@musashishao/agent-kit 1.8.2 → 1.9.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.agent/agents/ai-architect.md +39 -0
- package/.agent/agents/ai-asset-factory.md +700 -0
- package/.agent/agents/ai-audio-factory.md +503 -0
- package/.agent/agents/cloud-engineer.md +39 -0
- package/.agent/agents/game-developer.md +190 -89
- package/.agent/agents/marketing-specialist.md +41 -0
- package/.agent/agents/orchestrator.md +113 -3
- package/.agent/agents/penetration-tester.md +15 -1
- package/.agent/agents/project-planner.md +67 -0
- package/.agent/agents/unity-mobile-master.md +949 -0
- package/.agent/mcp/config/registry.json +65 -51
- package/.agent/mcp/servers/notebooklm/README.md +114 -0
- package/.agent/mcp/servers/notebooklm/package.json +35 -0
- package/.agent/mcp/servers/notebooklm/src/auth/chrome.ts +225 -0
- package/.agent/mcp/servers/notebooklm/src/auth/index.ts +1 -0
- package/.agent/mcp/servers/notebooklm/src/index.ts +516 -0
- package/.agent/mcp/servers/notebooklm/src/services/index.ts +3 -0
- package/.agent/mcp/servers/notebooklm/src/services/library.ts +217 -0
- package/.agent/mcp/servers/notebooklm/src/services/notebooklm.ts +380 -0
- package/.agent/mcp/servers/notebooklm/tsconfig.json +15 -0
- package/.agent/mcp-gateway/README.md +169 -20
- package/.agent/mcp-gateway/package.json +22 -7
- package/.agent/mcp-gateway/src/auth/index.ts +55 -0
- package/.agent/mcp-gateway/src/auth/middleware.ts +242 -0
- package/.agent/mcp-gateway/src/auth/oauth.ts +462 -0
- package/.agent/mcp-gateway/src/auth/scopes.ts +227 -0
- package/.agent/mcp-gateway/src/index.ts +252 -105
- package/.agent/mcp-gateway/src/observability/index.ts +5 -0
- package/.agent/mcp-gateway/src/observability/otel.ts +405 -0
- package/.agent/mcp-gateway/src/transports/index.ts +5 -0
- package/.agent/mcp-gateway/src/transports/streamableHttp.ts +235 -0
- package/.agent/rules/CODEX.md +115 -2
- package/.agent/rules/CODE_RULES.md +73 -0
- package/.agent/rules/GEMINI.md +26 -1
- package/.agent/rules/MEMORY_STATE.md +110 -0
- package/.agent/rules/REFERENCE.md +40 -58
- package/.agent/rules/REF_SKILLS.md +116 -0
- package/.agent/rules/REF_WORKFLOWS.md +81 -0
- package/.agent/scripts/ak_cli.py +106 -5
- package/.agent/scripts/memory_manager.py +48 -9
- package/.agent/skills/3d-web-experience/SKILL.md +386 -0
- package/.agent/skills/DEPENDENCIES.md +54 -0
- package/.agent/skills/ab-test-setup/SKILL.md +77 -0
- package/.agent/skills/active-directory-attacks/SKILL.md +59 -0
- package/.agent/skills/agent-evaluation/SKILL.md +430 -0
- package/.agent/skills/agent-memory-systems/SKILL.md +426 -0
- package/.agent/skills/agent-tool-builder/SKILL.md +139 -0
- package/.agent/skills/ai-agents-architect/SKILL.md +115 -0
- package/.agent/skills/ai-product/SKILL.md +86 -0
- package/.agent/skills/ai-wrapper-product/SKILL.md +90 -0
- package/.agent/skills/analytics-tracking/SKILL.md +88 -0
- package/.agent/skills/anti-hallucination/SKILL.md +295 -0
- package/.agent/skills/anti-hallucination/scripts/check_hallucination.py +299 -0
- package/.agent/skills/api-fuzzing-bug-bounty/SKILL.md +66 -0
- package/.agent/skills/app-store-optimization/SKILL.md +66 -0
- package/.agent/skills/autonomous-agent-patterns/SKILL.md +414 -0
- package/.agent/skills/aws-penetration-testing/SKILL.md +50 -0
- package/.agent/skills/aws-serverless/SKILL.md +327 -0
- package/.agent/skills/azure-functions/SKILL.md +340 -0
- package/.agent/skills/bifurcation-analysis/SKILL.md +56 -0
- package/.agent/skills/brainstorming/SKILL.md +80 -6
- package/.agent/skills/broken-authentication/SKILL.md +53 -0
- package/.agent/skills/browser-automation/SKILL.md +408 -0
- package/.agent/skills/browser-extension-builder/SKILL.md +422 -0
- package/.agent/skills/bullmq-specialist/SKILL.md +424 -0
- package/.agent/skills/bun-development/SKILL.md +386 -0
- package/.agent/skills/burp-suite-testing/SKILL.md +60 -0
- package/.agent/skills/clerk-auth/SKILL.md +432 -0
- package/.agent/skills/cloud-penetration-testing/SKILL.md +51 -0
- package/.agent/skills/copywriting/SKILL.md +66 -0
- package/.agent/skills/crewai/SKILL.md +470 -0
- package/.agent/skills/decision-memory/SKILL.md +317 -0
- package/.agent/skills/discord-bot-architect/SKILL.md +447 -0
- package/.agent/skills/email-sequence/SKILL.md +73 -0
- package/.agent/skills/emergence-detector/SKILL.md +230 -0
- package/.agent/skills/emergence-detector/scripts/check_emergence.py +265 -0
- package/.agent/skills/ethical-hacking-methodology/SKILL.md +67 -0
- package/.agent/skills/explained-qa/SKILL.md +142 -0
- package/.agent/skills/explained-qa/game-terminology.md +214 -0
- package/.agent/skills/firebase/SKILL.md +377 -0
- package/.agent/skills/game-development/ai-dialogue-engine/SKILL.md +442 -0
- package/.agent/skills/game-development/ai-graphics-generator/SKILL.md +463 -0
- package/.agent/skills/game-development/ai-playtest-framework/SKILL.md +570 -0
- package/.agent/skills/game-development/camera-systems/SKILL.md +607 -0
- package/.agent/skills/game-development/card-battle-engine/SKILL.md +618 -0
- package/.agent/skills/game-development/character-controller-3d/SKILL.md +908 -0
- package/.agent/skills/game-development/cloud-save-sync/SKILL.md +527 -0
- package/.agent/skills/game-development/combat-system/SKILL.md +748 -0
- package/.agent/skills/game-development/compliance-rating/SKILL.md +277 -0
- package/.agent/skills/game-development/crossplatform-build/SKILL.md +386 -0
- package/.agent/skills/game-development/cultivation-progression/SKILL.md +520 -0
- package/.agent/skills/game-development/data-driven-balance/SKILL.md +535 -0
- package/.agent/skills/game-development/game-analytics-integrator/SKILL.md +410 -0
- package/.agent/skills/game-development/game-audio-advanced/SKILL.md +646 -0
- package/.agent/skills/game-development/game-economy-designer/SKILL.md +375 -0
- package/.agent/skills/game-development/game-marketing/SKILL.md +85 -0
- package/.agent/skills/game-development/game-state-manager/SKILL.md +883 -0
- package/.agent/skills/game-development/godot-expert/SKILL.md +462 -0
- package/.agent/skills/game-development/hybrid-game-spec/SKILL.md +220 -0
- package/.agent/skills/game-development/inventory-quest/SKILL.md +747 -0
- package/.agent/skills/game-development/liveops/SKILL.md +308 -0
- package/.agent/skills/game-development/localization/SKILL.md +286 -0
- package/.agent/skills/game-development/mobile-input-patterns/SKILL.md +343 -0
- package/.agent/skills/game-development/monetization-strategy/SKILL.md +94 -0
- package/.agent/skills/game-development/multiplayer-master/SKILL.md +727 -0
- package/.agent/skills/game-development/narrative-branching/SKILL.md +593 -0
- package/.agent/skills/game-development/npc-ai-integration/SKILL.md +110 -0
- package/.agent/skills/game-development/procedural-generation/SKILL.md +168 -0
- package/.agent/skills/game-development/procedural-level-ai/SKILL.md +367 -0
- package/.agent/skills/game-development/prototyping-rapid/SKILL.md +205 -0
- package/.agent/skills/game-development/spec-ecosystem/SKILL.md +155 -0
- package/.agent/skills/game-development/spec-ecosystem/decision-log-format.md +129 -0
- package/.agent/skills/game-development/spec-ecosystem/templates/PLAN-template.md +178 -0
- package/.agent/skills/game-development/spec-ecosystem/templates/SPEC-template.md +110 -0
- package/.agent/skills/game-development/spec-ecosystem/templates/TASKS-template.md +156 -0
- package/.agent/skills/game-development/survival-systems/SKILL.md +493 -0
- package/.agent/skills/game-development/testing-qa/SKILL.md +270 -0
- package/.agent/skills/game-development/unity-integration/SKILL.md +358 -0
- package/.agent/skills/game-development/unity-mobile-optimization/SKILL.md +271 -0
- package/.agent/skills/game-development/webgpu-shading/SKILL.md +209 -0
- package/.agent/skills/gcp-cloud-run/SKILL.md +358 -0
- package/.agent/skills/graphql/SKILL.md +492 -0
- package/.agent/skills/idor-testing/SKILL.md +64 -0
- package/.agent/skills/inngest/SKILL.md +128 -0
- package/.agent/skills/intent-capture/SKILL.md +65 -0
- package/.agent/skills/langfuse/SKILL.md +415 -0
- package/.agent/skills/langgraph/SKILL.md +360 -0
- package/.agent/skills/launch-strategy/SKILL.md +68 -0
- package/.agent/skills/linux-privilege-escalation/SKILL.md +62 -0
- package/.agent/skills/llm-app-patterns/SKILL.md +367 -0
- package/.agent/skills/marketing-ideas/SKILL.md +66 -0
- package/.agent/skills/mcp-composition/SKILL.md +362 -0
- package/.agent/skills/mcp-observability/SKILL.md +323 -0
- package/.agent/skills/mcp-security/SKILL.md +314 -0
- package/.agent/skills/metasploit-framework/SKILL.md +60 -0
- package/.agent/skills/micro-saas-launcher/SKILL.md +93 -0
- package/.agent/skills/neon-postgres/SKILL.md +339 -0
- package/.agent/skills/paid-ads/SKILL.md +64 -0
- package/.agent/skills/supabase-integration/SKILL.md +411 -0
- package/.agent/skills/trust-spectrum/SKILL.md +291 -0
- package/.agent/skills/vibe-coding-guard/SKILL.md +328 -0
- package/.agent/templates/AGENTS.game.md +63 -0
- package/.agent/templates/docs/WORKFLOW_GUIDE.en.md +100 -0
- package/.agent/templates/docs/WORKFLOW_GUIDE.vi.md +100 -0
- package/.agent/workflows/ai-agent.md +38 -0
- package/.agent/workflows/autofix.md +1 -0
- package/.agent/workflows/brainstorm.md +1 -0
- package/.agent/workflows/context.md +1 -0
- package/.agent/workflows/create.md +39 -8
- package/.agent/workflows/dashboard.md +1 -0
- package/.agent/workflows/debug.md +14 -0
- package/.agent/workflows/deploy.md +14 -0
- package/.agent/workflows/enhance.md +44 -0
- package/.agent/workflows/gamekit-init.md +177 -0
- package/.agent/workflows/gamekit-launch.md +338 -0
- package/.agent/workflows/gamekit-plan.md +204 -0
- package/.agent/workflows/gamekit-qa.md +153 -0
- package/.agent/workflows/gamekit-spec.md +243 -0
- package/.agent/workflows/gamekit-tasks.md +208 -0
- package/.agent/workflows/marketing.md +39 -0
- package/.agent/workflows/next.md +1 -0
- package/.agent/workflows/orchestrate.md +12 -0
- package/.agent/workflows/pentest.md +39 -0
- package/.agent/workflows/plan.md +42 -0
- package/.agent/workflows/preview.md +1 -0
- package/.agent/workflows/quality.md +1 -0
- package/.agent/workflows/saas.md +38 -0
- package/.agent/workflows/spec.md +42 -0
- package/.agent/workflows/status.md +1 -0
- package/.agent/workflows/test.md +14 -0
- package/.agent/workflows/ui-ux-pro-max.md +1 -0
- package/README.md +4 -4
- package/bin/cli.js +411 -111
- package/package.json +1 -2
- package/docs/AI_DATA_INFRASTRUCTURE.md +0 -288
- package/docs/CHANGELOG_AI_INFRA.md +0 -111
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---
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name: ai-graphics-generator
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description: Advanced AI image generation patterns for game graphics. DALL-E, Stable Diffusion, Midjourney, and ComfyUI workflows for 2D game art.
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---
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# AI Graphics Generator Skill 🎨
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> **Master AI image generation for game development.** Production-quality 2D graphics with the right prompts and workflows.
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---
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## AI Tool Selection Matrix
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| Tool | Best For | Quality | Consistency | Cost |
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|------|----------|---------|-------------|------|
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| **DALL-E 3** | General sprites, quick iteration | ⭐⭐⭐⭐⭐ | ⭐⭐⭐ | $0.04/img |
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| **Midjourney** | Concept art, backgrounds | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐ | $10/mo |
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| **Stable Diffusion** | Batch generation, custom models | ⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | Free (local) |
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| **Leonardo.ai** | Game-ready assets, fine-tuned | ⭐⭐⭐⭐ | ⭐⭐⭐⭐ | Free tier |
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| **Scenario.gg** | Trained game styles | ⭐⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | $15/mo |
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| **ComfyUI** | Complex workflows, animation | ⭐⭐⭐⭐ | ⭐⭐⭐⭐⭐ | Free |
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---
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## Prompt Engineering Fundamentals
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### Prompt Structure
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```
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[MEDIUM] [SUBJECT] [STYLE] [DETAILS] [TECHNICAL] [NEGATIVE]
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```
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**Components:**
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- **MEDIUM**: 2D game sprite, pixel art, digital painting
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- **SUBJECT**: What you're generating (character, tileset, icon)
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- **STYLE**: Art style keywords (see style library below)
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- **DETAILS**: Specific characteristics (colors, pose, expression)
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- **TECHNICAL**: Size, format, requirements (transparent, tileable)
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- **NEGATIVE**: What to avoid (no text, no watermarks)
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### Golden Rules
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1. **Be Specific, Not Verbose**: "orange cat with chef hat" beats "a cute cat that is orange colored wearing a small hat like a chef would wear"
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2. **Front-Load Important Terms**: First 10 words matter most
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3. **Use Art Style Keywords**: AI recognizes style terms better than descriptions
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4. **Include Technical Requirements**: "transparent background" prevents cleanup work
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5. **Iterate with Variations**: Generate 4-8, pick the best
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---
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## Style Library
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### Pixel Art Styles
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```
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Keywords by Era:
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- "8-bit NES style" → 4-color limited palette, chunky pixels
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- "16-bit SNES style" → More colors, detailed sprites
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- "32-bit PS1 style" → Pre-rendered look, dithering
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- "modern pixel art" → HD pixels, smooth gradients allowed
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- "Celeste style" → Clean, expressive, limited palette
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- "Stardew Valley style" → Warm, cozy, detailed
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Technical Modifiers:
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- "clean pixel edges"
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```
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### Cartoon Styles
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```
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- "Clash Royale style" → 3D-rendered look, bold outlines
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- "Brawl Stars style" → Chunky, colorful, energetic
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- "Candy Crush style" → Glossy, shiny, appealing
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- "Angry Birds style" → Round, expressive, simple shapes
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- "Pixar 3D render style"
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- "Studio Ghibli style"
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- "Cuphead 1930s cartoon style"
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```
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### Realistic/Painted Styles
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```
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- "fantasy illustration style"
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- "D&D character art style"
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- "Magic: The Gathering card art"
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```
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### Minimalist/Vector
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```
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- "flat design"
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```
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---
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## Asset-Specific Prompts
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### Character Sprites
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#### Base Template
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```
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2D game character sprite, [STYLE] style, [DESCRIPTION].
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Pose: [POSE], facing [DIRECTION].
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Expression: [EXPRESSION].
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Outfit: [CLOTHING/ARMOR].
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Colors: [PRIMARY], [SECONDARY], [ACCENT].
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Background: transparent (PNG with alpha).
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Requirements: clean edges, readable at [SIZE]px, no text.
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```
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#### Player Character Examples
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**Pixel Art Hero:**
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```
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2D game character sprite, 16-bit SNES pixel art style.
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Heroic knight with blue cape and silver armor.
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Idle pose, facing right.
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Confident expression.
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Primary colors: silver, blue, gold accents.
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Transparent background.
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Clean pixel edges, no anti-aliasing, suitable for 32x48 display.
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```
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**Cartoon Mobile Character:**
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```
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2D game character sprite, Brawl Stars cartoon style.
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Cute cat character with wizard hat and wand.
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Action pose, facing camera at 3/4 angle.
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Playful, mischievous expression.
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Colors: orange fur, purple wizard outfit, gold stars.
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Transparent background.
|
|
161
|
+
High contrast, readable at small mobile sizes.
|
|
162
|
+
```
|
|
163
|
+
|
|
164
|
+
### Tilesets
|
|
165
|
+
|
|
166
|
+
#### Ground Tileset
|
|
167
|
+
```
|
|
168
|
+
2D game tileset, [STYLE] style, [THEME] theme.
|
|
169
|
+
Seamless tileable ground texture.
|
|
170
|
+
Material: [MATERIAL] (grass, stone, dirt, etc).
|
|
171
|
+
Lighting: consistent from top-left.
|
|
172
|
+
Format: single tile or 4x4 variation grid.
|
|
173
|
+
Size: 64x64 per tile, power-of-2 friendly.
|
|
174
|
+
Details: [DETAILS] (cracks, moss, wear patterns).
|
|
175
|
+
No text, no watermarks.
|
|
176
|
+
```
|
|
177
|
+
|
|
178
|
+
#### Platform Tileset
|
|
179
|
+
```
|
|
180
|
+
2D platformer tileset, [STYLE] style.
|
|
181
|
+
Include: left edge, center (repeatX), right edge, single platform.
|
|
182
|
+
Platform material: [MATERIAL].
|
|
183
|
+
Consistent with [THEME] environment.
|
|
184
|
+
Clean edges for easy character collision.
|
|
185
|
+
```
|
|
186
|
+
|
|
187
|
+
#### Auto-Tile Format (47-tile Blob)
|
|
188
|
+
```
|
|
189
|
+
Create complete auto-tile tileset, [STYLE] style, [THEME].
|
|
190
|
+
47-tile blob format for seamless auto-tiling.
|
|
191
|
+
Include all edge, corner, and transition combinations.
|
|
192
|
+
Consistent lighting and style across all tiles.
|
|
193
|
+
Single sprite sheet, organized grid layout.
|
|
194
|
+
```
|
|
195
|
+
|
|
196
|
+
### Backgrounds
|
|
197
|
+
|
|
198
|
+
#### Parallax Layers (Generate Separately)
|
|
199
|
+
```
|
|
200
|
+
LAYER 1 - FAR BACKGROUND:
|
|
201
|
+
2D game background layer, [STYLE] style.
|
|
202
|
+
[DISTANT ELEMENTS]: mountains, sky, clouds.
|
|
203
|
+
Atmospheric perspective: muted colors, low detail.
|
|
204
|
+
Seamless horizontal tile.
|
|
205
|
+
[TIME] lighting, [MOOD] mood.
|
|
206
|
+
No foreground elements.
|
|
207
|
+
|
|
208
|
+
LAYER 2 - MID BACKGROUND:
|
|
209
|
+
2D game background layer, [STYLE] style.
|
|
210
|
+
[MIDDLE ELEMENTS]: trees, buildings, hills.
|
|
211
|
+
Medium detail level.
|
|
212
|
+
Seamless horizontal tile.
|
|
213
|
+
Same lighting as layer 1.
|
|
214
|
+
Transparent bottom for layering.
|
|
215
|
+
|
|
216
|
+
LAYER 3 - NEAR BACKGROUND:
|
|
217
|
+
2D game background layer, [STYLE] style.
|
|
218
|
+
[NEAR ELEMENTS]: grass, rocks, foliage.
|
|
219
|
+
High detail, close to gameplay.
|
|
220
|
+
Seamless horizontal tile.
|
|
221
|
+
Transparent where needed for gameplay visibility.
|
|
222
|
+
```
|
|
223
|
+
|
|
224
|
+
### UI Elements
|
|
225
|
+
|
|
226
|
+
#### Button Set
|
|
227
|
+
```
|
|
228
|
+
Game UI button sprite, [STYLE] style, [THEME] theme.
|
|
229
|
+
States: normal, pressed (slightly darker/smaller), disabled (grayscale).
|
|
230
|
+
Shape: [SHAPE] (rounded rectangle, pill, custom).
|
|
231
|
+
Colors: [PRIMARY] with [HIGHLIGHT] edge.
|
|
232
|
+
9-slice friendly with clear padding.
|
|
233
|
+
Size: [WIDTH]x[HEIGHT] or proportional.
|
|
234
|
+
No text (text added separately).
|
|
235
|
+
```
|
|
236
|
+
|
|
237
|
+
#### Panel/Frame
|
|
238
|
+
```
|
|
239
|
+
Game UI panel, [STYLE] style, [THEME] theme.
|
|
240
|
+
Decorative frame for dialogs/inventory.
|
|
241
|
+
9-slice compatible with clear center area.
|
|
242
|
+
Border style: [BORDER] (ornate, simple, rounded).
|
|
243
|
+
Background: [BG] (semi-transparent, solid, pattern).
|
|
244
|
+
Size: flexible, demonstrate at 400x300.
|
|
245
|
+
```
|
|
246
|
+
|
|
247
|
+
### Icons
|
|
248
|
+
|
|
249
|
+
#### Item Icon Template
|
|
250
|
+
```
|
|
251
|
+
Game icon, [ITEM], [STYLE] style.
|
|
252
|
+
Square format, works at 64x64 and 32x32.
|
|
253
|
+
Simple recognizable silhouette.
|
|
254
|
+
Colors: [COLORS] color scheme.
|
|
255
|
+
[TRANSPARENT/SOLID] background.
|
|
256
|
+
High contrast for visibility.
|
|
257
|
+
No text, no complex details.
|
|
258
|
+
```
|
|
259
|
+
|
|
260
|
+
#### Icon Set (Batch)
|
|
261
|
+
```
|
|
262
|
+
Game icon set, 4x4 grid, [STYLE] style, [THEME].
|
|
263
|
+
16 [CATEGORY] icons: [LIST ITEMS].
|
|
264
|
+
Consistent style across all icons.
|
|
265
|
+
Each icon: 64x64, transparent background.
|
|
266
|
+
Simple, recognizable silhouettes.
|
|
267
|
+
Same color temperature and saturation.
|
|
268
|
+
```
|
|
269
|
+
|
|
270
|
+
### VFX Sprites
|
|
271
|
+
|
|
272
|
+
#### Animated Effect Sheet
|
|
273
|
+
```
|
|
274
|
+
2D VFX sprite sheet, [EFFECT] effect, [STYLE] style.
|
|
275
|
+
Animation: [FRAMES] frames, left-to-right sequence.
|
|
276
|
+
Effect type: [TYPE] (explosion, magic, hit spark).
|
|
277
|
+
Colors: [COLORS] energy/particles.
|
|
278
|
+
Transparent background throughout.
|
|
279
|
+
Each frame: [SIZE]x[SIZE] pixels.
|
|
280
|
+
Loopable: [YES/NO].
|
|
281
|
+
```
|
|
282
|
+
|
|
283
|
+
---
|
|
284
|
+
|
|
285
|
+
## Workflow: Stable Diffusion + ComfyUI
|
|
286
|
+
|
|
287
|
+
### Character Animation Workflow
|
|
288
|
+
|
|
289
|
+
```yaml
|
|
290
|
+
# ComfyUI workflow for character sprite sheet
|
|
291
|
+
workflow:
|
|
292
|
+
load_model:
|
|
293
|
+
model: "dreamshaper_8"
|
|
294
|
+
vae: "sd-vae-ft-mse"
|
|
295
|
+
|
|
296
|
+
prompt_positive:
|
|
297
|
+
text: |
|
|
298
|
+
character sprite sheet, 4x2 grid, pixel art style,
|
|
299
|
+
[CHARACTER DESCRIPTION],
|
|
300
|
+
poses: idle, walk1, walk2, walk3, jump, fall, attack, hurt,
|
|
301
|
+
consistent character across all frames,
|
|
302
|
+
transparent background, clean edges
|
|
303
|
+
|
|
304
|
+
prompt_negative:
|
|
305
|
+
text: |
|
|
306
|
+
blurry, distorted, extra limbs, text, watermark,
|
|
307
|
+
inconsistent style, 3D render, photo
|
|
308
|
+
|
|
309
|
+
sampler:
|
|
310
|
+
steps: 30
|
|
311
|
+
cfg_scale: 7.5
|
|
312
|
+
sampler_name: "euler_ancestral"
|
|
313
|
+
|
|
314
|
+
output:
|
|
315
|
+
format: png
|
|
316
|
+
size: 512x256 # 4 cols x 2 rows
|
|
317
|
+
```
|
|
318
|
+
|
|
319
|
+
### Consistent Character LoRA Training
|
|
320
|
+
|
|
321
|
+
```yaml
|
|
322
|
+
# For maximum consistency, train a LoRA
|
|
323
|
+
lora_training:
|
|
324
|
+
base_model: "sd_xl_base_1.0"
|
|
325
|
+
training_images: 10-20 # Reference images of your character
|
|
326
|
+
steps: 1500
|
|
327
|
+
learning_rate: 1e-4
|
|
328
|
+
output: "my_character_lora.safetensors"
|
|
329
|
+
|
|
330
|
+
# Then use in generation
|
|
331
|
+
prompt_with_lora:
|
|
332
|
+
text: "<lora:my_character_lora:0.8> my_character, idle pose, pixel art"
|
|
333
|
+
```
|
|
334
|
+
|
|
335
|
+
---
|
|
336
|
+
|
|
337
|
+
## Workflow: Midjourney Game Assets
|
|
338
|
+
|
|
339
|
+
### Character Design
|
|
340
|
+
```
|
|
341
|
+
/imagine prompt: 2D game character, [description],
|
|
342
|
+
[style] style, idle pose, transparent background,
|
|
343
|
+
clean edges, game sprite --ar 1:1 --v 6 --style raw
|
|
344
|
+
|
|
345
|
+
# Variations
|
|
346
|
+
/imagine prompt: [same] --seed [seed from v1]
|
|
347
|
+
```
|
|
348
|
+
|
|
349
|
+
### Background
|
|
350
|
+
```
|
|
351
|
+
/imagine prompt: 2D game background, [scene],
|
|
352
|
+
[style] style, [mood] mood, [time] lighting,
|
|
353
|
+
parallax-ready, horizontal format --ar 16:9 --v 6
|
|
354
|
+
```
|
|
355
|
+
|
|
356
|
+
### Tileset (Manual Assembly)
|
|
357
|
+
```
|
|
358
|
+
/imagine prompt: seamless tile texture, [material],
|
|
359
|
+
[style] style, game tileset,
|
|
360
|
+
top-down lighting --tile --v 6
|
|
361
|
+
```
|
|
362
|
+
|
|
363
|
+
---
|
|
364
|
+
|
|
365
|
+
## Post-Processing Pipeline
|
|
366
|
+
|
|
367
|
+
### Python Scripts
|
|
368
|
+
|
|
369
|
+
```python
|
|
370
|
+
# 1. Background Removal
|
|
371
|
+
from rembg import remove
|
|
372
|
+
from PIL import Image
|
|
373
|
+
|
|
374
|
+
def remove_bg(input_path, output_path):
|
|
375
|
+
img = Image.open(input_path)
|
|
376
|
+
result = remove(img)
|
|
377
|
+
result.save(output_path, "PNG")
|
|
378
|
+
|
|
379
|
+
# 2. Pixel Art Scaling
|
|
380
|
+
def pixelate(input_path, output_path, target_size=(64, 64)):
|
|
381
|
+
img = Image.open(input_path)
|
|
382
|
+
# Downscale
|
|
383
|
+
small = img.resize((target_size[0]//4, target_size[1]//4), Image.NEAREST)
|
|
384
|
+
# Upscale
|
|
385
|
+
result = small.resize(target_size, Image.NEAREST)
|
|
386
|
+
result.save(output_path, "PNG")
|
|
387
|
+
|
|
388
|
+
# 3. Color Palette Reduction
|
|
389
|
+
from sklearn.cluster import KMeans
|
|
390
|
+
import numpy as np
|
|
391
|
+
|
|
392
|
+
def reduce_colors(input_path, output_path, n_colors=16):
|
|
393
|
+
img = Image.open(input_path).convert('RGB')
|
|
394
|
+
data = np.array(img).reshape(-1, 3)
|
|
395
|
+
|
|
396
|
+
kmeans = KMeans(n_clusters=n_colors, random_state=42)
|
|
397
|
+
labels = kmeans.fit_predict(data)
|
|
398
|
+
|
|
399
|
+
palette = kmeans.cluster_centers_.astype(np.uint8)
|
|
400
|
+
result_data = palette[labels].reshape(img.size[1], img.size[0], 3)
|
|
401
|
+
|
|
402
|
+
result = Image.fromarray(result_data)
|
|
403
|
+
result.save(output_path, "PNG")
|
|
404
|
+
|
|
405
|
+
# 4. Sprite Sheet Slicer
|
|
406
|
+
def slice_sheet(input_path, output_dir, frame_size=(64, 64)):
|
|
407
|
+
img = Image.open(input_path)
|
|
408
|
+
w, h = img.size
|
|
409
|
+
cols = w // frame_size[0]
|
|
410
|
+
rows = h // frame_size[1]
|
|
411
|
+
|
|
412
|
+
for row in range(rows):
|
|
413
|
+
for col in range(cols):
|
|
414
|
+
x = col * frame_size[0]
|
|
415
|
+
y = row * frame_size[1]
|
|
416
|
+
frame = img.crop((x, y, x + frame_size[0], y + frame_size[1]))
|
|
417
|
+
frame.save(f"{output_dir}/frame_{row}_{col}.png", "PNG")
|
|
418
|
+
```
|
|
419
|
+
|
|
420
|
+
---
|
|
421
|
+
|
|
422
|
+
## Quality Checklist
|
|
423
|
+
|
|
424
|
+
| Check | Criteria | Fix If Failed |
|
|
425
|
+
|-------|----------|---------------|
|
|
426
|
+
| ✅ **Style Consistency** | Matches other assets | Regenerate with reference |
|
|
427
|
+
| ✅ **Clean Edges** | No jagged/fuzzy borders | Post-process or regenerate |
|
|
428
|
+
| ✅ **Transparency** | Clean alpha, no halos | Use rembg, manual cleanup |
|
|
429
|
+
| ✅ **Color Coherence** | Limited, intentional palette | Apply palette reduction |
|
|
430
|
+
| ✅ **Readability** | Clear at target size | Increase contrast/simplify |
|
|
431
|
+
| ✅ **Animation Ready** | Consistent pivot/size | Standardize in editor |
|
|
432
|
+
| ✅ **No Artifacts** | No AI glitches/extras | Regenerate with better prompt |
|
|
433
|
+
| ✅ **Game Appropriate** | Fits genre/theme | Adjust style keywords |
|
|
434
|
+
|
|
435
|
+
---
|
|
436
|
+
|
|
437
|
+
## Troubleshooting
|
|
438
|
+
|
|
439
|
+
| Problem | Cause | Solution |
|
|
440
|
+
|---------|-------|----------|
|
|
441
|
+
| **Inconsistent style** | Vague prompts | Add specific style keywords |
|
|
442
|
+
| **Wrong proportions** | Missing size specs | Include "readable at Xpx" |
|
|
443
|
+
| **Fuzzy edges** | AA bleeding | Request "clean edges, no AA" |
|
|
444
|
+
| **Background artifacts** | Poor mask | Use rembg or manual cleanup |
|
|
445
|
+
| **Too complex** | Over-detailed prompt | Simplify, focus on essentials |
|
|
446
|
+
| **Wrong colors** | Color description vague | Specify hex codes or references |
|
|
447
|
+
| **Missing elements** | Too many items listed | Generate in smaller batches |
|
|
448
|
+
|
|
449
|
+
---
|
|
450
|
+
|
|
451
|
+
## Cost Optimization
|
|
452
|
+
|
|
453
|
+
| Strategy | Savings | Trade-off |
|
|
454
|
+
|----------|---------|-----------|
|
|
455
|
+
| **Stable Diffusion local** | 100% | Setup time, hardware |
|
|
456
|
+
| **DALL-E standard vs HD** | 50% | Lower quality |
|
|
457
|
+
| **Batch similar assets** | 30% | Less iteration per asset |
|
|
458
|
+
| **Reuse with variations** | 50% | Less unique assets |
|
|
459
|
+
| **Free tiers first** | 80% | Rate limits |
|
|
460
|
+
|
|
461
|
+
---
|
|
462
|
+
|
|
463
|
+
> **Master these prompts and workflows to generate professional game graphics with AI.** 🎨
|