@mui/x-charts-premium 9.0.4 → 9.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/BarChartPremium/BarChartPremium.d.mts +4 -1
- package/BarChartPremium/BarChartPremium.d.ts +4 -1
- package/BarChartPremium/BarChartPremium.js +23 -1191
- package/BarChartPremium/BarChartPremium.mjs +24 -1192
- package/BarChartPremium/BarPlotPremium.d.mts +37 -0
- package/BarChartPremium/BarPlotPremium.d.ts +37 -0
- package/BarChartPremium/BarPlotPremium.js +78 -0
- package/BarChartPremium/BarPlotPremium.mjs +72 -0
- package/BarChartPremium/RangeBar/seriesConfig/seriesProcessor.js +2 -0
- package/BarChartPremium/RangeBar/seriesConfig/seriesProcessor.mjs +2 -0
- package/BarChartPremium/RangeBar/useUtilityClasses.d.mts +1 -1
- package/BarChartPremium/RangeBar/useUtilityClasses.d.ts +1 -1
- package/BarChartPremium/index.d.mts +1 -0
- package/BarChartPremium/index.d.ts +1 -0
- package/BarChartPremium/index.js +12 -0
- package/BarChartPremium/index.mjs +1 -0
- package/BarChartPremium/useBarChartPremiumProps.d.mts +2 -1
- package/BarChartPremium/useBarChartPremiumProps.d.ts +2 -1
- package/BarChartPremium/useBarChartPremiumProps.js +39 -5
- package/BarChartPremium/useBarChartPremiumProps.mjs +39 -5
- package/BarChartPremium/webgl/BarWebGLPlot.d.mts +10 -0
- package/BarChartPremium/webgl/BarWebGLPlot.d.ts +10 -0
- package/BarChartPremium/webgl/BarWebGLPlot.js +81 -0
- package/BarChartPremium/webgl/BarWebGLPlot.mjs +75 -0
- package/BarChartPremium/webgl/BarWebGLProgram.d.mts +19 -0
- package/BarChartPremium/webgl/BarWebGLProgram.d.ts +19 -0
- package/BarChartPremium/webgl/BarWebGLProgram.js +107 -0
- package/BarChartPremium/webgl/BarWebGLProgram.mjs +100 -0
- package/BarChartPremium/webgl/shaders.d.mts +2 -0
- package/BarChartPremium/webgl/shaders.d.ts +2 -0
- package/BarChartPremium/webgl/shaders.js +69 -0
- package/BarChartPremium/webgl/shaders.mjs +63 -0
- package/BarChartPremium/webgl/useBarWebGLPlotData.d.mts +10 -0
- package/BarChartPremium/webgl/useBarWebGLPlotData.d.ts +10 -0
- package/BarChartPremium/webgl/useBarWebGLPlotData.js +160 -0
- package/BarChartPremium/webgl/useBarWebGLPlotData.mjs +154 -0
- package/CHANGELOG.md +236 -0
- package/CandlestickChart/CandlestickChart.d.mts +2 -2
- package/CandlestickChart/CandlestickChart.d.ts +2 -2
- package/CandlestickChart/CandlestickChart.js +2 -1183
- package/CandlestickChart/CandlestickChart.mjs +2 -1183
- package/CandlestickChart/CandlestickWebGLProgram.d.mts +6 -11
- package/CandlestickChart/CandlestickWebGLProgram.d.ts +6 -11
- package/CandlestickChart/CandlestickWebGLProgram.js +136 -121
- package/CandlestickChart/CandlestickWebGLProgram.mjs +137 -122
- package/CandlestickChart/useCandlestickPlotData.d.mts +2 -2
- package/CandlestickChart/useCandlestickPlotData.d.ts +2 -2
- package/CandlestickChart/useCandlestickPlotData.js +121 -61
- package/CandlestickChart/useCandlestickPlotData.mjs +122 -61
- package/ChartsAxisHighlightValue/index.d.mts +1 -0
- package/ChartsAxisHighlightValue/index.d.ts +1 -0
- package/ChartsAxisHighlightValue/index.js +16 -0
- package/ChartsAxisHighlightValue/index.mjs +2 -0
- package/ChartsDataProviderPremium/ChartsDataProviderPremium.js +2 -2
- package/ChartsDataProviderPremium/ChartsDataProviderPremium.mjs +2 -2
- package/ChartsRadialAxisHighlight/index.d.mts +1 -0
- package/ChartsRadialAxisHighlight/index.d.ts +1 -0
- package/ChartsRadialAxisHighlight/index.js +16 -0
- package/ChartsRadialAxisHighlight/index.mjs +2 -0
- package/ChartsRadialDataProviderPremium/ChartsRadialDataProviderPremium.js +9 -3
- package/ChartsRadialDataProviderPremium/ChartsRadialDataProviderPremium.mjs +9 -3
- package/HeatmapPremium/HeatmapPremium.js +2 -155
- package/HeatmapPremium/HeatmapPremium.mjs +2 -155
- package/HeatmapPremium/webgl/HeatmapWebGLPlot.js +19 -112
- package/HeatmapPremium/webgl/HeatmapWebGLPlot.mjs +19 -111
- package/HeatmapPremium/webgl/HeatmapWebGLProgram.d.mts +24 -0
- package/HeatmapPremium/webgl/HeatmapWebGLProgram.d.ts +24 -0
- package/HeatmapPremium/webgl/HeatmapWebGLProgram.js +132 -0
- package/HeatmapPremium/webgl/HeatmapWebGLProgram.mjs +125 -0
- package/HeatmapPremium/webgl/useHeatmapPlotData.d.mts +3 -3
- package/HeatmapPremium/webgl/useHeatmapPlotData.d.ts +3 -3
- package/HeatmapPremium/webgl/useHeatmapPlotData.js +78 -26
- package/HeatmapPremium/webgl/useHeatmapPlotData.mjs +80 -26
- package/LICENSE +3 -1
- package/RadialBarChart/RadialBarChart.d.mts +67 -0
- package/RadialBarChart/RadialBarChart.d.ts +67 -0
- package/RadialBarChart/RadialBarChart.js +311 -0
- package/RadialBarChart/RadialBarChart.mjs +305 -0
- package/RadialBarChart/RadialBarChart.plugins.d.mts +4 -0
- package/RadialBarChart/RadialBarChart.plugins.d.ts +4 -0
- package/RadialBarChart/RadialBarChart.plugins.js +9 -0
- package/RadialBarChart/RadialBarChart.plugins.mjs +3 -0
- package/RadialBarChart/RadialBarElement.d.mts +16 -0
- package/RadialBarChart/RadialBarElement.d.ts +16 -0
- package/RadialBarChart/RadialBarElement.js +68 -0
- package/RadialBarChart/RadialBarElement.mjs +62 -0
- package/RadialBarChart/RadialBarPlot.d.mts +21 -0
- package/RadialBarChart/RadialBarPlot.d.ts +21 -0
- package/RadialBarChart/RadialBarPlot.js +85 -0
- package/RadialBarChart/RadialBarPlot.mjs +79 -0
- package/RadialBarChart/index.d.mts +3 -0
- package/RadialBarChart/index.d.ts +3 -0
- package/RadialBarChart/index.js +39 -0
- package/RadialBarChart/index.mjs +3 -0
- package/RadialBarChart/radialBarClasses.d.mts +15 -0
- package/RadialBarChart/radialBarClasses.d.ts +15 -0
- package/RadialBarChart/radialBarClasses.js +26 -0
- package/RadialBarChart/radialBarClasses.mjs +18 -0
- package/RadialBarChart/seriesConfig/axisTooltipGetter.js +5 -2
- package/RadialBarChart/seriesConfig/axisTooltipGetter.mjs +5 -2
- package/RadialBarChart/seriesConfig/getItemAtPosition.d.mts +6 -0
- package/RadialBarChart/seriesConfig/getItemAtPosition.d.ts +6 -0
- package/RadialBarChart/seriesConfig/getItemAtPosition.js +69 -0
- package/RadialBarChart/seriesConfig/getItemAtPosition.mjs +63 -0
- package/RadialBarChart/seriesConfig/index.js +2 -1
- package/RadialBarChart/seriesConfig/index.mjs +2 -1
- package/RadialBarChart/seriesConfig/seriesProcessor.js +4 -0
- package/RadialBarChart/seriesConfig/seriesProcessor.mjs +4 -0
- package/RadialBarChart/useRadialBarChartProps.d.mts +30 -0
- package/RadialBarChart/useRadialBarChartProps.d.ts +30 -0
- package/RadialBarChart/useRadialBarChartProps.js +108 -0
- package/RadialBarChart/useRadialBarChartProps.mjs +101 -0
- package/RadialBarChart/useRadialBarPlotData.d.mts +23 -0
- package/RadialBarChart/useRadialBarPlotData.d.ts +23 -0
- package/RadialBarChart/useRadialBarPlotData.js +94 -0
- package/RadialBarChart/useRadialBarPlotData.mjs +87 -0
- package/RadialLineChart/RadialArea.js +13 -1
- package/RadialLineChart/RadialArea.mjs +13 -1
- package/RadialLineChart/RadialLine.js +13 -1
- package/RadialLineChart/RadialLine.mjs +13 -1
- package/RadialLineChart/RadialLineChart.d.mts +11 -3
- package/RadialLineChart/RadialLineChart.d.ts +11 -3
- package/RadialLineChart/RadialLineChart.js +26 -673
- package/RadialLineChart/RadialLineChart.mjs +26 -673
- package/RadialLineChart/RadialLineChart.plugins.d.mts +1 -1
- package/RadialLineChart/RadialLineChart.plugins.d.ts +1 -1
- package/RadialLineChart/RadialLineChart.plugins.js +1 -1
- package/RadialLineChart/RadialLineChart.plugins.mjs +1 -1
- package/RadialLineChart/RadialLineHighlightElement.d.mts +15 -0
- package/RadialLineChart/RadialLineHighlightElement.d.ts +15 -0
- package/RadialLineChart/RadialLineHighlightElement.js +46 -0
- package/RadialLineChart/RadialLineHighlightElement.mjs +39 -0
- package/RadialLineChart/RadialLineHighlightPlot.d.mts +23 -0
- package/RadialLineChart/RadialLineHighlightPlot.d.ts +23 -0
- package/RadialLineChart/RadialLineHighlightPlot.js +92 -0
- package/RadialLineChart/RadialLineHighlightPlot.mjs +86 -0
- package/RadialLineChart/RadialMarkPlot.js +17 -2
- package/RadialLineChart/RadialMarkPlot.mjs +17 -2
- package/RadialLineChart/index.d.mts +3 -1
- package/RadialLineChart/index.d.ts +3 -1
- package/RadialLineChart/index.js +22 -0
- package/RadialLineChart/index.mjs +3 -1
- package/RadialLineChart/radialLineClasses.d.mts +3 -1
- package/RadialLineChart/radialLineClasses.d.ts +3 -1
- package/RadialLineChart/radialLineClasses.js +2 -1
- package/RadialLineChart/radialLineClasses.mjs +2 -1
- package/RadialLineChart/seriesConfig/getItemAtPosition.d.mts +6 -0
- package/RadialLineChart/seriesConfig/getItemAtPosition.d.ts +6 -0
- package/RadialLineChart/seriesConfig/getItemAtPosition.js +353 -0
- package/RadialLineChart/seriesConfig/getItemAtPosition.mjs +348 -0
- package/RadialLineChart/seriesConfig/getSeriesWithDefaultValues.js +2 -1
- package/RadialLineChart/seriesConfig/getSeriesWithDefaultValues.mjs +2 -1
- package/RadialLineChart/seriesConfig/index.js +2 -1
- package/RadialLineChart/seriesConfig/index.mjs +2 -1
- package/RadialLineChart/seriesConfig/seriesProcessor.js +4 -0
- package/RadialLineChart/seriesConfig/seriesProcessor.mjs +4 -0
- package/RadialLineChart/useRadialLineChartProps.d.mts +2 -0
- package/RadialLineChart/useRadialLineChartProps.d.ts +2 -0
- package/RadialLineChart/useRadialLineChartProps.js +16 -8
- package/RadialLineChart/useRadialLineChartProps.mjs +16 -8
- package/RadialLineChart/useRadialLinePlotData.js +2 -1
- package/RadialLineChart/useRadialLinePlotData.mjs +3 -2
- package/ScatterChartPremium/ScatterChartPremium.d.mts +25 -0
- package/ScatterChartPremium/ScatterChartPremium.d.ts +25 -0
- package/ScatterChartPremium/ScatterChartPremium.js +507 -0
- package/ScatterChartPremium/ScatterChartPremium.mjs +501 -0
- package/ScatterChartPremium/ScatterChartPremium.plugins.d.mts +3 -0
- package/ScatterChartPremium/ScatterChartPremium.plugins.d.ts +3 -0
- package/ScatterChartPremium/ScatterChartPremium.plugins.js +8 -0
- package/ScatterChartPremium/ScatterChartPremium.plugins.mjs +2 -0
- package/ScatterChartPremium/ScatterPlotPremium.d.mts +14 -0
- package/ScatterChartPremium/ScatterPlotPremium.d.ts +14 -0
- package/ScatterChartPremium/ScatterPlotPremium.js +28 -0
- package/ScatterChartPremium/ScatterPlotPremium.mjs +21 -0
- package/ScatterChartPremium/index.d.mts +3 -0
- package/ScatterChartPremium/index.d.ts +3 -0
- package/ScatterChartPremium/index.js +26 -0
- package/ScatterChartPremium/index.mjs +3 -0
- package/ScatterChartPremium/webgl/ScatterWebGLPlot.d.mts +4 -0
- package/ScatterChartPremium/webgl/ScatterWebGLPlot.d.ts +4 -0
- package/ScatterChartPremium/webgl/ScatterWebGLPlot.js +70 -0
- package/ScatterChartPremium/webgl/ScatterWebGLPlot.mjs +65 -0
- package/ScatterChartPremium/webgl/ScatterWebGLProgram.d.mts +18 -0
- package/ScatterChartPremium/webgl/ScatterWebGLProgram.d.ts +18 -0
- package/ScatterChartPremium/webgl/ScatterWebGLProgram.js +129 -0
- package/ScatterChartPremium/webgl/ScatterWebGLProgram.mjs +122 -0
- package/ScatterChartPremium/webgl/shaders.d.mts +2 -0
- package/ScatterChartPremium/webgl/shaders.d.ts +2 -0
- package/ScatterChartPremium/webgl/shaders.js +57 -0
- package/ScatterChartPremium/webgl/shaders.mjs +51 -0
- package/ScatterChartPremium/webgl/useScatterWebGLPlotData.d.mts +7 -0
- package/ScatterChartPremium/webgl/useScatterWebGLPlotData.d.ts +7 -0
- package/ScatterChartPremium/webgl/useScatterWebGLPlotData.js +140 -0
- package/ScatterChartPremium/webgl/useScatterWebGLPlotData.mjs +134 -0
- package/index.d.mts +3 -1
- package/index.d.ts +3 -1
- package/index.js +25 -1
- package/index.mjs +4 -2
- package/internals/index.d.mts +1 -0
- package/internals/index.d.ts +1 -0
- package/internals/index.js +13 -0
- package/internals/index.mjs +1 -0
- package/models/seriesType/radialLine.d.mts +7 -1
- package/models/seriesType/radialLine.d.ts +7 -1
- package/package.json +76 -6
- package/plugins/selectors/useChartCandlestickPosition.selectors.d.mts +1 -1
- package/plugins/selectors/useChartCandlestickPosition.selectors.d.ts +1 -1
- package/utils/webgl/parseColor.d.mts +2 -1
- package/utils/webgl/parseColor.d.ts +2 -1
- package/utils/webgl/parseColor.js +8 -7
- package/utils/webgl/parseColor.mjs +8 -7
- package/utils/webgl/utils.d.mts +13 -0
- package/utils/webgl/utils.d.ts +13 -0
- package/utils/webgl/utils.js +29 -0
- package/utils/webgl/utils.mjs +27 -0
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import { type BarWebGLPlotData } from "./useBarWebGLPlotData.mjs";
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export declare class BarWebGLProgram {
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private gl;
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private readonly shaders;
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private readonly program;
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private readonly vao;
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private readonly quadBuffer;
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private readonly aPositionLocation;
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private readonly centersBuffer;
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private readonly halfSizesBuffer;
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private readonly colorsBuffer;
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private readonly cornerRadiiBuffer;
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private readonly uResolution;
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constructor(gl: WebGL2RenderingContext);
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setResolution(width: number, height: number): void;
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plot(plotData: BarWebGLPlotData): void;
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render(count: number): void;
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dispose(): void;
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}
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import { type BarWebGLPlotData } from "./useBarWebGLPlotData.js";
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export declare class BarWebGLProgram {
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private gl;
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private readonly shaders;
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private readonly program;
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private readonly vao;
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private readonly quadBuffer;
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private readonly aPositionLocation;
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private readonly centersBuffer;
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private readonly halfSizesBuffer;
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private readonly colorsBuffer;
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private readonly cornerRadiiBuffer;
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private readonly uResolution;
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constructor(gl: WebGL2RenderingContext);
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setResolution(width: number, height: number): void;
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plot(plotData: BarWebGLPlotData): void;
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render(count: number): void;
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dispose(): void;
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}
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.BarWebGLProgram = void 0;
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var _utils = require("../../utils/webgl/utils");
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var _shaders = require("./shaders");
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class BarWebGLProgram {
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shaders = [];
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constructor(gl) {
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this.gl = gl;
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gl.enable(gl.BLEND);
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gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
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this.program = gl.createProgram();
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const vertexShader = (0, _utils.compileShader)(gl, _shaders.barVertexShaderSource, gl.VERTEX_SHADER);
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const fragmentShader = (0, _utils.compileShader)(gl, _shaders.barFragmentShaderSource, gl.FRAGMENT_SHADER);
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gl.attachShader(this.program, vertexShader);
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gl.attachShader(this.program, fragmentShader);
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gl.linkProgram(this.program);
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this.shaders.push(vertexShader, fragmentShader);
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if (process.env.NODE_ENV !== 'production' && !gl.getProgramParameter(this.program, gl.LINK_STATUS)) {
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console.error(`Program linking failed: ${gl.getProgramInfoLog(this.program)}`);
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console.error(`Vertex info-log: ${gl.getShaderInfoLog(vertexShader)}`);
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console.error(`Fragment info-log: ${gl.getShaderInfoLog(fragmentShader)}`);
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}
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// Cache locations once.
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this.uResolution = gl.getUniformLocation(this.program, 'u_resolution');
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this.aPositionLocation = gl.getAttribLocation(this.program, 'a_position');
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this.quadBuffer = (0, _utils.uploadQuadBuffer)(gl);
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this.vao = gl.createVertexArray();
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this.centersBuffer = createInstancedBuffer(gl, this.program, 'a_center', 2, gl.FLOAT, false);
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this.halfSizesBuffer = createInstancedBuffer(gl, this.program, 'a_halfSize', 2, gl.FLOAT, false);
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// Colors come in as Uint8 [0, 255]; normalized=true makes the GPU read them back as vec4 in [0, 1].
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this.colorsBuffer = createInstancedBuffer(gl, this.program, 'a_color', 4, gl.UNSIGNED_BYTE, true);
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this.cornerRadiiBuffer = createInstancedBuffer(gl, this.program, 'a_cornerRadii', 4, gl.FLOAT, false);
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}
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setResolution(width, height) {
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this.gl.useProgram(this.program);
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this.gl.uniform2f(this.uResolution, width, height);
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}
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plot(plotData) {
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const gl = this.gl;
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gl.useProgram(this.program);
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gl.bindVertexArray(this.vao);
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// Bind quad buffer + a_position (per-vertex).
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gl.bindBuffer(gl.ARRAY_BUFFER, this.quadBuffer);
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gl.enableVertexAttribArray(this.aPositionLocation);
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gl.vertexAttribPointer(this.aPositionLocation, 2, gl.FLOAT, false, 0, 0);
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uploadAndBindInstanced(gl, this.centersBuffer, plotData.centers);
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uploadAndBindInstanced(gl, this.halfSizesBuffer, plotData.halfSizes);
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uploadAndBindInstanced(gl, this.colorsBuffer, plotData.colors);
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uploadAndBindInstanced(gl, this.cornerRadiiBuffer, plotData.cornerRadii);
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gl.bindVertexArray(null);
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(0, _utils.logWebGLErrors)(gl);
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}
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render(count) {
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if (count === 0) {
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return;
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}
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const gl = this.gl;
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gl.useProgram(this.program);
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gl.bindVertexArray(this.vao);
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gl.drawArraysInstanced(gl.TRIANGLE_STRIP, 0, 4, count);
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gl.bindVertexArray(null);
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}
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dispose() {
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const gl = this.gl;
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gl.deleteProgram(this.program);
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gl.deleteVertexArray(this.vao);
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gl.deleteBuffer(this.quadBuffer);
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gl.deleteBuffer(this.centersBuffer.buffer);
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gl.deleteBuffer(this.halfSizesBuffer.buffer);
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gl.deleteBuffer(this.colorsBuffer.buffer);
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gl.deleteBuffer(this.cornerRadiiBuffer.buffer);
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this.shaders.forEach(shader => gl.deleteShader(shader));
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|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
exports.BarWebGLProgram = BarWebGLProgram;
|
|
82
|
+
function createInstancedBuffer(gl, program, name, size, glType, normalized) {
|
|
83
|
+
return {
|
|
84
|
+
buffer: gl.createBuffer(),
|
|
85
|
+
capacityBytes: 0,
|
|
86
|
+
lastUploaded: null,
|
|
87
|
+
location: gl.getAttribLocation(program, name),
|
|
88
|
+
size,
|
|
89
|
+
glType,
|
|
90
|
+
normalized
|
|
91
|
+
};
|
|
92
|
+
}
|
|
93
|
+
function uploadAndBindInstanced(gl, target, data) {
|
|
94
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, target.buffer);
|
|
95
|
+
if (target.lastUploaded !== data) {
|
|
96
|
+
if (data.byteLength <= target.capacityBytes) {
|
|
97
|
+
gl.bufferSubData(gl.ARRAY_BUFFER, 0, data);
|
|
98
|
+
} else {
|
|
99
|
+
gl.bufferData(gl.ARRAY_BUFFER, data, gl.DYNAMIC_DRAW);
|
|
100
|
+
target.capacityBytes = data.byteLength;
|
|
101
|
+
}
|
|
102
|
+
target.lastUploaded = data;
|
|
103
|
+
}
|
|
104
|
+
gl.enableVertexAttribArray(target.location);
|
|
105
|
+
gl.vertexAttribPointer(target.location, target.size, target.glType, target.normalized, 0, 0);
|
|
106
|
+
gl.vertexAttribDivisor(target.location, 1);
|
|
107
|
+
}
|
|
@@ -0,0 +1,100 @@
|
|
|
1
|
+
import { compileShader, logWebGLErrors, uploadQuadBuffer } from "../../utils/webgl/utils.mjs";
|
|
2
|
+
import { barFragmentShaderSource, barVertexShaderSource } from "./shaders.mjs";
|
|
3
|
+
export class BarWebGLProgram {
|
|
4
|
+
shaders = [];
|
|
5
|
+
constructor(gl) {
|
|
6
|
+
this.gl = gl;
|
|
7
|
+
gl.enable(gl.BLEND);
|
|
8
|
+
gl.blendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
|
|
9
|
+
this.program = gl.createProgram();
|
|
10
|
+
const vertexShader = compileShader(gl, barVertexShaderSource, gl.VERTEX_SHADER);
|
|
11
|
+
const fragmentShader = compileShader(gl, barFragmentShaderSource, gl.FRAGMENT_SHADER);
|
|
12
|
+
gl.attachShader(this.program, vertexShader);
|
|
13
|
+
gl.attachShader(this.program, fragmentShader);
|
|
14
|
+
gl.linkProgram(this.program);
|
|
15
|
+
this.shaders.push(vertexShader, fragmentShader);
|
|
16
|
+
if (process.env.NODE_ENV !== 'production' && !gl.getProgramParameter(this.program, gl.LINK_STATUS)) {
|
|
17
|
+
console.error(`Program linking failed: ${gl.getProgramInfoLog(this.program)}`);
|
|
18
|
+
console.error(`Vertex info-log: ${gl.getShaderInfoLog(vertexShader)}`);
|
|
19
|
+
console.error(`Fragment info-log: ${gl.getShaderInfoLog(fragmentShader)}`);
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
// Cache locations once.
|
|
23
|
+
this.uResolution = gl.getUniformLocation(this.program, 'u_resolution');
|
|
24
|
+
this.aPositionLocation = gl.getAttribLocation(this.program, 'a_position');
|
|
25
|
+
this.quadBuffer = uploadQuadBuffer(gl);
|
|
26
|
+
this.vao = gl.createVertexArray();
|
|
27
|
+
this.centersBuffer = createInstancedBuffer(gl, this.program, 'a_center', 2, gl.FLOAT, false);
|
|
28
|
+
this.halfSizesBuffer = createInstancedBuffer(gl, this.program, 'a_halfSize', 2, gl.FLOAT, false);
|
|
29
|
+
// Colors come in as Uint8 [0, 255]; normalized=true makes the GPU read them back as vec4 in [0, 1].
|
|
30
|
+
this.colorsBuffer = createInstancedBuffer(gl, this.program, 'a_color', 4, gl.UNSIGNED_BYTE, true);
|
|
31
|
+
this.cornerRadiiBuffer = createInstancedBuffer(gl, this.program, 'a_cornerRadii', 4, gl.FLOAT, false);
|
|
32
|
+
}
|
|
33
|
+
setResolution(width, height) {
|
|
34
|
+
this.gl.useProgram(this.program);
|
|
35
|
+
this.gl.uniform2f(this.uResolution, width, height);
|
|
36
|
+
}
|
|
37
|
+
plot(plotData) {
|
|
38
|
+
const gl = this.gl;
|
|
39
|
+
gl.useProgram(this.program);
|
|
40
|
+
gl.bindVertexArray(this.vao);
|
|
41
|
+
|
|
42
|
+
// Bind quad buffer + a_position (per-vertex).
|
|
43
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, this.quadBuffer);
|
|
44
|
+
gl.enableVertexAttribArray(this.aPositionLocation);
|
|
45
|
+
gl.vertexAttribPointer(this.aPositionLocation, 2, gl.FLOAT, false, 0, 0);
|
|
46
|
+
uploadAndBindInstanced(gl, this.centersBuffer, plotData.centers);
|
|
47
|
+
uploadAndBindInstanced(gl, this.halfSizesBuffer, plotData.halfSizes);
|
|
48
|
+
uploadAndBindInstanced(gl, this.colorsBuffer, plotData.colors);
|
|
49
|
+
uploadAndBindInstanced(gl, this.cornerRadiiBuffer, plotData.cornerRadii);
|
|
50
|
+
gl.bindVertexArray(null);
|
|
51
|
+
logWebGLErrors(gl);
|
|
52
|
+
}
|
|
53
|
+
render(count) {
|
|
54
|
+
if (count === 0) {
|
|
55
|
+
return;
|
|
56
|
+
}
|
|
57
|
+
const gl = this.gl;
|
|
58
|
+
gl.useProgram(this.program);
|
|
59
|
+
gl.bindVertexArray(this.vao);
|
|
60
|
+
gl.drawArraysInstanced(gl.TRIANGLE_STRIP, 0, 4, count);
|
|
61
|
+
gl.bindVertexArray(null);
|
|
62
|
+
}
|
|
63
|
+
dispose() {
|
|
64
|
+
const gl = this.gl;
|
|
65
|
+
gl.deleteProgram(this.program);
|
|
66
|
+
gl.deleteVertexArray(this.vao);
|
|
67
|
+
gl.deleteBuffer(this.quadBuffer);
|
|
68
|
+
gl.deleteBuffer(this.centersBuffer.buffer);
|
|
69
|
+
gl.deleteBuffer(this.halfSizesBuffer.buffer);
|
|
70
|
+
gl.deleteBuffer(this.colorsBuffer.buffer);
|
|
71
|
+
gl.deleteBuffer(this.cornerRadiiBuffer.buffer);
|
|
72
|
+
this.shaders.forEach(shader => gl.deleteShader(shader));
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
function createInstancedBuffer(gl, program, name, size, glType, normalized) {
|
|
76
|
+
return {
|
|
77
|
+
buffer: gl.createBuffer(),
|
|
78
|
+
capacityBytes: 0,
|
|
79
|
+
lastUploaded: null,
|
|
80
|
+
location: gl.getAttribLocation(program, name),
|
|
81
|
+
size,
|
|
82
|
+
glType,
|
|
83
|
+
normalized
|
|
84
|
+
};
|
|
85
|
+
}
|
|
86
|
+
function uploadAndBindInstanced(gl, target, data) {
|
|
87
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, target.buffer);
|
|
88
|
+
if (target.lastUploaded !== data) {
|
|
89
|
+
if (data.byteLength <= target.capacityBytes) {
|
|
90
|
+
gl.bufferSubData(gl.ARRAY_BUFFER, 0, data);
|
|
91
|
+
} else {
|
|
92
|
+
gl.bufferData(gl.ARRAY_BUFFER, data, gl.DYNAMIC_DRAW);
|
|
93
|
+
target.capacityBytes = data.byteLength;
|
|
94
|
+
}
|
|
95
|
+
target.lastUploaded = data;
|
|
96
|
+
}
|
|
97
|
+
gl.enableVertexAttribArray(target.location);
|
|
98
|
+
gl.vertexAttribPointer(target.location, target.size, target.glType, target.normalized, 0, 0);
|
|
99
|
+
gl.vertexAttribDivisor(target.location, 1);
|
|
100
|
+
}
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
export declare const barVertexShaderSource = "\n precision mediump float;\n\n attribute vec2 a_position;\n attribute vec2 a_center;\n attribute vec2 a_halfSize;\n attribute vec4 a_color;\n attribute vec4 a_cornerRadii;\n\n varying vec4 v_color;\n varying vec2 v_pos;\n varying vec2 v_halfSize;\n varying vec4 v_cornerRadii;\n\n uniform vec2 u_resolution;\n\n void main() {\n vec2 position = a_center + a_position * a_halfSize;\n vec2 clipSpace = (position / u_resolution) * 2.0 - 1.0;\n gl_Position = vec4(clipSpace * vec2(1, -1), 0, 1);\n\n v_color = a_color;\n v_pos = a_position * a_halfSize;\n v_halfSize = a_halfSize;\n v_cornerRadii = a_cornerRadii;\n }\n ";
|
|
2
|
+
export declare const barFragmentShaderSource = "\n precision mediump float;\n\n varying vec4 v_color;\n varying vec2 v_pos;\n varying vec2 v_halfSize;\n varying vec4 v_cornerRadii;\n\n float roundedBoxSDF(vec2 pos, vec2 halfSize, vec4 r) {\n float radius;\n if (pos.x < 0.0) {\n radius = pos.y < 0.0 ? r.x : r.w;\n } else {\n radius = pos.y < 0.0 ? r.y : r.z;\n }\n\n vec2 q = abs(pos) - halfSize + radius;\n return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - radius;\n }\n\n void main() {\n float dist = roundedBoxSDF(v_pos, v_halfSize, v_cornerRadii);\n // Anti-alias only outside the SDF (dist >= 0). Starting smoothstep at 0\n // keeps interior pixels at full color instead of fading them.\n float alpha = 1.0 - smoothstep(0.0, 0.5, dist);\n\n gl_FragColor = vec4(v_color.rgb, v_color.a * alpha);\n }\n ";
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
export declare const barVertexShaderSource = "\n precision mediump float;\n\n attribute vec2 a_position;\n attribute vec2 a_center;\n attribute vec2 a_halfSize;\n attribute vec4 a_color;\n attribute vec4 a_cornerRadii;\n\n varying vec4 v_color;\n varying vec2 v_pos;\n varying vec2 v_halfSize;\n varying vec4 v_cornerRadii;\n\n uniform vec2 u_resolution;\n\n void main() {\n vec2 position = a_center + a_position * a_halfSize;\n vec2 clipSpace = (position / u_resolution) * 2.0 - 1.0;\n gl_Position = vec4(clipSpace * vec2(1, -1), 0, 1);\n\n v_color = a_color;\n v_pos = a_position * a_halfSize;\n v_halfSize = a_halfSize;\n v_cornerRadii = a_cornerRadii;\n }\n ";
|
|
2
|
+
export declare const barFragmentShaderSource = "\n precision mediump float;\n\n varying vec4 v_color;\n varying vec2 v_pos;\n varying vec2 v_halfSize;\n varying vec4 v_cornerRadii;\n\n float roundedBoxSDF(vec2 pos, vec2 halfSize, vec4 r) {\n float radius;\n if (pos.x < 0.0) {\n radius = pos.y < 0.0 ? r.x : r.w;\n } else {\n radius = pos.y < 0.0 ? r.y : r.z;\n }\n\n vec2 q = abs(pos) - halfSize + radius;\n return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - radius;\n }\n\n void main() {\n float dist = roundedBoxSDF(v_pos, v_halfSize, v_cornerRadii);\n // Anti-alias only outside the SDF (dist >= 0). Starting smoothstep at 0\n // keeps interior pixels at full color instead of fading them.\n float alpha = 1.0 - smoothstep(0.0, 0.5, dist);\n\n gl_FragColor = vec4(v_color.rgb, v_color.a * alpha);\n }\n ";
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
|
|
3
|
+
Object.defineProperty(exports, "__esModule", {
|
|
4
|
+
value: true
|
|
5
|
+
});
|
|
6
|
+
exports.barVertexShaderSource = exports.barFragmentShaderSource = void 0;
|
|
7
|
+
// language=Glsl
|
|
8
|
+
const barVertexShaderSource = exports.barVertexShaderSource = /* glsl */`
|
|
9
|
+
precision mediump float;
|
|
10
|
+
|
|
11
|
+
attribute vec2 a_position;
|
|
12
|
+
attribute vec2 a_center;
|
|
13
|
+
attribute vec2 a_halfSize;
|
|
14
|
+
attribute vec4 a_color;
|
|
15
|
+
attribute vec4 a_cornerRadii;
|
|
16
|
+
|
|
17
|
+
varying vec4 v_color;
|
|
18
|
+
varying vec2 v_pos;
|
|
19
|
+
varying vec2 v_halfSize;
|
|
20
|
+
varying vec4 v_cornerRadii;
|
|
21
|
+
|
|
22
|
+
uniform vec2 u_resolution;
|
|
23
|
+
|
|
24
|
+
void main() {
|
|
25
|
+
vec2 position = a_center + a_position * a_halfSize;
|
|
26
|
+
vec2 clipSpace = (position / u_resolution) * 2.0 - 1.0;
|
|
27
|
+
gl_Position = vec4(clipSpace * vec2(1, -1), 0, 1);
|
|
28
|
+
|
|
29
|
+
v_color = a_color;
|
|
30
|
+
v_pos = a_position * a_halfSize;
|
|
31
|
+
v_halfSize = a_halfSize;
|
|
32
|
+
v_cornerRadii = a_cornerRadii;
|
|
33
|
+
}
|
|
34
|
+
`;
|
|
35
|
+
|
|
36
|
+
// language=Glsl
|
|
37
|
+
// Per-corner radii ordering follows CSS: top-left, top-right, bottom-right, bottom-left.
|
|
38
|
+
// Screen-space conventions after the y-flip in the vertex stage:
|
|
39
|
+
// v_pos.y < 0 -> top, v_pos.y > 0 -> bottom
|
|
40
|
+
// v_pos.x < 0 -> left, v_pos.x > 0 -> right
|
|
41
|
+
const barFragmentShaderSource = exports.barFragmentShaderSource = /* glsl */`
|
|
42
|
+
precision mediump float;
|
|
43
|
+
|
|
44
|
+
varying vec4 v_color;
|
|
45
|
+
varying vec2 v_pos;
|
|
46
|
+
varying vec2 v_halfSize;
|
|
47
|
+
varying vec4 v_cornerRadii;
|
|
48
|
+
|
|
49
|
+
float roundedBoxSDF(vec2 pos, vec2 halfSize, vec4 r) {
|
|
50
|
+
float radius;
|
|
51
|
+
if (pos.x < 0.0) {
|
|
52
|
+
radius = pos.y < 0.0 ? r.x : r.w;
|
|
53
|
+
} else {
|
|
54
|
+
radius = pos.y < 0.0 ? r.y : r.z;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
vec2 q = abs(pos) - halfSize + radius;
|
|
58
|
+
return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - radius;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
void main() {
|
|
62
|
+
float dist = roundedBoxSDF(v_pos, v_halfSize, v_cornerRadii);
|
|
63
|
+
// Anti-alias only outside the SDF (dist >= 0). Starting smoothstep at 0
|
|
64
|
+
// keeps interior pixels at full color instead of fading them.
|
|
65
|
+
float alpha = 1.0 - smoothstep(0.0, 0.5, dist);
|
|
66
|
+
|
|
67
|
+
gl_FragColor = vec4(v_color.rgb, v_color.a * alpha);
|
|
68
|
+
}
|
|
69
|
+
`;
|
|
@@ -0,0 +1,63 @@
|
|
|
1
|
+
// language=Glsl
|
|
2
|
+
export const barVertexShaderSource = /* glsl */`
|
|
3
|
+
precision mediump float;
|
|
4
|
+
|
|
5
|
+
attribute vec2 a_position;
|
|
6
|
+
attribute vec2 a_center;
|
|
7
|
+
attribute vec2 a_halfSize;
|
|
8
|
+
attribute vec4 a_color;
|
|
9
|
+
attribute vec4 a_cornerRadii;
|
|
10
|
+
|
|
11
|
+
varying vec4 v_color;
|
|
12
|
+
varying vec2 v_pos;
|
|
13
|
+
varying vec2 v_halfSize;
|
|
14
|
+
varying vec4 v_cornerRadii;
|
|
15
|
+
|
|
16
|
+
uniform vec2 u_resolution;
|
|
17
|
+
|
|
18
|
+
void main() {
|
|
19
|
+
vec2 position = a_center + a_position * a_halfSize;
|
|
20
|
+
vec2 clipSpace = (position / u_resolution) * 2.0 - 1.0;
|
|
21
|
+
gl_Position = vec4(clipSpace * vec2(1, -1), 0, 1);
|
|
22
|
+
|
|
23
|
+
v_color = a_color;
|
|
24
|
+
v_pos = a_position * a_halfSize;
|
|
25
|
+
v_halfSize = a_halfSize;
|
|
26
|
+
v_cornerRadii = a_cornerRadii;
|
|
27
|
+
}
|
|
28
|
+
`;
|
|
29
|
+
|
|
30
|
+
// language=Glsl
|
|
31
|
+
// Per-corner radii ordering follows CSS: top-left, top-right, bottom-right, bottom-left.
|
|
32
|
+
// Screen-space conventions after the y-flip in the vertex stage:
|
|
33
|
+
// v_pos.y < 0 -> top, v_pos.y > 0 -> bottom
|
|
34
|
+
// v_pos.x < 0 -> left, v_pos.x > 0 -> right
|
|
35
|
+
export const barFragmentShaderSource = /* glsl */`
|
|
36
|
+
precision mediump float;
|
|
37
|
+
|
|
38
|
+
varying vec4 v_color;
|
|
39
|
+
varying vec2 v_pos;
|
|
40
|
+
varying vec2 v_halfSize;
|
|
41
|
+
varying vec4 v_cornerRadii;
|
|
42
|
+
|
|
43
|
+
float roundedBoxSDF(vec2 pos, vec2 halfSize, vec4 r) {
|
|
44
|
+
float radius;
|
|
45
|
+
if (pos.x < 0.0) {
|
|
46
|
+
radius = pos.y < 0.0 ? r.x : r.w;
|
|
47
|
+
} else {
|
|
48
|
+
radius = pos.y < 0.0 ? r.y : r.z;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
vec2 q = abs(pos) - halfSize + radius;
|
|
52
|
+
return min(max(q.x, q.y), 0.0) + length(max(q, 0.0)) - radius;
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
void main() {
|
|
56
|
+
float dist = roundedBoxSDF(v_pos, v_halfSize, v_cornerRadii);
|
|
57
|
+
// Anti-alias only outside the SDF (dist >= 0). Starting smoothstep at 0
|
|
58
|
+
// keeps interior pixels at full color instead of fading them.
|
|
59
|
+
float alpha = 1.0 - smoothstep(0.0, 0.5, dist);
|
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60
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+
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61
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gl_FragColor = vec4(v_color.rgb, v_color.a * alpha);
|
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}
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63
|
+
`;
|
|
@@ -0,0 +1,10 @@
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1
|
+
import { type ChartDrawingArea } from '@mui/x-charts/hooks';
|
|
2
|
+
import { type ProcessedBarSeriesData } from '@mui/x-charts/internals';
|
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3
|
+
export interface BarWebGLPlotData {
|
|
4
|
+
centers: Float32Array;
|
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5
|
+
halfSizes: Float32Array;
|
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6
|
+
colors: Uint8Array;
|
|
7
|
+
cornerRadii: Float32Array;
|
|
8
|
+
count: number;
|
|
9
|
+
}
|
|
10
|
+
export declare function useBarWebGLPlotData(drawingArea: ChartDrawingArea, completedData: ProcessedBarSeriesData[], borderRadius: number): BarWebGLPlotData;
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { type ChartDrawingArea } from '@mui/x-charts/hooks';
|
|
2
|
+
import { type ProcessedBarSeriesData } from '@mui/x-charts/internals';
|
|
3
|
+
export interface BarWebGLPlotData {
|
|
4
|
+
centers: Float32Array;
|
|
5
|
+
halfSizes: Float32Array;
|
|
6
|
+
colors: Uint8Array;
|
|
7
|
+
cornerRadii: Float32Array;
|
|
8
|
+
count: number;
|
|
9
|
+
}
|
|
10
|
+
export declare function useBarWebGLPlotData(drawingArea: ChartDrawingArea, completedData: ProcessedBarSeriesData[], borderRadius: number): BarWebGLPlotData;
|
|
@@ -0,0 +1,160 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
'use client';
|
|
3
|
+
|
|
4
|
+
var _interopRequireWildcard = require("@babel/runtime/helpers/interopRequireWildcard").default;
|
|
5
|
+
Object.defineProperty(exports, "__esModule", {
|
|
6
|
+
value: true
|
|
7
|
+
});
|
|
8
|
+
exports.useBarWebGLPlotData = useBarWebGLPlotData;
|
|
9
|
+
var React = _interopRequireWildcard(require("react"));
|
|
10
|
+
var _internals = require("@mui/x-charts/internals");
|
|
11
|
+
var _parseColor = require("../../utils/webgl/parseColor");
|
|
12
|
+
const EMPTY_FLOAT32 = new Float32Array(0);
|
|
13
|
+
const EMPTY_UINT8 = new Uint8Array(0);
|
|
14
|
+
const EMPTY_DATA = {
|
|
15
|
+
centers: EMPTY_FLOAT32,
|
|
16
|
+
halfSizes: EMPTY_FLOAT32,
|
|
17
|
+
colors: EMPTY_UINT8,
|
|
18
|
+
cornerRadii: EMPTY_FLOAT32,
|
|
19
|
+
count: 0
|
|
20
|
+
};
|
|
21
|
+
function ensureCapacity(pool, maxCount) {
|
|
22
|
+
if (pool !== null && pool.colors.length >= maxCount * 4) {
|
|
23
|
+
return pool;
|
|
24
|
+
}
|
|
25
|
+
return {
|
|
26
|
+
centers: new Float32Array(maxCount * 2),
|
|
27
|
+
halfSizes: new Float32Array(maxCount * 2),
|
|
28
|
+
colors: new Uint8Array(maxCount * 4),
|
|
29
|
+
cornerRadii: new Float32Array(maxCount * 4)
|
|
30
|
+
};
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
// Mirrors SVG highlight styling: highlighted -> CSS `brightness(120%)`,
|
|
34
|
+
// faded -> opacity 0.3. Baking these into the per-bar color array means we
|
|
35
|
+
// don't need a separate per-instance attribute on the GPU side.
|
|
36
|
+
const HIGHLIGHTED_BRIGHTNESS = 1.2;
|
|
37
|
+
const FADED_OPACITY = 0.3;
|
|
38
|
+
function setCornerRadii(radius, side, target, offset) {
|
|
39
|
+
// CSS order: top-left, top-right, bottom-right, bottom-left.
|
|
40
|
+
let tl = 0;
|
|
41
|
+
let tr = 0;
|
|
42
|
+
let br = 0;
|
|
43
|
+
let bl = 0;
|
|
44
|
+
if (radius > 0) {
|
|
45
|
+
if (side === 'top') {
|
|
46
|
+
tl = radius;
|
|
47
|
+
tr = radius;
|
|
48
|
+
} else if (side === 'bottom') {
|
|
49
|
+
br = radius;
|
|
50
|
+
bl = radius;
|
|
51
|
+
} else if (side === 'left') {
|
|
52
|
+
tl = radius;
|
|
53
|
+
bl = radius;
|
|
54
|
+
} else if (side === 'right') {
|
|
55
|
+
tr = radius;
|
|
56
|
+
br = radius;
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
target[offset] = tl;
|
|
60
|
+
target[offset + 1] = tr;
|
|
61
|
+
target[offset + 2] = br;
|
|
62
|
+
target[offset + 3] = bl;
|
|
63
|
+
}
|
|
64
|
+
function useBarWebGLPlotData(drawingArea, completedData, borderRadius) {
|
|
65
|
+
const store = (0, _internals.useStore)();
|
|
66
|
+
const getHighlightState = store.use(_internals.selectorChartsHighlightStateCallback);
|
|
67
|
+
const poolRef = React.useRef(null);
|
|
68
|
+
return React.useMemo(() => {
|
|
69
|
+
let maxCount = 0;
|
|
70
|
+
for (let s = 0; s < completedData.length; s += 1) {
|
|
71
|
+
maxCount += completedData[s].data.length;
|
|
72
|
+
}
|
|
73
|
+
if (maxCount === 0) {
|
|
74
|
+
return EMPTY_DATA;
|
|
75
|
+
}
|
|
76
|
+
const pool = ensureCapacity(poolRef.current, maxCount);
|
|
77
|
+
poolRef.current = pool;
|
|
78
|
+
|
|
79
|
+
// Hoist invariants out of the hot loop.
|
|
80
|
+
const {
|
|
81
|
+
centers,
|
|
82
|
+
halfSizes,
|
|
83
|
+
colors,
|
|
84
|
+
cornerRadii
|
|
85
|
+
} = pool;
|
|
86
|
+
const drawingAreaLeft = drawingArea.left;
|
|
87
|
+
const drawingAreaTop = drawingArea.top;
|
|
88
|
+
let cursor = 0;
|
|
89
|
+
for (let s = 0; s < completedData.length; s += 1) {
|
|
90
|
+
const processed = completedData[s];
|
|
91
|
+
const seriesId = processed.seriesId;
|
|
92
|
+
const data = processed.data;
|
|
93
|
+
const dataLength = data.length;
|
|
94
|
+
for (let i = 0; i < dataLength; i += 1) {
|
|
95
|
+
const bar = data[i];
|
|
96
|
+
if (bar.hidden) {
|
|
97
|
+
continue;
|
|
98
|
+
}
|
|
99
|
+
const value = bar.value;
|
|
100
|
+
if (value == null) {
|
|
101
|
+
continue;
|
|
102
|
+
}
|
|
103
|
+
const w = bar.width;
|
|
104
|
+
const h = bar.height;
|
|
105
|
+
if (w <= 0 || h <= 0) {
|
|
106
|
+
continue;
|
|
107
|
+
}
|
|
108
|
+
const halfW = w * 0.5;
|
|
109
|
+
const halfH = h * 0.5;
|
|
110
|
+
const c2 = cursor * 2;
|
|
111
|
+
centers[c2] = bar.x + halfW - drawingAreaLeft;
|
|
112
|
+
centers[c2 + 1] = bar.y + halfH - drawingAreaTop;
|
|
113
|
+
halfSizes[c2] = halfW;
|
|
114
|
+
halfSizes[c2 + 1] = halfH;
|
|
115
|
+
const rgba = (0, _parseColor.parseColor)(bar.color);
|
|
116
|
+
const c4 = cursor * 4;
|
|
117
|
+
let r = rgba[0];
|
|
118
|
+
let g = rgba[1];
|
|
119
|
+
let b = rgba[2];
|
|
120
|
+
let a = rgba[3];
|
|
121
|
+
const highlightState = getHighlightState({
|
|
122
|
+
type: 'bar',
|
|
123
|
+
seriesId,
|
|
124
|
+
dataIndex: bar.dataIndex
|
|
125
|
+
});
|
|
126
|
+
if (highlightState === 'highlighted') {
|
|
127
|
+
r = Math.min(255, r * HIGHLIGHTED_BRIGHTNESS);
|
|
128
|
+
g = Math.min(255, g * HIGHLIGHTED_BRIGHTNESS);
|
|
129
|
+
b = Math.min(255, b * HIGHLIGHTED_BRIGHTNESS);
|
|
130
|
+
} else if (highlightState === 'faded') {
|
|
131
|
+
a *= FADED_OPACITY;
|
|
132
|
+
}
|
|
133
|
+
colors[c4] = r;
|
|
134
|
+
colors[c4 + 1] = g;
|
|
135
|
+
colors[c4 + 2] = b;
|
|
136
|
+
colors[c4 + 3] = a;
|
|
137
|
+
const effectiveRadius = Math.min(borderRadius, halfW, halfH);
|
|
138
|
+
setCornerRadii(effectiveRadius, bar.borderRadiusSide, cornerRadii, c4);
|
|
139
|
+
cursor += 1;
|
|
140
|
+
}
|
|
141
|
+
}
|
|
142
|
+
if (cursor === 0) {
|
|
143
|
+
return EMPTY_DATA;
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
// Return fresh subarray views over the pooled buffers. New view refs each call
|
|
147
|
+
// (so React memoisation is correct and consumers can detect a change), but no
|
|
148
|
+
// new bytes allocated on the JS heap. The GPU upload short-circuits via the
|
|
149
|
+
// `lastUploaded === data` ref check on the program side when we hand the
|
|
150
|
+
// exact same view back across renders -- it won't fire here since each call
|
|
151
|
+
// produces a new view, but the contents have changed anyway in that case.
|
|
152
|
+
return {
|
|
153
|
+
centers: new Float32Array(centers.buffer, centers.byteOffset, cursor * 2),
|
|
154
|
+
halfSizes: new Float32Array(halfSizes.buffer, halfSizes.byteOffset, cursor * 2),
|
|
155
|
+
colors: new Uint8Array(colors.buffer, colors.byteOffset, cursor * 4),
|
|
156
|
+
cornerRadii: new Float32Array(cornerRadii.buffer, cornerRadii.byteOffset, cursor * 4),
|
|
157
|
+
count: cursor
|
|
158
|
+
};
|
|
159
|
+
}, [borderRadius, completedData, drawingArea.left, drawingArea.top, getHighlightState]);
|
|
160
|
+
}
|