@mrquake/quakecode-cli 0.64.0 → 0.64.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (180) hide show
  1. package/dist/bun/cli.d.ts.map +1 -1
  2. package/dist/bun/cli.js +1 -1
  3. package/dist/bun/cli.js.map +1 -1
  4. package/dist/config.d.ts.map +1 -1
  5. package/dist/config.js +7 -10
  6. package/dist/config.js.map +1 -1
  7. package/dist/core/extensions/loader.d.ts.map +1 -1
  8. package/dist/core/extensions/loader.js +21 -7
  9. package/dist/core/extensions/loader.js.map +1 -1
  10. package/dist/core/settings-manager.d.ts.map +1 -1
  11. package/dist/core/settings-manager.js +2 -2
  12. package/dist/core/settings-manager.js.map +1 -1
  13. package/dist/core/slash-commands.d.ts.map +1 -1
  14. package/dist/core/slash-commands.js +1 -1
  15. package/dist/core/slash-commands.js.map +1 -1
  16. package/dist/core/system-prompt.d.ts.map +1 -1
  17. package/dist/core/system-prompt.js +5 -5
  18. package/dist/core/system-prompt.js.map +1 -1
  19. package/dist/main.d.ts.map +1 -1
  20. package/dist/main.js +7 -7
  21. package/dist/main.js.map +1 -1
  22. package/dist/migrations.d.ts.map +1 -1
  23. package/dist/migrations.js +2 -2
  24. package/dist/migrations.js.map +1 -1
  25. package/dist/modes/interactive/components/config-selector.d.ts.map +1 -1
  26. package/dist/modes/interactive/components/config-selector.js +1 -1
  27. package/dist/modes/interactive/components/config-selector.js.map +1 -1
  28. package/dist/modes/interactive/components/session-selector.d.ts.map +1 -1
  29. package/dist/modes/interactive/components/session-selector.js +82 -105
  30. package/dist/modes/interactive/components/session-selector.js.map +1 -1
  31. package/dist/modes/interactive/interactive-mode.d.ts.map +1 -1
  32. package/dist/modes/interactive/interactive-mode.js +10 -5
  33. package/dist/modes/interactive/interactive-mode.js.map +1 -1
  34. package/dist/utils/clipboard-image.d.ts.map +1 -1
  35. package/dist/utils/clipboard-image.js +3 -3
  36. package/dist/utils/clipboard-image.js.map +1 -1
  37. package/package.json +14 -7
  38. package/docs/compaction.md +0 -394
  39. package/docs/custom-provider.md +0 -596
  40. package/docs/development.md +0 -71
  41. package/docs/extensions.md +0 -2286
  42. package/docs/images/doom-extension.png +0 -0
  43. package/docs/images/exy.png +0 -0
  44. package/docs/images/interactive-mode.png +0 -0
  45. package/docs/images/tree-view.png +0 -0
  46. package/docs/json.md +0 -82
  47. package/docs/keybindings.md +0 -175
  48. package/docs/models.md +0 -341
  49. package/docs/packages.md +0 -218
  50. package/docs/prompt-templates.md +0 -67
  51. package/docs/providers.md +0 -195
  52. package/docs/rpc.md +0 -1377
  53. package/docs/sdk.md +0 -1064
  54. package/docs/session.md +0 -412
  55. package/docs/settings.md +0 -246
  56. package/docs/shell-aliases.md +0 -13
  57. package/docs/skills.md +0 -232
  58. package/docs/terminal-setup.md +0 -106
  59. package/docs/termux.md +0 -127
  60. package/docs/themes.md +0 -295
  61. package/docs/tmux.md +0 -61
  62. package/docs/tree.md +0 -231
  63. package/docs/tui.md +0 -887
  64. package/docs/windows.md +0 -17
  65. package/examples/README.md +0 -25
  66. package/examples/extensions/README.md +0 -206
  67. package/examples/extensions/antigravity-image-gen.ts +0 -418
  68. package/examples/extensions/auto-commit-on-exit.ts +0 -49
  69. package/examples/extensions/bash-spawn-hook.ts +0 -30
  70. package/examples/extensions/bookmark.ts +0 -50
  71. package/examples/extensions/built-in-tool-renderer.ts +0 -246
  72. package/examples/extensions/claude-rules.ts +0 -86
  73. package/examples/extensions/commands.ts +0 -72
  74. package/examples/extensions/confirm-destructive.ts +0 -59
  75. package/examples/extensions/custom-compaction.ts +0 -127
  76. package/examples/extensions/custom-footer.ts +0 -64
  77. package/examples/extensions/custom-header.ts +0 -73
  78. package/examples/extensions/custom-provider-anthropic/index.ts +0 -604
  79. package/examples/extensions/custom-provider-anthropic/package-lock.json +0 -24
  80. package/examples/extensions/custom-provider-anthropic/package.json +0 -19
  81. package/examples/extensions/custom-provider-gitlab-duo/index.ts +0 -349
  82. package/examples/extensions/custom-provider-gitlab-duo/package.json +0 -16
  83. package/examples/extensions/custom-provider-gitlab-duo/test.ts +0 -82
  84. package/examples/extensions/custom-provider-qwen-cli/index.ts +0 -345
  85. package/examples/extensions/custom-provider-qwen-cli/package.json +0 -16
  86. package/examples/extensions/dirty-repo-guard.ts +0 -56
  87. package/examples/extensions/doom-overlay/README.md +0 -46
  88. package/examples/extensions/doom-overlay/doom/build/doom.js +0 -21
  89. package/examples/extensions/doom-overlay/doom/build/doom.wasm +0 -0
  90. package/examples/extensions/doom-overlay/doom/build.sh +0 -152
  91. package/examples/extensions/doom-overlay/doom/doomgeneric_pi.c +0 -72
  92. package/examples/extensions/doom-overlay/doom-component.ts +0 -132
  93. package/examples/extensions/doom-overlay/doom-engine.ts +0 -173
  94. package/examples/extensions/doom-overlay/doom-keys.ts +0 -104
  95. package/examples/extensions/doom-overlay/index.ts +0 -74
  96. package/examples/extensions/doom-overlay/wad-finder.ts +0 -51
  97. package/examples/extensions/dynamic-resources/SKILL.md +0 -8
  98. package/examples/extensions/dynamic-resources/dynamic.json +0 -79
  99. package/examples/extensions/dynamic-resources/dynamic.md +0 -5
  100. package/examples/extensions/dynamic-resources/index.ts +0 -15
  101. package/examples/extensions/dynamic-tools.ts +0 -74
  102. package/examples/extensions/event-bus.ts +0 -43
  103. package/examples/extensions/file-trigger.ts +0 -41
  104. package/examples/extensions/git-checkpoint.ts +0 -53
  105. package/examples/extensions/handoff.ts +0 -153
  106. package/examples/extensions/hello.ts +0 -26
  107. package/examples/extensions/hidden-thinking-label.ts +0 -53
  108. package/examples/extensions/inline-bash.ts +0 -94
  109. package/examples/extensions/input-transform.ts +0 -43
  110. package/examples/extensions/interactive-shell.ts +0 -196
  111. package/examples/extensions/mac-system-theme.ts +0 -47
  112. package/examples/extensions/message-renderer.ts +0 -59
  113. package/examples/extensions/minimal-mode.ts +0 -426
  114. package/examples/extensions/modal-editor.ts +0 -85
  115. package/examples/extensions/model-status.ts +0 -31
  116. package/examples/extensions/notify.ts +0 -55
  117. package/examples/extensions/overlay-qa-tests.ts +0 -1348
  118. package/examples/extensions/overlay-test.ts +0 -150
  119. package/examples/extensions/permission-gate.ts +0 -34
  120. package/examples/extensions/pirate.ts +0 -47
  121. package/examples/extensions/plan-mode/README.md +0 -65
  122. package/examples/extensions/plan-mode/index.ts +0 -340
  123. package/examples/extensions/plan-mode/utils.ts +0 -168
  124. package/examples/extensions/preset.ts +0 -397
  125. package/examples/extensions/protected-paths.ts +0 -30
  126. package/examples/extensions/provider-payload.ts +0 -14
  127. package/examples/extensions/qna.ts +0 -122
  128. package/examples/extensions/question.ts +0 -264
  129. package/examples/extensions/questionnaire.ts +0 -427
  130. package/examples/extensions/rainbow-editor.ts +0 -88
  131. package/examples/extensions/reload-runtime.ts +0 -37
  132. package/examples/extensions/rpc-demo.ts +0 -118
  133. package/examples/extensions/sandbox/index.ts +0 -321
  134. package/examples/extensions/sandbox/package-lock.json +0 -92
  135. package/examples/extensions/sandbox/package.json +0 -19
  136. package/examples/extensions/send-user-message.ts +0 -97
  137. package/examples/extensions/session-name.ts +0 -27
  138. package/examples/extensions/shutdown-command.ts +0 -63
  139. package/examples/extensions/snake.ts +0 -343
  140. package/examples/extensions/space-invaders.ts +0 -560
  141. package/examples/extensions/ssh.ts +0 -220
  142. package/examples/extensions/status-line.ts +0 -32
  143. package/examples/extensions/subagent/README.md +0 -172
  144. package/examples/extensions/subagent/agents/planner.md +0 -37
  145. package/examples/extensions/subagent/agents/reviewer.md +0 -35
  146. package/examples/extensions/subagent/agents/scout.md +0 -50
  147. package/examples/extensions/subagent/agents/worker.md +0 -24
  148. package/examples/extensions/subagent/agents.ts +0 -126
  149. package/examples/extensions/subagent/index.ts +0 -986
  150. package/examples/extensions/subagent/prompts/implement-and-review.md +0 -10
  151. package/examples/extensions/subagent/prompts/implement.md +0 -10
  152. package/examples/extensions/subagent/prompts/scout-and-plan.md +0 -9
  153. package/examples/extensions/summarize.ts +0 -206
  154. package/examples/extensions/system-prompt-header.ts +0 -17
  155. package/examples/extensions/timed-confirm.ts +0 -70
  156. package/examples/extensions/titlebar-spinner.ts +0 -58
  157. package/examples/extensions/todo.ts +0 -297
  158. package/examples/extensions/tool-override.ts +0 -144
  159. package/examples/extensions/tools.ts +0 -141
  160. package/examples/extensions/trigger-compact.ts +0 -50
  161. package/examples/extensions/truncated-tool.ts +0 -195
  162. package/examples/extensions/widget-placement.ts +0 -9
  163. package/examples/extensions/with-deps/index.ts +0 -32
  164. package/examples/extensions/with-deps/package-lock.json +0 -31
  165. package/examples/extensions/with-deps/package.json +0 -22
  166. package/examples/rpc-extension-ui.ts +0 -632
  167. package/examples/sdk/01-minimal.ts +0 -22
  168. package/examples/sdk/02-custom-model.ts +0 -49
  169. package/examples/sdk/03-custom-prompt.ts +0 -55
  170. package/examples/sdk/04-skills.ts +0 -52
  171. package/examples/sdk/05-tools.ts +0 -56
  172. package/examples/sdk/06-extensions.ts +0 -88
  173. package/examples/sdk/07-context-files.ts +0 -40
  174. package/examples/sdk/08-prompt-templates.ts +0 -48
  175. package/examples/sdk/09-api-keys-and-oauth.ts +0 -48
  176. package/examples/sdk/10-settings.ts +0 -51
  177. package/examples/sdk/11-sessions.ts +0 -48
  178. package/examples/sdk/12-full-control.ts +0 -81
  179. package/examples/sdk/13-session-runtime.ts +0 -49
  180. package/examples/sdk/README.md +0 -145
@@ -1,560 +0,0 @@
1
- /**
2
- * Space Invaders game extension - play with /invaders command
3
- * Uses Kitty keyboard protocol for smooth movement (press/release detection)
4
- */
5
-
6
- import type { ExtensionAPI } from "@mariozechner/pi-coding-agent";
7
- import { isKeyRelease, Key, matchesKey, visibleWidth } from "@mariozechner/pi-tui";
8
-
9
- const GAME_WIDTH = 60;
10
- const GAME_HEIGHT = 24;
11
- const TICK_MS = 50;
12
- const PLAYER_Y = GAME_HEIGHT - 2;
13
- const ALIEN_ROWS = 5;
14
- const ALIEN_COLS = 11;
15
- const ALIEN_START_Y = 2;
16
-
17
- type Point = { x: number; y: number };
18
-
19
- interface Bullet extends Point {
20
- direction: -1 | 1; // -1 = up (player), 1 = down (alien)
21
- }
22
-
23
- interface Alien extends Point {
24
- type: number; // 0, 1, 2 for different alien types
25
- alive: boolean;
26
- }
27
-
28
- interface Shield {
29
- x: number;
30
- segments: boolean[][]; // 4x3 grid of destructible segments
31
- }
32
-
33
- interface GameState {
34
- player: { x: number; lives: number };
35
- aliens: Alien[];
36
- alienDirection: 1 | -1;
37
- alienMoveCounter: number;
38
- alienMoveDelay: number;
39
- alienDropping: boolean;
40
- bullets: Bullet[];
41
- shields: Shield[];
42
- score: number;
43
- highScore: number;
44
- level: number;
45
- gameOver: boolean;
46
- victory: boolean;
47
- alienShootCounter: number;
48
- }
49
-
50
- interface KeyState {
51
- left: boolean;
52
- right: boolean;
53
- fire: boolean;
54
- }
55
-
56
- function createShields(): Shield[] {
57
- const shields: Shield[] = [];
58
- const shieldPositions = [8, 22, 36, 50];
59
- for (const x of shieldPositions) {
60
- shields.push({
61
- x,
62
- segments: [
63
- [true, true, true, true],
64
- [true, true, true, true],
65
- [true, false, false, true],
66
- ],
67
- });
68
- }
69
- return shields;
70
- }
71
-
72
- function createAliens(): Alien[] {
73
- const aliens: Alien[] = [];
74
- for (let row = 0; row < ALIEN_ROWS; row++) {
75
- const type = row === 0 ? 2 : row < 3 ? 1 : 0;
76
- for (let col = 0; col < ALIEN_COLS; col++) {
77
- aliens.push({
78
- x: 4 + col * 5,
79
- y: ALIEN_START_Y + row * 2,
80
- type,
81
- alive: true,
82
- });
83
- }
84
- }
85
- return aliens;
86
- }
87
-
88
- function createInitialState(highScore = 0, level = 1): GameState {
89
- return {
90
- player: { x: Math.floor(GAME_WIDTH / 2), lives: 3 },
91
- aliens: createAliens(),
92
- alienDirection: 1,
93
- alienMoveCounter: 0,
94
- alienMoveDelay: Math.max(5, 20 - level * 2),
95
- alienDropping: false,
96
- bullets: [],
97
- shields: createShields(),
98
- score: 0,
99
- highScore,
100
- level,
101
- gameOver: false,
102
- victory: false,
103
- alienShootCounter: 0,
104
- };
105
- }
106
-
107
- class SpaceInvadersComponent {
108
- private state: GameState;
109
- private keys: KeyState = { left: false, right: false, fire: false };
110
- private interval: ReturnType<typeof setInterval> | null = null;
111
- private onClose: () => void;
112
- private onSave: (state: GameState | null) => void;
113
- private tui: { requestRender: () => void };
114
- private cachedLines: string[] = [];
115
- private cachedWidth = 0;
116
- private version = 0;
117
- private cachedVersion = -1;
118
- private paused: boolean;
119
- private fireCooldown = 0;
120
- private playerMoveCounter = 0;
121
-
122
- // Opt-in to key release events for smooth movement
123
- wantsKeyRelease = true;
124
-
125
- constructor(
126
- tui: { requestRender: () => void },
127
- onClose: () => void,
128
- onSave: (state: GameState | null) => void,
129
- savedState?: GameState,
130
- ) {
131
- this.tui = tui;
132
- if (savedState && !savedState.gameOver && !savedState.victory) {
133
- this.state = savedState;
134
- this.paused = true;
135
- } else {
136
- this.state = createInitialState(savedState?.highScore);
137
- this.paused = false;
138
- this.startGame();
139
- }
140
- this.onClose = onClose;
141
- this.onSave = onSave;
142
- }
143
-
144
- private startGame(): void {
145
- this.interval = setInterval(() => {
146
- if (!this.state.gameOver && !this.state.victory) {
147
- this.tick();
148
- this.version++;
149
- this.tui.requestRender();
150
- }
151
- }, TICK_MS);
152
- }
153
-
154
- private tick(): void {
155
- // Player movement (smooth, every other tick)
156
- this.playerMoveCounter++;
157
- if (this.playerMoveCounter >= 2) {
158
- this.playerMoveCounter = 0;
159
- if (this.keys.left && this.state.player.x > 2) {
160
- this.state.player.x--;
161
- }
162
- if (this.keys.right && this.state.player.x < GAME_WIDTH - 3) {
163
- this.state.player.x++;
164
- }
165
- }
166
-
167
- // Fire cooldown
168
- if (this.fireCooldown > 0) this.fireCooldown--;
169
-
170
- // Player shooting
171
- if (this.keys.fire && this.fireCooldown === 0) {
172
- const playerBullets = this.state.bullets.filter((b) => b.direction === -1);
173
- if (playerBullets.length < 2) {
174
- this.state.bullets.push({ x: this.state.player.x, y: PLAYER_Y - 1, direction: -1 });
175
- this.fireCooldown = 8;
176
- }
177
- }
178
-
179
- // Move bullets
180
- this.state.bullets = this.state.bullets.filter((bullet) => {
181
- bullet.y += bullet.direction;
182
- return bullet.y >= 0 && bullet.y < GAME_HEIGHT;
183
- });
184
-
185
- // Alien movement
186
- this.state.alienMoveCounter++;
187
- if (this.state.alienMoveCounter >= this.state.alienMoveDelay) {
188
- this.state.alienMoveCounter = 0;
189
- this.moveAliens();
190
- }
191
-
192
- // Alien shooting
193
- this.state.alienShootCounter++;
194
- if (this.state.alienShootCounter >= 30) {
195
- this.state.alienShootCounter = 0;
196
- this.alienShoot();
197
- }
198
-
199
- // Collision detection
200
- this.checkCollisions();
201
-
202
- // Check victory
203
- if (this.state.aliens.every((a) => !a.alive)) {
204
- this.state.victory = true;
205
- }
206
- }
207
-
208
- private moveAliens(): void {
209
- const aliveAliens = this.state.aliens.filter((a) => a.alive);
210
- if (aliveAliens.length === 0) return;
211
-
212
- if (this.state.alienDropping) {
213
- // Drop down
214
- for (const alien of aliveAliens) {
215
- alien.y++;
216
- if (alien.y >= PLAYER_Y - 1) {
217
- this.state.gameOver = true;
218
- return;
219
- }
220
- }
221
- this.state.alienDropping = false;
222
- } else {
223
- // Check if we need to change direction
224
- const minX = Math.min(...aliveAliens.map((a) => a.x));
225
- const maxX = Math.max(...aliveAliens.map((a) => a.x));
226
-
227
- if (
228
- (this.state.alienDirection === 1 && maxX >= GAME_WIDTH - 3) ||
229
- (this.state.alienDirection === -1 && minX <= 2)
230
- ) {
231
- this.state.alienDirection *= -1;
232
- this.state.alienDropping = true;
233
- } else {
234
- // Move horizontally
235
- for (const alien of aliveAliens) {
236
- alien.x += this.state.alienDirection;
237
- }
238
- }
239
- }
240
-
241
- // Speed up as fewer aliens remain
242
- const aliveCount = aliveAliens.length;
243
- if (aliveCount <= 5) {
244
- this.state.alienMoveDelay = 1;
245
- } else if (aliveCount <= 10) {
246
- this.state.alienMoveDelay = 2;
247
- } else if (aliveCount <= 20) {
248
- this.state.alienMoveDelay = 3;
249
- }
250
- }
251
-
252
- private alienShoot(): void {
253
- const aliveAliens = this.state.aliens.filter((a) => a.alive);
254
- if (aliveAliens.length === 0) return;
255
-
256
- // Find bottom-most alien in each column
257
- const columns = new Map<number, Alien>();
258
- for (const alien of aliveAliens) {
259
- const existing = columns.get(alien.x);
260
- if (!existing || alien.y > existing.y) {
261
- columns.set(alien.x, alien);
262
- }
263
- }
264
-
265
- // Random column shoots
266
- const shooters = Array.from(columns.values());
267
- if (shooters.length > 0 && this.state.bullets.filter((b) => b.direction === 1).length < 3) {
268
- const shooter = shooters[Math.floor(Math.random() * shooters.length)];
269
- this.state.bullets.push({ x: shooter.x, y: shooter.y + 1, direction: 1 });
270
- }
271
- }
272
-
273
- private checkCollisions(): void {
274
- const bulletsToRemove = new Set<Bullet>();
275
-
276
- for (const bullet of this.state.bullets) {
277
- // Player bullets hitting aliens
278
- if (bullet.direction === -1) {
279
- for (const alien of this.state.aliens) {
280
- if (alien.alive && Math.abs(bullet.x - alien.x) <= 1 && bullet.y === alien.y) {
281
- alien.alive = false;
282
- bulletsToRemove.add(bullet);
283
- const points = [10, 20, 30][alien.type];
284
- this.state.score += points;
285
- if (this.state.score > this.state.highScore) {
286
- this.state.highScore = this.state.score;
287
- }
288
- break;
289
- }
290
- }
291
- }
292
-
293
- // Alien bullets hitting player
294
- if (bullet.direction === 1) {
295
- if (Math.abs(bullet.x - this.state.player.x) <= 1 && bullet.y === PLAYER_Y) {
296
- bulletsToRemove.add(bullet);
297
- this.state.player.lives--;
298
- if (this.state.player.lives <= 0) {
299
- this.state.gameOver = true;
300
- }
301
- }
302
- }
303
-
304
- // Bullets hitting shields
305
- for (const shield of this.state.shields) {
306
- const relX = bullet.x - shield.x;
307
- const relY = bullet.y - (PLAYER_Y - 5);
308
- if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
309
- if (shield.segments[relY][relX]) {
310
- shield.segments[relY][relX] = false;
311
- bulletsToRemove.add(bullet);
312
- }
313
- }
314
- }
315
- }
316
-
317
- this.state.bullets = this.state.bullets.filter((b) => !bulletsToRemove.has(b));
318
- }
319
-
320
- handleInput(data: string): void {
321
- const released = isKeyRelease(data);
322
-
323
- // Pause handling
324
- if (this.paused && !released) {
325
- if (matchesKey(data, Key.escape) || data === "q" || data === "Q") {
326
- this.dispose();
327
- this.onClose();
328
- return;
329
- }
330
- this.paused = false;
331
- this.startGame();
332
- return;
333
- }
334
-
335
- // ESC to pause and save
336
- if (!released && matchesKey(data, Key.escape)) {
337
- this.dispose();
338
- this.onSave(this.state);
339
- this.onClose();
340
- return;
341
- }
342
-
343
- // Q to quit without saving
344
- if (!released && (data === "q" || data === "Q")) {
345
- this.dispose();
346
- this.onSave(null);
347
- this.onClose();
348
- return;
349
- }
350
-
351
- // Movement keys (track press/release state)
352
- if (matchesKey(data, Key.left) || data === "a" || data === "A" || matchesKey(data, "a")) {
353
- this.keys.left = !released;
354
- }
355
- if (matchesKey(data, Key.right) || data === "d" || data === "D" || matchesKey(data, "d")) {
356
- this.keys.right = !released;
357
- }
358
-
359
- // Fire key
360
- if (matchesKey(data, Key.space) || data === " " || data === "f" || data === "F" || matchesKey(data, "f")) {
361
- this.keys.fire = !released;
362
- }
363
-
364
- // Restart on game over or victory
365
- if (!released && (this.state.gameOver || this.state.victory)) {
366
- if (data === "r" || data === "R" || data === " ") {
367
- const highScore = this.state.highScore;
368
- const nextLevel = this.state.victory ? this.state.level + 1 : 1;
369
- this.state = createInitialState(highScore, nextLevel);
370
- this.keys = { left: false, right: false, fire: false };
371
- this.onSave(null);
372
- this.version++;
373
- this.tui.requestRender();
374
- }
375
- }
376
- }
377
-
378
- invalidate(): void {
379
- this.cachedWidth = 0;
380
- }
381
-
382
- render(width: number): string[] {
383
- if (width === this.cachedWidth && this.cachedVersion === this.version) {
384
- return this.cachedLines;
385
- }
386
-
387
- const lines: string[] = [];
388
-
389
- // Colors
390
- const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
391
- const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
392
- const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
393
- const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
394
- const cyan = (s: string) => `\x1b[36m${s}\x1b[0m`;
395
- const magenta = (s: string) => `\x1b[35m${s}\x1b[0m`;
396
- const white = (s: string) => `\x1b[97m${s}\x1b[0m`;
397
- const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
398
-
399
- const boxWidth = GAME_WIDTH;
400
-
401
- const boxLine = (content: string) => {
402
- const contentLen = visibleWidth(content);
403
- const padding = Math.max(0, boxWidth - contentLen);
404
- return dim(" │") + content + " ".repeat(padding) + dim("│");
405
- };
406
-
407
- // Top border
408
- lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
409
-
410
- // Header
411
- const title = `${bold(green("SPACE INVADERS"))}`;
412
- const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
413
- const highText = `Hi: ${bold(yellow(String(this.state.highScore)))}`;
414
- const levelText = `Lv: ${bold(cyan(String(this.state.level)))}`;
415
- const livesText = `${red("♥".repeat(this.state.player.lives))}`;
416
- const header = `${title} │ ${scoreText} │ ${highText} │ ${levelText} │ ${livesText}`;
417
- lines.push(this.padLine(boxLine(header), width));
418
-
419
- // Separator
420
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
421
-
422
- // Game grid
423
- for (let y = 0; y < GAME_HEIGHT; y++) {
424
- let row = "";
425
- for (let x = 0; x < GAME_WIDTH; x++) {
426
- let char = " ";
427
- let colored = false;
428
-
429
- // Check aliens
430
- for (const alien of this.state.aliens) {
431
- if (alien.alive && alien.y === y && Math.abs(alien.x - x) <= 1) {
432
- const sprites = [
433
- x === alien.x ? "▼" : "╲╱"[x < alien.x ? 0 : 1],
434
- x === alien.x ? "◆" : "╱╲"[x < alien.x ? 0 : 1],
435
- x === alien.x ? "☆" : "◄►"[x < alien.x ? 0 : 1],
436
- ];
437
- const colors = [green, cyan, magenta];
438
- char = colors[alien.type](sprites[alien.type]);
439
- colored = true;
440
- break;
441
- }
442
- }
443
-
444
- // Check shields
445
- if (!colored) {
446
- for (const shield of this.state.shields) {
447
- const relX = x - shield.x;
448
- const relY = y - (PLAYER_Y - 5);
449
- if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
450
- if (shield.segments[relY][relX]) {
451
- char = dim("█");
452
- colored = true;
453
- }
454
- break;
455
- }
456
- }
457
- }
458
-
459
- // Check player
460
- if (!colored && y === PLAYER_Y && Math.abs(x - this.state.player.x) <= 1) {
461
- if (x === this.state.player.x) {
462
- char = white("▲");
463
- } else {
464
- char = white("═");
465
- }
466
- colored = true;
467
- }
468
-
469
- // Check bullets
470
- if (!colored) {
471
- for (const bullet of this.state.bullets) {
472
- if (bullet.x === x && bullet.y === y) {
473
- char = bullet.direction === -1 ? yellow("│") : red("│");
474
- colored = true;
475
- break;
476
- }
477
- }
478
- }
479
-
480
- row += colored ? char : " ";
481
- }
482
- lines.push(this.padLine(dim(" │") + row + dim("│"), width));
483
- }
484
-
485
- // Separator
486
- lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
487
-
488
- // Footer
489
- let footer: string;
490
- if (this.paused) {
491
- footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
492
- } else if (this.state.gameOver) {
493
- footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
494
- } else if (this.state.victory) {
495
- footer = `${green(bold("VICTORY!"))} Press ${bold("R")} for level ${this.state.level + 1}, ${bold("Q")} to quit`;
496
- } else {
497
- footer = `←→ or AD to move, ${bold("SPACE")}/F to fire, ${bold("ESC")} pause, ${bold("Q")} quit`;
498
- }
499
- lines.push(this.padLine(boxLine(footer), width));
500
-
501
- // Bottom border
502
- lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
503
-
504
- this.cachedLines = lines;
505
- this.cachedWidth = width;
506
- this.cachedVersion = this.version;
507
-
508
- return lines;
509
- }
510
-
511
- private padLine(line: string, width: number): string {
512
- const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
513
- const padding = Math.max(0, width - visibleLen);
514
- return line + " ".repeat(padding);
515
- }
516
-
517
- dispose(): void {
518
- if (this.interval) {
519
- clearInterval(this.interval);
520
- this.interval = null;
521
- }
522
- }
523
- }
524
-
525
- const INVADERS_SAVE_TYPE = "space-invaders-save";
526
-
527
- export default function (pi: ExtensionAPI) {
528
- pi.registerCommand("invaders", {
529
- description: "Play Space Invaders!",
530
-
531
- handler: async (_args, ctx) => {
532
- if (!ctx.hasUI) {
533
- ctx.ui.notify("Space Invaders requires interactive mode", "error");
534
- return;
535
- }
536
-
537
- // Load saved state from session
538
- const entries = ctx.sessionManager.getEntries();
539
- let savedState: GameState | undefined;
540
- for (let i = entries.length - 1; i >= 0; i--) {
541
- const entry = entries[i];
542
- if (entry.type === "custom" && entry.customType === INVADERS_SAVE_TYPE) {
543
- savedState = entry.data as GameState;
544
- break;
545
- }
546
- }
547
-
548
- await ctx.ui.custom((tui, _theme, _kb, done) => {
549
- return new SpaceInvadersComponent(
550
- tui,
551
- () => done(undefined),
552
- (state) => {
553
- pi.appendEntry(INVADERS_SAVE_TYPE, state);
554
- },
555
- savedState,
556
- );
557
- });
558
- },
559
- });
560
- }