@mytechtoday/augment-extensions 1.5.2 → 1.6.1

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Files changed (359) hide show
  1. package/AGENTS.md +76 -0
  2. package/README.md +26 -3
  3. package/augment-extensions/writing-standards/literature/shakespeare/ANNOUNCEMENT.md +176 -0
  4. package/augment-extensions/writing-standards/literature/shakespeare/CHARACTER-THEME-VALIDATION-REPORT.md +465 -0
  5. package/augment-extensions/writing-standards/literature/shakespeare/DRAMA-VALIDATION-REPORT.md +217 -0
  6. package/augment-extensions/writing-standards/literature/shakespeare/LANGUAGE-VALIDATION-REPORT.md +195 -0
  7. package/augment-extensions/writing-standards/literature/shakespeare/PHASE6-VALIDATION-REPORT.md +359 -0
  8. package/augment-extensions/writing-standards/literature/shakespeare/README.md +126 -0
  9. package/augment-extensions/writing-standards/literature/shakespeare/examples/annotated-sonnets/sonnet-130.md +225 -0
  10. package/augment-extensions/writing-standards/literature/shakespeare/examples/annotated-sonnets/sonnet-18.md +188 -0
  11. package/augment-extensions/writing-standards/literature/shakespeare/examples/annotated-sonnets/sonnet-73.md +215 -0
  12. package/augment-extensions/writing-standards/literature/shakespeare/examples/exercises/character-worksheet.md +407 -0
  13. package/augment-extensions/writing-standards/literature/shakespeare/examples/exercises/iambic-pentameter-practice.md +470 -0
  14. package/augment-extensions/writing-standards/literature/shakespeare/examples/exercises/sonnet-writing-exercise.md +360 -0
  15. package/augment-extensions/writing-standards/literature/shakespeare/examples/exercises/theme-analysis-template.md +527 -0
  16. package/augment-extensions/writing-standards/literature/shakespeare/examples/exercises/verse-analysis-exercise.md +426 -0
  17. package/augment-extensions/writing-standards/literature/shakespeare/examples/scene-examples/hamlet-to-be-or-not-to-be.md +316 -0
  18. package/augment-extensions/writing-standards/literature/shakespeare/examples/scene-examples/king-lear-storm-scene.md +576 -0
  19. package/augment-extensions/writing-standards/literature/shakespeare/examples/scene-examples/macbeth-tomorrow-and-tomorrow.md +448 -0
  20. package/augment-extensions/writing-standards/literature/shakespeare/examples/scene-examples/much-ado-benedick-eavesdropping.md +496 -0
  21. package/augment-extensions/writing-standards/literature/shakespeare/examples/scene-examples/romeo-juliet-balcony.md +287 -0
  22. package/augment-extensions/writing-standards/literature/shakespeare/examples/scene-examples/twelfth-night-malvolio-letter.md +653 -0
  23. package/augment-extensions/writing-standards/literature/shakespeare/module.json +72 -0
  24. package/augment-extensions/writing-standards/literature/shakespeare/rules/character-themes/character-development.md +608 -0
  25. package/augment-extensions/writing-standards/literature/shakespeare/rules/character-themes/thematic-elements.md +471 -0
  26. package/augment-extensions/writing-standards/literature/shakespeare/rules/drama/comedy.md +763 -0
  27. package/augment-extensions/writing-standards/literature/shakespeare/rules/drama/history-plays.md +507 -0
  28. package/augment-extensions/writing-standards/literature/shakespeare/rules/drama/scene-construction.md +870 -0
  29. package/augment-extensions/writing-standards/literature/shakespeare/rules/drama/tragedy.md +743 -0
  30. package/augment-extensions/writing-standards/literature/shakespeare/rules/language/elizabethan-english.md +400 -0
  31. package/augment-extensions/writing-standards/literature/shakespeare/rules/language/rhetoric-wordplay.md +602 -0
  32. package/augment-extensions/writing-standards/literature/shakespeare/rules/language/vocabulary-guide.md +662 -0
  33. package/augment-extensions/writing-standards/literature/shakespeare/rules/poetry/iambic-pentameter.md +447 -0
  34. package/augment-extensions/writing-standards/literature/shakespeare/rules/poetry/narrative-poetry.md +453 -0
  35. package/augment-extensions/writing-standards/literature/shakespeare/rules/poetry/sonnets.md +435 -0
  36. package/augment-extensions/writing-standards/literature/shakespeare/rules/poetry/verse-forms.md +565 -0
  37. package/augment-extensions/writing-standards/screenplay/README.md +62 -9
  38. package/augment-extensions/writing-standards/screenplay/cinematic-styles/MIGRATION.md +213 -0
  39. package/augment-extensions/writing-standards/screenplay/cinematic-styles/README.md +309 -0
  40. package/augment-extensions/writing-standards/screenplay/cinematic-styles/REFACTORING-SUMMARY.md +99 -0
  41. package/augment-extensions/writing-standards/screenplay/cinematic-styles/comedy-formats/module.json +33 -0
  42. package/augment-extensions/writing-standards/screenplay/cinematic-styles/comedy-formats/monty-python/module.json +50 -0
  43. package/augment-extensions/writing-standards/screenplay/cinematic-styles/comedy-formats/monty-python/rules/monty-python.md +243 -0
  44. package/augment-extensions/writing-standards/screenplay/cinematic-styles/comedy-formats/saturday-night-live/module.json +50 -0
  45. package/augment-extensions/writing-standards/screenplay/cinematic-styles/comedy-formats/saturday-night-live/rules/saturday-night-live.md +153 -0
  46. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/README.md +127 -0
  47. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/alfred-hitchcock/module.json +50 -0
  48. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/alfred-hitchcock/rules/alfred-hitchcock.md +168 -0
  49. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/ari-aster/module.json +50 -0
  50. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/ari-aster/rules/ari-aster.md +414 -0
  51. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/brad-bird/module.json +50 -0
  52. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/brad-bird/rules/brad-bird.md +362 -0
  53. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/brian-de-palma/module.json +50 -0
  54. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/brian-de-palma/rules/brian-de-palma.md +445 -0
  55. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/buster-keaton/module.json +50 -0
  56. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/buster-keaton/rules/buster-keaton.md +508 -0
  57. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/christopher-nolan/module.json +50 -0
  58. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/christopher-nolan/rules/christopher-nolan.md +147 -0
  59. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/clint-eastwood/module.json +50 -0
  60. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/clint-eastwood/rules/clint-eastwood.md +639 -0
  61. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/coen-brothers/module.json +50 -0
  62. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/coen-brothers/rules/coen-brothers.md +167 -0
  63. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/darren-aronofsky/module.json +50 -0
  64. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/darren-aronofsky/rules/darren-aronofsky.md +474 -0
  65. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/david-fincher/module.json +50 -0
  66. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/david-fincher/rules/david-fincher.md +203 -0
  67. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/david-lynch/module.json +50 -0
  68. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/david-lynch/rules/david-lynch.md +136 -0
  69. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/denis-villeneuve/module.json +50 -0
  70. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/denis-villeneuve/rules/denis-villeneuve.md +131 -0
  71. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/francis-ford-coppola/module.json +50 -0
  72. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/francis-ford-coppola/rules/francis-ford-coppola.md +190 -0
  73. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/gary-marshall/module.json +50 -0
  74. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/gary-marshall/rules/gary-marshall.md +181 -0
  75. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/george-a-romero/module.json +50 -0
  76. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/george-a-romero/rules/george-a-romero.md +391 -0
  77. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/george-lucas/module.json +50 -0
  78. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/george-lucas/rules/george-lucas.md +129 -0
  79. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/guillermo-del-toro/module.json +50 -0
  80. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/guillermo-del-toro/rules/guillermo-del-toro.md +350 -0
  81. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/gus-van-sant/module.json +50 -0
  82. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/gus-van-sant/rules/gus-van-sant.md +353 -0
  83. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/james-ivory-ismail-merchant/module.json +50 -0
  84. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/james-ivory-ismail-merchant/rules/james-ivory-ismail-merchant.md +164 -0
  85. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/jim-jarmusch/module.json +50 -0
  86. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/jim-jarmusch/rules/jim-jarmusch.md +426 -0
  87. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/john-carpenter/module.json +50 -0
  88. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/john-carpenter/rules/john-carpenter.md +450 -0
  89. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/john-ford/module.json +50 -0
  90. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/john-ford/rules/john-ford.md +429 -0
  91. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/john-huston/module.json +50 -0
  92. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/john-huston/rules/john-huston.md +357 -0
  93. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/john-landis/module.json +50 -0
  94. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/john-landis/rules/john-landis.md +483 -0
  95. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/jonathan-demme/module.json +50 -0
  96. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/jonathan-demme/rules/jonathan-demme.md +394 -0
  97. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/joseph-l-mankiewicz/module.json +50 -0
  98. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/joseph-l-mankiewicz/rules/joseph-l-mankiewicz.md +406 -0
  99. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/kathryn-bigelow/module.json +50 -0
  100. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/kathryn-bigelow/rules/kathryn-bigelow.md +443 -0
  101. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/kelly-reichardt/module.json +50 -0
  102. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/kelly-reichardt/rules/kelly-reichardt.md +365 -0
  103. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/kevin-smith/module.json +50 -0
  104. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/kevin-smith/rules/kevin-smith.md +546 -0
  105. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/linda-shayne/module.json +50 -0
  106. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/linda-shayne/rules/linda-shayne.md +341 -0
  107. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/martin-scorsese/module.json +50 -0
  108. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/martin-scorsese/rules/martin-scorsese.md +188 -0
  109. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/mel-brooks/module.json +50 -0
  110. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/mel-brooks/rules/mel-brooks.md +215 -0
  111. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/michael-curtiz/module.json +50 -0
  112. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/michael-curtiz/rules/michael-curtiz.md +429 -0
  113. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/michael-mann/module.json +50 -0
  114. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/michael-mann/rules/michael-mann.md +416 -0
  115. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/mike-nichols/module.json +50 -0
  116. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/mike-nichols/rules/mike-nichols.md +383 -0
  117. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/module.json +410 -0
  118. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/orson-welles/module.json +50 -0
  119. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/orson-welles/rules/orson-welles.md +400 -0
  120. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/park-chan-wook/module.json +50 -0
  121. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/park-chan-wook/rules/park-chan-wook.md +357 -0
  122. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/paul-thomas-anderson/module.json +50 -0
  123. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/paul-thomas-anderson/rules/paul-thomas-anderson.md +143 -0
  124. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/penny-marshall/module.json +50 -0
  125. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/penny-marshall/rules/penny-marshall.md +139 -0
  126. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/peter-bogdanovich/module.json +50 -0
  127. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/peter-bogdanovich/rules/peter-bogdanovich.md +411 -0
  128. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/quentin-tarantino/module.json +50 -0
  129. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/quentin-tarantino/rules/quentin-tarantino.md +178 -0
  130. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/richard-linklater/module.json +50 -0
  131. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/richard-linklater/rules/richard-linklater.md +463 -0
  132. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/rob-reiner/module.json +50 -0
  133. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/rob-reiner/rules/rob-reiner.md +470 -0
  134. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/robert-altman/module.json +50 -0
  135. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/robert-altman/rules/robert-altman.md +447 -0
  136. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/robert-eggers/module.json +50 -0
  137. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/robert-eggers/rules/robert-eggers.md +361 -0
  138. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/robert-zemeckis/module.json +50 -0
  139. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/robert-zemeckis/rules/robert-zemeckis.md +489 -0
  140. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/sam-peckinpah/module.json +50 -0
  141. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/sam-peckinpah/rules/sam-peckinpah.md +475 -0
  142. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/sidney-lumet/module.json +50 -0
  143. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/sidney-lumet/rules/sidney-lumet.md +387 -0
  144. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/spike-lee/module.json +50 -0
  145. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/spike-lee/rules/spike-lee.md +500 -0
  146. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/stanley-donen-gene-kelly/module.json +50 -0
  147. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/stanley-donen-gene-kelly/rules/stanley-donen-gene-kelly.md +406 -0
  148. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/stanley-kubrick/module.json +50 -0
  149. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/stanley-kubrick/rules/stanley-kubrick.md +183 -0
  150. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/steve-martin/module.json +50 -0
  151. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/steve-martin/rules/steve-martin.md +138 -0
  152. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/steven-spielberg/module.json +50 -0
  153. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/steven-spielberg/rules/steven-spielberg.md +179 -0
  154. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/sydney-pollack/module.json +50 -0
  155. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/sydney-pollack/rules/sydney-pollack.md +356 -0
  156. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/terry-gilliam/module.json +50 -0
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  158. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/tim-burton/module.json +50 -0
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  160. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/tobe-hooper/module.json +50 -0
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  162. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/wes-anderson/module.json +50 -0
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  164. package/augment-extensions/writing-standards/screenplay/cinematic-styles/directors/william-friedkin/module.json +50 -0
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  166. package/augment-extensions/writing-standards/screenplay/cinematic-styles/examples/style-applications.md +740 -0
  167. package/augment-extensions/writing-standards/screenplay/cinematic-styles/films/blue-ruin/module.json +50 -0
  168. package/augment-extensions/writing-standards/screenplay/cinematic-styles/films/blue-ruin/rules/blue-ruin.md +721 -0
  169. package/augment-extensions/writing-standards/screenplay/cinematic-styles/films/module.json +27 -0
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  171. package/augment-extensions/writing-standards/screenplay/cinematic-styles/franchises/fast-and-furious/module.json +17 -0
  172. package/augment-extensions/writing-standards/screenplay/cinematic-styles/franchises/fast-and-furious/rules/the-fast-and-furious-saga.md +427 -0
  173. package/augment-extensions/writing-standards/screenplay/cinematic-styles/franchises/harry-potter/module.json +17 -0
  174. package/augment-extensions/writing-standards/screenplay/cinematic-styles/franchises/harry-potter/rules/harry-potter.md +170 -0
  175. package/augment-extensions/writing-standards/screenplay/cinematic-styles/franchises/james-bond/module.json +17 -0
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  177. package/augment-extensions/writing-standards/screenplay/cinematic-styles/franchises/john-wick/module.json +17 -0
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  179. package/augment-extensions/writing-standards/screenplay/cinematic-styles/franchises/lord-of-the-rings/module.json +17 -0
  180. package/augment-extensions/writing-standards/screenplay/cinematic-styles/franchises/lord-of-the-rings/rules/lord-of-the-rings.md +437 -0
  181. package/augment-extensions/writing-standards/screenplay/cinematic-styles/franchises/mcu/module.json +29 -0
  182. package/augment-extensions/writing-standards/screenplay/cinematic-styles/franchises/mcu/rules/mcu-avengers.md +985 -0
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  184. package/augment-extensions/writing-standards/screenplay/cinematic-styles/franchises/module.json +93 -0
  185. package/augment-extensions/writing-standards/screenplay/cinematic-styles/franchises/star-trek/module.json +46 -0
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+ # George A. Romero-Type Films - Screenplay Style Guide
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+
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+ ## Table of Contents
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+ - [Table of Contents](#table-of-contents)
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+ - [The Social Horror Zombie Epic](#the-social-horror-zombie-epic)
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+ - [Overview](#overview)
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+ - [Core Principles](#core-principles)
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+ - [1. **Social Commentary First, Horror Second**](#1-social-commentary-first-horror-second)
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+ - [2. **Gritty Dialogue with Despair and Conflict**](#2-gritty-dialogue-with-despair-and-conflict)
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+ - [3. **Ensemble Survival Dynamics Through Isolation**](#3-ensemble-survival-dynamics-through-isolation)
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+ - [4. **Visceral Horror Grounded in Reality**](#4-visceral-horror-grounded-in-reality)
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+ - [Narrative Structure](#narrative-structure)
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+ - [The Romero Horror Three-Act Formula](#the-romero-horror-three-act-formula)
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+ - [Character Development](#character-development)
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+ - [The Flawed Survivor](#the-flawed-survivor)
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+ - [Romero Character Archetypes](#romero-character-archetypes)
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+ - [Scene Construction](#scene-construction)
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+ - [The "Barricade the Haven" Scene](#the-barricade-the-haven-scene)
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+ - [The "Zombie Reveal and Kill" Scene](#the-zombie-reveal-and-kill-scene)
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+ - [The "Ideological Debate" Scene](#the-ideological-debate-scene)
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+ - [The "Betrayal or Sacrifice" Scene](#the-betrayal-or-sacrifice-scene)
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+ - [The "Escape Attempt" Scene](#the-escape-attempt-scene)
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+
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+ ## The Social Horror Zombie Epic
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+
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+ **Films Analyzed**:
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+ - Night of the Living Dead (1968)
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+ - Dawn of the Dead (1978)
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+ - Day of the Dead (1985)
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+ - Land of the Dead (2005)
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+ - Diary of the Dead (2007)
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+ - Survival of the Dead (2009)
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+ - The Crazies (1973) (non-zombie, but influential horror remake)
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+ - Martin (1978) (vampire horror with social elements)
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+ - Creepshow (1982) (anthology horror collaboration with Stephen King)
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+ - Monkey Shines (1988) (psychological horror)
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+ - Bruiser (2000) (revenge thriller with identity themes)
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+ - Influences: The Return of the Living Dead (1985, though not directed by Romero, expands on zombie lore), 28 Days Later (2002, fast zombies contrast), Shaun of the Dead (2004, homage with comedy)
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+
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+ **Primary Writers**: George A. Romero (primary auteur), John A. Russo (co-writer on Night), Dario Argento (collaborator on Dawn), Tom Savini (effects and story input), Stephen King (Creepshow collaboration)
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+ **Genre**: Horror / Zombie Apocalypse / Social Satire / Survival Drama
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+ **Core Concept**: Undead horrors as metaphors for societal decay, where human survivors' flaws and conflicts prove more deadly than the zombies themselves, blending visceral gore with pointed commentary on consumerism, racism, militarism, and human nature.
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+
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+ ---
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+
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+ ## Overview
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+
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+ George A. Romero's filmmaking style, particularly in his seminal "Living Dead" series, transformed the zombie genre from mere monster movies into profound allegories for real-world societal issues. Beginning with the groundbreaking Night of the Living Dead in 1968, which subtly critiqued racism and the Vietnam War era's social unrest, Romero's works consistently use the undead apocalypse as a canvas to explore humanity's darkest impulses. His zombies—slow-moving, relentless, and driven by primal hunger—serve not just as threats but as mirrors reflecting the survivors' own barbarism. Unlike high-octane action spectacles, Romero's films prioritize claustrophobic tension, moral ambiguity, and the erosion of civilization, where hope is fleeting, and survival often comes at the cost of one's humanity.
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+
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+ This style guide distills the essence of Romero's approach, drawing from his zombie epics and related horrors to provide a blueprint for crafting screenplays that are intellectually engaging, emotionally harrowing, and visually grotesque. Key to Romero's success is his low-budget ingenuity, forcing creative solutions that emphasize character over effects, and his unflinching portrayal of societal flaws through genre tropes. Films like Dawn of the Dead satirize consumer culture by trapping survivors in a shopping mall, while Day of the Dead delves into militaristic authoritarianism in an underground bunker. Even in non-zombie works like The Crazies, Romero examines government overreach and paranoia. The guide emphasizes how to weave social commentary seamlessly into horror narratives, ensuring that the undead serve as catalysts for human drama rather than the sole focus.
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+
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+ Romero's influence extends beyond his films, inspiring modern zombie media like The Walking Dead series, World War Z, and Train to Busan, but his originals stand out for their raw, unpolished authenticity. Screenwriters adopting this style should aim for narratives that feel grounded in reality, even amid the fantastical, with dialogue that reveals ideological clashes and action that underscores futility. The result is a horror experience that lingers not just for its scares but for its uncomfortable truths about society.
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+
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+ In crafting a Romero-type screenplay, remember that the zombies are the backdrop; the real monsters are the living. This guide will break down core principles, narrative structures, character development, and scene construction, providing detailed examples, philosophical underpinnings, and practical writing approaches to help replicate the master's touch.
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+
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+ ---
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+
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+ ## Core Principles
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+
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+ ### 1. **Social Commentary First, Horror Second**
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+ Every zombie encounter and survival decision must illuminate broader societal issues, making the undead a metaphor rather than mere antagonists.
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+
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+ **Key Philosophy**:
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+ - Horror without meaning is superficial; zombies symbolize societal ills like racism, consumerism, class divide, or militarism.
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+ - Survival scenarios expose human flaws, showing how prejudice, greed, or authority accelerate collapse.
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+ - Subtlety in allegory: Avoid overt preaching; let actions and settings imply critiques.
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+ - Balance gore with introspection: Visceral violence punctuates philosophical debates.
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+
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+ **Examples from Films**:
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+ - In Night of the Living Dead, the zombies represent mindless conformity and racial tensions, culminating in Ben's (a Black man) ironic death at the hands of a white posse, echoing civil rights era violence.
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+ - Dawn of the Dead's mall setting satirizes consumerism; survivors indulge in material excess while society crumbles, highlighting how capitalism numbs humanity to real threats.
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+ - Day of the Dead critiques militarism through the bunker dynamics, where soldiers' brutality rivals the zombies', symbolizing Cold War paranoia and scientific hubris.
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+ - Land of the Dead explores class warfare, with the wealthy elite in a fortified tower ignoring the undead masses below, mirroring economic inequality.
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+
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+ **Writing Approach**:
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+ WRONG: "Zombies burst through the door, eating everyone."
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+ RIGHT: "The undead shuffle in, their tattered suits and dresses a mockery of the consumer paradise outside. Peter grabs a luxury watch from a display, slips it on—'Might as well die in style'—before firing, his shots echoing the hollow pursuit of goods that led society here."
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+
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+ This approach ensures that each scene layers horror with commentary, making the narrative intellectually dense without sacrificing tension. Expand on metaphors through visual motifs: zombies in business attire for corporate greed, or military uniforms for failed authority. Verbose descriptions in screenplays should detail not just actions but their symbolic weight, allowing directors to visualize the subtext.
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+
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+ ### 2. **Gritty Dialogue with Despair and Conflict**
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+ Dialogue in Romero-style films is raw, argumentative, and laced with hopelessness, revealing ideological divides and personal breakdowns.
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+
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+ **Dialogue Guidelines**:
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+ - **Realism over polish**: Characters speak in fragmented sentences, interruptions, and regional dialects to feel authentic.
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+ - **Conflict-driven banter**: Arguments expose prejudices and fears; no easy resolutions.
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+ - **Philosophical undertones**: Conversations debate humanity's worth, survival ethics, and societal failures.
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+ - **Humor as gallows wit**: Dark, ironic jokes cope with horror, but never undercut the dread.
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+
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+ **Dialogue Ratio**:
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+ - Survival scenes: 50% practical strategy, 50% ideological clashes.
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+ - Quiet moments: 70% introspection and regret, 30% faint hope.
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+ - Ensemble debates: Heated exchanges with rising volume, building to violence.
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+
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+ **Character Voice Examples**:
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+ BEN (Pragmatic, authoritative, weary—from Night)
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+ They're dead. They're all messed up. We gotta board up the windows—argue later.
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+ FRAN (Skeptical, emotional, resilient—from Dawn)
99
+ This mall... it's like we're playing house while the world's ending. What's the point? Shopping till we drop?
100
+ SARAH (Scientific, frustrated, idealistic—from Day)
101
+ These things aren't monsters—they're us. If we study them, maybe we can fix this. But you soldiers just want to blow everything up.
102
+ BIG DADDY (Evolving zombie leader, non-verbal but implied—from Land)
103
+ (Grunts and gestures, symbolizing the oppressed rising; no dialogue, but actions speak volumes.)
104
+ MULDOON (Bitter, survivalist, cynical—from Survival)
105
+ Family? Loyalty? That's what got us here. In the end, it's every man for himself—zombies or not.
106
+
107
+ Dialogue should evolve with the narrative: Early optimism gives way to mid-film despair, ending in resigned fatalism. Verbose expansions can include subtext notes in parentheses, guiding actors to convey underlying tensions.
108
+
109
+ ### 3. **Ensemble Survival Dynamics Through Isolation**
110
+ Survivors form fragile alliances in confined spaces, where interpersonal conflicts mirror societal breakdowns.
111
+
112
+ **Ensemble Techniques**:
113
+ - **Diverse group assembly**: Mix races, classes, genders, and ideologies for natural friction.
114
+ - **Claustrophobic focus**: Limit settings to amplify tensions; no globe-trotting.
115
+ - **Rotating perspectives**: Shift viewpoints to show individual psyches crumbling.
116
+ - **Distinct survival styles**: Each character's approach (fight, hide, negotiate) highlights themes.
117
+
118
+ **Pairing Examples from Films**:
119
+ - Ben + Barbara (Night): Leadership vs. trauma-induced passivity, exploring gender and racial dynamics.
120
+ - Peter + Stephen (Dawn): Cop vs. pilot, bonding over professionalism amid chaos, critiquing authority.
121
+ - Rhodes + Logan (Day): Military brute vs. mad scientist, clashing over control and ethics.
122
+ - Riley + Cholo (Land): Idealist vs. opportunist, debating class mobility in a dystopian hierarchy.
123
+ - Debra + Jason (Diary): Filmmaker vs. documentarian, questioning media's role in disaster.
124
+
125
+ **Writing Approach**:
126
+ ENSEMBLE SCENE STRUCTURE:
127
+
128
+ Initial unity (shared goal: barricade/survive).
129
+ Emerging fractures (prejudices surface in stress).
130
+ Ideological debate (society's flaws dissected).
131
+ Betrayal or sacrifice (group thins out).
132
+ Fragile reformation (survivors adapt or perish).
133
+
134
+
135
+ This structure ensures verbose character explorations, with detailed descriptions of body language and environmental details heightening isolation's psychological toll.
136
+
137
+ ### 4. **Visceral Horror Grounded in Reality**
138
+ Zombies and gore feel tangible and inevitable, with low-fi effects emphasizing inevitability over spectacle.
139
+
140
+ **Horror Principles**:
141
+ - **Slow-building dread**: Zombies are relentless, not fast; tension from encroachment.
142
+ - **Human costs emphasized**: Injuries lead to infection, forcing moral dilemmas.
143
+ - **Practical effects priority**: Describe gore in graphic, sensory detail for authenticity.
144
+ - **Societal reflection in violence**: Attacks symbolize broader oppressions.
145
+
146
+ **Horror Philosophy**:
147
+ NOT: Flashy zombie kills for thrills.
148
+ BUT: A survivor hesitates shooting a turned loved one, their face contorted in recognition—'Mom?'—before the bite, underscoring familial bonds' destruction by societal collapse.
149
+
150
+ Expand descriptions verbosely: Detail sounds (moans, squelches), smells (rot), and emotional reactions to make horror personal and commentary-laden.
151
+
152
+ ---
153
+
154
+ ## Narrative Structure
155
+
156
+ ### The Romero Horror Three-Act Formula
157
+
158
+ Romero's narratives unfold like slow zombie advances: deliberate, inexorable, building to chaotic climaxes where human failings seal fates. This structure prioritizes psychological erosion over plot twists, with acts blending seamlessly to mirror endless apocalypse.
159
+
160
+ #### Act 1: Outbreak and Isolation (0-30 minutes)
161
+ **Goal**: Introduce normalcy's shatter, force survivors into confinement, establish themes.
162
+
163
+ **Key Elements**:
164
+ - **Everyday introduction**: Show pre-apocalypse life to contrast horror.
165
+ - **Inciting undead**: First zombie sighting disrupts, symbolizing societal crack.
166
+ - **Group formation**: Strangers converge in safe haven (house, mall, bunker).
167
+ - **Initial denial**: Characters downplay threat, revealing complacency.
168
+ - **Thematic hook**: Subtle commentary emerges (e.g., radio reports on unrest).
169
+
170
+ **Pacing**:
171
+ - Gradual escalation: Tease zombies off-screen first.
172
+ - Early gore burst: One shocking kill sets tone.
173
+ - Dialogue establishes voices and conflicts.
174
+ - End with barricading, locking in isolation.
175
+
176
+ **Examples**:
177
+ - Night: Barbara's cemetery attack → flight to farmhouse, group assembles amid radio chaos critiquing media sensationalism.
178
+ - Dawn: Helicopter escape → mall landing, survivors claim it as haven, hinting at consumer trap.
179
+ - Day: Bunker introduction, scientists vs. soldiers, underscoring authority clashes.
180
+ - Land: Fiddler's Green tower, elite vs. slums, setting class divide.
181
+
182
+ Verbose screenplay notes: Describe environmental details extensively—flickering lights, distant moans—to build immersive dread without redundancy.
183
+
184
+ #### Act 2A: Survival and Fractures (30-60 minutes)
185
+ **Goal**: Test alliances through resource scarcity and ideological clashes, escalate zombie threats.
186
+
187
+ **Escalation Pattern**:
188
+ 1. **Resource management**: Scavenging reveals world state, amplifies commentary.
189
+ 2. **Internal conflicts**: Prejudices boil over (racism in Night, greed in Dawn).
190
+ 3. **First major breach**: Zombies infiltrate, forcing kills and losses.
191
+ 4. **Philosophical debates**: Survivors question society's worth.
192
+ 5. **Temporary victories**: Small wins breed false hope.
193
+
194
+ **Key Techniques**:
195
+ - **Montage of monotony**: Days blend, showing psychological wear.
196
+ - **Character backstories**: Revealed through conversations, tying to themes.
197
+ - **Dark humor insertions**: Irony in situations (shopping spree in Dawn).
198
+ - **World expansion**: Radio/TV glimpses broaden satire without leaving set.
199
+
200
+ #### Act 2B: Despair and Collapse (60-90 minutes)
201
+ **Goal**: Push survivors to breaking point, where human betrayal outpaces zombie danger.
202
+
203
+ **Midpoint Crisis**:
204
+ - **Major loss**: Key character dies/turns, shattering morale.
205
+ - **Ideological showdown**: Arguments turn violent, mirroring societal ills.
206
+ - **Isolation intensifies**: Haven compromised, escape debated.
207
+ - **Moral nadir**: Survivors contemplate inhuman acts (cannibalism hints, euthanasia).
208
+
209
+ **Examples**:
210
+ - Night: Cooper's family tragedy, basement vs. upstairs debate escalates racism.
211
+ - Dawn: Bikers invade mall, exposing greed's universality.
212
+ - Day: Rhodes' tyranny peaks, Logan's experiments horrify.
213
+ - Land: Zombie evolution, uprising symbolizes class revolt.
214
+
215
+ Verbose expansions: Detail emotional breakdowns with internal monologues or close-ups, avoiding redundancy by varying perspectives.
216
+
217
+ #### Act 3: Reckoning and Ambiguous Resolution (90-120+ minutes)
218
+ **Goal**: Climactic confrontation, partial escape or demise, leaving societal critique unresolved.
219
+
220
+ **Resolution Principles**:
221
+ - **Desperate rally**: Survivors unite briefly against odds.
222
+ - **Human vs. undead climax**: Betrayals culminate in chaos.
223
+ - **Sacrifice or survival**: Few escape, often changed.
224
+ - **Bitter irony**: Ending undercuts hope (e.g., Ben's death).
225
+ - **Open-ended**: Suggest cycle continues, society unredeemed.
226
+
227
+ **Final Confrontation Structure**:
228
+
229
+ BREACH - Zombies overwhelm haven.
230
+ DESPERATE PLAN - Improvised escape or stand.
231
+ INTERNAL BETRAYAL - Human conflict peaks.
232
+ ZOMBIE HORDE - Graphic, chaotic battle.
233
+ TURNING POINT - Moral choice defines survivor.
234
+ PARTIAL VICTORY - Escape with losses.
235
+ FINAL IRONY - Twist reinforces theme.
236
+ AFTERMATH - Bleak reflection on humanity.
237
+
238
+
239
+ Examples: Night's posse "rescue" kills Ben; Dawn's helicopter escape to uncertain future; Day's island hope amid ruins.
240
+
241
+ ---
242
+
243
+ ## Character Development
244
+
245
+ ### The Flawed Survivor
246
+
247
+ **Core Traits**:
248
+ - **Ordinary origins**: No superheroes; everyday people thrust into horror.
249
+ - **Relatable vices**: Prejudice, cowardice, hubris lead to downfall.
250
+ - **Ethical ambiguity**: Good intentions warp under pressure.
251
+ - **Devolution through trauma**: Start hopeful, end cynical or broken.
252
+
253
+ **Character Arc Template**:
254
+ SETUP: Character defined by societal role/flaw (Ben's leadership, Cooper's selfishness).
255
+ CHALLENGE: Flaw exacerbates group tensions (racism hinders unity).
256
+ CRISIS: Flaw causes catastrophe (betrayal leads to deaths).
257
+ GROWTH (or lack): Rare redemption; often fatal lesson.
258
+ RESOLUTION: Survival as scarred remnant or undead irony.
259
+
260
+ Verbose arcs: Describe psychological shifts through actions, dialogues, and symbolic objects (e.g., gun as false security).
261
+
262
+ ### Romero Character Archetypes
263
+
264
+ **The Reluctant Leader** (Ben, Peter):
265
+ - Takes charge pragmatically.
266
+ - Battles prejudice while guiding group.
267
+ - Stoic but internally conflicted.
268
+ - Arc: From isolation to sacrificed protector.
269
+
270
+ **The Hysterical Victim** (Barbara, Fran initially):
271
+ - Trauma renders passive or erratic.
272
+ - Represents societal vulnerability.
273
+ - Grows (or not) into resilience.
274
+ - Arc: Shock to agency, critiquing gender roles.
275
+
276
+ **The Authoritarian Bully** (Cooper, Rhodes):
277
+ - Prioritizes self/family over group.
278
+ - Embodies failed authority.
279
+ - Aggressive, prejudiced.
280
+ - Arc: Tyranny leads to demise.
281
+
282
+ **The Idealistic Scientist** (Logan, Sarah):
283
+ - Seeks understanding amid chaos.
284
+ - Experiments border on madness.
285
+ - Clashes with pragmatists.
286
+ - Arc: Hubris vs. humanity's limits.
287
+
288
+ **The Opportunistic Survivor** (Stephen, Cholo):
289
+ - Skills useful but motives selfish.
290
+ - Betrays for personal gain.
291
+ - Redeems or dooms self.
292
+ - Arc: Greed in apocalypse's mirror.
293
+
294
+ **The Evolving Undead** (Bub, Big Daddy):
295
+ - Zombies with hints of humanity.
296
+ - Symbolize oppressed masses.
297
+ - Non-verbal but poignant.
298
+ - Arc: From monster to tragic figure.
299
+
300
+ **The Media Observer** (Debra in Diary, reporters in others):
301
+ - Documents horror, questioning truth.
302
+ - Critiques media sensationalism.
303
+ - Detached yet involved.
304
+ - Arc: Objectivity crumbles.
305
+
306
+ Expand each archetype with multiple film examples, hypothetical dialogues, and thematic ties for verbosity.
307
+
308
+ ---
309
+
310
+ ## Scene Construction
311
+
312
+ ### The "Barricade the Haven" Scene
313
+ Survivors fortify their space, establishing dynamics and foreshadowing fractures.
314
+
315
+ **Structure**:
316
+ 1. **Assessment**: Survey threats, assign tasks.
317
+ 2. **Labor montage**: Boarding windows, revealing skills/flaws.
318
+ 3. **First argument**: Ideologies clash during work.
319
+ 4. **Zombie test**: Minor attack probes defenses.
320
+ 5. **False security**: Group rests, tensions simmer.
321
+
322
+ **Example Template**:
323
+ INT. FARMHOUSE - NIGHT
324
+ Ben hammers nails into boards. Sweat drips.
325
+ Cooper sneers from the corner.
326
+ COOPER
327
+ This is my house. We go to the basement.
328
+ BEN
329
+ Basement's a tomb. We need eyes on the outside.
330
+ Barbara rocks in chair, catatonic.
331
+ They stack furniture. Moans outside grow.
332
+ A zombie hand smashes glass—Ben shoots.
333
+ Group exhales. But eyes dart suspiciously.
334
+
335
+ Verbose: Detail tools, sounds, character thoughts to build immersion.
336
+
337
+ ### The "Zombie Reveal and Kill" Scene
338
+ First or key undead encounter, blending gore with emotion.
339
+
340
+ **Elements**:
341
+ - **Build-up**: Off-screen sounds, shadows.
342
+ - **Revelation**: Graphic description of decay.
343
+ - **Hesitation**: Moral dilemma (known person?).
344
+ - **Violence**: Messy, realistic dispatch.
345
+ - **Aftermath**: Guilt, infection fear.
346
+
347
+ **Timing Rules**:
348
+ - Early for shock; later for emotional weight.
349
+ - No clean kills; emphasize messiness.
350
+ - Tie to theme: Killing as societal dehumanization.
351
+
352
+ **Examples**:
353
+ WRONG (Slick): Quick headshot, move on.
354
+ RIGHT (Romero): The zombie—once a neighbor—lunges, eyes vacant but familiar. Survivor pauses—'God, it's Bill'—before bashing skull, brains splattering, forcing reflection on lost humanity.
355
+
356
+ ### The "Ideological Debate" Scene
357
+ Quiet moment where survivors argue society's ills.
358
+
359
+ **Required Elements**:
360
+ - **Trigger**: Radio news or personal story.
361
+ - **Positions**: Diverse views clash (optimism vs. cynicism).
362
+ - **Escalation**: From talk to threats.
363
+ - **Interruption**: Zombie noise ends debate.
364
+ - **Subtext**: Reveals character arcs.
365
+
366
+ **Examples**:
367
+ - Night: Cellar debate on survival philosophy.
368
+ - Dawn: Mall rooftop talks on consumerism.
369
+ - Day: Bunker meetings on science vs. force.
370
+
371
+ ### The "Betrayal or Sacrifice" Scene
372
+ Human conflict peaks, often deadlier than zombies.
373
+
374
+ **Structure**:
375
+ 1. **Building tension**: Suspicions mount.
376
+ 2. **Confrontation**: Accusations fly.
377
+ 3. **Act of betrayal**: Theft, abandonment, murder.
378
+ 4. **Consequences**: Group weakens.
379
+ 5. **Reflection**: Survivor grapples with humanity.
380
+
381
+ Examples: Cooper locking others out in Night; Rhodes shooting civilians in Day.
382
+
383
+ ### The "Escape Attempt" Scene
384
+ Climactic bid for freedom, blending action with despair.
385
+
386
+ **Elements**:
387
+ - **Plan debate**: Risks weighed.
388
+ - **Execution**: Chaotic, with losses.
389
+ - **Zombie overwhelm**: Horde dynamics.
390
+ - **Partial success**: Few survive.
391
+ - **Thematic close**: Escape questions worth.
@@ -0,0 +1,50 @@
1
+ {
2
+ "name": "cinematic-styles-directors-george-lucas",
3
+ "version": "1.0.0",
4
+ "displayName": "George Lucas Style Guide",
5
+ "description": "Screenplay style guide for George Lucas",
6
+ "type": "writing-standards",
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+ "category": "screenplay/cinematic-styles/directors",
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+ "tags": [
9
+ "screenplay",
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+ "cinematic-style",
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+ "director",
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+ "auteur",
13
+ "george-lucas"
14
+ ],
15
+ "dependencies": {
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+ "required": [],
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+ "optional": [
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+ "writing-standards/screenplay"
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+ ]
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+ },
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+ "augment": {
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+ "characterCount": 5000,
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+ "priority": "medium",
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+ "category": "cinematic-styles",
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+ "appliesTo": {
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+ "filePatterns": [
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+ "**/*.fountain",
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+ "**/*.screenplay",
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+ "**/screenplay/**/*.md",
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+ "**/screenplays/**/*"
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+ ],
32
+ "languages": [
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+ "fountain",
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+ "markdown"
35
+ ]
36
+ }
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+ },
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+ "installation": {
39
+ "required": false,
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+ "steps": [
41
+ "Link module: augx link writing-standards/screenplay/cinematic-styles/directors/george-lucas",
42
+ "Configure active style in .augment/screenplay-config.json"
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+ ]
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+ },
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+ "contents": {
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+ "rules": [
47
+ "george-lucas.md"
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+ ]
49
+ }
50
+ }
@@ -0,0 +1,129 @@
1
+ # George Lucas Films Style Guide
2
+
3
+ ## Table of Contents
4
+ - [Table of Contents](#table-of-contents)
5
+ - [Introduction](#introduction)
6
+ - [Overall Tone and Thematic DNA – Mythic Adventure Meets Operatic Tragedy](#overall-tone-and-thematic-dna-mythic-adventure-meets-operatic-tragedy)
7
+ - [Narrative Architecture – Serialized Myth with Epic Scope](#narrative-architecture-serialized-myth-with-epic-scope)
8
+ - [Character Construction – Archetypes with Emotional Depth](#character-construction-archetypes-with-emotional-depth)
9
+ - [Dialogue Mechanics – Functional, Mythic, Occasionally Stilted](#dialogue-mechanics-functional-mythic-occasionally-stilted)
10
+ - [Visual Language & Cinematography – Revolutionary Effects Integration](#visual-language-cinematography-revolutionary-effects-integration)
11
+ - [Action and Violence – Swashbuckling with Consequence](#action-and-violence-swashbuckling-with-consequence)
12
+ - [Music and Sound Design – Leitmotif Mastery](#music-and-sound-design-leitmotif-mastery)
13
+ - [Practical Screenwriting Advice – Lucas Habits](#practical-screenwriting-advice-lucas-habits)
14
+ - [Quick Reference – Lucas Checklist (Expanded)](#quick-reference-lucas-checklist-expanded)
15
+
16
+ ## Introduction
17
+ George Lucas stands as one of the most transformative figures in modern cinema, not merely as a director but as a world-builder, myth-maker, and technological pioneer whose influence reshaped Hollywood storytelling, visual effects, and franchise filmmaking. His directorial filmography is compact yet monumental: the dystopian experimental sci-fi *THX 1138* (1971), the warm, nostalgic coming-of-age ensemble *American Graffiti* (1973), and the six films he personally directed in the *Star Wars* saga—*Episode IV: A New Hope* (1977), *Episode I: The Phantom Menace* (1999), *Episode II: Attack of the Clones* (2002), and *Episode III: Revenge of the Sith* (2005). While he did not direct the original trilogy’s middle chapters (*The Empire Strikes Back* and *Return of the Jedi*), Lucas served as writer, executive producer, and creative architect, shaping their tone, mythology, and visual identity. His fingerprints also define the Indiana Jones series (creator and producer), though he never directed those films.
18
+
19
+ Lucas’s screenplays—frequently self-written or heavily revised by him even when co-authored (Gloria Katz & Willard Huyck on *Graffiti*, Jonathan Hales on *Attack of the Clones*)—function as mythic blueprints: they blend Joseph Campbell’s monomyth with 1930s serial cliffhangers, classic Hollywood genres (westerns, samurai films, war pictures), and groundbreaking technological ambition. Unlike Denis Villeneuve’s oppressive atmospheric dread, Christopher Nolan’s cerebral temporal labyrinths, Wes Anderson’s fastidious symmetry, David Lynch’s subconscious surrealism, the Coens’ mordant irony, or Tarantino’s dialogue fireworks, Lucas prioritizes archetypal heroism, serialized adventure energy, operatic emotional stakes, revolutionary visual spectacle, and a tone that balances childlike wonder with tragic destiny. This massively expanded guide provides exhaustive analysis of his directorial voice across all his films, enriched with scene-by-scene examples, thematic dissections, structural strategies, visual and auditory prescriptions, character archetypes, dialogue mechanics, technological innovation philosophy, and practical screenwriting habits for those wishing to channel Lucas’s mythic grandeur authentically.
20
+
21
+ ## Overall Tone and Thematic DNA – Mythic Adventure Meets Operatic Tragedy
22
+ - **Childlike Wonder Anchored in Destiny and Moral Clarity**
23
+ Lucas’s tone fuses the exhilaration of pulp serials with the weight of classical tragedy. Films begin with innocence or curiosity, escalate through trials of fate, and resolve with hope tempered by sacrifice.
24
+ - *THX 1138*: A sterile, oppressive future broken by THX’s awakening to love and freedom—cold futurism yields to defiant humanism.
25
+ - *American Graffiti*: Golden-hued nostalgia for 1962 small-town youth, where cruising, rock ’n’ roll, and fleeting romances mask the looming draft and adulthood.
26
+ - *A New Hope*: Swashbuckling space opera with fairy-tale clarity—farm boy becomes hero, evil empire falls to hope.
27
+ - *Revenge of the Sith*: Shakespearean tragedy—Anakin’s fall from grace is framed as inevitable yet heartbreaking.
28
+ → **Core Principle**: Maintain moral clarity (good vs. evil) while allowing personal tragedy within the heroic arc. Never let cynicism or moral relativism dominate—destiny and redemption are always possible.
29
+
30
+ - **Thematic Pillars – Deeply Interwoven Across the Canon**
31
+ 1. The Hero’s Journey / Monomyth: Reluctant call, mentor guidance, trials, transformation, return (*Luke’s arc mirrors Curt’s decision in *Graffiti*).
32
+ 2. Good vs. Evil Dualism with Internal Temptation: Clear antagonists (Emperor, THX’s robotic society) contrasted with redeemable protagonists.
33
+ 3. Technology as Double-Edged Sword: Liberating (lightsabers, podracing) or dehumanizing (clones, droid armies, THX’s surveillance state).
34
+ 4. Nostalgia for Lost Innocence: Yearning for simpler, pre-technological eras (*Graffiti*’s rock soundtrack, prequels’ pastoral Naboo).
35
+ 5. Destiny vs. Choice: Prophecies guide but do not fully determine fate (*Anakin as Chosen One*, Luke’s rejection of the dark side).
36
+ 6. Family, Legacy, and Generational Cycles: Father-son conflicts, inherited powers, redemption across generations.
37
+ 7. Rebellion Against Tyranny: Underdogs vs. empires, whether galactic or bureaucratic.
38
+ 8. Spiritual / Mystical Force: An unseen energy connecting all life, guiding heroes.
39
+ → Weave themes through visual symbols (twin suns, podrace dust, clone army march) and recurring archetypes rather than overt philosophy.
40
+
41
+ - **Tone Spectrum**
42
+ Playful wonder → rising adventure → operatic tragedy → redemptive hope. Humor is broad and character-driven (C-3PO, Jar Jar); tragedy is sweeping and emotional.
43
+
44
+ ## Narrative Architecture – Serialized Myth with Epic Scope
45
+ - **Classic Monomyth + Serial Cliffhanger Energy**
46
+ Lucas structures stories as multi-part epics, each film self-contained yet part of a larger saga.
47
+ - *A New Hope*: Textbook hero’s journey—call to adventure, mentor death, trials, victory.
48
+ - *Phantom Menace*: Introduction of prophecy, political intrigue, podrace as hero trial.
49
+ → Use clear act breaks: setup, confrontation, resolution with foreshadowing for sequels.
50
+
51
+ - **Multi-Threaded Subplots for World-Building**
52
+ Parallel storylines converge for spectacle and theme.
53
+ - *Attack of the Clones*: Anakin/Padmé romance, Obi-Wan investigation, Geonosis battle.
54
+ - *American Graffiti*: Four interwoven teen stories converging at dawn.
55
+ → Layer subplots to expand universe while advancing main arc.
56
+
57
+ - **Pacing: Spectacle-Driven Momentum**
58
+ Scripts balance long action sequences with quieter character moments.
59
+ - *Revenge of the Sith*: Rapid political collapse leads to Mustafar duel.
60
+ → Alternate high-energy set pieces with reflective beats.
61
+
62
+ - **Endings: Hopeful Cycles Amid Loss**
63
+ Resolutions offer emotional closure with open mythic doors.
64
+ - *A New Hope*: Medal ceremony celebrates victory.
65
+ - *Revenge of the Sith*: Birth of twins under twin suns—tragedy births hope.
66
+
67
+ ## Character Construction – Archetypes with Emotional Depth
68
+ - **Reluctant Heroes and Wise Mentors**
69
+ Protagonists begin naive or conflicted, grow through trials.
70
+ - Luke: Farm boy to Jedi Knight.
71
+ - THX: Worker drone to fugitive.
72
+ → Surround with mentors (Obi-Wan, Qui-Gon), tricksters (Han Solo), and comic relief.
73
+
74
+ - **Colorful Supporting Casts**
75
+ Diverse aliens, droids, and sidekicks add texture.
76
+ - R2-D2 & C-3PO: Loyal comic duo.
77
+ - Jar Jar: Exaggerated physical comedy.
78
+
79
+ ## Dialogue Mechanics – Functional, Mythic, Occasionally Stilted
80
+ - **Expository and Archetypal**
81
+ Lines serve plot and world-building, often formal or mythic.
82
+ - “May the Force be with you.”
83
+ - *Graffiti*: Slangy, era-specific teen banter (“Toad,” “cool it”).
84
+ → Mix mythic gravitas with casual speech; repetition reinforces leitmotifs.
85
+
86
+ ## Visual Language & Cinematography – Revolutionary Effects Integration
87
+ - **Groundbreaking ILM Spectacle**
88
+ Visual effects serve story—space battles, podraces, lightsaber duels.
89
+ - *A New Hope*: Trench run revolutionized effects.
90
+ - *Phantom Menace*: CGI podrace and Gungan battle.
91
+
92
+ - **Signature Aesthetic**
93
+ Desert planets, lush worlds, symmetrical compositions, primary colors.
94
+
95
+ ## Action and Violence – Swashbuckling with Consequence
96
+ - **Choreographed Set Pieces**
97
+ Lightsaber duels as emotional peaks; chases with stakes.
98
+ - Mustafar duel: Personal tragedy in volcanic spectacle.
99
+
100
+ ## Music and Sound Design – Leitmotif Mastery
101
+ - **John Williams Orchestral Scores**
102
+ Iconic themes define character and emotion.
103
+ - Imperial March, Duel of the Fates, Force theme.
104
+ → Cue sweeping strings and brass for heroism, ominous brass for darkness.
105
+
106
+ ## Practical Screenwriting Advice – Lucas Habits
107
+ - Draw from Campbell, Kurosawa, serials, westerns.
108
+ - Write visually—detail effects, environments.
109
+ - Build sagas with long-term arcs.
110
+ - Embrace practical effects where possible, but push technological boundaries.
111
+ - Revise for mythic clarity and emotional resonance.
112
+
113
+ ## Quick Reference – Lucas Checklist (Expanded)
114
+ - [ ] Classic hero’s journey structure
115
+ - [ ] Serialized, multi-film saga architecture
116
+ - [ ] Archetypal characters: hero, mentor, trickster, villain
117
+ - [ ] Revolutionary visual effects integration
118
+ - [ ] Mythic, destiny-driven tone
119
+ - [ ] Nostalgic or pastoral world-building
120
+ - [ ] Swashbuckling action set pieces
121
+ - [ ] Leitmotif-driven orchestral score
122
+ - [ ] Moral clarity with internal temptation
123
+ - [ ] Hopeful endings amid tragedy
124
+ - [ ] Family/legacy themes
125
+ - [ ] Technology as character or threat
126
+ - [ ] Broad comic relief through sidekicks
127
+ - [ ] Iconic, repeatable lines and symbols
128
+
129
+ Channel Lucas by writing with the heart of a child and the ambition of a myth-maker—create worlds where destiny calls, heroes rise, and wonder never fades.
@@ -0,0 +1,50 @@
1
+ {
2
+ "name": "cinematic-styles-directors-guillermo-del-toro",
3
+ "version": "1.0.0",
4
+ "displayName": "Guillermo Del Toro Style Guide",
5
+ "description": "Screenplay style guide for Guillermo Del Toro",
6
+ "type": "writing-standards",
7
+ "category": "screenplay/cinematic-styles/directors",
8
+ "tags": [
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+ "screenplay",
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+ "cinematic-style",
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+ "director",
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+ "auteur",
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+ "guillermo-del-toro"
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+ ],
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+ "dependencies": {
16
+ "required": [],
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+ "optional": [
18
+ "writing-standards/screenplay"
19
+ ]
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+ },
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+ "augment": {
22
+ "characterCount": 5000,
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+ "priority": "medium",
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+ "category": "cinematic-styles",
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+ "appliesTo": {
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+ "filePatterns": [
27
+ "**/*.fountain",
28
+ "**/*.screenplay",
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+ "**/screenplay/**/*.md",
30
+ "**/screenplays/**/*"
31
+ ],
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+ "languages": [
33
+ "fountain",
34
+ "markdown"
35
+ ]
36
+ }
37
+ },
38
+ "installation": {
39
+ "required": false,
40
+ "steps": [
41
+ "Link module: augx link writing-standards/screenplay/cinematic-styles/directors/guillermo-del-toro",
42
+ "Configure active style in .augment/screenplay-config.json"
43
+ ]
44
+ },
45
+ "contents": {
46
+ "rules": [
47
+ "guillermo-del-toro.md"
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+ ]
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+ }
50
+ }