@moxxy/mode-goal 0.26.0

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+ import { buildSystemPromptWithSkills, collectProviderStream, createStuckLoopDetector, emitRequestsAndDetectStuck, executeToolUses, isContextOverflowError, nextBackoffMs, projectMessages, runCompactionIfNeeded, runElisionIfNeeded, sleepWithAbort, usageEventFields, } from '@moxxy/sdk';
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+ import { detectGoalTerminal } from './completion.js';
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+ import { CONTINUE_NUDGE, GOAL_ABANDON_TOOL, GOAL_COMPLETE_TOOL, GOAL_MAX_ITERATIONS, GOAL_MAX_NOOP_ITERATIONS, GOAL_MODE_NAME, GOAL_PLUGIN_ID, GOAL_SYSTEM_PROMPT, GOAL_TOKEN_BUDGET, MAX_CONSECUTIVE_RETRIES, STALL_NUDGE, } from './constants.js';
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+ /** Exponential back-off base/cap for the retry schedule (attempt is 1-based). */
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+ const RETRY_BACKOFF_BASE_MS = 500;
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+ const RETRY_BACKOFF_CAP_MS = 30_000;
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+ // Abort-aware sleep, injectable for tests so the back-off path runs instantly
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+ // and deterministically. Production delegates to the SDK's sleepWithAbort: a
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+ // real timer that clears (and drops its abort listener) when the signal fires,
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+ // so a pending back-off never outlives a cancelled goal run.
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+ let sleepImpl = (ms, signal) => sleepWithAbort(ms, signal);
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+ /**
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+ * Override the retry back-off sleep (test seam). Returns a restore fn that
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+ * callers MUST invoke (in a `finally`) — `sleepImpl` is a module-scoped
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+ * singleton shared process-wide, so a leaked override bleeds the fake sleep
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+ * into every other turn/test running in the same worker. Test-only.
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+ */
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+ export function __setRetrySleepForTests(fn) {
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+ const prev = sleepImpl;
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+ sleepImpl = fn;
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+ return () => {
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+ sleepImpl = prev;
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+ };
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+ }
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+ /**
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+ * Goal mode driver.
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+ *
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+ * Unlike tool-use (which returns the instant the model stops emitting tools),
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+ * goal mode treats "stopped emitting tools" as a cue to re-prompt: it keeps
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+ * the model working autonomously across iterations until the model explicitly
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+ * calls `goal_complete` (success) or `goal_abandon` (blocked). Every iteration
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+ * is guarded so the loop always terminates:
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+ *
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+ * - hard iteration cap (`maxIterations`)
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+ * - cumulative token budget
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+ * - stuck-loop detector (same identical-call detection as tool-use)
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+ * - no-progress detection (repeated idle iterations → stall stop)
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+ * - `ctx.signal.aborted` checked every iteration and mid tool batch
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+ *
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+ * Tool calls are auto-approved for the whole run (the user opted into full
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+ * autonomy) by swapping in a resolver that replaces only the PROMPT path:
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+ * the session resolver's prompt-free `policyCheck` (user deny/allow rules
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+ * from ~/.moxxy/permissions.json plus tool-declared rules) is consulted
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+ * first, so a configured deny rule still denies here. Every call also still
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+ * flows through `dispatchToolCall`, so tool-call HOOKS (e.g. a security
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+ * plugin) still run and can deny. Auto-approve skips the prompt, not the
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+ * policy.
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+ */
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+ export async function* runGoalMode(ctx) {
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+ if (ctx.signal.aborted) {
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+ yield await ctx.emit({
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+ type: 'abort',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'system',
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+ reason: 'aborted before goal mode start',
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+ });
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+ return;
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+ }
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+ // Auto-approve for the duration of the run — the user chose to let goal
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+ // mode run unattended, so nothing may ever block on an interactive prompt.
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+ // But ONLY the prompt is skipped: the session resolver's prompt-free
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+ // `policyCheck` (deny/allow rules from ~/.moxxy/permissions.json, then the
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+ // tool's own declared rule) is consulted first, so a user deny rule still
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+ // denies in goal mode. Anything the policy doesn't decide is allowed.
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+ // Scoped to goalCtx so it never leaks past this loop.
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+ const sessionResolver = ctx.permissions;
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+ const autoApprove = {
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+ name: 'goal-auto-approve',
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+ check: async (call, permCtx) => {
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+ const policy = (await sessionResolver.policyCheck?.(call, permCtx)) ?? null;
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+ if (policy)
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+ return policy;
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+ return { mode: 'allow', reason: 'goal mode runs tools unattended (auto-approve)' };
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+ },
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+ };
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+ const goalCtx = {
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+ ...ctx,
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+ systemPrompt: composeSystemPrompts(ctx.systemPrompt, GOAL_SYSTEM_PROMPT),
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+ permissions: autoApprove,
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+ };
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+ yield await ctx.emit({
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+ type: 'plugin_event',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'plugin',
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+ pluginId: GOAL_PLUGIN_ID,
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+ subtype: 'goal_started',
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+ payload: { autoApprove: true, maxIterations: ctx.maxIterations ?? GOAL_MAX_ITERATIONS },
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+ });
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+ const detector = createStuckLoopDetector(ctx.loopGuard);
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+ // Coerce a caller/config-supplied bound to a positive integer. A degenerate
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+ // value (0, negative, NaN, fractional) would otherwise make the for-loop
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+ // never run and fall straight to the "iteration cap reached" fatal — work was
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+ // never done, yet the message blames the model. The config schema validates
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+ // this as a positive int, but programmatic callers (subagents/workflows)
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+ // bypass that schema. Un-coercible (NaN) falls back to the default.
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+ const requestedMaxIterations = ctx.maxIterations;
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+ const maxIterations = typeof requestedMaxIterations === 'number' && Number.isFinite(requestedMaxIterations)
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+ ? Math.max(1, Math.floor(requestedMaxIterations))
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+ : GOAL_MAX_ITERATIONS;
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+ let noop = 0; // consecutive idle (no-tool) iterations
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+ let totalTokens = 0;
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+ let reactiveCompactions = 0;
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+ const MAX_REACTIVE_COMPACTIONS = 2;
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+ // Consecutive retryable-error count; reset on any clean provider call. Caps
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+ // the busy-loop a sustained retryable condition (429 / overloaded / transient
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+ // 5xx / ECONNRESET) would otherwise create — goal mode runs unattended with
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+ // auto-approval, so a tight retry loop hammers the provider with nobody
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+ // watching. The token budget can't backstop this: a request that errors
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+ // before message_end reports no usage, so totalTokens never advances.
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+ let consecutiveRetries = 0;
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+ for (let iteration = 1; iteration <= maxIterations; iteration++) {
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+ if (ctx.signal.aborted) {
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+ yield await ctx.emit({
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+ type: 'abort',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'system',
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+ reason: 'signal aborted',
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+ });
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+ return;
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+ }
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+ yield await ctx.emit({
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+ type: 'mode_iteration',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'system',
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+ strategy: GOAL_MODE_NAME,
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+ iteration,
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+ });
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+ await runCompactionIfNeeded(goalCtx);
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+ await runElisionIfNeeded(goalCtx);
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+ // Nudge only when the model went idle last iteration (no tool calls and no
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+ // completion). After a productive iteration the tool results carry the
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+ // model forward on their own — no nudge needed.
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+ const nudge = noop === 0 ? undefined : noop >= GOAL_MAX_NOOP_ITERATIONS - 1 ? STALL_NUDGE : CONTINUE_NUDGE;
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+ const baseSystem = buildSystemPromptWithSkills(goalCtx.systemPrompt, goalCtx.skills.list()) ?? '';
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+ const { messages, stablePrefixIndex } = projectMessages(goalCtx, {
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+ ...(baseSystem ? { systemPrompt: baseSystem } : {}),
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+ ...(nudge ? { trailingUserText: nudge } : {}),
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+ });
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+ yield await ctx.emit({
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+ type: 'provider_request',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'system',
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+ provider: goalCtx.provider.name,
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+ model: goalCtx.model,
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+ });
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+ const { text, toolUses, stopReason, error, usage, reasoning } = await collectProviderStream(goalCtx, messages, {
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+ iteration,
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+ stablePrefixIndex,
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+ // The nudge is volatile — injected for this call only, never appended
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+ // to the log — so the cache strategy must keep its rolling tail
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+ // breakpoint BEFORE it. Otherwise every idle iteration caches a
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+ // prefix ending in a message that won't exist at that position next
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+ // call: a guaranteed-wasted cache write.
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+ ...(nudge ? { volatileTailCount: 1 } : {}),
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+ });
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+ yield await ctx.emit({
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+ type: 'provider_response',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'system',
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+ provider: goalCtx.provider.name,
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+ model: goalCtx.model,
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+ ...usageEventFields(usage),
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+ });
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+ // Tally the FULL prompt of each call. Anthropic reports the cached portion
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+ // separately (`inputTokens` is only the non-cached prefix), so on a long
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+ // goal run — where the rolling cache breakpoint serves most of the prompt
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+ // as cacheRead — counting input+output alone undercounts by a large factor
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+ // and the runaway-budget backstop could be exceeded many times over before
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+ // it trips. Include both cache fields so the budget reflects real usage.
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+ if (usage)
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+ totalTokens +=
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+ (usage.inputTokens ?? 0) +
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+ (usage.cacheReadTokens ?? 0) +
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+ (usage.cacheCreationTokens ?? 0) +
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+ (usage.outputTokens ?? 0);
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+ if (error) {
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+ const overflow = isContextOverflowError(error.message);
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+ if (overflow && reactiveCompactions < MAX_REACTIVE_COMPACTIONS) {
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+ const compacted = await runCompactionIfNeeded(goalCtx, { force: true });
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+ if (compacted) {
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+ // Only count an attempt that actually compacted — a no-op (overflow
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+ // lives in the un-compactable recent tail) must not deny a later,
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+ // genuinely compactable overflow its retry.
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+ reactiveCompactions += 1;
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+ yield await ctx.emit({
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+ type: 'error',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'system',
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+ kind: 'retryable',
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+ message: 'context window exceeded — compacted older turns, retrying',
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+ });
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+ continue;
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+ }
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+ }
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+ // A context overflow that can't be compacted further is fatal regardless
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+ // of the provider's `retryable` flag: some providers mark "reduce the
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+ // length" errors retryable, but the prompt cannot shrink, so a retry just
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+ // re-sends the identical over-budget request and overflows again — a tight
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+ // loop bounded only by maxIterations (the request errors before usage is
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+ // reported, so the token budget never advances to stop it).
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+ const fatal = !error.retryable || overflow;
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+ if (fatal) {
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+ yield await ctx.emit({
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+ type: 'error',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'system',
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+ kind: 'fatal',
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+ message: `goal: ${error.message}`,
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+ });
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+ return;
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+ }
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+ // Retryable: surface it, then back off before retrying. A persistent
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+ // retryable condition (sustained 429 / outage) must NOT busy-loop the
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+ // provider — give up with a fatal error after the bounded retry count.
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+ // The counter resets on any clean provider call, so a long run can still
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+ // recover from transient blips.
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+ consecutiveRetries += 1;
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+ yield await ctx.emit({
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+ type: 'error',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'system',
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+ kind: 'retryable',
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+ message: `goal: ${error.message}`,
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+ });
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+ if (consecutiveRetries >= MAX_CONSECUTIVE_RETRIES) {
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+ yield await ctx.emit({
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+ type: 'error',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'system',
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+ kind: 'fatal',
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+ message: `goal: provider kept returning a retryable error ${consecutiveRetries} times in a row ` +
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+ `(last: ${error.message}); giving up rather than hammering the provider.`,
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+ });
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+ return;
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+ }
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+ await sleepImpl(nextBackoffMs(consecutiveRetries, RETRY_BACKOFF_BASE_MS, RETRY_BACKOFF_CAP_MS), ctx.signal);
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+ if (ctx.signal.aborted) {
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+ yield await ctx.emit({
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+ type: 'abort',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'system',
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+ reason: 'signal aborted during retry back-off',
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+ });
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+ return;
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+ }
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+ continue;
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+ }
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+ // Clean provider call — reset the overflow-recovery + retry budgets.
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+ reactiveCompactions = 0;
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+ consecutiveRetries = 0;
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+ // Finalize the reasoning summary for THIS call before any exit decision or
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+ // tool/assistant emit, so the log order is reasoning → tool_use → text
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+ // (projection attaches the signed thinking block as content[0] of the same
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+ // turn). Emitting it ahead of the budget backstop keeps every exit path
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+ // consistent — the budget-exhausting call's reasoning is logged just like
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+ // any other call's, rather than being silently dropped at this exit.
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+ if (reasoning) {
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+ yield await ctx.emit({
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+ type: 'reasoning_message',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'model',
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+ content: reasoning.text,
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+ ...(reasoning.signature ? { signature: reasoning.signature } : {}),
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+ ...(reasoning.redacted ? { redacted: true } : {}),
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+ ...(reasoning.encrypted ? { encrypted: reasoning.encrypted } : {}),
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+ });
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+ }
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+ // Token budget backstop (alongside the iteration cap).
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+ if (totalTokens > GOAL_TOKEN_BUDGET) {
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+ // Persist the budget-exhausting call's assistant text before exiting,
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+ // just like every productive iteration does (the assistant emit below
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+ // this block is skipped by the `return`). Otherwise the model's last
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+ // words vanish from the log, so a resume ("continue from here") loses
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+ // that context. We do NOT execute its tool calls — the run is stopping.
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+ if (text || stopReason === 'end_turn' || toolUses.length === 0) {
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+ yield await ctx.emit({
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+ type: 'assistant_message',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'model',
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+ content: text,
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+ stopReason,
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+ });
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+ }
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+ yield await ctx.emit({
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+ type: 'plugin_event',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'plugin',
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+ pluginId: GOAL_PLUGIN_ID,
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+ subtype: 'goal_budget_exhausted',
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+ payload: { totalTokens, budget: GOAL_TOKEN_BUDGET, iteration },
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+ });
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+ yield await ctx.emit({
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+ type: 'assistant_message',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'system',
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+ content: `Goal mode stopped: token budget exhausted (${totalTokens.toLocaleString()} > ` +
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+ `${GOAL_TOKEN_BUDGET.toLocaleString()}) before the goal was completed. ` +
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+ `Send another message to continue from here.`,
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+ stopReason: 'end_turn',
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+ });
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+ return;
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+ }
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+ const stuck = yield* emitRequestsAndDetectStuck(ctx, toolUses, detector, {
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+ abortedResultMessage: 'goal mode aborted (stuck pattern) before this call ran',
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+ nearHint: 'against the same target (only volatile args varied)',
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+ extraOnStuck: ({ toolName, count, kind }) => [
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+ {
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+ type: 'plugin_event',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'plugin',
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+ pluginId: GOAL_PLUGIN_ID,
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+ subtype: 'goal_stuck',
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+ payload: { tool: toolName, count, kind },
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+ },
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+ ],
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+ fatalMessage: ({ toolName, count, how }) => `goal mode aborted — stuck pattern: tool "${toolName}" called ${count} times ${how}. ` +
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+ `The model is looping on the same call; send another message to redirect it.`,
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+ });
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+ if (stuck)
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+ return;
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+ if (text || stopReason === 'end_turn' || toolUses.length === 0) {
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+ yield await ctx.emit({
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+ type: 'assistant_message',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'model',
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+ content: text,
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+ stopReason,
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+ });
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+ }
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+ if (toolUses.length === 0) {
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+ // The model idled without calling goal_complete. Count it; nudge next
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+ // iteration. After enough idle rounds, stop rather than spin forever.
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+ noop += 1;
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+ if (noop >= GOAL_MAX_NOOP_ITERATIONS) {
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+ yield await ctx.emit({
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+ type: 'plugin_event',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'plugin',
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+ pluginId: GOAL_PLUGIN_ID,
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+ subtype: 'goal_stalled',
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+ payload: { idleIterations: noop, iteration },
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+ });
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+ yield await ctx.emit({
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+ type: 'assistant_message',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'system',
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+ content: 'Goal mode stopped: the model went idle without calling `goal_complete`. ' +
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+ 'It may believe the goal is done — review the work above, and send another message to continue if not.',
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+ stopReason: 'end_turn',
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+ });
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+ return;
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+ }
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+ continue;
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+ }
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+ noop = 0;
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+ const exited = yield* executeToolUses(goalCtx, toolUses, iteration);
376
+ if (exited)
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+ return;
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+ // Did this batch end the run? (goal_complete / goal_abandon, confirmed via
379
+ // a successful tool_result in the log.) Only materialise the log (an O(n)
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+ // copy of the ever-growing append-only log) when the batch actually used a
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+ // goal tool — otherwise this ran on every productive iteration, O(n²) per
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+ // run. detectGoalTerminal itself early-returns null on an empty batch, so a
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+ // batch with no goal tools needs no log at all.
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+ const hasGoalTool = toolUses.some((t) => t.name === GOAL_COMPLETE_TOOL || t.name === GOAL_ABANDON_TOOL);
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+ const terminal = hasGoalTool ? detectGoalTerminal(ctx.log.slice(), toolUses) : null;
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+ if (terminal?.kind === 'complete') {
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+ yield await ctx.emit({
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+ type: 'plugin_event',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'plugin',
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+ pluginId: GOAL_PLUGIN_ID,
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+ subtype: 'goal_completed',
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+ payload: { summary: terminal.summary, evidenceCount: terminal.evidence.length, iterations: iteration },
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+ });
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+ const evidenceBlock = terminal.evidence.length > 0 ? `\n\n${terminal.evidence.map((e) => `- ${e}`).join('\n')}` : '';
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+ yield await ctx.emit({
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+ type: 'assistant_message',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'system',
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+ content: `✓ Goal complete — ${terminal.summary}${evidenceBlock}`,
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+ stopReason: 'end_turn',
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+ });
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+ return;
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+ }
407
+ if (terminal?.kind === 'abandon') {
408
+ yield await ctx.emit({
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+ type: 'plugin_event',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'plugin',
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+ pluginId: GOAL_PLUGIN_ID,
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+ subtype: 'goal_abandoned',
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+ payload: { reason: terminal.reason, ...(terminal.needsFromUser ? { needsFromUser: terminal.needsFromUser } : {}), iterations: iteration },
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+ });
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+ const needs = terminal.needsFromUser ? `\n\nNeeds from you: ${terminal.needsFromUser}` : '';
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+ yield await ctx.emit({
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+ type: 'assistant_message',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'system',
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+ content: `Goal abandoned — ${terminal.reason}${needs}`,
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+ stopReason: 'end_turn',
425
+ });
426
+ return;
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+ }
428
+ }
429
+ // Iteration cap hit without the model declaring done.
430
+ yield await ctx.emit({
431
+ type: 'plugin_event',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'plugin',
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+ pluginId: GOAL_PLUGIN_ID,
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+ subtype: 'goal_max_iterations',
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+ payload: { maxIterations },
438
+ });
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+ yield await ctx.emit({
440
+ type: 'error',
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+ sessionId: ctx.sessionId,
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+ turnId: ctx.turnId,
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+ source: 'system',
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+ kind: 'fatal',
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+ message: `goal mode reached the iteration cap (${maxIterations}) without calling goal_complete. ` +
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+ `Stopping to avoid an unbounded run; send another message to continue.`,
447
+ });
448
+ }
449
+ function composeSystemPrompts(user, layer) {
450
+ if (!user || user.trim() === '')
451
+ return layer;
452
+ return `${layer}\n\n---\n\n${user}`;
453
+ }
454
+ //# sourceMappingURL=goal-loop.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,14 @@
1
+ /**
2
+ * The goal "utility": two side-effect-free tools the model calls to control the
3
+ * goal loop. They don't DO anything — calling them is the signal. The loop in
4
+ * `goal-loop.ts` watches for their (successful) tool_result and terminates.
5
+ *
6
+ * They're registered globally by the plugin, so they exist in every mode, but
7
+ * only goal mode's system prompt tells the model to use them; elsewhere they're
8
+ * inert. `permission: { action: 'allow' }` means they never trip a permission
9
+ * prompt — declaring done is not a privileged action.
10
+ */
11
+ export declare const goalCompleteTool: import("@moxxy/sdk").ToolDef;
12
+ export declare const goalAbandonTool: import("@moxxy/sdk").ToolDef;
13
+ export declare const goalTools: import("@moxxy/sdk").ToolDef[];
14
+ //# sourceMappingURL=goal-tools.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"goal-tools.d.ts","sourceRoot":"","sources":["../src/goal-tools.ts"],"names":[],"mappings":"AAKA;;;;;;;;;GASG;AAEH,eAAO,MAAM,gBAAgB,8BAsB3B,CAAC;AAEH,eAAO,MAAM,eAAe,8BAkB1B,CAAC;AAEH,eAAO,MAAM,SAAS,gCAAsC,CAAC"}
@@ -0,0 +1,55 @@
1
+ import { defineTool } from '@moxxy/sdk';
2
+ import { z } from 'zod';
3
+ import { GOAL_ABANDON_TOOL, GOAL_COMPLETE_TOOL } from './constants.js';
4
+ /**
5
+ * The goal "utility": two side-effect-free tools the model calls to control the
6
+ * goal loop. They don't DO anything — calling them is the signal. The loop in
7
+ * `goal-loop.ts` watches for their (successful) tool_result and terminates.
8
+ *
9
+ * They're registered globally by the plugin, so they exist in every mode, but
10
+ * only goal mode's system prompt tells the model to use them; elsewhere they're
11
+ * inert. `permission: { action: 'allow' }` means they never trip a permission
12
+ * prompt — declaring done is not a privileged action.
13
+ */
14
+ export const goalCompleteTool = defineTool({
15
+ name: GOAL_COMPLETE_TOOL,
16
+ description: 'Declare the goal FULLY ACHIEVED and end goal mode. Call this only after you have verified the work. ' +
17
+ 'Provide a short summary and concrete evidence (commands run + results, files changed, tests that passed). ' +
18
+ 'This is the only way to end a goal-mode run successfully.',
19
+ inputSchema: z.object({
20
+ summary: z.string().min(1).describe('One- or two-sentence summary of what was accomplished.'),
21
+ evidence: z
22
+ .array(z.string())
23
+ .optional()
24
+ .describe('Concrete proof the goal is met: commands run and their results, files changed, tests passed.'),
25
+ }),
26
+ permission: { action: 'allow' },
27
+ handler: (input) => {
28
+ const { summary, evidence } = input;
29
+ return {
30
+ acknowledged: true,
31
+ summary,
32
+ evidenceCount: evidence?.length ?? 0,
33
+ };
34
+ },
35
+ });
36
+ export const goalAbandonTool = defineTool({
37
+ name: GOAL_ABANDON_TOOL,
38
+ description: 'Give up on the goal because you are genuinely blocked — a missing credential, a destructive action you ' +
39
+ 'should not take unattended, or a requirement too ambiguous to proceed. Provide the reason and exactly what ' +
40
+ 'you need from the user. This ends goal mode without claiming success.',
41
+ inputSchema: z.object({
42
+ reason: z.string().min(1).describe('Why you cannot proceed.'),
43
+ needsFromUser: z
44
+ .string()
45
+ .optional()
46
+ .describe('What the user must provide or decide for the goal to continue.'),
47
+ }),
48
+ permission: { action: 'allow' },
49
+ handler: (input) => {
50
+ const { reason, needsFromUser } = input;
51
+ return { acknowledged: true, reason, ...(needsFromUser ? { needsFromUser } : {}) };
52
+ },
53
+ });
54
+ export const goalTools = [goalCompleteTool, goalAbandonTool];
55
+ //# sourceMappingURL=goal-tools.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"goal-tools.js","sourceRoot":"","sources":["../src/goal-tools.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAExB,OAAO,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,MAAM,gBAAgB,CAAC;AAEvE;;;;;;;;;GASG;AAEH,MAAM,CAAC,MAAM,gBAAgB,GAAG,UAAU,CAAC;IACzC,IAAI,EAAE,kBAAkB;IACxB,WAAW,EACT,sGAAsG;QACtG,4GAA4G;QAC5G,2DAA2D;IAC7D,WAAW,EAAE,CAAC,CAAC,MAAM,CAAC;QACpB,OAAO,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,wDAAwD,CAAC;QAC7F,QAAQ,EAAE,CAAC;aACR,KAAK,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC;aACjB,QAAQ,EAAE;aACV,QAAQ,CAAC,8FAA8F,CAAC;KAC5G,CAAC;IACF,UAAU,EAAE,EAAE,MAAM,EAAE,OAAO,EAAE;IAC/B,OAAO,EAAE,CAAC,KAAK,EAAE,EAAE;QACjB,MAAM,EAAE,OAAO,EAAE,QAAQ,EAAE,GAAG,KAAiD,CAAC;QAChF,OAAO;YACL,YAAY,EAAE,IAAI;YAClB,OAAO;YACP,aAAa,EAAE,QAAQ,EAAE,MAAM,IAAI,CAAC;SACrC,CAAC;IACJ,CAAC;CACF,CAAC,CAAC;AAEH,MAAM,CAAC,MAAM,eAAe,GAAG,UAAU,CAAC;IACxC,IAAI,EAAE,iBAAiB;IACvB,WAAW,EACT,yGAAyG;QACzG,6GAA6G;QAC7G,uEAAuE;IACzE,WAAW,EAAE,CAAC,CAAC,MAAM,CAAC;QACpB,MAAM,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,yBAAyB,CAAC;QAC7D,aAAa,EAAE,CAAC;aACb,MAAM,EAAE;aACR,QAAQ,EAAE;aACV,QAAQ,CAAC,gEAAgE,CAAC;KAC9E,CAAC;IACF,UAAU,EAAE,EAAE,MAAM,EAAE,OAAO,EAAE;IAC/B,OAAO,EAAE,CAAC,KAAK,EAAE,EAAE;QACjB,MAAM,EAAE,MAAM,EAAE,aAAa,EAAE,GAAG,KAAmD,CAAC;QACtF,OAAO,EAAE,YAAY,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,aAAa,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC;IACrF,CAAC;CACF,CAAC,CAAC;AAEH,MAAM,CAAC,MAAM,SAAS,GAAG,CAAC,gBAAgB,EAAE,eAAe,CAAC,CAAC"}
@@ -0,0 +1,5 @@
1
+ export { GOAL_MODE_NAME } from './constants.js';
2
+ export declare const goalMode: import("@moxxy/sdk").ModeDef;
3
+ export declare const goalModePlugin: import("@moxxy/sdk").Plugin;
4
+ export default goalModePlugin;
5
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAEhD,eAAO,MAAM,QAAQ,8BAQnB,CAAC;AAEH,eAAO,MAAM,cAAc,6BAOzB,CAAC;AAEH,eAAe,cAAc,CAAC"}
package/dist/index.js ADDED
@@ -0,0 +1,24 @@
1
+ import { defineMode, definePlugin } from '@moxxy/sdk';
2
+ import { GOAL_MODE_NAME } from './constants.js';
3
+ import { goalTools } from './goal-tools.js';
4
+ import { runGoalMode } from './goal-loop.js';
5
+ export { GOAL_MODE_NAME } from './constants.js';
6
+ export const goalMode = defineMode({
7
+ name: GOAL_MODE_NAME,
8
+ description: 'Autonomous goal loop: works across many turns until it calls goal_complete (tools auto-approved)',
9
+ // Goal mode auto-approves tools and keeps working unattended, so channels
10
+ // surface a persistent accent badge while it's active — the user must always
11
+ // know the agent is driving itself.
12
+ badge: { label: 'GOAL', tone: 'attention' },
13
+ run: runGoalMode,
14
+ });
15
+ export const goalModePlugin = definePlugin({
16
+ name: '@moxxy/mode-goal',
17
+ version: '0.0.0',
18
+ // The mode AND its control tools ship together: the loop watches for the
19
+ // tools' results to terminate, so they're useless apart.
20
+ modes: [goalMode],
21
+ tools: goalTools,
22
+ });
23
+ export default goalModePlugin;
24
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAEtD,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAE7C,OAAO,EAAE,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAEhD,MAAM,CAAC,MAAM,QAAQ,GAAG,UAAU,CAAC;IACjC,IAAI,EAAE,cAAc;IACpB,WAAW,EAAE,kGAAkG;IAC/G,0EAA0E;IAC1E,6EAA6E;IAC7E,oCAAoC;IACpC,KAAK,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,WAAW,EAAE;IAC3C,GAAG,EAAE,WAAW;CACjB,CAAC,CAAC;AAEH,MAAM,CAAC,MAAM,cAAc,GAAG,YAAY,CAAC;IACzC,IAAI,EAAE,kBAAkB;IACxB,OAAO,EAAE,OAAO;IAChB,yEAAyE;IACzE,yDAAyD;IACzD,KAAK,EAAE,CAAC,QAAQ,CAAC;IACjB,KAAK,EAAE,SAAS;CACjB,CAAC,CAAC;AAEH,eAAe,cAAc,CAAC"}