@motion.page/sdk 1.2.1 → 1.2.2

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package/README.md CHANGED
@@ -19,7 +19,6 @@ A high-performance animation SDK with a declarative API. Scroll-triggered animat
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  - [Motion()](#motion-function)
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  - [Motion Static Methods](#motion-static-methods)
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  - [Motion.context](#motioncontext--dynamic-content--spa)
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- - [Motion.responsive](#motionresponsive--responsive-breakpoint-variants)
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  - [Motion.utils](#motionutils)
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  - [Timeline](#timeline)
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  - [Triggers](#triggers)
@@ -285,7 +284,6 @@ Calling `Motion()` with the same name on an already-existing timeline returns it
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  | `Motion.refreshScrollTriggers` | `(): void` | Recalculate all scroll trigger start/end positions (call after layout changes). |
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  | `Motion.cleanup` | `(): void` | Remove ScrollTrigger spacer and marker DOM nodes from the document. |
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  | `Motion.context` | `(fn: () => void): MotionContext` | Create a scoped context that tracks all timelines created during `fn()`. Returns a `MotionContext` with `revert()`, `refresh()`, and `add(fn)` methods. Essential for dynamic content (AJAX filters, SPA navigation, infinite scroll). |
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- | `Motion.responsive` | `(name, variants, breakpoints): ResponsiveManager` | Register a reactive timeline whose per-breakpoint variant is live-swapped as the viewport crosses a breakpoint — no page reload. `variants` is a sparse map of `desktop` / `laptop` / `tablet` / `phone` factories; `breakpoints` is `{ laptops, tablets, phones }` in px. Returns a manager with `getActiveTier()` and `destroy()`. |
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  #### Examples
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@@ -346,53 +344,6 @@ ctx.add(() => {
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  });
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  ```
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- #### Motion.responsive — Responsive Breakpoint Variants
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-
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- Use `Motion.responsive()` to give one timeline a different animation per viewport tier. Instead of compiling a separate block per breakpoint, you register a **sparse map of variant factories** and the SDK live-swaps the active variant as the viewport crosses a breakpoint — it kills the previous tier's timeline and builds the new one, with **no page reload**.
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-
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- ```ts
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- Motion.responsive(
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- 'hero',
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- {
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- // Each tier is a factory that builds AND registers its timeline.
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- desktop: () =>
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- Motion('hero', '.title', {
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- from: { opacity: 0, x: -120 },
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- duration: 1,
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- }).onPageLoad(),
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-
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- phone: () =>
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- Motion('hero', '.title', {
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- from: { opacity: 0, y: 40 },
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- duration: 0.6,
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- }).onPageLoad(),
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- },
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- { laptops: 992, tablets: 768, phones: 576 } // breakpoint boundaries in px
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- );
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- ```
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-
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- **Tiers & ranges.** There are four tiers — `desktop`, `laptop`, `tablet`, `phone`. The `breakpoints` object sets the boundaries, and each tier owns a width range (with the values above):
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- | Tier | Active range |
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- |------|--------------|
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- | `desktop` | `≥ 993px` (above `laptops`) |
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- | `laptop` | `769px – 992px` |
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- | `tablet` | `577px – 768px` |
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- | `phone` | `≤ 576px` (at or below `phones`) |
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-
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- **Sparse maps cascade up.** You only define the tiers you care about. A tier with no variant falls back to the nearest **wider** tier that does. In the example above, `laptop` and `tablet` widths both use the `desktop` variant; only `phone` width switches to the phone variant.
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-
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- **Return value — the manager.** `Motion.responsive()` returns a `ResponsiveManager`:
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-
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- ```ts
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- const hero = Motion.responsive('hero', { /* variants */ }, { laptops: 992, tablets: 768, phones: 576 });
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-
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- hero.getActiveTier(); // 'desktop' | 'laptop' | 'tablet' | 'phone' | null — the tier currently driving the page
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- hero.destroy(); // remove the breakpoint listeners and kill the active variant
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- ```
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-
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- > In SSR or environments without `matchMedia`, the `desktop` variant is built once with no live swapping. If the responsive runtime is tree-shaken out of a custom bundle that has no responsive timelines, the call best-effort builds the `desktop` variant and returns `undefined`.
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-
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  ---
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  ### Motion.utils
@@ -70,13 +70,13 @@ export declare class Animation {
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  /**
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  * Render animation at specific progress (0-1)
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  */
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- render(progress: number): void;
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+ render(progress: number, shouldRender?: (propTween: PropTween) => boolean): void;
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  /**
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  * Render animation at an absolute time position (seconds)
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  * Handles repeat, repeatDelay, and yoyo for timeline-driven scrubbing.
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  * When driven by a Timeline (_isActive = true), also fires lifecycle callbacks.
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  */
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- renderAtTime(totalTime: number): void;
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+ renderAtTime(totalTime: number, shouldRender?: (propTween: PropTween) => boolean): void;
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  /**
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  * Apply easing function to progress
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  */
@@ -18,6 +18,8 @@ export declare class PropTween {
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  endValue: number;
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  change: number;
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  unit: string;
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+ startUnit: string | null;
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+ endUnit: string | null;
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  next: PropTween | null;
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  valueType: PropTweenValueType;
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  startColor: Float32Array | null;
@@ -48,7 +50,7 @@ export declare class PropTween {
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  /**
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  * Initialize the PropTween with scalar values
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  */
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- init(target: AnimationTarget, property: string, startValue: number, endValue: number, unit?: string): this;
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+ init(target: AnimationTarget, property: string, startValue: number, endValue: number, unit?: string, startUnit?: string, endUnit?: string): this;
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  /**
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  * Initialize the PropTween with color values
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  */
@@ -34,6 +34,7 @@ export declare class Timeline {
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  static setEngineActivationCallback(callback: () => void): void;
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  private _name?;
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  private _children;
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+ private _initialRenderStartTimes;
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  private _duration;
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  private _time;
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  private _progress;
@@ -127,6 +128,9 @@ export declare class Timeline {
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  * Internal method to add an AnimationBuilder directly
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  */
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  private _addBuilder;
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+ private _getInitialRenderStartTimes;
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+ private _renderAnimationInitialBoundary;
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+ private _renderInitialTimelineState;
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  /**
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  * Call function at position
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  */
@@ -294,7 +298,8 @@ export declare class Timeline {
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  */
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  private _resetChildrenForCycle;
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  /**
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- * Render only position-0 (non-lazy) animations at their start state
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+ * Render initial start values without letting later timeline segments
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+ * overwrite earlier segments for the same target/property.
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  */
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  private _renderPositionZeroAnimations;
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  /**