@mythxengine/mcp-server 0.1.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/data/worlds/README.md +31 -0
- package/data/worlds/realm-of-valor.world.json +1868 -0
- package/dist/state/manager.d.ts +1 -1
- package/dist/state/manager.d.ts.map +1 -1
- package/dist/state/manager.js +5 -3
- package/dist/state/manager.js.map +1 -1
- package/dist/state/worldpacks.d.ts +30 -1
- package/dist/state/worldpacks.d.ts.map +1 -1
- package/dist/state/worldpacks.js +140 -17
- package/dist/state/worldpacks.js.map +1 -1
- package/dist/tools/generation/archetypes.js +1 -1
- package/dist/tools/generation/archetypes.js.map +1 -1
- package/dist/tools/generation/arcs.js +1 -1
- package/dist/tools/generation/arcs.js.map +1 -1
- package/dist/tools/generation/encounters.js +2 -2
- package/dist/tools/generation/encounters.js.map +1 -1
- package/dist/tools/generation/items.js +1 -1
- package/dist/tools/generation/items.js.map +1 -1
- package/dist/tools/generation/locations.js +1 -1
- package/dist/tools/generation/locations.js.map +1 -1
- package/dist/tools/generation/monsters.d.ts.map +1 -1
- package/dist/tools/generation/monsters.js +6 -1
- package/dist/tools/generation/monsters.js.map +1 -1
- package/dist/tools/generation/narrative.js +1 -1
- package/dist/tools/generation/narrative.js.map +1 -1
- package/dist/tools/generation/npcs.js +1 -1
- package/dist/tools/generation/npcs.js.map +1 -1
- package/dist/tools/generation/seed.js +1 -1
- package/dist/tools/generation/seed.js.map +1 -1
- package/dist/tools/generation/situations.js +1 -1
- package/dist/tools/generation/situations.js.map +1 -1
- package/dist/tools/worldpack/manage.d.ts.map +1 -1
- package/dist/tools/worldpack/manage.js +10 -3
- package/dist/tools/worldpack/manage.js.map +1 -1
- package/dist/tools/worldpack/save-result.d.ts.map +1 -1
- package/dist/tools/worldpack/save-result.js +43 -16
- package/dist/tools/worldpack/save-result.js.map +1 -1
- package/package.json +6 -5
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{
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"meta": {
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"id": "realm-of-valor",
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"name": "The Realm of Valor",
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"tagline": "Where courage forges legends and heroes rise against the darkness",
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"version": "1.0.0",
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"aesthetic": {
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"visualStyle": "Vibrant high fantasy with gleaming castles on misty hilltops, ancient forests where sunlight filters through emerald canopies, and weathered dungeons hiding treasures of forgotten ages. Colors tend toward bold golds, deep greens, royal blues, and crimson—the palette of heraldry and adventure.",
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"tone": "Triumphant and exciting. The world has darkness, but it exists to be overcome. Heroes are rewarded for bravery, villains are satisfyingly villainous, and good ultimately prevails—though never without cost or effort.",
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"themes": [
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"courage in the face of darkness",
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"the forging of legendary friendships",
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"earning glory through deeds",
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"the redemption of fallen heroes"
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],
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"inspirations": [
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"The Lord of the Rings",
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"Dragon Age",
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"The Legend of Zelda",
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"King Arthur legends",
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"Classic D&D adventures"
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]
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},
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"settings": {
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"lethality": "medium",
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"magicLevel": "common",
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"technologyLevel": "medieval",
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"supernaturalPresence": "common"
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},
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"contentCounts": {
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"archetypes": 4,
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"items": 40,
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"monsters": 10,
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"encounters": 24,
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"conditions": 0,
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"locations": 6,
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"npcs": 5,
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"factions": 0
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}
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},
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"archetypes": {
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"archetype:sworn-knight": {
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"id": "archetype:sworn-knight",
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"name": "Sworn Knight",
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"tagline": "Steel and honor in the face of darkness",
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"description": "Clad in gleaming plate and bearing ancient oaths, the Sworn Knight stands as an immovable bastion against evil. These warriors have pledged themselves to protect the realm, their courage unshakeable even when facing overwhelming odds. Where others flee, the Knight advances—shield raised, blade ready.",
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"starting": {
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"abilities": {
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"STR": 2,
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"AGI": -1,
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"WIT": 0,
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"CON": 2
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},
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"hp": 14,
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"maxHp": 14
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},
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"startingItems": [
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"item:longsword",
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"item:tower-shield",
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"item:plate-armor",
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"item:healing-potion",
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"item:knights-banner"
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],
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"features": [
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{
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"id": "feature:shield-wall",
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"name": "Shield Wall",
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"description": "Once per combat, grant +2 Defense to yourself and all allies within 5 feet until the end of your next turn. You cannot move while maintaining this stance."
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{
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"id": "feature:indomitable",
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"name": "Indomitable",
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"description": "When reduced to 0 HP, you may make a CON test (DC 16). On success, you are instead reduced to 1 HP. This can only be used once per rest."
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}
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],
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"playstyle": "Position yourself at the front lines, using your high HP and Defense to protect squishier allies. Use Shield Wall when facing multiple enemies or protecting the party. Your oath demands courage—advance boldly and let enemies focus their attacks on your armored form.",
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"background": "Knights of the realm undergo rigorous training and swear binding oaths before the King's throne. Each knight bears a personal code—whether to protect the weak, uphold justice, or avenge fallen companions. During the Covenant crisis, knights have become symbols of hope in desperate times.",
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"flavor": "\"By steel and oath, the darkness breaks.\""
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},
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"archetype:shadow-blade": {
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"id": "archetype:shadow-blade",
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"name": "Shadow Blade",
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"tagline": "Death whispers from the dark",
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"description": "Not all heroes fight in the light. The Shadow Blade operates in society's margins—infiltrating Covenant strongholds, gathering intelligence, and eliminating key targets before they know death has arrived. Swift, cunning, and utterly ruthless when the mission demands it.",
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"starting": {
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"abilities": {
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"STR": 0,
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"AGI": 3,
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"WIT": 1,
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"CON": -1
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},
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"hp": 10,
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"maxHp": 10
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},
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"startingItems": [
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"item:twin-daggers",
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"item:leather-armor",
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"item:thieves-tools",
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"item:smoke-bomb",
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"item:grappling-hook"
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],
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"features": [
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{
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"id": "feature:backstab",
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"name": "Backstab",
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"description": "When attacking an enemy that hasn't acted yet this combat or who is unaware of you, add +2d6 damage to your attack."
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{
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"id": "feature:shadow-step",
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"name": "Shadow Step",
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"description": "Once per combat, immediately move up to 30 feet to any dimly lit or dark location you can see. This movement does not provoke attacks and can be used as a reaction."
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}
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],
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"playstyle": "Strike first, strike hard, then disappear. Use stealth and positioning to ensure your Backstab triggers. Avoid prolonged melee—your low HP means you can't trade blows with armored foes. Use Shadow Step to escape danger or reposition for another devastating strike.",
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"background": "Some Shadow Blades trained in royal spy networks, others learned their craft in thieves' guilds or assassin cells. With the Covenant's rise, many former criminals have turned their lethal skills toward heroism—proving that even shadows can serve the light.",
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"flavor": "\"You never see the blade that ends you.\""
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},
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"archetype:arcane-scholar": {
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"id": "archetype:arcane-scholar",
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"name": "Arcane Scholar",
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"tagline": "Knowledge is the deadliest weapon",
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"description": "The Arcane Scholar has dedicated years to mastering the fundamental forces of reality—fire, ice, lightning, and stranger powers still. Physically frail but intellectually formidable, these mages can devastate enemies from afar or unravel magical mysteries that stymie others.",
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"starting": {
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"abilities": {
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"STR": -2,
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"AGI": 0,
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"WIT": 3,
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"CON": 0
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},
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"hp": 8,
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"maxHp": 8
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},
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"startingItems": [
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"item:staff-of-elements",
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"item:spellbook",
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"item:robes",
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"item:mana-potion",
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"item:scroll-case"
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],
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"features": [
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{
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"id": "feature:elemental-blast",
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"name": "Elemental Blast",
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"description": "As an action, make a WIT attack roll against a target within 60 feet. On hit, deal 2d6 damage of your chosen type (fire, ice, or lightning). Each type has a secondary effect: Fire ignites flammables, Ice slows movement, Lightning arcs to one additional nearby enemy for 1d6 damage."
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},
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{
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"id": "feature:arcane-shield",
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"name": "Arcane Shield",
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"description": "Once per combat, as a reaction when you would be hit by an attack, impose disadvantage on that attack roll. If it still hits, reduce the damage by half."
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}
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],
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"playstyle": "Stay at maximum range and rain elemental destruction on your foes. Position carefully—your low HP means any enemy reaching you is a serious threat. Use Arcane Shield to survive that critical hit. Choose your blast elements tactically based on enemy weaknesses and battlefield conditions.",
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"background": "Scholars study at ancient academies or under reclusive masters, learning to channel raw magical energy. The Covenant's dark rituals have disturbed the realm's magical balance, making scholars essential for countering their arcane workings and deciphering ancient wards.",
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"flavor": "\"Reality bends to those who understand its laws.\""
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},
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"archetype:wilderness-warden": {
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"id": "archetype:wilderness-warden",
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"name": "Wilderness Warden",
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"tagline": "Hunter of the untamed frontiers",
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"description": "Born of forest and mountain, the Wilderness Warden serves as both protector of natural places and expert tracker of monstrous threats. Equally at home stalking prey through dense woods or reading signs in mountain passes, these rangers combine deadly archery with deep wilderness knowledge.",
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"starting": {
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"abilities": {
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"STR": 1,
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"AGI": 2,
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"WIT": 1,
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"CON": 0
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},
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"hp": 11,
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"maxHp": 11
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},
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"startingItems": [
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"item:longbow",
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"item:hunting-knife",
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"item:hide-armor",
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"item:rope",
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"item:animal-companion-token"
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],
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"features": [
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{
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"id": "feature:hunters-mark",
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"name": "Hunter's Mark",
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"description": "As a bonus action, mark one visible enemy. You gain +2 to all attack rolls against that target and can track them unerringly for 1 hour. You can only have one mark active at a time."
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},
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{
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"id": "feature:wild-companion",
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"name": "Wild Companion",
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"description": "You have a loyal animal companion (wolf, hawk, or bear). Once per combat, your companion can make an attack (1d6 damage) or provide advantage on your next attack through distraction and flanking."
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}
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],
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"playstyle": "Mark the most dangerous enemy and focus fire. Use your companion tactically to flank, scout, or finish weakened foes. Fight at range when possible, but you're competent in melee if enemies close. Your tracking abilities make you invaluable for hunting Covenant agents and monsters.",
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"background": "Wardens patrol the realm's wild borders, defending frontier settlements from monsters and bandits. With the Covenant stirring ancient evils in forgotten ruins and dark forests, Wardens have become the realm's first line of warning—and often its last line of defense.",
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"flavor": "\"The wilderness teaches patience. The hunt teaches precision.\""
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}
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},
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"items": {
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"item:knights-longsword": {
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"id": "item:knights-longsword",
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"name": "Knight's Longsword",
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"kind": "weapon",
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"description": "A well-balanced blade of folded steel, bearing the maker's mark of the Royal Armory. Versatile in both offense and defense.",
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"flavor": "Each blade is blessed by the High Clerics before being issued to sworn protectors of the realm.",
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"tags": [
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"melee",
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"martial",
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"versatile"
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],
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"slots": 1,
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"weapon": {
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"damage": "d8",
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"ability": "STR",
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"properties": [
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"versatile",
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"defensive"
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]
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}
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},
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"item:shadow-daggers": {
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"id": "item:shadow-daggers",
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"name": "Shadow Daggers",
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"kind": "weapon",
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"description": "A pair of blackened steel daggers with narrow blades, perfect for quick strikes and concealment. Light and deadly.",
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"flavor": "Forged without flame in the dark workshops beneath the Thieves' Quarter, these blades seem to drink in light.",
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"tags": [
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"melee",
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"finesse",
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"dual-wield",
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"concealable"
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],
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"slots": 1,
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"weapon": {
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"damage": "d6",
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"ability": "AGI",
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"properties": [
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"finesse",
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"dual-wield",
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"concealable"
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]
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}
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},
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"item:arcane-staff": {
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"id": "item:arcane-staff",
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"name": "Arcane Staff",
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"kind": "weapon",
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"description": "A carved wooden staff topped with a crystalline focus that channels magical energy. Amplifies spellcasting and can strike in a pinch.",
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"flavor": "The crystal hums with barely contained power, responding to the wielder's will and intent.",
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"tags": [
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"magical",
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"arcane",
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"two-handed"
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],
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"slots": 2,
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"weapon": {
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"damage": "d6",
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"ability": "WIT",
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"properties": [
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"arcane-focus",
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"reach"
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]
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}
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},
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"item:rangers-longbow": {
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"id": "item:rangers-longbow",
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"name": "Ranger's Longbow",
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"kind": "weapon",
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"description": "A composite bow of yew and sinew, capable of incredible range and precision. Favored by wilderness scouts and hunters.",
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"flavor": "Each bow is shaped from a single tree chosen by the ranger, forming a bond between hunter and forest.",
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267
|
+
"tags": [
|
|
268
|
+
"ranged",
|
|
269
|
+
"two-handed",
|
|
270
|
+
"precision"
|
|
271
|
+
],
|
|
272
|
+
"slots": 2,
|
|
273
|
+
"weapon": {
|
|
274
|
+
"damage": "d8",
|
|
275
|
+
"ability": "AGI",
|
|
276
|
+
"properties": [
|
|
277
|
+
"ranged",
|
|
278
|
+
"precise"
|
|
279
|
+
]
|
|
280
|
+
}
|
|
281
|
+
},
|
|
282
|
+
"item:knights-plate": {
|
|
283
|
+
"id": "item:knights-plate",
|
|
284
|
+
"name": "Knight's Plate Armor",
|
|
285
|
+
"kind": "armor",
|
|
286
|
+
"description": "Full suit of polished steel plate armor with chainmail joints. Heavy but offers exceptional protection.",
|
|
287
|
+
"flavor": "The armor bears the crest of its wearer, a badge of honor and a target for enemies who seek glory.",
|
|
288
|
+
"tags": [
|
|
289
|
+
"heavy",
|
|
290
|
+
"martial",
|
|
291
|
+
"prestigious"
|
|
292
|
+
],
|
|
293
|
+
"slots": 2,
|
|
294
|
+
"armor": {
|
|
295
|
+
"damageReduction": 3,
|
|
296
|
+
"properties": [
|
|
297
|
+
"heavy",
|
|
298
|
+
"prestigious"
|
|
299
|
+
]
|
|
300
|
+
}
|
|
301
|
+
},
|
|
302
|
+
"item:shadow-leathers": {
|
|
303
|
+
"id": "item:shadow-leathers",
|
|
304
|
+
"name": "Shadow Leathers",
|
|
305
|
+
"kind": "armor",
|
|
306
|
+
"description": "Supple black leather armor treated with alchemical oils that dampen sound and blend with darkness.",
|
|
307
|
+
"flavor": "Worn by those who move unseen, each set is custom-fitted to allow perfect freedom of movement.",
|
|
308
|
+
"tags": [
|
|
309
|
+
"light",
|
|
310
|
+
"stealth",
|
|
311
|
+
"agility"
|
|
312
|
+
],
|
|
313
|
+
"slots": 1,
|
|
314
|
+
"armor": {
|
|
315
|
+
"damageReduction": 1,
|
|
316
|
+
"properties": [
|
|
317
|
+
"stealth",
|
|
318
|
+
"silent-movement"
|
|
319
|
+
]
|
|
320
|
+
}
|
|
321
|
+
},
|
|
322
|
+
"item:scholars-robes": {
|
|
323
|
+
"id": "item:scholars-robes",
|
|
324
|
+
"name": "Scholar's Robes",
|
|
325
|
+
"kind": "armor",
|
|
326
|
+
"description": "Flowing robes woven with protective wards and arcane sigils. Offers minimal physical protection but enhances magical defenses.",
|
|
327
|
+
"flavor": "The fabric shimmers with barely visible runes that shift and change as spells are cast nearby.",
|
|
328
|
+
"tags": [
|
|
329
|
+
"magical",
|
|
330
|
+
"light",
|
|
331
|
+
"arcane"
|
|
332
|
+
],
|
|
333
|
+
"slots": 1,
|
|
334
|
+
"armor": {
|
|
335
|
+
"damageReduction": 1,
|
|
336
|
+
"properties": [
|
|
337
|
+
"arcane-warded",
|
|
338
|
+
"spell-enhance"
|
|
339
|
+
]
|
|
340
|
+
}
|
|
341
|
+
},
|
|
342
|
+
"item:wilderness-hide": {
|
|
343
|
+
"id": "item:wilderness-hide",
|
|
344
|
+
"name": "Wilderness Hide Armor",
|
|
345
|
+
"kind": "armor",
|
|
346
|
+
"description": "Hardened leather armor reinforced with animal hide and bone, designed for mobility in harsh terrain.",
|
|
347
|
+
"flavor": "Each piece is adorned with trophies from dangerous beasts, marking the ranger's victories over nature's fury.",
|
|
348
|
+
"tags": [
|
|
349
|
+
"medium",
|
|
350
|
+
"natural",
|
|
351
|
+
"terrain"
|
|
352
|
+
],
|
|
353
|
+
"slots": 1,
|
|
354
|
+
"armor": {
|
|
355
|
+
"damageReduction": 2,
|
|
356
|
+
"properties": [
|
|
357
|
+
"terrain-adaptive",
|
|
358
|
+
"weatherproof"
|
|
359
|
+
]
|
|
360
|
+
}
|
|
361
|
+
},
|
|
362
|
+
"item:healing-potion": {
|
|
363
|
+
"id": "item:healing-potion",
|
|
364
|
+
"name": "Healing Potion",
|
|
365
|
+
"kind": "consumable",
|
|
366
|
+
"description": "A vial of shimmering red liquid that rapidly closes wounds and restores vitality.",
|
|
367
|
+
"flavor": "Brewed by temple healers from moonflower petals and blessed spring water, it tastes of honey and starlight.",
|
|
368
|
+
"tags": [
|
|
369
|
+
"healing",
|
|
370
|
+
"alchemical",
|
|
371
|
+
"common"
|
|
372
|
+
],
|
|
373
|
+
"slots": 1,
|
|
374
|
+
"consumable": {
|
|
375
|
+
"uses": 1,
|
|
376
|
+
"effect": "Restore 2d6 HP immediately",
|
|
377
|
+
"effectDescription": "Warmth spreads through your body as wounds knit closed and strength returns."
|
|
378
|
+
}
|
|
379
|
+
},
|
|
380
|
+
"item:antitoxin-vial": {
|
|
381
|
+
"id": "item:antitoxin-vial",
|
|
382
|
+
"name": "Antitoxin Vial",
|
|
383
|
+
"kind": "consumable",
|
|
384
|
+
"description": "A bitter green elixir that neutralizes poisons and toxins in the bloodstream.",
|
|
385
|
+
"flavor": "The smell alone is enough to make your eyes water, but it has saved countless lives from venom and plague.",
|
|
386
|
+
"tags": [
|
|
387
|
+
"healing",
|
|
388
|
+
"alchemical",
|
|
389
|
+
"poison"
|
|
390
|
+
],
|
|
391
|
+
"slots": 1,
|
|
392
|
+
"consumable": {
|
|
393
|
+
"uses": 1,
|
|
394
|
+
"effect": "Removes all poison conditions and grants advantage on CON tests against poison for 1 hour",
|
|
395
|
+
"effectDescription": "The foul taste is replaced by clarity as the poison's grip releases."
|
|
396
|
+
}
|
|
397
|
+
},
|
|
398
|
+
"item:liquid-courage": {
|
|
399
|
+
"id": "item:liquid-courage",
|
|
400
|
+
"name": "Liquid Courage",
|
|
401
|
+
"kind": "consumable",
|
|
402
|
+
"description": "A golden liquor infused with rare herbs that emboldens the spirit and steadies the nerves.",
|
|
403
|
+
"flavor": "Distilled by dwarven brewmasters, a single sip can turn cowards into heroes—at least temporarily.",
|
|
404
|
+
"tags": [
|
|
405
|
+
"alchemical",
|
|
406
|
+
"morale",
|
|
407
|
+
"enhancement"
|
|
408
|
+
],
|
|
409
|
+
"slots": 1,
|
|
410
|
+
"consumable": {
|
|
411
|
+
"uses": 3,
|
|
412
|
+
"effect": "Grant advantage on one WIT or CON test within the next 10 minutes. Cannot stack.",
|
|
413
|
+
"effectDescription": "Warmth fills your chest and fear seems distant and unimportant."
|
|
414
|
+
}
|
|
415
|
+
},
|
|
416
|
+
"item:smoke-bomb": {
|
|
417
|
+
"id": "item:smoke-bomb",
|
|
418
|
+
"name": "Smoke Bomb",
|
|
419
|
+
"kind": "consumable",
|
|
420
|
+
"description": "A ceramic sphere filled with alchemical powder that explodes into thick, concealing smoke when broken.",
|
|
421
|
+
"flavor": "Standard issue for scouts and rogues, these bombs have saved more lives through escape than combat ever has.",
|
|
422
|
+
"tags": [
|
|
423
|
+
"alchemical",
|
|
424
|
+
"tactical",
|
|
425
|
+
"stealth"
|
|
426
|
+
],
|
|
427
|
+
"slots": 1,
|
|
428
|
+
"consumable": {
|
|
429
|
+
"uses": 1,
|
|
430
|
+
"effect": "Creates a 15-foot radius cloud of smoke that grants concealment for 1 minute or until dispersed by wind",
|
|
431
|
+
"effectDescription": "Thick gray smoke billows outward, obscuring vision and providing cover."
|
|
432
|
+
}
|
|
433
|
+
},
|
|
434
|
+
"item:ring-of-shielding": {
|
|
435
|
+
"id": "item:ring-of-shielding",
|
|
436
|
+
"name": "Ring of Shielding",
|
|
437
|
+
"kind": "special",
|
|
438
|
+
"description": "A silver ring engraved with protective runes that flares with magical energy when the wearer is struck.",
|
|
439
|
+
"flavor": "Once worn by a legendary defender who held a bridge against an army, the ring remembers its purpose.",
|
|
440
|
+
"tags": [
|
|
441
|
+
"magical",
|
|
442
|
+
"protective",
|
|
443
|
+
"rare"
|
|
444
|
+
],
|
|
445
|
+
"slots": 0
|
|
446
|
+
},
|
|
447
|
+
"item:cloak-of-shadows": {
|
|
448
|
+
"id": "item:cloak-of-shadows",
|
|
449
|
+
"name": "Cloak of Shadows",
|
|
450
|
+
"kind": "special",
|
|
451
|
+
"description": "A dark cloak that seems to ripple like liquid shadow, granting supernatural stealth to its wearer.",
|
|
452
|
+
"flavor": "Woven from the night itself by shadow-touched tailors, it makes the wearer one with darkness.",
|
|
453
|
+
"tags": [
|
|
454
|
+
"magical",
|
|
455
|
+
"stealth",
|
|
456
|
+
"rare"
|
|
457
|
+
],
|
|
458
|
+
"slots": 1
|
|
459
|
+
},
|
|
460
|
+
"item:elemental-focus": {
|
|
461
|
+
"id": "item:elemental-focus",
|
|
462
|
+
"name": "Elemental Focus",
|
|
463
|
+
"kind": "special",
|
|
464
|
+
"description": "A multifaceted gemstone that resonates with elemental magic, amplifying the wielder's spells.",
|
|
465
|
+
"flavor": "Inside the gem, tiny storms rage and flames dance, waiting to be unleashed by a skilled mage.",
|
|
466
|
+
"tags": [
|
|
467
|
+
"magical",
|
|
468
|
+
"arcane",
|
|
469
|
+
"rare"
|
|
470
|
+
],
|
|
471
|
+
"slots": 1
|
|
472
|
+
},
|
|
473
|
+
"item:beast-whistle": {
|
|
474
|
+
"id": "item:beast-whistle",
|
|
475
|
+
"name": "Beast Whistle",
|
|
476
|
+
"kind": "special",
|
|
477
|
+
"description": "A carved bone whistle that produces sounds only animals can hear, allowing communication with creatures of the wild.",
|
|
478
|
+
"flavor": "Shaped from the horn of an ancient elk, it carries the voice of the forest itself.",
|
|
479
|
+
"tags": [
|
|
480
|
+
"magical",
|
|
481
|
+
"nature",
|
|
482
|
+
"rare"
|
|
483
|
+
],
|
|
484
|
+
"slots": 0
|
|
485
|
+
},
|
|
486
|
+
"item:rope-and-grapple": {
|
|
487
|
+
"id": "item:rope-and-grapple",
|
|
488
|
+
"name": "Rope and Grappling Hook",
|
|
489
|
+
"kind": "misc",
|
|
490
|
+
"description": "50 feet of sturdy hemp rope attached to a three-pronged iron hook. Essential for climbing and crossing gaps.",
|
|
491
|
+
"flavor": "Simple, reliable, and responsible for more successful adventures than any magic sword.",
|
|
492
|
+
"tags": [
|
|
493
|
+
"utility",
|
|
494
|
+
"climbing",
|
|
495
|
+
"common"
|
|
496
|
+
],
|
|
497
|
+
"slots": 1
|
|
498
|
+
},
|
|
499
|
+
"item:travelers-kit": {
|
|
500
|
+
"id": "item:travelers-kit",
|
|
501
|
+
"name": "Traveler's Kit",
|
|
502
|
+
"kind": "misc",
|
|
503
|
+
"description": "A leather pack containing bedroll, tinderbox, waterskin, rations for three days, and basic camping supplies.",
|
|
504
|
+
"flavor": "Every adventurer's first purchase, containing everything needed to survive the road between towns.",
|
|
505
|
+
"tags": [
|
|
506
|
+
"utility",
|
|
507
|
+
"survival",
|
|
508
|
+
"common"
|
|
509
|
+
],
|
|
510
|
+
"slots": 2
|
|
511
|
+
},
|
|
512
|
+
"item:thieves-tools": {
|
|
513
|
+
"id": "item:thieves-tools",
|
|
514
|
+
"name": "Thieves' Tools",
|
|
515
|
+
"kind": "misc",
|
|
516
|
+
"description": "A compact set of lockpicks, small mirrors, files, and other implements for bypassing locks and traps.",
|
|
517
|
+
"flavor": "Illegal to possess in most cities, but adventurers rarely let that stop them from being prepared.",
|
|
518
|
+
"tags": [
|
|
519
|
+
"utility",
|
|
520
|
+
"stealth",
|
|
521
|
+
"specialized"
|
|
522
|
+
],
|
|
523
|
+
"slots": 1
|
|
524
|
+
},
|
|
525
|
+
"item:spell-components": {
|
|
526
|
+
"id": "item:spell-components",
|
|
527
|
+
"name": "Spell Component Pouch",
|
|
528
|
+
"kind": "misc",
|
|
529
|
+
"description": "A leather pouch containing bat guano, sulfur, spider silk, and other materials needed for spellcasting.",
|
|
530
|
+
"flavor": "The contents smell terrible and look worse, but every ingredient is carefully measured and preserved.",
|
|
531
|
+
"tags": [
|
|
532
|
+
"utility",
|
|
533
|
+
"arcane",
|
|
534
|
+
"common"
|
|
535
|
+
],
|
|
536
|
+
"slots": 1
|
|
537
|
+
}
|
|
538
|
+
},
|
|
539
|
+
"monsters": {
|
|
540
|
+
"monster:risen-soldier": {
|
|
541
|
+
"id": "monster:risen-soldier",
|
|
542
|
+
"name": "Risen Soldier",
|
|
543
|
+
"description": "A shambling corpse clad in rusted chainmail, its skeletal hands still gripping a notched blade. Hollow eye sockets glow with a faint green light, and tattered banners hang from its back—remnants of the King's army.",
|
|
544
|
+
"hp": 5,
|
|
545
|
+
"armor": 1,
|
|
546
|
+
"abilities": {
|
|
547
|
+
"STR": 1,
|
|
548
|
+
"AGI": -1,
|
|
549
|
+
"WIT": -3,
|
|
550
|
+
"CON": 1
|
|
551
|
+
},
|
|
552
|
+
"threat": "minion",
|
|
553
|
+
"attacks": [
|
|
554
|
+
{
|
|
555
|
+
"name": "Rusted Blade",
|
|
556
|
+
"ability": "STR",
|
|
557
|
+
"damage": "d6",
|
|
558
|
+
"properties": [
|
|
559
|
+
"slow"
|
|
560
|
+
],
|
|
561
|
+
"flavor": "The undead warrior swings its corroded sword in a clumsy arc, driven by dark magic rather than skill."
|
|
562
|
+
}
|
|
563
|
+
],
|
|
564
|
+
"specialAbilities": [
|
|
565
|
+
"Undead: Immune to morale checks, poison, and bleeding. Takes double damage from radiant/holy attacks."
|
|
566
|
+
],
|
|
567
|
+
"morale": {
|
|
568
|
+
"threshold": 1,
|
|
569
|
+
"checkWhen": "never",
|
|
570
|
+
"fleesBelowHP": 0
|
|
571
|
+
},
|
|
572
|
+
"tactics": {
|
|
573
|
+
"preferredRange": "melee",
|
|
574
|
+
"targetPriority": "nearest",
|
|
575
|
+
"specialBehavior": "Advances relentlessly in formation if multiple risen soldiers are present."
|
|
576
|
+
},
|
|
577
|
+
"lore": "These fallen warriors were reanimated by the Obsidian Covenant's necromantic rituals. They bear the heraldry of battles fought decades ago, their minds long gone but their bodies enslaved to dark purpose.",
|
|
578
|
+
"encounterText": "Dead soldiers march from the mist, their armor clanking with each jerky step. The green fire in their eye sockets fixes upon you with terrible intent.",
|
|
579
|
+
"deathText": "The risen soldier collapses into a heap of bones and rusted metal, the green light fading from its skull with a final rattling sigh."
|
|
580
|
+
},
|
|
581
|
+
"monster:thornwood-sprite": {
|
|
582
|
+
"id": "monster:thornwood-sprite",
|
|
583
|
+
"name": "Thornwood Sprite",
|
|
584
|
+
"description": "A palm-sized fey creature with gossamer wings and skin like bark. Its fingers end in thorns, and its eyes glow with mischievous amber light. Tiny vines and flowers grow from its head like hair.",
|
|
585
|
+
"hp": 4,
|
|
586
|
+
"armor": 0,
|
|
587
|
+
"abilities": {
|
|
588
|
+
"STR": -3,
|
|
589
|
+
"AGI": 2,
|
|
590
|
+
"WIT": 1,
|
|
591
|
+
"CON": -2
|
|
592
|
+
},
|
|
593
|
+
"threat": "minion",
|
|
594
|
+
"attacks": [
|
|
595
|
+
{
|
|
596
|
+
"name": "Thorn Barrage",
|
|
597
|
+
"ability": "AGI",
|
|
598
|
+
"damage": "d4",
|
|
599
|
+
"properties": [
|
|
600
|
+
"ranged",
|
|
601
|
+
"swarm"
|
|
602
|
+
],
|
|
603
|
+
"flavor": "The sprite flings a handful of razor-sharp thorns that burn with faerie magic."
|
|
604
|
+
}
|
|
605
|
+
],
|
|
606
|
+
"specialAbilities": [
|
|
607
|
+
"Swarm Tactics: Gains +1 to attack and damage for each allied sprite within 10 feet (max +3).",
|
|
608
|
+
"Nimble Flight: Can hover and fly, making melee attacks against it harder (attackers suffer -2 unless also airborne)."
|
|
609
|
+
],
|
|
610
|
+
"morale": {
|
|
611
|
+
"threshold": 3,
|
|
612
|
+
"checkWhen": "firstHit",
|
|
613
|
+
"fleesBelowHP": 2
|
|
614
|
+
},
|
|
615
|
+
"tactics": {
|
|
616
|
+
"preferredRange": "ranged",
|
|
617
|
+
"targetPriority": "weakest",
|
|
618
|
+
"specialBehavior": "Sprites stay airborne and out of melee reach, kiting enemies while swarming together for damage bonuses."
|
|
619
|
+
},
|
|
620
|
+
"lore": "These territorial fey guard the Thornwood's ancient groves. Once playful tricksters, they've grown aggressive and cruel under the shadow of dark magic seeping into their forest.",
|
|
621
|
+
"encounterText": "A cloud of tiny winged shapes emerges from the canopy, their laughter sharp and cruel. Thorns glitter in their small hands like wicked daggers.",
|
|
622
|
+
"deathText": "The sprite spirals to the ground, its wings crumpling. As it fades, it whispers something in Sylvan—a curse or perhaps a plea."
|
|
623
|
+
},
|
|
624
|
+
"monster:covenant-cultist": {
|
|
625
|
+
"id": "monster:covenant-cultist",
|
|
626
|
+
"name": "Covenant Cultist",
|
|
627
|
+
"description": "A robed figure with an obsidian dragon skull mask. Dark tattoos of draconic runes cover their arms, pulsing with sickly purple light. They carry a curved ritual dagger and a tome bound in black scales.",
|
|
628
|
+
"hp": 11,
|
|
629
|
+
"armor": 0,
|
|
630
|
+
"abilities": {
|
|
631
|
+
"STR": 0,
|
|
632
|
+
"AGI": 1,
|
|
633
|
+
"WIT": 2,
|
|
634
|
+
"CON": 0
|
|
635
|
+
},
|
|
636
|
+
"threat": "standard",
|
|
637
|
+
"attacks": [
|
|
638
|
+
{
|
|
639
|
+
"name": "Ritual Dagger",
|
|
640
|
+
"ability": "AGI",
|
|
641
|
+
"damage": "d6",
|
|
642
|
+
"properties": [
|
|
643
|
+
"melee",
|
|
644
|
+
"sacrificial"
|
|
645
|
+
],
|
|
646
|
+
"flavor": "The cultist lunges with their curved dagger, whispering prayers to the dragon god."
|
|
647
|
+
},
|
|
648
|
+
{
|
|
649
|
+
"name": "Shadow Bolt",
|
|
650
|
+
"ability": "WIT",
|
|
651
|
+
"damage": "d8",
|
|
652
|
+
"properties": [
|
|
653
|
+
"ranged",
|
|
654
|
+
"dark magic"
|
|
655
|
+
],
|
|
656
|
+
"flavor": "A lance of writhing shadow erupts from the cultist's outstretched hand, seeking to drain life and light."
|
|
657
|
+
}
|
|
658
|
+
],
|
|
659
|
+
"specialAbilities": [
|
|
660
|
+
"Fanatic's Resolve: When reduced to 0 HP, the cultist can make one final Shadow Bolt attack before dying.",
|
|
661
|
+
"Dark Blessing: Once per combat, can heal self or an ally for 1d6 HP as an action by sacrificing their own blood (takes 2 damage)."
|
|
662
|
+
],
|
|
663
|
+
"morale": {
|
|
664
|
+
"threshold": 4,
|
|
665
|
+
"checkWhen": "belowHalfHP",
|
|
666
|
+
"fleesBelowHP": 2
|
|
667
|
+
},
|
|
668
|
+
"tactics": {
|
|
669
|
+
"preferredRange": "ranged",
|
|
670
|
+
"targetPriority": "strongest",
|
|
671
|
+
"specialBehavior": "Stays behind allies, casting Shadow Bolt. If cornered, uses Fanatic's Resolve to take enemies with them."
|
|
672
|
+
},
|
|
673
|
+
"lore": "Members of the Obsidian Covenant forsake family, wealth, and honor to serve Vexaroth. They believe the dragon god's awakening will usher in an age of draconic supremacy, where the faithful will rule as immortal dragonlords.",
|
|
674
|
+
"encounterText": "The masked figure raises its dagger skyward, chanting in a guttural tongue. Purple light flares along their tattooed arms as they turn to face you.",
|
|
675
|
+
"deathText": "The cultist falls, mask cracking to reveal the face of someone who might once have been ordinary. Their final words are a whispered prayer: 'Vexaroth... rises...'"
|
|
676
|
+
},
|
|
677
|
+
"monster:dire-wolf": {
|
|
678
|
+
"id": "monster:dire-wolf",
|
|
679
|
+
"name": "Dire Wolf",
|
|
680
|
+
"description": "A wolf the size of a horse, its fur matted and black as midnight. Red eyes burn with unnatural hunger, and wisps of shadow trail from its snarling maw. Its fangs are stained with the blood of countless kills.",
|
|
681
|
+
"hp": 13,
|
|
682
|
+
"armor": 0,
|
|
683
|
+
"abilities": {
|
|
684
|
+
"STR": 2,
|
|
685
|
+
"AGI": 2,
|
|
686
|
+
"WIT": -1,
|
|
687
|
+
"CON": 2
|
|
688
|
+
},
|
|
689
|
+
"threat": "standard",
|
|
690
|
+
"attacks": [
|
|
691
|
+
{
|
|
692
|
+
"name": "Savage Bite",
|
|
693
|
+
"ability": "STR",
|
|
694
|
+
"damage": "d8",
|
|
695
|
+
"properties": [
|
|
696
|
+
"melee",
|
|
697
|
+
"knockdown"
|
|
698
|
+
],
|
|
699
|
+
"flavor": "The dire wolf lunges with jaws wide, seeking to tear flesh and drag prey to the ground."
|
|
700
|
+
},
|
|
701
|
+
{
|
|
702
|
+
"name": "Pack Tackle",
|
|
703
|
+
"ability": "AGI",
|
|
704
|
+
"damage": "d6",
|
|
705
|
+
"properties": [
|
|
706
|
+
"melee",
|
|
707
|
+
"prone"
|
|
708
|
+
],
|
|
709
|
+
"flavor": "The wolf slams its massive bulk into the target, attempting to knock them prone for the pack to swarm."
|
|
710
|
+
}
|
|
711
|
+
],
|
|
712
|
+
"specialAbilities": [
|
|
713
|
+
"Pack Hunter: Gains +2 to attack rolls for each allied wolf adjacent to its target.",
|
|
714
|
+
"Shadow Step: Once per combat, can teleport up to 30 feet to an area of darkness or shadow as a bonus action."
|
|
715
|
+
],
|
|
716
|
+
"morale": {
|
|
717
|
+
"threshold": 6,
|
|
718
|
+
"checkWhen": "allyDies",
|
|
719
|
+
"fleesBelowHP": 4
|
|
720
|
+
},
|
|
721
|
+
"tactics": {
|
|
722
|
+
"preferredRange": "melee",
|
|
723
|
+
"targetPriority": "weakest",
|
|
724
|
+
"specialBehavior": "Wolves coordinate to surround isolated targets. One uses Pack Tackle to knock prey down while others swarm with Savage Bite."
|
|
725
|
+
},
|
|
726
|
+
"lore": "These wolves were once ordinary beasts of the northern forests, but the Covenant's dark magic has twisted them into shadow-touched hunters. They serve the cult as scouts and executioners, their howls heralding death in the night.",
|
|
727
|
+
"encounterText": "Massive shapes emerge from the darkness, eyes glowing red. A deep growl rumbles through the air, followed by the sound of many paws padding closer.",
|
|
728
|
+
"deathText": "The dire wolf collapses with a final whimper, shadow dissipating from its form like smoke. In death, it looks almost like a natural wolf—almost."
|
|
729
|
+
},
|
|
730
|
+
"monster:bone-knight": {
|
|
731
|
+
"id": "monster:bone-knight",
|
|
732
|
+
"name": "Bone Knight",
|
|
733
|
+
"description": "An ancient warrior's skeleton encased in ornate plate armor etched with faded heraldry. It wields a massive greatsword with both hands, moving with eerie grace despite its skeletal frame. Blue witchfire burns in its eye sockets.",
|
|
734
|
+
"hp": 12,
|
|
735
|
+
"armor": 2,
|
|
736
|
+
"abilities": {
|
|
737
|
+
"STR": 2,
|
|
738
|
+
"AGI": 0,
|
|
739
|
+
"WIT": -2,
|
|
740
|
+
"CON": 2
|
|
741
|
+
},
|
|
742
|
+
"threat": "standard",
|
|
743
|
+
"attacks": [
|
|
744
|
+
{
|
|
745
|
+
"name": "Greatsword Cleave",
|
|
746
|
+
"ability": "STR",
|
|
747
|
+
"damage": "d10",
|
|
748
|
+
"properties": [
|
|
749
|
+
"melee",
|
|
750
|
+
"heavy",
|
|
751
|
+
"sweep"
|
|
752
|
+
],
|
|
753
|
+
"flavor": "The bone knight swings its ancient blade in a devastating arc, capable of striking multiple foes."
|
|
754
|
+
},
|
|
755
|
+
{
|
|
756
|
+
"name": "Shield Bash",
|
|
757
|
+
"ability": "STR",
|
|
758
|
+
"damage": "d6",
|
|
759
|
+
"properties": [
|
|
760
|
+
"melee",
|
|
761
|
+
"stun"
|
|
762
|
+
],
|
|
763
|
+
"flavor": "The knight slams its shield forward with bone-crushing force, attempting to stagger its opponent."
|
|
764
|
+
}
|
|
765
|
+
],
|
|
766
|
+
"specialAbilities": [
|
|
767
|
+
"Undead Resilience: Immune to poison, bleeding, and morale checks. Takes double damage from bludgeoning weapons and radiant attacks.",
|
|
768
|
+
"Warrior's Discipline: Can parry one attack per round, adding +3 to its defense against a single incoming attack."
|
|
769
|
+
],
|
|
770
|
+
"morale": {
|
|
771
|
+
"threshold": 1,
|
|
772
|
+
"checkWhen": "never",
|
|
773
|
+
"fleesBelowHP": 0
|
|
774
|
+
},
|
|
775
|
+
"tactics": {
|
|
776
|
+
"preferredRange": "melee",
|
|
777
|
+
"targetPriority": "strongest",
|
|
778
|
+
"specialBehavior": "Fights with tactical precision, using Shield Bash to stun dangerous foes before finishing them with Greatsword Cleave. Uses parry against heavy hitters."
|
|
779
|
+
},
|
|
780
|
+
"lore": "These skeletal champions were once noble knights who fell in battle centuries ago. The Covenant has desecrated their graves, binding their spirits to eternal servitude. Some still bear the heraldry of long-fallen houses.",
|
|
781
|
+
"encounterText": "Ancient armor clanks as a skeletal warrior steps into view. Blue flames dance in empty eye sockets, and a massive sword gleams with unnatural sharpness. It moves into a fighting stance with terrible purpose.",
|
|
782
|
+
"deathText": "The bone knight crumbles to pieces, armor clattering to the ground. For a moment, the blue flames flicker with something like relief before winking out forever."
|
|
783
|
+
},
|
|
784
|
+
"monster:shadow-stalker": {
|
|
785
|
+
"id": "monster:shadow-stalker",
|
|
786
|
+
"name": "Shadow Stalker",
|
|
787
|
+
"description": "A humanoid shape made entirely of writhing darkness, its form constantly shifting and flowing. Where it moves, light dims and colors fade. Its eyes are points of absolute void, and its touch brings numbing cold.",
|
|
788
|
+
"hp": 10,
|
|
789
|
+
"armor": 0,
|
|
790
|
+
"abilities": {
|
|
791
|
+
"STR": 0,
|
|
792
|
+
"AGI": 3,
|
|
793
|
+
"WIT": 1,
|
|
794
|
+
"CON": -1
|
|
795
|
+
},
|
|
796
|
+
"threat": "standard",
|
|
797
|
+
"attacks": [
|
|
798
|
+
{
|
|
799
|
+
"name": "Life Drain Touch",
|
|
800
|
+
"ability": "AGI",
|
|
801
|
+
"damage": "d6",
|
|
802
|
+
"properties": [
|
|
803
|
+
"melee",
|
|
804
|
+
"necrotic",
|
|
805
|
+
"heal"
|
|
806
|
+
],
|
|
807
|
+
"flavor": "The shadow stalker's icy hand passes through armor and flesh, draining warmth and vitality directly from the soul."
|
|
808
|
+
},
|
|
809
|
+
{
|
|
810
|
+
"name": "Shadow Tendril",
|
|
811
|
+
"ability": "AGI",
|
|
812
|
+
"damage": "d4",
|
|
813
|
+
"properties": [
|
|
814
|
+
"ranged",
|
|
815
|
+
"grapple"
|
|
816
|
+
],
|
|
817
|
+
"flavor": "A whip of living darkness lashes out, seeking to entangle and pull prey into the shadow's embrace."
|
|
818
|
+
}
|
|
819
|
+
],
|
|
820
|
+
"specialAbilities": [
|
|
821
|
+
"Life Siphon: Heals 1d6 HP whenever Life Drain Touch deals damage.",
|
|
822
|
+
"Shadow Form: Resistant to physical damage (takes half damage from non-magical weapons). Vulnerable to radiant damage (takes double).",
|
|
823
|
+
"Darkness Aura: Light sources within 10 feet are dimmed by half. In complete darkness, the stalker is nearly invisible (attackers suffer -3 to hit)."
|
|
824
|
+
],
|
|
825
|
+
"morale": {
|
|
826
|
+
"threshold": 5,
|
|
827
|
+
"checkWhen": "firstHit",
|
|
828
|
+
"fleesBelowHP": 3
|
|
829
|
+
},
|
|
830
|
+
"tactics": {
|
|
831
|
+
"preferredRange": "melee",
|
|
832
|
+
"targetPriority": "weakest",
|
|
833
|
+
"specialBehavior": "Stalks from darkness, using Shadow Tendril to grapple isolated targets before closing for Life Drain. Flees to shadows when bloodied."
|
|
834
|
+
},
|
|
835
|
+
"lore": "Shadow stalkers are manifestations of the void between worlds, drawn to the mortal realm by the Covenant's necromantic rituals. They feed on life force, leaving victims as husks drained of all vitality and color.",
|
|
836
|
+
"encounterText": "The shadows deepen unnaturally, and a shape of pure darkness separates from the wall. The temperature drops as it glides toward you, eyes like bottomless pits fixed upon your soul.",
|
|
837
|
+
"deathText": "The shadow stalker unravels like smoke in wind, its form dissipating into wisps of darkness. A faint whisper echoes—perhaps a scream, perhaps merely the absence of sound."
|
|
838
|
+
},
|
|
839
|
+
"monster:troll-of-the-depths": {
|
|
840
|
+
"id": "monster:troll-of-the-depths",
|
|
841
|
+
"name": "Troll of the Depths",
|
|
842
|
+
"description": "A massive, hunched creature standing twelve feet tall, its skin a mottled gray-green and covered in thick warty hide. Its arms reach nearly to the ground, ending in claws like pickaxes. A gaping maw filled with jagged teeth dominates its brutish face, and its eyes gleam with dim cunning.",
|
|
843
|
+
"hp": 22,
|
|
844
|
+
"armor": 1,
|
|
845
|
+
"abilities": {
|
|
846
|
+
"STR": 3,
|
|
847
|
+
"AGI": -1,
|
|
848
|
+
"WIT": -2,
|
|
849
|
+
"CON": 3
|
|
850
|
+
},
|
|
851
|
+
"threat": "elite",
|
|
852
|
+
"attacks": [
|
|
853
|
+
{
|
|
854
|
+
"name": "Crushing Claws",
|
|
855
|
+
"ability": "STR",
|
|
856
|
+
"damage": "d10",
|
|
857
|
+
"properties": [
|
|
858
|
+
"melee",
|
|
859
|
+
"brutal"
|
|
860
|
+
],
|
|
861
|
+
"flavor": "The troll brings both massive fists down in a devastating overhead smash, capable of pulverizing armor and bone alike."
|
|
862
|
+
},
|
|
863
|
+
{
|
|
864
|
+
"name": "Rending Bite",
|
|
865
|
+
"ability": "STR",
|
|
866
|
+
"damage": "d8",
|
|
867
|
+
"properties": [
|
|
868
|
+
"melee",
|
|
869
|
+
"bleed"
|
|
870
|
+
],
|
|
871
|
+
"flavor": "The troll lunges forward with surprising speed, its jaws snapping shut like a bear trap."
|
|
872
|
+
},
|
|
873
|
+
{
|
|
874
|
+
"name": "Boulder Toss",
|
|
875
|
+
"ability": "STR",
|
|
876
|
+
"damage": "d12",
|
|
877
|
+
"properties": [
|
|
878
|
+
"ranged",
|
|
879
|
+
"area"
|
|
880
|
+
],
|
|
881
|
+
"flavor": "The troll tears a chunk of stone from the ground and hurls it with frightening force."
|
|
882
|
+
}
|
|
883
|
+
],
|
|
884
|
+
"specialAbilities": [
|
|
885
|
+
"Rapid Regeneration: Regains 3 HP at the start of each turn unless it took fire or acid damage since its last turn.",
|
|
886
|
+
"Thick Hide: Armor increases to 2 against slashing and piercing damage.",
|
|
887
|
+
"Rage: When reduced below half HP, gains +2 to all attack rolls and +1 to damage, but loses 1 armor."
|
|
888
|
+
],
|
|
889
|
+
"morale": {
|
|
890
|
+
"threshold": 8,
|
|
891
|
+
"checkWhen": "belowHalfHP",
|
|
892
|
+
"fleesBelowHP": 5
|
|
893
|
+
},
|
|
894
|
+
"tactics": {
|
|
895
|
+
"preferredRange": "melee",
|
|
896
|
+
"targetPriority": "strongest",
|
|
897
|
+
"specialBehavior": "Opens with Boulder Toss, then charges into melee. Focuses on the biggest threat, using Crushing Claws to break defenders. Enters Rage when bloodied."
|
|
898
|
+
},
|
|
899
|
+
"lore": "These ancient trolls dwell in the deepest caverns beneath Ironhold, where no sunlight reaches. The Covenant discovered them and drove them to the surface with fire and dark magic, weaponizing their hunger against the King's forces.",
|
|
900
|
+
"encounterText": "The ground shakes with heavy footfalls. From the darkness emerges a towering monstrosity of muscle and claw, its roar echoing off the cavern walls like thunder.",
|
|
901
|
+
"deathText": "The troll crashes to the ground with earth-shaking force, clawing at its wounds. Its regeneration finally fails, and it lies still—though you'd swear you saw its fingers twitch one last time."
|
|
902
|
+
},
|
|
903
|
+
"monster:covenant-hierophant": {
|
|
904
|
+
"id": "monster:covenant-hierophant",
|
|
905
|
+
"name": "Covenant Hierophant",
|
|
906
|
+
"description": "A tall figure draped in flowing robes of deep purple and black, embroidered with golden dragon motifs. Their mask is crafted from genuine dragon bone, and their staff is topped with a pulsing obsidian orb. The air around them crackles with dark power, and their voice resonates with unnatural authority.",
|
|
907
|
+
"hp": 20,
|
|
908
|
+
"armor": 0,
|
|
909
|
+
"abilities": {
|
|
910
|
+
"STR": -1,
|
|
911
|
+
"AGI": 1,
|
|
912
|
+
"WIT": 3,
|
|
913
|
+
"CON": 1
|
|
914
|
+
},
|
|
915
|
+
"threat": "elite",
|
|
916
|
+
"attacks": [
|
|
917
|
+
{
|
|
918
|
+
"name": "Vexaroth's Wrath",
|
|
919
|
+
"ability": "WIT",
|
|
920
|
+
"damage": "d10",
|
|
921
|
+
"properties": [
|
|
922
|
+
"ranged",
|
|
923
|
+
"dark magic",
|
|
924
|
+
"area"
|
|
925
|
+
],
|
|
926
|
+
"flavor": "The hierophant channels the dragon god's power, unleashing a torrent of shadow-fire that can engulf multiple foes."
|
|
927
|
+
},
|
|
928
|
+
{
|
|
929
|
+
"name": "Soul Rend",
|
|
930
|
+
"ability": "WIT",
|
|
931
|
+
"damage": "d8",
|
|
932
|
+
"properties": [
|
|
933
|
+
"ranged",
|
|
934
|
+
"necrotic",
|
|
935
|
+
"curse"
|
|
936
|
+
],
|
|
937
|
+
"flavor": "A beam of pure entropy tears at the target's life force, leaving them weakened and vulnerable."
|
|
938
|
+
},
|
|
939
|
+
{
|
|
940
|
+
"name": "Staff Strike",
|
|
941
|
+
"ability": "STR",
|
|
942
|
+
"damage": "d6",
|
|
943
|
+
"properties": [
|
|
944
|
+
"melee",
|
|
945
|
+
"desperate"
|
|
946
|
+
],
|
|
947
|
+
"flavor": "The hierophant swings their staff in a wide arc, more to create distance than inflict harm."
|
|
948
|
+
}
|
|
949
|
+
],
|
|
950
|
+
"specialAbilities": [
|
|
951
|
+
"Dark Channeling: Once per combat, can cast Vexaroth's Wrath as an area attack affecting all enemies within 15 feet (DC 16 AGI save for half damage).",
|
|
952
|
+
"Protective Wards: Has resistance to the first instance of damage each round (takes half damage).",
|
|
953
|
+
"Cult Leader: Allied cultists within 30 feet gain +1 to all rolls and cannot fail morale checks.",
|
|
954
|
+
"Ritual Preparation: Can spend an action to increase the damage of their next spell by +1d6."
|
|
955
|
+
],
|
|
956
|
+
"morale": {
|
|
957
|
+
"threshold": 10,
|
|
958
|
+
"checkWhen": "belowHalfHP",
|
|
959
|
+
"fleesBelowHP": 6
|
|
960
|
+
},
|
|
961
|
+
"tactics": {
|
|
962
|
+
"preferredRange": "ranged",
|
|
963
|
+
"targetPriority": "strongest",
|
|
964
|
+
"specialBehavior": "Stays behind minions, using Ritual Preparation before unleashing devastating spells. Saves Dark Channeling for when enemies cluster. Uses Protective Wards tactically."
|
|
965
|
+
},
|
|
966
|
+
"lore": "The hierophants are the Covenant's inner circle, priests who have gazed into Vexaroth's dreaming mind and survived. They coordinate the cult's activities across the realm, orchestrating the awakening rituals that bring the dragon god closer to consciousness.",
|
|
967
|
+
"encounterText": "A commanding figure steps forward, staff raised high. The obsidian orb at its tip pulses like a heartbeat, and purple lightning crackles between their fingers. 'Vexaroth hungers,' they intone. 'And you shall feed him.'",
|
|
968
|
+
"deathText": "The hierophant staggers, mask cracking to reveal eyes wide with terror—or perhaps enlightenment. 'I see... the darkness... eternal...' They collapse, the obsidian orb shattering into harmless shards."
|
|
969
|
+
},
|
|
970
|
+
"monster:thornwood-guardian": {
|
|
971
|
+
"id": "monster:thornwood-guardian",
|
|
972
|
+
"name": "Thornwood Guardian",
|
|
973
|
+
"description": "An ancient treant towering twenty feet high, its bark thick and gnarled like ancient oak. Massive branch-arms end in club-like fists wrapped in thorny vines. Its face, barely visible in the bark, has eyes of deep amber sap and a mouth that groans like wind through branches. Moss and flowers grow across its shoulders.",
|
|
974
|
+
"hp": 24,
|
|
975
|
+
"armor": 3,
|
|
976
|
+
"abilities": {
|
|
977
|
+
"STR": 3,
|
|
978
|
+
"AGI": -2,
|
|
979
|
+
"WIT": 1,
|
|
980
|
+
"CON": 3
|
|
981
|
+
},
|
|
982
|
+
"threat": "elite",
|
|
983
|
+
"attacks": [
|
|
984
|
+
{
|
|
985
|
+
"name": "Crushing Bough",
|
|
986
|
+
"ability": "STR",
|
|
987
|
+
"damage": "d12",
|
|
988
|
+
"properties": [
|
|
989
|
+
"melee",
|
|
990
|
+
"knockback",
|
|
991
|
+
"area"
|
|
992
|
+
],
|
|
993
|
+
"flavor": "The guardian swings its massive limb in a wide arc, capable of sending multiple foes flying."
|
|
994
|
+
},
|
|
995
|
+
{
|
|
996
|
+
"name": "Entangling Roots",
|
|
997
|
+
"ability": "WIT",
|
|
998
|
+
"damage": "d6",
|
|
999
|
+
"properties": [
|
|
1000
|
+
"ranged",
|
|
1001
|
+
"restrain",
|
|
1002
|
+
"difficult terrain"
|
|
1003
|
+
],
|
|
1004
|
+
"flavor": "Roots burst from the earth, grasping at legs and weapons, pulling victims down into the soil's embrace."
|
|
1005
|
+
},
|
|
1006
|
+
{
|
|
1007
|
+
"name": "Thorn Spray",
|
|
1008
|
+
"ability": "STR",
|
|
1009
|
+
"damage": "d8",
|
|
1010
|
+
"properties": [
|
|
1011
|
+
"ranged",
|
|
1012
|
+
"area",
|
|
1013
|
+
"bleed"
|
|
1014
|
+
],
|
|
1015
|
+
"flavor": "The guardian shakes violently, launching a storm of foot-long thorns in all directions."
|
|
1016
|
+
}
|
|
1017
|
+
],
|
|
1018
|
+
"specialAbilities": [
|
|
1019
|
+
"Ancient Bark: Armor 3 against all damage. Vulnerable to fire (takes double damage and loses 1 armor per fire attack).",
|
|
1020
|
+
"Forest's Wrath: When reduced to half HP, summons 2d4 Thornwood Sprites as allies.",
|
|
1021
|
+
"Rooted Stance: Can choose to root itself at the start of its turn, gaining +2 armor but reducing movement to 0. Can unroot as a free action.",
|
|
1022
|
+
"Life Drain: When standing on natural earth, regenerates 2 HP per turn."
|
|
1023
|
+
],
|
|
1024
|
+
"morale": {
|
|
1025
|
+
"threshold": 10,
|
|
1026
|
+
"checkWhen": "allyDies",
|
|
1027
|
+
"fleesBelowHP": 8
|
|
1028
|
+
},
|
|
1029
|
+
"tactics": {
|
|
1030
|
+
"preferredRange": "melee",
|
|
1031
|
+
"targetPriority": "strongest",
|
|
1032
|
+
"specialBehavior": "Opens with Entangling Roots to lock down multiple enemies, then advances with Rooted Stance for defense. Uses Crushing Bough against armored foes and Thorn Spray when surrounded."
|
|
1033
|
+
},
|
|
1034
|
+
"lore": "The Thornwood Guardians are the forest's ancient protectors, older than the kingdom itself. They once tolerated travelers who respected the woods, but the Covenant's corruption has driven them to violent paranoia. This guardian has defended its grove for over a thousand years.",
|
|
1035
|
+
"encounterText": "The earth trembles and roots writhe underfoot. What you thought was an ancient tree suddenly moves, massive limbs unfurling. Amber eyes open in the bark, regarding you with ancient fury. 'You... defile... my forest...' it rumbles.",
|
|
1036
|
+
"deathText": "The great guardian crashes to the earth like a felled oak, branches splintering. As it settles, the amber light fades from its eyes. Young saplings immediately begin sprouting from its fallen form—the forest's eternal cycle continuing."
|
|
1037
|
+
},
|
|
1038
|
+
"monster:vexaroths-herald": {
|
|
1039
|
+
"id": "monster:vexaroths-herald",
|
|
1040
|
+
"name": "Vexaroth's Herald",
|
|
1041
|
+
"description": "A dragon of terrible majesty, its scales once crimson now blackened and cracked like cooled lava. Portions of its hide have rotted away, revealing bone and sinew animated by necromantic power. Its wings are tattered membranes stretched over skeletal frames, yet it flies with unnatural grace. Purple witchfire burns in its eye sockets and leaks from its maw, and an aura of dread emanates from its presence. It spans forty feet from nose to tail.",
|
|
1042
|
+
"hp": 35,
|
|
1043
|
+
"armor": 3,
|
|
1044
|
+
"abilities": {
|
|
1045
|
+
"STR": 3,
|
|
1046
|
+
"AGI": 2,
|
|
1047
|
+
"WIT": 2,
|
|
1048
|
+
"CON": 3
|
|
1049
|
+
},
|
|
1050
|
+
"threat": "boss",
|
|
1051
|
+
"attacks": [
|
|
1052
|
+
{
|
|
1053
|
+
"name": "Rending Claws",
|
|
1054
|
+
"ability": "STR",
|
|
1055
|
+
"damage": "2d8",
|
|
1056
|
+
"properties": [
|
|
1057
|
+
"melee",
|
|
1058
|
+
"brutal",
|
|
1059
|
+
"multi-attack"
|
|
1060
|
+
],
|
|
1061
|
+
"flavor": "The herald lashes out with both foreclaws, each strike capable of tearing through plate armor like parchment."
|
|
1062
|
+
},
|
|
1063
|
+
{
|
|
1064
|
+
"name": "Devouring Bite",
|
|
1065
|
+
"ability": "STR",
|
|
1066
|
+
"damage": "2d10",
|
|
1067
|
+
"properties": [
|
|
1068
|
+
"melee",
|
|
1069
|
+
"grapple",
|
|
1070
|
+
"necrotic"
|
|
1071
|
+
],
|
|
1072
|
+
"flavor": "The dragon's jaws snap shut with bone-crushing force, witchfire searing flesh as it holds prey fast."
|
|
1073
|
+
},
|
|
1074
|
+
{
|
|
1075
|
+
"name": "Shadowflame Breath",
|
|
1076
|
+
"ability": "WIT",
|
|
1077
|
+
"damage": "3d10",
|
|
1078
|
+
"properties": [
|
|
1079
|
+
"ranged",
|
|
1080
|
+
"area",
|
|
1081
|
+
"recharge"
|
|
1082
|
+
],
|
|
1083
|
+
"flavor": "The herald unleashes a torrent of purple-black fire that burns both body and soul, leaving victims as charred husks."
|
|
1084
|
+
},
|
|
1085
|
+
{
|
|
1086
|
+
"name": "Tail Sweep",
|
|
1087
|
+
"ability": "STR",
|
|
1088
|
+
"damage": "d12",
|
|
1089
|
+
"properties": [
|
|
1090
|
+
"melee",
|
|
1091
|
+
"area",
|
|
1092
|
+
"knockdown"
|
|
1093
|
+
],
|
|
1094
|
+
"flavor": "The massive tail whips around in a devastating arc, capable of scattering entire groups of warriors."
|
|
1095
|
+
}
|
|
1096
|
+
],
|
|
1097
|
+
"specialAbilities": [
|
|
1098
|
+
"Dread Presence: All enemies within 30 feet must make a WIT check (DC 16) at the start of combat or suffer -2 to all rolls for the first three rounds.",
|
|
1099
|
+
"Undead Dragon: Immune to poison, disease, charm, and fear. Takes double damage from radiant attacks. Cannot be reduced below 1 HP by a single attack.",
|
|
1100
|
+
"Shadowflame Breath: Can be used once, then requires a 5-6 on a d6 at the start of each turn to recharge. Affects a 30-foot cone, targets make DC 16 AGI save for half damage.",
|
|
1101
|
+
"Wing Buffet: As a bonus action, can beat its wings to create a wind blast, pushing all creatures within 15 feet back 10 feet and creating difficult terrain.",
|
|
1102
|
+
"Vexaroth's Vessel: When reduced to 0 HP, does not die immediately. Instead, rolls 1d6: on 5-6, the dragon god's power surges through it, restoring it to half HP and increasing all damage by +1d6 for the rest of combat. This can only happen once.",
|
|
1103
|
+
"Flight: Can fly and hover, making melee attacks against it harder for ground-based enemies (-2 to hit unless using reach weapons or ranged attacks)."
|
|
1104
|
+
],
|
|
1105
|
+
"morale": {
|
|
1106
|
+
"threshold": 1,
|
|
1107
|
+
"checkWhen": "never",
|
|
1108
|
+
"fleesBelowHP": 0
|
|
1109
|
+
},
|
|
1110
|
+
"tactics": {
|
|
1111
|
+
"preferredRange": "any",
|
|
1112
|
+
"targetPriority": "strongest",
|
|
1113
|
+
"specialBehavior": "Opens with Dread Presence, then takes flight to unleash Shadowflame Breath on clustered enemies. Dives for Rending Claws against heavy armor, uses Devouring Bite to grapple and isolate dangerous foes. Uses Wing Buffet to control battlefield positioning. When Shadowflame recharges, climbs and repositions before using it again. Becomes more aggressive after Vexaroth's Vessel triggers."
|
|
1114
|
+
},
|
|
1115
|
+
"lore": "This dragon was once a noble wyrm who served as guardian to the ancient kingdom. The Covenant ambushed and slew it in its lair, then performed a week-long ritual to bind its corpse to Vexaroth's will. Now it serves as the dragon god's vanguard, spreading terror and death wherever the Covenant commands. Some say the dragon's true spirit still screams within its reanimated shell, forever trapped and aware.",
|
|
1116
|
+
"encounterText": "The sky darkens as massive wings blot out the sun. A roar shakes the very stones—a sound of rage and anguish mixed with unholy hunger. The Herald of Vexaroth descends like a falling star, purple flames trailing from its maw. Death has come on wings of shadow.",
|
|
1117
|
+
"deathText": "The great dragon crashes to earth with a thunderous impact, purple witchfire sputtering and dying. For a moment, the malevolent light in its eyes fades, replaced by something almost... grateful. 'Free...' it whispers in Draconic, before finally lying still. The Covenant's greatest weapon is no more."
|
|
1118
|
+
}
|
|
1119
|
+
},
|
|
1120
|
+
"encounters": {
|
|
1121
|
+
"encounter:ambush-at-misthollow": {
|
|
1122
|
+
"id": "encounter:ambush-at-misthollow",
|
|
1123
|
+
"name": "Ambush at Misthollow",
|
|
1124
|
+
"type": "combat",
|
|
1125
|
+
"description": "Dire wolves corrupted by the Covenant's dark magic attack travelers on the road to Misthollow Village.",
|
|
1126
|
+
"text": "The road ahead grows quiet—too quiet. The birds have stopped singing. Then you see them: three massive wolves, their fur matted and eyes glowing with unnatural red light, slinking from the treeline. They move with predatory intelligence, spreading out to surround you.",
|
|
1127
|
+
"gmGuidance": "The dire wolves use pack tactics, trying to flank and isolate weaker party members. If reduced to 1 wolf, it will attempt to flee. The wolves fight near the edge of the Thornwood, so escaping into the forest is an option (but introduces other dangers).",
|
|
1128
|
+
"outcomes": [
|
|
1129
|
+
"Party defeats the wolves and can investigate their corruption (WIT test reveals Covenant magic)",
|
|
1130
|
+
"Party drives off the wolves, which retreat into the Thornwood",
|
|
1131
|
+
"Party flees, but the wolves may track them to Misthollow"
|
|
1132
|
+
],
|
|
1133
|
+
"combat": {
|
|
1134
|
+
"monsters": [
|
|
1135
|
+
{
|
|
1136
|
+
"monsterId": "monster:dire-wolf",
|
|
1137
|
+
"count": 3
|
|
1138
|
+
}
|
|
1139
|
+
],
|
|
1140
|
+
"surprise": "enemies",
|
|
1141
|
+
"environment": {
|
|
1142
|
+
"lighting": "dim",
|
|
1143
|
+
"terrain": "open",
|
|
1144
|
+
"hazards": [
|
|
1145
|
+
"Dense forest on both sides limits movement options"
|
|
1146
|
+
]
|
|
1147
|
+
}
|
|
1148
|
+
}
|
|
1149
|
+
},
|
|
1150
|
+
"encounter:crypt-guardians": {
|
|
1151
|
+
"id": "encounter:crypt-guardians",
|
|
1152
|
+
"name": "Crypt Guardians",
|
|
1153
|
+
"type": "combat",
|
|
1154
|
+
"description": "Ancient bone knights awaken to defend their resting place in the Sunken Crypts.",
|
|
1155
|
+
"text": "As you step into the burial chamber, ancient mechanisms grind to life. Stone lids slide from three sarcophagi, and armored figures rise—bone knights in tarnished plate mail, their eyes burning with cold blue fire. They move with terrible purpose, raising greatswords that gleam despite centuries of darkness.",
|
|
1156
|
+
"gmGuidance": "The bone knights are methodical fighters, not mindless undead. They'll focus fire on the biggest threat and use the chamber's pillars for cover. Clever players might notice the ritual braziers—lighting them all may weaken the knights (WIT DC 16 to realize, STR DC 12 to light each).",
|
|
1157
|
+
"outcomes": [
|
|
1158
|
+
"Party destroys the bone knights and claims the tomb's treasures",
|
|
1159
|
+
"Party lights the ritual braziers, banishing the knights peacefully and earning ancestral favor",
|
|
1160
|
+
"Party retreats, and the knights remain as guardians, blocking deeper access"
|
|
1161
|
+
],
|
|
1162
|
+
"combat": {
|
|
1163
|
+
"monsters": [
|
|
1164
|
+
{
|
|
1165
|
+
"monsterId": "monster:bone-knight",
|
|
1166
|
+
"count": 2
|
|
1167
|
+
},
|
|
1168
|
+
{
|
|
1169
|
+
"monsterId": "monster:risen-soldier",
|
|
1170
|
+
"count": 3
|
|
1171
|
+
}
|
|
1172
|
+
],
|
|
1173
|
+
"surprise": "none",
|
|
1174
|
+
"environment": {
|
|
1175
|
+
"lighting": "dark",
|
|
1176
|
+
"terrain": "cramped",
|
|
1177
|
+
"hazards": [
|
|
1178
|
+
"Crumbling floor tiles (AGI DC 12 or fall 10 feet)",
|
|
1179
|
+
"Ritual braziers that can be lit to weaken undead"
|
|
1180
|
+
]
|
|
1181
|
+
}
|
|
1182
|
+
}
|
|
1183
|
+
},
|
|
1184
|
+
"encounter:covenant-ritual": {
|
|
1185
|
+
"id": "encounter:covenant-ritual",
|
|
1186
|
+
"name": "The Covenant Ritual",
|
|
1187
|
+
"type": "combat",
|
|
1188
|
+
"description": "Heroes interrupt a dark ritual as Covenant cultists attempt to summon a shadow stalker.",
|
|
1189
|
+
"text": "You burst into the chamber just as the chanting reaches a crescendo. Five cultists in obsidian masks surround a ritual circle drawn in blood. At the circle's center, darkness coalesces into a writhing, humanoid shape—a shadow stalker, half-summoned and hungry. The cultists turn toward you, dark energy crackling around their daggers.",
|
|
1190
|
+
"gmGuidance": "The hierophant leads the ritual and will try to complete it while cultists defend. Each round the ritual continues, the shadow stalker gains +2 HP and +1 to hit. Disrupting the circle (attacking the hierophant or breaking the circle with STR/AGI DC 12) stops the ritual. If interrupted early, the shadow stalker may turn on its summoners.",
|
|
1191
|
+
"outcomes": [
|
|
1192
|
+
"Party disrupts the ritual quickly, preventing the full summoning",
|
|
1193
|
+
"Party defeats all enemies but the shadow stalker escapes, empowered",
|
|
1194
|
+
"Party allows the ritual to complete but defeats the fully-manifested threat, earning intelligence on Covenant plans"
|
|
1195
|
+
],
|
|
1196
|
+
"combat": {
|
|
1197
|
+
"monsters": [
|
|
1198
|
+
{
|
|
1199
|
+
"monsterId": "monster:covenant-hierophant",
|
|
1200
|
+
"count": 1
|
|
1201
|
+
},
|
|
1202
|
+
{
|
|
1203
|
+
"monsterId": "monster:covenant-cultist",
|
|
1204
|
+
"count": 4
|
|
1205
|
+
},
|
|
1206
|
+
{
|
|
1207
|
+
"monsterId": "monster:shadow-stalker",
|
|
1208
|
+
"count": 1
|
|
1209
|
+
}
|
|
1210
|
+
],
|
|
1211
|
+
"surprise": "party",
|
|
1212
|
+
"environment": {
|
|
1213
|
+
"lighting": "dim",
|
|
1214
|
+
"terrain": "open",
|
|
1215
|
+
"hazards": [
|
|
1216
|
+
"Ritual circle (disrupting it ends the summoning)",
|
|
1217
|
+
"Obsidian altar (provides half-cover)"
|
|
1218
|
+
]
|
|
1219
|
+
}
|
|
1220
|
+
}
|
|
1221
|
+
},
|
|
1222
|
+
"encounter:herald-descends": {
|
|
1223
|
+
"id": "encounter:herald-descends",
|
|
1224
|
+
"name": "The Herald Descends",
|
|
1225
|
+
"type": "combat",
|
|
1226
|
+
"description": "Vexaroth's undead dragon herald attacks, testing the heroes' strength before the final confrontation.",
|
|
1227
|
+
"text": "The sky darkens as massive wings blot out the sun. The dragon descends—but this is no living beast. Rotting flesh clings to bone, and its roar is the sound of a thousand dying screams. Vexaroth's Herald has come, and it has deemed you worthy of its attention. This is a test... and you may not survive it.",
|
|
1228
|
+
"gmGuidance": "This is a climactic boss fight, likely occurring near the end of the campaign. The Herald uses breath weapon (necrotic damage in a cone, DC 16 AGI save for half), flyby attacks, and can raise defeated PCs as temporary undead thralls. The environment matters—fighting in open ground favors the dragon, while ruins or forests provide cover. The Herald will retreat at 25% HP, delivering a warning about Vexaroth's imminent return.",
|
|
1229
|
+
"outcomes": [
|
|
1230
|
+
"Party defeats the Herald completely, earning a legendary dragon scale and buying time before Vexaroth awakens",
|
|
1231
|
+
"Party drives off the Herald, which retreats to warn its master",
|
|
1232
|
+
"Party barely survives and flees, knowing they need more preparation"
|
|
1233
|
+
],
|
|
1234
|
+
"combat": {
|
|
1235
|
+
"monsters": [
|
|
1236
|
+
{
|
|
1237
|
+
"monsterId": "monster:vexaroths-herald",
|
|
1238
|
+
"count": 1
|
|
1239
|
+
}
|
|
1240
|
+
],
|
|
1241
|
+
"surprise": "enemies",
|
|
1242
|
+
"environment": {
|
|
1243
|
+
"lighting": "bright",
|
|
1244
|
+
"terrain": "open",
|
|
1245
|
+
"hazards": [
|
|
1246
|
+
"Dragon's breath weapon (cone attack)",
|
|
1247
|
+
"Aerial attacks from above",
|
|
1248
|
+
"Necrotic aura within 10 feet causes 1 damage per turn"
|
|
1249
|
+
]
|
|
1250
|
+
}
|
|
1251
|
+
}
|
|
1252
|
+
},
|
|
1253
|
+
"encounter:collapsing-bridge": {
|
|
1254
|
+
"id": "encounter:collapsing-bridge",
|
|
1255
|
+
"name": "The Collapsing Bridge",
|
|
1256
|
+
"type": "event",
|
|
1257
|
+
"description": "An ancient stone bridge begins to crumble as the party crosses, forcing quick decisions.",
|
|
1258
|
+
"text": "The bridge looked sturdy enough from a distance, but as you reach the midpoint, you hear an ominous crack. Stone dust falls from beneath your feet, and the entire structure shudders. The bridge is collapsing—you have seconds to act.",
|
|
1259
|
+
"gmGuidance": "This is a timed challenge. Each player must choose an action and make appropriate tests. Success means they cross safely; failure means they fall into the ravine below (2d6 damage, AGI DC 12 to grab the edge). Players can help each other, assist allies, or sacrifice gear to lighten their load.",
|
|
1260
|
+
"outcomes": [
|
|
1261
|
+
"Everyone crosses safely through quick thinking and teamwork",
|
|
1262
|
+
"Some fall but survive, losing equipment in the river below",
|
|
1263
|
+
"The bridge collapses completely, forcing the party to find another route"
|
|
1264
|
+
],
|
|
1265
|
+
"event": {
|
|
1266
|
+
"choices": [
|
|
1267
|
+
{
|
|
1268
|
+
"text": "Sprint across before it collapses completely",
|
|
1269
|
+
"test": {
|
|
1270
|
+
"ability": "AGI",
|
|
1271
|
+
"difficulty": 12
|
|
1272
|
+
},
|
|
1273
|
+
"successOutcome": "You dash across just as the bridge gives way behind you, heart pounding but safe on solid ground",
|
|
1274
|
+
"failureOutcome": "Your foot breaks through a stone, sending you tumbling into the ravine. You fall 30 feet into the river below (2d6 damage)"
|
|
1275
|
+
},
|
|
1276
|
+
{
|
|
1277
|
+
"text": "Carefully pick your way across, testing each stone",
|
|
1278
|
+
"test": {
|
|
1279
|
+
"ability": "WIT",
|
|
1280
|
+
"difficulty": 16
|
|
1281
|
+
},
|
|
1282
|
+
"successOutcome": "Your careful observation lets you find the stable path, crossing methodically while others panic around you",
|
|
1283
|
+
"failureOutcome": "You move too slowly—the bridge collapses beneath you before you're halfway across"
|
|
1284
|
+
},
|
|
1285
|
+
{
|
|
1286
|
+
"text": "Help a struggling ally across",
|
|
1287
|
+
"test": {
|
|
1288
|
+
"ability": "STR",
|
|
1289
|
+
"difficulty": 12
|
|
1290
|
+
},
|
|
1291
|
+
"successOutcome": "You grab your companion and haul them to safety, though the effort costs you precious seconds",
|
|
1292
|
+
"failureOutcome": "Your ally's weight pulls you both down as the stones give way"
|
|
1293
|
+
},
|
|
1294
|
+
{
|
|
1295
|
+
"text": "Leap to grab the far edge as it crumbles",
|
|
1296
|
+
"test": {
|
|
1297
|
+
"ability": "AGI",
|
|
1298
|
+
"difficulty": 16
|
|
1299
|
+
},
|
|
1300
|
+
"successOutcome": "You launch yourself through the air, catching the cliff edge and pulling yourself up in a display of acrobatic prowess",
|
|
1301
|
+
"failureOutcome": "You miss the edge, plummeting into the ravine with no way to catch yourself"
|
|
1302
|
+
}
|
|
1303
|
+
]
|
|
1304
|
+
}
|
|
1305
|
+
},
|
|
1306
|
+
"encounter:fey-maze": {
|
|
1307
|
+
"id": "encounter:fey-maze",
|
|
1308
|
+
"name": "The Thornwood Maze",
|
|
1309
|
+
"type": "event",
|
|
1310
|
+
"description": "The party becomes lost in the ever-shifting paths of the Thornwood, where fey magic confounds travelers.",
|
|
1311
|
+
"text": "The forest path that was clear moments ago has vanished. Trees close in around you, their branches weaving into impossible patterns. Giggling echoes from every direction as tiny lights dance between the leaves. You've entered a fey maze, and the Thornwood won't let you leave until you prove yourself worthy—or clever.",
|
|
1312
|
+
"gmGuidance": "This encounter tests the party's problem-solving and creativity. Multiple solutions exist: following the sprites honestly (WIT), intimidating the fey (STR), making a deal (social interaction with Thistle if she's present), or clever tricks. The maze resets every hour of in-game time, so urgency matters if they're being pursued.",
|
|
1313
|
+
"outcomes": [
|
|
1314
|
+
"Party solves the maze and earns the Thornwood's favor (perhaps a gift from the fey)",
|
|
1315
|
+
"Party escapes through brute force or trickery, but offends the fey",
|
|
1316
|
+
"Party is trapped until they make a bargain with the sprites (owing a future favor)"
|
|
1317
|
+
],
|
|
1318
|
+
"event": {
|
|
1319
|
+
"choices": [
|
|
1320
|
+
{
|
|
1321
|
+
"text": "Follow the pattern of the dancing lights to find the true path",
|
|
1322
|
+
"test": {
|
|
1323
|
+
"ability": "WIT",
|
|
1324
|
+
"difficulty": 16
|
|
1325
|
+
},
|
|
1326
|
+
"successOutcome": "You recognize the ancient fey pattern in their dance—three steps forward, two steps widdershins, follow the blue light. The maze opens, and you hear approving laughter",
|
|
1327
|
+
"failureOutcome": "You follow a false pattern and find yourself back where you started, the sprites' laughter growing more mocking"
|
|
1328
|
+
},
|
|
1329
|
+
{
|
|
1330
|
+
"text": "Mark your trail and methodically explore every path",
|
|
1331
|
+
"test": {
|
|
1332
|
+
"ability": "WIT",
|
|
1333
|
+
"difficulty": 12
|
|
1334
|
+
},
|
|
1335
|
+
"successOutcome": "Patient mapping reveals the maze's logic. It takes hours, but you chart a safe route through",
|
|
1336
|
+
"failureOutcome": "The paths shift faster than you can map them. Your marks disappear as the maze toys with you"
|
|
1337
|
+
},
|
|
1338
|
+
{
|
|
1339
|
+
"text": "Cut through the undergrowth with brute force",
|
|
1340
|
+
"test": {
|
|
1341
|
+
"ability": "STR",
|
|
1342
|
+
"difficulty": 16
|
|
1343
|
+
},
|
|
1344
|
+
"successOutcome": "You hack and tear through the magical barriers. The forest shrieks in protest but yields to your determination",
|
|
1345
|
+
"failureOutcome": "The trees fight back. Thorny vines lash out, and the forest itself becomes hostile (2d6 damage, CON DC 12 or poisoned)"
|
|
1346
|
+
},
|
|
1347
|
+
{
|
|
1348
|
+
"text": "Offer a gift to the sprites and ask for safe passage",
|
|
1349
|
+
"test": {
|
|
1350
|
+
"ability": "WIT",
|
|
1351
|
+
"difficulty": 12
|
|
1352
|
+
},
|
|
1353
|
+
"successOutcome": "The fey are pleased by your respect. They accept your offering and guide you to the exit with playful chatter",
|
|
1354
|
+
"failureOutcome": "Your gift insults them—too common, too practical. They demand something more interesting... or personal"
|
|
1355
|
+
}
|
|
1356
|
+
]
|
|
1357
|
+
}
|
|
1358
|
+
},
|
|
1359
|
+
"encounter:ironhold-cave-in": {
|
|
1360
|
+
"id": "encounter:ironhold-cave-in",
|
|
1361
|
+
"name": "The Ironhold Cave-In",
|
|
1362
|
+
"type": "event",
|
|
1363
|
+
"description": "A section of Ironhold's mines collapses, trapping dwarven miners and blocking escape routes.",
|
|
1364
|
+
"text": "The ground shakes violently, and the mine tunnel fills with dust and the roar of falling stone. When the rumbling stops, you're in darkness. Twenty feet of rubble blocks the path ahead—and you can hear dwarven voices crying for help from the other side. The support beams groan ominously, threatening another collapse.",
|
|
1365
|
+
"gmGuidance": "This is a rescue scenario with time pressure. The trapped miners have limited air (10 minutes game time). Players must balance speed with safety. Engineering knowledge (WIT) helps identify safe digging points, STR moves rubble, AGI squeezes through gaps. Multiple party members can work together for advantage on tests.",
|
|
1366
|
+
"outcomes": [
|
|
1367
|
+
"Party rescues all miners and stabilizes the tunnel, earning deep gratitude from Grimjaw",
|
|
1368
|
+
"Party rescues some miners but the tunnel collapses further, cutting off deeper sections",
|
|
1369
|
+
"Party is forced to flee as a secondary collapse threatens, leaving miners to their fate"
|
|
1370
|
+
],
|
|
1371
|
+
"event": {
|
|
1372
|
+
"choices": [
|
|
1373
|
+
{
|
|
1374
|
+
"text": "Shore up the support beams before digging",
|
|
1375
|
+
"test": {
|
|
1376
|
+
"ability": "WIT",
|
|
1377
|
+
"difficulty": 12
|
|
1378
|
+
},
|
|
1379
|
+
"successOutcome": "Your careful engineering prevents further collapse. The tunnel is stable enough to work in safely",
|
|
1380
|
+
"failureOutcome": "You misjudge the load-bearing walls. Your efforts trigger a minor collapse (1d6 damage, STR DC 12 to avoid)"
|
|
1381
|
+
},
|
|
1382
|
+
{
|
|
1383
|
+
"text": "Dig through the rubble as quickly as possible",
|
|
1384
|
+
"test": {
|
|
1385
|
+
"ability": "STR",
|
|
1386
|
+
"difficulty": 16
|
|
1387
|
+
},
|
|
1388
|
+
"successOutcome": "Through sheer determination, you clear a path wide enough for the miners to escape. Your muscles burn but lives are saved",
|
|
1389
|
+
"failureOutcome": "Your frantic digging destabilizes the rubble. A second collapse buries you (2d6 damage, STR DC 16 to escape)"
|
|
1390
|
+
},
|
|
1391
|
+
{
|
|
1392
|
+
"text": "Find a narrow gap and squeeze through to reach the miners",
|
|
1393
|
+
"test": {
|
|
1394
|
+
"ability": "AGI",
|
|
1395
|
+
"difficulty": 12
|
|
1396
|
+
},
|
|
1397
|
+
"successOutcome": "You slip through a tight crack between boulders, reaching the trapped miners and helping them escape one by one",
|
|
1398
|
+
"failureOutcome": "You get wedged in the gap. The walls press in, and you must be pulled free, wasting precious minutes"
|
|
1399
|
+
},
|
|
1400
|
+
{
|
|
1401
|
+
"text": "Use magic or alchemy to blast through safely",
|
|
1402
|
+
"test": {
|
|
1403
|
+
"ability": "WIT",
|
|
1404
|
+
"difficulty": 16
|
|
1405
|
+
},
|
|
1406
|
+
"successOutcome": "Your controlled explosion clears the rubble without triggering further collapse. The dwarves are impressed by your skill",
|
|
1407
|
+
"failureOutcome": "The blast is too powerful, causing a chain reaction. The entire section threatens to come down"
|
|
1408
|
+
}
|
|
1409
|
+
]
|
|
1410
|
+
}
|
|
1411
|
+
},
|
|
1412
|
+
"encounter:dragonfall-trap": {
|
|
1413
|
+
"id": "encounter:dragonfall-trap",
|
|
1414
|
+
"name": "The Dragonfall Pressure Plate",
|
|
1415
|
+
"type": "event",
|
|
1416
|
+
"description": "Ancient traps in the Dragonfall Ruins activate, threatening the unwary with fire and falling blades.",
|
|
1417
|
+
"text": "A soft click echoes through the ruined hallway as someone's foot finds a pressure plate. Runes along the walls begin to glow red-hot, and you hear the grinding of ancient mechanisms awakening. Flame jets prepare to ignite, and massive blades slide from hidden slots in the ceiling. You have heartbeats to react.",
|
|
1418
|
+
"gmGuidance": "Classic trap encounter. Multiple solutions exist: disarm the mechanism (WIT/AGI DC 16), tank the damage (CON save), trigger it from a distance (ranged attack or thrown object), or find the bypass (WIT DC 20 to notice hidden lever). The trap resets after 1 minute, making it a recurring hazard if not dealt with.",
|
|
1419
|
+
"outcomes": [
|
|
1420
|
+
"Party disarms the trap completely, making the area safe",
|
|
1421
|
+
"Party triggers but survives the trap, taking damage but proceeding",
|
|
1422
|
+
"Party finds an alternate route, avoiding the trap entirely but taking longer"
|
|
1423
|
+
],
|
|
1424
|
+
"event": {
|
|
1425
|
+
"choices": [
|
|
1426
|
+
{
|
|
1427
|
+
"text": "Dive for cover behind the stone columns",
|
|
1428
|
+
"test": {
|
|
1429
|
+
"ability": "AGI",
|
|
1430
|
+
"difficulty": 12
|
|
1431
|
+
},
|
|
1432
|
+
"successOutcome": "You roll behind cover just as flames roar through the corridor and blades swing down. Singed but alive",
|
|
1433
|
+
"failureOutcome": "You're too slow. Fire engulfs you (2d6 fire damage) and a blade grazes your shoulder (1d6 slashing)"
|
|
1434
|
+
},
|
|
1435
|
+
{
|
|
1436
|
+
"text": "Brace yourself and endure the trap",
|
|
1437
|
+
"test": {
|
|
1438
|
+
"ability": "CON",
|
|
1439
|
+
"difficulty": 16
|
|
1440
|
+
},
|
|
1441
|
+
"successOutcome": "You weather the flames and deflect the blades through sheer toughness. Burned and bleeding, but standing proud",
|
|
1442
|
+
"failureOutcome": "The combination of fire and blades overwhelms you. You collapse, grievously wounded (3d6 total damage)"
|
|
1443
|
+
},
|
|
1444
|
+
{
|
|
1445
|
+
"text": "Quickly analyze the mechanism and disarm it",
|
|
1446
|
+
"test": {
|
|
1447
|
+
"ability": "WIT",
|
|
1448
|
+
"difficulty": 16
|
|
1449
|
+
},
|
|
1450
|
+
"successOutcome": "You spot the control runes and deactivate them with seconds to spare. The trap powers down harmlessly",
|
|
1451
|
+
"failureOutcome": "You misidentify the deactivation sequence. Your tampering accelerates the trap's activation"
|
|
1452
|
+
},
|
|
1453
|
+
{
|
|
1454
|
+
"text": "Sprint through before the trap fully activates",
|
|
1455
|
+
"test": {
|
|
1456
|
+
"ability": "AGI",
|
|
1457
|
+
"difficulty": 16
|
|
1458
|
+
},
|
|
1459
|
+
"successOutcome": "You dash through the gauntlet in a blur of motion, clearing the danger zone before blades and flames can catch you",
|
|
1460
|
+
"failureOutcome": "You're not fast enough. The trap catches you mid-sprint (2d6 damage and knocked prone)"
|
|
1461
|
+
}
|
|
1462
|
+
]
|
|
1463
|
+
}
|
|
1464
|
+
},
|
|
1465
|
+
"encounter:audience-with-king": {
|
|
1466
|
+
"id": "encounter:audience-with-king",
|
|
1467
|
+
"name": "Audience with King Aldric",
|
|
1468
|
+
"type": "social",
|
|
1469
|
+
"description": "The party is summoned before King Aldric, who needs heroes but is wary of trusting strangers with his realm's fate.",
|
|
1470
|
+
"text": "The throne room is smaller than you expected, and King Aldric looks older—white hair, weathered face, eyes heavy with sleepless nights. Dame Elara stands at his right hand, her expression unreadable. The king studies you with the gaze of a man who has seen many would-be heroes fail. 'So,' he says quietly, 'you believe you can succeed where my armies cannot?'",
|
|
1471
|
+
"gmGuidance": "King Aldric is desperate but proud. He needs heroes but won't admit weakness before his court. He responds well to honesty, competence, and understanding his burden. Flattery rings hollow; he's too experienced for that. Dame Elara will interject if players seem disrespectful or naive. Success earns royal backing (resources, information, authority). Failure means they work without official support.",
|
|
1472
|
+
"outcomes": [
|
|
1473
|
+
"Party earns the king's trust and receives royal commission, resources, and intelligence",
|
|
1474
|
+
"Party is given a trial quest to prove themselves before earning full trust",
|
|
1475
|
+
"Party offends the king or seems incompetent, sent away without support"
|
|
1476
|
+
],
|
|
1477
|
+
"social": {
|
|
1478
|
+
"npcIds": [
|
|
1479
|
+
"npc:king-aldric-the-weary",
|
|
1480
|
+
"npc:dame-elara-brightshield"
|
|
1481
|
+
],
|
|
1482
|
+
"initialAttitude": "neutral",
|
|
1483
|
+
"negotiable": true
|
|
1484
|
+
}
|
|
1485
|
+
},
|
|
1486
|
+
"encounter:thistle-bargain": {
|
|
1487
|
+
"id": "encounter:thistle-bargain",
|
|
1488
|
+
"name": "Thistle's Bargain",
|
|
1489
|
+
"type": "social",
|
|
1490
|
+
"description": "The fey trickster Thistle offers help navigating the Thornwood—for a price.",
|
|
1491
|
+
"text": "A tiny figure materializes on a tree branch before you—no taller than your hand, with dragonfly wings and a mischievous grin. 'Lost, are we?' she asks in a voice like wind chimes. 'The Thornwood doesn't take kindly to stomping mortals, but Thistle knows the ways. Thistle could help... if you make it worth my while.' Her eyes glitter with fey cunning.",
|
|
1492
|
+
"gmGuidance": "Thistle is chaotic good but operates on fey logic. She wants interesting things: secrets, stories, promises, shiny objects, or future favors. She's bound by fey rules to honor bargains exactly as stated, so precise wording matters. She can be playful, helpful, or infuriating depending on how she's treated. Respect the Thornwood and she's an invaluable guide. Disrespect it and she'll lead you into harmless but annoying trouble.",
|
|
1493
|
+
"outcomes": [
|
|
1494
|
+
"Party makes a fair bargain and gains Thistle as a recurring ally in the Thornwood",
|
|
1495
|
+
"Party makes a poor bargain, getting help but owing Thistle a significant future favor",
|
|
1496
|
+
"Party offends Thistle or refuses to bargain, navigating the Thornwood without fey aid"
|
|
1497
|
+
],
|
|
1498
|
+
"social": {
|
|
1499
|
+
"npcIds": [
|
|
1500
|
+
"npc:thistle"
|
|
1501
|
+
],
|
|
1502
|
+
"initialAttitude": "neutral",
|
|
1503
|
+
"negotiable": true
|
|
1504
|
+
}
|
|
1505
|
+
},
|
|
1506
|
+
"encounter:grimjaw-test": {
|
|
1507
|
+
"id": "encounter:grimjaw-test",
|
|
1508
|
+
"name": "Earning Grimjaw's Respect",
|
|
1509
|
+
"type": "social",
|
|
1510
|
+
"description": "The legendary dwarven smith will only forge weapons for those who prove themselves worthy.",
|
|
1511
|
+
"text": "The forge is sweltering, lit by molten metal and burning coals. Grimjaw the Smith—a dwarf with a scarred face and arms like tree trunks—barely glances up from his work. 'Another group of glory-seekers,' he grunts, hammering red-hot steel. 'Want me to forge you something legendary, do ye? Show me your weapon. Let's see if you've earned the right to wield better.'",
|
|
1512
|
+
"gmGuidance": "Grimjaw respects strength, skill, and scars earned in honest battle. He has no patience for boasting or flattery. Showing him a weapon with a story (used to save lives, taken from a defeated foe, inherited from a mentor) interests him. Offering to help him with a task (clearing monsters from the deep mines, retrieving rare ore, or defending refugees) earns respect. He'll forge masterwork weapons for those who prove worthy, but never for coin alone.",
|
|
1513
|
+
"outcomes": [
|
|
1514
|
+
"Party earns Grimjaw's respect and he forges legendary weapons, becoming a recurring ally",
|
|
1515
|
+
"Party completes a trial task to prove themselves, earning conditional support",
|
|
1516
|
+
"Party fails to impress Grimjaw and must seek equipment elsewhere"
|
|
1517
|
+
],
|
|
1518
|
+
"social": {
|
|
1519
|
+
"npcIds": [
|
|
1520
|
+
"npc:grimjaw-the-smith"
|
|
1521
|
+
],
|
|
1522
|
+
"initialAttitude": "hostile",
|
|
1523
|
+
"negotiable": true
|
|
1524
|
+
}
|
|
1525
|
+
},
|
|
1526
|
+
"encounter:veiled-prophet-confrontation": {
|
|
1527
|
+
"id": "encounter:veiled-prophet-confrontation",
|
|
1528
|
+
"name": "The Veiled Prophet Speaks",
|
|
1529
|
+
"type": "social",
|
|
1530
|
+
"description": "The mysterious leader of the Obsidian Covenant offers the party a choice: join them or be destroyed.",
|
|
1531
|
+
"text": "The figure stands in shadow, face hidden behind an obsidian mask carved with draconic runes. When they speak, their voice echoes with unnatural resonance, as if many voices speak as one. 'You have interfered with our work long enough. The awakening cannot be stopped—Vexaroth will rise, and the age of mortal kingdoms will end. But you... you could be more than ashes. Kneel, and I will make you heralds of the new age. Refuse, and join the countless dead who thought they could stand against a god.'",
|
|
1532
|
+
"gmGuidance": "This is a climactic social encounter, likely occurring near the final confrontation. The Veiled Prophet is supremely confident, believing Vexaroth's victory is inevitable. They're not bluffing about their power—they CAN be a deadly enemy. However, they're also arrogant and can be baited into revealing information. Clever players might learn Vexaroth's weakness, the ritual's timing, or the Prophet's true identity. This is NOT a fight the party should take unprepared—if combat starts, it should be brutal and possibly unwinnable until they're stronger.",
|
|
1533
|
+
"outcomes": [
|
|
1534
|
+
"Party extracts crucial information through conversation before rejecting the offer and escaping",
|
|
1535
|
+
"Party pretends to agree, going undercover to sabotage the Covenant from within",
|
|
1536
|
+
"Party rejects the offer and fights immediately (likely retreating before defeat)"
|
|
1537
|
+
],
|
|
1538
|
+
"social": {
|
|
1539
|
+
"npcIds": [
|
|
1540
|
+
"npc:the-veiled-prophet"
|
|
1541
|
+
],
|
|
1542
|
+
"initialAttitude": "hostile",
|
|
1543
|
+
"negotiable": true
|
|
1544
|
+
}
|
|
1545
|
+
}
|
|
1546
|
+
},
|
|
1547
|
+
"conditions": {},
|
|
1548
|
+
"locations": {
|
|
1549
|
+
"location:crownhaven": {
|
|
1550
|
+
"id": "location:crownhaven",
|
|
1551
|
+
"name": "Crownhaven",
|
|
1552
|
+
"description": "The gleaming capital city rises from the coastal plains like a crown of stone and gold, its white marble walls gleaming in the sun. At its heart stands the unconquered Starhaven Castle, where King Aldric holds court in halls adorned with tapestries of past victories. The city bustles with merchants, nobles, and soldiers—a beacon of civilization against the encroaching darkness.",
|
|
1553
|
+
"type": "settlement",
|
|
1554
|
+
"atmosphere": "The air carries the mingled scents of fresh bread from bakeries, salt from the nearby sea, and incense from the great temple. Church bells chime the hours while market vendors cry their wares in melodious competition. Banners snap in the wind atop every tower, their colors bright against the azure sky.",
|
|
1555
|
+
"features": [
|
|
1556
|
+
"The Grand Market Square - A sprawling bazaar where goods from across the realm are traded",
|
|
1557
|
+
"Starhaven Castle - The royal palace with its famous throne room and ancient vaults",
|
|
1558
|
+
"The Temple of Dawn - A magnificent cathedral where priests bless heroes before their quests",
|
|
1559
|
+
"The Scholar's Quarter - Libraries and academies housing centuries of knowledge",
|
|
1560
|
+
"The Harbor District - Busy docks where ships bring news and trade from distant lands"
|
|
1561
|
+
],
|
|
1562
|
+
"connections": [
|
|
1563
|
+
"location:thornwood",
|
|
1564
|
+
"location:misthollow-village"
|
|
1565
|
+
],
|
|
1566
|
+
"encounters": [],
|
|
1567
|
+
"npcs": [
|
|
1568
|
+
"npc:king-aldric",
|
|
1569
|
+
"npc:dame-elara"
|
|
1570
|
+
],
|
|
1571
|
+
"secrets": [
|
|
1572
|
+
"A hidden passage beneath the castle connects to the old smuggler's tunnels",
|
|
1573
|
+
"The royal vault contains an ancient prophecy about Vexaroth's return that the King has kept hidden",
|
|
1574
|
+
"One of the King's advisors is secretly feeding information to the Obsidian Covenant"
|
|
1575
|
+
],
|
|
1576
|
+
"gmNotes": "Crownhaven serves as the party's home base and quest hub. Use it for political intrigue, gathering supplies, and receiving missions. King Aldric should feel both regal and desperate—he needs heroes but has little left to offer them beyond honor and gratitude. Dame Elara can provide military intelligence and tactical support."
|
|
1577
|
+
},
|
|
1578
|
+
"location:thornwood": {
|
|
1579
|
+
"id": "location:thornwood",
|
|
1580
|
+
"name": "The Thornwood",
|
|
1581
|
+
"description": "An ancient forest of towering oaks and silver birches where twilight lingers even at noon, the Thornwood is a realm unto itself. Fey magic saturates every glade and stream, causing paths to shift and time to flow strangely. Those who enter with respect may find aid from its otherworldly inhabitants, but the foolish and cruel are led astray to wander until the forest claims them.",
|
|
1582
|
+
"type": "wilderness",
|
|
1583
|
+
"atmosphere": "Ethereal music drifts on the breeze—sometimes distant pipes, sometimes wordless singing. The air smells of wild honey and rain-soaked moss. Lights dance between the trees at night, and every shadow might conceal watching eyes. The forest feels alive and aware, judging all who trespass.",
|
|
1584
|
+
"features": [
|
|
1585
|
+
"The Moonwell Glade - A crystal-clear pool that reflects the moon even in daylight, where fey gather to make pacts",
|
|
1586
|
+
"The Whispering Path - A trail that changes location depending on the phase of the moon",
|
|
1587
|
+
"The Thorn Gate - A massive arch of living brambles that marks the border between mortal and fey realms",
|
|
1588
|
+
"Ancient Standing Stones - A ring of moss-covered monoliths humming with dormant magic",
|
|
1589
|
+
"The Hollowed Oak - A tree large enough to house a small dwelling, currently home to forest spirits"
|
|
1590
|
+
],
|
|
1591
|
+
"connections": [
|
|
1592
|
+
"location:crownhaven",
|
|
1593
|
+
"location:misthollow-village"
|
|
1594
|
+
],
|
|
1595
|
+
"encounters": [],
|
|
1596
|
+
"npcs": [
|
|
1597
|
+
"npc:thistle"
|
|
1598
|
+
],
|
|
1599
|
+
"secrets": [
|
|
1600
|
+
"The standing stones can be activated during the full moon to reveal hidden truths about the Obsidian Covenant",
|
|
1601
|
+
"A gateway to the Feywild exists deep within, guarded by ancient treaties",
|
|
1602
|
+
"The forest remembers everything spoken within its bounds—secrets whispered here may be traded to fey for favors"
|
|
1603
|
+
],
|
|
1604
|
+
"gmNotes": "The Thornwood should feel magical and slightly unsettling. Use perception checks to notice fey watching from shadows. Thistle can be a guide or hindrance depending on how players treat the forest. Time distortions can create interesting challenges—players might emerge to find hours or days have passed. The forest can be an ally against the Covenant if properly respected."
|
|
1605
|
+
},
|
|
1606
|
+
"location:ironhold-citadel": {
|
|
1607
|
+
"id": "location:ironhold-citadel",
|
|
1608
|
+
"name": "Ironhold Citadel",
|
|
1609
|
+
"description": "Carved into the living rock of the Stormfang Mountains, Ironhold has stood for a thousand years as the greatest work of dwarvenkind. Its great gates of black iron guard vast halls of forged beauty and precision—or they did, until horrors from the deep mines began their assault. Now the citadel is under siege from within, its lower levels overrun while the dwarves make desperate stands in their ancestral halls.",
|
|
1610
|
+
"type": "settlement",
|
|
1611
|
+
"atmosphere": "The thunder of forges mingles with the clash of battle from below. The air tastes of stone dust and coal smoke, while distant roars echo up from sealed mine shafts. Orange firelight flickers across carved pillars depicting dwarven heroes of old, while barricades of furniture and rubble block once-grand corridors.",
|
|
1612
|
+
"features": [
|
|
1613
|
+
"The Hall of Kings - A grand chamber where dwarven monarchs are crowned, now serving as a war room and refugee shelter",
|
|
1614
|
+
"The Great Forge - Still operating despite the siege, producing weapons and armor for the defenders",
|
|
1615
|
+
"The Sealed Deep Mines - Barricaded tunnels from which monstrous sounds emanate",
|
|
1616
|
+
"The Vault of Ancestors - A sacred tomb where dwarven heroes rest, protected by ancient wards",
|
|
1617
|
+
"The Sky Bridge - An exposed walkway connecting two fortress towers, offering views of the mountains"
|
|
1618
|
+
],
|
|
1619
|
+
"connections": [
|
|
1620
|
+
"location:dragonfall-ruins"
|
|
1621
|
+
],
|
|
1622
|
+
"encounters": [],
|
|
1623
|
+
"npcs": [
|
|
1624
|
+
"npc:grimjaw"
|
|
1625
|
+
],
|
|
1626
|
+
"secrets": [
|
|
1627
|
+
"The creatures attacking from below were awakened by Covenant agents who infiltrated the mines weeks ago",
|
|
1628
|
+
"A hidden escape route known only to the royal family leads through natural caves to the surface",
|
|
1629
|
+
"Ancient dwarven weapons of legendary power are sealed in the vault, protected by trials of worthiness"
|
|
1630
|
+
],
|
|
1631
|
+
"gmNotes": "Ironhold should feel like a fortress under siege—desperate but defiant. Dwarves are proud and won't easily accept help, requiring players to prove themselves. Grimjaw has exiled himself in shame for failing to prevent the breach. The siege offers opportunities for dramatic defensive battles and rescue missions. The creatures from below can tie back to the Covenant's plans."
|
|
1632
|
+
},
|
|
1633
|
+
"location:sunken-crypts": {
|
|
1634
|
+
"id": "location:sunken-crypts",
|
|
1635
|
+
"name": "The Sunken Crypts",
|
|
1636
|
+
"description": "Beneath the rolling hills east of Crownhaven lies a sprawling necropolis where the realm's greatest heroes were laid to rest over centuries. Stone stairs descend into torch-lit chambers adorned with statues and inscriptions honoring the dead. Since the Obsidian Covenant's dark rituals began, the honored dead have risen as undead guardians of the Covenant's secrets, trapped between duty to the realm and corruption.",
|
|
1637
|
+
"type": "dungeon",
|
|
1638
|
+
"atmosphere": "Cold air rises from the depths, carrying the scent of ancient stone and decay. Water drips steadily in distant chambers, echoing through vaulted halls. Torch brackets line walls carved with prayers and epitaphs, though many flames have guttered out. An oppressive silence weighs on everything, broken only by the shuffle of undead footsteps and whispered curses in dead languages.",
|
|
1639
|
+
"features": [
|
|
1640
|
+
"The Hall of Heroes - A grand entrance chamber with statues of legendary warriors, now defaced by Covenant symbols",
|
|
1641
|
+
"The Endless Tombs - Maze-like corridors lined with burial alcoves, many now empty",
|
|
1642
|
+
"The Mourning Pool - A subterranean lake where funeral boats were set adrift, now polluted with dark magic",
|
|
1643
|
+
"The Chamber of Ashes - Where cremated remains were stored in urns, now a ritual site for necromancy",
|
|
1644
|
+
"The Vault of Crowns - Deepest chamber where royalty rest, protected by the strongest wards"
|
|
1645
|
+
],
|
|
1646
|
+
"connections": [
|
|
1647
|
+
"location:crownhaven",
|
|
1648
|
+
"location:dragonfall-ruins"
|
|
1649
|
+
],
|
|
1650
|
+
"encounters": [],
|
|
1651
|
+
"npcs": [],
|
|
1652
|
+
"secrets": [
|
|
1653
|
+
"One of the risen heroes retains enough memory to help the party if they can prove their noble intent",
|
|
1654
|
+
"The Covenant has been stealing artifacts from the tombs to power their rituals",
|
|
1655
|
+
"A secret passage connects the crypts to Dragonfall Ruins—the route used by Covenant cultists"
|
|
1656
|
+
],
|
|
1657
|
+
"gmNotes": "The crypts offer moral complexity—some undead are victims as much as threats. Players might find ways to lay spirits to rest rather than just fighting. Each tomb can tell a story through inscriptions and treasures. The deeper they go, the more recent the burials and the stronger the undead. Use lighting and sound to build tension. The connection to Dragonfall Ruins makes this a key location for tracking the Covenant."
|
|
1658
|
+
},
|
|
1659
|
+
"location:dragonfall-ruins": {
|
|
1660
|
+
"id": "location:dragonfall-ruins",
|
|
1661
|
+
"name": "Dragonfall Ruins",
|
|
1662
|
+
"description": "Where the dragon god Vexaroth fell from the sky five centuries ago, a city died in fire and fury. The ruins remain a blasted wasteland of melted stone and shattered towers, too cursed for nature to reclaim. At its heart, the Obsidian Covenant has built their temple around the crater where Vexaroth crashed, performing rituals to awaken their slumbering god.",
|
|
1663
|
+
"type": "dungeon",
|
|
1664
|
+
"atmosphere": "The ground is warm to the touch, as if fires still smolder beneath. No birds sing here, and even the wind seems reluctant to blow across the scorched earth. The air shimmers with heat and smells of sulfur and charred bone. At night, eerie lights dance above the crater—the ghosts of those who died in dragonfire, unable to find peace.",
|
|
1665
|
+
"features": [
|
|
1666
|
+
"The Obsidian Temple - A sinister structure of black stone built around Vexaroth's impact crater",
|
|
1667
|
+
"The Molten Plaza - A square where the stone melted and froze in waves, creating treacherous terrain",
|
|
1668
|
+
"The Shattered Spire - The remains of the city's tallest tower, now a lookout for Covenant guards",
|
|
1669
|
+
"The Dragon's Crater - A massive pit radiating heat and dark magic, where Vexaroth is said to sleep",
|
|
1670
|
+
"The Charred Archives - Ruins of the old library where ancient knowledge about the dragon god might still be found"
|
|
1671
|
+
],
|
|
1672
|
+
"connections": [
|
|
1673
|
+
"location:ironhold-citadel",
|
|
1674
|
+
"location:sunken-crypts"
|
|
1675
|
+
],
|
|
1676
|
+
"encounters": [],
|
|
1677
|
+
"npcs": [
|
|
1678
|
+
"npc:veiled-prophet"
|
|
1679
|
+
],
|
|
1680
|
+
"secrets": [
|
|
1681
|
+
"Vexaroth is not actually at the crater—the Covenant is attempting to summon him from a prison in another plane",
|
|
1682
|
+
"The archives contain a ritual that could permanently seal Vexaroth away, but it requires a sacrifice",
|
|
1683
|
+
"The Veiled Prophet's identity is the missing heir to Crownhaven's throne, corrupted by promises of power"
|
|
1684
|
+
],
|
|
1685
|
+
"gmNotes": "Dragonfall should feel apocalyptic and wrong—a wound on the world that hasn't healed. This is the campaign's final location where the climax occurs. Build tension through environmental hazards (heat, unstable ground, dragon-touched creatures). The Covenant should have significant forces here. The secrets tie into both the main plot and character backstories. Consider multi-stage battles as the party fights through cultists to reach the Veiled Prophet."
|
|
1686
|
+
},
|
|
1687
|
+
"location:misthollow-village": {
|
|
1688
|
+
"id": "location:misthollow-village",
|
|
1689
|
+
"name": "Misthollow Village",
|
|
1690
|
+
"description": "A frontier settlement built where the King's Road ends and the wilderness begins, Misthollow serves as the last stop for adventurers heading into dangerous lands. Wooden palisades surround timber buildings where practical folk trade with travelers and prepare for whatever the wilds might send against them. It's a place where stories are traded as currency and every stranger might be a hero—or a threat.",
|
|
1691
|
+
"type": "settlement",
|
|
1692
|
+
"atmosphere": "Woodsmoke rises from chimneys while the scent of stew wafts from the common house. Axes ring as villagers split firewood and repair palisades. Guard dogs bark at newcomers while children play at being heroes. At night, lanterns bob in the mist that gives the village its name, and travelers gather by hearths to share tales of what lies beyond the walls.",
|
|
1693
|
+
"features": [
|
|
1694
|
+
"The Wayward Rest - A sturdy inn where adventurers gather, trade rumors, and find work",
|
|
1695
|
+
"The Trading Post - A well-stocked general store run by a retired adventurer with interesting stories",
|
|
1696
|
+
"The Shrine of the Road - A small temple where travelers pray for safe journeys",
|
|
1697
|
+
"The Village Green - Central gathering space for meetings, markets, and celebrations",
|
|
1698
|
+
"The North Gate - The entrance facing the wild lands, reinforced against monster attacks"
|
|
1699
|
+
],
|
|
1700
|
+
"connections": [
|
|
1701
|
+
"location:crownhaven",
|
|
1702
|
+
"location:thornwood"
|
|
1703
|
+
],
|
|
1704
|
+
"encounters": [],
|
|
1705
|
+
"npcs": [],
|
|
1706
|
+
"secrets": [
|
|
1707
|
+
"A secret resistance cell operates from the Wayward Rest's cellar, coordinating efforts against the Covenant",
|
|
1708
|
+
"One of the village elders was part of the original group that defeated Vexaroth five centuries ago—they're far older than they appear",
|
|
1709
|
+
"The mist itself is mildly magical, providing early warning when dangerous creatures approach"
|
|
1710
|
+
],
|
|
1711
|
+
"gmNotes": "Misthollow is the 'adventurer's town' archetype—a safe haven and quest hub for wilderness adventures. NPCs here should be practical, hardy, and welcoming to heroes. Use it to introduce side quests, gather supplies, and hear rumors about other locations. The inn is perfect for tavern scenes and meeting contacts. Attacks on the village can raise stakes and show the Covenant's growing threat. Consider it a midpoint between Crownhaven's civilization and the truly wild places."
|
|
1712
|
+
}
|
|
1713
|
+
},
|
|
1714
|
+
"npcs": {
|
|
1715
|
+
"npc:king-aldric": {
|
|
1716
|
+
"id": "npc:king-aldric",
|
|
1717
|
+
"name": "King Aldric the Weary",
|
|
1718
|
+
"description": "A regal man in his late sixties with silver-streaked hair and deep lines etched by worry. Though his armor still fits, it seems to hang heavier on his shoulders each day. His crown sits atop thinning hair, and his eyes—once sharp as a hawk's—now carry the weight of too many lost battles.",
|
|
1719
|
+
"personality": "Wise and measured, but visibly exhausted. He speaks with careful deliberation, often pausing mid-sentence to gather his thoughts. Despite his weariness, he maintains a core of unshakeable resolve and treats heroes with genuine warmth and gratitude.",
|
|
1720
|
+
"motivation": "To protect his realm and people from the growing darkness, even if it means sending others to fight battles he can no longer win himself. He desperately seeks champions who can accomplish what his armies cannot.",
|
|
1721
|
+
"attitude": "friendly",
|
|
1722
|
+
"dialogueHints": [
|
|
1723
|
+
"Speaks in formal but warm tones: 'My friends, the realm has need of your courage.'",
|
|
1724
|
+
"Often references past glories with bittersweet nostalgia",
|
|
1725
|
+
"Admits his limitations openly: 'I am no longer the warrior-king who led charges. I must be the king who sends brave souls where I cannot go.'"
|
|
1726
|
+
],
|
|
1727
|
+
"narrativeRole": "quest_giver",
|
|
1728
|
+
"locations": [
|
|
1729
|
+
"location:crownhaven"
|
|
1730
|
+
],
|
|
1731
|
+
"relationships": {
|
|
1732
|
+
"npc:dame-elara": "His most trusted knight and advisor. He relies on her more than he admits, both for military counsel and emotional support.",
|
|
1733
|
+
"npc:the-veiled-prophet": "The unseen enemy whose machinations have brought his kingdom to the brink. Aldric considers the Prophet's rise his greatest failure as king."
|
|
1734
|
+
},
|
|
1735
|
+
"secrets": [
|
|
1736
|
+
"He secretly suffers from a wasting illness that his healers cannot cure—possibly connected to the dark magic spreading across the realm.",
|
|
1737
|
+
"Has no heir, and fears what will happen to the kingdom after his death."
|
|
1738
|
+
]
|
|
1739
|
+
},
|
|
1740
|
+
"npc:dame-elara": {
|
|
1741
|
+
"id": "npc:dame-elara",
|
|
1742
|
+
"name": "Dame Elara Brightshield",
|
|
1743
|
+
"description": "A formidable woman in her forties, tall and broad-shouldered, with close-cropped dark hair streaked with grey. Her armor is immaculate, polished to a mirror shine, and her shield bears the scars of countless battles. She moves with the precision of a master swordswoman, every gesture controlled and purposeful.",
|
|
1744
|
+
"personality": "Stern and uncompromising, with impossibly high standards for herself and others. She hides deep anxiety behind a facade of unwavering confidence. Honorable to a fault, she struggles with the moral compromises required in desperate times.",
|
|
1745
|
+
"motivation": "To uphold the realm's honor and protect it from collapse, proving that righteousness and strength can prevail against darkness. She fears failing in her duty and being remembered as the captain who let the kingdom fall.",
|
|
1746
|
+
"attitude": "neutral",
|
|
1747
|
+
"dialogueHints": [
|
|
1748
|
+
"Clipped military precision: 'State your business. The kingdom has no time for idle talk.'",
|
|
1749
|
+
"Reluctantly shows approval through actions rather than words",
|
|
1750
|
+
"When stressed, her hand unconsciously moves to her sword hilt: 'We do not have the luxury of failure.'"
|
|
1751
|
+
],
|
|
1752
|
+
"narrativeRole": "ally",
|
|
1753
|
+
"locations": [
|
|
1754
|
+
"location:crownhaven"
|
|
1755
|
+
],
|
|
1756
|
+
"relationships": {
|
|
1757
|
+
"npc:king-aldric": "Fiercely loyal to the king, viewing him as a father figure. She shoulders much of the burden he can no longer carry, though it's crushing her.",
|
|
1758
|
+
"npc:grimjaw": "Respects the dwarf's craftsmanship and has commissioned several weapons from him. They share a professional mutual respect despite different temperaments."
|
|
1759
|
+
},
|
|
1760
|
+
"secrets": [
|
|
1761
|
+
"She lost her entire company in a failed defense of a border fort three years ago. She alone survived, and the guilt haunts her dreams.",
|
|
1762
|
+
"Has received anonymous threats from someone within the court, suggesting a traitor in the king's inner circle."
|
|
1763
|
+
]
|
|
1764
|
+
},
|
|
1765
|
+
"npc:thistle": {
|
|
1766
|
+
"id": "npc:thistle",
|
|
1767
|
+
"name": "Thistle",
|
|
1768
|
+
"description": "A small, impish fey creature who shifts between appearing as a young girl with leaf-green hair and twig-like fingers, or a sleek fox with too-knowing eyes. She wears a patchwork cloak made of stolen fabric scraps and flowers that never wilt. Her movements are quick and unpredictable, like wind through branches.",
|
|
1769
|
+
"personality": "Mischievous and playful, delighting in riddles, pranks, and wordplay. She operates on fey logic that can seem capricious, but has a genuine fondness for mortals who entertain or intrigue her. She never lies, but delights in misleading truths.",
|
|
1770
|
+
"motivation": "To protect the Thornwood from the Covenant's corruption while amusing herself with mortal affairs. She helps those who show proper respect for the fey and the forest, but toys with those who don't.",
|
|
1771
|
+
"attitude": "neutral",
|
|
1772
|
+
"dialogueHints": [
|
|
1773
|
+
"Speaks in sing-song riddles: 'What walks on four legs at dawn, two at noon, and betrays you by twilight? Careful now, wrong answers have consequences!'",
|
|
1774
|
+
"Giggles at inappropriate moments and treats serious matters as games",
|
|
1775
|
+
"Refers to herself in third person: 'Thistle knows the secret paths. Thistle could show you... for a price!'"
|
|
1776
|
+
],
|
|
1777
|
+
"narrativeRole": "information",
|
|
1778
|
+
"locations": [
|
|
1779
|
+
"location:thornwood"
|
|
1780
|
+
],
|
|
1781
|
+
"relationships": {
|
|
1782
|
+
"npc:the-veiled-prophet": "The Covenant's dark magic is poisoning the Thornwood, making Thistle an unlikely enemy of the Prophet. She takes this personally."
|
|
1783
|
+
},
|
|
1784
|
+
"secrets": [
|
|
1785
|
+
"She is bound to the Thornwood by an ancient pact and cannot leave its borders for more than three days without beginning to fade.",
|
|
1786
|
+
"Knows the location of a hidden fey gate that could provide passage directly into the Dragonfall Ruins, bypassing the Covenant's outer defenses."
|
|
1787
|
+
]
|
|
1788
|
+
},
|
|
1789
|
+
"npc:grimjaw": {
|
|
1790
|
+
"id": "npc:grimjaw",
|
|
1791
|
+
"name": "Grimjaw the Smith",
|
|
1792
|
+
"description": "A barrel-chested dwarf with a magnificent braided beard singed at the tips from forge work. His arms are corded with muscle and covered in burn scars that form intricate patterns. He wears a heavy leather apron over simple clothes, and his hands—though scarred—work with surprising delicacy. One eye is milky white from an old injury.",
|
|
1793
|
+
"personality": "Gruff and direct, with little patience for flattery or incompetence. He judges people by their actions and the quality of their character. Beneath the rough exterior lies a craftsman's soul who pours genuine care into every piece he creates for worthy customers.",
|
|
1794
|
+
"motivation": "To craft weapons and armor worthy of legends, equipping true heroes to face the darkness. He seeks to redeem his exile by proving that his work can still save lives and turn the tide of battle.",
|
|
1795
|
+
"attitude": "neutral",
|
|
1796
|
+
"dialogueHints": [
|
|
1797
|
+
"Speaks in blunt assessments: 'That blade you carry? Pig iron and wishful thinking. Come back when you've earned something better.'",
|
|
1798
|
+
"Tests character through challenges: 'You want my finest work? Prove you won't waste it. Bring me three monster hearts from the deep mines.'",
|
|
1799
|
+
"Occasionally slips into wistful nostalgia: 'Ironhold's forges... now those were masterworks. Made this anvil weep in comparison.'"
|
|
1800
|
+
],
|
|
1801
|
+
"narrativeRole": "merchant",
|
|
1802
|
+
"locations": [
|
|
1803
|
+
"location:misthollow-village"
|
|
1804
|
+
],
|
|
1805
|
+
"relationships": {
|
|
1806
|
+
"npc:dame-elara": "One of his few customers he genuinely respects. He's crafted several pieces for her personal armory and considers her a true warrior."
|
|
1807
|
+
},
|
|
1808
|
+
"secrets": [
|
|
1809
|
+
"He was exiled from Ironhold for refusing to craft weapons for a corrupt clan leader, even under threat of violence. The exile was technically voluntary, but he can never return without facing execution.",
|
|
1810
|
+
"Possesses knowledge of ancient dwarven runesmithing techniques thought lost, capable of forging weapons that can harm creatures immune to normal steel."
|
|
1811
|
+
]
|
|
1812
|
+
},
|
|
1813
|
+
"npc:the-veiled-prophet": {
|
|
1814
|
+
"id": "npc:the-veiled-prophet",
|
|
1815
|
+
"name": "The Veiled Prophet",
|
|
1816
|
+
"description": "No one has ever seen the Prophet's true face. They appear only as a towering figure draped in flowing obsidian robes, their face hidden behind an ornate black mask carved with draconic symbols. Their voice is unnaturally resonant, seeming to come from everywhere at once. When they gesture, shadows writhe and dance around their hands.",
|
|
1817
|
+
"personality": "Zealous and charismatic, speaking with absolute conviction in the coming age of darkness. They display an unsettling calm even in defeat, as if every setback is merely part of a greater plan. They never show anger, only disappointment in those who 'cling to false hope.'",
|
|
1818
|
+
"motivation": "To awaken Vexaroth the dragon god and usher in a new age where the Covenant rules over a transformed world. They believe the current realm is corrupt and weak, and that only through destruction can true power and order emerge.",
|
|
1819
|
+
"attitude": "hostile",
|
|
1820
|
+
"dialogueHints": [
|
|
1821
|
+
"Speaks in grandiose proclamations: 'Your struggles are futile. The dragon god stirs, and when he wakes, your kingdoms will be ash.'",
|
|
1822
|
+
"Always speaks through masked acolytes, never directly confronting heroes until the final confrontation",
|
|
1823
|
+
"Uses philosophical arguments to justify evil: 'You call us villains, yet we offer certainty. Your 'heroism' is merely delaying the inevitable.'"
|
|
1824
|
+
],
|
|
1825
|
+
"narrativeRole": "antagonist",
|
|
1826
|
+
"locations": [
|
|
1827
|
+
"location:dragonfall-ruins"
|
|
1828
|
+
],
|
|
1829
|
+
"relationships": {
|
|
1830
|
+
"npc:king-aldric": "Views the king as a symbol of the old world's weakness and decay. Seeks to break him before killing him, to prove the futility of hope.",
|
|
1831
|
+
"npc:dame-elara": "Sees her as a tragic figure—admirable strength wasted in service of a dying order. Has offered her a place in the Covenant, knowing she'll refuse.",
|
|
1832
|
+
"npc:thistle": "Unaware of how much the fey know about the Covenant's plans. Underestimates the Thornwood's intelligence network."
|
|
1833
|
+
},
|
|
1834
|
+
"secrets": [
|
|
1835
|
+
"The Veiled Prophet is actually a fallen hero who once served King Aldric—someone thought long dead who turned to darkness after a devastating betrayal.",
|
|
1836
|
+
"The mask they wear is not just ceremonial—it's a cursed artifact that grants them power but slowly consumes their humanity. They can never remove it without dying.",
|
|
1837
|
+
"They are having doubts about whether Vexaroth can truly be controlled once awakened, but are too far gone to turn back."
|
|
1838
|
+
]
|
|
1839
|
+
}
|
|
1840
|
+
},
|
|
1841
|
+
"factions": {},
|
|
1842
|
+
"narrativeGuidance": {
|
|
1843
|
+
"openingScenes": [
|
|
1844
|
+
"The Great Hall of Crownhaven falls silent as King Aldric rises from his throne. Torchlight catches the silver in his beard, and the weariness in his eyes is plain to see. 'The darkness spreads,' he says, voice carrying across the assembled nobles and knights. 'Ironhold is besieged. The dead walk in the Sunken Crypts. Villages along the Thornwood border send desperate pleas for aid.' He pauses, meeting your gaze. 'My armies cannot be everywhere at once. But you... you are not bound by formations and supply lines. You can go where heroes are needed most. Will you answer the call?' Behind him, Dame Elara Brightshield stands at attention, her hand resting on her sword hilt, watching to see who will step forward.",
|
|
1845
|
+
"The tavern in Misthollow Village erupts in chaos as the door slams open. A woman staggers in, clothes torn and bloody, eyes wide with terror. 'They're coming!' she screams. 'The Covenant—they've taken the old mill! They're chanting, summoning something!' Through the open door, you can see torchlight flickering in the distance and hear the rhythmic sound of dark voices raised in unholy prayer. The other patrons scramble for the exits, but Grimjaw the Smith rises from his corner table, hammer in hand. 'Well?' he growls, looking at you. 'You going to run like the rest, or are you going to prove you're worth the steel you carry?'",
|
|
1846
|
+
"Moonlight filters through the twisted canopy of the Thornwood, casting dancing shadows across the forest floor. You've been following the map for hours—a map given to you by a dying knight who whispered of a sacred shrine deep in the fey woods, a place where heroes of old once received blessings from the spirits of nature. But the paths shift here, and you're certain you've passed that lightning-struck oak twice before. A laugh like silver bells echoes through the trees. 'Lost, are we?' A small figure materializes on a branch above—Thistle, grinning with too many teeth. 'The forest doesn't give up its secrets to just anyone. But maybe... maybe if you're brave enough to play my game, I'll show you the way. Or maybe I'll lead you somewhere much more interesting.'"
|
|
1847
|
+
],
|
|
1848
|
+
"plotHooks": [
|
|
1849
|
+
"King Aldric summons adventurers to the capital with an urgent request: the Obsidian Covenant has stolen the Crown of Stars, an ancient artifact that protects Crownhaven from scrying magic. Without it, the city's defenses are vulnerable. Intelligence suggests the Covenant is performing a ritual in the Dragonfall Ruins to corrupt the crown and use it to locate the dragon god's prison. Time is running out.",
|
|
1850
|
+
"Dame Elara Brightshield approaches you with a personal request that she cannot officially sanction. Her younger brother, Sir Marcus, led a reconnaissance mission into the Sunken Crypts three days ago and hasn't returned. The King forbids her from leaving her post, but she believes he's still alive—trapped or captured by the undead forces gathering there. She offers her family's heirloom blade to anyone who will bring her brother home.",
|
|
1851
|
+
"The dwarves of Ironhold Citadel have sent desperate word: something ancient and terrible has awakened in the deepest mines, driving hordes of corrupted creatures upward. The main gates will not hold much longer. They need heroes to descend into the darkness, find the source of the corruption, and seal it before the citadel falls. Grimjaw reveals he was exiled for speaking against the mining operations that went too deep—he warned them something slept below.",
|
|
1852
|
+
"A mysterious letter arrives bearing no signature, only a wax seal marked with a broken crown. It claims to be from a member of the Obsidian Covenant who wishes to defect, offering crucial intelligence about the Veiled Prophet's true identity and the ritual to awaken Vexaroth. The letter directs you to meet at midnight in the Thornwood, at a standing stone circle known as the Whispering Glade. It could be a trap, or it could be the breakthrough the realm desperately needs.",
|
|
1853
|
+
"Strange dreams have been plaguing you—visions of a great dragon stirring in chains, of cultists chanting in a language that makes your skull ache, of a veiled figure who turns to look directly at you and speaks your name. Each morning you wake with the same symbol burned into your mind's eye: the sigil of the Obsidian Covenant. When you finally share this with the others, you discover you're not the only one experiencing these visions. Something is calling to you, marking you as either a threat or a potential tool in the coming darkness."
|
|
1854
|
+
],
|
|
1855
|
+
"commonConflicts": [
|
|
1856
|
+
"The tension between the immediate need to save lives and the strategic necessity of striking at the Covenant directly. Do you defend Misthollow from the monster attack, or pursue the cultists fleeing toward their hidden temple? Both choices have consequences, and there's never enough time to do both.",
|
|
1857
|
+
"The challenge of earning the trust of powerful allies who have been betrayed or disappointed before. Grimjaw won't forge legendary weapons for just anyone. Thistle won't share the Thornwood's secrets without proving yourself worthy. Dame Elara won't believe you can succeed where so many have failed. Glory must be earned through deeds, not words.",
|
|
1858
|
+
"The corrupting influence of the Covenant's dark magic. Ancient artifacts whisper promises of power. Captured cultists offer forbidden knowledge in exchange for mercy. Shortcuts tempt heroes desperate to save the realm. The line between using darkness as a tool and being consumed by it is razor-thin.",
|
|
1859
|
+
"The internal struggle between personal bonds and duty to the greater good. When your companion falls in battle, do you risk everything to save them, or do you press on to complete the mission that thousands depend on? When an enemy shows mercy or honor, can you strike them down anyway? True heroism often demands impossible choices."
|
|
1860
|
+
],
|
|
1861
|
+
"resolutionPatterns": [
|
|
1862
|
+
"Victories are hard-won and glorious, but never without cost. The village is saved, but the church lies in ruins and good people died defending their homes. The artifact is recovered, but a trusted ally fell in the final battle. Success means pushing through the pain and honoring those who paid the price. The realm celebrates, but heroes carry their scars—and their stories inspire the next generation.",
|
|
1863
|
+
"Partial successes mean completing your objective but with complications that ripple outward. You destroyed the Covenant's temple, but the Veiled Prophet escaped to rebuild elsewhere. You rescued Sir Marcus, but he's changed by his ordeal, haunted by what he saw in the crypts. You earned Grimjaw's respect, but the weapon he forges draws unwanted attention from those who covet its power. Progress is made, but the war is far from over.",
|
|
1864
|
+
"Failures are setbacks, not endings—opportunities for redemption and rallying cries for renewed effort. Ironhold falls, but refugees escape with your help, vowing to retake their home. You're captured by the Covenant, but in captivity you learn crucial secrets. A powerful ally dies, but their sacrifice inspires others to take up the cause. Even in defeat, seeds of future victory are planted, and heroes who rise after falling are legends in the making.",
|
|
1865
|
+
"Bittersweet outcomes acknowledge that defeating darkness often means sacrifice and transformation. You stop the ritual, but the dragon god stirs briefly before sleeping again—buying time, not final victory. You save the King, but he realizes his time is past and must choose a successor. You purge the corruption from the Thornwood, but the fey who once dwelled there are forever changed. The realm is safer, but it will never be the same, and neither will you."
|
|
1866
|
+
]
|
|
1867
|
+
}
|
|
1868
|
+
}
|