@mrtrinhvn/ag-kit 1.0.10 → 1.1.0

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Files changed (218) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +1 -0
  3. package/bin/cli.js +62 -0
  4. package/package.json +7 -1
  5. package/template/.agent/rules/GEMINI.md +1 -1
  6. package/template/.agent/skills/regent-orchestrator/SKILL.md +31 -0
  7. package/template/.agent/skills/telegram-bridge/SKILL.md +30 -0
  8. package/.agent/.shared/ui-ux-pro-max/data/charts.csv +0 -26
  9. package/.agent/.shared/ui-ux-pro-max/data/colors.csv +0 -97
  10. package/.agent/.shared/ui-ux-pro-max/data/icons.csv +0 -101
  11. package/.agent/.shared/ui-ux-pro-max/data/landing.csv +0 -31
  12. package/.agent/.shared/ui-ux-pro-max/data/products.csv +0 -97
  13. package/.agent/.shared/ui-ux-pro-max/data/prompts.csv +0 -24
  14. package/.agent/.shared/ui-ux-pro-max/data/react-performance.csv +0 -45
  15. package/.agent/.shared/ui-ux-pro-max/data/stacks/flutter.csv +0 -53
  16. package/.agent/.shared/ui-ux-pro-max/data/stacks/html-tailwind.csv +0 -56
  17. package/.agent/.shared/ui-ux-pro-max/data/stacks/jetpack-compose.csv +0 -53
  18. package/.agent/.shared/ui-ux-pro-max/data/stacks/nextjs.csv +0 -53
  19. package/.agent/.shared/ui-ux-pro-max/data/stacks/nuxt-ui.csv +0 -51
  20. package/.agent/.shared/ui-ux-pro-max/data/stacks/nuxtjs.csv +0 -59
  21. package/.agent/.shared/ui-ux-pro-max/data/stacks/react-native.csv +0 -52
  22. package/.agent/.shared/ui-ux-pro-max/data/stacks/react.csv +0 -54
  23. package/.agent/.shared/ui-ux-pro-max/data/stacks/shadcn.csv +0 -61
  24. package/.agent/.shared/ui-ux-pro-max/data/stacks/svelte.csv +0 -54
  25. package/.agent/.shared/ui-ux-pro-max/data/stacks/swiftui.csv +0 -51
  26. package/.agent/.shared/ui-ux-pro-max/data/stacks/vue.csv +0 -50
  27. package/.agent/.shared/ui-ux-pro-max/data/styles.csv +0 -59
  28. package/.agent/.shared/ui-ux-pro-max/data/typography.csv +0 -58
  29. package/.agent/.shared/ui-ux-pro-max/data/ui-reasoning.csv +0 -101
  30. package/.agent/.shared/ui-ux-pro-max/data/ux-guidelines.csv +0 -100
  31. package/.agent/.shared/ui-ux-pro-max/data/web-interface.csv +0 -31
  32. package/.agent/.shared/ui-ux-pro-max/scripts/__pycache__/core.cpython-313.pyc +0 -0
  33. package/.agent/.shared/ui-ux-pro-max/scripts/__pycache__/design_system.cpython-313.pyc +0 -0
  34. package/.agent/.shared/ui-ux-pro-max/scripts/core.py +0 -258
  35. package/.agent/.shared/ui-ux-pro-max/scripts/design_system.py +0 -1067
  36. package/.agent/.shared/ui-ux-pro-max/scripts/search.py +0 -106
  37. package/.agent/ARCHITECTURE.md +0 -288
  38. package/.agent/agents/backend-specialist.md +0 -263
  39. package/.agent/agents/code-archaeologist.md +0 -106
  40. package/.agent/agents/database-architect.md +0 -226
  41. package/.agent/agents/debugger.md +0 -225
  42. package/.agent/agents/devops-engineer.md +0 -242
  43. package/.agent/agents/documentation-writer.md +0 -104
  44. package/.agent/agents/explorer-agent.md +0 -73
  45. package/.agent/agents/frontend-specialist.md +0 -556
  46. package/.agent/agents/game-developer.md +0 -162
  47. package/.agent/agents/mobile-developer.md +0 -377
  48. package/.agent/agents/orchestrator.md +0 -416
  49. package/.agent/agents/penetration-tester.md +0 -188
  50. package/.agent/agents/performance-optimizer.md +0 -187
  51. package/.agent/agents/product-manager.md +0 -112
  52. package/.agent/agents/product-owner.md +0 -95
  53. package/.agent/agents/project-planner.md +0 -406
  54. package/.agent/agents/qa-automation-engineer.md +0 -103
  55. package/.agent/agents/quant-architect.md +0 -31
  56. package/.agent/agents/security-auditor.md +0 -170
  57. package/.agent/agents/seo-specialist.md +0 -111
  58. package/.agent/agents/test-engineer.md +0 -158
  59. package/.agent/mcp_config.json +0 -24
  60. package/.agent/rules/GEMINI.md +0 -280
  61. package/.agent/scripts/auto_preview.py +0 -148
  62. package/.agent/scripts/checklist.py +0 -217
  63. package/.agent/scripts/session_manager.py +0 -120
  64. package/.agent/scripts/verify_all.py +0 -327
  65. package/.agent/skills/api-patterns/SKILL.md +0 -81
  66. package/.agent/skills/api-patterns/api-style.md +0 -42
  67. package/.agent/skills/api-patterns/auth.md +0 -24
  68. package/.agent/skills/api-patterns/documentation.md +0 -26
  69. package/.agent/skills/api-patterns/graphql.md +0 -41
  70. package/.agent/skills/api-patterns/rate-limiting.md +0 -31
  71. package/.agent/skills/api-patterns/response.md +0 -37
  72. package/.agent/skills/api-patterns/rest.md +0 -40
  73. package/.agent/skills/api-patterns/scripts/api_validator.py +0 -211
  74. package/.agent/skills/api-patterns/security-testing.md +0 -122
  75. package/.agent/skills/api-patterns/trpc.md +0 -41
  76. package/.agent/skills/api-patterns/versioning.md +0 -22
  77. package/.agent/skills/app-builder/SKILL.md +0 -75
  78. package/.agent/skills/app-builder/agent-coordination.md +0 -71
  79. package/.agent/skills/app-builder/feature-building.md +0 -53
  80. package/.agent/skills/app-builder/project-detection.md +0 -34
  81. package/.agent/skills/app-builder/scaffolding.md +0 -118
  82. package/.agent/skills/app-builder/tech-stack.md +0 -40
  83. package/.agent/skills/app-builder/templates/SKILL.md +0 -39
  84. package/.agent/skills/app-builder/templates/astro-static/TEMPLATE.md +0 -76
  85. package/.agent/skills/app-builder/templates/chrome-extension/TEMPLATE.md +0 -92
  86. package/.agent/skills/app-builder/templates/cli-tool/TEMPLATE.md +0 -88
  87. package/.agent/skills/app-builder/templates/electron-desktop/TEMPLATE.md +0 -88
  88. package/.agent/skills/app-builder/templates/express-api/TEMPLATE.md +0 -83
  89. package/.agent/skills/app-builder/templates/flutter-app/TEMPLATE.md +0 -90
  90. package/.agent/skills/app-builder/templates/monorepo-turborepo/TEMPLATE.md +0 -90
  91. package/.agent/skills/app-builder/templates/nextjs-fullstack/TEMPLATE.md +0 -82
  92. package/.agent/skills/app-builder/templates/nextjs-saas/TEMPLATE.md +0 -100
  93. package/.agent/skills/app-builder/templates/nextjs-static/TEMPLATE.md +0 -106
  94. package/.agent/skills/app-builder/templates/nuxt-app/TEMPLATE.md +0 -101
  95. package/.agent/skills/app-builder/templates/python-fastapi/TEMPLATE.md +0 -83
  96. package/.agent/skills/app-builder/templates/react-native-app/TEMPLATE.md +0 -93
  97. package/.agent/skills/architecture/SKILL.md +0 -55
  98. package/.agent/skills/architecture/context-discovery.md +0 -43
  99. package/.agent/skills/architecture/examples.md +0 -94
  100. package/.agent/skills/architecture/pattern-selection.md +0 -68
  101. package/.agent/skills/architecture/patterns-reference.md +0 -50
  102. package/.agent/skills/architecture/trade-off-analysis.md +0 -77
  103. package/.agent/skills/bash-linux/SKILL.md +0 -199
  104. package/.agent/skills/behavioral-modes/SKILL.md +0 -242
  105. package/.agent/skills/brainstorming/SKILL.md +0 -168
  106. package/.agent/skills/brainstorming/dynamic-questioning.md +0 -350
  107. package/.agent/skills/business-ops/SKILL.md +0 -26
  108. package/.agent/skills/clean-code/SKILL.md +0 -202
  109. package/.agent/skills/cli-generator/SKILL.md +0 -48
  110. package/.agent/skills/code-review-checklist/SKILL.md +0 -109
  111. package/.agent/skills/cognitive-session/SKILL.md +0 -28
  112. package/.agent/skills/data-science/SKILL.md +0 -28
  113. package/.agent/skills/database-design/SKILL.md +0 -52
  114. package/.agent/skills/database-design/database-selection.md +0 -43
  115. package/.agent/skills/database-design/indexing.md +0 -39
  116. package/.agent/skills/database-design/migrations.md +0 -48
  117. package/.agent/skills/database-design/optimization.md +0 -36
  118. package/.agent/skills/database-design/orm-selection.md +0 -30
  119. package/.agent/skills/database-design/schema-design.md +0 -56
  120. package/.agent/skills/database-design/scripts/schema_validator.py +0 -172
  121. package/.agent/skills/deployment-procedures/SKILL.md +0 -241
  122. package/.agent/skills/doc.md +0 -177
  123. package/.agent/skills/documentation-templates/SKILL.md +0 -194
  124. package/.agent/skills/frontend-design/SKILL.md +0 -418
  125. package/.agent/skills/frontend-design/animation-guide.md +0 -331
  126. package/.agent/skills/frontend-design/color-system.md +0 -311
  127. package/.agent/skills/frontend-design/decision-trees.md +0 -418
  128. package/.agent/skills/frontend-design/motion-graphics.md +0 -306
  129. package/.agent/skills/frontend-design/scripts/accessibility_checker.py +0 -183
  130. package/.agent/skills/frontend-design/scripts/ux_audit.py +0 -722
  131. package/.agent/skills/frontend-design/typography-system.md +0 -345
  132. package/.agent/skills/frontend-design/ux-psychology.md +0 -541
  133. package/.agent/skills/frontend-design/visual-effects.md +0 -383
  134. package/.agent/skills/game-development/2d-games/SKILL.md +0 -119
  135. package/.agent/skills/game-development/3d-games/SKILL.md +0 -135
  136. package/.agent/skills/game-development/SKILL.md +0 -167
  137. package/.agent/skills/game-development/game-art/SKILL.md +0 -185
  138. package/.agent/skills/game-development/game-audio/SKILL.md +0 -190
  139. package/.agent/skills/game-development/game-design/SKILL.md +0 -129
  140. package/.agent/skills/game-development/mobile-games/SKILL.md +0 -108
  141. package/.agent/skills/game-development/multiplayer/SKILL.md +0 -132
  142. package/.agent/skills/game-development/pc-games/SKILL.md +0 -144
  143. package/.agent/skills/game-development/vr-ar/SKILL.md +0 -123
  144. package/.agent/skills/game-development/web-games/SKILL.md +0 -150
  145. package/.agent/skills/geo-fundamentals/SKILL.md +0 -156
  146. package/.agent/skills/geo-fundamentals/scripts/geo_checker.py +0 -289
  147. package/.agent/skills/i18n-localization/SKILL.md +0 -154
  148. package/.agent/skills/i18n-localization/scripts/i18n_checker.py +0 -241
  149. package/.agent/skills/intelligent-routing/SKILL.md +0 -335
  150. package/.agent/skills/knowledge-management/SKILL.md +0 -66
  151. package/.agent/skills/lint-and-validate/SKILL.md +0 -45
  152. package/.agent/skills/lint-and-validate/scripts/lint_runner.py +0 -172
  153. package/.agent/skills/lint-and-validate/scripts/type_coverage.py +0 -173
  154. package/.agent/skills/llm-routing-quirks/SKILL.md +0 -41
  155. package/.agent/skills/mcp-builder/SKILL.md +0 -176
  156. package/.agent/skills/memory-architecture/SKILL.md +0 -107
  157. package/.agent/skills/mini-antigravity-injection/SKILL.md +0 -61
  158. package/.agent/skills/mobile-design/SKILL.md +0 -394
  159. package/.agent/skills/mobile-design/decision-trees.md +0 -516
  160. package/.agent/skills/mobile-design/mobile-backend.md +0 -491
  161. package/.agent/skills/mobile-design/mobile-color-system.md +0 -420
  162. package/.agent/skills/mobile-design/mobile-debugging.md +0 -122
  163. package/.agent/skills/mobile-design/mobile-design-thinking.md +0 -357
  164. package/.agent/skills/mobile-design/mobile-navigation.md +0 -458
  165. package/.agent/skills/mobile-design/mobile-performance.md +0 -767
  166. package/.agent/skills/mobile-design/mobile-testing.md +0 -356
  167. package/.agent/skills/mobile-design/mobile-typography.md +0 -433
  168. package/.agent/skills/mobile-design/platform-android.md +0 -666
  169. package/.agent/skills/mobile-design/platform-ios.md +0 -561
  170. package/.agent/skills/mobile-design/scripts/mobile_audit.py +0 -670
  171. package/.agent/skills/mobile-design/touch-psychology.md +0 -537
  172. package/.agent/skills/nextjs-react-expert/1-async-eliminating-waterfalls.md +0 -312
  173. package/.agent/skills/nextjs-react-expert/2-bundle-bundle-size-optimization.md +0 -240
  174. package/.agent/skills/nextjs-react-expert/3-server-server-side-performance.md +0 -490
  175. package/.agent/skills/nextjs-react-expert/4-client-client-side-data-fetching.md +0 -264
  176. package/.agent/skills/nextjs-react-expert/5-rerender-re-render-optimization.md +0 -581
  177. package/.agent/skills/nextjs-react-expert/6-rendering-rendering-performance.md +0 -432
  178. package/.agent/skills/nextjs-react-expert/7-js-javascript-performance.md +0 -684
  179. package/.agent/skills/nextjs-react-expert/8-advanced-advanced-patterns.md +0 -150
  180. package/.agent/skills/nextjs-react-expert/9-cache-components.md +0 -103
  181. package/.agent/skills/nextjs-react-expert/SKILL.md +0 -267
  182. package/.agent/skills/nextjs-react-expert/scripts/convert_rules.py +0 -222
  183. package/.agent/skills/nextjs-react-expert/scripts/react_performance_checker.py +0 -252
  184. package/.agent/skills/nodejs-best-practices/SKILL.md +0 -333
  185. package/.agent/skills/parallel-agents/SKILL.md +0 -175
  186. package/.agent/skills/performance-profiling/SKILL.md +0 -143
  187. package/.agent/skills/performance-profiling/scripts/lighthouse_audit.py +0 -76
  188. package/.agent/skills/plan-writing/SKILL.md +0 -153
  189. package/.agent/skills/powershell-windows/SKILL.md +0 -167
  190. package/.agent/skills/product-management/SKILL.md +0 -30
  191. package/.agent/skills/python-patterns/SKILL.md +0 -441
  192. package/.agent/skills/red-team-tactics/SKILL.md +0 -199
  193. package/.agent/skills/rust-pro/SKILL.md +0 -176
  194. package/.agent/skills/seo-fundamentals/SKILL.md +0 -129
  195. package/.agent/skills/seo-fundamentals/scripts/seo_checker.py +0 -219
  196. package/.agent/skills/server-management/SKILL.md +0 -161
  197. package/.agent/skills/systematic-debugging/SKILL.md +0 -120
  198. package/.agent/skills/tailwind-patterns/SKILL.md +0 -269
  199. package/.agent/skills/tdd-workflow/SKILL.md +0 -148
  200. package/.agent/skills/testing-patterns/SKILL.md +0 -178
  201. package/.agent/skills/testing-patterns/scripts/test_runner.py +0 -219
  202. package/.agent/skills/vulnerability-scanner/SKILL.md +0 -276
  203. package/.agent/skills/vulnerability-scanner/checklists.md +0 -121
  204. package/.agent/skills/vulnerability-scanner/scripts/security_scan.py +0 -458
  205. package/.agent/skills/web-design-guidelines/SKILL.md +0 -57
  206. package/.agent/skills/webapp-testing/SKILL.md +0 -187
  207. package/.agent/skills/webapp-testing/scripts/playwright_runner.py +0 -173
  208. package/.agent/workflows/brainstorm.md +0 -113
  209. package/.agent/workflows/create.md +0 -59
  210. package/.agent/workflows/debug.md +0 -103
  211. package/.agent/workflows/deploy.md +0 -176
  212. package/.agent/workflows/enhance.md +0 -63
  213. package/.agent/workflows/orchestrate.md +0 -237
  214. package/.agent/workflows/plan.md +0 -89
  215. package/.agent/workflows/preview.md +0 -81
  216. package/.agent/workflows/status.md +0 -86
  217. package/.agent/workflows/test.md +0 -144
  218. package/.agent/workflows/ui-ux-pro-max.md +0 -296
@@ -1,108 +0,0 @@
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- ---
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- name: mobile-games
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- description: Mobile game development principles. Touch input, battery, performance, app stores.
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- allowed-tools: Read, Write, Edit, Glob, Grep
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- ---
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-
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- # Mobile Game Development
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-
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- > Platform constraints and optimization principles.
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-
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- ---
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-
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- ## 1. Platform Considerations
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-
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- ### Key Constraints
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-
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- | Constraint | Strategy |
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- |------------|----------|
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- | **Touch input** | Large hit areas, gestures |
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- | **Battery** | Limit CPU/GPU usage |
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- | **Thermal** | Throttle when hot |
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- | **Screen size** | Responsive UI |
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- | **Interruptions** | Pause on background |
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-
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- ---
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-
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- ## 2. Touch Input Principles
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-
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- ### Touch vs Controller
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-
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- | Touch | Desktop/Console |
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- |-------|-----------------|
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- | Imprecise | Precise |
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- | Occludes screen | No occlusion |
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- | Limited buttons | Many buttons |
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- | Gestures available | Buttons/sticks |
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-
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- ### Best Practices
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-
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- - Minimum touch target: 44x44 points
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- - Visual feedback on touch
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- - Avoid precise timing requirements
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- - Support both portrait and landscape
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-
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- ---
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-
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- ## 3. Performance Targets
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-
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- ### Thermal Management
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-
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- | Action | Trigger |
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- |--------|---------|
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- | Reduce quality | Device warm |
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- | Limit FPS | Device hot |
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- | Pause effects | Critical temp |
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-
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- ### Battery Optimization
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-
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- - 30 FPS often sufficient
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- - Sleep when paused
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- - Minimize GPS/network
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- - Dark mode saves OLED battery
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-
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- ---
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-
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- ## 4. App Store Requirements
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-
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- ### iOS (App Store)
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-
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- | Requirement | Note |
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- |-------------|------|
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- | Privacy labels | Required |
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- | Account deletion | If account creation exists |
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- | Screenshots | For all device sizes |
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-
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- ### Android (Google Play)
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-
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- | Requirement | Note |
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- |-------------|------|
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- | Target API | Current year's SDK |
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- | 64-bit | Required |
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- | App bundles | Recommended |
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-
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- ---
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-
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- ## 5. Monetization Models
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-
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- | Model | Best For |
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- |-------|----------|
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- | **Premium** | Quality games, loyal audience |
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- | **Free + IAP** | Casual, progression-based |
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- | **Ads** | Hyper-casual, high volume |
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- | **Subscription** | Content updates, multiplayer |
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-
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- ---
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-
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- ## 6. Anti-Patterns
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-
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- | ❌ Don't | ✅ Do |
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- |----------|-------|
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- | Desktop controls on mobile | Design for touch |
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- | Ignore battery drain | Monitor thermals |
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- | Force landscape | Support player preference |
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- | Always-on network | Cache and sync |
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-
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- ---
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-
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- > **Remember:** Mobile is the most constrained platform. Respect battery and attention.
@@ -1,132 +0,0 @@
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- ---
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- name: multiplayer
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- description: Multiplayer game development principles. Architecture, networking, synchronization.
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- allowed-tools: Read, Write, Edit, Glob, Grep, Bash
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- ---
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-
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- # Multiplayer Game Development
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-
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- > Networking architecture and synchronization principles.
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-
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- ---
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-
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- ## 1. Architecture Selection
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-
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- ### Decision Tree
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-
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- ```
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- What type of multiplayer?
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-
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- ├── Competitive / Real-time
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- │ └── Dedicated Server (authoritative)
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-
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- ├── Cooperative / Casual
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- │ └── Host-based (one player is server)
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-
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- ├── Turn-based
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- │ └── Client-server (simple)
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-
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- └── Massive (MMO)
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- └── Distributed servers
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- ```
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-
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- ### Comparison
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-
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- | Architecture | Latency | Cost | Security |
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- |--------------|---------|------|----------|
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- | **Dedicated** | Low | High | Strong |
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- | **P2P** | Variable | Low | Weak |
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- | **Host-based** | Medium | Low | Medium |
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-
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- ---
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-
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- ## 2. Synchronization Principles
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-
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- ### State vs Input
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-
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- | Approach | Sync What | Best For |
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- |----------|-----------|----------|
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- | **State Sync** | Game state | Simple, few objects |
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- | **Input Sync** | Player inputs | Action games |
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- | **Hybrid** | Both | Most games |
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-
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- ### Lag Compensation
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-
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- | Technique | Purpose |
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- |-----------|---------|
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- | **Prediction** | Client predicts server |
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- | **Interpolation** | Smooth remote players |
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- | **Reconciliation** | Fix mispredictions |
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- | **Lag compensation** | Rewind for hit detection |
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-
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- ---
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-
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- ## 3. Network Optimization
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-
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- ### Bandwidth Reduction
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-
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- | Technique | Savings |
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- |-----------|---------|
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- | **Delta compression** | Send only changes |
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- | **Quantization** | Reduce precision |
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- | **Priority** | Important data first |
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- | **Area of interest** | Only nearby entities |
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-
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- ### Update Rates
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-
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- | Type | Rate |
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- |------|------|
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- | Position | 20-60 Hz |
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- | Health | On change |
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- | Inventory | On change |
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- | Chat | On send |
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-
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- ---
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-
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- ## 4. Security Principles
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-
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- ### Server Authority
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-
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- ```
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- Client: "I hit the enemy"
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- Server: Validate → did projectile actually hit?
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- → was player in valid state?
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- → was timing possible?
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- ```
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-
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- ### Anti-Cheat
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-
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- | Cheat | Prevention |
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- |-------|------------|
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- | Speed hack | Server validates movement |
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- | Aimbot | Server validates sight line |
103
- | Item dupe | Server owns inventory |
104
- | Wall hack | Don't send hidden data |
105
-
106
- ---
107
-
108
- ## 5. Matchmaking
109
-
110
- ### Considerations
111
-
112
- | Factor | Impact |
113
- |--------|--------|
114
- | **Skill** | Fair matches |
115
- | **Latency** | Playable connection |
116
- | **Wait time** | Player patience |
117
- | **Party size** | Group play |
118
-
119
- ---
120
-
121
- ## 6. Anti-Patterns
122
-
123
- | ❌ Don't | ✅ Do |
124
- |----------|-------|
125
- | Trust the client | Server is authority |
126
- | Send everything | Send only necessary |
127
- | Ignore latency | Design for 100-200ms |
128
- | Sync exact positions | Interpolate/predict |
129
-
130
- ---
131
-
132
- > **Remember:** Never trust the client. The server is the source of truth.
@@ -1,144 +0,0 @@
1
- ---
2
- name: pc-games
3
- description: PC and console game development principles. Engine selection, platform features, optimization strategies.
4
- allowed-tools: Read, Write, Edit, Glob, Grep
5
- ---
6
-
7
- # PC/Console Game Development
8
-
9
- > Engine selection and platform-specific principles.
10
-
11
- ---
12
-
13
- ## 1. Engine Selection
14
-
15
- ### Decision Tree
16
-
17
- ```
18
- What are you building?
19
-
20
- ├── 2D Game
21
- │ ├── Open source important? → Godot
22
- │ └── Large team/assets? → Unity
23
-
24
- ├── 3D Game
25
- │ ├── AAA visual quality? → Unreal
26
- │ ├── Cross-platform priority? → Unity
27
- │ └── Indie/open source? → Godot 4
28
-
29
- └── Specific Needs
30
- ├── DOTS performance? → Unity
31
- ├── Nanite/Lumen? → Unreal
32
- └── Lightweight? → Godot
33
- ```
34
-
35
- ### Comparison
36
-
37
- | Factor | Unity 6 | Godot 4 | Unreal 5 |
38
- |--------|---------|---------|----------|
39
- | 2D | Good | Excellent | Limited |
40
- | 3D | Good | Good | Excellent |
41
- | Learning | Medium | Easy | Hard |
42
- | Cost | Revenue share | Free | 5% after $1M |
43
- | Team | Any | Solo-Medium | Medium-Large |
44
-
45
- ---
46
-
47
- ## 2. Platform Features
48
-
49
- ### Steam Integration
50
-
51
- | Feature | Purpose |
52
- |---------|---------|
53
- | Achievements | Player goals |
54
- | Cloud Saves | Cross-device progress |
55
- | Leaderboards | Competition |
56
- | Workshop | User mods |
57
- | Rich Presence | Show in-game status |
58
-
59
- ### Console Requirements
60
-
61
- | Platform | Certification |
62
- |----------|--------------|
63
- | PlayStation | TRC compliance |
64
- | Xbox | XR compliance |
65
- | Nintendo | Lotcheck |
66
-
67
- ---
68
-
69
- ## 3. Controller Support
70
-
71
- ### Input Abstraction
72
-
73
- ```
74
- Map ACTIONS, not buttons:
75
- - "confirm" → A (Xbox), Cross (PS), B (Nintendo)
76
- - "cancel" → B (Xbox), Circle (PS), A (Nintendo)
77
- ```
78
-
79
- ### Haptic Feedback
80
-
81
- | Intensity | Use |
82
- |-----------|-----|
83
- | Light | UI feedback |
84
- | Medium | Impacts |
85
- | Heavy | Major events |
86
-
87
- ---
88
-
89
- ## 4. Performance Optimization
90
-
91
- ### Profiling First
92
-
93
- | Engine | Tool |
94
- |--------|------|
95
- | Unity | Profiler Window |
96
- | Godot | Debugger → Profiler |
97
- | Unreal | Unreal Insights |
98
-
99
- ### Common Bottlenecks
100
-
101
- | Bottleneck | Solution |
102
- |------------|----------|
103
- | Draw calls | Batching, atlases |
104
- | GC spikes | Object pooling |
105
- | Physics | Simpler colliders |
106
- | Shaders | LOD shaders |
107
-
108
- ---
109
-
110
- ## 5. Engine-Specific Principles
111
-
112
- ### Unity 6
113
-
114
- - DOTS for performance-critical systems
115
- - Burst compiler for hot paths
116
- - Addressables for asset streaming
117
-
118
- ### Godot 4
119
-
120
- - GDScript for rapid iteration
121
- - C# for complex logic
122
- - Signals for decoupling
123
-
124
- ### Unreal 5
125
-
126
- - Blueprint for designers
127
- - C++ for performance
128
- - Nanite for high-poly environments
129
- - Lumen for dynamic lighting
130
-
131
- ---
132
-
133
- ## 6. Anti-Patterns
134
-
135
- | ❌ Don't | ✅ Do |
136
- |----------|-------|
137
- | Choose engine by hype | Choose by project needs |
138
- | Ignore platform guidelines | Study certification requirements |
139
- | Hardcode input buttons | Abstract to actions |
140
- | Skip profiling | Profile early and often |
141
-
142
- ---
143
-
144
- > **Remember:** Engine is a tool. Master the principles, then adapt to any engine.
@@ -1,123 +0,0 @@
1
- ---
2
- name: vr-ar
3
- description: VR/AR development principles. Comfort, interaction, performance requirements.
4
- allowed-tools: Read, Write, Edit, Glob, Grep
5
- ---
6
-
7
- # VR/AR Development
8
-
9
- > Immersive experience principles.
10
-
11
- ---
12
-
13
- ## 1. Platform Selection
14
-
15
- ### VR Platforms
16
-
17
- | Platform | Use Case |
18
- |----------|----------|
19
- | **Quest** | Standalone, wireless |
20
- | **PCVR** | High fidelity |
21
- | **PSVR** | Console market |
22
- | **WebXR** | Browser-based |
23
-
24
- ### AR Platforms
25
-
26
- | Platform | Use Case |
27
- |----------|----------|
28
- | **ARKit** | iOS devices |
29
- | **ARCore** | Android devices |
30
- | **WebXR** | Browser AR |
31
- | **HoloLens** | Enterprise |
32
-
33
- ---
34
-
35
- ## 2. Comfort Principles
36
-
37
- ### Motion Sickness Prevention
38
-
39
- | Cause | Solution |
40
- |-------|----------|
41
- | **Locomotion** | Teleport, snap turn |
42
- | **Low FPS** | Maintain 90 FPS |
43
- | **Camera shake** | Avoid or minimize |
44
- | **Rapid acceleration** | Gradual movement |
45
-
46
- ### Comfort Settings
47
-
48
- - Vignette during movement
49
- - Snap vs smooth turning
50
- - Seated vs standing modes
51
- - Height calibration
52
-
53
- ---
54
-
55
- ## 3. Performance Requirements
56
-
57
- ### Target Metrics
58
-
59
- | Platform | FPS | Resolution |
60
- |----------|-----|------------|
61
- | Quest 2 | 72-90 | 1832x1920 |
62
- | Quest 3 | 90-120 | 2064x2208 |
63
- | PCVR | 90 | 2160x2160+ |
64
- | PSVR2 | 90-120 | 2000x2040 |
65
-
66
- ### Frame Budget
67
-
68
- - VR requires consistent frame times
69
- - Single dropped frame = visible judder
70
- - 90 FPS = 11.11ms budget
71
-
72
- ---
73
-
74
- ## 4. Interaction Principles
75
-
76
- ### Controller Interaction
77
-
78
- | Type | Use |
79
- |------|-----|
80
- | **Point + click** | UI, distant objects |
81
- | **Grab** | Manipulation |
82
- | **Gesture** | Magic, special actions |
83
- | **Physical** | Throwing, swinging |
84
-
85
- ### Hand Tracking
86
-
87
- - More immersive but less precise
88
- - Good for: social, casual
89
- - Challenging for: action, precision
90
-
91
- ---
92
-
93
- ## 5. Spatial Design
94
-
95
- ### World Scale
96
-
97
- - 1 unit = 1 meter (critical)
98
- - Objects must feel right size
99
- - Test with real measurements
100
-
101
- ### Depth Cues
102
-
103
- | Cue | Importance |
104
- |-----|------------|
105
- | Stereo | Primary depth |
106
- | Motion parallax | Secondary |
107
- | Shadows | Grounding |
108
- | Occlusion | Layering |
109
-
110
- ---
111
-
112
- ## 6. Anti-Patterns
113
-
114
- | ❌ Don't | ✅ Do |
115
- |----------|-------|
116
- | Move camera without player | Player controls camera |
117
- | Drop below 90 FPS | Maintain frame rate |
118
- | Use tiny UI text | Large, readable text |
119
- | Ignore arm length | Scale to player reach |
120
-
121
- ---
122
-
123
- > **Remember:** Comfort is not optional. Sick players don't play.
@@ -1,150 +0,0 @@
1
- ---
2
- name: web-games
3
- description: Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
4
- allowed-tools: Read, Write, Edit, Glob, Grep
5
- ---
6
-
7
- # Web Browser Game Development
8
-
9
- > Framework selection and browser-specific principles.
10
-
11
- ---
12
-
13
- ## 1. Framework Selection
14
-
15
- ### Decision Tree
16
-
17
- ```
18
- What type of game?
19
-
20
- ├── 2D Game
21
- │ ├── Full game engine features? → Phaser
22
- │ └── Raw rendering power? → PixiJS
23
-
24
- ├── 3D Game
25
- │ ├── Full engine (physics, XR)? → Babylon.js
26
- │ └── Rendering focused? → Three.js
27
-
28
- └── Hybrid / Canvas
29
- └── Custom → Raw Canvas/WebGL
30
- ```
31
-
32
- ### Comparison (2025)
33
-
34
- | Framework | Type | Best For |
35
- |-----------|------|----------|
36
- | **Phaser 4** | 2D | Full game features |
37
- | **PixiJS 8** | 2D | Rendering, UI |
38
- | **Three.js** | 3D | Visualizations, lightweight |
39
- | **Babylon.js 7** | 3D | Full engine, XR |
40
-
41
- ---
42
-
43
- ## 2. WebGPU Adoption
44
-
45
- ### Browser Support (2025)
46
-
47
- | Browser | Support |
48
- |---------|---------|
49
- | Chrome | ✅ Since v113 |
50
- | Edge | ✅ Since v113 |
51
- | Firefox | ✅ Since v131 |
52
- | Safari | ✅ Since 18.0 |
53
- | **Total** | **~73%** global |
54
-
55
- ### Decision
56
-
57
- - **New projects**: Use WebGPU with WebGL fallback
58
- - **Legacy support**: Start with WebGL
59
- - **Feature detection**: Check `navigator.gpu`
60
-
61
- ---
62
-
63
- ## 3. Performance Principles
64
-
65
- ### Browser Constraints
66
-
67
- | Constraint | Strategy |
68
- |------------|----------|
69
- | No local file access | Asset bundling, CDN |
70
- | Tab throttling | Pause when hidden |
71
- | Mobile data limits | Compress assets |
72
- | Audio autoplay | Require user interaction |
73
-
74
- ### Optimization Priority
75
-
76
- 1. **Asset compression** - KTX2, Draco, WebP
77
- 2. **Lazy loading** - Load on demand
78
- 3. **Object pooling** - Avoid GC
79
- 4. **Draw call batching** - Reduce state changes
80
- 5. **Web Workers** - Offload heavy computation
81
-
82
- ---
83
-
84
- ## 4. Asset Strategy
85
-
86
- ### Compression Formats
87
-
88
- | Type | Format |
89
- |------|--------|
90
- | Textures | KTX2 + Basis Universal |
91
- | Audio | WebM/Opus (fallback: MP3) |
92
- | 3D Models | glTF + Draco/Meshopt |
93
-
94
- ### Loading Strategy
95
-
96
- | Phase | Load |
97
- |-------|------|
98
- | Startup | Core assets, <2MB |
99
- | Gameplay | Stream on demand |
100
- | Background | Prefetch next level |
101
-
102
- ---
103
-
104
- ## 5. PWA for Games
105
-
106
- ### Benefits
107
-
108
- - Offline play
109
- - Install to home screen
110
- - Full screen mode
111
- - Push notifications
112
-
113
- ### Requirements
114
-
115
- - Service worker for caching
116
- - Web app manifest
117
- - HTTPS
118
-
119
- ---
120
-
121
- ## 6. Audio Handling
122
-
123
- ### Browser Requirements
124
-
125
- - Audio context requires user interaction
126
- - Create AudioContext on first click/tap
127
- - Resume context if suspended
128
-
129
- ### Best Practices
130
-
131
- - Use Web Audio API
132
- - Pool audio sources
133
- - Preload common sounds
134
- - Compress with WebM/Opus
135
-
136
- ---
137
-
138
- ## 7. Anti-Patterns
139
-
140
- | ❌ Don't | ✅ Do |
141
- |----------|-------|
142
- | Load all assets upfront | Progressive loading |
143
- | Ignore tab visibility | Pause when hidden |
144
- | Block on audio load | Lazy load audio |
145
- | Skip compression | Compress everything |
146
- | Assume fast connection | Handle slow networks |
147
-
148
- ---
149
-
150
- > **Remember:** Browser is the most accessible platform. Respect its constraints.