@my-games/2048-react 0.0.0-stage → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +82 -2
- package/dist/Game2048.d.ts +34 -0
- package/dist/Game2048.d.ts.map +1 -0
- package/dist/index.css +317 -0
- package/dist/index.d.ts +4 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +355 -0
- package/dist/index.js.map +1 -0
- package/dist/useGame.d.ts +25 -0
- package/dist/useGame.d.ts.map +1 -0
- package/package.json +68 -3
- package/src/Game2048.tsx +380 -0
- package/src/index.ts +11 -0
- package/src/useGame.ts +70 -0
package/README.md
CHANGED
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@@ -1,3 +1,83 @@
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#
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# @my-games/2048-react
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> 2048 游戏的 React 18 组件适配器(函数组件 + Hooks + forwardRef)。
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## 安装
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```bash
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pnpm add @my-games/2048-react react react-dom
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```
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## 用法
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```tsx
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import { Game2048 } from '@my-games/2048-react';
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import '@my-games/2048-react/style.css';
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export function Demo() {
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return (
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<Game2048
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size={4}
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saveKey="my-app:2048:save"
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bestKey="my-app:2048:best"
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enableAI={false}
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onMove={(dir, gained) => console.log(dir, gained)}
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onWon={() => console.log('won')}
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/>
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);
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}
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```
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**样式必须显式引入**:vite lib 模式把内部 CSS import 抽到 `dist/index.css`,
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JS bundle 不再引用。消费者入口加一次 `import '@my-games/2048-react/style.css'`
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(或从 core 引 `import '@my-games/2048-core/styles.css'`,内容一致)。
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## Props
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| Prop | 类型 | 默认 | 说明 |
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| --- | --- | --- | --- |
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| `size` | `3 \| 4 \| 5 \| 6` | `4` | 棋盘边长 |
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| `storage` | `SaveStorage \| null` | `localStorage` | 传 `null` 关闭持久化(SSR) |
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| `saveKey` | `string` | `game-2048:save` | 存档键,多实例分开 |
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| `bestKey` | `string` | `game-2048:best` | 最高分独立键 |
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| `freshStart` | `boolean` | `false` | 忽略已有存档开新局 |
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| `autofocus` | `boolean` | `true` | mount 后自动 focus 让键盘立刻可用 |
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| `enableAI` | `boolean` | `false` | 是否渲染 AI 按钮(API 一直可用) |
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| `aiDepth` | `number` | `3` | expectimax 搜索深度 |
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| `title` | `string` | `'2048'` | 传空串隐藏 header |
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| `onMove` | `(dir, gained) => void` | — | 一次成功的滑动后触发 |
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| `onWon` | `() => void` | — | 首次凑出目标值 |
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| `onLost` | `() => void` | — | 无合法方向 |
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| `className` | `string` | — | 追加到最外层 `<div className="game-2048">` |
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## Ref 命令式方法
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```tsx
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import { useRef } from 'react';
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import { Game2048, type Game2048Handle } from '@my-games/2048-react';
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const g = useRef<Game2048Handle>(null);
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// g.current?.move('left');
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// g.current?.suggestMove();
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// g.current?.aiMove();
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```
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## Hook(想自己画 UI)
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```tsx
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import { useGame } from '@my-games/2048-react';
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function MyBoard() {
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const { state, move, suggestMove } = useGame({ size: 4 });
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return <div>{state.score}</div>;
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}
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```
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---
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完整玩法、引擎 API、设计取舍见仓库根 README:
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<https://github.com/my-gam/2048#readme>
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## License
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MIT.
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import { Direction, SaveStorage } from '@my-games/2048-core';
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/**
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* Game2048 —— React 18 组件。与 Vue 版行为对齐:
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* - 键盘:window keydown + 严格 focus 判定(多实例并存只活动那个响应);
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* 方向键 / WASD。
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* - 触摸:单指 swipe 主导轴 ≥24px;touchstart 时把焦点抢过来。
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* - 动画:新块 / 合并 / 位移全走 core 的 styles.css。
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* - AI:`enableAI` prop 控制按钮渲染;通过 ref 一直可以命令式访问。
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*/
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export interface Game2048Props {
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size?: 3 | 4 | 5 | 6;
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storage?: SaveStorage | null;
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saveKey?: string;
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bestKey?: string;
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freshStart?: boolean;
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autofocus?: boolean;
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enableAI?: boolean;
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aiDepth?: number;
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title?: string;
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onMove?: (dir: Direction, gained: number) => void;
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onWon?: () => void;
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onLost?: () => void;
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className?: string;
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}
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export interface Game2048Handle {
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suggestMove(): Direction | null;
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aiMove(): Direction | null;
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newGame(): void;
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undo(): boolean;
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move(dir: Direction): boolean;
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continuePlaying(): void;
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}
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export declare const Game2048: import('react').ForwardRefExoticComponent<Game2048Props & import('react').RefAttributes<Game2048Handle>>;
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//# sourceMappingURL=Game2048.d.ts.map
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{"version":3,"file":"Game2048.d.ts","sourceRoot":"","sources":["../src/Game2048.tsx"],"names":[],"mappings":"AAYA,OAAO,gCAAgC,CAAC;AACxC,OAAO,KAAK,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAGlE;;;;;;;GAOG;AAEH,MAAM,WAAW,aAAa;IAC5B,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IACrB,OAAO,CAAC,EAAE,WAAW,GAAG,IAAI,CAAC;IAC7B,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,CAAC,GAAG,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAClD,KAAK,CAAC,EAAE,MAAM,IAAI,CAAC;IACnB,MAAM,CAAC,EAAE,MAAM,IAAI,CAAC;IACpB,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,cAAc;IAC7B,WAAW,IAAI,SAAS,GAAG,IAAI,CAAC;IAChC,MAAM,IAAI,SAAS,GAAG,IAAI,CAAC;IAC3B,OAAO,IAAI,IAAI,CAAC;IAChB,IAAI,IAAI,OAAO,CAAC;IAChB,IAAI,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAAC;IAC9B,eAAe,IAAI,IAAI,CAAC;CACzB;AA0UD,eAAO,MAAM,QAAQ,0GAA4B,CAAC"}
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package/dist/index.css
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/**
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* game-2048 通用样式表。
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*
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* 由 `@my-games/2048-core/styles.css` 暴露,Vue / React 适配器都直接 import 这一份,
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* 保持视觉一致(避免两包各自漂移)。
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*
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* 关键约定:
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* - 棋盘外圈 .game-2048-board 承担 pointer 事件(触摸/鼠标),内部 .tile 全部 pointer-events:none
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* 防止子元素吞掉滑动检测。
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* - Tile 定位用 translate,row/col 通过 --row / --col CSS 变量注入到 style 里;
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* `transition: transform 120ms` 让滑动有平滑感,scale 关键帧负责新块与合并 pop。
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* - 尺寸自适应:容器宽度决定一切;cell 与 gap 用比例 + clamp() 缩放,
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* 最小 320px、最大 520px 之间保持视觉合理。
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*/
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.game-2048 {
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--board-size: min(90vw, 520px);
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--gap: clamp(6px, 2.5vw, 12px);
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--radius: clamp(4px, 1.2vw, 8px);
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--bg-board: #bbada0;
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--bg-empty: rgba(238, 228, 218, 0.35);
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--text-dark: #776e65;
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--text-light: #f9f6f2;
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--accent: #8f7a66;
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display: inline-flex;
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flex-direction: column;
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gap: var(--gap);
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font-family: 'Helvetica Neue', 'Segoe UI', system-ui, -apple-system, sans-serif;
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color: var(--text-dark);
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user-select: none;
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-webkit-tap-highlight-color: transparent;
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}
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.game-2048-header {
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display: flex;
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align-items: center;
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justify-content: space-between;
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gap: var(--gap);
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width: var(--board-size);
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max-width: 90vw;
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}
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.game-2048-title {
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margin: 0;
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font-size: clamp(28px, 8vw, 44px);
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font-weight: 800;
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letter-spacing: -1px;
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color: var(--text-dark);
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}
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.game-2048-scores {
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display: flex;
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gap: 6px;
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}
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.game-2048-score-box {
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position: relative;
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min-width: 74px;
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padding: 6px 12px 8px;
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border-radius: var(--radius);
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background: var(--bg-board);
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color: var(--text-light);
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text-align: center;
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font-variant-numeric: tabular-nums;
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}
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.game-2048-score-box .label {
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display: block;
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font-size: 11px;
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letter-spacing: 1px;
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color: #eee4da;
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text-transform: uppercase;
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}
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.game-2048-score-box .value {
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display: block;
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font-size: 22px;
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font-weight: 700;
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line-height: 1.2;
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}
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.game-2048-score-box .delta {
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position: absolute;
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top: 4px;
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right: 8px;
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color: rgba(119, 110, 101, 1);
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font-weight: 700;
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font-size: 14px;
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animation: game-2048-score-pop 700ms ease-out forwards;
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pointer-events: none;
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}
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@keyframes game-2048-score-pop {
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0% { opacity: 1; transform: translateY(0); }
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100% { opacity: 0; transform: translateY(-24px); }
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}
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.game-2048-toolbar {
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display: flex;
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align-items: center;
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justify-content: space-between;
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gap: var(--gap);
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width: var(--board-size);
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max-width: 90vw;
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}
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.game-2048-desc {
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margin: 0;
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font-size: 13px;
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line-height: 1.5;
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color: var(--text-dark);
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opacity: 0.9;
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}
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.game-2048-actions {
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display: flex;
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gap: 6px;
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flex-shrink: 0;
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}
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.game-2048-button {
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padding: 8px 14px;
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border: 0;
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border-radius: var(--radius);
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background: var(--accent);
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color: var(--text-light);
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font: inherit;
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font-weight: 700;
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font-size: 14px;
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cursor: pointer;
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transition: background 120ms, transform 80ms;
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}
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.game-2048-button:hover:not(:disabled) {
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background: #a68472;
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}
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.game-2048-button:active:not(:disabled) {
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transform: translateY(1px);
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}
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.game-2048-button:disabled {
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opacity: 0.4;
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cursor: not-allowed;
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}
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.game-2048-button.is-primary {
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background: #f2b179;
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color: #776e65;
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}
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.game-2048-button.is-primary:hover:not(:disabled) {
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background: #f59563;
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}
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+
|
|
157
|
+
.game-2048-board {
|
|
158
|
+
position: relative;
|
|
159
|
+
width: var(--board-size);
|
|
160
|
+
max-width: 90vw;
|
|
161
|
+
aspect-ratio: 1;
|
|
162
|
+
padding: var(--gap);
|
|
163
|
+
border-radius: var(--radius);
|
|
164
|
+
background: var(--bg-board);
|
|
165
|
+
touch-action: none;
|
|
166
|
+
outline: none;
|
|
167
|
+
box-sizing: content-box;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
.game-2048-board:focus-visible {
|
|
171
|
+
box-shadow: 0 0 0 3px rgba(143, 122, 102, 0.5);
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
.game-2048-grid {
|
|
175
|
+
display: grid;
|
|
176
|
+
width: 100%;
|
|
177
|
+
height: 100%;
|
|
178
|
+
gap: var(--gap);
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
.game-2048-cell {
|
|
182
|
+
border-radius: var(--radius);
|
|
183
|
+
background: var(--bg-empty);
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
.game-2048-tile-layer {
|
|
187
|
+
position: absolute;
|
|
188
|
+
inset: var(--gap);
|
|
189
|
+
pointer-events: none;
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
.game-2048-tile {
|
|
193
|
+
--pitch-x: calc(100% + var(--gap));
|
|
194
|
+
--pitch-y: calc(100% + var(--gap));
|
|
195
|
+
position: absolute;
|
|
196
|
+
top: 0;
|
|
197
|
+
left: 0;
|
|
198
|
+
display: flex;
|
|
199
|
+
align-items: center;
|
|
200
|
+
justify-content: center;
|
|
201
|
+
border-radius: var(--radius);
|
|
202
|
+
background: #eee4da;
|
|
203
|
+
color: var(--text-dark);
|
|
204
|
+
font-weight: 800;
|
|
205
|
+
font-size: clamp(24px, 8vw, 44px);
|
|
206
|
+
line-height: 1;
|
|
207
|
+
/* 注意 --cols 由 board 内联 style 提供 */
|
|
208
|
+
width: calc((100% - var(--gap) * (var(--cols) - 1)) / var(--cols));
|
|
209
|
+
height: calc((100% - var(--gap) * (var(--cols) - 1)) / var(--cols));
|
|
210
|
+
transform: translate(
|
|
211
|
+
calc(var(--col) * var(--pitch-x)),
|
|
212
|
+
calc(var(--row) * var(--pitch-y))
|
|
213
|
+
);
|
|
214
|
+
transition: transform 120ms ease-in-out;
|
|
215
|
+
will-change: transform;
|
|
216
|
+
}
|
|
217
|
+
|
|
218
|
+
.game-2048-tile.is-new {
|
|
219
|
+
animation: game-2048-tile-spawn 180ms ease-out;
|
|
220
|
+
}
|
|
221
|
+
|
|
222
|
+
.game-2048-tile.is-merged {
|
|
223
|
+
animation: game-2048-tile-pop 180ms ease-out;
|
|
224
|
+
z-index: 2;
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
@keyframes game-2048-tile-spawn {
|
|
228
|
+
0% { opacity: 0; transform: translate(calc(var(--col) * var(--pitch-x)), calc(var(--row) * var(--pitch-y))) scale(0.3); }
|
|
229
|
+
100% { opacity: 1; transform: translate(calc(var(--col) * var(--pitch-x)), calc(var(--row) * var(--pitch-y))) scale(1); }
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
@keyframes game-2048-tile-pop {
|
|
233
|
+
0% { transform: translate(calc(var(--col) * var(--pitch-x)), calc(var(--row) * var(--pitch-y))) scale(1); }
|
|
234
|
+
50% { transform: translate(calc(var(--col) * var(--pitch-x)), calc(var(--row) * var(--pitch-y))) scale(1.18); }
|
|
235
|
+
100% { transform: translate(calc(var(--col) * var(--pitch-x)), calc(var(--row) * var(--pitch-y))) scale(1); }
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
/* 数值配色(沿用 2048 官方色板) */
|
|
239
|
+
.game-2048-tile[data-value='2'] { background: #eee4da; color: var(--text-dark); }
|
|
240
|
+
.game-2048-tile[data-value='4'] { background: #ede0c8; color: var(--text-dark); }
|
|
241
|
+
.game-2048-tile[data-value='8'] { background: #f2b179; color: var(--text-light); }
|
|
242
|
+
.game-2048-tile[data-value='16'] { background: #f59563; color: var(--text-light); }
|
|
243
|
+
.game-2048-tile[data-value='32'] { background: #f67c5f; color: var(--text-light); }
|
|
244
|
+
.game-2048-tile[data-value='64'] { background: #f65e3b; color: var(--text-light); }
|
|
245
|
+
.game-2048-tile[data-value='128'] { background: #edcf72; color: var(--text-light); font-size: clamp(20px, 6.5vw, 38px); }
|
|
246
|
+
.game-2048-tile[data-value='256'] { background: #edcc61; color: var(--text-light); font-size: clamp(20px, 6.5vw, 38px); }
|
|
247
|
+
.game-2048-tile[data-value='512'] { background: #edc850; color: var(--text-light); font-size: clamp(20px, 6.5vw, 38px); }
|
|
248
|
+
.game-2048-tile[data-value='1024'] { background: #edc53f; color: var(--text-light); font-size: clamp(16px, 5.5vw, 32px); }
|
|
249
|
+
.game-2048-tile[data-value='2048'] { background: #edc22e; color: var(--text-light); font-size: clamp(16px, 5.5vw, 32px); box-shadow: 0 0 24px rgba(243, 215, 116, 0.6); }
|
|
250
|
+
.game-2048-tile[data-super='1'] { background: #3c3a33; color: var(--text-light); font-size: clamp(14px, 5vw, 28px); }
|
|
251
|
+
|
|
252
|
+
.game-2048-overlay {
|
|
253
|
+
position: absolute;
|
|
254
|
+
inset: 0;
|
|
255
|
+
display: flex;
|
|
256
|
+
flex-direction: column;
|
|
257
|
+
align-items: center;
|
|
258
|
+
justify-content: center;
|
|
259
|
+
gap: 12px;
|
|
260
|
+
border-radius: var(--radius);
|
|
261
|
+
background: rgba(238, 228, 218, 0.73);
|
|
262
|
+
color: var(--text-dark);
|
|
263
|
+
text-align: center;
|
|
264
|
+
opacity: 0;
|
|
265
|
+
pointer-events: none;
|
|
266
|
+
transition: opacity 220ms ease-in;
|
|
267
|
+
z-index: 10;
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
.game-2048-overlay.is-visible {
|
|
271
|
+
opacity: 1;
|
|
272
|
+
pointer-events: auto;
|
|
273
|
+
}
|
|
274
|
+
|
|
275
|
+
.game-2048-overlay.is-lost {
|
|
276
|
+
background: rgba(238, 228, 218, 0.5);
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
.game-2048-overlay h2 {
|
|
280
|
+
margin: 0;
|
|
281
|
+
font-size: clamp(32px, 9vw, 52px);
|
|
282
|
+
font-weight: 800;
|
|
283
|
+
color: var(--text-dark);
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
.game-2048-overlay.is-won h2 {
|
|
287
|
+
color: #f9f6f2;
|
|
288
|
+
text-shadow: 0 0 12px rgba(237, 194, 46, 0.6);
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
.game-2048-overlay .row {
|
|
292
|
+
display: flex;
|
|
293
|
+
gap: 8px;
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
.game-2048-ai-indicator {
|
|
297
|
+
display: inline-flex;
|
|
298
|
+
align-items: center;
|
|
299
|
+
gap: 6px;
|
|
300
|
+
padding: 4px 10px;
|
|
301
|
+
border-radius: 999px;
|
|
302
|
+
background: rgba(143, 122, 102, 0.14);
|
|
303
|
+
font-size: 12px;
|
|
304
|
+
color: var(--text-dark);
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
@media (prefers-reduced-motion: reduce) {
|
|
308
|
+
.game-2048-tile,
|
|
309
|
+
.game-2048-overlay {
|
|
310
|
+
transition: none;
|
|
311
|
+
}
|
|
312
|
+
.game-2048-tile.is-new,
|
|
313
|
+
.game-2048-tile.is-merged {
|
|
314
|
+
animation: none;
|
|
315
|
+
}
|
|
316
|
+
}
|
|
317
|
+
/*$vite$:1*/
|
package/dist/index.d.ts
ADDED
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
export { Game2048, type Game2048Props, type Game2048Handle } from './Game2048';
|
|
2
|
+
export { useGame, type UseGameOptions, type UseGameReturn } from './useGame';
|
|
3
|
+
export type { BoardSize, Direction, GameState, GameStatus, SaveStorage, Tile } from '@my-games/2048-core';
|
|
4
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,KAAK,aAAa,EAAE,KAAK,cAAc,EAAE,MAAM,YAAY,CAAC;AAC/E,OAAO,EAAE,OAAO,EAAE,KAAK,cAAc,EAAE,KAAK,aAAa,EAAE,MAAM,WAAW,CAAC;AAE7E,YAAY,EACV,SAAS,EACT,SAAS,EACT,SAAS,EACT,UAAU,EACV,WAAW,EACX,IAAI,EACL,MAAM,qBAAqB,CAAC"}
|