@motionscript/grids 0.0.0-stage → 0.1.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +41 -0
- package/LICENSE +201 -0
- package/NOTICE +48 -0
- package/README.md +86 -3
- package/dist/browser/chunks/chunk-XDUDKWM7.js +2 -0
- package/dist/browser/chunks/chunk-XDUDKWM7.js.map +7 -0
- package/dist/browser/index.js +2 -0
- package/dist/browser/index.js.map +7 -0
- package/dist/browser/kit.js +2 -0
- package/dist/browser/kit.js.map +7 -0
- package/dist/browser/manifest.json +13 -0
- package/dist/engine.d.ts +13 -0
- package/dist/engine.d.ts.map +1 -0
- package/dist/engine.js +13 -0
- package/dist/engine.js.map +1 -0
- package/dist/index.d.ts +7 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +7 -0
- package/dist/index.js.map +1 -0
- package/dist/kit/index.d.ts +7 -0
- package/dist/kit/index.d.ts.map +1 -0
- package/dist/kit/index.js +7 -0
- package/dist/kit/index.js.map +1 -0
- package/dist/kit/item-effects.d.ts +37 -0
- package/dist/kit/item-effects.d.ts.map +1 -0
- package/dist/kit/item-effects.js +76 -0
- package/dist/kit/item-effects.js.map +1 -0
- package/dist/kit/item-grid.d.ts +235 -0
- package/dist/kit/item-grid.d.ts.map +1 -0
- package/dist/kit/item-grid.js +519 -0
- package/dist/kit/item-grid.js.map +1 -0
- package/dist/kit/order.d.ts +13 -0
- package/dist/kit/order.d.ts.map +1 -0
- package/dist/kit/order.js +43 -0
- package/dist/kit/order.js.map +1 -0
- package/dist/kit/random.d.ts +7 -0
- package/dist/kit/random.d.ts.map +1 -0
- package/dist/kit/random.js +29 -0
- package/dist/kit/random.js.map +1 -0
- package/dist/kit/slots/index.d.ts +22 -0
- package/dist/kit/slots/index.d.ts.map +1 -0
- package/dist/kit/slots/index.js +28 -0
- package/dist/kit/slots/index.js.map +1 -0
- package/dist/kit/slots/path-templates.d.ts +15 -0
- package/dist/kit/slots/path-templates.d.ts.map +1 -0
- package/dist/kit/slots/path-templates.js +113 -0
- package/dist/kit/slots/path-templates.js.map +1 -0
- package/dist/kit/slots/path.d.ts +45 -0
- package/dist/kit/slots/path.d.ts.map +1 -0
- package/dist/kit/slots/path.js +87 -0
- package/dist/kit/slots/path.js.map +1 -0
- package/dist/kit/slots/radial.d.ts +30 -0
- package/dist/kit/slots/radial.d.ts.map +1 -0
- package/dist/kit/slots/radial.js +45 -0
- package/dist/kit/slots/radial.js.map +1 -0
- package/dist/kit/slots/rectangular.d.ts +42 -0
- package/dist/kit/slots/rectangular.d.ts.map +1 -0
- package/dist/kit/slots/rectangular.js +79 -0
- package/dist/kit/slots/rectangular.js.map +1 -0
- package/dist/kit/slots/slot.d.ts +62 -0
- package/dist/kit/slots/slot.d.ts.map +1 -0
- package/dist/kit/slots/slot.js +41 -0
- package/dist/kit/slots/slot.js.map +1 -0
- package/dist/kit/slots/sphere.d.ts +36 -0
- package/dist/kit/slots/sphere.d.ts.map +1 -0
- package/dist/kit/slots/sphere.js +68 -0
- package/dist/kit/slots/sphere.js.map +1 -0
- package/dist/kit/stagger.d.ts +24 -0
- package/dist/kit/stagger.d.ts.map +1 -0
- package/dist/kit/stagger.js +90 -0
- package/dist/kit/stagger.js.map +1 -0
- package/dist/nodes.d.ts +15 -0
- package/dist/nodes.d.ts.map +1 -0
- package/dist/nodes.js +15 -0
- package/dist/nodes.js.map +1 -0
- package/dist/path-grid/index.d.ts +2 -0
- package/dist/path-grid/index.d.ts.map +1 -0
- package/dist/path-grid/index.js +2 -0
- package/dist/path-grid/index.js.map +1 -0
- package/dist/path-grid/path-grid.d.ts +82 -0
- package/dist/path-grid/path-grid.d.ts.map +1 -0
- package/dist/path-grid/path-grid.js +192 -0
- package/dist/path-grid/path-grid.js.map +1 -0
- package/dist/radial-grid/index.d.ts +2 -0
- package/dist/radial-grid/index.d.ts.map +1 -0
- package/dist/radial-grid/index.js +2 -0
- package/dist/radial-grid/index.js.map +1 -0
- package/dist/radial-grid/radial-grid.d.ts +51 -0
- package/dist/radial-grid/radial-grid.d.ts.map +1 -0
- package/dist/radial-grid/radial-grid.js +95 -0
- package/dist/radial-grid/radial-grid.js.map +1 -0
- package/dist/rectangular-grid/index.d.ts +2 -0
- package/dist/rectangular-grid/index.d.ts.map +1 -0
- package/dist/rectangular-grid/index.js +2 -0
- package/dist/rectangular-grid/index.js.map +1 -0
- package/dist/rectangular-grid/rectangular-grid.d.ts +79 -0
- package/dist/rectangular-grid/rectangular-grid.d.ts.map +1 -0
- package/dist/rectangular-grid/rectangular-grid.js +156 -0
- package/dist/rectangular-grid/rectangular-grid.js.map +1 -0
- package/dist/sphere-grid/index.d.ts +2 -0
- package/dist/sphere-grid/index.d.ts.map +1 -0
- package/dist/sphere-grid/index.js +2 -0
- package/dist/sphere-grid/index.js.map +1 -0
- package/dist/sphere-grid/sphere-grid.d.ts +68 -0
- package/dist/sphere-grid/sphere-grid.d.ts.map +1 -0
- package/dist/sphere-grid/sphere-grid.js +149 -0
- package/dist/sphere-grid/sphere-grid.js.map +1 -0
- package/package.json +71 -3
- package/registry.json +32 -0
- package/src/engine.ts +12 -0
- package/src/index.ts +6 -0
- package/src/kit/index.ts +6 -0
- package/src/kit/item-effects.ts +114 -0
- package/src/kit/item-grid.ts +585 -0
- package/src/kit/order.ts +41 -0
- package/src/kit/random.ts +29 -0
- package/src/kit/slots/index.ts +39 -0
- package/src/kit/slots/path-templates.ts +120 -0
- package/src/kit/slots/path.ts +120 -0
- package/src/kit/slots/radial.ts +62 -0
- package/src/kit/slots/rectangular.ts +108 -0
- package/src/kit/slots/slot.ts +82 -0
- package/src/kit/slots/sphere.ts +94 -0
- package/src/kit/stagger.ts +96 -0
- package/src/nodes.ts +15 -0
- package/src/path-grid/index.ts +1 -0
- package/src/path-grid/path-grid.ts +213 -0
- package/src/radial-grid/index.ts +1 -0
- package/src/radial-grid/radial-grid.ts +90 -0
- package/src/rectangular-grid/index.ts +1 -0
- package/src/rectangular-grid/rectangular-grid.ts +160 -0
- package/src/sphere-grid/index.ts +1 -0
- package/src/sphere-grid/sphere-grid.ts +143 -0
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import { slot, type Slot, type SlotInput } from "./slot"
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/** `outward` lays each item on the sphere's surface; `billboard` keeps every item facing the viewer. */
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export const SPHERE_FACINGS = ["outward", "billboard"] as const
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export type SphereFacing = (typeof SPHERE_FACINGS)[number]
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export const SPHERE_AXES = ["x", "y", "z"] as const
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export type SphereAxis = (typeof SPHERE_AXES)[number]
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export interface SphereArrangement {
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kind: "sphere"
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radius: number
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/** Turn about the vertical axis, degrees — positive carries the front to the right. */
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yaw: number
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/** Turn about the horizontal axis, degrees — positive brings the top toward the viewer. */
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pitch: number
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/** Turn about the view axis, degrees clockwise. */
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roll: number
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facing: SphereFacing
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/** The camera's distance from the sphere's centre plane, px — smaller is more dramatic. */
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focalLength: number
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/** How much the back half fades, `0..1`. */
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depthFade: number
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/** Hide the items whose faces point away from the viewer. */
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cullBackfaces: boolean
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/** Degrees per second of yaw the sphere turns on its own. */
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spinSpeed: number
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}
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const GOLDEN_ANGLE = Math.PI * (3 - Math.sqrt(5))
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const DEG = 180 / Math.PI
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/** Point `k` of `count` on the unit sphere — a Fibonacci lattice, as even as `count` points get. */
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export function fibonacciPoint(k: number, count: number): [number, number, number] {
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if (count <= 1) return [0, 0, 1]
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const y = 1 - (2 * (k + 0.5)) / count
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const r = Math.sqrt(Math.max(0, 1 - y * y))
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const theta = k * GOLDEN_ANGLE
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return [Math.cos(theta) * r, y, Math.sin(theta) * r]
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}
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/** `p` turned by yaw, then pitch, then roll — y-up, z toward the viewer. */
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export function orient(p: readonly [number, number, number], yaw: number, pitch: number, roll: number): [number, number, number] {
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const [x0, y0, z0] = p
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const ya = yaw / DEG, pa = pitch / DEG, ra = roll / DEG
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const x1 = x0 * Math.cos(ya) + z0 * Math.sin(ya)
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const z1 = -x0 * Math.sin(ya) + z0 * Math.cos(ya)
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const y2 = y0 * Math.cos(pa) - z1 * Math.sin(pa)
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const z2 = y0 * Math.sin(pa) + z1 * Math.cos(pa)
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return [x1 * Math.cos(ra) + y2 * Math.sin(ra), -x1 * Math.sin(ra) + y2 * Math.cos(ra), z2]
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}
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export function sphereSlots(arrangement: SphereArrangement, input: SlotInput): Slot[] {
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const { count } = input
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const radius = arrangement.radius
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const yaw = arrangement.yaw + arrangement.spinSpeed * input.time
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const outward = arrangement.facing === "outward"
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const slots: Slot[] = []
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for (let k = 0; k < count; k++) {
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const q = fibonacciPoint(k, count)
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const [nx, ny, nz] = orient(q, yaw, arrangement.pitch, arrangement.roll)
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const s = slot(nx * radius, ny * radius, {
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kind: "sphere",
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lat: Math.asin(Math.max(-1, Math.min(1, q[1]))) * DEG,
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lon: Math.atan2(q[2], q[0]) * DEG,
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depth: nz,
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})
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s.depth = nz * radius
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if (outward) {
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// The tilt whose `Rx · Ry` turns a face's normal onto the surface normal.
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s.rotationY = Math.asin(Math.max(-1, Math.min(1, nx))) * DEG
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s.rotationX = Math.atan2(ny, nz) * DEG
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}
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s.opacity = 1 - arrangement.depthFade * (1 - (nz + 1) / 2)
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if (outward && arrangement.cullBackfaces && facesAway(s, [nx, ny, nz], arrangement.focalLength)) s.opacity = 0
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slots.push(s)
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}
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return slots
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}
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/** Whether an outward face at `s` shows its back to a viewer `focal` px in front of the centre. */
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function facesAway(s: Slot, normal: readonly [number, number, number], focal: number): boolean {
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if (focal <= 0) return normal[2] < 0
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return normal[0] * -s.x + normal[1] * -s.y + normal[2] * (focal - s.depth) < 0
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}
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/** The yaw and pitch that bring point `index` of `count` round to face the viewer. */
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export function sphereFaceForward(count: number, index: number): { yaw: number; pitch: number } {
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const [x, y, z] = fibonacciPoint(index, count)
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return {
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yaw: -Math.atan2(x, z) * DEG,
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pitch: Math.atan2(y, Math.hypot(x, z)) * DEG,
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}
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}
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import { shuffled } from "./random"
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import type { Slot } from "./slots"
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/**
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* The order a per-item effect sweeps through a grid's items. The first five
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* work on any grid; the rest follow one arrangement's own geometry — rows and
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* columns of a rectangular grid (or top-to-bottom and left-to-right of any
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* other), the way round a ring, the way along a path, front to back of a sphere
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* — and fall back to item order where the grid has no such thing.
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*/
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export const STAGGER_ORDERS = [
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"index",
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"reverse",
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"random",
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"centerOut",
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"edgesIn",
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"row",
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"column",
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"angle",
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"path",
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"depth",
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] as const
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export type StaggerOrder = (typeof STAGGER_ORDERS)[number]
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/** The most of a command's length the offsets may take; the rest is each item's own motion. */
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const MAX_STAGGER = 0.95
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/**
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* Each item's start, `0..1`, as a share of the stagger: `0` goes first, `1`
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* last, and items that tie go together — a ring revealed `centerOut` from its
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* centre appears all at once, which is what that means.
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*/
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export function staggerRanks(order: StaggerOrder, slots: readonly Slot[], seed: number): number[] {
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const n = slots.length
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const keys = keysOf(order, slots, seed)
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let min = Infinity
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let max = -Infinity
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for (const key of keys) {
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if (key < min) min = key
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if (key > max) max = key
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}
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const range = max - min
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if (!(range > 1e-9)) return new Array<number>(n).fill(0)
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return keys.map((key) => (key - min) / range)
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}
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/**
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* Item progress at command time `t`: each item runs over the same length of
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* time, starting `rank · stagger` in. The stagger lives inside the command's
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* duration, so a one-second reveal takes one second for four items or four
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* hundred.
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*/
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export function staggerProgress(rank: number, t: number, stagger: number): number {
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const s = Math.max(0, Math.min(MAX_STAGGER, stagger))
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const p = s === 0 ? t : (t - rank * s) / (1 - s)
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return p < 0 ? 0 : p > 1 ? 1 : p
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}
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function keysOf(order: StaggerOrder, slots: readonly Slot[], seed: number): number[] {
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switch (order) {
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case "reverse":
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return slots.map((_, i) => -i)
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case "random": {
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const sequence = shuffled(slots.map((_, i) => i), seed)
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const keys = new Array<number>(slots.length)
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sequence.forEach((item, rank) => {
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keys[item] = rank
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})
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return keys
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}
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case "centerOut":
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return slots.map((s) => Math.round(Math.hypot(s.x, s.y, s.depth) * 1000) / 1000)
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case "edgesIn":
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return slots.map((s) => -Math.round(Math.hypot(s.x, s.y, s.depth) * 1000) / 1000)
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case "row":
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return slots.map((s) => (s.meta.kind === "rectangular" ? s.meta.row : -Math.round(s.y)))
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case "column":
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return slots.map((s) => (s.meta.kind === "rectangular" ? s.meta.column : Math.round(s.x)))
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case "angle":
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return slots.map((s, i) =>
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s.meta.kind === "radial" ? s.meta.angle : s.meta.kind === "rectangular" || s.meta.kind === "sphere" ? clockAngle(s) : i
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)
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case "path":
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return slots.map((s, i) => (s.meta.kind === "path" ? s.meta.t : i))
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case "depth":
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return slots.map((s, i) => (s.meta.kind === "sphere" ? -s.meta.depth : i))
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default:
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return slots.map((_, i) => i)
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}
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}
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/** Degrees clockwise from twelve o'clock to where `s` sits. */
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function clockAngle(s: Slot): number {
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const angle = (Math.atan2(s.x, s.y) * 180) / Math.PI
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return angle < 0 ? angle + 360 : angle
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}
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package/src/nodes.ts
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import { PathGrid } from "./path-grid"
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import { RadialGrid } from "./radial-grid"
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import { RectangularGrid } from "./rectangular-grid"
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import { SphereGrid } from "./sphere-grid"
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/**
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* Every node type this package publishes.
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*
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* A host registers these by handing the array to an engine —
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* `new Engine(platform, { nodes: NODES })` — which reads each class's `@node()`
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* key. Listing class **values** is also what survives bundling: this package
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* declares `sideEffects: false`, and a document names a node type by string, so
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* an import kept only for its side effect is exactly what gets shaken out.
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*/
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export const NODES = [RectangularGrid, RadialGrid, PathGrid, SphereGrid]
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export * from "./path-grid"
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import {
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command,
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node,
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Path,
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pathOps,
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PathShape,
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pathProperty,
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property,
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type Command,
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type CommandArgs,
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type NodeConfig,
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type PathData,
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type Size2D,
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} from "@motionscript/sdk"
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import {
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findNode2D,
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frameIn,
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ItemGrid,
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PATH_SPACINGS,
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PATH_TEMPLATES,
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staggerArgs,
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TRANSITION_STAGGER,
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templatePath,
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type ItemGridProps,
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type PathArrangement,
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type PathPlacement,
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type PathSpacing,
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type PathTemplate,
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type StaggerArgs,
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} from "../kit"
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/** A template, or `custom` for the grid's own {@link PathGrid.path}. */
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export const PATH_GRID_SHAPES = [...PATH_TEMPLATES, "custom"] as const
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export type PathGridShape = (typeof PATH_GRID_SHAPES)[number]
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export interface PathGridProps extends ItemGridProps {
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shape: PathGridShape
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path: PathData
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pathNode: string
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spacing: PathSpacing
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spacingDistance: number
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offset: number
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flowSpeed: number
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trimStart: number
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trimEnd: number
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alignToPath: boolean
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}
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const AT_ORIGIN: PathPlacement = { originX: 0, originY: 0, x: 0, y: 0, rotation: 0, scale: 1 }
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/** The size a path grid is placed at when nothing says otherwise, since a template is drawn to fill it. */
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const DEFAULT_SIZE = { width: 640, height: 400 }
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/**
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* Children along a path: one of the templates drawn to fill the node's box,
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* a path of the grid's own, or a `Path` node elsewhere in the scene, followed
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* wherever it is.
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*
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* Items are spaced by distance along the curve, so they sit evenly on a tight
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* bend and a straight alike. Animating {@link offset} moves them along it — on
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* a closed path they come round again, which is a conveyor belt for free.
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*/
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@node({
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key: "pathGrid",
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parentKey: "node",
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forkable: true,
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layout: {
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children: "freeform",
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acceptsChildren: true,
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defaultWidthMode: "fixed",
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defaultHeightMode: "fixed",
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defaultWidth: DEFAULT_SIZE.width,
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defaultHeight: DEFAULT_SIZE.height,
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},
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seed: { ...DEFAULT_SIZE },
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})
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export class PathGrid extends ItemGrid<PathGridProps> {
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@property({ default: "circle", kind: "enum", options: PATH_GRID_SHAPES }) declare shape: PathGridShape
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/** Used when {@link shape} is `custom`: an SVG path, y-down as SVG writes one, centred on its own bounds. */
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@pathProperty() declare path: PathData
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/** A path node to follow instead, by id — the items track it wherever it goes. */
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@property({ default: "", kind: "nodeRef", nodeTypes: ["path"], animatable: false }) declare pathNode: string
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@property({ default: "distribute", kind: "enum", options: PATH_SPACINGS }) declare spacing: PathSpacing
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@property({ default: 80, min: 0, step: 1 }) declare spacingDistance: number
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/** Share of the path the items are moved along — `1` is once round. */
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@property({ default: 0, step: 0.01 }) declare offset: number
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/** Share of the path per second the items travel on their own. */
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@property({ default: 0, step: 0.01, unit: "/s" }) declare flowSpeed: number
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@property({ default: 0, min: 0, max: 1, step: 0.01 }) declare trimStart: number
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@property({ default: 1, min: 0, max: 1, step: 0.01 }) declare trimEnd: number
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@property({ default: true }) declare alignToPath: boolean
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constructor(props?: NodeConfig<PathGrid, PathGridProps>) {
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super(props)
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}
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/** Move the items along the path by `loops` — `1` is once round, and they keep their spacing. */
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@command({ args: [{ key: "loops", step: 0.25, default: 1 }] })
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flow(args: CommandArgs<{ loops?: number }> & { duration: number }): Command<PathGridProps> {
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const loops = args.data?.loops ?? 1
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return this.to({ data: { offset: this.offset + loops }, duration: args.duration, easing: args.easing })
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}
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/** Squeeze the items into part of the path, between two shares of its length. */
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@command({
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args: [
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{ key: "trimStart", min: 0, max: 1, step: 0.01, default: 0.25 },
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{ key: "trimEnd", min: 0, max: 1, step: 0.01, default: 0.75 },
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],
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})
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trimTo(args: CommandArgs<{ trimStart?: number; trimEnd?: number }> & { duration: number }): Command<PathGridProps> {
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return this.to({
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data: { trimStart: args.data?.trimStart ?? this.trimStart, trimEnd: args.data?.trimEnd ?? this.trimEnd },
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duration: args.duration,
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easing: args.easing,
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})
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}
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/**
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* Move the items onto another path — a template, or a `Path` node in the
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* scene. Each item travels from its place on the old path to its place on the
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* new one; the path itself is not morphed.
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*/
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@command({
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args: [
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{ key: "shape", kind: "enum", options: PATH_GRID_SHAPES, default: "heart" },
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{ key: "pathNode", kind: "nodeRef", nodeTypes: ["path"] },
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...staggerArgs(TRANSITION_STAGGER),
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],
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})
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setPath(args: CommandArgs<{ shape?: PathGridShape; pathNode?: string } & StaggerArgs> & { duration: number }): Command<PathGridProps> {
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const pathNode = args.data?.pathNode ?? ""
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const changes: Partial<PathGridProps> = pathNode ? { pathNode } : { shape: args.data?.shape ?? this.shape, pathNode: "" }
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return this._transitionTo(changes, args)
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}
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protected override arrangementFor(box: Size2D): PathArrangement {
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const { path, placement } = this._pathIn(box)
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return {
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kind: "path",
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path,
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placement,
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spacing: this.spacing,
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spacingDistance: this.spacingDistance,
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offset: this.offset,
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flowSpeed: this.flowSpeed,
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trimStart: this.trimStart,
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trimEnd: this.trimEnd,
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alignToPath: this.alignToPath,
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}
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}
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// A template is drawn to fill the box, so a path grid needs one of its own
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// rather than hugging items whose places depend on it.
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protected override applyDefaultSize(props?: { readonly width?: unknown; readonly height?: unknown }): void {
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if (!props || props.width === undefined) this.applyProp("width", DEFAULT_SIZE.width)
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if (!props || props.height === undefined) this.applyProp("height", DEFAULT_SIZE.height)
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}
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private _linked: { data: PathData; width: number; height: number; path: PathData } | null = null
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/** The path the items follow, and where its coordinates land in this grid's frame. */
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private _pathIn(box: Size2D): { path: PathData; placement: PathPlacement } {
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const linked = this.pathNode ? findNode2D(this, this.pathNode) : null
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if (linked instanceof PathShape) {
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return { path: this._unitPath(linked), placement: { ...AT_ORIGIN, ...frameIn(this, linked) } }
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}
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if (linked instanceof Path && pathOps.bounds(linked.data)) {
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// A `Path` draws its data centred on the data's own bounds, at its own position.
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const bounds = pathOps.bounds(linked.data)!
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const frame = frameIn(this, linked)
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return {
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path: linked.data,
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placement: {
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originX: (bounds.minX + bounds.maxX) / 2,
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originY: (bounds.minY + bounds.maxY) / 2,
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...frame,
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},
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}
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}
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if (this.shape === "custom") {
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const bounds = pathOps.bounds(this.path)
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if (bounds) {
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return {
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path: this.path,
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placement: {
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...AT_ORIGIN,
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originX: (bounds.minX + bounds.maxX) / 2,
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originY: (bounds.minY + bounds.maxY) / 2,
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flipY: true,
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},
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}
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}
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}
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const template: PathTemplate = this.shape === "custom" ? "circle" : this.shape
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return { path: templatePath(template, box), placement: AT_ORIGIN }
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}
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/**
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* A path node's geometry as it draws it: stored in its unit box, y-down, and
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* scaled to its laid-out size — kept while neither changes, so the path's
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* measurement is kept with it.
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*/
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private _unitPath(shape: PathShape): PathData {
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const { width, height } = shape.layoutBounds
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const cached = this._linked
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if (cached && cached.data === shape.data && cached.width === width && cached.height === height) return cached.path
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const path = pathOps.anchorCommands(pathOps.anchors(shape.data), (p) => ({ x: p.x * width, y: -p.y * height }))
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this._linked = { data: shape.data, width, height, path }
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return path
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}
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}
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@@ -0,0 +1 @@
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export * from "./radial-grid"
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@@ -0,0 +1,90 @@
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import { command, node, property, type Command, type CommandArgs, type NodeConfig } from "@motionscript/sdk"
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import {
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ItemGrid,
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normalizeOrder,
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RADIAL_DIRECTIONS,
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radialTurnToTop,
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type ItemGridProps,
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type RadialArrangement,
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type RadialDirection,
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} from "../kit"
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export interface RadialGridProps extends ItemGridProps {
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radius: number
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startAngle: number
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sweep: number
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direction: RadialDirection
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rotateItems: boolean
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spinSpeed: number
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}
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/**
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* Children round a circle, or along an arc of one.
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*
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* A full circle spaces the items evenly with none on top of another; an arc
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* puts one at each end. Angles run clockwise from twelve o'clock, so
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* {@link turnTo} can bring any item to the top like a dial.
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*/
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@node({
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key: "radialGrid",
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parentKey: "node",
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forkable: true,
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layout: {
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children: "freeform",
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acceptsChildren: true,
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defaultWidthMode: "hug",
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defaultHeightMode: "hug",
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},
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})
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export class RadialGrid extends ItemGrid<RadialGridProps> {
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@property({ default: 200, min: 0, step: 1 }) declare radius: number
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@property({ default: 0, step: 1, unit: "°" }) declare startAngle: number
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@property({ default: 360, min: -360, max: 360, step: 1, unit: "°" }) declare sweep: number
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@property({ default: "clockwise", kind: "enum", options: RADIAL_DIRECTIONS }) declare direction: RadialDirection
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@property({ default: false }) declare rotateItems: boolean
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@property({ default: 0, step: 1, unit: "°/s" }) declare spinSpeed: number
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constructor(props?: NodeConfig<RadialGrid, RadialGridProps>) {
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super(props)
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}
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/** Orbit the items round the centre by `degrees` — `360` is one full turn. */
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@command({ args: [{ key: "degrees", step: 15, unit: "°", default: 360 }] })
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spin(args: CommandArgs<{ degrees?: number }> & { duration: number }): Command<RadialGridProps> {
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const degrees = args.data?.degrees ?? 360
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return this.to({ data: { startAngle: this.startAngle + degrees }, duration: args.duration, easing: args.easing })
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}
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/** Turn the ring the shorter way round until an item (by its place in the layers) sits at the top. */
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@command({ args: [{ key: "item", min: 0, step: 1, default: 0 }] })
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turnTo(args: CommandArgs<{ item?: number }> & { duration: number }): Command<RadialGridProps> {
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const count = this._itemCount()
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const slot = normalizeOrder(this.order, count).indexOf(Math.round(args.data?.item ?? 0))
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const turn = slot < 0 ? 0 : radialTurnToTop(this.arrangementFor(), count, slot)
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return this.to({ data: { startAngle: this.startAngle + turn }, duration: args.duration, easing: args.easing })
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}
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@command({ args: [{ key: "radius", min: 0, default: 280 }] })
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radiusTo(args: CommandArgs<{ radius: number }> & { duration: number }): Command<RadialGridProps> {
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return this.to({ data: { radius: args.data?.radius ?? this.radius }, duration: args.duration, easing: args.easing })
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}
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72
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+
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73
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/** Open or close the arc like a fan — from `0` to `360` is a reveal of its own. */
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+
@command({ args: [{ key: "sweep", min: -360, max: 360, unit: "°", default: 360 }] })
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+
sweepTo(args: CommandArgs<{ sweep: number }> & { duration: number }): Command<RadialGridProps> {
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return this.to({ data: { sweep: args.data?.sweep ?? this.sweep }, duration: args.duration, easing: args.easing })
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}
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78
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+
|
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79
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+
protected override arrangementFor(): RadialArrangement {
|
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80
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+
return {
|
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81
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+
kind: "radial",
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82
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+
radius: this.radius,
|
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83
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+
startAngle: this.startAngle,
|
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84
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+
sweep: this.sweep,
|
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85
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direction: this.direction,
|
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86
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+
rotateItems: this.rotateItems,
|
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87
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+
spinSpeed: this.spinSpeed,
|
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88
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+
}
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89
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}
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|
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}
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|
@@ -0,0 +1 @@
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|
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1
|
+
export * from "./rectangular-grid"
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|
@@ -0,0 +1,160 @@
|
|
|
1
|
+
import {
|
|
2
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+
command,
|
|
3
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+
easeInOut,
|
|
4
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+
node,
|
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5
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+
property,
|
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6
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+
type Command,
|
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7
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+
type CommandArgs,
|
|
8
|
+
type NodeConfig,
|
|
9
|
+
type Size2D,
|
|
10
|
+
} from "@motionscript/sdk"
|
|
11
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+
|
|
12
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+
import {
|
|
13
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+
CELL_MODES,
|
|
14
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+
contentBoxOf,
|
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15
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+
FILL_DIRECTIONS,
|
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16
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+
LINE_ALIGNS,
|
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17
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+
ItemGrid,
|
|
18
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+
rectangularCell,
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19
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+
staggerArgs,
|
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20
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+
TRANSITION_STAGGER,
|
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21
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+
type CellMode,
|
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22
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+
type FillDirection,
|
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23
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+
type ItemGridProps,
|
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24
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+
type LineAlign,
|
|
25
|
+
type RectangularArrangement,
|
|
26
|
+
type StaggerArgs,
|
|
27
|
+
} from "../kit"
|
|
28
|
+
|
|
29
|
+
export interface RectangularGridProps extends ItemGridProps {
|
|
30
|
+
columns: number
|
|
31
|
+
fillDirection: FillDirection
|
|
32
|
+
cellMode: CellMode
|
|
33
|
+
cellWidth: number
|
|
34
|
+
cellHeight: number
|
|
35
|
+
columnGap: number
|
|
36
|
+
rowGap: number
|
|
37
|
+
lastLineAlign: LineAlign
|
|
38
|
+
rowOffset: number
|
|
39
|
+
columnOffset: number
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
/**
|
|
43
|
+
* Children in rows and columns — the grid the other three are variations on.
|
|
44
|
+
*
|
|
45
|
+
* Cells are as big as the largest child (`fit`), a size of their own
|
|
46
|
+
* (`fixed`), or an equal share of the node's box (`fill`), which is also the
|
|
47
|
+
* room a child set to fill grows into. Shift every other row by half a cell
|
|
48
|
+
* for a brick bond or a hex pack.
|
|
49
|
+
*/
|
|
50
|
+
@node({
|
|
51
|
+
key: "rectangularGrid",
|
|
52
|
+
parentKey: "node",
|
|
53
|
+
forkable: true,
|
|
54
|
+
layout: {
|
|
55
|
+
children: "freeform",
|
|
56
|
+
acceptsChildren: true,
|
|
57
|
+
defaultWidthMode: "hug",
|
|
58
|
+
defaultHeightMode: "hug",
|
|
59
|
+
},
|
|
60
|
+
})
|
|
61
|
+
export class RectangularGrid extends ItemGrid<RectangularGridProps> {
|
|
62
|
+
@property({ default: 3, min: 1, step: 1 }) declare columns: number
|
|
63
|
+
@property({ default: "row", kind: "enum", options: FILL_DIRECTIONS }) declare fillDirection: FillDirection
|
|
64
|
+
@property({ default: "fit", kind: "enum", options: CELL_MODES }) declare cellMode: CellMode
|
|
65
|
+
@property({ default: 120, min: 0, step: 1 }) declare cellWidth: number
|
|
66
|
+
@property({ default: 120, min: 0, step: 1 }) declare cellHeight: number
|
|
67
|
+
@property({ default: 24, step: 1 }) declare columnGap: number
|
|
68
|
+
@property({ default: 24, step: 1 }) declare rowGap: number
|
|
69
|
+
@property({ default: "start", kind: "enum", options: LINE_ALIGNS }) declare lastLineAlign: LineAlign
|
|
70
|
+
@property({ default: 0, min: -1, max: 1, step: 0.05 }) declare rowOffset: number
|
|
71
|
+
@property({ default: 0, min: -1, max: 1, step: 0.05 }) declare columnOffset: number
|
|
72
|
+
|
|
73
|
+
constructor(props?: NodeConfig<RectangularGrid, RectangularGridProps>) {
|
|
74
|
+
super(props)
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
/** Re-flow the items into `columns` columns, each moving to its new cell. */
|
|
78
|
+
@command({ args: [{ key: "columns", min: 1, step: 1, default: 4 }, ...staggerArgs(TRANSITION_STAGGER)] })
|
|
79
|
+
columnsTo(args: CommandArgs<{ columns: number } & StaggerArgs> & { duration: number }): Command<RectangularGridProps> {
|
|
80
|
+
const columns = Math.max(1, Math.round(args.data?.columns ?? this.columns))
|
|
81
|
+
return this._transitionTo({ columns }, args)
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
/** Animate the spacing between columns and rows. */
|
|
85
|
+
@command({ args: [{ key: "columnGap", default: 48 }, { key: "rowGap", default: 48 }] })
|
|
86
|
+
gapTo(args: CommandArgs<{ columnGap?: number; rowGap?: number }> & { duration: number }): Command<RectangularGridProps> {
|
|
87
|
+
const data: Partial<RectangularGridProps> = {}
|
|
88
|
+
if (args.data?.columnGap !== undefined) data.columnGap = args.data.columnGap
|
|
89
|
+
if (args.data?.rowGap !== undefined) data.rowGap = args.data.rowGap
|
|
90
|
+
return this.to({ data, duration: args.duration, easing: args.easing })
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
/**
|
|
94
|
+
* Animate the cell size, from whatever the cells measure now. The grid
|
|
95
|
+
* switches to `fixed` cells as it starts, since a size of its own is what
|
|
96
|
+
* `fixed` means.
|
|
97
|
+
*/
|
|
98
|
+
@command({ args: [{ key: "cellWidth", min: 0, default: 160 }, { key: "cellHeight", min: 0, default: 160 }] })
|
|
99
|
+
cellSizeTo(args: CommandArgs<{ cellWidth?: number; cellHeight?: number }> & { duration: number }): Command<RectangularGridProps> {
|
|
100
|
+
const sizes = this._itemSizes()
|
|
101
|
+
const from = rectangularCell(this.arrangementFor(), sizes.length, sizes, contentBoxOf(this))
|
|
102
|
+
const width = args.data?.cellWidth ?? from.width
|
|
103
|
+
const height = args.data?.cellHeight ?? from.height
|
|
104
|
+
return this.command<RectangularGridProps>((t) => ({
|
|
105
|
+
cellMode: "fixed",
|
|
106
|
+
cellWidth: from.width + (width - from.width) * t,
|
|
107
|
+
cellHeight: from.height + (height - from.height) * t,
|
|
108
|
+
}), args.duration, args.easing ?? easeInOut("cubic"))
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
/** Bring one row (from 0 at the top) forward and push the rest back. */
|
|
112
|
+
@command({
|
|
113
|
+
args: [
|
|
114
|
+
{ key: "row", min: 0, step: 1, default: 0 },
|
|
115
|
+
{ key: "dim", min: 0, max: 1, step: 0.05, default: 0.7 },
|
|
116
|
+
{ key: "grow", min: 0, max: 1, step: 0.05, default: 0.1 },
|
|
117
|
+
],
|
|
118
|
+
})
|
|
119
|
+
focusRow(args: CommandArgs<{ row?: number; dim?: number; grow?: number }> & { duration: number }): Command<ItemGridProps> {
|
|
120
|
+
const slots = this._itemSlots()
|
|
121
|
+
const row = Math.round(args.data?.row ?? 0)
|
|
122
|
+
return this._focusOn((i) => slots[i]?.meta.kind === "rectangular" && slots[i].meta.row === row, slots.length, args)
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
/** Bring one column (from 0 at the left) forward and push the rest back. */
|
|
126
|
+
@command({
|
|
127
|
+
args: [
|
|
128
|
+
{ key: "column", min: 0, step: 1, default: 0 },
|
|
129
|
+
{ key: "dim", min: 0, max: 1, step: 0.05, default: 0.7 },
|
|
130
|
+
{ key: "grow", min: 0, max: 1, step: 0.05, default: 0.1 },
|
|
131
|
+
],
|
|
132
|
+
})
|
|
133
|
+
focusColumn(args: CommandArgs<{ column?: number; dim?: number; grow?: number }> & { duration: number }): Command<ItemGridProps> {
|
|
134
|
+
const slots = this._itemSlots()
|
|
135
|
+
const column = Math.round(args.data?.column ?? 0)
|
|
136
|
+
return this._focusOn((i) => slots[i]?.meta.kind === "rectangular" && slots[i].meta.column === column, slots.length, args)
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
protected override arrangementFor(): RectangularArrangement {
|
|
140
|
+
return {
|
|
141
|
+
kind: "rectangular",
|
|
142
|
+
columns: this.columns,
|
|
143
|
+
fillDirection: this.fillDirection,
|
|
144
|
+
cellMode: this.cellMode,
|
|
145
|
+
cellWidth: this.cellWidth,
|
|
146
|
+
cellHeight: this.cellHeight,
|
|
147
|
+
columnGap: this.columnGap,
|
|
148
|
+
rowGap: this.rowGap,
|
|
149
|
+
lastLineAlign: this.lastLineAlign,
|
|
150
|
+
rowOffset: this.rowOffset,
|
|
151
|
+
columnOffset: this.columnOffset,
|
|
152
|
+
}
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
/** A child set to fill takes its cell, where the cell is not simply the largest child. */
|
|
156
|
+
protected override itemSpace(count: number, space: Size2D): Size2D {
|
|
157
|
+
if (this.cellMode === "fit") return space
|
|
158
|
+
return rectangularCell(this.arrangementFor(), count, [], space)
|
|
159
|
+
}
|
|
160
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export * from "./sphere-grid"
|