@motionscript/sdk 0.1.0-alpha.7 → 0.1.0-alpha.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -1,5 +1,9 @@
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  # @motionscript/sdk
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+ ## 0.1.0-alpha.9
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+
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+ ## 0.1.0-alpha.8
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+
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  ## 0.1.0-alpha.7
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  ### Minor Changes
package/LICENSE CHANGED
@@ -1,201 +1,201 @@
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- Apache License
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+ Apache License
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+ Version 2.0, January 2004
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+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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+ 1. Definitions.
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+ "License" shall mean the terms and conditions for use, reproduction,
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+ and distribution as defined by Sections 1 through 9 of this document.
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+ Contributor provides its Contributions) on an "AS IS" BASIS,
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+ PARTICULAR PURPOSE. You are solely responsible for determining the
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+ 8. Limitation of Liability. In no event and under no legal theory,
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+ unless required by applicable law (such as deliberate and grossly
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package/NOTICE CHANGED
@@ -1,48 +1,49 @@
1
- Motionscript
2
- Copyright 2026 Motionscript LLC
3
-
4
- This product includes the third-party code below, each part under the MIT
5
- License reproduced at the end of this file.
6
-
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- - packages/skia-render/src/fills/fractal-noise.ts: `hash2` is "Hash without
8
- Sine" by David Hoskins (https://www.shadertoy.com/view/4djSRW).
9
- Copyright (c) 2014 David Hoskins.
10
-
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- - packages/skia-render/src/fills/fractal-noise.ts: `simplexNoise` follows
12
- "Noise - simplex - 2D" by Inigo Quilez (https://www.shadertoy.com/view/Msf3WH).
13
- Copyright (c) 2013 Inigo Quilez.
14
-
15
- The project website, which is in the source repository only and in no npm
16
- package, also includes MIT code: its landing-page background
17
- (packages/site/components/landing/GradientBackground.tsx) uses 3D simplex
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- noise from webgl-noise by Ian McEwan, Ashima Arts
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- (https://github.com/ashima/webgl-noise). Copyright (C) 2011 by Ashima Arts.
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-
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- @motionscript/canvaskit is a build of Skia's CanvasKit (BSD-3-Clause,
22
- Copyright (c) 2011 Google Inc.) and carries FreeType, HarfBuzz, ICU, zlib,
23
- libpng, Brotli, WOFF2, Emscripten and musl; their notices are in
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- packages/canvaskit/THIRD_PARTY_NOTICES.txt.
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-
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- The browser builds under dist/browser/ bundle each package's npm dependencies;
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- dist/browser/THIRD_PARTY_LICENSES.txt in each package lists them with their
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- licences.
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-
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- MIT License
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-
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- Permission is hereby granted, free of charge, to any person obtaining a copy
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- of this software and associated documentation files (the "Software"), to deal
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- in the Software without restriction, including without limitation the rights
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- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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- copies of the Software, and to permit persons to whom the Software is
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- furnished to do so, subject to the following conditions:
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-
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- The above copyright notice and this permission notice shall be included in all
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- copies or substantial portions of the Software.
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- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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- SOFTWARE.
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+ Motionscript
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+ Copyright 2026 Motionscript LLC
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+
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+ This product includes the third-party code below, each part under the MIT
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+ License reproduced at the end of this file.
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+
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+ - packages/renderer/crates/renderer/src/shaders/prim.wgsl (`fn_hash2`):
8
+ "Hash without Sine" by David Hoskins (https://www.shadertoy.com/view/4djSRW).
9
+ Copyright (c) 2014 David Hoskins.
10
+
11
+ - packages/renderer/crates/renderer/src/shaders/prim.wgsl (`simplex_noise`): "Noise - simplex - 2D" by Inigo Quilez
12
+ (https://www.shadertoy.com/view/Msf3WH). Copyright (c) 2013 Inigo Quilez.
13
+
14
+ - packages/renderer/crates/render3d (in @motionscript/renderer's WebAssembly):
15
+ its shaders (src/shaders/mesh.wgsl) port three.js r185's mesh programs and
16
+ src/geometry.rs its primitive generators (https://threejs.org).
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+ Copyright (c) 2010-2026 three.js authors.
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+
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+ @motionscript/renderer's WebAssembly (dist/ms_renderer_bg.wasm) compiles in
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+ Rust crates under MIT, Apache-2.0, Zlib and Unicode-3.0 terms (wgpu, naga,
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+ harfrust, read-fonts, kurbo, wasm-bindgen and others); their notices are in
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+ packages/renderer/THIRD_PARTY_NOTICES.txt.
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+
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+ MP3 export loads @mediabunny/mp3-encoder (MPL-2.0), a WebAssembly build of
25
+ the LAME MP3 encoder (LGPL, https://lame.sourceforge.io), on first use.
26
+
27
+ The browser builds under dist/browser/ bundle each package's npm dependencies;
28
+ dist/browser/THIRD_PARTY_LICENSES.txt in each package lists them with their
29
+ licences.
30
+
31
+ MIT License
32
+
33
+ Permission is hereby granted, free of charge, to any person obtaining a copy
34
+ of this software and associated documentation files (the "Software"), to deal
35
+ in the Software without restriction, including without limitation the rights
36
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
37
+ copies of the Software, and to permit persons to whom the Software is
38
+ furnished to do so, subject to the following conditions:
39
+
40
+ The above copyright notice and this permission notice shall be included in all
41
+ copies or substantial portions of the Software.
42
+
43
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
44
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
45
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
46
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
47
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
48
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
49
+ SOFTWARE.
package/README.md CHANGED
@@ -1,173 +1,175 @@
1
- # @motionscript/sdk
2
-
3
- **Motion Script** is a TypeScript framework for making videos with code.
4
- Describe animations as documents of nodes and commands, then preview
5
- them live in the browser and export straight to MP4 — no timeline UI, no
6
- keyframe panel, just a codebase you can version, review, and generate.
7
-
8
- `@motionscript/sdk` is the flagship package: the authoring surface of
9
- [`@motionscript/core`](https://github.com/motionscript-dev/motionscript/tree/main/packages/core) (the document model, scene graph, layout,
10
- and the factories a node type is written with) behind a single import.
11
-
12
- ## Getting started
13
-
14
- Install it with a rendering backend such as
15
- [`@motionscript/browser`](https://github.com/motionscript-dev/motionscript/tree/main/packages/browser):
16
-
17
- ```bash
18
- npm install @motionscript/sdk @motionscript/core @motionscript/browser @motionscript/canvaskit
19
- ```
20
-
21
- `@motionscript/core` is a peer dependency rather than a bundled one: the
22
- backend and every component kit share the one copy your project installs,
23
- because two copies of the engine in one module graph break class identity
24
- (a component generates a class, and identity is per copy).
25
-
26
- ## Quick example
27
-
28
- ```ts
29
- import { createBrowserEngine } from '@motionscript/browser';
30
- import type { CompositionDocument } from '@motionscript/sdk';
31
-
32
- // A scene is data: a tree of nodes, then commands placed at times.
33
- const doc: CompositionDocument = {
34
- kind: 'composition',
35
- nodes: [
36
- { id: 'card', type: 'rect', parentId: null, layerOrder: 0,
37
- props: { width: 400, height: 400, fill: 'white', cornerRadius: 20 } },
38
- { id: 'lens', type: 'ellipse', parentId: 'card', layerOrder: 0,
39
- props: { width: 350, height: 350, fill: 'black' } },
40
- ],
41
- commands: [
42
- // Slide the lens 300px over 3 seconds.
43
- { id: 'slide', type: 'to', targetId: 'lens', at: 0, duration: 3, args: { x: 300 } },
44
- ],
45
- };
46
-
47
- // Serve canvaskit.wasm from @motionscript/canvaskit as a static file.
48
- const engine = await createBrowserEngine({ wasmUrl: '/canvaskit.wasm' });
49
- const session = engine.open({ document: doc, target: document.querySelector('canvas')! });
50
- session.playback!.play();
51
- ```
52
-
53
- A scene is data: nodes, and commands placed at times, so any frame can be asked
54
- for directly and a seek costs the same in either direction. Custom drawing, and
55
- anything JSON cannot express, belongs in a component registered with the engine
56
- and named by key (see [Writing a node type](#writing-a-node-type)). Flow layout,
57
- fills, gradients, filters, SkSL shader effects, paths, text, audio and 3D are
58
- all supported. See the
59
- [docs](https://motionscript.dev/docs) for the full feature set.
60
-
61
- ## What's in here
62
-
63
- - **Documents & projects**: the `ProjectDocument`, `StillDocument`,
64
- `CompositionDocument` and `AudioDocument` types, `asProjectDocument`,
65
- `validateDocument`, and the `Registry` a document compiles against.
66
- - **Nodes**: geometry (`Rect`, `Ellipse`, `Path`, `Polygon`,
67
- `Polygram`, `MaskGroup`, `BooleanGroup`), text (`Text`,
68
- `RichText`, `NumberNode`), structure (`Canvas2D`, `Canvas3D`, `Camera`), and
69
- media (`Video`; images are a fill, `Fills.image`). Layout is the `flow` prop,
70
- through `flowOps`. Each is a component: call it to build one
71
- (`Rect({ fill: 'red', children: [...] })`).
72
- - **Components**: the factories `component2d`, `component3d` and
73
- `componentAudio`, the `Types` a component's state is declared with,
74
- `commandsFor`, `provides`, and the modules a component spreads in and calls:
75
- `Paint`, `Flow`, `Shapes`, `Aim`, `Typeface`, `TextLayout`, `Material`,
76
- `View3D`.
77
- - **Animation**: commands (`to`, `set`, `variableTo`/`variableSet` and a node
78
- type's own), each placed at a time, easing (`linear`, `easeIn`,
79
- `easeOut`, `easeInOut`), and interpolation (`lerpNumber`).
80
- - **Styling & effects**: `Fills`, `Effects`, `Adjustments`, `VideoAdjustments`,
81
- `AudioFilters`, plus the `Stroke`/`Shadow`/`Corners` attribute types.
82
- `ImageFilters` and `VideoFilters` remain as `@deprecated` aliases until the
83
- next major.
84
- - **Audio**: the `SoundNode` and `AudioBus` nodes.
85
- - **Utilities**: `createRef`, `clamp`, `generateList`, `createContext`,
86
- `Random`.
87
- - **Component machinery**: `@motionscript/sdk/component`, what a component
88
- package needs beyond the barrel: number formatting, text defaults, the named
89
- shape outlines and the orbit-camera lerps. It is a subpath because a scene
90
- author never needs it.
91
-
92
- Component kits such as [`@motionscript/code`](https://github.com/motionscript-dev/motionscript/tree/main/packages/components/code) and
93
- [`@motionscript/math`](https://github.com/motionscript-dev/motionscript/tree/main/packages/components/math) are not bundled here. They are
94
- built on this package and take it as a peer dependency. Install one as a
95
- dependency, or copy a component's source into your project with
96
- `ms add <name>` (see [`@motionscript/cli`](https://github.com/motionscript-dev/motionscript/tree/main/packages/cli)). The rules a kit follows are
97
- in [`packages/components/CLAUDE.md`](https://github.com/motionscript-dev/motionscript/blob/main/packages/components/CLAUDE.md).
98
-
99
- ## What is deliberately not here
100
-
101
- `Engine`, `Session`, `PlaybackController`, `ClipStore`, `StateEvaluator`,
102
- `AssetManager`, the platform seams (`Ticker`, `StorageAdapter`) and the render
103
- backends (`CanvasRenderContext2D`, `NullRenderContext`) are what a host builds;
104
- import them from `@motionscript/core`. Members prefixed `_` are outside the API.
105
-
106
- ## How the surface is defined
107
-
108
- The package names no symbol. `.` is `export * from '@motionscript/core/sdk'` and
109
- `./component` is `export * from '@motionscript/core/component'`. The curated
110
- lists live in core, in `src/sdk/index.ts` (named exports, no wildcards) and
111
- `src/component.ts` (eight `export *` lines), so there is one list rather than two
112
- that drift. A name an author would reasonably reach for is added to core's
113
- `src/sdk/index.ts`; rebuilding core adds it here with no edit in this package.
114
- One that only a host or a test needs stays in core. `Curve` and `FillChain` are
115
- classes in core but exported as types here: named, never constructed.
116
-
117
- The types and values resolve through core's built `dist/`, so nothing imports
118
- until core has been built. `src/tests/sdk-parity.test.ts` in core compares this
119
- barrel's value names with core's `sdk/index.ts`; it fails when core's `dist/` is
120
- stale or absent.
121
-
122
- ## Writing a node type
123
-
124
- A node type is one object handed to a factory. `key` is its document key;
125
- `state` its entries, plain values or `Types` builders, plus whatever modules it
126
- spreads in; `commands` what it does on the timeline; `render` what it draws:
127
-
128
- ```ts
129
- import { component2d, Graphics2D, Paint, Types } from '@motionscript/sdk';
130
- import { createBrowserEngine } from '@motionscript/browser';
131
-
132
- export const Gauge = component2d({
133
- key: 'gauge',
134
- state: { ...Paint.state, value: Types.number(0, { min: 0, max: 1 }) },
135
- commands: { ...Paint.commands, fillUp: { args: ['value'] } },
136
- render: (ctx, state) => Paint.draw(ctx, state, new Graphics2D().ellipse({
137
- width: ctx.size.width, height: ctx.size.height, ratio: 0.75, startAngle: -90, sweep: 360 * state.value,
138
- })),
139
- });
140
-
141
- const engine = await createBrowserEngine({ wasmUrl: '/canvaskit.wasm', nodes: [Gauge] });
142
- ```
143
-
144
- The factory generates the node class, declares its key and writes its entries
145
- and commands where the registry reads them, so a document can name `gauge`
146
- once it is handed to an engine. Calling `Gauge({ value: 0.4 })` builds one in
147
- code, typed by its entries. No decorators and no JSX are needed: a component
148
- compiles with plain TypeScript. The guide is the
149
- [custom node docs](https://motionscript.dev/docs/custom-node/introduction).
150
-
151
- ## Loading from a CDN
152
-
153
- `dist/browser/` holds one ES module per export. Core is a peer, so the modules
154
- leave `@motionscript/core/sdk` and `/component` as imports, and `dist/browser/manifest.json` maps each
155
- export to its file and lists core under `peers`. An import map names
156
- `@motionscript/sdk` (and its subpaths) and `@motionscript/core` (and its
157
- subpaths) once, and every kit loaded beside them shares both.
158
-
159
- This package has no rendering backend of its own. Pair it with
160
- [`@motionscript/browser`](https://github.com/motionscript-dev/motionscript/tree/main/packages/browser) (Skia/CanvasKit), and use
161
- [`@motionscript/react`](https://github.com/motionscript-dev/motionscript/tree/main/packages/react) to mount a player in a React app. See the
162
- [docs](https://motionscript.dev/docs) for the full API reference.
163
-
164
- ## Development
165
-
166
- From the monorepo root:
167
-
168
- ```bash
169
- pnpm --filter @motionscript/sdk build
170
- pnpm --filter @motionscript/sdk test
171
- ```
172
-
173
- It has no tests of its own (`passWithNoTests`); core's parity test guards it.
1
+ # @motionscript/sdk
2
+
3
+ **Motion Script** is a TypeScript framework for making videos with code.
4
+ Describe animations as documents of nodes and commands, then preview
5
+ them live in the browser and export straight to MP4 — no timeline UI, no
6
+ keyframe panel, just a codebase you can version, review, and generate.
7
+
8
+ `@motionscript/sdk` is the flagship package: the authoring surface of
9
+ [`@motionscript/core`](https://github.com/motionscript-dev/motionscript/tree/main/packages/core) (the document model, scene graph, layout,
10
+ and the factories a node type is written with) behind a single import.
11
+
12
+ ## Getting started
13
+
14
+ Install it with a rendering backend such as
15
+ [`@motionscript/browser`](https://github.com/motionscript-dev/motionscript/tree/main/packages/browser):
16
+
17
+ ```bash
18
+ npm install @motionscript/sdk @motionscript/core @motionscript/browser
19
+ ```
20
+
21
+ `@motionscript/core` is a peer dependency rather than a bundled one: the
22
+ backend and every component kit share the one copy your project installs,
23
+ because two copies of the engine in one module graph break class identity
24
+ (a component generates a class, and identity is per copy).
25
+
26
+ ## Quick example
27
+
28
+ ```ts
29
+ import { createBrowserEngine } from '@motionscript/browser';
30
+ import type { CompositionDocument } from '@motionscript/sdk';
31
+
32
+ // A scene is data: a tree of nodes, then commands placed at times.
33
+ const doc: CompositionDocument = {
34
+ kind: 'composition',
35
+ nodes: [
36
+ { id: 'card', type: 'rect', parentId: null, layerOrder: 0,
37
+ props: { width: 400, height: 400, fill: 'white', cornerRadius: 20 } },
38
+ { id: 'lens', type: 'ellipse', parentId: 'card', layerOrder: 0,
39
+ props: { width: 350, height: 350, fill: 'black' } },
40
+ ],
41
+ commands: [
42
+ // Slide the lens 300px over 3 seconds.
43
+ { id: 'slide', type: 'to', targetId: 'lens', at: 0, duration: 3, args: { x: 300 } },
44
+ ],
45
+ };
46
+
47
+ const engine = await createBrowserEngine();
48
+ const session = engine.open({ document: doc, target: document.querySelector('canvas')! });
49
+ session.playback!.play();
50
+ ```
51
+
52
+ A scene is data: nodes, and commands placed at times, so any frame can be asked
53
+ for directly and a seek costs the same in either direction. Custom drawing, and
54
+ anything JSON cannot express, belongs in a component registered with the engine
55
+ and named by key (see [Writing a node type](#writing-a-node-type)). Flow layout,
56
+ fills, gradients, filters, WGSL shader effects, paths, text, audio and 3D are
57
+ all supported. See the
58
+ [docs](https://motionscript.dev/docs) for the full feature set.
59
+
60
+ ## What's in here
61
+
62
+ - **Documents & projects**: the `ProjectDocument`, `StillDocument`,
63
+ `CompositionDocument` and `AudioDocument` types, `asProjectDocument`,
64
+ `validateDocument`, `migrateDocument` (and `DOCUMENT_FORMAT_VERSION`,
65
+ `DocumentTooNewError`, `migrateNodeProps`) for documents saved by older
66
+ releases, and the `Registry` a document compiles against.
67
+ - **Nodes**: geometry (`Rect`, `Ellipse`, `Path`, `Polygon`,
68
+ `Polygram`, `MaskGroup`, `BooleanGroup`), text (`Text`,
69
+ `RichText`, `NumberNode`), structure (`Canvas2D`, `Canvas3D`, `Camera`), and
70
+ media (`Video`; images are a fill, `Fills.image`). Layout is the `flow` prop,
71
+ through `flowOps`. Each is a component: call it to build one
72
+ (`Rect({ fill: 'red', children: [...] })`).
73
+ - **Components**: the factories `component2d`, `component3d` and
74
+ `componentAudio`, the `Types` a component's state is declared with,
75
+ `commandsFor`, `provides`, and the modules a component spreads in and calls:
76
+ `Paint`, `Flow`, `Shapes`, `Aim`, `Typeface`, `TextLayout`, `Material`,
77
+ `View3D`.
78
+ - **Animation**: commands (`to`, `set`, `variableTo`/`variableSet` and a node
79
+ type's own), each placed at a time, easing (`linear`, `easeIn`,
80
+ `easeOut`, `easeInOut`), and interpolation (`lerpNumber`).
81
+ - **Styling & effects**: `Fills`, `Effects`, `Adjustments`, `VideoAdjustments`,
82
+ `AudioEffects`, plus the `Stroke`/`Shadow`/`Corners` attribute types.
83
+ `ImageFilters` and `VideoFilters` remain as `@deprecated` aliases until the
84
+ next major.
85
+ - **Audio**: the `SoundNode` and `AudioBus` nodes, and `ramp`/`hold` for
86
+ JSON automation of their levels, speed and effects.
87
+ - **Utilities**: `createRef`, `clamp`, `generateList`, `createContext`,
88
+ `Random`.
89
+ - **Component machinery**: `@motionscript/sdk/component`, what a component
90
+ package needs beyond the barrel: number formatting, text defaults, the named
91
+ shape outlines and the orbit-camera lerps. It is a subpath because a scene
92
+ author never needs it.
93
+
94
+ Component kits such as [`@motionscript/code`](https://github.com/motionscript-dev/motionscript/tree/main/packages/components/code) and
95
+ [`@motionscript/math`](https://github.com/motionscript-dev/motionscript/tree/main/packages/components/math) are not bundled here. They are
96
+ built on this package and take it as a peer dependency. Install one as a
97
+ dependency; each kit's `registry.json` names the files a copy of one of its
98
+ components takes. The rules a kit follows are
99
+ in [`packages/components/CLAUDE.md`](https://github.com/motionscript-dev/motionscript/blob/main/packages/components/CLAUDE.md).
100
+
101
+ ## What is deliberately not here
102
+
103
+ `Engine`, `Session`, `PlaybackController`, `ClipStore`, `StateEvaluator`,
104
+ `AssetManager`, the platform seams (`Ticker`, `StorageAdapter`) and the render
105
+ backends (`CanvasRenderContext2D`, `NullRenderContext`) are what a host builds;
106
+ import them from `@motionscript/core`. Members prefixed `_` are outside the API.
107
+
108
+ ## How the surface is defined
109
+
110
+ The package names no symbol. `.` is `export * from '@motionscript/core/sdk'` and
111
+ `./component` is `export * from '@motionscript/core/component'`. The curated
112
+ lists live in core, in `src/sdk/index.ts` (named exports, no wildcards) and
113
+ `src/component.ts` (eight `export *` lines), so there is one list rather than two
114
+ that drift. A name an author would reasonably reach for is added to core's
115
+ `src/sdk/index.ts`; rebuilding core adds it here with no edit in this package.
116
+ One that only a host or a test needs stays in core. `FillChain` is a class in
117
+ core but exported as a type here: named, never constructed.
118
+
119
+ The types and values resolve through core's built `dist/`, so nothing imports
120
+ until core has been built. `src/tests/sdk-parity.test.ts` in core compares this
121
+ barrel's value names with core's `sdk/index.ts`; it fails when core's `dist/` is
122
+ stale or absent.
123
+
124
+ ## Writing a node type
125
+
126
+ A node type is one object handed to a factory. `key` is its document key;
127
+ `state` its entries, plain values or `Types` builders, plus whatever modules it
128
+ spreads in; `commands` what it does on the timeline; `render` what it draws:
129
+
130
+ ```ts
131
+ import { component2d, Graphics2D, Paint, Types } from '@motionscript/sdk';
132
+ import { createBrowserEngine } from '@motionscript/browser';
133
+
134
+ export const Gauge = component2d({
135
+ key: 'gauge',
136
+ state: { ...Paint.state, value: Types.number(0, { min: 0, max: 1 }) },
137
+ commands: { ...Paint.commands, fillUp: { args: ['value'] } },
138
+ render: (ctx, state) => Paint.draw(ctx, state, new Graphics2D().ellipse({
139
+ width: ctx.size.width, height: ctx.size.height, ratio: 0.75, startAngle: -90, sweep: 360 * state.value,
140
+ })),
141
+ });
142
+
143
+ const engine = await createBrowserEngine({ nodes: [Gauge] });
144
+ ```
145
+
146
+ The factory generates the node class, declares its key and writes its entries
147
+ and commands where the registry reads them, so a document can name `gauge`
148
+ once it is handed to an engine. Calling `Gauge({ value: 0.4 })` builds one in
149
+ code, typed by its entries. No decorators and no JSX are needed: a component
150
+ compiles with plain TypeScript. The guide is the
151
+ [custom node docs](https://motionscript.dev/docs/custom-node/introduction).
152
+
153
+ ## Loading from a CDN
154
+
155
+ `dist/browser/` holds one ES module per export. Core is a peer, so the modules
156
+ leave `@motionscript/core/sdk` and `/component` as imports, and `dist/browser/manifest.json` maps each
157
+ export to its file and lists core under `peers`. An import map names
158
+ `@motionscript/sdk` (and its subpaths) and `@motionscript/core` (and its
159
+ subpaths) once, and every kit loaded beside them shares both.
160
+
161
+ This package has no rendering backend of its own. Pair it with
162
+ [`@motionscript/browser`](https://github.com/motionscript-dev/motionscript/tree/main/packages/browser) (WebGPU), and use
163
+ [`@motionscript/react`](https://github.com/motionscript-dev/motionscript/tree/main/packages/react) to mount a player in a React app. See the
164
+ [docs](https://motionscript.dev/docs) for the full API reference.
165
+
166
+ ## Development
167
+
168
+ From the monorepo root:
169
+
170
+ ```bash
171
+ pnpm --filter @motionscript/sdk build
172
+ pnpm --filter @motionscript/sdk test
173
+ ```
174
+
175
+ It has no tests of its own (`passWithNoTests`); core's parity test guards it.
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/component.ts"],
4
- "sourcesContent": ["/**\r\n * `@motionscript/sdk/component` — what a component package needs beyond the\r\n * authoring barrel: number formatting, text defaults, the named shape outlines\r\n * and the orbit-camera lerps.\r\n *\r\n * A subpath, not part of `.`, because a scene author never reaches for it. The\r\n * curation is `@motionscript/core/component`'s, for the same reason\r\n * `index.ts` passes through `@motionscript/core/sdk`.\r\n */\r\nexport * from \"@motionscript/core/component\";\r\n"],
4
+ "sourcesContent": ["/**\n * `@motionscript/sdk/component` — what a component package needs beyond the\n * authoring barrel: number formatting, text defaults, the named shape outlines\n * and the orbit-camera lerps.\n *\n * A subpath, not part of `.`, because a scene author never reaches for it. The\n * curation is `@motionscript/core/component`'s, for the same reason\n * `index.ts` passes through `@motionscript/core/sdk`.\n */\nexport * from \"@motionscript/core/component\";\n"],
5
5
  "mappings": "AASA,WAAc",
6
6
  "names": []
7
7
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/index.ts"],
4
- "sourcesContent": ["/**\r\n * `@motionscript/sdk` — the published, friendly name over `@motionscript/core`.\r\n *\r\n * The curation lives in `@motionscript/core`'s own `\"./sdk\"` subpath\r\n * (`packages/core/src/sdk/index.ts`), not here: a hand-curated copy in a\r\n * different package than the classes it names is exactly the \"two\r\n * definitions that can silently disagree\" shape this codebase avoids\r\n * elsewhere. This file exists so the published package name and its own\r\n * versioning stay stable — only its implementation is a passthrough.\r\n */\r\nexport * from \"@motionscript/core/sdk\";\r\n"],
4
+ "sourcesContent": ["/**\n * `@motionscript/sdk` — the published, friendly name over `@motionscript/core`.\n *\n * The curation lives in `@motionscript/core`'s own `\"./sdk\"` subpath\n * (`packages/core/src/sdk/index.ts`), not here: a hand-curated copy in a\n * different package than the classes it names is exactly the \"two\n * definitions that can silently disagree\" shape this codebase avoids\n * elsewhere. This file exists so the published package name and its own\n * versioning stay stable — only its implementation is a passthrough.\n */\nexport * from \"@motionscript/core/sdk\";\n"],
5
5
  "mappings": "AAUA,WAAc",
6
6
  "names": []
7
7
  }
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@motionscript/sdk",
3
- "version": "0.1.0-alpha.7",
3
+ "version": "0.1.0-alpha.8",
4
4
  "exports": {
5
5
  ".": "dist/browser/index.js",
6
6
  "./component": "dist/browser/component.js"
@@ -1 +1 @@
1
- {"version":3,"file":"component.js","sourceRoot":"","sources":["../src/component.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,cAAc,8BAA8B,CAAC","sourcesContent":["/**\r\n * `@motionscript/sdk/component` — what a component package needs beyond the\r\n * authoring barrel: number formatting, text defaults, the named shape outlines\r\n * and the orbit-camera lerps.\r\n *\r\n * A subpath, not part of `.`, because a scene author never reaches for it. The\r\n * curation is `@motionscript/core/component`'s, for the same reason\r\n * `index.ts` passes through `@motionscript/core/sdk`.\r\n */\r\nexport * from \"@motionscript/core/component\";\r\n"]}
1
+ {"version":3,"file":"component.js","sourceRoot":"","sources":["../src/component.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,cAAc,8BAA8B,CAAC","sourcesContent":["/**\n * `@motionscript/sdk/component` — what a component package needs beyond the\n * authoring barrel: number formatting, text defaults, the named shape outlines\n * and the orbit-camera lerps.\n *\n * A subpath, not part of `.`, because a scene author never reaches for it. The\n * curation is `@motionscript/core/component`'s, for the same reason\n * `index.ts` passes through `@motionscript/core/sdk`.\n */\nexport * from \"@motionscript/core/component\";\n"]}
package/dist/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,cAAc,wBAAwB,CAAC","sourcesContent":["/**\r\n * `@motionscript/sdk` — the published, friendly name over `@motionscript/core`.\r\n *\r\n * The curation lives in `@motionscript/core`'s own `\"./sdk\"` subpath\r\n * (`packages/core/src/sdk/index.ts`), not here: a hand-curated copy in a\r\n * different package than the classes it names is exactly the \"two\r\n * definitions that can silently disagree\" shape this codebase avoids\r\n * elsewhere. This file exists so the published package name and its own\r\n * versioning stay stable — only its implementation is a passthrough.\r\n */\r\nexport * from \"@motionscript/core/sdk\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,cAAc,wBAAwB,CAAC","sourcesContent":["/**\n * `@motionscript/sdk` — the published, friendly name over `@motionscript/core`.\n *\n * The curation lives in `@motionscript/core`'s own `\"./sdk\"` subpath\n * (`packages/core/src/sdk/index.ts`), not here: a hand-curated copy in a\n * different package than the classes it names is exactly the \"two\n * definitions that can silently disagree\" shape this codebase avoids\n * elsewhere. This file exists so the published package name and its own\n * versioning stay stable — only its implementation is a passthrough.\n */\nexport * from \"@motionscript/core/sdk\";\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@motionscript/sdk",
3
- "version": "0.1.0-alpha.7",
3
+ "version": "0.1.0-alpha.9",
4
4
  "type": "module",
5
5
  "description": "The Motion Script authoring surface behind one import: document types, components and their modules, commands, styling, and the machinery component kits build on.",
6
6
  "repository": {
@@ -18,6 +18,7 @@
18
18
  "animation"
19
19
  ],
20
20
  "license": "Apache-2.0",
21
+ "author": "Motionscript",
21
22
  "publishConfig": {
22
23
  "access": "public"
23
24
  },
@@ -41,7 +42,7 @@
41
42
  }
42
43
  },
43
44
  "peerDependencies": {
44
- "@motionscript/core": "^0.1.0-alpha.7"
45
+ "@motionscript/core": "^0.1.0-alpha.9"
45
46
  },
46
47
  "devDependencies": {
47
48
  "@types/node": "^25.6.2",
@@ -53,7 +54,7 @@
53
54
  "typescript": "^6.0.3",
54
55
  "typescript-eslint": "^8.48.0",
55
56
  "vitest": "^4.1.5",
56
- "@motionscript/core": "0.1.0-alpha.7"
57
+ "@motionscript/core": "0.1.0-alpha.9"
57
58
  },
58
59
  "scripts": {
59
60
  "build": "eslint . && tsc -p tsconfig.build.json && tsc-alias -p tsconfig.build.json && node ../../scripts/build-browser.mjs",
@@ -1,3 +0,0 @@
1
- export { jsxDEV, Fragment } from '@motionscript/core/jsx/jsx-dev-runtime';
2
- export type { JSX } from '@motionscript/core/jsx/jsx-runtime';
3
- //# sourceMappingURL=jsx-dev-runtime.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"jsx-dev-runtime.d.ts","sourceRoot":"","sources":["../src/jsx-dev-runtime.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,wCAAwC,CAAC;AAC1E,YAAY,EAAE,GAAG,EAAE,MAAM,oCAAoC,CAAC"}
@@ -1,2 +0,0 @@
1
- export { jsxDEV, Fragment } from '@motionscript/core/jsx/jsx-dev-runtime';
2
- //# sourceMappingURL=jsx-dev-runtime.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"jsx-dev-runtime.js","sourceRoot":"","sources":["../src/jsx-dev-runtime.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,wCAAwC,CAAC","sourcesContent":["export { jsxDEV, Fragment } from '@motionscript/core/jsx/jsx-dev-runtime';\r\nexport type { JSX } from '@motionscript/core/jsx/jsx-runtime';\r\n"]}
@@ -1,3 +0,0 @@
1
- export { jsx, jsxs, Fragment } from '@motionscript/core/jsx/jsx-runtime';
2
- export type { JSX } from '@motionscript/core/jsx/jsx-runtime';
3
- //# sourceMappingURL=jsx-runtime.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"jsx-runtime.d.ts","sourceRoot":"","sources":["../src/jsx-runtime.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,oCAAoC,CAAC;AACzE,YAAY,EAAE,GAAG,EAAE,MAAM,oCAAoC,CAAC"}
@@ -1,2 +0,0 @@
1
- export { jsx, jsxs, Fragment } from '@motionscript/core/jsx/jsx-runtime';
2
- //# sourceMappingURL=jsx-runtime.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"jsx-runtime.js","sourceRoot":"","sources":["../src/jsx-runtime.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,oCAAoC,CAAC","sourcesContent":["export { jsx, jsxs, Fragment } from '@motionscript/core/jsx/jsx-runtime';\r\nexport type { JSX } from '@motionscript/core/jsx/jsx-runtime';\r\n"]}