@myned-ai/avatar-chat-widget 0.2.0 → 0.4.0

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@@ -37,11 +37,10 @@ declare class AvatarChatElement extends HTMLElement {
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  private config;
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  private avatar;
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  private chatManager;
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+ private drawerController;
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  private _isMounted;
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  private _isConnected;
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  private _isCollapsed;
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- private themeMediaQuery;
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- private themeChangeHandler;
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  constructor();
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  /**
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  * Configure the widget (call before mount)
@@ -63,6 +62,11 @@ declare class AvatarChatElement extends HTMLElement {
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  * Initialize avatar renderer
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  */
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  private initializeAvatar;
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+ /**
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+ * Resolve the avatar URL from config or assets base URL
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+ * Ensures we always have an absolute URL that works across different deployment scenarios
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+ */
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+ private resolveAvatarUrl;
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  /**
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  * Initialize chat manager
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  */
@@ -71,6 +75,30 @@ declare class AvatarChatElement extends HTMLElement {
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  * Setup UI event listeners
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  */
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  private setupUIEvents;
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+ /**
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+ * Escape HTML to prevent XSS in user-provided suggestions
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+ */
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+ private escapeHtml;
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+ /**
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+ * Mark that conversation has messages (shows chat area instead of suggestions)
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+ */
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+ private markHasMessages;
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+ /**
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+ * Initialize the drawer controller and view mode selector
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+ */
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+ private initializeDrawer;
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+ /**
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+ * Setup expand button for text-focus mode
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+ */
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+ private setupExpandButton;
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+ /**
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+ * Setup view mode toggle button
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+ */
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+ private setupViewModeSelector;
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+ /**
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+ * Update view mode UI to reflect current state (no longer needed with toggle button)
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+ */
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+ private updateViewModeUI;
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  /**
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  * Update connection status (stub - connection indicator removed from UI)
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  */
@@ -109,7 +137,16 @@ declare class AvatarChatElement extends HTMLElement {
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  */
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  reconnect(): Promise<void>;
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  /**
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- * Cleanup
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+ * Web Component lifecycle: Called when element is removed from DOM
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+ * Ensures cleanup happens even if element is removed externally (not via destroy())
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+ */
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+ disconnectedCallback(): void;
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+ /**
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+ * Internal cleanup logic (shared by destroy() and disconnectedCallback())
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+ */
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+ private cleanup;
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+ /**
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+ * Cleanup and remove from DOM
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  */
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  destroy(): void;
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  }