@mozaic-ds/web-components 1.0.0-beta.0 → 1.0.0-beta.1

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Files changed (199) hide show
  1. package/README.md +2 -5
  2. package/dist/attributes.js +1 -1
  3. package/dist/attributes.js.map +1 -1
  4. package/dist/bundle.js +6 -2
  5. package/dist/components/breadcrumb/Breadcrumb.js +8 -0
  6. package/dist/components/breadcrumb/Breadcrumb.js.map +1 -0
  7. package/dist/components/breadcrumb/Breadcrumb.svelte +176 -0
  8. package/dist/components/breadcrumb/Breadcrumb.svelte.d.ts +13 -0
  9. package/dist/components/breadcrumb/Breadcrumb.svelte.d.ts.map +1 -0
  10. package/dist/components/button/Button.js +2 -2
  11. package/dist/components/button/Button.js.map +1 -1
  12. package/dist/components/button/IconButton.js +2 -2
  13. package/dist/components/button/IconButton.js.map +1 -1
  14. package/dist/components/checkbox/Checkbox.js +3 -3
  15. package/dist/components/checkbox/Checkbox.js.map +1 -1
  16. package/dist/components/checkbox/Checkbox.svelte +21 -18
  17. package/dist/components/checkbox/Checkbox.svelte.d.ts +5 -6
  18. package/dist/components/checkbox/Checkbox.svelte.d.ts.map +1 -1
  19. package/dist/components/checkboxgroup/CheckboxGroup.js +10 -0
  20. package/dist/components/checkboxgroup/CheckboxGroup.js.map +1 -0
  21. package/dist/components/checkboxgroup/{checkboxGroup.svelte → CheckboxGroup.svelte} +36 -21
  22. package/dist/components/checkboxgroup/{checkboxGroup.svelte.d.ts → CheckboxGroup.svelte.d.ts} +6 -5
  23. package/dist/components/checkboxgroup/CheckboxGroup.svelte.d.ts.map +1 -0
  24. package/dist/components/checkboxgroup/checkboxgroup.types.d.ts +5 -7
  25. package/dist/components/checkboxgroup/checkboxgroup.types.d.ts.map +1 -1
  26. package/dist/components/field/Field.js +3 -3
  27. package/dist/components/field/Field.js.map +1 -1
  28. package/dist/components/field/Field.svelte +6 -4
  29. package/dist/components/field/Field.svelte.d.ts.map +1 -1
  30. package/dist/components/link/Link.js +2 -2
  31. package/dist/components/link/Link.js.map +1 -1
  32. package/dist/components/link/Link.svelte +5 -5
  33. package/dist/components/link/Link.svelte.d.ts +1 -0
  34. package/dist/components/link/Link.svelte.d.ts.map +1 -1
  35. package/dist/components/link/link.types.d.ts +1 -1
  36. package/dist/components/link/link.types.d.ts.map +1 -1
  37. package/dist/components/loader/Loader.js +7 -7
  38. package/dist/components/loader/Loader.svelte +7 -0
  39. package/dist/components/loader/loader.types.d.ts +1 -1
  40. package/dist/components/loader/loader.types.d.ts.map +1 -1
  41. package/dist/components/number-badge/NumberBadge.js +4 -0
  42. package/dist/components/number-badge/NumberBadge.js.map +1 -0
  43. package/dist/components/number-badge/NumberBadge.svelte +66 -0
  44. package/dist/components/number-badge/NumberBadge.svelte.d.ts +10 -0
  45. package/dist/components/number-badge/NumberBadge.svelte.d.ts.map +1 -0
  46. package/dist/components/number-badge/number-badge.types.d.ts +3 -0
  47. package/dist/components/number-badge/number-badge.types.d.ts.map +1 -0
  48. package/dist/components/overlay/Overlay.js +2 -22
  49. package/dist/components/overlay/Overlay.js.map +1 -1
  50. package/dist/components/overlay/Overlay.svelte +0 -52
  51. package/dist/components/overlay/OverlayLoader.js +4 -24
  52. package/dist/components/overlay/OverlayLoader.js.map +1 -1
  53. package/dist/components/overlay/OverlayLoader.svelte +7 -52
  54. package/dist/components/passwordinput/PasswordInput.js +10 -0
  55. package/dist/components/passwordinput/PasswordInput.js.map +1 -0
  56. package/dist/components/passwordinput/PasswordInput.svelte +263 -0
  57. package/dist/components/passwordinput/PasswordInput.svelte.d.ts +20 -0
  58. package/dist/components/passwordinput/PasswordInput.svelte.d.ts.map +1 -0
  59. package/dist/components/quantityselector/QuantitySelector.js +3 -3
  60. package/dist/components/quantityselector/QuantitySelector.js.map +1 -1
  61. package/dist/components/quantityselector/QuantitySelector.svelte +5 -6
  62. package/dist/components/quantityselector/QuantitySelector.svelte.d.ts.map +1 -1
  63. package/dist/components/radio/Radio.js +2 -2
  64. package/dist/components/radio/Radio.js.map +1 -1
  65. package/dist/components/radio/Radio.svelte +10 -1
  66. package/dist/components/radio/Radio.svelte.d.ts +1 -1
  67. package/dist/components/radio/Radio.svelte.d.ts.map +1 -1
  68. package/dist/components/radiogroup/RadioGroup.js +4 -4
  69. package/dist/components/radiogroup/RadioGroup.js.map +1 -1
  70. package/dist/components/radiogroup/RadioGroup.svelte +9 -5
  71. package/dist/components/radiogroup/RadioGroup.svelte.d.ts.map +1 -1
  72. package/dist/components/select/Select.js +2 -2
  73. package/dist/components/select/Select.js.map +1 -1
  74. package/dist/components/select/Select.svelte +4 -4
  75. package/dist/components/select/Select.svelte.d.ts.map +1 -1
  76. package/dist/components/statusbadge/StatusBadge.js +2 -2
  77. package/dist/components/statusbadge/StatusBadge.js.map +1 -1
  78. package/dist/components/statusbadge/StatusBadge.svelte +18 -15
  79. package/dist/components/statusbadge/StatusBadge.svelte.d.ts +1 -1
  80. package/dist/components/statusbadge/StatusBadge.svelte.d.ts.map +1 -1
  81. package/dist/components/statusbadge/StatusDot.js +2 -2
  82. package/dist/components/statusbadge/StatusDot.js.map +1 -1
  83. package/dist/components/statusbadge/StatusDot.svelte +11 -11
  84. package/dist/components/statusbadge/StatusDot.svelte.d.ts +1 -1
  85. package/dist/components/statusbadge/StatusDot.svelte.d.ts.map +1 -1
  86. package/dist/components/statusbadge/badge.types.d.ts +1 -1
  87. package/dist/components/statusbadge/badge.types.d.ts.map +1 -1
  88. package/dist/components/statusnotification/StatusNotification.js +7 -0
  89. package/dist/components/statusnotification/StatusNotification.js.map +1 -0
  90. package/dist/components/statusnotification/StatusNotification.svelte +190 -0
  91. package/dist/components/statusnotification/StatusNotification.svelte.d.ts +31 -0
  92. package/dist/components/statusnotification/StatusNotification.svelte.d.ts.map +1 -0
  93. package/dist/components/textarea/Textarea.js +2 -2
  94. package/dist/components/textarea/Textarea.js.map +1 -1
  95. package/dist/components/textarea/Textarea.svelte +6 -3
  96. package/dist/components/textinput/Textinput.js +5 -5
  97. package/dist/components/textinput/Textinput.js.map +1 -1
  98. package/dist/components/textinput/Textinput.svelte +15 -5
  99. package/dist/components/toggle/Toggle.js +2 -2
  100. package/dist/components/toggle/Toggle.js.map +1 -1
  101. package/dist/components/toggle/Toggle.svelte +3 -2
  102. package/dist/components/togglegroup/ToggleGroup.js +7 -0
  103. package/dist/components/togglegroup/ToggleGroup.js.map +1 -0
  104. package/dist/components/togglegroup/ToggleGroup.svelte +256 -0
  105. package/dist/components/togglegroup/ToggleGroup.svelte.d.ts +20 -0
  106. package/dist/components/togglegroup/ToggleGroup.svelte.d.ts.map +1 -0
  107. package/dist/custom-element-forward-events.js +2 -0
  108. package/dist/custom-element-forward-events.js.map +1 -0
  109. package/dist/custom-element.js +2 -2
  110. package/dist/custom-element.js.map +1 -1
  111. package/dist/documentation/Introduction.mdx +1 -1
  112. package/dist/documentation/Svelte/Introduction.mdx +1 -1
  113. package/dist/documentation/Svelte/usingIcons.mdx +4 -4
  114. package/dist/documentation/Svelte/usingPresets.mdx +9 -15
  115. package/dist/documentation/WebComponents/Introduction.mdx +1 -1
  116. package/dist/documentation/WebComponents/usingIcons.mdx +2 -2
  117. package/dist/documentation/WebComponents/usingPresets.mdx +11 -16
  118. package/dist/each.js +1 -1
  119. package/dist/each.js.map +1 -1
  120. package/dist/if.js +1 -1
  121. package/dist/if.js.map +1 -1
  122. package/dist/input.js +1 -1
  123. package/dist/input.js.map +1 -1
  124. package/dist/legacy.js +2 -0
  125. package/dist/legacy.js.map +1 -0
  126. package/dist/main.d.ts +8 -3
  127. package/dist/main.d.ts.map +1 -1
  128. package/dist/main.js +8 -3
  129. package/dist/slot.js +1 -1
  130. package/dist/slot.js.map +1 -1
  131. package/dist/stories/breadcrumb/Breadcrumb.stories.d.ts +6 -0
  132. package/dist/stories/breadcrumb/Breadcrumb.stories.d.ts.map +1 -0
  133. package/dist/stories/breadcrumb/Breadcrumb.stories.js +78 -0
  134. package/dist/stories/button/Button.stories.d.ts.map +1 -1
  135. package/dist/stories/button/Button.stories.js +2 -0
  136. package/dist/stories/button/IconButton.stories.d.ts.map +1 -1
  137. package/dist/stories/button/IconButton.stories.js +1 -0
  138. package/dist/stories/checkbox/Checkbox.stories.d.ts +1 -1
  139. package/dist/stories/checkbox/Checkbox.stories.d.ts.map +1 -1
  140. package/dist/stories/checkbox/Checkbox.stories.js +24 -13
  141. package/dist/stories/checkbox-group/Checkbox-group.stories.d.ts.map +1 -1
  142. package/dist/stories/checkbox-group/Checkbox-group.stories.js +23 -13
  143. package/dist/stories/field/Field.stories.d.ts.map +1 -1
  144. package/dist/stories/field/Field.stories.js +1 -0
  145. package/dist/stories/link/Link.stories.d.ts.map +1 -1
  146. package/dist/stories/link/Link.stories.js +1 -0
  147. package/dist/stories/loader/Loader.stories.d.ts.map +1 -1
  148. package/dist/stories/loader/Loader.stories.js +2 -1
  149. package/dist/stories/{badge/Badge.stories.d.ts → number-badge/NumberBadge.stories.d.ts} +3 -3
  150. package/dist/stories/number-badge/NumberBadge.stories.d.ts.map +1 -0
  151. package/dist/stories/{badge/Badge.stories.js → number-badge/NumberBadge.stories.js} +16 -17
  152. package/dist/stories/overlay/Overlay.stories.d.ts.map +1 -1
  153. package/dist/stories/overlay/Overlay.stories.js +1 -0
  154. package/dist/stories/passwordinput/PasswordInput.stories.d.ts +14 -0
  155. package/dist/stories/passwordinput/PasswordInput.stories.d.ts.map +1 -0
  156. package/dist/stories/passwordinput/PasswordInput.stories.js +132 -0
  157. package/dist/stories/quantityselector/QuantitySelector.stories.d.ts.map +1 -1
  158. package/dist/stories/quantityselector/QuantitySelector.stories.js +4 -3
  159. package/dist/stories/radio/Radio.stories.d.ts.map +1 -1
  160. package/dist/stories/radio/Radio.stories.js +1 -0
  161. package/dist/stories/radio-group/Radio-group.stories.d.ts.map +1 -1
  162. package/dist/stories/radio-group/Radio-group.stories.js +1 -0
  163. package/dist/stories/select/Select.stories.d.ts.map +1 -1
  164. package/dist/stories/select/Select.stories.js +4 -3
  165. package/dist/stories/status-badge/StatusBadge.stories.d.ts +1 -1
  166. package/dist/stories/status-badge/StatusBadge.stories.d.ts.map +1 -1
  167. package/dist/stories/status-badge/StatusBadge.stories.js +13 -12
  168. package/dist/stories/status-dot/StatusDot.stories.d.ts +1 -1
  169. package/dist/stories/status-dot/StatusDot.stories.d.ts.map +1 -1
  170. package/dist/stories/status-dot/StatusDot.stories.js +13 -12
  171. package/dist/stories/status-notification/StatusNotification.stories.d.ts +15 -0
  172. package/dist/stories/status-notification/StatusNotification.stories.d.ts.map +1 -0
  173. package/dist/stories/status-notification/StatusNotification.stories.js +95 -0
  174. package/dist/stories/textarea/Textarea.stories.d.ts.map +1 -1
  175. package/dist/stories/textarea/Textarea.stories.js +1 -0
  176. package/dist/stories/textinput/Textinput.stories.d.ts.map +1 -1
  177. package/dist/stories/textinput/Textinput.stories.js +27 -4
  178. package/dist/stories/toggle-group/Toggle-group.stories.d.ts +14 -0
  179. package/dist/stories/toggle-group/Toggle-group.stories.d.ts.map +1 -0
  180. package/dist/stories/toggle-group/Toggle-group.stories.js +109 -0
  181. package/dist/utils/custom-element-forward-events.d.ts +2 -0
  182. package/dist/utils/custom-element-forward-events.d.ts.map +1 -0
  183. package/dist/utils/custom-element-forward-events.js +11 -0
  184. package/dist/utils/index.d.ts +2 -0
  185. package/dist/utils/index.d.ts.map +1 -0
  186. package/dist/utils/index.js +1 -0
  187. package/package.json +7 -6
  188. package/dist/components/badge/Badge.js +0 -4
  189. package/dist/components/badge/Badge.js.map +0 -1
  190. package/dist/components/badge/Badge.svelte +0 -66
  191. package/dist/components/badge/Badge.svelte.d.ts +0 -10
  192. package/dist/components/badge/Badge.svelte.d.ts.map +0 -1
  193. package/dist/components/badge/badge.types.d.ts +0 -3
  194. package/dist/components/badge/badge.types.d.ts.map +0 -1
  195. package/dist/components/checkboxgroup/checkboxGroup.js +0 -10
  196. package/dist/components/checkboxgroup/checkboxGroup.js.map +0 -1
  197. package/dist/components/checkboxgroup/checkboxGroup.svelte.d.ts.map +0 -1
  198. package/dist/stories/badge/Badge.stories.d.ts.map +0 -1
  199. /package/dist/components/{badge/badge.types.js → number-badge/number-badge.types.js} +0 -0
@@ -31,7 +31,7 @@ To achieve this, we chose **Svelte** as the core framework, leveraging its abili
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  If you're curious about the genesis of this library, check out our detailed article:
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  👉 **[ADEO Design System: Building a Web Component Library with Svelte and Rollup](https://medium.com/adeo-tech/adeo-design-system-building-a-web-component-library-with-svelte-and-rollup-72d65de50163)**.
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34
- Given ADEO’s strong focus on e-commerce, the use of **Svelte** grew beyond initial expectations. As a result, the `@mozaic/web-components` package now provides both **Web Components** and native **Svelte Components**.
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+ Given ADEO’s strong focus on e-commerce, the use of **Svelte** grew beyond initial expectations. As a result, the `@mozaic-ds/web-components` package now provides both **Web Components** and native **Svelte Components**.
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  This Storybook showcases primarily the **Web Components**.
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@@ -61,7 +61,7 @@ Simply call the component as follows:
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  ```svelte Svelte
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  <script>
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- import { Button } from '@mozaic/web-components/svelte';
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+ import { Button } from '@mozaic-ds/web-components/svelte';
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  </script>
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  <Button appearance="accent">My first svelte Button</Button>
@@ -36,7 +36,7 @@ You can import and use them like this:
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  ```svelte
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  <script>
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- import { More64 } from '@mozaic-ds/icons-svelte';
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+ import More64 from '@mozaic-ds/icons-svelte/svelte/More64/More64.svelte';
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  </script>
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  <More64 />
@@ -51,12 +51,12 @@ convention:
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  ```
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  - IconName: Descriptive name in PascalCase (e.g., Search, Close, More)
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- - Size: Default icon size, available as 16, 24, 32, 64
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+ - Size: Default icon size, available as 20, 24, 32, 64
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  ## 📛 Examples:
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58
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  ```svelte
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- import {(Search24, Close16, More64, ArrowLeft32)} from '@mozaic-ds/icons-svelte';
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+ import {(Search24, Close16, More64, ArrowLeft32)} from '@mozaic-ds/icons-svelte/svelte';
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  ```
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  ## 📐 Available Sizes & Use Cases
@@ -78,7 +78,7 @@ Here are the available icon sizes and typical contexts:
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  Each icon component accepts standard SVG attributes:
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  ```svelte
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- <Close16 width="16" height="16" fill="currentColor" aria-label="Close" />
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+ <Close16 width="20" height="20" fill="currentColor" aria-label="Close" />
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  ```
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  - `width / height`: Control size
@@ -8,7 +8,7 @@ import { Source } from '@storybook/addon-docs';
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  **ADEO Design System** is a **multi-brand design system** designed for maximum flexibility.<br/>
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  It provides a set of **Svelte** using **tokens** that can be fully customized to adapt to each brand’s visual identity and guidelines.
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- To make customization easier, **ADEO Design System** offers ready-to-use themes, also called **presets**, tailored for specific brands or internal contexts.
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+ To make customization easier, **ADEO Design System** offers ready-to-use themes tailored for specific brands or internal contexts.
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  Currently, ADEO Design System supports the following presets:
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@@ -32,15 +32,7 @@ To load a preset, simply import the corresponding Sass token package into your m
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  ```scss
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  // Main stylesheet (e.g., styles.scss)
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- @use '@mozaic-ds/tokens/theming';
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- ```
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-
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- Then, in the file of your choice (ideally the one containing the global styles for your project) you can call up the themes you want:
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-
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- ```scss
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- @use 'sass:meta';
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-
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- @include meta.load-css('@mozaic-ds/tokens/<presetName>/theme');
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+ @use '@mozaic-ds/tokens/<presetName>/theme';
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  ```
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  > **Replace `<presetName>` with:**
@@ -51,15 +43,17 @@ Then, in the file of your choice (ideally the one containing the global styles f
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  >
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  > **Note:** The `leroymerlin` preset is applied by default, so no need to explicitly import it unless overriding.
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- > [!WARNING]
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- > For the preset flip to work, you need to be able to place a CSS class on the page's HTML tag. The name of this class must be formatted as `preset-<presetName>`.
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-
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  Example for **Adeo**:
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  ```scss
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- @use '@mozaic-ds/tokens/adeo' as *;
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+ @use '@mozaic-ds/tokens/adeo/theme';
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  ```
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+ <br />
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+
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+ > [!NOTE]: The use of presets described in this documentation is the minimal and most standard use that corresponds to the needs of the majority of users. However, the design system also offers the possibility of advanced use of this functionality.<br/>
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+ > To find out more about all the possibilities offered by the use of presets, please refer to [the main documentation for the `@mozaic-ds/styles` package](https://github.com/adeo/mozaic-styles/tree/main/packages/styles#theming) _(intern only)_.
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+
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  ---
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  ### 2️⃣ Load the correct brand font
@@ -133,7 +127,7 @@ Example:
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  ```svelte
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  <script>
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- import { Button } from '@mozaic/web-components/svelte';
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+ import { Button } from '@mozaic-ds/web-components/svelte';
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  </script>
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  <Button appearance="accent">Button label</Button>
@@ -38,7 +38,7 @@ Simply call the component as follows:
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  ```
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  ```js JS
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- import '@mozaic/web-components/dist/lib';
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+ import '@mozaic-ds/web-components/dist/lib';
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  ```
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  </CH.Code>
@@ -28,13 +28,13 @@ npm install @mozaic-ds/icons-svelte
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  Once installed, you need to import the Mozaic icon components globally, typically at your application entry point:
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  ```js
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- import '@mozaic-ds/icons-svelte/dist/custom-elements/custom-elements.js';
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+ import '@mozaic-ds/icons-svelte/custom-elements/custom-elements.js';
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  ```
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  or individually
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  ```js
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- import '@mozaic-ds/icons-svelte/dist/custom-elements/More64/More64.js';
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+ import '@mozaic-ds/icons-svelte/custom-elements/More64/More64.js';
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  if (!customElements.get('ui-more-64')) {
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  customElements.define('ui-more-64', More64.element);
@@ -32,15 +32,7 @@ To load a preset, simply import the corresponding Sass token package into your m
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  ```scss
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  // Main stylesheet (e.g., styles.scss)
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- @use '@mozaic-ds/tokens/theming';
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- ```
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-
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- Then, in the file of your choice (ideally the one containing the global styles for your project) you can call up the themes you want:
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-
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- ```scss
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- @use 'sass:meta';
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-
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- @include meta.load-css('@mozaic-ds/tokens/<presetName>/theme');
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+ @use '@mozaic-ds/tokens/<presetName>/theme';
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  ```
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  > **Replace `<presetName>` with:**
@@ -51,15 +43,17 @@ Then, in the file of your choice (ideally the one containing the global styles f
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  >
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  > **Note:** The `leroymerlin` preset is applied by default, so no need to explicitly import it unless overriding.
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- > [!WARNING]
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- > For the preset flip to work, you need to be able to place a CSS class on the page's HTML tag. The name of this class must be formatted as `preset-<presetName>`.
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-
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  Example for **Adeo**:
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  ```scss
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- @use '@mozaic-ds/tokens/adeo' as *;
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+ @use '@mozaic-ds/tokens/adeo/theme';
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  ```
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+ <br />
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+
54
+ > [!NOTE]: The use of presets described in this documentation is the minimal and most standard use that corresponds to the needs of the majority of users. However, the design system also offers the possibility of advanced use of this functionality.<br/>
55
+ > To find out more about all the possibilities offered by the use of presets, please refer to [the main documentation for the `@mozaic-ds/styles` package](https://github.com/adeo/mozaic-styles/tree/main/packages/styles#theming) _(intern only)_.
56
+
63
57
  ---
64
58
 
65
59
  ### 2️⃣ Load the correct brand font
@@ -87,7 +81,8 @@ body {
87
81
 
88
82
  ```scss ADEO
89
83
  @use '@mozaic-ds/styles/tools/t.font' as *;
90
- @import url('https://fonts.googleapis.com/css2?family=Roboto:wght@400;500;700&display=swap')
84
+ @import url('https://fonts.googleapis.com/css2?family=Roboto:wght@400;500;700&display=swap');
85
+
91
86
  body {
92
87
  @include set-font-family();
93
88
  }
@@ -95,8 +90,8 @@ body {
95
90
 
96
91
  ```scss M-Brand
97
92
  @use '@mozaic-ds/styles/tools/t.font' as *;
98
-
99
93
  @import url('https://fonts.googleapis.com/css2?family=Inter:wght@400;600;700&display=swap');
94
+
100
95
  body {
101
96
  @include set-font-family();
102
97
  }
@@ -133,7 +128,7 @@ Example:
133
128
 
134
129
  ```svelte
135
130
  <script>
136
- import { Button } from '@mozaic/web-components/lib';
131
+ import { Button } from '@mozaic-ds/web-components/lib';
137
132
  </script>
138
133
 
139
134
  <m-button appearance="accent">Button label</m-button>
package/dist/each.js CHANGED
@@ -1,2 +1,2 @@
1
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1
+ import{z as ee,J as ae,l as z,a7 as re,O as X,A as G,B as ne,a8 as R,a9 as Q,a1 as ie,M as F,aa as k,ab as J,ac as y,ad as fe,ae as K,C,af as W,ag as le,ah as se,ai as ue,aj as te,P as ve,ak as de,al as _e,L as S,I as oe,D as ce,o as he,a3 as Ee,a5 as pe,a6 as P,K as b,F as g,am as Ae}from"./custom-element.js";function Ce(l,e){return e}function Ie(l,e,a,u){for(var v=[],_=e.length,t=0;t<_;t++)se(e[t].e,v,!0);var o=_>0&&v.length===0&&a!==null;if(o){var A=a.parentNode;ue(A),A.append(a),u.clear(),x(l,e[0].prev,e[_-1].next)}te(v,()=>{for(var h=0;h<_;h++){var d=e[h];o||(u.delete(d.k),x(l,d.prev,d.next)),ve(d.e,!o)}})}function we(l,e,a,u,v,_=null){var t=l,o={flags:e,items:new Map,first:null},A=(e&W)!==0;if(A){var h=l;t=C?S(oe(h)):h.appendChild(ae())}C&&ce();var d=null,w=!1,i=re(()=>{var s=a();return he(s)?s:s==null?[]:Q(s)});ee(()=>{var s=z(i),r=s.length;if(w&&r===0)return;w=r===0;let T=!1;if(C){var E=Ee(t)===pe;E!==(r===0)&&(t=P(),S(t),b(!1),T=!0)}if(C){for(var p=null,I,c=0;c<r;c++){if(g.nodeType===8&&g.data===Ae){t=g,T=!0,b(!1);break}var n=s[c],f=u(n,c);I=Z(g,o,p,null,n,f,c,v,e,a),o.items.set(f,I),p=I}r>0&&S(P())}C||Te(s,o,t,v,e,u,a),_!==null&&(r===0?d?X(d):d=G(()=>_(t)):d!==null&&ne(d,()=>{d=null})),T&&b(!0),z(i)}),C&&(t=g)}function Te(l,e,a,u,v,_,t){var O,q,B,V;var o=(v&le)!==0,A=(v&(k|y))!==0,h=l.length,d=e.items,w=e.first,i=w,s,r=null,T,E=[],p=[],I,c,n,f;if(o)for(f=0;f<h;f+=1)I=l[f],c=_(I,f),n=d.get(c),n!==void 0&&((O=n.a)==null||O.measure(),(T??(T=new Set)).add(n));for(f=0;f<h;f+=1){if(I=l[f],c=_(I,f),n=d.get(c),n===void 0){var $=i?i.e.nodes_start:a;r=Z($,e,r,r===null?e.first:r.next,I,c,f,u,v,t),d.set(c,r),E=[],p=[],i=r.next;continue}if(A&&me(n,I,f,v),(n.e.f&R)!==0&&(X(n.e),o&&((q=n.a)==null||q.unfix(),(T??(T=new Set)).delete(n))),n!==i){if(s!==void 0&&s.has(n)){if(E.length<p.length){var D=p[0],m;r=D.prev;var L=E[0],H=E[E.length-1];for(m=0;m<E.length;m+=1)U(E[m],D,a);for(m=0;m<p.length;m+=1)s.delete(p[m]);x(e,L.prev,H.next),x(e,r,L),x(e,H,D),i=D,r=H,f-=1,E=[],p=[]}else s.delete(n),U(n,i,a),x(e,n.prev,n.next),x(e,n,r===null?e.first:r.next),x(e,r,n),r=n;continue}for(E=[],p=[];i!==null&&i.k!==c;)(i.e.f&R)===0&&(s??(s=new Set)).add(i),p.push(i),i=i.next;if(i===null)continue;n=i}E.push(n),r=n,i=n.next}if(i!==null||s!==void 0){for(var N=s===void 0?[]:Q(s);i!==null;)(i.e.f&R)===0&&N.push(i),i=i.next;var M=N.length;if(M>0){var j=(v&W)!==0&&h===0?a:null;if(o){for(f=0;f<M;f+=1)(B=N[f].a)==null||B.measure();for(f=0;f<M;f+=1)(V=N[f].a)==null||V.fix()}Ie(e,N,j,d)}}o&&ie(()=>{var Y;if(T!==void 0)for(n of T)(Y=n.a)==null||Y.apply()}),F.first=e.first&&e.first.e,F.last=r&&r.e}function me(l,e,a,u){(u&k)!==0&&J(l.v,e),(u&y)!==0?J(l.i,a):l.i=a}function Z(l,e,a,u,v,_,t,o,A,h){var d=(A&k)!==0,w=(A&_e)===0,i=d?w?fe(v):K(v):v,s=(A&y)===0?t:K(t),r={i:s,v:i,k:_,a:null,e:null,prev:a,next:u};try{return r.e=G(()=>o(l,i,s,h),C),r.e.prev=a&&a.e,r.e.next=u&&u.e,a===null?e.first=r:(a.next=r,a.e.next=r.e),u!==null&&(u.prev=r,u.e.prev=r.e),r}finally{}}function U(l,e,a){for(var u=l.next?l.next.e.nodes_start:a,v=e?e.e.nodes_start:a,_=l.e.nodes_start;_!==u;){var t=de(_);v.before(_),_=t}}function x(l,e,a){e===null?l.first=a:(e.next=a,e.e.next=a&&a.e),a!==null&&(a.prev=e,a.e.prev=e&&e.e)}export{we as e,Ce as i};
2
2
  //# sourceMappingURL=each.js.map
package/dist/each.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"each.js","sources":["../node_modules/svelte/src/internal/client/dom/blocks/each.js"],"sourcesContent":["/** @import { EachItem, EachState, Effect, MaybeSource, Source, TemplateNode, TransitionManager, Value } from '#client' */\nimport {\n\tEACH_INDEX_REACTIVE,\n\tEACH_IS_ANIMATED,\n\tEACH_IS_CONTROLLED,\n\tEACH_ITEM_IMMUTABLE,\n\tEACH_ITEM_REACTIVE,\n\tHYDRATION_END,\n\tHYDRATION_START_ELSE\n} from '../../../../constants.js';\nimport {\n\thydrate_next,\n\thydrate_node,\n\thydrating,\n\tremove_nodes,\n\tset_hydrate_node,\n\tset_hydrating\n} from '../hydration.js';\nimport {\n\tclear_text_content,\n\tcreate_text,\n\tget_first_child,\n\tget_next_sibling\n} from '../operations.js';\nimport {\n\tblock,\n\tbranch,\n\tdestroy_effect,\n\trun_out_transitions,\n\tpause_children,\n\tpause_effect,\n\tresume_effect\n} from '../../reactivity/effects.js';\nimport { source, mutable_source, internal_set } from '../../reactivity/sources.js';\nimport { array_from, is_array } from '../../../shared/utils.js';\nimport { INERT } from '#client/constants';\nimport { queue_micro_task } from '../task.js';\nimport { active_effect, get } from '../../runtime.js';\nimport { DEV } from 'esm-env';\nimport { derived_safe_equal } from '../../reactivity/deriveds.js';\n\n/**\n * The row of a keyed each block that is currently updating. We track this\n * so that `animate:` directives have something to attach themselves to\n * @type {EachItem | null}\n */\nexport let current_each_item = null;\n\n/** @param {EachItem | null} item */\nexport function set_current_each_item(item) {\n\tcurrent_each_item = item;\n}\n\n/**\n * @param {any} _\n * @param {number} i\n */\nexport function index(_, i) {\n\treturn i;\n}\n\n/**\n * Pause multiple effects simultaneously, and coordinate their\n * subsequent destruction. Used in each blocks\n * @param {EachState} state\n * @param {EachItem[]} items\n * @param {null | Node} controlled_anchor\n * @param {Map<any, EachItem>} items_map\n */\nfunction pause_effects(state, items, controlled_anchor, items_map) {\n\t/** @type {TransitionManager[]} */\n\tvar transitions = [];\n\tvar length = items.length;\n\n\tfor (var i = 0; i < length; i++) {\n\t\tpause_children(items[i].e, transitions, true);\n\t}\n\n\tvar is_controlled = length > 0 && transitions.length === 0 && controlled_anchor !== null;\n\t// If we have a controlled anchor, it means that the each block is inside a single\n\t// DOM element, so we can apply a fast-path for clearing the contents of the element.\n\tif (is_controlled) {\n\t\tvar parent_node = /** @type {Element} */ (\n\t\t\t/** @type {Element} */ (controlled_anchor).parentNode\n\t\t);\n\t\tclear_text_content(parent_node);\n\t\tparent_node.append(/** @type {Element} */ (controlled_anchor));\n\t\titems_map.clear();\n\t\tlink(state, items[0].prev, items[length - 1].next);\n\t}\n\n\trun_out_transitions(transitions, () => {\n\t\tfor (var i = 0; i < length; i++) {\n\t\t\tvar item = items[i];\n\t\t\tif (!is_controlled) {\n\t\t\t\titems_map.delete(item.k);\n\t\t\t\tlink(state, item.prev, item.next);\n\t\t\t}\n\t\t\tdestroy_effect(item.e, !is_controlled);\n\t\t}\n\t});\n}\n\n/**\n * @template V\n * @param {Element | Comment} node The next sibling node, or the parent node if this is a 'controlled' block\n * @param {number} flags\n * @param {() => V[]} get_collection\n * @param {(value: V, index: number) => any} get_key\n * @param {(anchor: Node, item: MaybeSource<V>, index: MaybeSource<number>) => void} render_fn\n * @param {null | ((anchor: Node) => void)} fallback_fn\n * @returns {void}\n */\nexport function each(node, flags, get_collection, get_key, render_fn, fallback_fn = null) {\n\tvar anchor = node;\n\n\t/** @type {EachState} */\n\tvar state = { flags, items: new Map(), first: null };\n\n\tvar is_controlled = (flags & EACH_IS_CONTROLLED) !== 0;\n\n\tif (is_controlled) {\n\t\tvar parent_node = /** @type {Element} */ (node);\n\n\t\tanchor = hydrating\n\t\t\t? set_hydrate_node(/** @type {Comment | Text} */ (get_first_child(parent_node)))\n\t\t\t: parent_node.appendChild(create_text());\n\t}\n\n\tif (hydrating) {\n\t\thydrate_next();\n\t}\n\n\t/** @type {Effect | null} */\n\tvar fallback = null;\n\n\tvar was_empty = false;\n\n\t// TODO: ideally we could use derived for runes mode but because of the ability\n\t// to use a store which can be mutated, we can't do that here as mutating a store\n\t// will still result in the collection array being the same from the store\n\tvar each_array = derived_safe_equal(() => {\n\t\tvar collection = get_collection();\n\n\t\treturn is_array(collection) ? collection : collection == null ? [] : array_from(collection);\n\t});\n\n\tblock(() => {\n\t\tvar array = get(each_array);\n\t\tvar length = array.length;\n\n\t\tif (was_empty && length === 0) {\n\t\t\t// ignore updates if the array is empty,\n\t\t\t// and it already was empty on previous run\n\t\t\treturn;\n\t\t}\n\t\twas_empty = length === 0;\n\n\t\t/** `true` if there was a hydration mismatch. Needs to be a `let` or else it isn't treeshaken out */\n\t\tlet mismatch = false;\n\n\t\tif (hydrating) {\n\t\t\tvar is_else = /** @type {Comment} */ (anchor).data === HYDRATION_START_ELSE;\n\n\t\t\tif (is_else !== (length === 0)) {\n\t\t\t\t// hydration mismatch — remove the server-rendered DOM and start over\n\t\t\t\tanchor = remove_nodes();\n\n\t\t\t\tset_hydrate_node(anchor);\n\t\t\t\tset_hydrating(false);\n\t\t\t\tmismatch = true;\n\t\t\t}\n\t\t}\n\n\t\t// this is separate to the previous block because `hydrating` might change\n\t\tif (hydrating) {\n\t\t\t/** @type {EachItem | null} */\n\t\t\tvar prev = null;\n\n\t\t\t/** @type {EachItem} */\n\t\t\tvar item;\n\n\t\t\tfor (var i = 0; i < length; i++) {\n\t\t\t\tif (\n\t\t\t\t\thydrate_node.nodeType === 8 &&\n\t\t\t\t\t/** @type {Comment} */ (hydrate_node).data === HYDRATION_END\n\t\t\t\t) {\n\t\t\t\t\t// The server rendered fewer items than expected,\n\t\t\t\t\t// so break out and continue appending non-hydrated items\n\t\t\t\t\tanchor = /** @type {Comment} */ (hydrate_node);\n\t\t\t\t\tmismatch = true;\n\t\t\t\t\tset_hydrating(false);\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\n\t\t\t\tvar value = array[i];\n\t\t\t\tvar key = get_key(value, i);\n\t\t\t\titem = create_item(\n\t\t\t\t\thydrate_node,\n\t\t\t\t\tstate,\n\t\t\t\t\tprev,\n\t\t\t\t\tnull,\n\t\t\t\t\tvalue,\n\t\t\t\t\tkey,\n\t\t\t\t\ti,\n\t\t\t\t\trender_fn,\n\t\t\t\t\tflags,\n\t\t\t\t\tget_collection\n\t\t\t\t);\n\t\t\t\tstate.items.set(key, item);\n\n\t\t\t\tprev = item;\n\t\t\t}\n\n\t\t\t// remove excess nodes\n\t\t\tif (length > 0) {\n\t\t\t\tset_hydrate_node(remove_nodes());\n\t\t\t}\n\t\t}\n\n\t\tif (!hydrating) {\n\t\t\treconcile(array, state, anchor, render_fn, flags, get_key, get_collection);\n\t\t}\n\n\t\tif (fallback_fn !== null) {\n\t\t\tif (length === 0) {\n\t\t\t\tif (fallback) {\n\t\t\t\t\tresume_effect(fallback);\n\t\t\t\t} else {\n\t\t\t\t\tfallback = branch(() => fallback_fn(anchor));\n\t\t\t\t}\n\t\t\t} else if (fallback !== null) {\n\t\t\t\tpause_effect(fallback, () => {\n\t\t\t\t\tfallback = null;\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\tif (mismatch) {\n\t\t\t// continue in hydration mode\n\t\t\tset_hydrating(true);\n\t\t}\n\n\t\t// When we mount the each block for the first time, the collection won't be\n\t\t// connected to this effect as the effect hasn't finished running yet and its deps\n\t\t// won't be assigned. However, it's possible that when reconciling the each block\n\t\t// that a mutation occurred and it's made the collection MAYBE_DIRTY, so reading the\n\t\t// collection again can provide consistency to the reactive graph again as the deriveds\n\t\t// will now be `CLEAN`.\n\t\tget(each_array);\n\t});\n\n\tif (hydrating) {\n\t\tanchor = hydrate_node;\n\t}\n}\n\n/**\n * Add, remove, or reorder items output by an each block as its input changes\n * @template V\n * @param {Array<V>} array\n * @param {EachState} state\n * @param {Element | Comment | Text} anchor\n * @param {(anchor: Node, item: MaybeSource<V>, index: number | Source<number>, collection: () => V[]) => void} render_fn\n * @param {number} flags\n * @param {(value: V, index: number) => any} get_key\n * @param {() => V[]} get_collection\n * @returns {void}\n */\nfunction reconcile(array, state, anchor, render_fn, flags, get_key, get_collection) {\n\tvar is_animated = (flags & EACH_IS_ANIMATED) !== 0;\n\tvar should_update = (flags & (EACH_ITEM_REACTIVE | EACH_INDEX_REACTIVE)) !== 0;\n\n\tvar length = array.length;\n\tvar items = state.items;\n\tvar first = state.first;\n\tvar current = first;\n\n\t/** @type {undefined | Set<EachItem>} */\n\tvar seen;\n\n\t/** @type {EachItem | null} */\n\tvar prev = null;\n\n\t/** @type {undefined | Set<EachItem>} */\n\tvar to_animate;\n\n\t/** @type {EachItem[]} */\n\tvar matched = [];\n\n\t/** @type {EachItem[]} */\n\tvar stashed = [];\n\n\t/** @type {V} */\n\tvar value;\n\n\t/** @type {any} */\n\tvar key;\n\n\t/** @type {EachItem | undefined} */\n\tvar item;\n\n\t/** @type {number} */\n\tvar i;\n\n\tif (is_animated) {\n\t\tfor (i = 0; i < length; i += 1) {\n\t\t\tvalue = array[i];\n\t\t\tkey = get_key(value, i);\n\t\t\titem = items.get(key);\n\n\t\t\tif (item !== undefined) {\n\t\t\t\titem.a?.measure();\n\t\t\t\t(to_animate ??= new Set()).add(item);\n\t\t\t}\n\t\t}\n\t}\n\n\tfor (i = 0; i < length; i += 1) {\n\t\tvalue = array[i];\n\t\tkey = get_key(value, i);\n\t\titem = items.get(key);\n\n\t\tif (item === undefined) {\n\t\t\tvar child_anchor = current ? /** @type {TemplateNode} */ (current.e.nodes_start) : anchor;\n\n\t\t\tprev = create_item(\n\t\t\t\tchild_anchor,\n\t\t\t\tstate,\n\t\t\t\tprev,\n\t\t\t\tprev === null ? state.first : prev.next,\n\t\t\t\tvalue,\n\t\t\t\tkey,\n\t\t\t\ti,\n\t\t\t\trender_fn,\n\t\t\t\tflags,\n\t\t\t\tget_collection\n\t\t\t);\n\n\t\t\titems.set(key, prev);\n\n\t\t\tmatched = [];\n\t\t\tstashed = [];\n\n\t\t\tcurrent = prev.next;\n\t\t\tcontinue;\n\t\t}\n\n\t\tif (should_update) {\n\t\t\tupdate_item(item, value, i, flags);\n\t\t}\n\n\t\tif ((item.e.f & INERT) !== 0) {\n\t\t\tresume_effect(item.e);\n\t\t\tif (is_animated) {\n\t\t\t\titem.a?.unfix();\n\t\t\t\t(to_animate ??= new Set()).delete(item);\n\t\t\t}\n\t\t}\n\n\t\tif (item !== current) {\n\t\t\tif (seen !== undefined && seen.has(item)) {\n\t\t\t\tif (matched.length < stashed.length) {\n\t\t\t\t\t// more efficient to move later items to the front\n\t\t\t\t\tvar start = stashed[0];\n\t\t\t\t\tvar j;\n\n\t\t\t\t\tprev = start.prev;\n\n\t\t\t\t\tvar a = matched[0];\n\t\t\t\t\tvar b = matched[matched.length - 1];\n\n\t\t\t\t\tfor (j = 0; j < matched.length; j += 1) {\n\t\t\t\t\t\tmove(matched[j], start, anchor);\n\t\t\t\t\t}\n\n\t\t\t\t\tfor (j = 0; j < stashed.length; j += 1) {\n\t\t\t\t\t\tseen.delete(stashed[j]);\n\t\t\t\t\t}\n\n\t\t\t\t\tlink(state, a.prev, b.next);\n\t\t\t\t\tlink(state, prev, a);\n\t\t\t\t\tlink(state, b, start);\n\n\t\t\t\t\tcurrent = start;\n\t\t\t\t\tprev = b;\n\t\t\t\t\ti -= 1;\n\n\t\t\t\t\tmatched = [];\n\t\t\t\t\tstashed = [];\n\t\t\t\t} else {\n\t\t\t\t\t// more efficient to move earlier items to the back\n\t\t\t\t\tseen.delete(item);\n\t\t\t\t\tmove(item, current, anchor);\n\n\t\t\t\t\tlink(state, item.prev, item.next);\n\t\t\t\t\tlink(state, item, prev === null ? state.first : prev.next);\n\t\t\t\t\tlink(state, prev, item);\n\n\t\t\t\t\tprev = item;\n\t\t\t\t}\n\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tmatched = [];\n\t\t\tstashed = [];\n\n\t\t\twhile (current !== null && current.k !== key) {\n\t\t\t\t// If the each block isn't inert and an item has an effect that is already inert,\n\t\t\t\t// skip over adding it to our seen Set as the item is already being handled\n\t\t\t\tif ((current.e.f & INERT) === 0) {\n\t\t\t\t\t(seen ??= new Set()).add(current);\n\t\t\t\t}\n\t\t\t\tstashed.push(current);\n\t\t\t\tcurrent = current.next;\n\t\t\t}\n\n\t\t\tif (current === null) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\titem = current;\n\t\t}\n\n\t\tmatched.push(item);\n\t\tprev = item;\n\t\tcurrent = item.next;\n\t}\n\n\tif (current !== null || seen !== undefined) {\n\t\tvar to_destroy = seen === undefined ? [] : array_from(seen);\n\n\t\twhile (current !== null) {\n\t\t\t// If the each block isn't inert, then inert effects are currently outroing and will be removed once the transition is finished\n\t\t\tif ((current.e.f & INERT) === 0) {\n\t\t\t\tto_destroy.push(current);\n\t\t\t}\n\t\t\tcurrent = current.next;\n\t\t}\n\n\t\tvar destroy_length = to_destroy.length;\n\n\t\tif (destroy_length > 0) {\n\t\t\tvar controlled_anchor = (flags & EACH_IS_CONTROLLED) !== 0 && length === 0 ? anchor : null;\n\n\t\t\tif (is_animated) {\n\t\t\t\tfor (i = 0; i < destroy_length; i += 1) {\n\t\t\t\t\tto_destroy[i].a?.measure();\n\t\t\t\t}\n\n\t\t\t\tfor (i = 0; i < destroy_length; i += 1) {\n\t\t\t\t\tto_destroy[i].a?.fix();\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tpause_effects(state, to_destroy, controlled_anchor, items);\n\t\t}\n\t}\n\n\tif (is_animated) {\n\t\tqueue_micro_task(() => {\n\t\t\tif (to_animate === undefined) return;\n\t\t\tfor (item of to_animate) {\n\t\t\t\titem.a?.apply();\n\t\t\t}\n\t\t});\n\t}\n\n\t/** @type {Effect} */ (active_effect).first = state.first && state.first.e;\n\t/** @type {Effect} */ (active_effect).last = prev && prev.e;\n}\n\n/**\n * @param {EachItem} item\n * @param {any} value\n * @param {number} index\n * @param {number} type\n * @returns {void}\n */\nfunction update_item(item, value, index, type) {\n\tif ((type & EACH_ITEM_REACTIVE) !== 0) {\n\t\tinternal_set(item.v, value);\n\t}\n\n\tif ((type & EACH_INDEX_REACTIVE) !== 0) {\n\t\tinternal_set(/** @type {Value<number>} */ (item.i), index);\n\t} else {\n\t\titem.i = index;\n\t}\n}\n\n/**\n * @template V\n * @param {Node} anchor\n * @param {EachState} state\n * @param {EachItem | null} prev\n * @param {EachItem | null} next\n * @param {V} value\n * @param {unknown} key\n * @param {number} index\n * @param {(anchor: Node, item: V | Source<V>, index: number | Value<number>, collection: () => V[]) => void} render_fn\n * @param {number} flags\n * @param {() => V[]} get_collection\n * @returns {EachItem}\n */\nfunction create_item(\n\tanchor,\n\tstate,\n\tprev,\n\tnext,\n\tvalue,\n\tkey,\n\tindex,\n\trender_fn,\n\tflags,\n\tget_collection\n) {\n\tvar previous_each_item = current_each_item;\n\tvar reactive = (flags & EACH_ITEM_REACTIVE) !== 0;\n\tvar mutable = (flags & EACH_ITEM_IMMUTABLE) === 0;\n\n\tvar v = reactive ? (mutable ? mutable_source(value) : source(value)) : value;\n\tvar i = (flags & EACH_INDEX_REACTIVE) === 0 ? index : source(index);\n\n\tif (DEV && reactive) {\n\t\t// For tracing purposes, we need to link the source signal we create with the\n\t\t// collection + index so that tracing works as intended\n\t\t/** @type {Value} */ (v).debug = () => {\n\t\t\tvar collection_index = typeof i === 'number' ? index : i.v;\n\t\t\t// eslint-disable-next-line @typescript-eslint/no-unused-expressions\n\t\t\tget_collection()[collection_index];\n\t\t};\n\t}\n\n\t/** @type {EachItem} */\n\tvar item = {\n\t\ti,\n\t\tv,\n\t\tk: key,\n\t\ta: null,\n\t\t// @ts-expect-error\n\t\te: null,\n\t\tprev,\n\t\tnext\n\t};\n\n\tcurrent_each_item = item;\n\n\ttry {\n\t\titem.e = branch(() => render_fn(anchor, v, i, get_collection), hydrating);\n\n\t\titem.e.prev = prev && prev.e;\n\t\titem.e.next = next && next.e;\n\n\t\tif (prev === null) {\n\t\t\tstate.first = item;\n\t\t} else {\n\t\t\tprev.next = item;\n\t\t\tprev.e.next = item.e;\n\t\t}\n\n\t\tif (next !== null) {\n\t\t\tnext.prev = item;\n\t\t\tnext.e.prev = item.e;\n\t\t}\n\n\t\treturn item;\n\t} finally {\n\t\tcurrent_each_item = previous_each_item;\n\t}\n}\n\n/**\n * @param {EachItem} item\n * @param {EachItem | null} next\n * @param {Text | Element | Comment} anchor\n */\nfunction move(item, next, anchor) {\n\tvar end = item.next ? /** @type {TemplateNode} */ (item.next.e.nodes_start) : anchor;\n\n\tvar dest = next ? /** @type {TemplateNode} */ (next.e.nodes_start) : anchor;\n\tvar node = /** @type {TemplateNode} */ (item.e.nodes_start);\n\n\twhile (node !== end) {\n\t\tvar next_node = /** @type {TemplateNode} */ (get_next_sibling(node));\n\t\tdest.before(node);\n\t\tnode = next_node;\n\t}\n}\n\n/**\n * @param {EachState} state\n * @param {EachItem | null} prev\n * @param {EachItem | null} next\n */\nfunction link(state, prev, next) {\n\tif (prev === null) {\n\t\tstate.first = next;\n\t} else {\n\t\tprev.next = next;\n\t\tprev.e.next = next && next.e;\n\t}\n\n\tif (next !== null) {\n\t\tnext.prev = prev;\n\t\tnext.e.prev = prev && 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We track this\n * so that `animate:` directives have something to attach themselves to\n * @type {EachItem | null}\n */\nexport let current_each_item = null;\n\n/** @param {EachItem | null} item */\nexport function set_current_each_item(item) {\n\tcurrent_each_item = item;\n}\n\n/**\n * @param {any} _\n * @param {number} i\n */\nexport function index(_, i) {\n\treturn i;\n}\n\n/**\n * Pause multiple effects simultaneously, and coordinate their\n * subsequent destruction. Used in each blocks\n * @param {EachState} state\n * @param {EachItem[]} items\n * @param {null | Node} controlled_anchor\n * @param {Map<any, EachItem>} items_map\n */\nfunction pause_effects(state, items, controlled_anchor, items_map) {\n\t/** @type {TransitionManager[]} */\n\tvar transitions = [];\n\tvar length = items.length;\n\n\tfor (var i = 0; i < length; i++) {\n\t\tpause_children(items[i].e, transitions, true);\n\t}\n\n\tvar is_controlled = length > 0 && transitions.length === 0 && controlled_anchor !== null;\n\t// If we have a controlled anchor, it means that the each block is inside a single\n\t// DOM element, so we can apply a fast-path for clearing the contents of the element.\n\tif (is_controlled) {\n\t\tvar parent_node = /** @type {Element} */ (\n\t\t\t/** @type {Element} */ (controlled_anchor).parentNode\n\t\t);\n\t\tclear_text_content(parent_node);\n\t\tparent_node.append(/** @type {Element} */ (controlled_anchor));\n\t\titems_map.clear();\n\t\tlink(state, items[0].prev, items[length - 1].next);\n\t}\n\n\trun_out_transitions(transitions, () => {\n\t\tfor (var i = 0; i < length; i++) {\n\t\t\tvar item = items[i];\n\t\t\tif (!is_controlled) {\n\t\t\t\titems_map.delete(item.k);\n\t\t\t\tlink(state, item.prev, item.next);\n\t\t\t}\n\t\t\tdestroy_effect(item.e, !is_controlled);\n\t\t}\n\t});\n}\n\n/**\n * @template V\n * @param {Element | Comment} node The next sibling node, or the parent node if this is a 'controlled' block\n * @param {number} flags\n * @param {() => V[]} get_collection\n * @param {(value: V, index: number) => any} get_key\n * @param {(anchor: Node, item: MaybeSource<V>, index: MaybeSource<number>) => void} render_fn\n * @param {null | ((anchor: Node) => void)} fallback_fn\n * @returns {void}\n */\nexport function each(node, flags, get_collection, get_key, render_fn, fallback_fn = null) {\n\tvar anchor = node;\n\n\t/** @type {EachState} */\n\tvar state = { flags, items: new Map(), first: null };\n\n\tvar is_controlled = (flags & EACH_IS_CONTROLLED) !== 0;\n\n\tif (is_controlled) {\n\t\tvar parent_node = /** @type {Element} */ (node);\n\n\t\tanchor = hydrating\n\t\t\t? set_hydrate_node(/** @type {Comment | Text} */ (get_first_child(parent_node)))\n\t\t\t: parent_node.appendChild(create_text());\n\t}\n\n\tif (hydrating) {\n\t\thydrate_next();\n\t}\n\n\t/** @type {Effect | null} */\n\tvar fallback = null;\n\n\tvar was_empty = false;\n\n\t// TODO: ideally we could use derived for runes mode but because of the ability\n\t// to use a store which can be mutated, we can't do that here as mutating a store\n\t// will still result in the collection array being the same from the store\n\tvar each_array = derived_safe_equal(() => {\n\t\tvar collection = get_collection();\n\n\t\treturn is_array(collection) ? collection : collection == null ? [] : array_from(collection);\n\t});\n\n\tblock(() => {\n\t\tvar array = get(each_array);\n\t\tvar length = array.length;\n\n\t\tif (was_empty && length === 0) {\n\t\t\t// ignore updates if the array is empty,\n\t\t\t// and it already was empty on previous run\n\t\t\treturn;\n\t\t}\n\t\twas_empty = length === 0;\n\n\t\t/** `true` if there was a hydration mismatch. Needs to be a `let` or else it isn't treeshaken out */\n\t\tlet mismatch = false;\n\n\t\tif (hydrating) {\n\t\t\tvar is_else = read_hydration_instruction(anchor) === HYDRATION_START_ELSE;\n\n\t\t\tif (is_else !== (length === 0)) {\n\t\t\t\t// hydration mismatch — remove the server-rendered DOM and start over\n\t\t\t\tanchor = remove_nodes();\n\n\t\t\t\tset_hydrate_node(anchor);\n\t\t\t\tset_hydrating(false);\n\t\t\t\tmismatch = true;\n\t\t\t}\n\t\t}\n\n\t\t// this is separate to the previous block because `hydrating` might change\n\t\tif (hydrating) {\n\t\t\t/** @type {EachItem | null} */\n\t\t\tvar prev = null;\n\n\t\t\t/** @type {EachItem} */\n\t\t\tvar item;\n\n\t\t\tfor (var i = 0; i < length; i++) {\n\t\t\t\tif (\n\t\t\t\t\thydrate_node.nodeType === 8 &&\n\t\t\t\t\t/** @type {Comment} */ (hydrate_node).data === HYDRATION_END\n\t\t\t\t) {\n\t\t\t\t\t// The server rendered fewer items than expected,\n\t\t\t\t\t// so break out and continue appending non-hydrated items\n\t\t\t\t\tanchor = /** @type {Comment} */ (hydrate_node);\n\t\t\t\t\tmismatch = true;\n\t\t\t\t\tset_hydrating(false);\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\n\t\t\t\tvar value = array[i];\n\t\t\t\tvar key = get_key(value, i);\n\t\t\t\titem = create_item(\n\t\t\t\t\thydrate_node,\n\t\t\t\t\tstate,\n\t\t\t\t\tprev,\n\t\t\t\t\tnull,\n\t\t\t\t\tvalue,\n\t\t\t\t\tkey,\n\t\t\t\t\ti,\n\t\t\t\t\trender_fn,\n\t\t\t\t\tflags,\n\t\t\t\t\tget_collection\n\t\t\t\t);\n\t\t\t\tstate.items.set(key, item);\n\n\t\t\t\tprev = item;\n\t\t\t}\n\n\t\t\t// remove excess nodes\n\t\t\tif (length > 0) {\n\t\t\t\tset_hydrate_node(remove_nodes());\n\t\t\t}\n\t\t}\n\n\t\tif (!hydrating) {\n\t\t\treconcile(array, state, anchor, render_fn, flags, get_key, get_collection);\n\t\t}\n\n\t\tif (fallback_fn !== null) {\n\t\t\tif (length === 0) {\n\t\t\t\tif (fallback) {\n\t\t\t\t\tresume_effect(fallback);\n\t\t\t\t} else {\n\t\t\t\t\tfallback = branch(() => fallback_fn(anchor));\n\t\t\t\t}\n\t\t\t} else if (fallback !== null) {\n\t\t\t\tpause_effect(fallback, () => {\n\t\t\t\t\tfallback = null;\n\t\t\t\t});\n\t\t\t}\n\t\t}\n\n\t\tif (mismatch) {\n\t\t\t// continue in hydration mode\n\t\t\tset_hydrating(true);\n\t\t}\n\n\t\t// When we mount the each block for the first time, the collection won't be\n\t\t// connected to this effect as the effect hasn't finished running yet and its deps\n\t\t// won't be assigned. However, it's possible that when reconciling the each block\n\t\t// that a mutation occurred and it's made the collection MAYBE_DIRTY, so reading the\n\t\t// collection again can provide consistency to the reactive graph again as the deriveds\n\t\t// will now be `CLEAN`.\n\t\tget(each_array);\n\t});\n\n\tif (hydrating) {\n\t\tanchor = hydrate_node;\n\t}\n}\n\n/**\n * Add, remove, or reorder items output by an each block as its input changes\n * @template V\n * @param {Array<V>} array\n * @param {EachState} state\n * @param {Element | Comment | Text} anchor\n * @param {(anchor: Node, item: MaybeSource<V>, index: number | Source<number>, collection: () => V[]) => void} render_fn\n * @param {number} flags\n * @param {(value: V, index: number) => any} get_key\n * @param {() => V[]} get_collection\n * @returns {void}\n */\nfunction reconcile(array, state, anchor, render_fn, flags, get_key, get_collection) {\n\tvar is_animated = (flags & EACH_IS_ANIMATED) !== 0;\n\tvar should_update = (flags & (EACH_ITEM_REACTIVE | EACH_INDEX_REACTIVE)) !== 0;\n\n\tvar length = array.length;\n\tvar items = state.items;\n\tvar first = state.first;\n\tvar current = first;\n\n\t/** @type {undefined | Set<EachItem>} */\n\tvar seen;\n\n\t/** @type {EachItem | null} */\n\tvar prev = null;\n\n\t/** @type {undefined | Set<EachItem>} */\n\tvar to_animate;\n\n\t/** @type {EachItem[]} */\n\tvar matched = [];\n\n\t/** @type {EachItem[]} */\n\tvar stashed = [];\n\n\t/** @type {V} */\n\tvar value;\n\n\t/** @type {any} */\n\tvar key;\n\n\t/** @type {EachItem | undefined} */\n\tvar item;\n\n\t/** @type {number} */\n\tvar i;\n\n\tif (is_animated) {\n\t\tfor (i = 0; i < length; i += 1) {\n\t\t\tvalue = array[i];\n\t\t\tkey = get_key(value, i);\n\t\t\titem = items.get(key);\n\n\t\t\tif (item !== undefined) {\n\t\t\t\titem.a?.measure();\n\t\t\t\t(to_animate ??= new Set()).add(item);\n\t\t\t}\n\t\t}\n\t}\n\n\tfor (i = 0; i < length; i += 1) {\n\t\tvalue = array[i];\n\t\tkey = get_key(value, i);\n\t\titem = items.get(key);\n\n\t\tif (item === undefined) {\n\t\t\tvar child_anchor = current ? /** @type {TemplateNode} */ (current.e.nodes_start) : anchor;\n\n\t\t\tprev = create_item(\n\t\t\t\tchild_anchor,\n\t\t\t\tstate,\n\t\t\t\tprev,\n\t\t\t\tprev === null ? state.first : prev.next,\n\t\t\t\tvalue,\n\t\t\t\tkey,\n\t\t\t\ti,\n\t\t\t\trender_fn,\n\t\t\t\tflags,\n\t\t\t\tget_collection\n\t\t\t);\n\n\t\t\titems.set(key, prev);\n\n\t\t\tmatched = [];\n\t\t\tstashed = [];\n\n\t\t\tcurrent = prev.next;\n\t\t\tcontinue;\n\t\t}\n\n\t\tif (should_update) {\n\t\t\tupdate_item(item, value, i, flags);\n\t\t}\n\n\t\tif ((item.e.f & INERT) !== 0) {\n\t\t\tresume_effect(item.e);\n\t\t\tif (is_animated) {\n\t\t\t\titem.a?.unfix();\n\t\t\t\t(to_animate ??= new Set()).delete(item);\n\t\t\t}\n\t\t}\n\n\t\tif (item !== current) {\n\t\t\tif (seen !== undefined && seen.has(item)) {\n\t\t\t\tif (matched.length < stashed.length) {\n\t\t\t\t\t// more efficient to move later items to the front\n\t\t\t\t\tvar start = stashed[0];\n\t\t\t\t\tvar j;\n\n\t\t\t\t\tprev = start.prev;\n\n\t\t\t\t\tvar a = matched[0];\n\t\t\t\t\tvar b = matched[matched.length - 1];\n\n\t\t\t\t\tfor (j = 0; j < matched.length; j += 1) {\n\t\t\t\t\t\tmove(matched[j], start, anchor);\n\t\t\t\t\t}\n\n\t\t\t\t\tfor (j = 0; j < stashed.length; j += 1) {\n\t\t\t\t\t\tseen.delete(stashed[j]);\n\t\t\t\t\t}\n\n\t\t\t\t\tlink(state, a.prev, b.next);\n\t\t\t\t\tlink(state, prev, a);\n\t\t\t\t\tlink(state, b, start);\n\n\t\t\t\t\tcurrent = start;\n\t\t\t\t\tprev = b;\n\t\t\t\t\ti -= 1;\n\n\t\t\t\t\tmatched = [];\n\t\t\t\t\tstashed = [];\n\t\t\t\t} else {\n\t\t\t\t\t// more efficient to move earlier items to the back\n\t\t\t\t\tseen.delete(item);\n\t\t\t\t\tmove(item, current, anchor);\n\n\t\t\t\t\tlink(state, item.prev, item.next);\n\t\t\t\t\tlink(state, item, prev === null ? state.first : prev.next);\n\t\t\t\t\tlink(state, prev, item);\n\n\t\t\t\t\tprev = item;\n\t\t\t\t}\n\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\tmatched = [];\n\t\t\tstashed = [];\n\n\t\t\twhile (current !== null && current.k !== key) {\n\t\t\t\t// If the each block isn't inert and an item has an effect that is already inert,\n\t\t\t\t// skip over adding it to our seen Set as the item is already being handled\n\t\t\t\tif ((current.e.f & INERT) === 0) {\n\t\t\t\t\t(seen ??= new Set()).add(current);\n\t\t\t\t}\n\t\t\t\tstashed.push(current);\n\t\t\t\tcurrent = current.next;\n\t\t\t}\n\n\t\t\tif (current === null) {\n\t\t\t\tcontinue;\n\t\t\t}\n\n\t\t\titem = current;\n\t\t}\n\n\t\tmatched.push(item);\n\t\tprev = item;\n\t\tcurrent = item.next;\n\t}\n\n\tif (current !== null || seen !== undefined) {\n\t\tvar to_destroy = seen === undefined ? [] : array_from(seen);\n\n\t\twhile (current !== null) {\n\t\t\t// If the each block isn't inert, then inert effects are currently outroing and will be removed once the transition is finished\n\t\t\tif ((current.e.f & INERT) === 0) {\n\t\t\t\tto_destroy.push(current);\n\t\t\t}\n\t\t\tcurrent = current.next;\n\t\t}\n\n\t\tvar destroy_length = to_destroy.length;\n\n\t\tif (destroy_length > 0) {\n\t\t\tvar controlled_anchor = (flags & EACH_IS_CONTROLLED) !== 0 && length === 0 ? anchor : null;\n\n\t\t\tif (is_animated) {\n\t\t\t\tfor (i = 0; i < destroy_length; i += 1) {\n\t\t\t\t\tto_destroy[i].a?.measure();\n\t\t\t\t}\n\n\t\t\t\tfor (i = 0; i < destroy_length; i += 1) {\n\t\t\t\t\tto_destroy[i].a?.fix();\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tpause_effects(state, to_destroy, controlled_anchor, items);\n\t\t}\n\t}\n\n\tif (is_animated) {\n\t\tqueue_micro_task(() => {\n\t\t\tif (to_animate === undefined) return;\n\t\t\tfor (item of to_animate) {\n\t\t\t\titem.a?.apply();\n\t\t\t}\n\t\t});\n\t}\n\n\t/** @type {Effect} */ (active_effect).first = state.first && state.first.e;\n\t/** @type {Effect} */ (active_effect).last = prev && prev.e;\n}\n\n/**\n * @param {EachItem} item\n * @param {any} value\n * @param {number} index\n * @param {number} type\n * @returns {void}\n */\nfunction update_item(item, value, index, type) {\n\tif ((type & EACH_ITEM_REACTIVE) !== 0) {\n\t\tinternal_set(item.v, value);\n\t}\n\n\tif ((type & EACH_INDEX_REACTIVE) !== 0) {\n\t\tinternal_set(/** @type {Value<number>} */ (item.i), index);\n\t} else {\n\t\titem.i = index;\n\t}\n}\n\n/**\n * @template V\n * @param {Node} anchor\n * @param {EachState} state\n * @param {EachItem | null} prev\n * @param {EachItem | null} next\n * @param {V} value\n * @param {unknown} key\n * @param {number} index\n * @param {(anchor: Node, item: V | Source<V>, index: number | Value<number>, collection: () => V[]) => void} render_fn\n * @param {number} flags\n * @param {() => V[]} get_collection\n * @returns {EachItem}\n */\nfunction create_item(\n\tanchor,\n\tstate,\n\tprev,\n\tnext,\n\tvalue,\n\tkey,\n\tindex,\n\trender_fn,\n\tflags,\n\tget_collection\n) {\n\tvar previous_each_item = current_each_item;\n\tvar reactive = (flags & EACH_ITEM_REACTIVE) !== 0;\n\tvar mutable = (flags & EACH_ITEM_IMMUTABLE) === 0;\n\n\tvar v = reactive ? (mutable ? mutable_source(value) : source(value)) : value;\n\tvar i = (flags & EACH_INDEX_REACTIVE) === 0 ? index : source(index);\n\n\tif (DEV && reactive) {\n\t\t// For tracing purposes, we need to link the source signal we create with the\n\t\t// collection + index so that tracing works as intended\n\t\t/** @type {Value} */ (v).trace = () => {\n\t\t\tvar collection_index = typeof i === 'number' ? index : i.v;\n\t\t\t// eslint-disable-next-line @typescript-eslint/no-unused-expressions\n\t\t\tget_collection()[collection_index];\n\t\t};\n\t}\n\n\t/** @type {EachItem} */\n\tvar item = {\n\t\ti,\n\t\tv,\n\t\tk: key,\n\t\ta: null,\n\t\t// @ts-expect-error\n\t\te: null,\n\t\tprev,\n\t\tnext\n\t};\n\n\tcurrent_each_item = item;\n\n\ttry {\n\t\titem.e = branch(() => render_fn(anchor, v, i, get_collection), hydrating);\n\n\t\titem.e.prev = prev && prev.e;\n\t\titem.e.next = next && next.e;\n\n\t\tif (prev === null) {\n\t\t\tstate.first = item;\n\t\t} else {\n\t\t\tprev.next = item;\n\t\t\tprev.e.next = item.e;\n\t\t}\n\n\t\tif (next !== null) {\n\t\t\tnext.prev = item;\n\t\t\tnext.e.prev = item.e;\n\t\t}\n\n\t\treturn item;\n\t} finally {\n\t\tcurrent_each_item = previous_each_item;\n\t}\n}\n\n/**\n * @param {EachItem} item\n * @param {EachItem | null} next\n * @param {Text | Element | Comment} anchor\n */\nfunction move(item, next, anchor) {\n\tvar end = item.next ? /** @type {TemplateNode} */ (item.next.e.nodes_start) : anchor;\n\n\tvar dest = next ? /** @type {TemplateNode} */ (next.e.nodes_start) : anchor;\n\tvar node = /** @type {TemplateNode} */ (item.e.nodes_start);\n\n\twhile (node !== end) {\n\t\tvar next_node = /** @type {TemplateNode} */ (get_next_sibling(node));\n\t\tdest.before(node);\n\t\tnode = next_node;\n\t}\n}\n\n/**\n * @param {EachState} state\n * @param {EachItem | null} prev\n * @param {EachItem | null} next\n */\nfunction link(state, prev, next) {\n\tif (prev === null) {\n\t\tstate.first = next;\n\t} else {\n\t\tprev.next = next;\n\t\tprev.e.next = next && next.e;\n\t}\n\n\tif (next !== null) {\n\t\tnext.prev = prev;\n\t\tnext.e.prev = prev && 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package/dist/if.js.map CHANGED
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package/dist/input.js CHANGED
@@ -1,2 +1,2 @@
1
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2
2
  //# sourceMappingURL=input.js.map
package/dist/input.js.map CHANGED
@@ -1 +1 @@
1
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'';\n\n\t\t\t// Restore selection\n\t\t\tif (end !== null) {\n\t\t\t\tinput.selectionStart = start;\n\t\t\t\tinput.selectionEnd = Math.min(end, input.value.length);\n\t\t\t}\n\t\t}\n\t});\n\n\tif (\n\t\t// If we are hydrating and the value has since changed,\n\t\t// then use the updated value from the input instead.\n\t\t(hydrating && input.defaultValue !== input.value) ||\n\t\t// If defaultValue is set, then value == defaultValue\n\t\t// TODO Svelte 6: remove input.value check and set to empty string?\n\t\t(untrack(get) == null && input.value)\n\t) {\n\t\tset(is_numberlike_input(input) ? to_number(input.value) : input.value);\n\t}\n\n\trender_effect(() => {\n\t\tif (DEV && input.type === 'checkbox') {\n\t\t\t// TODO should this happen in prod too?\n\t\t\te.bind_invalid_checkbox_value();\n\t\t}\n\n\t\tvar value = get();\n\n\t\tif (is_numberlike_input(input) && value === to_number(input.value)) {\n\t\t\t// handles 0 vs 00 case (see https://github.com/sveltejs/svelte/issues/9959)\n\t\t\treturn;\n\t\t}\n\n\t\tif (input.type === 'date' && !value && !input.value) {\n\t\t\t// Handles the case where a temporarily invalid date is set (while typing, for example with a leading 0 for the day)\n\t\t\t// and prevents this state from clearing the other parts of the date input (see https://github.com/sveltejs/svelte/issues/7897)\n\t\t\treturn;\n\t\t}\n\n\t\t// don't set the value of the input if it's the same to allow\n\t\t// minlength to work properly\n\t\tif (value !== input.value) {\n\t\t\t// @ts-expect-error the value is coerced on assignment\n\t\t\tinput.value = value ?? 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[] : null)\n\t);\n\n\trender_effect(() => {\n\t\tvar value = get();\n\n\t\t// If we are hydrating and the value has since changed, then use the update value\n\t\t// from the input instead.\n\t\tif (hydrating && input.defaultChecked !== input.checked) {\n\t\t\thydration_mismatch = true;\n\t\t\treturn;\n\t\t}\n\n\t\tif (is_checkbox) {\n\t\t\tvalue = value || [];\n\t\t\t// @ts-ignore\n\t\t\tinput.checked = value.includes(input.__value);\n\t\t} else {\n\t\t\t// @ts-ignore\n\t\t\tinput.checked = is(input.__value, value);\n\t\t}\n\t});\n\n\tteardown(() => {\n\t\tvar index = binding_group.indexOf(input);\n\n\t\tif (index !== -1) {\n\t\t\tbinding_group.splice(index, 1);\n\t\t}\n\t});\n\n\tif (!pending.has(binding_group)) {\n\t\tpending.add(binding_group);\n\n\t\tqueue_micro_task(() => {\n\t\t\t// necessary to maintain binding group order in all insertion scenarios\n\t\t\tbinding_group.sort((a, b) => (a.compareDocumentPosition(b) === 4 ? -1 : 1));\n\t\t\tpending.delete(binding_group);\n\t\t});\n\t}\n\n\tqueue_micro_task(() => {\n\t\tif (hydration_mismatch) {\n\t\t\tvar value;\n\n\t\t\tif (is_checkbox) {\n\t\t\t\tvalue = get_binding_group_value(binding_group, value, input.checked);\n\t\t\t} else {\n\t\t\t\tvar hydration_input = binding_group.find((input) => input.checked);\n\t\t\t\t// @ts-ignore\n\t\t\t\tvalue = hydration_input?.__value;\n\t\t\t}\n\n\t\t\tset(value);\n\t\t}\n\t});\n}\n\n/**\n * @param {HTMLInputElement} input\n * @param {() => unknown} get\n * @param {(value: unknown) => void} set\n * @returns {void}\n */\nexport function bind_checked(input, get, set = get) {\n\tlisten_to_event_and_reset_event(input, 'change', (is_reset) => {\n\t\tvar value = is_reset ? 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+ {"version":3,"file":"input.js","sources":["../node_modules/svelte/src/internal/client/dom/elements/bindings/input.js"],"sourcesContent":["import { DEV } from 'esm-env';\nimport { render_effect, teardown } from '../../../reactivity/effects.js';\nimport { listen_to_event_and_reset_event } from './shared.js';\nimport * as e from '../../../errors.js';\nimport { is } from '../../../proxy.js';\nimport { queue_micro_task } from '../../task.js';\nimport { hydrating } from '../../hydration.js';\nimport { untrack } from '../../../runtime.js';\nimport { is_runes } from '../../../context.js';\n\n/**\n * @param {HTMLInputElement} input\n * @param {() => unknown} get\n * @param {(value: unknown) => void} set\n * @returns {void}\n */\nexport function bind_value(input, get, set = get) {\n\tvar runes = is_runes();\n\n\tlisten_to_event_and_reset_event(input, 'input', (is_reset) => {\n\t\tif (DEV && input.type === 'checkbox') {\n\t\t\t// TODO should this happen in prod too?\n\t\t\te.bind_invalid_checkbox_value();\n\t\t}\n\n\t\t/** @type {any} */\n\t\tvar value = is_reset ? input.defaultValue : input.value;\n\t\tvalue = is_numberlike_input(input) ? to_number(value) : value;\n\t\tset(value);\n\n\t\t// In runes mode, respect any validation in accessors (doesn't apply in legacy mode,\n\t\t// because we use mutable state which ensures the render effect always runs)\n\t\tif (runes && value !== (value = get())) {\n\t\t\tvar start = input.selectionStart;\n\t\t\tvar end = input.selectionEnd;\n\n\t\t\t// the value is coerced on assignment\n\t\t\tinput.value = value ?? '';\n\n\t\t\t// Restore selection\n\t\t\tif (end !== null) {\n\t\t\t\tinput.selectionStart = start;\n\t\t\t\tinput.selectionEnd = Math.min(end, input.value.length);\n\t\t\t}\n\t\t}\n\t});\n\n\tif (\n\t\t// If we are hydrating and the value has since changed,\n\t\t// then use the updated value from the input instead.\n\t\t(hydrating && input.defaultValue !== input.value) ||\n\t\t// If defaultValue is set, then value == defaultValue\n\t\t// TODO Svelte 6: remove input.value check and set to empty string?\n\t\t(untrack(get) == null && input.value)\n\t) {\n\t\tset(is_numberlike_input(input) ? to_number(input.value) : input.value);\n\t}\n\n\trender_effect(() => {\n\t\tif (DEV && input.type === 'checkbox') {\n\t\t\t// TODO should this happen in prod too?\n\t\t\te.bind_invalid_checkbox_value();\n\t\t}\n\n\t\tvar value = get();\n\n\t\tif (is_numberlike_input(input) && value === to_number(input.value)) {\n\t\t\t// handles 0 vs 00 case (see https://github.com/sveltejs/svelte/issues/9959)\n\t\t\treturn;\n\t\t}\n\n\t\tif (input.type === 'date' && !value && !input.value) {\n\t\t\t// Handles the case where a temporarily invalid date is set (while typing, for example with a leading 0 for the day)\n\t\t\t// and prevents this state from clearing the other parts of the date input (see https://github.com/sveltejs/svelte/issues/7897)\n\t\t\treturn;\n\t\t}\n\n\t\t// don't set the value of the input if it's the same to allow\n\t\t// minlength to work properly\n\t\tif (value !== input.value) {\n\t\t\t// @ts-expect-error the value is coerced on assignment\n\t\t\tinput.value = value ?? '';\n\t\t}\n\t});\n}\n\n/** @type {Set<HTMLInputElement[]>} */\nconst pending = new Set();\n\n/**\n * @param {HTMLInputElement[]} inputs\n * @param {null | [number]} group_index\n * @param {HTMLInputElement} input\n * @param {() => unknown} get\n * @param {(value: unknown) => void} set\n * @returns {void}\n */\nexport function bind_group(inputs, group_index, input, get, set = get) {\n\tvar is_checkbox = input.getAttribute('type') === 'checkbox';\n\tvar binding_group = inputs;\n\n\t// needs to be let or related code isn't treeshaken out if it's always false\n\tlet hydration_mismatch = false;\n\n\tif (group_index !== null) {\n\t\tfor (var index of group_index) {\n\t\t\t// @ts-expect-error\n\t\t\tbinding_group = binding_group[index] ??= [];\n\t\t}\n\t}\n\n\tbinding_group.push(input);\n\n\tlisten_to_event_and_reset_event(\n\t\tinput,\n\t\t'change',\n\t\t() => {\n\t\t\t// @ts-ignore\n\t\t\tvar value = input.__value;\n\n\t\t\tif (is_checkbox) {\n\t\t\t\tvalue = get_binding_group_value(binding_group, value, input.checked);\n\t\t\t}\n\n\t\t\tset(value);\n\t\t},\n\t\t// TODO better default value handling\n\t\t() => set(is_checkbox ? [] : null)\n\t);\n\n\trender_effect(() => {\n\t\tvar value = get();\n\n\t\t// If we are hydrating and the value has since changed, then use the update value\n\t\t// from the input instead.\n\t\tif (hydrating && input.defaultChecked !== input.checked) {\n\t\t\thydration_mismatch = true;\n\t\t\treturn;\n\t\t}\n\n\t\tif (is_checkbox) {\n\t\t\tvalue = value || [];\n\t\t\t// @ts-ignore\n\t\t\tinput.checked = value.includes(input.__value);\n\t\t} else {\n\t\t\t// @ts-ignore\n\t\t\tinput.checked = is(input.__value, value);\n\t\t}\n\t});\n\n\tteardown(() => {\n\t\tvar index = binding_group.indexOf(input);\n\n\t\tif (index !== -1) {\n\t\t\tbinding_group.splice(index, 1);\n\t\t}\n\t});\n\n\tif (!pending.has(binding_group)) {\n\t\tpending.add(binding_group);\n\n\t\tqueue_micro_task(() => {\n\t\t\t// necessary to maintain binding group order in all insertion scenarios\n\t\t\tbinding_group.sort((a, b) => (a.compareDocumentPosition(b) === 4 ? -1 : 1));\n\t\t\tpending.delete(binding_group);\n\t\t});\n\t}\n\n\tqueue_micro_task(() => {\n\t\tif (hydration_mismatch) {\n\t\t\tvar value;\n\n\t\t\tif (is_checkbox) {\n\t\t\t\tvalue = get_binding_group_value(binding_group, value, input.checked);\n\t\t\t} else {\n\t\t\t\tvar hydration_input = binding_group.find((input) => input.checked);\n\t\t\t\t// @ts-ignore\n\t\t\t\tvalue = hydration_input?.__value;\n\t\t\t}\n\n\t\t\tset(value);\n\t\t}\n\t});\n}\n\n/**\n * @param {HTMLInputElement} input\n * @param {() => unknown} get\n * @param {(value: unknown) => void} set\n * @returns {void}\n */\nexport function bind_checked(input, get, set = get) {\n\tlisten_to_event_and_reset_event(input, 'change', (is_reset) => {\n\t\tvar value = is_reset ? input.defaultChecked : input.checked;\n\t\tset(value);\n\t});\n\n\tif (\n\t\t// If we are hydrating and the value has since changed,\n\t\t// then use the update value from the input instead.\n\t\t(hydrating && input.defaultChecked !== input.checked) ||\n\t\t// If defaultChecked is set, then checked == defaultChecked\n\t\tuntrack(get) == null\n\t) {\n\t\tset(input.checked);\n\t}\n\n\trender_effect(() => {\n\t\tvar value = get();\n\t\tinput.checked = Boolean(value);\n\t});\n}\n\n/**\n * @template V\n * @param {Array<HTMLInputElement>} group\n * @param {V} __value\n * @param {boolean} checked\n * @returns {V[]}\n */\nfunction get_binding_group_value(group, __value, checked) {\n\tvar value = new Set();\n\n\tfor (var i = 0; i < group.length; i += 1) {\n\t\tif (group[i].checked) {\n\t\t\t// @ts-ignore\n\t\t\tvalue.add(group[i].__value);\n\t\t}\n\t}\n\n\tif (!checked) {\n\t\tvalue.delete(__value);\n\t}\n\n\treturn Array.from(value);\n}\n\n/**\n * @param {HTMLInputElement} input\n */\nfunction is_numberlike_input(input) {\n\tvar type = input.type;\n\treturn type === 'number' || type === 'range';\n}\n\n/**\n * @param {string} value\n */\nfunction to_number(value) {\n\treturn value === '' ? 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package/dist/legacy.js ADDED
@@ -0,0 +1,2 @@
1
+ import{X as a}from"./custom-element.js";a();
2
+ //# sourceMappingURL=legacy.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"legacy.js","sources":["../node_modules/svelte/src/internal/flags/legacy.js"],"sourcesContent":["import { enable_legacy_mode_flag } from './index.js';\n\nenable_legacy_mode_flag();\n"],"names":["enable_legacy_mode_flag"],"mappings":"wCAEAA,EAAyB","x_google_ignoreList":[0]}
package/dist/main.d.ts CHANGED
@@ -1,6 +1,7 @@
1
1
  import Button from './components/button/Button.svelte';
2
+ import IconButton from './components/button/IconButton.svelte';
2
3
  import Checkbox from './components/checkbox/Checkbox.svelte';
3
- import CheckboxGroup from './components/checkboxgroup/checkboxGroup.svelte';
4
+ import CheckboxGroup from './components/checkboxgroup/CheckboxGroup.svelte';
4
5
  import Textarea from './components/textarea/Textarea.svelte';
5
6
  import Select from './components/select/Select.svelte';
6
7
  import Toggle from './components/toggle/Toggle.svelte';
@@ -13,7 +14,11 @@ import OverlayLoader from './components/overlay/OverlayLoader.svelte';
13
14
  import Radio from './components/radio/Radio.svelte';
14
15
  import RadioGroup from './components/radiogroup/RadioGroup.svelte';
15
16
  import QuantitySelector from './components/quantityselector/QuantitySelector.svelte';
16
- import Badge from './components/badge/Badge.svelte';
17
+ import NumberBadge from './components/number-badge/NumberBadge.svelte';
17
18
  import StatusBadge from './components/statusbadge/StatusBadge.svelte';
18
- export { Button, Checkbox, CheckboxGroup, Textarea, Select, Toggle, Field, Link, Loader, Textinput, Overlay, OverlayLoader, Radio, RadioGroup, QuantitySelector, Badge, StatusBadge, };
19
+ import ToggleGroup from './components/togglegroup/ToggleGroup.svelte';
20
+ import Breadcrumb from './components/breadcrumb/Breadcrumb.svelte';
21
+ import StatusNotification from './components/statusnotification/StatusNotification.svelte';
22
+ import PasswordInput from './components/passwordinput/PasswordInput.svelte';
23
+ export { Button, IconButton, Checkbox, CheckboxGroup, Textarea, Select, Toggle, Field, Link, Loader, Textinput, Overlay, OverlayLoader, Radio, RadioGroup, QuantitySelector, NumberBadge, StatusBadge, ToggleGroup, Breadcrumb, StatusNotification, PasswordInput, };
19
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package/dist/main.js CHANGED
@@ -1,6 +1,7 @@
1
1
  import Button from './components/button/Button.svelte';
2
+ import IconButton from './components/button/IconButton.svelte';
2
3
  import Checkbox from './components/checkbox/Checkbox.svelte';
3
- import CheckboxGroup from './components/checkboxgroup/checkboxGroup.svelte';
4
+ import CheckboxGroup from './components/checkboxgroup/CheckboxGroup.svelte';
4
5
  import Textarea from './components/textarea/Textarea.svelte';
5
6
  import Select from './components/select/Select.svelte';
6
7
  import Toggle from './components/toggle/Toggle.svelte';
@@ -13,6 +14,10 @@ import OverlayLoader from './components/overlay/OverlayLoader.svelte';
13
14
  import Radio from './components/radio/Radio.svelte';
14
15
  import RadioGroup from './components/radiogroup/RadioGroup.svelte';
15
16
  import QuantitySelector from './components/quantityselector/QuantitySelector.svelte';
16
- import Badge from './components/badge/Badge.svelte';
17
+ import NumberBadge from './components/number-badge/NumberBadge.svelte';
17
18
  import StatusBadge from './components/statusbadge/StatusBadge.svelte';
18
- export { Button, Checkbox, CheckboxGroup, Textarea, Select, Toggle, Field, Link, Loader, Textinput, Overlay, OverlayLoader, Radio, RadioGroup, QuantitySelector, Badge, StatusBadge, };
19
+ import ToggleGroup from './components/togglegroup/ToggleGroup.svelte';
20
+ import Breadcrumb from './components/breadcrumb/Breadcrumb.svelte';
21
+ import StatusNotification from './components/statusnotification/StatusNotification.svelte';
22
+ import PasswordInput from './components/passwordinput/PasswordInput.svelte';
23
+ export { Button, IconButton, Checkbox, CheckboxGroup, Textarea, Select, Toggle, Field, Link, Loader, Textinput, Overlay, OverlayLoader, Radio, RadioGroup, QuantitySelector, NumberBadge, StatusBadge, ToggleGroup, Breadcrumb, StatusNotification, PasswordInput, };
package/dist/slot.js CHANGED
@@ -1,2 +1,2 @@
1
- import{U as n,a3 as s}from"./custom-element.js";function u(l,f,e,a,d){var r;n&&s();var t=(r=f.$$slots)==null?void 0:r[e],i=!1;t===!0&&(t=f[e==="default"?"children":e],i=!0),t===void 0||t(l,i?()=>a:a)}export{u as s};
1
+ import{C as n,D as s}from"./custom-element.js";function u(l,f,e,i,d){var r;n&&s();var t=(r=f.$$slots)==null?void 0:r[e],a=!1;t===!0&&(t=f[e==="default"?"children":e],a=!0),t===void 0||t(l,a?()=>i:i)}export{u as s};
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  //# sourceMappingURL=slot.js.map
package/dist/slot.js.map CHANGED
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@@ -0,0 +1,6 @@
1
+ import type { Meta, StoryFn } from '@storybook/html';
2
+ declare const _default: Meta;
3
+ export default _default;
4
+ export declare const Default: StoryFn;
5
+ export declare const Inverse: StoryFn;
6
+ //# sourceMappingURL=Breadcrumb.stories.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Breadcrumb.stories.d.ts","sourceRoot":"","sources":["../../../src/stories/breadcrumb/Breadcrumb.stories.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAC;wBA4BhD,IAAI;AAxBT,wBAwBU;AAsBV,eAAO,MAAM,OAAO,SAAoB,CAAC;AAsBzC,eAAO,MAAM,OAAO,SAAoB,CAAC"}