@motionscript/browser 0.0.0-stage → 0.1.0-alpha.0

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Files changed (120) hide show
  1. package/CHANGELOG.md +5 -0
  2. package/LICENSE +201 -0
  3. package/README.md +68 -3
  4. package/dist/asset-bytes.d.ts +50 -0
  5. package/dist/asset-bytes.d.ts.map +1 -0
  6. package/dist/asset-bytes.js +60 -0
  7. package/dist/asset-bytes.js.map +1 -0
  8. package/dist/audio/bus-graph.d.ts +43 -0
  9. package/dist/audio/bus-graph.d.ts.map +1 -0
  10. package/dist/audio/bus-graph.js +104 -0
  11. package/dist/audio/bus-graph.js.map +1 -0
  12. package/dist/audio/filter-graph.d.ts +58 -0
  13. package/dist/audio/filter-graph.d.ts.map +1 -0
  14. package/dist/audio/filter-graph.js +235 -0
  15. package/dist/audio/filter-graph.js.map +1 -0
  16. package/dist/audio/index.d.ts +5 -0
  17. package/dist/audio/index.d.ts.map +1 -0
  18. package/dist/audio/index.js +12 -0
  19. package/dist/audio/index.js.map +1 -0
  20. package/dist/audio/mixer.d.ts +59 -0
  21. package/dist/audio/mixer.d.ts.map +1 -0
  22. package/dist/audio/mixer.js +193 -0
  23. package/dist/audio/mixer.js.map +1 -0
  24. package/dist/audio/player.d.ts +49 -0
  25. package/dist/audio/player.d.ts.map +1 -0
  26. package/dist/audio/player.js +226 -0
  27. package/dist/audio/player.js.map +1 -0
  28. package/dist/browser/audio.js +2 -0
  29. package/dist/browser/audio.js.map +7 -0
  30. package/dist/browser/chunks/GLTFLoader-PGXD4V5B.js +2 -0
  31. package/dist/browser/chunks/GLTFLoader-PGXD4V5B.js.map +7 -0
  32. package/dist/browser/chunks/SkeletonUtils-XYDMTGTM.js +2 -0
  33. package/dist/browser/chunks/SkeletonUtils-XYDMTGTM.js.map +7 -0
  34. package/dist/browser/chunks/chunk-CTLBXZSU.js +4119 -0
  35. package/dist/browser/chunks/chunk-CTLBXZSU.js.map +7 -0
  36. package/dist/browser/chunks/chunk-FQ32PDIU.js +2 -0
  37. package/dist/browser/chunks/chunk-FQ32PDIU.js.map +7 -0
  38. package/dist/browser/chunks/chunk-FY3BTKY4.js +2 -0
  39. package/dist/browser/chunks/chunk-FY3BTKY4.js.map +7 -0
  40. package/dist/browser/chunks/chunk-NSFLRI4P.js +2 -0
  41. package/dist/browser/chunks/chunk-NSFLRI4P.js.map +7 -0
  42. package/dist/browser/chunks/three.module-Z4EOVUWF.js +2 -0
  43. package/dist/browser/chunks/three.module-Z4EOVUWF.js.map +7 -0
  44. package/dist/browser/esbuild.wasm +0 -0
  45. package/dist/browser/index.js +2172 -0
  46. package/dist/browser/index.js.map +7 -0
  47. package/dist/browser/manifest.json +15 -0
  48. package/dist/concat.d.ts +95 -0
  49. package/dist/concat.d.ts.map +1 -0
  50. package/dist/concat.js +174 -0
  51. package/dist/concat.js.map +1 -0
  52. package/dist/decode/image-levels.d.ts +137 -0
  53. package/dist/decode/image-levels.d.ts.map +1 -0
  54. package/dist/decode/image-levels.js +477 -0
  55. package/dist/decode/image-levels.js.map +1 -0
  56. package/dist/decode/levels.d.ts +37 -0
  57. package/dist/decode/levels.d.ts.map +1 -0
  58. package/dist/decode/levels.js +68 -0
  59. package/dist/decode/levels.js.map +1 -0
  60. package/dist/decode/video-levels.d.ts +37 -0
  61. package/dist/decode/video-levels.d.ts.map +1 -0
  62. package/dist/decode/video-levels.js +95 -0
  63. package/dist/decode/video-levels.js.map +1 -0
  64. package/dist/dynamic-nodes.d.ts +9 -0
  65. package/dist/dynamic-nodes.d.ts.map +1 -0
  66. package/dist/dynamic-nodes.js +56 -0
  67. package/dist/dynamic-nodes.js.map +1 -0
  68. package/dist/engine.d.ts +59 -0
  69. package/dist/engine.d.ts.map +1 -0
  70. package/dist/engine.js +171 -0
  71. package/dist/engine.js.map +1 -0
  72. package/dist/exporter.d.ts +163 -0
  73. package/dist/exporter.d.ts.map +1 -0
  74. package/dist/exporter.js +263 -0
  75. package/dist/exporter.js.map +1 -0
  76. package/dist/getter.d.ts +10 -0
  77. package/dist/getter.d.ts.map +1 -0
  78. package/dist/getter.js +38 -0
  79. package/dist/getter.js.map +1 -0
  80. package/dist/index.d.ts +22 -0
  81. package/dist/index.d.ts.map +1 -0
  82. package/dist/index.js +72 -0
  83. package/dist/index.js.map +1 -0
  84. package/dist/measure-context.d.ts +12 -0
  85. package/dist/measure-context.d.ts.map +1 -0
  86. package/dist/measure-context.js +12 -0
  87. package/dist/measure-context.js.map +1 -0
  88. package/dist/mix-timeline-audio.d.ts +42 -0
  89. package/dist/mix-timeline-audio.d.ts.map +1 -0
  90. package/dist/mix-timeline-audio.js +63 -0
  91. package/dist/mix-timeline-audio.js.map +1 -0
  92. package/dist/output.d.ts +7 -0
  93. package/dist/output.d.ts.map +1 -0
  94. package/dist/output.js +6 -0
  95. package/dist/output.js.map +1 -0
  96. package/dist/render-context.d.ts +30 -0
  97. package/dist/render-context.d.ts.map +1 -0
  98. package/dist/render-context.js +55 -0
  99. package/dist/render-context.js.map +1 -0
  100. package/dist/screenshot.d.ts +45 -0
  101. package/dist/screenshot.d.ts.map +1 -0
  102. package/dist/screenshot.js +32 -0
  103. package/dist/screenshot.js.map +1 -0
  104. package/dist/still.d.ts +151 -0
  105. package/dist/still.d.ts.map +1 -0
  106. package/dist/still.js +222 -0
  107. package/dist/still.js.map +1 -0
  108. package/dist/storage-adapter.d.ts +367 -0
  109. package/dist/storage-adapter.d.ts.map +1 -0
  110. package/dist/storage-adapter.js +1278 -0
  111. package/dist/storage-adapter.js.map +1 -0
  112. package/dist/three/renderer.d.ts +48 -0
  113. package/dist/three/renderer.d.ts.map +1 -0
  114. package/dist/three/renderer.js +177 -0
  115. package/dist/three/renderer.js.map +1 -0
  116. package/dist/ticker.d.ts +42 -0
  117. package/dist/ticker.d.ts.map +1 -0
  118. package/dist/ticker.js +143 -0
  119. package/dist/ticker.js.map +1 -0
  120. package/package.json +74 -3
package/CHANGELOG.md ADDED
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+ # @motionscript/browser
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+
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+ ## 0.1.0-alpha.0
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+
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+ Initial release.
package/LICENSE ADDED
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package/README.md CHANGED
@@ -1,4 +1,69 @@
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- # Temporary Holding Version
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+ # @motionscript/browser
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2
 
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- This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.
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- If no other versions are published within 30 days, this package and version will be deleted.
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+ The browser rendering backend for [Motion Script](https://motionscript.dev),
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+ built on Skia via [`@motionscript/canvaskit`](../canvaskit). It implements the
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+ `platform`/`render` abstractions from [`@motionscript/core`](../core) so
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+ documents can be drawn to a canvas, played back with synchronized audio, and
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+ exported to video all in the browser.
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+
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+ ## What's in here
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+
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+ - **Engine**: `createBrowserEngine` wires every platform seam below into a
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+ `@motionscript/core` `Engine`. Await it once at app start and share it.
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+ - **Render context**: `WebRenderContext` draws the `@motionscript/core` scene
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+ graph (shapes, fills, strokes, effects, text, video, masks) onto a CanvasKit
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+ surface.
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+ - **Exporter**: `exportVideo` renders a document offline and muxes video and
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+ audio into an MP4 using [mediabunny](https://github.com/Vanilagy/mediabunny).
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+ - **Stills**: `StillRenderer` (from `createStillRenderer`) is a long-lived
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+ renderer that repaints single frames into a canvas the host owns, for
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+ thumbnails and previews; `exportScreenshot` is the one-shot wrapper over it.
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+ - **Concat**: `concatVideoSegments` joins separately encoded MP4 segments
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+ without re-encoding, so an export can be split across workers.
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+ `mixTimelineAudio` mixes the whole timeline's audio once for the joined file.
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+ Every segment must share one encoder configuration; a mismatch throws
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+ `ConcatMismatchError`.
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+ - **3D**: importing this package registers the WebGL renderer that makes
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+ `Canvas3D` draw (three.js, loaded lazily). Import from the package root,
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+ not a deep path, or 3D renders empty.
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+ - **Audio**: `WebAudioPlayer` drives playback through the Web Audio API;
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+ `mixAudio` and `encodeWav` (also on the `@motionscript/browser/audio`
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+ subpath, which skips CanvasKit) mix down offline.
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+ - **Storage / assets**: `WebStorageAdapter` and `WebMeasureContext` implement the
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+ asset-loading and text-measurement abstractions `@motionscript/core` needs.
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+ - **Clock**: `WebTicker` synchronizes scene playback to `requestAnimationFrame` while calculating dt from audio context to ensure audio and animation line up.
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+ - **CanvasKit access**: `getCanvasKit` loads and caches the CanvasKit/Skia
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+ WebAssembly module used for rendering.
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+
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+ ## Usage
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+
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+ ```bash
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+ npm install @motionscript/browser @motionscript/core @motionscript/canvaskit
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+ ```
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+
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+ ```ts
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+ import { createBrowserEngine } from '@motionscript/browser';
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+
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+ const engine = await createBrowserEngine({ wasmUrl: '/canvaskit.wasm', nodes: [MyNode] });
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+ const session = engine.open({ document, target: canvasEl });
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+ session.playback!.play();
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+
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+ const mp4 = await session.export();
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+ ```
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+
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+ Serve `canvaskit.wasm` from `@motionscript/canvaskit` as a static asset and pass
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+ its URL as `wasmUrl`.
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+
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+ See the [docs](https://motionscript.dev/docs) for the full feature set and API
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+ reference.
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+
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+ ## Development
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+
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+ From the monorepo root:
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+
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+ ```bash
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+ pnpm --filter @motionscript/browser build
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+ pnpm --filter @motionscript/browser test
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+ ```
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+
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+ See [CONTRIBUTING.md](../../CONTRIBUTING.md) for the architecture overview.
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+ /**
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+ * Where a source URL's bytes may come from, other than the network.
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+ *
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+ * ## Why the web adapter needs this at all
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+ *
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+ * `WebStorageAdapter` addresses every asset by URL and fetches it. That is
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+ * right for an asset that lives somewhere, and wrong for one whose bytes the
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+ * host already has in hand — a file the user has just chosen, a render a local
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+ * model has just produced, a picture whose upload has not finished or cannot
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+ * start because there is no network. In all three the adapter downloads bytes
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+ * that never needed to travel.
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+ *
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+ * `NodeStorageAdapter` has had the answer since it was written: an injected
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+ * `AssetLoader`, with an `inline` map consulted ahead of the disk. This is the
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+ * same seam for the browser.
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+ *
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+ * ## Why it is module-level
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+ *
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+ * `WebStorageAdapter` is constructed at five sites *inside* these packages —
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+ * the React player backend, the exporter, the audio mixer, and both still
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+ * renderers — none of which a host can reach. A constructor argument would
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+ * therefore cover the preview and leave export and stills on the network,
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+ * which is the worst of both: the picture a user sees would come from local
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+ * bytes and the one they render would not.
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+ *
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+ * So this is an *injection point*, not a cache. The adapter still owns every
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+ * decode, every cache, every size ceiling and every eviction rule; all this
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+ * changes is where the compressed bytes came from. A source that answers `null`
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+ * — which is what an unregistered URL, an evicted entry or a host with no local
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+ * store does — leaves the adapter exactly as it was.
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+ */
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+ /** Local bytes for a source URL, or `null` to go to the network. */
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+ export type AssetByteSource = (src: string) => Promise<Blob | null>;
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+ /**
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+ * Installs the byte source for this browsing context, or clears it with `null`.
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+ *
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+ * Called once per window that renders. Later calls replace the previous source
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+ * rather than stacking, because two sources disagreeing about one URL has no
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+ * sensible answer.
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+ */
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+ export declare function setAssetByteSource(next: AssetByteSource | null): void;
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+ /**
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+ * The bytes for `src`, or `null`.
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+ *
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+ * Swallows a throwing source on purpose. A host's local store failing is a
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+ * cache miss, not a render failure — the caller falls through to `fetch`, which
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+ * is what it would have done had the source never been installed.
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+ */
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+ export declare function localAssetBytes(src: string): Promise<Blob | null>;
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+ //# sourceMappingURL=asset-bytes.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"asset-bytes.d.ts","sourceRoot":"","sources":["../src/asset-bytes.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AAEH,oEAAoE;AACpE,MAAM,MAAM,eAAe,GAAG,CAAC,GAAG,EAAE,MAAM,KAAK,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC;AAIpE;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,eAAe,GAAG,IAAI,GAAG,IAAI,CAErE;AAED;;;;;;GAMG;AACH,wBAAsB,eAAe,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,CAOvE"}
@@ -0,0 +1,60 @@
1
+ /**
2
+ * Where a source URL's bytes may come from, other than the network.
3
+ *
4
+ * ## Why the web adapter needs this at all
5
+ *
6
+ * `WebStorageAdapter` addresses every asset by URL and fetches it. That is
7
+ * right for an asset that lives somewhere, and wrong for one whose bytes the
8
+ * host already has in hand — a file the user has just chosen, a render a local
9
+ * model has just produced, a picture whose upload has not finished or cannot
10
+ * start because there is no network. In all three the adapter downloads bytes
11
+ * that never needed to travel.
12
+ *
13
+ * `NodeStorageAdapter` has had the answer since it was written: an injected
14
+ * `AssetLoader`, with an `inline` map consulted ahead of the disk. This is the
15
+ * same seam for the browser.
16
+ *
17
+ * ## Why it is module-level
18
+ *
19
+ * `WebStorageAdapter` is constructed at five sites *inside* these packages —
20
+ * the React player backend, the exporter, the audio mixer, and both still
21
+ * renderers — none of which a host can reach. A constructor argument would
22
+ * therefore cover the preview and leave export and stills on the network,
23
+ * which is the worst of both: the picture a user sees would come from local
24
+ * bytes and the one they render would not.
25
+ *
26
+ * So this is an *injection point*, not a cache. The adapter still owns every
27
+ * decode, every cache, every size ceiling and every eviction rule; all this
28
+ * changes is where the compressed bytes came from. A source that answers `null`
29
+ * — which is what an unregistered URL, an evicted entry or a host with no local
30
+ * store does — leaves the adapter exactly as it was.
31
+ */
32
+ let source = null;
33
+ /**
34
+ * Installs the byte source for this browsing context, or clears it with `null`.
35
+ *
36
+ * Called once per window that renders. Later calls replace the previous source
37
+ * rather than stacking, because two sources disagreeing about one URL has no
38
+ * sensible answer.
39
+ */
40
+ export function setAssetByteSource(next) {
41
+ source = next;
42
+ }
43
+ /**
44
+ * The bytes for `src`, or `null`.
45
+ *
46
+ * Swallows a throwing source on purpose. A host's local store failing is a
47
+ * cache miss, not a render failure — the caller falls through to `fetch`, which
48
+ * is what it would have done had the source never been installed.
49
+ */
50
+ export async function localAssetBytes(src) {
51
+ if (!source)
52
+ return null;
53
+ try {
54
+ return await source(src);
55
+ }
56
+ catch {
57
+ return null;
58
+ }
59
+ }
60
+ //# sourceMappingURL=asset-bytes.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"asset-bytes.js","sourceRoot":"","sources":["../src/asset-bytes.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AAKH,IAAI,MAAM,GAA2B,IAAI,CAAC;AAE1C;;;;;;GAMG;AACH,MAAM,UAAU,kBAAkB,CAAC,IAA4B;IAC3D,MAAM,GAAG,IAAI,CAAC;AAClB,CAAC;AAED;;;;;;GAMG;AACH,MAAM,CAAC,KAAK,UAAU,eAAe,CAAC,GAAW;IAC7C,IAAI,CAAC,MAAM;QAAE,OAAO,IAAI,CAAC;IACzB,IAAI,CAAC;QACD,OAAO,MAAM,MAAM,CAAC,GAAG,CAAC,CAAC;IAC7B,CAAC;IAAC,MAAM,CAAC;QACL,OAAO,IAAI,CAAC;IAChB,CAAC;AACL,CAAC","sourcesContent":["/**\n * Where a source URL's bytes may come from, other than the network.\n *\n * ## Why the web adapter needs this at all\n *\n * `WebStorageAdapter` addresses every asset by URL and fetches it. That is\n * right for an asset that lives somewhere, and wrong for one whose bytes the\n * host already has in hand — a file the user has just chosen, a render a local\n * model has just produced, a picture whose upload has not finished or cannot\n * start because there is no network. In all three the adapter downloads bytes\n * that never needed to travel.\n *\n * `NodeStorageAdapter` has had the answer since it was written: an injected\n * `AssetLoader`, with an `inline` map consulted ahead of the disk. This is the\n * same seam for the browser.\n *\n * ## Why it is module-level\n *\n * `WebStorageAdapter` is constructed at five sites *inside* these packages —\n * the React player backend, the exporter, the audio mixer, and both still\n * renderers — none of which a host can reach. A constructor argument would\n * therefore cover the preview and leave export and stills on the network,\n * which is the worst of both: the picture a user sees would come from local\n * bytes and the one they render would not.\n *\n * So this is an *injection point*, not a cache. The adapter still owns every\n * decode, every cache, every size ceiling and every eviction rule; all this\n * changes is where the compressed bytes came from. A source that answers `null`\n * — which is what an unregistered URL, an evicted entry or a host with no local\n * store does — leaves the adapter exactly as it was.\n */\n\n/** Local bytes for a source URL, or `null` to go to the network. */\nexport type AssetByteSource = (src: string) => Promise<Blob | null>;\n\nlet source: AssetByteSource | null = null;\n\n/**\n * Installs the byte source for this browsing context, or clears it with `null`.\n *\n * Called once per window that renders. Later calls replace the previous source\n * rather than stacking, because two sources disagreeing about one URL has no\n * sensible answer.\n */\nexport function setAssetByteSource(next: AssetByteSource | null): void {\n source = next;\n}\n\n/**\n * The bytes for `src`, or `null`.\n *\n * Swallows a throwing source on purpose. A host's local store failing is a\n * cache miss, not a render failure — the caller falls through to `fetch`, which\n * is what it would have done had the source never been installed.\n */\nexport async function localAssetBytes(src: string): Promise<Blob | null> {\n if (!source) return null;\n try {\n return await source(src);\n } catch {\n return null;\n }\n}\n"]}
@@ -0,0 +1,43 @@
1
+ import type { AudioBusStop } from "@motionscript/core";
2
+ /**
3
+ * The live chains for one audio context's buses.
4
+ *
5
+ * Held per context rather than per clip, because that is the whole difference
6
+ * between a bus and per-clip processing: every clip naming a bus connects into
7
+ * the *same* nodes, so a reverb on a bus is one tail the group shares rather
8
+ * than one tail each. Flattening the levels into per-clip gain would sound
9
+ * right; flattening the effects would not.
10
+ */
11
+ export declare class AudioBusGraph {
12
+ private readonly ctx;
13
+ /** Where the last bus in a chain connects — the master, or the destination. */
14
+ private readonly destination;
15
+ constructor(ctx: BaseAudioContext,
16
+ /** Where the last bus in a chain connects — the master, or the destination. */
17
+ destination: AudioNode);
18
+ /**
19
+ * The input node a clip on `bus` should connect to, building the chain the
20
+ * first time it is asked for.
21
+ *
22
+ * `bus` is source-adjacent first, so `bus[0]` is the one the clip feeds and
23
+ * each stop after it is that bus's own parent. An empty or absent chain
24
+ * returns the destination, which is what every clip did before buses
25
+ * existed.
26
+ */
27
+ inputFor(bus: readonly AudioBusStop[] | undefined, startTime: number): AudioNode;
28
+ /** Disconnect every live bus node. Safe to call more than once. */
29
+ dispose(): void;
30
+ private readonly inputs;
31
+ private readonly nodes;
32
+ private readonly oscillators;
33
+ /**
34
+ * Build (or reuse) the chain for `bus[index]`, connected to whatever
35
+ * `bus[index + 1]` resolves to.
36
+ *
37
+ * Recursive rather than iterative because a bus's *output* has to exist
38
+ * before its own nodes can connect to it, and the outermost bus is the last
39
+ * entry.
40
+ */
41
+ private chainFrom;
42
+ }
43
+ //# sourceMappingURL=bus-graph.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"bus-graph.d.ts","sourceRoot":"","sources":["../../src/audio/bus-graph.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAGvD;;;;;;;;GAQG;AACH,qBAAa,aAAa;IAElB,OAAO,CAAC,QAAQ,CAAC,GAAG;IACpB,+EAA+E;IAC/E,OAAO,CAAC,QAAQ,CAAC,WAAW;gBAFX,GAAG,EAAE,gBAAgB;IACtC,+EAA+E;IAC9D,WAAW,EAAE,SAAS;IAG3C;;;;;;;;OAQG;IACH,QAAQ,CAAC,GAAG,EAAE,SAAS,YAAY,EAAE,GAAG,SAAS,EAAE,SAAS,EAAE,MAAM,GAAG,SAAS;IAKhF,mEAAmE;IACnE,OAAO,IAAI,IAAI;IAYf,OAAO,CAAC,QAAQ,CAAC,MAAM,CAAgC;IACvD,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAmB;IACzC,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAwB;IAEpD;;;;;;;OAOG;IACH,OAAO,CAAC,SAAS;CA+BpB"}
@@ -0,0 +1,104 @@
1
+ import { buildAudioFilterGraph } from "./filter-graph";
2
+ /**
3
+ * The live chains for one audio context's buses.
4
+ *
5
+ * Held per context rather than per clip, because that is the whole difference
6
+ * between a bus and per-clip processing: every clip naming a bus connects into
7
+ * the *same* nodes, so a reverb on a bus is one tail the group shares rather
8
+ * than one tail each. Flattening the levels into per-clip gain would sound
9
+ * right; flattening the effects would not.
10
+ */
11
+ export class AudioBusGraph {
12
+ ctx;
13
+ destination;
14
+ constructor(ctx,
15
+ /** Where the last bus in a chain connects — the master, or the destination. */
16
+ destination) {
17
+ this.ctx = ctx;
18
+ this.destination = destination;
19
+ }
20
+ /**
21
+ * The input node a clip on `bus` should connect to, building the chain the
22
+ * first time it is asked for.
23
+ *
24
+ * `bus` is source-adjacent first, so `bus[0]` is the one the clip feeds and
25
+ * each stop after it is that bus's own parent. An empty or absent chain
26
+ * returns the destination, which is what every clip did before buses
27
+ * existed.
28
+ */
29
+ inputFor(bus, startTime) {
30
+ if (!bus || bus.length === 0)
31
+ return this.destination;
32
+ return this.chainFrom(bus, 0, startTime);
33
+ }
34
+ /** Disconnect every live bus node. Safe to call more than once. */
35
+ dispose() {
36
+ for (const node of this.nodes) {
37
+ try {
38
+ node.disconnect();
39
+ }
40
+ catch { /* already torn down */ }
41
+ }
42
+ for (const osc of this.oscillators) {
43
+ try {
44
+ osc.stop();
45
+ }
46
+ catch { /* never started, or already stopped */ }
47
+ }
48
+ this.nodes.length = 0;
49
+ this.oscillators.length = 0;
50
+ this.inputs.clear();
51
+ }
52
+ inputs = new Map();
53
+ nodes = [];
54
+ oscillators = [];
55
+ /**
56
+ * Build (or reuse) the chain for `bus[index]`, connected to whatever
57
+ * `bus[index + 1]` resolves to.
58
+ *
59
+ * Recursive rather than iterative because a bus's *output* has to exist
60
+ * before its own nodes can connect to it, and the outermost bus is the last
61
+ * entry.
62
+ */
63
+ chainFrom(bus, index, startTime) {
64
+ if (index >= bus.length)
65
+ return this.destination;
66
+ const stop = bus[index];
67
+ const existing = this.inputs.get(stop.id);
68
+ if (existing)
69
+ return existing;
70
+ const output = this.chainFrom(bus, index + 1, startTime);
71
+ // A pass-through head every clip connects to, so the bus has one input
72
+ // whatever its filters turn out to be.
73
+ const input = this.ctx.createGain();
74
+ input.gain.value = 1;
75
+ const level = this.ctx.createGain();
76
+ level.gain.value = stop.mute ? 0 : levelOf(stop);
77
+ // `clipDuration` is 0 and `elapsed` 0: a bus is not a clip, so a curve on
78
+ // one is authored against the timeline rather than against a source's
79
+ // length. `applyParam` resolves a curve of its own duration from that.
80
+ const graph = buildAudioFilterGraph(this.ctx, input, stop.filters ?? [], startTime, 0, 0);
81
+ graph.output.connect(level);
82
+ level.connect(output);
83
+ this.nodes.push(input, level, ...graph.nodes);
84
+ this.oscillators.push(...graph.oscillators);
85
+ for (const osc of graph.oscillators)
86
+ osc.start(startTime);
87
+ this.inputs.set(stop.id, input);
88
+ return input;
89
+ }
90
+ }
91
+ /**
92
+ * A bus's gain as a plain number.
93
+ *
94
+ * A curve-valued bus level is scheduled by the filter chain a bus carries, not
95
+ * here: this node is created once for the whole bus and shared by every clip on
96
+ * it, so there is no single clip start to resolve a curve against. Authoring a
97
+ * bus fade as `filters: AudioFilters.gain(fadeOut(1))` puts it on the chain,
98
+ * where it is scheduled against the context clock like any other.
99
+ */
100
+ function levelOf(stop) {
101
+ const value = typeof stop.volume === "number" ? stop.volume : 1;
102
+ return Number.isFinite(value) ? value : 1;
103
+ }
104
+ //# sourceMappingURL=bus-graph.js.map
@@ -0,0 +1 @@
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Flattening the levels into per-clip gain would sound\n * right; flattening the effects would not.\n */\nexport class AudioBusGraph {\n constructor(\n private readonly ctx: BaseAudioContext,\n /** Where the last bus in a chain connects — the master, or the destination. */\n private readonly destination: AudioNode,\n ) { }\n\n /**\n * The input node a clip on `bus` should connect to, building the chain the\n * first time it is asked for.\n *\n * `bus` is source-adjacent first, so `bus[0]` is the one the clip feeds and\n * each stop after it is that bus's own parent. An empty or absent chain\n * returns the destination, which is what every clip did before buses\n * existed.\n */\n inputFor(bus: readonly AudioBusStop[] | undefined, startTime: number): AudioNode {\n if (!bus || bus.length === 0) return this.destination;\n return this.chainFrom(bus, 0, startTime);\n }\n\n /** Disconnect every live bus node. Safe to call more than once. */\n dispose(): void {\n for (const node of this.nodes) {\n try { node.disconnect(); } catch { /* already torn down */ }\n }\n for (const osc of this.oscillators) {\n try { osc.stop(); } catch { /* never started, or already stopped */ }\n }\n this.nodes.length = 0;\n this.oscillators.length = 0;\n this.inputs.clear();\n }\n\n private readonly inputs = new Map<string, AudioNode>();\n private readonly nodes: AudioNode[] = [];\n private readonly oscillators: OscillatorNode[] = [];\n\n /**\n * Build (or reuse) the chain for `bus[index]`, connected to whatever\n * `bus[index + 1]` resolves to.\n *\n * Recursive rather than iterative because a bus's *output* has to exist\n * before its own nodes can connect to it, and the outermost bus is the last\n * entry.\n */\n private chainFrom(bus: readonly AudioBusStop[], index: number, startTime: number): AudioNode {\n if (index >= bus.length) return this.destination;\n\n const stop = bus[index];\n const existing = this.inputs.get(stop.id);\n if (existing) return existing;\n\n const output = this.chainFrom(bus, index + 1, startTime);\n\n // A pass-through head every clip connects to, so the bus has one input\n // whatever its filters turn out to be.\n const input = this.ctx.createGain();\n input.gain.value = 1;\n\n const level = this.ctx.createGain();\n level.gain.value = stop.mute ? 0 : levelOf(stop);\n\n // `clipDuration` is 0 and `elapsed` 0: a bus is not a clip, so a curve on\n // one is authored against the timeline rather than against a source's\n // length. `applyParam` resolves a curve of its own duration from that.\n const graph = buildAudioFilterGraph(this.ctx, input, stop.filters ?? [], startTime, 0, 0);\n graph.output.connect(level);\n level.connect(output);\n\n this.nodes.push(input, level, ...graph.nodes);\n this.oscillators.push(...graph.oscillators);\n for (const osc of graph.oscillators) osc.start(startTime);\n\n this.inputs.set(stop.id, input);\n return input;\n }\n}\n\n/**\n * A bus's gain as a plain number.\n *\n * A curve-valued bus level is scheduled by the filter chain a bus carries, not\n * here: this node is created once for the whole bus and shared by every clip on\n * it, so there is no single clip start to resolve a curve against. Authoring a\n * bus fade as `filters: AudioFilters.gain(fadeOut(1))` puts it on the chain,\n * where it is scheduled against the context clock like any other.\n */\nfunction levelOf(stop: AudioBusStop): number {\n const value = typeof stop.volume === \"number\" ? stop.volume : 1;\n return Number.isFinite(value) ? value : 1;\n}\n"]}
@@ -0,0 +1,58 @@
1
+ import { AudioFilterItem } from "@motionscript/core";
2
+ /**
3
+ * Result of building an audio-filter graph for one source.
4
+ *
5
+ * - `output` is the last node in the chain; connect it downstream (e.g. to the
6
+ * per-request gain node).
7
+ * - `nodes` are every intermediate node, so callers can `disconnect()` them on
8
+ * teardown.
9
+ * - `oscillators` are LFOs (from `tremolo`) the caller must `start()` — and may
10
+ * `stop()` — alongside the source, since oscillators need an explicit start.
11
+ */
12
+ export interface AudioFilterGraph {
13
+ output: AudioNode;
14
+ nodes: AudioNode[];
15
+ oscillators: OscillatorNode[];
16
+ }
17
+ /**
18
+ * Builds the Web Audio graph for a clip's filter chain, returning the node to
19
+ * connect downstream. Shared by live playback ({@link WebAudioSink}) and
20
+ * offline export (`mixAudio`) so both paths sound identical.
21
+ *
22
+ * Filters apply in array order (index 0 closest to the source). `speed` filters
23
+ * are intentionally ignored here — they're realized via `source.playbackRate`
24
+ * by the caller (and affect timeline scheduling), not as a graph node.
25
+ *
26
+ * `startTime` is the AudioContext time the source starts; `clipDuration` is the
27
+ * clip's scene-time length; `elapsed` is scene-seconds already played at a mid-clip
28
+ * seek (0 for a clean start). These let curve-valued params schedule and align.
29
+ *
30
+ * Pass the already-created `source` so its `playbackRate` can be set by the
31
+ * caller; this function only wires nodes *after* the source.
32
+ */
33
+ export declare function buildAudioFilterGraph(ctx: BaseAudioContext, source: AudioNode, filters: readonly AudioFilterItem[], startTime?: number, clipDuration?: number, elapsed?: number): AudioFilterGraph;
34
+ /**
35
+ * Net *constant* playback-rate multiplier from any scalar `speed` filters in the
36
+ * chain (product of all), defaulting to 1. Curve-valued speeds contribute 1 here
37
+ * and are scheduled separately by {@link applySpeedToPlaybackRate}. Mirrors
38
+ * `Sound.effectiveSpeed()` so the renderer applies the same rate the core timeline
39
+ * reserved time for.
40
+ */
41
+ export declare function effectiveSpeed(filters: readonly AudioFilterItem[] | undefined): number;
42
+ /** The first curve-valued `speed` filter in the chain, if any. */
43
+ export declare function speedCurveOf(filters: readonly AudioFilterItem[] | undefined): import("@motionscript/core").Curve | undefined;
44
+ /**
45
+ * Schedule a time-varying speed curve onto an `AudioBufferSourceNode.playbackRate`.
46
+ *
47
+ * The curve is authored over **source time** (rate as a function of how far through
48
+ * the source we've played). `setValueAtTime`/`linearRampToValueAtTime` schedule in
49
+ * **context time**, so we walk scene-time forward in small steps, convert each to a
50
+ * source-time offset via the integral inverse, read the curve there, and lay down a
51
+ * value point at the matching context time. `scalar` folds in any constant speed
52
+ * filters (they scale the whole rate uniformly).
53
+ *
54
+ * `elapsed` is scene-seconds already played at a mid-clip seek, so the schedule
55
+ * starts at the seek point and aligns the playbackRate to the clip's true position.
56
+ */
57
+ export declare function applySpeedToPlaybackRate(rate: AudioParam, curve: ReturnType<typeof speedCurveOf>, sourceLength: number, sceneDuration: number, scalar: number, startTime: number, elapsed: number): void;
58
+ //# sourceMappingURL=filter-graph.d.ts.map
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