@my-swu/simulator-client 0.1.1 → 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/generated/schemas.js +149 -0
- package/dist/generated/types/common.d.ts +39 -0
- package/dist/generated/types/format-event-response.d.ts +1 -1
- package/dist/generated/types/game-state.d.ts +1 -1
- package/dist/generated/types/get-match-response.d.ts +1 -1
- package/dist/generated/types/list-active-ai-matches-response.d.ts +1 -1
- package/dist/generated/types/lobby-access-response.d.ts +1 -1
- package/dist/generated/types/lobby-server-message.d.ts +1 -1
- package/dist/generated/types/match-access-response.d.ts +1 -1
- package/dist/generated/types/match-history-replay-response.d.ts +1 -1
- package/dist/generated/types/match-spectator-access-response.d.ts +1 -1
- package/dist/generated/types/rematch-match-response.d.ts +1 -1
- package/dist/generated/types/restore-history-response.d.ts +1 -1
- package/dist/generated/types/restore-match-save-response.d.ts +1 -1
- package/dist/generated/types/server-message.d.ts +1 -1
- package/dist/generated/types/submit-match-deck-response.d.ts +1 -1
- package/dist/generated/types/tournament-room-access-response.d.ts +1 -1
- package/dist/generated/types/tournament-room-server-message.d.ts +1 -1
- package/dist/generated/types/undo-match-response.d.ts +1 -1
- package/dist/generated/version.d.ts +1 -1
- package/dist/generated/version.js +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/local/wasm-engine.d.ts +1 -0
- package/dist/local/worker-boot.d.ts +2 -0
- package/dist/local/worker-boot.js +1 -0
- package/dist/match-session/controller.js +51 -1
- package/dist/match-session/heartbeat.d.ts +33 -0
- package/dist/match-session/heartbeat.js +70 -0
- package/dist/match-session/session-state.d.ts +14 -0
- package/dist/match-session/types.d.ts +1 -1
- package/dist/match-session.d.ts +1 -1
- package/package.json +1 -1
- package/schema/common.schema.json +119 -0
- package/schema/game-command.schema.json +22 -0
- package/schema/game-event.schema.json +8 -0
- package/schema/manifest.json +1 -1
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@@ -2533,6 +2533,51 @@ export const sdkSchemaCommon = {
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}
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]
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},
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"DelayedEffectOrderChoiceView": {
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"description": "Payload for [`PromptState::ChooseDelayedEffectOrder`].",
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"type": "object",
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"properties": {
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"chooser": {
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"$ref": "https://simulator-sdk.my-swu.com/schema/common.json#/$defs/Seat"
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},
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"options": {
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"type": "array",
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"items": {
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"$ref": "https://simulator-sdk.my-swu.com/schema/common.json#/$defs/DelayedEffectOrderOptionView"
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}
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}
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},
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"required": [
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"chooser",
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"options"
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]
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},
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"DelayedEffectOrderOptionView": {
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"description": "One delayed effect a controller may resolve next.",
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"type": "object",
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"properties": {
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"label": {
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"type": "string"
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},
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"occurrenceSequence": {
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"type": "integer",
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"format": "uint32",
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"minimum": 0
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},
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"sourceCardId": {
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"type": [
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"integer",
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"null"
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],
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"format": "uint32",
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"minimum": 0
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}
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},
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"required": [
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"occurrenceSequence",
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"label"
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]
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},
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"DelayedEffectTimingView": {
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"description": "Public trigger point for a delayed effect.",
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"oneOf": [
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@@ -4788,6 +4833,28 @@ export const sdkSchemaCommon = {
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"chooseTriggeredAbilityPlayerOrder"
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]
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},
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{
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"type": "object",
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"properties": {
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"chooseDelayedEffectOrder": {
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"type": "object",
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"properties": {
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"occurrenceSequence": {
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"type": "integer",
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"format": "uint32",
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"minimum": 0
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}
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},
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"required": [
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"occurrenceSequence"
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]
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}
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},
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"additionalProperties": false,
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"required": [
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"chooseDelayedEffectOrder"
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]
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},
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{
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"type": "object",
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"properties": {
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"maximum": 32767,
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"minimum": -32768
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},
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"isCombat": {
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"description": "Whether this damage packet came from combat rather than an ability,\ncounter, cost, or indirect-damage effect.",
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"type": "boolean"
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},
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"unitId": {
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"type": "integer",
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"format": "uint64",
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"maximum": 32767,
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"minimum": -32768
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},
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"isCombat": {
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"description": "Whether this damage packet came from combat rather than an ability,\ncounter, cost, or indirect-damage effect.",
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"type": "boolean"
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},
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"seat": {
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"$ref": "https://simulator-sdk.my-swu.com/schema/common.json#/$defs/Seat"
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}
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"minimum": 0
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}
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},
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"hiddenCandidateCardInstanceIds": {
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"description": "Physical candidates whose card identities remain hidden from chooser.",
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"type": "array",
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"items": {
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"type": "integer",
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"format": "uint32",
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"minimum": 0
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}
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},
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"hiddenZone": {
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"$ref": "https://simulator-sdk.my-swu.com/schema/common.json#/$defs/HiddenZoneKind"
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},
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"required": [
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"type"
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]
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},
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{
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"description": "One player chooses which of their simultaneous delayed effects resolves next.",
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"type": "object",
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"properties": {
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"type": {
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"type": "string",
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"const": "delayedEffectOrder"
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}
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},
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"$ref": "https://simulator-sdk.my-swu.com/schema/common.json#/$defs/DelayedEffectOrderChoiceView",
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"required": [
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"type"
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]
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}
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]
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},
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"chooseTriggeredAbilityPlayerOrder"
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]
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},
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{
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"description": "Delayed-effect ordering prompt for one controller at one timing point.",
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"type": "object",
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"properties": {
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"chooseDelayedEffectOrder": {
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"type": "object",
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"properties": {
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"seat": {
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"$ref": "https://simulator-sdk.my-swu.com/schema/common.json#/$defs/Seat"
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}
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},
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"required": [
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]
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}
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},
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"additionalProperties": false,
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"required": [
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"chooseDelayedEffectOrder"
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]
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},
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{
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"description": "Regroup prompt asking each undecided seat whether to resource one card\nfrom hand.\nProduced by `round::regroup::{begin_regroup, continue_regroup}`; each\nplayer responds once with `ChooseRegroupResource`.",
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"type": "object",
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"properties": {
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"additionalProperties": false,
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"required": [
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},
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{
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"description": "Whether this damage packet came from combat rather than an ability,\ncounter, cost, or indirect-damage effect.",
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"type": "boolean"
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},
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"unitId": {
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"description": "Whether this damage packet came from combat rather than an ability,\ncounter, cost, or indirect-damage effect.",
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},
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"seat": {
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"$ref": "https://simulator-sdk.my-swu.com/schema/common.json#/$defs/Seat"
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}
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} | {
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type: "triggeredFollowUp";
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});
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/**
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* Payload for [`PromptState::ChooseDelayedEffectOrder`].
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*/
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export interface DelayedEffectOrderChoiceView {
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chooser: Seat;
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options: DelayedEffectOrderOptionView[];
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}
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/**
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* One delayed effect a controller may resolve next.
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*/
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export interface DelayedEffectOrderOptionView {
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label: string;
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occurrenceSequence: number;
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sourceCardId?: (number | null);
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}
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/**
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* Public trigger point for a delayed effect.
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*/
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chooseTriggeredAbilityPlayerOrder: {
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firstSeat: Seat;
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};
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} | {
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chooseDelayedEffectOrder: {
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occurrenceSequence: number;
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};
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} | {
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takeAvailableCounter: {
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counter: TwinSunsCounter;
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} | {
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unitDamaged: {
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amount: number;
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/**
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* Whether this damage packet came from combat rather than an ability,
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* counter, cost, or indirect-damage effect.
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*/
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isCombat?: boolean;
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unitId: number;
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} | {
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} | {
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baseDamaged: {
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amount: number;
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/**
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* Whether this damage packet came from combat rather than an ability,
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* counter, cost, or indirect-damage effect.
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*/
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isCombat?: boolean;
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seat: Seat;
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} | {
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* Exact Credit counts accepted with current resource selection.
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*/
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creditTokenCounts: number[];
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/**
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* Physical candidates whose card identities remain hidden from chooser.
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*/
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hiddenCandidateCardInstanceIds?: number[];
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hiddenZone: HiddenZoneKind;
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hiddenZoneOwner: Seat;
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label: string;
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type: "distribution";
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}) | (PendingAbilityOrderChoiceView & {
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type: "order";
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}) | (DelayedEffectOrderChoiceView & {
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type: "delayedEffectOrder";
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}));
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export interface PendingDistributionView {
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abilityId: number;
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chooseTriggeredAbilityPlayerOrder: {
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seat: Seat;
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};
|
|
3941
|
+
} | {
|
|
3942
|
+
chooseDelayedEffectOrder: {
|
|
3943
|
+
seat: Seat;
|
|
3944
|
+
};
|
|
3906
3945
|
} | {
|
|
3907
3946
|
regroupResource: {
|
|
3908
3947
|
/**
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|
@@ -1 +1 @@
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1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatEventResponse, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
|
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1
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+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatEventResponse, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
|
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1
|
+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
|
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@@ -1 +1 @@
|
|
|
1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, GetMatchResponse, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
|
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1
|
+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, GetMatchResponse, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
|
|
@@ -1 +1 @@
|
|
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1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveAiMatchRecoveryEntry, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, ListActiveAiMatchesResponse, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
|
|
1
|
+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveAiMatchRecoveryEntry, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, ListActiveAiMatchesResponse, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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@@ -1 +1 @@
|
|
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1
|
-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiDifficulty, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DraftRoundConfig, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedCardSlot, LimitedCardTreatment, LimitedDeckSourceView, LimitedEventAccessResponse, LimitedEventKind, LimitedEventPhaseView, LimitedEventSeatView, LimitedEventSnapshot, LimitedEventView, LimitedEventViewerView, LimitedPackCardView, LimitedSideboardPoolView, LobbyAccessResponse, LobbyChatMessage, LobbyConfig, LobbyDeckPreview, LobbyDeckSetPreview, LobbyMatchmakingKind, LobbyMatchmakingView, LobbyMatchmakingView1, LobbyParticipantRole, LobbyPlayerController, LobbyPlayerView, LobbyPrivateAiPlayerView, LobbyPrivateView, LobbySnapshot, LobbySpectatorView, LobbyStartedAccess, LobbyStatus, LobbyVisibility, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchSpectatorAccessResponse, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerPresenceStatus, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RankedMatchmakingView, RankedQueue, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RoomPlayerPresenceEvent, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
|
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1
|
+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiDifficulty, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DraftRoundConfig, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedCardSlot, LimitedCardTreatment, LimitedDeckSourceView, LimitedEventAccessResponse, LimitedEventKind, LimitedEventPhaseView, LimitedEventSeatView, LimitedEventSnapshot, LimitedEventView, LimitedEventViewerView, LimitedPackCardView, LimitedSideboardPoolView, LobbyAccessResponse, LobbyChatMessage, LobbyConfig, LobbyDeckPreview, LobbyDeckSetPreview, LobbyMatchmakingKind, LobbyMatchmakingView, LobbyMatchmakingView1, LobbyParticipantRole, LobbyPlayerController, LobbyPlayerView, LobbyPrivateAiPlayerView, LobbyPrivateView, LobbySnapshot, LobbySpectatorView, LobbyStartedAccess, LobbyStatus, LobbyVisibility, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchSpectatorAccessResponse, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerPresenceStatus, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RankedMatchmakingView, RankedQueue, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RoomPlayerPresenceEvent, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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@@ -1 +1 @@
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1
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-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiDifficulty, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DraftRoundConfig, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ErrorPayload, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedCardSlot, LimitedCardTreatment, LimitedDeckSourceView, LimitedEventAccessResponse, LimitedEventKind, LimitedEventPhaseView, LimitedEventSeatView, LimitedEventSnapshot, LimitedEventView, LimitedEventViewerView, LimitedPackCardView, LimitedSideboardPoolView, LobbyAccessResponse, LobbyChatMessage, LobbyConfig, LobbyDeckPreview, LobbyDeckSetPreview, LobbyKickedPayload, LobbyMatchmakingKind, LobbyMatchmakingView, LobbyMatchmakingView1, LobbyParticipantRole, LobbyPlayerController, LobbyPlayerView, LobbyPrivateAiPlayerView, LobbyPrivateView, LobbyRemovalReason, LobbyServerMessage, LobbySnapshot, LobbySpectatorView, LobbyStartedAccess, LobbyStatus, LobbyVisibility, LobbyWelcomePayload, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchSpectatorAccessResponse, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerPresenceStatus, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RankedMatchmakingView, RankedQueue, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RoomPlayerPresenceEvent, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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1
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export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiDifficulty, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DraftRoundConfig, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ErrorPayload, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedCardSlot, LimitedCardTreatment, LimitedDeckSourceView, LimitedEventAccessResponse, LimitedEventKind, LimitedEventPhaseView, LimitedEventSeatView, LimitedEventSnapshot, LimitedEventView, LimitedEventViewerView, LimitedPackCardView, LimitedSideboardPoolView, LobbyAccessResponse, LobbyChatMessage, LobbyConfig, LobbyDeckPreview, LobbyDeckSetPreview, LobbyKickedPayload, LobbyMatchmakingKind, LobbyMatchmakingView, LobbyMatchmakingView1, LobbyParticipantRole, LobbyPlayerController, LobbyPlayerView, LobbyPrivateAiPlayerView, LobbyPrivateView, LobbyRemovalReason, LobbyServerMessage, LobbySnapshot, LobbySpectatorView, LobbyStartedAccess, LobbyStatus, LobbyVisibility, LobbyWelcomePayload, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchSpectatorAccessResponse, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerPresenceStatus, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RankedMatchmakingView, RankedQueue, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RoomPlayerPresenceEvent, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardDrawSource, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckPlacement, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameEvent, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchHistoryReplayArchive, MatchHistoryReplayResponse, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TurnPassSource, TwinSunsCounter, TwinSunsCountersView, UndoCancelReason, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitDefeatCause, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardDrawSource, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckPlacement, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameEvent, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchHistoryReplayArchive, MatchHistoryReplayResponse, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TurnPassSource, TwinSunsCounter, TwinSunsCountersView, UndoCancelReason, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitDefeatCause, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchSpectatorAccessResponse, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchSpectatorAccessResponse, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, RematchMatchResponse, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, RematchMatchResponse, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RestoreHistoryResponse, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RestoreHistoryResponse, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RestoreMatchSaveResponse, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RestoreMatchSaveResponse, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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@@ -1 +1 @@
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export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiSeatStatusPayload, AiStatusPayload, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardDrawSource, CardInstanceView, CardInteractionCue, CardInteractionCueKind, CardInteractionCueState, CardInteractionDragOffset, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckPlacement, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ErrorPayload, ExploitOptionsView, FormatSeatView, GameEvent, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchChatMessage, MatchConnectionRole, MatchEndReason, MatchFormat, MatchHistoryFeedEntry, MatchHistoryFeedEntry1, MatchHistorySnapshot, MatchPhase, MatchQuickPhrase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerPresenceStatus, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, ServerMessage, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TurnPassSource, TwinSunsCounter, TwinSunsCountersView, UndoCancelReason, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitDefeatCause, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, WelcomePayload, } from './common.js';
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+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AiSeatStatusPayload, AiStatusPayload, AiTrilogyFormatMode, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardDrawSource, CardInstanceView, CardInteractionCue, CardInteractionCueKind, CardInteractionCueState, CardInteractionDragOffset, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckPlacement, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ErrorPayload, ExploitOptionsView, FormatSeatView, GameEvent, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchChatMessage, MatchConnectionRole, MatchEndReason, MatchFormat, MatchHistoryFeedEntry, MatchHistoryFeedEntry1, MatchHistorySnapshot, MatchPhase, MatchQuickPhrase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerPresenceStatus, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, ServerMessage, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TurnPassSource, TwinSunsCounter, TwinSunsCountersView, UndoCancelReason, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitDefeatCause, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, WelcomePayload, } from './common.js';
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export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, SubmitMatchDeckResponse, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, SubmitMatchDeckResponse, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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@@ -1 +1 @@
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1
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export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DraftRoundConfig, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedCardSlot, LimitedCardTreatment, LimitedDeckSourceView, LimitedEventAccessResponse, LimitedEventKind, LimitedEventPhaseView, LimitedEventSeatView, LimitedEventSnapshot, LimitedEventView, LimitedEventViewerView, LimitedPackCardView, LimitedSideboardPoolView, LobbyChatMessage, LobbyDeckPreview, LobbyDeckSetPreview, LobbyVisibility, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerPresenceStatus, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RoomPlayerPresenceEvent, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TournamentRoomAccessResponse, TournamentRoomPlayerView, TournamentRoomPrivateView, TournamentRoomSnapshot, TournamentRoomStatus, TournamentTableStatus, TournamentTableView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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1
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+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DraftRoundConfig, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedCardSlot, LimitedCardTreatment, LimitedDeckSourceView, LimitedEventAccessResponse, LimitedEventKind, LimitedEventPhaseView, LimitedEventSeatView, LimitedEventSnapshot, LimitedEventView, LimitedEventViewerView, LimitedPackCardView, LimitedSideboardPoolView, LobbyChatMessage, LobbyDeckPreview, LobbyDeckSetPreview, LobbyVisibility, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerPresenceStatus, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RoomPlayerPresenceEvent, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TournamentRoomAccessResponse, TournamentRoomPlayerView, TournamentRoomPrivateView, TournamentRoomSnapshot, TournamentRoomStatus, TournamentTableStatus, TournamentTableView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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@@ -1 +1 @@
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1
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-
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DraftRoundConfig, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ErrorPayload, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedCardSlot, LimitedCardTreatment, LimitedDeckSourceView, LimitedEventKind, LimitedEventPhaseView, LimitedEventSeatView, LimitedEventSnapshot, LimitedEventView, LimitedEventViewerView, LimitedPackCardView, LimitedSideboardPoolView, LobbyChatMessage, LobbyDeckPreview, LobbyDeckSetPreview, LobbyVisibility, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerPresenceStatus, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RoomPlayerPresenceEvent, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TournamentRoomMatchReadyPayload, TournamentRoomPlayerView, TournamentRoomServerMessage, TournamentRoomSnapshot, TournamentRoomStatus, TournamentRoomWelcomePayload, TournamentTableStatus, TournamentTableView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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1
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+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DraftRoundConfig, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ErrorPayload, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedCardSlot, LimitedCardTreatment, LimitedDeckSourceView, LimitedEventKind, LimitedEventPhaseView, LimitedEventSeatView, LimitedEventSnapshot, LimitedEventView, LimitedEventViewerView, LimitedPackCardView, LimitedSideboardPoolView, LobbyChatMessage, LobbyDeckPreview, LobbyDeckSetPreview, LobbyVisibility, MatchAccessResponse, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerPresenceStatus, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, RoomPlayerPresenceEvent, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TournamentRoomMatchReadyPayload, TournamentRoomPlayerView, TournamentRoomServerMessage, TournamentRoomSnapshot, TournamentRoomStatus, TournamentRoomWelcomePayload, TournamentTableStatus, TournamentTableView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoMatchResponse, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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1
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+
export type { AbilityTarget, AbilityWindow, ActionAbilitySource, ActionAbilityView, ActiveEffectDescriptionView, ActiveEffectView, AttachmentMode, AttackChoiceView, AttackTarget, AvailableAttackView, CaptureOptionsView, CaptureSelection, CapturedUnitView, CardArena, CardChoiceResourcePaymentOptionView, CardInstanceView, ConstructedFormat, CurrentAttackStateView, CurrentAttackView, DeckInput, DeckRegistrationView, DelayedEffectDescriptionView, DelayedEffectOrderChoiceView, DelayedEffectOrderOptionView, DelayedEffectTimingView, DelayedEffectView, DistributionAssignment, DistributionDamageKindView, DistributionItemView, DistributionTargetView, DistributionTokenKindView, DynamicPowerLimit, EffectCardScopeView, EffectDurationView, EffectResolutionDraftStepView, EffectResolutionDraftView, EffectRestrictionView, EffectSequenceOrder, EffectSequenceView, EffectSourceView, EffectTargetView, ExploitOptionsView, FormatSeatView, GameState, GameTimerActiveClockView, GameTimerReserveView, GameTimerStateView, HiddenCardChoiceMode, HiddenZoneKind, InitiativeChoiceReason, InitiativeState, InstructedAttackView, LeaderActionView, LeaderDeployActionView, LeaderDeployCostView, LeaderDeployMode, LeaderDeployThresholdBonus, LeaderStateView, LimitedEventView, LimitedSideboardPoolView, MatchEndReason, MatchFormat, MatchPhase, MatchResult, MatchSeriesView, MatchStatus, ModeChoiceView, NamedCardEffectDescriptionView, NullableDistributionTokenKindView, NullableSeatView, PendingAbilityAspectChoiceView, PendingAbilityAttackChoiceView, PendingAbilityCardChoiceView, PendingAbilityFamily, PendingAbilityModeChoiceInputKind, PendingAbilityModeChoiceView, PendingAbilityNameChoiceView, PendingAbilityOrderAbilityView, PendingAbilityOrderChoiceView, PendingAbilityOrderGroupView, PendingAbilityView, PendingChoiceView, PendingDistributionView, PendingUndoRequest, PlayActionView, PlayCardSourceView, PlayCardZone, PlayerTargetPattern, PresenceFilter, PromptProvenanceView, PromptState, RejectedPlayView, RelationFilter, ResourceCardView, ResourcePaymentOptionView, Seat, SeatDirection, SeatOfferIntent, SeatState, SelectionScope, SeriesEndReason, SeriesGameRecord, SeriesResultView, SharedCounterState, SmuggleActionView, SmuggleKind, TargetGroupPurpose, TargetSelectionGroup, TargetSelectionPlanView, TriggerWindowView, TwinSunsCounter, TwinSunsCountersView, UndoMatchResponse, UndoRequestReason, UniquenessFilter, UnitAbilitySuppressionView, UnitExtremum, UnitFilter, UnitStateView, UpgradeStateView, } from './common.js';
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@@ -13,4 +13,4 @@
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*
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* @see https://simulator-sdk.my-swu.com/guide/versioning
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*/
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-
export declare const schemaVersion: "
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+
export declare const schemaVersion: "ab26122fba623256a421399b458338eb67af059d2240ba7b1594c6116d6fc030";
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@@ -13,4 +13,4 @@
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*
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* @see https://simulator-sdk.my-swu.com/guide/versioning
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*/
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-
export const schemaVersion = "
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+
export const schemaVersion = "ab26122fba623256a421399b458338eb67af059d2240ba7b1594c6116d6fc030";
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package/dist/index.d.ts
CHANGED
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@@ -31,7 +31,7 @@ export type { MatchHistoryResource, MatchHistoryReplayInput, MatchHistoryRestore
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31
31
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export type { MatchAccess, MatchAccessInput, MatchConnectionAccessInput, MatchReference, MatchSpectatorAccess, MatchSpectatorAccessInput, MatchesResource, } from './resources/matches.js';
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|
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-
export type { MatchSeat, MatchSession, MatchSessionAccess, MatchSessionAutoReconnectOptions, MatchSessionAutoReconnectPolicy, MatchSessionConnectOptions, MatchSessionEvents, MatchSessionOptions, MatchSessionReconnectState, MatchSessionSnapshotPredicate, MatchSessionState, MatchSessionWaitOptions, } from './match-session.js';
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+
export type { MatchSeat, MatchSession, MatchSessionAccess, MatchSessionAutoReconnectOptions, MatchSessionAutoReconnectPolicy, MatchSessionConnectOptions, MatchSessionEvents, MatchSessionHeartbeatOptions, MatchSessionHeartbeatPolicy, MatchSessionOptions, MatchSessionReconnectState, MatchSessionSnapshotPredicate, MatchSessionState, MatchSessionWaitOptions, } from './match-session.js';
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|
|
@@ -9,6 +9,7 @@ import type { LocalSimulatorEngine } from './engine.js';
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|
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9
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|
export interface SwuWasmModule {
|
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10
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|
install_card_catalog: (bytes: Uint8Array) => void;
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11
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apply_catalog_sync: (catalogSyncJson: string) => void;
|
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+
setLocalAiSearchTimeUnlimited: (enabled: boolean) => void;
|
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cards_get: (idsJson: string) => string;
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limited_events_preflight: (requestJson: string) => string;
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offline_difficulties: () => string;
|
|
@@ -10,6 +10,8 @@ import type { WorkerLike } from './protocol.js';
|
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export interface LocalEngineWorkerBootOptions {
|
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/** The worker global scope. */
|
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port: WorkerLike;
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/** Removes the MCTS wall-clock deadline for development workers only. */
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localAiSearchTimeUnlimited?: boolean;
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}
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/**
|
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* Attaches the buffering listener and boots the engine on the `init` frame.
|
|
@@ -28,6 +28,7 @@ export function bootLocalEngineWorker(options) {
|
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})
|
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|
.then((wasmModule) => {
|
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|
scope.removeEventListener('message', bufferListener);
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+
wasmModule.setLocalAiSearchTimeUnlimited(options.localAiSearchTimeUnlimited === true);
|
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createLocalEngineServer({ engine: createWasmEngine(wasmModule), port });
|
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|
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|
|
33
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|
scope.dispatchEvent(new MessageEvent('message', { data: bufferedEvent.data }));
|
|
@@ -3,6 +3,7 @@ import { TypedEmitter } from '../internal/emitter.js';
|
|
|
3
3
|
import { formatErrorMessages } from '../internal/errors.js';
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import { DEFAULT_ERROR_HISTORY_LIMIT, DEFAULT_MATCH_HISTORY_LIMIT } from '../internal/limits.js';
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import { nonNegativeNumber, normalizeReconnectBackoff, reconnectDelayMs, } from '../internal/reconnect-backoff.js';
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+
import { createMatchSessionHeartbeat } from './heartbeat.js';
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import { hasAccessSnapshot, matchReferenceFrom } from './access.js';
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import { errorPayloadFromUnknown } from './errors.js';
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const DEFAULT_EVENT_HISTORY_LIMIT = 50;
|
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@@ -10,6 +11,8 @@ const DEFAULT_RECONNECT_INITIAL_DELAY_MS = 250;
|
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10
11
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const DEFAULT_RECONNECT_MAX_DELAY_MS = 5_000;
|
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|
const DEFAULT_RECONNECT_MAX_RETRIES = 5;
|
|
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|
const DEFAULT_RECONNECT_BACKOFF_FACTOR = 2;
|
|
14
|
+
const DEFAULT_HEARTBEAT_INTERVAL_MS = 10_000;
|
|
15
|
+
const DEFAULT_HEARTBEAT_TIMEOUT_MS = 10_000;
|
|
13
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|
/** SDK-owned live match session implementation. */
|
|
14
17
|
export class MatchSessionController {
|
|
15
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|
/**
|
|
@@ -26,6 +29,7 @@ export class MatchSessionController {
|
|
|
26
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|
#matches;
|
|
27
30
|
#openConnection;
|
|
28
31
|
#autoReconnect;
|
|
32
|
+
#heartbeat;
|
|
29
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|
#access;
|
|
30
34
|
#connection;
|
|
31
35
|
#connectionState = 'idle';
|
|
@@ -50,6 +54,13 @@ export class MatchSessionController {
|
|
|
50
54
|
...(options.options?.handshakeTimeoutMs == null ? {} : { handshakeTimeoutMs: options.options.handshakeTimeoutMs }),
|
|
51
55
|
};
|
|
52
56
|
this.#autoReconnect = normalizeAutoReconnect(options.options?.autoReconnect);
|
|
57
|
+
if (this.#autoReconnect.heartbeat != null) {
|
|
58
|
+
this.#heartbeat = createMatchSessionHeartbeat({
|
|
59
|
+
config: this.#autoReconnect.heartbeat,
|
|
60
|
+
sendPing: nonce => this.#heartbeatPing(nonce),
|
|
61
|
+
onTimeout: () => this.#heartbeatTimedOut(),
|
|
62
|
+
});
|
|
63
|
+
}
|
|
53
64
|
this.#maxEventHistory = options.options?.maxEventHistory ?? DEFAULT_EVENT_HISTORY_LIMIT;
|
|
54
65
|
this.#maxErrorHistory = options.options?.maxErrorHistory ?? DEFAULT_ERROR_HISTORY_LIMIT;
|
|
55
66
|
if (options.access != null) {
|
|
@@ -258,7 +269,10 @@ export class MatchSessionController {
|
|
|
258
269
|
connection.on('aiStatus', status => this.#setAiStatus(status)),
|
|
259
270
|
connection.on('error', error => this.#recordError(error)),
|
|
260
271
|
connection.on('message', message => this.#emitter.emit('message', message)),
|
|
261
|
-
connection.on('pong', pong =>
|
|
272
|
+
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|
|
273
|
+
this.#heartbeat?.acknowledge(pong.nonce);
|
|
274
|
+
this.#emitter.emit('pong', pong);
|
|
275
|
+
}),
|
|
262
276
|
];
|
|
263
277
|
}
|
|
264
278
|
#detachActiveConnection() {
|
|
@@ -273,6 +287,21 @@ export class MatchSessionController {
|
|
|
273
287
|
this.#connection = undefined;
|
|
274
288
|
activeConnection?.close();
|
|
275
289
|
}
|
|
290
|
+
/** Send one watchdog ping through the current live raw connection. */
|
|
291
|
+
#heartbeatPing(nonce) {
|
|
292
|
+
const connection = this.#connection;
|
|
293
|
+
if (connection == null || connection.connectionState !== 'open') {
|
|
294
|
+
throw new Error('match connection is not open');
|
|
295
|
+
}
|
|
296
|
+
connection.ping(nonce);
|
|
297
|
+
}
|
|
298
|
+
/** Close a silent socket so its existing abnormal-close recovery takes over. */
|
|
299
|
+
#heartbeatTimedOut() {
|
|
300
|
+
if (this.#connectionState !== 'open') {
|
|
301
|
+
return;
|
|
302
|
+
}
|
|
303
|
+
this.#connection?.close();
|
|
304
|
+
}
|
|
276
305
|
#cancelAutoReconnect() {
|
|
277
306
|
this.#reconnectGeneration += 1;
|
|
278
307
|
if (this.#reconnectTimer != null) {
|
|
@@ -431,6 +460,12 @@ export class MatchSessionController {
|
|
|
431
460
|
return;
|
|
432
461
|
}
|
|
433
462
|
this.#connectionState = state;
|
|
463
|
+
if (state === 'open') {
|
|
464
|
+
this.#heartbeat?.start();
|
|
465
|
+
}
|
|
466
|
+
else {
|
|
467
|
+
this.#heartbeat?.stop();
|
|
468
|
+
}
|
|
434
469
|
this.#emitter.emit('connectionState', state);
|
|
435
470
|
this.#emitChange();
|
|
436
471
|
}
|
|
@@ -487,9 +522,24 @@ function normalizeAutoReconnect(options) {
|
|
|
487
522
|
const optionPolicy = options === true || options === false || options == null ? {} : options;
|
|
488
523
|
return {
|
|
489
524
|
...policy,
|
|
525
|
+
heartbeat: policy.enabled ? normalizeHeartbeat(optionPolicy.heartbeat) : undefined,
|
|
490
526
|
maxRetries: Math.max(0, Math.floor(nonNegativeNumber(optionPolicy.maxRetries, DEFAULT_RECONNECT_MAX_RETRIES))),
|
|
491
527
|
};
|
|
492
528
|
}
|
|
529
|
+
/** Normalize an enabled heartbeat without allowing zero-delay timer loops. */
|
|
530
|
+
function normalizeHeartbeat(options) {
|
|
531
|
+
if (options === false)
|
|
532
|
+
return undefined;
|
|
533
|
+
const policy = options === true || options == null ? {} : options;
|
|
534
|
+
return {
|
|
535
|
+
intervalMs: positiveInteger(policy.intervalMs, DEFAULT_HEARTBEAT_INTERVAL_MS),
|
|
536
|
+
timeoutMs: positiveInteger(policy.timeoutMs, DEFAULT_HEARTBEAT_TIMEOUT_MS),
|
|
537
|
+
};
|
|
538
|
+
}
|
|
539
|
+
/** Keep timer settings finite and strictly positive after user configuration. */
|
|
540
|
+
function positiveInteger(value, fallback) {
|
|
541
|
+
return Math.max(1, Math.floor(nonNegativeNumber(value, fallback)));
|
|
542
|
+
}
|
|
493
543
|
function sameReconnectState(left, right) {
|
|
494
544
|
if (left.phase !== right.phase) {
|
|
495
545
|
return false;
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
/** Normalized timing configuration for one session heartbeat. */
|
|
2
|
+
export interface MatchSessionHeartbeatConfig {
|
|
3
|
+
/** Delay between a valid pong and the next ping. */
|
|
4
|
+
intervalMs: number;
|
|
5
|
+
/** Maximum wait for a pong matching the outstanding ping. */
|
|
6
|
+
timeoutMs: number;
|
|
7
|
+
}
|
|
8
|
+
/** Dependencies owned by the match-session controller. */
|
|
9
|
+
export interface MatchSessionHeartbeatOptions {
|
|
10
|
+
/** Normalized timing configuration. */
|
|
11
|
+
config: MatchSessionHeartbeatConfig;
|
|
12
|
+
/** Sends a transport ping carrying the supplied nonce. */
|
|
13
|
+
sendPing: (nonce: string) => void;
|
|
14
|
+
/** Replaces the active connection after a matching pong never arrives. */
|
|
15
|
+
onTimeout: () => void;
|
|
16
|
+
}
|
|
17
|
+
/** Small liveness timer for one already-open match socket. */
|
|
18
|
+
export interface MatchSessionHeartbeat {
|
|
19
|
+
/** Starts a new heartbeat generation. */
|
|
20
|
+
start: () => void;
|
|
21
|
+
/** Cancels all timers and ignores late callbacks from this generation. */
|
|
22
|
+
stop: () => void;
|
|
23
|
+
/** Accepts the pong only when it acknowledges the active ping. */
|
|
24
|
+
acknowledge: (nonce: string | null | undefined) => void;
|
|
25
|
+
}
|
|
26
|
+
/**
|
|
27
|
+
* Create a ping/pong watchdog for a match session.
|
|
28
|
+
*
|
|
29
|
+
* One nonce is outstanding at most once. Every start and stop increments a
|
|
30
|
+
* generation, preventing a timer from a replaced socket from closing its
|
|
31
|
+
* successor.
|
|
32
|
+
*/
|
|
33
|
+
export declare function createMatchSessionHeartbeat(options: MatchSessionHeartbeatOptions): MatchSessionHeartbeat;
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Create a ping/pong watchdog for a match session.
|
|
3
|
+
*
|
|
4
|
+
* One nonce is outstanding at most once. Every start and stop increments a
|
|
5
|
+
* generation, preventing a timer from a replaced socket from closing its
|
|
6
|
+
* successor.
|
|
7
|
+
*/
|
|
8
|
+
export function createMatchSessionHeartbeat(options) {
|
|
9
|
+
let generation = 0;
|
|
10
|
+
let nonceIndex = 0;
|
|
11
|
+
let pendingNonce;
|
|
12
|
+
let pingTimer;
|
|
13
|
+
let timeoutTimer;
|
|
14
|
+
function clearTimers() {
|
|
15
|
+
if (pingTimer !== undefined)
|
|
16
|
+
clearTimeout(pingTimer);
|
|
17
|
+
if (timeoutTimer !== undefined)
|
|
18
|
+
clearTimeout(timeoutTimer);
|
|
19
|
+
pingTimer = undefined;
|
|
20
|
+
timeoutTimer = undefined;
|
|
21
|
+
}
|
|
22
|
+
function schedulePing(expectedGeneration) {
|
|
23
|
+
pingTimer = setTimeout(() => {
|
|
24
|
+
pingTimer = undefined;
|
|
25
|
+
if (expectedGeneration !== generation)
|
|
26
|
+
return;
|
|
27
|
+
const nonce = `match-session-heartbeat:${++nonceIndex}`;
|
|
28
|
+
pendingNonce = nonce;
|
|
29
|
+
timeoutTimer = setTimeout(() => {
|
|
30
|
+
timeoutTimer = undefined;
|
|
31
|
+
if (expectedGeneration !== generation || pendingNonce !== nonce)
|
|
32
|
+
return;
|
|
33
|
+
pendingNonce = undefined;
|
|
34
|
+
options.onTimeout();
|
|
35
|
+
}, options.config.timeoutMs);
|
|
36
|
+
try {
|
|
37
|
+
options.sendPing(nonce);
|
|
38
|
+
}
|
|
39
|
+
catch {
|
|
40
|
+
if (expectedGeneration !== generation || pendingNonce !== nonce)
|
|
41
|
+
return;
|
|
42
|
+
clearTimeout(timeoutTimer);
|
|
43
|
+
timeoutTimer = undefined;
|
|
44
|
+
pendingNonce = undefined;
|
|
45
|
+
options.onTimeout();
|
|
46
|
+
}
|
|
47
|
+
}, options.config.intervalMs);
|
|
48
|
+
}
|
|
49
|
+
function stop() {
|
|
50
|
+
generation += 1;
|
|
51
|
+
pendingNonce = undefined;
|
|
52
|
+
clearTimers();
|
|
53
|
+
}
|
|
54
|
+
return {
|
|
55
|
+
start: () => {
|
|
56
|
+
stop();
|
|
57
|
+
schedulePing(generation);
|
|
58
|
+
},
|
|
59
|
+
stop,
|
|
60
|
+
acknowledge: (nonce) => {
|
|
61
|
+
if (nonce == null || nonce !== pendingNonce)
|
|
62
|
+
return;
|
|
63
|
+
pendingNonce = undefined;
|
|
64
|
+
if (timeoutTimer !== undefined)
|
|
65
|
+
clearTimeout(timeoutTimer);
|
|
66
|
+
timeoutTimer = undefined;
|
|
67
|
+
schedulePing(generation);
|
|
68
|
+
},
|
|
69
|
+
};
|
|
70
|
+
}
|
|
@@ -100,11 +100,25 @@ export interface MatchSessionAutoReconnectPolicy {
|
|
|
100
100
|
maxDelayMs?: number | undefined;
|
|
101
101
|
/** Multiplier applied to each subsequent delay. */
|
|
102
102
|
backoffFactor?: number | undefined;
|
|
103
|
+
/**
|
|
104
|
+
* Detect sockets that remain reported as open after their transport path
|
|
105
|
+
* stops delivering server messages. Enabled by default with auto-reconnect.
|
|
106
|
+
*/
|
|
107
|
+
heartbeat?: MatchSessionHeartbeatOptions | undefined;
|
|
103
108
|
}
|
|
104
109
|
/**
|
|
105
110
|
* Automatic reconnect setting for one match session.
|
|
106
111
|
*/
|
|
107
112
|
export type MatchSessionAutoReconnectOptions = boolean | MatchSessionAutoReconnectPolicy;
|
|
113
|
+
/** Settings for the ping/pong liveness check owned by an auto-reconnecting session. */
|
|
114
|
+
export interface MatchSessionHeartbeatPolicy {
|
|
115
|
+
/** Delay between a successful pong and the next liveness ping. */
|
|
116
|
+
intervalMs?: number | undefined;
|
|
117
|
+
/** Maximum time to wait for the matching pong before reconnecting. */
|
|
118
|
+
timeoutMs?: number | undefined;
|
|
119
|
+
}
|
|
120
|
+
/** Enable, disable, or configure session heartbeat detection. */
|
|
121
|
+
export type MatchSessionHeartbeatOptions = boolean | MatchSessionHeartbeatPolicy;
|
|
108
122
|
/** Progress of automatic recovery after an abnormal match socket close. */
|
|
109
123
|
export type MatchSessionReconnectState = {
|
|
110
124
|
phase: 'idle';
|
|
@@ -3,7 +3,7 @@ import type { MatchHistoryFeedEntry } from '../generated/types/server-message.js
|
|
|
3
3
|
import type { ConnectionState } from '../session.js';
|
|
4
4
|
import type { MatchSessionMethods } from './methods.js';
|
|
5
5
|
import type { MatchSeat, MatchSessionReconnectState, MatchSessionState } from './session-state.js';
|
|
6
|
-
export type { MatchSeat, MatchSessionAccess, MatchSessionAutoReconnectOptions, MatchSessionAutoReconnectPolicy, MatchSessionConnectOptions, MatchSessionEvents, MatchSessionOptions, MatchSessionReconnectState, MatchSessionSnapshotPredicate, MatchSessionState, MatchSessionWaitOptions, } from './session-state.js';
|
|
6
|
+
export type { MatchSeat, MatchSessionAccess, MatchSessionAutoReconnectOptions, MatchSessionAutoReconnectPolicy, MatchSessionConnectOptions, MatchSessionEvents, MatchSessionHeartbeatOptions, MatchSessionHeartbeatPolicy, MatchSessionOptions, MatchSessionReconnectState, MatchSessionSnapshotPredicate, MatchSessionState, MatchSessionWaitOptions, } from './session-state.js';
|
|
7
7
|
/**
|
|
8
8
|
* Main ergonomic SDK API for interacting with one live match.
|
|
9
9
|
*
|
package/dist/match-session.d.ts
CHANGED
|
@@ -1,3 +1,3 @@
|
|
|
1
1
|
export { MatchSessionController } from './match-session/controller.js';
|
|
2
2
|
export type { MatchSessionControllerOptions } from './match-session/controller.js';
|
|
3
|
-
export type { MatchSeat, MatchSession, MatchSessionAccess, MatchSessionAutoReconnectOptions, MatchSessionAutoReconnectPolicy, MatchSessionConnectOptions, MatchSessionEvents, MatchSessionOptions, MatchSessionReconnectState, MatchSessionSnapshotPredicate, MatchSessionState, MatchSessionWaitOptions, } from './match-session/types.js';
|
|
3
|
+
export type { MatchSeat, MatchSession, MatchSessionAccess, MatchSessionAutoReconnectOptions, MatchSessionAutoReconnectPolicy, MatchSessionConnectOptions, MatchSessionEvents, MatchSessionHeartbeatOptions, MatchSessionHeartbeatPolicy, MatchSessionOptions, MatchSessionReconnectState, MatchSessionSnapshotPredicate, MatchSessionState, MatchSessionWaitOptions, } from './match-session/types.js';
|
package/package.json
CHANGED
|
@@ -2396,6 +2396,51 @@
|
|
|
2396
2396
|
}
|
|
2397
2397
|
]
|
|
2398
2398
|
},
|
|
2399
|
+
"DelayedEffectOrderChoiceView": {
|
|
2400
|
+
"description": "Payload for [`PromptState::ChooseDelayedEffectOrder`].",
|
|
2401
|
+
"type": "object",
|
|
2402
|
+
"properties": {
|
|
2403
|
+
"chooser": {
|
|
2404
|
+
"$ref": "https://simulator-sdk.my-swu.com/schema/common.json#/$defs/Seat"
|
|
2405
|
+
},
|
|
2406
|
+
"options": {
|
|
2407
|
+
"type": "array",
|
|
2408
|
+
"items": {
|
|
2409
|
+
"$ref": "https://simulator-sdk.my-swu.com/schema/common.json#/$defs/DelayedEffectOrderOptionView"
|
|
2410
|
+
}
|
|
2411
|
+
}
|
|
2412
|
+
},
|
|
2413
|
+
"required": [
|
|
2414
|
+
"chooser",
|
|
2415
|
+
"options"
|
|
2416
|
+
]
|
|
2417
|
+
},
|
|
2418
|
+
"DelayedEffectOrderOptionView": {
|
|
2419
|
+
"description": "One delayed effect a controller may resolve next.",
|
|
2420
|
+
"type": "object",
|
|
2421
|
+
"properties": {
|
|
2422
|
+
"label": {
|
|
2423
|
+
"type": "string"
|
|
2424
|
+
},
|
|
2425
|
+
"occurrenceSequence": {
|
|
2426
|
+
"type": "integer",
|
|
2427
|
+
"format": "uint32",
|
|
2428
|
+
"minimum": 0
|
|
2429
|
+
},
|
|
2430
|
+
"sourceCardId": {
|
|
2431
|
+
"type": [
|
|
2432
|
+
"integer",
|
|
2433
|
+
"null"
|
|
2434
|
+
],
|
|
2435
|
+
"format": "uint32",
|
|
2436
|
+
"minimum": 0
|
|
2437
|
+
}
|
|
2438
|
+
},
|
|
2439
|
+
"required": [
|
|
2440
|
+
"occurrenceSequence",
|
|
2441
|
+
"label"
|
|
2442
|
+
]
|
|
2443
|
+
},
|
|
2399
2444
|
"DelayedEffectTimingView": {
|
|
2400
2445
|
"description": "Public trigger point for a delayed effect.",
|
|
2401
2446
|
"oneOf": [
|
|
@@ -4651,6 +4696,28 @@
|
|
|
4651
4696
|
"chooseTriggeredAbilityPlayerOrder"
|
|
4652
4697
|
]
|
|
4653
4698
|
},
|
|
4699
|
+
{
|
|
4700
|
+
"type": "object",
|
|
4701
|
+
"properties": {
|
|
4702
|
+
"chooseDelayedEffectOrder": {
|
|
4703
|
+
"type": "object",
|
|
4704
|
+
"properties": {
|
|
4705
|
+
"occurrenceSequence": {
|
|
4706
|
+
"type": "integer",
|
|
4707
|
+
"format": "uint32",
|
|
4708
|
+
"minimum": 0
|
|
4709
|
+
}
|
|
4710
|
+
},
|
|
4711
|
+
"required": [
|
|
4712
|
+
"occurrenceSequence"
|
|
4713
|
+
]
|
|
4714
|
+
}
|
|
4715
|
+
},
|
|
4716
|
+
"additionalProperties": false,
|
|
4717
|
+
"required": [
|
|
4718
|
+
"chooseDelayedEffectOrder"
|
|
4719
|
+
]
|
|
4720
|
+
},
|
|
4654
4721
|
{
|
|
4655
4722
|
"type": "object",
|
|
4656
4723
|
"properties": {
|
|
@@ -5142,6 +5209,10 @@
|
|
|
5142
5209
|
"maximum": 32767,
|
|
5143
5210
|
"minimum": -32768
|
|
5144
5211
|
},
|
|
5212
|
+
"isCombat": {
|
|
5213
|
+
"description": "Whether this damage packet came from combat rather than an ability,\ncounter, cost, or indirect-damage effect.",
|
|
5214
|
+
"type": "boolean"
|
|
5215
|
+
},
|
|
5145
5216
|
"unitId": {
|
|
5146
5217
|
"type": "integer",
|
|
5147
5218
|
"format": "uint64",
|
|
@@ -5258,6 +5329,10 @@
|
|
|
5258
5329
|
"maximum": 32767,
|
|
5259
5330
|
"minimum": -32768
|
|
5260
5331
|
},
|
|
5332
|
+
"isCombat": {
|
|
5333
|
+
"description": "Whether this damage packet came from combat rather than an ability,\ncounter, cost, or indirect-damage effect.",
|
|
5334
|
+
"type": "boolean"
|
|
5335
|
+
},
|
|
5261
5336
|
"seat": {
|
|
5262
5337
|
"$ref": "https://simulator-sdk.my-swu.com/schema/common.json#/$defs/Seat"
|
|
5263
5338
|
}
|
|
@@ -10184,6 +10259,15 @@
|
|
|
10184
10259
|
"minimum": 0
|
|
10185
10260
|
}
|
|
10186
10261
|
},
|
|
10262
|
+
"hiddenCandidateCardInstanceIds": {
|
|
10263
|
+
"description": "Physical candidates whose card identities remain hidden from chooser.",
|
|
10264
|
+
"type": "array",
|
|
10265
|
+
"items": {
|
|
10266
|
+
"type": "integer",
|
|
10267
|
+
"format": "uint32",
|
|
10268
|
+
"minimum": 0
|
|
10269
|
+
}
|
|
10270
|
+
},
|
|
10187
10271
|
"hiddenZone": {
|
|
10188
10272
|
"$ref": "https://simulator-sdk.my-swu.com/schema/common.json#/$defs/HiddenZoneKind"
|
|
10189
10273
|
},
|
|
@@ -10708,6 +10792,20 @@
|
|
|
10708
10792
|
"required": [
|
|
10709
10793
|
"type"
|
|
10710
10794
|
]
|
|
10795
|
+
},
|
|
10796
|
+
{
|
|
10797
|
+
"description": "One player chooses which of their simultaneous delayed effects resolves next.",
|
|
10798
|
+
"type": "object",
|
|
10799
|
+
"properties": {
|
|
10800
|
+
"type": {
|
|
10801
|
+
"type": "string",
|
|
10802
|
+
"const": "delayedEffectOrder"
|
|
10803
|
+
}
|
|
10804
|
+
},
|
|
10805
|
+
"$ref": "https://simulator-sdk.my-swu.com/schema/common.json#/$defs/DelayedEffectOrderChoiceView",
|
|
10806
|
+
"required": [
|
|
10807
|
+
"type"
|
|
10808
|
+
]
|
|
10711
10809
|
}
|
|
10712
10810
|
]
|
|
10713
10811
|
},
|
|
@@ -11498,6 +11596,27 @@
|
|
|
11498
11596
|
"chooseTriggeredAbilityPlayerOrder"
|
|
11499
11597
|
]
|
|
11500
11598
|
},
|
|
11599
|
+
{
|
|
11600
|
+
"description": "Delayed-effect ordering prompt for one controller at one timing point.",
|
|
11601
|
+
"type": "object",
|
|
11602
|
+
"properties": {
|
|
11603
|
+
"chooseDelayedEffectOrder": {
|
|
11604
|
+
"type": "object",
|
|
11605
|
+
"properties": {
|
|
11606
|
+
"seat": {
|
|
11607
|
+
"$ref": "https://simulator-sdk.my-swu.com/schema/common.json#/$defs/Seat"
|
|
11608
|
+
}
|
|
11609
|
+
},
|
|
11610
|
+
"required": [
|
|
11611
|
+
"seat"
|
|
11612
|
+
]
|
|
11613
|
+
}
|
|
11614
|
+
},
|
|
11615
|
+
"additionalProperties": false,
|
|
11616
|
+
"required": [
|
|
11617
|
+
"chooseDelayedEffectOrder"
|
|
11618
|
+
]
|
|
11619
|
+
},
|
|
11501
11620
|
{
|
|
11502
11621
|
"description": "Regroup prompt asking each undecided seat whether to resource one card\nfrom hand.\nProduced by `round::regroup::{begin_regroup, continue_regroup}`; each\nplayer responds once with `ChooseRegroupResource`.",
|
|
11503
11622
|
"type": "object",
|
|
@@ -733,6 +733,28 @@
|
|
|
733
733
|
"chooseTriggeredAbilityPlayerOrder"
|
|
734
734
|
]
|
|
735
735
|
},
|
|
736
|
+
{
|
|
737
|
+
"type": "object",
|
|
738
|
+
"properties": {
|
|
739
|
+
"chooseDelayedEffectOrder": {
|
|
740
|
+
"type": "object",
|
|
741
|
+
"properties": {
|
|
742
|
+
"occurrenceSequence": {
|
|
743
|
+
"type": "integer",
|
|
744
|
+
"format": "uint32",
|
|
745
|
+
"minimum": 0
|
|
746
|
+
}
|
|
747
|
+
},
|
|
748
|
+
"required": [
|
|
749
|
+
"occurrenceSequence"
|
|
750
|
+
]
|
|
751
|
+
}
|
|
752
|
+
},
|
|
753
|
+
"additionalProperties": false,
|
|
754
|
+
"required": [
|
|
755
|
+
"chooseDelayedEffectOrder"
|
|
756
|
+
]
|
|
757
|
+
},
|
|
736
758
|
{
|
|
737
759
|
"type": "object",
|
|
738
760
|
"properties": {
|
|
@@ -425,6 +425,10 @@
|
|
|
425
425
|
"maximum": 32767,
|
|
426
426
|
"minimum": -32768
|
|
427
427
|
},
|
|
428
|
+
"isCombat": {
|
|
429
|
+
"description": "Whether this damage packet came from combat rather than an ability,\ncounter, cost, or indirect-damage effect.",
|
|
430
|
+
"type": "boolean"
|
|
431
|
+
},
|
|
428
432
|
"unitId": {
|
|
429
433
|
"type": "integer",
|
|
430
434
|
"format": "uint64",
|
|
@@ -541,6 +545,10 @@
|
|
|
541
545
|
"maximum": 32767,
|
|
542
546
|
"minimum": -32768
|
|
543
547
|
},
|
|
548
|
+
"isCombat": {
|
|
549
|
+
"description": "Whether this damage packet came from combat rather than an ability,\ncounter, cost, or indirect-damage effect.",
|
|
550
|
+
"type": "boolean"
|
|
551
|
+
},
|
|
544
552
|
"seat": {
|
|
545
553
|
"$ref": "https://simulator-sdk.my-swu.com/schema/common.json#/$defs/Seat"
|
|
546
554
|
}
|
package/schema/manifest.json
CHANGED