@motionscript/browser 0.1.0-alpha.6 → 0.1.0-alpha.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/CHANGELOG.md +12 -0
  2. package/NOTICE +15 -14
  3. package/README.md +66 -43
  4. package/dist/asset-bytes.d.ts +7 -4
  5. package/dist/asset-bytes.d.ts.map +1 -1
  6. package/dist/asset-bytes.js +9 -4
  7. package/dist/asset-bytes.js.map +1 -1
  8. package/dist/audio/bus-graph.d.ts.map +1 -1
  9. package/dist/audio/bus-graph.js +15 -6
  10. package/dist/audio/bus-graph.js.map +1 -1
  11. package/dist/audio/effect-graph.d.ts +62 -0
  12. package/dist/audio/effect-graph.d.ts.map +1 -0
  13. package/dist/audio/effect-graph.js +234 -0
  14. package/dist/audio/effect-graph.js.map +1 -0
  15. package/dist/audio/index.d.ts.map +1 -1
  16. package/dist/audio/index.js +2 -3
  17. package/dist/audio/index.js.map +1 -1
  18. package/dist/audio/mixer.d.ts +4 -4
  19. package/dist/audio/mixer.d.ts.map +1 -1
  20. package/dist/audio/mixer.js +18 -38
  21. package/dist/audio/mixer.js.map +1 -1
  22. package/dist/audio/player.d.ts +12 -6
  23. package/dist/audio/player.d.ts.map +1 -1
  24. package/dist/audio/player.js +49 -62
  25. package/dist/audio/player.js.map +1 -1
  26. package/dist/browser/THIRD_PARTY_LICENSES.txt +379 -27
  27. package/dist/browser/audio.js +1 -1
  28. package/dist/browser/chunks/chunk-IILVN4SK.js +2 -0
  29. package/dist/browser/chunks/chunk-IILVN4SK.js.map +7 -0
  30. package/dist/browser/chunks/chunk-KLXMRKTL.js +2 -0
  31. package/dist/browser/chunks/chunk-L5UFQACH.js +163 -0
  32. package/dist/browser/chunks/chunk-L5UFQACH.js.map +7 -0
  33. package/dist/browser/chunks/mediabunny-mp3-encoder-ZCIHVVTJ.js +14 -0
  34. package/dist/browser/chunks/mediabunny-mp3-encoder-ZCIHVVTJ.js.map +7 -0
  35. package/dist/browser/index.js +51 -1343
  36. package/dist/browser/index.js.map +4 -4
  37. package/dist/browser/manifest.json +8 -8
  38. package/dist/browser/ms_renderer_bg.wasm +0 -0
  39. package/dist/canvaskit-renderer.d.ts +8 -0
  40. package/dist/canvaskit-renderer.d.ts.map +1 -0
  41. package/dist/canvaskit-renderer.js +23 -0
  42. package/dist/canvaskit-renderer.js.map +1 -0
  43. package/dist/concat.d.ts +33 -7
  44. package/dist/concat.d.ts.map +1 -1
  45. package/dist/concat.js +117 -72
  46. package/dist/concat.js.map +1 -1
  47. package/dist/deliver.d.ts +10 -0
  48. package/dist/deliver.d.ts.map +1 -0
  49. package/dist/deliver.js +22 -0
  50. package/dist/deliver.js.map +1 -0
  51. package/dist/dynamic-nodes.d.ts.map +1 -1
  52. package/dist/dynamic-nodes.js +2 -3
  53. package/dist/dynamic-nodes.js.map +1 -1
  54. package/dist/engine.d.ts +37 -9
  55. package/dist/engine.d.ts.map +1 -1
  56. package/dist/engine.js +41 -32
  57. package/dist/engine.js.map +1 -1
  58. package/dist/export-audio.d.ts +36 -0
  59. package/dist/export-audio.d.ts.map +1 -0
  60. package/dist/export-audio.js +56 -0
  61. package/dist/export-audio.js.map +1 -0
  62. package/dist/exporter.d.ts +125 -14
  63. package/dist/exporter.d.ts.map +1 -1
  64. package/dist/exporter.js +133 -89
  65. package/dist/exporter.js.map +1 -1
  66. package/dist/formats.d.ts +36 -0
  67. package/dist/formats.d.ts.map +1 -0
  68. package/dist/formats.js +83 -0
  69. package/dist/formats.js.map +1 -0
  70. package/dist/frame-loop.d.ts +190 -0
  71. package/dist/frame-loop.d.ts.map +1 -0
  72. package/dist/frame-loop.js +304 -0
  73. package/dist/frame-loop.js.map +1 -0
  74. package/dist/getter.d.ts +4 -1
  75. package/dist/getter.d.ts.map +1 -1
  76. package/dist/getter.js +7 -6
  77. package/dist/getter.js.map +1 -1
  78. package/dist/index.d.ts +12 -11
  79. package/dist/index.d.ts.map +1 -1
  80. package/dist/index.js +17 -21
  81. package/dist/index.js.map +1 -1
  82. package/dist/mix-timeline-audio.d.ts +5 -5
  83. package/dist/mix-timeline-audio.d.ts.map +1 -1
  84. package/dist/mix-timeline-audio.js +10 -12
  85. package/dist/mix-timeline-audio.js.map +1 -1
  86. package/dist/parallel/export-parallel.d.ts +32 -0
  87. package/dist/parallel/export-parallel.d.ts.map +1 -0
  88. package/dist/parallel/export-parallel.js +114 -0
  89. package/dist/parallel/export-parallel.js.map +1 -0
  90. package/dist/parallel/governor.d.ts +57 -0
  91. package/dist/parallel/governor.d.ts.map +1 -0
  92. package/dist/parallel/governor.js +79 -0
  93. package/dist/parallel/governor.js.map +1 -0
  94. package/dist/parallel/lane.d.ts +45 -0
  95. package/dist/parallel/lane.d.ts.map +1 -0
  96. package/dist/parallel/lane.js +2 -0
  97. package/dist/parallel/lane.js.map +1 -0
  98. package/dist/parallel/lanes.d.ts +20 -0
  99. package/dist/parallel/lanes.d.ts.map +1 -0
  100. package/dist/parallel/lanes.js +152 -0
  101. package/dist/parallel/lanes.js.map +1 -0
  102. package/dist/parallel/plan.d.ts +23 -0
  103. package/dist/parallel/plan.d.ts.map +1 -0
  104. package/dist/parallel/plan.js +30 -0
  105. package/dist/parallel/plan.js.map +1 -0
  106. package/dist/parallel/run-lanes.d.ts +38 -0
  107. package/dist/parallel/run-lanes.d.ts.map +1 -0
  108. package/dist/parallel/run-lanes.js +164 -0
  109. package/dist/parallel/run-lanes.js.map +1 -0
  110. package/dist/parallel/session.d.ts +9 -0
  111. package/dist/parallel/session.d.ts.map +1 -0
  112. package/dist/parallel/session.js +79 -0
  113. package/dist/parallel/session.js.map +1 -0
  114. package/dist/render-context.d.ts +2 -0
  115. package/dist/render-context.d.ts.map +1 -1
  116. package/dist/render-context.js +8 -4
  117. package/dist/render-context.js.map +1 -1
  118. package/dist/renderer.d.ts +22 -0
  119. package/dist/renderer.d.ts.map +1 -0
  120. package/dist/renderer.js +23 -0
  121. package/dist/renderer.js.map +1 -0
  122. package/dist/screenshot.d.ts +4 -4
  123. package/dist/screenshot.d.ts.map +1 -1
  124. package/dist/screenshot.js +3 -3
  125. package/dist/screenshot.js.map +1 -1
  126. package/dist/still.d.ts +17 -19
  127. package/dist/still.d.ts.map +1 -1
  128. package/dist/still.js +27 -34
  129. package/dist/still.js.map +1 -1
  130. package/dist/ticker.d.ts +22 -8
  131. package/dist/ticker.d.ts.map +1 -1
  132. package/dist/ticker.js +55 -20
  133. package/dist/ticker.js.map +1 -1
  134. package/package.json +9 -10
  135. package/dist/browser/chunks/GLTFLoader-PGXD4V5B.js +0 -2
  136. package/dist/browser/chunks/GLTFLoader-PGXD4V5B.js.map +0 -7
  137. package/dist/browser/chunks/SkeletonUtils-XYDMTGTM.js +0 -2
  138. package/dist/browser/chunks/chunk-2MAFJWBZ.js +0 -2
  139. package/dist/browser/chunks/chunk-2MAFJWBZ.js.map +0 -7
  140. package/dist/browser/chunks/chunk-CTLBXZSU.js +0 -4119
  141. package/dist/browser/chunks/chunk-CTLBXZSU.js.map +0 -7
  142. package/dist/browser/chunks/chunk-FQ32PDIU.js +0 -2
  143. package/dist/browser/chunks/chunk-FQ32PDIU.js.map +0 -7
  144. package/dist/browser/chunks/chunk-FY3BTKY4.js +0 -2
  145. package/dist/browser/chunks/chunk-FY3BTKY4.js.map +0 -7
  146. package/dist/browser/chunks/three.module-Z4EOVUWF.js +0 -2
  147. package/dist/browser/chunks/three.module-Z4EOVUWF.js.map +0 -7
  148. /package/dist/browser/chunks/{SkeletonUtils-XYDMTGTM.js.map → chunk-KLXMRKTL.js.map} +0 -0
@@ -1,7 +1,7 @@
1
- import { AudioSink, sourceTimeAtClipElapsed } from "@motionscript/core";
1
+ import { AudioSink } from "@motionscript/core";
2
2
  import { AudioBusGraph } from "./bus-graph";
3
3
  import { applyLoop, wrapIntoRegion } from "./loop-region";
4
- import { buildAudioFilterGraph, effectiveSpeed, speedCurveOf, applySpeedToPlaybackRate } from "./filter-graph";
4
+ import { applySpeedToPlaybackRate, buildAudioEffectGraph, buildLevel, playbackOf, sourceOffsetOf } from "./effect-graph";
5
5
  /**
6
6
  * Web Audio implementation of {@link AudioSink} — decodes and caches source
7
7
  * buffers, then schedules/plays {@link AudioRequest}s as `AudioBufferSourceNode`s
@@ -10,28 +10,41 @@ import { buildAudioFilterGraph, effectiveSpeed, speedCurveOf, applySpeedToPlayba
10
10
  * sources to match `clipTime`, so playback follows scrubbing and seeks.
11
11
  */
12
12
  export class WebAudioSink extends AudioSink {
13
- context;
14
- ownsContext;
13
+ borrowed;
14
+ _context = null;
15
15
  bufferCache = new Map();
16
16
  decoding = new Map();
17
17
  active = new Map();
18
18
  scheduled = [];
19
19
  disposed = false;
20
- masterGain;
21
- /** The live bus chains, shared across every clip that names one. */
22
- buses;
20
+ /** The master gain and the live bus chains (shared across every clip that names one), built with the context. */
21
+ _graph = null;
23
22
  muted = false;
24
23
  volume = 1;
25
24
  constructor(context) {
26
25
  super();
27
- this.context = context ?? new AudioContext();
28
- this.ownsContext = !context;
29
- this.masterGain = this.context.createGain();
30
- this.masterGain.connect(this.context.destination);
31
- this.buses = new AudioBusGraph(this.context, this.masterGain);
26
+ this.borrowed = context;
32
27
  }
28
+ /**
29
+ * The context, created on first use rather than with the sink: a new
30
+ * AudioContext opens the audio device (50–65 ms on a desktop), and a
31
+ * session that never plays or decodes sound never needs one.
32
+ */
33
33
  getContext() {
34
- return this.context;
34
+ this._context ??= this.borrowed ?? new AudioContext();
35
+ return this._context;
36
+ }
37
+ get context() {
38
+ return this.getContext();
39
+ }
40
+ get graph() {
41
+ if (!this._graph) {
42
+ const master = this.context.createGain();
43
+ master.connect(this.context.destination);
44
+ this._graph = { master, buses: new AudioBusGraph(this.context, master) };
45
+ this.applyMasterGain();
46
+ }
47
+ return this._graph;
35
48
  }
36
49
  /**
37
50
  * Resume the AudioContext. Must be called from within a user gesture
@@ -117,7 +130,7 @@ export class WebAudioSink extends AudioSink {
117
130
  }
118
131
  // A bus's curves are scheduled against the clock of the run that built
119
132
  // it, so the next play, from wherever it lands, builds them again.
120
- this.buses.dispose();
133
+ this._graph?.buses.dispose();
121
134
  }
122
135
  setMuted(muted) {
123
136
  this.muted = muted;
@@ -129,52 +142,27 @@ export class WebAudioSink extends AudioSink {
129
142
  }
130
143
  /** Mute and volume are held separately so unmuting restores the set level. */
131
144
  applyMasterGain() {
132
- this.masterGain.gain.value = this.muted ? 0 : this.volume;
145
+ if (this._graph)
146
+ this._graph.master.gain.value = this.muted ? 0 : this.volume;
133
147
  }
134
- /** Starts a buffer source mid-clip if `clipTime` lands after the request's start — `audioOffset` accounts for the request's trim, the elapsed time since `startAt`, and any speed (playbackRate) change. */
148
+ /** Starts a buffer source mid-clip if `clipTime` lands after the request's start — the offset accounts for the request's trim, the elapsed time since `startAt`, and its speed. */
135
149
  playBuffer(buffer, req, clipTime) {
136
150
  const startTime = this.context.currentTime;
137
- const gainNode = this.context.createGain();
138
- // Guard against a missing/NaN volume — a non-finite AudioParam value throws.
139
- gainNode.gain.value = Number.isFinite(req.volume) ? req.volume : 1;
140
- // Into this clip's bus chain, or straight to the master when it has none.
141
- // The chain is shared: two clips on one bus reach the same nodes, which is
142
- // what makes a bus effect one tail rather than one per clip.
143
- gainNode.connect(this.buses.inputFor(req.bus, startTime, clipTime));
151
+ const playback = playbackOf(req, buffer.duration);
152
+ const elapsed = Math.max(0, clipTime - req.startAt);
144
153
  const source = this.context.createBufferSource();
145
154
  source.buffer = buffer;
146
155
  const loopRegion = applyLoop(source, req);
147
- const scalarSpeed = effectiveSpeed(req.filters);
148
- const rate = Number.isFinite(scalarSpeed) && scalarSpeed > 0 ? scalarSpeed : 1;
149
- const speedCurve = speedCurveOf(req.filters);
150
- if (rate !== 1 && !speedCurve)
151
- source.playbackRate.value = rate;
152
- const elapsed = Math.max(0, clipTime - req.startAt);
153
- // Trimmed source length the filter curves / speed curve are authored over.
154
- const sourceLength = Math.max(0, buffer.duration - req.trimStart);
155
- // Clip-time length of the clip. Prefer the bounded [startAt, endAt) span; if
156
- // endAt is unbounded (an open/looping clip reaching the device unresolved),
157
- // fall back to the source length scaled by speed so curve params still resolve
158
- // (a clipDuration of 0 would otherwise silently drop every fade/sweep).
159
- const clipDuration = isFinite(req.endAt)
160
- ? Math.max(0, req.endAt - req.startAt)
161
- : sourceLength / (rate || 1);
162
- // Insert the filter chain between the source and the per-request gain. Pass
163
- // the start time, clip duration, and elapsed so curve-valued params schedule
164
- // and align to a mid-clip seek.
165
- const graph = buildAudioFilterGraph(this.context, source, req.filters ?? [], startTime, clipDuration, elapsed);
166
- graph.output.connect(gainNode);
167
- // Source-time offset for a mid-clip seek. Scalar speed scales linearly; a
168
- // speed curve uses the integral inverse to find the true source position.
169
- let audioOffset;
170
- if (speedCurve) {
171
- audioOffset = req.trimStart + sourceTimeAtClipElapsed(speedCurve, sourceLength, elapsed);
172
- // Schedule the time-varying playbackRate (folds in any scalar speed too).
173
- applySpeedToPlaybackRate(source.playbackRate, speedCurve, sourceLength, clipDuration, rate, startTime, elapsed);
174
- }
175
- else {
176
- audioOffset = req.trimStart + elapsed * rate;
177
- }
156
+ if (playback.rate !== 1)
157
+ source.playbackRate.value = playback.rate;
158
+ applySpeedToPlaybackRate(source.playbackRate, playback.speedRamp, playback.sourceLength, playback.clipDuration, startTime, elapsed);
159
+ const graph = buildAudioEffectGraph(this.context, source, req.effects ?? [], startTime, playback.clipDuration, elapsed);
160
+ const level = buildLevel(this.context, graph.output, req, playback, startTime, elapsed);
161
+ // Into this clip's bus chain, or straight to the master when it has none.
162
+ // The chain is shared: two clips on one bus reach the same nodes, which is
163
+ // what makes a bus effect one tail rather than one per clip.
164
+ level.output.connect(this.graph.buses.inputFor(req.bus, startTime, clipTime));
165
+ const audioOffset = req.trimStart + sourceOffsetOf(playback, elapsed);
178
166
  source.start(startTime, wrapIntoRegion(loopRegion, audioOffset));
179
167
  for (const osc of graph.oscillators)
180
168
  osc.start(startTime);
@@ -185,9 +173,8 @@ export class WebAudioSink extends AudioSink {
185
173
  };
186
174
  this.active.set(req.id, {
187
175
  source,
188
- gainNode,
189
176
  request: req,
190
- filterNodes: graph.nodes,
177
+ nodes: [...graph.nodes, ...level.nodes],
191
178
  oscillators: graph.oscillators,
192
179
  });
193
180
  }
@@ -198,9 +185,8 @@ export class WebAudioSink extends AudioSink {
198
185
  for (const osc of active.oscillators)
199
186
  osc.stop();
200
187
  active.source.disconnect();
201
- for (const node of active.filterNodes)
188
+ for (const node of active.nodes)
202
189
  node.disconnect();
203
- active.gainNode.disconnect();
204
190
  }
205
191
  catch {
206
192
  // already stopped
@@ -215,15 +201,16 @@ export class WebAudioSink extends AudioSink {
215
201
  this.bufferCache.clear();
216
202
  this.decoding.clear();
217
203
  this.scheduled.length = 0;
218
- this.buses.dispose();
204
+ this._graph?.buses.dispose();
219
205
  try {
220
- this.masterGain.disconnect();
206
+ this._graph?.master.disconnect();
221
207
  }
222
208
  catch {
223
209
  // already disconnected
224
210
  }
225
- if (this.ownsContext && this.context.state !== "closed") {
226
- this.context.close();
211
+ const owned = this.borrowed ? null : this._context;
212
+ if (owned && owned.state !== "closed") {
213
+ owned.close();
227
214
  }
228
215
  }
229
216
  }
@@ -1 +1 @@
1
- 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{ AudioSink, AudioRequest, sourceTimeAtClipElapsed } from \"@motionscript/core\";\r\nimport { AudioBusGraph } from \"./bus-graph\";\r\nimport { applyLoop, wrapIntoRegion } from \"./loop-region\";\r\nimport { buildAudioFilterGraph, effectiveSpeed, speedCurveOf, applySpeedToPlaybackRate } from \"./filter-graph\";\r\n\r\ntype ActiveSource = {\r\n source: AudioBufferSourceNode;\r\n gainNode: GainNode;\r\n request: AudioRequest;\r\n /** Filter-graph nodes to disconnect on teardown. */\r\n filterNodes: AudioNode[];\r\n /** Tremolo LFOs to stop on teardown. */\r\n oscillators: OscillatorNode[];\r\n};\r\n\r\n/**\r\n * Web Audio implementation of {@link AudioSink} — decodes and caches source\r\n * buffers, then schedules/plays {@link AudioRequest}s as `AudioBufferSourceNode`s\r\n * through a shared master gain (global mute and volume). `schedule` registers the\r\n * active set of requests for the current frame; `syncTo` then starts/stops\r\n * sources to match `clipTime`, so playback follows scrubbing and seeks.\r\n */\r\nexport class WebAudioSink extends AudioSink {\r\n private context: AudioContext;\r\n private ownsContext: boolean;\r\n private bufferCache = new Map<string, AudioBuffer>();\r\n private decoding = new Map<string, Promise<void>>();\r\n private active = new Map<string, ActiveSource>();\r\n private scheduled: AudioRequest[] = [];\r\n private disposed: boolean = false;\r\n private masterGain: GainNode;\r\n /** The live bus chains, shared across every clip that names one. */\r\n private buses: AudioBusGraph;\r\n private muted = false;\r\n private volume = 1;\r\n\r\n constructor(context?: AudioContext) {\r\n super();\r\n this.context = context ?? new AudioContext();\r\n this.ownsContext = !context;\r\n this.masterGain = this.context.createGain();\r\n this.masterGain.connect(this.context.destination);\r\n this.buses = new AudioBusGraph(this.context, this.masterGain);\r\n }\r\n\r\n getContext(): AudioContext {\r\n return this.context;\r\n }\r\n\r\n /**\r\n * Resume the AudioContext. Must be called from within a user gesture\r\n * (e.g. a click handler) the first time, or browsers keep the context\r\n * suspended and no audio is heard.\r\n */\r\n unlock(): void {\r\n if (this.context.state === \"suspended\") {\r\n this.context.resume();\r\n }\r\n }\r\n\r\n has(src: string): boolean {\r\n return this.bufferCache.has(src);\r\n }\r\n\r\n async append(src: string, data: ArrayBuffer): Promise<void> {\r\n if (this.bufferCache.has(src)) return;\r\n const existing = this.decoding.get(src);\r\n if (existing) return existing;\r\n\r\n // decodeAudioData detaches `data` — that's fine, the caller in\r\n // AssetManager.fetchAudio discards its reference immediately after\r\n // awaiting append. Skipping the defensive .slice(0) saves a multi-MB\r\n // allocation per audio source.\r\n const job = this.context.decodeAudioData(data).then((buffer) => {\r\n this.bufferCache.set(src, buffer);\r\n }).finally(() => {\r\n this.decoding.delete(src);\r\n });\r\n this.decoding.set(src, job);\r\n await job;\r\n }\r\n\r\n /** Drops cached buffers and stops active sources for srcs/requests no longer referenced — called when the asset set changes (e.g. seeking across scene boundaries). */\r\n retain(keep: ReadonlySet<string>): void {\r\n for (const src of [...this.bufferCache.keys()]) {\r\n if (!keep.has(src)) this.bufferCache.delete(src);\r\n }\r\n for (const [id, active] of this.active) {\r\n if (!keep.has(active.request.src)) this.stopSource(id, active);\r\n }\r\n }\r\n\r\n /** Replaces the active request set; stops any currently-playing source whose request is no longer scheduled. Actual start/stop-to-match-time happens in `syncTo`. */\r\n schedule(requests: readonly AudioRequest[]): void {\r\n const next = new Set(requests.map(r => r.id));\r\n for (const [id, active] of this.active) {\r\n if (!next.has(id)) this.stopSource(id, active);\r\n }\r\n this.scheduled = requests.slice();\r\n }\r\n\r\n /** Starts sources whose `[startAt, endAt)` window now contains `clipTime` (computing the correct buffer offset for the seek point) and stops any that have fallen outside it. */\r\n syncTo(clipTime: number): void {\r\n const liveIds = new Set<string>();\r\n\r\n for (const req of this.scheduled) {\r\n // `endAt` is `Infinity` for an open clip, so the comparison needs no\r\n // nullish fallback — see AudioRequest.endAt.\r\n const isInWindow = clipTime >= req.startAt && clipTime < req.endAt;\r\n if (!isInWindow) continue;\r\n\r\n liveIds.add(req.id);\r\n if (!this.active.has(req.id)) {\r\n const buffer = this.bufferCache.get(req.src);\r\n if (buffer) this.playBuffer(buffer, req, clipTime);\r\n }\r\n }\r\n\r\n for (const [id, active] of this.active) {\r\n if (!liveIds.has(id)) this.stopSource(id, active);\r\n }\r\n }\r\n\r\n async play(time: number, _speed: number, _reverse: boolean): Promise<void> {\r\n if (this.context.state === \"suspended\") {\r\n await this.context.resume();\r\n }\r\n this.syncTo(time);\r\n }\r\n\r\n stop(): void {\r\n for (const [id, active] of this.active) {\r\n this.stopSource(id, active);\r\n }\r\n // A bus's curves are scheduled against the clock of the run that built\r\n // it, so the next play, from wherever it lands, builds them again.\r\n this.buses.dispose();\r\n }\r\n\r\n setMuted(muted: boolean): void {\r\n this.muted = muted;\r\n this.applyMasterGain();\r\n }\r\n\r\n setVolume(volume: number): void {\r\n this.volume = Math.max(0, volume);\r\n this.applyMasterGain();\r\n }\r\n\r\n /** Mute and volume are held separately so unmuting restores the set level. */\r\n private applyMasterGain(): void {\r\n this.masterGain.gain.value = this.muted ? 0 : this.volume;\r\n }\r\n\r\n /** Starts a buffer source mid-clip if `clipTime` lands after the request's start — `audioOffset` accounts for the request's trim, the elapsed time since `startAt`, and any speed (playbackRate) change. */\r\n private playBuffer(buffer: AudioBuffer, req: AudioRequest, clipTime: number): void {\r\n const startTime = this.context.currentTime;\r\n const gainNode = this.context.createGain();\r\n // Guard against a missing/NaN volume — a non-finite AudioParam value throws.\r\n gainNode.gain.value = Number.isFinite(req.volume) ? req.volume : 1;\r\n // Into this clip's bus chain, or straight to the master when it has none.\r\n // The chain is shared: two clips on one bus reach the same nodes, which is\r\n // what makes a bus effect one tail rather than one per clip.\r\n gainNode.connect(this.buses.inputFor(req.bus, startTime, clipTime));\r\n\r\n const source = this.context.createBufferSource();\r\n source.buffer = buffer;\r\n const loopRegion = applyLoop(source, req);\r\n\r\n const scalarSpeed = effectiveSpeed(req.filters);\r\n const rate = Number.isFinite(scalarSpeed) && scalarSpeed > 0 ? scalarSpeed : 1;\r\n const speedCurve = speedCurveOf(req.filters);\r\n if (rate !== 1 && !speedCurve) source.playbackRate.value = rate;\r\n\r\n const elapsed = Math.max(0, clipTime - req.startAt);\r\n // Trimmed source length the filter curves / speed curve are authored over.\r\n const sourceLength = Math.max(0, buffer.duration - req.trimStart);\r\n // Clip-time length of the clip. Prefer the bounded [startAt, endAt) span; if\r\n // endAt is unbounded (an open/looping clip reaching the device unresolved),\r\n // fall back to the source length scaled by speed so curve params still resolve\r\n // (a clipDuration of 0 would otherwise silently drop every fade/sweep).\r\n const clipDuration = isFinite(req.endAt)\r\n ? Math.max(0, req.endAt - req.startAt)\r\n : sourceLength / (rate || 1);\r\n\r\n // Insert the filter chain between the source and the per-request gain. Pass\r\n // the start time, clip duration, and elapsed so curve-valued params schedule\r\n // and align to a mid-clip seek.\r\n const graph = buildAudioFilterGraph(\r\n this.context, source, req.filters ?? [], startTime, clipDuration, elapsed,\r\n );\r\n graph.output.connect(gainNode);\r\n\r\n // Source-time offset for a mid-clip seek. Scalar speed scales linearly; a\r\n // speed curve uses the integral inverse to find the true source position.\r\n let audioOffset: number;\r\n if (speedCurve) {\r\n audioOffset = req.trimStart + sourceTimeAtClipElapsed(speedCurve, sourceLength, elapsed);\r\n // Schedule the time-varying playbackRate (folds in any scalar speed too).\r\n applySpeedToPlaybackRate(\r\n source.playbackRate, speedCurve, sourceLength, clipDuration, rate, startTime, elapsed,\r\n );\r\n } else {\r\n audioOffset = req.trimStart + elapsed * rate;\r\n }\r\n\r\n source.start(startTime, wrapIntoRegion(loopRegion, audioOffset));\r\n for (const osc of graph.oscillators) osc.start(startTime);\r\n\r\n source.onended = () => {\r\n if (this.active.get(req.id)?.source === source) {\r\n this.active.delete(req.id);\r\n }\r\n };\r\n\r\n this.active.set(req.id, {\r\n source,\r\n gainNode,\r\n request: req,\r\n filterNodes: graph.nodes,\r\n oscillators: graph.oscillators,\r\n });\r\n }\r\n\r\n private stopSource(id: string, active: ActiveSource): void {\r\n try {\r\n active.source.onended = null;\r\n active.source.stop();\r\n for (const osc of active.oscillators) osc.stop();\r\n active.source.disconnect();\r\n for (const node of active.filterNodes) node.disconnect();\r\n active.gainNode.disconnect();\r\n } catch {\r\n // already stopped\r\n }\r\n this.active.delete(id);\r\n }\r\n\r\n dispose(): void {\r\n if (this.disposed) return;\r\n this.disposed = true;\r\n super.dispose();\r\n this.bufferCache.clear();\r\n this.decoding.clear();\r\n this.scheduled.length = 0;\r\n this.buses.dispose();\r\n try {\r\n this.masterGain.disconnect();\r\n } catch {\r\n // already disconnected\r\n }\r\n if (this.ownsContext && this.context.state !== \"closed\") {\r\n this.context.close();\r\n }\r\n }\r\n}\r\n"]}
1
+ 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{ AudioSink, AudioRequest } from \"@motionscript/core\";\r\nimport { AudioBusGraph } from \"./bus-graph\";\r\nimport { applyLoop, wrapIntoRegion } from \"./loop-region\";\r\nimport { applySpeedToPlaybackRate, buildAudioEffectGraph, buildLevel, playbackOf, sourceOffsetOf } from \"./effect-graph\";\r\n\r\ntype ActiveSource = {\r\n source: AudioBufferSourceNode;\r\n request: AudioRequest;\r\n /** Effect and level nodes to disconnect on teardown. */\r\n nodes: AudioNode[];\r\n /** Tremolo LFOs to stop on teardown. */\r\n oscillators: OscillatorNode[];\r\n};\r\n\r\n/**\r\n * Web Audio implementation of {@link AudioSink} — decodes and caches source\r\n * buffers, then schedules/plays {@link AudioRequest}s as `AudioBufferSourceNode`s\r\n * through a shared master gain (global mute and volume). `schedule` registers the\r\n * active set of requests for the current frame; `syncTo` then starts/stops\r\n * sources to match `clipTime`, so playback follows scrubbing and seeks.\r\n */\r\nexport class WebAudioSink extends AudioSink {\r\n private readonly borrowed: AudioContext | undefined;\r\n private _context: AudioContext | null = null;\r\n private bufferCache = new Map<string, AudioBuffer>();\r\n private decoding = new Map<string, Promise<void>>();\r\n private active = new Map<string, ActiveSource>();\r\n private scheduled: AudioRequest[] = [];\r\n private disposed: boolean = false;\r\n /** The master gain and the live bus chains (shared across every clip that names one), built with the context. */\r\n private _graph: { master: GainNode; buses: AudioBusGraph } | null = null;\r\n private muted = false;\r\n private volume = 1;\r\n\r\n constructor(context?: AudioContext) {\r\n super();\r\n this.borrowed = context;\r\n }\r\n\r\n /**\r\n * The context, created on first use rather than with the sink: a new\r\n * AudioContext opens the audio device (50–65 ms on a desktop), and a\r\n * session that never plays or decodes sound never needs one.\r\n */\r\n getContext(): AudioContext {\r\n this._context ??= this.borrowed ?? new AudioContext();\r\n return this._context;\r\n }\r\n\r\n private get context(): AudioContext {\r\n return this.getContext();\r\n }\r\n\r\n private get graph(): { master: GainNode; buses: AudioBusGraph } {\r\n if (!this._graph) {\r\n const master = this.context.createGain();\r\n master.connect(this.context.destination);\r\n this._graph = { master, buses: new AudioBusGraph(this.context, master) };\r\n this.applyMasterGain();\r\n }\r\n return this._graph;\r\n }\r\n\r\n /**\r\n * Resume the AudioContext. Must be called from within a user gesture\r\n * (e.g. a click handler) the first time, or browsers keep the context\r\n * suspended and no audio is heard.\r\n */\r\n unlock(): void {\r\n if (this.context.state === \"suspended\") {\r\n this.context.resume();\r\n }\r\n }\r\n\r\n has(src: string): boolean {\r\n return this.bufferCache.has(src);\r\n }\r\n\r\n async append(src: string, data: ArrayBuffer): Promise<void> {\r\n if (this.bufferCache.has(src)) return;\r\n const existing = this.decoding.get(src);\r\n if (existing) return existing;\r\n\r\n // decodeAudioData detaches `data` — that's fine, the caller in\r\n // AssetManager.fetchAudio discards its reference immediately after\r\n // awaiting append. Skipping the defensive .slice(0) saves a multi-MB\r\n // allocation per audio source.\r\n const job = this.context.decodeAudioData(data).then((buffer) => {\r\n this.bufferCache.set(src, buffer);\r\n }).finally(() => {\r\n this.decoding.delete(src);\r\n });\r\n this.decoding.set(src, job);\r\n await job;\r\n }\r\n\r\n /** Drops cached buffers and stops active sources for srcs/requests no longer referenced — called when the asset set changes (e.g. seeking across scene boundaries). */\r\n retain(keep: ReadonlySet<string>): void {\r\n for (const src of [...this.bufferCache.keys()]) {\r\n if (!keep.has(src)) this.bufferCache.delete(src);\r\n }\r\n for (const [id, active] of this.active) {\r\n if (!keep.has(active.request.src)) this.stopSource(id, active);\r\n }\r\n }\r\n\r\n /** Replaces the active request set; stops any currently-playing source whose request is no longer scheduled. Actual start/stop-to-match-time happens in `syncTo`. */\r\n schedule(requests: readonly AudioRequest[]): void {\r\n const next = new Set(requests.map(r => r.id));\r\n for (const [id, active] of this.active) {\r\n if (!next.has(id)) this.stopSource(id, active);\r\n }\r\n this.scheduled = requests.slice();\r\n }\r\n\r\n /** Starts sources whose `[startAt, endAt)` window now contains `clipTime` (computing the correct buffer offset for the seek point) and stops any that have fallen outside it. */\r\n syncTo(clipTime: number): void {\r\n const liveIds = new Set<string>();\r\n\r\n for (const req of this.scheduled) {\r\n // `endAt` is `Infinity` for an open clip, so the comparison needs no\r\n // nullish fallback — see AudioRequest.endAt.\r\n const isInWindow = clipTime >= req.startAt && clipTime < req.endAt;\r\n if (!isInWindow) continue;\r\n\r\n liveIds.add(req.id);\r\n if (!this.active.has(req.id)) {\r\n const buffer = this.bufferCache.get(req.src);\r\n if (buffer) this.playBuffer(buffer, req, clipTime);\r\n }\r\n }\r\n\r\n for (const [id, active] of this.active) {\r\n if (!liveIds.has(id)) this.stopSource(id, active);\r\n }\r\n }\r\n\r\n async play(time: number, _speed: number, _reverse: boolean): Promise<void> {\r\n if (this.context.state === \"suspended\") {\r\n await this.context.resume();\r\n }\r\n this.syncTo(time);\r\n }\r\n\r\n stop(): void {\r\n for (const [id, active] of this.active) {\r\n this.stopSource(id, active);\r\n }\r\n // A bus's curves are scheduled against the clock of the run that built\r\n // it, so the next play, from wherever it lands, builds them again.\r\n this._graph?.buses.dispose();\r\n }\r\n\r\n setMuted(muted: boolean): void {\r\n this.muted = muted;\r\n this.applyMasterGain();\r\n }\r\n\r\n setVolume(volume: number): void {\r\n this.volume = Math.max(0, volume);\r\n this.applyMasterGain();\r\n }\r\n\r\n /** Mute and volume are held separately so unmuting restores the set level. */\r\n private applyMasterGain(): void {\r\n if (this._graph) this._graph.master.gain.value = this.muted ? 0 : this.volume;\r\n }\r\n\r\n /** Starts a buffer source mid-clip if `clipTime` lands after the request's start — the offset accounts for the request's trim, the elapsed time since `startAt`, and its speed. */\r\n private playBuffer(buffer: AudioBuffer, req: AudioRequest, clipTime: number): void {\r\n const startTime = this.context.currentTime;\r\n const playback = playbackOf(req, buffer.duration);\r\n const elapsed = Math.max(0, clipTime - req.startAt);\r\n\r\n const source = this.context.createBufferSource();\r\n source.buffer = buffer;\r\n const loopRegion = applyLoop(source, req);\r\n if (playback.rate !== 1) source.playbackRate.value = playback.rate;\r\n applySpeedToPlaybackRate(\r\n source.playbackRate, playback.speedRamp, playback.sourceLength, playback.clipDuration, startTime, elapsed,\r\n );\r\n\r\n const graph = buildAudioEffectGraph(\r\n this.context, source, req.effects ?? [], startTime, playback.clipDuration, elapsed,\r\n );\r\n const level = buildLevel(this.context, graph.output, req, playback, startTime, elapsed);\r\n // Into this clip's bus chain, or straight to the master when it has none.\r\n // The chain is shared: two clips on one bus reach the same nodes, which is\r\n // what makes a bus effect one tail rather than one per clip.\r\n level.output.connect(this.graph.buses.inputFor(req.bus, startTime, clipTime));\r\n\r\n const audioOffset = req.trimStart + sourceOffsetOf(playback, elapsed);\r\n source.start(startTime, wrapIntoRegion(loopRegion, audioOffset));\r\n for (const osc of graph.oscillators) osc.start(startTime);\r\n\r\n source.onended = () => {\r\n if (this.active.get(req.id)?.source === source) {\r\n this.active.delete(req.id);\r\n }\r\n };\r\n\r\n this.active.set(req.id, {\r\n source,\r\n request: req,\r\n nodes: [...graph.nodes, ...level.nodes],\r\n oscillators: graph.oscillators,\r\n });\r\n }\r\n\r\n private stopSource(id: string, active: ActiveSource): void {\r\n try {\r\n active.source.onended = null;\r\n active.source.stop();\r\n for (const osc of active.oscillators) osc.stop();\r\n active.source.disconnect();\r\n for (const node of active.nodes) node.disconnect();\r\n } catch {\r\n // already stopped\r\n }\r\n this.active.delete(id);\r\n }\r\n\r\n dispose(): void {\r\n if (this.disposed) return;\r\n this.disposed = true;\r\n super.dispose();\r\n this.bufferCache.clear();\r\n this.decoding.clear();\r\n this.scheduled.length = 0;\r\n this._graph?.buses.dispose();\r\n try {\r\n this._graph?.master.disconnect();\r\n } catch {\r\n // already disconnected\r\n }\r\n const owned = this.borrowed ? null : this._context;\r\n if (owned && owned.state !== \"closed\") {\r\n owned.close();\r\n }\r\n }\r\n}\r\n"]}