@mytechtoday/augment-extensions 2.3.7 → 2.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cli/dist/cli.js +2 -0
- package/cli/dist/cli.js.map +1 -1
- package/cli/dist/commands/generate-shot-list/generator/ai-blocking-extractor.d.ts +58 -0
- package/cli/dist/commands/generate-shot-list/generator/ai-blocking-extractor.d.ts.map +1 -0
- package/cli/dist/commands/generate-shot-list/generator/ai-blocking-extractor.js +275 -0
- package/cli/dist/commands/generate-shot-list/generator/ai-blocking-extractor.js.map +1 -0
- package/cli/dist/commands/generate-shot-list/generator/ai-entity-extractor.d.ts +41 -0
- package/cli/dist/commands/generate-shot-list/generator/ai-entity-extractor.d.ts.map +1 -0
- package/cli/dist/commands/generate-shot-list/generator/ai-entity-extractor.js +155 -0
- package/cli/dist/commands/generate-shot-list/generator/ai-entity-extractor.js.map +1 -0
- package/cli/dist/commands/generate-shot-list/generator/context-builder.d.ts +65 -2
- package/cli/dist/commands/generate-shot-list/generator/context-builder.d.ts.map +1 -1
- package/cli/dist/commands/generate-shot-list/generator/context-builder.js +394 -98
- package/cli/dist/commands/generate-shot-list/generator/context-builder.js.map +1 -1
- package/cli/dist/commands/generate-shot-list/generator/index.d.ts +59 -1
- package/cli/dist/commands/generate-shot-list/generator/index.d.ts.map +1 -1
- package/cli/dist/commands/generate-shot-list/generator/index.js +364 -34
- package/cli/dist/commands/generate-shot-list/generator/index.js.map +1 -1
- package/cli/dist/commands/generate-shot-list/generator/types.d.ts +3 -2
- package/cli/dist/commands/generate-shot-list/generator/types.d.ts.map +1 -1
- package/cli/dist/commands/generate-shot-list/generator/validator.d.ts +33 -0
- package/cli/dist/commands/generate-shot-list/generator/validator.d.ts.map +1 -1
- package/cli/dist/commands/generate-shot-list/generator/validator.js +167 -0
- package/cli/dist/commands/generate-shot-list/generator/validator.js.map +1 -1
- package/cli/dist/commands/generate-shot-list/help-text.d.ts +1 -1
- package/cli/dist/commands/generate-shot-list/help-text.d.ts.map +1 -1
- package/cli/dist/commands/generate-shot-list/help-text.js +11 -0
- package/cli/dist/commands/generate-shot-list/help-text.js.map +1 -1
- package/cli/dist/commands/generate-shot-list.d.ts +1 -0
- package/cli/dist/commands/generate-shot-list.d.ts.map +1 -1
- package/cli/dist/commands/generate-shot-list.js +7 -4
- package/cli/dist/commands/generate-shot-list.js.map +1 -1
- package/package.json +2 -1
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@@ -11,6 +11,7 @@
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*/
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import { Scene, SceneElement } from '../parser/types';
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import { SceneContext, CharacterState } from './types';
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import { MergedStyleGuidelines } from '../style/types';
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/**
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* Context builder configuration
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*/
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@@ -18,6 +19,7 @@ export interface ContextBuilderConfig {
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includeAtmosphere: boolean;
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includeWeather: boolean;
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trackCharacterEmotions: boolean;
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styleGuidelines?: MergedStyleGuidelines | null;
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}
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/**
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* Context Builder class
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@@ -30,7 +32,46 @@ export declare class ContextBuilder {
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private characterBlockingHistory;
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private characterBible;
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private setBible;
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private styleGuidelines;
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private aiExtractor;
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constructor(config: ContextBuilderConfig);
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/**
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* Normalize character name for fuzzy matching
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* Handles variations like "THE CAPTAIN" vs "CAPTAIN", "A WIZARD" vs "WIZARD"
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*
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* Rules:
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* - Remove leading articles: THE, A, AN
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* - Trim whitespace
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* - Convert to uppercase for consistent comparison
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*
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* Examples:
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* - "THE CAPTAIN" -> "CAPTAIN"
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* - "A WIZARD" -> "WIZARD"
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* - "AN OFFICER" -> "OFFICER"
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* - "CAPTAIN" -> "CAPTAIN"
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*/
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private normalizeCharacterName;
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/**
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* Find character in Bible using fuzzy matching
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* Tries exact match first, then normalized match, then partial match
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*
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* @param characterName - The character name to search for
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* @returns The Bible entry if found, null otherwise
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*/
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private findCharacterInBible;
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/**
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* Get or create character in Bible using fuzzy matching
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* Returns the canonical name (the one stored in the Bible)
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*
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* @param characterName - The character name to search for
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* @returns Object with bibleEntry and canonicalName
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*/
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private getOrCreateCharacterInBible;
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/**
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* Reset all state (Character Bible, Set Bible, blocking history)
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* Call this at the start of each new screenplay generation to prevent contamination
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*/
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reset(): void;
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/**
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* Build scene-level context from scene heading and elements
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* Requirement 11: Use Set Bible to maintain rich, consistent set descriptions
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@@ -41,9 +82,9 @@ export declare class ContextBuilder {
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* Build character states from scene elements
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* Requirement 9: Maintain character blocking continuity across shots
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* Requirement 10: Use Character Bible to maintain rich, consistent character descriptions
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* PRIORITY:
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* PRIORITY: Use AI-powered fuzzy logic to extract characters following MPAA/AMPAS standards
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*/
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buildCharacterStates(elements: SceneElement[], sceneContext: SceneContext): CharacterState[]
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buildCharacterStates(elements: SceneElement[], sceneContext: SceneContext): Promise<CharacterState[]>;
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/**
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* Extract environment description from scene
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* Requirement 11: Rich Set Descriptions
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@@ -72,12 +113,19 @@ export declare class ContextBuilder {
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* Extract atmosphere from scene elements
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*/
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private extractAtmosphere;
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/**
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* Check if the scene is set in space (spaceship, space station, etc.)
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* where weather doesn't make sense
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*/
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private isSpaceSetting;
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/**
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* Extract weather from scene elements
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* Style-aware: respects franchise settings (no weather on spaceships!)
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*/
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private extractWeather;
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/**
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* Extract emotion from dialogue element
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* Handles both parenthetical and character extension (V.O., O.S., etc.)
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*/
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private extractEmotion;
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/**
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* PRIORITY: Extract actual character descriptions from screenplay
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*/
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private updateCharacterStatesFromAction;
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/**
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* Enrich wardrobe descriptions with specific colors based on cinematic style
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* Maintains visual continuity by adding particular details
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*
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* Star Trek uniform colors:
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* - Command: Gold/Yellow
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* - Science/Medical: Blue
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* - Engineering/Security: Red
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*/
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private enrichWardrobeWithColors;
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/**
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* Extract characters using AI-powered fuzzy logic
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* Follows MPAA and AMPAS Nicholl Fellowship screenplay standards
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*/
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private extractCharactersWithAI;
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}
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//# sourceMappingURL=context-builder.d.ts.map
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@@ -1 +1 @@
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-
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