@motionscript/audio 0.1.0-alpha.5 → 0.1.0-alpha.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +22 -0
- package/README.md +1 -1
- package/dist/browser/index.js +1 -1
- package/dist/browser/index.js.map +3 -3
- package/dist/browser/manifest.json +1 -1
- package/dist/nodes.d.ts +6 -9
- package/dist/nodes.d.ts.map +1 -1
- package/dist/nodes.js +7 -9
- package/dist/nodes.js.map +1 -1
- package/dist/waveform/full-waveform.d.ts +60 -73
- package/dist/waveform/full-waveform.d.ts.map +1 -1
- package/dist/waveform/full-waveform.js +114 -160
- package/dist/waveform/full-waveform.js.map +1 -1
- package/dist/waveform/live-waveform.d.ts +63 -63
- package/dist/waveform/live-waveform.d.ts.map +1 -1
- package/dist/waveform/live-waveform.js +92 -134
- package/dist/waveform/live-waveform.js.map +1 -1
- package/package.json +4 -4
- package/src/nodes.ts +8 -10
- package/src/waveform/full-waveform.ts +128 -157
- package/src/waveform/live-waveform.ts +113 -128
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import {
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command,
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Types,
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component2d,
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easeInOut,
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fillOps,
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property,
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type AssetScope,
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type CommandArgs,
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type Fill,
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type FillResolved,
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type
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type
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type NodeOf,
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type RenderContext,
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// Named so the emitted declaration reaches these through the sdk, not core.
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type Node2D as _Node2D,
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type Node2DProps as _Node2DProps,
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} from "@motionscript/sdk"
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import { declarePaints } from "@motionscript/sdk/component"
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import type { Seekable } from "@motionscript/sdk/component"
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import { EMPTY_ENVELOPE, sampleEnvelope, type AudioEnvelope } from "./envelope"
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import {
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clamp01,
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type WaveformAlignment,
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} from "./shared"
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/** How many columns the whole file is drawn as. */
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bars: number
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/** Space between bars, as a fraction of the pitch. See {@link layOutBars}. */
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gap: number
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/** Corner radius of a bar, capped at half its width. */
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radius: number
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/** How much of the file reads as played, `0`–`1`. Tweenable. */
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progress: number
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/** Drive {@link progress} from the node's own clock instead of the prop. */
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follow: boolean
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/** Multiplies every magnitude — a quiet track pulled up to fill its box. */
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gain: number
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/** How much of the box a silent bar still occupies, `0`–`1`. */
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floor: number
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align: WaveformAlignment
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/** Colour each voice's turns rather than splitting on played / not played. */
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byVoice: boolean
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/** A colour per voice index. Short or empty falls back to the palette. */
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voiceColors: string[]
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/** The bars ahead of the playhead. */
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fill: Fill
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/** …and the bars behind it. */
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playedFill: Fill
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}
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/** A paint entry as the waveforms declare theirs: resolved and tweened like a fill, its kind read off the default. */
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const paint = (initial: string) =>
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Types.custom<Fill, FillResolved[]>(initial, { resolve: fillOps.resolve, lerp: fillOps.lerp })
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/**
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* A **waveform overview**: the whole recording's shape, drawn at once.
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*
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* ## Progress is authored, not assumed
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*
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*
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* `follow` is off by default, and that default is the considered one. A
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* scene has no idea where the recording it is drawing sits on the video's audio
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* lane — a clip is placed, trimmed and sped up out there, and none of that is
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* visible from in here. So the honest default is that the fill is *animation*:
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*
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* ## Voices instead of progress
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*
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* With
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* With `byVoice` on, the played/ahead split is replaced by one colour per
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* speaking voice, at a size you can read. For a two-hander it is a map of the conversation: who has the
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* floor, where the turns are, how long each one ran. It replaces the progress
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* colours rather than combining with them, because a bar cannot mean two things
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* at once and "played, and also Grace" is a legend nobody can hold in their
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* head.
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*/
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export const FullWaveform = component2d({
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key: "fullWaveform",
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state: {
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/** The baked recording. See {@link AudioEnvelope} for why it is baked. */
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envelope: Types.custom<AudioEnvelope>(EMPTY_ENVELOPE),
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/** How many columns the whole file is drawn as. */
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bars: 120,
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/** Space between bars, as a fraction of the pitch. See {@link layOutBars}. */
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gap: 0.3,
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/** Corner radius of a bar, capped at half its width. */
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radius: 2,
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/** How much of the file reads as played, `0`–`1`. Tweenable. */
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progress: 0,
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/** Drive `progress` from the node's own clock instead of the prop. */
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follow: false,
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/** Multiplies every magnitude — a quiet track pulled up to fill its box. */
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gain: 1,
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/** How much of the box a silent bar still occupies, `0`–`1`. */
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floor: 0.015,
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align: Types.custom<WaveformAlignment>("center"),
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/** Colour each voice's turns rather than splitting on played / not played. */
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byVoice: false,
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/** A colour per voice index. Short or empty falls back to the palette. */
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voiceColors: Types.custom<string[]>([]),
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/** The bars ahead of the playhead. */
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fill: paint("#5b5b7a"),
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/** …and the bars behind it. */
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playedFill: paint("#6366f1"),
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},
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// Nothing declares a component's paints but itself: `fill` and `playedFill` both.
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load: (loader, state) => {
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loader.fill(state.fill)
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loader.fill(state.playedFill)
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},
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commands: {
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/**
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* Fill the waveform in, left to right — the node's one command, since
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* everything else about it is expressible as an ordinary `to`. Eased in-out
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* unless it is given an easing of its own.
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*/
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sweep: (timeline, state) => {
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const ease = timeline.easing ? null : easeInOut()
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const from = state.progress
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return timeline.animate((t) => ({ progress: from + (1 - from) * (ease ? ease(t) : t) }))
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},
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render: (ctx, state) => {
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drawBars(ctx, state)
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ctx.children()
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},
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})
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export class FullWaveform extends Node2D<FullWaveformProps> {
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@property({ default: EMPTY_ENVELOPE }) declare envelope: AudioEnvelope
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@property({ default: 120 }) declare bars: number
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@property({ default: 0.3 }) declare gap: number
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@property({ default: 2 }) declare radius: number
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@property({ default: 0 }) declare progress: number
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@property({ default: false }) declare follow: boolean
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@property({ default: 1 }) declare gain: number
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@property({ default: 0.015 }) declare floor: number
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@property({ default: "center" }) declare align: WaveformAlignment
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@property({ default: false }) declare byVoice: boolean
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@property({ default: [] }) declare voiceColors: string[]
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@property({
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default: "#5b5b7a",
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mapper: fillOps.resolve,
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tween: fillOps.lerp,
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})
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declare fill: Fill
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mapper: fillOps.resolve,
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tween: fillOps.lerp,
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})
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declare playedFill: Fill
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* Fill the waveform in, left to right — the node's one command, since
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@command()
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sweep(args: CommandArgs<Record<string, never>> & { duration: number }): Seekable {
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return this.to({
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data: { progress: 1 } as Partial<FullWaveformProps>,
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duration: args.duration,
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easing: args.easing ?? easeInOut(),
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})
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}
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* paint props it carries — see {@link declarePaints}. `playedFill` is named
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* past the conventional slots, so it is passed explicitly.
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*/
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override declareAssets(assets: AssetScope): void {
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super.declareAssets(assets)
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declarePaints(this, assets, { fills: [this.playedFill as FillResolved[]] })
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}
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export type FullWaveform = NodeOf<typeof FullWaveform>
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export type FullWaveformProps = NonNullable<Parameters<typeof FullWaveform>[0]>
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interface FullState {
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readonly envelope: AudioEnvelope
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readonly bars: number
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readonly gap: number
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readonly radius: number
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readonly progress: number
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readonly follow: boolean
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readonly gain: number
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readonly floor: number
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readonly align: WaveformAlignment
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readonly byVoice: boolean
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readonly voiceColors: string[]
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readonly fill: FillResolved[]
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readonly playedFill: FillResolved[]
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}
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if (width <= 0 || height <= 0) return
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function drawBars(ctx: RenderContext, s: FullState): void {
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const { width, height } = ctx.size
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if (width <= 0 || height <= 0) return
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align: this.align,
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})
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const count = Math.max(1, Math.round(s.bars))
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const sampled = sampleEnvelope(s.envelope, 0, s.envelope.duration, count)
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const boxes = layOutBars(sampled, {
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width,
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height,
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gap: s.gap,
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align: s.align,
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gain: s.gain,
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floor: s.floor,
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})
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// One draw per colour rather than per bar — see {@link paintBars}. The key
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// is a string because it has to be comparable; the paint it stands for is
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// resolved after the grouping.
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const edge = played(ctx, s) * boxes.length
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const groups = groupByPaint(boxes, (i) =>
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? `voice:${sampled[i].speaker}`
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: i < edge
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? "played"
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: "ahead"
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)
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const graphics = paintBars(run, paintFor(s, key), s.radius)
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if (graphics) ctx.draw(graphics)
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/** Where the fill has reached, from whichever source is in charge. */
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function played(ctx: RenderContext, s: FullState): number {
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if (!s.follow) return clamp01(s.progress)
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const length = s.envelope.duration
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if (length <= 0) return 0
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return clamp01(ctx.time.elapsed / length)
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}
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* The paint a group takes.
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*
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* A voice's colour is a **colour string**, never one of the node's two fill
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* props, and that is deliberate: a voice is identified by hue, so a gradient
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* or an image there would defeat the only thing the colour is for. It also
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* means these paints declare no assets, which is why `load` only has to account
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* for the two real fill props.
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*/
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function paintFor(s: FullState, key: string): Fill {
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if (key === "played") return s.playedFill
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if (key === "ahead") return s.fill
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import {
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component2d,
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fillOps,
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property,
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type FillResolved,
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type NodeOf,
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type RenderContext,
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// Named so the emitted declaration reaches these through the sdk, not core.
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type Node2D as _Node2D,
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type Node2DProps as _Node2DProps,
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} from "@motionscript/sdk"
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import { declarePaints } from "@motionscript/sdk/component"
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import {
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EMPTY_ENVELOPE,
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forSpeaker,
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type WaveformStyle,
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} from "./shared"
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export interface LiveWaveformProps extends Node2DProps {
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/** The baked recording. See {@link AudioEnvelope} for why it is baked. */
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envelope: AudioEnvelope
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bars: number
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gap: number
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radius: number
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/** How many seconds of audio are on screen at once. */
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window: number
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offset: number
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/** Advance with the scene clock. Off freezes the picture at {@link offset}. */
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playing: boolean
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/** Multiplies every magnitude before it is clamped. */
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gain: number
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/** How much of the box a silent bar still occupies, `0`–`1`. */
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floor: number
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align: WaveformAlignment
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style: WaveformStyle
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/**
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* Show only this voice's activity, by index into the recording's own
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* numbering. `-1` — the default — is every voice.
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*/
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/** Colour each bar by whoever is speaking in it. */
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/** A colour per voice index. Short or empty falls back to the palette. */
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}
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/**
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* A **live audio visualiser**: bars that move with the recording as it plays.
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*
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@@ -80,7 +49,7 @@ export interface LiveWaveformProps extends Node2DProps {
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*
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* ## The speaker filter
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*
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* `speaker` narrows the node to one voice of a diarized recording, and it
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* is the reason this node knows about transcripts at all. Two visualisers beside
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* two headshots, each filtered to its own host, is a podcast edit that would
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* otherwise be done by hand for every turn — and because the filter *silences*
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@@ -93,109 +62,125 @@ export interface LiveWaveformProps extends Node2DProps {
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* true, where falling back to the unfiltered mix would be a silent lie about
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* whose voice you were watching.
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*/
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export const LiveWaveform = component2d({
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key: "liveWaveform",
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state: {
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/** The baked recording. See {@link AudioEnvelope} for why it is baked. */
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envelope: Types.custom<AudioEnvelope>(EMPTY_ENVELOPE),
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/** How many bars the visualiser is made of. */
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bars: 48,
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/** Space between bars, as a fraction of the pitch. */
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gap: 0.35,
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radius: 4,
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/** How many seconds of audio are on screen at once. */
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window: 3,
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/** Seconds into the file the node's first frame shows. */
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offset: 0,
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/** Advance with the scene clock. Off freezes the picture at `offset`. */
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playing: true,
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/** Multiplies every magnitude before it is clamped. */
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gain: 1.4,
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/** How much of the box a silent bar still occupies, `0`–`1`. */
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floor: 0.04,
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align: Types.custom<WaveformAlignment>("center"),
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style: Types.custom<WaveformStyle>("bars"),
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/**
|
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* Show only this voice's activity, by index into the recording's own
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* numbering. `-1` — the default — is every voice.
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*/
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speaker: -1,
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/** Colour each bar by whoever is speaking in it. */
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byVoice: false,
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/** A colour per voice index. Short or empty falls back to the palette. */
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95
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+
voiceColors: Types.custom<string[]>([]),
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fill: Types.custom<Fill, FillResolved[]>("#6366f1", { resolve: fillOps.resolve, lerp: fillOps.lerp }),
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},
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// Nothing declares a component's paints but itself.
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load: (loader, state) => loader.fill(state.fill),
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render: (ctx, state) => {
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drawBars(ctx, state)
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ctx.children()
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},
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})
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export class LiveWaveform extends Node2D<LiveWaveformProps> {
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@property({ default: EMPTY_ENVELOPE }) declare envelope: AudioEnvelope
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@property({ default: 48 }) declare bars: number
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@property({ default: 0.35 }) declare gap: number
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@property({ default: 4 }) declare radius: number
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@property({ default: 3 }) declare window: number
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@property({ default: 0 }) declare offset: number
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@property({ default: true }) declare playing: boolean
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@property({ default: 1.4 }) declare gain: number
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@property({ default: 0.04 }) declare floor: number
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@property({ default: "center" }) declare align: WaveformAlignment
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@property({ default: "bars" }) declare style: WaveformStyle
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@property({ default: -1 }) declare speaker: number
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@property({ default: false }) declare byVoice: boolean
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@property({ default: [] }) declare voiceColors: string[]
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126
105
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-
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mapper: fillOps.resolve,
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tween: fillOps.lerp,
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})
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declare fill: Fill
|
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106
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+
export type LiveWaveform = NodeOf<typeof LiveWaveform>
|
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+
export type LiveWaveformProps = NonNullable<Parameters<typeof LiveWaveform>[0]>
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108
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interface LiveState {
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readonly envelope: AudioEnvelope
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readonly bars: number
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readonly gap: number
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readonly radius: number
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readonly window: number
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readonly offset: number
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readonly playing: boolean
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readonly gain: number
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readonly floor: number
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readonly align: WaveformAlignment
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readonly style: WaveformStyle
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readonly speaker: number
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readonly byVoice: boolean
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readonly voiceColors: string[]
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readonly fill: FillResolved[]
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}
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/**
|
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* The second of the recording the visualiser is showing.
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*
|
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+
* Off the node's own clock rather than the scene's, which is what "from the
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* moment this node appeared" means — the same clock the engine's own
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* `Video` times its picture from, and the same one that makes a node dropped
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* halfway through a clip start its recording at its entrance rather than
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* partway in.
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*/
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function at(ctx: RenderContext, s: LiveState): number {
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return s.offset + (s.playing ? Math.max(0, ctx.time.elapsed) : 0)
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}
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const height = rect?.height ?? 0
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if (width <= 0 || height <= 0) return
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+
function drawBars(ctx: RenderContext, s: LiveState): void {
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const { width, height } = ctx.size
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if (width <= 0 || height <= 0) return
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144
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+
const count = Math.max(1, Math.round(s.bars))
|
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145
|
+
const span = Math.max(0.05, s.window)
|
|
146
|
+
const now = at(ctx, s)
|
|
147
|
+
const voice = s.speaker < 0 ? null : Math.round(s.speaker)
|
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148
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164
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167
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168
|
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169
|
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|
|
149
|
+
// The window is centred on the playhead, so the bars run *toward* the
|
|
150
|
+
// middle and away again — the arrangement every mixer's meter uses, and the
|
|
151
|
+
// one that reads as sound arriving rather than as a strip scrolling past.
|
|
152
|
+
const sampled = forSpeaker(
|
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153
|
+
sampleEnvelope(s.envelope, now - span / 2, now + span / 2, count),
|
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154
|
+
voice
|
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155
|
+
)
|
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156
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157
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+
const shaped = s.style === "line" ? taper(sampled) : sampled
|
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158
|
+
const boxes = layOutBars(shaped, {
|
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159
|
+
width,
|
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160
|
+
height,
|
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161
|
+
gap: s.style === "blocks" ? 0.12 : s.gap,
|
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162
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align: s.align,
|
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163
|
+
gain: s.gain,
|
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164
|
+
floor: s.floor,
|
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165
|
+
})
|
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166
|
+
if (boxes.length === 0) return
|
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167
|
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182
|
-
|
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183
|
-
|
|
184
|
-
|
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168
|
+
const groups = groupByPaint(boxes, (i) =>
|
|
169
|
+
livePaintKey(shaped[i].speaker, s.byVoice, voice)
|
|
170
|
+
)
|
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185
171
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186
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|
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188
|
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|
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189
|
-
}
|
|
172
|
+
for (const [key, run] of groups) {
|
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173
|
+
const graphics = paintBars(run, paintFor(s, key), s.radius)
|
|
174
|
+
if (graphics) ctx.draw(graphics)
|
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190
175
|
}
|
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|
+
}
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177
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196
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197
|
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|
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198
|
-
}
|
|
178
|
+
/** See `FullWaveform`'s paints — a voice is a hue, never a gradient. */
|
|
179
|
+
function paintFor(s: LiveState, key: string): Fill {
|
|
180
|
+
if (key === "all") return s.fill
|
|
181
|
+
const voice = Number(key.slice("voice:".length))
|
|
182
|
+
if (!Number.isFinite(voice) || voice < 0) return s.fill
|
|
183
|
+
return s.voiceColors[voice] ?? voiceColor(voice)
|
|
199
184
|
}
|
|
200
185
|
|
|
201
186
|
/**
|