@my-games/2048-vue 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -1
- package/dist/Game2048.vue.d.ts +58 -0
- package/dist/Game2048.vue.d.ts.map +1 -0
- package/dist/index.css +317 -0
- package/dist/index.d.ts +5 -131
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +331 -249
- package/dist/index.js.map +1 -1
- package/dist/instance.d.ts +14 -0
- package/dist/instance.d.ts.map +1 -0
- package/dist/useGame.d.ts +33 -0
- package/dist/useGame.d.ts.map +1 -0
- package/package.json +12 -10
- package/dist/style.css +0 -1
package/dist/index.js
CHANGED
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@@ -1,251 +1,333 @@
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import {
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import { Game2048
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import { Fragment, computed, createCommentVNode, createElementBlock, createElementVNode, createTextVNode, defineComponent, mergeProps, normalizeClass, normalizeStyle, onBeforeUnmount, onMounted, openBlock, ref, renderList, shallowRef, toDisplayString, unref, watch, withModifiers } from "vue";
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import { Game2048, bestMove } from "@my-games/2048-core";
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// src/useGame.ts
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function useGame(options = {}) {
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const { aiDepth = 3, ...engineOptions } = options;
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const game = new Game2048(engineOptions);
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const state = shallowRef(game.getState());
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const unsubscribe = game.subscribe((s) => {
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state.value = s;
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});
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onBeforeUnmount(unsubscribe);
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return {
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state,
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raw: game,
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move: (dir) => game.move(dir),
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newGame: () => game.newGame(),
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undo: () => game.undo(),
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continuePlaying: () => game.continuePlaying(),
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canUndo: () => game.canUndo(),
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suggestMove: () => bestMove(game.getGridValues(), { depth: aiDepth }),
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aiMove: () => {
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const dir = bestMove(game.getGridValues(), { depth: aiDepth });
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if (dir) game.move(dir);
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return dir;
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}
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};
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}
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}), k = h(null), b = h(null), g = h(null), M = h(s.value.score), E = h(s.value.status);
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let y;
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const X = {
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ArrowUp: "up",
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ArrowDown: "down",
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ArrowLeft: "left",
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ArrowRight: "right",
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w: "up",
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a: "left",
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s: "down",
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d: "right",
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W: "up",
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A: "left",
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S: "down",
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D: "right"
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};
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function H() {
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return typeof document > "u" ? !1 : document.activeElement === k.value;
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}
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function G(t) {
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const e = X[t.key];
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e && H() && (t.preventDefault(), I(e));
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}
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function I(t) {
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const e = s.value.score;
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r(t) && (v("move", t, s.value.score - e), n.enableAI && (g.value = null));
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}
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let x = null;
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function j(t) {
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var o;
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if (t.touches.length !== 1) return;
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const e = t.touches[0];
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e && (x = { x: e.clientX, y: e.clientY }, (o = k.value) == null || o.focus({ preventScroll: !0 }));
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}
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function q(t) {
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const e = x;
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if (x = null, !e) return;
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const o = t.changedTouches[0];
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if (!o) return;
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const V = o.clientX - e.x, $ = o.clientY - e.y, P = Math.abs(V), L = Math.abs($);
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if (Math.max(P, L) < 24) return;
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const ne = P > L ? V > 0 ? "right" : "left" : $ > 0 ? "down" : "up";
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I(ne);
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}
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ie(() => {
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var t;
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n.autofocus && ((t = k.value) == null || t.focus({ preventScroll: !0 })), window.addEventListener("keydown", G, { passive: !1 });
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}), O(() => {
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window.removeEventListener("keydown", G), y && window.clearTimeout(y);
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}), N(
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() => s.value.score,
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(t, e) => {
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const o = t - (e ?? M.value);
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o > 0 && (b.value = { amount: o, key: Date.now() + Math.random() }, y && window.clearTimeout(y), y = window.setTimeout(() => b.value = null, 700)), M.value = t;
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}
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), N(
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() => s.value.status,
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(t) => {
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t !== E.value && (t === "won" ? v("won") : t === "lost" && v("lost"), E.value = t);
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}
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);
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const J = m(() => ({
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gridTemplateColumns: `repeat(${s.value.size}, 1fr)`,
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gridTemplateRows: `repeat(${s.value.size}, 1fr)`
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})), Q = m(() => ({ "--cols": String(s.value.size) }));
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function Z(t, e) {
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return { "--row": String(t), "--col": String(e) };
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}
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function ee(t) {
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return {
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"is-new": t.isNew,
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"is-merged": t.merged,
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"is-super": t.value > 2048
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};
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}
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function te(t) {
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return t.value > 2048 ? { "data-super": "1" } : {};
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}
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const B = m(() => s.value.status !== "playing"), D = m(() => s.value.status === "won"), p = m(() => s.value.status === "lost"), K = m(() => s.value.historySize === 0);
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function oe() {
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g.value = z();
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}
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function se() {
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const t = s.value.score, e = C();
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e && (v("move", e, s.value.score - t), g.value = null);
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}
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return w({ suggestMove: z, aiMove: C, newGame: S, undo: A, move: r, continuePlaying: T }), (t, e) => (l(), i("div", me, [
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d.title ? (l(), i("header", fe, [
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a("h1", be, f(d.title), 1),
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a("div", ge, [
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a("div", ye, [
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e[5] || (e[5] = a("span", { class: "label" }, "Score", -1)),
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a("span", pe, f(u(s).score), 1),
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b.value ? (l(), i("span", {
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key: b.value.key,
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class: "delta"
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}, "+" + f(b.value.amount), 1)) : c("", !0)
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]),
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a("div", he, [
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e[6] || (e[6] = a("span", { class: "label" }, "Best", -1)),
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a("span", we, f(u(s).bestScore), 1)
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])
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])
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])) : c("", !0),
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a("div", ke, [
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e[7] || (e[7] = a("p", { class: "game-2048-desc" }, [
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R(" 合并相同数字,冲过 "),
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a("b", null, "2048"),
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R("。方向键 / WASD / 触屏滑动。 ")
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], -1)),
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a("div", _e, [
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d.enableAI ? (l(), i("button", {
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key: 0,
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class: "game-2048-button",
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type: "button",
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disabled: p.value,
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onClick: oe
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}, " 提示 ", 8, Se)) : c("", !0),
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d.enableAI ? (l(), i("button", {
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key: 1,
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class: "game-2048-button",
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type: "button",
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disabled: p.value,
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onClick: se
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}, " AI 帮走 ", 8, Ae)) : c("", !0),
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a("button", {
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class: "game-2048-button",
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type: "button",
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disabled: K.value,
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onClick: e[0] || (e[0] = (o) => u(A)())
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}, " 撤销 ", 8, xe),
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a("button", {
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class: "game-2048-button is-primary",
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type: "button",
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onClick: e[1] || (e[1] = (o) => u(S)())
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}, " 新游戏 ")
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])
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]),
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a("div", {
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ref_key: "boardEl",
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ref: k,
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class: "game-2048-board",
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style: U(Q.value),
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tabindex: "0",
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role: "application",
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"aria-label": `2048 游戏板 ${u(s).status}`,
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onTouchstartPassive: j,
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onTouchend: ue(q, ["prevent"])
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}, [
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a("div", {
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class: "game-2048-grid",
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style: U(J.value)
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}, [
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(l(!0), i(W, null, Y(u(s).size * u(s).size, (o) => (l(), i("div", {
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key: o,
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class: "game-2048-cell"
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}))), 128))
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], 4),
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a("div", Te, [
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(l(!0), i(W, null, Y(u(s).tiles, (o) => (l(), i("div", re({
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key: o.id,
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class: ["game-2048-tile", ee(o)],
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style: Z(o.row, o.col),
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"data-value": o.value
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}, { ref_for: !0 }, te(o)), f(o.value), 17, ze))), 128))
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]),
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d.enableAI && g.value ? (l(), i("div", Ce, " 推荐:" + f(g.value), 1)) : c("", !0),
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a("div", {
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class: ce(["game-2048-overlay", { "is-visible": B.value, "is-won": D.value, "is-lost": p.value }])
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}, [
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D.value ? (l(), i("h2", Me, "你赢了!")) : p.value ? (l(), i("h2", Ee, "游戏结束")) : c("", !0),
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a("div", Ge, [
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D.value ? (l(), i("button", {
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key: 0,
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class: "game-2048-button",
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type: "button",
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onClick: e[2] || (e[2] = (o) => u(T)())
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}, " 继续游戏 ")) : c("", !0),
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p.value && !K.value ? (l(), i("button", {
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key: 1,
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class: "game-2048-button",
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type: "button",
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onClick: e[3] || (e[3] = (o) => u(A)())
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}, " 悔一步 ")) : c("", !0),
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B.value ? (l(), i("button", {
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key: 2,
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class: "game-2048-button is-primary",
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type: "button",
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onClick: e[4] || (e[4] = (o) => u(S)())
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}, " 再来一局 ")) : c("", !0)
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])
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], 2)
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], 44, De)
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]));
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}
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});
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export {
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Ke as Game2048,
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ve as useGame
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// src/Game2048.vue?vue&type=script&setup=true&lang.ts
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var _hoisted_1 = { class: "game-2048" };
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var _hoisted_2 = {
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key: 0,
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class: "game-2048-header"
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};
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var _hoisted_3 = { class: "game-2048-title" };
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var _hoisted_4 = { class: "game-2048-scores" };
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var _hoisted_5 = { class: "game-2048-score-box" };
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var _hoisted_6 = { class: "value" };
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var _hoisted_7 = { class: "game-2048-score-box" };
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var _hoisted_8 = { class: "value" };
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var _hoisted_9 = { class: "game-2048-toolbar" };
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var _hoisted_10 = { class: "game-2048-actions" };
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var _hoisted_11 = ["disabled"];
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var _hoisted_12 = ["disabled"];
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var _hoisted_13 = ["disabled"];
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var _hoisted_14 = ["aria-label"];
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var _hoisted_15 = { class: "game-2048-tile-layer" };
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var _hoisted_16 = ["data-value"];
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var _hoisted_17 = {
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key: 0,
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class: "game-2048-ai-indicator",
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style: {
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"position": "absolute",
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"top": "8px",
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"left": "8px",
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"z-index": "3"
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}
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-
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var _hoisted_18 = { key: 0 };
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var _hoisted_19 = { key: 1 };
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var _hoisted_20 = { class: "row" };
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// src/Game2048.vue
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var Game2048_default = /* @__PURE__ */ defineComponent({
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__name: "Game2048",
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props: {
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size: { default: 4 },
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storage: { default: void 0 },
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saveKey: { default: void 0 },
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bestKey: { default: void 0 },
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freshStart: {
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type: Boolean,
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default: false
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},
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autofocus: {
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type: Boolean,
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default: true
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},
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enableAI: {
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type: Boolean,
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default: false
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},
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aiDepth: { default: 3 },
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title: { default: "2048" }
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},
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emits: [
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"move",
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"won",
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"lost"
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],
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setup(__props, { expose: __expose, emit: __emit }) {
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const props = __props;
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const emit = __emit;
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const { state, move, newGame, undo, continuePlaying, suggestMove, aiMove } = useGame({
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size: props.size,
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storage: props.storage,
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saveKey: props.saveKey,
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bestKey: props.bestKey,
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freshStart: props.freshStart,
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aiDepth: props.aiDepth
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});
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const boardEl = ref(null);
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const scoreDelta = ref(null);
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const aiHint = ref(null);
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const lastScore = ref(state.value.score);
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const lastStatus = ref(state.value.status);
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let deltaTimer;
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const KEY_TO_DIR = {
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ArrowUp: "up",
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ArrowDown: "down",
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ArrowLeft: "left",
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ArrowRight: "right",
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w: "up",
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a: "left",
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s: "down",
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d: "right",
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W: "up",
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A: "left",
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S: "down",
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D: "right"
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};
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function isBoardFocused() {
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if (typeof document === "undefined") return false;
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return document.activeElement === boardEl.value;
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}
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function onKey(ev) {
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const dir = KEY_TO_DIR[ev.key];
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if (!dir) return;
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if (!isBoardFocused()) return;
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ev.preventDefault();
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performMove(dir);
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}
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function performMove(dir) {
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const before = state.value.score;
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if (move(dir)) {
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emit("move", dir, state.value.score - before);
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if (props.enableAI) aiHint.value = null;
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}
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}
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let touchStartPoint = null;
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function onTouchStart(ev) {
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if (ev.touches.length !== 1) return;
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const t = ev.touches[0];
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if (!t) return;
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touchStartPoint = {
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x: t.clientX,
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y: t.clientY
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};
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boardEl.value?.focus({ preventScroll: true });
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}
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function onTouchEnd(ev) {
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const start = touchStartPoint;
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touchStartPoint = null;
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if (!start) return;
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const t = ev.changedTouches[0];
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if (!t) return;
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const dx = t.clientX - start.x;
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const dy = t.clientY - start.y;
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const adx = Math.abs(dx);
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const ady = Math.abs(dy);
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if (Math.max(adx, ady) < 24) return;
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performMove(adx > ady ? dx > 0 ? "right" : "left" : dy > 0 ? "down" : "up");
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}
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onMounted(() => {
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if (props.autofocus) boardEl.value?.focus({ preventScroll: true });
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window.addEventListener("keydown", onKey, { passive: false });
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});
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onBeforeUnmount(() => {
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window.removeEventListener("keydown", onKey);
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+
if (deltaTimer) window.clearTimeout(deltaTimer);
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});
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watch(() => state.value.score, (now, prev) => {
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const gained = now - (prev ?? lastScore.value);
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if (gained > 0) {
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scoreDelta.value = {
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amount: gained,
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key: Date.now() + Math.random()
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+
};
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+
if (deltaTimer) window.clearTimeout(deltaTimer);
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+
deltaTimer = window.setTimeout(() => scoreDelta.value = null, 700);
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+
}
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lastScore.value = now;
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+
});
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watch(() => state.value.status, (s) => {
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+
if (s === lastStatus.value) return;
|
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+
if (s === "won") emit("won");
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+
else if (s === "lost") emit("lost");
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lastStatus.value = s;
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+
});
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+
const gridStyle = computed(() => ({
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gridTemplateColumns: `repeat(${state.value.size}, 1fr)`,
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+
gridTemplateRows: `repeat(${state.value.size}, 1fr)`
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191
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+
}));
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+
const boardVars = computed(() => ({ "--cols": String(state.value.size) }));
|
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193
|
+
function tileVars(row, col) {
|
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+
return {
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|
195
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+
"--row": String(row),
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196
|
+
"--col": String(col)
|
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197
|
+
};
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198
|
+
}
|
|
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+
function tileClass(t) {
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200
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+
return {
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|
+
"is-new": t.isNew,
|
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202
|
+
"is-merged": t.merged,
|
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203
|
+
"is-super": t.value > 2048
|
|
204
|
+
};
|
|
205
|
+
}
|
|
206
|
+
function tileAttrs(t) {
|
|
207
|
+
return t.value > 2048 ? { "data-super": "1" } : {};
|
|
208
|
+
}
|
|
209
|
+
const overlayVisible = computed(() => state.value.status !== "playing");
|
|
210
|
+
const isWon = computed(() => state.value.status === "won");
|
|
211
|
+
const isLost = computed(() => state.value.status === "lost");
|
|
212
|
+
const undoDisabled = computed(() => state.value.historySize === 0);
|
|
213
|
+
function onAskAI() {
|
|
214
|
+
aiHint.value = suggestMove();
|
|
215
|
+
}
|
|
216
|
+
function onDoAI() {
|
|
217
|
+
const before = state.value.score;
|
|
218
|
+
const dir = aiMove();
|
|
219
|
+
if (dir) {
|
|
220
|
+
emit("move", dir, state.value.score - before);
|
|
221
|
+
aiHint.value = null;
|
|
222
|
+
}
|
|
223
|
+
}
|
|
224
|
+
__expose({
|
|
225
|
+
suggestMove,
|
|
226
|
+
aiMove,
|
|
227
|
+
newGame,
|
|
228
|
+
undo,
|
|
229
|
+
move,
|
|
230
|
+
continuePlaying
|
|
231
|
+
});
|
|
232
|
+
return (_ctx, _cache) => {
|
|
233
|
+
return openBlock(), createElementBlock("div", _hoisted_1, [
|
|
234
|
+
__props.title ? (openBlock(), createElementBlock("header", _hoisted_2, [createElementVNode("h1", _hoisted_3, toDisplayString(__props.title), 1), createElementVNode("div", _hoisted_4, [createElementVNode("div", _hoisted_5, [
|
|
235
|
+
_cache[5] || (_cache[5] = createElementVNode("span", { class: "label" }, "Score", -1)),
|
|
236
|
+
createElementVNode("span", _hoisted_6, toDisplayString(unref(state).score), 1),
|
|
237
|
+
scoreDelta.value ? (openBlock(), createElementBlock("span", {
|
|
238
|
+
key: scoreDelta.value.key,
|
|
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|
+
class: "delta"
|
|
240
|
+
}, "+" + toDisplayString(scoreDelta.value.amount), 1)) : createCommentVNode("", true)
|
|
241
|
+
]), createElementVNode("div", _hoisted_7, [_cache[6] || (_cache[6] = createElementVNode("span", { class: "label" }, "Best", -1)), createElementVNode("span", _hoisted_8, toDisplayString(unref(state).bestScore), 1)])])])) : createCommentVNode("", true),
|
|
242
|
+
createElementVNode("div", _hoisted_9, [_cache[7] || (_cache[7] = createElementVNode("p", { class: "game-2048-desc" }, [
|
|
243
|
+
createTextVNode(" 合并相同数字,冲过 "),
|
|
244
|
+
createElementVNode("b", null, "2048"),
|
|
245
|
+
createTextVNode("。方向键 / WASD / 触屏滑动。 ")
|
|
246
|
+
], -1)), createElementVNode("div", _hoisted_10, [
|
|
247
|
+
__props.enableAI ? (openBlock(), createElementBlock("button", {
|
|
248
|
+
key: 0,
|
|
249
|
+
class: "game-2048-button",
|
|
250
|
+
type: "button",
|
|
251
|
+
disabled: isLost.value,
|
|
252
|
+
onClick: onAskAI
|
|
253
|
+
}, " 提示 ", 8, _hoisted_11)) : createCommentVNode("", true),
|
|
254
|
+
__props.enableAI ? (openBlock(), createElementBlock("button", {
|
|
255
|
+
key: 1,
|
|
256
|
+
class: "game-2048-button",
|
|
257
|
+
type: "button",
|
|
258
|
+
disabled: isLost.value,
|
|
259
|
+
onClick: onDoAI
|
|
260
|
+
}, " AI 帮走 ", 8, _hoisted_12)) : createCommentVNode("", true),
|
|
261
|
+
createElementVNode("button", {
|
|
262
|
+
class: "game-2048-button",
|
|
263
|
+
type: "button",
|
|
264
|
+
disabled: undoDisabled.value,
|
|
265
|
+
onClick: _cache[0] || (_cache[0] = ($event) => unref(undo)())
|
|
266
|
+
}, " 撤销 ", 8, _hoisted_13),
|
|
267
|
+
createElementVNode("button", {
|
|
268
|
+
class: "game-2048-button is-primary",
|
|
269
|
+
type: "button",
|
|
270
|
+
onClick: _cache[1] || (_cache[1] = ($event) => unref(newGame)())
|
|
271
|
+
}, " 新游戏 ")
|
|
272
|
+
])]),
|
|
273
|
+
createElementVNode("div", {
|
|
274
|
+
ref_key: "boardEl",
|
|
275
|
+
ref: boardEl,
|
|
276
|
+
class: "game-2048-board",
|
|
277
|
+
style: normalizeStyle(boardVars.value),
|
|
278
|
+
tabindex: "0",
|
|
279
|
+
role: "application",
|
|
280
|
+
"aria-label": `2048 游戏板 ${unref(state).status}`,
|
|
281
|
+
onTouchstartPassive: onTouchStart,
|
|
282
|
+
onTouchend: withModifiers(onTouchEnd, ["prevent"])
|
|
283
|
+
}, [
|
|
284
|
+
createElementVNode("div", {
|
|
285
|
+
class: "game-2048-grid",
|
|
286
|
+
style: normalizeStyle(gridStyle.value)
|
|
287
|
+
}, [(openBlock(true), createElementBlock(Fragment, null, renderList(unref(state).size * unref(state).size, (i) => {
|
|
288
|
+
return openBlock(), createElementBlock("div", {
|
|
289
|
+
key: i,
|
|
290
|
+
class: "game-2048-cell"
|
|
291
|
+
});
|
|
292
|
+
}), 128))], 4),
|
|
293
|
+
createElementVNode("div", _hoisted_15, [(openBlock(true), createElementBlock(Fragment, null, renderList(unref(state).tiles, (t) => {
|
|
294
|
+
return openBlock(), createElementBlock("div", mergeProps({
|
|
295
|
+
key: t.id,
|
|
296
|
+
class: ["game-2048-tile", tileClass(t)],
|
|
297
|
+
style: tileVars(t.row, t.col),
|
|
298
|
+
"data-value": t.value
|
|
299
|
+
}, { ref_for: true }, tileAttrs(t)), toDisplayString(t.value), 17, _hoisted_16);
|
|
300
|
+
}), 128))]),
|
|
301
|
+
__props.enableAI && aiHint.value ? (openBlock(), createElementBlock("div", _hoisted_17, " 推荐:" + toDisplayString(aiHint.value), 1)) : createCommentVNode("", true),
|
|
302
|
+
createElementVNode("div", { class: normalizeClass(["game-2048-overlay", {
|
|
303
|
+
"is-visible": overlayVisible.value,
|
|
304
|
+
"is-won": isWon.value,
|
|
305
|
+
"is-lost": isLost.value
|
|
306
|
+
}]) }, [isWon.value ? (openBlock(), createElementBlock("h2", _hoisted_18, "你赢了!")) : isLost.value ? (openBlock(), createElementBlock("h2", _hoisted_19, "游戏结束")) : createCommentVNode("", true), createElementVNode("div", _hoisted_20, [
|
|
307
|
+
isWon.value ? (openBlock(), createElementBlock("button", {
|
|
308
|
+
key: 0,
|
|
309
|
+
class: "game-2048-button",
|
|
310
|
+
type: "button",
|
|
311
|
+
onClick: _cache[2] || (_cache[2] = ($event) => unref(continuePlaying)())
|
|
312
|
+
}, " 继续游戏 ")) : createCommentVNode("", true),
|
|
313
|
+
isLost.value && !undoDisabled.value ? (openBlock(), createElementBlock("button", {
|
|
314
|
+
key: 1,
|
|
315
|
+
class: "game-2048-button",
|
|
316
|
+
type: "button",
|
|
317
|
+
onClick: _cache[3] || (_cache[3] = ($event) => unref(undo)())
|
|
318
|
+
}, " 悔一步 ")) : createCommentVNode("", true),
|
|
319
|
+
overlayVisible.value ? (openBlock(), createElementBlock("button", {
|
|
320
|
+
key: 2,
|
|
321
|
+
class: "game-2048-button is-primary",
|
|
322
|
+
type: "button",
|
|
323
|
+
onClick: _cache[4] || (_cache[4] = ($event) => unref(newGame)())
|
|
324
|
+
}, " 再来一局 ")) : createCommentVNode("", true)
|
|
325
|
+
])], 2)
|
|
326
|
+
], 44, _hoisted_14)
|
|
327
|
+
]);
|
|
328
|
+
};
|
|
329
|
+
}
|
|
330
|
+
});
|
|
331
|
+
export { Game2048_default as Game2048, useGame };
|
|
332
|
+
|
|
333
|
+
//# sourceMappingURL=index.js.map
|