@musclemap/core 0.1.0 → 0.2.0

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package/README.md ADDED
@@ -0,0 +1,54 @@
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+ # @musclemap/core
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+
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+ **Headless core for [MuscleMap](https://github.com/Jsplice/MuscleMap).** Muscle-group
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+ types, color scales and region/visibility rules — **zero UI**, usable from any
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+ framework. The React component ([`@musclemap/react`](https://www.npmjs.com/package/@musclemap/react))
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+ is built on top of this.
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+
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+ ## Install
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+
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+ ```bash
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+ pnpm add @musclemap/core
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+ ```
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+
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+ ## What's inside
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+
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+ Feed a normalized `score` (0–100) per muscle; the core turns it into colors and
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+ tells you which groups belong to a given view/region.
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+
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+ ```ts
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+ import {
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+ getMuscleHeatColor,
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+ getColorScaleCss,
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+ getVisibleMuscleGroups,
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+ } from "@musclemap/core";
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+ import type { MuscleMapValues } from "@musclemap/core";
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+
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+ // Continuous heatmap color for a score (drives the body fills).
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+ getMuscleHeatColor(72, "LOAD"); // "#f9a..." smooth interpolation
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+
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+ // Matching CSS gradient for a legend (same stops → never drifts apart).
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+ getColorScaleCss("LOAD", "90deg"); // "linear-gradient(90deg, …)"
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+
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+ // Which muscle groups to render for a view + region.
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+ getVisibleMuscleGroups("FRONT", "UPPER_BODY"); // ["CHEST", "SHOULDERS_FRONT", …]
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+ ```
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+
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+ ### Color models
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+
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+ `LOAD` · `FREQUENCY` · `BALANCE` · `RECOVERY_RISK` — each a continuous scale via
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+ `getMuscleHeatColor` / `getColorScaleStops`, with a stepped variant
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+ `getMuscleColor` for discrete buckets.
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+
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+ ### Key exports
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+
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+ - `getMuscleHeatColor`, `getColorScaleCss`, `getColorScaleStops`, `getMuscleColor`
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+ - `getVisibleMuscleGroups`, `MUSCLE_GROUP_META`, `ALL_MUSCLE_GROUPS`
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+ - Types: `MuscleGroup`, `MuscleMapValue`, `MuscleMapValues`, `MuscleColorModel`,
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+ `MuscleMapView`, `MuscleMapRegion`, `MuscleMapSex`, …
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+
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+ Full docs: **https://github.com/Jsplice/MuscleMap**
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+
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+ ## License
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+
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+ MIT
@@ -17,4 +17,22 @@ export declare function getColorScaleStops(model?: MuscleColorModel): ColorStop[
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  export declare function getMuscleHeatColor(score: number, model?: MuscleColorModel): string;
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  /** CSS `linear-gradient(...)` string for a model, for legend bars in any framework. */
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  export declare function getColorScaleCss(model?: MuscleColorModel, angle?: string): string;
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+ /** Default "empty" color at score 0 for the monochrome scale (a neutral grey). */
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+ export declare const DEFAULT_MONOCHROME_BASE = "#6b7280";
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+ /**
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+ * Single-color (monochrome) scale: linearly interpolates `baseColor` (score 0,
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+ * a neutral grey by default) → `color` (score 100). Use it to tint the body in
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+ * one brand color, e.g. grey → blue.
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+ *
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+ * ```ts
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+ * getMonochromeColor(0, "#2f7bff"); // "#6b7280" (grey)
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+ * getMonochromeColor(100, "#2f7bff"); // "#2f7bff" (full color)
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+ * getMonochromeColor(50, "#2f7bff"); // halfway blend
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+ * ```
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+ */
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+ export declare function getMonochromeColor(score: number, color: string, baseColor?: string): string;
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+ /** Gradient stops for a monochrome scale (base grey → `color`). */
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+ export declare function getMonochromeScaleStops(color: string, baseColor?: string): ColorStop[];
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+ /** CSS `linear-gradient(...)` for a monochrome scale (base grey → `color`). */
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+ export declare function getMonochromeScaleCss(color: string, angle?: string, baseColor?: string): string;
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  //# sourceMappingURL=heat-colors.d.ts.map
@@ -1 +1 @@
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@@ -104,4 +104,31 @@ export function getColorScaleCss(model = "LOAD", angle = "90deg") {
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  .join(", ");
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  return `linear-gradient(${angle}, ${stops})`;
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  }
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+ /** Default "empty" color at score 0 for the monochrome scale (a neutral grey). */
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+ export const DEFAULT_MONOCHROME_BASE = "#6b7280";
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+ /**
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+ * Single-color (monochrome) scale: linearly interpolates `baseColor` (score 0,
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+ * a neutral grey by default) → `color` (score 100). Use it to tint the body in
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+ * one brand color, e.g. grey → blue.
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+ *
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+ * ```ts
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+ * getMonochromeColor(0, "#2f7bff"); // "#6b7280" (grey)
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+ * getMonochromeColor(100, "#2f7bff"); // "#2f7bff" (full color)
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+ * getMonochromeColor(50, "#2f7bff"); // halfway blend
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+ * ```
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+ */
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+ export function getMonochromeColor(score, color, baseColor = DEFAULT_MONOCHROME_BASE) {
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+ return mix(baseColor, color, clampScore(score) / 100);
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+ }
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+ /** Gradient stops for a monochrome scale (base grey → `color`). */
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+ export function getMonochromeScaleStops(color, baseColor = DEFAULT_MONOCHROME_BASE) {
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+ return [
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+ { offset: 0, color: baseColor },
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+ { offset: 1, color },
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+ ];
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+ }
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+ /** CSS `linear-gradient(...)` for a monochrome scale (base grey → `color`). */
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+ export function getMonochromeScaleCss(color, angle = "90deg", baseColor = DEFAULT_MONOCHROME_BASE) {
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+ return `linear-gradient(${angle}, ${baseColor} 0%, ${color} 100%)`;
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+ }
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  //# sourceMappingURL=heat-colors.js.map
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@musclemap/core",
3
- "version": "0.1.0",
3
+ "version": "0.2.0",
4
4
  "description": "Headless core for MuscleMap — muscle-group types, color scales and region/visibility rules. UI-free.",
5
5
  "license": "MIT",
6
6
  "type": "module",