@motionscript/code 0.0.0-stage → 0.1.0-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/CHANGELOG.md +101 -0
  2. package/LICENSE +201 -0
  3. package/NOTICE +49 -0
  4. package/README.md +174 -3
  5. package/dist/browser/THIRD_PARTY_LICENSES.txt +431 -0
  6. package/dist/browser/chunks/chunk-HET2RCSD.js +2 -0
  7. package/dist/browser/chunks/chunk-HET2RCSD.js.map +7 -0
  8. package/dist/browser/chunks/chunk-SYZUZB3M.js +2 -0
  9. package/dist/browser/chunks/chunk-SYZUZB3M.js.map +7 -0
  10. package/dist/browser/chunks/dist-3F5TQHM6.js +2 -0
  11. package/dist/browser/chunks/dist-3F5TQHM6.js.map +7 -0
  12. package/dist/browser/chunks/dist-3SIR23P4.js +2 -0
  13. package/dist/browser/chunks/dist-3SIR23P4.js.map +7 -0
  14. package/dist/browser/chunks/dist-AQRNACF3.js +2 -0
  15. package/dist/browser/chunks/dist-AQRNACF3.js.map +7 -0
  16. package/dist/browser/chunks/dist-B46VH2YP.js +2 -0
  17. package/dist/browser/chunks/dist-B46VH2YP.js.map +7 -0
  18. package/dist/browser/chunks/dist-FH6BHJ6A.js +7 -0
  19. package/dist/browser/chunks/dist-FH6BHJ6A.js.map +7 -0
  20. package/dist/browser/chunks/dist-FQDUBZKU.js +2 -0
  21. package/dist/browser/chunks/dist-FQDUBZKU.js.map +7 -0
  22. package/dist/browser/chunks/dist-GPNEVCJI.js +2 -0
  23. package/dist/browser/chunks/dist-GPNEVCJI.js.map +7 -0
  24. package/dist/browser/chunks/dist-LRSXSDHT.js +2 -0
  25. package/dist/browser/chunks/dist-LRSXSDHT.js.map +7 -0
  26. package/dist/browser/chunks/dist-N4CNBNHL.js +2 -0
  27. package/dist/browser/chunks/dist-N4CNBNHL.js.map +7 -0
  28. package/dist/browser/chunks/dist-OXJDTPQ6.js +2 -0
  29. package/dist/browser/chunks/dist-OXJDTPQ6.js.map +7 -0
  30. package/dist/browser/chunks/dist-SH7H4MRK.js +2 -0
  31. package/dist/browser/chunks/dist-SH7H4MRK.js.map +7 -0
  32. package/dist/browser/chunks/dist-UG3NTKWL.js +2 -0
  33. package/dist/browser/chunks/dist-UG3NTKWL.js.map +7 -0
  34. package/dist/browser/chunks/dist-W5ZXIMV7.js +2 -0
  35. package/dist/browser/chunks/dist-W5ZXIMV7.js.map +7 -0
  36. package/dist/browser/index.js +11 -0
  37. package/dist/browser/index.js.map +7 -0
  38. package/dist/browser/manifest.json +93 -0
  39. package/dist/code-range.d.ts +75 -0
  40. package/dist/code-range.d.ts.map +1 -0
  41. package/dist/code-range.js +132 -0
  42. package/dist/code-range.js.map +1 -0
  43. package/dist/diff.d.ts +56 -0
  44. package/dist/diff.d.ts.map +1 -0
  45. package/dist/diff.js +311 -0
  46. package/dist/diff.js.map +1 -0
  47. package/dist/engine.d.ts +15 -0
  48. package/dist/engine.d.ts.map +1 -0
  49. package/dist/engine.js +17 -0
  50. package/dist/engine.js.map +1 -0
  51. package/dist/highlight.d.ts +51 -0
  52. package/dist/highlight.d.ts.map +1 -0
  53. package/dist/highlight.js +277 -0
  54. package/dist/highlight.js.map +1 -0
  55. package/dist/index.d.ts +4 -0
  56. package/dist/index.d.ts.map +1 -0
  57. package/dist/index.js +4 -0
  58. package/dist/index.js.map +1 -0
  59. package/dist/layout.d.ts +77 -0
  60. package/dist/layout.d.ts.map +1 -0
  61. package/dist/layout.js +74 -0
  62. package/dist/layout.js.map +1 -0
  63. package/dist/measure-cache.d.ts +38 -0
  64. package/dist/measure-cache.d.ts.map +1 -0
  65. package/dist/measure-cache.js +0 -0
  66. package/dist/measure-cache.js.map +1 -0
  67. package/dist/node.d.ts +287 -0
  68. package/dist/node.d.ts.map +1 -0
  69. package/dist/node.js +667 -0
  70. package/dist/node.js.map +1 -0
  71. package/dist/nodes.d.ts +15 -0
  72. package/dist/nodes.d.ts.map +1 -0
  73. package/dist/nodes.js +16 -0
  74. package/dist/nodes.js.map +1 -0
  75. package/dist/render.d.ts +35 -0
  76. package/dist/render.d.ts.map +1 -0
  77. package/dist/render.js +282 -0
  78. package/dist/render.js.map +1 -0
  79. package/dist/style.d.ts +88 -0
  80. package/dist/style.d.ts.map +1 -0
  81. package/dist/style.js +207 -0
  82. package/dist/style.js.map +1 -0
  83. package/dist/tokens.d.ts +24 -0
  84. package/dist/tokens.d.ts.map +1 -0
  85. package/dist/tokens.js +54 -0
  86. package/dist/tokens.js.map +1 -0
  87. package/dist/transitions.d.ts +133 -0
  88. package/dist/transitions.d.ts.map +1 -0
  89. package/dist/transitions.js +85 -0
  90. package/dist/transitions.js.map +1 -0
  91. package/package.json +85 -3
  92. package/registry.json +6 -0
  93. package/src/code-range.ts +165 -0
  94. package/src/diff.ts +351 -0
  95. package/src/engine.ts +21 -0
  96. package/src/highlight.ts +340 -0
  97. package/src/index.ts +3 -0
  98. package/src/layout.ts +157 -0
  99. package/src/measure-cache.ts +0 -0
  100. package/src/node.ts +854 -0
  101. package/src/nodes.ts +16 -0
  102. package/src/render.ts +315 -0
  103. package/src/style.ts +255 -0
  104. package/src/tokens.ts +79 -0
  105. package/src/transitions.ts +204 -0
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{\n Graphics2D,\n Paint,\n Types,\n component2d,\n lerpNumber,\n type InsetsResolved,\n type MeasureContext2D,\n type Measurer,\n type NodeOf,\n type NormalizedColor,\n type Piece,\n type RenderContext,\n type Size2D,\n // Named so the emitted declaration reaches these through the sdk, not core.\n type Color as _Color,\n type Node2D as _Node2D,\n type Node2DProps as _Node2DProps,\n} from \"@motionscript/sdk\";\nimport {\n DefaultHighlightStyle,\n TokenAdvanceCache,\n canHighlight,\n charOffsetsToRange,\n defaultCodeDiff,\n defaultCodePhases,\n drawCode,\n ensureHighlighter,\n layoutCode,\n makeAnim,\n metricsSignature,\n moveProgress,\n normalizeSource,\n rangeToCharOffsets,\n resolveTokenStates,\n tokenizeCodeToIdLines,\n type AnimToken,\n type CodeDiffStrategy,\n type CodeLayout,\n type CodeMetrics,\n type CodePhaseStrategy,\n type CodeRange,\n type CodeTheme,\n type DimTransition,\n type IdLine,\n type RowBand,\n type RowsTransition,\n type StructuralTransition,\n} from \"./engine\";\n\n/** A row band's paint and corner radius when `highlightRows` is given neither. */\nconst ROW_BAND_COLOR = \"rgba(255, 255, 255, 0.12)\";\nconst ROW_BAND_RADIUS = 6;\n\n/**\n * Which token became which across an edit, and when each part of it happens.\n * Arguments of {@link defineCode}: a strategy is a function, which a prop would\n * take for a binding, so it is part of the component's definition instead.\n */\nexport interface CodeStrategies {\n /** Decides which token became which across an edit. Defaults to `defaultCodeDiff`. */\n diffStrategy?: CodeDiffStrategy;\n /** Decides when (in normalized transition time) each part of an edit happens. Defaults to `defaultCodePhases`. */\n phaseStrategy?: CodePhaseStrategy;\n}\n\n/** `code` part-way through a `to({ code })`: the source it leaves, the one it lands on, and how far along it is, eased. */\nexport interface CodeBlend {\n readonly from: string;\n readonly to: string;\n readonly t: number;\n}\n\n/** What `code` holds: a source, or a {@link CodeBlend} while a `to({ code })` runs. */\nexport type CodeSource = string | CodeBlend;\n\n/** A range argument: one range, several, or a chain that went through JSON as `{ list }`. */\nexport type CodeTarget = CodeRange | Iterable<CodeRange> | { readonly list: CodeRange[] };\n\n/** What a structure was tokenized with: the grammar, the theme and whether the grammar had landed. */\nexport interface CodeTokenBasis {\n readonly language: string;\n readonly theme: CodeTheme;\n readonly highlighted: boolean;\n}\n\n/** A listing a command left behind: its source, its tokens, and the basis they were made on. */\nexport interface CodeListing {\n readonly source: string;\n readonly lines: IdLine[];\n readonly basis: CodeTokenBasis;\n}\n\nexport interface CodeEditFrame {\n readonly transition: StructuralTransition;\n readonly progress: number;\n}\n\n/** The dim `highlight` leaves: what stays bright, what the rest dims to, and the cross-fade in flight. */\nexport interface CodeFocus {\n readonly dim: number | null;\n readonly ids: Set<number>;\n readonly fade: DimTransition | null;\n}\n\nexport interface CodeBanding {\n readonly bands: RowBand[];\n readonly fade: RowsTransition | null;\n}\n\n/** Each `Code` component's strategies and edit cache, by the node class it generated. */\nconst kits = new WeakMap<object, Kit>();\n\nconst NO_FOCUS: CodeFocus = { dim: null, ids: new Set(), fade: null };\nconst NO_BANDING: CodeBanding = { bands: [], fade: null };\n\n/** A private entry: commands write it, documents and calls never see it. */\nfunction own<T>(initial: T) {\n return Types.custom<T, T, { readonly private: true }>(initial, { private: true });\n}\n\nconst TARGET = Types.custom<CodeTarget | undefined>(undefined, { kind: \"selector\" });\nconst TEXT = Types.text(\"\", { multiline: true });\n\n/**\n * A `Code` whose edits are paired and timed by `strategies`. {@link Code} is\n * the one with the defaults; a project wanting another hands its own to the\n * engine in its place (the key is the same).\n *\n * A listing and nothing else: no paint slots, and no box behind the tokens. A\n * listing set on a card is a `Code` inside a hugging `Rect`.\n */\nexport function defineCode(strategies: CodeStrategies = {}) {\n const kit: Kit = {\n diff: strategies.diffStrategy ?? defaultCodeDiff,\n phases: strategies.phaseStrategy ?? defaultCodePhases,\n edits: new WeakMap(),\n };\n const act = (timeline: { animate(frame: Frame): Piece; wait(seconds: number): Piece }, frame: Frame | null): Piece =>\n (frame ? timeline.animate(frame) : timeline.wait(0));\n\n const component = component2d({\n key: \"code\",\n state: {\n code: Types.custom<string, CodeSource>(\"\", { lerp: blendSource }),\n language: \"typescript\",\n fontFamily: \"Fira Mono\",\n /** A built-in or registered theme name (e.g. `'github-dark'`), or a `CodeHighlightStyle` object. */\n theme: Types.custom<CodeTheme>(DefaultHighlightStyle.name),\n fontSize: 16,\n lineHeight: 1.6,\n // Extra space after every glyph, in px: folded into the advance a token is measured at.\n letterSpacing: 1.1,\n showLineNumbers: false,\n // In space-widths, so it scales with fontSize.\n lineNumberGap: 2,\n listing: own<CodeListing | null>(null),\n edit: own<CodeEditFrame | null>(null),\n focus: own(NO_FOCUS),\n banding: own(NO_BANDING),\n },\n defaults: { width: \"hug\", height: \"hug\" },\n allowedChildren: [],\n // The grammar gates layout: how many tokens there are, and so where each sits, depends on it.\n load: (loader, state) => {\n loader.font(state.fontFamily);\n loader.task(`shiki:lang:${state.language}`, grammarLoader(state.language), { before: \"layout\" });\n },\n commands: {\n /** Append `code` to the end of the listing. */\n append: {\n args: { code: TEXT },\n run: (timeline, state) => {\n const seen = current(state, kit);\n return act(timeline, editFrame(kit, seen, seen.source + timeline.args.code, basisOf(state)));\n },\n },\n /** Insert `code` above the listing. */\n prepend: {\n args: { code: TEXT },\n run: (timeline, state) => {\n const seen = current(state, kit);\n return act(timeline, editFrame(kit, seen, timeline.args.code + seen.source, basisOf(state)));\n },\n },\n /** Insert `code` before the 1-indexed `[line, col]`, clamped into the listing. */\n insert: {\n args: {\n position: Types.custom<[number, number] | undefined>(undefined, {\n kind: \"point\",\n properties: {\n line: { kind: \"number\", default: 1, min: 1, step: 1 },\n col: { kind: \"number\", default: 1, min: 1, step: 1 },\n },\n }),\n code: TEXT,\n },\n run: (timeline, state) => {\n const seen = current(state, kit);\n const offset = offsetAt(seen.lines, timeline.args.position as [number, number]);\n const next = seen.source.slice(0, offset) + timeline.args.code + seen.source.slice(offset);\n return act(timeline, editFrame(kit, seen, next, basisOf(state)));\n },\n },\n /**\n * Erase the code in `target`. A range of whole lines takes their line\n * breaks with it, so the rows below close up.\n */\n remove: {\n args: { target: TARGET },\n run: (timeline, state) => act(timeline, eraseFrame(kit, state, timeline.args.target as CodeRange)),\n },\n replace: {\n args: { target: TARGET, replacement: TEXT },\n run: (timeline, state) => {\n const seen = current(state, kit);\n const { start, end } = rangeToCharOffsets(timeline.args.target as CodeRange, lineLengths(seen.lines));\n const next = seen.source.slice(0, start) + timeline.args.replacement + seen.source.slice(end);\n return act(timeline, editFrame(kit, seen, next, basisOf(state)));\n },\n },\n /**\n * Dim everything outside `target` (one range or several) to `dim`.\n * Persistent: a second highlight cross-fades from this one.\n */\n highlight: {\n args: {\n target: TARGET,\n dim: Types.number(0.4, { min: 0, max: 1, step: 0.01, scale: 100, unit: \"%\" }),\n },\n run: (timeline, state) => act(timeline, highlightFrame(kit, state, timeline.args.target, timeline.args.dim)),\n },\n /** Fade every dimmed token back to full and clear the highlight. */\n resetHighlight: (timeline, state) => act(timeline, resetHighlightFrame(kit, state)),\n /**\n * Lay a band of `color` behind every line a range touches. A second\n * call slides the bands onto their new rows, paired in order; a band\n * keeps to its lines through an edit.\n */\n highlightRows: {\n args: {\n target: TARGET,\n color: Types.color(ROW_BAND_COLOR),\n radius: Types.number(ROW_BAND_RADIUS, { min: 0, step: 1 }),\n },\n run: (timeline, state) => {\n const seen = current(state, kit);\n const bands = rowBandsIn(seen.lines, normalizeCodeRanges(timeline.args.target), timeline.args.color, Math.max(0, timeline.args.radius ?? ROW_BAND_RADIUS));\n return act(timeline, rowsFrame(seen, state.banding.bands, bands));\n },\n },\n /** Fade every row band out and clear them. */\n resetRowHighlight: (timeline, state) => act(timeline, rowsFrame(current(state, kit), state.banding.bands, [])),\n },\n measure: (measurer, state) => measureListing(measurer, state, kit),\n // Refuses the ambient text style: every column is measured against this face, so an\n // inherited family or weight would shape glyphs the geometry was never measured for.\n render:(ctx, state) => ctx.textStyle(null, () => drawListing(ctx, state, kit)),\n });\n kits.set(component.node, kit);\n return component;\n}\n\n/**\n * A syntax-highlighted listing whose edits animate token by token: each edit\n * is diffed against what is on screen, so a token that survives travels to\n * its new column and only what changed fades.\n */\nexport const Code = defineCode();\nexport type Code = NodeOf<typeof Code>;\nexport type CodeProps = NonNullable<Parameters<typeof Code>[0]>;\n\n/** What a listing shows now: its source, its token rows, and the edit in flight, if any. */\nexport function listingOf(code: Code): { readonly source: string; readonly lines: readonly IdLine[]; readonly edit: StructuralTransition | null } {\n const kit = kits.get(code.constructor);\n if (!kit) throw new TypeError(\"listingOf takes a node a `Code` component built.\");\n const view = shown(code, kit);\n return { source: view.source, lines: view.lines, edit: editOf(view) };\n}\n\n/** Every range matching the literal `text` in `source`, in order and not overlapping. Multi-line matches are found too. */\nexport function findAllRanges(source: CodeSource, text: string): CodeRange[] {\n const ranges: CodeRange[] = [];\n if (!text) return ranges;\n const joined = normalizeSource(sourceText(source));\n const lineLens = joined.split(\"\\n\").map((line) => line.length);\n let from = 0;\n while (true) {\n const idx = joined.indexOf(text, from);\n if (idx === -1) break;\n ranges.push(charOffsetsToRange(idx, idx + text.length, lineLens));\n from = idx + Math.max(1, text.length);\n }\n return ranges;\n}\n\n/** The `index`th range matching `text`, or `null`. */\nexport function findRangeAt(source: CodeSource, text: string, index: number): CodeRange | null {\n return findAllRanges(source, text)[index] ?? null;\n}\n\n/** The first range matching `text`, or `null`. */\nexport function findFirstRange(source: CodeSource, text: string): CodeRange | null {\n return findRangeAt(source, text, 0);\n}\n\n// ── What a listing shows ────────────────────────────────────────────────────\n\ninterface Kit {\n readonly diff: CodeDiffStrategy;\n readonly phases: CodePhaseStrategy;\n /** The edit from a listing to a source and basis, built once: a `to({ code })` asks for it every frame. */\n readonly edits: WeakMap<IdLine[], Map<string, Map<string, Edited>>>;\n}\n\ninterface Edited {\n readonly transition: StructuralTransition;\n readonly listing: CodeListing;\n}\n\n/** What the structure resolves from. A command's snapshot and a node's own state view both are one. */\ninterface ListingState {\n readonly code: CodeSource;\n readonly language: string;\n readonly theme: CodeTheme;\n readonly listing: CodeListing | null;\n readonly edit: CodeEditFrame | null;\n}\n\ninterface LayoutState extends ListingState {\n readonly fontSize: number;\n readonly fontFamily: string;\n readonly lineHeight: number;\n readonly letterSpacing: number;\n readonly padding: InsetsResolved;\n readonly showLineNumbers: boolean;\n readonly lineNumberGap: number;\n}\n\ninterface DrawState extends LayoutState {\n readonly focus: CodeFocus;\n readonly banding: CodeBanding;\n}\n\n/** The structure a frame draws, and the edit it is part-way through. */\ninterface Shown {\n readonly source: string;\n readonly lines: IdLine[];\n readonly transition: StructuralTransition | null;\n readonly progress: number;\n}\n\n/**\n * A `to({ code })` mid-flight comes first: it wrote `code` after any edit\n * command did. Then an edit command in flight, then the settled listing.\n */\nfunction shown(s: ListingState, kit: Kit): Shown {\n const code = s.code;\n if (typeof code !== \"string\") {\n const { transition } = edited(settled(s, code.from, kit), code.to, basisOf(s), kit);\n return { source: code.to, lines: transition.to, transition, progress: code.t };\n }\n if (s.edit) return { source: normalizeSource(code), lines: s.edit.transition.to, transition: s.edit.transition, progress: s.edit.progress };\n const listing = settled(s, normalizeSource(code), kit);\n return { source: listing.source, lines: listing.lines, transition: null, progress: 1 };\n}\n\nfunction editOf(view: Shown): StructuralTransition | null {\n return view.transition ? { ...view.transition, progress: view.progress } : null;\n}\n\n/** The listing a command starts from. */\nfunction current(s: ListingState, kit: Kit): CodeListing {\n return settled(s, normalizeSource(sourceText(s.code)), kit);\n}\n\n/**\n * The structure `source` settles on. Until a listing command has acted, the\n * props are all there is; after one, it is the listing that command left,\n * recoloured keeping its ids when only the theme moved, and diffed onward\n * when the source has (a `to({ code })` that landed, a binding).\n */\nfunction settled(s: ListingState, source: string, kit: Kit): CodeListing {\n const basis = basisOf(s);\n const pinned = s.listing;\n if (!pinned) return derived(source, basis);\n if (pinned.source !== source) return edited(pinned, source, basis, kit).listing;\n if (sameBasis(pinned.basis, basis)) return pinned;\n if (pinned.basis.language === basis.language && pinned.basis.highlighted === basis.highlighted) return recoloured(pinned, basis);\n return derived(source, basis);\n}\n\nfunction basisOf(s: { readonly language: string; readonly theme: CodeTheme }): CodeTokenBasis {\n return { language: s.language, theme: s.theme, highlighted: canHighlight(s.language, s.theme) };\n}\n\nfunction sameBasis(a: CodeTokenBasis, b: CodeTokenBasis): boolean {\n return a.language === b.language && a.theme === b.theme && a.highlighted === b.highlighted;\n}\n\n/** The source `code` names: where a `to({ code })` is heading, mid-tween. */\nfunction sourceText(code: CodeSource): string {\n return typeof code === \"string\" ? code : code.to;\n}\n\n/**\n * Mid-tween `code` holds both sources, so the frame can draw the edit between\n * them; at either end it is a source again.\n */\nfunction blendSource(from: CodeSource, to: CodeSource, t: number): CodeSource {\n const leaving = sourceText(from);\n const arriving = sourceText(to);\n const a = normalizeSource(leaving);\n const b = normalizeSource(arriving);\n // Nothing to edit: it snaps at the end, as any text does.\n if (a === b) return t >= 1 ? arriving : leaving;\n if (t <= 0) return a;\n if (t >= 1) return b;\n return { from: a, to: b, t };\n}\n\nconst DERIVED = new Map<string, Map<string, CodeListing>>();\n/** Sources kept tokenized per basis, oldest dropped first; a bound `code` can name any number of them. */\nconst DERIVED_LISTINGS = 256;\n\n/** The props' own listing, the same object (and ids) each time it is asked for again. */\nfunction derived(source: string, basis: CodeTokenBasis): CodeListing {\n return recall(DERIVED, basisKey(basis), source, DERIVED_LISTINGS, () => ({ source, lines: tokenize(source, basis), basis }));\n}\n\nconst RECOLOURED = new WeakMap<IdLine[], Map<string, Map<string, CodeListing>>>();\n\n/** `pinned` in another theme: the same text split the same way keeps the ids a highlight or a band names. */\nfunction recoloured(pinned: CodeListing, basis: CodeTokenBasis): CodeListing {\n let shelf = RECOLOURED.get(pinned.lines);\n if (!shelf) RECOLOURED.set(pinned.lines, shelf = new Map());\n return recall(shelf, basisKey(basis), pinned.source, 4, () => {\n const lines = tokenize(pinned.source, basis);\n adoptIds(pinned.lines, lines);\n return { source: pinned.source, lines, basis };\n });\n}\n\nfunction edited(from: CodeListing, next: string, basis: CodeTokenBasis, kit: Kit): Edited {\n let shelf = kit.edits.get(from.lines);\n if (!shelf) kit.edits.set(from.lines, shelf = new Map());\n return recall(shelf, basisKey(basis), next, 16, () => buildEdit(kit, from.lines, next, basis));\n}\n\nfunction buildEdit(kit: Kit, from: IdLine[], next: string, basis: CodeTokenBasis): Edited {\n const edit = kit.diff(from, tokenize(next, basis));\n const transition: StructuralTransition = {\n kind: \"structural\",\n from,\n to: edit.lines,\n removedIds: edit.removedIds,\n addedIds: edit.addedIds,\n enteringLineIds: edit.newLineIds,\n fromColorById: edit.fromColorById,\n phases: kit.phases(edit.removedIds.size > 0, edit.addedIds.size > 0),\n progress: 0,\n layoutKey: null,\n fromLayout: null,\n toLayout: null,\n };\n return { transition, listing: { source: next, lines: edit.lines, basis } };\n}\n\nfunction tokenize(source: string, basis: CodeTokenBasis): IdLine[] {\n // Best effort outside the asset pipeline (a test, a headless measure): on the timeline `load` has the grammar in first.\n if (!basis.highlighted) ensureHighlighter(undefined, [basis.language]).catch(() => { });\n return tokenizeCodeToIdLines(source, basis.language, basis.theme);\n}\n\nconst styleIds = new WeakMap<object, number>();\nlet nextStyleId = 1;\n\nfunction basisKey(basis: CodeTokenBasis): string {\n let theme: string;\n if (typeof basis.theme === \"string\") theme = `name:${basis.theme}`;\n else {\n let id = styleIds.get(basis.theme);\n if (id === undefined) styleIds.set(basis.theme, id = nextStyleId++);\n theme = `style:${id}`;\n }\n return `${basis.language}\\n${basis.highlighted ? 1 : 0}\\n${theme}`;\n}\n\n/** Memoized by basis, then by source; a basis keeps `limit` sources, least recently asked for dropped first. */\nfunction recall<T>(shelf: Map<string, Map<string, T>>, basis: string, source: string, limit: number, make: () => T): T {\n let row = shelf.get(basis);\n if (!row) shelf.set(basis, row = new Map());\n const hit = row.get(source);\n if (hit !== undefined) {\n row.delete(source);\n row.set(source, hit);\n return hit;\n }\n const made = make();\n row.set(source, made);\n if (row.size > limit) row.delete(row.keys().next().value as string);\n return made;\n}\n\n/** Carry `from`'s line and token ids onto `to` when the two spell the same tokens. */\nfunction adoptIds(from: IdLine[], to: IdLine[]): void {\n if (from.length !== to.length) return;\n for (let i = 0; i < from.length; i++) {\n const a = from[i].tokens;\n const b = to[i].tokens;\n if (a.length !== b.length) return;\n for (let j = 0; j < a.length; j++) if (a[j].content !== b[j].content) return;\n }\n for (let i = 0; i < from.length; i++) {\n to[i].id = from[i].id;\n for (let j = 0; j < from[i].tokens.length; j++) to[i].tokens[j].id = from[i].tokens[j].id;\n }\n}\n\n// ── Commands ────────────────────────────────────────────────────────────────\n\n/** What a listing command writes at a point of its own eased time. */\ninterface ListingWrites {\n readonly code?: string;\n readonly listing?: CodeListing | null;\n readonly edit?: CodeEditFrame | null;\n readonly focus?: CodeFocus;\n readonly banding?: CodeBanding;\n}\n\ntype Frame = (t: number) => ListingWrites;\n\n/**\n * Each command writes the listing it acted on, at every time it is asked for,\n * so the ids it captured are the ones drawn; before it starts the timeline has\n * put back the props, and the listing is derived from them again.\n */\nfunction editFrame(kit: Kit, seen: CodeListing, source: string, basis: CodeTokenBasis): Frame | null {\n const next = normalizeSource(source);\n if (next === seen.source) return null;\n const { transition, listing } = buildEdit(kit, seen.lines, next, basis);\n // Three phases (see `phaseStrategy`): what leaves fades out, what stays reflows, then what is new arrives.\n return (t) => (t <= 0 ? { code: seen.source, listing: seen, edit: null }\n : t >= 1 ? { code: next, listing, edit: null }\n : { code: next, listing, edit: { transition, progress: t } });\n}\n\nfunction eraseFrame(kit: Kit, state: ListingState, target: CodeRange): Frame | null {\n const seen = current(state, kit);\n const source = seen.source;\n let { start, end } = rangeToCharOffsets(target, lineLengths(seen.lines));\n // `lines(2)` resolves to the characters of line 2: the row goes too, as an editor would close the gap. That is also what makes a blank row removable.\n const atLineStart = start === 0 || source[start - 1] === \"\\n\";\n const atLineEnd = end === source.length || source[end] === \"\\n\";\n if (atLineStart && atLineEnd) {\n if (end < source.length) end += 1;\n else if (start > 0) start -= 1;\n } else if (end <= start) {\n return null;\n }\n if (end <= start) return null;\n return editFrame(kit, seen, source.slice(0, start) + source.slice(end), basisOf(state));\n}\n\nfunction highlightFrame(kit: Kit, state: ListingState & { readonly focus: CodeFocus }, target: CodeTarget | undefined, dim: number): Frame | null {\n const seen = current(state, kit);\n const toDim = dim ?? 0.4;\n const matchIds = tokenIdsInRanges(seen.lines, normalizeCodeRanges(target));\n if (matchIds.size === 0) return null;\n\n const previous = state.focus;\n const fromDim = previous.dim ?? 1;\n const hadPrevious = previous.ids.size > 0;\n const tokens: AnimToken[] = [];\n for (const line of seen.lines) {\n for (const tok of line.tokens) {\n const fromOp = !hadPrevious || previous.ids.has(tok.id) ? 1 : fromDim;\n const toOp = matchIds.has(tok.id) ? 1 : toDim;\n if (fromOp === toOp) continue;\n tokens.push(makeAnim(tok.id, { keys: [0, 1], values: [fromOp, toOp] }));\n }\n }\n // Which tokens are dimmed is what the next highlight cross-fades from, so it is committed at the end and put back below it.\n const before: CodeFocus = { dim: hadPrevious ? fromDim : null, ids: previous.ids, fade: null };\n const done: CodeFocus = { dim: toDim, ids: matchIds, fade: null };\n return (t) => ({\n listing: seen,\n focus: t <= 0 ? before : t >= 1 ? done : { ...before, fade: { kind: \"dim\", tokens, progress: t } },\n });\n}\n\nfunction resetHighlightFrame(kit: Kit, state: ListingState & { readonly focus: CodeFocus }): Frame | null {\n const previous = state.focus;\n if (previous.dim === null) return null;\n const seen = current(state, kit);\n const fromDim = previous.dim;\n const tokens: AnimToken[] = [];\n for (const line of seen.lines) {\n for (const tok of line.tokens) {\n const fromOp = previous.ids.has(tok.id) ? 1 : fromDim;\n if (fromOp === 1) continue;\n tokens.push(makeAnim(tok.id, { keys: [0, 1], values: [fromOp, 1] }));\n }\n }\n const before: CodeFocus = { dim: fromDim, ids: previous.ids, fade: null };\n return (t) => ({\n listing: seen,\n focus: t >= 1 ? NO_FOCUS : t <= 0 ? before : { ...before, fade: { kind: \"dim\", tokens, progress: t } },\n });\n}\n\nfunction rowsFrame(seen: CodeListing, from: RowBand[], to: RowBand[]): Frame | null {\n if (from.length === 0 && to.length === 0) return null;\n return (t) => ({\n listing: seen,\n banding: t >= 1 ? { bands: to, fade: null }\n : t <= 0 ? { bands: from, fade: null }\n : { bands: from, fade: { kind: \"rows\", from, to, progress: t } },\n });\n}\n\nfunction lineLengths(lines: IdLine[]): number[] {\n return lines.map((line) => line.tokens.reduce((acc, t) => acc + t.content.length, 0));\n}\n\n/** Character offset of a 1-indexed (line, col), clamped into the document. */\nfunction offsetAt(lines: IdLine[], position: [number, number]): number {\n const lens = lineLengths(lines);\n if (lens.length === 0) return 0;\n const [rawLine, rawCol] = position;\n const li = Math.max(0, Math.min(lens.length - 1, rawLine - 1));\n let offset = 0;\n for (let k = 0; k < li; k++) offset += lens[k] + 1;\n return offset + Math.max(0, Math.min(lens[li], rawCol - 1));\n}\n\n/** The ids of every token any of `codeRanges` overlaps, partly or wholly. */\nfunction tokenIdsInRanges(lines: IdLine[], codeRanges: CodeRange[]): Set<number> {\n const result = new Set<number>();\n const lineLens = lineLengths(lines);\n if (lineLens.length === 0) return result;\n const offsets = codeRanges\n .map((r) => rangeToCharOffsets(r, lineLens))\n .filter(({ start, end }) => end > start);\n if (offsets.length === 0) return result;\n\n let off = 0;\n for (let li = 0; li < lines.length; li++) {\n for (const tok of lines[li].tokens) {\n const tStart = off;\n const tEnd = off + tok.content.length;\n if (offsets.some(({ start, end }) => tEnd > start && tStart < end)) result.add(tok.id);\n off = tEnd;\n }\n if (li < lines.length - 1) off += 1;\n }\n return result;\n}\n\n/** One band per range, over every line it touches; a range past the end of the listing gives none. */\nfunction rowBandsIn(lines: IdLine[], codeRanges: CodeRange[], color: NormalizedColor, radius: number): RowBand[] {\n const count = lines.length;\n const bands: RowBand[] = [];\n for (const range of codeRanges) {\n const first = Math.max(1, Math.round(range.startLine ?? 1));\n const last = Math.min(count, range.endLine == null || range.endLine === Infinity ? count : Math.round(range.endLine));\n if (first > last) continue;\n bands.push({ startId: lines[first - 1].id, endId: lines[last - 1].id, color, radius });\n }\n return bands;\n}\n\n/**\n * A single range (a plain object) as a one-element array; a chain or an array\n * of ranges as itself; the `{ list }` a chain serialises as, as that chain.\n */\nfunction normalizeCodeRanges(codeRange: CodeTarget | undefined): CodeRange[] {\n const maybeIterable = codeRange as Partial<Iterable<CodeRange>>;\n if (typeof maybeIterable[Symbol.iterator] === \"function\") {\n return [...(codeRange as Iterable<CodeRange>)];\n }\n const stored = (codeRange as { list?: unknown }).list;\n if (Array.isArray(stored)) return [...(stored as CodeRange[])];\n return [codeRange as CodeRange];\n}\n\nconst grammarLoaders = new Map<string, () => Promise<void>>();\n\n// One function per language: blocks sharing a grammar declare one key, and a\n// second load function for a key already declared is ignored with a warning.\nfunction grammarLoader(language: string): () => Promise<void> {\n let load = grammarLoaders.get(language);\n if (load === undefined) {\n load = () => ensureHighlighter(undefined, [language]);\n grammarLoaders.set(language, load);\n }\n return load;\n}\n\n// ── Geometry and drawing ────────────────────────────────────────────────────\n\ninterface Layouts {\n readonly from: CodeLayout;\n readonly to: CodeLayout;\n}\n\n/**\n * A node's measurements, kept between frames: the advance of each token, and\n * the layouts last built, reused while what they were built from is unchanged.\n */\ninterface Measured {\n readonly advances: TokenAdvanceCache;\n measurer: Measurer | null;\n /** The measurer of the node's last measure, as the engine's helpers take one. */\n scope: MeasureContext2D | null;\n settled: { readonly lines: IdLine[]; readonly key: string; readonly layout: CodeLayout } | null;\n edit: { readonly transition: StructuralTransition; readonly key: string; readonly from: CodeLayout; readonly to: CodeLayout } | null;\n}\n\n/** By the node's state view, one object per node that `measure` and `render` are both handed. */\nconst measuredBy = new WeakMap<object, Measured>();\n\nfunction measuredOf(state: object): Measured {\n let found = measuredBy.get(state);\n if (!found) measuredBy.set(state, found = { advances: new TokenAdvanceCache(), measurer: null, scope: null, settled: null, edit: null });\n return found;\n}\n\nfunction metricsOf(s: LayoutState): CodeMetrics {\n return {\n fontSize: s.fontSize,\n fontFamily: s.fontFamily,\n lineHeight: s.lineHeight,\n letterSpacing: s.letterSpacing,\n padding: s.padding,\n showLineNumbers: s.showLineNumbers,\n lineNumberGap: s.lineNumberGap,\n };\n}\n\n/**\n * The one or two layouts a frame is drawn from: a settled frame has one, a\n * frame inside an edit two (where every token was, and where it is going).\n * `null` for a node never measured, which has nothing to measure them with.\n */\nfunction layoutsOf(measured: Measured, view: Shown, m: CodeMetrics): Layouts | null {\n const signature = measured.advances.signature(m.fontSize, m.fontFamily);\n measured.advances.sync(signature);\n const key = `${metricsSignature(m)}|${signature}`;\n const scope = measured.scope;\n if (!view.transition) {\n const hit = measured.settled;\n if (hit && hit.lines === view.lines && hit.key === key) return { from: hit.layout, to: hit.layout };\n if (!scope) return null;\n const layout = layoutCode(view.lines, m, measured.advances, scope);\n measured.settled = { lines: view.lines, key, layout };\n return { from: layout, to: layout };\n }\n const hit = measured.edit;\n if (hit && hit.transition === view.transition && hit.key === key) return hit;\n if (!scope) return null;\n const both = {\n transition: view.transition,\n key,\n from: layoutCode(view.transition.from, m, measured.advances, scope),\n to: layoutCode(view.transition.to, m, measured.advances, scope),\n };\n measured.edit = both;\n return both;\n}\n\nfunction measureListing(measurer: Measurer, s: LayoutState, kit: Kit): Size2D {\n const measured = measuredOf(s);\n if (measured.measurer !== measurer) {\n measured.measurer = measurer;\n measured.scope = {\n measureText: (text, fontSize, fontFamily, fontWeight, letterSpacing) =>\n measurer.text(text, { fontFamily, fontSize, fontWeight, letterSpacing }),\n };\n }\n const view = shown(s, kit);\n const m = metricsOf(s);\n const layouts = layoutsOf(measured, view, m);\n if (!layouts) return { width: 0, height: 0 };\n const t = moveProgress(view.transition ? { phases: view.transition.phases, progress: view.progress } : null);\n const innerW = view.transition ? lerpNumber(layouts.from.innerW, layouts.to.innerW, t) : layouts.to.innerW;\n const innerH = view.transition ? lerpNumber(layouts.from.innerH, layouts.to.innerH, t) : layouts.to.innerH;\n return { width: innerW + m.padding.left + m.padding.right, height: innerH + m.padding.top + m.padding.bottom };\n}\n\nconst NO_PAINT: Paint.PaintState = { fill: [], stroke: [], shadow: [], overlay: [], start: 0, end: 1, clip: false };\nconst NOTHING = (): void => { };\n\nfunction drawListing(ctx: RenderContext, s: DrawState, kit: Kit): void {\n const measured = measuredOf(s);\n const view = shown(s, kit);\n const m = metricsOf(s);\n const layouts = layoutsOf(measured, view, m);\n // Paints nothing: it declares the outline picking and backdrop effects read.\n Paint.draw(ctx, NO_PAINT, null, { clipShape: outlineOf(view, layouts, m, ctx.size), children: NOTHING });\n const scope = measured.scope;\n if (!layouts || !scope) return;\n const { focus, banding } = s;\n drawCode({ draw: (graphics) => ctx.draw(graphics), measureText: scope.measureText }, {\n tokenLines: view.lines,\n metrics: m,\n advanceCache: measured.advances,\n from: layouts.from,\n to: layouts.to,\n edit: editOf(view),\n tokenStates: resolveTokenStates(view.lines, focus.fade ? [focus.fade] : [], focus.dim, focus.ids),\n highlightActive: focus.dim !== null || focus.fade !== null,\n rowBands: banding.bands,\n rowsEdit: banding.fade,\n boxW: ctx.size.width,\n });\n}\n\n/**\n * A listing is grabbed by its text, line by ragged line: each line a slot as\n * wide as its ink, plus the gutter where numbers show, inside the box. Code is\n * mostly whitespace, and its empty corners would swallow clicks meant for what\n * is behind it. Mid-edit, or before it is laid out, the box.\n */\nfunction outlineOf(view: Shown, layouts: Layouts | null, m: CodeMetrics, size: Size2D): Graphics2D {\n const box = { x: 0, y: 0, width: size.width, height: size.height };\n if (view.transition || !layouts) return new Graphics2D().rect(box);\n const layout = layouts.to;\n const half = (m.fontSize * m.lineHeight) / 2;\n const gutter = m.showLineNumbers ? layout.gutter : 0;\n const left = Math.max(layout.startX - gutter, -size.width / 2);\n const outline = new Graphics2D();\n let lines = 0;\n for (let i = 0; i < layout.lineY.length; i++) {\n const ink = layout.lineW[i] ?? 0;\n if (ink + gutter <= 0) continue;\n const right = Math.min(layout.startX + ink, size.width / 2);\n const y = layout.lineY[i];\n const top = Math.min(y + half, size.height / 2);\n const bottom = Math.max(y - half, -size.height / 2);\n if (right < left || top < bottom) continue;\n // The row's own centre where the box leaves it whole, so a whole row is tested at its own centre.\n const whole = top === y + half && bottom === y - half;\n outline.rect({\n x: (left + right) / 2,\n y: whole ? y : (top + bottom) / 2,\n width: right - left,\n height: whole ? 2 * half : top - bottom,\n });\n lines++;\n }\n // No line has ink: the box with itself cut away, so nothing is grabbed (an empty outline would fall back to the box).\n return lines > 0 ? outline : new Graphics2D().rect(box).rect(box).cut();\n}\n"]}
@@ -0,0 +1,15 @@
1
+ import { Code } from "./node.js";
2
+ /**
3
+ * Every node type this package publishes.
4
+ *
5
+ * A host registers these by handing the array to an engine —
6
+ * `new Engine(platform, { nodes: NODES })` — which reads each component's key.
7
+ * Defining a component only *declares* that key: nothing is registered by
8
+ * importing a module, so a registry holds exactly what its owner asked for.
9
+ *
10
+ * Listing the component **values** is also what survives bundling: this package
11
+ * declares `sideEffects: false`, and a document names a node type by string, so
12
+ * an import kept only for its side effect is exactly what gets shaken out.
13
+ */
14
+ export declare const NODES: (typeof Code)[];
15
+ //# sourceMappingURL=nodes.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"nodes.d.ts","sourceRoot":"","sources":["../src/nodes.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAE9B;;;;;;;;;;;GAWG;AAEH,eAAO,MAAM,KAAK,EAAE,CAAC,OAAO,IAAI,CAAC,EAAW,CAAC"}
package/dist/nodes.js ADDED
@@ -0,0 +1,16 @@
1
+ import { Code } from "./node.js";
2
+ /**
3
+ * Every node type this package publishes.
4
+ *
5
+ * A host registers these by handing the array to an engine —
6
+ * `new Engine(platform, { nodes: NODES })` — which reads each component's key.
7
+ * Defining a component only *declares* that key: nothing is registered by
8
+ * importing a module, so a registry holds exactly what its owner asked for.
9
+ *
10
+ * Listing the component **values** is also what survives bundling: this package
11
+ * declares `sideEffects: false`, and a document names a node type by string, so
12
+ * an import kept only for its side effect is exactly what gets shaken out.
13
+ */
14
+ // Typed by name, so the declaration names each component rather than spelling out its type through core.
15
+ export const NODES = [Code];
16
+ //# sourceMappingURL=nodes.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"nodes.js","sourceRoot":"","sources":["../src/nodes.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAE9B;;;;;;;;;;;GAWG;AACH,yGAAyG;AACzG,MAAM,CAAC,MAAM,KAAK,GAAoB,CAAC,IAAI,CAAC,CAAC","sourcesContent":["import { Code } from \"./node\";\n\n/**\n * Every node type this package publishes.\n *\n * A host registers these by handing the array to an engine —\n * `new Engine(platform, { nodes: NODES })` — which reads each component's key.\n * Defining a component only *declares* that key: nothing is registered by\n * importing a module, so a registry holds exactly what its owner asked for.\n *\n * Listing the component **values** is also what survives bundling: this package\n * declares `sideEffects: false`, and a document names a node type by string, so\n * an import kept only for its side effect is exactly what gets shaken out.\n */\n// Typed by name, so the declaration names each component rather than spelling out its type through core.\nexport const NODES: (typeof Code)[] = [Code];\n"]}
@@ -0,0 +1,35 @@
1
+ import { RenderContext2D } from "@motionscript/sdk";
2
+ import type { CodeLayout, CodeMetrics } from "./layout.js";
3
+ import type { IdLine } from "./tokens.js";
4
+ import type { TokenState, StructuralTransition, RowBand, RowsTransition } from "./transitions.js";
5
+ import type { TokenAdvanceCache } from "./measure-cache.js";
6
+ /** Everything a `Code` node's own instance state supplies to draw one frame. */
7
+ export interface DrawCodeState {
8
+ tokenLines: IdLine[];
9
+ metrics: CodeMetrics;
10
+ advanceCache: TokenAdvanceCache;
11
+ /** The one or two layouts this frame draws from — see `frameLayout` in `layout.ts`. */
12
+ from: CodeLayout;
13
+ to: CodeLayout;
14
+ edit: StructuralTransition | null;
15
+ /** Per-token opacity from `resolveTokenStates` (persistent highlight + any active dim transition). */
16
+ tokenStates: Map<number, TokenState>;
17
+ /** Whether a highlight (persistent dim, or a highlight()/resetHighlight() cross-fade) is currently engaged. */
18
+ highlightActive: boolean;
19
+ /** The settled row bands, and the change between two sets of them in flight, if any. */
20
+ rowBands?: RowBand[];
21
+ rowsEdit?: RowsTransition | null;
22
+ /** The node's laid-out width, which a band spans when it is wider than the block. */
23
+ boxW?: number;
24
+ }
25
+ /** What a frame is drawn onto: somewhere to draw, and the face's measurements. A render context is one. */
26
+ export type CodeCanvas = Pick<RenderContext2D, "draw" | "measureText">;
27
+ /**
28
+ * Draw one frame of a code listing: the settled structure, or — mid
29
+ * structural edit — the two structures it is interpolating between (what
30
+ * stays reflows, what is leaving fades out where it was, what is arriving
31
+ * fades/slides in where it lands). Pure over `state`; touches nothing but
32
+ * `draw`.
33
+ */
34
+ export declare function drawCode(draw: CodeCanvas, state: DrawCodeState): void;
35
+ //# sourceMappingURL=render.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"render.d.ts","sourceRoot":"","sources":["../src/render.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAuD,MAAM,mBAAmB,CAAC;AACzG,OAAO,KAAK,EAAE,UAAU,EAAE,WAAW,EAAE,MAAM,UAAU,CAAC;AACxD,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAEvC,OAAO,KAAK,EAAE,UAAU,EAAE,oBAAoB,EAAE,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAC/F,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AA+CzD,gFAAgF;AAChF,MAAM,WAAW,aAAa;IAC1B,UAAU,EAAE,MAAM,EAAE,CAAC;IACrB,OAAO,EAAE,WAAW,CAAC;IACrB,YAAY,EAAE,iBAAiB,CAAC;IAChC,uFAAuF;IACvF,IAAI,EAAE,UAAU,CAAC;IACjB,EAAE,EAAE,UAAU,CAAC;IACf,IAAI,EAAE,oBAAoB,GAAG,IAAI,CAAC;IAClC,sGAAsG;IACtG,WAAW,EAAE,GAAG,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC;IACrC,+GAA+G;IAC/G,eAAe,EAAE,OAAO,CAAC;IACzB,wFAAwF;IACxF,QAAQ,CAAC,EAAE,OAAO,EAAE,CAAC;IACrB,QAAQ,CAAC,EAAE,cAAc,GAAG,IAAI,CAAC;IACjC,qFAAqF;IACrF,IAAI,CAAC,EAAE,MAAM,CAAC;CACjB;AAED,2GAA2G;AAC3G,MAAM,MAAM,UAAU,GAAG,IAAI,CAAC,eAAe,EAAE,MAAM,GAAG,aAAa,CAAC,CAAC;AAEvE;;;;;;GAMG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,aAAa,GAAG,IAAI,CAiIrE"}
package/dist/render.js ADDED
@@ -0,0 +1,282 @@
1
+ import { Graphics2D, parseColor, lerpNumber } from "@motionscript/sdk";
2
+ import { windowProgress, moveProgress } from "./transitions.js";
3
+ /** Colour of a token the grammar had no opinion about. */
4
+ const DEFAULT_TOKEN_COLOR = [0.82, 0.84, 0.86, 1];
5
+ /** Gutter line-number colour: a muted version of the standard text colour. */
6
+ const LINE_NUMBER_COLOR = [0.45, 0.5, 0.55, 1];
7
+ // `parseColor` walks a CSS string; a listing asks for the same handful of theme
8
+ // colours on every token of every frame, so the parse is memoized. Module-level,
9
+ // because the answer depends only on the string.
10
+ const colorCache = new Map();
11
+ function tokenColor(css) {
12
+ if (!css)
13
+ return DEFAULT_TOKEN_COLOR;
14
+ let hit = colorCache.get(css);
15
+ if (!hit) {
16
+ hit = parseColor(css);
17
+ colorCache.set(css, hit);
18
+ }
19
+ return hit;
20
+ }
21
+ function lerpColor(from, to, t) {
22
+ if (t <= 0)
23
+ return from;
24
+ if (t >= 1)
25
+ return to;
26
+ return [
27
+ from[0] + (to[0] - from[0]) * t,
28
+ from[1] + (to[1] - from[1]) * t,
29
+ from[2] + (to[2] - from[2]) * t,
30
+ from[3] + (to[3] - from[3]) * t,
31
+ ];
32
+ }
33
+ // Opacity multiplier for a line's number under the active highlight. The
34
+ // number stays bright only when the WHOLE line is highlighted, so we take the
35
+ // min token opacity on the line. Returns 1 (no dimming) when no highlight is
36
+ // active, so an edit's entries don't drag the number down.
37
+ function lineHighlightOpacity(line, stateById, highlightActive) {
38
+ if (!highlightActive)
39
+ return 1;
40
+ let min = 1;
41
+ for (const tok of line.tokens) {
42
+ if (tok.content.length === 0)
43
+ continue;
44
+ const op = stateById.get(tok.id)?.opacity ?? 1;
45
+ if (op < min)
46
+ min = op;
47
+ }
48
+ return min;
49
+ }
50
+ /**
51
+ * Draw one frame of a code listing: the settled structure, or — mid
52
+ * structural edit — the two structures it is interpolating between (what
53
+ * stays reflows, what is leaving fades out where it was, what is arriving
54
+ * fades/slides in where it lands). Pure over `state`; touches nothing but
55
+ * `draw`.
56
+ */
57
+ export function drawCode(draw, state) {
58
+ const { tokenLines, metrics, advanceCache, from, to, edit, tokenStates: dim } = state;
59
+ const progress = edit ? edit.progress : 1;
60
+ const pOut = edit ? windowProgress(edit.phases.out, progress) : 1;
61
+ const pMove = moveProgress(edit);
62
+ const pIn = edit ? windowProgress(edit.phases.in, progress) : 1;
63
+ const blockW = edit ? lerpNumber(from.blockW, to.blockW, pMove) : to.blockW;
64
+ const gutter = edit ? lerpNumber(from.gutter, to.gutter, pMove) : to.gutter;
65
+ const gutterGap = to.gutterGap || from.gutterGap;
66
+ // Right edge of the line-number column: one gap to the left of where the
67
+ // code text begins.
68
+ const numberRight = -blockW / 2 + metrics.padding.left + gutter - gutterGap;
69
+ drawRowBands(draw, state, Math.max(blockW, state.boxW ?? 0), pMove);
70
+ const drawNumber = (label, y, opacity) => {
71
+ if (opacity <= 0)
72
+ return;
73
+ const labelW = advanceCache.advance(draw, label, metrics.fontSize, metrics.fontFamily, 0);
74
+ draw.draw(new Graphics2D()
75
+ .text({
76
+ text: label,
77
+ fontSize: metrics.fontSize,
78
+ fontFamily: metrics.fontFamily,
79
+ lineHeight: metrics.lineHeight,
80
+ x: numberRight - labelW / 2,
81
+ y,
82
+ textAlign: 'left',
83
+ })
84
+ .fill([{ type: "solid", color: LINE_NUMBER_COLOR, opacity }]));
85
+ };
86
+ const drawToken = (text, x, y, color, opacity) => {
87
+ if (opacity <= 0 || text.length === 0)
88
+ return;
89
+ const width = advanceCache.advance(draw, text, metrics.fontSize, metrics.fontFamily, metrics.letterSpacing);
90
+ draw.draw(new Graphics2D()
91
+ .text({
92
+ text,
93
+ fontSize: metrics.fontSize,
94
+ fontFamily: metrics.fontFamily,
95
+ lineHeight: metrics.lineHeight,
96
+ letterSpacing: metrics.letterSpacing,
97
+ // The renderer centres a single-token block on the (x, y) it is
98
+ // given, so every token is anchored at the centre of its cell
99
+ // rather than at its left edge. Passing lineHeight makes the
100
+ // block's height deterministic (fontSize × lineHeight) rather
101
+ // than the font's natural metrics, so the vertical centre
102
+ // lands exactly on the slot centre.
103
+ x: x + width / 2,
104
+ y,
105
+ textAlign: 'left',
106
+ })
107
+ .fill([{ type: "solid", color, opacity }]));
108
+ };
109
+ // What survived the edit, and what it brought with it — drawn from the
110
+ // structure the edit lands on.
111
+ for (let i = 0; i < tokenLines.length; i++) {
112
+ const line = tokenLines[i];
113
+ const toIndex = to.lineIndex.get(line.id);
114
+ if (toIndex === undefined)
115
+ continue;
116
+ const toY = to.lineY[toIndex];
117
+ const entering = edit?.enteringLineIds.has(line.id) ?? false;
118
+ let rowY = toY;
119
+ let rowAlpha = 1;
120
+ if (edit && entering) {
121
+ // A wholly new row fades as one piece, in the place it lands — the
122
+ // line arrives, it does not travel to get there, and it is not a
123
+ // spray of glyphs each finding its own way in. See
124
+ // `StructuralTransition.enteringLineIds`.
125
+ rowAlpha = pIn;
126
+ }
127
+ else if (edit) {
128
+ const fromIndex = from.lineIndex.get(line.id);
129
+ if (fromIndex !== undefined)
130
+ rowY = lerpNumber(from.lineY[fromIndex], toY, pMove);
131
+ }
132
+ for (const token of line.tokens) {
133
+ const box = to.tokens.get(token.id);
134
+ if (!box)
135
+ continue;
136
+ let x = box.x;
137
+ let alpha = rowAlpha;
138
+ let color = tokenColor(token.color);
139
+ if (edit && !entering) {
140
+ if (edit.addedIds.has(token.id)) {
141
+ // Spliced into a row that already existed: the reflow
142
+ // already opened the space, so this only has to appear.
143
+ alpha = pIn;
144
+ }
145
+ else {
146
+ const was = from.tokens.get(token.id);
147
+ if (was)
148
+ x = lerpNumber(was.x, box.x, pMove);
149
+ if (edit.fromColorById.has(token.id)) {
150
+ color = lerpColor(tokenColor(edit.fromColorById.get(token.id)), color, pMove);
151
+ }
152
+ }
153
+ }
154
+ drawToken(token.content, x, rowY, color, alpha * (dim.get(token.id)?.opacity ?? 1));
155
+ }
156
+ }
157
+ // What the edit takes away, drawn from the structure it is leaving — it
158
+ // has no place in the new one, which is the whole reason it is fading.
159
+ if (edit && pOut < 1) {
160
+ for (let i = 0; i < edit.from.length; i++) {
161
+ const line = edit.from[i];
162
+ const fromIndex = from.lineIndex.get(line.id);
163
+ if (fromIndex === undefined)
164
+ continue;
165
+ const toIndex = to.lineIndex.get(line.id);
166
+ // A row that survived the edit is still moving, so its outgoing
167
+ // tokens travel with it; a deleted row stays where it was and
168
+ // dissolves while the rows below close over it.
169
+ const y = toIndex === undefined
170
+ ? from.lineY[fromIndex]
171
+ : lerpNumber(from.lineY[fromIndex], to.lineY[toIndex], pMove);
172
+ for (const token of line.tokens) {
173
+ if (!edit.removedIds.has(token.id))
174
+ continue;
175
+ const box = from.tokens.get(token.id);
176
+ if (!box)
177
+ continue;
178
+ drawToken(token.content, box.x, y, tokenColor(token.color), 1 - pOut);
179
+ }
180
+ }
181
+ }
182
+ if (metrics.showLineNumbers)
183
+ drawLineNumbers(state, drawNumber, pMove, pIn, pOut);
184
+ }
185
+ /** A band's top and bottom edge this frame, or `null` when neither of its rows is in the listing any more. */
186
+ function bandEdges(band, state, pMove) {
187
+ const { from, to, metrics } = state;
188
+ const half = (metrics.fontSize * metrics.lineHeight) / 2;
189
+ const centre = (id) => {
190
+ const toIndex = to.lineIndex.get(id);
191
+ const fromIndex = from.lineIndex.get(id);
192
+ if (toIndex !== undefined && fromIndex !== undefined)
193
+ return lerpNumber(from.lineY[fromIndex], to.lineY[toIndex], pMove);
194
+ if (toIndex !== undefined)
195
+ return to.lineY[toIndex];
196
+ return fromIndex === undefined ? null : from.lineY[fromIndex];
197
+ };
198
+ const first = centre(band.startId);
199
+ const last = centre(band.endId);
200
+ if (first === null && last === null)
201
+ return null;
202
+ return { top: (first ?? last) + half, bottom: (last ?? first) - half };
203
+ }
204
+ /**
205
+ * Draw the row bands, under the text and across the whole block. A band rides
206
+ * its rows through a structural edit; between two sets, bands paired by position
207
+ * slide and recolour while an unpaired one fades.
208
+ */
209
+ function drawRowBands(draw, state, width, pMove) {
210
+ const { rowBands = [], rowsEdit = null } = state;
211
+ const paint = (top, bottom, color, radius, opacity) => {
212
+ if (opacity <= 0 || top <= bottom)
213
+ return;
214
+ draw.draw(new Graphics2D()
215
+ .rect({ x: 0, y: (top + bottom) / 2, width, height: top - bottom, cornerRadius: radius })
216
+ .fill([{ type: "solid", color, opacity }]));
217
+ };
218
+ if (!rowsEdit) {
219
+ for (const band of rowBands) {
220
+ const edges = bandEdges(band, state, pMove);
221
+ if (edges)
222
+ paint(edges.top, edges.bottom, band.color, band.radius, 1);
223
+ }
224
+ return;
225
+ }
226
+ const p = rowsEdit.progress;
227
+ for (let i = 0; i < Math.max(rowsEdit.from.length, rowsEdit.to.length); i++) {
228
+ const was = rowsEdit.from[i];
229
+ const next = rowsEdit.to[i];
230
+ const a = was ? bandEdges(was, state, pMove) : null;
231
+ const b = next ? bandEdges(next, state, pMove) : null;
232
+ if (a && b) {
233
+ paint(lerpNumber(a.top, b.top, p), lerpNumber(a.bottom, b.bottom, p), lerpColor(was.color, next.color, p), lerpNumber(was.radius, next.radius, p), 1);
234
+ }
235
+ else if (a) {
236
+ paint(a.top, a.bottom, was.color, was.radius, 1 - p);
237
+ }
238
+ else if (b) {
239
+ paint(b.top, b.bottom, next.color, next.radius, p);
240
+ }
241
+ }
242
+ }
243
+ /**
244
+ * Draw the gutter — one number per *slot*, not one per row.
245
+ *
246
+ * That distinction is the whole of it. A line number is an ordinal of the
247
+ * block: "3" means the third line, and it is there for exactly as long as the
248
+ * listing has a third line. Drawing it alongside the row it labels — the
249
+ * obvious thing, since that is where it appears — tied it to the row's identity
250
+ * instead, so a line rewritten past the point the diff could pair it took its
251
+ * number down with it and brought an identical one back up. The number blinked
252
+ * although it had never gone away, and every substantially rewritten line did
253
+ * it at once.
254
+ *
255
+ * Numbering the slots means only the numbers at the end move at all: those the
256
+ * block grew to reach fade in, those it shrank past fade out, and every number
257
+ * both structures have simply travels to its new row height. Which is also the
258
+ * honest reading of the edit — inserting a line in the middle does not make a
259
+ * new number appear there, it makes the block one line longer.
260
+ */
261
+ function drawLineNumbers(state, drawNumber, pMove, pIn, pOut) {
262
+ const { tokenLines, from, to, edit, tokenStates: dim, highlightActive } = state;
263
+ const toCount = tokenLines.length;
264
+ const fromCount = edit ? edit.from.length : toCount;
265
+ for (let i = 0; i < Math.max(fromCount, toCount); i++) {
266
+ const inFrom = i < fromCount;
267
+ const inTo = i < toCount;
268
+ // Highlight dimming follows whatever content occupies the slot, which
269
+ // is the new listing wherever there is one.
270
+ const line = inTo ? tokenLines[i] : edit?.from[i];
271
+ const dimming = line ? lineHighlightOpacity(line, dim, highlightActive) : 1;
272
+ if (!edit)
273
+ drawNumber(String(i + 1), to.lineY[i], dimming);
274
+ else if (inFrom && inTo)
275
+ drawNumber(String(i + 1), lerpNumber(from.lineY[i], to.lineY[i], pMove), dimming);
276
+ else if (inTo)
277
+ drawNumber(String(i + 1), to.lineY[i], pIn * dimming);
278
+ else
279
+ drawNumber(String(i + 1), from.lineY[i], (1 - pOut) * dimming);
280
+ }
281
+ }
282
+ //# sourceMappingURL=render.js.map
@@ -0,0 +1 @@
1
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{ RenderContext2D, Graphics2D, NormalizedColor, parseColor, lerpNumber } from \"@motionscript/sdk\";\nimport type { CodeLayout, CodeMetrics } from \"./layout\";\nimport type { IdLine } from \"./tokens\";\nimport { windowProgress, moveProgress } from \"./transitions\";\nimport type { TokenState, StructuralTransition, RowBand, RowsTransition } from \"./transitions\";\nimport type { TokenAdvanceCache } from \"./measure-cache\";\n\n/** Colour of a token the grammar had no opinion about. */\nconst DEFAULT_TOKEN_COLOR: NormalizedColor = [0.82, 0.84, 0.86, 1];\n/** Gutter line-number colour: a muted version of the standard text colour. */\nconst LINE_NUMBER_COLOR: NormalizedColor = [0.45, 0.5, 0.55, 1];\n\n// `parseColor` walks a CSS string; a listing asks for the same handful of theme\n// colours on every token of every frame, so the parse is memoized. Module-level,\n// because the answer depends only on the string.\nconst colorCache = new Map<string, NormalizedColor>();\nfunction tokenColor(css: string | undefined): NormalizedColor {\n if (!css) return DEFAULT_TOKEN_COLOR;\n let hit = colorCache.get(css);\n if (!hit) {\n hit = parseColor(css);\n colorCache.set(css, hit);\n }\n return hit;\n}\n\nfunction lerpColor(from: NormalizedColor, to: NormalizedColor, t: number): NormalizedColor {\n if (t <= 0) return from;\n if (t >= 1) return to;\n return [\n from[0] + (to[0] - from[0]) * t,\n from[1] + (to[1] - from[1]) * t,\n from[2] + (to[2] - from[2]) * t,\n from[3] + (to[3] - from[3]) * t,\n ];\n}\n\n// Opacity multiplier for a line's number under the active highlight. The\n// number stays bright only when the WHOLE line is highlighted, so we take the\n// min token opacity on the line. Returns 1 (no dimming) when no highlight is\n// active, so an edit's entries don't drag the number down.\nfunction lineHighlightOpacity(line: IdLine, stateById: Map<number, TokenState>, highlightActive: boolean): number {\n if (!highlightActive) return 1;\n let min = 1;\n for (const tok of line.tokens) {\n if (tok.content.length === 0) continue;\n const op = stateById.get(tok.id)?.opacity ?? 1;\n if (op < min) min = op;\n }\n return min;\n}\n\n/** Everything a `Code` node's own instance state supplies to draw one frame. */\nexport interface DrawCodeState {\n tokenLines: IdLine[];\n metrics: CodeMetrics;\n advanceCache: TokenAdvanceCache;\n /** The one or two layouts this frame draws from — see `frameLayout` in `layout.ts`. */\n from: CodeLayout;\n to: CodeLayout;\n edit: StructuralTransition | null;\n /** Per-token opacity from `resolveTokenStates` (persistent highlight + any active dim transition). */\n tokenStates: Map<number, TokenState>;\n /** Whether a highlight (persistent dim, or a highlight()/resetHighlight() cross-fade) is currently engaged. */\n highlightActive: boolean;\n /** The settled row bands, and the change between two sets of them in flight, if any. */\n rowBands?: RowBand[];\n rowsEdit?: RowsTransition | null;\n /** The node's laid-out width, which a band spans when it is wider than the block. */\n boxW?: number;\n}\n\n/** What a frame is drawn onto: somewhere to draw, and the face's measurements. A render context is one. */\nexport type CodeCanvas = Pick<RenderContext2D, \"draw\" | \"measureText\">;\n\n/**\n * Draw one frame of a code listing: the settled structure, or — mid\n * structural edit — the two structures it is interpolating between (what\n * stays reflows, what is leaving fades out where it was, what is arriving\n * fades/slides in where it lands). Pure over `state`; touches nothing but\n * `draw`.\n */\nexport function drawCode(draw: CodeCanvas, state: DrawCodeState): void {\n const { tokenLines, metrics, advanceCache, from, to, edit, tokenStates: dim } = state;\n\n const progress = edit ? edit.progress : 1;\n const pOut = edit ? windowProgress(edit.phases.out, progress) : 1;\n const pMove = moveProgress(edit);\n const pIn = edit ? windowProgress(edit.phases.in, progress) : 1;\n\n const blockW = edit ? lerpNumber(from.blockW, to.blockW, pMove) : to.blockW;\n const gutter = edit ? lerpNumber(from.gutter, to.gutter, pMove) : to.gutter;\n const gutterGap = to.gutterGap || from.gutterGap;\n // Right edge of the line-number column: one gap to the left of where the\n // code text begins.\n const numberRight = -blockW / 2 + metrics.padding.left + gutter - gutterGap;\n\n drawRowBands(draw, state, Math.max(blockW, state.boxW ?? 0), pMove);\n\n const drawNumber = (label: string, y: number, opacity: number): void => {\n if (opacity <= 0) return;\n const labelW = advanceCache.advance(draw, label, metrics.fontSize, metrics.fontFamily, 0);\n draw.draw(new Graphics2D()\n .text({\n text: label,\n fontSize: metrics.fontSize,\n fontFamily: metrics.fontFamily,\n lineHeight: metrics.lineHeight,\n x: numberRight - labelW / 2,\n y,\n textAlign: 'left',\n })\n .fill([{ type: \"solid\", color: LINE_NUMBER_COLOR, opacity }]));\n };\n\n const drawToken = (text: string, x: number, y: number, color: NormalizedColor, opacity: number): void => {\n if (opacity <= 0 || text.length === 0) return;\n const width = advanceCache.advance(draw, text, metrics.fontSize, metrics.fontFamily, metrics.letterSpacing);\n draw.draw(new Graphics2D()\n .text({\n text,\n fontSize: metrics.fontSize,\n fontFamily: metrics.fontFamily,\n lineHeight: metrics.lineHeight,\n letterSpacing: metrics.letterSpacing,\n // The renderer centres a single-token block on the (x, y) it is\n // given, so every token is anchored at the centre of its cell\n // rather than at its left edge. Passing lineHeight makes the\n // block's height deterministic (fontSize × lineHeight) rather\n // than the font's natural metrics, so the vertical centre\n // lands exactly on the slot centre.\n x: x + width / 2,\n y,\n textAlign: 'left',\n })\n .fill([{ type: \"solid\", color, opacity }]));\n };\n\n // What survived the edit, and what it brought with it — drawn from the\n // structure the edit lands on.\n for (let i = 0; i < tokenLines.length; i++) {\n const line = tokenLines[i];\n const toIndex = to.lineIndex.get(line.id);\n if (toIndex === undefined) continue;\n const toY = to.lineY[toIndex];\n\n const entering = edit?.enteringLineIds.has(line.id) ?? false;\n let rowY = toY;\n let rowAlpha = 1;\n if (edit && entering) {\n // A wholly new row fades as one piece, in the place it lands — the\n // line arrives, it does not travel to get there, and it is not a\n // spray of glyphs each finding its own way in. See\n // `StructuralTransition.enteringLineIds`.\n rowAlpha = pIn;\n } else if (edit) {\n const fromIndex = from.lineIndex.get(line.id);\n if (fromIndex !== undefined) rowY = lerpNumber(from.lineY[fromIndex], toY, pMove);\n }\n\n for (const token of line.tokens) {\n const box = to.tokens.get(token.id);\n if (!box) continue;\n\n let x = box.x;\n let alpha = rowAlpha;\n let color = tokenColor(token.color);\n\n if (edit && !entering) {\n if (edit.addedIds.has(token.id)) {\n // Spliced into a row that already existed: the reflow\n // already opened the space, so this only has to appear.\n alpha = pIn;\n } else {\n const was = from.tokens.get(token.id);\n if (was) x = lerpNumber(was.x, box.x, pMove);\n if (edit.fromColorById.has(token.id)) {\n color = lerpColor(tokenColor(edit.fromColorById.get(token.id)), color, pMove);\n }\n }\n }\n\n drawToken(token.content, x, rowY, color, alpha * (dim.get(token.id)?.opacity ?? 1));\n }\n }\n\n // What the edit takes away, drawn from the structure it is leaving — it\n // has no place in the new one, which is the whole reason it is fading.\n if (edit && pOut < 1) {\n for (let i = 0; i < edit.from.length; i++) {\n const line = edit.from[i];\n const fromIndex = from.lineIndex.get(line.id);\n if (fromIndex === undefined) continue;\n const toIndex = to.lineIndex.get(line.id);\n // A row that survived the edit is still moving, so its outgoing\n // tokens travel with it; a deleted row stays where it was and\n // dissolves while the rows below close over it.\n const y = toIndex === undefined\n ? from.lineY[fromIndex]\n : lerpNumber(from.lineY[fromIndex], to.lineY[toIndex], pMove);\n\n for (const token of line.tokens) {\n if (!edit.removedIds.has(token.id)) continue;\n const box = from.tokens.get(token.id);\n if (!box) continue;\n drawToken(token.content, box.x, y, tokenColor(token.color), 1 - pOut);\n }\n }\n }\n\n if (metrics.showLineNumbers) drawLineNumbers(state, drawNumber, pMove, pIn, pOut);\n}\n\n/** A band's top and bottom edge this frame, or `null` when neither of its rows is in the listing any more. */\nfunction bandEdges(band: RowBand, state: DrawCodeState, pMove: number): { top: number; bottom: number } | null {\n const { from, to, metrics } = state;\n const half = (metrics.fontSize * metrics.lineHeight) / 2;\n const centre = (id: number): number | null => {\n const toIndex = to.lineIndex.get(id);\n const fromIndex = from.lineIndex.get(id);\n if (toIndex !== undefined && fromIndex !== undefined) return lerpNumber(from.lineY[fromIndex], to.lineY[toIndex], pMove);\n if (toIndex !== undefined) return to.lineY[toIndex];\n return fromIndex === undefined ? null : from.lineY[fromIndex];\n };\n const first = centre(band.startId);\n const last = centre(band.endId);\n if (first === null && last === null) return null;\n return { top: (first ?? last as number) + half, bottom: (last ?? first as number) - half };\n}\n\n/**\n * Draw the row bands, under the text and across the whole block. A band rides\n * its rows through a structural edit; between two sets, bands paired by position\n * slide and recolour while an unpaired one fades.\n */\nfunction drawRowBands(draw: CodeCanvas, state: DrawCodeState, width: number, pMove: number): void {\n const { rowBands = [], rowsEdit = null } = state;\n const paint = (top: number, bottom: number, color: NormalizedColor, radius: number, opacity: number): void => {\n if (opacity <= 0 || top <= bottom) return;\n draw.draw(new Graphics2D()\n .rect({ x: 0, y: (top + bottom) / 2, width, height: top - bottom, cornerRadius: radius })\n .fill([{ type: \"solid\", color, opacity }]));\n };\n\n if (!rowsEdit) {\n for (const band of rowBands) {\n const edges = bandEdges(band, state, pMove);\n if (edges) paint(edges.top, edges.bottom, band.color, band.radius, 1);\n }\n return;\n }\n\n const p = rowsEdit.progress;\n for (let i = 0; i < Math.max(rowsEdit.from.length, rowsEdit.to.length); i++) {\n const was = rowsEdit.from[i];\n const next = rowsEdit.to[i];\n const a = was ? bandEdges(was, state, pMove) : null;\n const b = next ? bandEdges(next, state, pMove) : null;\n if (a && b) {\n paint(\n lerpNumber(a.top, b.top, p), lerpNumber(a.bottom, b.bottom, p),\n lerpColor(was.color, next.color, p), lerpNumber(was.radius, next.radius, p), 1,\n );\n } else if (a) {\n paint(a.top, a.bottom, was.color, was.radius, 1 - p);\n } else if (b) {\n paint(b.top, b.bottom, next.color, next.radius, p);\n }\n }\n}\n\n/**\n * Draw the gutter — one number per *slot*, not one per row.\n *\n * That distinction is the whole of it. A line number is an ordinal of the\n * block: \"3\" means the third line, and it is there for exactly as long as the\n * listing has a third line. Drawing it alongside the row it labels — the\n * obvious thing, since that is where it appears — tied it to the row's identity\n * instead, so a line rewritten past the point the diff could pair it took its\n * number down with it and brought an identical one back up. The number blinked\n * although it had never gone away, and every substantially rewritten line did\n * it at once.\n *\n * Numbering the slots means only the numbers at the end move at all: those the\n * block grew to reach fade in, those it shrank past fade out, and every number\n * both structures have simply travels to its new row height. Which is also the\n * honest reading of the edit — inserting a line in the middle does not make a\n * new number appear there, it makes the block one line longer.\n */\nfunction drawLineNumbers(\n state: DrawCodeState,\n drawNumber: (label: string, y: number, opacity: number) => void,\n pMove: number,\n pIn: number,\n pOut: number,\n): void {\n const { tokenLines, from, to, edit, tokenStates: dim, highlightActive } = state;\n\n const toCount = tokenLines.length;\n const fromCount = edit ? edit.from.length : toCount;\n\n for (let i = 0; i < Math.max(fromCount, toCount); i++) {\n const inFrom = i < fromCount;\n const inTo = i < toCount;\n // Highlight dimming follows whatever content occupies the slot, which\n // is the new listing wherever there is one.\n const line = inTo ? tokenLines[i] : edit?.from[i];\n const dimming = line ? lineHighlightOpacity(line, dim, highlightActive) : 1;\n\n if (!edit) drawNumber(String(i + 1), to.lineY[i], dimming);\n else if (inFrom && inTo) drawNumber(String(i + 1), lerpNumber(from.lineY[i], to.lineY[i], pMove), dimming);\n else if (inTo) drawNumber(String(i + 1), to.lineY[i], pIn * dimming);\n else drawNumber(String(i + 1), from.lineY[i], (1 - pOut) * dimming);\n }\n}\n"]}