@motionscript/grids 0.1.0-alpha.5 → 0.1.0-alpha.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +24 -0
- package/README.md +47 -15
- package/dist/browser/chunks/chunk-J62D7EFZ.js +2 -0
- package/dist/browser/chunks/chunk-J62D7EFZ.js.map +7 -0
- package/dist/browser/index.js +1 -1
- package/dist/browser/index.js.map +3 -3
- package/dist/browser/kit.js +1 -1
- package/dist/browser/manifest.json +1 -1
- package/dist/engine.d.ts +4 -4
- package/dist/engine.js +4 -4
- package/dist/engine.js.map +1 -1
- package/dist/kit/index.d.ts +3 -1
- package/dist/kit/index.d.ts.map +1 -1
- package/dist/kit/index.js +4 -1
- package/dist/kit/index.js.map +1 -1
- package/dist/kit/item-grid.d.ts +203 -198
- package/dist/kit/item-grid.d.ts.map +1 -1
- package/dist/kit/item-grid.js +413 -440
- package/dist/kit/item-grid.js.map +1 -1
- package/dist/nodes.d.ts +8 -3
- package/dist/nodes.d.ts.map +1 -1
- package/dist/nodes.js +6 -10
- package/dist/nodes.js.map +1 -1
- package/dist/path-grid/path-grid.d.ts +187 -73
- package/dist/path-grid/path-grid.d.ts.map +1 -1
- package/dist/path-grid/path-grid.js +129 -172
- package/dist/path-grid/path-grid.js.map +1 -1
- package/dist/radial-grid/radial-grid.d.ts +171 -45
- package/dist/radial-grid/radial-grid.d.ts.map +1 -1
- package/dist/radial-grid/radial-grid.js +55 -87
- package/dist/radial-grid/radial-grid.js.map +1 -1
- package/dist/rectangular-grid/rectangular-grid.d.ts +203 -70
- package/dist/rectangular-grid/rectangular-grid.d.ts.map +1 -1
- package/dist/rectangular-grid/rectangular-grid.js +107 -145
- package/dist/rectangular-grid/rectangular-grid.js.map +1 -1
- package/dist/sphere-grid/sphere-grid.d.ts +192 -60
- package/dist/sphere-grid/sphere-grid.d.ts.map +1 -1
- package/dist/sphere-grid/sphere-grid.js +90 -137
- package/dist/sphere-grid/sphere-grid.js.map +1 -1
- package/package.json +4 -4
- package/src/engine.ts +4 -4
- package/src/kit/index.ts +13 -1
- package/src/kit/item-grid.ts +505 -442
- package/src/nodes.ts +18 -3
- package/src/path-grid/path-grid.ts +137 -164
- package/src/radial-grid/radial-grid.ts +69 -78
- package/src/rectangular-grid/rectangular-grid.ts +118 -133
- package/src/sphere-grid/sphere-grid.ts +103 -117
- package/dist/browser/chunks/chunk-XDUDKWM7.js +0 -2
- package/dist/browser/chunks/chunk-XDUDKWM7.js.map +0 -7
package/src/nodes.ts
CHANGED
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@@ -7,9 +7,24 @@ import { SphereGrid } from "./sphere-grid"
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* Every node type this package publishes.
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*
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* A host registers these by handing the array to an engine —
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* `new Engine(platform, { nodes: NODES })` — which reads each
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*
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* `new Engine(platform, { nodes: NODES })` — which reads each component's key.
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* Defining a component only *declares* that key: nothing is registered by
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* importing a module, so a registry holds exactly what its owner asked for.
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*
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* Listing the component **values** is also what survives bundling: this package
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* declares `sideEffects: false`, and a document names a node type by string, so
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* an import kept only for its side effect is exactly what gets shaken out.
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*/
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-
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// Typed by name, so the declaration names each component rather than spelling out its type through core.
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type KitNode =
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| typeof RectangularGrid
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| typeof RadialGrid
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| typeof PathGrid
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| typeof SphereGrid
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export const NODES: KitNode[] = [
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RectangularGrid,
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RadialGrid,
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PathGrid,
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SphereGrid,
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]
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@@ -1,213 +1,186 @@
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import {
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node,
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Path,
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component2d,
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pathOps,
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type Command,
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type CommandArgs,
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type NodeConfig,
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Types,
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type NodeOf,
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type NodeView,
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type PathData,
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type Size2D,
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type Values,
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// Named so the emitted declaration reaches these through the sdk, not core.
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type Node2D as _Node2D,
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type Node2DProps as _Node2DProps,
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} from "@motionscript/sdk"
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import {
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findNode2D,
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frameIn,
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ItemGrid,
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PATH_SPACINGS,
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PATH_TEMPLATES,
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staggerArgs,
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TRANSITION_STAGGER,
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templatePath,
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type ItemGridProps,
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type PathArrangement,
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type PathPlacement,
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type PathSpacing,
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type PathTemplate,
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type StaggerArgs,
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} from "../kit"
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/** A template, or `custom` for the grid's own
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/** A template, or `custom` for the grid's own `path`. */
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export const PATH_GRID_SHAPES = [...PATH_TEMPLATES, "custom"] as const
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export type PathGridShape = (typeof PATH_GRID_SHAPES)[number]
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shape:
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path
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const own = {
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shape: Types.oneOf(PATH_GRID_SHAPES, { default: "circle" }),
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/** Used when `shape` is `custom`: an SVG path, y-down as SVG writes one, centred on its own bounds. */
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path: Types.path,
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/** A path node to follow instead, by id — the items track it wherever it goes. */
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pathNode: ItemGrid.nodeRef(["path"]),
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spacing: Types.oneOf(PATH_SPACINGS, { default: "distribute" }),
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spacingDistance: Types.number(80, { min: 0, step: 1 }),
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/** Share of the path the items are moved along — `1` is once round. */
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offset: Types.number(0, { step: 0.01 }),
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/** Share of the path per second the items travel on their own. */
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flowSpeed: Types.number(0, { step: 0.01, unit: "/s" }),
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trimStart: Types.number(0, { min: 0, max: 1, step: 0.01 }),
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trimEnd: Types.number(1, { min: 0, max: 1, step: 0.01 }),
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alignToPath: true,
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}
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type Own = Values<typeof own>
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const AT_ORIGIN: PathPlacement = { originX: 0, originY: 0, x: 0, y: 0, rotation: 0, scale: 1 }
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/** The size a path grid is placed at when nothing says otherwise, since a template is drawn to fill it. */
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const DEFAULT_SIZE = { width: 640, height: 400 }
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const arranger: ItemGrid.Arranger<Own> = {
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arrangement: (s, box): PathArrangement => {
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const { path, placement } = pathIn(s, box)
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return {
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kind: "path",
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path,
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placement,
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spacing: s.spacing,
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spacingDistance: s.spacingDistance,
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offset: s.offset,
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flowSpeed: s.flowSpeed,
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trimStart: s.trimStart,
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trimEnd: s.trimEnd,
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alignToPath: s.alignToPath,
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}
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},
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}
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/**
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* Children along a path: one of the templates drawn to fill the node's box,
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* a path of the grid's own, or a
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* a path of the grid's own, or a path node elsewhere in the scene, followed
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* wherever it is.
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*
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* Items are spaced by distance along the curve, so they sit evenly on a tight
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* bend and a straight alike. Animating
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*
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* bend and a straight alike. Animating `offset` moves them along it — on a
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* closed path they come round again, which is a conveyor belt for free.
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*/
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export const PathGrid = ItemGrid.define(component2d({
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key: "pathGrid",
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state: { ...ItemGrid.state, ...own },
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// A template is drawn to fill the box, so a path grid needs one of its own
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// rather than hugging items whose places depend on it.
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defaults: { ...DEFAULT_SIZE },
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commands: {
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...ItemGrid.commands,
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/** Move the items along the path by `loops` — `1` is once round, and they keep their spacing. */
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flow: {
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args: { loops: Types.number(1, { step: 0.25 }) },
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run: (timeline, s) => timeline.tween({ offset: s.offset + (timeline.args.loops ?? 1) }),
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},
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/** Squeeze the items into part of the path, between two shares of its length. */
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trimTo: {
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args: {
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trimStart: ItemGrid.hinted(0.25, { min: 0, max: 1, step: 0.01 }),
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trimEnd: ItemGrid.hinted(0.75, { min: 0, max: 1, step: 0.01 }),
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},
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run: (timeline, s) => timeline.tween({
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trimStart: timeline.args.trimStart ?? s.trimStart,
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trimEnd: timeline.args.trimEnd ?? s.trimEnd,
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}),
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},
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/**
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* Move the items onto another path — a template, or a path node in the
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* scene. Each item travels from its place on the old path to its place on
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* the new one; the path itself is not morphed.
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*/
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setPath: {
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args: {
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shape: ItemGrid.hinted("heart", { kind: "enum", options: PATH_GRID_SHAPES }),
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pathNode: ItemGrid.nodeRefArg(["path"]),
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...staggerArgs(TRANSITION_STAGGER),
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},
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run: (timeline, s, children) => {
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const pathNode = timeline.args.pathNode ?? ""
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const changes = pathNode ? { pathNode } : { shape: timeline.args.shape ?? s.shape, pathNode: "" }
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return ItemGrid.transitionTo(timeline as never, s, children, changes)
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},
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},
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},
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})
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export class PathGrid extends ItemGrid<PathGridProps> {
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@property({ default: "circle", kind: "enum", options: PATH_GRID_SHAPES }) declare shape: PathGridShape
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/** Used when {@link shape} is `custom`: an SVG path, y-down as SVG writes one, centred on its own bounds. */
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@pathProperty() declare path: PathData
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/** A path node to follow instead, by id — the items track it wherever it goes. */
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@property({ default: "", kind: "nodeRef", nodeTypes: ["path"], animatable: false }) declare pathNode: string
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@property({ default: "distribute", kind: "enum", options: PATH_SPACINGS }) declare spacing: PathSpacing
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@property({ default: 80, min: 0, step: 1 }) declare spacingDistance: number
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/** Share of the path the items are moved along — `1` is once round. */
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@property({ default: 0, step: 0.01 }) declare offset: number
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/** Share of the path per second the items travel on their own. */
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@property({ default: 0, step: 0.01, unit: "/s" }) declare flowSpeed: number
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@property({ default: 0, min: 0, max: 1, step: 0.01 }) declare trimStart: number
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@property({ default: 1, min: 0, max: 1, step: 0.01 }) declare trimEnd: number
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@property({ default: true }) declare alignToPath: boolean
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...ItemGrid.fields(arranger),
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}), arranger)
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/** Move the items along the path by `loops` — `1` is once round, and they keep their spacing. */
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@command({ args: [{ key: "loops", step: 0.25, default: 1 }] })
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flow(args: CommandArgs<{ loops?: number }> & { duration: number }): Command<PathGridProps> {
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const loops = args.data?.loops ?? 1
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return this.to({ data: { offset: this.offset + loops }, duration: args.duration, easing: args.easing })
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}
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/** Squeeze the items into part of the path, between two shares of its length. */
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@command({
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args: [
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{ key: "trimStart", min: 0, max: 1, step: 0.01, default: 0.25 },
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{ key: "trimEnd", min: 0, max: 1, step: 0.01, default: 0.75 },
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],
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})
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trimTo(args: CommandArgs<{ trimStart?: number; trimEnd?: number }> & { duration: number }): Command<PathGridProps> {
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return this.to({
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data: { trimStart: args.data?.trimStart ?? this.trimStart, trimEnd: args.data?.trimEnd ?? this.trimEnd },
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duration: args.duration,
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easing: args.easing,
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})
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}
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export type PathGrid = NodeOf<typeof PathGrid>
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/** What a call or a document row may set. */
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export type PathGridProps = NonNullable<Parameters<typeof PathGrid>[0]>
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...staggerArgs(TRANSITION_STAGGER),
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],
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})
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setPath(args: CommandArgs<{ shape?: PathGridShape; pathNode?: string } & StaggerArgs> & { duration: number }): Command<PathGridProps> {
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const pathNode = args.data?.pathNode ?? ""
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const changes: Partial<PathGridProps> = pathNode ? { pathNode } : { shape: args.data?.shape ?? this.shape, pathNode: "" }
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return this._transitionTo(changes, args)
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}
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protected override arrangementFor(box: Size2D): PathArrangement {
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const { path, placement } = this._pathIn(box)
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/** The path the items follow, and where its coordinates land in this grid's frame. */
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function pathIn(s: Own, box: Size2D): { path: PathData; placement: PathPlacement } {
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const linked = s.pathNode
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// A document `path` draws its data in its own unit box, at its own position.
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if (linked?.key === "path") return { path: unitPath(linked), placement: { ...AT_ORIGIN, ...linked.frame } }
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// A face-value path draws its data centred on the data's own bounds, at its own position.
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const data = linked?.key === "facePath" ? dataOf(linked) : undefined
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const bounds = data !== undefined ? pathOps.bounds(data) : null
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if (linked && data !== undefined && bounds) {
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return {
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protected override applyDefaultSize(props?: { readonly width?: unknown; readonly height?: unknown }): void {
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originX: (own.minX + own.maxX) / 2,
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|
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const template: PathTemplate = this.shape === "custom" ? "circle" : this.shape
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|
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return { path: templatePath(template, box), placement: AT_ORIGIN }
|
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|
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|
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const template: PathTemplate = s.shape === "custom" ? "circle" : s.shape
|
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|
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function dataOf(view: NodeView): PathData {
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|
+
return (view.state as { readonly data: PathData }).data
|
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|
+
}
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+
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+
const unitPaths = new WeakMap<NodeView, { data: PathData; width: number; height: number; path: PathData }>()
|
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|
+
|
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|
+
/**
|
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+
* A path node's geometry as it draws it: stored in its unit box, y-down, and
|
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|
+
* scaled to its laid-out size — kept while neither changes, so the path's
|
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|
+
* measurement is kept with it.
|
|
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|
+
*/
|
|
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|
+
function unitPath(view: NodeView): PathData {
|
|
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|
+
const data = dataOf(view)
|
|
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|
+
const { width, height } = view.size
|
|
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|
+
const cached = unitPaths.get(view)
|
|
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|
+
if (cached && cached.data === data && cached.width === width && cached.height === height) return cached.path
|
|
183
|
+
const path = pathOps.anchorCommands(pathOps.anchors(data), (p) => ({ x: p.x * width, y: -p.y * height }))
|
|
184
|
+
unitPaths.set(view, { data, width, height, path })
|
|
185
|
+
return path
|
|
213
186
|
}
|
|
@@ -1,90 +1,81 @@
|
|
|
1
|
-
import { command, node, property, type Command, type CommandArgs, type NodeConfig } from "@motionscript/sdk"
|
|
2
|
-
|
|
3
1
|
import {
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
type
|
|
10
|
-
type
|
|
11
|
-
} from "
|
|
2
|
+
component2d,
|
|
3
|
+
Types,
|
|
4
|
+
type NodeOf,
|
|
5
|
+
type Values,
|
|
6
|
+
// Named so the emitted declaration reaches these through the sdk, not core.
|
|
7
|
+
type Node2D as _Node2D,
|
|
8
|
+
type Node2DProps as _Node2DProps,
|
|
9
|
+
} from "@motionscript/sdk"
|
|
10
|
+
|
|
11
|
+
import { ItemGrid, normalizeOrder, RADIAL_DIRECTIONS, radialTurnToTop, type RadialArrangement } from "../kit"
|
|
12
|
+
|
|
13
|
+
const own = {
|
|
14
|
+
radius: Types.number(200, { min: 0, step: 1 }),
|
|
15
|
+
startAngle: Types.number(0, { step: 1, unit: "°" }),
|
|
16
|
+
sweep: Types.number(360, { min: -360, max: 360, step: 1, unit: "°" }),
|
|
17
|
+
direction: Types.oneOf(RADIAL_DIRECTIONS, { default: "clockwise" }),
|
|
18
|
+
rotateItems: false,
|
|
19
|
+
spinSpeed: Types.number(0, { step: 1, unit: "°/s" }),
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
type Own = Values<typeof own>
|
|
12
23
|
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
24
|
+
function arrangement(s: Own): RadialArrangement {
|
|
25
|
+
return {
|
|
26
|
+
kind: "radial",
|
|
27
|
+
radius: s.radius,
|
|
28
|
+
startAngle: s.startAngle,
|
|
29
|
+
sweep: s.sweep,
|
|
30
|
+
direction: s.direction,
|
|
31
|
+
rotateItems: s.rotateItems,
|
|
32
|
+
spinSpeed: s.spinSpeed,
|
|
33
|
+
}
|
|
20
34
|
}
|
|
21
35
|
|
|
36
|
+
const arranger: ItemGrid.Arranger<Own> = { arrangement }
|
|
37
|
+
|
|
22
38
|
/**
|
|
23
39
|
* Children round a circle, or along an arc of one.
|
|
24
40
|
*
|
|
25
41
|
* A full circle spaces the items evenly with none on top of another; an arc
|
|
26
|
-
* puts one at each end. Angles run clockwise from twelve o'clock, so
|
|
27
|
-
*
|
|
42
|
+
* puts one at each end. Angles run clockwise from twelve o'clock, so `turnTo`
|
|
43
|
+
* can bring any item to the top like a dial.
|
|
28
44
|
*/
|
|
29
|
-
|
|
45
|
+
export const RadialGrid = ItemGrid.define(component2d({
|
|
30
46
|
key: "radialGrid",
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
47
|
+
state: { ...ItemGrid.state, ...own },
|
|
48
|
+
defaults: ItemGrid.defaults,
|
|
49
|
+
commands: {
|
|
50
|
+
...ItemGrid.commands,
|
|
51
|
+
/** Orbit the items round the centre by `degrees` — `360` is one full turn. */
|
|
52
|
+
spin: {
|
|
53
|
+
args: { degrees: Types.number(360, { step: 15, unit: "°" }) },
|
|
54
|
+
run: (timeline, s) => timeline.tween({ startAngle: s.startAngle + (timeline.args.degrees ?? 360) }),
|
|
55
|
+
},
|
|
56
|
+
/** Turn the ring the shorter way round until an item (by its place in the layers) sits at the top. */
|
|
57
|
+
turnTo: {
|
|
58
|
+
args: { item: Types.number(0, { min: 0, step: 1 }) },
|
|
59
|
+
run: (timeline, s, children) => {
|
|
60
|
+
const count = children.length
|
|
61
|
+
const slot = normalizeOrder(s.order, count).indexOf(Math.round(timeline.args.item ?? 0))
|
|
62
|
+
const turn = slot < 0 ? 0 : radialTurnToTop(arrangement(s), count, slot)
|
|
63
|
+
return timeline.tween({ startAngle: s.startAngle + turn })
|
|
64
|
+
},
|
|
65
|
+
},
|
|
66
|
+
radiusTo: {
|
|
67
|
+
args: { radius: ItemGrid.hinted(280, { min: 0 }) },
|
|
68
|
+
run: (timeline, s) => timeline.tween({ radius: timeline.args.radius ?? s.radius }),
|
|
69
|
+
},
|
|
70
|
+
/** Open or close the arc like a fan — from `0` to `360` is a reveal of its own. */
|
|
71
|
+
sweepTo: {
|
|
72
|
+
args: { sweep: ItemGrid.hinted(360, { min: -360, max: 360, unit: "°" }) },
|
|
73
|
+
run: (timeline, s) => timeline.tween({ sweep: timeline.args.sweep ?? s.sweep }),
|
|
74
|
+
},
|
|
38
75
|
},
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
@property({ default: 200, min: 0, step: 1 }) declare radius: number
|
|
42
|
-
@property({ default: 0, step: 1, unit: "°" }) declare startAngle: number
|
|
43
|
-
@property({ default: 360, min: -360, max: 360, step: 1, unit: "°" }) declare sweep: number
|
|
44
|
-
@property({ default: "clockwise", kind: "enum", options: RADIAL_DIRECTIONS }) declare direction: RadialDirection
|
|
45
|
-
@property({ default: false }) declare rotateItems: boolean
|
|
46
|
-
@property({ default: 0, step: 1, unit: "°/s" }) declare spinSpeed: number
|
|
76
|
+
...ItemGrid.fields(arranger),
|
|
77
|
+
}), arranger)
|
|
47
78
|
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
/** Orbit the items round the centre by `degrees` — `360` is one full turn. */
|
|
53
|
-
@command({ args: [{ key: "degrees", step: 15, unit: "°", default: 360 }] })
|
|
54
|
-
spin(args: CommandArgs<{ degrees?: number }> & { duration: number }): Command<RadialGridProps> {
|
|
55
|
-
const degrees = args.data?.degrees ?? 360
|
|
56
|
-
return this.to({ data: { startAngle: this.startAngle + degrees }, duration: args.duration, easing: args.easing })
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
/** Turn the ring the shorter way round until an item (by its place in the layers) sits at the top. */
|
|
60
|
-
@command({ args: [{ key: "item", min: 0, step: 1, default: 0 }] })
|
|
61
|
-
turnTo(args: CommandArgs<{ item?: number }> & { duration: number }): Command<RadialGridProps> {
|
|
62
|
-
const count = this._itemCount()
|
|
63
|
-
const slot = normalizeOrder(this.order, count).indexOf(Math.round(args.data?.item ?? 0))
|
|
64
|
-
const turn = slot < 0 ? 0 : radialTurnToTop(this.arrangementFor(), count, slot)
|
|
65
|
-
return this.to({ data: { startAngle: this.startAngle + turn }, duration: args.duration, easing: args.easing })
|
|
66
|
-
}
|
|
67
|
-
|
|
68
|
-
@command({ args: [{ key: "radius", min: 0, default: 280 }] })
|
|
69
|
-
radiusTo(args: CommandArgs<{ radius: number }> & { duration: number }): Command<RadialGridProps> {
|
|
70
|
-
return this.to({ data: { radius: args.data?.radius ?? this.radius }, duration: args.duration, easing: args.easing })
|
|
71
|
-
}
|
|
72
|
-
|
|
73
|
-
/** Open or close the arc like a fan — from `0` to `360` is a reveal of its own. */
|
|
74
|
-
@command({ args: [{ key: "sweep", min: -360, max: 360, unit: "°", default: 360 }] })
|
|
75
|
-
sweepTo(args: CommandArgs<{ sweep: number }> & { duration: number }): Command<RadialGridProps> {
|
|
76
|
-
return this.to({ data: { sweep: args.data?.sweep ?? this.sweep }, duration: args.duration, easing: args.easing })
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
protected override arrangementFor(): RadialArrangement {
|
|
80
|
-
return {
|
|
81
|
-
kind: "radial",
|
|
82
|
-
radius: this.radius,
|
|
83
|
-
startAngle: this.startAngle,
|
|
84
|
-
sweep: this.sweep,
|
|
85
|
-
direction: this.direction,
|
|
86
|
-
rotateItems: this.rotateItems,
|
|
87
|
-
spinSpeed: this.spinSpeed,
|
|
88
|
-
}
|
|
89
|
-
}
|
|
90
|
-
}
|
|
79
|
+
export type RadialGrid = NodeOf<typeof RadialGrid>
|
|
80
|
+
/** What a call or a document row may set. */
|
|
81
|
+
export type RadialGridProps = NonNullable<Parameters<typeof RadialGrid>[0]>
|