@mpgd/platform 0.26.0 → 0.27.1

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@@ -112,8 +112,13 @@ export declare function isCreditLotEligible(lot: CreditLot, criteria: CreditLotE
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  export declare function selectEligibleCreditLots(lots: readonly CreditLot[], criteria: CreditLotEligibility): readonly CreditLot[];
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  export declare function sumCreditLotRemaining(lots: readonly CreditLot[]): number;
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  export declare function sumCreditDebits(debits: readonly CreditDebit[]): number;
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+ /**
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+ * True when two credit amounts differ only by representational float noise.
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+ * The allowance does not grow with the amount, so a one-credit gap is never
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+ * equal, and a zero and a positive price are not equal.
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+ */
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  export declare function sameCreditAmount(left: number, right: number): boolean;
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- /** The whole number of `unit` prices in `amount`, or `undefined` when `amount` is not a positive multiple. */
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+ /** The whole number of `unit` prices in `amount`, or `undefined` when `amount` does not cover a positive multiple. */
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  export declare function creditPriceMultiple(amount: number, unit: number): number | undefined;
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  export type CreditDebitPlan = {
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  readonly status: 'debited';
@@ -125,7 +130,9 @@ export type CreditDebitPlan = {
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  /**
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  * Plans the debits of `amount` across eligible lots in spend order without
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  * mutating them. A spend the lots cannot cover is rejected with
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- * `INSUFFICIENT_BALANCE` and plans nothing.
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+ * `INSUFFICIENT_BALANCE` and plans nothing. A shortfall is never a debit,
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+ * including one credit of a large price, and an empty debit list is not a
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+ * debit of a positive amount.
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  */
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  export declare function planCreditDebits(eligible: readonly CreditLot[], amount: number): CreditDebitPlan;
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  /** Prefix of every scheduled membership debit key; a client spend cannot use it. */
@@ -328,28 +328,156 @@ export function selectEligibleCreditLots(lots, criteria) {
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  return lots.filter((lot) => isCreditLotEligible(lot, criteria)).sort(compareCreditLotSpendOrder);
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  }
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  export function sumCreditLotRemaining(lots) {
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- return lots.reduce((sum, lot) => sum + lot.remaining, 0);
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+ return sumCreditAmounts(lots.map((lot) => lot.remaining));
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  }
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  export function sumCreditDebits(debits) {
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- return debits.reduce((sum, debit) => sum + debit.amount, 0);
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+ return sumCreditAmounts(debits.map((debit) => debit.amount));
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  }
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- /** Tolerance for comparing credit amounts, which the contract allows to be fractional. */
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- const creditAmountEpsilon = 1e-9;
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+ /**
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+ * Compensated sum. A long run of fractional lots (`100 × 0.1`) is the price
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+ * it adds up to, not a shortfall left by naive addition. A non-finite term
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+ * makes the sum non-finite.
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+ */
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+ function sumCreditAmounts(amounts) {
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+ let sum = 0;
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+ let compensation = 0;
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+ for (const amount of amounts) {
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+ if (!Number.isFinite(amount)) {
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+ return Number.NaN;
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+ }
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+ const corrected = amount - compensation;
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+ const next = sum + corrected;
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+ compensation = (next - sum) - corrected;
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+ sum = next;
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+ }
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+ return sum;
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+ }
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+ /**
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+ * Representational noise around a credit amount, in units in the last place.
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+ * A sum of binary fractions can land one ULP off (`0.7 + 0.1` vs `0.8`).
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+ * A few ULPs cover that. The count does not scale with the price.
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+ */
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+ const creditAmountUlpSlop = 4;
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+ /**
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+ * Absolute ceiling on that noise. It does not grow with the price, so a
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+ * one-credit shortfall is never float residue. Below this magnitude the ULP
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+ * bound is tighter, and a zero never matches a positive amount
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+ * (`sameCreditAmount(0, 1e-9)`).
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+ */
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+ const creditAmountAbsoluteCap = 1e-9;
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+ /** Spacing to the next representable value at `value`'s magnitude. */
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+ function creditAmountUlp(value) {
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+ const magnitude = Math.abs(value);
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+ if (!Number.isFinite(magnitude) || magnitude === 0) {
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+ return Number.MIN_VALUE;
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+ }
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+ // Math.log2 can round a value just under 2^n up to n. Step back when the
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+ // reconstructed boundary is above the magnitude.
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+ const exponent = Math.floor(Math.log2(magnitude));
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+ const boundary = 2 ** exponent;
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+ const binade = magnitude < boundary ? exponent - 1 : exponent;
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+ const ulp = 2 ** (binade - 52);
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+ return Number.isFinite(ulp) && ulp > 0 ? ulp : Number.MIN_VALUE;
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+ }
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+ /** Noise two amounts may differ by. Capped so it cannot grow into a credit. */
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+ function creditAmountNoise(left, right) {
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+ const scale = Math.max(Math.abs(left), Math.abs(right));
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+ // A few ULPs of a subnormal price are most of that price. The relative
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+ // bound underflows to zero there, so only an exact payment covers it.
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+ const relative = scale * Number.EPSILON;
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+ if (!Number.isFinite(relative) || relative === 0) {
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+ return 0;
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+ }
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+ return Math.min(creditAmountUlpSlop * creditAmountUlp(scale), creditAmountAbsoluteCap, relative);
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+ }
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+ /**
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+ * True when two credit amounts differ only by representational float noise.
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+ * The allowance does not grow with the amount, so a one-credit gap is never
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+ * equal, and a zero and a positive price are not equal.
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+ */
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  export function sameCreditAmount(left, right) {
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- return Math.abs(left - right) <= creditAmountEpsilon;
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+ if (!Number.isFinite(left) || !Number.isFinite(right)) {
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+ return false;
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+ }
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+ const difference = Math.abs(left - right);
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+ if (difference === 0) {
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+ return true;
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+ }
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+ if (left === 0 || right === 0) {
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+ return false;
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+ }
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+ return difference <= creditAmountNoise(left, right);
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+ }
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+ /**
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+ * True when `paid` meets `price`. A shortfall is not a payment: zero does not
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+ * meet a positive price, and a gap that is not float residue does not either.
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+ * Residue may leave `paid` a few ULPs under `price`; that allowance is capped
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+ * and does not grow with the price, so a large price cannot be underpaid by a
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+ * whole credit.
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+ */
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+ function creditAmountCovers(paid, price) {
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+ if (!Number.isFinite(paid) || !Number.isFinite(price) || !(paid > 0) || !(price > 0)) {
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+ return false;
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+ }
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+ if (paid >= price) {
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+ return true;
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+ }
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+ const shortfall = price - paid;
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+ return shortfall < price && shortfall <= creditAmountNoise(paid, price);
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  }
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- /** The whole number of `unit` prices in `amount`, or `undefined` when `amount` is not a positive multiple. */
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+ /** The whole number of `unit` prices in `amount`, or `undefined` when `amount` does not cover a positive multiple. */
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  export function creditPriceMultiple(amount, unit) {
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  if (!(unit > 0) || !(amount > 0) || !Number.isFinite(amount) || !Number.isFinite(unit)) {
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  return undefined;
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  }
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  const multiple = Math.round(amount / unit);
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- return multiple >= 1 && sameCreditAmount(multiple * unit, amount) ? multiple : undefined;
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+ if (!Number.isFinite(multiple) || multiple < 1) {
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+ return undefined;
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+ }
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+ const product = multiple * unit;
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+ // `amount` must cover the units. Float residue may put `product` a few ULPs
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+ // above `amount`; a one-credit gap is not a whole number of units.
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+ if (!creditAmountCovers(amount, product) || !sameCreditAmount(product, amount)) {
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+ return undefined;
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+ }
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+ return multiple;
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+ }
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+ /**
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+ * True when the lots meet `amount` without adding a lot that would overflow
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+ * the running total. A lot that meets the unpaid gap covers the price by
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+ * itself; summing it with an already huge total is not required.
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+ */
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+ function creditLotsCover(lots, amount) {
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+ let sum = 0;
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+ let compensation = 0;
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+ for (const lot of lots) {
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+ const remaining = lot.remaining;
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+ if (!Number.isFinite(remaining) || !(remaining > 0)) {
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+ continue;
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+ }
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+ const unpaid = amount - sum;
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+ if (!(unpaid > 0) || remaining >= unpaid) {
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+ return true;
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+ }
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+ const corrected = remaining - compensation;
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+ const next = sum + corrected;
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+ if (!Number.isFinite(next)) {
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+ return true;
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+ }
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+ compensation = (next - sum) - corrected;
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+ sum = next;
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+ if (creditAmountCovers(sum, amount)) {
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+ return true;
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+ }
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+ }
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+ return creditAmountCovers(sum, amount);
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  }
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  /**
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  * Plans the debits of `amount` across eligible lots in spend order without
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  * mutating them. A spend the lots cannot cover is rejected with
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- * `INSUFFICIENT_BALANCE` and plans nothing.
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+ * `INSUFFICIENT_BALANCE` and plans nothing. A shortfall is never a debit,
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+ * including one credit of a large price, and an empty debit list is not a
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+ * debit of a positive amount.
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  */
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  export function planCreditDebits(eligible, amount) {
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  if (!Number.isFinite(amount) || amount <= 0) {
@@ -362,31 +490,40 @@ export function planCreditDebits(eligible, amount) {
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  },
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  };
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  }
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+ const insufficient = (available) => ({
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+ status: 'rejected',
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+ error: {
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+ code: 'INSUFFICIENT_BALANCE',
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+ retryable: false,
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+ message: `Eligible balance ${available} cannot cover ${amount}.`,
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+ },
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+ });
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  const ordered = [...eligible].sort(compareCreditLotSpendOrder);
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- const available = sumCreditLotRemaining(ordered);
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- if (available < amount && !sameCreditAmount(available, amount)) {
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- return {
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- status: 'rejected',
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- error: {
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- code: 'INSUFFICIENT_BALANCE',
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- retryable: false,
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- message: `Eligible balance ${available} cannot cover ${amount}.`,
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- },
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- };
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+ // Stop once a lot meets the unpaid gap. Summing every lot first overflows
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+ // to Infinity when two finite lots are `Number.MAX_VALUE`, and then a
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+ // price the first lot covers is rejected.
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+ if (!creditLotsCover(ordered, amount)) {
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+ return insufficient(sumCreditLotRemaining(ordered));
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  }
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  const debits = [];
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  let remaining = amount;
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  for (const lot of ordered) {
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- if (remaining <= creditAmountEpsilon) {
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+ if (!(remaining > 0)) {
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  break;
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  }
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  const debit = Math.min(lot.remaining, remaining);
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- if (debit <= 0) {
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+ if (!(debit > 0)) {
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  continue;
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  }
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  debits.push({ lotId: lot.lotId, amount: debit });
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  remaining -= debit;
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  }
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+ const paid = sumCreditDebits(debits);
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+ // The loop must not report a debit it did not take. A positive price with
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+ // an empty list, or a sum that does not cover, is still insufficient.
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+ if (debits.length === 0 || !creditAmountCovers(paid, amount)) {
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+ return insufficient(paid);
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+ }
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  return { status: 'debited', debits };
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  }
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  // Membership keys and subscription events.
@@ -1459,10 +1596,14 @@ export function createCreditCommerceProvider(client, options) {
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  if (spend.status === 'rejected') {
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  return failed(spend.error);
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  }
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- // A debited answer that does not add up to the price is not a purchase.
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- if (!sameCreditAmount(sumCreditDebits(spend.debits), spendInput.amount)) {
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- return failed(invalidResponse('spend', new RangeError(`Debits for ${offer.logicalId} sum to ${sumCreditDebits(spend.debits)}, `
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- + `not ${spendInput.amount}.`)).toCommerceErrorInfo());
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+ // A debited answer that does not cover the price is not a purchase.
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+ // An empty debit list never covers a positive price, and a one-credit
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+ // shortfall is still a shortfall. The allowance does not grow with price.
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+ const paid = sumCreditDebits(spend.debits);
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+ if (spend.debits.length === 0
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+ || !creditAmountCovers(paid, spendInput.amount)
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+ || !sameCreditAmount(paid, spendInput.amount)) {
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+ return failed(invalidResponse('spend', new RangeError(`Debits for ${offer.logicalId} sum to ${paid}, not ${spendInput.amount}.`)).toCommerceErrorInfo());
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  }
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  return {
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  outcome: 'purchased',
@@ -1,4 +1,5 @@
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- import { type CancelNotificationReminderInput, type LocalNotificationEntry, type LocalNotificationRequest, type NotificationCapabilities, type NotificationConsentRecord, type NotificationDeliveryContent, type NotificationDeliveryOutcome, type NotificationDeliveryProviderEntry, type NotificationDeployment, type NotificationEndpointRegistration, type NotificationNotice, type NotificationNoticeIdentity, type NotificationNoticeSettings, type NotificationPermissionState, type NotificationProvider, type NotificationRuntime, type NotificationTemplateData, type NotificationTopicDeclaration, type NotificationTopicMapping, type SetNotificationReminderInput } from './notifications.js';
1
+ import { type LocalNotificationEntry, type LocalNotificationRequest, type NotificationCapabilities, type NotificationConsentRecord, type NotificationDeliveryContent, type NotificationDeliveryOutcome, type NotificationDeliveryProviderEntry, type NotificationDeployment, type NotificationNotice, type NotificationNoticeIdentity, type NotificationNoticeSettings, type NotificationPermissionState, type NotificationProvider, type NotificationTemplateData, type NotificationTopicDeclaration, type NotificationTopicMapping } from './notifications.js';
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+ import { type NotificationRuntimeBackend, type NotificationRuntimeController, type NotificationRuntimePersistedRegistration, type NotificationRuntimeReminderSetStatus, type NotificationRuntimeSession } from './notifications-runtime.js';
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  import { notificationConformanceDefaultLocale, type NotificationConformanceDeliverInput, type NotificationConformanceEndpointFixture, type NotificationConformanceHostFixture, type NotificationConformanceInstallationFixture, type NotificationConformanceProfile, type NotificationConformanceProfileLimits, type NotificationConformancePromptResult, type NotificationConformanceRejectionReason, type NotificationConformanceTapInput, type NotificationConformanceVector } from './notifications-vectors.js';
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  /**
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  * Notifications v2 conformance runner (RFC "Conformance vectors") with the
@@ -6,7 +7,8 @@ import { notificationConformanceDefaultLocale, type NotificationConformanceDeliv
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  * with its fixture `NotificationProvider`; a fake backend that keeps sessions,
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  * consent records, endpoints, server reminders, notices, and an idempotency
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  * ledger, and applies the pure policy gate before every provider call; and the
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- * reference notifications runtime the runner drives as the `game` actor. Pure
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+ * notifications runtime the runner drives as the `game` actor, which is the
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+ * production one from `@mpgd/platform/notifications-runtime`. Pure
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  * in-process code: no Phaser, DOM, network, or SDK imports. Nothing here sends
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  * a real notification or grants anything.
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  *
@@ -121,49 +123,25 @@ export declare function notificationConformanceRegistryEntry(input: {
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  readonly limits?: NotificationConformanceProfileLimits;
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  }): NotificationDeliveryProviderEntry | undefined;
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  /** An authenticated game-services session; its installation id is the session's, never a request's. */
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- export interface NotificationConformanceSession {
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- readonly id: string;
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- readonly player: string;
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+ export interface NotificationConformanceSession extends NotificationRuntimeSession {
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  readonly installationId: string;
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  }
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  /**
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- * What setting a server reminder answers: stored, the gate step 3 to 5
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- * refusal, `capacity-exceeded` past a backend's cap on a player's pending
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- * reminders, or `unavailable` when no provider the player can be reached on
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- * maps the topic. The fake backend answers only the first six.
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+ * What setting a server reminder answers (`NotificationRuntimeReminderSetStatus`).
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+ * The fake backend answers only the first six.
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  */
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- export type NotificationConformanceReminderSetStatus = 'scheduled' | 'replaced' | 'permission-required' | 'request-missing' | 'preference-off' | 'advertising-consent-missing' | 'capacity-exceeded' | 'unavailable';
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+ export type NotificationConformanceReminderSetStatus = NotificationRuntimeReminderSetStatus;
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  export type NotificationConformanceNoticeChannel = 'in-game' | 'push' | 'other';
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- /** The backend surface the runtime calls for the authenticated session. */
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- export interface NotificationConformanceBackendClient {
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+ /**
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+ * The backend surface the runtime calls for the authenticated session
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+ * (`NotificationRuntimeBackend`), with the fixture session's installation and
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+ * every notice channel a backend under test records.
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+ */
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+ export interface NotificationConformanceBackendClient extends NotificationRuntimeBackend {
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  /** The authenticated session; `undefined` before authentication and after the session ends. */
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  session(): NotificationConformanceSession | undefined;
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  /** Calls `listener` whenever a session starts; returns the unsubscribe. */
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  onAuthenticated(listener: (session: NotificationConformanceSession) => void): () => void;
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- /** Appends a record for the session's player; the backend stamps `at` with its own clock. */
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- recordConsent(record: NotificationConsentRecord): Promise<void>;
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- /** The session player's consent records, oldest first. */
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- listConsent(): Promise<readonly NotificationConsentRecord[]>;
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- /**
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- * Binds a device registration to the session's installation and player, or
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- * keeps a platform-user registration's locale and zone for the player.
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- */
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- registerEndpoint(registration: NotificationEndpointRegistration): Promise<void>;
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- /**
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- * Unbinds the session's installation from `player`, the player whose
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- * session sent the unbind; an installation another player took over since
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- * stays bound.
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- */
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- unregisterEndpoint(input: {
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- readonly provider: string;
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- readonly player: string;
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- }): Promise<void>;
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- /** Checks gate steps 3 to 5, then stores or replaces the session player's reminder with this key. */
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- setReminder(input: SetNotificationReminderInput): Promise<NotificationConformanceReminderSetStatus>;
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- /** Whether a pending reminder with this key, or a waiting send of one, existed. */
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- cancelReminder(input: CancelNotificationReminderInput): Promise<boolean>;
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- /** The session player's listed notices; none unless the deployment applies the Korean rules. */
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- listNotices(): Promise<readonly NotificationNotice[]>;
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  /**
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  * Records a notice given to the session's player, named by its identity
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  * fields, while that notice is listed; recording one that is not listed
@@ -368,31 +346,25 @@ export interface CreateNotificationConformanceBackendInput {
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  * is retried on the next run, and one failing item never stops the others.
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  */
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  export declare function createNotificationConformanceBackend(input: CreateNotificationConformanceBackendInput): NotificationConformanceFakeBackend;
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- export interface NotificationConformanceRuntime extends NotificationRuntime {
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- /**
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- * Subscribes to the provider and to authentication, compares the provider
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- * with its registry entry, and reconciles pending local reminders. Provider
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- * events are buffered for the game's first listener.
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- */
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- start(): Promise<void>;
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- /** Drops listeners, buffered events, and both subscriptions. */
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- stop(): void;
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- /** Waits for event-driven work (records, registrations, local reminders) and rethrows its first failure. */
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- runUntilIdle(): Promise<void>;
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- }
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- /** What the runtime keeps across restarts. */
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+ /**
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+ * The reference runtime the runner drives as the `game` actor: the
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+ * production runtime (`createNotificationRuntime` in
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+ * `@mpgd/platform/notifications-runtime`), so every vector exercises it.
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+ */
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+ export type NotificationConformanceRuntime = NotificationRuntimeController;
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+ /** What the runtime keeps across restarts; the runner passes the same object to each restart. */
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  export interface NotificationConformanceRuntimeStorage {
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  /** The last registration the backend acknowledged. */
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  registration?: NotificationConformancePersistedRegistration;
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  /** Set by `unregister()`; `register()` or the next authentication clears it. */
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  unbound?: boolean;
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+ /** With `unbound`: the session signed in when `unregister()` ran. */
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+ unboundSession?: {
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+ readonly player: string;
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+ readonly session: string;
365
+ };
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  }
390
- export interface NotificationConformancePersistedRegistration {
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- readonly registration: NotificationEndpointRegistration;
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- readonly player: string;
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- readonly session: string;
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- readonly at: string;
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- }
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+ export type NotificationConformancePersistedRegistration = NotificationRuntimePersistedRegistration;
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  export interface CreateNotificationConformanceRuntimeInput {
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  readonly provider: NotificationProvider;
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  readonly backend: NotificationConformanceBackendClient;
@@ -404,7 +376,7 @@ export interface CreateNotificationConformanceRuntimeInput {
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  readonly defaultLocale: string;
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  /** The device locale for local reminder copy; defaults to `defaultLocale`. */
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  readonly locale?: string;
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- /** Survives restarts; a fresh object when absent. */
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+ /** Survives restarts; a fresh object when absent. The runtime writes it after each change. */
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  readonly storage?: NotificationConformanceRuntimeStorage;
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  /**
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  * The backend's registry entry for this provider. When the provider's
@@ -414,64 +386,9 @@ export interface CreateNotificationConformanceRuntimeInput {
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  readonly registryEntry?: NotificationDeliveryProviderEntry;
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  }
416
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  /**
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- * The reference notifications runtime (RFC "Runtime"): the provider composed
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- * with the backend for the authenticated session.
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- *
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- * - Reads return the provider snapshot. A topic the host reads `unknown`
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- * takes the latest record, `sources` says which answered, and a
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- * game-rendered consent that is not opted in reads `prompt` until a
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- * decision is recorded and `denied` after it. A topic whose mapping needs no
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- * agreement reads `granted`. A read that observes a changed decided state
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- * records it, and every read still answers when the backend cannot.
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- * - Reads, requests, and revocations take each topic once, however often it
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- * is listed.
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- * - Requests throw `NOTIFICATIONS_USER_GESTURE_REQUIRED` without a gesture on
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- * a gesture-only provider. An unsupported provider answers `unavailable`, a
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- * provider in `action-required` answers that with its `requiredAction`, an
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- * undeclared or unmapped topic answers `unavailable`, a topic that needs no
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- * agreement answers `already-granted`, and a topic the host reads `blocked`
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- * answers `blocked`, all without reaching the host; every other topic
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- * reaches the prompt.
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- * - Records: decided states that differ from the latest record of their kind
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- * and scope, never `dismissed` or `action-required` answers. Device
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- * providers write none (the endpoint holds the permission), other app-scope
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- * providers write `delivery-permission`, and topic-scope providers write
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- * `host-agreement` with the host evidence, plus a `topic-preference` of
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- * `granted` when the player accepts a `requested` topic's agreement.
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- * Per-send acceptances are appended every time. A record belongs to the
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- * player signed in when the call or event began: one observed before
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- * authentication waits for it (only the latest per kind and scope), and one
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- * observed for a player waits for that player's session. A player action
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- * (`setTopicPreference`, `setAdvertisingConsent`) needs an authenticated
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- * player and throws `NOTIFICATIONS_TEMPORARILY_UNAVAILABLE` without one, as
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- * does every other backend call (a server reminder, `reminders.cancel`'s
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- * server part, and `notices`). A backend call belongs to the player signed
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- * in when it began and is refused when another player signed in since. A
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- * record the backend would refuse is dropped and its error surfaces.
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- * - Registrations: the provider's registration goes to the backend at
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- * authentication, on `register()`, on `endpoint-changed` (a rotated device
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- * address, or a platform user's changed locale or zone), and when a read
454
- * or request, or a revocation, changes the device's decided permission; and
455
- * at start and on reads once the last one the backend acknowledged is older
456
- * than 7 days. An identical one for the same player and session is skipped
457
- * for 7 days, except on `register()`. `unregister()` unbinds the
458
- * installation from the player signed in when it was called and cancels the
459
- * pending local reminders, even when the unbind fails, and nothing binds it
460
- * again, across restarts, until `register()` or the next authentication.
461
- * - Reminders: one key across both routes, and `cancel` removes it from each
462
- * route that has it. Local ones pass the client gate steps (permission,
463
- * then the topic preference from the backend, then quiet hours, which move
464
- * them or refuse a topic that is not deferrable, then the topic's daily
465
- * cap); server ones are checked and stored by the backend. Turning a topic off cancels its local
466
- * reminders, a known permission other than granted cancels them, and start,
467
- * authentication, and every backend read reconcile them with the catalog
468
- * (a topic that no longer takes the local route loses its reminders), the
469
- * latest preference, and permission.
470
- * - Game listeners run after the runtime's own handling of an event; a
471
- * listener that throws stops neither the others nor the runtime, and its
472
- * error surfaces from `runUntilIdle`, as do failures of background work:
473
- * the first one, or an `AggregateError` that counts them all. `stop()` and
474
- * a later `start()` buffer events for the next first subscriber again.
389
+ * The production runtime over the conformance inputs: `storage` is a plain
390
+ * object the runtime reads when it is created and rewrites after each
391
+ * change, so a restart that passes the same object resumes from it.
475
392
  */
476
393
  export declare function createNotificationConformanceRuntime(input: CreateNotificationConformanceRuntimeInput): NotificationConformanceRuntime;
477
394
  export interface NotificationConformanceHarness {