@myvillage/cli 2.6.0 → 2.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/commands/deploy.js +11 -2
package/package.json
CHANGED
package/src/commands/deploy.js
CHANGED
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@@ -257,7 +257,7 @@ async function deployThreeJsGame(projectDir, pkg, options = {}) {
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const metadata = {
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title: pkg.myvillage.name || pkg.name,
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description: pkg.description || '',
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-
category: (pkg.myvillage.
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+
category: toGameCategory(pkg.myvillage.category || pkg.myvillage.gameType),
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gameType: 'THREE_JS',
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targetAge: pkg.myvillage.targetAge || 'all',
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orientation: pkg.myvillage.orientation || 'landscape',
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@@ -521,7 +521,7 @@ async function deployUnityPlatform(projectDir, mvConfig, platform, { gameIdOverr
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const metadata = {
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title: mvConfig.name,
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description: mvConfig.description || '',
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-
category: (mvConfig.category
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category: toGameCategory(mvConfig.category),
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gameType,
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targetAge: mvConfig.targetAge || 'all',
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orientation: mvConfig.orientation || (platform === 'webgl' ? 'landscape' : 'portrait'),
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@@ -775,6 +775,15 @@ function formatStatus(status) {
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}
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}
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// The platform's GameCategory enum. A Three.js "custom" type (the create-game
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// default) isn't one, and sending it as-is fails the deploy server-side.
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const GAME_CATEGORIES = ['ACTION', 'PUZZLE', 'ADVENTURE', 'EDUCATION', 'QUIZ', 'EXPLORATION', 'NARRATIVE', 'OTHER'];
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export function toGameCategory(raw) {
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const v = String(raw || '').trim().toUpperCase();
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return GAME_CATEGORIES.includes(v) ? v : 'OTHER';
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}
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function getContentType(filePath) {
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const ext = filePath.split('.').pop()?.toLowerCase();
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const types = {
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