@my-swu/simulator-client 0.1.5 → 0.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/generated/schemas.js +267 -671
- package/dist/generated/types/admin-match-debug-bundle.d.ts +1 -1
- package/dist/generated/types/admin-match-replay-response.d.ts +1 -1
- package/dist/generated/types/client-message.d.ts +1 -1
- package/dist/generated/types/common.d.ts +79 -260
- package/dist/generated/types/format-event-response.d.ts +1 -1
- package/dist/generated/types/game-command.d.ts +1 -1
- package/dist/generated/types/game-event.d.ts +1 -1
- package/dist/generated/types/game-state.d.ts +1 -1
- package/dist/generated/types/get-match-response.d.ts +1 -1
- package/dist/generated/types/list-active-ai-matches-response.d.ts +1 -1
- package/dist/generated/types/lobby-access-response.d.ts +1 -1
- package/dist/generated/types/lobby-server-message.d.ts +1 -1
- package/dist/generated/types/match-access-recovery-response.d.ts +1 -1
- package/dist/generated/types/match-access-response.d.ts +1 -1
- package/dist/generated/types/match-history-replay-response.d.ts +1 -1
- package/dist/generated/types/match-recovery-response.d.ts +1 -1
- package/dist/generated/types/match-spectator-access-response.d.ts +1 -1
- package/dist/generated/types/rematch-match-response.d.ts +1 -1
- package/dist/generated/types/restore-history-response.d.ts +1 -1
- package/dist/generated/types/restore-match-save-response.d.ts +1 -1
- package/dist/generated/types/server-message.d.ts +1 -1
- package/dist/generated/types/shared-match-history-replay-response.d.ts +1 -1
- package/dist/generated/types/submit-match-deck-response.d.ts +1 -1
- package/dist/generated/types/tournament-room-access-response.d.ts +1 -1
- package/dist/generated/types/tournament-room-server-message.d.ts +1 -1
- package/dist/generated/types/undo-match-response.d.ts +1 -1
- package/dist/generated/version.d.ts +1 -1
- package/dist/generated/version.js +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/types.d.ts +1 -1
- package/package.json +1 -1
- package/schema/common.schema.json +259 -671
- package/schema/game-state.schema.json +8 -0
- package/schema/manifest.json +1 -1
- package/schema/match-save-payload.schema.json +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AdminMatchDebugBundle, AdminMatchSummary, AiDecisionDiagnostic, AiDecisionSearchMode, AiDifficulty, AiOpponentConfig, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardDrawSource, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckPlacement, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView,
|
|
1
|
+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AdminMatchDebugBundle, AdminMatchSummary, AiDecisionDiagnostic, AiDecisionSearchMode, AiDifficulty, AiOpponentConfig, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardDrawSource, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckPlacement, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, FormatSetupInput, GameEvent, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, HistorySection, HistoryStatus, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchHistoryDeckSummary, MatchHistoryPlayerSummary, MatchHistoryReplayArchive, MatchPhase, MatchResult, MatchSavePayload, MatchSaveSeat, MatchSeriesView, MatchStatus, MctsConfigOverride, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SimulatorReportResponse, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TurnPassSource, TwinSunsCounter, TwinSunsCountersView, UndoCancelReason, UndoRequestReason, UnitAbilitySuppressionView, UnitCopiedCardEntry, UnitDefeatCause, UnitStateView, UpgradeStateView, } from './common.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AdminMatchReplayResponse, AiDecisionDiagnostic, AiDecisionSearchMode, AiDifficulty, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardDrawSource, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckPlacement, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView,
|
|
1
|
+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AdminMatchReplayResponse, AiDecisionDiagnostic, AiDecisionSearchMode, AiDifficulty, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardDrawSource, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckPlacement, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameEvent, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchHistoryReplayArchive, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TurnPassSource, TwinSunsCounter, TwinSunsCountersView, UndoCancelReason, UndoRequestReason, UnitAbilitySuppressionView, UnitDefeatCause, UnitStateView, UpgradeStateView, } from './common.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export type { AbilityTarget, ActionAbilitySource, AttackTarget, CaptureSelection, CardInteractionCueKind, CardInteractionCueRequest, CardInteractionCueState, CardInteractionDragOffset, ClientMessage, DeckInput, DistributionAssignment, FormatEventCommand, GameCommand, PlaygroundCommand, PlaygroundDamageTarget, PlaygroundDefeatTarget, Seat, SmuggleKind, TwinSunsCounter, } from './common.js';
|
|
1
|
+
export type { AbilityTarget, ActionAbilitySource, AttackTarget, CaptureSelection, CardInteractionCueKind, CardInteractionCueRequest, CardInteractionCueState, CardInteractionDragOffset, ClientMessage, DeckInput, DistributionAssignment, FormatEventCommand, GameCommand, PlaygroundCardStateChange, PlaygroundCommand, PlaygroundDamageTarget, PlaygroundDefeatTarget, Seat, SmuggleKind, TwinSunsCounter, } from './common.js';
|
|
@@ -39,9 +39,18 @@ export type AbilityTarget = ({
|
|
|
39
39
|
/**
|
|
40
40
|
* Trigger window for a parsed ability. Identifies WHEN the ability
|
|
41
41
|
* fires; the WHAT is carried by `TriggeredEffect`.
|
|
42
|
+
*
|
|
43
|
+
* This type is on the public SDK schema — it reaches `GameState` through
|
|
44
|
+
* `PendingAbilityView.window` and `GameEvent` — but only ever server to
|
|
45
|
+
* client: no `GameCommand` carries one, so a consumer reads it and never
|
|
46
|
+
* constructs it. The two variants that carry a [`crate::effect::UnitFilter`]
|
|
47
|
+
* are therefore exported opaquely, the way `MatchSavePayload::state` is: the
|
|
48
|
+
* variant discriminant stays on the wire so a UI can still switch on the
|
|
49
|
+
* window, while the engine filter behind it does not pin ~60 internal fields
|
|
50
|
+
* and their whole reference closure into the SDK type surface.
|
|
42
51
|
*/
|
|
43
52
|
export type AbilityWindow = (("AfterPlayOrDeploy" | "WhenActionPhaseStarts" | "WhenFirstActionPhaseStarts" | "WhenYouDrawCardsDuringActionPhase" | "WhenAnOpponentDrawsCardsDuringActionPhase" | "WhenAPlayerDrawsCardsDuringActionPhase" | "WhenYouTakeInitiative" | "WhenYouDeployLeader" | "WhenEntersPlay" | "OnAttack" | "OnDefense" | "WhenFriendlyUnitAttacks" | "WhenThisUnitIsAttacked" | "WhenThisUnitReadies" | "WhenDamageIsDealtToThisUnit" | "WhenCombatDamageIsDealtToThisUnit" | "WhenThisUnitIsHealed" | "WhenDamageIsDealtToYourBase" | "WhenFriendlyUnitDealsDamageToEnemyUnit" | "WhenEnemyUnitAttacks" | "WhenEnemyUnitAttacksYourBase" | "WhenPilotAttachesToThisUnit" | "WhenFriendlyUnitIsDefeated" | "WhenThisUnitDealsCombatDamageToBase" | "WhenThisUnitDealsCombatDamageToUnit" | "WhenFriendlyUnitDealsCombatDamageToBase" | "WhenEnemyUnitDealsCombatDamageToYourBase" | "WhenAttackEnds" | "WhenFriendlyUnitAttackEnds" | "WhenCaptured" | "WhenDefeated" | "WhenEnemyUnitDefeated" | "WhenIndirectDamageDealtToUnit" | "WhenYouDealNonCombatDamage" | "WhenRevealOrDiscardFromHand" | "WhenAPlayerDiscardsFromHand" | "WhenOpponentPlaysCard" | "WhenOpponentPlaysEvent" | "WhenOpponentPlaysSecondCardEachPhase" | "WhenYouUseTheForce" | "WhenRegroupPhaseStarts" | "WhenFriendlyForceUnitAttacks" | "AtStartOfTurn" | "AtEndOfTurn") | "WhenYouDrawCards" | "WhenEnemyUnitReadiesDuringActionPhase" | "WhenFriendlyUnitDealtDamageAndSurvives" | {
|
|
44
|
-
WhenFriendlyUnitDealtCombatDamageAndSurvives:
|
|
53
|
+
WhenFriendlyUnitDealtCombatDamageAndSurvives: unknown;
|
|
45
54
|
} | "WhenEnemyGroundUnitAttacksYourBase" | {
|
|
46
55
|
WhenAnotherFriendlyTraitUnitAttacks: string;
|
|
47
56
|
} | "WhenUpgradeAttachesToThisUnit" | "WhenAnotherFriendlyUnitIsDefeated" | "WhenFriendlyUpgradeIsDefeated" | {
|
|
@@ -49,7 +58,7 @@ export type AbilityWindow = (("AfterPlayOrDeploy" | "WhenActionPhaseStarts" | "W
|
|
|
49
58
|
} | "WhenYouDealDamageToEnemyBase" | {
|
|
50
59
|
WhenFriendlyTraitUnitAttackEnds: string;
|
|
51
60
|
} | "WhenThisUnitWouldBeCaptured" | {
|
|
52
|
-
WhenUnitDefeated:
|
|
61
|
+
WhenUnitDefeated: unknown;
|
|
53
62
|
} | {
|
|
54
63
|
WhenUnitLeavesPlay: RelationFilter;
|
|
55
64
|
} | "WhenYouReadyCardsDuringRegroup" | "WhenFriendlyUnitAttacksAndDefeats" | "WhenFriendlyUnitDefeatedWhileAttacking" | "WhenYouPlayEvent" | "WhenYouPlayAUnit" | "WhenYouPlayOrCreateAUnit" | "WhenFriendlyUnitEntersPlay" | "WhenYouPlayAnotherUnit" | "WhenYouPlayAnUpgrade" | "WhenYouCollectABounty" | "WhenYouDiscardFromDeck");
|
|
@@ -1114,14 +1123,6 @@ export interface DraftRoundConfig {
|
|
|
1114
1123
|
*/
|
|
1115
1124
|
setCode: string;
|
|
1116
1125
|
}
|
|
1117
|
-
/**
|
|
1118
|
-
* Typed game-state source for a dynamic Unit power ceiling.
|
|
1119
|
-
*/
|
|
1120
|
-
export type DynamicPowerLimit = {
|
|
1121
|
-
UpgradesOnUnits: {
|
|
1122
|
-
relation: RelationFilter;
|
|
1123
|
-
};
|
|
1124
|
-
};
|
|
1125
1126
|
/**
|
|
1126
1127
|
* Public card subset affected by a play or cost modifier.
|
|
1127
1128
|
*/
|
|
@@ -2106,6 +2107,11 @@ export interface GameState {
|
|
|
2106
2107
|
* Whether this snapshot belongs to a server-authorized Playground match.
|
|
2107
2108
|
*/
|
|
2108
2109
|
playground?: boolean;
|
|
2110
|
+
/**
|
|
2111
|
+
* Host-only Playground ability projection. Empty for normal matches and
|
|
2112
|
+
* while a resolution owns the command boundary.
|
|
2113
|
+
*/
|
|
2114
|
+
playgroundActionAbilities?: PlaygroundActionAbilityView[];
|
|
2109
2115
|
/**
|
|
2110
2116
|
* Printed cards supplied by every configured Playground deck.
|
|
2111
2117
|
*/
|
|
@@ -3527,7 +3533,8 @@ export interface MatchSavePayload {
|
|
|
3527
3533
|
};
|
|
3528
3534
|
/**
|
|
3529
3535
|
* Wire-format version. Always [`MATCH_SAVE_VERSION`] for newly minted
|
|
3530
|
-
* payloads; restore
|
|
3536
|
+
* payloads; restore accepts every [`SUPPORTED_SAVE_VERSIONS`] entry and
|
|
3537
|
+
* rejects anything else.
|
|
3531
3538
|
*/
|
|
3532
3539
|
version: number;
|
|
3533
3540
|
}
|
|
@@ -4057,13 +4064,49 @@ export type PlayCardZone = ("hand" | "resource" | "discardPile");
|
|
|
4057
4064
|
* One server-authoritative human-player room lifecycle event.
|
|
4058
4065
|
*/
|
|
4059
4066
|
export type PlayerPresenceStatus = ("joined" | "disconnected" | "reconnected" | "left");
|
|
4060
|
-
|
|
4061
|
-
|
|
4062
|
-
|
|
4067
|
+
/**
|
|
4068
|
+
* Playground-only action ability that may be executed without normal action
|
|
4069
|
+
* timing, usage, condition, or cost gates.
|
|
4070
|
+
*/
|
|
4071
|
+
export interface PlaygroundActionAbilityView {
|
|
4072
|
+
label: string;
|
|
4073
|
+
seat: Seat;
|
|
4074
|
+
source: ActionAbilitySource;
|
|
4075
|
+
targetGroups: TargetSelectionGroup[];
|
|
4076
|
+
}
|
|
4077
|
+
/**
|
|
4078
|
+
* One in-play card whose Playground-editable state may be set exactly.
|
|
4079
|
+
*
|
|
4080
|
+
* Every field is a target value rather than a delta, so a client that shows
|
|
4081
|
+
* current counts can submit what the board should look like instead of
|
|
4082
|
+
* reconstructing the sequence of adjustments that gets there. Anything the
|
|
4083
|
+
* engine derives — keywords, clone identity, controller, arena, card text —
|
|
4084
|
+
* stays out of this patch and remains read-only.
|
|
4085
|
+
*/
|
|
4086
|
+
export type PlaygroundCardStateChange = ({
|
|
4087
|
+
advantageTokens?: (number | null);
|
|
4088
|
+
damage?: (number | null);
|
|
4089
|
+
experienceTokens?: (number | null);
|
|
4090
|
+
/**
|
|
4091
|
+
* `true` readies the unit even while an effect forbids readying.
|
|
4092
|
+
*/
|
|
4093
|
+
ready?: (boolean | null);
|
|
4094
|
+
shieldTokens?: (number | null);
|
|
4095
|
+
type: "unit";
|
|
4096
|
+
unitId: number;
|
|
4097
|
+
} | {
|
|
4098
|
+
damage: number;
|
|
4099
|
+
seat: Seat;
|
|
4100
|
+
type: "base";
|
|
4101
|
+
});
|
|
4063
4102
|
/**
|
|
4064
4103
|
* Host-authorized raw scenario mutation for a Playground match.
|
|
4065
4104
|
*/
|
|
4066
4105
|
export type PlaygroundCommand = ({
|
|
4106
|
+
cardId: number;
|
|
4107
|
+
seat: Seat;
|
|
4108
|
+
type: "addResource";
|
|
4109
|
+
} | {
|
|
4067
4110
|
card_ids: number[];
|
|
4068
4111
|
seat: Seat;
|
|
4069
4112
|
type: "setDrawQueue";
|
|
@@ -4077,10 +4120,20 @@ export type PlaygroundCommand = ({
|
|
|
4077
4120
|
cardId: number;
|
|
4078
4121
|
seat: Seat;
|
|
4079
4122
|
type: "playCardForFree";
|
|
4123
|
+
} | {
|
|
4124
|
+
modeIndices: number[];
|
|
4125
|
+
seat: Seat;
|
|
4126
|
+
source: ActionAbilitySource;
|
|
4127
|
+
target?: (AbilityTarget | null);
|
|
4128
|
+
targets: AbilityTarget[];
|
|
4129
|
+
type: "executeActionAbility";
|
|
4080
4130
|
} | {
|
|
4081
4131
|
amount: number;
|
|
4082
4132
|
target: PlaygroundDamageTarget;
|
|
4083
4133
|
type: "setDamage";
|
|
4134
|
+
} | {
|
|
4135
|
+
change: PlaygroundCardStateChange;
|
|
4136
|
+
type: "changeCardState";
|
|
4084
4137
|
} | {
|
|
4085
4138
|
target: PlaygroundDefeatTarget;
|
|
4086
4139
|
type: "defeatCard";
|
|
@@ -4089,6 +4142,15 @@ export type PlaygroundCommand = ({
|
|
|
4089
4142
|
cardId: number;
|
|
4090
4143
|
ownerSeat: Seat;
|
|
4091
4144
|
type: "captureCard";
|
|
4145
|
+
} | {
|
|
4146
|
+
cardId: number;
|
|
4147
|
+
leaderIndex: number;
|
|
4148
|
+
seat: Seat;
|
|
4149
|
+
type: "swapLeader";
|
|
4150
|
+
} | {
|
|
4151
|
+
cardId: number;
|
|
4152
|
+
seat: Seat;
|
|
4153
|
+
type: "swapBase";
|
|
4092
4154
|
});
|
|
4093
4155
|
/**
|
|
4094
4156
|
* One board target whose damage counter Playground may set exactly.
|
|
@@ -4127,7 +4189,6 @@ export interface PlaygroundExportPayload {
|
|
|
4127
4189
|
export interface PrepareLobbyLimitedAiDecksRequest {
|
|
4128
4190
|
playerToken: string;
|
|
4129
4191
|
}
|
|
4130
|
-
export type PresenceFilter = ("Any" | "Required" | "Forbidden");
|
|
4131
4192
|
/**
|
|
4132
4193
|
* Stable parent/stage identity shared by every prompt opened during an effect.
|
|
4133
4194
|
*/
|
|
@@ -4391,6 +4452,9 @@ export interface RejectedPlayView {
|
|
|
4391
4452
|
cardInstanceId: number;
|
|
4392
4453
|
reason: string;
|
|
4393
4454
|
}
|
|
4455
|
+
/**
|
|
4456
|
+
* Restricts a target by controller relation to the effect source.
|
|
4457
|
+
*/
|
|
4394
4458
|
export type RelationFilter = ("Any" | "Friendly" | "Enemy");
|
|
4395
4459
|
/**
|
|
4396
4460
|
* HTTP request body for offering, accepting, or declining a rematch.
|
|
@@ -4532,10 +4596,6 @@ export interface SaveMatchRequest {
|
|
|
4532
4596
|
* Player slot in clockwise multiplayer order.
|
|
4533
4597
|
*/
|
|
4534
4598
|
export type Seat = ("one" | "two" | "three" | "four");
|
|
4535
|
-
/**
|
|
4536
|
-
* Relative multiplayer seat direction.
|
|
4537
|
-
*/
|
|
4538
|
-
export type SeatDirection = ("Left" | "Right");
|
|
4539
4599
|
/**
|
|
4540
4600
|
* Per-seat stance on a two-sided post-game offer.
|
|
4541
4601
|
*
|
|
@@ -4644,10 +4704,6 @@ export interface SeatState {
|
|
|
4644
4704
|
*/
|
|
4645
4705
|
sideboardCount: number;
|
|
4646
4706
|
}
|
|
4647
|
-
/**
|
|
4648
|
-
* How far back an `exclude_previously_selected` filter looks.
|
|
4649
|
-
*/
|
|
4650
|
-
export type SelectionScope = ("ThisEffect" | "ThisClause");
|
|
4651
4707
|
/**
|
|
4652
4708
|
* Public reason a match series ended.
|
|
4653
4709
|
*/
|
|
@@ -5359,7 +5415,6 @@ export interface UndoRespondMatchRequest {
|
|
|
5359
5415
|
*/
|
|
5360
5416
|
seatToken: string;
|
|
5361
5417
|
}
|
|
5362
|
-
export type UniquenessFilter = ("Any" | "Unique" | "NonUnique");
|
|
5363
5418
|
export type UnitAbilitySuppressionView = ("none" | "partial" | "full");
|
|
5364
5419
|
/**
|
|
5365
5420
|
* Mirror of one [`UnitState::copied_card`] value on the wire.
|
|
@@ -5378,242 +5433,6 @@ export interface UnitCopiedCardEntry {
|
|
|
5378
5433
|
unitInstanceId: number;
|
|
5379
5434
|
}
|
|
5380
5435
|
export type UnitDefeatCause = ("other" | "damage");
|
|
5381
|
-
export type UnitExtremum = ("LeastRemainingHp" | "MostPower" | "HighestPrintedCost");
|
|
5382
|
-
export interface UnitFilter {
|
|
5383
|
-
/**
|
|
5384
|
-
* Matches when any complete alternative filter matches.
|
|
5385
|
-
*
|
|
5386
|
-
* This keeps `one_of((unit_selector_a, unit_selector_b))` orthogonal
|
|
5387
|
-
* without flattening distinct restrictions into one lossy filter.
|
|
5388
|
-
*/
|
|
5389
|
-
alternatives?: UnitFilter[];
|
|
5390
|
-
arena?: (CardArena | null);
|
|
5391
|
-
attacked_base_this_phase: boolean;
|
|
5392
|
-
/**
|
|
5393
|
-
* Requires current control by one typed player independently from the
|
|
5394
|
-
* broad source-relative relation.
|
|
5395
|
-
*/
|
|
5396
|
-
controller?: (PlayerTargetPattern | null);
|
|
5397
|
-
/**
|
|
5398
|
-
* Marks a count whose Units must all be controlled by one other player.
|
|
5399
|
-
*
|
|
5400
|
-
* This is consumed by `Condition::AnotherPlayerControlsUnitsAtLeast`
|
|
5401
|
-
* before the filter reaches ordinary target matching.
|
|
5402
|
-
*/
|
|
5403
|
-
controller_is_another_player?: boolean;
|
|
5404
|
-
controller_is_remembered_player: boolean;
|
|
5405
|
-
dealt_base_damage_this_phase: boolean;
|
|
5406
|
-
/**
|
|
5407
|
-
* Matches a Unit in the arena opposite the resolving source Unit.
|
|
5408
|
-
*/
|
|
5409
|
-
different_arena_from_source?: boolean;
|
|
5410
|
-
different_aspect_from_remembered_card: boolean;
|
|
5411
|
-
/**
|
|
5412
|
-
* Requires legal attachment for Upgrade retained by preceding choice.
|
|
5413
|
-
*/
|
|
5414
|
-
eligible_for_remembered_upgrade?: boolean;
|
|
5415
|
-
exact_cost?: (number | null);
|
|
5416
|
-
/**
|
|
5417
|
-
* Only matches units whose cost equals context.remembered_unit_cost.
|
|
5418
|
-
*/
|
|
5419
|
-
exact_cost_same_as_remembered_cost?: boolean;
|
|
5420
|
-
exact_power_equal_ready_resources: boolean;
|
|
5421
|
-
exact_remaining_hp_equal_ready_resources: boolean;
|
|
5422
|
-
exact_title?: (string | null);
|
|
5423
|
-
/**
|
|
5424
|
-
* Matches any unit whose title is in this list. When combined with
|
|
5425
|
-
* required_traits_any, either a matching title or trait satisfies the
|
|
5426
|
-
* name/trait requirement.
|
|
5427
|
-
*/
|
|
5428
|
-
exact_titles_any: string[];
|
|
5429
|
-
/**
|
|
5430
|
-
* Excludes Unit hosting resolving source Upgrade.
|
|
5431
|
-
*/
|
|
5432
|
-
exclude_attached_unit?: boolean;
|
|
5433
|
-
/**
|
|
5434
|
-
* Excludes only the Unit that dealt the immediately preceding damage.
|
|
5435
|
-
*/
|
|
5436
|
-
exclude_previous_damage_dealer?: boolean;
|
|
5437
|
-
/**
|
|
5438
|
-
* Excludes every Unit already selected earlier in the resolving effect.
|
|
5439
|
-
*
|
|
5440
|
-
* Distinct from `require_other`, which only knows the source Unit and the
|
|
5441
|
-
* single most recent selection: a third sequential choice ("Give a third
|
|
5442
|
-
* friendly unit +1/+1") has to exclude both earlier picks.
|
|
5443
|
-
*/
|
|
5444
|
-
exclude_previously_selected?: (SelectionScope | null);
|
|
5445
|
-
/**
|
|
5446
|
-
* Excludes units retained by a preceding multi-target choice.
|
|
5447
|
-
*/
|
|
5448
|
-
exclude_remembered_units?: boolean;
|
|
5449
|
-
excluded_aspects: string[];
|
|
5450
|
-
/**
|
|
5451
|
-
* Excludes units currently controlled by one typed player.
|
|
5452
|
-
*/
|
|
5453
|
-
excluded_controller?: (PlayerTargetPattern | null);
|
|
5454
|
-
/**
|
|
5455
|
-
* Excludes units with any listed canonical title.
|
|
5456
|
-
*/
|
|
5457
|
-
excluded_titles?: string[];
|
|
5458
|
-
excluded_traits: string[];
|
|
5459
|
-
/**
|
|
5460
|
-
* Restricts iteration to Units exploited while playing resolving source card.
|
|
5461
|
-
*/
|
|
5462
|
-
exploited_to_play_source?: boolean;
|
|
5463
|
-
extremum?: (UnitExtremum | null);
|
|
5464
|
-
max_cost?: (number | null);
|
|
5465
|
-
/**
|
|
5466
|
-
* Only matches units whose printed cost is strictly less than the amount of
|
|
5467
|
-
* combat damage dealt to a base this attack
|
|
5468
|
-
* (`context.combat_damage_dealt_to_base`). Shin Hati ASH 51762.
|
|
5469
|
-
*/
|
|
5470
|
-
max_cost_less_than_combat_damage_to_base?: boolean;
|
|
5471
|
-
/**
|
|
5472
|
-
* Filters out units whose cost exceeds the cost stored in context.remembered_unit_cost.
|
|
5473
|
-
*/
|
|
5474
|
-
max_cost_same_or_less_than_remembered_cost: boolean;
|
|
5475
|
-
/**
|
|
5476
|
-
* Filters out units whose printed cost exceeds resources paid to play the
|
|
5477
|
-
* source card for current trigger.
|
|
5478
|
-
*/
|
|
5479
|
-
max_cost_same_or_less_than_resources_paid_to_play?: boolean;
|
|
5480
|
-
max_cost_same_or_less_than_source: boolean;
|
|
5481
|
-
max_power?: (number | null);
|
|
5482
|
-
/**
|
|
5483
|
-
* Dynamic alternative to a fixed `max_power`.
|
|
5484
|
-
*/
|
|
5485
|
-
max_power_dynamic?: (DynamicPowerLimit | null);
|
|
5486
|
-
/**
|
|
5487
|
-
* Only matches a unit whose power is strictly less than at least one
|
|
5488
|
-
* friendly unit's power (Ahsoka Tano 51727 action target restriction).
|
|
5489
|
-
*/
|
|
5490
|
-
max_power_less_than_any_friendly?: boolean;
|
|
5491
|
-
/**
|
|
5492
|
-
* Only matches Units with strictly less power than remembered Unit.
|
|
5493
|
-
*/
|
|
5494
|
-
max_power_less_than_remembered_power?: boolean;
|
|
5495
|
-
max_power_less_than_source: boolean;
|
|
5496
|
-
/**
|
|
5497
|
-
* Filters out units whose power exceeds the power stored in context.remembered_unit_power.
|
|
5498
|
-
*/
|
|
5499
|
-
max_power_same_or_less_than_remembered_power: boolean;
|
|
5500
|
-
max_remaining_hp?: (number | null);
|
|
5501
|
-
max_remaining_hp_less_than_source: boolean;
|
|
5502
|
-
min_cost?: (number | null);
|
|
5503
|
-
/**
|
|
5504
|
-
* Only matches units whose cost is strictly greater than the cost stored in
|
|
5505
|
-
* context.remembered_unit_cost (e.g. Reckless Sacrifice's "a unit that costs
|
|
5506
|
-
* more than the discarded card").
|
|
5507
|
-
*/
|
|
5508
|
-
min_cost_greater_than_remembered_cost?: boolean;
|
|
5509
|
-
min_hp?: (number | null);
|
|
5510
|
-
min_power?: (number | null);
|
|
5511
|
-
min_remaining_hp?: (number | null);
|
|
5512
|
-
/**
|
|
5513
|
-
* Only matches Units with at least this many distinct active keywords.
|
|
5514
|
-
*/
|
|
5515
|
-
minimum_distinct_keywords?: (number | null);
|
|
5516
|
-
non_leader: boolean;
|
|
5517
|
-
/**
|
|
5518
|
-
* Requires canonical ownership by one typed player independently from
|
|
5519
|
-
* current controller relation.
|
|
5520
|
-
*/
|
|
5521
|
-
owner?: (PlayerTargetPattern | null);
|
|
5522
|
-
relation: RelationFilter;
|
|
5523
|
-
/**
|
|
5524
|
-
* Only matches units that attacked during the current phase.
|
|
5525
|
-
*/
|
|
5526
|
-
require_attacked_this_phase?: boolean;
|
|
5527
|
-
require_damaged: boolean;
|
|
5528
|
-
/**
|
|
5529
|
-
* Only matches units that entered play this phase (UnitState::entered_this_phase).
|
|
5530
|
-
*/
|
|
5531
|
-
require_entered_this_phase: boolean;
|
|
5532
|
-
require_exhausted: boolean;
|
|
5533
|
-
/**
|
|
5534
|
-
* Only matches units that have at least one keyword (printed or granted).
|
|
5535
|
-
*/
|
|
5536
|
-
require_has_keyword?: boolean;
|
|
5537
|
-
/**
|
|
5538
|
-
* Only matches Units healed at least once during current phase.
|
|
5539
|
-
*/
|
|
5540
|
-
require_healed_this_phase?: boolean;
|
|
5541
|
-
/**
|
|
5542
|
-
* Restrict to leader units (deployed leaders). Set by "a friendly leader"
|
|
5543
|
-
* targets, e.g. Mando's N-1 Starfighter (ASH 52696).
|
|
5544
|
-
*/
|
|
5545
|
-
require_leader?: boolean;
|
|
5546
|
-
/**
|
|
5547
|
-
* Filters out units that have an Experience token attached.
|
|
5548
|
-
*/
|
|
5549
|
-
require_no_experience: boolean;
|
|
5550
|
-
require_no_pilot: boolean;
|
|
5551
|
-
/**
|
|
5552
|
-
* Filters out units that attacked earlier this phase.
|
|
5553
|
-
*/
|
|
5554
|
-
require_not_attacked_this_phase: boolean;
|
|
5555
|
-
/**
|
|
5556
|
-
* Only matches Units that did not enter play during current phase.
|
|
5557
|
-
*/
|
|
5558
|
-
require_not_entered_this_phase?: boolean;
|
|
5559
|
-
/**
|
|
5560
|
-
* Only matches Units that did not enter play during current round.
|
|
5561
|
-
*/
|
|
5562
|
-
require_not_entered_this_round?: boolean;
|
|
5563
|
-
require_other: boolean;
|
|
5564
|
-
require_ready: boolean;
|
|
5565
|
-
/**
|
|
5566
|
-
* Only matches units that have at least one Shield token attached.
|
|
5567
|
-
*/
|
|
5568
|
-
require_shield_token?: boolean;
|
|
5569
|
-
require_undamaged: boolean;
|
|
5570
|
-
required_aspects: string[];
|
|
5571
|
-
required_aspects_any: string[];
|
|
5572
|
-
required_card_or_upgrade_traits_any: string[];
|
|
5573
|
-
required_keywords_any: string[];
|
|
5574
|
-
required_traits: string[];
|
|
5575
|
-
required_traits_any: string[];
|
|
5576
|
-
requires_chosen_aspect: boolean;
|
|
5577
|
-
/**
|
|
5578
|
-
* Matches the arena occupied by Unit selected earlier in this ability.
|
|
5579
|
-
*/
|
|
5580
|
-
same_arena_as_remembered_unit?: boolean;
|
|
5581
|
-
same_arena_as_source: boolean;
|
|
5582
|
-
same_name_as_remembered_card: boolean;
|
|
5583
|
-
/**
|
|
5584
|
-
* Matches Units with same name as Unit stored by preceding target choice.
|
|
5585
|
-
*/
|
|
5586
|
-
same_name_as_remembered_unit?: boolean;
|
|
5587
|
-
/**
|
|
5588
|
-
* Requires the selected units' printed costs to be at most this value.
|
|
5589
|
-
*/
|
|
5590
|
-
selected_max_combined_cost?: (number | null);
|
|
5591
|
-
/**
|
|
5592
|
-
* Requires selected Units' current combined power to be at most this value.
|
|
5593
|
-
*/
|
|
5594
|
-
selected_max_combined_power?: (number | null);
|
|
5595
|
-
/**
|
|
5596
|
-
* Requires the selected units' combined remaining HP to be at most this
|
|
5597
|
-
* value (Pre Vizsla ASH 51947: "with a total of N or less remaining HP").
|
|
5598
|
-
*/
|
|
5599
|
-
selected_max_combined_remaining_hp?: (number | null);
|
|
5600
|
-
/**
|
|
5601
|
-
* Requires every selected unit in a multi-unit selection to share an arena.
|
|
5602
|
-
*/
|
|
5603
|
-
selected_same_arena?: boolean;
|
|
5604
|
-
/**
|
|
5605
|
-
* Requires every selected Unit to share at least one Trait.
|
|
5606
|
-
*/
|
|
5607
|
-
selected_share_trait?: boolean;
|
|
5608
|
-
shares_aspect_with_context_unit: boolean;
|
|
5609
|
-
/**
|
|
5610
|
-
* Requires the target to share a trait with a leader card controlled by the source player.
|
|
5611
|
-
*/
|
|
5612
|
-
shares_trait_with_friendly_leader: boolean;
|
|
5613
|
-
token_filter: PresenceFilter;
|
|
5614
|
-
uniqueness_filter: UniquenessFilter;
|
|
5615
|
-
upgrade_filter: PresenceFilter;
|
|
5616
|
-
}
|
|
5617
5436
|
export interface UnitStateView {
|
|
5618
5437
|
/**
|
|
5619
5438
|
* Whether the unit currently loses all or most of its abilities.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView,
|
|
1
|
+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatEventResponse, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export type { AbilityTarget, ActionAbilitySource, AttackTarget, CaptureSelection, DistributionAssignment, GameCommand, PlaygroundCommand, PlaygroundDamageTarget, PlaygroundDefeatTarget, Seat, SmuggleKind, TwinSunsCounter, } from './common.js';
|
|
1
|
+
export type { AbilityTarget, ActionAbilitySource, AttackTarget, CaptureSelection, DistributionAssignment, GameCommand, PlaygroundCardStateChange, PlaygroundCommand, PlaygroundDamageTarget, PlaygroundDefeatTarget, Seat, SmuggleKind, TwinSunsCounter, } from './common.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, AttackTarget, CardArena, CardDrawSource, DeckPlacement,
|
|
1
|
+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, AttackTarget, CardArena, CardDrawSource, DeckPlacement, GameEvent, MatchEndReason, RelationFilter, Seat, TurnPassSource, TwinSunsCounter, UndoCancelReason, UndoRequestReason, UnitDefeatCause, } from './common.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView,
|
|
1
|
+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView,
|
|
1
|
+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, GetMatchResponse, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveAiMatchRecoveryEntry, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView,
|
|
1
|
+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveAiMatchRecoveryEntry, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, ListActiveAiMatchesResponse, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiDifficulty, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DraftRoundConfig,
|
|
1
|
+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiDifficulty, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DraftRoundConfig, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedCardSlot, LimitedCardTreatment, LimitedDeckSourceView, LimitedEventAccessResponse, LimitedEventKind, LimitedEventPhaseView, LimitedEventSeatView, LimitedEventSnapshot, LimitedEventView, LimitedEventViewerView, LimitedPackCardView, LimitedSideboardPoolView, LobbyAccessResponse, LobbyChatMessage, LobbyConfig, LobbyDeckPreview, LobbyDeckSetPreview, LobbyMatchmakingKind, LobbyMatchmakingView, LobbyMatchmakingView1, LobbyParticipantRole, LobbyPlayerController, LobbyPlayerView, LobbyPrivateAiPlayerView, LobbyPrivateView, LobbySnapshot, LobbySpectatorView, LobbyStartedAccess, LobbyStatus, LobbyVisibility, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchSpectatorAccessResponse, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerPresenceStatus, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RankedMatchmakingView, RankedQueue, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RoomPlayerPresenceEvent, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiDifficulty, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DraftRoundConfig,
|
|
1
|
+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiDifficulty, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DraftRoundConfig, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ErrorPayload, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedCardSlot, LimitedCardTreatment, LimitedDeckSourceView, LimitedEventAccessResponse, LimitedEventKind, LimitedEventPhaseView, LimitedEventSeatView, LimitedEventSnapshot, LimitedEventView, LimitedEventViewerView, LimitedPackCardView, LimitedSideboardPoolView, LobbyAccessResponse, LobbyChatMessage, LobbyConfig, LobbyDeckPreview, LobbyDeckSetPreview, LobbyKickedPayload, LobbyMatchmakingKind, LobbyMatchmakingView, LobbyMatchmakingView1, LobbyParticipantRole, LobbyPlayerController, LobbyPlayerView, LobbyPrivateAiPlayerView, LobbyPrivateView, LobbyRemovalReason, LobbyServerMessage, LobbySnapshot, LobbySpectatorView, LobbyStartedAccess, LobbyStatus, LobbyVisibility, LobbyWelcomePayload, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchSpectatorAccessResponse, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerPresenceStatus, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RankedMatchmakingView, RankedQueue, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RoomPlayerPresenceEvent, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView,
|
|
1
|
+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchAccessRecoveryResponse, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView,
|
|
1
|
+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiDecisionDiagnostic, AiDecisionSearchMode, AiDifficulty, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardDrawSource, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckPlacement, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView,
|
|
1
|
+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiDecisionDiagnostic, AiDecisionSearchMode, AiDifficulty, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardDrawSource, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckPlacement, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameEvent, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchHistoryReplayArchive, MatchHistoryReplayResponse, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TurnPassSource, TwinSunsCounter, TwinSunsCountersView, UndoCancelReason, UndoRequestReason, UnitAbilitySuppressionView, UnitDefeatCause, UnitStateView, UpgradeStateView, } from './common.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView,
|
|
1
|
+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchRecoveryResponse, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';
|