@mundogamernetwork/shared-ui 1.1.55 → 1.1.57

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@mundogamernetwork/shared-ui",
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- "version": "1.1.55",
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+ "version": "1.1.57",
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  "description": "Mundo Gamer Network - Shared UI Layer (Nuxt 3)",
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  "type": "module",
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  "main": "./nuxt.config.ts",
@@ -12,14 +12,25 @@ const SUPPORTED_LOCALES = ['en', 'pt-BR', 'es', 'de', 'ro', 'ar-AE'];
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  const routePath = route.path.split('/');
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  const lang = SUPPORTED_LOCALES.find(l => routePath.includes(l)) || 'en';
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- const apiBase = (import.meta.env?.VITE_API_BASE_URL as string) || '';
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+ const config = useRuntimeConfig();
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+ // apiBaseURL may be undefined at build time on some deployments — fall back to
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+ // a relative path so the SSR node process at least resolves against the same host.
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+ const apiBase = (config.public.apiBaseURL as string) || '';
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- const { data: keyData, error: fetchError, pending } = await useAsyncData(
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+ const { data: keyData, error: fetchError, pending, refresh } = await useAsyncData(
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  `public-key-${slug}`,
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  () => $fetch<any>(`${apiBase}/public/keys/${slug}`, { params: { lang } }),
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- { lazy: false },
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+ { lazy: false, server: !!apiBase },
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  );
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+ // If SSR produced no data (e.g. apiBase was empty during SSR), run a client-side
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+ // fetch once mounted so the request appears in DevTools and the page can recover.
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+ onMounted(async () => {
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+ if (!keyData.value && !pending.value) {
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+ await refresh();
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+ }
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+ });
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+
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  const key = computed(() => keyData.value?.data || null);
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  const loading = pending;
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  const error = computed(() => !!fetchError.value || (!pending.value && !key.value));