@mulmoclaude/shapescript-plugin 2.0.0 → 2.4.0

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Files changed (54) hide show
  1. package/README.md +117 -26
  2. package/dist/core/definition.d.ts.map +1 -1
  3. package/dist/core/index.d.ts +2 -1
  4. package/dist/core/index.d.ts.map +1 -1
  5. package/dist/core/plugin.d.ts.map +1 -1
  6. package/dist/{core-BvTjfhU2.js → core-CvNYv5VF.js} +2 -2
  7. package/dist/{core-DZvhTmuk.cjs → core-DmD6zaRF.cjs} +1 -1
  8. package/dist/core.cjs +1 -1
  9. package/dist/core.js +4 -4
  10. package/dist/index.cjs +1 -1
  11. package/dist/index.js +4 -4
  12. package/dist/lang/de.d.ts.map +1 -1
  13. package/dist/lang/en.d.ts.map +1 -1
  14. package/dist/lang/es.d.ts.map +1 -1
  15. package/dist/lang/fr.d.ts.map +1 -1
  16. package/dist/lang/ja.d.ts.map +1 -1
  17. package/dist/lang/ko.d.ts.map +1 -1
  18. package/dist/lang/messages.d.ts +4 -0
  19. package/dist/lang/messages.d.ts.map +1 -1
  20. package/dist/lang/ptBR.d.ts.map +1 -1
  21. package/dist/lang/zh.d.ts.map +1 -1
  22. package/dist/render/page.d.ts.map +1 -1
  23. package/dist/render.cjs +8 -4
  24. package/dist/render.js +14 -10
  25. package/dist/samples-BrJ4z8v-.cjs +324 -0
  26. package/dist/{samples-CXhuDdDd.js → samples-y59fsGq8.js} +281 -276
  27. package/dist/shapescript/builders.d.ts +17 -2
  28. package/dist/shapescript/builders.d.ts.map +1 -1
  29. package/dist/shapescript/evaluator.d.ts +76 -2
  30. package/dist/shapescript/evaluator.d.ts.map +1 -1
  31. package/dist/shapescript/meshValues.d.ts +54 -0
  32. package/dist/shapescript/meshValues.d.ts.map +1 -0
  33. package/dist/shapescript/minkowski.d.ts +37 -0
  34. package/dist/shapescript/minkowski.d.ts.map +1 -0
  35. package/dist/shapescript/parser.d.ts +81 -2
  36. package/dist/shapescript/parser.d.ts.map +1 -1
  37. package/dist/shapescript/text.d.ts +29 -0
  38. package/dist/shapescript/text.d.ts.map +1 -0
  39. package/dist/shapescript/toThreeJS.d.ts +159 -9
  40. package/dist/shapescript/toThreeJS.d.ts.map +1 -1
  41. package/dist/shapescript/types.d.ts +160 -17
  42. package/dist/shapescript/types.d.ts.map +1 -1
  43. package/dist/style.css +1 -1
  44. package/dist/toThreeJS-CaZGJjfO.cjs +24 -0
  45. package/dist/{toThreeJS-FsP-Na75.js → toThreeJS-OGEAi4zV.js} +6136 -3781
  46. package/dist/vue/Preview.vue.d.ts.map +1 -1
  47. package/dist/vue/View.vue.d.ts.map +1 -1
  48. package/dist/vue/index.d.ts +1 -1
  49. package/dist/vue/index.d.ts.map +1 -1
  50. package/dist/vue.cjs +37 -25
  51. package/dist/vue.js +1534 -1493
  52. package/package.json +1 -1
  53. package/dist/samples-DGD0Kjwg.cjs +0 -276
  54. package/dist/toThreeJS-MvllBF9e.cjs +0 -10
@@ -1,5 +1,17 @@
1
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  import * as THREE from "three";
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  import { SceneNode } from "./types";
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+ import { RGBA } from "./evaluator";
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+ /** What a conversion reports besides geometry. Stored on the root group's
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+ * `userData` so both viewers and the tool result can read it. */
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+ export interface ShapeScriptSceneInfo {
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+ /** `background r g b a` from the script's root, when set. */
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+ background?: RGBA;
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+ /** Commands that were accepted but not rendered (`texture`, `camera`, …). */
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+ warnings: string[];
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+ /** Every `print`, one line each. */
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+ logs: string[];
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+ }
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+ export declare function sceneInfoOf(group: THREE.Object3D): ShapeScriptSceneInfo;
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  export interface ConversionOptions {
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  wireframe?: boolean;
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  /** Hard ceiling on the objects one script may produce. See
@@ -43,6 +55,22 @@ export declare class Converter {
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  /** When this conversion began, checked against `maxDurationMs` on every node. */
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  private readonly startedAt;
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  private transformStack;
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+ /** > 0 while building a builder's operands, where a bare `path` must be a
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+ * flat mesh for `profileOf`; at the scene level it draws as a line. */
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+ private operandDepth;
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+ private readonly warnings;
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+ private readonly warningSet;
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+ private readonly logs;
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+ private background;
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+ private sceneDepth;
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+ /** While set, polygons and shape values produced by statements are
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+ * collected here instead of entering the scene: the body of `mesh { }`,
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+ * and a function body whose result is what it built. */
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+ private valueSink;
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+ /** Geometries that live on as values (defined shapes, function results,
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+ * `inset` results). Never in the scene themselves — placing one clones it —
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+ * so they are released together once the conversion is over. */
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+ private retained;
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  constructor(options?: ConversionOptions);
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  convert(nodes: SceneNode[]): THREE.Group;
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  private get maxNodes();
@@ -70,11 +98,23 @@ export declare class Converter {
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  * one primitive is bounded by `MAX_DETAIL²`, so the allocation that trips the
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  * limit is small, and it is freed before the refusal propagates. */
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  private makeMesh;
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- /** Expand a `for … from to to step` range without materialising it first.
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- * The array used to be built up front, so an absurd bound exhausted memory
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- * before a single node existed and the budget below never got a turn. */
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- private rangeIterations;
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  private convertNode;
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+ /** A `path` handed to a builder: the flat face it encloses, which `profileOf`
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+ * reads the perimeter back from. */
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+ private convertPathProfile;
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+ /** A `detail` inside a path applies to that path alone, as inside any
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+ * block: restore the enclosing level once its points are read. */
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+ private withPathDetail;
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+ /** A `path` in the scene draws as a stroke, as upstream: `fill` makes a
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+ * face of it, and a builder consumes it. Open paths are allowed here. */
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+ private convertPathLine;
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+ private lineFromPath;
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+ /** Deduplicated and capped: a `texture` inside a 100k-iteration loop must
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+ * not turn the warning list into a transcript, nor the check into a scan. */
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+ private warn;
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+ /** `background` at the root: a colour is kept for the viewer, a texture
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+ * file cannot be loaded here. */
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+ private handleBackground;
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  /** Build `group` inside a fresh symbol + transform scope.
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  *
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  * The `catch` is not tidiness: nothing downstream can reach a group that was
@@ -95,8 +135,56 @@ export declare class Converter {
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  * the loop is five too many. */
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  private addChildren;
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  private convertBlock;
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+ /** A control-flow body: `for`, `if` and `switch` scope SYMBOLS only. Their
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+ * `translate` / `rotate` / `color` carry on past the closing brace, as
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+ * upstream (scope.md, "Conditional Scope") — a loop that rotates each
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+ * iteration leaves the frame where the last one ended. */
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+ private inSymbolScope;
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+ /** Wrap a finished geometry in a mesh with the node's material and
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+ * placement. `scaleBySize` is for builders and groups, whose `size` scales
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+ * the result; a primitive's `size` is already in its geometry. */
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  private finishMesh;
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+ /** Run `build` with the shape's own `detail` / `smoothing` in force, then
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+ * restore the enclosing values. */
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+ private withShapeOptions;
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  private convertShape;
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+ /** Run `build` with produced values going to `sink` rather than the scene. */
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+ private captureValues;
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+ /** A value a statement produced: collected when a sink is open, otherwise
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+ * a shape is placed in the scene and anything else is an error, as
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+ * upstream's "unused value" is. */
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+ private placeValue;
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+ private transformedForCapture;
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+ private convertExpressionStatement;
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+ /** Place a mesh value in the scene with the current material and frame.
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+ * Its own vertex colours win over the material colour, as upstream. */
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+ private placeMesh;
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+ private placePolygons;
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+ /** A geometry that stays alive as a value (a `define`d shape, a function's
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+ * result) counts against the vertex budget for good, since a script can
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+ * keep making them: refuse when it would overflow, then count it. */
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+ private chargeRetained;
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+ /** Build `nodes` at the origin in a throwaway group, collecting the values
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+ * their statements produced and the geometry of every mesh they built (in
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+ * the group's frame). The group is disposed and its vertex charge refunded;
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+ * what is returned is the caller's to charge. */
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+ private buildScratch;
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+ /** `mesh { … }`: every polygon its body produces, and every mesh it builds,
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+ * merged into one mesh in the current frame. */
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+ private convertMesh;
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+ /** `polygon { point … }`: one face from explicit 3D vertices, with `color`
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+ * per vertex, loops and defines, as in a path block. */
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+ private polygonValue;
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+ /** `point 1 2 3`, or `point v` where `v` is a tuple. */
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+ private pointCoordinates;
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+ private meshesIn;
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+ /** A shape as a value: built at the origin in a scratch group, its meshes
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+ * merged into one geometry the script can read members of and place. A
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+ * polygon block or a function that returned one is that value itself. */
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+ private shapeValue;
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+ /** A function whose body builds shapes: run it at the origin with its
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+ * parameters bound, and return what it built — one value, or a tuple. */
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+ private callShapeFunction;
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  /** A solid whose extent is zero in any dimension draws nothing.
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  *
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  * `sphere { size 0 }` built a mesh with an empty bounding box, and
@@ -106,19 +194,35 @@ export declare class Converter {
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  * definition and fall back to a unit size of their own. */
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  private requireExtent;
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  private createGeometry;
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+ /** `roundrect { size w h radius r }`: the corner radius is `r` times the
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+ * smaller side (default 0.25), as upstream. */
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+ private createRoundrect;
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  /** A plugin extension (upstream has no torus). `size` is the OVERALL
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  * diameter, tube included, so it follows the same rule as the other curved
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  * primitives: the ring radius is what is left once the tube is subtracted.
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  * `outerRadius` (ring) and `innerRadius` (tube) override the derivation. */
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  private createTorus;
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- private materialColor;
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+ /** The material state a shape's own properties produce on top of `base`:
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+ * a `material` bundle first, then the individual properties, the way the
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+ * same commands would apply in order inside its block. */
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+ private materialFor;
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+ private applyColor;
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+ /** `glow` takes a colour or a brightness; the alpha is ignored upstream. */
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+ private glowColor;
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+ private warnTexture;
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+ private applyMaterialValue;
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  private createMaterial;
116
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  private convertCSG;
117
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  private convertForLoop;
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+ /** Expand a loop's iterable without materialising an absurd range first:
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+ * the walk stops at the budget rather than after allocating past it. */
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+ private iterations;
118
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  private convertIf;
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  private convertSwitch;
120
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  private handleDefine;
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  private convertCustomShape;
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+ /** Post-multiply a shape's `position` / `orientation` / `size` into a frame. */
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+ private applyPlacement;
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  private pushTransform;
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  private popTransform;
124
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  private currentTransform;
@@ -135,6 +239,7 @@ export declare class Converter {
135
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  private rotationComponents;
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  private handleDetail;
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  private handleColorCommand;
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+ private handleMaterialCommand;
138
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  private handleRotateCommand;
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  private handleOrientationCommand;
140
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  private handleTranslateCommand;
@@ -148,7 +253,25 @@ export declare class Converter {
148
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  * path. Sampled at the same resolution the geometry will use, so a curve
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  * that only looks flat at low detail is not rejected. */
150
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  private requireEnclosedArea;
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+ /** `size` on an extrude: X and Y scale the profile, Z is the depth. The
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+ * depth goes into the geometry (centred on the profile plane, as
258
+ * upstream), so the mesh keeps a unit Z scale. */
259
+ private extrudeProperties;
151
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  private convertExtrude;
261
+ /** Path samples as 3D points, refused when they would not survive the trip
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+ * into a Float32 position attribute. */
263
+ private finitePoints;
264
+ /** `extrude { section … along path }`: every planar child is a section swept
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+ * along the path — its +Z turned to the path's tangent — and the sections
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+ * are joined into one solid, capped at the ends of an open path. `size`
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+ * scales the result as a whole, as on any shape. */
268
+ private convertExtrudeAlong;
269
+ /** A planar child's perimeter as a section in the XY plane, wound
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+ * counter-clockwise so the swept walls face outward. */
271
+ private sectionOf;
272
+ /** The points of the `along` path — a stroke for an open path, a planar
273
+ * shape's perimeter for a closed one — built in a scratch group. */
274
+ private sweepPathOf;
152
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  private buildPath;
153
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  /** Bake the path's own `position` / `orientation` / `size` into geometry
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  * built from it. Baked rather than set on the mesh so the consuming
@@ -164,6 +287,11 @@ export declare class Converter {
164
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  * post-multiplied like the shape transform, and checked after every command
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  * because individually finite operands can still overflow it. */
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  private collectPathPoints;
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+ private placePathPoint;
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+ /** `arc { angle a }`: `a` half-turns clockwise from +Y at radius `size / 2`,
292
+ * placed by its own position/orientation, sampled as corners at the current
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+ * detail (upstream's own segment count for the span). */
294
+ private placeArc;
167
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  private runPathLoop;
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  /** Join path points into an outline, treating `curve` points as upstream does.
169
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  *
@@ -190,20 +318,42 @@ export declare class Converter {
190
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  private buildOperands;
191
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  private buildFromChildren;
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  private convertLoft;
193
- private planarShape;
321
+ private buildLoft;
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+ /** A flat child's faces as shapes, holes included, so a filled letter
323
+ * extrudes with its counter. */
324
+ private planarShapes;
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+ /** `text`: laid out from the origin (see `layoutText`). Inside a builder or
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+ * as a value it is the filled glyphs, which `fill` and `extrude` read back
327
+ * as shapes with holes; in the scene it draws as outlines, as upstream
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+ * draws paths. `size` scales it — upstream's line height is one unit. */
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+ private convertText;
330
+ private textWrapWidth;
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+ /** The lines of a `text` block joined, each line's values interpolated. */
332
+ private textOf;
333
+ /** The glyph outlines as one set of line segments — two vertices per ring
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+ * point — in the text's own material (its `color`, `opacity`, `material`),
335
+ * falling back to the enclosing one as a mesh would. */
336
+ private textOutline;
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  private convertFill;
338
+ /** `minkowski { a b … }`: the children summed left to right, each solid
339
+ * swept over every point of the next. The result keeps the first child's
340
+ * colour, as upstream keeps its material. */
341
+ private convertMinkowski;
195
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  private convertHull;
196
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  private evaluateNumber;
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+ /** A `position`: one value is X alone (`position 1` is `1 0 0`, as
345
+ * upstream and as `translate` here), the rest are padded with zeros. */
197
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  private evaluateVector3;
347
+ /** A `size`: one value is uniform, two are `x y x` (a cylinder's diameter
348
+ * and height), three are as given — Euclid's `Vector(size:)`. */
349
+ private evaluateSize;
350
+ private evaluateRGBA;
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  private evaluateTranslateVector;
199
- private evaluateColor;
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  /** Colour channels get the same treatment as sizes and translations.
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  * `new THREE.Color(Infinity, …)` throws nothing — it serialises as
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  * `[null, null, null]`, so validation reported success and the browser was
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  * handed a material it cannot draw. */
204
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  private requireFiniteColor;
205
- private evaluateVector3OrColor;
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- private valuesEqual;
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357
  }
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  export declare function astToThreeJS(nodes: SceneNode[], options?: ConversionOptions): THREE.Group;
209
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  //# sourceMappingURL=toThreeJS.d.ts.map
@@ -1 +1 @@
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1
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@@ -1,6 +1,26 @@
1
1
  export type Vector3 = [number, number, number];
2
2
  export type Color = [number, number, number];
3
- export type Expression = NumberLiteral | StringLiteral | IdentifierExpr | BinaryExpr | UnaryExpr | FunctionCall | MemberAccess | SubscriptExpr | TupleExpr;
3
+ export type Expression = NumberLiteral | StringLiteral | IdentifierExpr | BinaryExpr | UnaryExpr | FunctionCall | MemberAccess | SubscriptExpr | TupleExpr | RangeExpr | MaterialExpr | ShapeExpr | ForExpr | IfExpr;
4
+ /** A shape used as a value: `define ico icosphere { detail 0 }`. Built by the
5
+ * converter into a mesh value the script can read members of and place. */
6
+ export interface ShapeExpr {
7
+ type: "shape";
8
+ node: SceneNode;
9
+ }
10
+ /** `for v in iterable { expr }` as a value: the tuple of every iteration's result. */
11
+ export interface ForExpr {
12
+ type: "for";
13
+ variable: string;
14
+ iterable: Expression;
15
+ body: Expression;
16
+ }
17
+ /** `if cond { a } else { b }` as a value. */
18
+ export interface IfExpr {
19
+ type: "if";
20
+ condition: Expression;
21
+ then: Expression;
22
+ else?: Expression;
23
+ }
4
24
  export interface NumberLiteral {
5
25
  type: "number";
6
26
  value: number;
@@ -43,21 +63,64 @@ export interface TupleExpr {
43
63
  type: "tuple";
44
64
  elements: Expression[];
45
65
  }
46
- export type SceneNode = ShapeNode | CSGNode | BlockNode | ForLoopNode | IfNode | SwitchNode | DefineNode | ExtrudeNode | LoftNode | LatheNode | FillNode | HullNode | GroupNode | DetailNode | SeedNode | PathNode | BackgroundNode | TextureNode | ColorNode | RotateNode | OrientationNode | TranslateNode | ScaleNode | CustomShapeNode;
66
+ /** `from to to [step s]`, or `existing step s` when `to` is absent a range
67
+ * value a `for` loop walks and the `in` operator tests, as upstream. */
68
+ export interface RangeExpr {
69
+ type: "range";
70
+ from: Expression;
71
+ to?: Expression;
72
+ step?: Expression;
73
+ }
74
+ /** `material { color … roughness … }` — a bundle of material properties that
75
+ * `define` can name and the `material` command re-applies. */
76
+ export interface MaterialExpr {
77
+ type: "material";
78
+ properties: MaterialProperties;
79
+ }
80
+ export interface MaterialProperties {
81
+ color?: Color | Expression;
82
+ opacity?: number | Expression;
83
+ metallicity?: number | Expression;
84
+ roughness?: number | Expression;
85
+ glow?: Color | Expression;
86
+ texture?: Expression;
87
+ }
88
+ export type SceneNode = ShapeNode | CSGNode | BlockNode | ForLoopNode | IfNode | SwitchNode | DefineNode | ExtrudeNode | LoftNode | LatheNode | FillNode | HullNode | MinkowskiNode | TextNode | GroupNode | DetailNode | SeedNode | PathNode | BackgroundNode | MaterialNode | SmoothingNode | PrintNode | AssertNode | IgnoredNode | MeshNode | ExpressionStatementNode | ColorNode | RotateNode | OrientationNode | TranslateNode | ScaleNode | CustomShapeNode;
47
89
  export interface ShapeNode {
48
90
  type: "shape";
49
- primitive: "cube" | "sphere" | "cylinder" | "cone" | "torus" | "circle" | "square" | "polygon";
91
+ primitive: ShapePrimitive;
50
92
  properties: ShapeProperties;
51
93
  children?: SceneNode[];
94
+ /** `polygon { point … }`: explicit vertices (3D), with `color` and loops,
95
+ * making a single face rather than a regular polygon. */
96
+ points?: PathCommand[];
97
+ }
98
+ /** `mesh { polygon { … } … }` — a mesh assembled from polygon values. */
99
+ export interface MeshNode {
100
+ type: "mesh";
101
+ children: SceneNode[];
102
+ }
103
+ /** A bare expression as a statement: a call that returns a shape (`face data`
104
+ * inside `mesh`), or the value a function body ends with. */
105
+ export interface ExpressionStatementNode {
106
+ type: "expression";
107
+ value: Expression;
52
108
  }
53
- export interface ShapeProperties {
109
+ export type ShapePrimitive = "cube" | "sphere" | "icosphere" | "cylinder" | "cone" | "torus" | "circle" | "square" | "roundrect" | "polygon";
110
+ export interface ShapeProperties extends MaterialProperties {
54
111
  position?: Vector3 | Expression;
55
112
  rotation?: Vector3 | Expression;
56
113
  orientation?: Vector3 | Expression;
57
114
  size?: Vector3 | Expression;
58
- color?: Color | Expression;
59
- opacity?: number | Expression;
115
+ /** `material name` inside a block: every property of the named bundle. */
116
+ material?: Expression;
117
+ /** Per-shape `detail` / `smoothing`, as upstream allows inside any block. */
118
+ detail?: number | Expression;
119
+ smoothing?: number | Expression;
120
+ name?: Expression;
60
121
  sides?: number | Expression;
122
+ /** `roundrect` corner radius, as a proportion of the smaller side. */
123
+ radius?: number | Expression;
61
124
  radiusTop?: number | Expression;
62
125
  radiusBottom?: number | Expression;
63
126
  height?: number | Expression;
@@ -73,15 +136,13 @@ export interface BlockNode {
73
136
  type: "block";
74
137
  children: SceneNode[];
75
138
  }
139
+ /** `for v in <iterable> { … }`. The iterable is one expression: a range
140
+ * (`1 to 5 step 2`, or a symbol holding one) or a tuple of values. */
76
141
  export interface ForLoopNode {
77
142
  type: "for";
78
143
  variable: string;
79
- from: Expression | number;
80
- to: Expression | number;
81
- step?: Expression | number;
82
- iterableValues?: Expression;
144
+ iterable: Expression;
83
145
  body: SceneNode[];
84
- transforms?: TransformNode[];
85
146
  }
86
147
  export interface IfNode {
87
148
  type: "if";
@@ -108,6 +169,10 @@ export interface DefineNode {
108
169
  value?: Expression;
109
170
  options?: OptionNode[];
110
171
  body?: SceneNode[];
172
+ /** `define name(a b) { … }` — a function. `body` holds its statements
173
+ * (defines, or shapes it builds) and `value` the expression it ends with,
174
+ * if any; a function with no final expression returns what it built. */
175
+ params?: string[];
111
176
  }
112
177
  export interface OptionNode {
113
178
  type: "option";
@@ -127,10 +192,34 @@ export interface BackgroundNode {
127
192
  type: "background";
128
193
  value: Expression;
129
194
  }
130
- export interface TextureNode {
131
- type: "texture";
195
+ /** A scoped material command: `opacity 0.5`, `metallicity 1`, `roughness 0.2`,
196
+ * `glow red`, `texture "file.png"` (warned, not rendered) or `material name`. */
197
+ export interface MaterialNode {
198
+ type: "material";
199
+ property: "opacity" | "metallicity" | "roughness" | "glow" | "texture" | "material";
200
+ value: Expression;
201
+ }
202
+ /** `smoothing N` — 0 draws every edge sharp (flat shading); anything else smooth. */
203
+ export interface SmoothingNode {
204
+ type: "smoothing";
205
+ value: Expression;
206
+ }
207
+ /** `print a b …` — logged, and returned to the agent with the tool result. */
208
+ export interface PrintNode {
209
+ type: "print";
210
+ value: Expression;
211
+ }
212
+ /** `assert condition` — a failing assertion stops the script. */
213
+ export interface AssertNode {
214
+ type: "assert";
132
215
  value: Expression;
133
216
  }
217
+ /** A block upstream renders but this renderer does not (`camera`, `light`):
218
+ * parsed and skipped, with a warning naming it. */
219
+ export interface IgnoredNode {
220
+ type: "ignored";
221
+ command: string;
222
+ }
134
223
  export interface ColorNode {
135
224
  type: "color";
136
225
  value: Expression;
@@ -161,6 +250,8 @@ export interface ExtrudeNode {
161
250
  path?: PathNode;
162
251
  properties: ShapeProperties;
163
252
  children?: SceneNode[];
253
+ /** `along <path>`: sweep the children (as sections) along this path. */
254
+ along?: SceneNode;
164
255
  }
165
256
  export interface LoftNode {
166
257
  type: "loft";
@@ -182,6 +273,26 @@ export interface HullNode {
182
273
  properties: ShapeProperties;
183
274
  children: SceneNode[];
184
275
  }
276
+ /** `minkowski { a b … }`: the Minkowski sum of its children, left to right. */
277
+ export interface MinkowskiNode {
278
+ type: "minkowski";
279
+ properties: ShapeProperties;
280
+ children: SceneNode[];
281
+ }
282
+ /** `text "Hello"` / `text { size 0.5 … "Hello" }`: glyph outlines laid out
283
+ * from the origin — the left margin at x = 0, the first baseline at y = 0. */
284
+ export interface TextNode {
285
+ type: "text";
286
+ /** One expression per line of text; a tuple's values are interpolated. */
287
+ lines: Expression[];
288
+ properties: ShapeProperties;
289
+ /** `wrapwidth`: wrap lines to this width in world units. */
290
+ wrapWidth?: Expression;
291
+ /** `linespacing`: extra distance between lines, in world units. */
292
+ lineSpacing?: Expression;
293
+ /** `font` inside the block: accepted and skipped with a warning. */
294
+ font?: Expression;
295
+ }
185
296
  export interface GroupNode {
186
297
  type: "group";
187
298
  children: SceneNode[];
@@ -194,11 +305,29 @@ export interface PathNode {
194
305
  * `loft` section is placed in 3D without a wrapping `fill`. */
195
306
  properties?: ShapeProperties;
196
307
  }
197
- export type PathCommand = DefineNode | PointCommand | CurveCommand | RotateCommand | TranslateCommand | ScaleCommand | DetailPathCommand | ForLoopPathCommand;
308
+ export type PathCommand = DefineNode | PointCommand | CurveCommand | ArcCommand | RotateCommand | TranslateCommand | ScaleCommand | DetailPathCommand | ColorPathCommand | ForLoopPathCommand;
309
+ /** `color …` inside a path or polygon block: the colour of the points that follow. */
310
+ export interface ColorPathCommand {
311
+ type: "color";
312
+ value: Expression;
313
+ }
198
314
  export interface PointCommand {
199
315
  type: "point";
200
316
  x: number | Expression;
201
317
  y: number | Expression;
318
+ /** A third coordinate is accepted for upstream compatibility; paths here are
319
+ * planar, so it must be zero. */
320
+ z?: Expression;
321
+ }
322
+ /** `arc { angle A [position] [orientation] [size] }` inside a path: a circular
323
+ * arc of `angle` half-turns, clockwise from +Y, radius `size / 2` (default
324
+ * 0.5), sampled at the current detail. */
325
+ export interface ArcCommand {
326
+ type: "arc";
327
+ angle?: Expression;
328
+ position?: Expression;
329
+ orientation?: Expression;
330
+ size?: Expression;
202
331
  }
203
332
  /** A quadratic Bézier CONTROL point. The curve passes through the neighbouring
204
333
  * `point`s, not through this one; two `curve`s in a row get an implicit
@@ -207,6 +336,7 @@ export interface CurveCommand {
207
336
  type: "curve";
208
337
  x: number | Expression;
209
338
  y: number | Expression;
339
+ z?: Expression;
210
340
  }
211
341
  export interface RotateCommand {
212
342
  type: "rotate";
@@ -231,14 +361,14 @@ export interface DetailPathCommand {
231
361
  export interface ForLoopPathCommand {
232
362
  type: "for";
233
363
  variable: string;
234
- from: number | Expression;
235
- to: number | Expression;
236
- step?: number | Expression;
364
+ iterable: Expression;
237
365
  commands: PathCommand[];
238
366
  }
239
367
  export declare enum TokenType {
240
368
  CUBE = "CUBE",
241
369
  SPHERE = "SPHERE",
370
+ ICOSPHERE = "ICOSPHERE",
371
+ ROUNDRECT = "ROUNDRECT",
242
372
  CYLINDER = "CYLINDER",
243
373
  CONE = "CONE",
244
374
  TORUS = "TORUS",
@@ -250,14 +380,25 @@ export declare enum TokenType {
250
380
  LATHE = "LATHE",
251
381
  FILL = "FILL",
252
382
  HULL = "HULL",
383
+ MINKOWSKI = "MINKOWSKI",
384
+ TEXT = "TEXT",
253
385
  GROUP = "GROUP",
386
+ MESH = "MESH",
254
387
  PATH = "PATH",
255
388
  POINT = "POINT",
256
389
  CURVE = "CURVE",
390
+ ARC = "ARC",
257
391
  DETAIL = "DETAIL",
392
+ SMOOTHING = "SMOOTHING",
258
393
  SEED = "SEED",
259
394
  BACKGROUND = "BACKGROUND",
260
395
  TEXTURE = "TEXTURE",
396
+ MATERIAL = "MATERIAL",
397
+ METALLICITY = "METALLICITY",
398
+ ROUGHNESS = "ROUGHNESS",
399
+ GLOW = "GLOW",
400
+ PRINT = "PRINT",
401
+ ASSERT = "ASSERT",
261
402
  UNION = "UNION",
262
403
  DIFFERENCE = "DIFFERENCE",
263
404
  INTERSECTION = "INTERSECTION",
@@ -285,6 +426,8 @@ export declare enum TokenType {
285
426
  NUMBER = "NUMBER",
286
427
  IDENTIFIER = "IDENTIFIER",
287
428
  STRING = "STRING",
429
+ /** `#RGB`, `#RGBA`, `#RRGGBB` or `#RRGGBBAA`; the value is the digits. */
430
+ HEXCOLOR = "HEXCOLOR",
288
431
  PLUS = "PLUS",
289
432
  MINUS = "MINUS",
290
433
  STAR = "STAR",
@@ -1 +1 @@
1
- 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