@myvillage/cli 1.64.5 → 1.64.6

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@myvillage/cli",
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- "version": "1.64.5",
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+ "version": "1.64.6",
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  "description": "MyVillageOS CLI for community developers",
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  "type": "module",
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  "bin": {
@@ -245,7 +245,10 @@ async function deployThreeJsGame(projectDir, pkg) {
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  formData.append('metadata', JSON.stringify(metadata));
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  for (const fullPath of filePaths) {
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- const relPath = relative(distDir, fullPath);
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+ // Force POSIX separators: path.relative() returns backslashes on Windows,
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+ // which would land in the S3 key (e.g. assets\foo.js) and 404 when the
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+ // browser requests assets/foo.js — a blank game. (Server normalizes too.)
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+ const relPath = relative(distDir, fullPath).replace(/\\/g, '/');
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  const fileBuffer = readFileSync(fullPath);
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  const blob = new Blob([fileBuffer], { type: getContentType(relPath) });
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  formData.append('files', blob, relPath);
@@ -475,7 +478,10 @@ async function deployUnityPlatform(projectDir, mvConfig, platform, { gameIdOverr
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  formData.append('metadata', JSON.stringify(metadata));
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  for (const fullPath of filePaths) {
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- const relPath = relative(buildDir, fullPath);
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+ // Force POSIX separators: path.relative() returns backslashes on Windows,
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+ // which would land in the S3 key (e.g. assets\foo.js) and 404 when the
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+ // browser requests assets/foo.js — a blank game. (Server normalizes too.)
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+ const relPath = relative(buildDir, fullPath).replace(/\\/g, '/');
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  const fileBuffer = readFileSync(fullPath);
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  const blob = new Blob([fileBuffer], { type: getContentType(relPath) });
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  formData.append('files', blob, relPath);