@mudlet/mudlet-web 0.4.3 → 0.4.5

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Files changed (59) hide show
  1. package/dist-lib/assets/fonts/Ubuntu-B.woff2 +0 -0
  2. package/dist-lib/assets/fonts/Ubuntu-BI.woff2 +0 -0
  3. package/dist-lib/assets/fonts/Ubuntu-R.woff2 +0 -0
  4. package/dist-lib/assets/fonts/Ubuntu-RI.woff2 +0 -0
  5. package/dist-lib/assets/fonts/UbuntuMono-B.woff2 +0 -0
  6. package/dist-lib/assets/fonts/UbuntuMono-BI.woff2 +0 -0
  7. package/dist-lib/assets/fonts/UbuntuMono-R.woff2 +0 -0
  8. package/dist-lib/assets/fonts/UbuntuMono-RI.woff2 +0 -0
  9. package/dist-lib/assets/fonts/VeraMoBI.woff2 +0 -0
  10. package/dist-lib/assets/fonts/VeraMoBd.woff2 +0 -0
  11. package/dist-lib/assets/fonts/VeraMoIt.woff2 +0 -0
  12. package/dist-lib/assets/fonts/VeraMono.woff2 +0 -0
  13. package/dist-lib/hooks/useViewportMode.d.ts +16 -0
  14. package/dist-lib/index.js +4738 -4660
  15. package/dist-lib/mud/games/icons/120x30RoDLogo.png +0 -0
  16. package/dist-lib/mud/games/icons/3Kingdoms.png +0 -0
  17. package/dist-lib/mud/games/icons/3Scapes.png +0 -0
  18. package/dist-lib/mud/games/icons/Slothmud.png +0 -0
  19. package/dist-lib/mud/games/icons/aardwolf_mud.png +0 -0
  20. package/dist-lib/mud/games/icons/abandonedrealms_icon.jpg +0 -0
  21. package/dist-lib/mud/games/icons/accursed_lands.png +0 -0
  22. package/dist-lib/mud/games/icons/achaea.png +0 -0
  23. package/dist-lib/mud/games/icons/aetolia.png +0 -0
  24. package/dist-lib/mud/games/icons/avalon.png +0 -0
  25. package/dist-lib/mud/games/icons/banner_astaria.png +0 -0
  26. package/dist-lib/mud/games/icons/banner_petria.jpg +0 -0
  27. package/dist-lib/mud/games/icons/batmud_mud.png +0 -0
  28. package/dist-lib/mud/games/icons/blackmud.png +0 -0
  29. package/dist-lib/mud/games/icons/carrionfields.png +0 -0
  30. package/dist-lib/mud/games/icons/cleftofdimensions.png +0 -0
  31. package/dist-lib/mud/games/icons/clessidra.jpg +0 -0
  32. package/dist-lib/mud/games/icons/dragonfire_icon.png +0 -0
  33. package/dist-lib/mud/games/icons/fed2-logo.png +0 -0
  34. package/dist-lib/mud/games/icons/fiery_mud.png +0 -0
  35. package/dist-lib/mud/games/icons/gw2.png +0 -0
  36. package/dist-lib/mud/games/icons/icesus_480x120.png +0 -0
  37. package/dist-lib/mud/games/icons/imperian.png +0 -0
  38. package/dist-lib/mud/games/icons/infinity_480x120.png +0 -0
  39. package/dist-lib/mud/games/icons/legendsofthejedi_120x30.png +0 -0
  40. package/dist-lib/mud/games/icons/logo_mm-120x30px-verticalBlackBgd.png +0 -0
  41. package/dist-lib/mud/games/icons/luminari_icon.png +0 -0
  42. package/dist-lib/mud/games/icons/lusternia.png +0 -0
  43. package/dist-lib/mud/games/icons/medievia.png +0 -0
  44. package/dist-lib/mud/games/icons/midnightsun2.png +0 -0
  45. package/dist-lib/mud/games/icons/morgengrauen_480x120.png +0 -0
  46. package/dist-lib/mud/games/icons/mudlet-tutorial.png +0 -0
  47. package/dist-lib/mud/games/icons/mudren.png +0 -0
  48. package/dist-lib/mud/games/icons/mume.png +0 -0
  49. package/dist-lib/mud/games/icons/phoenixmud_480x120.png +0 -0
  50. package/dist-lib/mud/games/icons/pkuxkx.png +0 -0
  51. package/dist-lib/mud/games/icons/reinosdeleyenda_mud.png +0 -0
  52. package/dist-lib/mud/games/icons/starmourn.png +0 -0
  53. package/dist-lib/mud/games/icons/stickmud_icon.jpg +0 -0
  54. package/dist-lib/mud/games/icons/voidmud_icon.png +0 -0
  55. package/dist-lib/mud/games/icons/wotmudicon.png +0 -0
  56. package/dist-lib/mud/games/icons/zombiemud.png +0 -0
  57. package/dist-lib/styles.css +1 -1
  58. package/dist-lib/ui/output/clearSplit.d.ts +17 -0
  59. package/package.json +1 -1
@@ -14,6 +14,22 @@ export type ViewportMode = 'mobile' | 'tablet' | 'desktop';
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  export declare function useViewportMode(): ViewportMode;
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  /** Convenience: true on phone-sized viewports (the single-column layout branch). */
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  export declare function useIsMobile(): boolean;
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+ /**
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+ * Whether the primary pointer is a touch screen — which is really the question
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+ * "is there an on-screen keyboard", and a different question from the one the
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+ * breakpoints above answer.
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+ *
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+ * Width says how much room the UI has. It does not say what covers that room
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+ * when the player types, and those two come apart exactly where this client is
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+ * embedded: the hero on mudlet.org is a 563px frame on a desktop of any size,
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+ * so it is phone-sized by every measure the layout cares about and has no
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+ * keyboard to hide behind. Anything that exists *because* of the on-screen
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+ * keyboard has to ask this rather than the breakpoint, or it fires on a mouse.
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+ *
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+ * Note this is the primary pointer: a laptop with a touch screen and a
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+ * trackpad reports fine, which is the answer we want — it has a real keyboard.
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+ */
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+ export declare function useIsTouch(): boolean;
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  /**
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  * The same breakpoints, measured against an element instead of the window.
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  *