@mulmoclaude/shapescript-plugin 2.0.0 → 2.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +112 -26
- package/dist/core/definition.d.ts.map +1 -1
- package/dist/core/index.d.ts +2 -1
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/plugin.d.ts.map +1 -1
- package/dist/{core-DZvhTmuk.cjs → core-BBgBeYYe.cjs} +1 -1
- package/dist/{core-BvTjfhU2.js → core-yB1Eiacr.js} +2 -2
- package/dist/core.cjs +1 -1
- package/dist/core.js +4 -4
- package/dist/index.cjs +1 -1
- package/dist/index.js +4 -4
- package/dist/lang/de.d.ts.map +1 -1
- package/dist/lang/en.d.ts.map +1 -1
- package/dist/lang/es.d.ts.map +1 -1
- package/dist/lang/fr.d.ts.map +1 -1
- package/dist/lang/ja.d.ts.map +1 -1
- package/dist/lang/ko.d.ts.map +1 -1
- package/dist/lang/messages.d.ts +4 -0
- package/dist/lang/messages.d.ts.map +1 -1
- package/dist/lang/ptBR.d.ts.map +1 -1
- package/dist/lang/zh.d.ts.map +1 -1
- package/dist/render/page.d.ts.map +1 -1
- package/dist/render.cjs +8 -4
- package/dist/render.js +14 -10
- package/dist/{samples-CXhuDdDd.js → samples-CT-c9o1S.js} +281 -276
- package/dist/samples-D2_jOmoh.cjs +319 -0
- package/dist/shapescript/builders.d.ts +12 -2
- package/dist/shapescript/builders.d.ts.map +1 -1
- package/dist/shapescript/evaluator.d.ts +76 -2
- package/dist/shapescript/evaluator.d.ts.map +1 -1
- package/dist/shapescript/meshValues.d.ts +54 -0
- package/dist/shapescript/meshValues.d.ts.map +1 -0
- package/dist/shapescript/minkowski.d.ts +37 -0
- package/dist/shapescript/minkowski.d.ts.map +1 -0
- package/dist/shapescript/parser.d.ts +66 -2
- package/dist/shapescript/parser.d.ts.map +1 -1
- package/dist/shapescript/toThreeJS.d.ts +144 -8
- package/dist/shapescript/toThreeJS.d.ts.map +1 -1
- package/dist/shapescript/types.d.ts +145 -17
- package/dist/shapescript/types.d.ts.map +1 -1
- package/dist/style.css +1 -1
- package/dist/{toThreeJS-FsP-Na75.js → toThreeJS-CKjSbEnA.js} +6670 -4712
- package/dist/toThreeJS-Cs0UJm82.cjs +10 -0
- package/dist/vue/Preview.vue.d.ts.map +1 -1
- package/dist/vue/View.vue.d.ts.map +1 -1
- package/dist/vue/index.d.ts +1 -1
- package/dist/vue/index.d.ts.map +1 -1
- package/dist/vue.cjs +35 -25
- package/dist/vue.js +1532 -1493
- package/package.json +1 -1
- package/dist/samples-DGD0Kjwg.cjs +0 -276
- package/dist/toThreeJS-MvllBF9e.cjs +0 -10
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@@ -3,6 +3,18 @@ export declare class Parser {
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/** Whether the expression being parsed is one value of a whitespace-separated
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* list. See `withValueList`. */
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private valueList;
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/** Names a bare call may use (`max 0 1`, `sqrt 9`): the built-ins plus every
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* `define name(…)` seen so far, minus names a plain `define` shadows. Lexical
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* and unscoped — a shadow inside a block outlives the block, which only
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* matters to a script that reuses a function's name for a number. */
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private callable;
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/** Custom block names, so a user-defined `light` is still invoked rather
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* than skipped as the upstream light source. */
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private blocks;
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/** Names a plain `define` gave a value, so a keyword reused as a symbol
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* (`define hull (0.2 0.2 0.2)` then `color hull`) reads as that symbol
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* rather than as the shape or builder it spells. */
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private values;
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private tokens;
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private pos;
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constructor(tokens: Token[]);
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@@ -14,18 +26,32 @@ export declare class Parser {
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private expectIdentifier;
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private skipNewlines;
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private parseExpression;
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/** `a to b [step s]` after a full expression, or `range step s` to re-step a
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* range held in a symbol. Lowest precedence of all, so `1 to n - 1` runs to
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* `n - 1`; only a whole expression (minPrec 0) can become a range. */
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private parseRangeTail;
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private parsePrimary;
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/** The body of a `( … )`, with the opening paren already consumed.
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*
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* Both a grouped expression and a space- or comma-separated tuple live here,
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* so its elements are read as a VALUE LIST: `(1 +2 +3)` is three components,
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* the same as `1 +2 +3` written without the parens. */
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/** Line breaks inside parentheses carry no meaning (literals.md): a tuple of
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* tuples may be laid out one row per line, and an expression may continue
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* on the next line. Dropping the NEWLINE tokens up to the matching `)` lets
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* the one-line rules decide, with the break counted as whitespace. */
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private stripNewlinesInParens;
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private parseParenthesized;
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/** `(1, 2, 3)` — a trailing comma before the `)` ends the list. */
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private parseCommaSeparated;
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/** `(1 2 3)` — components held apart by
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/** `(1 2 3)` — components held apart by whitespace, line breaks included. */
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private parseSpaceSeparated;
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private parseAtom;
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/** `for [name in] iterable { expression }` — the tuple of every result. */
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private parseForExpression;
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/** `if condition { expression } else { expression }`. */
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private parseIfExpression;
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private parseBracedExpression;
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private getPrecedence;
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private tokenTypeToOperator;
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private parseVectorOrExpression;
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@@ -34,19 +60,53 @@ export declare class Parser {
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private parseValueList;
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private parseProperties;
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private parseBlockContents;
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/** Run `parse` with the callable and block name sets scoped to it, so a
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* `define max 5` inside a block stops shadowing the built-in at the
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* block's closing brace — the parser-side mirror of the runtime scope. */
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private scoped;
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private parseBlock;
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private parseShape;
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private parseCSG;
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/** `for [name in] <range or tuple> { … }`. The range is an ordinary
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* expression (`1 to n step 2`, or a symbol holding one), so `for 1 to 5`
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* and `for i in loops` read the same way. */
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private parseForLoop;
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/** A keyword that a binding in scope has claimed as a value — a shape,
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* builder or control-flow word used as a parameter or loop variable.
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* Property and transform commands (`size`, `color`, `scale`, …) are not
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* included: `define size 1 2` must not turn a later `size` command into a
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* value, and inside a block they are read as properties anyway. */
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private isBoundKeyword;
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/** A name bound in the current scope — loop variable, parameter, option —
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* is a value there: not a callable, and not the shape it may spell. */
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private bindName;
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private parseLoopHeader;
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private parseIf;
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private parseSwitch;
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private parseDefine;
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/** An upstream command this renderer lacks, named instead of failing on
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* the brace that follows it. */
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private refuseUnsupported;
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/** Whether `token` opens a statement rather than an expression — used where
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* either may appear, such as a function body. */
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private startsStatement;
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/** The body holds statements — `define`s, and shapes the function builds —
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* and may end in the expression it returns. A function with no result
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* expression returns what its statements built. */
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private parseFunctionDefine;
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private parseDetail;
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private parseSeed;
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private parseBackground;
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-
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/** `opacity` / `metallicity` / `roughness` / `glow` / `texture` / `material`
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* as a scoped command. */
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private parseMaterialCommand;
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/** `camera { … }` / `light { … }`: the block is consumed and dropped. */
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private skipIgnoredBlock;
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private parseGroup;
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private parseBuilder;
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private isAlongOption;
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/** `along <path or shape>` inside `extrude { … }`: the path the sections are swept along. */
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private parseAlong;
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/** Run `parse` with the tuple-value break of `isStartOfNewValue` enabled or
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* suppressed. Whitespace-separated value lists — property values, path
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* values, the inside of a `( … )` — read ` -1` as the NEXT value; call
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@@ -74,12 +134,16 @@ export declare class Parser {
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/** `point x [y]` / `curve x [y]` — absolute coordinates in the path's local
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* frame, as upstream. Y defaults to 0. */
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private parsePathPoint;
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/** `arc` or `arc { angle … position … orientation … size … }` inside a path. */
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private parseArc;
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/** `translate x [y]` / `scale x [y]` inside a path. A lone `translate x`
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* moves along X only; a lone `scale s` is uniform, recorded by leaving `y`
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* out rather than by copying the expression (which would evaluate it twice). */
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private parsePathVector;
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private parsePathFor;
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private parseNode;
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/** `name { option value … }` after the name has been consumed. */
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private parseCustomShapeCall;
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private refuseStalledToken;
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parse(): SceneNode[];
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}
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@@ -1 +1 @@
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-
{"version":3,"file":"parser.d.ts","sourceRoot":"","sources":["../../src/shapescript/parser.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,EAEL,SAAS,
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{"version":3,"file":"parser.d.ts","sourceRoot":"","sources":["../../src/shapescript/parser.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,EAEL,SAAS,EAgCV,MAAM,SAAS,CAAC;AA2pBjB,qBAAa,MAAM;IACjB;qCACiC;IACjC,OAAO,CAAC,SAAS,CAAS;IAC1B;;;0EAGsE;IACtE,OAAO,CAAC,QAAQ,CAA4C;IAC5D;qDACiD;IACjD,OAAO,CAAC,MAAM,CAAqB;IACnC;;yDAEqD;IACrD,OAAO,CAAC,MAAM,CAAqB;IAEnC,OAAO,CAAC,MAAM,CAAU;IACxB,OAAO,CAAC,GAAG,CAAK;gBAEJ,MAAM,EAAE,KAAK,EAAE;IAO3B,OAAO,CAAC,EAAE;IAMV,OAAO,CAAC,OAAO;IAIf,OAAO,CAAC,IAAI;IAIZ,OAAO,CAAC,OAAO;IAIf,OAAO,CAAC,MAAM;IASd,OAAO,CAAC,gBAAgB;IAYxB,OAAO,CAAC,YAAY;IAOpB,OAAO,CAAC,eAAe;IAgCvB;;2EAEuE;IACvE,OAAO,CAAC,cAAc;IAiBtB,OAAO,CAAC,YAAY;IAqBpB;;;;4DAIwD;IACxD;;;2EAGuE;IACvE,OAAO,CAAC,qBAAqB;IAiB7B,OAAO,CAAC,kBAAkB;IAuB1B,mEAAmE;IACnE,OAAO,CAAC,mBAAmB;IAU3B,6EAA6E;IAC7E,OAAO,CAAC,mBAAmB;IAQ3B,OAAO,CAAC,SAAS;IAiJjB,2EAA2E;IAC3E,OAAO,CAAC,kBAAkB;IAU1B,yDAAyD;IACzD,OAAO,CAAC,iBAAiB;IAYzB,OAAO,CAAC,qBAAqB;IAS7B,OAAO,CAAC,aAAa;IA2BrB,OAAO,CAAC,mBAAmB;IAqC3B,OAAO,CAAC,uBAAuB;IAI/B;+EAC2E;IAC3E,OAAO,CAAC,cAAc;IAWtB,OAAO,CAAC,eAAe;IAiFvB,OAAO,CAAC,kBAAkB;IAkB1B;;+EAE2E;IAC3E,OAAO,CAAC,MAAM;IAgBd,OAAO,CAAC,UAAU;IAOlB,OAAO,CAAC,UAAU;IA+BlB,OAAO,CAAC,QAAQ;IAYhB;;kDAE8C;IAC9C,OAAO,CAAC,YAAY;IAWpB;;;;wEAIoE;IACpE,OAAO,CAAC,cAAc;IAItB;4EACwE;IACxE,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,eAAe;IAYvB,OAAO,CAAC,OAAO;IA8Bf,OAAO,CAAC,WAAW;IAgFnB,OAAO,CAAC,WAAW;IA4EnB;qCACiC;IACjC,OAAO,CAAC,iBAAiB;IAMzB;sDACkD;IAClD,OAAO,CAAC,eAAe;IAQvB;;wDAEoD;IACpD,OAAO,CAAC,mBAAmB;IA2C3B,OAAO,CAAC,WAAW;IAWnB,OAAO,CAAC,SAAS;IAKjB,OAAO,CAAC,eAAe;IAKvB;+BAC2B;IAC3B,OAAO,CAAC,oBAAoB;IAM5B,yEAAyE;IACzE,OAAO,CAAC,gBAAgB;IAcxB,OAAO,CAAC,UAAU;IAWlB,OAAO,CAAC,YAAY;IA6CpB,OAAO,CAAC,aAAa;IAIrB,6FAA6F;IAC7F,OAAO,CAAC,UAAU;IAUlB;;;iFAG6E;IAC7E,OAAO,CAAC,aAAa;IAUrB;;gEAE4D;IAC5D,OAAO,CAAC,WAAW;IAcnB;iDAC6C;IAC7C,OAAO,CAAC,eAAe;IAIvB,OAAO,CAAC,iBAAiB;IAKzB,OAAO,CAAC,cAAc;IAItB,OAAO,CAAC,SAAS;IAOjB;;;+CAG2C;IAC3C,OAAO,CAAC,aAAa;IAmBrB;mFAC+E;IAC/E,OAAO,CAAC,iBAAiB;IAgBzB,OAAO,CAAC,gBAAgB;IAgCxB;+CAC2C;IAC3C,OAAO,CAAC,cAAc;IAQtB,gFAAgF;IAChF,OAAO,CAAC,QAAQ;IA6BhB;;qFAEiF;IACjF,OAAO,CAAC,eAAe;IAQvB,OAAO,CAAC,YAAY;IAWpB,OAAO,CAAC,SAAS;IAsKjB,kEAAkE;IAClE,OAAO,CAAC,oBAAoB;IA2C5B,OAAO,CAAC,kBAAkB;IAM1B,KAAK,IAAI,SAAS,EAAE;CAerB;AAGD,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,EAAE,CAmB5D"}
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import * as THREE from "three";
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import { SceneNode } from "./types";
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import { RGBA } from "./evaluator";
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/** What a conversion reports besides geometry. Stored on the root group's
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* `userData` so both viewers and the tool result can read it. */
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export interface ShapeScriptSceneInfo {
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/** `background r g b a` from the script's root, when set. */
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background?: RGBA;
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/** Commands that were accepted but not rendered (`texture`, `camera`, …). */
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warnings: string[];
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/** Every `print`, one line each. */
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logs: string[];
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}
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export declare function sceneInfoOf(group: THREE.Object3D): ShapeScriptSceneInfo;
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export interface ConversionOptions {
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wireframe?: boolean;
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/** Hard ceiling on the objects one script may produce. See
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/** When this conversion began, checked against `maxDurationMs` on every node. */
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private readonly startedAt;
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private transformStack;
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/** > 0 while building a builder's operands, where a bare `path` must be a
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* flat mesh for `profileOf`; at the scene level it draws as a line. */
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private operandDepth;
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private readonly warnings;
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private readonly warningSet;
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private readonly logs;
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private background;
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private sceneDepth;
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/** While set, polygons and shape values produced by statements are
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* collected here instead of entering the scene: the body of `mesh { }`,
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* and a function body whose result is what it built. */
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private valueSink;
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/** Geometries that live on as values (defined shapes, function results,
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* `inset` results). Never in the scene themselves — placing one clones it —
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* so they are released together once the conversion is over. */
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private retained;
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constructor(options?: ConversionOptions);
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convert(nodes: SceneNode[]): THREE.Group;
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private get maxNodes();
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* one primitive is bounded by `MAX_DETAIL²`, so the allocation that trips the
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* limit is small, and it is freed before the refusal propagates. */
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private makeMesh;
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/** Expand a `for … from to to step` range without materialising it first.
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* The array used to be built up front, so an absurd bound exhausted memory
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* before a single node existed and the budget below never got a turn. */
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private rangeIterations;
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private convertNode;
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/** A `path` handed to a builder: the flat face it encloses, which `profileOf`
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* reads the perimeter back from. */
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private convertPathProfile;
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/** A `detail` inside a path applies to that path alone, as inside any
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* block: restore the enclosing level once its points are read. */
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private withPathDetail;
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/** A `path` in the scene draws as a stroke, as upstream: `fill` makes a
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* face of it, and a builder consumes it. Open paths are allowed here. */
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private convertPathLine;
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private lineFromPath;
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/** Deduplicated and capped: a `texture` inside a 100k-iteration loop must
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* not turn the warning list into a transcript, nor the check into a scan. */
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private warn;
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/** `background` at the root: a colour is kept for the viewer, a texture
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* file cannot be loaded here. */
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private handleBackground;
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/** Build `group` inside a fresh symbol + transform scope.
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*
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* The `catch` is not tidiness: nothing downstream can reach a group that was
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* the loop is five too many. */
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private addChildren;
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private convertBlock;
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/** A control-flow body: `for`, `if` and `switch` scope SYMBOLS only. Their
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* `translate` / `rotate` / `color` carry on past the closing brace, as
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* upstream (scope.md, "Conditional Scope") — a loop that rotates each
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* iteration leaves the frame where the last one ended. */
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private inSymbolScope;
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/** Wrap a finished geometry in a mesh with the node's material and
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* placement. `scaleBySize` is for builders and groups, whose `size` scales
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* the result; a primitive's `size` is already in its geometry. */
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private finishMesh;
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/** Run `build` with the shape's own `detail` / `smoothing` in force, then
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* restore the enclosing values. */
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private withShapeOptions;
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private convertShape;
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/** Run `build` with produced values going to `sink` rather than the scene. */
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private captureValues;
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/** A value a statement produced: collected when a sink is open, otherwise
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* a shape is placed in the scene and anything else is an error, as
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* upstream's "unused value" is. */
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private placeValue;
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private transformedForCapture;
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private convertExpressionStatement;
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/** Place a mesh value in the scene with the current material and frame.
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* Its own vertex colours win over the material colour, as upstream. */
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private placeMesh;
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private placePolygons;
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/** A geometry that stays alive as a value (a `define`d shape, a function's
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* result) counts against the vertex budget for good, since a script can
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* keep making them: refuse when it would overflow, then count it. */
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private chargeRetained;
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/** Build `nodes` at the origin in a throwaway group, collecting the values
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* their statements produced and the geometry of every mesh they built (in
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* the group's frame). The group is disposed and its vertex charge refunded;
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* what is returned is the caller's to charge. */
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private buildScratch;
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/** `mesh { … }`: every polygon its body produces, and every mesh it builds,
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* merged into one mesh in the current frame. */
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private convertMesh;
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/** `polygon { point … }`: one face from explicit 3D vertices, with `color`
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* per vertex, loops and defines, as in a path block. */
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private polygonValue;
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/** `point 1 2 3`, or `point v` where `v` is a tuple. */
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private pointCoordinates;
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private meshesIn;
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/** A shape as a value: built at the origin in a scratch group, its meshes
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* merged into one geometry the script can read members of and place. A
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* polygon block or a function that returned one is that value itself. */
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private shapeValue;
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/** A function whose body builds shapes: run it at the origin with its
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* parameters bound, and return what it built — one value, or a tuple. */
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private callShapeFunction;
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/** A solid whose extent is zero in any dimension draws nothing.
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*
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* definition and fall back to a unit size of their own. */
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private requireExtent;
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private createGeometry;
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/** `roundrect { size w h radius r }`: the corner radius is `r` times the
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* smaller side (default 0.25), as upstream. */
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private createRoundrect;
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/** A plugin extension (upstream has no torus). `size` is the OVERALL
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* `outerRadius` (ring) and `innerRadius` (tube) override the derivation. */
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private createTorus;
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/** The material state a shape's own properties produce on top of `base`:
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* a `material` bundle first, then the individual properties, the way the
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* same commands would apply in order inside its block. */
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private materialFor;
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private applyColor;
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/** `glow` takes a colour or a brightness; the alpha is ignored upstream. */
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private glowColor;
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private warnTexture;
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private applyMaterialValue;
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private createMaterial;
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private convertCSG;
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private convertForLoop;
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/** Expand a loop's iterable without materialising an absurd range first:
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* the walk stops at the budget rather than after allocating past it. */
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private iterations;
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private convertIf;
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private convertSwitch;
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private handleDefine;
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private convertCustomShape;
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/** Post-multiply a shape's `position` / `orientation` / `size` into a frame. */
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private applyPlacement;
|
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private pushTransform;
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private popTransform;
|
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private currentTransform;
|
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@@ -135,6 +239,7 @@ export declare class Converter {
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private rotationComponents;
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private handleDetail;
|
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private handleColorCommand;
|
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+
private handleMaterialCommand;
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private handleRotateCommand;
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private handleOrientationCommand;
|
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private handleTranslateCommand;
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@@ -148,7 +253,25 @@ export declare class Converter {
|
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* path. Sampled at the same resolution the geometry will use, so a curve
|
|
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* that only looks flat at low detail is not rejected. */
|
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|
private requireEnclosedArea;
|
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|
+
/** `size` on an extrude: X and Y scale the profile, Z is the depth. The
|
|
257
|
+
* depth goes into the geometry (centred on the profile plane, as
|
|
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|
+
* upstream), so the mesh keeps a unit Z scale. */
|
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|
+
private extrudeProperties;
|
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|
private convertExtrude;
|
|
261
|
+
/** Path samples as 3D points, refused when they would not survive the trip
|
|
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|
+
* into a Float32 position attribute. */
|
|
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|
+
private finitePoints;
|
|
264
|
+
/** `extrude { section … along path }`: every planar child is a section swept
|
|
265
|
+
* along the path — its +Z turned to the path's tangent — and the sections
|
|
266
|
+
* are joined into one solid, capped at the ends of an open path. `size`
|
|
267
|
+
* scales the result as a whole, as on any shape. */
|
|
268
|
+
private convertExtrudeAlong;
|
|
269
|
+
/** A planar child's perimeter as a section in the XY plane, wound
|
|
270
|
+
* counter-clockwise so the swept walls face outward. */
|
|
271
|
+
private sectionOf;
|
|
272
|
+
/** The points of the `along` path — a stroke for an open path, a planar
|
|
273
|
+
* shape's perimeter for a closed one — built in a scratch group. */
|
|
274
|
+
private sweepPathOf;
|
|
152
275
|
private buildPath;
|
|
153
276
|
/** Bake the path's own `position` / `orientation` / `size` into geometry
|
|
154
277
|
* built from it. Baked rather than set on the mesh so the consuming
|
|
@@ -164,6 +287,11 @@ export declare class Converter {
|
|
|
164
287
|
* post-multiplied like the shape transform, and checked after every command
|
|
165
288
|
* because individually finite operands can still overflow it. */
|
|
166
289
|
private collectPathPoints;
|
|
290
|
+
private placePathPoint;
|
|
291
|
+
/** `arc { angle a }`: `a` half-turns clockwise from +Y at radius `size / 2`,
|
|
292
|
+
* placed by its own position/orientation, sampled as corners at the current
|
|
293
|
+
* detail (upstream's own segment count for the span). */
|
|
294
|
+
private placeArc;
|
|
167
295
|
private runPathLoop;
|
|
168
296
|
/** Join path points into an outline, treating `curve` points as upstream does.
|
|
169
297
|
*
|
|
@@ -190,20 +318,28 @@ export declare class Converter {
|
|
|
190
318
|
private buildOperands;
|
|
191
319
|
private buildFromChildren;
|
|
192
320
|
private convertLoft;
|
|
321
|
+
private buildLoft;
|
|
193
322
|
private planarShape;
|
|
194
323
|
private convertFill;
|
|
324
|
+
/** `minkowski { a b … }`: the children summed left to right, each solid
|
|
325
|
+
* swept over every point of the next. The result keeps the first child's
|
|
326
|
+
* colour, as upstream keeps its material. */
|
|
327
|
+
private convertMinkowski;
|
|
195
328
|
private convertHull;
|
|
196
329
|
private evaluateNumber;
|
|
330
|
+
/** A `position`: one value is X alone (`position 1` is `1 0 0`, as
|
|
331
|
+
* upstream and as `translate` here), the rest are padded with zeros. */
|
|
197
332
|
private evaluateVector3;
|
|
333
|
+
/** A `size`: one value is uniform, two are `x y x` (a cylinder's diameter
|
|
334
|
+
* and height), three are as given — Euclid's `Vector(size:)`. */
|
|
335
|
+
private evaluateSize;
|
|
336
|
+
private evaluateRGBA;
|
|
198
337
|
private evaluateTranslateVector;
|
|
199
|
-
private evaluateColor;
|
|
200
338
|
/** Colour channels get the same treatment as sizes and translations.
|
|
201
339
|
* `new THREE.Color(Infinity, …)` throws nothing — it serialises as
|
|
202
340
|
* `[null, null, null]`, so validation reported success and the browser was
|
|
203
341
|
* handed a material it cannot draw. */
|
|
204
342
|
private requireFiniteColor;
|
|
205
|
-
private evaluateVector3OrColor;
|
|
206
|
-
private valuesEqual;
|
|
207
343
|
}
|
|
208
344
|
export declare function astToThreeJS(nodes: SceneNode[], options?: ConversionOptions): THREE.Group;
|
|
209
345
|
//# sourceMappingURL=toThreeJS.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"toThreeJS.d.ts","sourceRoot":"","sources":["../../src/shapescript/toThreeJS.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAK/B,OAAO,EACL,SAAS,
|
|
1
|
+
{"version":3,"file":"toThreeJS.d.ts","sourceRoot":"","sources":["../../src/shapescript/toThreeJS.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAK/B,OAAO,EACL,SAAS,EAkCV,MAAM,SAAS,CAAC;AACjB,OAAO,EAAiC,IAAI,EAAqF,MAAM,aAAa,CAAC;AAKrJ;kEACkE;AAClE,MAAM,WAAW,oBAAoB;IACnC,6DAA6D;IAC7D,UAAU,CAAC,EAAE,IAAI,CAAC;IAClB,6EAA6E;IAC7E,QAAQ,EAAE,MAAM,EAAE,CAAC;IACnB,oCAAoC;IACpC,IAAI,EAAE,MAAM,EAAE,CAAC;CAChB;AAED,wBAAgB,WAAW,CAAC,KAAK,EAAE,KAAK,CAAC,QAAQ,GAAG,oBAAoB,CAGvE;AAyCD,MAAM,WAAW,iBAAiB;IAChC,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB;+BAC2B;IAC3B,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB;yCACqC;IACrC,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B;kCAC8B;IAC9B,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB;qCACiC;IACjC,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB;;+DAE2D;IAC3D,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAaD,eAAO,MAAM,iBAAiB,SAAU,CAAC;AACzC,eAAO,MAAM,2BAA2B,SAAU,CAAC;AASnD,eAAO,MAAM,UAAU,IAAI,CAAC;AAC5B,eAAO,MAAM,UAAU,MAAM,CAAC;AAU9B,eAAO,MAAM,oBAAoB,UAAY,CAAC;AAe9C,eAAO,MAAM,uBAAuB,QAAS,CAAC;AAkB9C;sCACsC;AACtC,qBAAa,qBAAsB,SAAQ,KAAK;gBAClC,OAAO,EAAE,MAAM;CAI5B;AAiFD,qBAAa,SAAS;IACpB,OAAO,CAAC,OAAO,CAAoB;IACnC,OAAO,CAAC,SAAS,CAAY;IAC7B,OAAO,CAAC,OAAO,CAAc;IAC7B,OAAO,CAAC,gBAAgB,CAAK;IAC7B,OAAO,CAAC,WAAW,CAAc;IACjC,yEAAyE;IACzE,OAAO,CAAC,SAAS,CAAK;IACtB,8EAA8E;IAC9E,OAAO,CAAC,WAAW,CAAK;IACxB,iFAAiF;IACjF,OAAO,CAAC,QAAQ,CAAC,SAAS,CAAc;IAGxC,OAAO,CAAC,cAAc,CAAwB;IAC9C;4EACwE;IACxE,OAAO,CAAC,YAAY,CAAK;IACzB,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAgB;IACzC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAqB;IAChD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAgB;IACrC,OAAO,CAAC,UAAU,CAAmB;IACrC,OAAO,CAAC,UAAU,CAAK;IACvB;;6DAEyD;IACzD,OAAO,CAAC,SAAS,CAAwB;IACzC;;qEAEiE;IACjE,OAAO,CAAC,QAAQ,CAA8B;gBAElC,OAAO,GAAE,iBAAsB;IAiB3C,OAAO,CAAC,KAAK,EAAE,SAAS,EAAE,GAAG,KAAK,CAAC,KAAK;IAuBxC,OAAO,KAAK,QAAQ,GAEnB;IAED,OAAO,KAAK,iBAAiB,GAE5B;IAED,OAAO,KAAK,WAAW,GAEtB;IAED,OAAO,KAAK,aAAa,GAExB;IAED;;;;;;iEAM6D;IAC7D;;;;;;uEAMmE;IACnE,OAAO,CAAC,kBAAkB;IAK1B,OAAO,CAAC,cAAc;IAMtB;;;yEAGqE;IACrE,OAAO,CAAC,QAAQ;IAUhB,OAAO,CAAC,WAAW;IA4FnB;yCACqC;IACrC,OAAO,CAAC,kBAAkB;IAe1B;uEACmE;IACnE,OAAO,CAAC,cAAc;IAItB;8EAC0E;IAC1E,OAAO,CAAC,eAAe;IAIvB,OAAO,CAAC,YAAY;IAgBpB;kFAC8E;IAC9E,OAAO,CAAC,IAAI;IAMZ;sCACkC;IAClC,OAAO,CAAC,gBAAgB;IAUxB;;;;;;;;sDAQkD;IAClD,OAAO,CAAC,OAAO;IAYf;;;qEAGiE;IACjE,OAAO,CAAC,OAAO;IAaf;;qCAEiC;IACjC,OAAO,CAAC,WAAW;IASnB,OAAO,CAAC,YAAY;IAKpB;;;+DAG2D;IAC3D,OAAO,CAAC,aAAa;IAarB;;uEAEmE;IACnE,OAAO,CAAC,UAAU;IAclB;wCACoC;IACpC,OAAO,CAAC,gBAAgB;IAcxB,OAAO,CAAC,YAAY;IAKpB,8EAA8E;IAC9E,OAAO,CAAC,aAAa;IAUrB;;wCAEoC;IACpC,OAAO,CAAC,UAAU;IA6BlB,OAAO,CAAC,qBAAqB;IAsB7B,OAAO,CAAC,0BAA0B;IAIlC;4EACwE;IACxE,OAAO,CAAC,SAAS;IAQjB,OAAO,CAAC,aAAa;IASrB;;0EAEsE;IACtE,OAAO,CAAC,cAAc;IAOtB;;;sDAGkD;IAClD,OAAO,CAAC,YAAY;IAsCpB;qDACiD;IACjD,OAAO,CAAC,WAAW;IAoBnB;6DACyD;IACzD,OAAO,CAAC,YAAY;IA+CpB,wDAAwD;IACxD,OAAO,CAAC,gBAAgB;IAWxB,OAAO,CAAC,QAAQ;IAShB;;8EAE0E;IAC1E,OAAO,CAAC,UAAU;IAalB;8EAC0E;IAC1E,OAAO,CAAC,iBAAiB;IAiBzB;;;;;;gEAM4D;IAC5D,OAAO,CAAC,aAAa;IAMrB,OAAO,CAAC,cAAc;IA+DtB;oDACgD;IAChD,OAAO,CAAC,eAAe;IAuBvB;;;iFAG6E;IAC7E,OAAO,CAAC,WAAW;IAYnB;;+DAE2D;IAC3D,OAAO,CAAC,WAAW;IAYnB,OAAO,CAAC,UAAU;IAKlB,4EAA4E;IAC5E,OAAO,CAAC,SAAS;IAKjB,OAAO,CAAC,WAAW;IAKnB,OAAO,CAAC,kBAAkB;IAW1B,OAAO,CAAC,cAAc;IAqBtB,OAAO,CAAC,UAAU;IA0LlB,OAAO,CAAC,cAAc;IAgBtB;6EACyE;IACzE,OAAO,CAAC,UAAU;IAQlB,OAAO,CAAC,SAAS;IASjB,OAAO,CAAC,aAAa;IAYrB,OAAO,CAAC,YAAY;IAYpB,OAAO,CAAC,kBAAkB;IAuD1B,gFAAgF;IAChF,OAAO,CAAC,cAAc;IAQtB,OAAO,CAAC,aAAa;IAQrB,OAAO,CAAC,YAAY;IAMpB,OAAO,CAAC,gBAAgB;IAWxB,OAAO,CAAC,qBAAqB;IAK7B,OAAO,CAAC,uBAAuB;IAe/B;;;;;;0EAMsE;IACtE,OAAO,CAAC,UAAU;IAelB,OAAO,CAAC,kBAAkB;IAS1B,OAAO,CAAC,YAAY;IAYpB,OAAO,CAAC,kBAAkB;IAI1B,OAAO,CAAC,qBAAqB;IAwB7B,OAAO,CAAC,mBAAmB;IAO3B,OAAO,CAAC,wBAAwB;IAahC,OAAO,CAAC,sBAAsB;IAQ9B,OAAO,CAAC,kBAAkB;IAO1B;;;;;;;8DAO0D;IAC1D,OAAO,CAAC,mBAAmB;IAY3B;;uDAEmD;IACnD,OAAO,CAAC,iBAAiB;IAMzB,OAAO,CAAC,cAAc;IAmCtB;6CACyC;IACzC,OAAO,CAAC,YAAY;IAMpB;;;yDAGqD;IACrD,OAAO,CAAC,mBAAmB;IAa3B;6DACyD;IACzD,OAAO,CAAC,SAAS;IAMjB;yEACqE;IACrE,OAAO,CAAC,WAAW;IAgBnB,OAAO,CAAC,SAAS;IAIjB;;;qEAGiE;IACjE,OAAO,CAAC,SAAS;IAQjB;;;;;;;sEAOkE;IAClE,OAAO,CAAC,iBAAiB;IAoEzB,OAAO,CAAC,cAAc;IAMtB;;8DAE0D;IAC1D,OAAO,CAAC,QAAQ;IAmBhB,OAAO,CAAC,WAAW;IAgBnB;;;;;;;;+EAQ2E;IAC3E,OAAO,CAAC,mBAAmB;IAkC3B,OAAO,CAAC,YAAY;IAMpB;;;;;4EAKwE;IACxE,OAAO,CAAC,mBAAmB;IAW3B,OAAO,CAAC,UAAU;IAqDlB;;kDAE8C;IAC9C,OAAO,CAAC,aAAa;IA4BrB,OAAO,CAAC,iBAAiB;IAwBzB,OAAO,CAAC,WAAW;IAInB,OAAO,CAAC,SAAS;IASjB,OAAO,CAAC,WAAW;IAMnB,OAAO,CAAC,WAAW;IAuBnB;;kDAE8C;IAC9C,OAAO,CAAC,gBAAgB;IA+BxB,OAAO,CAAC,WAAW;IAsBnB,OAAO,CAAC,cAAc;IAQtB;6EACyE;IACzE,OAAO,CAAC,eAAe;IAUvB;sEACkE;IAClE,OAAO,CAAC,YAAY;IAWpB,OAAO,CAAC,YAAY;IAIpB,OAAO,CAAC,uBAAuB;IAiB/B;;;4CAGwC;IACxC,OAAO,CAAC,kBAAkB;CAI3B;AAwGD,wBAAgB,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE,OAAO,GAAE,iBAAsB,GAAG,KAAK,CAAC,KAAK,CAG7F"}
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@@ -1,6 +1,26 @@
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1
1
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export type Vector3 = [number, number, number];
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export type Color = [number, number, number];
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export type Expression = NumberLiteral | StringLiteral | IdentifierExpr | BinaryExpr | UnaryExpr | FunctionCall | MemberAccess | SubscriptExpr | TupleExpr;
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export type Expression = NumberLiteral | StringLiteral | IdentifierExpr | BinaryExpr | UnaryExpr | FunctionCall | MemberAccess | SubscriptExpr | TupleExpr | RangeExpr | MaterialExpr | ShapeExpr | ForExpr | IfExpr;
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/** A shape used as a value: `define ico icosphere { detail 0 }`. Built by the
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* converter into a mesh value the script can read members of and place. */
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export interface ShapeExpr {
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type: "shape";
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node: SceneNode;
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}
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/** `for v in iterable { expr }` as a value: the tuple of every iteration's result. */
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export interface ForExpr {
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type: "for";
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variable: string;
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iterable: Expression;
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body: Expression;
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}
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/** `if cond { a } else { b }` as a value. */
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export interface IfExpr {
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type: "if";
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condition: Expression;
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then: Expression;
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else?: Expression;
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}
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export interface NumberLiteral {
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type: "number";
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value: number;
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@@ -43,21 +63,64 @@ export interface TupleExpr {
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type: "tuple";
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elements: Expression[];
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}
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/** `from to to [step s]`, or `existing step s` when `to` is absent — a range
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* value a `for` loop walks and the `in` operator tests, as upstream. */
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export interface RangeExpr {
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type: "range";
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from: Expression;
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to?: Expression;
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step?: Expression;
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}
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/** `material { color … roughness … }` — a bundle of material properties that
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* `define` can name and the `material` command re-applies. */
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export interface MaterialExpr {
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type: "material";
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properties: MaterialProperties;
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}
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export interface MaterialProperties {
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color?: Color | Expression;
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opacity?: number | Expression;
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metallicity?: number | Expression;
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roughness?: number | Expression;
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glow?: Color | Expression;
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texture?: Expression;
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}
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export type SceneNode = ShapeNode | CSGNode | BlockNode | ForLoopNode | IfNode | SwitchNode | DefineNode | ExtrudeNode | LoftNode | LatheNode | FillNode | HullNode | MinkowskiNode | GroupNode | DetailNode | SeedNode | PathNode | BackgroundNode | MaterialNode | SmoothingNode | PrintNode | AssertNode | IgnoredNode | MeshNode | ExpressionStatementNode | ColorNode | RotateNode | OrientationNode | TranslateNode | ScaleNode | CustomShapeNode;
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export interface ShapeNode {
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type: "shape";
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primitive:
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primitive: ShapePrimitive;
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properties: ShapeProperties;
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children?: SceneNode[];
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/** `polygon { point … }`: explicit vertices (3D), with `color` and loops,
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* making a single face rather than a regular polygon. */
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points?: PathCommand[];
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}
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/** `mesh { polygon { … } … }` — a mesh assembled from polygon values. */
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export interface MeshNode {
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type: "mesh";
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children: SceneNode[];
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}
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/** A bare expression as a statement: a call that returns a shape (`face data`
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* inside `mesh`), or the value a function body ends with. */
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export interface ExpressionStatementNode {
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type: "expression";
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value: Expression;
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}
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export
|
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|
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export type ShapePrimitive = "cube" | "sphere" | "icosphere" | "cylinder" | "cone" | "torus" | "circle" | "square" | "roundrect" | "polygon";
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+
export interface ShapeProperties extends MaterialProperties {
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position?: Vector3 | Expression;
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rotation?: Vector3 | Expression;
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orientation?: Vector3 | Expression;
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size?: Vector3 | Expression;
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-
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+
/** `material name` inside a block: every property of the named bundle. */
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material?: Expression;
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/** Per-shape `detail` / `smoothing`, as upstream allows inside any block. */
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+
detail?: number | Expression;
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+
smoothing?: number | Expression;
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name?: Expression;
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121
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sides?: number | Expression;
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122
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+
/** `roundrect` corner radius, as a proportion of the smaller side. */
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123
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+
radius?: number | Expression;
|
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61
124
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radiusTop?: number | Expression;
|
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62
125
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radiusBottom?: number | Expression;
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63
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height?: number | Expression;
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@@ -73,15 +136,13 @@ export interface BlockNode {
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type: "block";
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children: SceneNode[];
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75
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}
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/** `for v in <iterable> { … }`. The iterable is one expression: a range
|
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+
* (`1 to 5 step 2`, or a symbol holding one) or a tuple of values. */
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141
|
export interface ForLoopNode {
|
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142
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type: "for";
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143
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variable: string;
|
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79
|
-
|
|
80
|
-
to: Expression | number;
|
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81
|
-
step?: Expression | number;
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82
|
-
iterableValues?: Expression;
|
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144
|
+
iterable: Expression;
|
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83
145
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body: SceneNode[];
|
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84
|
-
transforms?: TransformNode[];
|
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85
146
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}
|
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86
147
|
export interface IfNode {
|
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87
148
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type: "if";
|
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@@ -108,6 +169,10 @@ export interface DefineNode {
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108
169
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value?: Expression;
|
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109
170
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options?: OptionNode[];
|
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110
171
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body?: SceneNode[];
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172
|
+
/** `define name(a b) { … }` — a function. `body` holds its statements
|
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173
|
+
* (defines, or shapes it builds) and `value` the expression it ends with,
|
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174
|
+
* if any; a function with no final expression returns what it built. */
|
|
175
|
+
params?: string[];
|
|
111
176
|
}
|
|
112
177
|
export interface OptionNode {
|
|
113
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type: "option";
|
|
@@ -127,10 +192,34 @@ export interface BackgroundNode {
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127
192
|
type: "background";
|
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128
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value: Expression;
|
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129
194
|
}
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-
|
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131
|
-
|
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195
|
+
/** A scoped material command: `opacity 0.5`, `metallicity 1`, `roughness 0.2`,
|
|
196
|
+
* `glow red`, `texture "file.png"` (warned, not rendered) or `material name`. */
|
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197
|
+
export interface MaterialNode {
|
|
198
|
+
type: "material";
|
|
199
|
+
property: "opacity" | "metallicity" | "roughness" | "glow" | "texture" | "material";
|
|
200
|
+
value: Expression;
|
|
201
|
+
}
|
|
202
|
+
/** `smoothing N` — 0 draws every edge sharp (flat shading); anything else smooth. */
|
|
203
|
+
export interface SmoothingNode {
|
|
204
|
+
type: "smoothing";
|
|
205
|
+
value: Expression;
|
|
206
|
+
}
|
|
207
|
+
/** `print a b …` — logged, and returned to the agent with the tool result. */
|
|
208
|
+
export interface PrintNode {
|
|
209
|
+
type: "print";
|
|
210
|
+
value: Expression;
|
|
211
|
+
}
|
|
212
|
+
/** `assert condition` — a failing assertion stops the script. */
|
|
213
|
+
export interface AssertNode {
|
|
214
|
+
type: "assert";
|
|
132
215
|
value: Expression;
|
|
133
216
|
}
|
|
217
|
+
/** A block upstream renders but this renderer does not (`camera`, `light`):
|
|
218
|
+
* parsed and skipped, with a warning naming it. */
|
|
219
|
+
export interface IgnoredNode {
|
|
220
|
+
type: "ignored";
|
|
221
|
+
command: string;
|
|
222
|
+
}
|
|
134
223
|
export interface ColorNode {
|
|
135
224
|
type: "color";
|
|
136
225
|
value: Expression;
|
|
@@ -161,6 +250,8 @@ export interface ExtrudeNode {
|
|
|
161
250
|
path?: PathNode;
|
|
162
251
|
properties: ShapeProperties;
|
|
163
252
|
children?: SceneNode[];
|
|
253
|
+
/** `along <path>`: sweep the children (as sections) along this path. */
|
|
254
|
+
along?: SceneNode;
|
|
164
255
|
}
|
|
165
256
|
export interface LoftNode {
|
|
166
257
|
type: "loft";
|
|
@@ -182,6 +273,12 @@ export interface HullNode {
|
|
|
182
273
|
properties: ShapeProperties;
|
|
183
274
|
children: SceneNode[];
|
|
184
275
|
}
|
|
276
|
+
/** `minkowski { a b … }`: the Minkowski sum of its children, left to right. */
|
|
277
|
+
export interface MinkowskiNode {
|
|
278
|
+
type: "minkowski";
|
|
279
|
+
properties: ShapeProperties;
|
|
280
|
+
children: SceneNode[];
|
|
281
|
+
}
|
|
185
282
|
export interface GroupNode {
|
|
186
283
|
type: "group";
|
|
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children: SceneNode[];
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@@ -194,11 +291,29 @@ export interface PathNode {
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* `loft` section is placed in 3D without a wrapping `fill`. */
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properties?: ShapeProperties;
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}
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-
export type PathCommand = DefineNode | PointCommand | CurveCommand | RotateCommand | TranslateCommand | ScaleCommand | DetailPathCommand | ForLoopPathCommand;
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+
export type PathCommand = DefineNode | PointCommand | CurveCommand | ArcCommand | RotateCommand | TranslateCommand | ScaleCommand | DetailPathCommand | ColorPathCommand | ForLoopPathCommand;
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+
/** `color …` inside a path or polygon block: the colour of the points that follow. */
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+
export interface ColorPathCommand {
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type: "color";
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value: Expression;
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}
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export interface PointCommand {
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type: "point";
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x: number | Expression;
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y: number | Expression;
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+
/** A third coordinate is accepted for upstream compatibility; paths here are
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* planar, so it must be zero. */
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+
z?: Expression;
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+
}
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+
/** `arc { angle A [position] [orientation] [size] }` inside a path: a circular
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+
* arc of `angle` half-turns, clockwise from +Y, radius `size / 2` (default
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310
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* 0.5), sampled at the current detail. */
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+
export interface ArcCommand {
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type: "arc";
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+
angle?: Expression;
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+
position?: Expression;
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+
orientation?: Expression;
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+
size?: Expression;
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}
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203
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|
/** A quadratic Bézier CONTROL point. The curve passes through the neighbouring
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|
* `point`s, not through this one; two `curve`s in a row get an implicit
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@@ -207,6 +322,7 @@ export interface CurveCommand {
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type: "curve";
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|
x: number | Expression;
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209
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|
y: number | Expression;
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325
|
+
z?: Expression;
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210
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|
}
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211
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|
export interface RotateCommand {
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type: "rotate";
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@@ -231,14 +347,14 @@ export interface DetailPathCommand {
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231
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|
export interface ForLoopPathCommand {
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232
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type: "for";
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233
349
|
variable: string;
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|
234
|
-
|
|
235
|
-
to: number | Expression;
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|
236
|
-
step?: number | Expression;
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|
350
|
+
iterable: Expression;
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|
237
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|
commands: PathCommand[];
|
|
238
352
|
}
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|
239
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|
export declare enum TokenType {
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|
240
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|
CUBE = "CUBE",
|
|
241
355
|
SPHERE = "SPHERE",
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|
356
|
+
ICOSPHERE = "ICOSPHERE",
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|
357
|
+
ROUNDRECT = "ROUNDRECT",
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|
242
358
|
CYLINDER = "CYLINDER",
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|
243
359
|
CONE = "CONE",
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|
244
360
|
TORUS = "TORUS",
|
|
@@ -250,14 +366,24 @@ export declare enum TokenType {
|
|
|
250
366
|
LATHE = "LATHE",
|
|
251
367
|
FILL = "FILL",
|
|
252
368
|
HULL = "HULL",
|
|
369
|
+
MINKOWSKI = "MINKOWSKI",
|
|
253
370
|
GROUP = "GROUP",
|
|
371
|
+
MESH = "MESH",
|
|
254
372
|
PATH = "PATH",
|
|
255
373
|
POINT = "POINT",
|
|
256
374
|
CURVE = "CURVE",
|
|
375
|
+
ARC = "ARC",
|
|
257
376
|
DETAIL = "DETAIL",
|
|
377
|
+
SMOOTHING = "SMOOTHING",
|
|
258
378
|
SEED = "SEED",
|
|
259
379
|
BACKGROUND = "BACKGROUND",
|
|
260
380
|
TEXTURE = "TEXTURE",
|
|
381
|
+
MATERIAL = "MATERIAL",
|
|
382
|
+
METALLICITY = "METALLICITY",
|
|
383
|
+
ROUGHNESS = "ROUGHNESS",
|
|
384
|
+
GLOW = "GLOW",
|
|
385
|
+
PRINT = "PRINT",
|
|
386
|
+
ASSERT = "ASSERT",
|
|
261
387
|
UNION = "UNION",
|
|
262
388
|
DIFFERENCE = "DIFFERENCE",
|
|
263
389
|
INTERSECTION = "INTERSECTION",
|
|
@@ -285,6 +411,8 @@ export declare enum TokenType {
|
|
|
285
411
|
NUMBER = "NUMBER",
|
|
286
412
|
IDENTIFIER = "IDENTIFIER",
|
|
287
413
|
STRING = "STRING",
|
|
414
|
+
/** `#RGB`, `#RGBA`, `#RRGGBB` or `#RRGGBBAA`; the value is the digits. */
|
|
415
|
+
HEXCOLOR = "HEXCOLOR",
|
|
288
416
|
PLUS = "PLUS",
|
|
289
417
|
MINUS = "MINUS",
|
|
290
418
|
STAR = "STAR",
|