@msb235/blits 0.3.0 → 0.4.0

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package/CHANGELOG.md CHANGED
@@ -4,6 +4,58 @@ This package follows [semver](https://semver.org). Below 1.0.0, a breaking chang
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  version and everything else the patch. Each release lists its changes as **Breaking**, **Added** and
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  **Fixed**, and the release workflow refuses a tag with no section here.
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+ ## 0.4.0
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+
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+ ### Breaking
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+
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+ - A tween's `MotionSpec` reads `ms: undefined` where its `ms` is a function of the subject.
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+ - `Handle.state` can read `'held'`. Only a voice cued with `hold` reaches it, so nothing changes at
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+ run time for one cued without, but a `switch` over every state no longer covers them all.
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+
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+ ### Added
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+
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+ - `mix.inert` is true when another frame would change no pose, so a host's loop may sleep while
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+ `live` is still true: every voice is done, held after its passes at a plain weight, or a motion
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+ whose every subject has landed on its target. A retarget, a fade or a cue makes it false again.
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+ - `handle.fade({ subject, over })` fades one subject out of a voice, which plays on for the rest.
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+ Once the ramp ends the voice forgets the subject (its record, its lane position and a motion
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+ patch's state for it) and no longer reaches it; a motion patch's `to` brings it back, met afresh.
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+ `mix.drop(subject)` clears it too. It keeps the voice on its lane.
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+ - `tween`'s `ms` may be a function of the subject, asked each time one of its stretches starts.
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+ - `hold: 'before' | 'after' | 'both'` on a voice. Before, a subject shows the voice's first frame
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+ while the voice is pending and while the subject waits out its `stagger`; after, a finite loop
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+ shows its last frame once its passes are done and stays, `held`, until faded. `fade.in` counts
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+ from the first frame shown. What WAAPI calls `fill`.
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+ - `handle.played` resolves true when a finite loop's last pass ends, false if the voice leaves
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+ first. It never rejects.
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+
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+ ### Fixed
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+
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+ - A `keys` or stateless `fn` voice naming one subject and writing one channel fills from its
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+ channel's crowd, as a motion voice does, where it took the general path. On teitou 10k `fn`
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+ voices of one subject each read by `pull` take 0.7 of the time they did.
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+ - A voice naming its subjects that is cued, starts or retires relinks only those subjects, and
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+ joins or leaves its crowd in place, where it made every subject relink and the lanes qualify
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+ every voice again: a frame stopping one of 10k such voices and cueing another fell from about
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+ 9 ms to 0.6 by `pull` on teitou. `mix.drop` looks only at the voices over every subject and
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+ those naming the one dropped, where it walked every voice.
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+ - `mix.drop` frees a subject from a voice faded off it with `handle.fade({ subject })`, and a mix
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+ whose last ramp of that kind is dropped can read `inert` again; it also frees the subject from a
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+ motion patch that another voice plays on after the voice naming the subject left.
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+ - `pull` reads a list it read before in the same order from the lanes in one run, checking the
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+ frame once rather than per subject: a tween voice over 10k subjects read by `pull` takes about
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+ 0.83 of the time it did on teitou.
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+ - A lane gives a `vec(1)` channel an array of one, as the general path does, where it gave a
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+ bare number; and a motion voice on one folds without making an array per subject per frame.
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+ - A `tween` divides elapsed by its length in milliseconds, so a point a whole fraction of the way
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+ in lands exactly: 150 ms into a 200 ms linear tween from 0 to 100 reads 75, not 74.99999999999999.
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+ - `pull` over a list read again in the same order skips looking each subject up, and copies lane
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+ values a column at a time; a motion voice's lane fills in one loop. One tween voice over 10k
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+ subjects read by `pull` takes 0.59–0.66 of the time it did on teitou; a spring 0.68–0.74.
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+ - Motion voices of one subject each fill from one crowd of flat rows per channel, and `sync` visits
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+ only voices with something due: 10k tween voices of one subject each take 0.54–0.59 of the time
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+ they did on teitou, 100k take 0.31–0.33.
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+
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  ## 0.3.0
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  ### Breaking
package/README.md CHANGED
@@ -76,9 +76,9 @@ so the engine keeps no dependencies; its README says how it works.
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  ## Status
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- v0.3.0, with two consumers. magicsmoke runs every fault on it, and
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+ v0.4.0, with two consumers. magicsmoke runs every fault on it, and
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  [klieg](https://github.com/orochi235/klieg) composes all three of its systems — letter motion,
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- part effects, and the environment a sign is lit by — on a mix each, on a branch not yet merged.
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+ part effects, and the environment a sign is lit by — on a mix each.
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  That port was an extraction rather than a rewrite, so it is also the evidence that the arithmetic
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  here is the arithmetic a working renderer already had: klieg's suite of 1974 cases and its
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  screenshot baselines came through it unchanged.
package/dist/lanes.d.ts CHANGED
@@ -1,4 +1,6 @@
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+ import { type Numeric } from './channels.js';
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  import type { Subject, Voice } from './mixer.js';
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+ import { type Motions } from './motion.js';
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  import type { Channel } from './types.js';
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  /** What qualifying needs of one voice: whether its patch and spec can run on a lane, and its channels. */
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  export interface Candidate {
@@ -26,8 +28,12 @@ export interface LaneHost<I, O> {
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  meet(voice: Voice<I, O>, subject: I): Subject<unknown>;
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  /** The voices whose `subjects` name the subject, in voice order. */
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  naming(subject: I): readonly Voice<I, O>[] | undefined;
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+ /** The subject's number, -1 where it has none yet. */
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+ slotOf(subject: I): number;
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  /** The voice's own fade for a subject whose delay ran out at `since`. */
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  envelope(voice: Voice<I, O>, since: number): number;
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+ /** What a subject's own ramp out of the voice leaves of its weight, 0..1. */
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+ parting(voice: Voice<I, O>, subject: I): number;
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  /** Fills the voice's setting and the send target for a call to its patch. */
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  ready(voice: Voice<I, O>, subject: I, held: Subject<unknown>, elapsed: number, pass: number, weight: number): void;
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  /** Sets `reading.horizon` for the voice and a subject delayed `delay` voice ms. */
@@ -39,6 +45,18 @@ export interface LaneHost<I, O> {
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  /** A patch call left kept state on a record: the voice is stateful from now on. */
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  kept(voice: Voice<I, O>): void;
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  }
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+ /** One laned channel: its arithmetic, and every numbered subject's folded value, `axes` per subject. */
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+ interface Laned {
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+ name: string;
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+ /** Its value is a number, its rest a number; otherwise an array, which `vec(1)` is too. */
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+ scalar: boolean;
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+ op: Numeric['op'];
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+ rest: number;
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+ axes: number;
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+ values: Float64Array;
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+ /** An array channel's rest, which a copy starts from as the general path's does. */
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+ start: readonly number[];
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+ }
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  /** One channel `pull` writes: where in the kit, how many numbers a subject, and its rest. */
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  export interface Column {
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  key: string;
@@ -50,6 +68,23 @@ export interface Column {
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  bounds: readonly [number, number] | undefined;
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  }
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  export declare function clampRun(out: Float64Array, at: number, n: number, [lo, hi]: readonly [number, number]): void;
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+ /**
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+ * Where a motion voice's per-subject numbers live, by position: a lane of one voice, or the crowd
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+ * of single-subject motion voices, whose positions each belong to a voice of their own.
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+ */
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+ export interface Positions<I, O> {
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+ /** `STRIDE` numbers per position. */
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+ data: Float64Array;
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+ /** Each position's last delta, built from its kept sample only when asked. */
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+ deltas: (Record<string, unknown> | null)[];
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+ /** Keeps a position's sample, `n` numbers from `xs`. */
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+ keep(p: number, xs: Float64Array, n: number): void;
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+ /** Reads a position's kept sample back into `xs`. */
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+ kept(p: number, xs: Float64Array): void;
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+ chans: Laned[];
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+ voiceAt(p: number): Voice<I, O>;
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+ motionAt(p: number): Motions<I> | undefined;
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+ }
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  /**
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  * The lanes of one mix: subject numbers, which channels and voices run on lanes, and the values a
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  * frame's fill leaves for probes to copy.
@@ -63,6 +98,10 @@ export declare class Lanes<I, O> {
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  /** The lanes over every subject that have started playing, by epoch. */
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  private dense;
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  private readonly byId;
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+ /** The crowds of single-subject motion voices, one per channel, and which holds each voice. */
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+ private crowds;
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+ private readonly crowdOf;
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+ private readonly lawsByKey;
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  private laned;
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  /** By kit slot, the laned channel there. */
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  private bySlot;
@@ -72,6 +111,12 @@ export declare class Lanes<I, O> {
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  whole: boolean;
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  private cap;
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  private epochs;
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+ /** The latest epoch of a lane over every subject, which every subject meets on its next probe. */
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+ private wide;
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+ /** Voices that joined, started or left since the last qualify, settled at the next probe. */
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+ private touched;
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+ /** The highest voice id the last qualify or settling of `touched` considered. */
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+ private known;
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  /**
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  * Per subject number, `SLOT` numbers side by side, so a probe reads one place in memory: which
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  * fill last wrote it (0 for none); the latest lane epoch a probe of it has checked it against;
@@ -98,6 +143,12 @@ export declare class Lanes<I, O> {
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  * the general path has to make.
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  */
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  private readonly late;
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+ /** What `writeLater` has queued: lane slots and the rows they go to, for one set of columns. */
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+ private queueSlots;
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+ private queueRows;
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+ private queued;
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+ private inOrder;
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+ private queuedFor;
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  private keeps;
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  private now;
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  private filledAt;
@@ -123,9 +174,20 @@ export declare class Lanes<I, O> {
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  invalidate(): void;
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  /** A change to a laned voice's weight or clock between probes: fill again. */
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  refill(): void;
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+ /**
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+ * A voice joined, started playing or left: the next probe takes it on or off its crowd where it
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+ * can, and qualifies again where it cannot.
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+ */
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+ touch(voice: Voice<I, O>): void;
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  /** Numbers a subject the mix sees for the first time. */
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  number(subject: I): number;
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  release(slot: number): void;
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+ /** A voice faded a subject out of itself alone: its lane lets the subject's position go. */
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+ part(id: number, slot: number): void;
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+ /** Takes a crowd row off its subject, to be placed again if a probe meets it again. */
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+ private unplace;
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+ /** A voice brought a subject back: its next probe meets every lane again, as it met them first. */
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+ rejoin(slot: number): void;
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  /**
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  * A laned voice's weight for a subject at the last frame a probe read it from the lane; undefined
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  * where the subject's record holds it instead, because its last probe took the general path or
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  * this frame, which is where it is first seen; so does one probed from inside a fill.
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  */
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  prepare(slot: number, subject: I, now: number, version: number): boolean;
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+ /**
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+ * For a `pull` of a list it read last time in the same order, with every voice on a lane, where
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+ * `heads` holds each position's remembered chain head unless all are known current: what
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+ * `prepare` and `writeLater` do for each subject from position `from`, while the subject reads
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+ * from the lanes; returns the first position that does not, or the list's length.
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+ */
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+ pullRun(slots: Int32Array, list: readonly I[], was: readonly I[], heads: readonly ({
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+ version: number;
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+ } | undefined)[] | null, from: number, columns: readonly Column[], now: number, version: number): number;
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+ /** Whether this frame's lanes are filled and nothing since asks `begin` to look again. */
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+ private filled;
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+ /**
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+ * What a probe does before its subject, once a frame's lanes are settled: qualifies and fills as
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+ * needed. Says whether the subject takes the general path, whether only solo lanes exist, so
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+ * there is nothing to fill, or whether the lanes are filled.
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+ */
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+ private begin;
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  private general;
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  /** Whether a probe has read the subject since the frame began, on either path. */
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  private probedThisFrame;
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  /**
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- * Writes a subject's values into each column at subject `n`'s places, for a probe that reads from
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- * the lanes while every voice is on one: a channel no lane holds is at rest.
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+ * Queues a subject's values for each column at subject `n`'s places, for a `pull` that reads
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+ * from the lanes while every voice is on one; `flush` writes what is queued, column by column. A
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+ * channel no lane holds is at rest. Anything queued is written before the lanes fill again.
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  */
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- write(slot: number, columns: readonly Column[], n: number): void;
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+ writeLater(slot: number, columns: readonly Column[], n: number): void;
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+ flush(): void;
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  /** Writes a subject's laned values into a pose, each array channel into a new array. */
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  copy(slot: number, pose: Record<string, unknown>): void;
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  /**
@@ -154,11 +235,52 @@ export declare class Lanes<I, O> {
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  * checked and that reaches it. True when any did, so the probe takes the general path.
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  */
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  private meet;
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+ /** Places a crowd voice's row on the subject a probe met, as `Lane.add` adds a position. */
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+ private place;
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  /** Counts an idle lane more or fewer reaching a subject. */
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  private reach;
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  private forget;
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  private grow;
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  private requalify;
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+ /**
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+ * Rebuilds the crowds from the voices that belong in one, in voice order: a voice already in a
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+ * crowd keeps its row's numbers, a new one gets a row a probe will place, and a voice no longer in
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+ * one is handed back to the general path, as a lane's voice is when it leaves.
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+ */
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+ private regroup;
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+ /**
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+ * Gives a voice the next row of its channel's crowd, made if there is none: a copy of the row it
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+ * had in `from` at `at`, or a new one. `old` holds the crowds being replaced, whose idle state a
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+ * new crowd on the same channel keeps. Rows stay in voice order only because voices join in it.
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+ */
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+ private join;
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+ /**
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+ * A voice starts playing on a lane or crowd: its epoch. Every subject meets a voice over all of
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+ * them on its next probe; a voice naming its subjects marks only those.
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+ */
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+ private open;
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+ /**
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+ * Takes the voices `touch` named on or off their crowds, each as it now stands; false at the
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+ * first that cannot be, which needs a qualify: one that leaves a lane or the general path, which
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+ * may open a channel, or one that joins anything but a crowd on a laned channel. Neither a voice
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+ * that fits joining laned channels nor a laned one leaving moves the fixed point `qualify` finds.
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+ * False too once a crowd is more than half empty rows, which a qualify rebuilds without.
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+ */
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+ private retouch;
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+ /** A crowd voice left: its row stays, empty, until the crowds are next rebuilt. */
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+ private bury;
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+ private copyRow;
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+ private newRow;
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+ /** A patch's law, as the one array every crowd row with the same law shares. */
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+ private lawOf;
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+ /** A crowd voice's patch changed a stretch: its copy is read again at the next fill. */
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+ private touchedCrowd;
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+ /** Something on a voice changed: a crowd copies it again at the next fill. */
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+ voiceChanged(id: number): void;
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+ /** Hands a crowd voice back to the general path, as `leave` does a lane's. */
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+ private leaveCrowd;
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+ /** A crowd row's weight as `reported` reads a lane position's. */
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+ private reportedRow;
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  /** Hands a voice back to the general path, with the weights `weightOf` reports kept on its records. */
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  private leave;
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  private fillAll;
@@ -177,6 +299,29 @@ export declare class Lanes<I, O> {
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  /** One voice's contribution to every subject it plays on. */
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  private run;
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  private one;
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+ /** Reads a keys voice's stops at `phase` into `delta`, interpolating into the reader's `scratch`. */
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+ private readKeyed;
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+ /** Calls a stateless fn voice's patch for a subject its general path has met, and folds the delta. */
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+ private call;
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+ /** Runs every crowd's rows whose voices come before voice `id`, from where each crowd reached. */
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+ private crowdsUpTo;
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+ /**
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+ * A crowd's rows from its cursor up to voice `id`: what `runMotion` does for a lane's subjects,
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+ * reading each row's voice and stretch from `hot`, and through `move` for whatever `hot` cannot
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+ * answer, as `runMotion` does.
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+ */
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+ private runCrowd;
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+ /** A keys or fn row's contribution, as `one` makes a lane position's. */
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+ private row;
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+ /** Copies what a fill reads of a crowd row's voice into `hot`; returns the row's flags. */
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+ private copyVoice;
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+ /** Copies a crowd row's current stretch from its patch into `hot`; returns the row's flags. */
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+ private copyStretch;
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+ /**
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+ * A motion voice's fill: what `one` and `move` do for each subject, in one loop for the common
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+ * case, a subject not yet probed this frame with nothing pending, and through `move` for the rest.
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+ */
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+ private runMotion;
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  /**
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  * A motion voice's value for a subject, sampled from the patch's state as its `at` would, but only
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  * where that sample changes nothing: one with a change to stamp, commit or let go of goes to the
@@ -205,3 +350,4 @@ export declare class Lanes<I, O> {
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  private foldRun;
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  private foldInto;
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  }
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+ export {};