@my-swu/simulator-client 0.1.5 → 0.1.6

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Files changed (36) hide show
  1. package/dist/generated/schemas.js +267 -671
  2. package/dist/generated/types/admin-match-debug-bundle.d.ts +1 -1
  3. package/dist/generated/types/admin-match-replay-response.d.ts +1 -1
  4. package/dist/generated/types/client-message.d.ts +1 -1
  5. package/dist/generated/types/common.d.ts +79 -260
  6. package/dist/generated/types/format-event-response.d.ts +1 -1
  7. package/dist/generated/types/game-command.d.ts +1 -1
  8. package/dist/generated/types/game-event.d.ts +1 -1
  9. package/dist/generated/types/game-state.d.ts +1 -1
  10. package/dist/generated/types/get-match-response.d.ts +1 -1
  11. package/dist/generated/types/list-active-ai-matches-response.d.ts +1 -1
  12. package/dist/generated/types/lobby-access-response.d.ts +1 -1
  13. package/dist/generated/types/lobby-server-message.d.ts +1 -1
  14. package/dist/generated/types/match-access-recovery-response.d.ts +1 -1
  15. package/dist/generated/types/match-access-response.d.ts +1 -1
  16. package/dist/generated/types/match-history-replay-response.d.ts +1 -1
  17. package/dist/generated/types/match-recovery-response.d.ts +1 -1
  18. package/dist/generated/types/match-spectator-access-response.d.ts +1 -1
  19. package/dist/generated/types/rematch-match-response.d.ts +1 -1
  20. package/dist/generated/types/restore-history-response.d.ts +1 -1
  21. package/dist/generated/types/restore-match-save-response.d.ts +1 -1
  22. package/dist/generated/types/server-message.d.ts +1 -1
  23. package/dist/generated/types/shared-match-history-replay-response.d.ts +1 -1
  24. package/dist/generated/types/submit-match-deck-response.d.ts +1 -1
  25. package/dist/generated/types/tournament-room-access-response.d.ts +1 -1
  26. package/dist/generated/types/tournament-room-server-message.d.ts +1 -1
  27. package/dist/generated/types/undo-match-response.d.ts +1 -1
  28. package/dist/generated/version.d.ts +1 -1
  29. package/dist/generated/version.js +1 -1
  30. package/dist/index.d.ts +1 -1
  31. package/dist/types.d.ts +1 -1
  32. package/package.json +1 -1
  33. package/schema/common.schema.json +259 -671
  34. package/schema/game-state.schema.json +8 -0
  35. package/schema/manifest.json +1 -1
  36. package/schema/match-save-payload.schema.json +1 -1
@@ -1 +1 @@
1
- export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AdminMatchDebugBundle, AdminMatchSummary, AiDecisionDiagnostic, AiDecisionSearchMode, AiDifficulty, AiOpponentConfig, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardDrawSource, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckPlacement, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, FormatSetupInput, GameEvent, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, HistorySection, HistoryStatus, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchHistoryDeckSummary, MatchHistoryPlayerSummary, MatchHistoryReplayArchive, MatchPhase, MatchResult, MatchSavePayload, MatchSaveSeat, MatchSeriesView, MatchStatus, MctsConfigOverride, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SimulatorReportResponse, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TurnPassSource, TwinSunsCounter, TwinSunsCountersView, UndoCancelReason, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitCopiedCardEntry, UnitDefeatCause, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
1
+ export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AdminMatchDebugBundle, AdminMatchSummary, AiDecisionDiagnostic, AiDecisionSearchMode, AiDifficulty, AiOpponentConfig, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardDrawSource, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckPlacement, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, FormatSetupInput, GameEvent, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, HistorySection, HistoryStatus, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchHistoryDeckSummary, MatchHistoryPlayerSummary, MatchHistoryReplayArchive, MatchPhase, MatchResult, MatchSavePayload, MatchSaveSeat, MatchSeriesView, MatchStatus, MctsConfigOverride, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SimulatorReportResponse, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TurnPassSource, TwinSunsCounter, TwinSunsCountersView, UndoCancelReason, UndoRequestReason, UnitAbilitySuppressionView, UnitCopiedCardEntry, UnitDefeatCause, UnitStateView, UpgradeStateView, } from './common.js';
@@ -1 +1 @@
1
- export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AdminMatchReplayResponse, AiDecisionDiagnostic, AiDecisionSearchMode, AiDifficulty, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardDrawSource, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckPlacement, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameEvent, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchHistoryReplayArchive, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TurnPassSource, TwinSunsCounter, TwinSunsCountersView, UndoCancelReason, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitDefeatCause, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
1
+ export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AdminMatchReplayResponse, AiDecisionDiagnostic, AiDecisionSearchMode, AiDifficulty, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardDrawSource, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckPlacement, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameEvent, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchHistoryReplayArchive, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TurnPassSource, TwinSunsCounter, TwinSunsCountersView, UndoCancelReason, UndoRequestReason, UnitAbilitySuppressionView, UnitDefeatCause, UnitStateView, UpgradeStateView, } from './common.js';
@@ -1 +1 @@
1
- export type { AbilityTarget, ActionAbilitySource, AttackTarget, CaptureSelection, CardInteractionCueKind, CardInteractionCueRequest, CardInteractionCueState, CardInteractionDragOffset, ClientMessage, DeckInput, DistributionAssignment, FormatEventCommand, GameCommand, PlaygroundCommand, PlaygroundDamageTarget, PlaygroundDefeatTarget, Seat, SmuggleKind, TwinSunsCounter, } from './common.js';
1
+ export type { AbilityTarget, ActionAbilitySource, AttackTarget, CaptureSelection, CardInteractionCueKind, CardInteractionCueRequest, CardInteractionCueState, CardInteractionDragOffset, ClientMessage, DeckInput, DistributionAssignment, FormatEventCommand, GameCommand, PlaygroundCardStateChange, PlaygroundCommand, PlaygroundDamageTarget, PlaygroundDefeatTarget, Seat, SmuggleKind, TwinSunsCounter, } from './common.js';
@@ -39,9 +39,18 @@ export type AbilityTarget = ({
39
39
  /**
40
40
  * Trigger window for a parsed ability. Identifies WHEN the ability
41
41
  * fires; the WHAT is carried by `TriggeredEffect`.
42
+ *
43
+ * This type is on the public SDK schema — it reaches `GameState` through
44
+ * `PendingAbilityView.window` and `GameEvent` — but only ever server to
45
+ * client: no `GameCommand` carries one, so a consumer reads it and never
46
+ * constructs it. The two variants that carry a [`crate::effect::UnitFilter`]
47
+ * are therefore exported opaquely, the way `MatchSavePayload::state` is: the
48
+ * variant discriminant stays on the wire so a UI can still switch on the
49
+ * window, while the engine filter behind it does not pin ~60 internal fields
50
+ * and their whole reference closure into the SDK type surface.
42
51
  */
43
52
  export type AbilityWindow = (("AfterPlayOrDeploy" | "WhenActionPhaseStarts" | "WhenFirstActionPhaseStarts" | "WhenYouDrawCardsDuringActionPhase" | "WhenAnOpponentDrawsCardsDuringActionPhase" | "WhenAPlayerDrawsCardsDuringActionPhase" | "WhenYouTakeInitiative" | "WhenYouDeployLeader" | "WhenEntersPlay" | "OnAttack" | "OnDefense" | "WhenFriendlyUnitAttacks" | "WhenThisUnitIsAttacked" | "WhenThisUnitReadies" | "WhenDamageIsDealtToThisUnit" | "WhenCombatDamageIsDealtToThisUnit" | "WhenThisUnitIsHealed" | "WhenDamageIsDealtToYourBase" | "WhenFriendlyUnitDealsDamageToEnemyUnit" | "WhenEnemyUnitAttacks" | "WhenEnemyUnitAttacksYourBase" | "WhenPilotAttachesToThisUnit" | "WhenFriendlyUnitIsDefeated" | "WhenThisUnitDealsCombatDamageToBase" | "WhenThisUnitDealsCombatDamageToUnit" | "WhenFriendlyUnitDealsCombatDamageToBase" | "WhenEnemyUnitDealsCombatDamageToYourBase" | "WhenAttackEnds" | "WhenFriendlyUnitAttackEnds" | "WhenCaptured" | "WhenDefeated" | "WhenEnemyUnitDefeated" | "WhenIndirectDamageDealtToUnit" | "WhenYouDealNonCombatDamage" | "WhenRevealOrDiscardFromHand" | "WhenAPlayerDiscardsFromHand" | "WhenOpponentPlaysCard" | "WhenOpponentPlaysEvent" | "WhenOpponentPlaysSecondCardEachPhase" | "WhenYouUseTheForce" | "WhenRegroupPhaseStarts" | "WhenFriendlyForceUnitAttacks" | "AtStartOfTurn" | "AtEndOfTurn") | "WhenYouDrawCards" | "WhenEnemyUnitReadiesDuringActionPhase" | "WhenFriendlyUnitDealtDamageAndSurvives" | {
44
- WhenFriendlyUnitDealtCombatDamageAndSurvives: UnitFilter;
53
+ WhenFriendlyUnitDealtCombatDamageAndSurvives: unknown;
45
54
  } | "WhenEnemyGroundUnitAttacksYourBase" | {
46
55
  WhenAnotherFriendlyTraitUnitAttacks: string;
47
56
  } | "WhenUpgradeAttachesToThisUnit" | "WhenAnotherFriendlyUnitIsDefeated" | "WhenFriendlyUpgradeIsDefeated" | {
@@ -49,7 +58,7 @@ export type AbilityWindow = (("AfterPlayOrDeploy" | "WhenActionPhaseStarts" | "W
49
58
  } | "WhenYouDealDamageToEnemyBase" | {
50
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  WhenFriendlyTraitUnitAttackEnds: string;
51
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  } | "WhenThisUnitWouldBeCaptured" | {
52
- WhenUnitDefeated: UnitFilter;
61
+ WhenUnitDefeated: unknown;
53
62
  } | {
54
63
  WhenUnitLeavesPlay: RelationFilter;
55
64
  } | "WhenYouReadyCardsDuringRegroup" | "WhenFriendlyUnitAttacksAndDefeats" | "WhenFriendlyUnitDefeatedWhileAttacking" | "WhenYouPlayEvent" | "WhenYouPlayAUnit" | "WhenYouPlayOrCreateAUnit" | "WhenFriendlyUnitEntersPlay" | "WhenYouPlayAnotherUnit" | "WhenYouPlayAnUpgrade" | "WhenYouCollectABounty" | "WhenYouDiscardFromDeck");
@@ -1114,14 +1123,6 @@ export interface DraftRoundConfig {
1114
1123
  */
1115
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  setCode: string;
1116
1125
  }
1117
- /**
1118
- * Typed game-state source for a dynamic Unit power ceiling.
1119
- */
1120
- export type DynamicPowerLimit = {
1121
- UpgradesOnUnits: {
1122
- relation: RelationFilter;
1123
- };
1124
- };
1125
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  /**
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  * Public card subset affected by a play or cost modifier.
1127
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  */
@@ -2106,6 +2107,11 @@ export interface GameState {
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  * Whether this snapshot belongs to a server-authorized Playground match.
2107
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  */
2108
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  playground?: boolean;
2110
+ /**
2111
+ * Host-only Playground ability projection. Empty for normal matches and
2112
+ * while a resolution owns the command boundary.
2113
+ */
2114
+ playgroundActionAbilities?: PlaygroundActionAbilityView[];
2109
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  /**
2110
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  * Printed cards supplied by every configured Playground deck.
2111
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  */
@@ -3527,7 +3533,8 @@ export interface MatchSavePayload {
3527
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  };
3528
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  /**
3529
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  * Wire-format version. Always [`MATCH_SAVE_VERSION`] for newly minted
3530
- * payloads; restore rejects mismatches.
3536
+ * payloads; restore accepts every [`SUPPORTED_SAVE_VERSIONS`] entry and
3537
+ * rejects anything else.
3531
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  */
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  version: number;
3533
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  }
@@ -4057,13 +4064,49 @@ export type PlayCardZone = ("hand" | "resource" | "discardPile");
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  * One server-authoritative human-player room lifecycle event.
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  */
4059
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  export type PlayerPresenceStatus = ("joined" | "disconnected" | "reconnected" | "left");
4060
- export type PlayerTargetPattern = (("SelfPlayer" | "EachPlayer" | "OpponentPlayer" | "ChosenOpponent" | "ChosenPlayer" | "DefendingPlayer" | "RememberedPlayer" | "RememberedUnitController" | "OtherThanRememberedPlayer") | "EachOpponent" | "EachOpponentWhoseBaseDamagedBySourceThisPhase" | "RememberedTargetController" | {
4061
- RelativeToRememberedPlayer: SeatDirection;
4062
- } | "ControllerOfLowerCostRememberedUnit");
4067
+ /**
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+ * Playground-only action ability that may be executed without normal action
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+ * timing, usage, condition, or cost gates.
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+ */
4071
+ export interface PlaygroundActionAbilityView {
4072
+ label: string;
4073
+ seat: Seat;
4074
+ source: ActionAbilitySource;
4075
+ targetGroups: TargetSelectionGroup[];
4076
+ }
4077
+ /**
4078
+ * One in-play card whose Playground-editable state may be set exactly.
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+ *
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+ * Every field is a target value rather than a delta, so a client that shows
4081
+ * current counts can submit what the board should look like instead of
4082
+ * reconstructing the sequence of adjustments that gets there. Anything the
4083
+ * engine derives — keywords, clone identity, controller, arena, card text —
4084
+ * stays out of this patch and remains read-only.
4085
+ */
4086
+ export type PlaygroundCardStateChange = ({
4087
+ advantageTokens?: (number | null);
4088
+ damage?: (number | null);
4089
+ experienceTokens?: (number | null);
4090
+ /**
4091
+ * `true` readies the unit even while an effect forbids readying.
4092
+ */
4093
+ ready?: (boolean | null);
4094
+ shieldTokens?: (number | null);
4095
+ type: "unit";
4096
+ unitId: number;
4097
+ } | {
4098
+ damage: number;
4099
+ seat: Seat;
4100
+ type: "base";
4101
+ });
4063
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  /**
4064
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  * Host-authorized raw scenario mutation for a Playground match.
4065
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  */
4066
4105
  export type PlaygroundCommand = ({
4106
+ cardId: number;
4107
+ seat: Seat;
4108
+ type: "addResource";
4109
+ } | {
4067
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  card_ids: number[];
4068
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  seat: Seat;
4069
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  type: "setDrawQueue";
@@ -4077,10 +4120,20 @@ export type PlaygroundCommand = ({
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  cardId: number;
4078
4121
  seat: Seat;
4079
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  type: "playCardForFree";
4123
+ } | {
4124
+ modeIndices: number[];
4125
+ seat: Seat;
4126
+ source: ActionAbilitySource;
4127
+ target?: (AbilityTarget | null);
4128
+ targets: AbilityTarget[];
4129
+ type: "executeActionAbility";
4080
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  } | {
4081
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  amount: number;
4082
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  target: PlaygroundDamageTarget;
4083
4133
  type: "setDamage";
4134
+ } | {
4135
+ change: PlaygroundCardStateChange;
4136
+ type: "changeCardState";
4084
4137
  } | {
4085
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  target: PlaygroundDefeatTarget;
4086
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  type: "defeatCard";
@@ -4089,6 +4142,15 @@ export type PlaygroundCommand = ({
4089
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  cardId: number;
4090
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  ownerSeat: Seat;
4091
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  type: "captureCard";
4145
+ } | {
4146
+ cardId: number;
4147
+ leaderIndex: number;
4148
+ seat: Seat;
4149
+ type: "swapLeader";
4150
+ } | {
4151
+ cardId: number;
4152
+ seat: Seat;
4153
+ type: "swapBase";
4092
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  });
4093
4155
  /**
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  * One board target whose damage counter Playground may set exactly.
@@ -4127,7 +4189,6 @@ export interface PlaygroundExportPayload {
4127
4189
  export interface PrepareLobbyLimitedAiDecksRequest {
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  playerToken: string;
4129
4191
  }
4130
- export type PresenceFilter = ("Any" | "Required" | "Forbidden");
4131
4192
  /**
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  * Stable parent/stage identity shared by every prompt opened during an effect.
4133
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  */
@@ -4391,6 +4452,9 @@ export interface RejectedPlayView {
4391
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  cardInstanceId: number;
4392
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  reason: string;
4393
4454
  }
4455
+ /**
4456
+ * Restricts a target by controller relation to the effect source.
4457
+ */
4394
4458
  export type RelationFilter = ("Any" | "Friendly" | "Enemy");
4395
4459
  /**
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  * HTTP request body for offering, accepting, or declining a rematch.
@@ -4532,10 +4596,6 @@ export interface SaveMatchRequest {
4532
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  * Player slot in clockwise multiplayer order.
4533
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  */
4534
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  export type Seat = ("one" | "two" | "three" | "four");
4535
- /**
4536
- * Relative multiplayer seat direction.
4537
- */
4538
- export type SeatDirection = ("Left" | "Right");
4539
4599
  /**
4540
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  * Per-seat stance on a two-sided post-game offer.
4541
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  *
@@ -4644,10 +4704,6 @@ export interface SeatState {
4644
4704
  */
4645
4705
  sideboardCount: number;
4646
4706
  }
4647
- /**
4648
- * How far back an `exclude_previously_selected` filter looks.
4649
- */
4650
- export type SelectionScope = ("ThisEffect" | "ThisClause");
4651
4707
  /**
4652
4708
  * Public reason a match series ended.
4653
4709
  */
@@ -5359,7 +5415,6 @@ export interface UndoRespondMatchRequest {
5359
5415
  */
5360
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  seatToken: string;
5361
5417
  }
5362
- export type UniquenessFilter = ("Any" | "Unique" | "NonUnique");
5363
5418
  export type UnitAbilitySuppressionView = ("none" | "partial" | "full");
5364
5419
  /**
5365
5420
  * Mirror of one [`UnitState::copied_card`] value on the wire.
@@ -5378,242 +5433,6 @@ export interface UnitCopiedCardEntry {
5378
5433
  unitInstanceId: number;
5379
5434
  }
5380
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  export type UnitDefeatCause = ("other" | "damage");
5381
- export type UnitExtremum = ("LeastRemainingHp" | "MostPower" | "HighestPrintedCost");
5382
- export interface UnitFilter {
5383
- /**
5384
- * Matches when any complete alternative filter matches.
5385
- *
5386
- * This keeps `one_of((unit_selector_a, unit_selector_b))` orthogonal
5387
- * without flattening distinct restrictions into one lossy filter.
5388
- */
5389
- alternatives?: UnitFilter[];
5390
- arena?: (CardArena | null);
5391
- attacked_base_this_phase: boolean;
5392
- /**
5393
- * Requires current control by one typed player independently from the
5394
- * broad source-relative relation.
5395
- */
5396
- controller?: (PlayerTargetPattern | null);
5397
- /**
5398
- * Marks a count whose Units must all be controlled by one other player.
5399
- *
5400
- * This is consumed by `Condition::AnotherPlayerControlsUnitsAtLeast`
5401
- * before the filter reaches ordinary target matching.
5402
- */
5403
- controller_is_another_player?: boolean;
5404
- controller_is_remembered_player: boolean;
5405
- dealt_base_damage_this_phase: boolean;
5406
- /**
5407
- * Matches a Unit in the arena opposite the resolving source Unit.
5408
- */
5409
- different_arena_from_source?: boolean;
5410
- different_aspect_from_remembered_card: boolean;
5411
- /**
5412
- * Requires legal attachment for Upgrade retained by preceding choice.
5413
- */
5414
- eligible_for_remembered_upgrade?: boolean;
5415
- exact_cost?: (number | null);
5416
- /**
5417
- * Only matches units whose cost equals context.remembered_unit_cost.
5418
- */
5419
- exact_cost_same_as_remembered_cost?: boolean;
5420
- exact_power_equal_ready_resources: boolean;
5421
- exact_remaining_hp_equal_ready_resources: boolean;
5422
- exact_title?: (string | null);
5423
- /**
5424
- * Matches any unit whose title is in this list. When combined with
5425
- * required_traits_any, either a matching title or trait satisfies the
5426
- * name/trait requirement.
5427
- */
5428
- exact_titles_any: string[];
5429
- /**
5430
- * Excludes Unit hosting resolving source Upgrade.
5431
- */
5432
- exclude_attached_unit?: boolean;
5433
- /**
5434
- * Excludes only the Unit that dealt the immediately preceding damage.
5435
- */
5436
- exclude_previous_damage_dealer?: boolean;
5437
- /**
5438
- * Excludes every Unit already selected earlier in the resolving effect.
5439
- *
5440
- * Distinct from `require_other`, which only knows the source Unit and the
5441
- * single most recent selection: a third sequential choice ("Give a third
5442
- * friendly unit +1/+1") has to exclude both earlier picks.
5443
- */
5444
- exclude_previously_selected?: (SelectionScope | null);
5445
- /**
5446
- * Excludes units retained by a preceding multi-target choice.
5447
- */
5448
- exclude_remembered_units?: boolean;
5449
- excluded_aspects: string[];
5450
- /**
5451
- * Excludes units currently controlled by one typed player.
5452
- */
5453
- excluded_controller?: (PlayerTargetPattern | null);
5454
- /**
5455
- * Excludes units with any listed canonical title.
5456
- */
5457
- excluded_titles?: string[];
5458
- excluded_traits: string[];
5459
- /**
5460
- * Restricts iteration to Units exploited while playing resolving source card.
5461
- */
5462
- exploited_to_play_source?: boolean;
5463
- extremum?: (UnitExtremum | null);
5464
- max_cost?: (number | null);
5465
- /**
5466
- * Only matches units whose printed cost is strictly less than the amount of
5467
- * combat damage dealt to a base this attack
5468
- * (`context.combat_damage_dealt_to_base`). Shin Hati ASH 51762.
5469
- */
5470
- max_cost_less_than_combat_damage_to_base?: boolean;
5471
- /**
5472
- * Filters out units whose cost exceeds the cost stored in context.remembered_unit_cost.
5473
- */
5474
- max_cost_same_or_less_than_remembered_cost: boolean;
5475
- /**
5476
- * Filters out units whose printed cost exceeds resources paid to play the
5477
- * source card for current trigger.
5478
- */
5479
- max_cost_same_or_less_than_resources_paid_to_play?: boolean;
5480
- max_cost_same_or_less_than_source: boolean;
5481
- max_power?: (number | null);
5482
- /**
5483
- * Dynamic alternative to a fixed `max_power`.
5484
- */
5485
- max_power_dynamic?: (DynamicPowerLimit | null);
5486
- /**
5487
- * Only matches a unit whose power is strictly less than at least one
5488
- * friendly unit's power (Ahsoka Tano 51727 action target restriction).
5489
- */
5490
- max_power_less_than_any_friendly?: boolean;
5491
- /**
5492
- * Only matches Units with strictly less power than remembered Unit.
5493
- */
5494
- max_power_less_than_remembered_power?: boolean;
5495
- max_power_less_than_source: boolean;
5496
- /**
5497
- * Filters out units whose power exceeds the power stored in context.remembered_unit_power.
5498
- */
5499
- max_power_same_or_less_than_remembered_power: boolean;
5500
- max_remaining_hp?: (number | null);
5501
- max_remaining_hp_less_than_source: boolean;
5502
- min_cost?: (number | null);
5503
- /**
5504
- * Only matches units whose cost is strictly greater than the cost stored in
5505
- * context.remembered_unit_cost (e.g. Reckless Sacrifice's "a unit that costs
5506
- * more than the discarded card").
5507
- */
5508
- min_cost_greater_than_remembered_cost?: boolean;
5509
- min_hp?: (number | null);
5510
- min_power?: (number | null);
5511
- min_remaining_hp?: (number | null);
5512
- /**
5513
- * Only matches Units with at least this many distinct active keywords.
5514
- */
5515
- minimum_distinct_keywords?: (number | null);
5516
- non_leader: boolean;
5517
- /**
5518
- * Requires canonical ownership by one typed player independently from
5519
- * current controller relation.
5520
- */
5521
- owner?: (PlayerTargetPattern | null);
5522
- relation: RelationFilter;
5523
- /**
5524
- * Only matches units that attacked during the current phase.
5525
- */
5526
- require_attacked_this_phase?: boolean;
5527
- require_damaged: boolean;
5528
- /**
5529
- * Only matches units that entered play this phase (UnitState::entered_this_phase).
5530
- */
5531
- require_entered_this_phase: boolean;
5532
- require_exhausted: boolean;
5533
- /**
5534
- * Only matches units that have at least one keyword (printed or granted).
5535
- */
5536
- require_has_keyword?: boolean;
5537
- /**
5538
- * Only matches Units healed at least once during current phase.
5539
- */
5540
- require_healed_this_phase?: boolean;
5541
- /**
5542
- * Restrict to leader units (deployed leaders). Set by "a friendly leader"
5543
- * targets, e.g. Mando's N-1 Starfighter (ASH 52696).
5544
- */
5545
- require_leader?: boolean;
5546
- /**
5547
- * Filters out units that have an Experience token attached.
5548
- */
5549
- require_no_experience: boolean;
5550
- require_no_pilot: boolean;
5551
- /**
5552
- * Filters out units that attacked earlier this phase.
5553
- */
5554
- require_not_attacked_this_phase: boolean;
5555
- /**
5556
- * Only matches Units that did not enter play during current phase.
5557
- */
5558
- require_not_entered_this_phase?: boolean;
5559
- /**
5560
- * Only matches Units that did not enter play during current round.
5561
- */
5562
- require_not_entered_this_round?: boolean;
5563
- require_other: boolean;
5564
- require_ready: boolean;
5565
- /**
5566
- * Only matches units that have at least one Shield token attached.
5567
- */
5568
- require_shield_token?: boolean;
5569
- require_undamaged: boolean;
5570
- required_aspects: string[];
5571
- required_aspects_any: string[];
5572
- required_card_or_upgrade_traits_any: string[];
5573
- required_keywords_any: string[];
5574
- required_traits: string[];
5575
- required_traits_any: string[];
5576
- requires_chosen_aspect: boolean;
5577
- /**
5578
- * Matches the arena occupied by Unit selected earlier in this ability.
5579
- */
5580
- same_arena_as_remembered_unit?: boolean;
5581
- same_arena_as_source: boolean;
5582
- same_name_as_remembered_card: boolean;
5583
- /**
5584
- * Matches Units with same name as Unit stored by preceding target choice.
5585
- */
5586
- same_name_as_remembered_unit?: boolean;
5587
- /**
5588
- * Requires the selected units' printed costs to be at most this value.
5589
- */
5590
- selected_max_combined_cost?: (number | null);
5591
- /**
5592
- * Requires selected Units' current combined power to be at most this value.
5593
- */
5594
- selected_max_combined_power?: (number | null);
5595
- /**
5596
- * Requires the selected units' combined remaining HP to be at most this
5597
- * value (Pre Vizsla ASH 51947: "with a total of N or less remaining HP").
5598
- */
5599
- selected_max_combined_remaining_hp?: (number | null);
5600
- /**
5601
- * Requires every selected unit in a multi-unit selection to share an arena.
5602
- */
5603
- selected_same_arena?: boolean;
5604
- /**
5605
- * Requires every selected Unit to share at least one Trait.
5606
- */
5607
- selected_share_trait?: boolean;
5608
- shares_aspect_with_context_unit: boolean;
5609
- /**
5610
- * Requires the target to share a trait with a leader card controlled by the source player.
5611
- */
5612
- shares_trait_with_friendly_leader: boolean;
5613
- token_filter: PresenceFilter;
5614
- uniqueness_filter: UniquenessFilter;
5615
- upgrade_filter: PresenceFilter;
5616
- }
5617
5436
  export interface UnitStateView {
5618
5437
  /**
5619
5438
  * Whether the unit currently loses all or most of its abilities.
@@ -1 +1 @@
1
- export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatEventResponse, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
1
+ export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatEventResponse, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';
@@ -1 +1 @@
1
- export type { AbilityTarget, ActionAbilitySource, AttackTarget, CaptureSelection, DistributionAssignment, GameCommand, PlaygroundCommand, PlaygroundDamageTarget, PlaygroundDefeatTarget, Seat, SmuggleKind, TwinSunsCounter, } from './common.js';
1
+ export type { AbilityTarget, ActionAbilitySource, AttackTarget, CaptureSelection, DistributionAssignment, GameCommand, PlaygroundCardStateChange, PlaygroundCommand, PlaygroundDamageTarget, PlaygroundDefeatTarget, Seat, SmuggleKind, TwinSunsCounter, } from './common.js';
@@ -1 +1 @@
1
- export type { AbilityTarget, AbilityWindow, ActionAbilitySource, AttackTarget, CardArena, CardDrawSource, DeckPlacement, DynamicPowerLimit, GameEvent, MatchEndReason, PlayerTargetPattern, PresenceFilter, RelationFilter, Seat, SeatDirection, SelectionScope, TurnPassSource, TwinSunsCounter, UndoCancelReason, UndoRequestReason, UniquenessFilter, UnitDefeatCause, UnitExtremum, UnitFilter, } from './common.js';
1
+ export type { AbilityTarget, AbilityWindow, ActionAbilitySource, AttackTarget, CardArena, CardDrawSource, DeckPlacement, GameEvent, MatchEndReason, RelationFilter, Seat, TurnPassSource, TwinSunsCounter, UndoCancelReason, UndoRequestReason, UnitDefeatCause, } from './common.js';
@@ -1 +1 @@
1
- export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
1
+ export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';
@@ -1 +1 @@
1
- export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, GetMatchResponse, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
1
+ export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, GetMatchResponse, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';
@@ -1 +1 @@
1
- export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveAiMatchRecoveryEntry, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, ListActiveAiMatchesResponse, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
1
+ export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveAiMatchRecoveryEntry, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, ListActiveAiMatchesResponse, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';
@@ -1 +1 @@
1
- export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiDifficulty, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DraftRoundConfig, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedCardSlot, LimitedCardTreatment, LimitedDeckSourceView, LimitedEventAccessResponse, LimitedEventKind, LimitedEventPhaseView, LimitedEventSeatView, LimitedEventSnapshot, LimitedEventView, LimitedEventViewerView, LimitedPackCardView, LimitedSideboardPoolView, LobbyAccessResponse, LobbyChatMessage, LobbyConfig, LobbyDeckPreview, LobbyDeckSetPreview, LobbyMatchmakingKind, LobbyMatchmakingView, LobbyMatchmakingView1, LobbyParticipantRole, LobbyPlayerController, LobbyPlayerView, LobbyPrivateAiPlayerView, LobbyPrivateView, LobbySnapshot, LobbySpectatorView, LobbyStartedAccess, LobbyStatus, LobbyVisibility, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchSpectatorAccessResponse, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerPresenceStatus, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RankedMatchmakingView, RankedQueue, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RoomPlayerPresenceEvent, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
1
+ export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiDifficulty, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DraftRoundConfig, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedCardSlot, LimitedCardTreatment, LimitedDeckSourceView, LimitedEventAccessResponse, LimitedEventKind, LimitedEventPhaseView, LimitedEventSeatView, LimitedEventSnapshot, LimitedEventView, LimitedEventViewerView, LimitedPackCardView, LimitedSideboardPoolView, LobbyAccessResponse, LobbyChatMessage, LobbyConfig, LobbyDeckPreview, LobbyDeckSetPreview, LobbyMatchmakingKind, LobbyMatchmakingView, LobbyMatchmakingView1, LobbyParticipantRole, LobbyPlayerController, LobbyPlayerView, LobbyPrivateAiPlayerView, LobbyPrivateView, LobbySnapshot, LobbySpectatorView, LobbyStartedAccess, LobbyStatus, LobbyVisibility, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchSpectatorAccessResponse, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerPresenceStatus, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RankedMatchmakingView, RankedQueue, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RoomPlayerPresenceEvent, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';
@@ -1 +1 @@
1
- export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiDifficulty, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DraftRoundConfig, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ErrorPayload, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedCardSlot, LimitedCardTreatment, LimitedDeckSourceView, LimitedEventAccessResponse, LimitedEventKind, LimitedEventPhaseView, LimitedEventSeatView, LimitedEventSnapshot, LimitedEventView, LimitedEventViewerView, LimitedPackCardView, LimitedSideboardPoolView, LobbyAccessResponse, LobbyChatMessage, LobbyConfig, LobbyDeckPreview, LobbyDeckSetPreview, LobbyKickedPayload, LobbyMatchmakingKind, LobbyMatchmakingView, LobbyMatchmakingView1, LobbyParticipantRole, LobbyPlayerController, LobbyPlayerView, LobbyPrivateAiPlayerView, LobbyPrivateView, LobbyRemovalReason, LobbyServerMessage, LobbySnapshot, LobbySpectatorView, LobbyStartedAccess, LobbyStatus, LobbyVisibility, LobbyWelcomePayload, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchSpectatorAccessResponse, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerPresenceStatus, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RankedMatchmakingView, RankedQueue, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RoomPlayerPresenceEvent, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
1
+ export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiDifficulty, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DraftRoundConfig, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ErrorPayload, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedCardSlot, LimitedCardTreatment, LimitedDeckSourceView, LimitedEventAccessResponse, LimitedEventKind, LimitedEventPhaseView, LimitedEventSeatView, LimitedEventSnapshot, LimitedEventView, LimitedEventViewerView, LimitedPackCardView, LimitedSideboardPoolView, LobbyAccessResponse, LobbyChatMessage, LobbyConfig, LobbyDeckPreview, LobbyDeckSetPreview, LobbyKickedPayload, LobbyMatchmakingKind, LobbyMatchmakingView, LobbyMatchmakingView1, LobbyParticipantRole, LobbyPlayerController, LobbyPlayerView, LobbyPrivateAiPlayerView, LobbyPrivateView, LobbyRemovalReason, LobbyServerMessage, LobbySnapshot, LobbySpectatorView, LobbyStartedAccess, LobbyStatus, LobbyVisibility, LobbyWelcomePayload, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchSpectatorAccessResponse, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerPresenceStatus, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RankedMatchmakingView, RankedQueue, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RoomPlayerPresenceEvent, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';
@@ -1 +1 @@
1
- export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchAccessRecoveryResponse, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
1
+ export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchAccessRecoveryResponse, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';
@@ -1 +1 @@
1
- export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
1
+ export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';
@@ -1 +1 @@
1
- export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiDecisionDiagnostic, AiDecisionSearchMode, AiDifficulty, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardDrawSource, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckPlacement, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameEvent, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchHistoryReplayArchive, MatchHistoryReplayResponse, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TurnPassSource, TwinSunsCounter, TwinSunsCountersView, UndoCancelReason, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitDefeatCause, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
1
+ export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiDecisionDiagnostic, AiDecisionSearchMode, AiDifficulty, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardDrawSource, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckPlacement, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameEvent, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchHistoryReplayArchive, MatchHistoryReplayResponse, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TurnPassSource, TwinSunsCounter, TwinSunsCountersView, UndoCancelReason, UndoRequestReason, UnitAbilitySuppressionView, UnitDefeatCause, UnitStateView, UpgradeStateView, } from './common.js';
@@ -1 +1 @@
1
- export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchRecoveryResponse, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
1
+ export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchRecoveryResponse, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlaygroundActionAbilityView, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatOfferIntent, SeatState, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UnitAbilitySuppressionView, UnitStateView, UpgradeStateView, } from './common.js';