@motionscript/sdk 0.1.0-alpha.3 → 0.1.0-alpha.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +116 -0
- package/LICENSE +201 -201
- package/NOTICE +48 -0
- package/README.md +156 -109
- package/dist/browser/component.js.map +1 -1
- package/dist/browser/index.js.map +1 -1
- package/dist/browser/jsx-dev-runtime.js.map +1 -1
- package/dist/browser/jsx-runtime.js.map +1 -1
- package/dist/browser/manifest.json +3 -2
- package/dist/component.js.map +1 -1
- package/dist/index.js.map +1 -1
- package/dist/jsx-dev-runtime.js.map +1 -1
- package/dist/jsx-runtime.js.map +1 -1
- package/package.json +5 -4
package/CHANGELOG.md
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# @motionscript/sdk
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## 0.1.0-alpha.5
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### Patch Changes
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- da6f97a: Every package ships a `NOTICE`, and a browser build lists what it bundles.
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- Each tarball carries the repository `NOTICE`: the copyright line and the MIT attributions for the noise functions in `skia-render`'s fractal-noise fill (David Hoskins' "Hash without Sine", Inigo Quilez's 2D simplex noise).
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- `@motionscript/canvaskit` ships `THIRD_PARTY_NOTICES.txt` with the licences of the libraries compiled into the binary: FreeType, HarfBuzz, ICU 74, zlib, libpng, Brotli, WOFF2, Emscripten and musl.
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- `dist/browser/manifest.json` gains `thirdParty`, the packages the browser build bundled (`name`, `version`, `license`), and their licence and NOTICE files are written to `dist/browser/THIRD_PARTY_LICENSES.txt`. `@motionscript/browser` bundles mediabunny (MPL-2.0, unmodified; source at https://github.com/Vanilagy/mediabunny), esbuild-wasm and three; `@motionscript/math` bundles MathJax.
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- 1778355: The published packages carry what a user needs and say what they are.
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- `@motionscript/code` no longer ships `dist/tests/diff.bench.*`, and `@motionscript/math` no longer ships `dist/tests/harness.*` or `mathjax.setup.*`: test helpers under a `tests` folder are left out of every package's build.
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- `@motionscript/sdk`'s description no longer repeats core's, and `@motionscript/math`'s names the coordinate systems, plots, 3D graphs and network graphs it has as well as formulas.
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- The READMEs of `@motionscript/canvaskit`, `@motionscript/charts`, `@motionscript/geo`, `@motionscript/grids`, `@motionscript/skia-render` and `@motionscript/geography` say what to install, and `@motionscript/sdk`'s example now opens the document in an engine and plays it. Links between packages point at the repository, so they work on npm.
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## 0.1.0-alpha.4
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### Minor Changes
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- 7f8b4d0: A node can give its children coordinates of its own, which is what a coordinate system needs: a child's `x`/`y` are then in the parent's units and the child keeps its size.
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- A parent answers `_planeOf(child)` with a `ChildPlane` (`toOffset` and `toCoords`, exported). Paint, `global`, the anchor getters, `moveTo({ target })` and `parentPlanePointAt` all read it, and the last two answer in the parent's coordinates. A node whose parent publishes none is unchanged.
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- `childPlanePointAt(root, path, point)`, and `childPlanePoint` on the player, say where a point lands in the coordinates a node positions its children in, for a host placing a node that is not there yet. They answer `null` for a node whose children are in pixels, and `_planeOf(null)` is what they ask.
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- `findNode2D(from, id)` and `frameIn(host, node)` are exported from the SDK, for a node that follows another by id. `@motionscript/grids` now uses them and still exports both names.
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- 158723b: **Breaking:** the engine no longer has a "scene" in its document API. Its unit is a clip document on a project track, so the names that said "scene" now say what the thing is. This is a clean break: there are no aliases and no deprecated re-exports, so update the names below.
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| Before | After |
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| -------------------------------------------------------- | ---------------------------- |
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| `SceneDocument` (`StillDocument \| CompositionDocument`) | `VisualDocument` |
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| `SceneTimeline` | `ClipTimeline` |
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| `SceneEffect` (the union of effects a node can carry) | `NodeEffect` |
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| `integrateSpeedToSceneTime` | `integrateSpeedToClipTime` |
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| `sourceTimeAtSceneElapsed` | `sourceTimeAtClipElapsed` |
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| `Sound.sceneDurationFor` | `Sound.clipDurationFor` |
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| `AudioSink.syncTo(sceneTime)` (parameter name) | `AudioSink.syncTo(clipTime)` |
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`ClipDocument` is now `VisualDocument | AudioDocument`, as before. The document types, the 3D `Scene3D` and its `scene3d` settings are unchanged: that is a 3D scene, not this.
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Two messages changed with the names: `assertValidDocument` now throws `Invalid clip document:` (was `Invalid scene document:`), and the JSX runtime's error for a value that is not a node class reads `JSX element must be a Node class`.
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The built-in `Canvas2D`, `Provider` and `ThemeProvider` moved from `nodes/scene/` to `nodes/root/` inside core. That directory was never an export path, so no import from the package changes.
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- 7f8b4d0: Three commands that draw the eye to a node and leave it as it was.
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- `pulse({ factor })` swells a node to `factor` times its size and settles it back; `wiggle({ angle, turns })` rocks it about its own turn. Both are on every 2D node.
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- `flash({ portion })` sends a stretch of a shape's outline along it. A shape that rests with `end: 0` is seen only as the stretch passing.
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- 217ae88: The `texture`, `displace`, `godRays` and `trails` effects are removed.
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- `Effects.texture`, `Effects.displace`, `Effects.godRays` and `Effects.trails` are gone, and so are the same four on `Adjustments` (`godRays`, `texture`, `displace`) and their option and effect types: `TextureOptions`, `TextureEffect`, `DisplaceOptions`, `DisplaceEffect`, `DisplaceChannel`, `GodRaysOptions`, `GodRaysEffect`, `TrailsOptions`, `TrailsEffect`.
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- A document that still holds one of these effects builds, and the effect draws nothing: the renderer has no handler for the type and skips it.
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- `trails` also leaves the list of effects a media fill cannot carry. `motionBlur` is unchanged.
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- No effect declares an image any more, so `EffectData.declare` has no implementation in the library.
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- 7f8b4d0: 3D graphs, and named commands for 3D scenes.
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- `@motionscript/math` gains `axes3d` (a 3D graph that is its own viewport, a `canvas3d` with its camera, lights and `orbitTo`, so it goes straight on a 2D stage: three axes through a box of graph coordinates, z up, with ticks, tips, numbers and titles), `surfacePlot3d` (a height over x and y, or three parts in u and v; coloured by height with `colorScale`, ruled with `meshLines`), `curvePlot3d` (a space curve, drawn on with `progressTo`), `plotPoint3d` (rides a surface it is put inside) and `vectorArrow3d`. Anything inside the axes sits at graph coordinates and keeps its own size.
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- Every 3D node has `moveTo`, `rotateTo` and `scaleTo`. A `canvas3d` has `orbitTo` for its default camera, and a `camera3d` has `orbitTo` and `lookTo`.
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- A 3D parent can place its children in coordinates of its own (`Node3D._spaceOf`, `ChildSpace3D`), as a 2D one already could, and so can a `canvas3d` for the 3D nodes directly inside it (`Canvas3D._spaceOf`).
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- The SDK exports `MaterialShorthand3D`, what a mesh node of your own returns from `materialShorthand()`.
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- 7f8b4d0: `@motionscript/math` gains coordinate systems, plots and the marks that go on a graph.
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- `numberLine`, `axes2d` and `numberPlane` are coordinate systems: a child's `x`/`y` are graph units whatever the child is, so a text or an image sits on a graph at its own size, `moveTo` moves it in graph units, and `rangeTo` pans and zooms everything inside.
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- `functionPlot` draws an equation and reads its kind from how it is written: `sin(x)`, `x = y^2`, `r = 1 + cos(theta)`, `(cos(t), sin(t))`. `morphTo` bends one curve into another, and curves break at asymptotes and domain edges. A name the equation does not know is a named value: 1 until `params` gives it one, bindable to a variable by a formula, listed by `equationParams`.
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- `pointsPlot`, `plotPoint`, `vectorArrow`, `curveArea`, `riemannSum`, `tangentLine` and `dropLines` are drawn in graph coordinates. The ones that ride a plot name it by id in `on`.
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- `@motionscript/math/kit` exports `CoordinateSystem`, `Mark`, the coordinate map, the equation language and the sampler for a custom system or mark.
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- The SDK exports the `Extents` type that `pathOps.bounds` already returned.
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- 217ae88: A node type can withdraw what it inherits, and the math nodes take only the paints they draw.
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- `@withdraw(...keys)` drops inherited properties and commands from a node class. A withdrawn property is left out of `describe()` and holds its default whatever is written to it; a withdrawn command is left out of `commandKeys()` but still runs for a stored document, changing nothing. A subclass that declares the key again takes it back.
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- `Registry.takesCommand(type, key)` says whether a node type takes a command: its own, or a node-less one unless that runs a method the type lacks or withdrew. `addCommand` takes a `method` for that; the paint commands name theirs.
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- Math: a plot, a tangent, drop lines, an arrow, a brace, an emphasis mark and an angle mark have no `fill`; a curve area has no `stroke`; a formula, a traced path, a field, a curve area, a Riemann sum, a plot point and a sample space have no outline trim (`start`, `end`, `progressTo`, `flash`). An open `pointsPlot` draws no fill.
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- Math: `partColors` and `colorTo` on `latex`, `latexMatrix` and `networkGraph` are now `partFills` and `partFillTo`, each part taking any paint (`{ part, fill }`). A vector field's and stream lines' `colorScale` is now `strengthFills`, and a sample space's `colors` is now `columnFills`, both lists of paints.
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- Math: a vector field's and stream lines' shadow is cast when they are painted by strength too, not only in one paint.
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- 7f8b4d0: Planes that transform, fields, polar planes, implicit curves and trails.
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- `numberPlane` gains `matrix` and `transformTo` (a linear map of the whole plane), `warp` and `warpTo` (a bend by a function of its points), and a faint `ghost` of itself while it is transformed. The grid, the axes and everything on the plane go with it.
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- New nodes: `polarPlane` (rings and spokes; plots and marks go on it as on axes), `vectorField` (arrows of a field `(P, Q)`, coloured by strength with `colorScale`), `streamLines` (the lines the field carries a point along, sent flowing with `flowTo`) and `tracedPath` (the trail a point leaves as a value changes).
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- A `functionPlot` draws an implicit equation, such as `x^2 + y^2 = 4`, where it holds.
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- A `Camera` can `follow` a node of its world by id, with `lookAt` as an offset from it.
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- 7f8b4d0: A node can name points an editor may drag to set its `Vector2` props. It answers `_handles()` with each prop and where it sits in its own frame, and `_handleValue(prop, at)` with the value that puts it somewhere else. `nodeHandlesAt` and `handleValueAt` (exported from the SDK), and `nodeHandles`/`handleValue` on the player, answer in viewport space. A math `vectorArrow` offers its two ends in graph units, and a `curlyBrace` that spans two points offers those.
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- 7f8b4d0: A node type can say where it goes, so a host can offer it only where it works.
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- `@node({ within, beside, closed })`: `within` names the types a node goes inside (a name covers every type built on it), `beside` the types it needs at least one of as a sibling, and `closed` marks a parent that takes only children that name it. Nothing checks them at build.
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- `parentIssue`, `siblingIssue` and `placementIssues` answer them for a host, together with the 2D/3D seam and `acceptsChildren`; `nodeTypeIsA` walks `parentKey`.
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- In `@motionscript/math` a `functionPlot` holds the marks that are of it: a `tangentLine`, and a `plotPoint` or `dropLines` put inside it follow its curve with no `on`. `curveArea` and `riemannSum` sit beside the plots they read and name them in `on`. Plots, arrows and marks go inside a coordinate system.
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- 3eefc7e: Package reshuffle.
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- `@motionscript/layout-grid` is now `@motionscript/grids` (`@motionscript/grids/kit`, and `packages/components/grids`), and its `LayoutGrid` base class is `ItemGrid` (`ItemGridProps`, `ITEM_GRID_TYPES`). `RectangularGrid`, `RadialGrid`, `PathGrid` and `SphereGrid` keep their names and document keys. Update the dependency, the imports, and any `@motionscript/layout-grid/kit` specifier a copied component carries.
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- `@motionscript/geo-data` is now `@motionscript/geography`. The data format on disk (`data/v1/…`) is unchanged, so `@motionscript/geo` reads it as before and a host that serves `@motionscript/geo-data/data` serves `@motionscript/geography/data` the same way.
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- `@motionscript/ui` is removed: its `Switch`, `Button`, `Window` and `Cursor` nodes, and the `ControlNode` base class, no longer ship. They are plain nodes over `@motionscript/sdk`, so a project that needs one writes its own and shapes it to taste.
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- `@motionscript/patterns` is new. It holds the pattern nodes (`LineGridPattern`, `DotGridPattern`, `GridPattern`, `ViewportPattern`) that `@motionscript/core` and `@motionscript/sdk` no longer ship.
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- 7f8b4d0: A stroke's `startCap` and `endCap` take a marker as well as a cap: `arrow`, `triangle`, `stealth`, `dot`, `box`, `diamond` or `bar`. Any open path, arc or custom shape can be an arrow.
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- A pointed head has its tip on the path's end and turns with the path. A marker is `capScale × weight` long (`capScale` is new, default `4`, and tweens) and shrinks to fit a contour shorter than it, so a head rides `start`/`end` as a path is drawn on.
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- A marker is drawn even where a dash pattern leaves the end bare, and a marked stroke is centred on its path whatever its `align`.
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- `StrokeMarker` and `StrokeEnd` are exported; `cap` still takes the three caps only.
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- 96ed4d4: The `Line` node is removed. A `Path` draws what it drew.
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- The `line` node type is no longer registered and `Line` and `LineProps` are no longer exported. A document that names `line` fails to build with `Unknown node type`. Write its points as a path instead: `<Line points={[[0, 0], [200, 0]]} />` is `<Path data="M 0 0 L 200 0" />`, and in a document a `path` node whose `data` is in the unit space of its box. A path's `y` runs down where a line's points ran up, and a face-value `Path` is centred on its own extent rather than drawn from the node's origin.
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- `shapeOutline` and `hasShapeOutline` no longer answer for `"line"`.
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- `Graphics2D.line` and the `line` op are unchanged: a custom node still draws a polyline with them, vertex `radius` and `closed` included.
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### Patch Changes
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- 217ae88: A host can keep a node looking exactly as it does when it moves it to another parent, as a design tool does. `reparentPlacementAt(root, path, parentPath, offsets)` (the player's `reparentPlacement`) carries `x`/`y` values the node takes under its parent now, its own and its moves' destinations, to the ones that put its centre at the same place under the new parent, and gives the turn to add to its rotation and the factor to scale it by so the two parents' own turn and scale, cameras included, are undone. It works through a freeform parent's padding and alignment and a parent's own coordinates, and answers `null` for a parent that arranges its children in a run or a grid. `flowOps.freeSlot` says where a freeform arrangement puts one more item.
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## 0.1.0-alpha.3
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package/LICENSE
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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1. Definitions.
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"License" shall mean the terms and conditions for use, reproduction,
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and distribution as defined by Sections 1 through 9 of this document.
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the copyright owner that is granting the License.
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control with that entity. For the purposes of this definition,
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otherwise, or (ii) ownership of fifty percent (50%) or more of the
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outstanding shares, or (iii) beneficial ownership of such entity.
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exercising permissions granted by this License.
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source, and configuration files.
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has been advised of the possibility of such damages.
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of any other Contributor, and only if You agree to indemnify,
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defend, and hold each Contributor harmless for any liability
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END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work.
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boilerplate notice, with the fields enclosed by brackets "[]"
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replaced with your own identifying information. (Don't include
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the brackets!) The text should be enclosed in the appropriate
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comment syntax for the file format. We also recommend that a
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Licensed under the Apache License, Version 2.0 (the "License");
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ADDED
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Motionscript
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Copyright 2026 Motionscript LLC
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This product includes the third-party code below, each part under the MIT
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License reproduced at the end of this file.
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- packages/skia-render/src/fills/fractal-noise.ts: `hash2` is "Hash without
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Sine" by David Hoskins (https://www.shadertoy.com/view/4djSRW).
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Copyright (c) 2014 David Hoskins.
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- packages/skia-render/src/fills/fractal-noise.ts: `simplexNoise` follows
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"Noise - simplex - 2D" by Inigo Quilez (https://www.shadertoy.com/view/Msf3WH).
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Copyright (c) 2013 Inigo Quilez.
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(packages/site/components/landing/GradientBackground.tsx) uses 3D simplex
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noise from webgl-noise by Ian McEwan, Ashima Arts
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(https://github.com/ashima/webgl-noise). Copyright (C) 2011 by Ashima Arts.
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@motionscript/canvaskit is a build of Skia's CanvasKit (BSD-3-Clause,
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Copyright (c) 2011 Google Inc.) and carries FreeType, HarfBuzz, ICU, zlib,
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libpng, Brotli, WOFF2, Emscripten and musl; their notices are in
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packages/canvaskit/THIRD_PARTY_NOTICES.txt.
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licences.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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copies or substantial portions of the Software.
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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#
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**Motion Script** is a TypeScript/JSX framework for making videos with code.
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Describe animations as documents of nodes and commands, then preview
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them live in the browser and export straight to MP4 — no timeline UI, no
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keyframe panel, just a codebase you can version, review, and generate.
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`@motionscript/sdk` is the flagship package: the authoring surface of
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layout, and JSX runtime) behind a single import.
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## Getting started
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```
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backend and every component kit share the one copy your project installs,
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because two copies of the engine in one module graph break class identity.
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## Quick example
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1
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# @motionscript/sdk
|
|
2
|
+
|
|
3
|
+
**Motion Script** is a TypeScript/JSX framework for making videos with code.
|
|
4
|
+
Describe animations as documents of nodes and commands, then preview
|
|
5
|
+
them live in the browser and export straight to MP4 — no timeline UI, no
|
|
6
|
+
keyframe panel, just a codebase you can version, review, and generate.
|
|
7
|
+
|
|
8
|
+
`@motionscript/sdk` is the flagship package: the authoring surface of
|
|
9
|
+
[`@motionscript/core`](https://github.com/motionscript-dev/motionscript/tree/main/packages/core) (the document model, scene graph, runtime,
|
|
10
|
+
layout, and JSX runtime) behind a single import.
|
|
11
|
+
|
|
12
|
+
## Getting started
|
|
13
|
+
|
|
14
|
+
Install it with a rendering backend such as
|
|
15
|
+
[`@motionscript/browser`](https://github.com/motionscript-dev/motionscript/tree/main/packages/browser):
|
|
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|
+
|
|
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|
+
```bash
|
|
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|
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npm install @motionscript/sdk @motionscript/core @motionscript/browser @motionscript/canvaskit
|
|
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|
+
```
|
|
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|
+
|
|
21
|
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`@motionscript/core` is a peer dependency rather than a bundled one: the
|
|
22
|
+
backend and every component kit share the one copy your project installs,
|
|
23
|
+
because two copies of the engine in one module graph break class identity.
|
|
24
|
+
|
|
25
|
+
## Quick example
|
|
26
|
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|
|
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|
+
```ts
|
|
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import { createBrowserEngine } from '@motionscript/browser';
|
|
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|
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import type { CompositionDocument } from '@motionscript/sdk';
|
|
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|
+
|
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// A scene is data: a tree of nodes, then commands placed at times.
|
|
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const doc: CompositionDocument = {
|
|
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|
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kind: 'composition',
|
|
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|
+
nodes: [
|
|
35
|
+
{ id: 'card', type: 'rect', parentId: null, layerOrder: 0,
|
|
36
|
+
props: { width: 400, height: 400, fill: 'white', cornerRadius: 20 } },
|
|
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|
+
{ id: 'lens', type: 'ellipse', parentId: 'card', layerOrder: 0,
|
|
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|
+
props: { width: 350, height: 350, fill: 'black' } },
|
|
39
|
+
],
|
|
40
|
+
commands: [
|
|
41
|
+
// Slide the lens 300px over 3 seconds.
|
|
42
|
+
{ id: 'slide', type: 'to', targetId: 'lens', at: 0, duration: 3, args: { x: 300 } },
|
|
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|
+
],
|
|
44
|
+
};
|
|
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|
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|
|
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|
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// Serve canvaskit.wasm from @motionscript/canvaskit as a static file.
|
|
47
|
+
const engine = await createBrowserEngine({ wasmUrl: '/canvaskit.wasm' });
|
|
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|
+
const session = engine.open({ document: doc, target: document.querySelector('canvas')! });
|
|
49
|
+
session.playback!.play();
|
|
50
|
+
```
|
|
51
|
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|
|
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|
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A scene is data: nodes, and commands placed at times, so any frame can be asked
|
|
53
|
+
for directly and a seek costs the same in either direction. Custom drawing, and
|
|
54
|
+
anything JSON cannot express, belongs in a node class registered with the engine
|
|
55
|
+
and named by key. Flow layout,
|
|
56
|
+
fills, gradients, filters, SkSL shader effects, paths, text, audio and 3D are
|
|
57
|
+
all supported. See the
|
|
58
|
+
[docs](https://motionscript.dev/docs) for the full feature set.
|
|
59
|
+
|
|
60
|
+
## What's in here
|
|
61
|
+
|
|
62
|
+
- **Documents & projects**: the `ProjectDocument`, `StillDocument`,
|
|
63
|
+
`CompositionDocument` and `AudioDocument` types, `asProjectDocument`,
|
|
64
|
+
`validateDocument`, and the `Registry` a document compiles against.
|
|
65
|
+
- **Nodes**: geometry (`Rect`, `Ellipse`, `Path`, `Polygon`,
|
|
66
|
+
`Polygram`, `MaskGroup`, `BooleanGroup`), text (`Text`,
|
|
67
|
+
`RichText`, `NumberNode`), structure (`Canvas2D`, `Canvas3D`, `Camera`), and
|
|
68
|
+
media (`Video`; images are a fill, `Fills.image`). Layout is the `flow` prop,
|
|
69
|
+
through `flowOps`.
|
|
70
|
+
- **Animation**: commands (`to`, `set`, `variableTo`/`variableSet` and a node's
|
|
71
|
+
own `@command` methods), each placed at a time, easing (`linear`, `easeIn`,
|
|
72
|
+
`easeOut`, `easeInOut`), and interpolation (`lerpNumber`).
|
|
73
|
+
- **Styling & effects**: `Fills`, `Effects`, `Adjustments`, `VideoAdjustments`,
|
|
74
|
+
`AudioFilters`, plus the `Stroke`/`Shadow`/`Corners` attribute types.
|
|
75
|
+
`ImageFilters` and `VideoFilters` remain as `@deprecated` aliases until the
|
|
76
|
+
next major.
|
|
77
|
+
- **Audio**: the `SoundNode` and `AudioBus` nodes.
|
|
78
|
+
- **Utilities**: `createRef`, `clamp`, `generateList`, `createContext`,
|
|
79
|
+
`Random`, the `@property` decorator.
|
|
80
|
+
- **JSX runtime**: `@motionscript/sdk/jsx-runtime` and
|
|
81
|
+
`@motionscript/sdk/jsx-dev-runtime`, so a composite node can build its children
|
|
82
|
+
as TSX (see [JSX](#jsx)).
|
|
83
|
+
- **Component machinery**: `@motionscript/sdk/component`, what a component
|
|
84
|
+
package needs beyond the barrel: seekable entrances (`at`, `sequence`,
|
|
85
|
+
`together`, `hold`, `compose`, `drive`, and `asCommand` to return one from a
|
|
86
|
+
`@command()` method), `declarePaints`, number formatting and the
|
|
87
|
+
orbit-camera lerps. It is a subpath because a scene author never needs it and
|
|
88
|
+
`hold` is a name on both sides: the barrel's is an audio curve, this one is a
|
|
89
|
+
seekable pause. A file that needs both aliases one.
|
|
90
|
+
|
|
91
|
+
Component kits such as [`@motionscript/code`](https://github.com/motionscript-dev/motionscript/tree/main/packages/components/code) and
|
|
92
|
+
[`@motionscript/math`](https://github.com/motionscript-dev/motionscript/tree/main/packages/components/math) are not bundled here. They are
|
|
93
|
+
built on this package and take it as a peer dependency. Install one as a
|
|
94
|
+
dependency, or copy a component's source into your project with
|
|
95
|
+
`ms add <name>` (see [`@motionscript/cli`](https://github.com/motionscript-dev/motionscript/tree/main/packages/cli)). The rules a kit follows are
|
|
96
|
+
in [`packages/components/CLAUDE.md`](https://github.com/motionscript-dev/motionscript/blob/main/packages/components/CLAUDE.md).
|
|
97
|
+
|
|
98
|
+
## What is deliberately not here
|
|
99
|
+
|
|
100
|
+
`Engine`, `Session`, `PlaybackController`, `ClipStore`, `StateEvaluator`,
|
|
101
|
+
`AssetManager`, the platform seams (`Ticker`, `StorageAdapter`) and the render
|
|
102
|
+
backends (`CanvasRenderContext2D`, `NullRenderContext`) are what a host builds;
|
|
103
|
+
import them from `@motionscript/core`. Members prefixed `_` are outside the API.
|
|
104
|
+
|
|
105
|
+
## How the surface is defined
|
|
106
|
+
|
|
107
|
+
The package names no symbol. `.` is `export * from '@motionscript/core/sdk'` and
|
|
108
|
+
`./component` is `export * from '@motionscript/core/component'`. The curated
|
|
109
|
+
lists live in core, in `src/sdk/index.ts` (named exports, no wildcards) and
|
|
110
|
+
`src/component.ts` (eight `export *` lines), so there is one list rather than two
|
|
111
|
+
that drift. A name an author would reasonably reach for is added to core's
|
|
112
|
+
`src/sdk/index.ts`; rebuilding core adds it here with no edit in this package.
|
|
113
|
+
One that only a host or a test needs stays in core. `Curve` and `FillChain` are
|
|
114
|
+
classes in core but exported as types here: named, never constructed.
|
|
115
|
+
|
|
116
|
+
The types and values resolve through core's built `dist/`, so nothing imports
|
|
117
|
+
until core has been built. `src/tests/sdk-parity.test.ts` in core compares this
|
|
118
|
+
barrel's value names with core's `sdk/index.ts`; it fails when core's `dist/` is
|
|
119
|
+
stale or absent.
|
|
120
|
+
|
|
121
|
+
## JSX
|
|
122
|
+
|
|
123
|
+
Configure TypeScript with `"jsx": "react-jsx"` and `"jsxImportSource":
|
|
124
|
+
"@motionscript/sdk"` (`"react-jsxdev"` for the dev runtime), plus
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|
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`"experimentalDecorators": true` for `@property` and `@node`. Only the automatic
|
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+
runtime exists: there is no `createElement` or `h`. An element is a node
|
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instance: `JSX.Element` is `Node`, `IntrinsicElements` is empty (no lowercase
|
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|
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tag), and the tag must be a class (an arrow function throws `TypeError: type is
|
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|
+
not a constructor`). A fragment is an array at run time. `key` is written to the
|
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|
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node's `key`, and `ref` takes a `createRef()`. Which children a node accepts is a
|
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|
+
run-time check, not a type, so annotate `const r: Node = <Rect />`, not `Rect`.
|
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|
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|
+
## Loading from a CDN
|
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|
+
|
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|
+
`dist/browser/` holds one ES module per export. Core is a peer, so the modules
|
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|
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leave `@motionscript/core/sdk`, `/component`, `/jsx/jsx-runtime` and
|
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|
+
`/jsx/jsx-dev-runtime` as imports, and `dist/browser/manifest.json` maps each
|
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|
+
export to its file and lists core under `peers`. An import map names
|
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|
+
`@motionscript/sdk` (and its subpaths) and `@motionscript/core` (and its
|
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|
+
subpaths) once, and every kit loaded beside them shares both.
|
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|
+
|
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|
+
This package has no rendering backend of its own. Pair it with
|
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[`@motionscript/browser`](https://github.com/motionscript-dev/motionscript/tree/main/packages/browser) (Skia/CanvasKit), and use
|
|
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|
+
[`@motionscript/react`](https://github.com/motionscript-dev/motionscript/tree/main/packages/react) to mount a player in a React app. See the
|
|
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|
+
[docs](https://motionscript.dev/docs) for the full API reference.
|
|
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|
+
|
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|
+
## Development
|
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|
+
|
|
149
|
+
From the monorepo root:
|
|
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|
+
|
|
151
|
+
```bash
|
|
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|
+
pnpm --filter @motionscript/sdk build
|
|
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|
+
pnpm --filter @motionscript/sdk test
|
|
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|
+
```
|
|
155
|
+
|
|
156
|
+
It has no tests of its own (`passWithNoTests`); core's parity test guards it.
|
|
@@ -1,7 +1,7 @@
|
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{
|
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"version": 3,
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"sources": ["../../src/component.ts"],
|
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|
-
"sourcesContent": ["/**\n * `@motionscript/sdk/component` — what a component package needs beyond the\n * authoring barrel: seekable entrances (`at`, `sequence`, `together`, `hold`,\n * `compose`, `drive`, and `asCommand` to return one from a `@command()` method),\n * `declarePaints`, number formatting and the orbit-camera lerps.\n *\n * A subpath, not part of `.`, because a scene author never reaches for it and\n * one name collides: `hold` here is a seekable pause, where the barrel's `hold`\n * is an audio curve. The curation is `@motionscript/core/component`'s, for the\n * same reason `index.ts` passes through `@motionscript/core/sdk`.\n */\nexport * from \"@motionscript/core/component\";\n"],
|
|
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|
+
"sourcesContent": ["/**\r\n * `@motionscript/sdk/component` — what a component package needs beyond the\r\n * authoring barrel: seekable entrances (`at`, `sequence`, `together`, `hold`,\r\n * `compose`, `drive`, and `asCommand` to return one from a `@command()` method),\r\n * `declarePaints`, number formatting and the orbit-camera lerps.\r\n *\r\n * A subpath, not part of `.`, because a scene author never reaches for it and\r\n * one name collides: `hold` here is a seekable pause, where the barrel's `hold`\r\n * is an audio curve. The curation is `@motionscript/core/component`'s, for the\r\n * same reason `index.ts` passes through `@motionscript/core/sdk`.\r\n */\r\nexport * from \"@motionscript/core/component\";\r\n"],
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"mappings": "AAWA,WAAc",
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"names": []
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}
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@@ -1,7 +1,7 @@
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{
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"version": 3,
|
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"sources": ["../../src/index.ts"],
|
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|
-
"sourcesContent": ["/**\n * `@motionscript/sdk` — the published, friendly name over `@motionscript/core`.\n *\n * The curation lives in `@motionscript/core`'s own `\"./sdk\"` subpath\n * (`packages/core/src/sdk/index.ts`), not here: a hand-curated copy in a\n * different package than the classes it names is exactly the \"two\n * definitions that can silently disagree\" shape this codebase avoids\n * elsewhere. This file exists so the published package name and its own\n * versioning stay stable — only its implementation is a passthrough.\n */\nexport * from \"@motionscript/core/sdk\";\n"],
|
|
4
|
+
"sourcesContent": ["/**\r\n * `@motionscript/sdk` — the published, friendly name over `@motionscript/core`.\r\n *\r\n * The curation lives in `@motionscript/core`'s own `\"./sdk\"` subpath\r\n * (`packages/core/src/sdk/index.ts`), not here: a hand-curated copy in a\r\n * different package than the classes it names is exactly the \"two\r\n * definitions that can silently disagree\" shape this codebase avoids\r\n * elsewhere. This file exists so the published package name and its own\r\n * versioning stay stable — only its implementation is a passthrough.\r\n */\r\nexport * from \"@motionscript/core/sdk\";\r\n"],
|
|
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|
"mappings": "AAUA,WAAc",
|
|
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6
|
"names": []
|
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7
|
}
|
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@@ -1,7 +1,7 @@
|
|
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1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../src/jsx-dev-runtime.ts"],
|
|
4
|
-
"sourcesContent": ["export { jsxDEV, Fragment } from '@motionscript/core/jsx/jsx-dev-runtime';\nexport type { JSX } from '@motionscript/core/jsx/jsx-runtime';\n"],
|
|
4
|
+
"sourcesContent": ["export { jsxDEV, Fragment } from '@motionscript/core/jsx/jsx-dev-runtime';\r\nexport type { JSX } from '@motionscript/core/jsx/jsx-runtime';\r\n"],
|
|
5
5
|
"mappings": "AAAA,OAAS,UAAAA,EAAQ,YAAAC,MAAgB",
|
|
6
6
|
"names": ["jsxDEV", "Fragment"]
|
|
7
7
|
}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../src/jsx-runtime.ts"],
|
|
4
|
-
"sourcesContent": ["export { jsx, jsxs, Fragment } from '@motionscript/core/jsx/jsx-runtime';\nexport type { JSX } from '@motionscript/core/jsx/jsx-runtime';\n"],
|
|
4
|
+
"sourcesContent": ["export { jsx, jsxs, Fragment } from '@motionscript/core/jsx/jsx-runtime';\r\nexport type { JSX } from '@motionscript/core/jsx/jsx-runtime';\r\n"],
|
|
5
5
|
"mappings": "AAAA,OAAS,OAAAA,EAAK,QAAAC,EAAM,YAAAC,MAAgB",
|
|
6
6
|
"names": ["jsx", "jsxs", "Fragment"]
|
|
7
7
|
}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@motionscript/sdk",
|
|
3
|
-
"version": "0.1.0-alpha.
|
|
3
|
+
"version": "0.1.0-alpha.5",
|
|
4
4
|
"exports": {
|
|
5
5
|
".": "dist/browser/index.js",
|
|
6
6
|
"./component": "dist/browser/component.js",
|
|
@@ -10,5 +10,6 @@
|
|
|
10
10
|
"peers": [
|
|
11
11
|
"@motionscript/core"
|
|
12
12
|
],
|
|
13
|
-
"assets": {}
|
|
13
|
+
"assets": {},
|
|
14
|
+
"thirdParty": []
|
|
14
15
|
}
|
package/dist/component.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"component.js","sourceRoot":"","sources":["../src/component.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,cAAc,8BAA8B,CAAC","sourcesContent":["/**\n * `@motionscript/sdk/component` — what a component package needs beyond the\n * authoring barrel: seekable entrances (`at`, `sequence`, `together`, `hold`,\n * `compose`, `drive`, and `asCommand` to return one from a `@command()` method),\n * `declarePaints`, number formatting and the orbit-camera lerps.\n *\n * A subpath, not part of `.`, because a scene author never reaches for it and\n * one name collides: `hold` here is a seekable pause, where the barrel's `hold`\n * is an audio curve. The curation is `@motionscript/core/component`'s, for the\n * same reason `index.ts` passes through `@motionscript/core/sdk`.\n */\nexport * from \"@motionscript/core/component\";\n"]}
|
|
1
|
+
{"version":3,"file":"component.js","sourceRoot":"","sources":["../src/component.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AACH,cAAc,8BAA8B,CAAC","sourcesContent":["/**\r\n * `@motionscript/sdk/component` — what a component package needs beyond the\r\n * authoring barrel: seekable entrances (`at`, `sequence`, `together`, `hold`,\r\n * `compose`, `drive`, and `asCommand` to return one from a `@command()` method),\r\n * `declarePaints`, number formatting and the orbit-camera lerps.\r\n *\r\n * A subpath, not part of `.`, because a scene author never reaches for it and\r\n * one name collides: `hold` here is a seekable pause, where the barrel's `hold`\r\n * is an audio curve. The curation is `@motionscript/core/component`'s, for the\r\n * same reason `index.ts` passes through `@motionscript/core/sdk`.\r\n */\r\nexport * from \"@motionscript/core/component\";\r\n"]}
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,cAAc,wBAAwB,CAAC","sourcesContent":["/**\n * `@motionscript/sdk` — the published, friendly name over `@motionscript/core`.\n *\n * The curation lives in `@motionscript/core`'s own `\"./sdk\"` subpath\n * (`packages/core/src/sdk/index.ts`), not here: a hand-curated copy in a\n * different package than the classes it names is exactly the \"two\n * definitions that can silently disagree\" shape this codebase avoids\n * elsewhere. This file exists so the published package name and its own\n * versioning stay stable — only its implementation is a passthrough.\n */\nexport * from \"@motionscript/core/sdk\";\n"]}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AACH,cAAc,wBAAwB,CAAC","sourcesContent":["/**\r\n * `@motionscript/sdk` — the published, friendly name over `@motionscript/core`.\r\n *\r\n * The curation lives in `@motionscript/core`'s own `\"./sdk\"` subpath\r\n * (`packages/core/src/sdk/index.ts`), not here: a hand-curated copy in a\r\n * different package than the classes it names is exactly the \"two\r\n * definitions that can silently disagree\" shape this codebase avoids\r\n * elsewhere. This file exists so the published package name and its own\r\n * versioning stay stable — only its implementation is a passthrough.\r\n */\r\nexport * from \"@motionscript/core/sdk\";\r\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"jsx-dev-runtime.js","sourceRoot":"","sources":["../src/jsx-dev-runtime.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,wCAAwC,CAAC","sourcesContent":["export { jsxDEV, Fragment } from '@motionscript/core/jsx/jsx-dev-runtime';\nexport type { JSX } from '@motionscript/core/jsx/jsx-runtime';\n"]}
|
|
1
|
+
{"version":3,"file":"jsx-dev-runtime.js","sourceRoot":"","sources":["../src/jsx-dev-runtime.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,wCAAwC,CAAC","sourcesContent":["export { jsxDEV, Fragment } from '@motionscript/core/jsx/jsx-dev-runtime';\r\nexport type { JSX } from '@motionscript/core/jsx/jsx-runtime';\r\n"]}
|
package/dist/jsx-runtime.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"jsx-runtime.js","sourceRoot":"","sources":["../src/jsx-runtime.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,oCAAoC,CAAC","sourcesContent":["export { jsx, jsxs, Fragment } from '@motionscript/core/jsx/jsx-runtime';\nexport type { JSX } from '@motionscript/core/jsx/jsx-runtime';\n"]}
|
|
1
|
+
{"version":3,"file":"jsx-runtime.js","sourceRoot":"","sources":["../src/jsx-runtime.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,GAAG,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,oCAAoC,CAAC","sourcesContent":["export { jsx, jsxs, Fragment } from '@motionscript/core/jsx/jsx-runtime';\r\nexport type { JSX } from '@motionscript/core/jsx/jsx-runtime';\r\n"]}
|
package/package.json
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@motionscript/sdk",
|
|
3
|
-
"version": "0.1.0-alpha.
|
|
3
|
+
"version": "0.1.0-alpha.5",
|
|
4
4
|
"type": "module",
|
|
5
|
-
"description": "
|
|
5
|
+
"description": "The Motion Script authoring surface behind one import: document types, nodes, commands, styling, the JSX runtime, and the machinery component kits build on.",
|
|
6
6
|
"repository": {
|
|
7
7
|
"type": "git",
|
|
8
8
|
"url": "git+https://github.com/motionscript-dev/motionscript.git",
|
|
@@ -25,6 +25,7 @@
|
|
|
25
25
|
"types": "dist/index.d.ts",
|
|
26
26
|
"sideEffects": false,
|
|
27
27
|
"files": [
|
|
28
|
+
"NOTICE",
|
|
28
29
|
"dist",
|
|
29
30
|
"CHANGELOG.md",
|
|
30
31
|
"!dist/**/*.tsbuildinfo"
|
|
@@ -48,7 +49,7 @@
|
|
|
48
49
|
}
|
|
49
50
|
},
|
|
50
51
|
"peerDependencies": {
|
|
51
|
-
"@motionscript/core": "^0.1.0-alpha.
|
|
52
|
+
"@motionscript/core": "^0.1.0-alpha.5"
|
|
52
53
|
},
|
|
53
54
|
"devDependencies": {
|
|
54
55
|
"@types/node": "^25.6.2",
|
|
@@ -60,7 +61,7 @@
|
|
|
60
61
|
"typescript": "^6.0.3",
|
|
61
62
|
"typescript-eslint": "^8.48.0",
|
|
62
63
|
"vitest": "^4.1.5",
|
|
63
|
-
"@motionscript/core": "0.1.0-alpha.
|
|
64
|
+
"@motionscript/core": "0.1.0-alpha.5"
|
|
64
65
|
},
|
|
65
66
|
"scripts": {
|
|
66
67
|
"build": "eslint . && tsc -p tsconfig.build.json && tsc-alias -p tsconfig.build.json && node ../../scripts/build-browser.mjs",
|