@motionscript/geo 0.0.0-stage → 0.1.0-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +21 -0
- package/LICENSE +201 -0
- package/dist/border/format.d.ts +73 -0
- package/dist/border/format.d.ts.map +1 -0
- package/dist/border/format.js +68 -0
- package/dist/border/format.js.map +1 -0
- package/dist/border/geo-border.d.ts +44 -0
- package/dist/border/geo-border.d.ts.map +1 -0
- package/dist/border/geo-border.js +234 -0
- package/dist/border/geo-border.js.map +1 -0
- package/dist/border/geometry.d.ts +40 -0
- package/dist/border/geometry.d.ts.map +1 -0
- package/dist/border/geometry.js +382 -0
- package/dist/border/geometry.js.map +1 -0
- package/dist/border/index.d.ts +15 -0
- package/dist/border/index.d.ts.map +1 -0
- package/dist/border/index.js +15 -0
- package/dist/border/index.js.map +1 -0
- package/dist/border/loader.d.ts +31 -0
- package/dist/border/loader.d.ts.map +1 -0
- package/dist/border/loader.js +87 -0
- package/dist/border/loader.js.map +1 -0
- package/dist/border/registry.d.ts +64 -0
- package/dist/border/registry.d.ts.map +1 -0
- package/dist/border/registry.js +152 -0
- package/dist/border/registry.js.map +1 -0
- package/dist/border/selection.d.ts +21 -0
- package/dist/border/selection.d.ts.map +1 -0
- package/dist/border/selection.js +86 -0
- package/dist/border/selection.js.map +1 -0
- package/dist/border/simplify.d.ts +12 -0
- package/dist/border/simplify.d.ts.map +1 -0
- package/dist/border/simplify.js +116 -0
- package/dist/border/simplify.js.map +1 -0
- package/dist/browser/index.js +25 -0
- package/dist/browser/index.js.map +7 -0
- package/dist/browser/manifest.json +11 -0
- package/dist/globe/atmosphere.d.ts +38 -0
- package/dist/globe/atmosphere.d.ts.map +1 -0
- package/dist/globe/atmosphere.js +91 -0
- package/dist/globe/atmosphere.js.map +1 -0
- package/dist/globe/borders.d.ts +39 -0
- package/dist/globe/borders.d.ts.map +1 -0
- package/dist/globe/borders.js +116 -0
- package/dist/globe/borders.js.map +1 -0
- package/dist/globe/data/ne-110m.d.ts +25 -0
- package/dist/globe/data/ne-110m.d.ts.map +1 -0
- package/dist/globe/data/ne-110m.js +198 -0
- package/dist/globe/data/ne-110m.js.map +1 -0
- package/dist/globe/globe-places.d.ts +140 -0
- package/dist/globe/globe-places.d.ts.map +1 -0
- package/dist/globe/globe-places.js +262 -0
- package/dist/globe/globe-places.js.map +1 -0
- package/dist/globe/globe.d.ts +193 -0
- package/dist/globe/globe.d.ts.map +1 -0
- package/dist/globe/globe.js +435 -0
- package/dist/globe/globe.js.map +1 -0
- package/dist/globe/index.d.ts +17 -0
- package/dist/globe/index.d.ts.map +1 -0
- package/dist/globe/index.js +17 -0
- package/dist/globe/index.js.map +1 -0
- package/dist/globe/places.d.ts +69 -0
- package/dist/globe/places.d.ts.map +1 -0
- package/dist/globe/places.js +94 -0
- package/dist/globe/places.js.map +1 -0
- package/dist/globe/projection.d.ts +182 -0
- package/dist/globe/projection.d.ts.map +1 -0
- package/dist/globe/projection.js +215 -0
- package/dist/globe/projection.js.map +1 -0
- package/dist/globe/world-map.d.ts +83 -0
- package/dist/globe/world-map.d.ts.map +1 -0
- package/dist/globe/world-map.js +169 -0
- package/dist/globe/world-map.js.map +1 -0
- package/dist/globe/world.d.ts +46 -0
- package/dist/globe/world.d.ts.map +1 -0
- package/dist/globe/world.js +71 -0
- package/dist/globe/world.js.map +1 -0
- package/dist/index.d.ts +5 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +6 -0
- package/dist/index.js.map +1 -0
- package/dist/nodes.d.ts +19 -0
- package/dist/nodes.d.ts.map +1 -0
- package/dist/nodes.js +19 -0
- package/dist/nodes.js.map +1 -0
- package/package.json +69 -3
- package/registry.json +31 -0
- package/src/border/format.ts +147 -0
- package/src/border/geo-border.ts +260 -0
- package/src/border/geometry.ts +463 -0
- package/src/border/index.ts +14 -0
- package/src/border/loader.ts +97 -0
- package/src/border/registry.ts +191 -0
- package/src/border/selection.ts +95 -0
- package/src/border/simplify.ts +110 -0
- package/src/globe/atmosphere.ts +98 -0
- package/src/globe/borders.ts +166 -0
- package/src/globe/data/ne-110m.ts +214 -0
- package/src/globe/globe-places.ts +352 -0
- package/src/globe/globe.ts +552 -0
- package/src/globe/index.ts +16 -0
- package/src/globe/places.ts +132 -0
- package/src/globe/projection.ts +261 -0
- package/src/globe/world-map.ts +227 -0
- package/src/globe/world.ts +111 -0
- package/src/index.ts +5 -0
- package/src/nodes.ts +19 -0
- package/README.md +0 -4
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import { geoArea } from "d3-geo"
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import {
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GEO_DATA_FORMAT,
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type GeoFeature,
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type GeoFileData,
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type GeoIndex,
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type GeoPolygon,
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type GeoRingRef,
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} from "./format"
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import { ringBuckets } from "./simplify"
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/** Prefix every data key carries; bumped with the file format. */
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export const GEO_DATA_VERSION = `v${GEO_DATA_FORMAT}`
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/**
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* Answers a data key — `v1/countries/FR`, `v1/states/US`, `v1/index` — with the
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* parsed file, or `null` when this source does not have it. A throw means "could
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* not tell" (offline, a 500) and is retried on the next load.
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*/
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export type GeoSource = (key: string) => Promise<unknown>
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type Position = readonly [number, number] | readonly number[]
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type GeoPolygonShape =
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| { type: "Polygon"; coordinates: readonly (readonly Position[])[] }
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| { type: "MultiPolygon"; coordinates: readonly (readonly (readonly Position[])[])[] }
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/** GeoJSON in lon/lat: a Polygon, a MultiPolygon, or a Feature holding one. */
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export type GeoShape = GeoPolygonShape | { type: "Feature"; geometry: GeoPolygonShape; properties?: { name?: string } | null }
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export interface GeoDefinition {
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shape: GeoShape
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name?: string
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/** The country a subdivision code expands under, when it has one. */
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parent?: string
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}
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/** Fetches `<base>/<key>.json`; `base` may instead map a key to its URL. */
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export function geoUrlSource(base: string | ((key: string) => string), init?: RequestInit): GeoSource {
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return async (key) => {
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const url = typeof base === "function" ? base(key) : `${base.replace(/\/+$/, "")}/${key}.json`
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const response = await fetch(url, init)
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// Supabase Storage answers a missing object with 400, not 404.
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if (response.status === 404 || response.status === 400) return null
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if (!response.ok) throw new Error(`${url} → HTTP ${response.status}`)
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return response.json()
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}
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}
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/** Wraps a function returning the file as text, bytes or parsed JSON (e.g. `fs.readFile`). */
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export function geoLoaderSource(
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load: (key: string) => Promise<string | ArrayBuffer | Uint8Array | object | null | undefined>
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): GeoSource {
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return async (key) => {
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const value = await load(key)
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if (value == null) return null
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if (typeof value === "string") return JSON.parse(value)
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if (value instanceof ArrayBuffer || value instanceof Uint8Array) {
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return JSON.parse(new TextDecoder().decode(value))
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}
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return value
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}
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}
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function definedFeature(code: string, definition: GeoDefinition, serial: number): GeoFeature {
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const shape = definition.shape.type === "Feature" ? definition.shape.geometry : definition.shape
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const feature = definition.shape.type === "Feature" ? definition.shape : null
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const polygons: readonly (readonly (readonly Position[])[])[] =
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shape.type === "Polygon" ? [shape.coordinates] : shape.coordinates
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let arcIndex = 0
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const toRing = (ring: readonly Position[]): GeoRingRef => {
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const closed = ring.length > 0 && ring[0][0] === ring[ring.length - 1][0] && ring[0][1] === ring[ring.length - 1][1]
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const coordinates = closed ? ring : [...ring, ring[0]]
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const points = new Float64Array(coordinates.length * 2)
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coordinates.forEach(([lon, lat], i) => {
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points[i * 2] = lon
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points[i * 2 + 1] = lat
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})
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return { arc: { key: `define:${serial}:${code}:${arcIndex++}`, points, buckets: ringBuckets(points) }, reversed: false }
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}
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const measured: GeoPolygon[] = polygons.map((rings) => {
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const resolved = rings.map((ring) => [toRing(ring)])
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const ringAreas = rings.map((ring) => {
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const area = geoArea({ type: "Polygon", coordinates: [ring as [number, number][]] })
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return area > 2 * Math.PI ? 4 * Math.PI - area : area
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})
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const area = Math.max(0, ringAreas[0] - ringAreas.slice(1).reduce((a, b) => a + b, 0))
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return { rings: resolved, ringAreas, area, mainland: true }
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})
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const name = definition.name ?? feature?.properties?.name ?? code
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return {
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code,
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name,
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nameNl: name,
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parent: definition.parent ?? (code.includes("-") ? code.slice(0, 2) : null),
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first: true,
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listed: false,
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remote: false,
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polygons: measured,
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}
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}
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class GeoRegistry {
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private _sources: GeoSource[] = []
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private _defined = new Map<string, { serial: number; feature: GeoFeature }>()
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private _generation = 0
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private _serial = 0
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/** Bumps whenever a source or a definition is added or removed. */
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get generation(): number {
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return this._generation
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}
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get hasSources(): boolean {
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return this._sources.length > 0
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}
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/** Adds a source after every source already registered. Returns its removal. */
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use(source: GeoSource): () => void {
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this._sources.push(source)
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this._generation++
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return () => {
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const i = this._sources.indexOf(source)
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if (i < 0) return
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this._sources.splice(i, 1)
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this._generation++
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}
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}
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/**
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* Shapes (GeoJSON, lon/lat) under codes of your choosing, checked before any
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* source. A definition replaces generated data for the same code.
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*/
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define(shapes: Record<string, GeoShape | GeoDefinition>): () => void {
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const serial = ++this._serial
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const codes = Object.entries(shapes).map(([rawCode, value]) => {
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const code = rawCode.trim().toUpperCase()
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const definition = "shape" in value ? value : { shape: value }
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this._defined.set(code, { serial, feature: definedFeature(code, definition, serial) })
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return code
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})
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this._generation++
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return () => {
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for (const code of codes) {
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if (this._defined.get(code)?.serial === serial) this._defined.delete(code)
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}
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this._generation++
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}
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}
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defined(code: string): GeoFeature | undefined {
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return this._defined.get(code)?.feature
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}
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/** Removes every source and definition — for tests. */
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reset(): void {
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this._sources = []
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this._defined.clear()
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this._generation++
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}
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/**
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* Asks each source in registration order; the first non-null answer wins.
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* Resolves `null` only when every source answered that it has no such file.
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*/
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async resolve(key: string): Promise<GeoFileData | GeoIndex | null> {
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if (this._sources.length === 0) {
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throw new Error("No geo source registered — call geoRegistry.use(geoUrlSource(…)) before rendering GeoBorder")
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}
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let failure: unknown = null
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for (const source of [...this._sources]) {
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try {
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const value = await source(key)
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if (value != null) return value as GeoFileData | GeoIndex
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} catch (error) {
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failure ??= error
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}
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}
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if (failure) throw failure
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return null
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}
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/** Every listed region's code, names and parent, for a picker. */
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async index(): Promise<GeoIndex | null> {
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return (await this.resolve(`${GEO_DATA_VERSION}/index`)) as GeoIndex | null
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}
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}
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export const geoRegistry = new GeoRegistry()
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import type { GeoFeature } from "./format"
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import { countryFileKey, geoFileEntry, statesFileKey } from "./loader"
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import { geoRegistry } from "./registry"
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export type GeoLevel = "country" | "state"
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export type GeoFrame = "mainland" | "all"
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const CODE = /^[A-Z]{2}(-[A-Z0-9]{1,3})?$/
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/** `"fr, de"`, `["FR", "de"]` → `["FR", "DE"]`; unique, in order, empties dropped. */
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export function normalizeIso(value: unknown): string[] {
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const raw = Array.isArray(value) ? value : typeof value === "string" ? value.split(/[\s,;]+/) : []
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const out: string[] = []
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for (const item of raw) {
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if (typeof item !== "string") continue
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const code = item.trim().toUpperCase()
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if (code && !out.includes(code)) out.push(code)
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}
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return out
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}
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function isSubdivision(code: string): boolean {
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return code.includes("-")
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}
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/** Every data file a selection reads, for `declareAssets`. Depends on nothing but its arguments. */
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export function geoFilesFor(codes: readonly string[], level: GeoLevel): string[] {
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const files = new Set<string>()
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for (const code of codes) {
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if (!CODE.test(code) || geoRegistry.defined(code)) continue
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if (isSubdivision(code)) files.add(statesFileKey(code.slice(0, 2)))
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else files.add(level === "state" ? statesFileKey(code) : countryFileKey(code))
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}
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return [...files]
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}
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export interface GeoSelection {
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features: GeoFeature[]
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/** A file this selection needs has not landed yet. */
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pending: boolean
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/** Codes whose file loaded without them. */
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unknown: string[]
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}
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|
45
|
+
/**
|
|
46
|
+
* The features a selection draws. A bare country code at state level is its
|
|
47
|
+
* first-level subdivisions — minus the remote ones when framing the mainland —
|
|
48
|
+
* or the country itself when it has none.
|
|
49
|
+
*/
|
|
50
|
+
export function selectGeoFeatures(codes: readonly string[], level: GeoLevel, frame: GeoFrame): GeoSelection {
|
|
51
|
+
const features: GeoFeature[] = []
|
|
52
|
+
const seen = new Set<string>()
|
|
53
|
+
const unknown: string[] = []
|
|
54
|
+
let pending = false
|
|
55
|
+
|
|
56
|
+
const add = (feature: GeoFeature) => {
|
|
57
|
+
if (seen.has(feature.code)) return
|
|
58
|
+
seen.add(feature.code)
|
|
59
|
+
features.push(feature)
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
for (const code of codes) {
|
|
63
|
+
const defined = geoRegistry.defined(code)
|
|
64
|
+
if (defined) {
|
|
65
|
+
add(defined)
|
|
66
|
+
continue
|
|
67
|
+
}
|
|
68
|
+
if (!CODE.test(code)) {
|
|
69
|
+
unknown.push(code)
|
|
70
|
+
continue
|
|
71
|
+
}
|
|
72
|
+
const subdivision = isSubdivision(code)
|
|
73
|
+
const key = subdivision || level === "state" ? statesFileKey(code.slice(0, 2)) : countryFileKey(code)
|
|
74
|
+
const entry = geoFileEntry(key)
|
|
75
|
+
if (!entry || entry.status !== "ready") {
|
|
76
|
+
if (!entry) pending = true
|
|
77
|
+
continue
|
|
78
|
+
}
|
|
79
|
+
const file = entry.file.features
|
|
80
|
+
if (subdivision || level === "country") {
|
|
81
|
+
const feature = file.get(code)
|
|
82
|
+
if (feature) add(feature)
|
|
83
|
+
else unknown.push(code)
|
|
84
|
+
continue
|
|
85
|
+
}
|
|
86
|
+
const children = [...file.values()].filter(
|
|
87
|
+
(f) => f.parent === code && f.first && !(frame === "mainland" && f.remote)
|
|
88
|
+
)
|
|
89
|
+
if (children.length > 0) children.forEach(add)
|
|
90
|
+
else if (file.get(code)) add(file.get(code)!)
|
|
91
|
+
else unknown.push(code)
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
return { features, pending, unknown }
|
|
95
|
+
}
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Visvalingam–Whyatt weights for a hand-defined ring, in the same buckets the
|
|
3
|
+
* generated data carries (`-2·log2` of the effective area in steradians), so a
|
|
4
|
+
* shape passed to `geoRegistry.define` answers to `detail` like any other.
|
|
5
|
+
*
|
|
6
|
+
* Planar in degrees with longitude scaled by latitude: accurate enough for the
|
|
7
|
+
* handful of shapes an author defines, where the generated data uses the exact
|
|
8
|
+
* spherical area.
|
|
9
|
+
*/
|
|
10
|
+
export function ringBuckets(points: Float64Array): Uint8Array {
|
|
11
|
+
const n = points.length / 2
|
|
12
|
+
const buckets = new Uint8Array(n)
|
|
13
|
+
if (n < 3) return buckets
|
|
14
|
+
|
|
15
|
+
const radians = Math.PI / 180
|
|
16
|
+
const weight = new Float64Array(n)
|
|
17
|
+
const prev = new Int32Array(n)
|
|
18
|
+
const next = new Int32Array(n)
|
|
19
|
+
for (let i = 0; i < n; i++) {
|
|
20
|
+
prev[i] = i - 1
|
|
21
|
+
next[i] = i + 1
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
const area = (a: number, b: number, c: number): number => {
|
|
25
|
+
const cos = Math.cos(points[b * 2 + 1] * radians)
|
|
26
|
+
const ax = points[a * 2] * cos, ay = points[a * 2 + 1]
|
|
27
|
+
const bx = points[b * 2] * cos, by = points[b * 2 + 1]
|
|
28
|
+
const cx = points[c * 2] * cos, cy = points[c * 2 + 1]
|
|
29
|
+
return (Math.abs((bx - ax) * (cy - ay) - (cx - ax) * (by - ay)) / 2) * radians * radians
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
const heap: number[] = []
|
|
33
|
+
const position = new Int32Array(n).fill(-1)
|
|
34
|
+
const less = (i: number, j: number) => weight[heap[i]] < weight[heap[j]]
|
|
35
|
+
const swap = (i: number, j: number) => {
|
|
36
|
+
;[heap[i], heap[j]] = [heap[j], heap[i]]
|
|
37
|
+
position[heap[i]] = i
|
|
38
|
+
position[heap[j]] = j
|
|
39
|
+
}
|
|
40
|
+
const up = (i: number) => {
|
|
41
|
+
while (i > 0) {
|
|
42
|
+
const parent = (i - 1) >> 1
|
|
43
|
+
if (!less(i, parent)) break
|
|
44
|
+
swap(i, parent)
|
|
45
|
+
i = parent
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
const down = (i: number) => {
|
|
49
|
+
for (;;) {
|
|
50
|
+
const l = 2 * i + 1
|
|
51
|
+
const r = l + 1
|
|
52
|
+
let smallest = i
|
|
53
|
+
if (l < heap.length && less(l, smallest)) smallest = l
|
|
54
|
+
if (r < heap.length && less(r, smallest)) smallest = r
|
|
55
|
+
if (smallest === i) return
|
|
56
|
+
swap(i, smallest)
|
|
57
|
+
i = smallest
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
const push = (i: number) => {
|
|
61
|
+
position[i] = heap.length
|
|
62
|
+
heap.push(i)
|
|
63
|
+
up(heap.length - 1)
|
|
64
|
+
}
|
|
65
|
+
const remove = (i: number) => {
|
|
66
|
+
const at = position[i]
|
|
67
|
+
const last = heap.pop()!
|
|
68
|
+
position[i] = -1
|
|
69
|
+
if (at < heap.length) {
|
|
70
|
+
heap[at] = last
|
|
71
|
+
position[last] = at
|
|
72
|
+
up(at)
|
|
73
|
+
down(position[last])
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
for (let i = 1; i < n - 1; i++) {
|
|
78
|
+
weight[i] = area(i - 1, i, i + 1)
|
|
79
|
+
push(i)
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
let floor = 0
|
|
83
|
+
const final = new Float64Array(n)
|
|
84
|
+
final[0] = final[n - 1] = Infinity
|
|
85
|
+
while (heap.length > 0) {
|
|
86
|
+
const i = heap[0]
|
|
87
|
+
remove(i)
|
|
88
|
+
floor = Math.max(floor, weight[i])
|
|
89
|
+
final[i] = floor
|
|
90
|
+
const p = prev[i]
|
|
91
|
+
const q = next[i]
|
|
92
|
+
if (p >= 0) next[p] = q
|
|
93
|
+
if (q < n) prev[q] = p
|
|
94
|
+
for (const j of [p, q]) {
|
|
95
|
+
if (j <= 0 || j >= n - 1 || position[j] < 0) continue
|
|
96
|
+
remove(j)
|
|
97
|
+
weight[j] = area(prev[j], j, next[j])
|
|
98
|
+
push(j)
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
for (let i = 0; i < n; i++) buckets[i] = weightBucket(final[i])
|
|
103
|
+
return buckets
|
|
104
|
+
}
|
|
105
|
+
|
|
106
|
+
export function weightBucket(weight: number): number {
|
|
107
|
+
if (weight === Infinity) return 0
|
|
108
|
+
if (!(weight > 0)) return 255
|
|
109
|
+
return Math.min(254, Math.max(1, Math.round(-2 * Math.log2(weight))))
|
|
110
|
+
}
|
|
@@ -0,0 +1,98 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The halo around the planet's edge — a shell, seen from the inside.
|
|
3
|
+
*
|
|
4
|
+
* The trick is old and still the best one: draw a sphere slightly larger than
|
|
5
|
+
* the planet, keep only its **back** faces, and light nothing. What survives is
|
|
6
|
+
* the far wall of the shell, which the planet hides everywhere except around the
|
|
7
|
+
* silhouette — so the brightness only has to be a function of how edge-on the
|
|
8
|
+
* surface is, and the occlusion comes free from the depth buffer.
|
|
9
|
+
*
|
|
10
|
+
* That is why it is a shader rather than a material with a gradient: the value
|
|
11
|
+
* needed is `1 - |n · v|`, which no material exposes, and which is *per pixel*.
|
|
12
|
+
* A gradient painted onto a sphere is fixed to the geometry and slides as the
|
|
13
|
+
* camera turns; this is anchored to the eye, so the rim stays on the horizon
|
|
14
|
+
* wherever the globe is looked at from.
|
|
15
|
+
*
|
|
16
|
+
* Additively blended, because atmosphere adds light rather than covering
|
|
17
|
+
* anything — which also means it never darkens the stars or the planet behind
|
|
18
|
+
* it, and needs no sorting against them.
|
|
19
|
+
*/
|
|
20
|
+
|
|
21
|
+
import { Mat, type Material3D, type NormalizedColor } from "@motionscript/sdk"
|
|
22
|
+
|
|
23
|
+
/**
|
|
24
|
+
* The eye-facing rim term, and nothing else.
|
|
25
|
+
*
|
|
26
|
+
* `vView` is the fragment's direction to the camera in view space, where the eye
|
|
27
|
+
* is the origin — so it needs no camera uniform, and the same shader works for
|
|
28
|
+
* an orthographic camera where a `cameraPosition` version would not.
|
|
29
|
+
*/
|
|
30
|
+
const VERTEX = /* glsl */ `
|
|
31
|
+
varying vec3 vNormal;
|
|
32
|
+
varying vec3 vView;
|
|
33
|
+
|
|
34
|
+
void main() {
|
|
35
|
+
vec4 viewPosition = modelViewMatrix * vec4(position, 1.0);
|
|
36
|
+
vNormal = normalize(normalMatrix * normal);
|
|
37
|
+
vView = -viewPosition.xyz;
|
|
38
|
+
gl_Position = projectionMatrix * viewPosition;
|
|
39
|
+
}
|
|
40
|
+
`
|
|
41
|
+
|
|
42
|
+
/**
|
|
43
|
+
* `abs` on the dot product, deliberately: these are back faces, so the normal
|
|
44
|
+
* points away from the eye and the un-absolute term would be brightest face-on —
|
|
45
|
+
* a disc over the planet instead of a ring around it.
|
|
46
|
+
*/
|
|
47
|
+
const FRAGMENT = /* glsl */ `
|
|
48
|
+
uniform vec3 uColor;
|
|
49
|
+
uniform float uFalloff;
|
|
50
|
+
uniform float uIntensity;
|
|
51
|
+
|
|
52
|
+
varying vec3 vNormal;
|
|
53
|
+
varying vec3 vView;
|
|
54
|
+
|
|
55
|
+
void main() {
|
|
56
|
+
float facing = abs(dot(normalize(vNormal), normalize(vView)));
|
|
57
|
+
float rim = pow(clamp(1.0 - facing, 0.0, 1.0), uFalloff) * uIntensity;
|
|
58
|
+
gl_FragColor = vec4(uColor * rim, rim);
|
|
59
|
+
}
|
|
60
|
+
`
|
|
61
|
+
|
|
62
|
+
/**
|
|
63
|
+
* The atmosphere's material — including which faces it keeps and how it blends.
|
|
64
|
+
*
|
|
65
|
+
* Those two belong *on the descriptor* rather than in the mesh shorthand beside
|
|
66
|
+
* it, and not as a matter of taste: `resolveMaterialShorthand3D` returns an
|
|
67
|
+
* explicit `material` immediately and never reaches the shorthand's own `faces`
|
|
68
|
+
* or `blend`. Set them out there and they are silently dropped — the shell keeps
|
|
69
|
+
* its front faces, covers the planet in a bright disc, and the only clue is that
|
|
70
|
+
* the globe has gone.
|
|
71
|
+
*
|
|
72
|
+
* `color` arrives as core's resolved `[r, g, b, a]` and is handed on as three
|
|
73
|
+
* numbers rather than four: the uniform coercion reads a numeric array of length
|
|
74
|
+
* four as a `vec4`, never as a colour, so passing the tuple whole would bind
|
|
75
|
+
* alpha where the shader expects nothing and shift the hue. Alpha has nothing to
|
|
76
|
+
* say here anyway — the rim term is the opacity.
|
|
77
|
+
*/
|
|
78
|
+
export function atmosphereMaterial(
|
|
79
|
+
color: NormalizedColor,
|
|
80
|
+
falloff: number,
|
|
81
|
+
intensity: number
|
|
82
|
+
): Material3D {
|
|
83
|
+
return Mat.shader({
|
|
84
|
+
vertex: VERTEX,
|
|
85
|
+
fragment: FRAGMENT,
|
|
86
|
+
uniforms: {
|
|
87
|
+
uColor: [color[0], color[1], color[2]],
|
|
88
|
+
uFalloff: falloff,
|
|
89
|
+
uIntensity: intensity,
|
|
90
|
+
},
|
|
91
|
+
faces: "back",
|
|
92
|
+
blend: "additive",
|
|
93
|
+
transparent: true,
|
|
94
|
+
// Nothing here writes depth: the shell is a light, and one that occluded
|
|
95
|
+
// would hide the planet it is drawn around.
|
|
96
|
+
depthWrite: false,
|
|
97
|
+
})
|
|
98
|
+
}
|
|
@@ -0,0 +1,166 @@
|
|
|
1
|
+
import { world } from "./world"
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Every boundary line on the map, each drawn **once**.
|
|
5
|
+
*
|
|
6
|
+
* ## The defect this exists to fix
|
|
7
|
+
*
|
|
8
|
+
* Country rings are stored per country, so a border between two of them appears
|
|
9
|
+
* in both — and stroking each country's own path draws that line twice. The
|
|
10
|
+
* claim that this is harmless with an opaque colour is *wrong*, and visibly so:
|
|
11
|
+
* a stroke is antialiased, so the fringe pixels either side get composited
|
|
12
|
+
* twice. Coverage `a` blended over itself is `2a - a²`, which turns a half-lit
|
|
13
|
+
* edge pixel into a three-quarters-lit one — and the eye reads that as a bolder,
|
|
14
|
+
* wider line. Internal borders came out looking about twice the weight of
|
|
15
|
+
* coastlines, which are stroked once because their other side is ocean.
|
|
16
|
+
*
|
|
17
|
+
* ## Dedupe by segment, then stitch
|
|
18
|
+
*
|
|
19
|
+
* Natural Earth's neighbours share their vertices *exactly* — measured on the
|
|
20
|
+
* vendored data: of 10,360 segments, 2,658 appear in precisely two rings and
|
|
21
|
+
* 5,020 in one — so a segment appearing twice is a shared border and one
|
|
22
|
+
* appearing once is a coast. That makes the dedupe an equality test rather than
|
|
23
|
+
* a geometric tolerance, which is the only reason this is a small function
|
|
24
|
+
* instead of a topology library.
|
|
25
|
+
*
|
|
26
|
+
* The unique segments are then stitched back into polylines rather than drawn as
|
|
27
|
+
* ten thousand two-point lines: a run of separate segments has a cap at every
|
|
28
|
+
* vertex instead of a join, which on a 1.5px stroke reads as a dotted, lumpy
|
|
29
|
+
* coastline.
|
|
30
|
+
*
|
|
31
|
+
* ## What the caller must do with them
|
|
32
|
+
*
|
|
33
|
+
* Draw them **instead of** stroking the country paths, not as well. The country
|
|
34
|
+
* paths are then fill-only, and every line on the map — coast or border — is one
|
|
35
|
+
* stroke of the same weight.
|
|
36
|
+
*/
|
|
37
|
+
|
|
38
|
+
/** One boundary run, as flat `[lon, lat, lon, lat, …]` degrees. */
|
|
39
|
+
export type BorderLine = Float64Array
|
|
40
|
+
|
|
41
|
+
let lines: BorderLine[] | null = null
|
|
42
|
+
|
|
43
|
+
/** The boundary lines, computed on first use and shared thereafter. */
|
|
44
|
+
export function borderLines(): BorderLine[] {
|
|
45
|
+
return (lines ??= build())
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* A vertex's identity.
|
|
50
|
+
*
|
|
51
|
+
* The integer form, not the degrees: the decoder divides stored integers by the
|
|
52
|
+
* quantum, so two rings that share a vertex hold bit-identical doubles — but
|
|
53
|
+
* keying on the integer says that out loud rather than resting on it, and is a
|
|
54
|
+
* cheaper string besides.
|
|
55
|
+
*/
|
|
56
|
+
function nodeKey(lon: number, lat: number): number {
|
|
57
|
+
// Packed into one number rather than a string: 20,000 keys built per pass,
|
|
58
|
+
// and a numeric Map key skips the hashing a template literal costs.
|
|
59
|
+
return Math.round(lon * 1000) * 1_000_000 + Math.round(lat * 1000)
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
interface Segment {
|
|
63
|
+
a: number
|
|
64
|
+
b: number
|
|
65
|
+
/** Endpoint coordinates, kept so a chain can be written out without a lookup. */
|
|
66
|
+
ax: number
|
|
67
|
+
ay: number
|
|
68
|
+
bx: number
|
|
69
|
+
by: number
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
function build(): BorderLine[] {
|
|
73
|
+
// --- Collect each distinct segment once -------------------------------
|
|
74
|
+
const unique = new Map<string, Segment>()
|
|
75
|
+
for (const ring of world().rings) {
|
|
76
|
+
const count = ring.points.length / 2
|
|
77
|
+
for (let i = 0; i < count; i++) {
|
|
78
|
+
const j = (i + 1) % count
|
|
79
|
+
const ax = ring.points[i * 2]!
|
|
80
|
+
const ay = ring.points[i * 2 + 1]!
|
|
81
|
+
const bx = ring.points[j * 2]!
|
|
82
|
+
const by = ring.points[j * 2 + 1]!
|
|
83
|
+
const a = nodeKey(ax, ay)
|
|
84
|
+
const b = nodeKey(bx, by)
|
|
85
|
+
if (a === b) continue
|
|
86
|
+
// Canonical, so a border walked one way by one country and the other way
|
|
87
|
+
// by its neighbour collides rather than surviving as two.
|
|
88
|
+
const key = a < b ? `${a}:${b}` : `${b}:${a}`
|
|
89
|
+
if (!unique.has(key)) unique.set(key, { a, b, ax, ay, bx, by })
|
|
90
|
+
}
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
// --- Chain them into runs ---------------------------------------------
|
|
94
|
+
const segments = [...unique.values()]
|
|
95
|
+
const at = new Map<number, number[]>()
|
|
96
|
+
segments.forEach((segment, index) => {
|
|
97
|
+
for (const node of [segment.a, segment.b]) {
|
|
98
|
+
const list = at.get(node)
|
|
99
|
+
if (list) list.push(index)
|
|
100
|
+
else at.set(node, [index])
|
|
101
|
+
}
|
|
102
|
+
})
|
|
103
|
+
|
|
104
|
+
const used = new Uint8Array(segments.length)
|
|
105
|
+
const out: BorderLine[] = []
|
|
106
|
+
|
|
107
|
+
/** The next unused segment at `node`, or −1. */
|
|
108
|
+
const nextAt = (node: number): number => {
|
|
109
|
+
for (const index of at.get(node) ?? []) if (!used[index]) return index
|
|
110
|
+
return -1
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
for (let start = 0; start < segments.length; start++) {
|
|
114
|
+
if (used[start]) continue
|
|
115
|
+
|
|
116
|
+
const first = segments[start]!
|
|
117
|
+
used[start] = 1
|
|
118
|
+
// Grown from the middle out: forward from `b`, then the backward half is
|
|
119
|
+
// reversed onto the front. A junction picks an arbitrary unused neighbour,
|
|
120
|
+
// which is fine — every line is the same colour and weight, so where one run
|
|
121
|
+
// ends and the next begins is not visible.
|
|
122
|
+
const forward: number[] = [first.ax, first.ay, first.bx, first.by]
|
|
123
|
+
let node = first.b
|
|
124
|
+
for (;;) {
|
|
125
|
+
const index = nextAt(node)
|
|
126
|
+
if (index < 0) break
|
|
127
|
+
used[index] = 1
|
|
128
|
+
const segment = segments[index]!
|
|
129
|
+
const far = segment.a === node ? segment.b : segment.a
|
|
130
|
+
const fx = segment.a === node ? segment.bx : segment.ax
|
|
131
|
+
const fy = segment.a === node ? segment.by : segment.ay
|
|
132
|
+
forward.push(fx, fy)
|
|
133
|
+
node = far
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
const backward: number[] = []
|
|
137
|
+
node = first.a
|
|
138
|
+
for (;;) {
|
|
139
|
+
const index = nextAt(node)
|
|
140
|
+
if (index < 0) break
|
|
141
|
+
used[index] = 1
|
|
142
|
+
const segment = segments[index]!
|
|
143
|
+
const far = segment.a === node ? segment.b : segment.a
|
|
144
|
+
const fx = segment.a === node ? segment.bx : segment.ax
|
|
145
|
+
const fy = segment.a === node ? segment.by : segment.ay
|
|
146
|
+
backward.push(fx, fy)
|
|
147
|
+
node = far
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
if (backward.length === 0) {
|
|
151
|
+
out.push(Float64Array.from(forward))
|
|
152
|
+
continue
|
|
153
|
+
}
|
|
154
|
+
// Reverse the backward half pairwise and prepend it.
|
|
155
|
+
const points = new Float64Array(backward.length + forward.length)
|
|
156
|
+
let write = 0
|
|
157
|
+
for (let i = backward.length - 2; i >= 0; i -= 2) {
|
|
158
|
+
points[write++] = backward[i]!
|
|
159
|
+
points[write++] = backward[i + 1]!
|
|
160
|
+
}
|
|
161
|
+
points.set(forward, write)
|
|
162
|
+
out.push(points)
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
return out
|
|
166
|
+
}
|