@mulmoclaude/shapescript-plugin 2.3.0 → 2.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/vue.js CHANGED
@@ -1,6 +1,6 @@
1
- import { a as e, h as t, n, o as r, r as i, s as a, t as o, v as s, y as c } from "./samples-CT-c9o1S.js";
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- import { $ as l, A as u, An as d, B as f, Bn as p, C as m, Cn as h, D as g, Dn as _, E as v, En as y, F as b, Fn as x, G as S, Gt as C, H as w, Hn as T, I as E, In as D, J as O, K as k, Kt as A, Ln as j, M, Mn as N, N as ee, Nn as te, O as P, On as ne, Pn as F, Q as re, R as ie, S as ae, Sn as I, T as oe, Tn as se, U as L, V as R, Vn as z, W as B, Wt as V, X as ce, Xt as le, Y as ue, Yt as de, Z as fe, Zt as pe, _ as H, _n as me, a as he, an as ge, at as _e, b as ve, bn as ye, cn as be, d as xe, dn as Se, et as Ce, f as we, fn as Te, g as U, h as Ee, hn as De, i as Oe, in as ke, it as Ae, j as je, jn as W, k as Me, kn as Ne, l as Pe, ln as G, lt as Fe, mt as Ie, nn as Le, nt as K, o as q, p as Re, pn as ze, pt as Be, q as Ve, qt as He, r as Ue, rn as We, rt as Ge, s as Ke, sn as qe, st as Je, tt as Ye, u as Xe, un as Ze, v as Qe, vn as $e, w as et, wn as tt, x as nt, xn as J, y as rt, yn as it, z as at } from "./toThreeJS-CKjSbEnA.js";
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- import { computed as Y, createCommentVNode as ot, createElementBlock as st, createElementVNode as X, createTextVNode as ct, defineComponent as lt, nextTick as ut, onMounted as dt, onUnmounted as ft, openBlock as pt, ref as mt, toDisplayString as ht, unref as gt, vModelText as _t, watch as vt, withDirectives as yt } from "vue";
1
+ import { a as e, h as t, n, o as r, r as i, s as a, t as o, v as s, y as c } from "./samples-Dl_yo5Ql.js";
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+ import { $ as l, A as u, An as d, B as f, C as p, Cn as m, D as h, Dn as g, E as _, En as v, F as y, Fn as b, G as x, Gt as S, H as C, Hn as w, In as T, J as E, Jt as D, K as O, Kt as k, L as A, Ln as j, M, Mn as ee, N, Nn as P, O as te, On as F, Pn as ne, Q as re, Qt as ie, Rn as ae, S as I, Sn as L, T as oe, Tn as se, U as R, Un as ce, V as le, Vn as ue, W as de, X as fe, Xt as pe, Y as z, Z as me, Zt as he, _ as B, a as ge, an as _e, at as ve, b as ye, bn as be, cn as xe, ct as Se, d as Ce, dn as we, et as Te, f as Ee, fn as De, g as V, gn as Oe, h as ke, ht as Ae, i as je, in as Me, it as H, j as Ne, jn as U, k as Pe, kn as Fe, l as Ie, ln as W, mn as Le, mt as Re, nt as G, o as K, on as ze, ot as Be, p as Ve, pn as He, q, qt as Ue, r as We, rn as Ge, rt as Ke, s as qe, tt as Je, u as Ye, un as Xe, ut as Ze, v as Qe, vn as $e, w as et, wn as tt, x as nt, xn as rt, y as it, yn as at, z as ot } from "./toThreeJS-BKTWUGi8.js";
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+ import { computed as J, createCommentVNode as st, createElementBlock as ct, createElementVNode as Y, createTextVNode as lt, defineComponent as ut, nextTick as dt, onMounted as ft, onUnmounted as pt, openBlock as mt, ref as ht, toDisplayString as X, unref as gt, vModelText as _t, watch as vt, withDirectives as yt } from "vue";
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  import { createUseT as bt, useRuntime as xt } from "gui-chat-protocol/vue";
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  //#region ../../../node_modules/three/build/three.module.js
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  function St() {
@@ -243,21 +243,21 @@ var Z = {
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  sprite_frag: "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n}"
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  }, Q = {
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  common: {
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- diffuse: { value: /*@__PURE__*/ new U(16777215) },
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+ diffuse: { value: /*@__PURE__*/ new V(16777215) },
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  opacity: { value: 1 },
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  map: { value: null },
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- mapTransform: { value: /*@__PURE__*/ new k() },
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+ mapTransform: { value: /*@__PURE__*/ new q() },
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  alphaMap: { value: null },
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- alphaMapTransform: { value: /*@__PURE__*/ new k() },
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+ alphaMapTransform: { value: /*@__PURE__*/ new q() },
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  alphaTest: { value: 0 }
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  },
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  specularmap: {
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  specularMap: { value: null },
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- specularMapTransform: { value: /*@__PURE__*/ new k() }
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+ specularMapTransform: { value: /*@__PURE__*/ new q() }
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  },
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  envmap: {
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  envMap: { value: null },
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- envMapRotation: { value: /*@__PURE__*/ new k() },
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+ envMapRotation: { value: /*@__PURE__*/ new q() },
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  reflectivity: { value: 1 },
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  ior: { value: 1.5 },
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  refractionRatio: { value: .98 },
@@ -266,47 +266,47 @@ var Z = {
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  aomap: {
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  aoMap: { value: null },
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  aoMapIntensity: { value: 1 },
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- aoMapTransform: { value: /*@__PURE__*/ new k() }
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+ aoMapTransform: { value: /*@__PURE__*/ new q() }
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  },
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  lightmap: {
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  lightMap: { value: null },
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  lightMapIntensity: { value: 1 },
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- lightMapTransform: { value: /*@__PURE__*/ new k() }
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+ lightMapTransform: { value: /*@__PURE__*/ new q() }
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  },
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  bumpmap: {
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  bumpMap: { value: null },
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- bumpMapTransform: { value: /*@__PURE__*/ new k() },
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+ bumpMapTransform: { value: /*@__PURE__*/ new q() },
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  bumpScale: { value: 1 }
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  },
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  normalmap: {
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  normalMap: { value: null },
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- normalMapTransform: { value: /*@__PURE__*/ new k() },
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- normalScale: { value: /*@__PURE__*/ new J(1, 1) }
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+ normalMapTransform: { value: /*@__PURE__*/ new q() },
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+ normalScale: { value: /*@__PURE__*/ new L(1, 1) }
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  },
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  displacementmap: {
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  displacementMap: { value: null },
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- displacementMapTransform: { value: /*@__PURE__*/ new k() },
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+ displacementMapTransform: { value: /*@__PURE__*/ new q() },
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  displacementScale: { value: 1 },
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  displacementBias: { value: 0 }
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  },
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  emissivemap: {
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  emissiveMap: { value: null },
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- emissiveMapTransform: { value: /*@__PURE__*/ new k() }
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+ emissiveMapTransform: { value: /*@__PURE__*/ new q() }
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  },
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  metalnessmap: {
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  metalnessMap: { value: null },
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- metalnessMapTransform: { value: /*@__PURE__*/ new k() }
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+ metalnessMapTransform: { value: /*@__PURE__*/ new q() }
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  },
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  roughnessmap: {
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  roughnessMap: { value: null },
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- roughnessMapTransform: { value: /*@__PURE__*/ new k() }
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+ roughnessMapTransform: { value: /*@__PURE__*/ new q() }
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  },
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  gradientmap: { gradientMap: { value: null } },
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  fog: {
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  fogDensity: { value: 25e-5 },
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  fogNear: { value: 1 },
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  fogFar: { value: 2e3 },
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- fogColor: { value: /*@__PURE__*/ new U(16777215) }
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+ fogColor: { value: /*@__PURE__*/ new V(16777215) }
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  },
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  lights: {
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  ambientLightColor: { value: [] },
@@ -395,35 +395,35 @@ var Z = {
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  ltc_1: { value: null },
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  ltc_2: { value: null },
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  probesSH: { value: null },
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- probesMin: { value: /*@__PURE__*/ new I() },
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- probesMax: { value: /*@__PURE__*/ new I() },
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- probesResolution: { value: /*@__PURE__*/ new I() }
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+ probesMin: { value: /*@__PURE__*/ new m() },
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+ probesMax: { value: /*@__PURE__*/ new m() },
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+ probesResolution: { value: /*@__PURE__*/ new m() }
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  },
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  points: {
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- diffuse: { value: /*@__PURE__*/ new U(16777215) },
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+ diffuse: { value: /*@__PURE__*/ new V(16777215) },
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  opacity: { value: 1 },
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  size: { value: 1 },
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  scale: { value: 1 },
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  map: { value: null },
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  alphaMap: { value: null },
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- alphaMapTransform: { value: /*@__PURE__*/ new k() },
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+ alphaMapTransform: { value: /*@__PURE__*/ new q() },
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  alphaTest: { value: 0 },
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- uvTransform: { value: /*@__PURE__*/ new k() }
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+ uvTransform: { value: /*@__PURE__*/ new q() }
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  },
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  sprite: {
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- diffuse: { value: /*@__PURE__*/ new U(16777215) },
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+ diffuse: { value: /*@__PURE__*/ new V(16777215) },
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  opacity: { value: 1 },
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- center: { value: /*@__PURE__*/ new J(.5, .5) },
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+ center: { value: /*@__PURE__*/ new L(.5, .5) },
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  rotation: { value: 0 },
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  map: { value: null },
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- mapTransform: { value: /*@__PURE__*/ new k() },
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+ mapTransform: { value: /*@__PURE__*/ new q() },
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  alphaMap: { value: null },
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- alphaMapTransform: { value: /*@__PURE__*/ new k() },
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+ alphaMapTransform: { value: /*@__PURE__*/ new q() },
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  alphaTest: { value: 0 }
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  }
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  }, wt = {
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  basic: {
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- uniforms: /*@__PURE__*/ F([
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+ uniforms: /*@__PURE__*/ b([
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  Q.common,
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  Q.specularmap,
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  Q.envmap,
@@ -435,7 +435,7 @@ var Z = {
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  fragmentShader: Z.meshbasic_frag
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  },
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  lambert: {
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- uniforms: /*@__PURE__*/ F([
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+ uniforms: /*@__PURE__*/ b([
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  Q.common,
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  Q.specularmap,
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  Q.envmap,
@@ -448,7 +448,7 @@ var Z = {
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  Q.fog,
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  Q.lights,
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  {
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- emissive: { value: /*@__PURE__*/ new U(0) },
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+ emissive: { value: /*@__PURE__*/ new V(0) },
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  envMapIntensity: { value: 1 }
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  }
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  ]),
@@ -456,7 +456,7 @@ var Z = {
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  fragmentShader: Z.meshlambert_frag
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  },
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  phong: {
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- uniforms: /*@__PURE__*/ F([
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+ uniforms: /*@__PURE__*/ b([
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  Q.common,
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  Q.specularmap,
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  Q.envmap,
@@ -469,8 +469,8 @@ var Z = {
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  Q.fog,
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  Q.lights,
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  {
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- emissive: { value: /*@__PURE__*/ new U(0) },
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- specular: { value: /*@__PURE__*/ new U(1118481) },
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+ emissive: { value: /*@__PURE__*/ new V(0) },
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+ specular: { value: /*@__PURE__*/ new V(1118481) },
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  shininess: { value: 30 },
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  envMapIntensity: { value: 1 }
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  }
@@ -479,7 +479,7 @@ var Z = {
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  fragmentShader: Z.meshphong_frag
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  },
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  standard: {
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- uniforms: /*@__PURE__*/ F([
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+ uniforms: /*@__PURE__*/ b([
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  Q.common,
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  Q.envmap,
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  Q.aomap,
@@ -493,7 +493,7 @@ var Z = {
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  Q.fog,
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  Q.lights,
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  {
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- emissive: { value: /*@__PURE__*/ new U(0) },
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+ emissive: { value: /*@__PURE__*/ new V(0) },
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  roughness: { value: 1 },
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  metalness: { value: 0 },
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  envMapIntensity: { value: 1 }
@@ -503,7 +503,7 @@ var Z = {
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  fragmentShader: Z.meshphysical_frag
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  },
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  toon: {
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- uniforms: /*@__PURE__*/ F([
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+ uniforms: /*@__PURE__*/ b([
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  Q.common,
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  Q.aomap,
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  Q.lightmap,
@@ -514,13 +514,13 @@ var Z = {
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  Q.gradientmap,
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  Q.fog,
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  Q.lights,
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- { emissive: { value: /*@__PURE__*/ new U(0) } }
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+ { emissive: { value: /*@__PURE__*/ new V(0) } }
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  ]),
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  vertexShader: Z.meshtoon_vert,
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  fragmentShader: Z.meshtoon_frag
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  },
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  matcap: {
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- uniforms: /*@__PURE__*/ F([
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+ uniforms: /*@__PURE__*/ b([
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  Q.common,
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  Q.bumpmap,
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  Q.normalmap,
@@ -532,12 +532,12 @@ var Z = {
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  fragmentShader: Z.meshmatcap_frag
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  },
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  points: {
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- uniforms: /*@__PURE__*/ F([Q.points, Q.fog]),
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+ uniforms: /*@__PURE__*/ b([Q.points, Q.fog]),
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  vertexShader: Z.points_vert,
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  fragmentShader: Z.points_frag
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  },
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  dashed: {
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- uniforms: /*@__PURE__*/ F([
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+ uniforms: /*@__PURE__*/ b([
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  Q.common,
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  Q.fog,
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  {
@@ -550,12 +550,12 @@ var Z = {
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  fragmentShader: Z.linedashed_frag
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  },
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  depth: {
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- uniforms: /*@__PURE__*/ F([Q.common, Q.displacementmap]),
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+ uniforms: /*@__PURE__*/ b([Q.common, Q.displacementmap]),
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  vertexShader: Z.depth_vert,
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  fragmentShader: Z.depth_frag
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  },
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  normal: {
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- uniforms: /*@__PURE__*/ F([
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+ uniforms: /*@__PURE__*/ b([
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  Q.common,
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  Q.bumpmap,
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  Q.normalmap,
@@ -566,13 +566,13 @@ var Z = {
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  fragmentShader: Z.meshnormal_frag
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  },
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  sprite: {
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- uniforms: /*@__PURE__*/ F([Q.sprite, Q.fog]),
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+ uniforms: /*@__PURE__*/ b([Q.sprite, Q.fog]),
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  vertexShader: Z.sprite_vert,
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  fragmentShader: Z.sprite_frag
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  },
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  background: {
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  uniforms: {
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- uvTransform: { value: /*@__PURE__*/ new k() },
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+ uvTransform: { value: /*@__PURE__*/ new q() },
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  t2D: { value: null },
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  backgroundIntensity: { value: 1 }
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  },
@@ -584,7 +584,7 @@ var Z = {
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  envMap: { value: null },
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  backgroundBlurriness: { value: 0 },
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  backgroundIntensity: { value: 1 },
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- backgroundRotation: { value: /*@__PURE__*/ new k() }
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+ backgroundRotation: { value: /*@__PURE__*/ new q() }
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  },
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  vertexShader: Z.backgroundCube_vert,
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  fragmentShader: Z.backgroundCube_frag
@@ -604,11 +604,11 @@ var Z = {
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  fragmentShader: Z.equirect_frag
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  },
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  distance: {
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- uniforms: /*@__PURE__*/ F([
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+ uniforms: /*@__PURE__*/ b([
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  Q.common,
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  Q.displacementmap,
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  {
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+ referencePosition: { value: /*@__PURE__*/ new m() },
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  farDistance: { value: 1e3 }
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  }
@@ -617,11 +617,11 @@ var Z = {
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  fragmentShader: Z.distance_frag
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  },
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  shadow: {
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- uniforms: /*@__PURE__*/ F([
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+ uniforms: /*@__PURE__*/ b([
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  Q.lights,
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  {
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- color: { value: /*@__PURE__*/ new U(0) },
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+ color: { value: /*@__PURE__*/ new V(0) },
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- clearcoatNormalMapTransform: { value: /*@__PURE__*/ new k() },
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- clearcoatNormalScale: { value: /*@__PURE__*/ new J(1, 1) },
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- clearcoatRoughnessMapTransform: { value: /*@__PURE__*/ new k() },
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+ iridescenceMapTransform: { value: /*@__PURE__*/ new q() },
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- iridescenceThicknessMapTransform: { value: /*@__PURE__*/ new k() },
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- sheenColor: { value: /*@__PURE__*/ new U(0) },
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- sheenRoughnessMapTransform: { value: /*@__PURE__*/ new k() },
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+ sheenRoughnessMapTransform: { value: /*@__PURE__*/ new q() },
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- transmissionMapTransform: { value: /*@__PURE__*/ new k() },
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- transmissionSamplerSize: { value: /*@__PURE__*/ new J() },
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+ transmissionMapTransform: { value: /*@__PURE__*/ new q() },
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- thicknessMapTransform: { value: /*@__PURE__*/ new k() },
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+ thicknessMapTransform: { value: /*@__PURE__*/ new q() },
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- specularColorMapTransform: { value: /*@__PURE__*/ new k() },
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675
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677
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677
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679
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680
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@@ -683,10 +683,10 @@ var Tt = {
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685
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- }, Et = /*@__PURE__*/ new Ve(), Dt = /*@__PURE__*/ new k();
686
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687
687
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688
688
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689
- let o = new U(0), s = i === !0 ? 0 : 1, c, l, u = null, d = 0, f = null;
689
+ let o = new V(0), s = i === !0 ? 0 : 1, c, l, u = null, d = 0, f = null;
690
690
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691
691
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692
692
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@@ -703,9 +703,9 @@ function Ot(e, t, n, r, i, a) {
703
703
  }
704
704
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705
705
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- i && (i.isCubeTexture || i.mapping === 306) ? (l === void 0 && (l = new O(new xe(1, 1, 1), new ge({
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+ i && (i.isCubeTexture || i.mapping === 306) ? (l === void 0 && (l = new z(new Ce(1, 1, 1), new ze({
707
707
  name: "BackgroundCubeMaterial",
708
- uniforms: _(wt.backgroundCube.uniforms),
708
+ uniforms: F(wt.backgroundCube.uniforms),
709
709
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710
710
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711
711
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@@ -717,9 +717,9 @@ function Ot(e, t, n, r, i, a) {
717
717
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718
718
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720
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721
721
  name: "BackgroundMaterial",
722
- uniforms: _(wt.background.uniforms),
722
+ uniforms: F(wt.background.uniforms),
723
723
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724
724
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725
725
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@@ -729,12 +729,12 @@ function Ot(e, t, n, r, i, a) {
729
729
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730
730
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731
731
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732
- } }), r.update(c)), c.material.uniforms.t2D.value = i, c.material.uniforms.backgroundIntensity.value = n.backgroundIntensity, c.material.toneMapped = H.getTransfer(i.colorSpace) !== We, i.matrixAutoUpdate === !0 && i.updateMatrix(), c.material.uniforms.uvTransform.value.copy(i.matrix), (u !== i || d !== i.version || f !== e.toneMapping) && (c.material.needsUpdate = !0, u = i, d = i.version, f = e.toneMapping), c.layers.enableAll(), t.unshift(c, c.geometry, c.material, 0, 0, null));
732
+ } }), r.update(c)), c.material.uniforms.t2D.value = i, c.material.uniforms.backgroundIntensity.value = n.backgroundIntensity, c.material.toneMapped = B.getTransfer(i.colorSpace) !== Me, i.matrixAutoUpdate === !0 && i.updateMatrix(), c.material.uniforms.uvTransform.value.copy(i.matrix), (u !== i || d !== i.version || f !== e.toneMapping) && (c.material.needsUpdate = !0, u = i, d = i.version, f = e.toneMapping), c.layers.enableAll(), t.unshift(c, c.geometry, c.material, 0, 0, null));
733
733
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735
- t.getRGB(Tt, N(e)), n.buffers.color.setClear(Tt.r, Tt.g, Tt.b, r, a);
735
+ t.getRGB(Tt, P(e)), n.buffers.color.setClear(Tt.r, Tt.g, Tt.b, r, a);
736
736
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737
- function v() {
737
+ function _() {
738
738
  l !== void 0 && (l.geometry.dispose(), l.material.dispose(), l = void 0), c !== void 0 && (c.geometry.dispose(), c.material.dispose(), c = void 0);
739
739
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740
740
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@@ -752,7 +752,7 @@ function Ot(e, t, n, r, i, a) {
752
752
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753
753
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754
754
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755
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755
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756
756
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757
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758
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995
995
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996
996
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997
997
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- u !== l && (D("WebGLRenderer:", l, "not supported, using", u, "instead."), l = u);
998
+ u !== l && (j("WebGLRenderer:", l, "not supported, using", u, "instead."), l = u);
999
999
  let d = n.logarithmicDepthBuffer === !0, f = n.reversedDepthBuffer === !0 && t.has("EXT_clip_control");
1000
- n.reversedDepthBuffer === !0 && f === !1 && D("WebGLRenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. Fallback to default depth buffer.");
1000
+ n.reversedDepthBuffer === !0 && f === !1 && j("WebGLRenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. Fallback to default depth buffer.");
1001
1001
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1002
1002
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1003
1003
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1021
1021
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+ let t = this, n = null, r = 0, i = !1, a = !1, o = new ve(), s = new q(), c = {
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1025
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+ ], Ft = 20, It = 256, Lt = /*@__PURE__*/ new Ke(), Rt = /*@__PURE__*/ new V(), zt = null, Bt = 0, Vt = 0, Ht = !1, Ut = /*@__PURE__*/ new m(), Wt = class {
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1072
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1073
1073
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@@ -1109,12 +1109,12 @@ var Nt = 4, Pt = [
1109
1109
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1110
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1111
1111
  let e = 3 * Math.max(this._cubeSize, 112), t = 4 * this._cubeSize, n = {
1112
- magFilter: at,
1113
- minFilter: at,
1112
+ magFilter: f,
1113
+ minFilter: f,
1114
1114
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1115
- type: E,
1116
- format: Be,
1117
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1115
+ type: A,
1116
+ format: Re,
1117
+ colorSpace: R,
1118
1118
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1119
1119
  }, r = Kt(e, t, n);
1120
1120
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@@ -1125,11 +1125,11 @@ var Nt = 4, Pt = [
1125
1125
  return r;
1126
1126
  }
1127
1127
  _compileMaterial(e) {
1128
- let t = new O(new Re(), e);
1128
+ let t = new z(new Ve(), e);
1129
1129
  this._renderer.compile(t, Lt);
1130
1130
  }
1131
1131
  _sceneToCubeUV(e, t, n, r, i) {
1132
- let a = new Ge(90, 1, t, n), o = [
1132
+ let a = new H(90, 1, t, n), o = [
1133
1133
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1134
1134
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1135
1135
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@@ -1144,7 +1144,7 @@ var Nt = 4, Pt = [
1144
1144
  -1,
1145
1145
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1146
1146
  ], c = this._renderer, l = c.autoClear, u = c.toneMapping;
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- c.getClearColor(Rt), c.toneMapping = 0, c.autoClear = !1, c.state.buffers.depth.getReversed() && (c.setRenderTarget(r), c.clearDepth(), c.setRenderTarget(null)), this._backgroundBox === null && (this._backgroundBox = new O(new xe(), new ue({
1147
+ c.getClearColor(Rt), c.toneMapping = 0, c.autoClear = !1, c.state.buffers.depth.getReversed() && (c.setRenderTarget(r), c.clearDepth(), c.setRenderTarget(null)), this._backgroundBox === null && (this._backgroundBox = new z(new Ce(), new fe({
1148
1148
  name: "PMREM.Background",
1149
1149
  side: 1,
1150
1150
  depthWrite: !1,
@@ -1189,22 +1189,22 @@ var Nt = 4, Pt = [
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1189
  }
1190
1190
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1191
1191
  let s = this._renderer, c = this._blurMaterial;
1192
- a !== "latitudinal" && a !== "longitudinal" && d("blur direction must be either latitudinal or longitudinal!");
1192
+ a !== "latitudinal" && a !== "longitudinal" && U("blur direction must be either latitudinal or longitudinal!");
1193
1193
  let l = this._lodMeshes[r];
1194
1194
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1195
- let u = c.uniforms, f = this._sizeLods[n] - 1, p = isFinite(i) ? Math.PI / (2 * f) : 2 * Math.PI / 39, m = i / p, h = isFinite(i) ? 1 + Math.floor(3 * m) : Ft;
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- h > Ft && D(`sigmaRadians, ${i}, is too large and will clip, as it requested ${h} samples when the maximum is set to ${Ft}`);
1197
- let g = [], _ = 0;
1195
+ let u = c.uniforms, d = this._sizeLods[n] - 1, f = isFinite(i) ? Math.PI / (2 * d) : 2 * Math.PI / 39, p = i / f, m = isFinite(i) ? 1 + Math.floor(3 * p) : Ft;
1196
+ m > Ft && j(`sigmaRadians, ${i}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${Ft}`);
1197
+ let h = [], g = 0;
1198
1198
  for (let e = 0; e < Ft; ++e) {
1199
- let t = e / m, n = Math.exp(-t * t / 2);
1200
- g.push(n), e === 0 ? _ += n : e < h && (_ += 2 * n);
1199
+ let t = e / p, n = Math.exp(-t * t / 2);
1200
+ h.push(n), e === 0 ? g += n : e < m && (g += 2 * n);
1201
1201
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1202
- for (let e = 0; e < g.length; e++) g[e] = g[e] / _;
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- u.envMap.value = e.texture, u.samples.value = h, u.weights.value = g, u.latitudinal.value = a === "latitudinal", o && (u.poleAxis.value = o);
1204
- let { _lodMax: v } = this;
1205
- u.dTheta.value = p, u.mipInt.value = v - n;
1206
- let y = this._sizeLods[r];
1207
- qt(t, 3 * y * (r > v - Nt ? r - v + Nt : 0), 4 * (this._cubeSize - y), 3 * y, 2 * y), s.setRenderTarget(t), s.render(l, Lt);
1202
+ for (let e = 0; e < h.length; e++) h[e] = h[e] / g;
1203
+ u.envMap.value = e.texture, u.samples.value = m, u.weights.value = h, u.latitudinal.value = a === "latitudinal", o && (u.poleAxis.value = o);
1204
+ let { _lodMax: _ } = this;
1205
+ u.dTheta.value = f, u.mipInt.value = _ - n;
1206
+ let v = this._sizeLods[r];
1207
+ qt(t, 3 * v * (r > _ - Nt ? r - _ + Nt : 0), 4 * (this._cubeSize - v), 3 * v, 2 * v), s.setRenderTarget(t), s.render(l, Lt);
1208
1208
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1209
1209
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1210
1210
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@@ -1260,8 +1260,8 @@ function Gt(e) {
1260
1260
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1261
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1262
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1263
+ let h = new Ve();
1264
+ h.setAttribute("position", new Ee(f, 3)), h.setAttribute("uv", new Ee(p, 2)), h.setAttribute("faceIndex", new Ee(m, 1)), r.push(new z(h, null)), i > Nt && i--;
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1265
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1267
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@@ -1270,14 +1270,14 @@ function Gt(e) {
1270
1270
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1271
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1272
1272
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- let r = new se(e, t, n);
1273
+ let r = new v(e, t, n);
1274
1274
  return r.texture.mapping = 306, r.texture.name = "PMREM.cubeUv", r.scissorTest = !0, r;
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1275
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1276
1276
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1277
1277
  e.viewport.set(t, n, r, i), e.scissor.set(t, n, r, i);
1278
1278
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1279
1279
  function Jt(e, t, n) {
1280
- return new ge({
1280
+ return new ze({
1281
1281
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1282
1282
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1283
1283
  GGX_SAMPLES: It,
@@ -1298,8 +1298,8 @@ function Jt(e, t, n) {
1298
1298
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1301
- let r = new Float32Array(Ft), i = new I(0, 1, 0);
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- return new ge({
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+ let r = new Float32Array(Ft), i = new m(0, 1, 0);
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+ return new ze({
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1303
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1304
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1305
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@@ -1324,7 +1324,7 @@ function Yt(e, t, n) {
1324
1324
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1325
1325
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1326
1326
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1327
- return new ge({
1327
+ return new ze({
1328
1328
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1329
1329
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1330
1330
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@@ -1335,7 +1335,7 @@ function Xt() {
1335
1335
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1336
1336
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1337
1337
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1338
- return new ge({
1338
+ return new ze({
1339
1339
  name: "CubemapToCubeUV",
1340
1340
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1341
1341
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@@ -1351,7 +1351,7 @@ function Zt() {
1351
1351
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1352
1352
  return "\n\n precision mediump float;\n precision mediump int;\n\n attribute float faceIndex;\n\n varying vec3 vOutputDirection;\n\n // RH coordinate system; PMREM face-indexing convention\n vec3 getDirection( vec2 uv, float face ) {\n\n uv = 2.0 * uv - 1.0;\n\n vec3 direction = vec3( uv, 1.0 );\n\n if ( face == 0.0 ) {\n\n direction = direction.zyx; // ( 1, v, u ) pos x\n\n } else if ( face == 1.0 ) {\n\n direction = direction.xzy;\n direction.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n } else if ( face == 2.0 ) {\n\n direction.x *= -1.0; // ( -u, v, 1 ) pos z\n\n } else if ( face == 3.0 ) {\n\n direction = direction.zyx;\n direction.xz *= -1.0; // ( -1, v, -u ) neg x\n\n } else if ( face == 4.0 ) {\n\n direction = direction.xzy;\n direction.xy *= -1.0; // ( -u, -1, v ) neg y\n\n } else if ( face == 5.0 ) {\n\n direction.z *= -1.0; // ( u, v, -1 ) neg z\n\n }\n\n return direction;\n\n }\n\n void main() {\n\n vOutputDirection = getDirection( uv, faceIndex );\n gl_Position = vec4( position, 1.0 );\n\n }\n ";
1353
1353
  }
1354
- var $t = class extends se {
1354
+ var $t = class extends v {
1355
1355
  constructor(e = 1, t = {}) {
1356
1356
  super(e, e, t), this.isWebGLCubeRenderTarget = !0;
1357
1357
  let n = {
@@ -1374,17 +1374,17 @@ var $t = class extends se {
1374
1374
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1375
1375
  vertexShader: "\n\n varying vec3 vWorldDirection;\n\n vec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n }\n\n void main() {\n\n vWorldDirection = transformDirection( position, modelMatrix );\n\n #include <begin_vertex>\n #include <project_vertex>\n\n }\n ",
1376
1376
  fragmentShader: "\n\n uniform sampler2D tEquirect;\n\n varying vec3 vWorldDirection;\n\n #include <common>\n\n void main() {\n\n vec3 direction = normalize( vWorldDirection );\n\n vec2 sampleUV = equirectUv( direction );\n\n gl_FragColor = texture2D( tEquirect, sampleUV );\n\n }\n "
1377
- }, r = new xe(5, 5, 5), i = new ge({
1377
+ }, r = new Ce(5, 5, 5), i = new ze({
1378
1378
  name: "CubemapFromEquirect",
1379
- uniforms: _(n.uniforms),
1379
+ uniforms: F(n.uniforms),
1380
1380
  vertexShader: n.vertexShader,
1381
1381
  fragmentShader: n.fragmentShader,
1382
1382
  side: 1,
1383
1383
  blending: 0
1384
1384
  });
1385
1385
  i.uniforms.tEquirect.value = t;
1386
- let a = new O(r, i), o = t.minFilter;
1387
- return t.minFilter === 1008 && (t.minFilter = at), new rt(1, 10, this).update(e, a), t.minFilter = o, a.geometry.dispose(), a.material.dispose(), this;
1386
+ let a = new z(r, i), o = t.minFilter;
1387
+ return t.minFilter === 1008 && (t.minFilter = f), new it(1, 10, this).update(e, a), t.minFilter = o, a.geometry.dispose(), a.material.dispose(), this;
1388
1388
  }
1389
1389
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1390
1390
  let i = e.getRenderTarget();
@@ -1476,7 +1476,7 @@ function tn(e) {
1476
1476
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1477
1477
  get: function(e) {
1478
1478
  let t = n(e);
1479
- return t === null && j("WebGLRenderer: " + e + " extension not supported."), t;
1479
+ return t === null && ae("WebGLRenderer: " + e + " extension not supported."), t;
1480
1480
  }
1481
1481
  };
1482
1482
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@@ -1515,7 +1515,7 @@ function nn(e, t, n, r) {
1515
1515
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1516
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1517
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1518
- let s = new (i.count >= 65535 ? Se : Ze)(n, 1);
1518
+ let s = new (i.count >= 65535 ? De : we)(n, 1);
1519
1519
  s.version = o;
1520
1520
  let c = a.get(e);
1521
1521
  c && t.remove(c), a.set(e, s);
@@ -1586,7 +1586,7 @@ function an(e) {
1586
1586
  case e.POINTS:
1587
1587
  n.points += i * t;
1588
1588
  break;
1589
- default: d("WebGLInfo: Unknown draw mode:", r);
1589
+ default: U("WebGLInfo: Unknown draw mode:", r);
1590
1590
  }
1591
1591
  }
1592
1592
  function i() {
@@ -1602,20 +1602,20 @@ function an(e) {
1602
1602
  };
1603
1603
  }
1604
1604
  function on(e, t, n) {
1605
- let r = /* @__PURE__ */ new WeakMap(), i = new h();
1605
+ let r = /* @__PURE__ */ new WeakMap(), i = new tt();
1606
1606
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1607
1607
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1608
1608
  if (d === void 0 || d.count !== u) {
1609
1609
  d !== void 0 && d.texture.dispose();
1610
1610
  let e = o.morphAttributes.position !== void 0, n = o.morphAttributes.normal !== void 0, a = o.morphAttributes.color !== void 0, s = o.morphAttributes.position || [], c = o.morphAttributes.normal || [], l = o.morphAttributes.color || [], f = 0;
1611
1611
  e === !0 && (f = 1), n === !0 && (f = 2), a === !0 && (f = 3);
1612
- let p = o.attributes.position.count * f, h = 1;
1613
- p > t.maxTextureSize && (h = Math.ceil(p / t.maxTextureSize), p = t.maxTextureSize);
1614
- let g = new Float32Array(p * h * 4 * u), _ = new m(g, p, h, u);
1612
+ let m = o.attributes.position.count * f, h = 1;
1613
+ m > t.maxTextureSize && (h = Math.ceil(m / t.maxTextureSize), m = t.maxTextureSize);
1614
+ let g = new Float32Array(m * h * 4 * u), _ = new p(g, m, h, u);
1615
1615
  _.type = M, _.needsUpdate = !0;
1616
1616
  let v = f * 4;
1617
1617
  for (let t = 0; t < u; t++) {
1618
- let r = s[t], o = c[t], u = l[t], d = p * h * 4 * t;
1618
+ let r = s[t], o = c[t], u = l[t], d = m * h * 4 * t;
1619
1619
  for (let t = 0; t < r.count; t++) {
1620
1620
  let s = t * v;
1621
1621
  e === !0 && (i.fromBufferAttribute(r, t), g[d + s + 0] = i.x, g[d + s + 1] = i.y, g[d + s + 2] = i.z, g[d + s + 3] = 0), n === !0 && (i.fromBufferAttribute(o, t), g[d + s + 4] = i.x, g[d + s + 5] = i.y, g[d + s + 6] = i.z, g[d + s + 7] = 0), a === !0 && (i.fromBufferAttribute(u, t), g[d + s + 8] = i.x, g[d + s + 9] = i.y, g[d + s + 10] = i.z, g[d + s + 11] = u.itemSize === 4 ? i.w : 1);
@@ -1624,7 +1624,7 @@ function on(e, t, n) {
1624
1624
  d = {
1625
1625
  count: u,
1626
1626
  texture: _,
1627
- size: new J(p, h)
1627
+ size: new L(m, h)
1628
1628
  }, r.set(o, d);
1629
1629
  function y() {
1630
1630
  _.dispose(), r.delete(o), o.removeEventListener("dispose", y);
@@ -1674,18 +1674,18 @@ var cn = {
1674
1674
  5: "CUSTOM_TONE_MAPPING"
1675
1675
  };
1676
1676
  function ln(e, t, n, r, i, a) {
1677
- let o = new se(t, n, {
1677
+ let o = new v(t, n, {
1678
1678
  type: e,
1679
1679
  depthBuffer: i,
1680
1680
  stencilBuffer: a,
1681
1681
  samples: r ? 4 : 0,
1682
- depthTexture: i ? new g(t, n) : void 0
1683
- }), s = new se(t, n, {
1684
- type: E,
1682
+ depthTexture: i ? new h(t, n) : void 0
1683
+ }), s = new v(t, n, {
1684
+ type: A,
1685
1685
  depthBuffer: !1,
1686
1686
  stencilBuffer: !1
1687
- }), c = new Re();
1688
- c.setAttribute("position", new je([
1687
+ }), c = new Ve();
1688
+ c.setAttribute("position", new Ne([
1689
1689
  -1,
1690
1690
  3,
1691
1691
  0,
@@ -1695,7 +1695,7 @@ function ln(e, t, n, r, i, a) {
1695
1695
  3,
1696
1696
  -1,
1697
1697
  0
1698
- ], 3)), c.setAttribute("uv", new je([
1698
+ ], 3)), c.setAttribute("uv", new Ne([
1699
1699
  0,
1700
1700
  2,
1701
1701
  0,
@@ -1703,47 +1703,47 @@ function ln(e, t, n, r, i, a) {
1703
1703
  2,
1704
1704
  0
1705
1705
  ], 2));
1706
- let l = new A({
1706
+ let l = new Ue({
1707
1707
  uniforms: { tDiffuse: { value: null } },
1708
1708
  vertexShader: "\n precision highp float;\n\n uniform mat4 modelViewMatrix;\n uniform mat4 projectionMatrix;\n\n attribute vec3 position;\n attribute vec2 uv;\n\n varying vec2 vUv;\n\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",
1709
1709
  fragmentShader: "\n precision highp float;\n\n uniform sampler2D tDiffuse;\n\n varying vec2 vUv;\n\n #include <tonemapping_pars_fragment>\n #include <colorspace_pars_fragment>\n\n void main() {\n gl_FragColor = texture2D( tDiffuse, vUv );\n\n #ifdef LINEAR_TONE_MAPPING\n gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );\n #elif defined( REINHARD_TONE_MAPPING )\n gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );\n #elif defined( CINEON_TONE_MAPPING )\n gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );\n #elif defined( ACES_FILMIC_TONE_MAPPING )\n gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );\n #elif defined( AGX_TONE_MAPPING )\n gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );\n #elif defined( NEUTRAL_TONE_MAPPING )\n gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );\n #elif defined( CUSTOM_TONE_MAPPING )\n gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );\n #endif\n\n #ifdef SRGB_TRANSFER\n gl_FragColor = sRGBTransferOETF( gl_FragColor );\n #endif\n }",
1710
1710
  depthTest: !1,
1711
1711
  depthWrite: !1
1712
- }), u = new O(c, l), d = new K(-1, 1, 1, -1, 0, 1), f = null, p = null, m = !1, h, _ = null, v = [], y = !1;
1712
+ }), u = new z(c, l), d = new Ke(-1, 1, 1, -1, 0, 1), f = null, p = null, m = !1, g, _ = null, y = [], b = !1;
1713
1713
  this.setSize = function(e, t) {
1714
1714
  o.setSize(e, t), s.setSize(e, t);
1715
- for (let n = 0; n < v.length; n++) {
1716
- let r = v[n];
1715
+ for (let n = 0; n < y.length; n++) {
1716
+ let r = y[n];
1717
1717
  r.setSize && r.setSize(e, t);
1718
1718
  }
1719
1719
  }, this.setEffects = function(e) {
1720
- v = e, y = v.length > 0 && v[0].isRenderPass === !0;
1720
+ y = e, b = y.length > 0 && y[0].isRenderPass === !0;
1721
1721
  let t = o.width, n = o.height;
1722
- for (let e = 0; e < v.length; e++) {
1723
- let r = v[e];
1722
+ for (let e = 0; e < y.length; e++) {
1723
+ let r = y[e];
1724
1724
  r.setSize && r.setSize(t, n);
1725
1725
  }
1726
1726
  }, this.begin = function(e, t) {
1727
- if (m || e.toneMapping === 0 && v.length === 0) return !1;
1727
+ if (m || e.toneMapping === 0 && y.length === 0) return !1;
1728
1728
  if (_ = t, t !== null) {
1729
1729
  let e = t.width, n = t.height;
1730
1730
  (o.width !== e || o.height !== n) && this.setSize(e, n);
1731
1731
  }
1732
- return y === !1 && e.setRenderTarget(o), h = e.toneMapping, e.toneMapping = 0, !0;
1732
+ return b === !1 && e.setRenderTarget(o), g = e.toneMapping, e.toneMapping = 0, !0;
1733
1733
  }, this.hasRenderPass = function() {
1734
- return y;
1734
+ return b;
1735
1735
  }, this.end = function(e, t) {
1736
- e.toneMapping = h, m = !0;
1736
+ e.toneMapping = g, m = !0;
1737
1737
  let n = o, r = s;
1738
- for (let i = 0; i < v.length; i++) {
1739
- let a = v[i];
1738
+ for (let i = 0; i < y.length; i++) {
1739
+ let a = y[i];
1740
1740
  if (a.enabled !== !1 && (a.render(e, r, n, t), a.needsSwap !== !1)) {
1741
1741
  let e = n;
1742
1742
  n = r, r = e;
1743
1743
  }
1744
1744
  }
1745
1745
  if (f !== e.outputColorSpace || p !== e.toneMapping) {
1746
- f = e.outputColorSpace, p = e.toneMapping, l.defines = {}, H.getTransfer(f) === "srgb" && (l.defines.SRGB_TRANSFER = "");
1746
+ f = e.outputColorSpace, p = e.toneMapping, l.defines = {}, B.getTransfer(f) === "srgb" && (l.defines.SRGB_TRANSFER = "");
1747
1747
  let t = cn[p];
1748
1748
  t && (l.defines[t] = ""), l.needsUpdate = !0;
1749
1749
  }
@@ -1754,7 +1754,7 @@ function ln(e, t, n, r, i, a) {
1754
1754
  o.depthTexture && o.depthTexture.dispose(), o.dispose(), s.dispose(), c.dispose(), l.dispose();
1755
1755
  };
1756
1756
  }
1757
- var un = /*@__PURE__*/ new G(), dn = /*@__PURE__*/ new g(1, 1), fn = /*@__PURE__*/ new m(), pn = /*@__PURE__*/ new ae(), mn = /*@__PURE__*/ new nt(), hn = [], gn = [], _n = /* @__PURE__ */ new Float32Array(16), vn = /* @__PURE__ */ new Float32Array(9), yn = /* @__PURE__ */ new Float32Array(4);
1757
+ var un = /*@__PURE__*/ new Xe(), dn = /*@__PURE__*/ new h(1, 1), fn = /*@__PURE__*/ new p(), pn = /*@__PURE__*/ new I(), mn = /*@__PURE__*/ new nt(), hn = [], gn = [], _n = /* @__PURE__ */ new Float32Array(16), vn = /* @__PURE__ */ new Float32Array(9), yn = /* @__PURE__ */ new Float32Array(4);
1758
1758
  function bn(e, t, n) {
1759
1759
  let r = e[0];
1760
1760
  if (r <= 0 || r > 0) return e;
@@ -2148,14 +2148,14 @@ function br(e, t) {
2148
2148
  }
2149
2149
  return r.join("\n");
2150
2150
  }
2151
- var xr = /*@__PURE__*/ new k();
2151
+ var xr = /*@__PURE__*/ new q();
2152
2152
  function Sr(e) {
2153
- H._getMatrix(xr, H.workingColorSpace, e);
2153
+ B._getMatrix(xr, B.workingColorSpace, e);
2154
2154
  let t = `mat3( ${xr.elements.map((e) => e.toFixed(4))} )`;
2155
- switch (H.getTransfer(e)) {
2156
- case L: return [t, "LinearTransferOETF"];
2157
- case We: return [t, "sRGBTransferOETF"];
2158
- default: return D("WebGLProgram: Unsupported color space: ", e), [t, "LinearTransferOETF"];
2155
+ switch (B.getTransfer(e)) {
2156
+ case de: return [t, "LinearTransferOETF"];
2157
+ case Me: return [t, "sRGBTransferOETF"];
2158
+ default: return j("WebGLProgram: Unsupported color space: ", e), [t, "LinearTransferOETF"];
2159
2159
  }
2160
2160
  }
2161
2161
  function Cr(e, t, n) {
@@ -2187,11 +2187,11 @@ var Tr = {
2187
2187
  };
2188
2188
  function Er(e, t) {
2189
2189
  let n = Tr[t];
2190
- return n === void 0 ? (D("WebGLProgram: Unsupported toneMapping:", t), "vec3 " + e + "( vec3 color ) { return LinearToneMapping( color ); }") : "vec3 " + e + "( vec3 color ) { return " + n + "ToneMapping( color ); }";
2190
+ return n === void 0 ? (j("WebGLProgram: Unsupported toneMapping:", t), "vec3 " + e + "( vec3 color ) { return LinearToneMapping( color ); }") : "vec3 " + e + "( vec3 color ) { return " + n + "ToneMapping( color ); }";
2191
2191
  }
2192
- var Dr = /*@__PURE__*/ new I();
2192
+ var Dr = /*@__PURE__*/ new m();
2193
2193
  function Or() {
2194
- return H.getLuminanceCoefficients(Dr), [
2194
+ return B.getLuminanceCoefficients(Dr), [
2195
2195
  "float luminance( const in vec3 rgb ) {",
2196
2196
  ` const vec3 weights = vec3( ${Dr.x.toFixed(4)}, ${Dr.y.toFixed(4)}, ${Dr.z.toFixed(4)} );`,
2197
2197
  " return dot( weights, rgb );",
@@ -2240,7 +2240,7 @@ function Rr(e, t) {
2240
2240
  let n = Z[t];
2241
2241
  if (n === void 0) {
2242
2242
  let e = Lr.get(t);
2243
- if (e !== void 0) n = Z[e], D("WebGLRenderer: Shader chunk \"%s\" has been deprecated. Use \"%s\" instead.", t, e);
2243
+ if (e !== void 0) n = Z[e], j("WebGLRenderer: Shader chunk \"%s\" has been deprecated. Use \"%s\" instead.", t, e);
2244
2244
  else throw Error("THREE.WebGLProgram: Can not resolve #include <" + t + ">");
2245
2245
  }
2246
2246
  return Ir(n);
@@ -2313,20 +2313,20 @@ function Zr(e) {
2313
2313
  };
2314
2314
  }
2315
2315
  function Qr(e, t, n, r) {
2316
- let i = e.getContext(), a = n.defines, o = n.vertexShader, s = n.fragmentShader, c = Wr(n), l = Kr(n), u = Jr(n), f = Xr(n), p = Zr(n), m = kr(n), h = Ar(a), g = i.createProgram(), _, v, y = n.glslVersion ? "#version " + n.glslVersion + "\n" : "";
2317
- n.isRawShaderMaterial ? (_ = [
2316
+ let i = e.getContext(), a = n.defines, o = n.vertexShader, s = n.fragmentShader, c = Wr(n), l = Kr(n), u = Jr(n), d = Xr(n), f = Zr(n), p = kr(n), m = Ar(a), h = i.createProgram(), g, _, v = n.glslVersion ? "#version " + n.glslVersion + "\n" : "";
2317
+ n.isRawShaderMaterial ? (g = [
2318
2318
  "#define SHADER_TYPE " + n.shaderType,
2319
2319
  "#define SHADER_NAME " + n.shaderName,
2320
- h
2321
- ].filter(Mr).join("\n"), _.length > 0 && (_ += "\n"), v = [
2320
+ m
2321
+ ].filter(Mr).join("\n"), g.length > 0 && (g += "\n"), _ = [
2322
2322
  "#define SHADER_TYPE " + n.shaderType,
2323
2323
  "#define SHADER_NAME " + n.shaderName,
2324
- h
2325
- ].filter(Mr).join("\n"), v.length > 0 && (v += "\n")) : (_ = [
2324
+ m
2325
+ ].filter(Mr).join("\n"), _.length > 0 && (_ += "\n")) : (g = [
2326
2326
  Hr(n),
2327
2327
  "#define SHADER_TYPE " + n.shaderType,
2328
2328
  "#define SHADER_NAME " + n.shaderName,
2329
- h,
2329
+ m,
2330
2330
  n.extensionClipCullDistance ? "#define USE_CLIP_DISTANCE" : "",
2331
2331
  n.batching ? "#define USE_BATCHING" : "",
2332
2332
  n.batchingColor ? "#define USE_BATCHING_COLOR" : "",
@@ -2452,11 +2452,11 @@ function Qr(e, t, n, r) {
2452
2452
  " attribute vec4 skinWeight;",
2453
2453
  "#endif",
2454
2454
  "\n"
2455
- ].filter(Mr).join("\n"), v = [
2455
+ ].filter(Mr).join("\n"), _ = [
2456
2456
  Hr(n),
2457
2457
  "#define SHADER_TYPE " + n.shaderType,
2458
2458
  "#define SHADER_NAME " + n.shaderName,
2459
- h,
2459
+ m,
2460
2460
  n.useFog && n.fog ? "#define USE_FOG" : "",
2461
2461
  n.useFog && n.fogExp2 ? "#define FOG_EXP2" : "",
2462
2462
  n.alphaToCoverage ? "#define ALPHA_TO_COVERAGE" : "",
@@ -2465,10 +2465,10 @@ function Qr(e, t, n, r) {
2465
2465
  n.envMap ? "#define USE_ENVMAP" : "",
2466
2466
  n.envMap ? "#define " + l : "",
2467
2467
  n.envMap ? "#define " + u : "",
2468
- n.envMap ? "#define " + f : "",
2469
- p ? "#define CUBEUV_TEXEL_WIDTH " + p.texelWidth : "",
2470
- p ? "#define CUBEUV_TEXEL_HEIGHT " + p.texelHeight : "",
2471
- p ? "#define CUBEUV_MAX_MIP " + p.maxMip + ".0" : "",
2468
+ n.envMap ? "#define " + d : "",
2469
+ f ? "#define CUBEUV_TEXEL_WIDTH " + f.texelWidth : "",
2470
+ f ? "#define CUBEUV_TEXEL_HEIGHT " + f.texelHeight : "",
2471
+ f ? "#define CUBEUV_MAX_MIP " + f.maxMip + ".0" : "",
2472
2472
  n.lightMap ? "#define USE_LIGHTMAP" : "",
2473
2473
  n.aoMap ? "#define USE_AOMAP" : "",
2474
2474
  n.bumpMap ? "#define USE_BUMPMAP" : "",
@@ -2534,12 +2534,12 @@ function Qr(e, t, n, r) {
2534
2534
  Or(),
2535
2535
  n.useDepthPacking ? "#define DEPTH_PACKING " + n.depthPacking : "",
2536
2536
  "\n"
2537
- ].filter(Mr).join("\n")), o = Ir(o), o = Nr(o, n), o = Pr(o, n), s = Ir(s), s = Nr(s, n), s = Pr(s, n), o = Br(o), s = Br(s), n.isRawShaderMaterial !== !0 && (y = "#version 300 es\n", _ = [
2538
- m,
2537
+ ].filter(Mr).join("\n")), o = Ir(o), o = Nr(o, n), o = Pr(o, n), s = Ir(s), s = Nr(s, n), s = Pr(s, n), o = Br(o), s = Br(s), n.isRawShaderMaterial !== !0 && (v = "#version 300 es\n", g = [
2538
+ p,
2539
2539
  "#define attribute in",
2540
2540
  "#define varying out",
2541
2541
  "#define texture2D texture"
2542
- ].join("\n") + "\n" + _, v = [
2542
+ ].join("\n") + "\n" + g, _ = [
2543
2543
  "#define varying in",
2544
2544
  n.glslVersion === "300 es" ? "" : "layout(location = 0) out highp vec4 pc_fragColor;",
2545
2545
  n.glslVersion === "300 es" ? "" : "#define gl_FragColor pc_fragColor",
@@ -2553,48 +2553,48 @@ function Qr(e, t, n, r) {
2553
2553
  "#define texture2DGradEXT textureGrad",
2554
2554
  "#define texture2DProjGradEXT textureProjGrad",
2555
2555
  "#define textureCubeGradEXT textureGrad"
2556
- ].join("\n") + "\n" + v);
2557
- let b = y + _ + o, x = y + v + s, S = _r(i, i.VERTEX_SHADER, b), C = _r(i, i.FRAGMENT_SHADER, x);
2558
- i.attachShader(g, S), i.attachShader(g, C), n.index0AttributeName === void 0 ? n.hasPositionAttribute === !0 && i.bindAttribLocation(g, 0, "position") : i.bindAttribLocation(g, 0, n.index0AttributeName), i.linkProgram(g);
2559
- function w(t) {
2556
+ ].join("\n") + "\n" + _);
2557
+ let y = v + g + o, b = v + _ + s, x = _r(i, i.VERTEX_SHADER, y), S = _r(i, i.FRAGMENT_SHADER, b);
2558
+ i.attachShader(h, x), i.attachShader(h, S), n.index0AttributeName === void 0 ? n.hasPositionAttribute === !0 && i.bindAttribLocation(h, 0, "position") : i.bindAttribLocation(h, 0, n.index0AttributeName), i.linkProgram(h);
2559
+ function C(t) {
2560
2560
  if (e.debug.checkShaderErrors) {
2561
- let n = i.getProgramInfoLog(g) || "", r = i.getShaderInfoLog(S) || "", a = i.getShaderInfoLog(C) || "", o = n.trim(), s = r.trim(), c = a.trim(), l = !0, u = !0;
2562
- if (i.getProgramParameter(g, i.LINK_STATUS) === !1) {
2563
- if (l = !1, typeof e.debug.onShaderError == "function") e.debug.onShaderError(i, g, S, C);
2561
+ let n = i.getProgramInfoLog(h) || "", r = i.getShaderInfoLog(x) || "", a = i.getShaderInfoLog(S) || "", o = n.trim(), s = r.trim(), c = a.trim(), l = !0, u = !0;
2562
+ if (i.getProgramParameter(h, i.LINK_STATUS) === !1) {
2563
+ if (l = !1, typeof e.debug.onShaderError == "function") e.debug.onShaderError(i, h, x, S);
2564
2564
  else {
2565
- let e = Cr(i, S, "vertex"), n = Cr(i, C, "fragment");
2566
- d("WebGLProgram: Shader Error " + i.getError() + " - VALIDATE_STATUS " + i.getProgramParameter(g, i.VALIDATE_STATUS) + "\n\nMaterial Name: " + t.name + "\nMaterial Type: " + t.type + "\n\nProgram Info Log: " + o + "\n" + e + "\n" + n);
2565
+ let e = Cr(i, x, "vertex"), n = Cr(i, S, "fragment");
2566
+ U("WebGLProgram: Shader Error " + i.getError() + " - VALIDATE_STATUS " + i.getProgramParameter(h, i.VALIDATE_STATUS) + "\n\nMaterial Name: " + t.name + "\nMaterial Type: " + t.type + "\n\nProgram Info Log: " + o + "\n" + e + "\n" + n);
2567
2567
  }
2568
- } else o === "" ? (s === "" || c === "") && (u = !1) : D("WebGLProgram: Program Info Log:", o);
2568
+ } else o === "" ? (s === "" || c === "") && (u = !1) : j("WebGLProgram: Program Info Log:", o);
2569
2569
  u && (t.diagnostics = {
2570
2570
  runnable: l,
2571
2571
  programLog: o,
2572
2572
  vertexShader: {
2573
2573
  log: s,
2574
- prefix: _
2574
+ prefix: g
2575
2575
  },
2576
2576
  fragmentShader: {
2577
2577
  log: c,
2578
- prefix: v
2578
+ prefix: _
2579
2579
  }
2580
2580
  });
2581
2581
  }
2582
- i.deleteShader(S), i.deleteShader(C), T = new gr(i, g), E = jr(i, g);
2582
+ i.deleteShader(x), i.deleteShader(S), w = new gr(i, h), T = jr(i, h);
2583
2583
  }
2584
- let T;
2584
+ let w;
2585
2585
  this.getUniforms = function() {
2586
- return T === void 0 && w(this), T;
2586
+ return w === void 0 && C(this), w;
2587
2587
  };
2588
- let E;
2588
+ let T;
2589
2589
  this.getAttributes = function() {
2590
- return E === void 0 && w(this), E;
2590
+ return T === void 0 && C(this), T;
2591
2591
  };
2592
- let O = n.rendererExtensionParallelShaderCompile === !1;
2592
+ let E = n.rendererExtensionParallelShaderCompile === !1;
2593
2593
  return this.isReady = function() {
2594
- return O === !1 && (O = i.getProgramParameter(g, vr)), O;
2594
+ return E === !1 && (E = i.getProgramParameter(h, vr)), E;
2595
2595
  }, this.destroy = function() {
2596
- r.releaseStatesOfProgram(this), i.deleteProgram(g), this.program = void 0;
2597
- }, this.type = n.shaderType, this.name = n.shaderName, this.id = yr++, this.cacheKey = t, this.usedTimes = 1, this.program = g, this.vertexShader = S, this.fragmentShader = C, this;
2596
+ r.releaseStatesOfProgram(this), i.deleteProgram(h), this.program = void 0;
2597
+ }, this.type = n.shaderType, this.name = n.shaderName, this.id = yr++, this.cacheKey = t, this.usedTimes = 1, this.program = h, this.vertexShader = x, this.fragmentShader = S, this;
2598
2598
  }
2599
2599
  var $r = 0, ei = class {
2600
2600
  constructor() {
@@ -2635,7 +2635,7 @@ function ni(e) {
2635
2635
  return e === 1030 || e === 37490 || e === 36285;
2636
2636
  }
2637
2637
  function ri(e, t, n, r, i, a) {
2638
- let o = new ie(), s = new ei(), c = /* @__PURE__ */ new Set(), l = [], u = /* @__PURE__ */ new Map(), d = r.logarithmicDepthBuffer, f = r.precision, p = {
2638
+ let o = new ot(), s = new ei(), c = /* @__PURE__ */ new Set(), l = [], u = /* @__PURE__ */ new Map(), d = r.logarithmicDepthBuffer, f = r.precision, p = {
2639
2639
  MeshDepthMaterial: "depth",
2640
2640
  MeshDistanceMaterial: "distance",
2641
2641
  MeshNormalMaterial: "normal",
@@ -2657,115 +2657,115 @@ function ri(e, t, n, r, i, a) {
2657
2657
  }
2658
2658
  function h(i, o, l, u, h, g) {
2659
2659
  let _ = u.fog, v = h.geometry, y = i.isMeshStandardMaterial || i.isMeshLambertMaterial || i.isMeshPhongMaterial ? u.environment : null, b = i.isMeshStandardMaterial || i.isMeshLambertMaterial && !i.envMap || i.isMeshPhongMaterial && !i.envMap, x = t.get(i.envMap || y, b), S = x && x.mapping === 306 ? x.image.height : null, C = p[i.type];
2660
- i.precision !== null && (f = r.getMaxPrecision(i.precision), f !== i.precision && D("WebGLProgram.getParameters:", i.precision, "not supported, using", f, "instead."));
2660
+ i.precision !== null && (f = r.getMaxPrecision(i.precision), f !== i.precision && j("WebGLProgram.getParameters:", i.precision, "not supported, using", f, "instead."));
2661
2661
  let w = v.morphAttributes.position || v.morphAttributes.normal || v.morphAttributes.color, T = w === void 0 ? 0 : w.length, E = 0;
2662
2662
  v.morphAttributes.position !== void 0 && (E = 1), v.morphAttributes.normal !== void 0 && (E = 2), v.morphAttributes.color !== void 0 && (E = 3);
2663
- let O, k, A, j;
2663
+ let D, O, k, A;
2664
2664
  if (C) {
2665
2665
  let e = wt[C];
2666
- O = e.vertexShader, k = e.fragmentShader;
2666
+ D = e.vertexShader, O = e.fragmentShader;
2667
2667
  } else {
2668
- O = i.vertexShader, k = i.fragmentShader;
2668
+ D = i.vertexShader, O = i.fragmentShader;
2669
2669
  let e = s.getVertexShaderStage(i), t = s.getFragmentShaderStage(i);
2670
- s.update(i, e, t), A = e.id, j = t.id;
2670
+ s.update(i, e, t), k = e.id, A = t.id;
2671
2671
  }
2672
- let M = e.getRenderTarget(), N = e.state.buffers.depth.getReversed(), ee = h.isInstancedMesh === !0, te = h.isBatchedMesh === !0, P = !!i.map, ne = !!i.matcap, F = !!x, re = !!i.aoMap, ie = !!i.lightMap, ae = !!i.bumpMap && i.wireframe === !1, I = !!i.normalMap, oe = !!i.displacementMap, se = !!i.emissiveMap, L = !!i.metalnessMap, R = !!i.roughnessMap, z = i.anisotropy > 0, B = i.clearcoat > 0, V = i.dispersion > 0, ce = i.iridescence > 0, le = i.sheen > 0, ue = i.transmission > 0, de = z && !!i.anisotropyMap, fe = B && !!i.clearcoatMap, pe = B && !!i.clearcoatNormalMap, me = B && !!i.clearcoatRoughnessMap, he = ce && !!i.iridescenceMap, ge = ce && !!i.iridescenceThicknessMap, _e = le && !!i.sheenColorMap, ve = le && !!i.sheenRoughnessMap, ye = !!i.specularMap, be = !!i.specularColorMap, xe = !!i.specularIntensityMap, Se = ue && !!i.transmissionMap, Ce = ue && !!i.thicknessMap, we = !!i.gradientMap, Te = !!i.alphaMap, U = i.alphaTest > 0, Ee = !!i.alphaHash, De = !!i.extensions, Oe = 0;
2673
- i.toneMapped && (M === null || M.isXRRenderTarget === !0) && (Oe = e.toneMapping);
2674
- let ke = {
2672
+ let M = e.getRenderTarget(), ee = e.state.buffers.depth.getReversed(), N = h.isInstancedMesh === !0, P = h.isBatchedMesh === !0, te = !!i.map, F = !!i.matcap, ne = !!x, re = !!i.aoMap, ie = !!i.lightMap, ae = !!i.bumpMap && i.wireframe === !1, I = !!i.normalMap, L = !!i.displacementMap, oe = !!i.emissiveMap, se = !!i.metalnessMap, R = !!i.roughnessMap, ce = i.anisotropy > 0, le = i.clearcoat > 0, ue = i.dispersion > 0, de = i.iridescence > 0, fe = i.sheen > 0, pe = i.transmission > 0, z = ce && !!i.anisotropyMap, me = le && !!i.clearcoatMap, he = le && !!i.clearcoatNormalMap, ge = le && !!i.clearcoatRoughnessMap, _e = de && !!i.iridescenceMap, ve = de && !!i.iridescenceThicknessMap, ye = fe && !!i.sheenColorMap, be = fe && !!i.sheenRoughnessMap, xe = !!i.specularMap, Se = !!i.specularColorMap, Ce = !!i.specularIntensityMap, we = pe && !!i.transmissionMap, Te = pe && !!i.thicknessMap, Ee = !!i.gradientMap, De = !!i.alphaMap, V = i.alphaTest > 0, Oe = !!i.alphaHash, ke = !!i.extensions, Ae = 0;
2673
+ i.toneMapped && (M === null || M.isXRRenderTarget === !0) && (Ae = e.toneMapping);
2674
+ let je = {
2675
2675
  shaderID: C,
2676
2676
  shaderType: i.type,
2677
2677
  shaderName: i.name,
2678
- vertexShader: O,
2679
- fragmentShader: k,
2678
+ vertexShader: D,
2679
+ fragmentShader: O,
2680
2680
  defines: i.defines,
2681
- customVertexShaderID: A,
2682
- customFragmentShaderID: j,
2681
+ customVertexShaderID: k,
2682
+ customFragmentShaderID: A,
2683
2683
  isRawShaderMaterial: i.isRawShaderMaterial === !0,
2684
2684
  glslVersion: i.glslVersion,
2685
2685
  precision: f,
2686
- batching: te,
2687
- batchingColor: te && h._colorsTexture !== null,
2688
- instancing: ee,
2689
- instancingColor: ee && h.instanceColor !== null,
2690
- instancingMorph: ee && h.morphTexture !== null,
2691
- outputColorSpace: M === null ? e.outputColorSpace : M.isXRRenderTarget === !0 ? M.texture.colorSpace : H.workingColorSpace,
2686
+ batching: P,
2687
+ batchingColor: P && h._colorsTexture !== null,
2688
+ instancing: N,
2689
+ instancingColor: N && h.instanceColor !== null,
2690
+ instancingMorph: N && h.morphTexture !== null,
2691
+ outputColorSpace: M === null ? e.outputColorSpace : M.isXRRenderTarget === !0 ? M.texture.colorSpace : B.workingColorSpace,
2692
2692
  alphaToCoverage: !!i.alphaToCoverage,
2693
- map: P,
2694
- matcap: ne,
2695
- envMap: F,
2696
- envMapMode: F && x.mapping,
2693
+ map: te,
2694
+ matcap: F,
2695
+ envMap: ne,
2696
+ envMapMode: ne && x.mapping,
2697
2697
  envMapCubeUVHeight: S,
2698
2698
  aoMap: re,
2699
2699
  lightMap: ie,
2700
2700
  bumpMap: ae,
2701
2701
  normalMap: I,
2702
- displacementMap: oe,
2703
- emissiveMap: se,
2702
+ displacementMap: L,
2703
+ emissiveMap: oe,
2704
2704
  normalMapObjectSpace: I && i.normalMapType === 1,
2705
2705
  normalMapTangentSpace: I && i.normalMapType === 0,
2706
2706
  packedNormalMap: I && i.normalMapType === 0 && ni(i.normalMap.format),
2707
- metalnessMap: L,
2707
+ metalnessMap: se,
2708
2708
  roughnessMap: R,
2709
- anisotropy: z,
2710
- anisotropyMap: de,
2711
- clearcoat: B,
2712
- clearcoatMap: fe,
2713
- clearcoatNormalMap: pe,
2714
- clearcoatRoughnessMap: me,
2715
- dispersion: V,
2716
- iridescence: ce,
2717
- iridescenceMap: he,
2718
- iridescenceThicknessMap: ge,
2719
- sheen: le,
2720
- sheenColorMap: _e,
2721
- sheenRoughnessMap: ve,
2722
- specularMap: ye,
2723
- specularColorMap: be,
2724
- specularIntensityMap: xe,
2725
- transmission: ue,
2726
- transmissionMap: Se,
2727
- thicknessMap: Ce,
2728
- gradientMap: we,
2709
+ anisotropy: ce,
2710
+ anisotropyMap: z,
2711
+ clearcoat: le,
2712
+ clearcoatMap: me,
2713
+ clearcoatNormalMap: he,
2714
+ clearcoatRoughnessMap: ge,
2715
+ dispersion: ue,
2716
+ iridescence: de,
2717
+ iridescenceMap: _e,
2718
+ iridescenceThicknessMap: ve,
2719
+ sheen: fe,
2720
+ sheenColorMap: ye,
2721
+ sheenRoughnessMap: be,
2722
+ specularMap: xe,
2723
+ specularColorMap: Se,
2724
+ specularIntensityMap: Ce,
2725
+ transmission: pe,
2726
+ transmissionMap: we,
2727
+ thicknessMap: Te,
2728
+ gradientMap: Ee,
2729
2729
  opaque: i.transparent === !1 && i.blending === 1 && i.alphaToCoverage === !1,
2730
- alphaMap: Te,
2731
- alphaTest: U,
2732
- alphaHash: Ee,
2730
+ alphaMap: De,
2731
+ alphaTest: V,
2732
+ alphaHash: Oe,
2733
2733
  combine: i.combine,
2734
- mapUv: P && m(i.map.channel),
2734
+ mapUv: te && m(i.map.channel),
2735
2735
  aoMapUv: re && m(i.aoMap.channel),
2736
2736
  lightMapUv: ie && m(i.lightMap.channel),
2737
2737
  bumpMapUv: ae && m(i.bumpMap.channel),
2738
2738
  normalMapUv: I && m(i.normalMap.channel),
2739
- displacementMapUv: oe && m(i.displacementMap.channel),
2740
- emissiveMapUv: se && m(i.emissiveMap.channel),
2741
- metalnessMapUv: L && m(i.metalnessMap.channel),
2739
+ displacementMapUv: L && m(i.displacementMap.channel),
2740
+ emissiveMapUv: oe && m(i.emissiveMap.channel),
2741
+ metalnessMapUv: se && m(i.metalnessMap.channel),
2742
2742
  roughnessMapUv: R && m(i.roughnessMap.channel),
2743
- anisotropyMapUv: de && m(i.anisotropyMap.channel),
2744
- clearcoatMapUv: fe && m(i.clearcoatMap.channel),
2745
- clearcoatNormalMapUv: pe && m(i.clearcoatNormalMap.channel),
2746
- clearcoatRoughnessMapUv: me && m(i.clearcoatRoughnessMap.channel),
2747
- iridescenceMapUv: he && m(i.iridescenceMap.channel),
2748
- iridescenceThicknessMapUv: ge && m(i.iridescenceThicknessMap.channel),
2749
- sheenColorMapUv: _e && m(i.sheenColorMap.channel),
2750
- sheenRoughnessMapUv: ve && m(i.sheenRoughnessMap.channel),
2751
- specularMapUv: ye && m(i.specularMap.channel),
2752
- specularColorMapUv: be && m(i.specularColorMap.channel),
2753
- specularIntensityMapUv: xe && m(i.specularIntensityMap.channel),
2754
- transmissionMapUv: Se && m(i.transmissionMap.channel),
2755
- thicknessMapUv: Ce && m(i.thicknessMap.channel),
2756
- alphaMapUv: Te && m(i.alphaMap.channel),
2757
- vertexTangents: !!v.attributes.tangent && (I || z),
2743
+ anisotropyMapUv: z && m(i.anisotropyMap.channel),
2744
+ clearcoatMapUv: me && m(i.clearcoatMap.channel),
2745
+ clearcoatNormalMapUv: he && m(i.clearcoatNormalMap.channel),
2746
+ clearcoatRoughnessMapUv: ge && m(i.clearcoatRoughnessMap.channel),
2747
+ iridescenceMapUv: _e && m(i.iridescenceMap.channel),
2748
+ iridescenceThicknessMapUv: ve && m(i.iridescenceThicknessMap.channel),
2749
+ sheenColorMapUv: ye && m(i.sheenColorMap.channel),
2750
+ sheenRoughnessMapUv: be && m(i.sheenRoughnessMap.channel),
2751
+ specularMapUv: xe && m(i.specularMap.channel),
2752
+ specularColorMapUv: Se && m(i.specularColorMap.channel),
2753
+ specularIntensityMapUv: Ce && m(i.specularIntensityMap.channel),
2754
+ transmissionMapUv: we && m(i.transmissionMap.channel),
2755
+ thicknessMapUv: Te && m(i.thicknessMap.channel),
2756
+ alphaMapUv: De && m(i.alphaMap.channel),
2757
+ vertexTangents: !!v.attributes.tangent && (I || ce),
2758
2758
  vertexNormals: !!v.attributes.normal,
2759
2759
  vertexColors: i.vertexColors,
2760
2760
  vertexAlphas: i.vertexColors === !0 && !!v.attributes.color && v.attributes.color.itemSize === 4,
2761
- pointsUvs: h.isPoints === !0 && !!v.attributes.uv && (P || Te),
2761
+ pointsUvs: h.isPoints === !0 && !!v.attributes.uv && (te || De),
2762
2762
  fog: !!_,
2763
2763
  useFog: i.fog === !0,
2764
2764
  fogExp2: !!_ && _.isFogExp2,
2765
2765
  flatShading: i.wireframe === !1 && (i.flatShading === !0 || v.attributes.normal === void 0 && I === !1 && (i.isMeshLambertMaterial || i.isMeshPhongMaterial || i.isMeshStandardMaterial || i.isMeshPhysicalMaterial)),
2766
2766
  sizeAttenuation: i.sizeAttenuation === !0,
2767
2767
  logarithmicDepthBuffer: d,
2768
- reversedDepthBuffer: N,
2768
+ reversedDepthBuffer: ee,
2769
2769
  skinning: h.isSkinnedMesh === !0,
2770
2770
  hasPositionAttribute: v.attributes.position !== void 0,
2771
2771
  morphTargets: v.morphAttributes.position !== void 0,
@@ -2790,21 +2790,21 @@ function ri(e, t, n, r, i, a) {
2790
2790
  dithering: i.dithering,
2791
2791
  shadowMapEnabled: e.shadowMap.enabled && l.length > 0,
2792
2792
  shadowMapType: e.shadowMap.type,
2793
- toneMapping: Oe,
2794
- decodeVideoTexture: P && i.map.isVideoTexture === !0 && H.getTransfer(i.map.colorSpace) === "srgb",
2795
- decodeVideoTextureEmissive: se && i.emissiveMap.isVideoTexture === !0 && H.getTransfer(i.emissiveMap.colorSpace) === "srgb",
2793
+ toneMapping: Ae,
2794
+ decodeVideoTexture: te && i.map.isVideoTexture === !0 && B.getTransfer(i.map.colorSpace) === "srgb",
2795
+ decodeVideoTextureEmissive: oe && i.emissiveMap.isVideoTexture === !0 && B.getTransfer(i.emissiveMap.colorSpace) === "srgb",
2796
2796
  premultipliedAlpha: i.premultipliedAlpha,
2797
2797
  doubleSided: i.side === 2,
2798
2798
  flipSided: i.side === 1,
2799
2799
  useDepthPacking: i.depthPacking >= 0,
2800
2800
  depthPacking: i.depthPacking || 0,
2801
2801
  index0AttributeName: i.index0AttributeName,
2802
- extensionClipCullDistance: De && i.extensions.clipCullDistance === !0 && n.has("WEBGL_clip_cull_distance"),
2803
- extensionMultiDraw: (De && i.extensions.multiDraw === !0 || te) && n.has("WEBGL_multi_draw"),
2802
+ extensionClipCullDistance: ke && i.extensions.clipCullDistance === !0 && n.has("WEBGL_clip_cull_distance"),
2803
+ extensionMultiDraw: (ke && i.extensions.multiDraw === !0 || P) && n.has("WEBGL_multi_draw"),
2804
2804
  rendererExtensionParallelShaderCompile: n.has("KHR_parallel_shader_compile"),
2805
2805
  customProgramCacheKey: i.customProgramCacheKey()
2806
2806
  };
2807
- return ke.vertexUv1s = c.has(1), ke.vertexUv2s = c.has(2), ke.vertexUv3s = c.has(3), c.clear(), ke;
2807
+ return je.vertexUv1s = c.has(1), je.vertexUv2s = c.has(2), je.vertexUv3s = c.has(3), c.clear(), je;
2808
2808
  }
2809
2809
  function g(t) {
2810
2810
  let n = [];
@@ -2821,7 +2821,7 @@ function ri(e, t, n, r, i, a) {
2821
2821
  let t = p[e.type], n;
2822
2822
  if (t) {
2823
2823
  let e = wt[t];
2824
- n = Te.clone(e.uniforms);
2824
+ n = He.clone(e.uniforms);
2825
2825
  } else n = e.uniforms;
2826
2826
  return n;
2827
2827
  }
@@ -2958,15 +2958,15 @@ function li() {
2958
2958
  switch (t.type) {
2959
2959
  case "DirectionalLight":
2960
2960
  n = {
2961
- direction: new I(),
2962
- color: new U()
2961
+ direction: new m(),
2962
+ color: new V()
2963
2963
  };
2964
2964
  break;
2965
2965
  case "SpotLight":
2966
2966
  n = {
2967
- position: new I(),
2968
- direction: new I(),
2969
- color: new U(),
2967
+ position: new m(),
2968
+ direction: new m(),
2969
+ color: new V(),
2970
2970
  distance: 0,
2971
2971
  coneCos: 0,
2972
2972
  penumbraCos: 0,
@@ -2975,24 +2975,24 @@ function li() {
2975
2975
  break;
2976
2976
  case "PointLight":
2977
2977
  n = {
2978
- position: new I(),
2979
- color: new U(),
2978
+ position: new m(),
2979
+ color: new V(),
2980
2980
  distance: 0,
2981
2981
  decay: 0
2982
2982
  };
2983
2983
  break;
2984
2984
  case "HemisphereLight":
2985
2985
  n = {
2986
- direction: new I(),
2987
- skyColor: new U(),
2988
- groundColor: new U()
2986
+ direction: new m(),
2987
+ skyColor: new V(),
2988
+ groundColor: new V()
2989
2989
  };
2990
2990
  break;
2991
2991
  case "RectAreaLight": n = {
2992
- color: new U(),
2993
- position: new I(),
2994
- halfWidth: new I(),
2995
- halfHeight: new I()
2992
+ color: new V(),
2993
+ position: new m(),
2994
+ halfWidth: new m(),
2995
+ halfHeight: new m()
2996
2996
  };
2997
2997
  }
2998
2998
  return e[t.id] = n, n;
@@ -3010,7 +3010,7 @@ function ui() {
3010
3010
  shadowBias: 0,
3011
3011
  shadowNormalBias: 0,
3012
3012
  shadowRadius: 1,
3013
- shadowMapSize: new J()
3013
+ shadowMapSize: new L()
3014
3014
  };
3015
3015
  break;
3016
3016
  case "SpotLight":
@@ -3019,7 +3019,7 @@ function ui() {
3019
3019
  shadowBias: 0,
3020
3020
  shadowNormalBias: 0,
3021
3021
  shadowRadius: 1,
3022
- shadowMapSize: new J()
3022
+ shadowMapSize: new L()
3023
3023
  };
3024
3024
  break;
3025
3025
  case "PointLight": n = {
@@ -3027,7 +3027,7 @@ function ui() {
3027
3027
  shadowBias: 0,
3028
3028
  shadowNormalBias: 0,
3029
3029
  shadowRadius: 1,
3030
- shadowMapSize: new J(),
3030
+ shadowMapSize: new L(),
3031
3031
  shadowCameraNear: 1,
3032
3032
  shadowCameraFar: 1e3
3033
3033
  };
@@ -3080,8 +3080,8 @@ function pi(e) {
3080
3080
  numSpotLightShadowsWithMaps: 0,
3081
3081
  numLightProbes: 0
3082
3082
  };
3083
- for (let e = 0; e < 9; e++) r.probe.push(new I());
3084
- let i = new I(), a = new Ve(), o = new Ve();
3083
+ for (let e = 0; e < 9; e++) r.probe.push(new m());
3084
+ let i = new m(), a = new E(), o = new E();
3085
3085
  function s(i) {
3086
3086
  let a = 0, o = 0, s = 0;
3087
3087
  for (let e = 0; e < 9; e++) r.probe[e].set(0, 0, 0);
@@ -3210,38 +3210,38 @@ function hi(e) {
3210
3210
  };
3211
3211
  }
3212
3212
  var gi = "void main() {\n gl_Position = vec4( position, 1.0 );\n}", _i = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nvoid main() {\n const float samples = float( VSM_SAMPLES );\n float mean = 0.0;\n float squared_mean = 0.0;\n float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n float uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n for ( float i = 0.0; i < samples; i ++ ) {\n float uvOffset = uvStart + i * uvStride;\n #ifdef HORIZONTAL_PASS\n vec2 distribution = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ).rg;\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ).r;\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean / samples;\n squared_mean = squared_mean / samples;\n float std_dev = sqrt( max( 0.0, squared_mean - mean * mean ) );\n gl_FragColor = vec4( mean, std_dev, 0.0, 1.0 );\n}", vi = [
3213
- /*@__PURE__*/ new I(1, 0, 0),
3214
- /*@__PURE__*/ new I(-1, 0, 0),
3215
- /*@__PURE__*/ new I(0, 1, 0),
3216
- /*@__PURE__*/ new I(0, -1, 0),
3217
- /*@__PURE__*/ new I(0, 0, 1),
3218
- /*@__PURE__*/ new I(0, 0, -1)
3213
+ /*@__PURE__*/ new m(1, 0, 0),
3214
+ /*@__PURE__*/ new m(-1, 0, 0),
3215
+ /*@__PURE__*/ new m(0, 1, 0),
3216
+ /*@__PURE__*/ new m(0, -1, 0),
3217
+ /*@__PURE__*/ new m(0, 0, 1),
3218
+ /*@__PURE__*/ new m(0, 0, -1)
3219
3219
  ], yi = [
3220
- /*@__PURE__*/ new I(0, -1, 0),
3221
- /*@__PURE__*/ new I(0, -1, 0),
3222
- /*@__PURE__*/ new I(0, 0, 1),
3223
- /*@__PURE__*/ new I(0, 0, -1),
3224
- /*@__PURE__*/ new I(0, -1, 0),
3225
- /*@__PURE__*/ new I(0, -1, 0)
3226
- ], bi = /*@__PURE__*/ new Ve(), xi = /*@__PURE__*/ new I(), Si = /*@__PURE__*/ new I();
3220
+ /*@__PURE__*/ new m(0, -1, 0),
3221
+ /*@__PURE__*/ new m(0, -1, 0),
3222
+ /*@__PURE__*/ new m(0, 0, 1),
3223
+ /*@__PURE__*/ new m(0, 0, -1),
3224
+ /*@__PURE__*/ new m(0, -1, 0),
3225
+ /*@__PURE__*/ new m(0, -1, 0)
3226
+ ], bi = /*@__PURE__*/ new E(), xi = /*@__PURE__*/ new m(), Si = /*@__PURE__*/ new m();
3227
3227
  function Ci(e, t, n) {
3228
- let r = new ee(), i = new J(), a = new J(), o = new h(), s = new ce(), c = new fe(), u = {}, d = n.maxTextureSize, f = {
3228
+ let r = new N(), i = new L(), a = new L(), o = new tt(), s = new me(), c = new re(), l = {}, u = n.maxTextureSize, d = {
3229
3229
  0: 1,
3230
3230
  1: 0,
3231
3231
  2: 2
3232
- }, p = new ge({
3232
+ }, p = new ze({
3233
3233
  defines: { VSM_SAMPLES: 8 },
3234
3234
  uniforms: {
3235
3235
  shadow_pass: { value: null },
3236
- resolution: { value: new J() },
3236
+ resolution: { value: new L() },
3237
3237
  radius: { value: 4 }
3238
3238
  },
3239
3239
  vertexShader: gi,
3240
3240
  fragmentShader: _i
3241
3241
  }), m = p.clone();
3242
3242
  m.defines.HORIZONTAL_PASS = 1;
3243
- let _ = new Re();
3244
- _.setAttribute("position", new we(new Float32Array([
3243
+ let g = new Ve();
3244
+ g.setAttribute("position", new Ee(new Float32Array([
3245
3245
  -1,
3246
3246
  -1,
3247
3247
  .5,
@@ -3252,86 +3252,86 @@ function Ci(e, t, n) {
3252
3252
  3,
3253
3253
  .5
3254
3254
  ]), 3));
3255
- let v = new O(_, p), y = this;
3255
+ let _ = new z(g, p), y = this;
3256
3256
  this.enabled = !1, this.autoUpdate = !0, this.needsUpdate = !1, this.type = 1;
3257
3257
  let b = this.type;
3258
3258
  this.render = function(t, n, s) {
3259
3259
  if (y.enabled === !1 || y.autoUpdate === !1 && y.needsUpdate === !1 || t.length === 0) return;
3260
- this.type === 2 && (D("WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead."), this.type = 1);
3261
- let c = e.getRenderTarget(), u = e.getActiveCubeFace(), f = e.getActiveMipmapLevel(), p = e.state;
3260
+ this.type === 2 && (j("WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead."), this.type = 1);
3261
+ let c = e.getRenderTarget(), l = e.getActiveCubeFace(), d = e.getActiveMipmapLevel(), p = e.state;
3262
3262
  p.setBlending(0), p.buffers.depth.getReversed() === !0 ? p.buffers.color.setClear(0, 0, 0, 0) : p.buffers.color.setClear(1, 1, 1, 1), p.buffers.depth.setTest(!0), p.setScissorTest(!1);
3263
3263
  let m = b !== this.type;
3264
3264
  m && n.traverse(function(e) {
3265
3265
  e.material && (Array.isArray(e.material) ? e.material.forEach((e) => e.needsUpdate = !0) : e.material.needsUpdate = !0);
3266
3266
  });
3267
- for (let c = 0, u = t.length; c < u; c++) {
3268
- let u = t[c], f = u.shadow;
3269
- if (f === void 0) {
3270
- D("WebGLShadowMap:", u, "has no shadow.");
3267
+ for (let c = 0, l = t.length; c < l; c++) {
3268
+ let l = t[c], d = l.shadow;
3269
+ if (d === void 0) {
3270
+ j("WebGLShadowMap:", l, "has no shadow.");
3271
3271
  continue;
3272
3272
  }
3273
- if (f.autoUpdate === !1 && f.needsUpdate === !1) continue;
3274
- i.copy(f.mapSize);
3275
- let h = f.getFrameExtents();
3276
- i.multiply(h), a.copy(f.mapSize), (i.x > d || i.y > d) && (i.x > d && (a.x = Math.floor(d / h.x), i.x = a.x * h.x, f.mapSize.x = a.x), i.y > d && (a.y = Math.floor(d / h.y), i.y = a.y * h.y, f.mapSize.y = a.y));
3273
+ if (d.autoUpdate === !1 && d.needsUpdate === !1) continue;
3274
+ i.copy(d.mapSize);
3275
+ let g = d.getFrameExtents();
3276
+ i.multiply(g), a.copy(d.mapSize), (i.x > u || i.y > u) && (i.x > u && (a.x = Math.floor(u / g.x), i.x = a.x * g.x, d.mapSize.x = a.x), i.y > u && (a.y = Math.floor(u / g.y), i.y = a.y * g.y, d.mapSize.y = a.y));
3277
3277
  let _ = e.state.buffers.depth.getReversed();
3278
- if (f.camera._reversedDepth = _, f.map === null || m === !0) {
3279
- if (f.map !== null && (f.map.depthTexture !== null && (f.map.depthTexture.dispose(), f.map.depthTexture = null), f.map.dispose()), this.type === 3) {
3280
- if (u.isPointLight) {
3281
- D("WebGLShadowMap: VSM shadow maps are not supported for PointLights. Use PCF or BasicShadowMap instead.");
3278
+ if (d.camera._reversedDepth = _, d.map === null || m === !0) {
3279
+ if (d.map !== null && (d.map.depthTexture !== null && (d.map.depthTexture.dispose(), d.map.depthTexture = null), d.map.dispose()), this.type === 3) {
3280
+ if (l.isPointLight) {
3281
+ j("WebGLShadowMap: VSM shadow maps are not supported for PointLights. Use PCF or BasicShadowMap instead.");
3282
3282
  continue;
3283
3283
  }
3284
- f.map = new se(i.x, i.y, {
3285
- format: V,
3286
- type: E,
3287
- minFilter: at,
3288
- magFilter: at,
3284
+ d.map = new v(i.x, i.y, {
3285
+ format: S,
3286
+ type: A,
3287
+ minFilter: f,
3288
+ magFilter: f,
3289
3289
  generateMipmaps: !1
3290
- }), f.map.texture.name = u.name + ".shadowMap", f.map.depthTexture = new g(i.x, i.y, M), f.map.depthTexture.name = u.name + ".shadowMapDepth", f.map.depthTexture.format = oe, f.map.depthTexture.compareFunction = null, f.map.depthTexture.minFilter = l, f.map.depthTexture.magFilter = l;
3291
- } else u.isPointLight ? (f.map = new $t(i.x), f.map.depthTexture = new ve(i.x, me)) : (f.map = new se(i.x, i.y), f.map.depthTexture = new g(i.x, i.y, me)), f.map.depthTexture.name = u.name + ".shadowMap", f.map.depthTexture.format = oe, this.type === 1 ? (f.map.depthTexture.compareFunction = _ ? 518 : 515, f.map.depthTexture.minFilter = at, f.map.depthTexture.magFilter = at) : (f.map.depthTexture.compareFunction = null, f.map.depthTexture.minFilter = l, f.map.depthTexture.magFilter = l);
3292
- f.camera.updateProjectionMatrix();
3290
+ }), d.map.texture.name = l.name + ".shadowMap", d.map.depthTexture = new h(i.x, i.y, M), d.map.depthTexture.name = l.name + ".shadowMapDepth", d.map.depthTexture.format = oe, d.map.depthTexture.compareFunction = null, d.map.depthTexture.minFilter = Te, d.map.depthTexture.magFilter = Te;
3291
+ } else l.isPointLight ? (d.map = new $t(i.x), d.map.depthTexture = new ye(i.x, $e)) : (d.map = new v(i.x, i.y), d.map.depthTexture = new h(i.x, i.y, $e)), d.map.depthTexture.name = l.name + ".shadowMap", d.map.depthTexture.format = oe, this.type === 1 ? (d.map.depthTexture.compareFunction = _ ? 518 : 515, d.map.depthTexture.minFilter = f, d.map.depthTexture.magFilter = f) : (d.map.depthTexture.compareFunction = null, d.map.depthTexture.minFilter = Te, d.map.depthTexture.magFilter = Te);
3292
+ d.camera.updateProjectionMatrix();
3293
3293
  }
3294
- let v = f.map.isWebGLCubeRenderTarget ? 6 : 1;
3295
- for (let t = 0; t < v; t++) {
3296
- if (f.map.isWebGLCubeRenderTarget) e.setRenderTarget(f.map, t), e.clear();
3294
+ let y = d.map.isWebGLCubeRenderTarget ? 6 : 1;
3295
+ for (let t = 0; t < y; t++) {
3296
+ if (d.map.isWebGLCubeRenderTarget) e.setRenderTarget(d.map, t), e.clear();
3297
3297
  else {
3298
- t === 0 && (e.setRenderTarget(f.map), e.clear());
3299
- let n = f.getViewport(t);
3298
+ t === 0 && (e.setRenderTarget(d.map), e.clear());
3299
+ let n = d.getViewport(t);
3300
3300
  o.set(a.x * n.x, a.y * n.y, a.x * n.z, a.y * n.w), p.viewport(o);
3301
3301
  }
3302
- if (u.isPointLight) {
3303
- let e = f.camera, n = f.matrix, r = u.distance || e.far;
3304
- r !== e.far && (e.far = r, e.updateProjectionMatrix()), xi.setFromMatrixPosition(u.matrixWorld), e.position.copy(xi), Si.copy(e.position), Si.add(vi[t]), e.up.copy(yi[t]), e.lookAt(Si), e.updateMatrixWorld(), n.makeTranslation(-xi.x, -xi.y, -xi.z), bi.multiplyMatrices(e.projectionMatrix, e.matrixWorldInverse), f._frustum.setFromProjectionMatrix(bi, e.coordinateSystem, e.reversedDepth);
3305
- } else f.updateMatrices(u);
3306
- r = f.getFrustum(), C(n, s, f.camera, u, this.type);
3302
+ if (l.isPointLight) {
3303
+ let e = d.camera, n = d.matrix, r = l.distance || e.far;
3304
+ r !== e.far && (e.far = r, e.updateProjectionMatrix()), xi.setFromMatrixPosition(l.matrixWorld), e.position.copy(xi), Si.copy(e.position), Si.add(vi[t]), e.up.copy(yi[t]), e.lookAt(Si), e.updateMatrixWorld(), n.makeTranslation(-xi.x, -xi.y, -xi.z), bi.multiplyMatrices(e.projectionMatrix, e.matrixWorldInverse), d._frustum.setFromProjectionMatrix(bi, e.coordinateSystem, e.reversedDepth);
3305
+ } else d.updateMatrices(l);
3306
+ r = d.getFrustum(), w(n, s, d.camera, l, this.type);
3307
3307
  }
3308
- f.isPointLightShadow !== !0 && this.type === 3 && x(f, s), f.needsUpdate = !1;
3308
+ d.isPointLightShadow !== !0 && this.type === 3 && x(d, s), d.needsUpdate = !1;
3309
3309
  }
3310
- b = this.type, y.needsUpdate = !1, e.setRenderTarget(c, u, f);
3310
+ b = this.type, y.needsUpdate = !1, e.setRenderTarget(c, l, d);
3311
3311
  };
3312
3312
  function x(n, r) {
3313
- let a = t.update(v);
3314
- p.defines.VSM_SAMPLES !== n.blurSamples && (p.defines.VSM_SAMPLES = n.blurSamples, m.defines.VSM_SAMPLES = n.blurSamples, p.needsUpdate = !0, m.needsUpdate = !0), n.mapPass === null && (n.mapPass = new se(i.x, i.y, {
3315
- format: V,
3316
- type: E
3317
- })), p.uniforms.shadow_pass.value = n.map.depthTexture, p.uniforms.resolution.value = n.mapSize, p.uniforms.radius.value = n.radius, e.setRenderTarget(n.mapPass), e.clear(), e.renderBufferDirect(r, null, a, p, v, null), m.uniforms.shadow_pass.value = n.mapPass.texture, m.uniforms.resolution.value = n.mapSize, m.uniforms.radius.value = n.radius, e.setRenderTarget(n.map), e.clear(), e.renderBufferDirect(r, null, a, m, v, null);
3313
+ let a = t.update(_);
3314
+ p.defines.VSM_SAMPLES !== n.blurSamples && (p.defines.VSM_SAMPLES = n.blurSamples, m.defines.VSM_SAMPLES = n.blurSamples, p.needsUpdate = !0, m.needsUpdate = !0), n.mapPass === null && (n.mapPass = new v(i.x, i.y, {
3315
+ format: S,
3316
+ type: A
3317
+ })), p.uniforms.shadow_pass.value = n.map.depthTexture, p.uniforms.resolution.value = n.mapSize, p.uniforms.radius.value = n.radius, e.setRenderTarget(n.mapPass), e.clear(), e.renderBufferDirect(r, null, a, p, _, null), m.uniforms.shadow_pass.value = n.mapPass.texture, m.uniforms.resolution.value = n.mapSize, m.uniforms.radius.value = n.radius, e.setRenderTarget(n.map), e.clear(), e.renderBufferDirect(r, null, a, m, _, null);
3318
3318
  }
3319
- function S(t, n, r, i) {
3319
+ function C(t, n, r, i) {
3320
3320
  let a = null, o = r.isPointLight === !0 ? t.customDistanceMaterial : t.customDepthMaterial;
3321
3321
  if (o !== void 0) a = o;
3322
3322
  else if (a = r.isPointLight === !0 ? c : s, e.localClippingEnabled && n.clipShadows === !0 && Array.isArray(n.clippingPlanes) && n.clippingPlanes.length !== 0 || n.displacementMap && n.displacementScale !== 0 || n.alphaMap && n.alphaTest > 0 || n.map && n.alphaTest > 0 || n.alphaToCoverage === !0) {
3323
- let e = a.uuid, t = n.uuid, r = u[e];
3324
- r === void 0 && (r = {}, u[e] = r);
3323
+ let e = a.uuid, t = n.uuid, r = l[e];
3324
+ r === void 0 && (r = {}, l[e] = r);
3325
3325
  let i = r[t];
3326
- i === void 0 && (i = a.clone(), r[t] = i, n.addEventListener("dispose", w)), a = i;
3326
+ i === void 0 && (i = a.clone(), r[t] = i, n.addEventListener("dispose", T)), a = i;
3327
3327
  }
3328
- if (a.visible = n.visible, a.wireframe = n.wireframe, i === 3 ? a.side = n.shadowSide === null ? n.side : n.shadowSide : a.side = n.shadowSide === null ? f[n.side] : n.shadowSide, a.alphaMap = n.alphaMap, a.alphaTest = n.alphaToCoverage === !0 ? .5 : n.alphaTest, a.map = n.map, a.clipShadows = n.clipShadows, a.clippingPlanes = n.clippingPlanes, a.clipIntersection = n.clipIntersection, a.displacementMap = n.displacementMap, a.displacementScale = n.displacementScale, a.displacementBias = n.displacementBias, a.wireframeLinewidth = n.wireframeLinewidth, a.linewidth = n.linewidth, r.isPointLight === !0 && a.isMeshDistanceMaterial === !0) {
3328
+ if (a.visible = n.visible, a.wireframe = n.wireframe, i === 3 ? a.side = n.shadowSide === null ? n.side : n.shadowSide : a.side = n.shadowSide === null ? d[n.side] : n.shadowSide, a.alphaMap = n.alphaMap, a.alphaTest = n.alphaToCoverage === !0 ? .5 : n.alphaTest, a.map = n.map, a.clipShadows = n.clipShadows, a.clippingPlanes = n.clippingPlanes, a.clipIntersection = n.clipIntersection, a.displacementMap = n.displacementMap, a.displacementScale = n.displacementScale, a.displacementBias = n.displacementBias, a.wireframeLinewidth = n.wireframeLinewidth, a.linewidth = n.linewidth, r.isPointLight === !0 && a.isMeshDistanceMaterial === !0) {
3329
3329
  let t = e.properties.get(a);
3330
3330
  t.light = r;
3331
3331
  }
3332
3332
  return a;
3333
3333
  }
3334
- function C(n, i, a, o, s) {
3334
+ function w(n, i, a, o, s) {
3335
3335
  if (n.visible === !1) return;
3336
3336
  if (n.layers.test(i.layers) && (n.isMesh || n.isLine || n.isPoints) && (n.castShadow || n.receiveShadow && s === 3) && (!n.frustumCulled || r.intersectsObject(n))) {
3337
3337
  n.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse, n.matrixWorld);
@@ -3341,29 +3341,29 @@ function Ci(e, t, n) {
3341
3341
  for (let l = 0, u = t.length; l < u; l++) {
3342
3342
  let u = t[l], d = c[u.materialIndex];
3343
3343
  if (d && d.visible) {
3344
- let t = S(n, d, o, s);
3344
+ let t = C(n, d, o, s);
3345
3345
  n.onBeforeShadow(e, n, i, a, r, t, u), e.renderBufferDirect(a, null, r, t, n, u), n.onAfterShadow(e, n, i, a, r, t, u);
3346
3346
  }
3347
3347
  }
3348
3348
  } else if (c.visible) {
3349
- let t = S(n, c, o, s);
3349
+ let t = C(n, c, o, s);
3350
3350
  n.onBeforeShadow(e, n, i, a, r, t, null), e.renderBufferDirect(a, null, r, t, n, null), n.onAfterShadow(e, n, i, a, r, t, null);
3351
3351
  }
3352
3352
  }
3353
3353
  let c = n.children;
3354
- for (let e = 0, t = c.length; e < t; e++) C(c[e], i, a, o, s);
3354
+ for (let e = 0, t = c.length; e < t; e++) w(c[e], i, a, o, s);
3355
3355
  }
3356
- function w(e) {
3357
- e.target.removeEventListener("dispose", w);
3358
- for (let t in u) {
3359
- let n = u[t], r = e.target.uuid;
3356
+ function T(e) {
3357
+ e.target.removeEventListener("dispose", T);
3358
+ for (let t in l) {
3359
+ let n = l[t], r = e.target.uuid;
3360
3360
  r in n && (n[r].dispose(), delete n[r]);
3361
3361
  }
3362
3362
  }
3363
3363
  }
3364
3364
  function wi(e, t) {
3365
3365
  function n() {
3366
- let t = !1, n = new h(), r = null, i = new h(0, 0, 0, 0);
3366
+ let t = !1, n = new tt(), r = null, i = new tt(0, 0, 0, 0);
3367
3367
  return {
3368
3368
  setMask: function(n) {
3369
3369
  r !== n && !t && (e.colorMask(n, n, n, n), r = n);
@@ -3394,13 +3394,13 @@ function wi(e, t) {
3394
3394
  return r;
3395
3395
  },
3396
3396
  setTest: function(t) {
3397
- t ? R(e.DEPTH_TEST) : z(e.DEPTH_TEST);
3397
+ t ? se(e.DEPTH_TEST) : R(e.DEPTH_TEST);
3398
3398
  },
3399
3399
  setMask: function(t) {
3400
3400
  i !== t && !n && (e.depthMask(t), i = t);
3401
3401
  },
3402
3402
  setFunc: function(t) {
3403
- if (r && (t = pe[t]), a !== t) {
3403
+ if (r && (t = ie[t]), a !== t) {
3404
3404
  switch (t) {
3405
3405
  case 0:
3406
3406
  e.depthFunc(e.NEVER);
@@ -3446,7 +3446,7 @@ function wi(e, t) {
3446
3446
  let t = !1, n = null, r = null, i = null, a = null, o = null, s = null, c = null, l = null;
3447
3447
  return {
3448
3448
  setTest: function(n) {
3449
- t || (n ? R(e.STENCIL_TEST) : z(e.STENCIL_TEST));
3449
+ t || (n ? se(e.STENCIL_TEST) : R(e.STENCIL_TEST));
3450
3450
  },
3451
3451
  setMask: function(r) {
3452
3452
  n !== r && !t && (e.stencilMask(r), n = r);
@@ -3468,30 +3468,30 @@ function wi(e, t) {
3468
3468
  }
3469
3469
  };
3470
3470
  }
3471
- let a = new n(), o = new r(), s = new i(), c = /* @__PURE__ */ new WeakMap(), l = /* @__PURE__ */ new WeakMap(), u = {}, f = {}, p = {}, m = /* @__PURE__ */ new WeakMap(), g = [], _ = null, v = !1, y = null, b = null, x = null, S = null, C = null, w = null, T = null, E = new U(0, 0, 0), D = 0, O = !1, k = null, A = null, j = null, M = null, N = null, ee = e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS), te = !1, P = 0, ne = e.getParameter(e.VERSION);
3472
- ne.indexOf("WebGL") === -1 ? ne.indexOf("OpenGL ES") !== -1 && (P = parseFloat(/^OpenGL ES (\d)/.exec(ne)[1]), te = P >= 2) : (P = parseFloat(/^WebGL (\d)/.exec(ne)[1]), te = P >= 1);
3473
- let F = null, re = {}, ie = e.getParameter(e.SCISSOR_BOX), ae = e.getParameter(e.VIEWPORT), I = new h().fromArray(ie), oe = new h().fromArray(ae);
3474
- function se(t, n, r, i) {
3471
+ let a = new n(), o = new r(), s = new i(), c = /* @__PURE__ */ new WeakMap(), l = /* @__PURE__ */ new WeakMap(), u = {}, d = {}, f = {}, p = /* @__PURE__ */ new WeakMap(), m = [], h = null, g = !1, _ = null, v = null, y = null, b = null, x = null, S = null, C = null, w = new V(0, 0, 0), T = 0, E = !1, D = null, O = null, k = null, A = null, j = null, M = e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS), ee = !1, N = 0, P = e.getParameter(e.VERSION);
3472
+ P.indexOf("WebGL") === -1 ? P.indexOf("OpenGL ES") !== -1 && (N = parseFloat(/^OpenGL ES (\d)/.exec(P)[1]), ee = N >= 2) : (N = parseFloat(/^WebGL (\d)/.exec(P)[1]), ee = N >= 1);
3473
+ let te = null, F = {}, ne = e.getParameter(e.SCISSOR_BOX), re = e.getParameter(e.VIEWPORT), ae = new tt().fromArray(ne), I = new tt().fromArray(re);
3474
+ function L(t, n, r, i) {
3475
3475
  let a = /* @__PURE__ */ new Uint8Array(4), o = e.createTexture();
3476
3476
  e.bindTexture(t, o), e.texParameteri(t, e.TEXTURE_MIN_FILTER, e.NEAREST), e.texParameteri(t, e.TEXTURE_MAG_FILTER, e.NEAREST);
3477
3477
  for (let o = 0; o < r; o++) t === e.TEXTURE_3D || t === e.TEXTURE_2D_ARRAY ? e.texImage3D(n, 0, e.RGBA, 1, 1, i, 0, e.RGBA, e.UNSIGNED_BYTE, a) : e.texImage2D(n + o, 0, e.RGBA, 1, 1, 0, e.RGBA, e.UNSIGNED_BYTE, a);
3478
3478
  return o;
3479
3479
  }
3480
- let L = {};
3481
- L[e.TEXTURE_2D] = se(e.TEXTURE_2D, e.TEXTURE_2D, 1), L[e.TEXTURE_CUBE_MAP] = se(e.TEXTURE_CUBE_MAP, e.TEXTURE_CUBE_MAP_POSITIVE_X, 6), L[e.TEXTURE_2D_ARRAY] = se(e.TEXTURE_2D_ARRAY, e.TEXTURE_2D_ARRAY, 1, 1), L[e.TEXTURE_3D] = se(e.TEXTURE_3D, e.TEXTURE_3D, 1, 1), a.setClear(0, 0, 0, 1), o.setClear(1), s.setClear(0), R(e.DEPTH_TEST), o.setFunc(3), H(!1), me(1), R(e.CULL_FACE), de(0);
3482
- function R(t) {
3480
+ let oe = {};
3481
+ oe[e.TEXTURE_2D] = L(e.TEXTURE_2D, e.TEXTURE_2D, 1), oe[e.TEXTURE_CUBE_MAP] = L(e.TEXTURE_CUBE_MAP, e.TEXTURE_CUBE_MAP_POSITIVE_X, 6), oe[e.TEXTURE_2D_ARRAY] = L(e.TEXTURE_2D_ARRAY, e.TEXTURE_2D_ARRAY, 1, 1), oe[e.TEXTURE_3D] = L(e.TEXTURE_3D, e.TEXTURE_3D, 1, 1), a.setClear(0, 0, 0, 1), o.setClear(1), s.setClear(0), se(e.DEPTH_TEST), o.setFunc(3), me(!1), he(1), se(e.CULL_FACE), pe(0);
3482
+ function se(t) {
3483
3483
  u[t] !== !0 && (e.enable(t), u[t] = !0);
3484
3484
  }
3485
- function z(t) {
3485
+ function R(t) {
3486
3486
  u[t] !== !1 && (e.disable(t), u[t] = !1);
3487
3487
  }
3488
- function B(t, n) {
3489
- return p[t] !== n && (e.bindFramebuffer(t, n), p[t] = n, t === e.DRAW_FRAMEBUFFER && (p[e.FRAMEBUFFER] = n), t === e.FRAMEBUFFER && (p[e.DRAW_FRAMEBUFFER] = n), !0);
3488
+ function ce(t, n) {
3489
+ return f[t] !== n && (e.bindFramebuffer(t, n), f[t] = n, t === e.DRAW_FRAMEBUFFER && (f[e.FRAMEBUFFER] = n), t === e.FRAMEBUFFER && (f[e.DRAW_FRAMEBUFFER] = n), !0);
3490
3490
  }
3491
- function V(t, n) {
3492
- let r = g, i = !1;
3491
+ function le(t, n) {
3492
+ let r = m, i = !1;
3493
3493
  if (t) {
3494
- r = m.get(n), r === void 0 && (r = [], m.set(n, r));
3494
+ r = p.get(n), r === void 0 && (r = [], p.set(n, r));
3495
3495
  let a = t.textures;
3496
3496
  if (r.length !== a.length || r[0] !== e.COLOR_ATTACHMENT0) {
3497
3497
  for (let t = 0, n = a.length; t < n; t++) r[t] = e.COLOR_ATTACHMENT0 + t;
@@ -3500,16 +3500,16 @@ function wi(e, t) {
3500
3500
  } else r[0] !== e.BACK && (r[0] = e.BACK, i = !0);
3501
3501
  i && e.drawBuffers(r);
3502
3502
  }
3503
- function ce(t) {
3504
- return _ !== t && (e.useProgram(t), _ = t, !0);
3503
+ function ue(t) {
3504
+ return h !== t && (e.useProgram(t), h = t, !0);
3505
3505
  }
3506
- let le = {
3506
+ let de = {
3507
3507
  100: e.FUNC_ADD,
3508
3508
  101: e.FUNC_SUBTRACT,
3509
3509
  102: e.FUNC_REVERSE_SUBTRACT
3510
3510
  };
3511
- le[103] = e.MIN, le[104] = e.MAX;
3512
- let ue = {
3511
+ de[103] = e.MIN, de[104] = e.MAX;
3512
+ let fe = {
3513
3513
  200: e.ZERO,
3514
3514
  201: e.ONE,
3515
3515
  202: e.SRC_COLOR,
@@ -3526,14 +3526,14 @@ function wi(e, t) {
3526
3526
  213: e.CONSTANT_ALPHA,
3527
3527
  214: e.ONE_MINUS_CONSTANT_ALPHA
3528
3528
  };
3529
- function de(t, n, r, i, a, o, s, c, l, u) {
3529
+ function pe(t, n, r, i, a, o, s, c, l, u) {
3530
3530
  if (t === 0) {
3531
- v === !0 && (z(e.BLEND), v = !1);
3531
+ g === !0 && (R(e.BLEND), g = !1);
3532
3532
  return;
3533
3533
  }
3534
- if (v === !1 && (R(e.BLEND), v = !0), t !== 5) {
3535
- if (t !== y || u !== O) {
3536
- if ((b !== 100 || C !== 100) && (e.blendEquation(e.FUNC_ADD), b = 100, C = 100), u) switch (t) {
3534
+ if (g === !1 && (se(e.BLEND), g = !0), t !== 5) {
3535
+ if (t !== _ || u !== E) {
3536
+ if ((v !== 100 || x !== 100) && (e.blendEquation(e.FUNC_ADD), v = 100, x = 100), u) switch (t) {
3537
3537
  case 1:
3538
3538
  e.blendFuncSeparate(e.ONE, e.ONE_MINUS_SRC_ALPHA, e.ONE, e.ONE_MINUS_SRC_ALPHA);
3539
3539
  break;
@@ -3546,7 +3546,7 @@ function wi(e, t) {
3546
3546
  case 4:
3547
3547
  e.blendFuncSeparate(e.DST_COLOR, e.ONE_MINUS_SRC_ALPHA, e.ZERO, e.ONE);
3548
3548
  break;
3549
- default: d("WebGLState: Invalid blending: ", t);
3549
+ default: U("WebGLState: Invalid blending: ", t);
3550
3550
  }
3551
3551
  else switch (t) {
3552
3552
  case 1:
@@ -3556,137 +3556,137 @@ function wi(e, t) {
3556
3556
  e.blendFuncSeparate(e.SRC_ALPHA, e.ONE, e.ONE, e.ONE);
3557
3557
  break;
3558
3558
  case 3:
3559
- d("WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true");
3559
+ U("WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true");
3560
3560
  break;
3561
3561
  case 4:
3562
- d("WebGLState: MultiplyBlending requires material.premultipliedAlpha = true");
3562
+ U("WebGLState: MultiplyBlending requires material.premultipliedAlpha = true");
3563
3563
  break;
3564
- default: d("WebGLState: Invalid blending: ", t);
3564
+ default: U("WebGLState: Invalid blending: ", t);
3565
3565
  }
3566
- x = null, S = null, w = null, T = null, E.set(0, 0, 0), D = 0, y = t, O = u;
3566
+ y = null, b = null, S = null, C = null, w.set(0, 0, 0), T = 0, _ = t, E = u;
3567
3567
  }
3568
3568
  return;
3569
3569
  }
3570
- a ||= n, o ||= r, s ||= i, (n !== b || a !== C) && (e.blendEquationSeparate(le[n], le[a]), b = n, C = a), (r !== x || i !== S || o !== w || s !== T) && (e.blendFuncSeparate(ue[r], ue[i], ue[o], ue[s]), x = r, S = i, w = o, T = s), (c.equals(E) === !1 || l !== D) && (e.blendColor(c.r, c.g, c.b, l), E.copy(c), D = l), y = t, O = !1;
3570
+ a ||= n, o ||= r, s ||= i, (n !== v || a !== x) && (e.blendEquationSeparate(de[n], de[a]), v = n, x = a), (r !== y || i !== b || o !== S || s !== C) && (e.blendFuncSeparate(fe[r], fe[i], fe[o], fe[s]), y = r, b = i, S = o, C = s), (c.equals(w) === !1 || l !== T) && (e.blendColor(c.r, c.g, c.b, l), w.copy(c), T = l), _ = t, E = !1;
3571
3571
  }
3572
- function fe(t, n) {
3573
- t.side === 2 ? z(e.CULL_FACE) : R(e.CULL_FACE);
3572
+ function z(t, n) {
3573
+ t.side === 2 ? R(e.CULL_FACE) : se(e.CULL_FACE);
3574
3574
  let r = t.side === 1;
3575
- n && (r = !r), H(r), t.blending === 1 && t.transparent === !1 ? de(0) : de(t.blending, t.blendEquation, t.blendSrc, t.blendDst, t.blendEquationAlpha, t.blendSrcAlpha, t.blendDstAlpha, t.blendColor, t.blendAlpha, t.premultipliedAlpha), o.setFunc(t.depthFunc), o.setTest(t.depthTest), o.setMask(t.depthWrite), a.setMask(t.colorWrite);
3575
+ n && (r = !r), me(r), t.blending === 1 && t.transparent === !1 ? pe(0) : pe(t.blending, t.blendEquation, t.blendSrc, t.blendDst, t.blendEquationAlpha, t.blendSrcAlpha, t.blendDstAlpha, t.blendColor, t.blendAlpha, t.premultipliedAlpha), o.setFunc(t.depthFunc), o.setTest(t.depthTest), o.setMask(t.depthWrite), a.setMask(t.colorWrite);
3576
3576
  let i = t.stencilWrite;
3577
- s.setTest(i), i && (s.setMask(t.stencilWriteMask), s.setFunc(t.stencilFunc, t.stencilRef, t.stencilFuncMask), s.setOp(t.stencilFail, t.stencilZFail, t.stencilZPass)), ge(t.polygonOffset, t.polygonOffsetFactor, t.polygonOffsetUnits), t.alphaToCoverage === !0 ? R(e.SAMPLE_ALPHA_TO_COVERAGE) : z(e.SAMPLE_ALPHA_TO_COVERAGE);
3578
- }
3579
- function H(t) {
3580
- k !== t && (t ? e.frontFace(e.CW) : e.frontFace(e.CCW), k = t);
3577
+ s.setTest(i), i && (s.setMask(t.stencilWriteMask), s.setFunc(t.stencilFunc, t.stencilRef, t.stencilFuncMask), s.setOp(t.stencilFail, t.stencilZFail, t.stencilZPass)), ge(t.polygonOffset, t.polygonOffsetFactor, t.polygonOffsetUnits), t.alphaToCoverage === !0 ? se(e.SAMPLE_ALPHA_TO_COVERAGE) : R(e.SAMPLE_ALPHA_TO_COVERAGE);
3581
3578
  }
3582
3579
  function me(t) {
3583
- t === 0 ? z(e.CULL_FACE) : (R(e.CULL_FACE), t !== A && (t === 1 ? e.cullFace(e.BACK) : t === 2 ? e.cullFace(e.FRONT) : e.cullFace(e.FRONT_AND_BACK))), A = t;
3580
+ D !== t && (t ? e.frontFace(e.CW) : e.frontFace(e.CCW), D = t);
3584
3581
  }
3585
3582
  function he(t) {
3586
- t !== j && (te && e.lineWidth(t), j = t);
3583
+ t === 0 ? R(e.CULL_FACE) : (se(e.CULL_FACE), t !== O && (t === 1 ? e.cullFace(e.BACK) : t === 2 ? e.cullFace(e.FRONT) : e.cullFace(e.FRONT_AND_BACK))), O = t;
3584
+ }
3585
+ function B(t) {
3586
+ t !== k && (ee && e.lineWidth(t), k = t);
3587
3587
  }
3588
3588
  function ge(t, n, r) {
3589
- t ? (R(e.POLYGON_OFFSET_FILL), (M !== n || N !== r) && (M = n, N = r, o.getReversed() && (n = -n), e.polygonOffset(n, r))) : z(e.POLYGON_OFFSET_FILL);
3589
+ t ? (se(e.POLYGON_OFFSET_FILL), (A !== n || j !== r) && (A = n, j = r, o.getReversed() && (n = -n), e.polygonOffset(n, r))) : R(e.POLYGON_OFFSET_FILL);
3590
3590
  }
3591
3591
  function _e(t) {
3592
- t ? R(e.SCISSOR_TEST) : z(e.SCISSOR_TEST);
3592
+ t ? se(e.SCISSOR_TEST) : R(e.SCISSOR_TEST);
3593
3593
  }
3594
3594
  function ve(t) {
3595
- t === void 0 && (t = e.TEXTURE0 + ee - 1), F !== t && (e.activeTexture(t), F = t);
3595
+ t === void 0 && (t = e.TEXTURE0 + M - 1), te !== t && (e.activeTexture(t), te = t);
3596
3596
  }
3597
3597
  function ye(t, n, r) {
3598
- r === void 0 && (r = F === null ? e.TEXTURE0 + ee - 1 : F);
3599
- let i = re[r];
3598
+ r === void 0 && (r = te === null ? e.TEXTURE0 + M - 1 : te);
3599
+ let i = F[r];
3600
3600
  i === void 0 && (i = {
3601
3601
  type: void 0,
3602
3602
  texture: void 0
3603
- }, re[r] = i), (i.type !== t || i.texture !== n) && (F !== r && (e.activeTexture(r), F = r), e.bindTexture(t, n || L[t]), i.type = t, i.texture = n);
3603
+ }, F[r] = i), (i.type !== t || i.texture !== n) && (te !== r && (e.activeTexture(r), te = r), e.bindTexture(t, n || oe[t]), i.type = t, i.texture = n);
3604
3604
  }
3605
3605
  function be() {
3606
- let t = re[F];
3606
+ let t = F[te];
3607
3607
  t !== void 0 && t.type !== void 0 && (e.bindTexture(t.type, null), t.type = void 0, t.texture = void 0);
3608
3608
  }
3609
3609
  function xe() {
3610
3610
  try {
3611
3611
  e.compressedTexImage2D(...arguments);
3612
3612
  } catch (e) {
3613
- d("WebGLState:", e);
3613
+ U("WebGLState:", e);
3614
3614
  }
3615
3615
  }
3616
3616
  function Se() {
3617
3617
  try {
3618
3618
  e.compressedTexImage3D(...arguments);
3619
3619
  } catch (e) {
3620
- d("WebGLState:", e);
3620
+ U("WebGLState:", e);
3621
3621
  }
3622
3622
  }
3623
3623
  function Ce() {
3624
3624
  try {
3625
3625
  e.texSubImage2D(...arguments);
3626
3626
  } catch (e) {
3627
- d("WebGLState:", e);
3627
+ U("WebGLState:", e);
3628
3628
  }
3629
3629
  }
3630
3630
  function we() {
3631
3631
  try {
3632
3632
  e.texSubImage3D(...arguments);
3633
3633
  } catch (e) {
3634
- d("WebGLState:", e);
3634
+ U("WebGLState:", e);
3635
3635
  }
3636
3636
  }
3637
3637
  function Te() {
3638
3638
  try {
3639
3639
  e.compressedTexSubImage2D(...arguments);
3640
3640
  } catch (e) {
3641
- d("WebGLState:", e);
3641
+ U("WebGLState:", e);
3642
3642
  }
3643
3643
  }
3644
3644
  function Ee() {
3645
3645
  try {
3646
3646
  e.compressedTexSubImage3D(...arguments);
3647
3647
  } catch (e) {
3648
- d("WebGLState:", e);
3648
+ U("WebGLState:", e);
3649
3649
  }
3650
3650
  }
3651
3651
  function De() {
3652
3652
  try {
3653
3653
  e.texStorage2D(...arguments);
3654
3654
  } catch (e) {
3655
- d("WebGLState:", e);
3655
+ U("WebGLState:", e);
3656
3656
  }
3657
3657
  }
3658
3658
  function Oe() {
3659
3659
  try {
3660
3660
  e.texStorage3D(...arguments);
3661
3661
  } catch (e) {
3662
- d("WebGLState:", e);
3662
+ U("WebGLState:", e);
3663
3663
  }
3664
3664
  }
3665
3665
  function ke() {
3666
3666
  try {
3667
3667
  e.texImage2D(...arguments);
3668
3668
  } catch (e) {
3669
- d("WebGLState:", e);
3669
+ U("WebGLState:", e);
3670
3670
  }
3671
3671
  }
3672
3672
  function Ae() {
3673
3673
  try {
3674
3674
  e.texImage3D(...arguments);
3675
3675
  } catch (e) {
3676
- d("WebGLState:", e);
3676
+ U("WebGLState:", e);
3677
3677
  }
3678
3678
  }
3679
3679
  function je(t) {
3680
- return f[t] === void 0 ? e.getParameter(t) : f[t];
3680
+ return d[t] === void 0 ? e.getParameter(t) : d[t];
3681
3681
  }
3682
- function W(t, n) {
3683
- f[t] !== n && (e.pixelStorei(t, n), f[t] = n);
3682
+ function Me(t, n) {
3683
+ d[t] !== n && (e.pixelStorei(t, n), d[t] = n);
3684
3684
  }
3685
- function Me(t) {
3686
- I.equals(t) === !1 && (e.scissor(t.x, t.y, t.z, t.w), I.copy(t));
3685
+ function H(t) {
3686
+ ae.equals(t) === !1 && (e.scissor(t.x, t.y, t.z, t.w), ae.copy(t));
3687
3687
  }
3688
3688
  function Ne(t) {
3689
- oe.equals(t) === !1 && (e.viewport(t.x, t.y, t.z, t.w), oe.copy(t));
3689
+ I.equals(t) === !1 && (e.viewport(t.x, t.y, t.z, t.w), I.copy(t));
3690
3690
  }
3691
3691
  function Pe(t, n) {
3692
3692
  let r = l.get(n);
@@ -3694,12 +3694,12 @@ function wi(e, t) {
3694
3694
  let i = r.get(t);
3695
3695
  i === void 0 && (i = e.getUniformBlockIndex(n, t.name), r.set(t, i));
3696
3696
  }
3697
- function G(t, n) {
3697
+ function Fe(t, n) {
3698
3698
  let r = l.get(n).get(t);
3699
3699
  c.get(n) !== r && (e.uniformBlockBinding(n, r, t.__bindingPointIndex), c.set(n, r));
3700
3700
  }
3701
- function Fe() {
3702
- e.disable(e.BLEND), e.disable(e.CULL_FACE), e.disable(e.DEPTH_TEST), e.disable(e.POLYGON_OFFSET_FILL), e.disable(e.SCISSOR_TEST), e.disable(e.STENCIL_TEST), e.disable(e.SAMPLE_ALPHA_TO_COVERAGE), e.blendEquation(e.FUNC_ADD), e.blendFunc(e.ONE, e.ZERO), e.blendFuncSeparate(e.ONE, e.ZERO, e.ONE, e.ZERO), e.blendColor(0, 0, 0, 0), e.colorMask(!0, !0, !0, !0), e.clearColor(0, 0, 0, 0), e.depthMask(!0), e.depthFunc(e.LESS), o.setReversed(!1), e.clearDepth(1), e.stencilMask(4294967295), e.stencilFunc(e.ALWAYS, 0, 4294967295), e.stencilOp(e.KEEP, e.KEEP, e.KEEP), e.clearStencil(0), e.cullFace(e.BACK), e.frontFace(e.CCW), e.polygonOffset(0, 0), e.activeTexture(e.TEXTURE0), e.bindFramebuffer(e.FRAMEBUFFER, null), e.bindFramebuffer(e.DRAW_FRAMEBUFFER, null), e.bindFramebuffer(e.READ_FRAMEBUFFER, null), e.useProgram(null), e.lineWidth(1), e.scissor(0, 0, e.canvas.width, e.canvas.height), e.viewport(0, 0, e.canvas.width, e.canvas.height), e.pixelStorei(e.PACK_ALIGNMENT, 4), e.pixelStorei(e.UNPACK_ALIGNMENT, 4), e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL, !1), e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !1), e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL, e.BROWSER_DEFAULT_WEBGL), e.pixelStorei(e.PACK_ROW_LENGTH, 0), e.pixelStorei(e.PACK_SKIP_PIXELS, 0), e.pixelStorei(e.PACK_SKIP_ROWS, 0), e.pixelStorei(e.UNPACK_ROW_LENGTH, 0), e.pixelStorei(e.UNPACK_IMAGE_HEIGHT, 0), e.pixelStorei(e.UNPACK_SKIP_PIXELS, 0), e.pixelStorei(e.UNPACK_SKIP_ROWS, 0), e.pixelStorei(e.UNPACK_SKIP_IMAGES, 0), u = {}, f = {}, F = null, re = {}, p = {}, m = /* @__PURE__ */ new WeakMap(), g = [], _ = null, v = !1, y = null, b = null, x = null, S = null, C = null, w = null, T = null, E = new U(0, 0, 0), D = 0, O = !1, k = null, A = null, j = null, M = null, N = null, I.set(0, 0, e.canvas.width, e.canvas.height), oe.set(0, 0, e.canvas.width, e.canvas.height), a.reset(), o.reset(), s.reset();
3701
+ function Ie() {
3702
+ e.disable(e.BLEND), e.disable(e.CULL_FACE), e.disable(e.DEPTH_TEST), e.disable(e.POLYGON_OFFSET_FILL), e.disable(e.SCISSOR_TEST), e.disable(e.STENCIL_TEST), e.disable(e.SAMPLE_ALPHA_TO_COVERAGE), e.blendEquation(e.FUNC_ADD), e.blendFunc(e.ONE, e.ZERO), e.blendFuncSeparate(e.ONE, e.ZERO, e.ONE, e.ZERO), e.blendColor(0, 0, 0, 0), e.colorMask(!0, !0, !0, !0), e.clearColor(0, 0, 0, 0), e.depthMask(!0), e.depthFunc(e.LESS), o.setReversed(!1), e.clearDepth(1), e.stencilMask(4294967295), e.stencilFunc(e.ALWAYS, 0, 4294967295), e.stencilOp(e.KEEP, e.KEEP, e.KEEP), e.clearStencil(0), e.cullFace(e.BACK), e.frontFace(e.CCW), e.polygonOffset(0, 0), e.activeTexture(e.TEXTURE0), e.bindFramebuffer(e.FRAMEBUFFER, null), e.bindFramebuffer(e.DRAW_FRAMEBUFFER, null), e.bindFramebuffer(e.READ_FRAMEBUFFER, null), e.useProgram(null), e.lineWidth(1), e.scissor(0, 0, e.canvas.width, e.canvas.height), e.viewport(0, 0, e.canvas.width, e.canvas.height), e.pixelStorei(e.PACK_ALIGNMENT, 4), e.pixelStorei(e.UNPACK_ALIGNMENT, 4), e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL, !1), e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !1), e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL, e.BROWSER_DEFAULT_WEBGL), e.pixelStorei(e.PACK_ROW_LENGTH, 0), e.pixelStorei(e.PACK_SKIP_PIXELS, 0), e.pixelStorei(e.PACK_SKIP_ROWS, 0), e.pixelStorei(e.UNPACK_ROW_LENGTH, 0), e.pixelStorei(e.UNPACK_IMAGE_HEIGHT, 0), e.pixelStorei(e.UNPACK_SKIP_PIXELS, 0), e.pixelStorei(e.UNPACK_SKIP_ROWS, 0), e.pixelStorei(e.UNPACK_SKIP_IMAGES, 0), u = {}, d = {}, te = null, F = {}, f = {}, p = /* @__PURE__ */ new WeakMap(), m = [], h = null, g = !1, _ = null, v = null, y = null, b = null, x = null, S = null, C = null, w = new V(0, 0, 0), T = 0, E = !1, D = null, O = null, k = null, A = null, j = null, ae.set(0, 0, e.canvas.width, e.canvas.height), I.set(0, 0, e.canvas.width, e.canvas.height), a.reset(), o.reset(), s.reset();
3703
3703
  }
3704
3704
  return {
3705
3705
  buffers: {
@@ -3707,16 +3707,16 @@ function wi(e, t) {
3707
3707
  depth: o,
3708
3708
  stencil: s
3709
3709
  },
3710
- enable: R,
3711
- disable: z,
3712
- bindFramebuffer: B,
3713
- drawBuffers: V,
3714
- useProgram: ce,
3715
- setBlending: de,
3716
- setMaterial: fe,
3717
- setFlipSided: H,
3718
- setCullFace: me,
3719
- setLineWidth: he,
3710
+ enable: se,
3711
+ disable: R,
3712
+ bindFramebuffer: ce,
3713
+ drawBuffers: le,
3714
+ useProgram: ue,
3715
+ setBlending: pe,
3716
+ setMaterial: z,
3717
+ setFlipSided: me,
3718
+ setCullFace: he,
3719
+ setLineWidth: B,
3720
3720
  setPolygonOffset: ge,
3721
3721
  setScissorTest: _e,
3722
3722
  activeTexture: ve,
@@ -3726,39 +3726,39 @@ function wi(e, t) {
3726
3726
  compressedTexImage3D: Se,
3727
3727
  texImage2D: ke,
3728
3728
  texImage3D: Ae,
3729
- pixelStorei: W,
3729
+ pixelStorei: Me,
3730
3730
  getParameter: je,
3731
3731
  updateUBOMapping: Pe,
3732
- uniformBlockBinding: G,
3732
+ uniformBlockBinding: Fe,
3733
3733
  texStorage2D: De,
3734
3734
  texStorage3D: Oe,
3735
3735
  texSubImage2D: Ce,
3736
3736
  texSubImage3D: we,
3737
3737
  compressedTexSubImage2D: Te,
3738
3738
  compressedTexSubImage3D: Ee,
3739
- scissor: Me,
3739
+ scissor: H,
3740
3740
  viewport: Ne,
3741
- reset: Fe
3741
+ reset: Ie
3742
3742
  };
3743
3743
  }
3744
3744
  function Ti(e, t, n, r, i, a, o) {
3745
- let s = t.has("WEBGL_multisampled_render_to_texture") ? t.get("WEBGL_multisampled_render_to_texture") : null, c = typeof navigator > "u" ? !1 : /OculusBrowser/g.test(navigator.userAgent), u = new J(), p = /* @__PURE__ */ new WeakMap(), m = /* @__PURE__ */ new Set(), h, g = /* @__PURE__ */ new WeakMap(), _ = !1;
3745
+ let s = t.has("WEBGL_multisampled_render_to_texture") ? t.get("WEBGL_multisampled_render_to_texture") : null, c = typeof navigator > "u" ? !1 : /OculusBrowser/g.test(navigator.userAgent), u = new L(), p = /* @__PURE__ */ new WeakMap(), m = /* @__PURE__ */ new Set(), h, g = /* @__PURE__ */ new WeakMap(), v = !1;
3746
3746
  try {
3747
- _ = typeof OffscreenCanvas < "u" && new OffscreenCanvas(1, 1).getContext("2d") !== null;
3747
+ v = typeof OffscreenCanvas < "u" && new OffscreenCanvas(1, 1).getContext("2d") !== null;
3748
3748
  } catch {}
3749
3749
  function y(e, t) {
3750
- return _ ? new OffscreenCanvas(e, t) : Ne("canvas");
3750
+ return v ? new OffscreenCanvas(e, t) : d("canvas");
3751
3751
  }
3752
3752
  function b(e, t, n) {
3753
- let r = 1, i = ke(e);
3753
+ let r = 1, i = H(e);
3754
3754
  if ((i.width > n || i.height > n) && (r = n / Math.max(i.width, i.height)), r < 1) {
3755
3755
  if (typeof HTMLImageElement < "u" && e instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && e instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && e instanceof ImageBitmap || typeof VideoFrame < "u" && e instanceof VideoFrame) {
3756
3756
  let n = Math.floor(r * i.width), a = Math.floor(r * i.height);
3757
3757
  h === void 0 && (h = y(n, a));
3758
3758
  let o = t ? y(n, a) : h;
3759
- return o.width = n, o.height = a, o.getContext("2d").drawImage(e, 0, 0, n, a), D("WebGLRenderer: Texture has been resized from (" + i.width + "x" + i.height + ") to (" + n + "x" + a + ")."), o;
3759
+ return o.width = n, o.height = a, o.getContext("2d").drawImage(e, 0, 0, n, a), j("WebGLRenderer: Texture has been resized from (" + i.width + "x" + i.height + ") to (" + n + "x" + a + ")."), o;
3760
3760
  }
3761
- return "data" in e && D("WebGLRenderer: Image in DataTexture is too big (" + i.width + "x" + i.height + ")."), e;
3761
+ return "data" in e && j("WebGLRenderer: Image in DataTexture is too big (" + i.width + "x" + i.height + ")."), e;
3762
3762
  }
3763
3763
  return e;
3764
3764
  }
@@ -3768,28 +3768,28 @@ function Ti(e, t, n, r, i, a, o) {
3768
3768
  function S(t) {
3769
3769
  e.generateMipmap(t);
3770
3770
  }
3771
- function C(t) {
3771
+ function w(t) {
3772
3772
  return t.isWebGLCubeRenderTarget ? e.TEXTURE_CUBE_MAP : t.isWebGL3DRenderTarget ? e.TEXTURE_3D : t.isWebGLArrayRenderTarget || t.isCompressedArrayTexture ? e.TEXTURE_2D_ARRAY : e.TEXTURE_2D;
3773
3773
  }
3774
- function w(n, r, i, a, o, s = !1) {
3774
+ function T(n, r, i, a, o, s = !1) {
3775
3775
  if (n !== null) {
3776
3776
  if (e[n] !== void 0) return e[n];
3777
- D("WebGLRenderer: Attempt to use non-existing WebGL internal format '" + n + "'");
3777
+ j("WebGLRenderer: Attempt to use non-existing WebGL internal format '" + n + "'");
3778
3778
  }
3779
3779
  let c;
3780
- a && (c = t.get("EXT_texture_norm16"), c || D("WebGLRenderer: Unable to use normalized textures without EXT_texture_norm16 extension"));
3780
+ a && (c = t.get("EXT_texture_norm16"), c || j("WebGLRenderer: Unable to use normalized textures without EXT_texture_norm16 extension"));
3781
3781
  let l = r;
3782
3782
  if (r === e.RED && (i === e.FLOAT && (l = e.R32F), i === e.HALF_FLOAT && (l = e.R16F), i === e.UNSIGNED_BYTE && (l = e.R8), i === e.UNSIGNED_SHORT && c && (l = c.R16_EXT), i === e.SHORT && c && (l = c.R16_SNORM_EXT)), r === e.RED_INTEGER && (i === e.UNSIGNED_BYTE && (l = e.R8UI), i === e.UNSIGNED_SHORT && (l = e.R16UI), i === e.UNSIGNED_INT && (l = e.R32UI), i === e.BYTE && (l = e.R8I), i === e.SHORT && (l = e.R16I), i === e.INT && (l = e.R32I)), r === e.RG && (i === e.FLOAT && (l = e.RG32F), i === e.HALF_FLOAT && (l = e.RG16F), i === e.UNSIGNED_BYTE && (l = e.RG8), i === e.UNSIGNED_SHORT && c && (l = c.RG16_EXT), i === e.SHORT && c && (l = c.RG16_SNORM_EXT)), r === e.RG_INTEGER && (i === e.UNSIGNED_BYTE && (l = e.RG8UI), i === e.UNSIGNED_SHORT && (l = e.RG16UI), i === e.UNSIGNED_INT && (l = e.RG32UI), i === e.BYTE && (l = e.RG8I), i === e.SHORT && (l = e.RG16I), i === e.INT && (l = e.RG32I)), r === e.RGB_INTEGER && (i === e.UNSIGNED_BYTE && (l = e.RGB8UI), i === e.UNSIGNED_SHORT && (l = e.RGB16UI), i === e.UNSIGNED_INT && (l = e.RGB32UI), i === e.BYTE && (l = e.RGB8I), i === e.SHORT && (l = e.RGB16I), i === e.INT && (l = e.RGB32I)), r === e.RGBA_INTEGER && (i === e.UNSIGNED_BYTE && (l = e.RGBA8UI), i === e.UNSIGNED_SHORT && (l = e.RGBA16UI), i === e.UNSIGNED_INT && (l = e.RGBA32UI), i === e.BYTE && (l = e.RGBA8I), i === e.SHORT && (l = e.RGBA16I), i === e.INT && (l = e.RGBA32I)), r === e.RGB && (i === e.UNSIGNED_SHORT && c && (l = c.RGB16_EXT), i === e.SHORT && c && (l = c.RGB16_SNORM_EXT), i === e.UNSIGNED_INT_5_9_9_9_REV && (l = e.RGB9_E5), i === e.UNSIGNED_INT_10F_11F_11F_REV && (l = e.R11F_G11F_B10F)), r === e.RGBA) {
3783
- let t = s ? L : H.getTransfer(o);
3783
+ let t = s ? de : B.getTransfer(o);
3784
3784
  i === e.FLOAT && (l = e.RGBA32F), i === e.HALF_FLOAT && (l = e.RGBA16F), i === e.UNSIGNED_BYTE && (l = t === "srgb" ? e.SRGB8_ALPHA8 : e.RGBA8), i === e.UNSIGNED_SHORT && c && (l = c.RGBA16_EXT), i === e.SHORT && c && (l = c.RGBA16_SNORM_EXT), i === e.UNSIGNED_SHORT_4_4_4_4 && (l = e.RGBA4), i === e.UNSIGNED_SHORT_5_5_5_1 && (l = e.RGB5_A1);
3785
3785
  }
3786
3786
  return (l === e.R16F || l === e.R32F || l === e.RG16F || l === e.RG32F || l === e.RGBA16F || l === e.RGBA32F) && t.get("EXT_color_buffer_float"), l;
3787
3787
  }
3788
- function T(t, n) {
3788
+ function E(t, n) {
3789
3789
  let r;
3790
- return t ? n === null || n === 1014 || n === 1020 ? r = e.DEPTH24_STENCIL8 : n === 1015 ? r = e.DEPTH32F_STENCIL8 : n === 1012 && (r = e.DEPTH24_STENCIL8, D("DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.")) : n === null || n === 1014 || n === 1020 ? r = e.DEPTH_COMPONENT24 : n === 1015 ? r = e.DEPTH_COMPONENT32F : n === 1012 && (r = e.DEPTH_COMPONENT16), r;
3790
+ return t ? n === null || n === 1014 || n === 1020 ? r = e.DEPTH24_STENCIL8 : n === 1015 ? r = e.DEPTH32F_STENCIL8 : n === 1012 && (r = e.DEPTH24_STENCIL8, j("DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.")) : n === null || n === 1014 || n === 1020 ? r = e.DEPTH_COMPONENT24 : n === 1015 ? r = e.DEPTH_COMPONENT32F : n === 1012 && (r = e.DEPTH_COMPONENT16), r;
3791
3791
  }
3792
- function E(e, t) {
3792
+ function D(e, t) {
3793
3793
  return x(e) === !0 || e.isFramebufferTexture && e.minFilter !== 1003 && e.minFilter !== 1006 ? Math.log2(Math.max(t.width, t.height)) + 1 : e.mipmaps !== void 0 && e.mipmaps.length > 0 ? e.mipmaps.length : e.isCompressedTexture && Array.isArray(e.image) ? t.mipmaps.length : 1;
3794
3794
  }
3795
3795
  function O(e) {
@@ -3798,7 +3798,7 @@ function Ti(e, t, n, r, i, a, o) {
3798
3798
  }
3799
3799
  function k(e) {
3800
3800
  let t = e.target;
3801
- t.removeEventListener("dispose", k), M(t);
3801
+ t.removeEventListener("dispose", k), N(t);
3802
3802
  }
3803
3803
  function A(e) {
3804
3804
  let t = r.get(e);
@@ -3806,17 +3806,17 @@ function Ti(e, t, n, r, i, a, o) {
3806
3806
  let n = e.source, i = g.get(n);
3807
3807
  if (i) {
3808
3808
  let r = i[t.__cacheKey];
3809
- r.usedTimes--, r.usedTimes === 0 && j(e), Object.keys(i).length === 0 && g.delete(n);
3809
+ r.usedTimes--, r.usedTimes === 0 && M(e), Object.keys(i).length === 0 && g.delete(n);
3810
3810
  }
3811
3811
  r.remove(e);
3812
3812
  }
3813
- function j(t) {
3813
+ function M(t) {
3814
3814
  let n = r.get(t);
3815
3815
  e.deleteTexture(n.__webglTexture);
3816
3816
  let i = t.source, a = g.get(i);
3817
3817
  delete a[n.__cacheKey], o.memory.textures--;
3818
3818
  }
3819
- function M(t) {
3819
+ function N(t) {
3820
3820
  let n = r.get(t);
3821
3821
  if (t.depthTexture && (t.depthTexture.dispose(), r.remove(t.depthTexture)), t.isWebGLCubeRenderTarget) for (let t = 0; t < 6; t++) {
3822
3822
  if (Array.isArray(n.__webglFramebuffer[t])) for (let r = 0; r < n.__webglFramebuffer[t].length; r++) e.deleteFramebuffer(n.__webglFramebuffer[t][r]);
@@ -3836,73 +3836,73 @@ function Ti(e, t, n, r, i, a, o) {
3836
3836
  }
3837
3837
  r.remove(t);
3838
3838
  }
3839
- let N = 0;
3840
- function ee() {
3841
- N = 0;
3842
- }
3839
+ let P = 0;
3843
3840
  function te() {
3844
- return N;
3841
+ P = 0;
3845
3842
  }
3846
- function P(e) {
3847
- N = e;
3843
+ function F() {
3844
+ return P;
3848
3845
  }
3849
- function ne() {
3850
- let e = N;
3851
- return e >= i.maxTextures && D("WebGLTextures: Trying to use " + e + " texture units while this GPU supports only " + i.maxTextures), N += 1, e;
3846
+ function ne(e) {
3847
+ P = e;
3852
3848
  }
3853
- function F(e) {
3849
+ function re() {
3850
+ let e = P;
3851
+ return e >= i.maxTextures && j("WebGLTextures: Trying to use " + e + " texture units while this GPU supports only " + i.maxTextures), P += 1, e;
3852
+ }
3853
+ function ie(e) {
3854
3854
  let t = [];
3855
3855
  return t.push(e.wrapS), t.push(e.wrapT), t.push(e.wrapR || 0), t.push(e.magFilter), t.push(e.minFilter), t.push(e.anisotropy), t.push(e.internalFormat), t.push(e.format), t.push(e.type), t.push(e.generateMipmaps), t.push(e.premultiplyAlpha), t.push(e.flipY), t.push(e.unpackAlignment), t.push(e.colorSpace), t.join();
3856
3856
  }
3857
- function ie(t, i) {
3857
+ function ae(t, i) {
3858
3858
  let a = r.get(t);
3859
- if (t.isVideoTexture && De(t), t.isRenderTargetTexture === !1 && t.isExternalTexture !== !0 && t.version > 0 && a.__version !== t.version) {
3859
+ if (t.isVideoTexture && je(t), t.isRenderTargetTexture === !1 && t.isExternalTexture !== !0 && t.version > 0 && a.__version !== t.version) {
3860
3860
  let e = t.image;
3861
- if (e === null) D("WebGLRenderer: Texture marked for update but no image data found.");
3862
- else if (e.complete === !1) D("WebGLRenderer: Texture marked for update but image is incomplete");
3861
+ if (e === null) j("WebGLRenderer: Texture marked for update but no image data found.");
3862
+ else if (e.complete === !1) j("WebGLRenderer: Texture marked for update but image is incomplete");
3863
3863
  else {
3864
- fe(a, t, i);
3864
+ ge(a, t, i);
3865
3865
  return;
3866
3866
  }
3867
3867
  } else t.isExternalTexture && (a.__webglTexture = t.sourceTexture ? t.sourceTexture : null);
3868
3868
  n.bindTexture(e.TEXTURE_2D, a.__webglTexture, e.TEXTURE0 + i);
3869
3869
  }
3870
- function ae(t, i) {
3870
+ function I(t, i) {
3871
3871
  let a = r.get(t);
3872
3872
  if (t.isRenderTargetTexture === !1 && t.version > 0 && a.__version !== t.version) {
3873
- fe(a, t, i);
3873
+ ge(a, t, i);
3874
3874
  return;
3875
3875
  }
3876
3876
  t.isExternalTexture && (a.__webglTexture = t.sourceTexture ? t.sourceTexture : null), n.bindTexture(e.TEXTURE_2D_ARRAY, a.__webglTexture, e.TEXTURE0 + i);
3877
3877
  }
3878
- function I(t, i) {
3878
+ function oe(t, i) {
3879
3879
  let a = r.get(t);
3880
3880
  if (t.isRenderTargetTexture === !1 && t.version > 0 && a.__version !== t.version) {
3881
- fe(a, t, i);
3881
+ ge(a, t, i);
3882
3882
  return;
3883
3883
  }
3884
3884
  n.bindTexture(e.TEXTURE_3D, a.__webglTexture, e.TEXTURE0 + i);
3885
3885
  }
3886
- function oe(t, i) {
3886
+ function se(t, i) {
3887
3887
  let a = r.get(t);
3888
3888
  if (t.isCubeDepthTexture !== !0 && t.version > 0 && a.__version !== t.version) {
3889
- pe(a, t, i);
3889
+ _e(a, t, i);
3890
3890
  return;
3891
3891
  }
3892
3892
  n.bindTexture(e.TEXTURE_CUBE_MAP, a.__webglTexture, e.TEXTURE0 + i);
3893
3893
  }
3894
- let se = {
3895
- [le]: e.REPEAT,
3896
- [Ee]: e.CLAMP_TO_EDGE,
3897
- [re]: e.MIRRORED_REPEAT
3898
- }, z = {
3899
- [l]: e.NEAREST,
3900
- [Ye]: e.NEAREST_MIPMAP_NEAREST,
3901
- [Ce]: e.NEAREST_MIPMAP_LINEAR,
3902
- [at]: e.LINEAR,
3903
- [R]: e.LINEAR_MIPMAP_NEAREST,
3904
- [f]: e.LINEAR_MIPMAP_LINEAR
3905
- }, B = {
3894
+ let R = {
3895
+ [he]: e.REPEAT,
3896
+ [ke]: e.CLAMP_TO_EDGE,
3897
+ [l]: e.MIRRORED_REPEAT
3898
+ }, ce = {
3899
+ [Te]: e.NEAREST,
3900
+ [G]: e.NEAREST_MIPMAP_NEAREST,
3901
+ [Je]: e.NEAREST_MIPMAP_LINEAR,
3902
+ [f]: e.LINEAR,
3903
+ [C]: e.LINEAR_MIPMAP_NEAREST,
3904
+ [le]: e.LINEAR_MIPMAP_LINEAR
3905
+ }, ue = {
3906
3906
  512: e.NEVER,
3907
3907
  519: e.ALWAYS,
3908
3908
  513: e.LESS,
@@ -3912,8 +3912,8 @@ function Ti(e, t, n, r, i, a, o) {
3912
3912
  516: e.GREATER,
3913
3913
  517: e.NOTEQUAL
3914
3914
  };
3915
- function V(n, a) {
3916
- if (a.type === 1015 && t.has("OES_texture_float_linear") === !1 && (a.magFilter === 1006 || a.magFilter === 1007 || a.magFilter === 1005 || a.magFilter === 1008 || a.minFilter === 1006 || a.minFilter === 1007 || a.minFilter === 1005 || a.minFilter === 1008) && D("WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."), e.texParameteri(n, e.TEXTURE_WRAP_S, se[a.wrapS]), e.texParameteri(n, e.TEXTURE_WRAP_T, se[a.wrapT]), (n === e.TEXTURE_3D || n === e.TEXTURE_2D_ARRAY) && e.texParameteri(n, e.TEXTURE_WRAP_R, se[a.wrapR]), e.texParameteri(n, e.TEXTURE_MAG_FILTER, z[a.magFilter]), e.texParameteri(n, e.TEXTURE_MIN_FILTER, z[a.minFilter]), a.compareFunction && (e.texParameteri(n, e.TEXTURE_COMPARE_MODE, e.COMPARE_REF_TO_TEXTURE), e.texParameteri(n, e.TEXTURE_COMPARE_FUNC, B[a.compareFunction])), t.has("EXT_texture_filter_anisotropic") === !0) {
3915
+ function fe(n, a) {
3916
+ if (a.type === 1015 && t.has("OES_texture_float_linear") === !1 && (a.magFilter === 1006 || a.magFilter === 1007 || a.magFilter === 1005 || a.magFilter === 1008 || a.minFilter === 1006 || a.minFilter === 1007 || a.minFilter === 1005 || a.minFilter === 1008) && j("WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."), e.texParameteri(n, e.TEXTURE_WRAP_S, R[a.wrapS]), e.texParameteri(n, e.TEXTURE_WRAP_T, R[a.wrapT]), (n === e.TEXTURE_3D || n === e.TEXTURE_2D_ARRAY) && e.texParameteri(n, e.TEXTURE_WRAP_R, R[a.wrapR]), e.texParameteri(n, e.TEXTURE_MAG_FILTER, ce[a.magFilter]), e.texParameteri(n, e.TEXTURE_MIN_FILTER, ce[a.minFilter]), a.compareFunction && (e.texParameteri(n, e.TEXTURE_COMPARE_MODE, e.COMPARE_REF_TO_TEXTURE), e.texParameteri(n, e.TEXTURE_COMPARE_FUNC, ue[a.compareFunction])), t.has("EXT_texture_filter_anisotropic") === !0) {
3917
3917
  if (a.magFilter === 1003 || a.minFilter !== 1005 && a.minFilter !== 1008 || a.type === 1015 && t.has("OES_texture_float_linear") === !1) return;
3918
3918
  if (a.anisotropy > 1 || r.get(a).__currentAnisotropy) {
3919
3919
  let o = t.get("EXT_texture_filter_anisotropic");
@@ -3921,34 +3921,34 @@ function Ti(e, t, n, r, i, a, o) {
3921
3921
  }
3922
3922
  }
3923
3923
  }
3924
- function ce(t, n) {
3924
+ function pe(t, n) {
3925
3925
  let r = !1;
3926
3926
  t.__webglInit === void 0 && (t.__webglInit = !0, n.addEventListener("dispose", O));
3927
3927
  let i = n.source, a = g.get(i);
3928
3928
  a === void 0 && (a = {}, g.set(i, a));
3929
- let s = F(n);
3929
+ let s = ie(n);
3930
3930
  if (s !== t.__cacheKey) {
3931
3931
  a[s] === void 0 && (a[s] = {
3932
3932
  texture: e.createTexture(),
3933
3933
  usedTimes: 0
3934
3934
  }, o.memory.textures++, r = !0), a[s].usedTimes++;
3935
3935
  let i = a[t.__cacheKey];
3936
- i !== void 0 && (a[t.__cacheKey].usedTimes--, i.usedTimes === 0 && j(n)), t.__cacheKey = s, t.__webglTexture = a[s].texture;
3936
+ i !== void 0 && (a[t.__cacheKey].usedTimes--, i.usedTimes === 0 && M(n)), t.__cacheKey = s, t.__webglTexture = a[s].texture;
3937
3937
  }
3938
3938
  return r;
3939
3939
  }
3940
- function ue(e, t, n) {
3940
+ function z(e, t, n) {
3941
3941
  return Math.floor(Math.floor(e / n) / t);
3942
3942
  }
3943
- function de(t, r, i, a) {
3943
+ function me(t, r, i, a) {
3944
3944
  let o = t.updateRanges;
3945
3945
  if (o.length === 0) n.texSubImage2D(e.TEXTURE_2D, 0, 0, 0, r.width, r.height, i, a, r.data);
3946
3946
  else {
3947
3947
  o.sort((e, t) => e.start - t.start);
3948
3948
  let s = 0;
3949
3949
  for (let e = 1; e < o.length; e++) {
3950
- let t = o[s], n = o[e], i = t.start + t.count, a = ue(n.start, r.width, 4), c = ue(t.start, r.width, 4);
3951
- n.start <= i + 1 && a === c && ue(n.start + n.count - 1, r.width, 4) === a ? t.count = Math.max(t.count, n.start + n.count - t.start) : (++s, o[s] = n);
3950
+ let t = o[s], n = o[e], i = t.start + t.count, a = z(n.start, r.width, 4), c = z(t.start, r.width, 4);
3951
+ n.start <= i + 1 && a === c && z(n.start + n.count - 1, r.width, 4) === a ? t.count = Math.max(t.count, n.start + n.count - t.start) : (++s, o[s] = n);
3952
3952
  }
3953
3953
  o.length = s + 1;
3954
3954
  let c = n.getParameter(e.UNPACK_ROW_LENGTH), l = n.getParameter(e.UNPACK_SKIP_PIXELS), u = n.getParameter(e.UNPACK_SKIP_ROWS);
@@ -3960,39 +3960,39 @@ function Ti(e, t, n, r, i, a, o) {
3960
3960
  t.clearUpdateRanges(), n.pixelStorei(e.UNPACK_ROW_LENGTH, c), n.pixelStorei(e.UNPACK_SKIP_PIXELS, l), n.pixelStorei(e.UNPACK_SKIP_ROWS, u);
3961
3961
  }
3962
3962
  }
3963
- function fe(t, o, s) {
3963
+ function ge(t, o, s) {
3964
3964
  let c = e.TEXTURE_2D;
3965
3965
  (o.isDataArrayTexture || o.isCompressedArrayTexture) && (c = e.TEXTURE_2D_ARRAY), o.isData3DTexture && (c = e.TEXTURE_3D);
3966
- let l = ce(t, o), u = o.source;
3966
+ let l = pe(t, o), u = o.source;
3967
3967
  n.bindTexture(c, t.__webglTexture, e.TEXTURE0 + s);
3968
3968
  let d = r.get(u);
3969
3969
  if (u.version !== d.__version || l === !0) {
3970
3970
  if (n.activeTexture(e.TEXTURE0 + s), !(typeof ImageBitmap < "u" && o.image instanceof ImageBitmap)) {
3971
- let t = H.getPrimaries(H.workingColorSpace), r = o.colorSpace === "" ? null : H.getPrimaries(o.colorSpace), i = o.colorSpace === "" || t === r ? e.NONE : e.BROWSER_DEFAULT_WEBGL;
3971
+ let t = B.getPrimaries(B.workingColorSpace), r = o.colorSpace === "" ? null : B.getPrimaries(o.colorSpace), i = o.colorSpace === "" || t === r ? e.NONE : e.BROWSER_DEFAULT_WEBGL;
3972
3972
  n.pixelStorei(e.UNPACK_FLIP_Y_WEBGL, o.flipY), n.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL, o.premultiplyAlpha), n.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL, i);
3973
3973
  }
3974
3974
  n.pixelStorei(e.UNPACK_ALIGNMENT, o.unpackAlignment);
3975
3975
  let t = b(o.image, !1, i.maxTextureSize);
3976
- t = Oe(o, t);
3977
- let r = a.convert(o.format, o.colorSpace), f = a.convert(o.type), p = w(o.internalFormat, r, f, o.normalized, o.colorSpace, o.isVideoTexture);
3978
- V(c, o);
3979
- let h, g = o.mipmaps, _ = o.isVideoTexture !== !0, y = d.__version === void 0 || l === !0, C = u.dataReady, O = E(o, t);
3980
- if (o.isDepthTexture) p = T(o.format === v, o.type), y && (_ ? n.texStorage2D(e.TEXTURE_2D, 1, p, t.width, t.height) : n.texImage2D(e.TEXTURE_2D, 0, p, t.width, t.height, 0, r, f, null));
3976
+ t = Me(o, t);
3977
+ let r = a.convert(o.format, o.colorSpace), f = a.convert(o.type), p = T(o.internalFormat, r, f, o.normalized, o.colorSpace, o.isVideoTexture);
3978
+ fe(c, o);
3979
+ let h, g = o.mipmaps, v = o.isVideoTexture !== !0, y = d.__version === void 0 || l === !0, C = u.dataReady, w = D(o, t);
3980
+ if (o.isDepthTexture) p = E(o.format === _, o.type), y && (v ? n.texStorage2D(e.TEXTURE_2D, 1, p, t.width, t.height) : n.texImage2D(e.TEXTURE_2D, 0, p, t.width, t.height, 0, r, f, null));
3981
3981
  else if (o.isDataTexture) {
3982
3982
  if (g.length > 0) {
3983
- _ && y && n.texStorage2D(e.TEXTURE_2D, O, p, g[0].width, g[0].height);
3984
- for (let t = 0, i = g.length; t < i; t++) h = g[t], _ ? C && n.texSubImage2D(e.TEXTURE_2D, t, 0, 0, h.width, h.height, r, f, h.data) : n.texImage2D(e.TEXTURE_2D, t, p, h.width, h.height, 0, r, f, h.data);
3983
+ v && y && n.texStorage2D(e.TEXTURE_2D, w, p, g[0].width, g[0].height);
3984
+ for (let t = 0, i = g.length; t < i; t++) h = g[t], v ? C && n.texSubImage2D(e.TEXTURE_2D, t, 0, 0, h.width, h.height, r, f, h.data) : n.texImage2D(e.TEXTURE_2D, t, p, h.width, h.height, 0, r, f, h.data);
3985
3985
  o.generateMipmaps = !1;
3986
- } else _ ? (y && n.texStorage2D(e.TEXTURE_2D, O, p, t.width, t.height), C && de(o, t, r, f)) : n.texImage2D(e.TEXTURE_2D, 0, p, t.width, t.height, 0, r, f, t.data);
3986
+ } else v ? (y && n.texStorage2D(e.TEXTURE_2D, w, p, t.width, t.height), C && me(o, t, r, f)) : n.texImage2D(e.TEXTURE_2D, 0, p, t.width, t.height, 0, r, f, t.data);
3987
3987
  } else if (o.isCompressedTexture) {
3988
3988
  if (o.isCompressedArrayTexture) {
3989
- _ && y && n.texStorage3D(e.TEXTURE_2D_ARRAY, O, p, g[0].width, g[0].height, t.depth);
3989
+ v && y && n.texStorage3D(e.TEXTURE_2D_ARRAY, w, p, g[0].width, g[0].height, t.depth);
3990
3990
  for (let i = 0, a = g.length; i < a; i++) if (h = g[i], o.format !== 1023) {
3991
3991
  if (r !== null) {
3992
- if (_) {
3992
+ if (v) {
3993
3993
  if (C) {
3994
3994
  if (o.layerUpdates.size > 0) {
3995
- let t = W(h.width, h.height, o.format, o.type);
3995
+ let t = ee(h.width, h.height, o.format, o.type);
3996
3996
  for (let a of o.layerUpdates) {
3997
3997
  let o = h.data.subarray(a * t / h.data.BYTES_PER_ELEMENT, (a + 1) * t / h.data.BYTES_PER_ELEMENT);
3998
3998
  n.compressedTexSubImage3D(e.TEXTURE_2D_ARRAY, i, 0, 0, a, h.width, h.height, 1, r, o);
@@ -4001,17 +4001,17 @@ function Ti(e, t, n, r, i, a, o) {
4001
4001
  } else n.compressedTexSubImage3D(e.TEXTURE_2D_ARRAY, i, 0, 0, 0, h.width, h.height, t.depth, r, h.data);
4002
4002
  }
4003
4003
  } else n.compressedTexImage3D(e.TEXTURE_2D_ARRAY, i, p, h.width, h.height, t.depth, 0, h.data, 0, 0);
4004
- } else D("WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()");
4005
- } else _ ? C && n.texSubImage3D(e.TEXTURE_2D_ARRAY, i, 0, 0, 0, h.width, h.height, t.depth, r, f, h.data) : n.texImage3D(e.TEXTURE_2D_ARRAY, i, p, h.width, h.height, t.depth, 0, r, f, h.data);
4004
+ } else j("WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()");
4005
+ } else v ? C && n.texSubImage3D(e.TEXTURE_2D_ARRAY, i, 0, 0, 0, h.width, h.height, t.depth, r, f, h.data) : n.texImage3D(e.TEXTURE_2D_ARRAY, i, p, h.width, h.height, t.depth, 0, r, f, h.data);
4006
4006
  } else {
4007
- _ && y && n.texStorage2D(e.TEXTURE_2D, O, p, g[0].width, g[0].height);
4008
- for (let t = 0, i = g.length; t < i; t++) h = g[t], o.format === 1023 ? _ ? C && n.texSubImage2D(e.TEXTURE_2D, t, 0, 0, h.width, h.height, r, f, h.data) : n.texImage2D(e.TEXTURE_2D, t, p, h.width, h.height, 0, r, f, h.data) : r === null ? D("WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()") : _ ? C && n.compressedTexSubImage2D(e.TEXTURE_2D, t, 0, 0, h.width, h.height, r, h.data) : n.compressedTexImage2D(e.TEXTURE_2D, t, p, h.width, h.height, 0, h.data);
4007
+ v && y && n.texStorage2D(e.TEXTURE_2D, w, p, g[0].width, g[0].height);
4008
+ for (let t = 0, i = g.length; t < i; t++) h = g[t], o.format === 1023 ? v ? C && n.texSubImage2D(e.TEXTURE_2D, t, 0, 0, h.width, h.height, r, f, h.data) : n.texImage2D(e.TEXTURE_2D, t, p, h.width, h.height, 0, r, f, h.data) : r === null ? j("WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()") : v ? C && n.compressedTexSubImage2D(e.TEXTURE_2D, t, 0, 0, h.width, h.height, r, h.data) : n.compressedTexImage2D(e.TEXTURE_2D, t, p, h.width, h.height, 0, h.data);
4009
4009
  }
4010
4010
  } else if (o.isDataArrayTexture) {
4011
- if (_) {
4012
- if (y && n.texStorage3D(e.TEXTURE_2D_ARRAY, O, p, t.width, t.height, t.depth), C) {
4011
+ if (v) {
4012
+ if (y && n.texStorage3D(e.TEXTURE_2D_ARRAY, w, p, t.width, t.height, t.depth), C) {
4013
4013
  if (o.layerUpdates.size > 0) {
4014
- let i = W(t.width, t.height, o.format, o.type);
4014
+ let i = ee(t.width, t.height, o.format, o.type);
4015
4015
  for (let a of o.layerUpdates) {
4016
4016
  let o = t.data.subarray(a * i / t.data.BYTES_PER_ELEMENT, (a + 1) * i / t.data.BYTES_PER_ELEMENT);
4017
4017
  n.texSubImage3D(e.TEXTURE_2D_ARRAY, 0, 0, 0, a, t.width, t.height, 1, r, f, o);
@@ -4020,13 +4020,13 @@ function Ti(e, t, n, r, i, a, o) {
4020
4020
  } else n.texSubImage3D(e.TEXTURE_2D_ARRAY, 0, 0, 0, 0, t.width, t.height, t.depth, r, f, t.data);
4021
4021
  }
4022
4022
  } else n.texImage3D(e.TEXTURE_2D_ARRAY, 0, p, t.width, t.height, t.depth, 0, r, f, t.data);
4023
- } else if (o.isData3DTexture) _ ? (y && n.texStorage3D(e.TEXTURE_3D, O, p, t.width, t.height, t.depth), C && n.texSubImage3D(e.TEXTURE_3D, 0, 0, 0, 0, t.width, t.height, t.depth, r, f, t.data)) : n.texImage3D(e.TEXTURE_3D, 0, p, t.width, t.height, t.depth, 0, r, f, t.data);
4023
+ } else if (o.isData3DTexture) v ? (y && n.texStorage3D(e.TEXTURE_3D, w, p, t.width, t.height, t.depth), C && n.texSubImage3D(e.TEXTURE_3D, 0, 0, 0, 0, t.width, t.height, t.depth, r, f, t.data)) : n.texImage3D(e.TEXTURE_3D, 0, p, t.width, t.height, t.depth, 0, r, f, t.data);
4024
4024
  else if (o.isFramebufferTexture) {
4025
4025
  if (y) {
4026
- if (_) n.texStorage2D(e.TEXTURE_2D, O, p, t.width, t.height);
4026
+ if (v) n.texStorage2D(e.TEXTURE_2D, w, p, t.width, t.height);
4027
4027
  else {
4028
4028
  let i = t.width, a = t.height;
4029
- for (let t = 0; t < O; t++) n.texImage2D(e.TEXTURE_2D, t, p, i, a, 0, r, f, null), i >>= 1, a >>= 1;
4029
+ for (let t = 0; t < w; t++) n.texImage2D(e.TEXTURE_2D, t, p, i, a, 0, r, f, null), i >>= 1, a >>= 1;
4030
4030
  }
4031
4031
  }
4032
4032
  } else if (o.isHTMLTexture) {
@@ -4047,16 +4047,16 @@ function Ti(e, t, n, r, i, a, o) {
4047
4047
  e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.LINEAR), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE);
4048
4048
  }
4049
4049
  } else if (g.length > 0) {
4050
- if (_ && y) {
4051
- let t = ke(g[0]);
4052
- n.texStorage2D(e.TEXTURE_2D, O, p, t.width, t.height);
4050
+ if (v && y) {
4051
+ let t = H(g[0]);
4052
+ n.texStorage2D(e.TEXTURE_2D, w, p, t.width, t.height);
4053
4053
  }
4054
- for (let t = 0, i = g.length; t < i; t++) h = g[t], _ ? C && n.texSubImage2D(e.TEXTURE_2D, t, 0, 0, r, f, h) : n.texImage2D(e.TEXTURE_2D, t, p, r, f, h);
4054
+ for (let t = 0, i = g.length; t < i; t++) h = g[t], v ? C && n.texSubImage2D(e.TEXTURE_2D, t, 0, 0, r, f, h) : n.texImage2D(e.TEXTURE_2D, t, p, r, f, h);
4055
4055
  o.generateMipmaps = !1;
4056
- } else if (_) {
4056
+ } else if (v) {
4057
4057
  if (y) {
4058
- let r = ke(t);
4059
- n.texStorage2D(e.TEXTURE_2D, O, p, r.width, r.height);
4058
+ let r = H(t);
4059
+ n.texStorage2D(e.TEXTURE_2D, w, p, r.width, r.height);
4060
4060
  }
4061
4061
  C && n.texSubImage2D(e.TEXTURE_2D, 0, 0, 0, r, f, t);
4062
4062
  } else n.texImage2D(e.TEXTURE_2D, 0, p, r, f, t);
@@ -4064,46 +4064,46 @@ function Ti(e, t, n, r, i, a, o) {
4064
4064
  }
4065
4065
  t.__version = o.version;
4066
4066
  }
4067
- function pe(t, o, s) {
4067
+ function _e(t, o, s) {
4068
4068
  if (o.image.length !== 6) return;
4069
- let c = ce(t, o), l = o.source;
4069
+ let c = pe(t, o), l = o.source;
4070
4070
  n.bindTexture(e.TEXTURE_CUBE_MAP, t.__webglTexture, e.TEXTURE0 + s);
4071
4071
  let u = r.get(l);
4072
4072
  if (l.version !== u.__version || c === !0) {
4073
4073
  n.activeTexture(e.TEXTURE0 + s);
4074
- let t = H.getPrimaries(H.workingColorSpace), r = o.colorSpace === "" ? null : H.getPrimaries(o.colorSpace), d = o.colorSpace === "" || t === r ? e.NONE : e.BROWSER_DEFAULT_WEBGL;
4074
+ let t = B.getPrimaries(B.workingColorSpace), r = o.colorSpace === "" ? null : B.getPrimaries(o.colorSpace), d = o.colorSpace === "" || t === r ? e.NONE : e.BROWSER_DEFAULT_WEBGL;
4075
4075
  n.pixelStorei(e.UNPACK_FLIP_Y_WEBGL, o.flipY), n.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL, o.premultiplyAlpha), n.pixelStorei(e.UNPACK_ALIGNMENT, o.unpackAlignment), n.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL, d);
4076
4076
  let f = o.isCompressedTexture || o.image[0].isCompressedTexture, p = o.image[0] && o.image[0].isDataTexture, m = [];
4077
- for (let e = 0; e < 6; e++) !f && !p ? m[e] = b(o.image[e], !0, i.maxCubemapSize) : m[e] = p ? o.image[e].image : o.image[e], m[e] = Oe(o, m[e]);
4078
- let h = m[0], g = a.convert(o.format, o.colorSpace), _ = a.convert(o.type), v = w(o.internalFormat, g, _, o.normalized, o.colorSpace), y = o.isVideoTexture !== !0, C = u.__version === void 0 || c === !0, T = l.dataReady, O = E(o, h);
4079
- V(e.TEXTURE_CUBE_MAP, o);
4080
- let k;
4077
+ for (let e = 0; e < 6; e++) !f && !p ? m[e] = b(o.image[e], !0, i.maxCubemapSize) : m[e] = p ? o.image[e].image : o.image[e], m[e] = Me(o, m[e]);
4078
+ let h = m[0], g = a.convert(o.format, o.colorSpace), _ = a.convert(o.type), v = T(o.internalFormat, g, _, o.normalized, o.colorSpace), y = o.isVideoTexture !== !0, C = u.__version === void 0 || c === !0, w = l.dataReady, E = D(o, h);
4079
+ fe(e.TEXTURE_CUBE_MAP, o);
4080
+ let O;
4081
4081
  if (f) {
4082
- y && C && n.texStorage2D(e.TEXTURE_CUBE_MAP, O, v, h.width, h.height);
4082
+ y && C && n.texStorage2D(e.TEXTURE_CUBE_MAP, E, v, h.width, h.height);
4083
4083
  for (let t = 0; t < 6; t++) {
4084
- k = m[t].mipmaps;
4085
- for (let r = 0; r < k.length; r++) {
4086
- let i = k[r];
4087
- o.format === 1023 ? y ? T && n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r, 0, 0, i.width, i.height, g, _, i.data) : n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r, v, i.width, i.height, 0, g, _, i.data) : g === null ? D("WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()") : y ? T && n.compressedTexSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r, 0, 0, i.width, i.height, g, i.data) : n.compressedTexImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r, v, i.width, i.height, 0, i.data);
4084
+ O = m[t].mipmaps;
4085
+ for (let r = 0; r < O.length; r++) {
4086
+ let i = O[r];
4087
+ o.format === 1023 ? y ? w && n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r, 0, 0, i.width, i.height, g, _, i.data) : n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r, v, i.width, i.height, 0, g, _, i.data) : g === null ? j("WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()") : y ? w && n.compressedTexSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r, 0, 0, i.width, i.height, g, i.data) : n.compressedTexImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r, v, i.width, i.height, 0, i.data);
4088
4088
  }
4089
4089
  }
4090
4090
  } else {
4091
- if (k = o.mipmaps, y && C) {
4092
- k.length > 0 && O++;
4093
- let t = ke(m[0]);
4094
- n.texStorage2D(e.TEXTURE_CUBE_MAP, O, v, t.width, t.height);
4091
+ if (O = o.mipmaps, y && C) {
4092
+ O.length > 0 && E++;
4093
+ let t = H(m[0]);
4094
+ n.texStorage2D(e.TEXTURE_CUBE_MAP, E, v, t.width, t.height);
4095
4095
  }
4096
4096
  for (let t = 0; t < 6; t++) if (p) {
4097
- y ? T && n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, 0, 0, 0, m[t].width, m[t].height, g, _, m[t].data) : n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, 0, v, m[t].width, m[t].height, 0, g, _, m[t].data);
4098
- for (let r = 0; r < k.length; r++) {
4099
- let i = k[r].image[t].image;
4100
- y ? T && n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r + 1, 0, 0, i.width, i.height, g, _, i.data) : n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r + 1, v, i.width, i.height, 0, g, _, i.data);
4097
+ y ? w && n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, 0, 0, 0, m[t].width, m[t].height, g, _, m[t].data) : n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, 0, v, m[t].width, m[t].height, 0, g, _, m[t].data);
4098
+ for (let r = 0; r < O.length; r++) {
4099
+ let i = O[r].image[t].image;
4100
+ y ? w && n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r + 1, 0, 0, i.width, i.height, g, _, i.data) : n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r + 1, v, i.width, i.height, 0, g, _, i.data);
4101
4101
  }
4102
4102
  } else {
4103
- y ? T && n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, 0, 0, 0, g, _, m[t]) : n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, 0, v, g, _, m[t]);
4104
- for (let r = 0; r < k.length; r++) {
4105
- let i = k[r];
4106
- y ? T && n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r + 1, 0, 0, g, _, i.image[t]) : n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r + 1, v, g, _, i.image[t]);
4103
+ y ? w && n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, 0, 0, 0, g, _, m[t]) : n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, 0, v, g, _, m[t]);
4104
+ for (let r = 0; r < O.length; r++) {
4105
+ let i = O[r];
4106
+ y ? w && n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r + 1, 0, 0, g, _, i.image[t]) : n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r + 1, v, g, _, i.image[t]);
4107
4107
  }
4108
4108
  }
4109
4109
  }
@@ -4111,45 +4111,45 @@ function Ti(e, t, n, r, i, a, o) {
4111
4111
  }
4112
4112
  t.__version = o.version;
4113
4113
  }
4114
- function me(t, i, o, c, l, u) {
4115
- let d = a.convert(o.format, o.colorSpace), f = a.convert(o.type), p = w(o.internalFormat, d, f, o.normalized, o.colorSpace), m = r.get(i), h = r.get(o);
4114
+ function ve(t, i, o, c, l, u) {
4115
+ let d = a.convert(o.format, o.colorSpace), f = a.convert(o.type), p = T(o.internalFormat, d, f, o.normalized, o.colorSpace), m = r.get(i), h = r.get(o);
4116
4116
  if (h.__renderTarget = i, !m.__hasExternalTextures) {
4117
4117
  let t = Math.max(1, i.width >> u), r = Math.max(1, i.height >> u);
4118
4118
  l === e.TEXTURE_3D || l === e.TEXTURE_2D_ARRAY ? n.texImage3D(l, u, p, t, r, i.depth, 0, d, f, null) : n.texImage2D(l, u, p, t, r, 0, d, f, null);
4119
4119
  }
4120
- n.bindFramebuffer(e.FRAMEBUFFER, t), U(i) ? s.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER, c, l, h.__webglTexture, 0, Te(i)) : (l === e.TEXTURE_2D || l >= e.TEXTURE_CUBE_MAP_POSITIVE_X && l <= e.TEXTURE_CUBE_MAP_NEGATIVE_Z) && e.framebufferTexture2D(e.FRAMEBUFFER, c, l, h.__webglTexture, u), n.bindFramebuffer(e.FRAMEBUFFER, null);
4120
+ n.bindFramebuffer(e.FRAMEBUFFER, t), Ae(i) ? s.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER, c, l, h.__webglTexture, 0, Oe(i)) : (l === e.TEXTURE_2D || l >= e.TEXTURE_CUBE_MAP_POSITIVE_X && l <= e.TEXTURE_CUBE_MAP_NEGATIVE_Z) && e.framebufferTexture2D(e.FRAMEBUFFER, c, l, h.__webglTexture, u), n.bindFramebuffer(e.FRAMEBUFFER, null);
4121
4121
  }
4122
- function he(t, n, r) {
4122
+ function ye(t, n, r) {
4123
4123
  if (e.bindRenderbuffer(e.RENDERBUFFER, t), n.depthBuffer) {
4124
- let i = n.depthTexture, a = i && i.isDepthTexture ? i.type : null, o = T(n.stencilBuffer, a), c = n.stencilBuffer ? e.DEPTH_STENCIL_ATTACHMENT : e.DEPTH_ATTACHMENT;
4125
- U(n) ? s.renderbufferStorageMultisampleEXT(e.RENDERBUFFER, Te(n), o, n.width, n.height) : r ? e.renderbufferStorageMultisample(e.RENDERBUFFER, Te(n), o, n.width, n.height) : e.renderbufferStorage(e.RENDERBUFFER, o, n.width, n.height), e.framebufferRenderbuffer(e.FRAMEBUFFER, c, e.RENDERBUFFER, t);
4124
+ let i = n.depthTexture, a = i && i.isDepthTexture ? i.type : null, o = E(n.stencilBuffer, a), c = n.stencilBuffer ? e.DEPTH_STENCIL_ATTACHMENT : e.DEPTH_ATTACHMENT;
4125
+ Ae(n) ? s.renderbufferStorageMultisampleEXT(e.RENDERBUFFER, Oe(n), o, n.width, n.height) : r ? e.renderbufferStorageMultisample(e.RENDERBUFFER, Oe(n), o, n.width, n.height) : e.renderbufferStorage(e.RENDERBUFFER, o, n.width, n.height), e.framebufferRenderbuffer(e.FRAMEBUFFER, c, e.RENDERBUFFER, t);
4126
4126
  } else {
4127
4127
  let t = n.textures;
4128
4128
  for (let i = 0; i < t.length; i++) {
4129
- let o = t[i], c = a.convert(o.format, o.colorSpace), l = a.convert(o.type), u = w(o.internalFormat, c, l, o.normalized, o.colorSpace);
4130
- U(n) ? s.renderbufferStorageMultisampleEXT(e.RENDERBUFFER, Te(n), u, n.width, n.height) : r ? e.renderbufferStorageMultisample(e.RENDERBUFFER, Te(n), u, n.width, n.height) : e.renderbufferStorage(e.RENDERBUFFER, u, n.width, n.height);
4129
+ let o = t[i], c = a.convert(o.format, o.colorSpace), l = a.convert(o.type), u = T(o.internalFormat, c, l, o.normalized, o.colorSpace);
4130
+ Ae(n) ? s.renderbufferStorageMultisampleEXT(e.RENDERBUFFER, Oe(n), u, n.width, n.height) : r ? e.renderbufferStorageMultisample(e.RENDERBUFFER, Oe(n), u, n.width, n.height) : e.renderbufferStorage(e.RENDERBUFFER, u, n.width, n.height);
4131
4131
  }
4132
4132
  }
4133
4133
  e.bindRenderbuffer(e.RENDERBUFFER, null);
4134
4134
  }
4135
- function ge(t, i, o) {
4135
+ function be(t, i, o) {
4136
4136
  let c = i.isWebGLCubeRenderTarget === !0;
4137
4137
  if (n.bindFramebuffer(e.FRAMEBUFFER, t), !(i.depthTexture && i.depthTexture.isDepthTexture)) throw Error("THREE.WebGLTextures: renderTarget.depthTexture must be an instance of THREE.DepthTexture.");
4138
4138
  let l = r.get(i.depthTexture);
4139
4139
  if (l.__renderTarget = i, (!l.__webglTexture || i.depthTexture.image.width !== i.width || i.depthTexture.image.height !== i.height) && (i.depthTexture.image.width = i.width, i.depthTexture.image.height = i.height, i.depthTexture.needsUpdate = !0), c) {
4140
4140
  if (l.__webglInit === void 0 && (l.__webglInit = !0, i.depthTexture.addEventListener("dispose", O)), l.__webglTexture === void 0) {
4141
- l.__webglTexture = e.createTexture(), n.bindTexture(e.TEXTURE_CUBE_MAP, l.__webglTexture), V(e.TEXTURE_CUBE_MAP, i.depthTexture);
4141
+ l.__webglTexture = e.createTexture(), n.bindTexture(e.TEXTURE_CUBE_MAP, l.__webglTexture), fe(e.TEXTURE_CUBE_MAP, i.depthTexture);
4142
4142
  let t = a.convert(i.depthTexture.format), r = a.convert(i.depthTexture.type), o;
4143
4143
  i.depthTexture.format === 1026 ? o = e.DEPTH_COMPONENT24 : i.depthTexture.format === 1027 && (o = e.DEPTH24_STENCIL8);
4144
4144
  for (let n = 0; n < 6; n++) e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + n, 0, o, i.width, i.height, 0, t, r, null);
4145
4145
  }
4146
- } else ie(i.depthTexture, 0);
4147
- let u = l.__webglTexture, d = Te(i), f = c ? e.TEXTURE_CUBE_MAP_POSITIVE_X + o : e.TEXTURE_2D, p = i.depthTexture.format === 1027 ? e.DEPTH_STENCIL_ATTACHMENT : e.DEPTH_ATTACHMENT;
4148
- if (i.depthTexture.format === 1026) U(i) ? s.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER, p, f, u, 0, d) : e.framebufferTexture2D(e.FRAMEBUFFER, p, f, u, 0);
4149
- else if (i.depthTexture.format === 1027) U(i) ? s.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER, p, f, u, 0, d) : e.framebufferTexture2D(e.FRAMEBUFFER, p, f, u, 0);
4146
+ } else ae(i.depthTexture, 0);
4147
+ let u = l.__webglTexture, d = Oe(i), f = c ? e.TEXTURE_CUBE_MAP_POSITIVE_X + o : e.TEXTURE_2D, p = i.depthTexture.format === 1027 ? e.DEPTH_STENCIL_ATTACHMENT : e.DEPTH_ATTACHMENT;
4148
+ if (i.depthTexture.format === 1026) Ae(i) ? s.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER, p, f, u, 0, d) : e.framebufferTexture2D(e.FRAMEBUFFER, p, f, u, 0);
4149
+ else if (i.depthTexture.format === 1027) Ae(i) ? s.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER, p, f, u, 0, d) : e.framebufferTexture2D(e.FRAMEBUFFER, p, f, u, 0);
4150
4150
  else throw Error("THREE.WebGLTextures: Unknown depthTexture format.");
4151
4151
  }
4152
- function _e(t) {
4152
+ function xe(t) {
4153
4153
  let i = r.get(t), a = t.isWebGLCubeRenderTarget === !0;
4154
4154
  if (i.__boundDepthTexture !== t.depthTexture) {
4155
4155
  let e = t.depthTexture;
@@ -4162,21 +4162,21 @@ function Ti(e, t, n, r, i, a, o) {
4162
4162
  i.__boundDepthTexture = e;
4163
4163
  }
4164
4164
  if (t.depthTexture && !i.__autoAllocateDepthBuffer) {
4165
- if (a) for (let e = 0; e < 6; e++) ge(i.__webglFramebuffer[e], t, e);
4165
+ if (a) for (let e = 0; e < 6; e++) be(i.__webglFramebuffer[e], t, e);
4166
4166
  else {
4167
4167
  let e = t.texture.mipmaps;
4168
- e && e.length > 0 ? ge(i.__webglFramebuffer[0], t, 0) : ge(i.__webglFramebuffer, t, 0);
4168
+ e && e.length > 0 ? be(i.__webglFramebuffer[0], t, 0) : be(i.__webglFramebuffer, t, 0);
4169
4169
  }
4170
4170
  } else if (a) {
4171
4171
  i.__webglDepthbuffer = [];
4172
- for (let r = 0; r < 6; r++) if (n.bindFramebuffer(e.FRAMEBUFFER, i.__webglFramebuffer[r]), i.__webglDepthbuffer[r] === void 0) i.__webglDepthbuffer[r] = e.createRenderbuffer(), he(i.__webglDepthbuffer[r], t, !1);
4172
+ for (let r = 0; r < 6; r++) if (n.bindFramebuffer(e.FRAMEBUFFER, i.__webglFramebuffer[r]), i.__webglDepthbuffer[r] === void 0) i.__webglDepthbuffer[r] = e.createRenderbuffer(), ye(i.__webglDepthbuffer[r], t, !1);
4173
4173
  else {
4174
4174
  let n = t.stencilBuffer ? e.DEPTH_STENCIL_ATTACHMENT : e.DEPTH_ATTACHMENT, a = i.__webglDepthbuffer[r];
4175
4175
  e.bindRenderbuffer(e.RENDERBUFFER, a), e.framebufferRenderbuffer(e.FRAMEBUFFER, n, e.RENDERBUFFER, a);
4176
4176
  }
4177
4177
  } else {
4178
4178
  let r = t.texture.mipmaps;
4179
- if (r && r.length > 0 ? n.bindFramebuffer(e.FRAMEBUFFER, i.__webglFramebuffer[0]) : n.bindFramebuffer(e.FRAMEBUFFER, i.__webglFramebuffer), i.__webglDepthbuffer === void 0) i.__webglDepthbuffer = e.createRenderbuffer(), he(i.__webglDepthbuffer, t, !1);
4179
+ if (r && r.length > 0 ? n.bindFramebuffer(e.FRAMEBUFFER, i.__webglFramebuffer[0]) : n.bindFramebuffer(e.FRAMEBUFFER, i.__webglFramebuffer), i.__webglDepthbuffer === void 0) i.__webglDepthbuffer = e.createRenderbuffer(), ye(i.__webglDepthbuffer, t, !1);
4180
4180
  else {
4181
4181
  let n = t.stencilBuffer ? e.DEPTH_STENCIL_ATTACHMENT : e.DEPTH_ATTACHMENT, r = i.__webglDepthbuffer;
4182
4182
  e.bindRenderbuffer(e.RENDERBUFFER, r), e.framebufferRenderbuffer(e.FRAMEBUFFER, n, e.RENDERBUFFER, r);
@@ -4184,11 +4184,11 @@ function Ti(e, t, n, r, i, a, o) {
4184
4184
  }
4185
4185
  n.bindFramebuffer(e.FRAMEBUFFER, null);
4186
4186
  }
4187
- function ve(t, n, i) {
4187
+ function Se(t, n, i) {
4188
4188
  let a = r.get(t);
4189
- n !== void 0 && me(a.__webglFramebuffer, t, t.texture, e.COLOR_ATTACHMENT0, e.TEXTURE_2D, 0), i !== void 0 && _e(t);
4189
+ n !== void 0 && ve(a.__webglFramebuffer, t, t.texture, e.COLOR_ATTACHMENT0, e.TEXTURE_2D, 0), i !== void 0 && xe(t);
4190
4190
  }
4191
- function ye(t) {
4191
+ function Ce(t) {
4192
4192
  let i = t.texture, s = r.get(t), c = r.get(i);
4193
4193
  t.addEventListener("dispose", k);
4194
4194
  let l = t.textures, u = t.isWebGLCubeRenderTarget === !0, d = l.length > 1;
@@ -4207,50 +4207,50 @@ function Ti(e, t, n, r, i, a, o) {
4207
4207
  let n = r.get(l[t]);
4208
4208
  n.__webglTexture === void 0 && (n.__webglTexture = e.createTexture(), o.memory.textures++);
4209
4209
  }
4210
- if (t.samples > 0 && U(t) === !1) {
4210
+ if (t.samples > 0 && Ae(t) === !1) {
4211
4211
  s.__webglMultisampledFramebuffer = e.createFramebuffer(), s.__webglColorRenderbuffer = [], n.bindFramebuffer(e.FRAMEBUFFER, s.__webglMultisampledFramebuffer);
4212
4212
  for (let n = 0; n < l.length; n++) {
4213
4213
  let r = l[n];
4214
4214
  s.__webglColorRenderbuffer[n] = e.createRenderbuffer(), e.bindRenderbuffer(e.RENDERBUFFER, s.__webglColorRenderbuffer[n]);
4215
- let i = a.convert(r.format, r.colorSpace), o = a.convert(r.type), c = w(r.internalFormat, i, o, r.normalized, r.colorSpace, t.isXRRenderTarget === !0), u = Te(t);
4215
+ let i = a.convert(r.format, r.colorSpace), o = a.convert(r.type), c = T(r.internalFormat, i, o, r.normalized, r.colorSpace, t.isXRRenderTarget === !0), u = Oe(t);
4216
4216
  e.renderbufferStorageMultisample(e.RENDERBUFFER, u, c, t.width, t.height), e.framebufferRenderbuffer(e.FRAMEBUFFER, e.COLOR_ATTACHMENT0 + n, e.RENDERBUFFER, s.__webglColorRenderbuffer[n]);
4217
4217
  }
4218
- e.bindRenderbuffer(e.RENDERBUFFER, null), t.depthBuffer && (s.__webglDepthRenderbuffer = e.createRenderbuffer(), he(s.__webglDepthRenderbuffer, t, !0)), n.bindFramebuffer(e.FRAMEBUFFER, null);
4218
+ e.bindRenderbuffer(e.RENDERBUFFER, null), t.depthBuffer && (s.__webglDepthRenderbuffer = e.createRenderbuffer(), ye(s.__webglDepthRenderbuffer, t, !0)), n.bindFramebuffer(e.FRAMEBUFFER, null);
4219
4219
  }
4220
4220
  }
4221
4221
  if (u) {
4222
- n.bindTexture(e.TEXTURE_CUBE_MAP, c.__webglTexture), V(e.TEXTURE_CUBE_MAP, i);
4223
- for (let n = 0; n < 6; n++) if (i.mipmaps && i.mipmaps.length > 0) for (let r = 0; r < i.mipmaps.length; r++) me(s.__webglFramebuffer[n][r], t, i, e.COLOR_ATTACHMENT0, e.TEXTURE_CUBE_MAP_POSITIVE_X + n, r);
4224
- else me(s.__webglFramebuffer[n], t, i, e.COLOR_ATTACHMENT0, e.TEXTURE_CUBE_MAP_POSITIVE_X + n, 0);
4222
+ n.bindTexture(e.TEXTURE_CUBE_MAP, c.__webglTexture), fe(e.TEXTURE_CUBE_MAP, i);
4223
+ for (let n = 0; n < 6; n++) if (i.mipmaps && i.mipmaps.length > 0) for (let r = 0; r < i.mipmaps.length; r++) ve(s.__webglFramebuffer[n][r], t, i, e.COLOR_ATTACHMENT0, e.TEXTURE_CUBE_MAP_POSITIVE_X + n, r);
4224
+ else ve(s.__webglFramebuffer[n], t, i, e.COLOR_ATTACHMENT0, e.TEXTURE_CUBE_MAP_POSITIVE_X + n, 0);
4225
4225
  x(i) && S(e.TEXTURE_CUBE_MAP), n.unbindTexture();
4226
4226
  } else if (d) {
4227
4227
  for (let i = 0, a = l.length; i < a; i++) {
4228
4228
  let a = l[i], o = r.get(a), c = e.TEXTURE_2D;
4229
- (t.isWebGL3DRenderTarget || t.isWebGLArrayRenderTarget) && (c = t.isWebGL3DRenderTarget ? e.TEXTURE_3D : e.TEXTURE_2D_ARRAY), n.bindTexture(c, o.__webglTexture), V(c, a), me(s.__webglFramebuffer, t, a, e.COLOR_ATTACHMENT0 + i, c, 0), x(a) && S(c);
4229
+ (t.isWebGL3DRenderTarget || t.isWebGLArrayRenderTarget) && (c = t.isWebGL3DRenderTarget ? e.TEXTURE_3D : e.TEXTURE_2D_ARRAY), n.bindTexture(c, o.__webglTexture), fe(c, a), ve(s.__webglFramebuffer, t, a, e.COLOR_ATTACHMENT0 + i, c, 0), x(a) && S(c);
4230
4230
  }
4231
4231
  n.unbindTexture();
4232
4232
  } else {
4233
4233
  let r = e.TEXTURE_2D;
4234
- if ((t.isWebGL3DRenderTarget || t.isWebGLArrayRenderTarget) && (r = t.isWebGL3DRenderTarget ? e.TEXTURE_3D : e.TEXTURE_2D_ARRAY), n.bindTexture(r, c.__webglTexture), V(r, i), i.mipmaps && i.mipmaps.length > 0) for (let n = 0; n < i.mipmaps.length; n++) me(s.__webglFramebuffer[n], t, i, e.COLOR_ATTACHMENT0, r, n);
4235
- else me(s.__webglFramebuffer, t, i, e.COLOR_ATTACHMENT0, r, 0);
4234
+ if ((t.isWebGL3DRenderTarget || t.isWebGLArrayRenderTarget) && (r = t.isWebGL3DRenderTarget ? e.TEXTURE_3D : e.TEXTURE_2D_ARRAY), n.bindTexture(r, c.__webglTexture), fe(r, i), i.mipmaps && i.mipmaps.length > 0) for (let n = 0; n < i.mipmaps.length; n++) ve(s.__webglFramebuffer[n], t, i, e.COLOR_ATTACHMENT0, r, n);
4235
+ else ve(s.__webglFramebuffer, t, i, e.COLOR_ATTACHMENT0, r, 0);
4236
4236
  x(i) && S(r), n.unbindTexture();
4237
4237
  }
4238
- t.depthBuffer && _e(t);
4238
+ t.depthBuffer && xe(t);
4239
4239
  }
4240
- function be(e) {
4240
+ function we(e) {
4241
4241
  let t = e.textures;
4242
4242
  for (let i = 0, a = t.length; i < a; i++) {
4243
4243
  let a = t[i];
4244
4244
  if (x(a)) {
4245
- let t = C(e), i = r.get(a).__webglTexture;
4245
+ let t = w(e), i = r.get(a).__webglTexture;
4246
4246
  n.bindTexture(t, i), S(t), n.unbindTexture();
4247
4247
  }
4248
4248
  }
4249
4249
  }
4250
- let xe = [], Se = [];
4251
- function we(t) {
4250
+ let Ee = [], De = [];
4251
+ function V(t) {
4252
4252
  if (t.samples > 0) {
4253
- if (U(t) === !1) {
4253
+ if (Ae(t) === !1) {
4254
4254
  let i = t.textures, a = t.width, o = t.height, s = e.COLOR_BUFFER_BIT, l = t.stencilBuffer ? e.DEPTH_STENCIL_ATTACHMENT : e.DEPTH_ATTACHMENT, u = r.get(t), d = i.length > 1;
4255
4255
  if (d) for (let t = 0; t < i.length; t++) n.bindFramebuffer(e.FRAMEBUFFER, u.__webglMultisampledFramebuffer), e.framebufferRenderbuffer(e.FRAMEBUFFER, e.COLOR_ATTACHMENT0 + t, e.RENDERBUFFER, null), n.bindFramebuffer(e.FRAMEBUFFER, u.__webglFramebuffer), e.framebufferTexture2D(e.DRAW_FRAMEBUFFER, e.COLOR_ATTACHMENT0 + t, e.TEXTURE_2D, null, 0);
4256
4256
  n.bindFramebuffer(e.READ_FRAMEBUFFER, u.__webglMultisampledFramebuffer);
@@ -4262,7 +4262,7 @@ function Ti(e, t, n, r, i, a, o) {
4262
4262
  let t = r.get(i[n]).__webglTexture;
4263
4263
  e.framebufferTexture2D(e.DRAW_FRAMEBUFFER, e.COLOR_ATTACHMENT0, e.TEXTURE_2D, t, 0);
4264
4264
  }
4265
- e.blitFramebuffer(0, 0, a, o, 0, 0, a, o, s, e.NEAREST), c === !0 && (xe.length = 0, Se.length = 0, xe.push(e.COLOR_ATTACHMENT0 + n), t.depthBuffer && t.resolveDepthBuffer === !1 && (xe.push(l), Se.push(l), e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER, Se)), e.invalidateFramebuffer(e.READ_FRAMEBUFFER, xe));
4265
+ e.blitFramebuffer(0, 0, a, o, 0, 0, a, o, s, e.NEAREST), c === !0 && (Ee.length = 0, De.length = 0, Ee.push(e.COLOR_ATTACHMENT0 + n), t.depthBuffer && t.resolveDepthBuffer === !1 && (Ee.push(l), De.push(l), e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER, De)), e.invalidateFramebuffer(e.READ_FRAMEBUFFER, Ee));
4266
4266
  }
4267
4267
  if (n.bindFramebuffer(e.READ_FRAMEBUFFER, null), n.bindFramebuffer(e.DRAW_FRAMEBUFFER, null), d) for (let t = 0; t < i.length; t++) {
4268
4268
  n.bindFramebuffer(e.FRAMEBUFFER, u.__webglMultisampledFramebuffer), e.framebufferRenderbuffer(e.FRAMEBUFFER, e.COLOR_ATTACHMENT0 + t, e.RENDERBUFFER, u.__webglColorRenderbuffer[t]);
@@ -4276,31 +4276,31 @@ function Ti(e, t, n, r, i, a, o) {
4276
4276
  }
4277
4277
  }
4278
4278
  }
4279
- function Te(e) {
4279
+ function Oe(e) {
4280
4280
  return Math.min(i.maxSamples, e.samples);
4281
4281
  }
4282
- function U(e) {
4282
+ function Ae(e) {
4283
4283
  let n = r.get(e);
4284
4284
  return e.samples > 0 && t.has("WEBGL_multisampled_render_to_texture") === !0 && n.__useRenderToTexture !== !1;
4285
4285
  }
4286
- function De(e) {
4286
+ function je(e) {
4287
4287
  let t = o.render.frame;
4288
4288
  p.get(e) !== t && (p.set(e, t), e.update());
4289
4289
  }
4290
- function Oe(e, t) {
4290
+ function Me(e, t) {
4291
4291
  let n = e.colorSpace, r = e.format, i = e.type;
4292
- return e.isCompressedTexture === !0 || e.isVideoTexture === !0 || n !== "srgb-linear" && n !== "" && (H.getTransfer(n) === "srgb" ? (r !== 1023 || i !== 1009) && D("WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.") : d("WebGLTextures: Unsupported texture color space:", n)), t;
4292
+ return e.isCompressedTexture === !0 || e.isVideoTexture === !0 || n !== "srgb-linear" && n !== "" && (B.getTransfer(n) === "srgb" ? (r !== 1023 || i !== 1009) && j("WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.") : U("WebGLTextures: Unsupported texture color space:", n)), t;
4293
4293
  }
4294
- function ke(e) {
4294
+ function H(e) {
4295
4295
  return typeof HTMLImageElement < "u" && e instanceof HTMLImageElement ? (u.width = e.naturalWidth || e.width, u.height = e.naturalHeight || e.height) : typeof VideoFrame < "u" && e instanceof VideoFrame ? (u.width = e.displayWidth, u.height = e.displayHeight) : (u.width = e.width, u.height = e.height), u;
4296
4296
  }
4297
- this.allocateTextureUnit = ne, this.resetTextureUnits = ee, this.getTextureUnits = te, this.setTextureUnits = P, this.setTexture2D = ie, this.setTexture2DArray = ae, this.setTexture3D = I, this.setTextureCube = oe, this.rebindTextures = ve, this.setupRenderTarget = ye, this.updateRenderTargetMipmap = be, this.updateMultisampleRenderTarget = we, this.setupDepthRenderbuffer = _e, this.setupFrameBufferTexture = me, this.useMultisampledRTT = U, this.isReversedDepthBuffer = function() {
4297
+ this.allocateTextureUnit = re, this.resetTextureUnits = te, this.getTextureUnits = F, this.setTextureUnits = ne, this.setTexture2D = ae, this.setTexture2DArray = I, this.setTexture3D = oe, this.setTextureCube = se, this.rebindTextures = Se, this.setupRenderTarget = Ce, this.updateRenderTargetMipmap = we, this.updateMultisampleRenderTarget = V, this.setupDepthRenderbuffer = xe, this.setupFrameBufferTexture = ve, this.useMultisampledRTT = Ae, this.isReversedDepthBuffer = function() {
4298
4298
  return n.buffers.depth.getReversed();
4299
4299
  };
4300
4300
  }
4301
4301
  function Ei(e, t) {
4302
4302
  function n(n, r = "") {
4303
- let i, a = H.getTransfer(r);
4303
+ let i, a = B.getTransfer(r);
4304
4304
  if (n === 1009) return e.UNSIGNED_BYTE;
4305
4305
  if (n === 1017) return e.UNSIGNED_SHORT_4_4_4_4;
4306
4306
  if (n === 1018) return e.UNSIGNED_SHORT_5_5_5_1;
@@ -4405,7 +4405,7 @@ var Di = "\nvoid main() {\n\n gl_Position = vec4( position, 1.0 );\n\n}", Oi = "
4405
4405
  }
4406
4406
  getMesh(e) {
4407
4407
  if (this.texture !== null && this.mesh === null) {
4408
- let t = e.cameras[0].viewport, n = new ge({
4408
+ let t = e.cameras[0].viewport, n = new ze({
4409
4409
  vertexShader: Di,
4410
4410
  fragmentShader: Oi,
4411
4411
  uniforms: {
@@ -4414,7 +4414,7 @@ var Di = "\nvoid main() {\n\n gl_Position = vec4( position, 1.0 );\n\n}", Oi = "
4414
4414
  depthHeight: { value: t.w }
4415
4415
  }
4416
4416
  });
4417
- this.mesh = new O(new _e(20, 20), n);
4417
+ this.mesh = new z(new Be(20, 20), n);
4418
4418
  }
4419
4419
  return this.mesh;
4420
4420
  }
@@ -4424,47 +4424,47 @@ var Di = "\nvoid main() {\n\n gl_Position = vec4( position, 1.0 );\n\n}", Oi = "
4424
4424
  getDepthTexture() {
4425
4425
  return this.texture;
4426
4426
  }
4427
- }, Ai = class extends Me {
4427
+ }, Ai = class extends Pe {
4428
4428
  constructor(e, t) {
4429
4429
  super();
4430
- let n = this, r = null, i = 1, a = null, o = "local-floor", s = 1, c = null, l = null, d = null, f = null, p = null, m = null, _ = typeof XRWebGLBinding < "u", b = new ki(), x = {}, S = t.getContextAttributes(), C = null, w = null, T = [], E = [], O = new J(), k = null, A = new Ge();
4431
- A.viewport = new h();
4432
- let j = new Ge();
4433
- j.viewport = new h();
4434
- let M = [A, j], N = new Xe(), ee = null, te = null;
4430
+ let n = this, r = null, i = 1, a = null, o = "local-floor", s = 1, c = null, l = null, d = null, f = null, p = null, y = null, b = typeof XRWebGLBinding < "u", x = new ki(), S = {}, C = t.getContextAttributes(), w = null, T = null, E = [], D = [], O = new L(), k = null, A = new H();
4431
+ A.viewport = new tt();
4432
+ let M = new H();
4433
+ M.viewport = new tt();
4434
+ let ee = [A, M], N = new Ye(), P = null, te = null;
4435
4435
  this.cameraAutoUpdate = !0, this.enabled = !1, this.isPresenting = !1, this.getController = function(e) {
4436
- let t = T[e];
4437
- return t === void 0 && (t = new y(), T[e] = t), t.getTargetRaySpace();
4436
+ let t = E[e];
4437
+ return t === void 0 && (t = new g(), E[e] = t), t.getTargetRaySpace();
4438
4438
  }, this.getControllerGrip = function(e) {
4439
- let t = T[e];
4440
- return t === void 0 && (t = new y(), T[e] = t), t.getGripSpace();
4439
+ let t = E[e];
4440
+ return t === void 0 && (t = new g(), E[e] = t), t.getGripSpace();
4441
4441
  }, this.getHand = function(e) {
4442
- let t = T[e];
4443
- return t === void 0 && (t = new y(), T[e] = t), t.getHandSpace();
4442
+ let t = E[e];
4443
+ return t === void 0 && (t = new g(), E[e] = t), t.getHandSpace();
4444
4444
  };
4445
- function P(e) {
4446
- let t = E.indexOf(e.inputSource);
4445
+ function F(e) {
4446
+ let t = D.indexOf(e.inputSource);
4447
4447
  if (t === -1) return;
4448
- let n = T[t];
4448
+ let n = E[t];
4449
4449
  n !== void 0 && (n.update(e.inputSource, e.frame, c || a), n.dispatchEvent({
4450
4450
  type: e.type,
4451
4451
  data: e.inputSource
4452
4452
  }));
4453
4453
  }
4454
4454
  function ne() {
4455
- r.removeEventListener("select", P), r.removeEventListener("selectstart", P), r.removeEventListener("selectend", P), r.removeEventListener("squeeze", P), r.removeEventListener("squeezestart", P), r.removeEventListener("squeezeend", P), r.removeEventListener("end", ne), r.removeEventListener("inputsourceschange", F);
4456
- for (let e = 0; e < T.length; e++) {
4457
- let t = E[e];
4458
- t !== null && (E[e] = null, T[e].disconnect(t));
4455
+ r.removeEventListener("select", F), r.removeEventListener("selectstart", F), r.removeEventListener("selectend", F), r.removeEventListener("squeeze", F), r.removeEventListener("squeezestart", F), r.removeEventListener("squeezeend", F), r.removeEventListener("end", ne), r.removeEventListener("inputsourceschange", re);
4456
+ for (let e = 0; e < E.length; e++) {
4457
+ let t = D[e];
4458
+ t !== null && (D[e] = null, E[e].disconnect(t));
4459
4459
  }
4460
- ee = null, te = null, b.reset();
4461
- for (let e in x) delete x[e];
4462
- e.setRenderTarget(C), p = null, f = null, d = null, r = null, w = null, V.stop(), n.isPresenting = !1, e.setPixelRatio(k), e.setSize(O.width, O.height, !1), n.dispatchEvent({ type: "sessionend" });
4460
+ P = null, te = null, x.reset();
4461
+ for (let e in S) delete S[e];
4462
+ e.setRenderTarget(w), p = null, f = null, d = null, r = null, T = null, ue.stop(), n.isPresenting = !1, e.setPixelRatio(k), e.setSize(O.width, O.height, !1), n.dispatchEvent({ type: "sessionend" });
4463
4463
  }
4464
4464
  this.setFramebufferScaleFactor = function(e) {
4465
- i = e, n.isPresenting === !0 && D("WebXRManager: Cannot change framebuffer scale while presenting.");
4465
+ i = e, n.isPresenting === !0 && j("WebXRManager: Cannot change framebuffer scale while presenting.");
4466
4466
  }, this.setReferenceSpaceType = function(e) {
4467
- o = e, n.isPresenting === !0 && D("WebXRManager: Cannot change reference space type while presenting.");
4467
+ o = e, n.isPresenting === !0 && j("WebXRManager: Cannot change reference space type while presenting.");
4468
4468
  }, this.getReferenceSpace = function() {
4469
4469
  return c || a;
4470
4470
  }, this.setReferenceSpace = function(e) {
@@ -4472,103 +4472,103 @@ var Di = "\nvoid main() {\n\n gl_Position = vec4( position, 1.0 );\n\n}", Oi = "
4472
4472
  }, this.getBaseLayer = function() {
4473
4473
  return f === null ? p : f;
4474
4474
  }, this.getBinding = function() {
4475
- return d === null && _ && (d = new XRWebGLBinding(r, t)), d;
4475
+ return d === null && b && (d = new XRWebGLBinding(r, t)), d;
4476
4476
  }, this.getFrame = function() {
4477
- return m;
4477
+ return y;
4478
4478
  }, this.getSession = function() {
4479
4479
  return r;
4480
4480
  }, this.setSession = async function(l) {
4481
4481
  if (r = l, r !== null) {
4482
- if (C = e.getRenderTarget(), r.addEventListener("select", P), r.addEventListener("selectstart", P), r.addEventListener("selectend", P), r.addEventListener("squeeze", P), r.addEventListener("squeezestart", P), r.addEventListener("squeezeend", P), r.addEventListener("end", ne), r.addEventListener("inputsourceschange", F), S.xrCompatible !== !0 && await t.makeXRCompatible(), k = e.getPixelRatio(), e.getSize(O), _ && "createProjectionLayer" in XRWebGLBinding.prototype) {
4482
+ if (w = e.getRenderTarget(), r.addEventListener("select", F), r.addEventListener("selectstart", F), r.addEventListener("selectend", F), r.addEventListener("squeeze", F), r.addEventListener("squeezestart", F), r.addEventListener("squeezeend", F), r.addEventListener("end", ne), r.addEventListener("inputsourceschange", re), C.xrCompatible !== !0 && await t.makeXRCompatible(), k = e.getPixelRatio(), e.getSize(O), b && "createProjectionLayer" in XRWebGLBinding.prototype) {
4483
4483
  let n = null, a = null, o = null;
4484
- S.depth && (o = S.stencil ? t.DEPTH24_STENCIL8 : t.DEPTH_COMPONENT24, n = S.stencil ? v : oe, a = S.stencil ? De : me);
4484
+ C.depth && (o = C.stencil ? t.DEPTH24_STENCIL8 : t.DEPTH_COMPONENT24, n = C.stencil ? _ : oe, a = C.stencil ? Oe : $e);
4485
4485
  let s = {
4486
4486
  colorFormat: t.RGBA8,
4487
4487
  depthFormat: o,
4488
4488
  scaleFactor: i
4489
4489
  };
4490
- d = this.getBinding(), f = d.createProjectionLayer(s), r.updateRenderState({ layers: [f] }), e.setPixelRatio(1), e.setSize(f.textureWidth, f.textureHeight, !1), w = new se(f.textureWidth, f.textureHeight, {
4491
- format: Be,
4492
- type: ze,
4493
- depthTexture: new g(f.textureWidth, f.textureHeight, a, void 0, void 0, void 0, void 0, void 0, void 0, n),
4494
- stencilBuffer: S.stencil,
4490
+ d = this.getBinding(), f = d.createProjectionLayer(s), r.updateRenderState({ layers: [f] }), e.setPixelRatio(1), e.setSize(f.textureWidth, f.textureHeight, !1), T = new v(f.textureWidth, f.textureHeight, {
4491
+ format: Re,
4492
+ type: Le,
4493
+ depthTexture: new h(f.textureWidth, f.textureHeight, a, void 0, void 0, void 0, void 0, void 0, void 0, n),
4494
+ stencilBuffer: C.stencil,
4495
4495
  colorSpace: e.outputColorSpace,
4496
- samples: S.antialias ? 4 : 0,
4496
+ samples: C.antialias ? 4 : 0,
4497
4497
  resolveDepthBuffer: f.ignoreDepthValues === !1,
4498
4498
  resolveStencilBuffer: f.ignoreDepthValues === !1
4499
4499
  });
4500
4500
  } else {
4501
4501
  let n = {
4502
- antialias: S.antialias,
4502
+ antialias: C.antialias,
4503
4503
  alpha: !0,
4504
- depth: S.depth,
4505
- stencil: S.stencil,
4504
+ depth: C.depth,
4505
+ stencil: C.stencil,
4506
4506
  framebufferScaleFactor: i
4507
4507
  };
4508
- p = new XRWebGLLayer(r, t, n), r.updateRenderState({ baseLayer: p }), e.setPixelRatio(1), e.setSize(p.framebufferWidth, p.framebufferHeight, !1), w = new se(p.framebufferWidth, p.framebufferHeight, {
4509
- format: Be,
4510
- type: ze,
4508
+ p = new XRWebGLLayer(r, t, n), r.updateRenderState({ baseLayer: p }), e.setPixelRatio(1), e.setSize(p.framebufferWidth, p.framebufferHeight, !1), T = new v(p.framebufferWidth, p.framebufferHeight, {
4509
+ format: Re,
4510
+ type: Le,
4511
4511
  colorSpace: e.outputColorSpace,
4512
- stencilBuffer: S.stencil,
4512
+ stencilBuffer: C.stencil,
4513
4513
  resolveDepthBuffer: p.ignoreDepthValues === !1,
4514
4514
  resolveStencilBuffer: p.ignoreDepthValues === !1
4515
4515
  });
4516
4516
  }
4517
- w.isXRRenderTarget = !0, this.setFoveation(s), c = null, a = await r.requestReferenceSpace(o), V.setContext(r), V.start(), n.isPresenting = !0, n.dispatchEvent({ type: "sessionstart" });
4517
+ T.isXRRenderTarget = !0, this.setFoveation(s), c = null, a = await r.requestReferenceSpace(o), ue.setContext(r), ue.start(), n.isPresenting = !0, n.dispatchEvent({ type: "sessionstart" });
4518
4518
  }
4519
4519
  }, this.getEnvironmentBlendMode = function() {
4520
4520
  if (r !== null) return r.environmentBlendMode;
4521
4521
  }, this.getDepthTexture = function() {
4522
- return b.getDepthTexture();
4522
+ return x.getDepthTexture();
4523
4523
  };
4524
- function F(e) {
4524
+ function re(e) {
4525
4525
  for (let t = 0; t < e.removed.length; t++) {
4526
- let n = e.removed[t], r = E.indexOf(n);
4527
- r >= 0 && (E[r] = null, T[r].disconnect(n));
4526
+ let n = e.removed[t], r = D.indexOf(n);
4527
+ r >= 0 && (D[r] = null, E[r].disconnect(n));
4528
4528
  }
4529
4529
  for (let t = 0; t < e.added.length; t++) {
4530
- let n = e.added[t], r = E.indexOf(n);
4530
+ let n = e.added[t], r = D.indexOf(n);
4531
4531
  if (r === -1) {
4532
- for (let e = 0; e < T.length; e++) if (e >= E.length) {
4533
- E.push(n), r = e;
4532
+ for (let e = 0; e < E.length; e++) if (e >= D.length) {
4533
+ D.push(n), r = e;
4534
4534
  break;
4535
- } else if (E[e] === null) {
4536
- E[e] = n, r = e;
4535
+ } else if (D[e] === null) {
4536
+ D[e] = n, r = e;
4537
4537
  break;
4538
4538
  }
4539
4539
  if (r === -1) break;
4540
4540
  }
4541
- let i = T[r];
4541
+ let i = E[r];
4542
4542
  i && i.connect(n);
4543
4543
  }
4544
4544
  }
4545
- let re = new I(), ie = new I();
4546
- function ae(e, t, n) {
4547
- re.setFromMatrixPosition(t.matrixWorld), ie.setFromMatrixPosition(n.matrixWorld);
4548
- let r = re.distanceTo(ie), i = t.projectionMatrix.elements, a = n.projectionMatrix.elements, o = i[14] / (i[10] - 1), s = i[14] / (i[10] + 1), c = (i[9] + 1) / i[5], l = (i[9] - 1) / i[5], u = (i[8] - 1) / i[0], d = (a[8] + 1) / a[0], f = o * u, p = o * d, m = r / (-u + d), h = m * -u;
4545
+ let ie = new m(), ae = new m();
4546
+ function I(e, t, n) {
4547
+ ie.setFromMatrixPosition(t.matrixWorld), ae.setFromMatrixPosition(n.matrixWorld);
4548
+ let r = ie.distanceTo(ae), i = t.projectionMatrix.elements, a = n.projectionMatrix.elements, o = i[14] / (i[10] - 1), s = i[14] / (i[10] + 1), c = (i[9] + 1) / i[5], l = (i[9] - 1) / i[5], u = (i[8] - 1) / i[0], d = (a[8] + 1) / a[0], f = o * u, p = o * d, m = r / (-u + d), h = m * -u;
4549
4549
  if (t.matrixWorld.decompose(e.position, e.quaternion, e.scale), e.translateX(h), e.translateZ(m), e.matrixWorld.compose(e.position, e.quaternion, e.scale), e.matrixWorldInverse.copy(e.matrixWorld).invert(), i[10] === -1) e.projectionMatrix.copy(t.projectionMatrix), e.projectionMatrixInverse.copy(t.projectionMatrixInverse);
4550
4550
  else {
4551
4551
  let t = o + m, n = s + m, i = f - h, a = p + (r - h), u = c * s / n * t, d = l * s / n * t;
4552
4552
  e.projectionMatrix.makePerspective(i, a, u, d, t, n), e.projectionMatrixInverse.copy(e.projectionMatrix).invert();
4553
4553
  }
4554
4554
  }
4555
- function L(e, t) {
4555
+ function se(e, t) {
4556
4556
  t === null ? e.matrixWorld.copy(e.matrix) : e.matrixWorld.multiplyMatrices(t.matrixWorld, e.matrix), e.matrixWorldInverse.copy(e.matrixWorld).invert();
4557
4557
  }
4558
4558
  this.updateCamera = function(e) {
4559
4559
  if (r === null) return;
4560
4560
  let t = e.near, n = e.far;
4561
- b.texture !== null && (b.depthNear > 0 && (t = b.depthNear), b.depthFar > 0 && (n = b.depthFar)), N.near = j.near = A.near = t, N.far = j.far = A.far = n, (ee !== N.near || te !== N.far) && (r.updateRenderState({
4561
+ x.texture !== null && (x.depthNear > 0 && (t = x.depthNear), x.depthFar > 0 && (n = x.depthFar)), N.near = M.near = A.near = t, N.far = M.far = A.far = n, (P !== N.near || te !== N.far) && (r.updateRenderState({
4562
4562
  depthNear: N.near,
4563
4563
  depthFar: N.far
4564
- }), ee = N.near, te = N.far), N.layers.mask = e.layers.mask | 6, A.layers.mask = N.layers.mask & -5, j.layers.mask = N.layers.mask & -3;
4564
+ }), P = N.near, te = N.far), N.layers.mask = e.layers.mask | 6, A.layers.mask = N.layers.mask & -5, M.layers.mask = N.layers.mask & -3;
4565
4565
  let i = e.parent, a = N.cameras;
4566
- L(N, i);
4567
- for (let e = 0; e < a.length; e++) L(a[e], i);
4568
- a.length === 2 ? ae(N, A, j) : N.projectionMatrix.copy(A.projectionMatrix), R(e, N, i);
4566
+ se(N, i);
4567
+ for (let e = 0; e < a.length; e++) se(a[e], i);
4568
+ a.length === 2 ? I(N, A, M) : N.projectionMatrix.copy(A.projectionMatrix), R(e, N, i);
4569
4569
  };
4570
4570
  function R(e, t, n) {
4571
- n === null ? e.matrix.copy(t.matrixWorld) : (e.matrix.copy(n.matrixWorld), e.matrix.invert(), e.matrix.multiply(t.matrixWorld)), e.matrix.decompose(e.position, e.quaternion, e.scale), e.updateMatrixWorld(!0), e.projectionMatrix.copy(t.projectionMatrix), e.projectionMatrixInverse.copy(t.projectionMatrixInverse), e.isPerspectiveCamera && (e.fov = Fe * 2 * Math.atan(1 / e.projectionMatrix.elements[5]), e.zoom = 1);
4571
+ n === null ? e.matrix.copy(t.matrixWorld) : (e.matrix.copy(n.matrixWorld), e.matrix.invert(), e.matrix.multiply(t.matrixWorld)), e.matrix.decompose(e.position, e.quaternion, e.scale), e.updateMatrixWorld(!0), e.projectionMatrix.copy(t.projectionMatrix), e.projectionMatrixInverse.copy(t.projectionMatrixInverse), e.isPerspectiveCamera && (e.fov = Ze * 2 * Math.atan(1 / e.projectionMatrix.elements[5]), e.zoom = 1);
4572
4572
  }
4573
4573
  this.getCamera = function() {
4574
4574
  return N;
@@ -4577,17 +4577,17 @@ var Di = "\nvoid main() {\n\n gl_Position = vec4( position, 1.0 );\n\n}", Oi = "
4577
4577
  }, this.setFoveation = function(e) {
4578
4578
  s = e, f !== null && (f.fixedFoveation = e), p !== null && p.fixedFoveation !== void 0 && (p.fixedFoveation = e);
4579
4579
  }, this.hasDepthSensing = function() {
4580
- return b.texture !== null;
4580
+ return x.texture !== null;
4581
4581
  }, this.getDepthSensingMesh = function() {
4582
- return b.getMesh(N);
4582
+ return x.getMesh(N);
4583
4583
  }, this.getCameraTexture = function(e) {
4584
- return x[e];
4584
+ return S[e];
4585
4585
  };
4586
- let z = null;
4587
- function B(t, i) {
4588
- if (l = i.getViewerPose(c || a), m = i, l !== null) {
4586
+ let ce = null;
4587
+ function le(t, i) {
4588
+ if (l = i.getViewerPose(c || a), y = i, l !== null) {
4589
4589
  let t = l.views;
4590
- p !== null && (e.setRenderTargetFramebuffer(w, p.framebuffer), e.setRenderTarget(w));
4590
+ p !== null && (e.setRenderTargetFramebuffer(T, p.framebuffer), e.setRenderTarget(T));
4591
4591
  let i = !1;
4592
4592
  t.length !== N.cameras.length && (N.cameras.length = 0, i = !0);
4593
4593
  for (let n = 0; n < t.length; n++) {
@@ -4595,52 +4595,52 @@ var Di = "\nvoid main() {\n\n gl_Position = vec4( position, 1.0 );\n\n}", Oi = "
4595
4595
  if (p !== null) a = p.getViewport(r);
4596
4596
  else {
4597
4597
  let t = d.getViewSubImage(f, r);
4598
- a = t.viewport, n === 0 && (e.setRenderTargetTextures(w, t.colorTexture, t.depthStencilTexture), e.setRenderTarget(w));
4598
+ a = t.viewport, n === 0 && (e.setRenderTargetTextures(T, t.colorTexture, t.depthStencilTexture), e.setRenderTarget(T));
4599
4599
  }
4600
- let o = M[n];
4601
- o === void 0 && (o = new Ge(), o.layers.enable(n), o.viewport = new h(), M[n] = o), o.matrix.fromArray(r.transform.matrix), o.matrix.decompose(o.position, o.quaternion, o.scale), o.projectionMatrix.fromArray(r.projectionMatrix), o.projectionMatrixInverse.copy(o.projectionMatrix).invert(), o.viewport.set(a.x, a.y, a.width, a.height), n === 0 && (N.matrix.copy(o.matrix), N.matrix.decompose(N.position, N.quaternion, N.scale)), i === !0 && N.cameras.push(o);
4600
+ let o = ee[n];
4601
+ o === void 0 && (o = new H(), o.layers.enable(n), o.viewport = new tt(), ee[n] = o), o.matrix.fromArray(r.transform.matrix), o.matrix.decompose(o.position, o.quaternion, o.scale), o.projectionMatrix.fromArray(r.projectionMatrix), o.projectionMatrixInverse.copy(o.projectionMatrix).invert(), o.viewport.set(a.x, a.y, a.width, a.height), n === 0 && (N.matrix.copy(o.matrix), N.matrix.decompose(N.position, N.quaternion, N.scale)), i === !0 && N.cameras.push(o);
4602
4602
  }
4603
4603
  let a = r.enabledFeatures;
4604
- if (a && a.includes("depth-sensing") && r.depthUsage == "gpu-optimized" && _) {
4604
+ if (a && a.includes("depth-sensing") && r.depthUsage == "gpu-optimized" && b) {
4605
4605
  d = n.getBinding();
4606
4606
  let e = d.getDepthInformation(t[0]);
4607
- e && e.isValid && e.texture && b.init(e, r.renderState);
4607
+ e && e.isValid && e.texture && x.init(e, r.renderState);
4608
4608
  }
4609
- if (a && a.includes("camera-access") && _) {
4609
+ if (a && a.includes("camera-access") && b) {
4610
4610
  e.state.unbindTexture(), d = n.getBinding();
4611
4611
  for (let e = 0; e < t.length; e++) {
4612
4612
  let n = t[e].camera;
4613
4613
  if (n) {
4614
- let e = x[n];
4615
- e || (e = new u(), x[n] = e);
4614
+ let e = S[n];
4615
+ e || (e = new u(), S[n] = e);
4616
4616
  let t = d.getCameraImage(n);
4617
4617
  e.sourceTexture = t;
4618
4618
  }
4619
4619
  }
4620
4620
  }
4621
4621
  }
4622
- for (let e = 0; e < T.length; e++) {
4623
- let t = E[e], n = T[e];
4622
+ for (let e = 0; e < E.length; e++) {
4623
+ let t = D[e], n = E[e];
4624
4624
  t !== null && n !== void 0 && n.update(t, i, c || a);
4625
4625
  }
4626
- z && z(t, i), i.detectedPlanes && n.dispatchEvent({
4626
+ ce && ce(t, i), i.detectedPlanes && n.dispatchEvent({
4627
4627
  type: "planesdetected",
4628
4628
  data: i
4629
- }), m = null;
4629
+ }), y = null;
4630
4630
  }
4631
- let V = new St();
4632
- V.setAnimationLoop(B), this.setAnimationLoop = function(e) {
4633
- z = e;
4631
+ let ue = new St();
4632
+ ue.setAnimationLoop(le), this.setAnimationLoop = function(e) {
4633
+ ce = e;
4634
4634
  }, this.dispose = function() {};
4635
4635
  }
4636
- }, ji = /*@__PURE__*/ new Ve(), Mi = /*@__PURE__*/ new k();
4636
+ }, ji = /*@__PURE__*/ new E(), Mi = /*@__PURE__*/ new q();
4637
4637
  Mi.set(-1, 0, 0, 0, 1, 0, 0, 0, 1);
4638
4638
  function Ni(e, t) {
4639
4639
  function n(e, t) {
4640
4640
  e.matrixAutoUpdate === !0 && e.updateMatrix(), t.value.copy(e.matrix);
4641
4641
  }
4642
4642
  function r(t, n) {
4643
- n.color.getRGB(t.fogColor.value, N(e)), n.isFog ? (t.fogNear.value = n.near, t.fogFar.value = n.far) : n.isFogExp2 && (t.fogDensity.value = n.density);
4643
+ n.color.getRGB(t.fogColor.value, P(e)), n.isFog ? (t.fogNear.value = n.near, t.fogFar.value = n.far) : n.isFogExp2 && (t.fogDensity.value = n.density);
4644
4644
  }
4645
4645
  function i(e, t, n, r, i) {
4646
4646
  t.isNodeMaterial ? t.uniformsNeedUpdate = !1 : t.isMeshBasicMaterial ? a(e, t) : t.isMeshLambertMaterial ? (a(e, t), t.envMap && (e.envMapIntensity.value = t.envMapIntensity)) : t.isMeshToonMaterial ? (a(e, t), d(e, t)) : t.isMeshPhongMaterial ? (a(e, t), u(e, t), t.envMap && (e.envMapIntensity.value = t.envMapIntensity)) : t.isMeshStandardMaterial ? (a(e, t), f(e, t), t.isMeshPhysicalMaterial && p(e, t, i)) : t.isMeshMatcapMaterial ? (a(e, t), m(e, t)) : t.isMeshDepthMaterial ? a(e, t) : t.isMeshDistanceMaterial ? (a(e, t), h(e, t)) : t.isMeshNormalMaterial ? a(e, t) : t.isLineBasicMaterial ? (o(e, t), t.isLineDashedMaterial && s(e, t)) : t.isPointsMaterial ? c(e, t, n, r) : t.isSpriteMaterial ? l(e, t) : t.isShadowMaterial ? (e.color.value.copy(t.color), e.opacity.value = t.opacity) : t.isShaderMaterial && (t.uniformsNeedUpdate = !1);
@@ -4694,49 +4694,49 @@ function Pi(e, t, n, r) {
4694
4694
  }
4695
4695
  function l(e, n) {
4696
4696
  let o = i[e.id];
4697
- o === void 0 && (_(e), o = u(e), i[e.id] = o, e.addEventListener("dispose", y));
4697
+ o === void 0 && (g(e), o = u(e), i[e.id] = o, e.addEventListener("dispose", v));
4698
4698
  let s = n.program;
4699
4699
  r.updateUBOMapping(e, s);
4700
4700
  let c = t.render.frame;
4701
- a[e.id] !== c && (p(e), a[e.id] = c);
4701
+ a[e.id] !== c && (f(e), a[e.id] = c);
4702
4702
  }
4703
4703
  function u(t) {
4704
- let n = f();
4704
+ let n = d();
4705
4705
  t.__bindingPointIndex = n;
4706
4706
  let r = e.createBuffer(), i = t.__size, a = t.usage;
4707
4707
  return e.bindBuffer(e.UNIFORM_BUFFER, r), e.bufferData(e.UNIFORM_BUFFER, i, a), e.bindBuffer(e.UNIFORM_BUFFER, null), e.bindBufferBase(e.UNIFORM_BUFFER, n, r), r;
4708
4708
  }
4709
- function f() {
4709
+ function d() {
4710
4710
  for (let e = 0; e < s; e++) if (o.indexOf(e) === -1) return o.push(e), e;
4711
- return d("WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."), 0;
4711
+ return U("WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."), 0;
4712
4712
  }
4713
- function p(t) {
4713
+ function f(t) {
4714
4714
  let n = i[t.id], r = t.uniforms, a = t.__cache;
4715
4715
  e.bindBuffer(e.UNIFORM_BUFFER, n);
4716
4716
  for (let e = 0, t = r.length; e < t; e++) {
4717
4717
  let t = r[e];
4718
- if (Array.isArray(t)) for (let n = 0, r = t.length; n < r; n++) m(t[n], e, n, a);
4719
- else m(t, e, 0, a);
4718
+ if (Array.isArray(t)) for (let n = 0, r = t.length; n < r; n++) p(t[n], e, n, a);
4719
+ else p(t, e, 0, a);
4720
4720
  }
4721
4721
  e.bindBuffer(e.UNIFORM_BUFFER, null);
4722
4722
  }
4723
- function m(t, n, r, i) {
4724
- if (g(t, n, r, i) === !0) {
4723
+ function p(t, n, r, i) {
4724
+ if (h(t, n, r, i) === !0) {
4725
4725
  let n = t.__offset, r = t.value;
4726
4726
  if (Array.isArray(r)) {
4727
4727
  let e = 0;
4728
4728
  for (let n = 0; n < r.length; n++) {
4729
- let i = r[n], a = v(i);
4730
- h(i, t.__data, e), typeof i != "number" && typeof i != "boolean" && !i.isMatrix3 && !ArrayBuffer.isView(i) && (e += a.storage / Float32Array.BYTES_PER_ELEMENT);
4729
+ let i = r[n], a = _(i);
4730
+ m(i, t.__data, e), typeof i != "number" && typeof i != "boolean" && !i.isMatrix3 && !ArrayBuffer.isView(i) && (e += a.storage / Float32Array.BYTES_PER_ELEMENT);
4731
4731
  }
4732
- } else h(r, t.__data, 0);
4732
+ } else m(r, t.__data, 0);
4733
4733
  e.bufferSubData(e.UNIFORM_BUFFER, n, t.__data);
4734
4734
  }
4735
4735
  }
4736
- function h(e, t, n) {
4736
+ function m(e, t, n) {
4737
4737
  typeof e == "number" || typeof e == "boolean" ? t[0] = e : e.isMatrix3 ? (t[0] = e.elements[0], t[1] = e.elements[1], t[2] = e.elements[2], t[3] = 0, t[4] = e.elements[3], t[5] = e.elements[4], t[6] = e.elements[5], t[7] = 0, t[8] = e.elements[6], t[9] = e.elements[7], t[10] = e.elements[8], t[11] = 0) : ArrayBuffer.isView(e) ? t.set(new e.constructor(e.buffer, e.byteOffset, t.length)) : e.toArray(t, n);
4738
4738
  }
4739
- function g(e, t, n, r) {
4739
+ function h(e, t, n, r) {
4740
4740
  let i = e.value, a = t + "_" + n;
4741
4741
  if (r[a] === void 0) return r[a] = typeof i == "number" || typeof i == "boolean" ? i : ArrayBuffer.isView(i) ? i.slice() : i.clone(), !0;
4742
4742
  {
@@ -4748,14 +4748,14 @@ function Pi(e, t, n, r) {
4748
4748
  }
4749
4749
  return !1;
4750
4750
  }
4751
- function _(e) {
4751
+ function g(e) {
4752
4752
  let t = e.uniforms, n = 0;
4753
4753
  for (let e = 0, r = t.length; e < r; e++) {
4754
4754
  let r = Array.isArray(t[e]) ? t[e] : [t[e]];
4755
4755
  for (let e = 0, t = r.length; e < t; e++) {
4756
4756
  let t = r[e], i = Array.isArray(t.value) ? t.value : [t.value];
4757
4757
  for (let e = 0, r = i.length; e < r; e++) {
4758
- let r = i[e], a = v(r), o = n % 16, s = o % a.boundary, c = o + s;
4758
+ let r = i[e], a = _(r), o = n % 16, s = o % a.boundary, c = o + s;
4759
4759
  n += s, c !== 0 && 16 - c < a.storage && (n += 16 - c), t.__data = new Float32Array(a.storage / Float32Array.BYTES_PER_ELEMENT), t.__offset = n, n += a.storage;
4760
4760
  }
4761
4761
  }
@@ -4763,27 +4763,27 @@ function Pi(e, t, n, r) {
4763
4763
  let r = n % 16;
4764
4764
  return r > 0 && (n += 16 - r), e.__size = n, e.__cache = {}, this;
4765
4765
  }
4766
- function v(e) {
4766
+ function _(e) {
4767
4767
  let t = {
4768
4768
  boundary: 0,
4769
4769
  storage: 0
4770
4770
  };
4771
- return typeof e == "number" || typeof e == "boolean" ? (t.boundary = 4, t.storage = 4) : e.isVector2 ? (t.boundary = 8, t.storage = 8) : e.isVector3 || e.isColor ? (t.boundary = 16, t.storage = 12) : e.isVector4 ? (t.boundary = 16, t.storage = 16) : e.isMatrix3 ? (t.boundary = 48, t.storage = 48) : e.isMatrix4 ? (t.boundary = 64, t.storage = 64) : e.isTexture ? D("WebGLRenderer: Texture samplers can not be part of an uniforms group.") : ArrayBuffer.isView(e) ? (t.boundary = 16, t.storage = e.byteLength) : D("WebGLRenderer: Unsupported uniform value type.", e), t;
4771
+ return typeof e == "number" || typeof e == "boolean" ? (t.boundary = 4, t.storage = 4) : e.isVector2 ? (t.boundary = 8, t.storage = 8) : e.isVector3 || e.isColor ? (t.boundary = 16, t.storage = 12) : e.isVector4 ? (t.boundary = 16, t.storage = 16) : e.isMatrix3 ? (t.boundary = 48, t.storage = 48) : e.isMatrix4 ? (t.boundary = 64, t.storage = 64) : e.isTexture ? j("WebGLRenderer: Texture samplers can not be part of an uniforms group.") : ArrayBuffer.isView(e) ? (t.boundary = 16, t.storage = e.byteLength) : j("WebGLRenderer: Unsupported uniform value type.", e), t;
4772
4772
  }
4773
- function y(t) {
4773
+ function v(t) {
4774
4774
  let n = t.target;
4775
- n.removeEventListener("dispose", y);
4775
+ n.removeEventListener("dispose", v);
4776
4776
  let r = o.indexOf(n.__bindingPointIndex);
4777
4777
  o.splice(r, 1), e.deleteBuffer(i[n.id]), delete i[n.id], delete a[n.id];
4778
4778
  }
4779
- function b() {
4779
+ function y() {
4780
4780
  for (let t in i) e.deleteBuffer(i[t]);
4781
4781
  o = [], i = {}, a = {};
4782
4782
  }
4783
4783
  return {
4784
4784
  bind: c,
4785
4785
  update: l,
4786
- dispose: b
4786
+ dispose: y
4787
4787
  };
4788
4788
  }
4789
4789
  var Fi = new Uint16Array([
@@ -5301,47 +5301,47 @@ var Fi = new Uint16Array([
5301
5301
  1183
5302
5302
  ]), Ii = null;
5303
5303
  function Li() {
5304
- return Ii === null && (Ii = new et(Fi, 16, 16, V, E), Ii.name = "DFG_LUT", Ii.minFilter = at, Ii.magFilter = at, Ii.wrapS = Ee, Ii.wrapT = Ee, Ii.generateMipmaps = !1, Ii.needsUpdate = !0), Ii;
5304
+ return Ii === null && (Ii = new et(Fi, 16, 16, S, A), Ii.name = "DFG_LUT", Ii.minFilter = f, Ii.magFilter = f, Ii.wrapS = ke, Ii.wrapT = ke, Ii.generateMipmaps = !1, Ii.needsUpdate = !0), Ii;
5305
5305
  }
5306
5306
  var Ri = class {
5307
5307
  constructor(e = {}) {
5308
- let { canvas: t = ne(), context: n = null, depth: r = !0, stencil: i = !1, alpha: a = !1, antialias: o = !1, premultipliedAlpha: s = !0, preserveDrawingBuffer: c = !1, powerPreference: l = "default", failIfMajorPerformanceCaveat: u = !1, reversedDepthBuffer: p = !1, outputBufferType: m = ze } = e;
5308
+ let { canvas: t = Fe(), context: n = null, depth: r = !0, stencil: i = !1, alpha: a = !1, antialias: o = !1, premultipliedAlpha: s = !0, preserveDrawingBuffer: c = !1, powerPreference: l = "default", failIfMajorPerformanceCaveat: u = !1, reversedDepthBuffer: d = !1, outputBufferType: f = Le } = e;
5309
5309
  this.isWebGLRenderer = !0;
5310
- let g;
5310
+ let p;
5311
5311
  if (n !== null) {
5312
5312
  if (typeof WebGLRenderingContext < "u" && n instanceof WebGLRenderingContext) throw Error("THREE.WebGLRenderer: WebGL 1 is not supported since r163.");
5313
- g = n.getContextAttributes().alpha;
5314
- } else g = a;
5315
- let _ = m, v = /* @__PURE__ */ new Set([
5316
- Ie,
5317
- C,
5318
- de
5319
- ]), y = /* @__PURE__ */ new Set([
5320
- ze,
5321
- me,
5322
- ye,
5323
- De,
5313
+ p = n.getContextAttributes().alpha;
5314
+ } else p = a;
5315
+ let h = f, g = /* @__PURE__ */ new Set([
5316
+ Ae,
5317
+ k,
5318
+ pe
5319
+ ]), _ = /* @__PURE__ */ new Set([
5320
+ Le,
5324
5321
  $e,
5325
- it
5326
- ]), b = /* @__PURE__ */ new Uint32Array(4), S = /* @__PURE__ */ new Int32Array(4), w = new I(), T = null, O = null, k = [], A = [], j = null;
5322
+ rt,
5323
+ Oe,
5324
+ at,
5325
+ be
5326
+ ]), y = /* @__PURE__ */ new Uint32Array(4), b = /* @__PURE__ */ new Int32Array(4), x = new m(), S = null, C = null, w = [], D = [], O = null;
5327
5327
  this.domElement = t, this.debug = {
5328
5328
  checkShaderErrors: !0,
5329
5329
  onShaderError: null
5330
5330
  }, this.autoClear = !0, this.autoClearColor = !0, this.autoClearDepth = !0, this.autoClearStencil = !0, this.sortObjects = !0, this.clippingPlanes = [], this.localClippingEnabled = !1, this.toneMapping = 0, this.toneMappingExposure = 1, this.transmissionResolutionScale = 1;
5331
- let M = this, N = !1, P = null, F = null, re = null, ie = null;
5332
- this._outputColorSpace = Le;
5333
- let ae = 0, oe = 0, L = null, R = -1, z = null, B = new h(), V = new h(), ce = null, le = new U(0), ue = 0, fe = t.width, pe = t.height, he = 1, ge = null, _e = null, ve = new h(0, 0, fe, pe), be = new h(0, 0, fe, pe), xe = !1, Se = new ee(), Ce = !1, we = !1, Te = new Ve(), Ee = new I(), Oe = new h(), ke = {
5331
+ let M = this, ee = !1, P = null, te = null, F = null, re = null;
5332
+ this._outputColorSpace = Ge;
5333
+ let ie = 0, ae = 0, I = null, L = -1, oe = null, R = new tt(), ce = new tt(), ue = null, de = new V(0), fe = 0, z = t.width, me = t.height, he = 1, ge = null, _e = null, ve = new tt(0, 0, z, me), ye = new tt(0, 0, z, me), xe = !1, Se = new N(), Ce = !1, we = !1, Te = new E(), Ee = new m(), De = new tt(), ke = {
5334
5334
  background: null,
5335
5335
  fog: null,
5336
5336
  environment: null,
5337
5337
  overrideMaterial: null,
5338
5338
  isScene: !0
5339
- }, Ae = !1;
5340
- function je() {
5341
- return L === null ? he : 1;
5339
+ }, je = !1;
5340
+ function Me() {
5341
+ return I === null ? he : 1;
5342
5342
  }
5343
- let W = n;
5344
- function Me(e, n) {
5343
+ let H = n;
5344
+ function Ne(e, n) {
5345
5345
  return t.getContext(e, n);
5346
5346
  }
5347
5347
  try {
@@ -5355,97 +5355,97 @@ var Ri = class {
5355
5355
  powerPreference: l,
5356
5356
  failIfMajorPerformanceCaveat: u
5357
5357
  };
5358
- if ("setAttribute" in t && t.setAttribute("data-engine", "three.js r185"), t.addEventListener("webglcontextlost", ot, !1), t.addEventListener("webglcontextrestored", st, !1), t.addEventListener("webglcontextcreationerror", X, !1), W === null) {
5358
+ if ("setAttribute" in t && t.setAttribute("data-engine", "three.js r185"), t.addEventListener("webglcontextlost", st, !1), t.addEventListener("webglcontextrestored", ct, !1), t.addEventListener("webglcontextcreationerror", Y, !1), H === null) {
5359
5359
  let t = "webgl2";
5360
- if (W = Me(t, e), W === null) throw Me(t) ? Error("THREE.WebGLRenderer: Error creating WebGL context with your selected attributes.") : Error("THREE.WebGLRenderer: Error creating WebGL context.");
5360
+ if (H = Ne(t, e), H === null) throw Ne(t) ? Error("THREE.WebGLRenderer: Error creating WebGL context with your selected attributes.") : Error("THREE.WebGLRenderer: Error creating WebGL context.");
5361
5361
  }
5362
5362
  } catch (e) {
5363
- throw d("WebGLRenderer: " + e.message), e;
5363
+ throw U("WebGLRenderer: " + e.message), e;
5364
5364
  }
5365
- let Ne, Pe, G, Fe, K, q, Re, Be, He, Ue, We, Ge, Ke, qe, Je, Ye, Xe, Ze, Qe, et, nt, J, rt;
5366
- function at() {
5367
- Ne = new tn(W), Ne.init(), nt = new Ei(W, Ne), Pe = new jt(W, Ne, e, nt), G = new wi(W, Ne), Pe.reversedDepthBuffer && p && G.buffers.depth.setReversed(!0), F = W.createFramebuffer(), re = W.createFramebuffer(), ie = W.createFramebuffer(), Fe = new an(W), K = new ii(), q = new Ti(W, Ne, G, K, Pe, nt, Fe), Re = new en(M), Be = new Ct(W), J = new kt(W, Be), He = new nn(W, Be, Fe, J), Ue = new sn(W, He, Be, J, Fe), Ze = new on(W, Pe, q), Je = new Mt(K), We = new ri(M, Re, Ne, Pe, J, Je), Ge = new Ni(M, K), Ke = new ci(), qe = new hi(Ne), Xe = new Ot(M, Re, G, Ue, g, s), Ye = new Ci(M, Ue, Pe), rt = new Pi(W, Fe, Pe, G), Qe = new At(W, Ne, Fe), et = new rn(W, Ne, Fe), Fe.programs = We.programs, M.capabilities = Pe, M.extensions = Ne, M.properties = K, M.renderLists = Ke, M.shadowMap = Ye, M.state = G, M.info = Fe;
5365
+ let Pe, Ie, W, Re, G, K, ze, Be, Ve, He, q, Ue, We, Ke, qe, Je, Ye, Xe, Ze, Qe, et, nt, it;
5366
+ function ot() {
5367
+ Pe = new tn(H), Pe.init(), et = new Ei(H, Pe), Ie = new jt(H, Pe, e, et), W = new wi(H, Pe), Ie.reversedDepthBuffer && d && W.buffers.depth.setReversed(!0), te = H.createFramebuffer(), F = H.createFramebuffer(), re = H.createFramebuffer(), Re = new an(H), G = new ii(), K = new Ti(H, Pe, W, G, Ie, et, Re), ze = new en(M), Be = new Ct(H), nt = new kt(H, Be), Ve = new nn(H, Be, Re, nt), He = new sn(H, Ve, Be, nt, Re), Xe = new on(H, Ie, K), qe = new Mt(G), q = new ri(M, ze, Pe, Ie, nt, qe), Ue = new Ni(M, G), We = new ci(), Ke = new hi(Pe), Ye = new Ot(M, ze, W, He, p, s), Je = new Ci(M, He, Ie), it = new Pi(H, Re, Ie, W), Ze = new At(H, Pe, Re), Qe = new rn(H, Pe, Re), Re.programs = q.programs, M.capabilities = Ie, M.extensions = Pe, M.properties = G, M.renderLists = We, M.shadowMap = Je, M.state = W, M.info = Re;
5368
5368
  }
5369
- at(), _ !== 1009 && (j = new ln(_, t.width, t.height, o, r, i));
5370
- let Y = new Ai(M, W);
5371
- this.xr = Y, this.getContext = function() {
5372
- return W;
5369
+ ot(), h !== 1009 && (O = new ln(h, t.width, t.height, o, r, i));
5370
+ let J = new Ai(M, H);
5371
+ this.xr = J, this.getContext = function() {
5372
+ return H;
5373
5373
  }, this.getContextAttributes = function() {
5374
- return W.getContextAttributes();
5374
+ return H.getContextAttributes();
5375
5375
  }, this.forceContextLoss = function() {
5376
- let e = Ne.get("WEBGL_lose_context");
5376
+ let e = Pe.get("WEBGL_lose_context");
5377
5377
  e && e.loseContext();
5378
5378
  }, this.forceContextRestore = function() {
5379
- let e = Ne.get("WEBGL_lose_context");
5379
+ let e = Pe.get("WEBGL_lose_context");
5380
5380
  e && e.restoreContext();
5381
5381
  }, this.getPixelRatio = function() {
5382
5382
  return he;
5383
5383
  }, this.setPixelRatio = function(e) {
5384
- e !== void 0 && (he = e, this.setSize(fe, pe, !1));
5384
+ e !== void 0 && (he = e, this.setSize(z, me, !1));
5385
5385
  }, this.getSize = function(e) {
5386
- return e.set(fe, pe);
5386
+ return e.set(z, me);
5387
5387
  }, this.setSize = function(e, n, r = !0) {
5388
- if (Y.isPresenting) {
5389
- D("WebGLRenderer: Can't change size while VR device is presenting.");
5388
+ if (J.isPresenting) {
5389
+ j("WebGLRenderer: Can't change size while VR device is presenting.");
5390
5390
  return;
5391
5391
  }
5392
- fe = e, pe = n, t.width = Math.floor(e * he), t.height = Math.floor(n * he), r === !0 && (t.style.width = e + "px", t.style.height = n + "px"), j !== null && j.setSize(t.width, t.height), this.setViewport(0, 0, e, n);
5392
+ z = e, me = n, t.width = Math.floor(e * he), t.height = Math.floor(n * he), r === !0 && (t.style.width = e + "px", t.style.height = n + "px"), O !== null && O.setSize(t.width, t.height), this.setViewport(0, 0, e, n);
5393
5393
  }, this.getDrawingBufferSize = function(e) {
5394
- return e.set(fe * he, pe * he).floor();
5394
+ return e.set(z * he, me * he).floor();
5395
5395
  }, this.setDrawingBufferSize = function(e, n, r) {
5396
- fe = e, pe = n, he = r, t.width = Math.floor(e * r), t.height = Math.floor(n * r), this.setViewport(0, 0, e, n);
5396
+ z = e, me = n, he = r, t.width = Math.floor(e * r), t.height = Math.floor(n * r), this.setViewport(0, 0, e, n);
5397
5397
  }, this.setEffects = function(e) {
5398
- if (_ === 1009) {
5399
- d("WebGLRenderer: setEffects() requires outputBufferType set to HalfFloatType or FloatType.");
5398
+ if (h === 1009) {
5399
+ U("WebGLRenderer: setEffects() requires outputBufferType set to HalfFloatType or FloatType.");
5400
5400
  return;
5401
5401
  }
5402
5402
  if (e) {
5403
5403
  for (let t = 0; t < e.length; t++) if (e[t].isOutputPass === !0) {
5404
- D("WebGLRenderer: OutputPass is not needed in setEffects(). Tone mapping and color space conversion are applied automatically.");
5404
+ j("WebGLRenderer: OutputPass is not needed in setEffects(). Tone mapping and color space conversion are applied automatically.");
5405
5405
  break;
5406
5406
  }
5407
5407
  }
5408
- j.setEffects(e || []);
5408
+ O.setEffects(e || []);
5409
5409
  }, this.getCurrentViewport = function(e) {
5410
- return e.copy(B);
5410
+ return e.copy(R);
5411
5411
  }, this.getViewport = function(e) {
5412
5412
  return e.copy(ve);
5413
5413
  }, this.setViewport = function(e, t, n, r) {
5414
- e.isVector4 ? ve.set(e.x, e.y, e.z, e.w) : ve.set(e, t, n, r), G.viewport(B.copy(ve).multiplyScalar(he).round());
5414
+ e.isVector4 ? ve.set(e.x, e.y, e.z, e.w) : ve.set(e, t, n, r), W.viewport(R.copy(ve).multiplyScalar(he).round());
5415
5415
  }, this.getScissor = function(e) {
5416
- return e.copy(be);
5416
+ return e.copy(ye);
5417
5417
  }, this.setScissor = function(e, t, n, r) {
5418
- e.isVector4 ? be.set(e.x, e.y, e.z, e.w) : be.set(e, t, n, r), G.scissor(V.copy(be).multiplyScalar(he).round());
5418
+ e.isVector4 ? ye.set(e.x, e.y, e.z, e.w) : ye.set(e, t, n, r), W.scissor(ce.copy(ye).multiplyScalar(he).round());
5419
5419
  }, this.getScissorTest = function() {
5420
5420
  return xe;
5421
5421
  }, this.setScissorTest = function(e) {
5422
- G.setScissorTest(xe = e);
5422
+ W.setScissorTest(xe = e);
5423
5423
  }, this.setOpaqueSort = function(e) {
5424
5424
  ge = e;
5425
5425
  }, this.setTransparentSort = function(e) {
5426
5426
  _e = e;
5427
5427
  }, this.getClearColor = function(e) {
5428
- return e.copy(Xe.getClearColor());
5428
+ return e.copy(Ye.getClearColor());
5429
5429
  }, this.setClearColor = function() {
5430
- Xe.setClearColor(...arguments);
5430
+ Ye.setClearColor(...arguments);
5431
5431
  }, this.getClearAlpha = function() {
5432
- return Xe.getClearAlpha();
5432
+ return Ye.getClearAlpha();
5433
5433
  }, this.setClearAlpha = function() {
5434
- Xe.setClearAlpha(...arguments);
5434
+ Ye.setClearAlpha(...arguments);
5435
5435
  }, this.clear = function(e = !0, t = !0, n = !0) {
5436
5436
  let r = 0;
5437
5437
  if (e) {
5438
5438
  let e = !1;
5439
- if (L !== null) {
5440
- let t = L.texture.format;
5441
- e = v.has(t);
5439
+ if (I !== null) {
5440
+ let t = I.texture.format;
5441
+ e = g.has(t);
5442
5442
  }
5443
5443
  if (e) {
5444
- let e = L.texture.type, t = y.has(e), n = Xe.getClearColor(), r = Xe.getClearAlpha(), i = n.r, a = n.g, o = n.b;
5445
- t ? (b[0] = i, b[1] = a, b[2] = o, b[3] = r, W.clearBufferuiv(W.COLOR, 0, b)) : (S[0] = i, S[1] = a, S[2] = o, S[3] = r, W.clearBufferiv(W.COLOR, 0, S));
5446
- } else r |= W.COLOR_BUFFER_BIT;
5444
+ let e = I.texture.type, t = _.has(e), n = Ye.getClearColor(), r = Ye.getClearAlpha(), i = n.r, a = n.g, o = n.b;
5445
+ t ? (y[0] = i, y[1] = a, y[2] = o, y[3] = r, H.clearBufferuiv(H.COLOR, 0, y)) : (b[0] = i, b[1] = a, b[2] = o, b[3] = r, H.clearBufferiv(H.COLOR, 0, b));
5446
+ } else r |= H.COLOR_BUFFER_BIT;
5447
5447
  }
5448
- t && (r |= W.DEPTH_BUFFER_BIT, this.state.buffers.depth.setMask(!0)), n && (r |= W.STENCIL_BUFFER_BIT, this.state.buffers.stencil.setMask(4294967295)), r !== 0 && W.clear(r);
5448
+ t && (r |= H.DEPTH_BUFFER_BIT, this.state.buffers.depth.setMask(!0)), n && (r |= H.STENCIL_BUFFER_BIT, this.state.buffers.stencil.setMask(4294967295)), r !== 0 && H.clear(r);
5449
5449
  }, this.clearColor = function() {
5450
5450
  this.clear(!0, !1, !1);
5451
5451
  }, this.clearDepth = function() {
@@ -5455,57 +5455,57 @@ var Ri = class {
5455
5455
  }, this.setNodesHandler = function(e) {
5456
5456
  e.setRenderer(this), P = e;
5457
5457
  }, this.dispose = function() {
5458
- t.removeEventListener("webglcontextlost", ot, !1), t.removeEventListener("webglcontextrestored", st, !1), t.removeEventListener("webglcontextcreationerror", X, !1), Xe.dispose(), Ke.dispose(), qe.dispose(), K.dispose(), Re.dispose(), Ue.dispose(), J.dispose(), rt.dispose(), We.dispose(), Y.dispose(), Y.removeEventListener("sessionstart", mt), Y.removeEventListener("sessionend", ht), gt.stop();
5458
+ t.removeEventListener("webglcontextlost", st, !1), t.removeEventListener("webglcontextrestored", ct, !1), t.removeEventListener("webglcontextcreationerror", Y, !1), Ye.dispose(), We.dispose(), Ke.dispose(), G.dispose(), ze.dispose(), He.dispose(), nt.dispose(), it.dispose(), q.dispose(), J.dispose(), J.removeEventListener("sessionstart", ht), J.removeEventListener("sessionend", X), gt.stop();
5459
5459
  };
5460
- function ot(e) {
5461
- e.preventDefault(), te("WebGLRenderer: Context Lost."), N = !0;
5462
- }
5463
- function st() {
5464
- te("WebGLRenderer: Context Restored."), N = !1;
5465
- let e = Fe.autoReset, t = Ye.enabled, n = Ye.autoUpdate, r = Ye.needsUpdate, i = Ye.type;
5466
- at(), Fe.autoReset = e, Ye.enabled = t, Ye.autoUpdate = n, Ye.needsUpdate = r, Ye.type = i;
5460
+ function st(e) {
5461
+ e.preventDefault(), ne("WebGLRenderer: Context Lost."), ee = !0;
5467
5462
  }
5468
- function X(e) {
5469
- d("WebGLRenderer: A WebGL context could not be created. Reason: ", e.statusMessage);
5463
+ function ct() {
5464
+ ne("WebGLRenderer: Context Restored."), ee = !1;
5465
+ let e = Re.autoReset, t = Je.enabled, n = Je.autoUpdate, r = Je.needsUpdate, i = Je.type;
5466
+ ot(), Re.autoReset = e, Je.enabled = t, Je.autoUpdate = n, Je.needsUpdate = r, Je.type = i;
5470
5467
  }
5471
- function ct(e) {
5472
- let t = e.target;
5473
- t.removeEventListener("dispose", ct), lt(t);
5468
+ function Y(e) {
5469
+ U("WebGLRenderer: A WebGL context could not be created. Reason: ", e.statusMessage);
5474
5470
  }
5475
5471
  function lt(e) {
5476
- ut(e), K.remove(e);
5472
+ let t = e.target;
5473
+ t.removeEventListener("dispose", lt), ut(t);
5477
5474
  }
5478
5475
  function ut(e) {
5479
- let t = K.get(e).programs;
5476
+ dt(e), G.remove(e);
5477
+ }
5478
+ function dt(e) {
5479
+ let t = G.get(e).programs;
5480
5480
  t !== void 0 && (t.forEach(function(e) {
5481
- We.releaseProgram(e);
5482
- }), e.isShaderMaterial && We.releaseShaderCache(e));
5481
+ q.releaseProgram(e);
5482
+ }), e.isShaderMaterial && q.releaseShaderCache(e));
5483
5483
  }
5484
5484
  this.renderBufferDirect = function(e, t, n, r, i, a) {
5485
5485
  t === null && (t = ke);
5486
5486
  let o = i.isMesh && i.matrixWorld.determinantAffine() < 0, s = Et(e, t, n, r, i);
5487
- G.setMaterial(r, o);
5487
+ W.setMaterial(r, o);
5488
5488
  let c = n.index, l = 1;
5489
5489
  if (r.wireframe === !0) {
5490
- if (c = He.getWireframeAttribute(n), c === void 0) return;
5490
+ if (c = Ve.getWireframeAttribute(n), c === void 0) return;
5491
5491
  l = 2;
5492
5492
  }
5493
5493
  let u = n.drawRange, d = n.attributes.position, f = u.start * l, p = (u.start + u.count) * l;
5494
5494
  a !== null && (f = Math.max(f, a.start * l), p = Math.min(p, (a.start + a.count) * l)), c === null ? d != null && (f = Math.max(f, 0), p = Math.min(p, d.count)) : (f = Math.max(f, 0), p = Math.min(p, c.count));
5495
5495
  let m = p - f;
5496
5496
  if (m < 0 || m === Infinity) return;
5497
- J.setup(i, r, s, n, c);
5498
- let h, g = Qe;
5499
- if (c !== null && (h = Be.get(c), g = et, g.setIndex(h)), i.isMesh) r.wireframe === !0 ? (G.setLineWidth(r.wireframeLinewidth * je()), g.setMode(W.LINES)) : g.setMode(W.TRIANGLES);
5497
+ nt.setup(i, r, s, n, c);
5498
+ let h, g = Ze;
5499
+ if (c !== null && (h = Be.get(c), g = Qe, g.setIndex(h)), i.isMesh) r.wireframe === !0 ? (W.setLineWidth(r.wireframeLinewidth * Me()), g.setMode(H.LINES)) : g.setMode(H.TRIANGLES);
5500
5500
  else if (i.isLine) {
5501
5501
  let e = r.linewidth;
5502
- e === void 0 && (e = 1), G.setLineWidth(e * je()), i.isLineSegments ? g.setMode(W.LINES) : i.isLineLoop ? g.setMode(W.LINE_LOOP) : g.setMode(W.LINE_STRIP);
5503
- } else i.isPoints ? g.setMode(W.POINTS) : i.isSprite && g.setMode(W.TRIANGLES);
5502
+ e === void 0 && (e = 1), W.setLineWidth(e * Me()), i.isLineSegments ? g.setMode(H.LINES) : i.isLineLoop ? g.setMode(H.LINE_LOOP) : g.setMode(H.LINE_STRIP);
5503
+ } else i.isPoints ? g.setMode(H.POINTS) : i.isSprite && g.setMode(H.TRIANGLES);
5504
5504
  if (i.isBatchedMesh) {
5505
- if (Ne.get("WEBGL_multi_draw")) g.renderMultiDraw(i._multiDrawStarts, i._multiDrawCounts, i._multiDrawCount);
5505
+ if (Pe.get("WEBGL_multi_draw")) g.renderMultiDraw(i._multiDrawStarts, i._multiDrawCounts, i._multiDrawCount);
5506
5506
  else {
5507
- let e = i._multiDrawStarts, t = i._multiDrawCounts, n = i._multiDrawCount, a = c ? Be.get(c).bytesPerElement : 1, o = K.get(r).currentProgram.getUniforms();
5508
- for (let r = 0; r < n; r++) o.setValue(W, "_gl_DrawID", r), g.render(e[r] / a, t[r]);
5507
+ let e = i._multiDrawStarts, t = i._multiDrawCounts, n = i._multiDrawCount, a = c ? Be.get(c).bytesPerElement : 1, o = G.get(r).currentProgram.getUniforms();
5508
+ for (let r = 0; r < n; r++) o.setValue(H, "_gl_DrawID", r), g.render(e[r] / a, t[r]);
5509
5509
  }
5510
5510
  } else if (i.isInstancedMesh) g.renderInstances(f, m, i.count);
5511
5511
  else if (n.isInstancedBufferGeometry) {
@@ -5513,15 +5513,15 @@ var Ri = class {
5513
5513
  g.renderInstances(f, m, t);
5514
5514
  } else g.render(f, m);
5515
5515
  };
5516
- function dt(e, t, n) {
5516
+ function ft(e, t, n) {
5517
5517
  e.transparent === !0 && e.side === 2 && e.forceSinglePass === !1 ? (e.side = 1, e.needsUpdate = !0, Z(e, t, n), e.side = 0, e.needsUpdate = !0, Z(e, t, n), e.side = 2) : Z(e, t, n);
5518
5518
  }
5519
5519
  this.compile = function(e, t, n = null) {
5520
- n === null && (n = e), O = qe.get(n), O.init(t), A.push(O), n.traverseVisible(function(e) {
5521
- e.isLight && e.layers.test(t.layers) && (O.pushLight(e), e.castShadow && O.pushShadow(e));
5520
+ n === null && (n = e), C = Ke.get(n), C.init(t), D.push(C), n.traverseVisible(function(e) {
5521
+ e.isLight && e.layers.test(t.layers) && (C.pushLight(e), e.castShadow && C.pushShadow(e));
5522
5522
  }), e !== n && e.traverseVisible(function(e) {
5523
- e.isLight && e.layers.test(t.layers) && (O.pushLight(e), e.castShadow && O.pushShadow(e));
5524
- }), O.setupLights();
5523
+ e.isLight && e.layers.test(t.layers) && (C.pushLight(e), e.castShadow && C.pushShadow(e));
5524
+ }), C.setupLights();
5525
5525
  let r = /* @__PURE__ */ new Set();
5526
5526
  return e.traverse(function(e) {
5527
5527
  if (!(e.isMesh || e.isPoints || e.isLine || e.isSprite)) return;
@@ -5529,92 +5529,92 @@ var Ri = class {
5529
5529
  if (t) {
5530
5530
  if (Array.isArray(t)) for (let i = 0; i < t.length; i++) {
5531
5531
  let a = t[i];
5532
- dt(a, n, e), r.add(a);
5532
+ ft(a, n, e), r.add(a);
5533
5533
  }
5534
- else dt(t, n, e), r.add(t);
5534
+ else ft(t, n, e), r.add(t);
5535
5535
  }
5536
- }), O = A.pop(), r;
5536
+ }), C = D.pop(), r;
5537
5537
  }, this.compileAsync = function(e, t, n = null) {
5538
5538
  let r = this.compile(e, t, n);
5539
5539
  return new Promise((t) => {
5540
5540
  function n() {
5541
5541
  if (r.forEach(function(e) {
5542
- K.get(e).currentProgram.isReady() && r.delete(e);
5542
+ G.get(e).currentProgram.isReady() && r.delete(e);
5543
5543
  }), r.size === 0) {
5544
5544
  t(e);
5545
5545
  return;
5546
5546
  }
5547
5547
  setTimeout(n, 10);
5548
5548
  }
5549
- Ne.get("KHR_parallel_shader_compile") === null ? setTimeout(n, 10) : n();
5549
+ Pe.get("KHR_parallel_shader_compile") === null ? setTimeout(n, 10) : n();
5550
5550
  });
5551
5551
  };
5552
- let ft = null;
5553
- function pt(e) {
5554
- ft && ft(e);
5552
+ let pt = null;
5553
+ function mt(e) {
5554
+ pt && pt(e);
5555
5555
  }
5556
- function mt() {
5556
+ function ht() {
5557
5557
  gt.stop();
5558
5558
  }
5559
- function ht() {
5559
+ function X() {
5560
5560
  gt.start();
5561
5561
  }
5562
5562
  let gt = new St();
5563
- gt.setAnimationLoop(pt), typeof self < "u" && gt.setContext(self), this.setAnimationLoop = function(e) {
5564
- ft = e, Y.setAnimationLoop(e), e === null ? gt.stop() : gt.start();
5565
- }, Y.addEventListener("sessionstart", mt), Y.addEventListener("sessionend", ht), this.render = function(e, t) {
5563
+ gt.setAnimationLoop(mt), typeof self < "u" && gt.setContext(self), this.setAnimationLoop = function(e) {
5564
+ pt = e, J.setAnimationLoop(e), e === null ? gt.stop() : gt.start();
5565
+ }, J.addEventListener("sessionstart", ht), J.addEventListener("sessionend", X), this.render = function(e, t) {
5566
5566
  if (t !== void 0 && t.isCamera !== !0) {
5567
- d("WebGLRenderer.render: camera is not an instance of THREE.Camera.");
5567
+ U("WebGLRenderer.render: camera is not an instance of THREE.Camera.");
5568
5568
  return;
5569
5569
  }
5570
- if (N === !0) return;
5570
+ if (ee === !0) return;
5571
5571
  P !== null && P.renderStart(e, t);
5572
- let n = Y.enabled === !0 && Y.isPresenting === !0, r = j !== null && (L === null || n) && j.begin(M, L);
5573
- if (e.matrixWorldAutoUpdate === !0 && e.updateMatrixWorld(), t.parent === null && t.matrixWorldAutoUpdate === !0 && t.updateMatrixWorld(), Y.enabled === !0 && Y.isPresenting === !0 && (j === null || j.isCompositing() === !1) && (Y.cameraAutoUpdate === !0 && Y.updateCamera(t), t = Y.getCamera()), e.isScene === !0 && e.onBeforeRender(M, e, t, L), O = qe.get(e, A.length), O.init(t), O.state.textureUnits = q.getTextureUnits(), A.push(O), Te.multiplyMatrices(t.projectionMatrix, t.matrixWorldInverse), Se.setFromProjectionMatrix(Te, tt, t.reversedDepth), we = this.localClippingEnabled, Ce = Je.init(this.clippingPlanes, we), T = Ke.get(e, k.length), T.init(), k.push(T), Y.enabled === !0 && Y.isPresenting === !0) {
5572
+ let n = J.enabled === !0 && J.isPresenting === !0, r = O !== null && (I === null || n) && O.begin(M, I);
5573
+ if (e.matrixWorldAutoUpdate === !0 && e.updateMatrixWorld(), t.parent === null && t.matrixWorldAutoUpdate === !0 && t.updateMatrixWorld(), J.enabled === !0 && J.isPresenting === !0 && (O === null || O.isCompositing() === !1) && (J.cameraAutoUpdate === !0 && J.updateCamera(t), t = J.getCamera()), e.isScene === !0 && e.onBeforeRender(M, e, t, I), C = Ke.get(e, D.length), C.init(t), C.state.textureUnits = K.getTextureUnits(), D.push(C), Te.multiplyMatrices(t.projectionMatrix, t.matrixWorldInverse), Se.setFromProjectionMatrix(Te, se, t.reversedDepth), we = this.localClippingEnabled, Ce = qe.init(this.clippingPlanes, we), S = We.get(e, w.length), S.init(), w.push(S), J.enabled === !0 && J.isPresenting === !0) {
5574
5574
  let e = M.xr.getDepthSensingMesh();
5575
5575
  e !== null && _t(e, t, -Infinity, M.sortObjects);
5576
5576
  }
5577
- _t(e, t, 0, M.sortObjects), T.finish(), M.sortObjects === !0 && T.sort(ge, _e, t.reversedDepth), Ae = Y.enabled === !1 || Y.isPresenting === !1 || Y.hasDepthSensing() === !1, Ae && Xe.addToRenderList(T, e), this.info.render.frame++, this.info.autoReset === !0 && this.info.reset(), Ce === !0 && Je.beginShadows();
5578
- let i = O.state.shadowsArray;
5579
- if (Ye.render(i, e, t), Ce === !0 && Je.endShadows(), (r && j.hasRenderPass()) === !1) {
5580
- let n = T.opaque, r = T.transmissive;
5581
- if (O.setupLights(), t.isArrayCamera) {
5577
+ _t(e, t, 0, M.sortObjects), S.finish(), M.sortObjects === !0 && S.sort(ge, _e, t.reversedDepth), je = J.enabled === !1 || J.isPresenting === !1 || J.hasDepthSensing() === !1, je && Ye.addToRenderList(S, e), this.info.render.frame++, this.info.autoReset === !0 && this.info.reset(), Ce === !0 && qe.beginShadows();
5578
+ let i = C.state.shadowsArray;
5579
+ if (Je.render(i, e, t), Ce === !0 && qe.endShadows(), (r && O.hasRenderPass()) === !1) {
5580
+ let n = S.opaque, r = S.transmissive;
5581
+ if (C.setupLights(), t.isArrayCamera) {
5582
5582
  let i = t.cameras;
5583
5583
  if (r.length > 0) for (let t = 0, a = i.length; t < a; t++) {
5584
5584
  let a = i[t];
5585
5585
  yt(n, r, e, a);
5586
5586
  }
5587
- Ae && Xe.render(e);
5587
+ je && Ye.render(e);
5588
5588
  for (let t = 0, n = i.length; t < n; t++) {
5589
5589
  let n = i[t];
5590
- vt(T, e, n, n.viewport);
5590
+ vt(S, e, n, n.viewport);
5591
5591
  }
5592
- } else r.length > 0 && yt(n, r, e, t), Ae && Xe.render(e), vt(T, e, t);
5592
+ } else r.length > 0 && yt(n, r, e, t), je && Ye.render(e), vt(S, e, t);
5593
5593
  }
5594
- L !== null && oe === 0 && (q.updateMultisampleRenderTarget(L), q.updateRenderTargetMipmap(L)), r && j.end(M), e.isScene === !0 && e.onAfterRender(M, e, t), J.resetDefaultState(), R = -1, z = null, A.pop(), A.length > 0 ? (O = A[A.length - 1], q.setTextureUnits(O.state.textureUnits), Ce === !0 && Je.setGlobalState(M.clippingPlanes, O.state.camera)) : O = null, k.pop(), T = k.length > 0 ? k[k.length - 1] : null, P !== null && P.renderEnd();
5594
+ I !== null && ae === 0 && (K.updateMultisampleRenderTarget(I), K.updateRenderTargetMipmap(I)), r && O.end(M), e.isScene === !0 && e.onAfterRender(M, e, t), nt.resetDefaultState(), L = -1, oe = null, D.pop(), D.length > 0 ? (C = D[D.length - 1], K.setTextureUnits(C.state.textureUnits), Ce === !0 && qe.setGlobalState(M.clippingPlanes, C.state.camera)) : C = null, w.pop(), S = w.length > 0 ? w[w.length - 1] : null, P !== null && P.renderEnd();
5595
5595
  };
5596
5596
  function _t(e, t, n, r) {
5597
5597
  if (e.visible === !1) return;
5598
5598
  if (e.layers.test(t.layers)) {
5599
5599
  if (e.isGroup) n = e.renderOrder;
5600
5600
  else if (e.isLOD) e.autoUpdate === !0 && e.update(t);
5601
- else if (e.isLightProbeGrid) O.pushLightProbeGrid(e);
5602
- else if (e.isLight) O.pushLight(e), e.castShadow && O.pushShadow(e);
5601
+ else if (e.isLightProbeGrid) C.pushLightProbeGrid(e);
5602
+ else if (e.isLight) C.pushLight(e), e.castShadow && C.pushShadow(e);
5603
5603
  else if (e.isSprite) {
5604
5604
  if (!e.frustumCulled || Se.intersectsSprite(e)) {
5605
- r && Oe.setFromMatrixPosition(e.matrixWorld).applyMatrix4(Te);
5606
- let t = Ue.update(e), i = e.material;
5607
- i.visible && T.push(e, t, i, n, Oe.z, null);
5605
+ r && De.setFromMatrixPosition(e.matrixWorld).applyMatrix4(Te);
5606
+ let t = He.update(e), i = e.material;
5607
+ i.visible && S.push(e, t, i, n, De.z, null);
5608
5608
  }
5609
5609
  } else if ((e.isMesh || e.isLine || e.isPoints) && (!e.frustumCulled || Se.intersectsObject(e))) {
5610
- let t = Ue.update(e), i = e.material;
5611
- if (r && (e.boundingSphere === void 0 ? (t.boundingSphere === null && t.computeBoundingSphere(), Oe.copy(t.boundingSphere.center)) : (e.boundingSphere === null && e.computeBoundingSphere(), Oe.copy(e.boundingSphere.center)), Oe.applyMatrix4(e.matrixWorld).applyMatrix4(Te)), Array.isArray(i)) {
5610
+ let t = He.update(e), i = e.material;
5611
+ if (r && (e.boundingSphere === void 0 ? (t.boundingSphere === null && t.computeBoundingSphere(), De.copy(t.boundingSphere.center)) : (e.boundingSphere === null && e.computeBoundingSphere(), De.copy(e.boundingSphere.center)), De.applyMatrix4(e.matrixWorld).applyMatrix4(Te)), Array.isArray(i)) {
5612
5612
  let r = t.groups;
5613
5613
  for (let a = 0, o = r.length; a < o; a++) {
5614
5614
  let o = r[a], s = i[o.materialIndex];
5615
- s && s.visible && T.push(e, t, s, n, Oe.z, o);
5615
+ s && s.visible && S.push(e, t, s, n, De.z, o);
5616
5616
  }
5617
- } else i.visible && T.push(e, t, i, n, Oe.z, null);
5617
+ } else i.visible && S.push(e, t, i, n, De.z, null);
5618
5618
  }
5619
5619
  }
5620
5620
  let i = e.children;
@@ -5622,31 +5622,31 @@ var Ri = class {
5622
5622
  }
5623
5623
  function vt(e, t, n, r) {
5624
5624
  let { opaque: i, transmissive: a, transparent: o } = e;
5625
- O.setupLightsView(n), Ce === !0 && Je.setGlobalState(M.clippingPlanes, n), r && G.viewport(B.copy(r)), i.length > 0 && bt(i, t, n), a.length > 0 && bt(a, t, n), o.length > 0 && bt(o, t, n), G.buffers.depth.setTest(!0), G.buffers.depth.setMask(!0), G.buffers.color.setMask(!0), G.setPolygonOffset(!1);
5625
+ C.setupLightsView(n), Ce === !0 && qe.setGlobalState(M.clippingPlanes, n), r && W.viewport(R.copy(r)), i.length > 0 && bt(i, t, n), a.length > 0 && bt(a, t, n), o.length > 0 && bt(o, t, n), W.buffers.depth.setTest(!0), W.buffers.depth.setMask(!0), W.buffers.color.setMask(!0), W.setPolygonOffset(!1);
5626
5626
  }
5627
5627
  function yt(e, t, n, r) {
5628
5628
  if ((n.isScene === !0 ? n.overrideMaterial : null) !== null) return;
5629
- if (O.state.transmissionRenderTarget[r.id] === void 0) {
5630
- let e = Ne.has("EXT_color_buffer_half_float") || Ne.has("EXT_color_buffer_float");
5631
- O.state.transmissionRenderTarget[r.id] = new se(1, 1, {
5629
+ if (C.state.transmissionRenderTarget[r.id] === void 0) {
5630
+ let e = Pe.has("EXT_color_buffer_half_float") || Pe.has("EXT_color_buffer_float");
5631
+ C.state.transmissionRenderTarget[r.id] = new v(1, 1, {
5632
5632
  generateMipmaps: !0,
5633
- type: e ? E : ze,
5634
- minFilter: f,
5635
- samples: Math.max(4, Pe.samples),
5633
+ type: e ? A : Le,
5634
+ minFilter: le,
5635
+ samples: Math.max(4, Ie.samples),
5636
5636
  stencilBuffer: i,
5637
5637
  resolveDepthBuffer: !1,
5638
5638
  resolveStencilBuffer: !1,
5639
- colorSpace: H.workingColorSpace
5639
+ colorSpace: B.workingColorSpace
5640
5640
  });
5641
5641
  }
5642
- let a = O.state.transmissionRenderTarget[r.id], o = r.viewport || B;
5642
+ let a = C.state.transmissionRenderTarget[r.id], o = r.viewport || R;
5643
5643
  a.setSize(o.z * M.transmissionResolutionScale, o.w * M.transmissionResolutionScale);
5644
5644
  let s = M.getRenderTarget(), c = M.getActiveCubeFace(), l = M.getActiveMipmapLevel();
5645
- M.setRenderTarget(a), M.getClearColor(le), ue = M.getClearAlpha(), ue < 1 && M.setClearColor(16777215, .5), M.clear(), Ae && Xe.render(n);
5645
+ M.setRenderTarget(a), M.getClearColor(de), fe = M.getClearAlpha(), fe < 1 && M.setClearColor(16777215, .5), M.clear(), je && Ye.render(n);
5646
5646
  let u = M.toneMapping;
5647
5647
  M.toneMapping = 0;
5648
5648
  let d = r.viewport;
5649
- if (r.viewport !== void 0 && (r.viewport = void 0), O.setupLightsView(r), Ce === !0 && Je.setGlobalState(M.clippingPlanes, r), bt(e, n, r), q.updateMultisampleRenderTarget(a), q.updateRenderTargetMipmap(a), Ne.has("WEBGL_multisampled_render_to_texture") === !1) {
5649
+ if (r.viewport !== void 0 && (r.viewport = void 0), C.setupLightsView(r), Ce === !0 && qe.setGlobalState(M.clippingPlanes, r), bt(e, n, r), K.updateMultisampleRenderTarget(a), K.updateRenderTargetMipmap(a), Pe.has("WEBGL_multisampled_render_to_texture") === !1) {
5650
5650
  let e = !1;
5651
5651
  for (let i = 0, a = t.length; i < a; i++) {
5652
5652
  let { object: a, geometry: o, material: s, group: c } = t[i];
@@ -5655,9 +5655,9 @@ var Ri = class {
5655
5655
  s.side = 1, s.needsUpdate = !0, xt(a, n, r, o, s, c), s.side = t, s.needsUpdate = !0, e = !0;
5656
5656
  }
5657
5657
  }
5658
- e === !0 && (q.updateMultisampleRenderTarget(a), q.updateRenderTargetMipmap(a));
5658
+ e === !0 && (K.updateMultisampleRenderTarget(a), K.updateRenderTargetMipmap(a));
5659
5659
  }
5660
- M.setRenderTarget(s, c, l), M.setClearColor(le, ue), d !== void 0 && (r.viewport = d), M.toneMapping = u;
5660
+ M.setRenderTarget(s, c, l), M.setClearColor(de, fe), d !== void 0 && (r.viewport = d), M.toneMapping = u;
5661
5661
  }
5662
5662
  function bt(e, t, n) {
5663
5663
  let r = t.isScene === !0 ? t.overrideMaterial : null;
@@ -5671,16 +5671,16 @@ var Ri = class {
5671
5671
  }
5672
5672
  function Z(e, t, n) {
5673
5673
  t.isScene !== !0 && (t = ke);
5674
- let r = K.get(e), i = O.state.lights, a = O.state.shadowsArray, o = i.state.version, s = We.getParameters(e, i.state, a, t, n, O.state.lightProbeGridArray), c = We.getProgramCacheKey(s), l = r.programs;
5674
+ let r = G.get(e), i = C.state.lights, a = C.state.shadowsArray, o = i.state.version, s = q.getParameters(e, i.state, a, t, n, C.state.lightProbeGridArray), c = q.getProgramCacheKey(s), l = r.programs;
5675
5675
  r.environment = e.isMeshStandardMaterial || e.isMeshLambertMaterial || e.isMeshPhongMaterial ? t.environment : null, r.fog = t.fog;
5676
5676
  let u = e.isMeshStandardMaterial || e.isMeshLambertMaterial && !e.envMap || e.isMeshPhongMaterial && !e.envMap;
5677
- r.envMap = Re.get(e.envMap || r.environment, u), r.envMapRotation = r.environment !== null && e.envMap === null ? t.environmentRotation : e.envMapRotation, l === void 0 && (e.addEventListener("dispose", ct), l = /* @__PURE__ */ new Map(), r.programs = l);
5677
+ r.envMap = ze.get(e.envMap || r.environment, u), r.envMapRotation = r.environment !== null && e.envMap === null ? t.environmentRotation : e.envMapRotation, l === void 0 && (e.addEventListener("dispose", lt), l = /* @__PURE__ */ new Map(), r.programs = l);
5678
5678
  let d = l.get(c);
5679
5679
  if (d !== void 0) {
5680
5680
  if (r.currentProgram === d && r.lightsStateVersion === o) return wt(e, s), d;
5681
- } else s.uniforms = We.getUniforms(e), P !== null && e.isNodeMaterial && P.build(e, n, s), e.onBeforeCompile(s, M), d = We.acquireProgram(s, c), l.set(c, d), r.uniforms = s.uniforms;
5681
+ } else s.uniforms = q.getUniforms(e), P !== null && e.isNodeMaterial && P.build(e, n, s), e.onBeforeCompile(s, M), d = q.acquireProgram(s, c), l.set(c, d), r.uniforms = s.uniforms;
5682
5682
  let f = r.uniforms;
5683
- return (!e.isShaderMaterial && !e.isRawShaderMaterial || e.clipping === !0) && (f.clippingPlanes = Je.uniform), wt(e, s), r.needsLights = Nt(e), r.lightsStateVersion = o, r.needsLights && (f.ambientLightColor.value = i.state.ambient, f.lightProbe.value = i.state.probe, f.directionalLights.value = i.state.directional, f.directionalLightShadows.value = i.state.directionalShadow, f.spotLights.value = i.state.spot, f.spotLightShadows.value = i.state.spotShadow, f.rectAreaLights.value = i.state.rectArea, f.ltc_1.value = i.state.rectAreaLTC1, f.ltc_2.value = i.state.rectAreaLTC2, f.pointLights.value = i.state.point, f.pointLightShadows.value = i.state.pointShadow, f.hemisphereLights.value = i.state.hemi, f.directionalShadowMatrix.value = i.state.directionalShadowMatrix, f.spotLightMatrix.value = i.state.spotLightMatrix, f.spotLightMap.value = i.state.spotLightMap, f.pointShadowMatrix.value = i.state.pointShadowMatrix), r.lightProbeGrid = O.state.lightProbeGridArray.length > 0, r.currentProgram = d, r.uniformsList = null, d;
5683
+ return (!e.isShaderMaterial && !e.isRawShaderMaterial || e.clipping === !0) && (f.clippingPlanes = qe.uniform), wt(e, s), r.needsLights = Nt(e), r.lightsStateVersion = o, r.needsLights && (f.ambientLightColor.value = i.state.ambient, f.lightProbe.value = i.state.probe, f.directionalLights.value = i.state.directional, f.directionalLightShadows.value = i.state.directionalShadow, f.spotLights.value = i.state.spot, f.spotLightShadows.value = i.state.spotShadow, f.rectAreaLights.value = i.state.rectArea, f.ltc_1.value = i.state.rectAreaLTC1, f.ltc_2.value = i.state.rectAreaLTC2, f.pointLights.value = i.state.point, f.pointLightShadows.value = i.state.pointShadow, f.hemisphereLights.value = i.state.hemi, f.directionalShadowMatrix.value = i.state.directionalShadowMatrix, f.spotLightMatrix.value = i.state.spotLightMatrix, f.spotLightMap.value = i.state.spotLightMap, f.pointShadowMatrix.value = i.state.pointShadowMatrix), r.lightProbeGrid = C.state.lightProbeGridArray.length > 0, r.currentProgram = d, r.uniformsList = null, d;
5684
5684
  }
5685
5685
  function Q(e) {
5686
5686
  if (e.uniformsList === null) {
@@ -5690,61 +5690,61 @@ var Ri = class {
5690
5690
  return e.uniformsList;
5691
5691
  }
5692
5692
  function wt(e, t) {
5693
- let n = K.get(e);
5693
+ let n = G.get(e);
5694
5694
  n.outputColorSpace = t.outputColorSpace, n.batching = t.batching, n.batchingColor = t.batchingColor, n.instancing = t.instancing, n.instancingColor = t.instancingColor, n.instancingMorph = t.instancingMorph, n.skinning = t.skinning, n.morphTargets = t.morphTargets, n.morphNormals = t.morphNormals, n.morphColors = t.morphColors, n.morphTargetsCount = t.morphTargetsCount, n.numClippingPlanes = t.numClippingPlanes, n.numIntersection = t.numClipIntersection, n.vertexAlphas = t.vertexAlphas, n.vertexTangents = t.vertexTangents, n.toneMapping = t.toneMapping;
5695
5695
  }
5696
5696
  function Tt(e, t) {
5697
5697
  if (e.length === 0) return null;
5698
5698
  if (e.length === 1) return e[0].texture === null ? null : e[0];
5699
- w.setFromMatrixPosition(t.matrixWorld);
5699
+ x.setFromMatrixPosition(t.matrixWorld);
5700
5700
  for (let t = 0, n = e.length; t < n; t++) {
5701
5701
  let n = e[t];
5702
- if (n.texture !== null && n.boundingBox.containsPoint(w)) return n;
5702
+ if (n.texture !== null && n.boundingBox.containsPoint(x)) return n;
5703
5703
  }
5704
5704
  return null;
5705
5705
  }
5706
5706
  function Et(e, t, n, r, i) {
5707
- t.isScene !== !0 && (t = ke), q.resetTextureUnits();
5708
- let a = t.fog, o = r.isMeshStandardMaterial || r.isMeshLambertMaterial || r.isMeshPhongMaterial ? t.environment : null, s = L === null ? M.outputColorSpace : L.isXRRenderTarget === !0 ? L.texture.colorSpace : H.workingColorSpace, c = r.isMeshStandardMaterial || r.isMeshLambertMaterial && !r.envMap || r.isMeshPhongMaterial && !r.envMap, l = Re.get(r.envMap || o, c), u = r.vertexColors === !0 && !!n.attributes.color && n.attributes.color.itemSize === 4, d = !!n.attributes.tangent && (!!r.normalMap || r.anisotropy > 0), f = !!n.morphAttributes.position, p = !!n.morphAttributes.normal, m = !!n.morphAttributes.color, h = 0;
5709
- r.toneMapped && (L === null || L.isXRRenderTarget === !0) && (h = M.toneMapping);
5710
- let g = n.morphAttributes.position || n.morphAttributes.normal || n.morphAttributes.color, _ = g === void 0 ? 0 : g.length, v = K.get(r), y = O.state.lights;
5711
- if (Ce === !0 && (we === !0 || e !== z)) {
5712
- let t = e === z && r.id === R;
5713
- Je.setState(r, e, t);
5707
+ t.isScene !== !0 && (t = ke), K.resetTextureUnits();
5708
+ let a = t.fog, o = r.isMeshStandardMaterial || r.isMeshLambertMaterial || r.isMeshPhongMaterial ? t.environment : null, s = I === null ? M.outputColorSpace : I.isXRRenderTarget === !0 ? I.texture.colorSpace : B.workingColorSpace, c = r.isMeshStandardMaterial || r.isMeshLambertMaterial && !r.envMap || r.isMeshPhongMaterial && !r.envMap, l = ze.get(r.envMap || o, c), u = r.vertexColors === !0 && !!n.attributes.color && n.attributes.color.itemSize === 4, d = !!n.attributes.tangent && (!!r.normalMap || r.anisotropy > 0), f = !!n.morphAttributes.position, p = !!n.morphAttributes.normal, m = !!n.morphAttributes.color, h = 0;
5709
+ r.toneMapped && (I === null || I.isXRRenderTarget === !0) && (h = M.toneMapping);
5710
+ let g = n.morphAttributes.position || n.morphAttributes.normal || n.morphAttributes.color, _ = g === void 0 ? 0 : g.length, v = G.get(r), y = C.state.lights;
5711
+ if (Ce === !0 && (we === !0 || e !== oe)) {
5712
+ let t = e === oe && r.id === L;
5713
+ qe.setState(r, e, t);
5714
5714
  }
5715
5715
  let b = !1;
5716
- r.version === v.__version ? v.needsLights && v.lightsStateVersion !== y.state.version ? b = !0 : v.outputColorSpace === s ? i.isBatchedMesh && v.batching === !1 || !i.isBatchedMesh && v.batching === !0 || i.isBatchedMesh && v.batchingColor === !0 && i.colorTexture === null || i.isBatchedMesh && v.batchingColor === !1 && i.colorTexture !== null || i.isInstancedMesh && v.instancing === !1 || !i.isInstancedMesh && v.instancing === !0 || i.isSkinnedMesh && v.skinning === !1 || !i.isSkinnedMesh && v.skinning === !0 || i.isInstancedMesh && v.instancingColor === !0 && i.instanceColor === null || i.isInstancedMesh && v.instancingColor === !1 && i.instanceColor !== null || i.isInstancedMesh && v.instancingMorph === !0 && i.morphTexture === null || i.isInstancedMesh && v.instancingMorph === !1 && i.morphTexture !== null ? b = !0 : v.envMap === l ? r.fog === !0 && v.fog !== a || v.numClippingPlanes !== void 0 && (v.numClippingPlanes !== Je.numPlanes || v.numIntersection !== Je.numIntersection) ? b = !0 : v.vertexAlphas === u && v.vertexTangents === d && v.morphTargets === f && v.morphNormals === p && v.morphColors === m && v.toneMapping === h && v.morphTargetsCount === _ ? !!v.lightProbeGrid != O.state.lightProbeGridArray.length > 0 && (b = !0) : b = !0 : b = !0 : b = !0 : (b = !0, v.__version = r.version);
5716
+ r.version === v.__version ? v.needsLights && v.lightsStateVersion !== y.state.version ? b = !0 : v.outputColorSpace === s ? i.isBatchedMesh && v.batching === !1 || !i.isBatchedMesh && v.batching === !0 || i.isBatchedMesh && v.batchingColor === !0 && i.colorTexture === null || i.isBatchedMesh && v.batchingColor === !1 && i.colorTexture !== null || i.isInstancedMesh && v.instancing === !1 || !i.isInstancedMesh && v.instancing === !0 || i.isSkinnedMesh && v.skinning === !1 || !i.isSkinnedMesh && v.skinning === !0 || i.isInstancedMesh && v.instancingColor === !0 && i.instanceColor === null || i.isInstancedMesh && v.instancingColor === !1 && i.instanceColor !== null || i.isInstancedMesh && v.instancingMorph === !0 && i.morphTexture === null || i.isInstancedMesh && v.instancingMorph === !1 && i.morphTexture !== null ? b = !0 : v.envMap === l ? r.fog === !0 && v.fog !== a || v.numClippingPlanes !== void 0 && (v.numClippingPlanes !== qe.numPlanes || v.numIntersection !== qe.numIntersection) ? b = !0 : v.vertexAlphas === u && v.vertexTangents === d && v.morphTargets === f && v.morphNormals === p && v.morphColors === m && v.toneMapping === h && v.morphTargetsCount === _ ? !!v.lightProbeGrid != C.state.lightProbeGridArray.length > 0 && (b = !0) : b = !0 : b = !0 : b = !0 : (b = !0, v.__version = r.version);
5717
5717
  let x = v.currentProgram;
5718
5718
  b === !0 && (x = Z(r, t, i), P && r.isNodeMaterial && P.onUpdateProgram(r, x, v));
5719
- let S = !1, C = !1, w = !1, T = x.getUniforms(), E = v.uniforms;
5720
- if (G.useProgram(x.program) && (S = !0, C = !0, w = !0), r.id !== R && (R = r.id, C = !0), v.needsLights) {
5721
- let e = Tt(O.state.lightProbeGridArray, i);
5722
- v.lightProbeGrid !== e && (v.lightProbeGrid = e, C = !0);
5719
+ let S = !1, w = !1, T = !1, E = x.getUniforms(), D = v.uniforms;
5720
+ if (W.useProgram(x.program) && (S = !0, w = !0, T = !0), r.id !== L && (L = r.id, w = !0), v.needsLights) {
5721
+ let e = Tt(C.state.lightProbeGridArray, i);
5722
+ v.lightProbeGrid !== e && (v.lightProbeGrid = e, w = !0);
5723
5723
  }
5724
- if (S || z !== e) {
5725
- G.buffers.depth.getReversed() && e.reversedDepth !== !0 && (e._reversedDepth = !0, e.updateProjectionMatrix()), T.setValue(W, "projectionMatrix", e.projectionMatrix), T.setValue(W, "viewMatrix", e.matrixWorldInverse);
5726
- let t = T.map.cameraPosition;
5727
- t !== void 0 && t.setValue(W, Ee.setFromMatrixPosition(e.matrixWorld)), Pe.logarithmicDepthBuffer && T.setValue(W, "logDepthBufFC", 2 / (Math.log(e.far + 1) / Math.LN2)), (r.isMeshPhongMaterial || r.isMeshToonMaterial || r.isMeshLambertMaterial || r.isMeshBasicMaterial || r.isMeshStandardMaterial || r.isShaderMaterial) && T.setValue(W, "isOrthographic", e.isOrthographicCamera === !0), z !== e && (z = e, C = !0, w = !0);
5724
+ if (S || oe !== e) {
5725
+ W.buffers.depth.getReversed() && e.reversedDepth !== !0 && (e._reversedDepth = !0, e.updateProjectionMatrix()), E.setValue(H, "projectionMatrix", e.projectionMatrix), E.setValue(H, "viewMatrix", e.matrixWorldInverse);
5726
+ let t = E.map.cameraPosition;
5727
+ t !== void 0 && t.setValue(H, Ee.setFromMatrixPosition(e.matrixWorld)), Ie.logarithmicDepthBuffer && E.setValue(H, "logDepthBufFC", 2 / (Math.log(e.far + 1) / Math.LN2)), (r.isMeshPhongMaterial || r.isMeshToonMaterial || r.isMeshLambertMaterial || r.isMeshBasicMaterial || r.isMeshStandardMaterial || r.isShaderMaterial) && E.setValue(H, "isOrthographic", e.isOrthographicCamera === !0), oe !== e && (oe = e, w = !0, T = !0);
5728
5728
  }
5729
- if (v.needsLights && (y.state.directionalShadowMap.length > 0 && T.setValue(W, "directionalShadowMap", y.state.directionalShadowMap, q), y.state.spotShadowMap.length > 0 && T.setValue(W, "spotShadowMap", y.state.spotShadowMap, q), y.state.pointShadowMap.length > 0 && T.setValue(W, "pointShadowMap", y.state.pointShadowMap, q)), i.isSkinnedMesh) {
5730
- T.setOptional(W, i, "bindMatrix"), T.setOptional(W, i, "bindMatrixInverse");
5729
+ if (v.needsLights && (y.state.directionalShadowMap.length > 0 && E.setValue(H, "directionalShadowMap", y.state.directionalShadowMap, K), y.state.spotShadowMap.length > 0 && E.setValue(H, "spotShadowMap", y.state.spotShadowMap, K), y.state.pointShadowMap.length > 0 && E.setValue(H, "pointShadowMap", y.state.pointShadowMap, K)), i.isSkinnedMesh) {
5730
+ E.setOptional(H, i, "bindMatrix"), E.setOptional(H, i, "bindMatrixInverse");
5731
5731
  let e = i.skeleton;
5732
- e && (e.boneTexture === null && e.computeBoneTexture(), T.setValue(W, "boneTexture", e.boneTexture, q));
5732
+ e && (e.boneTexture === null && e.computeBoneTexture(), E.setValue(H, "boneTexture", e.boneTexture, K));
5733
5733
  }
5734
- i.isBatchedMesh && (T.setOptional(W, i, "batchingTexture"), T.setValue(W, "batchingTexture", i._matricesTexture, q), T.setOptional(W, i, "batchingIdTexture"), T.setValue(W, "batchingIdTexture", i._indirectTexture, q), T.setOptional(W, i, "batchingColorTexture"), i._colorsTexture !== null && T.setValue(W, "batchingColorTexture", i._colorsTexture, q));
5735
- let D = n.morphAttributes;
5736
- if ((D.position !== void 0 || D.normal !== void 0 || D.color !== void 0) && Ze.update(i, n, x), (C || v.receiveShadow !== i.receiveShadow) && (v.receiveShadow = i.receiveShadow, T.setValue(W, "receiveShadow", i.receiveShadow)), (r.isMeshStandardMaterial || r.isMeshLambertMaterial || r.isMeshPhongMaterial) && r.envMap === null && t.environment !== null && (E.envMapIntensity.value = t.environmentIntensity), E.dfgLUT !== void 0 && (E.dfgLUT.value = Li()), C) {
5737
- if (T.setValue(W, "toneMappingExposure", M.toneMappingExposure), v.needsLights && Dt(E, w), a && r.fog === !0 && Ge.refreshFogUniforms(E, a), Ge.refreshMaterialUniforms(E, r, he, pe, O.state.transmissionRenderTarget[e.id]), v.needsLights && v.lightProbeGrid) {
5734
+ i.isBatchedMesh && (E.setOptional(H, i, "batchingTexture"), E.setValue(H, "batchingTexture", i._matricesTexture, K), E.setOptional(H, i, "batchingIdTexture"), E.setValue(H, "batchingIdTexture", i._indirectTexture, K), E.setOptional(H, i, "batchingColorTexture"), i._colorsTexture !== null && E.setValue(H, "batchingColorTexture", i._colorsTexture, K));
5735
+ let O = n.morphAttributes;
5736
+ if ((O.position !== void 0 || O.normal !== void 0 || O.color !== void 0) && Xe.update(i, n, x), (w || v.receiveShadow !== i.receiveShadow) && (v.receiveShadow = i.receiveShadow, E.setValue(H, "receiveShadow", i.receiveShadow)), (r.isMeshStandardMaterial || r.isMeshLambertMaterial || r.isMeshPhongMaterial) && r.envMap === null && t.environment !== null && (D.envMapIntensity.value = t.environmentIntensity), D.dfgLUT !== void 0 && (D.dfgLUT.value = Li()), w) {
5737
+ if (E.setValue(H, "toneMappingExposure", M.toneMappingExposure), v.needsLights && Dt(D, T), a && r.fog === !0 && Ue.refreshFogUniforms(D, a), Ue.refreshMaterialUniforms(D, r, he, me, C.state.transmissionRenderTarget[e.id]), v.needsLights && v.lightProbeGrid) {
5738
5738
  let e = v.lightProbeGrid;
5739
- E.probesSH.value = e.texture, E.probesMin.value.copy(e.boundingBox.min), E.probesMax.value.copy(e.boundingBox.max), E.probesResolution.value.copy(e.resolution);
5739
+ D.probesSH.value = e.texture, D.probesMin.value.copy(e.boundingBox.min), D.probesMax.value.copy(e.boundingBox.max), D.probesResolution.value.copy(e.resolution);
5740
5740
  }
5741
- gr.upload(W, Q(v), E, q);
5741
+ gr.upload(H, Q(v), D, K);
5742
5742
  }
5743
- if (r.isShaderMaterial && r.uniformsNeedUpdate === !0 && (gr.upload(W, Q(v), E, q), r.uniformsNeedUpdate = !1), r.isSpriteMaterial && T.setValue(W, "center", i.center), T.setValue(W, "modelViewMatrix", i.modelViewMatrix), T.setValue(W, "normalMatrix", i.normalMatrix), T.setValue(W, "modelMatrix", i.matrixWorld), r.uniformsGroups !== void 0) {
5743
+ if (r.isShaderMaterial && r.uniformsNeedUpdate === !0 && (gr.upload(H, Q(v), D, K), r.uniformsNeedUpdate = !1), r.isSpriteMaterial && E.setValue(H, "center", i.center), E.setValue(H, "modelViewMatrix", i.modelViewMatrix), E.setValue(H, "normalMatrix", i.normalMatrix), E.setValue(H, "modelMatrix", i.matrixWorld), r.uniformsGroups !== void 0) {
5744
5744
  let e = r.uniformsGroups;
5745
5745
  for (let t = 0, n = e.length; t < n; t++) {
5746
5746
  let n = e[t];
5747
- rt.update(n, x), rt.bind(n, x);
5747
+ it.update(n, x), it.bind(n, x);
5748
5748
  }
5749
5749
  }
5750
5750
  return x;
@@ -5756,99 +5756,99 @@ var Ri = class {
5756
5756
  return e.isMeshLambertMaterial || e.isMeshToonMaterial || e.isMeshPhongMaterial || e.isMeshStandardMaterial || e.isShadowMaterial || e.isShaderMaterial && e.lights === !0;
5757
5757
  }
5758
5758
  this.getActiveCubeFace = function() {
5759
- return ae;
5759
+ return ie;
5760
5760
  }, this.getActiveMipmapLevel = function() {
5761
- return oe;
5761
+ return ae;
5762
5762
  }, this.getRenderTarget = function() {
5763
- return L;
5763
+ return I;
5764
5764
  }, this.setRenderTargetTextures = function(e, t, n) {
5765
- let r = K.get(e);
5766
- r.__autoAllocateDepthBuffer = e.resolveDepthBuffer === !1, r.__autoAllocateDepthBuffer === !1 && (r.__useRenderToTexture = !1), K.get(e.texture).__webglTexture = t, K.get(e.depthTexture).__webglTexture = r.__autoAllocateDepthBuffer ? void 0 : n, r.__hasExternalTextures = !0;
5765
+ let r = G.get(e);
5766
+ r.__autoAllocateDepthBuffer = e.resolveDepthBuffer === !1, r.__autoAllocateDepthBuffer === !1 && (r.__useRenderToTexture = !1), G.get(e.texture).__webglTexture = t, G.get(e.depthTexture).__webglTexture = r.__autoAllocateDepthBuffer ? void 0 : n, r.__hasExternalTextures = !0;
5767
5767
  }, this.setRenderTargetFramebuffer = function(e, t) {
5768
- let n = K.get(e);
5768
+ let n = G.get(e);
5769
5769
  n.__webglFramebuffer = t, n.__useDefaultFramebuffer = t === void 0;
5770
5770
  }, this.setRenderTarget = function(e, t = 0, n = 0) {
5771
- L = e, ae = t, oe = n;
5771
+ I = e, ie = t, ae = n;
5772
5772
  let r = null, i = !1, a = !1;
5773
5773
  if (e) {
5774
- let o = K.get(e);
5774
+ let o = G.get(e);
5775
5775
  if (o.__useDefaultFramebuffer !== void 0) {
5776
- G.bindFramebuffer(W.FRAMEBUFFER, o.__webglFramebuffer), B.copy(e.viewport), V.copy(e.scissor), ce = e.scissorTest, G.viewport(B), G.scissor(V), G.setScissorTest(ce), R = -1;
5776
+ W.bindFramebuffer(H.FRAMEBUFFER, o.__webglFramebuffer), R.copy(e.viewport), ce.copy(e.scissor), ue = e.scissorTest, W.viewport(R), W.scissor(ce), W.setScissorTest(ue), L = -1;
5777
5777
  return;
5778
5778
  }
5779
- if (o.__webglFramebuffer === void 0) q.setupRenderTarget(e);
5780
- else if (o.__hasExternalTextures) q.rebindTextures(e, K.get(e.texture).__webglTexture, K.get(e.depthTexture).__webglTexture);
5779
+ if (o.__webglFramebuffer === void 0) K.setupRenderTarget(e);
5780
+ else if (o.__hasExternalTextures) K.rebindTextures(e, G.get(e.texture).__webglTexture, G.get(e.depthTexture).__webglTexture);
5781
5781
  else if (e.depthBuffer) {
5782
5782
  let t = e.depthTexture;
5783
5783
  if (o.__boundDepthTexture !== t) {
5784
- if (t !== null && K.has(t) && (e.width !== t.image.width || e.height !== t.image.height)) throw Error("THREE.WebGLRenderer: Attached DepthTexture is initialized to the incorrect size.");
5785
- q.setupDepthRenderbuffer(e);
5784
+ if (t !== null && G.has(t) && (e.width !== t.image.width || e.height !== t.image.height)) throw Error("THREE.WebGLRenderer: Attached DepthTexture is initialized to the incorrect size.");
5785
+ K.setupDepthRenderbuffer(e);
5786
5786
  }
5787
5787
  }
5788
5788
  let s = e.texture;
5789
5789
  (s.isData3DTexture || s.isDataArrayTexture || s.isCompressedArrayTexture) && (a = !0);
5790
- let c = K.get(e).__webglFramebuffer;
5791
- e.isWebGLCubeRenderTarget ? (r = Array.isArray(c[t]) ? c[t][n] : c[t], i = !0) : r = e.samples > 0 && q.useMultisampledRTT(e) === !1 ? K.get(e).__webglMultisampledFramebuffer : Array.isArray(c) ? c[n] : c, B.copy(e.viewport), V.copy(e.scissor), ce = e.scissorTest;
5792
- } else B.copy(ve).multiplyScalar(he).floor(), V.copy(be).multiplyScalar(he).floor(), ce = xe;
5793
- if (n !== 0 && (r = F), G.bindFramebuffer(W.FRAMEBUFFER, r) && G.drawBuffers(e, r), G.viewport(B), G.scissor(V), G.setScissorTest(ce), i) {
5794
- let r = K.get(e.texture);
5795
- W.framebufferTexture2D(W.FRAMEBUFFER, W.COLOR_ATTACHMENT0, W.TEXTURE_CUBE_MAP_POSITIVE_X + t, r.__webglTexture, n);
5790
+ let c = G.get(e).__webglFramebuffer;
5791
+ e.isWebGLCubeRenderTarget ? (r = Array.isArray(c[t]) ? c[t][n] : c[t], i = !0) : r = e.samples > 0 && K.useMultisampledRTT(e) === !1 ? G.get(e).__webglMultisampledFramebuffer : Array.isArray(c) ? c[n] : c, R.copy(e.viewport), ce.copy(e.scissor), ue = e.scissorTest;
5792
+ } else R.copy(ve).multiplyScalar(he).floor(), ce.copy(ye).multiplyScalar(he).floor(), ue = xe;
5793
+ if (n !== 0 && (r = te), W.bindFramebuffer(H.FRAMEBUFFER, r) && W.drawBuffers(e, r), W.viewport(R), W.scissor(ce), W.setScissorTest(ue), i) {
5794
+ let r = G.get(e.texture);
5795
+ H.framebufferTexture2D(H.FRAMEBUFFER, H.COLOR_ATTACHMENT0, H.TEXTURE_CUBE_MAP_POSITIVE_X + t, r.__webglTexture, n);
5796
5796
  } else if (a) {
5797
5797
  let r = t;
5798
5798
  for (let t = 0; t < e.textures.length; t++) {
5799
- let i = K.get(e.textures[t]);
5800
- W.framebufferTextureLayer(W.FRAMEBUFFER, W.COLOR_ATTACHMENT0 + t, i.__webglTexture, n, r);
5799
+ let i = G.get(e.textures[t]);
5800
+ H.framebufferTextureLayer(H.FRAMEBUFFER, H.COLOR_ATTACHMENT0 + t, i.__webglTexture, n, r);
5801
5801
  }
5802
5802
  } else if (e !== null && n !== 0) {
5803
- let t = K.get(e.texture);
5804
- W.framebufferTexture2D(W.FRAMEBUFFER, W.COLOR_ATTACHMENT0, W.TEXTURE_2D, t.__webglTexture, n);
5803
+ let t = G.get(e.texture);
5804
+ H.framebufferTexture2D(H.FRAMEBUFFER, H.COLOR_ATTACHMENT0, H.TEXTURE_2D, t.__webglTexture, n);
5805
5805
  }
5806
- R = -1;
5806
+ L = -1;
5807
5807
  }, this.readRenderTargetPixels = function(e, t, n, r, i, a, o, s = 0) {
5808
5808
  if (!(e && e.isWebGLRenderTarget)) {
5809
- d("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
5809
+ U("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
5810
5810
  return;
5811
5811
  }
5812
- let c = K.get(e).__webglFramebuffer;
5812
+ let c = G.get(e).__webglFramebuffer;
5813
5813
  if (e.isWebGLCubeRenderTarget && o !== void 0 && (c = c[o]), c) {
5814
- G.bindFramebuffer(W.FRAMEBUFFER, c);
5814
+ W.bindFramebuffer(H.FRAMEBUFFER, c);
5815
5815
  try {
5816
5816
  let o = e.textures[s], c = o.format, l = o.type;
5817
- if (e.textures.length > 1 && W.readBuffer(W.COLOR_ATTACHMENT0 + s), !Pe.textureFormatReadable(c)) {
5818
- d("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");
5817
+ if (e.textures.length > 1 && H.readBuffer(H.COLOR_ATTACHMENT0 + s), !Ie.textureFormatReadable(c)) {
5818
+ U("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");
5819
5819
  return;
5820
5820
  }
5821
- if (!Pe.textureTypeReadable(l)) {
5822
- d("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");
5821
+ if (!Ie.textureTypeReadable(l)) {
5822
+ U("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");
5823
5823
  return;
5824
5824
  }
5825
- t >= 0 && t <= e.width - r && n >= 0 && n <= e.height - i && W.readPixels(t, n, r, i, nt.convert(c), nt.convert(l), a);
5825
+ t >= 0 && t <= e.width - r && n >= 0 && n <= e.height - i && H.readPixels(t, n, r, i, et.convert(c), et.convert(l), a);
5826
5826
  } finally {
5827
- let e = L === null ? null : K.get(L).__webglFramebuffer;
5828
- G.bindFramebuffer(W.FRAMEBUFFER, e);
5827
+ let e = I === null ? null : G.get(I).__webglFramebuffer;
5828
+ W.bindFramebuffer(H.FRAMEBUFFER, e);
5829
5829
  }
5830
5830
  }
5831
5831
  }, this.readRenderTargetPixelsAsync = async function(e, t, n, r, i, a, o, s = 0) {
5832
5832
  if (!(e && e.isWebGLRenderTarget)) throw Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
5833
- let c = K.get(e).__webglFramebuffer;
5833
+ let c = G.get(e).__webglFramebuffer;
5834
5834
  if (e.isWebGLCubeRenderTarget && o !== void 0 && (c = c[o]), c) {
5835
5835
  if (t >= 0 && t <= e.width - r && n >= 0 && n <= e.height - i) {
5836
- G.bindFramebuffer(W.FRAMEBUFFER, c);
5836
+ W.bindFramebuffer(H.FRAMEBUFFER, c);
5837
5837
  let o = e.textures[s], l = o.format, u = o.type;
5838
- if (e.textures.length > 1 && W.readBuffer(W.COLOR_ATTACHMENT0 + s), !Pe.textureFormatReadable(l)) throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");
5839
- if (!Pe.textureTypeReadable(u)) throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");
5840
- let d = W.createBuffer();
5841
- W.bindBuffer(W.PIXEL_PACK_BUFFER, d), W.bufferData(W.PIXEL_PACK_BUFFER, a.byteLength, W.STREAM_READ), W.readPixels(t, n, r, i, nt.convert(l), nt.convert(u), 0);
5842
- let f = L === null ? null : K.get(L).__webglFramebuffer;
5843
- G.bindFramebuffer(W.FRAMEBUFFER, f);
5844
- let p = W.fenceSync(W.SYNC_GPU_COMMANDS_COMPLETE, 0);
5845
- return W.flush(), await x(W, p, 4), W.bindBuffer(W.PIXEL_PACK_BUFFER, d), W.getBufferSubData(W.PIXEL_PACK_BUFFER, 0, a), W.deleteBuffer(d), W.deleteSync(p), a;
5838
+ if (e.textures.length > 1 && H.readBuffer(H.COLOR_ATTACHMENT0 + s), !Ie.textureFormatReadable(l)) throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");
5839
+ if (!Ie.textureTypeReadable(u)) throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");
5840
+ let d = H.createBuffer();
5841
+ H.bindBuffer(H.PIXEL_PACK_BUFFER, d), H.bufferData(H.PIXEL_PACK_BUFFER, a.byteLength, H.STREAM_READ), H.readPixels(t, n, r, i, et.convert(l), et.convert(u), 0);
5842
+ let f = I === null ? null : G.get(I).__webglFramebuffer;
5843
+ W.bindFramebuffer(H.FRAMEBUFFER, f);
5844
+ let p = H.fenceSync(H.SYNC_GPU_COMMANDS_COMPLETE, 0);
5845
+ return H.flush(), await T(H, p, 4), H.bindBuffer(H.PIXEL_PACK_BUFFER, d), H.getBufferSubData(H.PIXEL_PACK_BUFFER, 0, a), H.deleteBuffer(d), H.deleteSync(p), a;
5846
5846
  }
5847
5847
  throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.");
5848
5848
  }
5849
5849
  }, this.copyFramebufferToTexture = function(e, t = null, n = 0) {
5850
5850
  let r = 2 ** -n, i = Math.floor(e.image.width * r), a = Math.floor(e.image.height * r), o = t === null ? 0 : t.x, s = t === null ? 0 : t.y;
5851
- q.setTexture2D(e, 0), W.copyTexSubImage2D(W.TEXTURE_2D, n, 0, 0, o, s, i, a), G.unbindTexture();
5851
+ K.setTexture2D(e, 0), H.copyTexSubImage2D(H.TEXTURE_2D, n, 0, 0, o, s, i, a), W.unbindTexture();
5852
5852
  }, this.copyTextureToTexture = function(e, t, n = null, r = null, i = 0, a = 0) {
5853
5853
  let o, s, c, l, u, d, f, p, m, h = e.isCompressedTexture ? e.mipmaps[a] : e.image;
5854
5854
  if (n !== null) o = n.max.x - n.min.x, s = n.max.y - n.min.y, c = n.isBox3 ? n.max.z - n.min.z : 1, l = n.min.x, u = n.min.y, d = n.isBox3 ? n.min.z : 0;
@@ -5857,33 +5857,33 @@ var Ri = class {
5857
5857
  o = Math.floor(h.width * t), s = Math.floor(h.height * t), c = e.isDataArrayTexture ? h.depth : e.isData3DTexture ? Math.floor(h.depth * t) : 1, l = 0, u = 0, d = 0;
5858
5858
  }
5859
5859
  r === null ? (f = 0, p = 0, m = 0) : (f = r.x, p = r.y, m = r.z);
5860
- let g = nt.convert(t.format), _ = nt.convert(t.type), v;
5861
- t.isData3DTexture ? (q.setTexture3D(t, 0), v = W.TEXTURE_3D) : t.isDataArrayTexture || t.isCompressedArrayTexture ? (q.setTexture2DArray(t, 0), v = W.TEXTURE_2D_ARRAY) : (q.setTexture2D(t, 0), v = W.TEXTURE_2D), G.activeTexture(W.TEXTURE0), G.pixelStorei(W.UNPACK_FLIP_Y_WEBGL, t.flipY), G.pixelStorei(W.UNPACK_PREMULTIPLY_ALPHA_WEBGL, t.premultiplyAlpha), G.pixelStorei(W.UNPACK_ALIGNMENT, t.unpackAlignment);
5862
- let y = G.getParameter(W.UNPACK_ROW_LENGTH), b = G.getParameter(W.UNPACK_IMAGE_HEIGHT), x = G.getParameter(W.UNPACK_SKIP_PIXELS), S = G.getParameter(W.UNPACK_SKIP_ROWS), C = G.getParameter(W.UNPACK_SKIP_IMAGES);
5863
- G.pixelStorei(W.UNPACK_ROW_LENGTH, h.width), G.pixelStorei(W.UNPACK_IMAGE_HEIGHT, h.height), G.pixelStorei(W.UNPACK_SKIP_PIXELS, l), G.pixelStorei(W.UNPACK_SKIP_ROWS, u), G.pixelStorei(W.UNPACK_SKIP_IMAGES, d);
5860
+ let g = et.convert(t.format), _ = et.convert(t.type), v;
5861
+ t.isData3DTexture ? (K.setTexture3D(t, 0), v = H.TEXTURE_3D) : t.isDataArrayTexture || t.isCompressedArrayTexture ? (K.setTexture2DArray(t, 0), v = H.TEXTURE_2D_ARRAY) : (K.setTexture2D(t, 0), v = H.TEXTURE_2D), W.activeTexture(H.TEXTURE0), W.pixelStorei(H.UNPACK_FLIP_Y_WEBGL, t.flipY), W.pixelStorei(H.UNPACK_PREMULTIPLY_ALPHA_WEBGL, t.premultiplyAlpha), W.pixelStorei(H.UNPACK_ALIGNMENT, t.unpackAlignment);
5862
+ let y = W.getParameter(H.UNPACK_ROW_LENGTH), b = W.getParameter(H.UNPACK_IMAGE_HEIGHT), x = W.getParameter(H.UNPACK_SKIP_PIXELS), S = W.getParameter(H.UNPACK_SKIP_ROWS), C = W.getParameter(H.UNPACK_SKIP_IMAGES);
5863
+ W.pixelStorei(H.UNPACK_ROW_LENGTH, h.width), W.pixelStorei(H.UNPACK_IMAGE_HEIGHT, h.height), W.pixelStorei(H.UNPACK_SKIP_PIXELS, l), W.pixelStorei(H.UNPACK_SKIP_ROWS, u), W.pixelStorei(H.UNPACK_SKIP_IMAGES, d);
5864
5864
  let w = e.isDataArrayTexture || e.isData3DTexture, T = t.isDataArrayTexture || t.isData3DTexture;
5865
5865
  if (e.isDepthTexture) {
5866
- let n = K.get(e), r = K.get(t), h = K.get(n.__renderTarget), g = K.get(r.__renderTarget);
5867
- G.bindFramebuffer(W.READ_FRAMEBUFFER, h.__webglFramebuffer), G.bindFramebuffer(W.DRAW_FRAMEBUFFER, g.__webglFramebuffer);
5868
- for (let n = 0; n < c; n++) w && (W.framebufferTextureLayer(W.READ_FRAMEBUFFER, W.COLOR_ATTACHMENT0, K.get(e).__webglTexture, i, d + n), W.framebufferTextureLayer(W.DRAW_FRAMEBUFFER, W.COLOR_ATTACHMENT0, K.get(t).__webglTexture, a, m + n)), W.blitFramebuffer(l, u, o, s, f, p, o, s, W.DEPTH_BUFFER_BIT, W.NEAREST);
5869
- G.bindFramebuffer(W.READ_FRAMEBUFFER, null), G.bindFramebuffer(W.DRAW_FRAMEBUFFER, null);
5870
- } else if (i !== 0 || e.isRenderTargetTexture || K.has(e)) {
5871
- let n = K.get(e), r = K.get(t);
5872
- G.bindFramebuffer(W.READ_FRAMEBUFFER, re), G.bindFramebuffer(W.DRAW_FRAMEBUFFER, ie);
5873
- for (let e = 0; e < c; e++) w ? W.framebufferTextureLayer(W.READ_FRAMEBUFFER, W.COLOR_ATTACHMENT0, n.__webglTexture, i, d + e) : W.framebufferTexture2D(W.READ_FRAMEBUFFER, W.COLOR_ATTACHMENT0, W.TEXTURE_2D, n.__webglTexture, i), T ? W.framebufferTextureLayer(W.DRAW_FRAMEBUFFER, W.COLOR_ATTACHMENT0, r.__webglTexture, a, m + e) : W.framebufferTexture2D(W.DRAW_FRAMEBUFFER, W.COLOR_ATTACHMENT0, W.TEXTURE_2D, r.__webglTexture, a), i === 0 ? T ? W.copyTexSubImage3D(v, a, f, p, m + e, l, u, o, s) : W.copyTexSubImage2D(v, a, f, p, l, u, o, s) : W.blitFramebuffer(l, u, o, s, f, p, o, s, W.COLOR_BUFFER_BIT, W.NEAREST);
5874
- G.bindFramebuffer(W.READ_FRAMEBUFFER, null), G.bindFramebuffer(W.DRAW_FRAMEBUFFER, null);
5875
- } else T ? e.isDataTexture || e.isData3DTexture ? W.texSubImage3D(v, a, f, p, m, o, s, c, g, _, h.data) : t.isCompressedArrayTexture ? W.compressedTexSubImage3D(v, a, f, p, m, o, s, c, g, h.data) : W.texSubImage3D(v, a, f, p, m, o, s, c, g, _, h) : e.isDataTexture ? W.texSubImage2D(W.TEXTURE_2D, a, f, p, o, s, g, _, h.data) : e.isCompressedTexture ? W.compressedTexSubImage2D(W.TEXTURE_2D, a, f, p, h.width, h.height, g, h.data) : W.texSubImage2D(W.TEXTURE_2D, a, f, p, o, s, g, _, h);
5876
- G.pixelStorei(W.UNPACK_ROW_LENGTH, y), G.pixelStorei(W.UNPACK_IMAGE_HEIGHT, b), G.pixelStorei(W.UNPACK_SKIP_PIXELS, x), G.pixelStorei(W.UNPACK_SKIP_ROWS, S), G.pixelStorei(W.UNPACK_SKIP_IMAGES, C), a === 0 && t.generateMipmaps && W.generateMipmap(v), G.unbindTexture();
5866
+ let n = G.get(e), r = G.get(t), h = G.get(n.__renderTarget), g = G.get(r.__renderTarget);
5867
+ W.bindFramebuffer(H.READ_FRAMEBUFFER, h.__webglFramebuffer), W.bindFramebuffer(H.DRAW_FRAMEBUFFER, g.__webglFramebuffer);
5868
+ for (let n = 0; n < c; n++) w && (H.framebufferTextureLayer(H.READ_FRAMEBUFFER, H.COLOR_ATTACHMENT0, G.get(e).__webglTexture, i, d + n), H.framebufferTextureLayer(H.DRAW_FRAMEBUFFER, H.COLOR_ATTACHMENT0, G.get(t).__webglTexture, a, m + n)), H.blitFramebuffer(l, u, o, s, f, p, o, s, H.DEPTH_BUFFER_BIT, H.NEAREST);
5869
+ W.bindFramebuffer(H.READ_FRAMEBUFFER, null), W.bindFramebuffer(H.DRAW_FRAMEBUFFER, null);
5870
+ } else if (i !== 0 || e.isRenderTargetTexture || G.has(e)) {
5871
+ let n = G.get(e), r = G.get(t);
5872
+ W.bindFramebuffer(H.READ_FRAMEBUFFER, F), W.bindFramebuffer(H.DRAW_FRAMEBUFFER, re);
5873
+ for (let e = 0; e < c; e++) w ? H.framebufferTextureLayer(H.READ_FRAMEBUFFER, H.COLOR_ATTACHMENT0, n.__webglTexture, i, d + e) : H.framebufferTexture2D(H.READ_FRAMEBUFFER, H.COLOR_ATTACHMENT0, H.TEXTURE_2D, n.__webglTexture, i), T ? H.framebufferTextureLayer(H.DRAW_FRAMEBUFFER, H.COLOR_ATTACHMENT0, r.__webglTexture, a, m + e) : H.framebufferTexture2D(H.DRAW_FRAMEBUFFER, H.COLOR_ATTACHMENT0, H.TEXTURE_2D, r.__webglTexture, a), i === 0 ? T ? H.copyTexSubImage3D(v, a, f, p, m + e, l, u, o, s) : H.copyTexSubImage2D(v, a, f, p, l, u, o, s) : H.blitFramebuffer(l, u, o, s, f, p, o, s, H.COLOR_BUFFER_BIT, H.NEAREST);
5874
+ W.bindFramebuffer(H.READ_FRAMEBUFFER, null), W.bindFramebuffer(H.DRAW_FRAMEBUFFER, null);
5875
+ } else T ? e.isDataTexture || e.isData3DTexture ? H.texSubImage3D(v, a, f, p, m, o, s, c, g, _, h.data) : t.isCompressedArrayTexture ? H.compressedTexSubImage3D(v, a, f, p, m, o, s, c, g, h.data) : H.texSubImage3D(v, a, f, p, m, o, s, c, g, _, h) : e.isDataTexture ? H.texSubImage2D(H.TEXTURE_2D, a, f, p, o, s, g, _, h.data) : e.isCompressedTexture ? H.compressedTexSubImage2D(H.TEXTURE_2D, a, f, p, h.width, h.height, g, h.data) : H.texSubImage2D(H.TEXTURE_2D, a, f, p, o, s, g, _, h);
5876
+ W.pixelStorei(H.UNPACK_ROW_LENGTH, y), W.pixelStorei(H.UNPACK_IMAGE_HEIGHT, b), W.pixelStorei(H.UNPACK_SKIP_PIXELS, x), W.pixelStorei(H.UNPACK_SKIP_ROWS, S), W.pixelStorei(H.UNPACK_SKIP_IMAGES, C), a === 0 && t.generateMipmaps && H.generateMipmap(v), W.unbindTexture();
5877
5877
  }, this.initRenderTarget = function(e) {
5878
- K.get(e).__webglFramebuffer === void 0 && q.setupRenderTarget(e);
5878
+ G.get(e).__webglFramebuffer === void 0 && K.setupRenderTarget(e);
5879
5879
  }, this.initTexture = function(e) {
5880
- e.isCubeTexture ? q.setTextureCube(e, 0) : e.isData3DTexture ? q.setTexture3D(e, 0) : e.isDataArrayTexture || e.isCompressedArrayTexture ? q.setTexture2DArray(e, 0) : q.setTexture2D(e, 0), G.unbindTexture();
5880
+ e.isCubeTexture ? K.setTextureCube(e, 0) : e.isData3DTexture ? K.setTexture3D(e, 0) : e.isDataArrayTexture || e.isCompressedArrayTexture ? K.setTexture2DArray(e, 0) : K.setTexture2D(e, 0), W.unbindTexture();
5881
5881
  }, this.resetState = function() {
5882
- ae = 0, oe = 0, L = null, G.reset(), J.reset();
5882
+ ie = 0, ae = 0, I = null, W.reset(), nt.reset();
5883
5883
  }, typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { detail: this }));
5884
5884
  }
5885
5885
  get coordinateSystem() {
5886
- return tt;
5886
+ return se;
5887
5887
  }
5888
5888
  get outputColorSpace() {
5889
5889
  return this._outputColorSpace;
@@ -5891,9 +5891,9 @@ var Ri = class {
5891
5891
  set outputColorSpace(e) {
5892
5892
  this._outputColorSpace = e;
5893
5893
  let t = this.getContext();
5894
- t.drawingBufferColorSpace = H._getDrawingBufferColorSpace(e), t.unpackColorSpace = H._getUnpackColorSpace();
5894
+ t.drawingBufferColorSpace = B._getDrawingBufferColorSpace(e), t.unpackColorSpace = B._getUnpackColorSpace();
5895
5895
  }
5896
- }, zi = { type: "change" }, Bi = { type: "start" }, Vi = { type: "end" }, Hi = new He(), Ui = new Ae(), Wi = Math.cos(70 * S.DEG2RAD), Gi = new I(), Ki = 2 * Math.PI, $ = {
5896
+ }, zi = { type: "change" }, Bi = { type: "start" }, Vi = { type: "end" }, Hi = new D(), Ui = new ve(), Wi = Math.cos(70 * O.DEG2RAD), Gi = new m(), Ki = 2 * Math.PI, $ = {
5897
5897
  NONE: -1,
5898
5898
  ROTATE: 0,
5899
5899
  DOLLY: 1,
@@ -5904,19 +5904,19 @@ var Ri = class {
5904
5904
  TOUCH_DOLLY_ROTATE: 6
5905
5905
  }, qi = 1e-6, Ji = class extends Qe {
5906
5906
  constructor(e, t = null) {
5907
- super(e, t), this.state = $.NONE, this.target = new I(), this.cursor = new I(), this.minDistance = 0, this.maxDistance = Infinity, this.minZoom = 0, this.maxZoom = Infinity, this.minTargetRadius = 0, this.maxTargetRadius = Infinity, this.minPolarAngle = 0, this.maxPolarAngle = Math.PI, this.minAzimuthAngle = -Infinity, this.maxAzimuthAngle = Infinity, this.enableDamping = !1, this.dampingFactor = .05, this.enableZoom = !0, this.zoomSpeed = 1, this.enableRotate = !0, this.rotateSpeed = 1, this.keyRotateSpeed = 1, this.enablePan = !0, this.panSpeed = 1, this.screenSpacePanning = !0, this.keyPanSpeed = 7, this.zoomToCursor = !1, this.autoRotate = !1, this.autoRotateSpeed = 2, this.keys = {
5907
+ super(e, t), this.state = $.NONE, this.target = new m(), this.cursor = new m(), this.minDistance = 0, this.maxDistance = Infinity, this.minZoom = 0, this.maxZoom = Infinity, this.minTargetRadius = 0, this.maxTargetRadius = Infinity, this.minPolarAngle = 0, this.maxPolarAngle = Math.PI, this.minAzimuthAngle = -Infinity, this.maxAzimuthAngle = Infinity, this.enableDamping = !1, this.dampingFactor = .05, this.enableZoom = !0, this.zoomSpeed = 1, this.enableRotate = !0, this.rotateSpeed = 1, this.keyRotateSpeed = 1, this.enablePan = !0, this.panSpeed = 1, this.screenSpacePanning = !0, this.keyPanSpeed = 7, this.zoomToCursor = !1, this.autoRotate = !1, this.autoRotateSpeed = 2, this.keys = {
5908
5908
  LEFT: "ArrowLeft",
5909
5909
  UP: "ArrowUp",
5910
5910
  RIGHT: "ArrowRight",
5911
5911
  BOTTOM: "ArrowDown"
5912
5912
  }, this.mouseButtons = {
5913
- LEFT: B.ROTATE,
5914
- MIDDLE: B.DOLLY,
5915
- RIGHT: B.PAN
5913
+ LEFT: x.ROTATE,
5914
+ MIDDLE: x.DOLLY,
5915
+ RIGHT: x.PAN
5916
5916
  }, this.touches = {
5917
- ONE: be.ROTATE,
5918
- TWO: be.DOLLY_PAN
5919
- }, this.target0 = this.target.clone(), this.position0 = this.object.position.clone(), this.zoom0 = this.object.zoom, this._cursorStyle = "auto", this._domElementKeyEvents = null, this._lastPosition = new I(), this._lastQuaternion = new Je(), this._lastTargetPosition = new I(), this._quat = new Je().setFromUnitVectors(e.up, new I(0, 1, 0)), this._quatInverse = this._quat.clone().invert(), this._spherical = new qe(), this._sphericalDelta = new qe(), this._scale = 1, this._panOffset = new I(), this._rotateStart = new J(), this._rotateEnd = new J(), this._rotateDelta = new J(), this._panStart = new J(), this._panEnd = new J(), this._panDelta = new J(), this._dollyStart = new J(), this._dollyEnd = new J(), this._dollyDelta = new J(), this._dollyDirection = new I(), this._mouse = new J(), this._performCursorZoom = !1, this._pointers = [], this._pointerPositions = {}, this._controlActive = !1, this._onPointerMove = Xi.bind(this), this._onPointerDown = Yi.bind(this), this._onPointerUp = Zi.bind(this), this._onContextMenu = ia.bind(this), this._onMouseWheel = ea.bind(this), this._onKeyDown = ta.bind(this), this._onTouchStart = na.bind(this), this._onTouchMove = ra.bind(this), this._onMouseDown = Qi.bind(this), this._onMouseMove = $i.bind(this), this._interceptControlDown = aa.bind(this), this._interceptControlUp = oa.bind(this), this.domElement !== null && this.connect(this.domElement), this.update();
5917
+ ONE: W.ROTATE,
5918
+ TWO: W.DOLLY_PAN
5919
+ }, this.target0 = this.target.clone(), this.position0 = this.object.position.clone(), this.zoom0 = this.object.zoom, this._cursorStyle = "auto", this._domElementKeyEvents = null, this._lastPosition = new m(), this._lastQuaternion = new Se(), this._lastTargetPosition = new m(), this._quat = new Se().setFromUnitVectors(e.up, new m(0, 1, 0)), this._quatInverse = this._quat.clone().invert(), this._spherical = new xe(), this._sphericalDelta = new xe(), this._scale = 1, this._panOffset = new m(), this._rotateStart = new L(), this._rotateEnd = new L(), this._rotateDelta = new L(), this._panStart = new L(), this._panEnd = new L(), this._panDelta = new L(), this._dollyStart = new L(), this._dollyEnd = new L(), this._dollyDelta = new L(), this._dollyDirection = new m(), this._mouse = new L(), this._performCursorZoom = !1, this._pointers = [], this._pointerPositions = {}, this._controlActive = !1, this._onPointerMove = Xi.bind(this), this._onPointerDown = Yi.bind(this), this._onPointerUp = Zi.bind(this), this._onContextMenu = ia.bind(this), this._onMouseWheel = ea.bind(this), this._onKeyDown = ta.bind(this), this._onTouchStart = na.bind(this), this._onTouchMove = ra.bind(this), this._onMouseDown = Qi.bind(this), this._onMouseMove = $i.bind(this), this._interceptControlDown = aa.bind(this), this._interceptControlUp = oa.bind(this), this.domElement !== null && this.connect(this.domElement), this.update();
5920
5920
  }
5921
5921
  set cursorStyle(e) {
5922
5922
  this._cursorStyle = e, e === "grab" ? this.domElement.style.cursor = "grab" : this.domElement.style.cursor = "auto";
@@ -5991,11 +5991,11 @@ var Ri = class {
5991
5991
  let n = t - e;
5992
5992
  this.object.position.addScaledVector(this._dollyDirection, n), this.object.updateMatrixWorld(), i = !!n;
5993
5993
  } else if (this.object.isOrthographicCamera) {
5994
- let t = new I(this._mouse.x, this._mouse.y, 0);
5994
+ let t = new m(this._mouse.x, this._mouse.y, 0);
5995
5995
  t.unproject(this.object);
5996
5996
  let n = this.object.zoom;
5997
5997
  this.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / this._scale)), this.object.updateProjectionMatrix(), i = n !== this.object.zoom;
5998
- let r = new I(this._mouse.x, this._mouse.y, 0);
5998
+ let r = new m(this._mouse.x, this._mouse.y, 0);
5999
5999
  r.unproject(this.object), this.object.position.sub(r).add(t), this.object.updateMatrixWorld(), e = Gi.length();
6000
6000
  } else console.warn("WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled."), this.zoomToCursor = !1;
6001
6001
  e !== null && (this.screenSpacePanning ? this.target.set(0, 0, -1).transformDirection(this.object.matrix).multiplyScalar(e).add(this.object.position) : (Hi.origin.copy(this.object.position), Hi.direction.set(0, 0, -1).transformDirection(this.object.matrix), Math.abs(this.object.up.dot(Hi.direction)) < Wi ? this.object.lookAt(this.target) : (Ui.setFromNormalAndCoplanarPoint(this.object.up, this.target), Hi.intersectPlane(Ui, this.target))));
@@ -6157,7 +6157,7 @@ var Ri = class {
6157
6157
  }
6158
6158
  _trackPointer(e) {
6159
6159
  let t = this._pointerPositions[e.pointerId];
6160
- t === void 0 && (t = new J(), this._pointerPositions[e.pointerId] = t), t.set(e.pageX, e.pageY);
6160
+ t === void 0 && (t = new L(), this._pointerPositions[e.pointerId] = t), t.set(e.pageX, e.pageY);
6161
6161
  }
6162
6162
  _getSecondPointerPosition(e) {
6163
6163
  let t = e.pointerId === this._pointers[0] ? this._pointers[1] : this._pointers[0];
@@ -6213,11 +6213,11 @@ function Qi(e) {
6213
6213
  default: t = -1;
6214
6214
  }
6215
6215
  switch (t) {
6216
- case B.DOLLY:
6216
+ case x.DOLLY:
6217
6217
  if (this.enableZoom === !1) return;
6218
6218
  this._handleMouseDownDolly(e), this.state = $.DOLLY;
6219
6219
  break;
6220
- case B.ROTATE:
6220
+ case x.ROTATE:
6221
6221
  if (e.ctrlKey || e.metaKey || e.shiftKey) {
6222
6222
  if (this.enablePan === !1) return;
6223
6223
  this._handleMouseDownPan(e), this.state = $.PAN;
@@ -6226,7 +6226,7 @@ function Qi(e) {
6226
6226
  this._handleMouseDownRotate(e), this.state = $.ROTATE;
6227
6227
  }
6228
6228
  break;
6229
- case B.PAN:
6229
+ case x.PAN:
6230
6230
  if (e.ctrlKey || e.metaKey || e.shiftKey) {
6231
6231
  if (this.enableRotate === !1) return;
6232
6232
  this._handleMouseDownRotate(e), this.state = $.ROTATE;
@@ -6264,11 +6264,11 @@ function na(e) {
6264
6264
  switch (this._trackPointer(e), this._pointers.length) {
6265
6265
  case 1:
6266
6266
  switch (this.touches.ONE) {
6267
- case be.ROTATE:
6267
+ case W.ROTATE:
6268
6268
  if (this.enableRotate === !1) return;
6269
6269
  this._handleTouchStartRotate(e), this.state = $.TOUCH_ROTATE;
6270
6270
  break;
6271
- case be.PAN:
6271
+ case W.PAN:
6272
6272
  if (this.enablePan === !1) return;
6273
6273
  this._handleTouchStartPan(e), this.state = $.TOUCH_PAN;
6274
6274
  break;
@@ -6277,11 +6277,11 @@ function na(e) {
6277
6277
  break;
6278
6278
  case 2:
6279
6279
  switch (this.touches.TWO) {
6280
- case be.DOLLY_PAN:
6280
+ case W.DOLLY_PAN:
6281
6281
  if (this.enableZoom === !1 && this.enablePan === !1) return;
6282
6282
  this._handleTouchStartDollyPan(e), this.state = $.TOUCH_DOLLY_PAN;
6283
6283
  break;
6284
- case be.DOLLY_ROTATE:
6284
+ case W.DOLLY_ROTATE:
6285
6285
  if (this.enableZoom === !1 && this.enableRotate === !1) return;
6286
6286
  this._handleTouchStartDollyRotate(e), this.state = $.TOUCH_DOLLY_ROTATE;
6287
6287
  break;
@@ -6472,7 +6472,7 @@ var sa = bt({
6472
6472
  key: 4,
6473
6473
  class: "notice output",
6474
6474
  "data-testid": "shapescript-output"
6475
- }, ya = { class: "script-source" }, ba = ["aria-label"], xa = ["disabled"], Sa = 1710618, Ca = 6e4, wa = /*@__PURE__*/ lt({
6475
+ }, ya = { class: "script-source" }, ba = ["aria-label"], xa = ["disabled"], Sa = 1710618, Ca = 6e4, wa = /*@__PURE__*/ ut({
6476
6476
  __name: "View",
6477
6477
  props: { selectedResult: {} },
6478
6478
  emits: ["updateResult"],
@@ -6486,22 +6486,22 @@ var sa = bt({
6486
6486
  z: r
6487
6487
  } : null;
6488
6488
  }
6489
- let s = r, c = a, l = sa(), { dispatch: u } = xt(), d = mt(s.selectedResult.data?.script ?? ""), f = mt(null), p = mt(null), m = mt([]), h = mt([]), g = mt(null), _ = mt(null), v = mt(!1), y = 0, x = mt(!1), S = mt(!0), C = Y(() => d.value !== s.selectedResult.data?.script), w = Y(() => !v.value && !p.value && !C.value && !!s.selectedResult.data?.script), E, D, O, k, A, j, M = [], N = null, ee = null;
6490
- dt(() => {
6491
- ne(), ae(), I(), ut(() => {
6492
- se();
6493
- }), te();
6489
+ let s = r, c = a, l = sa(), { dispatch: u } = xt(), d = ht(s.selectedResult.data?.script ?? ""), f = ht(null), p = ht(null), m = ht([]), h = ht([]), g = ht(null), _ = ht(null), v = ht(!1), b = 0, x = ht(!1), S = ht(!0), C = J(() => d.value !== s.selectedResult.data?.script), T = J(() => !v.value && !p.value && !C.value && !!s.selectedResult.data?.script), E, D, O, k, A, j, M = [], ee = null, N = null;
6490
+ ft(() => {
6491
+ F(), ae(), I(), dt(() => {
6492
+ oe();
6493
+ }), P();
6494
6494
  });
6495
- async function te() {
6495
+ async function P() {
6496
6496
  let e = s.selectedResult.data?.filePath;
6497
6497
  if (!e) return;
6498
- let t = ++y;
6498
+ let t = ++b;
6499
6499
  try {
6500
6500
  let { script: n } = await u({
6501
6501
  kind: "loadShape",
6502
6502
  path: e
6503
- }, z);
6504
- if (t !== y || n === s.selectedResult.data?.script) return;
6503
+ }, w);
6504
+ if (t !== b || n === s.selectedResult.data?.script) return;
6505
6505
  d.value = n, c("updateResult", {
6506
6506
  ...s.selectedResult,
6507
6507
  data: {
@@ -6511,8 +6511,8 @@ var sa = bt({
6511
6511
  });
6512
6512
  } catch {}
6513
6513
  }
6514
- ft(() => {
6515
- de();
6514
+ pt(() => {
6515
+ z();
6516
6516
  }), vt(() => s.selectedResult.data?.script, () => {
6517
6517
  ae();
6518
6518
  }), vt(x, () => {
@@ -6520,35 +6520,35 @@ var sa = bt({
6520
6520
  }), vt(S, (e) => {
6521
6521
  j && (j.visible = e);
6522
6522
  });
6523
- function ne() {
6523
+ function F() {
6524
6524
  if (!f.value) return;
6525
- E = new ke(), E.background = new U(Sa);
6525
+ E = new _e(), E.background = new V(Sa);
6526
6526
  let e = f.value.clientWidth, t = f.value.clientHeight;
6527
- D = new Ge(50, e / t, .1, 1e3), D.position.set(5, 5, 10), D.lookAt(0, 0, 0), O = new Ri({ antialias: !0 }), O.setSize(e, t), O.setPixelRatio(window.devicePixelRatio), f.value.appendChild(O.domElement), k = new Ji(D, O.domElement), k.enableDamping = !0, k.dampingFactor = .05, k.addEventListener("change", R);
6528
- let n = new Pe(16777215, .6);
6527
+ D = new H(50, e / t, .1, 1e3), D.position.set(5, 5, 10), D.lookAt(0, 0, 0), O = new Ri({ antialias: !0 }), O.setSize(e, t), O.setPixelRatio(window.devicePixelRatio), f.value.appendChild(O.domElement), k = new Ji(D, O.domElement), k.enableDamping = !0, k.dampingFactor = .05, k.addEventListener("change", R);
6528
+ let n = new Ie(16777215, .6);
6529
6529
  E.add(n);
6530
- let r = new P(16777215, .8);
6531
- r.position.set(10, 10, 10), E.add(r), j = new b(20, 20, 4473924, 2236962), j.visible = S.value, E.add(j), window.addEventListener("resize", F), ee = new ResizeObserver(() => {
6532
- F();
6533
- }), ee.observe(f.value);
6530
+ let r = new te(16777215, .8);
6531
+ r.position.set(10, 10, 10), E.add(r), j = new y(20, 20, 4473924, 2236962), j.visible = S.value, E.add(j), window.addEventListener("resize", ne), N = new ResizeObserver(() => {
6532
+ ne();
6533
+ }), N.observe(f.value);
6534
6534
  }
6535
- function F() {
6535
+ function ne() {
6536
6536
  if (!f.value) return;
6537
6537
  let e = f.value.clientWidth, t = f.value.clientHeight;
6538
6538
  D.aspect = e / t, D.updateProjectionMatrix(), O.setSize(e, t);
6539
6539
  }
6540
6540
  function re() {
6541
- M.forEach((e) => q(E, e)), M = [];
6541
+ M.forEach((e) => K(E, e)), M = [];
6542
6542
  }
6543
6543
  function ie(e) {
6544
- let t = Ue(Ke(e), { wireframe: x.value });
6544
+ let t = We(qe(e), { wireframe: x.value });
6545
6545
  E.add(t), M.push(t);
6546
- let n = Oe(t);
6547
- m.value = n.warnings, h.value = n.logs, E.background = n.background ? new U(n.background[0], n.background[1], n.background[2]) : new U(Sa);
6546
+ let n = je(t);
6547
+ m.value = n.warnings, h.value = n.logs, E.background = n.background ? new V(n.background[0], n.background[1], n.background[2]) : new V(Sa);
6548
6548
  }
6549
6549
  function ae() {
6550
6550
  try {
6551
- re(), m.value = [], h.value = [], E.background = new U(Sa);
6551
+ re(), m.value = [], h.value = [], E.background = new V(Sa);
6552
6552
  let e = s.selectedResult.data?.script;
6553
6553
  e && ie(e), p.value = null;
6554
6554
  } catch (e) {
@@ -6558,17 +6558,17 @@ var sa = bt({
6558
6558
  function I() {
6559
6559
  A = requestAnimationFrame(I), k.update(), O.render(E, D);
6560
6560
  }
6561
- function oe() {
6561
+ function L() {
6562
6562
  D.position.set(5, 5, 10), D.lookAt(0, 0, 0), k.reset();
6563
6563
  }
6564
- function se() {
6564
+ function oe() {
6565
6565
  if (!D || !k || !s.selectedResult?.viewState?.cameraState) return;
6566
6566
  let e = s.selectedResult.viewState.cameraState, t = o(e.position);
6567
6567
  t && D.position.set(t.x, t.y, t.z);
6568
6568
  let n = o(e.target);
6569
6569
  n && k.target.set(n.x, n.y, n.z), D.updateProjectionMatrix(), k.update();
6570
6570
  }
6571
- function L() {
6571
+ function se() {
6572
6572
  return {
6573
6573
  position: {
6574
6574
  x: D.position.x,
@@ -6583,30 +6583,30 @@ var sa = bt({
6583
6583
  };
6584
6584
  }
6585
6585
  function R() {
6586
- N !== null && clearTimeout(N), N = window.setTimeout(() => {
6587
- B();
6586
+ ee !== null && clearTimeout(ee), ee = window.setTimeout(() => {
6587
+ le();
6588
6588
  }, 500);
6589
6589
  }
6590
- function B() {
6590
+ function le() {
6591
6591
  let e = {
6592
6592
  ...s.selectedResult,
6593
6593
  viewState: {
6594
6594
  ...s.selectedResult.viewState,
6595
- cameraState: L()
6595
+ cameraState: se()
6596
6596
  }
6597
6597
  };
6598
6598
  c("updateResult", e);
6599
6599
  }
6600
- function V(e, t) {
6600
+ function ue(e, t) {
6601
6601
  let n = URL.createObjectURL(new Blob([e], { type: i })), r = document.createElement("a");
6602
6602
  r.href = n, r.download = t, r.click(), window.setTimeout(() => URL.revokeObjectURL(n), Ca);
6603
6603
  }
6604
- async function ce() {
6604
+ async function de() {
6605
6605
  let r = s.selectedResult.data?.script;
6606
- if (!(!r || !w.value)) {
6606
+ if (!(!r || !T.value)) {
6607
6607
  v.value = !0, _.value = null;
6608
6608
  try {
6609
- V(await e(r), `${t(s.selectedResult.title)}${n}`);
6609
+ ue(await e(r), `${t(s.selectedResult.title)}${n}`);
6610
6610
  } catch (e) {
6611
6611
  _.value = e instanceof Error ? e.message : String(e);
6612
6612
  } finally {
@@ -6614,39 +6614,39 @@ var sa = bt({
6614
6614
  }
6615
6615
  }
6616
6616
  }
6617
- function le() {
6617
+ function fe() {
6618
6618
  x.value = !x.value;
6619
6619
  }
6620
- function ue() {
6620
+ function pe() {
6621
6621
  S.value = !S.value;
6622
6622
  }
6623
- function de() {
6624
- N !== null && clearTimeout(N), M.forEach((e) => q(E, e)), M = [], A && cancelAnimationFrame(A), O && O.dispose(), k && (k.removeEventListener("change", R), k.dispose()), ee && ee.disconnect(), window.removeEventListener("resize", F);
6623
+ function z() {
6624
+ ee !== null && clearTimeout(ee), M.forEach((e) => K(E, e)), M = [], A && cancelAnimationFrame(A), O && O.dispose(), k && (k.removeEventListener("change", R), k.dispose()), N && N.disconnect(), window.removeEventListener("resize", ne);
6625
6625
  }
6626
- function fe() {
6627
- y++;
6626
+ function me() {
6627
+ b++;
6628
6628
  }
6629
- async function pe() {
6629
+ async function he() {
6630
6630
  let e = d.value;
6631
6631
  try {
6632
- he(Ue(Ke(e)));
6632
+ ge(We(qe(e)));
6633
6633
  } catch (e) {
6634
6634
  p.value = e instanceof Error ? e.message : "Invalid ShapeScript", console.error("Script validation failed:", e);
6635
6635
  return;
6636
6636
  }
6637
6637
  p.value = null;
6638
- let t = s.selectedResult.data?.filePath, n = ++y;
6638
+ let t = s.selectedResult.data?.filePath, n = ++b;
6639
6639
  if (t) try {
6640
6640
  await u({
6641
6641
  kind: "saveShape",
6642
6642
  path: t,
6643
6643
  script: e
6644
- }, T);
6644
+ }, ce);
6645
6645
  } catch (e) {
6646
6646
  g.value = e instanceof Error ? e.message : String(e);
6647
6647
  return;
6648
6648
  }
6649
- if (n !== y) return;
6649
+ if (n !== b) return;
6650
6650
  g.value = null;
6651
6651
  let r = {
6652
6652
  ...s.selectedResult,
@@ -6660,55 +6660,55 @@ var sa = bt({
6660
6660
  return vt(() => s.selectedResult.data?.script, (e) => {
6661
6661
  e !== void 0 && (d.value = e);
6662
6662
  }), vt(() => s.selectedResult, () => {
6663
- ut(() => {
6664
- se();
6663
+ dt(() => {
6664
+ oe();
6665
6665
  });
6666
- }), (e, t) => (pt(), st("div", ca, [
6667
- X("div", la, [X("h1", null, ht(r.selectedResult.title || gt(l).untitled), 1), X("div", ua, [
6668
- X("button", {
6666
+ }), (e, t) => (mt(), ct("div", ca, [
6667
+ Y("div", la, [Y("h1", null, X(r.selectedResult.title || gt(l).untitled), 1), Y("div", ua, [
6668
+ Y("button", {
6669
6669
  class: "control-btn",
6670
- onClick: oe
6671
- }, [t[1] ||= X("span", { class: "material-icons" }, "refresh", -1), ct(" " + ht(gt(l).resetCamera), 1)]),
6672
- X("button", {
6670
+ onClick: L
6671
+ }, [t[1] ||= Y("span", { class: "material-icons" }, "refresh", -1), lt(" " + X(gt(l).resetCamera), 1)]),
6672
+ Y("button", {
6673
6673
  class: "control-btn",
6674
- onClick: le
6675
- }, [X("span", da, ht(x.value ? "grid_off" : "grid_on"), 1), ct(" " + ht(gt(l).wireframe), 1)]),
6676
- X("button", {
6674
+ onClick: fe
6675
+ }, [Y("span", da, X(x.value ? "grid_off" : "grid_on"), 1), lt(" " + X(gt(l).wireframe), 1)]),
6676
+ Y("button", {
6677
6677
  class: "control-btn",
6678
- onClick: ue
6679
- }, [X("span", fa, ht(S.value ? "visibility_off" : "visibility"), 1), ct(" " + ht(gt(l).grid), 1)]),
6680
- X("button", {
6678
+ onClick: pe
6679
+ }, [Y("span", fa, X(S.value ? "visibility_off" : "visibility"), 1), lt(" " + X(gt(l).grid), 1)]),
6680
+ Y("button", {
6681
6681
  class: "control-btn",
6682
- disabled: !w.value,
6682
+ disabled: !T.value,
6683
6683
  "data-testid": "shapescript-download-usdz",
6684
- onClick: ce
6685
- }, [t[2] ||= X("span", { class: "material-icons" }, "download", -1), ct(" " + ht(gt(l).downloadUsdz), 1)], 8, pa)
6684
+ onClick: de
6685
+ }, [t[2] ||= Y("span", { class: "material-icons" }, "download", -1), lt(" " + X(gt(l).downloadUsdz), 1)], 8, pa)
6686
6686
  ])]),
6687
- p.value ? (pt(), st("div", ma, [X("strong", null, ht(gt(l).parseError), 1), ct(" " + ht(p.value), 1)])) : ot("", !0),
6688
- g.value ? (pt(), st("div", ha, [X("strong", null, ht(gt(l).saveError), 1), ct(" " + ht(g.value), 1)])) : ot("", !0),
6689
- _.value ? (pt(), st("div", ga, [X("strong", null, ht(gt(l).exportError), 1), ct(" " + ht(_.value), 1)])) : ot("", !0),
6690
- m.value.length ? (pt(), st("div", _a, [X("strong", null, ht(gt(l).sceneWarnings), 1), ct(" " + ht(m.value.join(" · ")), 1)])) : ot("", !0),
6691
- h.value.length ? (pt(), st("pre", va, [X("strong", null, ht(gt(l).printOutput), 1), ct(" " + ht(h.value.join("\n")), 1)])) : ot("", !0),
6692
- X("div", {
6687
+ p.value ? (mt(), ct("div", ma, [Y("strong", null, X(gt(l).parseError), 1), lt(" " + X(p.value), 1)])) : st("", !0),
6688
+ g.value ? (mt(), ct("div", ha, [Y("strong", null, X(gt(l).saveError), 1), lt(" " + X(g.value), 1)])) : st("", !0),
6689
+ _.value ? (mt(), ct("div", ga, [Y("strong", null, X(gt(l).exportError), 1), lt(" " + X(_.value), 1)])) : st("", !0),
6690
+ m.value.length ? (mt(), ct("div", _a, [Y("strong", null, X(gt(l).sceneWarnings), 1), lt(" " + X(m.value.join(" · ")), 1)])) : st("", !0),
6691
+ h.value.length ? (mt(), ct("pre", va, [Y("strong", null, X(gt(l).printOutput), 1), lt(" " + X(h.value.join("\n")), 1)])) : st("", !0),
6692
+ Y("div", {
6693
6693
  ref_key: "viewport",
6694
6694
  ref: f,
6695
6695
  class: "viewport",
6696
6696
  "data-testid": "shapescript-viewport"
6697
6697
  }, null, 512),
6698
- X("details", ya, [
6699
- X("summary", null, ht(gt(l).editSource), 1),
6700
- yt(X("textarea", {
6698
+ Y("details", ya, [
6699
+ Y("summary", null, X(gt(l).editSource), 1),
6700
+ yt(Y("textarea", {
6701
6701
  "onUpdate:modelValue": t[0] ||= (e) => d.value = e,
6702
6702
  class: "script-editor",
6703
6703
  spellcheck: "false",
6704
6704
  "aria-label": gt(l).scriptEditorLabel,
6705
- onInput: fe
6705
+ onInput: me
6706
6706
  }, null, 40, ba), [[_t, d.value]]),
6707
- X("button", {
6707
+ Y("button", {
6708
6708
  class: "apply-btn",
6709
6709
  disabled: !C.value,
6710
- onClick: pe
6711
- }, ht(gt(l).applyChanges), 9, xa)
6710
+ onClick: he
6711
+ }, X(gt(l).applyChanges), 9, xa)
6712
6712
  ])
6713
6713
  ]));
6714
6714
  }
@@ -6719,14 +6719,14 @@ var sa = bt({
6719
6719
  }, Ea = /*#__PURE__*/ Ta(wa, [["__scopeId", "data-v-792dc725"]]), Da = {
6720
6720
  class: "preview-container",
6721
6721
  "data-testid": "shapescript-preview"
6722
- }, Oa = { class: "preview-title" }, ka = 2763322, Aa = /*#__PURE__*/ Ta(/* @__PURE__ */ lt({
6722
+ }, Oa = { class: "preview-title" }, ka = 2763322, Aa = /*#__PURE__*/ Ta(/* @__PURE__ */ ut({
6723
6723
  __name: "Preview",
6724
6724
  props: { result: {} },
6725
6725
  setup(e) {
6726
- let t = e, n = sa(), r = Y(() => t.result.title || n.value.untitled), i = mt(null), a, o, s, c, l = null;
6727
- dt(() => {
6726
+ let t = e, n = sa(), r = J(() => t.result.title || n.value.untitled), i = ht(null), a, o, s, c, l = null;
6727
+ ft(() => {
6728
6728
  u();
6729
- }), ft(() => {
6729
+ }), pt(() => {
6730
6730
  p();
6731
6731
  }), vt(() => t.result.data?.script, () => {
6732
6732
  f();
@@ -6734,15 +6734,15 @@ var sa = bt({
6734
6734
  function u() {
6735
6735
  if (i.value) {
6736
6736
  try {
6737
- a = new ke(), a.background = new U(ka);
6737
+ a = new _e(), a.background = new V(ka);
6738
6738
  let e = i.value.clientWidth || 200, t = i.value.clientHeight || 150;
6739
- o = new Ge(50, e / t, .1, 1e3), o.position.set(4, 4, 8), o.lookAt(0, 0, 0), s = new Ri({
6739
+ o = new H(50, e / t, .1, 1e3), o.position.set(4, 4, 8), o.lookAt(0, 0, 0), s = new Ri({
6740
6740
  antialias: !0,
6741
6741
  alpha: !1
6742
6742
  }), s.setSize(e, t), s.setPixelRatio(Math.min(window.devicePixelRatio, 2)), i.value.appendChild(s.domElement);
6743
- let n = new Pe(16777215, .6);
6743
+ let n = new Ie(16777215, .6);
6744
6744
  a.add(n);
6745
- let r = new P(16777215, .8);
6745
+ let r = new te(16777215, .8);
6746
6746
  r.position.set(5, 5, 5), a.add(r);
6747
6747
  } catch (e) {
6748
6748
  console.error("Preview render error:", e);
@@ -6760,23 +6760,23 @@ var sa = bt({
6760
6760
  if (!a) return;
6761
6761
  let e = t.result.data?.script;
6762
6762
  try {
6763
- if (q(a, l), l = null, a.background = new U(ka), !e) return;
6764
- let t = Ke(e);
6765
- l = Ue(t, { wireframe: !1 }), a.add(l);
6766
- let { background: n } = Oe(l);
6767
- a.background = n ? new U(n[0], n[1], n[2]) : new U(ka);
6763
+ if (K(a, l), l = null, a.background = new V(ka), !e) return;
6764
+ let t = qe(e);
6765
+ l = We(t, { wireframe: !1 }), a.add(l);
6766
+ let { background: n } = je(l);
6767
+ a.background = n ? new V(n[0], n[1], n[2]) : new V(ka);
6768
6768
  } catch (e) {
6769
6769
  console.error("Preview reload error:", e);
6770
6770
  }
6771
6771
  }
6772
6772
  function p() {
6773
- c && cancelAnimationFrame(c), q(a, l), l = null, s && s.dispose();
6773
+ c && cancelAnimationFrame(c), K(a, l), l = null, s && s.dispose();
6774
6774
  }
6775
- return (e, t) => (pt(), st("div", Da, [X("div", {
6775
+ return (e, t) => (mt(), ct("div", Da, [Y("div", {
6776
6776
  ref_key: "previewViewport",
6777
6777
  ref: i,
6778
6778
  class: "preview-viewport"
6779
- }, null, 512), X("div", Oa, ht(r.value), 1)]));
6779
+ }, null, 512), Y("div", Oa, X(r.value), 1)]));
6780
6780
  }
6781
6781
  }), [["__scopeId", "data-v-6844181e"]]), ja = `Use the ${c} tool to create interactive 3D visualizations when the user requests:
6782
6782
  - 3D models or shapes
@@ -6827,7 +6827,8 @@ Switch statements for multiple cases
6827
6827
  Calls: C-like max(0 (j - 1)) with NO space before the parenthesis, or bare max 0 (j - 1) / sqrt 9 as upstream.
6828
6828
  Separate arguments with spaces. Commas work here but not in the upstream app.
6829
6829
  Custom functions return a value (define hyp(a b) { sqrt(a * a + b * b) }) or the shapes they build (define face(d) { polygon { … } }).
6830
- One statement per line; the upstream app rejects two statements on one line.
6830
+ ONE STATEMENT PER LINE: sphere { position 0 1 0 size 2 } is refused, here and in the upstream app put each
6831
+ property, point and shape on its own line (a block may open on its statement's line).
6831
6832
 
6832
6833
  ### Best Practices:
6833
6834
  1. Use variables for repeated values
@@ -6883,15 +6884,17 @@ loft {
6883
6884
  circle
6884
6885
  }
6885
6886
  Stencil preserves the first shape's volume and paints the intersecting surface.
6886
- Constants: pi, true, false (avoid tau, upstream lacks it; write 2 * pi). Tuple/string access: values[0], values[-1], vector.x, value.count.
6887
+ Constants: pi, true, false (no tau; write 2 * pi). Tuple/string access: values[0], values[-1], vector.x, value.count.
6887
6888
  Ranges are values (define r 1 to 5 step 2; for i in r; if 3 in r). A bare path draws as a line; fill/extrude it for a surface.
6888
6889
  Polygon supports sides (3–256). String literals and join/split/trim are supported. print records output for you.
6889
6890
  Use the tool schema for exact syntax and builder limits. This is a modeling subset of upstream ShapeScript;
6890
- imports, text/fonts, svgpath and object values are refused by name;
6891
+ imports, svgpath and object values are refused by name;
6892
+ text "Hello" makes glyph outlines (built-in font; font is ignored) from x 0 on baseline y 0, one unit per line — fill or
6893
+ extrude it for faces/solids, a text block with size and one "line" per line, t.bounds.width to centre it;
6891
6894
  minkowski { a b } sums shapes, inset(mesh d) offsets a mesh value's faces (together they round edges),
6892
6895
  extrude { section along path } sweeps a section, and an open extrude path makes a wall (close it for a solid);
6893
6896
  shapes are values (define ico icosphere { detail 0 }; ico.polygons, .bounds, .volume), for/if work as expressions,
6894
- functions may build shapes, and mesh { polygon { point … } } builds a mesh from explicit faces;
6897
+ functions may build shapes, and mesh { polygon { … } } with one point per line builds a mesh from explicit faces;
6895
6898
  textures, cameras and lights are accepted but not drawn (the result reports them).
6896
6899
  If presentShapeScript returns an error diagnostic, correct the script and retry; no visualization was created.
6897
6900
 
@@ -6903,4 +6906,4 @@ Keep visualizations clear, well-organized, and use expressions and control flow.
6903
6906
  systemPrompt: ja
6904
6907
  }, Na = { plugin: Ma };
6905
6908
  //#endregion
6906
- export { Aa as Preview, ja as SYSTEM_PROMPT, s as TOOL_DEFINITION, c as TOOL_NAME, Ea as View, Ue as astToThreeJS, Na as default, r as executePresentShapeScript, p as isShapeScriptDispatchArgs, Ke as parseShapeScript, Ma as plugin, a as pluginCore, z as readLoadShapeResult, T as readSaveShapeResult, o as samples };
6909
+ export { Aa as Preview, ja as SYSTEM_PROMPT, s as TOOL_DEFINITION, c as TOOL_NAME, Ea as View, We as astToThreeJS, Na as default, r as executePresentShapeScript, ue as isShapeScriptDispatchArgs, qe as parseShapeScript, Ma as plugin, a as pluginCore, w as readLoadShapeResult, ce as readSaveShapeResult, o as samples };