@motion-core/motion-gpu 0.4.0 → 0.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (207) hide show
  1. package/dist/advanced.d.ts +1 -0
  2. package/dist/advanced.d.ts.map +1 -0
  3. package/dist/advanced.js +12 -6
  4. package/dist/core/advanced.d.ts +1 -0
  5. package/dist/core/advanced.d.ts.map +1 -0
  6. package/dist/core/advanced.js +12 -5
  7. package/dist/core/current-value.d.ts +1 -0
  8. package/dist/core/current-value.d.ts.map +1 -0
  9. package/dist/core/current-value.js +35 -34
  10. package/dist/core/current-value.js.map +1 -0
  11. package/dist/core/error-diagnostics.d.ts +1 -0
  12. package/dist/core/error-diagnostics.d.ts.map +1 -0
  13. package/dist/core/error-diagnostics.js +70 -137
  14. package/dist/core/error-diagnostics.js.map +1 -0
  15. package/dist/core/error-report.d.ts +1 -0
  16. package/dist/core/error-report.d.ts.map +1 -0
  17. package/dist/core/error-report.js +184 -233
  18. package/dist/core/error-report.js.map +1 -0
  19. package/dist/core/frame-registry.d.ts +1 -0
  20. package/dist/core/frame-registry.d.ts.map +1 -0
  21. package/dist/core/frame-registry.js +546 -662
  22. package/dist/core/frame-registry.js.map +1 -0
  23. package/dist/core/index.d.ts +1 -0
  24. package/dist/core/index.d.ts.map +1 -0
  25. package/dist/core/index.js +11 -12
  26. package/dist/core/material-preprocess.d.ts +1 -0
  27. package/dist/core/material-preprocess.d.ts.map +1 -0
  28. package/dist/core/material-preprocess.js +128 -151
  29. package/dist/core/material-preprocess.js.map +1 -0
  30. package/dist/core/material.d.ts +1 -0
  31. package/dist/core/material.d.ts.map +1 -0
  32. package/dist/core/material.js +263 -317
  33. package/dist/core/material.js.map +1 -0
  34. package/dist/core/recompile-policy.d.ts +1 -0
  35. package/dist/core/recompile-policy.d.ts.map +1 -0
  36. package/dist/core/recompile-policy.js +18 -13
  37. package/dist/core/recompile-policy.js.map +1 -0
  38. package/dist/core/render-graph.d.ts +1 -0
  39. package/dist/core/render-graph.d.ts.map +1 -0
  40. package/dist/core/render-graph.js +61 -68
  41. package/dist/core/render-graph.js.map +1 -0
  42. package/dist/core/render-targets.d.ts +2 -0
  43. package/dist/core/render-targets.d.ts.map +1 -0
  44. package/dist/core/render-targets.js +52 -53
  45. package/dist/core/render-targets.js.map +1 -0
  46. package/dist/core/renderer.d.ts +1 -0
  47. package/dist/core/renderer.d.ts.map +1 -0
  48. package/dist/core/renderer.js +942 -1081
  49. package/dist/core/renderer.js.map +1 -0
  50. package/dist/core/runtime-loop.d.ts +2 -0
  51. package/dist/core/runtime-loop.d.ts.map +1 -0
  52. package/dist/core/runtime-loop.js +305 -362
  53. package/dist/core/runtime-loop.js.map +1 -0
  54. package/dist/core/scheduler-helpers.d.ts +1 -0
  55. package/dist/core/scheduler-helpers.d.ts.map +1 -0
  56. package/dist/core/scheduler-helpers.js +52 -51
  57. package/dist/core/scheduler-helpers.js.map +1 -0
  58. package/dist/core/shader.d.ts +1 -0
  59. package/dist/core/shader.d.ts.map +1 -0
  60. package/dist/core/shader.js +92 -117
  61. package/dist/core/shader.js.map +1 -0
  62. package/dist/core/texture-loader.d.ts +1 -0
  63. package/dist/core/texture-loader.d.ts.map +1 -0
  64. package/dist/core/texture-loader.js +205 -273
  65. package/dist/core/texture-loader.js.map +1 -0
  66. package/dist/core/textures.d.ts +2 -0
  67. package/dist/core/textures.d.ts.map +1 -0
  68. package/dist/core/textures.js +106 -116
  69. package/dist/core/textures.js.map +1 -0
  70. package/dist/core/types.d.ts +2 -0
  71. package/dist/core/types.d.ts.map +1 -0
  72. package/dist/core/types.js +0 -4
  73. package/dist/core/uniforms.d.ts +1 -0
  74. package/dist/core/uniforms.d.ts.map +1 -0
  75. package/dist/core/uniforms.js +170 -191
  76. package/dist/core/uniforms.js.map +1 -0
  77. package/dist/index.d.ts +1 -0
  78. package/dist/index.d.ts.map +1 -0
  79. package/dist/index.js +11 -6
  80. package/dist/passes/BlitPass.d.ts +1 -0
  81. package/dist/passes/BlitPass.d.ts.map +1 -0
  82. package/dist/passes/BlitPass.js +23 -18
  83. package/dist/passes/BlitPass.js.map +1 -0
  84. package/dist/passes/CopyPass.d.ts +2 -0
  85. package/dist/passes/CopyPass.d.ts.map +1 -0
  86. package/dist/passes/CopyPass.js +58 -52
  87. package/dist/passes/CopyPass.js.map +1 -0
  88. package/dist/passes/FullscreenPass.d.ts +2 -0
  89. package/dist/passes/FullscreenPass.d.ts.map +1 -0
  90. package/dist/passes/FullscreenPass.js +127 -130
  91. package/dist/passes/FullscreenPass.js.map +1 -0
  92. package/dist/passes/ShaderPass.d.ts +1 -0
  93. package/dist/passes/ShaderPass.d.ts.map +1 -0
  94. package/dist/passes/ShaderPass.js +40 -37
  95. package/dist/passes/ShaderPass.js.map +1 -0
  96. package/dist/passes/index.d.ts +1 -0
  97. package/dist/passes/index.d.ts.map +1 -0
  98. package/dist/passes/index.js +4 -3
  99. package/dist/react/FragCanvas.d.ts +2 -0
  100. package/dist/react/FragCanvas.d.ts.map +1 -0
  101. package/dist/react/FragCanvas.js +234 -211
  102. package/dist/react/FragCanvas.js.map +1 -0
  103. package/dist/react/MotionGPUErrorOverlay.d.ts +1 -0
  104. package/dist/react/MotionGPUErrorOverlay.d.ts.map +1 -0
  105. package/dist/react/MotionGPUErrorOverlay.js +384 -48
  106. package/dist/react/MotionGPUErrorOverlay.js.map +1 -0
  107. package/dist/react/Portal.d.ts +1 -0
  108. package/dist/react/Portal.d.ts.map +1 -0
  109. package/dist/react/Portal.js +18 -21
  110. package/dist/react/Portal.js.map +1 -0
  111. package/dist/react/advanced.d.ts +1 -0
  112. package/dist/react/advanced.d.ts.map +1 -0
  113. package/dist/react/advanced.js +12 -6
  114. package/dist/react/frame-context.d.ts +1 -0
  115. package/dist/react/frame-context.d.ts.map +1 -0
  116. package/dist/react/frame-context.js +88 -94
  117. package/dist/react/frame-context.js.map +1 -0
  118. package/dist/react/index.d.ts +1 -0
  119. package/dist/react/index.d.ts.map +1 -0
  120. package/dist/react/index.js +10 -9
  121. package/dist/react/motiongpu-context.d.ts +1 -0
  122. package/dist/react/motiongpu-context.d.ts.map +1 -0
  123. package/dist/react/motiongpu-context.js +18 -15
  124. package/dist/react/motiongpu-context.js.map +1 -0
  125. package/dist/react/use-motiongpu-user-context.d.ts +1 -0
  126. package/dist/react/use-motiongpu-user-context.d.ts.map +1 -0
  127. package/dist/react/use-motiongpu-user-context.js +83 -82
  128. package/dist/react/use-motiongpu-user-context.js.map +1 -0
  129. package/dist/react/use-texture.d.ts +1 -0
  130. package/dist/react/use-texture.d.ts.map +1 -0
  131. package/dist/react/use-texture.js +132 -152
  132. package/dist/react/use-texture.js.map +1 -0
  133. package/dist/svelte/FragCanvas.svelte.d.ts +2 -0
  134. package/dist/svelte/FragCanvas.svelte.d.ts.map +1 -0
  135. package/dist/svelte/MotionGPUErrorOverlay.svelte +17 -20
  136. package/dist/svelte/MotionGPUErrorOverlay.svelte.d.ts +1 -0
  137. package/dist/svelte/MotionGPUErrorOverlay.svelte.d.ts.map +1 -0
  138. package/dist/svelte/Portal.svelte.d.ts +1 -0
  139. package/dist/svelte/Portal.svelte.d.ts.map +1 -0
  140. package/dist/svelte/advanced.d.ts +1 -0
  141. package/dist/svelte/advanced.d.ts.map +1 -0
  142. package/dist/svelte/advanced.js +11 -6
  143. package/dist/svelte/frame-context.d.ts +1 -0
  144. package/dist/svelte/frame-context.d.ts.map +1 -0
  145. package/dist/svelte/frame-context.js +27 -27
  146. package/dist/svelte/frame-context.js.map +1 -0
  147. package/dist/svelte/index.d.ts +1 -0
  148. package/dist/svelte/index.d.ts.map +1 -0
  149. package/dist/svelte/index.js +10 -9
  150. package/dist/svelte/motiongpu-context.d.ts +1 -0
  151. package/dist/svelte/motiongpu-context.d.ts.map +1 -0
  152. package/dist/svelte/motiongpu-context.js +24 -21
  153. package/dist/svelte/motiongpu-context.js.map +1 -0
  154. package/dist/svelte/use-motiongpu-user-context.d.ts +1 -0
  155. package/dist/svelte/use-motiongpu-user-context.d.ts.map +1 -0
  156. package/dist/svelte/use-motiongpu-user-context.js +69 -70
  157. package/dist/svelte/use-motiongpu-user-context.js.map +1 -0
  158. package/dist/svelte/use-texture.d.ts +1 -0
  159. package/dist/svelte/use-texture.d.ts.map +1 -0
  160. package/dist/svelte/use-texture.js +125 -147
  161. package/dist/svelte/use-texture.js.map +1 -0
  162. package/package.json +15 -7
  163. package/src/lib/advanced.ts +6 -0
  164. package/src/lib/core/advanced.ts +12 -0
  165. package/src/lib/core/current-value.ts +64 -0
  166. package/src/lib/core/error-diagnostics.ts +236 -0
  167. package/src/lib/core/error-report.ts +406 -0
  168. package/src/lib/core/frame-registry.ts +1189 -0
  169. package/src/lib/core/index.ts +77 -0
  170. package/src/lib/core/material-preprocess.ts +284 -0
  171. package/src/lib/core/material.ts +667 -0
  172. package/src/lib/core/recompile-policy.ts +31 -0
  173. package/src/lib/core/render-graph.ts +143 -0
  174. package/src/lib/core/render-targets.ts +107 -0
  175. package/src/lib/core/renderer.ts +1547 -0
  176. package/src/lib/core/runtime-loop.ts +458 -0
  177. package/src/lib/core/scheduler-helpers.ts +136 -0
  178. package/src/lib/core/shader.ts +258 -0
  179. package/src/lib/core/texture-loader.ts +476 -0
  180. package/src/lib/core/textures.ts +235 -0
  181. package/src/lib/core/types.ts +582 -0
  182. package/src/lib/core/uniforms.ts +282 -0
  183. package/src/lib/index.ts +6 -0
  184. package/src/lib/passes/BlitPass.ts +54 -0
  185. package/src/lib/passes/CopyPass.ts +80 -0
  186. package/src/lib/passes/FullscreenPass.ts +173 -0
  187. package/src/lib/passes/ShaderPass.ts +88 -0
  188. package/src/lib/passes/index.ts +3 -0
  189. package/src/lib/react/MotionGPUErrorOverlay.tsx +392 -0
  190. package/src/lib/react/advanced.ts +36 -0
  191. package/src/lib/react/frame-context.ts +169 -0
  192. package/src/lib/react/index.ts +51 -0
  193. package/src/lib/react/motiongpu-context.ts +88 -0
  194. package/src/lib/react/use-motiongpu-user-context.ts +186 -0
  195. package/src/lib/react/use-texture.ts +233 -0
  196. package/src/lib/svelte/FragCanvas.svelte +249 -0
  197. package/src/lib/svelte/MotionGPUErrorOverlay.svelte +382 -0
  198. package/src/lib/svelte/Portal.svelte +31 -0
  199. package/src/lib/svelte/advanced.ts +32 -0
  200. package/src/lib/svelte/frame-context.ts +87 -0
  201. package/src/lib/svelte/index.ts +51 -0
  202. package/src/lib/svelte/motiongpu-context.ts +97 -0
  203. package/src/lib/svelte/use-motiongpu-user-context.ts +145 -0
  204. package/src/lib/svelte/use-texture.ts +232 -0
  205. package/dist/react/MotionGPUErrorOverlay.tsx +0 -129
  206. /package/{dist → src/lib}/react/FragCanvas.tsx +0 -0
  207. /package/{dist → src/lib}/react/Portal.tsx +0 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"runtime-loop.js","names":[],"sources":["../../src/lib/core/runtime-loop.ts"],"sourcesContent":["import type { CurrentReadable, CurrentWritable } from './current-value.js';\nimport { resolveMaterial, type FragMaterial, type ResolvedMaterial } from './material.js';\nimport {\n\ttoMotionGPUErrorReport,\n\ttype MotionGPUErrorPhase,\n\ttype MotionGPUErrorReport\n} from './error-report.js';\nimport { createRenderer } from './renderer.js';\nimport { buildRendererPipelineSignature } from './recompile-policy.js';\nimport { assertUniformValueForType } from './uniforms.js';\nimport type { FrameRegistry } from './frame-registry.js';\nimport type {\n\tFrameInvalidationToken,\n\tOutputColorSpace,\n\tRenderPass,\n\tRenderer,\n\tRenderTargetDefinitionMap,\n\tTextureMap,\n\tTextureValue,\n\tUniformType,\n\tUniformValue\n} from './types.js';\n\nexport interface MotionGPURuntimeLoopOptions {\n\tcanvas: HTMLCanvasElement;\n\tregistry: FrameRegistry;\n\tsize: CurrentWritable<{ width: number; height: number }>;\n\tdpr: CurrentReadable<number>;\n\tmaxDelta: CurrentReadable<number>;\n\tgetMaterial: () => FragMaterial;\n\tgetRenderTargets: () => RenderTargetDefinitionMap;\n\tgetPasses: () => RenderPass[];\n\tgetClearColor: () => [number, number, number, number];\n\tgetOutputColorSpace: () => OutputColorSpace;\n\tgetAdapterOptions: () => GPURequestAdapterOptions | undefined;\n\tgetDeviceDescriptor: () => GPUDeviceDescriptor | undefined;\n\tgetOnError: () => ((report: MotionGPUErrorReport) => void) | undefined;\n\treportError: (report: MotionGPUErrorReport | null) => void;\n\tgetErrorHistoryLimit?: () => number | undefined;\n\tgetOnErrorHistory?: () => ((history: MotionGPUErrorReport[]) => void) | undefined;\n\treportErrorHistory?: (history: MotionGPUErrorReport[]) => void;\n}\n\nexport interface MotionGPURuntimeLoop {\n\trequestFrame: () => void;\n\tinvalidate: (token?: FrameInvalidationToken) => void;\n\tadvance: () => void;\n\tdestroy: () => void;\n}\n\nfunction getRendererRetryDelayMs(attempt: number): number {\n\treturn Math.min(8000, 250 * 2 ** Math.max(0, attempt - 1));\n}\n\nexport function createMotionGPURuntimeLoop(\n\toptions: MotionGPURuntimeLoopOptions\n): MotionGPURuntimeLoop {\n\tconst { canvas: canvasElement, registry, size } = options;\n\tlet frameId: number | null = null;\n\tlet renderer: Renderer | null = null;\n\tlet isDisposed = false;\n\tlet previousTime = performance.now() / 1000;\n\tlet activeRendererSignature = '';\n\tlet failedRendererSignature: string | null = null;\n\tlet failedRendererAttempts = 0;\n\tlet nextRendererRetryAt = 0;\n\tlet rendererRebuildPromise: Promise<void> | null = null;\n\n\tconst runtimeUniforms: Record<string, UniformValue> = {};\n\tconst runtimeTextures: TextureMap = {};\n\tlet activeUniforms: Record<string, UniformValue> = {};\n\tlet activeTextures: Record<string, { source?: TextureValue }> = {};\n\tlet uniformKeys: string[] = [];\n\tlet uniformKeySet = new Set<string>();\n\tlet uniformTypes = new Map<string, UniformType>();\n\tlet textureKeys: string[] = [];\n\tlet textureKeySet = new Set<string>();\n\tlet activeMaterialSignature = '';\n\tlet currentCssWidth = -1;\n\tlet currentCssHeight = -1;\n\tconst renderUniforms: Record<string, UniformValue> = {};\n\tconst renderTextures: TextureMap = {};\n\tconst canvasSize = { width: 0, height: 0 };\n\tlet shouldContinueAfterFrame = false;\n\tlet activeErrorKey: string | null = null;\n\tlet errorHistory: MotionGPUErrorReport[] = [];\n\n\tconst getHistoryLimit = (): number => {\n\t\tconst value = options.getErrorHistoryLimit?.() ?? 0;\n\t\tif (!Number.isFinite(value) || value <= 0) {\n\t\t\treturn 0;\n\t\t}\n\n\t\treturn Math.floor(value);\n\t};\n\n\tconst publishErrorHistory = (): void => {\n\t\toptions.reportErrorHistory?.(errorHistory);\n\t\tconst onErrorHistory = options.getOnErrorHistory?.();\n\t\tif (!onErrorHistory) {\n\t\t\treturn;\n\t\t}\n\n\t\ttry {\n\t\t\tonErrorHistory(errorHistory);\n\t\t} catch {\n\t\t\t// User-provided error history handlers must not break runtime error recovery.\n\t\t}\n\t};\n\n\tconst syncErrorHistory = (): void => {\n\t\tconst limit = getHistoryLimit();\n\t\tif (limit <= 0) {\n\t\t\tif (errorHistory.length === 0) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\terrorHistory = [];\n\t\t\tpublishErrorHistory();\n\t\t\treturn;\n\t\t}\n\n\t\tif (errorHistory.length <= limit) {\n\t\t\treturn;\n\t\t}\n\n\t\terrorHistory = errorHistory.slice(errorHistory.length - limit);\n\t\tpublishErrorHistory();\n\t};\n\n\tconst setError = (error: unknown, phase: MotionGPUErrorPhase): void => {\n\t\tconst report = toMotionGPUErrorReport(error, phase);\n\t\tconst reportKey = JSON.stringify({\n\t\t\tphase: report.phase,\n\t\t\ttitle: report.title,\n\t\t\tmessage: report.message,\n\t\t\trawMessage: report.rawMessage\n\t\t});\n\t\tif (activeErrorKey === reportKey) {\n\t\t\treturn;\n\t\t}\n\t\tactiveErrorKey = reportKey;\n\t\tconst historyLimit = getHistoryLimit();\n\t\tif (historyLimit > 0) {\n\t\t\terrorHistory = [...errorHistory, report];\n\t\t\tif (errorHistory.length > historyLimit) {\n\t\t\t\terrorHistory = errorHistory.slice(errorHistory.length - historyLimit);\n\t\t\t}\n\t\t\tpublishErrorHistory();\n\t\t}\n\t\toptions.reportError(report);\n\t\tconst onError = options.getOnError();\n\t\tif (!onError) {\n\t\t\treturn;\n\t\t}\n\n\t\ttry {\n\t\t\tonError(report);\n\t\t} catch {\n\t\t\t// User-provided error handlers must not break runtime error recovery.\n\t\t}\n\t};\n\n\tconst clearError = (): void => {\n\t\tif (activeErrorKey === null) {\n\t\t\treturn;\n\t\t}\n\n\t\tactiveErrorKey = null;\n\t\toptions.reportError(null);\n\t};\n\n\tconst scheduleFrame = (): void => {\n\t\tif (isDisposed || frameId !== null) {\n\t\t\treturn;\n\t\t}\n\n\t\tframeId = requestAnimationFrame(renderFrame);\n\t};\n\n\tconst requestFrame = (): void => {\n\t\tscheduleFrame();\n\t};\n\n\tconst invalidate = (token?: FrameInvalidationToken): void => {\n\t\tregistry.invalidate(token);\n\t\trequestFrame();\n\t};\n\n\tconst advance = (): void => {\n\t\tregistry.advance();\n\t\trequestFrame();\n\t};\n\n\tconst resetRuntimeMaps = (): void => {\n\t\tfor (const key of Object.keys(runtimeUniforms)) {\n\t\t\tif (!uniformKeySet.has(key)) {\n\t\t\t\tReflect.deleteProperty(runtimeUniforms, key);\n\t\t\t}\n\t\t}\n\n\t\tfor (const key of Object.keys(runtimeTextures)) {\n\t\t\tif (!textureKeySet.has(key)) {\n\t\t\t\tReflect.deleteProperty(runtimeTextures, key);\n\t\t\t}\n\t\t}\n\t};\n\n\tconst resetRenderPayloadMaps = (): void => {\n\t\tfor (const key of Object.keys(renderUniforms)) {\n\t\t\tif (!uniformKeySet.has(key)) {\n\t\t\t\tReflect.deleteProperty(renderUniforms, key);\n\t\t\t}\n\t\t}\n\n\t\tfor (const key of Object.keys(renderTextures)) {\n\t\t\tif (!textureKeySet.has(key)) {\n\t\t\t\tReflect.deleteProperty(renderTextures, key);\n\t\t\t}\n\t\t}\n\t};\n\n\tconst syncMaterialRuntimeState = (materialState: ResolvedMaterial): void => {\n\t\tconst signatureChanged = activeMaterialSignature !== materialState.signature;\n\t\tconst defaultsChanged =\n\t\t\tactiveUniforms !== materialState.uniforms || activeTextures !== materialState.textures;\n\n\t\tif (!signatureChanged && !defaultsChanged) {\n\t\t\treturn;\n\t\t}\n\n\t\tactiveUniforms = materialState.uniforms;\n\t\tactiveTextures = materialState.textures;\n\t\tif (!signatureChanged) {\n\t\t\treturn;\n\t\t}\n\n\t\tuniformKeys = materialState.uniformLayout.entries.map((entry) => entry.name);\n\t\tuniformTypes = new Map(\n\t\t\tmaterialState.uniformLayout.entries.map((entry) => [entry.name, entry.type])\n\t\t);\n\t\ttextureKeys = materialState.textureKeys;\n\t\tuniformKeySet = new Set(uniformKeys);\n\t\ttextureKeySet = new Set(textureKeys);\n\t\tresetRuntimeMaps();\n\t\tresetRenderPayloadMaps();\n\t\tactiveMaterialSignature = materialState.signature;\n\t};\n\n\tconst resolveActiveMaterial = (): ResolvedMaterial => {\n\t\treturn resolveMaterial(options.getMaterial());\n\t};\n\n\tconst setUniform = (name: string, value: UniformValue): void => {\n\t\tif (!uniformKeySet.has(name)) {\n\t\t\tthrow new Error(`Unknown uniform \"${name}\". Declare it in material.uniforms first.`);\n\t\t}\n\t\tconst expectedType = uniformTypes.get(name);\n\t\tif (!expectedType) {\n\t\t\tthrow new Error(`Unknown uniform type for \"${name}\"`);\n\t\t}\n\t\tassertUniformValueForType(expectedType, value);\n\t\truntimeUniforms[name] = value;\n\t};\n\n\tconst setTexture = (name: string, value: TextureValue): void => {\n\t\tif (!textureKeySet.has(name)) {\n\t\t\tthrow new Error(`Unknown texture \"${name}\". Declare it in material.textures first.`);\n\t\t}\n\t\truntimeTextures[name] = value;\n\t};\n\n\tconst renderFrame = (timestamp: number): void => {\n\t\tframeId = null;\n\t\tif (isDisposed) {\n\t\t\treturn;\n\t\t}\n\t\tsyncErrorHistory();\n\n\t\tlet materialState: ResolvedMaterial;\n\t\ttry {\n\t\t\tmaterialState = resolveActiveMaterial();\n\t\t} catch (error) {\n\t\t\tsetError(error, 'initialization');\n\t\t\tscheduleFrame();\n\t\t\treturn;\n\t\t}\n\n\t\tshouldContinueAfterFrame = false;\n\n\t\tconst outputColorSpace = options.getOutputColorSpace();\n\t\tconst rendererSignature = buildRendererPipelineSignature({\n\t\t\tmaterialSignature: materialState.signature,\n\t\t\toutputColorSpace\n\t\t});\n\t\tsyncMaterialRuntimeState(materialState);\n\n\t\tif (failedRendererSignature && failedRendererSignature !== rendererSignature) {\n\t\t\tfailedRendererSignature = null;\n\t\t\tfailedRendererAttempts = 0;\n\t\t\tnextRendererRetryAt = 0;\n\t\t}\n\n\t\tif (!renderer || activeRendererSignature !== rendererSignature) {\n\t\t\tif (\n\t\t\t\tfailedRendererSignature === rendererSignature &&\n\t\t\t\tperformance.now() < nextRendererRetryAt\n\t\t\t) {\n\t\t\t\tscheduleFrame();\n\t\t\t\treturn;\n\t\t\t}\n\n\t\t\tif (!rendererRebuildPromise) {\n\t\t\t\trendererRebuildPromise = (async () => {\n\t\t\t\t\ttry {\n\t\t\t\t\t\tconst nextRenderer = await createRenderer({\n\t\t\t\t\t\t\tcanvas: canvasElement,\n\t\t\t\t\t\t\tfragmentWgsl: materialState.fragmentWgsl,\n\t\t\t\t\t\t\tfragmentLineMap: materialState.fragmentLineMap,\n\t\t\t\t\t\t\tfragmentSource: materialState.fragmentSource,\n\t\t\t\t\t\t\tincludeSources: materialState.includeSources,\n\t\t\t\t\t\t\tdefineBlockSource: materialState.defineBlockSource,\n\t\t\t\t\t\t\tmaterialSource: materialState.source,\n\t\t\t\t\t\t\tmaterialSignature: materialState.signature,\n\t\t\t\t\t\t\tuniformLayout: materialState.uniformLayout,\n\t\t\t\t\t\t\ttextureKeys: materialState.textureKeys,\n\t\t\t\t\t\t\ttextureDefinitions: materialState.textures,\n\t\t\t\t\t\t\tgetRenderTargets: options.getRenderTargets,\n\t\t\t\t\t\t\tgetPasses: options.getPasses,\n\t\t\t\t\t\t\toutputColorSpace,\n\t\t\t\t\t\t\tgetClearColor: options.getClearColor,\n\t\t\t\t\t\t\tgetDpr: () => options.dpr.current,\n\t\t\t\t\t\t\tadapterOptions: options.getAdapterOptions(),\n\t\t\t\t\t\t\tdeviceDescriptor: options.getDeviceDescriptor()\n\t\t\t\t\t\t});\n\n\t\t\t\t\t\tif (isDisposed) {\n\t\t\t\t\t\t\tnextRenderer.destroy();\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\n\t\t\t\t\t\trenderer?.destroy();\n\t\t\t\t\t\trenderer = nextRenderer;\n\t\t\t\t\t\tactiveRendererSignature = rendererSignature;\n\t\t\t\t\t\tfailedRendererSignature = null;\n\t\t\t\t\t\tfailedRendererAttempts = 0;\n\t\t\t\t\t\tnextRendererRetryAt = 0;\n\t\t\t\t\t\tclearError();\n\t\t\t\t\t} catch (error) {\n\t\t\t\t\t\tfailedRendererSignature = rendererSignature;\n\t\t\t\t\t\tfailedRendererAttempts += 1;\n\t\t\t\t\t\tconst retryDelayMs = getRendererRetryDelayMs(failedRendererAttempts);\n\t\t\t\t\t\tnextRendererRetryAt = performance.now() + retryDelayMs;\n\t\t\t\t\t\tsetError(error, 'initialization');\n\t\t\t\t\t} finally {\n\t\t\t\t\t\trendererRebuildPromise = null;\n\t\t\t\t\t\tscheduleFrame();\n\t\t\t\t\t}\n\t\t\t\t})();\n\t\t\t}\n\n\t\t\treturn;\n\t\t}\n\n\t\tconst time = timestamp / 1000;\n\t\tconst rawDelta = Math.max(0, time - previousTime);\n\t\tconst delta = Math.min(rawDelta, options.maxDelta.current);\n\t\tpreviousTime = time;\n\t\tconst rect = canvasElement.getBoundingClientRect();\n\t\tconst width = Math.max(0, Math.floor(rect.width));\n\t\tconst height = Math.max(0, Math.floor(rect.height));\n\t\tif (width !== currentCssWidth || height !== currentCssHeight) {\n\t\t\tcurrentCssWidth = width;\n\t\t\tcurrentCssHeight = height;\n\t\t\tsize.set({ width, height });\n\t\t}\n\n\t\ttry {\n\t\t\tregistry.run({\n\t\t\t\ttime,\n\t\t\t\tdelta,\n\t\t\t\tsetUniform,\n\t\t\t\tsetTexture,\n\t\t\t\tinvalidate,\n\t\t\t\tadvance,\n\t\t\t\trenderMode: registry.getRenderMode(),\n\t\t\t\tautoRender: registry.getAutoRender(),\n\t\t\t\tcanvas: canvasElement\n\t\t\t});\n\n\t\t\tconst shouldRenderFrame = registry.shouldRender();\n\t\t\tshouldContinueAfterFrame =\n\t\t\t\tregistry.getRenderMode() === 'always' ||\n\t\t\t\t(registry.getRenderMode() === 'on-demand' && shouldRenderFrame);\n\n\t\t\tif (shouldRenderFrame) {\n\t\t\t\tfor (const key of uniformKeys) {\n\t\t\t\t\tconst runtimeValue = runtimeUniforms[key];\n\t\t\t\t\trenderUniforms[key] =\n\t\t\t\t\t\truntimeValue === undefined ? (activeUniforms[key] as UniformValue) : runtimeValue;\n\t\t\t\t}\n\n\t\t\t\tfor (const key of textureKeys) {\n\t\t\t\t\tconst runtimeValue = runtimeTextures[key];\n\t\t\t\t\trenderTextures[key] =\n\t\t\t\t\t\truntimeValue === undefined ? (activeTextures[key]?.source ?? null) : runtimeValue;\n\t\t\t\t}\n\n\t\t\t\tcanvasSize.width = width;\n\t\t\t\tcanvasSize.height = height;\n\t\t\t\trenderer.render({\n\t\t\t\t\ttime,\n\t\t\t\t\tdelta,\n\t\t\t\t\trenderMode: registry.getRenderMode(),\n\t\t\t\t\tuniforms: renderUniforms,\n\t\t\t\t\ttextures: renderTextures,\n\t\t\t\t\tcanvasSize\n\t\t\t\t});\n\t\t\t}\n\n\t\t\tclearError();\n\t\t} catch (error) {\n\t\t\tsetError(error, 'render');\n\t\t} finally {\n\t\t\tregistry.endFrame();\n\t\t}\n\n\t\tif (shouldContinueAfterFrame) {\n\t\t\tscheduleFrame();\n\t\t}\n\t};\n\n\t(async () => {\n\t\ttry {\n\t\t\tconst initialMaterial = resolveActiveMaterial();\n\t\t\tsyncMaterialRuntimeState(initialMaterial);\n\t\t\tactiveRendererSignature = '';\n\t\t\tscheduleFrame();\n\t\t} catch (error) {\n\t\t\tsetError(error, 'initialization');\n\t\t\tscheduleFrame();\n\t\t}\n\t})();\n\n\treturn {\n\t\trequestFrame,\n\t\tinvalidate,\n\t\tadvance,\n\t\tdestroy: () => {\n\t\t\tisDisposed = true;\n\t\t\tif (frameId !== null) {\n\t\t\t\tcancelAnimationFrame(frameId);\n\t\t\t\tframeId = null;\n\t\t\t}\n\t\t\trenderer?.destroy();\n\t\t\tregistry.clear();\n\t\t}\n\t};\n}\n"],"mappings":";;;;;;AAkDA,SAAS,wBAAwB,SAAyB;AACzD,QAAO,KAAK,IAAI,KAAM,MAAM,KAAK,KAAK,IAAI,GAAG,UAAU,EAAE,CAAC;;AAG3D,SAAgB,2BACf,SACuB;CACvB,MAAM,EAAE,QAAQ,eAAe,UAAU,SAAS;CAClD,IAAI,UAAyB;CAC7B,IAAI,WAA4B;CAChC,IAAI,aAAa;CACjB,IAAI,eAAe,YAAY,KAAK,GAAG;CACvC,IAAI,0BAA0B;CAC9B,IAAI,0BAAyC;CAC7C,IAAI,yBAAyB;CAC7B,IAAI,sBAAsB;CAC1B,IAAI,yBAA+C;CAEnD,MAAM,kBAAgD,EAAE;CACxD,MAAM,kBAA8B,EAAE;CACtC,IAAI,iBAA+C,EAAE;CACrD,IAAI,iBAA4D,EAAE;CAClE,IAAI,cAAwB,EAAE;CAC9B,IAAI,gCAAgB,IAAI,KAAa;CACrC,IAAI,+BAAe,IAAI,KAA0B;CACjD,IAAI,cAAwB,EAAE;CAC9B,IAAI,gCAAgB,IAAI,KAAa;CACrC,IAAI,0BAA0B;CAC9B,IAAI,kBAAkB;CACtB,IAAI,mBAAmB;CACvB,MAAM,iBAA+C,EAAE;CACvD,MAAM,iBAA6B,EAAE;CACrC,MAAM,aAAa;EAAE,OAAO;EAAG,QAAQ;EAAG;CAC1C,IAAI,2BAA2B;CAC/B,IAAI,iBAAgC;CACpC,IAAI,eAAuC,EAAE;CAE7C,MAAM,wBAAgC;EACrC,MAAM,QAAQ,QAAQ,wBAAwB,IAAI;AAClD,MAAI,CAAC,OAAO,SAAS,MAAM,IAAI,SAAS,EACvC,QAAO;AAGR,SAAO,KAAK,MAAM,MAAM;;CAGzB,MAAM,4BAAkC;AACvC,UAAQ,qBAAqB,aAAa;EAC1C,MAAM,iBAAiB,QAAQ,qBAAqB;AACpD,MAAI,CAAC,eACJ;AAGD,MAAI;AACH,kBAAe,aAAa;UACrB;;CAKT,MAAM,yBAA+B;EACpC,MAAM,QAAQ,iBAAiB;AAC/B,MAAI,SAAS,GAAG;AACf,OAAI,aAAa,WAAW,EAC3B;AAED,kBAAe,EAAE;AACjB,wBAAqB;AACrB;;AAGD,MAAI,aAAa,UAAU,MAC1B;AAGD,iBAAe,aAAa,MAAM,aAAa,SAAS,MAAM;AAC9D,uBAAqB;;CAGtB,MAAM,YAAY,OAAgB,UAAqC;EACtE,MAAM,SAAS,uBAAuB,OAAO,MAAM;EACnD,MAAM,YAAY,KAAK,UAAU;GAChC,OAAO,OAAO;GACd,OAAO,OAAO;GACd,SAAS,OAAO;GAChB,YAAY,OAAO;GACnB,CAAC;AACF,MAAI,mBAAmB,UACtB;AAED,mBAAiB;EACjB,MAAM,eAAe,iBAAiB;AACtC,MAAI,eAAe,GAAG;AACrB,kBAAe,CAAC,GAAG,cAAc,OAAO;AACxC,OAAI,aAAa,SAAS,aACzB,gBAAe,aAAa,MAAM,aAAa,SAAS,aAAa;AAEtE,wBAAqB;;AAEtB,UAAQ,YAAY,OAAO;EAC3B,MAAM,UAAU,QAAQ,YAAY;AACpC,MAAI,CAAC,QACJ;AAGD,MAAI;AACH,WAAQ,OAAO;UACR;;CAKT,MAAM,mBAAyB;AAC9B,MAAI,mBAAmB,KACtB;AAGD,mBAAiB;AACjB,UAAQ,YAAY,KAAK;;CAG1B,MAAM,sBAA4B;AACjC,MAAI,cAAc,YAAY,KAC7B;AAGD,YAAU,sBAAsB,YAAY;;CAG7C,MAAM,qBAA2B;AAChC,iBAAe;;CAGhB,MAAM,cAAc,UAAyC;AAC5D,WAAS,WAAW,MAAM;AAC1B,gBAAc;;CAGf,MAAM,gBAAsB;AAC3B,WAAS,SAAS;AAClB,gBAAc;;CAGf,MAAM,yBAA+B;AACpC,OAAK,MAAM,OAAO,OAAO,KAAK,gBAAgB,CAC7C,KAAI,CAAC,cAAc,IAAI,IAAI,CAC1B,SAAQ,eAAe,iBAAiB,IAAI;AAI9C,OAAK,MAAM,OAAO,OAAO,KAAK,gBAAgB,CAC7C,KAAI,CAAC,cAAc,IAAI,IAAI,CAC1B,SAAQ,eAAe,iBAAiB,IAAI;;CAK/C,MAAM,+BAAqC;AAC1C,OAAK,MAAM,OAAO,OAAO,KAAK,eAAe,CAC5C,KAAI,CAAC,cAAc,IAAI,IAAI,CAC1B,SAAQ,eAAe,gBAAgB,IAAI;AAI7C,OAAK,MAAM,OAAO,OAAO,KAAK,eAAe,CAC5C,KAAI,CAAC,cAAc,IAAI,IAAI,CAC1B,SAAQ,eAAe,gBAAgB,IAAI;;CAK9C,MAAM,4BAA4B,kBAA0C;EAC3E,MAAM,mBAAmB,4BAA4B,cAAc;EACnE,MAAM,kBACL,mBAAmB,cAAc,YAAY,mBAAmB,cAAc;AAE/E,MAAI,CAAC,oBAAoB,CAAC,gBACzB;AAGD,mBAAiB,cAAc;AAC/B,mBAAiB,cAAc;AAC/B,MAAI,CAAC,iBACJ;AAGD,gBAAc,cAAc,cAAc,QAAQ,KAAK,UAAU,MAAM,KAAK;AAC5E,iBAAe,IAAI,IAClB,cAAc,cAAc,QAAQ,KAAK,UAAU,CAAC,MAAM,MAAM,MAAM,KAAK,CAAC,CAC5E;AACD,gBAAc,cAAc;AAC5B,kBAAgB,IAAI,IAAI,YAAY;AACpC,kBAAgB,IAAI,IAAI,YAAY;AACpC,oBAAkB;AAClB,0BAAwB;AACxB,4BAA0B,cAAc;;CAGzC,MAAM,8BAAgD;AACrD,SAAO,gBAAgB,QAAQ,aAAa,CAAC;;CAG9C,MAAM,cAAc,MAAc,UAA8B;AAC/D,MAAI,CAAC,cAAc,IAAI,KAAK,CAC3B,OAAM,IAAI,MAAM,oBAAoB,KAAK,2CAA2C;EAErF,MAAM,eAAe,aAAa,IAAI,KAAK;AAC3C,MAAI,CAAC,aACJ,OAAM,IAAI,MAAM,6BAA6B,KAAK,GAAG;AAEtD,4BAA0B,cAAc,MAAM;AAC9C,kBAAgB,QAAQ;;CAGzB,MAAM,cAAc,MAAc,UAA8B;AAC/D,MAAI,CAAC,cAAc,IAAI,KAAK,CAC3B,OAAM,IAAI,MAAM,oBAAoB,KAAK,2CAA2C;AAErF,kBAAgB,QAAQ;;CAGzB,MAAM,eAAe,cAA4B;AAChD,YAAU;AACV,MAAI,WACH;AAED,oBAAkB;EAElB,IAAI;AACJ,MAAI;AACH,mBAAgB,uBAAuB;WAC/B,OAAO;AACf,YAAS,OAAO,iBAAiB;AACjC,kBAAe;AACf;;AAGD,6BAA2B;EAE3B,MAAM,mBAAmB,QAAQ,qBAAqB;EACtD,MAAM,oBAAoB,+BAA+B;GACxD,mBAAmB,cAAc;GACjC;GACA,CAAC;AACF,2BAAyB,cAAc;AAEvC,MAAI,2BAA2B,4BAA4B,mBAAmB;AAC7E,6BAA0B;AAC1B,4BAAyB;AACzB,yBAAsB;;AAGvB,MAAI,CAAC,YAAY,4BAA4B,mBAAmB;AAC/D,OACC,4BAA4B,qBAC5B,YAAY,KAAK,GAAG,qBACnB;AACD,mBAAe;AACf;;AAGD,OAAI,CAAC,uBACJ,2BAA0B,YAAY;AACrC,QAAI;KACH,MAAM,eAAe,MAAM,eAAe;MACzC,QAAQ;MACR,cAAc,cAAc;MAC5B,iBAAiB,cAAc;MAC/B,gBAAgB,cAAc;MAC9B,gBAAgB,cAAc;MAC9B,mBAAmB,cAAc;MACjC,gBAAgB,cAAc;MAC9B,mBAAmB,cAAc;MACjC,eAAe,cAAc;MAC7B,aAAa,cAAc;MAC3B,oBAAoB,cAAc;MAClC,kBAAkB,QAAQ;MAC1B,WAAW,QAAQ;MACnB;MACA,eAAe,QAAQ;MACvB,cAAc,QAAQ,IAAI;MAC1B,gBAAgB,QAAQ,mBAAmB;MAC3C,kBAAkB,QAAQ,qBAAqB;MAC/C,CAAC;AAEF,SAAI,YAAY;AACf,mBAAa,SAAS;AACtB;;AAGD,eAAU,SAAS;AACnB,gBAAW;AACX,+BAA0B;AAC1B,+BAA0B;AAC1B,8BAAyB;AACzB,2BAAsB;AACtB,iBAAY;aACJ,OAAO;AACf,+BAA0B;AAC1B,+BAA0B;KAC1B,MAAM,eAAe,wBAAwB,uBAAuB;AACpE,2BAAsB,YAAY,KAAK,GAAG;AAC1C,cAAS,OAAO,iBAAiB;cACxB;AACT,8BAAyB;AACzB,oBAAe;;OAEb;AAGL;;EAGD,MAAM,OAAO,YAAY;EACzB,MAAM,WAAW,KAAK,IAAI,GAAG,OAAO,aAAa;EACjD,MAAM,QAAQ,KAAK,IAAI,UAAU,QAAQ,SAAS,QAAQ;AAC1D,iBAAe;EACf,MAAM,OAAO,cAAc,uBAAuB;EAClD,MAAM,QAAQ,KAAK,IAAI,GAAG,KAAK,MAAM,KAAK,MAAM,CAAC;EACjD,MAAM,SAAS,KAAK,IAAI,GAAG,KAAK,MAAM,KAAK,OAAO,CAAC;AACnD,MAAI,UAAU,mBAAmB,WAAW,kBAAkB;AAC7D,qBAAkB;AAClB,sBAAmB;AACnB,QAAK,IAAI;IAAE;IAAO;IAAQ,CAAC;;AAG5B,MAAI;AACH,YAAS,IAAI;IACZ;IACA;IACA;IACA;IACA;IACA;IACA,YAAY,SAAS,eAAe;IACpC,YAAY,SAAS,eAAe;IACpC,QAAQ;IACR,CAAC;GAEF,MAAM,oBAAoB,SAAS,cAAc;AACjD,8BACC,SAAS,eAAe,KAAK,YAC5B,SAAS,eAAe,KAAK,eAAe;AAE9C,OAAI,mBAAmB;AACtB,SAAK,MAAM,OAAO,aAAa;KAC9B,MAAM,eAAe,gBAAgB;AACrC,oBAAe,OACd,iBAAiB,SAAa,eAAe,OAAwB;;AAGvE,SAAK,MAAM,OAAO,aAAa;KAC9B,MAAM,eAAe,gBAAgB;AACrC,oBAAe,OACd,iBAAiB,SAAa,eAAe,MAAM,UAAU,OAAQ;;AAGvE,eAAW,QAAQ;AACnB,eAAW,SAAS;AACpB,aAAS,OAAO;KACf;KACA;KACA,YAAY,SAAS,eAAe;KACpC,UAAU;KACV,UAAU;KACV;KACA,CAAC;;AAGH,eAAY;WACJ,OAAO;AACf,YAAS,OAAO,SAAS;YAChB;AACT,YAAS,UAAU;;AAGpB,MAAI,yBACH,gBAAe;;AAIjB,EAAC,YAAY;AACZ,MAAI;AAEH,4BADwB,uBAAuB,CACN;AACzC,6BAA0B;AAC1B,kBAAe;WACP,OAAO;AACf,YAAS,OAAO,iBAAiB;AACjC,kBAAe;;KAEb;AAEJ,QAAO;EACN;EACA;EACA;EACA,eAAe;AACd,gBAAa;AACb,OAAI,YAAY,MAAM;AACrB,yBAAqB,QAAQ;AAC7B,cAAU;;AAEX,aAAU,SAAS;AACnB,YAAS,OAAO;;EAEjB"}
@@ -46,3 +46,4 @@ export declare function applySchedulerPreset(scheduler: MotionGPUScheduler, pres
46
46
  * Captures an aggregate scheduler diagnostics snapshot.
47
47
  */
48
48
  export declare function captureSchedulerDebugSnapshot(scheduler: MotionGPUScheduler): SchedulerDebugSnapshot;
49
+ //# sourceMappingURL=scheduler-helpers.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scheduler-helpers.d.ts","sourceRoot":"","sources":["../../src/lib/core/scheduler-helpers.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACX,sBAAsB,EACtB,aAAa,EACb,eAAe,EACf,qBAAqB,EACrB,MAAM,qBAAqB,CAAC;AAE7B;;GAEG;AACH,MAAM,MAAM,kBAAkB,GAAG,IAAI,CACpC,aAAa,EACX,aAAa,GACb,UAAU,GACV,uBAAuB,GACvB,uBAAuB,GACvB,mBAAmB,GACnB,aAAa,GACb,qBAAqB,GACrB,oBAAoB,GACpB,gBAAgB,GAChB,qBAAqB,GACrB,oBAAoB,GACpB,sBAAsB,CACxB,CAAC;AAEF;;GAEG;AACH,MAAM,MAAM,eAAe,GAAG,UAAU,GAAG,OAAO,GAAG,aAAa,CAAC;AAEnE;;;;GAIG;AACH,MAAM,WAAW,qBAAqB;IACrC,kBAAkB,EAAE,OAAO,CAAC;IAC5B,gBAAgB,EAAE,OAAO,CAAC;IAC1B,eAAe,EAAE,MAAM,CAAC;CACxB;AAED;;GAEG;AACH,MAAM,WAAW,2BAA2B;IAC3C,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAC3B,eAAe,CAAC,EAAE,MAAM,CAAC;CACzB;AAED;;GAEG;AACH,MAAM,WAAW,sBAAsB;IACtC,kBAAkB,EAAE,OAAO,CAAC;IAC5B,gBAAgB,EAAE,OAAO,CAAC;IAC1B,eAAe,EAAE,MAAM,CAAC;IACxB,QAAQ,EAAE,qBAAqB,CAAC;IAChC,cAAc,EAAE,eAAe,GAAG,IAAI,CAAC;IACvC,iBAAiB,EAAE,sBAAsB,GAAG,IAAI,CAAC;CACjD;AA4BD;;;;GAIG;AACH,wBAAgB,oBAAoB,CACnC,SAAS,EAAE,kBAAkB,EAC7B,MAAM,EAAE,eAAe,EACvB,OAAO,GAAE,2BAAgC,GACvC,qBAAqB,CAqBvB;AAED;;GAEG;AACH,wBAAgB,6BAA6B,CAC5C,SAAS,EAAE,kBAAkB,GAC3B,sBAAsB,CASxB"}
@@ -1,58 +1,59 @@
1
- const PRESET_CONFIG = {
2
- performance: {
3
- diagnosticsEnabled: false,
4
- profilingEnabled: false,
5
- profilingWindow: 60
6
- },
7
- balanced: {
8
- diagnosticsEnabled: true,
9
- profilingEnabled: true,
10
- profilingWindow: 120
11
- },
12
- debug: {
13
- diagnosticsEnabled: true,
14
- profilingEnabled: true,
15
- profilingWindow: 240
16
- }
1
+ //#region src/lib/core/scheduler-helpers.ts
2
+ var PRESET_CONFIG = {
3
+ performance: {
4
+ diagnosticsEnabled: false,
5
+ profilingEnabled: false,
6
+ profilingWindow: 60
7
+ },
8
+ balanced: {
9
+ diagnosticsEnabled: true,
10
+ profilingEnabled: true,
11
+ profilingWindow: 120
12
+ },
13
+ debug: {
14
+ diagnosticsEnabled: true,
15
+ profilingEnabled: true,
16
+ profilingWindow: 240
17
+ }
17
18
  };
18
19
  function assertProfilingWindow(value) {
19
- if (!Number.isFinite(value) || value <= 0) {
20
- throw new Error('profilingWindow must be a finite number greater than 0');
21
- }
22
- return Math.floor(value);
20
+ if (!Number.isFinite(value) || value <= 0) throw new Error("profilingWindow must be a finite number greater than 0");
21
+ return Math.floor(value);
23
22
  }
24
23
  /**
25
- * Applies a named scheduler preset to the runtime scheduler instance.
26
- *
27
- * Returns resolved values after overrides for easy logging/telemetry.
28
- */
29
- export function applySchedulerPreset(scheduler, preset, options = {}) {
30
- const base = PRESET_CONFIG[preset];
31
- const diagnosticsEnabled = options.diagnosticsEnabled ?? base.diagnosticsEnabled;
32
- const profilingEnabled = options.profilingEnabled ?? base.profilingEnabled;
33
- if (diagnosticsEnabled !== profilingEnabled) {
34
- throw new Error('MotionGPU scheduler currently shares diagnostics/profiling state; both values must match');
35
- }
36
- const profilingWindow = assertProfilingWindow(options.profilingWindow ?? base.profilingWindow);
37
- scheduler.setProfilingWindow(profilingWindow);
38
- scheduler.setDiagnosticsEnabled(diagnosticsEnabled);
39
- scheduler.setProfilingEnabled(profilingEnabled);
40
- return {
41
- diagnosticsEnabled,
42
- profilingEnabled,
43
- profilingWindow
44
- };
24
+ * Applies a named scheduler preset to the runtime scheduler instance.
25
+ *
26
+ * Returns resolved values after overrides for easy logging/telemetry.
27
+ */
28
+ function applySchedulerPreset(scheduler, preset, options = {}) {
29
+ const base = PRESET_CONFIG[preset];
30
+ const diagnosticsEnabled = options.diagnosticsEnabled ?? base.diagnosticsEnabled;
31
+ const profilingEnabled = options.profilingEnabled ?? base.profilingEnabled;
32
+ if (diagnosticsEnabled !== profilingEnabled) throw new Error("MotionGPU scheduler currently shares diagnostics/profiling state; both values must match");
33
+ const profilingWindow = assertProfilingWindow(options.profilingWindow ?? base.profilingWindow);
34
+ scheduler.setProfilingWindow(profilingWindow);
35
+ scheduler.setDiagnosticsEnabled(diagnosticsEnabled);
36
+ scheduler.setProfilingEnabled(profilingEnabled);
37
+ return {
38
+ diagnosticsEnabled,
39
+ profilingEnabled,
40
+ profilingWindow
41
+ };
45
42
  }
46
43
  /**
47
- * Captures an aggregate scheduler diagnostics snapshot.
48
- */
49
- export function captureSchedulerDebugSnapshot(scheduler) {
50
- return {
51
- diagnosticsEnabled: scheduler.getDiagnosticsEnabled(),
52
- profilingEnabled: scheduler.getProfilingEnabled(),
53
- profilingWindow: scheduler.getProfilingWindow(),
54
- schedule: scheduler.getSchedule(),
55
- lastRunTimings: scheduler.getLastRunTimings(),
56
- profilingSnapshot: scheduler.getProfilingSnapshot()
57
- };
44
+ * Captures an aggregate scheduler diagnostics snapshot.
45
+ */
46
+ function captureSchedulerDebugSnapshot(scheduler) {
47
+ return {
48
+ diagnosticsEnabled: scheduler.getDiagnosticsEnabled(),
49
+ profilingEnabled: scheduler.getProfilingEnabled(),
50
+ profilingWindow: scheduler.getProfilingWindow(),
51
+ schedule: scheduler.getSchedule(),
52
+ lastRunTimings: scheduler.getLastRunTimings(),
53
+ profilingSnapshot: scheduler.getProfilingSnapshot()
54
+ };
58
55
  }
56
+ //#endregion
57
+ export { applySchedulerPreset, captureSchedulerDebugSnapshot };
58
+
59
+ //# sourceMappingURL=scheduler-helpers.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"scheduler-helpers.js","names":[],"sources":["../../src/lib/core/scheduler-helpers.ts"],"sourcesContent":["import type {\n\tFrameProfilingSnapshot,\n\tFrameRegistry,\n\tFrameRunTimings,\n\tFrameScheduleSnapshot\n} from './frame-registry.js';\n\n/**\n * Public scheduler control surface shared by framework adapters.\n */\nexport type MotionGPUScheduler = Pick<\n\tFrameRegistry,\n\t| 'createStage'\n\t| 'getStage'\n\t| 'setDiagnosticsEnabled'\n\t| 'getDiagnosticsEnabled'\n\t| 'getLastRunTimings'\n\t| 'getSchedule'\n\t| 'setProfilingEnabled'\n\t| 'setProfilingWindow'\n\t| 'resetProfiling'\n\t| 'getProfilingEnabled'\n\t| 'getProfilingWindow'\n\t| 'getProfilingSnapshot'\n>;\n\n/**\n * Named scheduler presets exposed from advanced entrypoints.\n */\nexport type SchedulerPreset = 'balanced' | 'debug' | 'performance';\n\n/**\n * Resolved scheduler timing configuration.\n *\n * Note: diagnostics and profiling currently share one internal toggle in the frame registry.\n */\nexport interface SchedulerPresetConfig {\n\tdiagnosticsEnabled: boolean;\n\tprofilingEnabled: boolean;\n\tprofilingWindow: number;\n}\n\n/**\n * Optional overrides applied on top of a named scheduler preset.\n */\nexport interface ApplySchedulerPresetOptions {\n\tdiagnosticsEnabled?: boolean;\n\tprofilingEnabled?: boolean;\n\tprofilingWindow?: number;\n}\n\n/**\n * Snapshot payload useful for scheduler diagnostics UIs and debug tooling.\n */\nexport interface SchedulerDebugSnapshot {\n\tdiagnosticsEnabled: boolean;\n\tprofilingEnabled: boolean;\n\tprofilingWindow: number;\n\tschedule: FrameScheduleSnapshot;\n\tlastRunTimings: FrameRunTimings | null;\n\tprofilingSnapshot: FrameProfilingSnapshot | null;\n}\n\nconst PRESET_CONFIG: Record<SchedulerPreset, SchedulerPresetConfig> = {\n\tperformance: {\n\t\tdiagnosticsEnabled: false,\n\t\tprofilingEnabled: false,\n\t\tprofilingWindow: 60\n\t},\n\tbalanced: {\n\t\tdiagnosticsEnabled: true,\n\t\tprofilingEnabled: true,\n\t\tprofilingWindow: 120\n\t},\n\tdebug: {\n\t\tdiagnosticsEnabled: true,\n\t\tprofilingEnabled: true,\n\t\tprofilingWindow: 240\n\t}\n};\n\nfunction assertProfilingWindow(value: number): number {\n\tif (!Number.isFinite(value) || value <= 0) {\n\t\tthrow new Error('profilingWindow must be a finite number greater than 0');\n\t}\n\n\treturn Math.floor(value);\n}\n\n/**\n * Applies a named scheduler preset to the runtime scheduler instance.\n *\n * Returns resolved values after overrides for easy logging/telemetry.\n */\nexport function applySchedulerPreset(\n\tscheduler: MotionGPUScheduler,\n\tpreset: SchedulerPreset,\n\toptions: ApplySchedulerPresetOptions = {}\n): SchedulerPresetConfig {\n\tconst base = PRESET_CONFIG[preset];\n\tconst diagnosticsEnabled = options.diagnosticsEnabled ?? base.diagnosticsEnabled;\n\tconst profilingEnabled = options.profilingEnabled ?? base.profilingEnabled;\n\tif (diagnosticsEnabled !== profilingEnabled) {\n\t\tthrow new Error(\n\t\t\t'MotionGPU scheduler currently shares diagnostics/profiling state; both values must match'\n\t\t);\n\t}\n\n\tconst profilingWindow = assertProfilingWindow(options.profilingWindow ?? base.profilingWindow);\n\n\tscheduler.setProfilingWindow(profilingWindow);\n\tscheduler.setDiagnosticsEnabled(diagnosticsEnabled);\n\tscheduler.setProfilingEnabled(profilingEnabled);\n\n\treturn {\n\t\tdiagnosticsEnabled,\n\t\tprofilingEnabled,\n\t\tprofilingWindow\n\t};\n}\n\n/**\n * Captures an aggregate scheduler diagnostics snapshot.\n */\nexport function captureSchedulerDebugSnapshot(\n\tscheduler: MotionGPUScheduler\n): SchedulerDebugSnapshot {\n\treturn {\n\t\tdiagnosticsEnabled: scheduler.getDiagnosticsEnabled(),\n\t\tprofilingEnabled: scheduler.getProfilingEnabled(),\n\t\tprofilingWindow: scheduler.getProfilingWindow(),\n\t\tschedule: scheduler.getSchedule(),\n\t\tlastRunTimings: scheduler.getLastRunTimings(),\n\t\tprofilingSnapshot: scheduler.getProfilingSnapshot()\n\t};\n}\n"],"mappings":";AA+DA,IAAM,gBAAgE;CACrE,aAAa;EACZ,oBAAoB;EACpB,kBAAkB;EAClB,iBAAiB;EACjB;CACD,UAAU;EACT,oBAAoB;EACpB,kBAAkB;EAClB,iBAAiB;EACjB;CACD,OAAO;EACN,oBAAoB;EACpB,kBAAkB;EAClB,iBAAiB;EACjB;CACD;AAED,SAAS,sBAAsB,OAAuB;AACrD,KAAI,CAAC,OAAO,SAAS,MAAM,IAAI,SAAS,EACvC,OAAM,IAAI,MAAM,yDAAyD;AAG1E,QAAO,KAAK,MAAM,MAAM;;;;;;;AAQzB,SAAgB,qBACf,WACA,QACA,UAAuC,EAAE,EACjB;CACxB,MAAM,OAAO,cAAc;CAC3B,MAAM,qBAAqB,QAAQ,sBAAsB,KAAK;CAC9D,MAAM,mBAAmB,QAAQ,oBAAoB,KAAK;AAC1D,KAAI,uBAAuB,iBAC1B,OAAM,IAAI,MACT,2FACA;CAGF,MAAM,kBAAkB,sBAAsB,QAAQ,mBAAmB,KAAK,gBAAgB;AAE9F,WAAU,mBAAmB,gBAAgB;AAC7C,WAAU,sBAAsB,mBAAmB;AACnD,WAAU,oBAAoB,iBAAiB;AAE/C,QAAO;EACN;EACA;EACA;EACA;;;;;AAMF,SAAgB,8BACf,WACyB;AACzB,QAAO;EACN,oBAAoB,UAAU,uBAAuB;EACrD,kBAAkB,UAAU,qBAAqB;EACjD,iBAAiB,UAAU,oBAAoB;EAC/C,UAAU,UAAU,aAAa;EACjC,gBAAgB,UAAU,mBAAmB;EAC7C,mBAAmB,UAAU,sBAAsB;EACnD"}
@@ -40,3 +40,4 @@ export declare function buildShaderSourceWithMap(fragmentWgsl: string, uniformLa
40
40
  * Converts source location metadata to user-facing diagnostics label.
41
41
  */
42
42
  export declare function formatShaderSourceLocation(location: MaterialSourceLocation | null): string | null;
43
+ //# sourceMappingURL=shader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader.d.ts","sourceRoot":"","sources":["../../src/lib/core/shader.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,eAAe,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AACxF,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AA+GhD;;GAEG;AACH,MAAM,MAAM,aAAa,GAAG,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC,CAAC;AAEjE;;GAEG;AACH,MAAM,WAAW,iBAAiB;IACjC;;OAEG;IACH,IAAI,EAAE,MAAM,CAAC;IACb;;OAEG;IACH,OAAO,EAAE,aAAa,CAAC;CACvB;AAED;;;;;;;;GAQG;AACH,wBAAgB,iBAAiB,CAChC,YAAY,EAAE,MAAM,EACpB,aAAa,EAAE,aAAa,EAC5B,WAAW,GAAE,MAAM,EAAO,EAC1B,OAAO,CAAC,EAAE;IAAE,mBAAmB,CAAC,EAAE,OAAO,CAAA;CAAE,GACzC,MAAM,CAmDR;AAED;;GAEG;AACH,wBAAgB,wBAAwB,CACvC,YAAY,EAAE,MAAM,EACpB,aAAa,EAAE,aAAa,EAC5B,WAAW,GAAE,MAAM,EAAO,EAC1B,OAAO,CAAC,EAAE;IACT,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B,eAAe,CAAC,EAAE,eAAe,CAAC;CAClC,GACC,iBAAiB,CA4BnB;AAED;;GAEG;AACH,wBAAgB,0BAA0B,CAAC,QAAQ,EAAE,sBAAsB,GAAG,IAAI,GAAG,MAAM,GAAG,IAAI,CAcjG"}
@@ -1,69 +1,52 @@
1
- import { assertUniformName } from './uniforms.js';
1
+ import { assertUniformName } from "./uniforms.js";
2
+ //#region src/lib/core/shader.ts
2
3
  /**
3
- * Fallback uniform field used when no custom uniforms are provided.
4
- */
5
- const DEFAULT_UNIFORM_FIELD = 'motiongpu_unused: vec4f,';
4
+ * Fallback uniform field used when no custom uniforms are provided.
5
+ */
6
+ var DEFAULT_UNIFORM_FIELD = "motiongpu_unused: vec4f,";
6
7
  /**
7
- * Builds WGSL struct fields for user uniforms.
8
- */
8
+ * Builds WGSL struct fields for user uniforms.
9
+ */
9
10
  function buildUniformStruct(layout) {
10
- if (layout.entries.length === 0) {
11
- return DEFAULT_UNIFORM_FIELD;
12
- }
13
- return layout.entries
14
- .map((entry) => {
15
- assertUniformName(entry.name);
16
- return `${entry.name}: ${entry.type},`;
17
- })
18
- .join('\n\t');
11
+ if (layout.entries.length === 0) return DEFAULT_UNIFORM_FIELD;
12
+ return layout.entries.map((entry) => {
13
+ assertUniformName(entry.name);
14
+ return `${entry.name}: ${entry.type},`;
15
+ }).join("\n ");
19
16
  }
20
17
  /**
21
- * Builds a numeric expression that references one uniform value to keep bindings alive.
22
- */
18
+ * Builds a numeric expression that references one uniform value to keep bindings alive.
19
+ */
23
20
  function getKeepAliveExpression(layout) {
24
- if (layout.entries.length === 0) {
25
- return 'motiongpuUniforms.motiongpu_unused.x';
26
- }
27
- const [firstEntry] = layout.entries;
28
- if (!firstEntry) {
29
- return 'motiongpuUniforms.motiongpu_unused.x';
30
- }
31
- if (firstEntry.type === 'f32') {
32
- return `motiongpuUniforms.${firstEntry.name}`;
33
- }
34
- if (firstEntry.type === 'mat4x4f') {
35
- return `motiongpuUniforms.${firstEntry.name}[0].x`;
36
- }
37
- return `motiongpuUniforms.${firstEntry.name}.x`;
21
+ if (layout.entries.length === 0) return "motiongpuUniforms.motiongpu_unused.x";
22
+ const [firstEntry] = layout.entries;
23
+ if (!firstEntry) return "motiongpuUniforms.motiongpu_unused.x";
24
+ if (firstEntry.type === "f32") return `motiongpuUniforms.${firstEntry.name}`;
25
+ if (firstEntry.type === "mat4x4f") return `motiongpuUniforms.${firstEntry.name}[0].x`;
26
+ return `motiongpuUniforms.${firstEntry.name}.x`;
38
27
  }
39
28
  /**
40
- * Builds texture sampler/texture binding declarations.
41
- */
29
+ * Builds texture sampler/texture binding declarations.
30
+ */
42
31
  function buildTextureBindings(textureKeys) {
43
- if (textureKeys.length === 0) {
44
- return '';
45
- }
46
- const declarations = [];
47
- for (let index = 0; index < textureKeys.length; index += 1) {
48
- const key = textureKeys[index];
49
- if (key === undefined) {
50
- continue;
51
- }
52
- assertUniformName(key);
53
- const binding = 2 + index * 2;
54
- declarations.push(`@group(0) @binding(${binding}) var ${key}Sampler: sampler;`);
55
- declarations.push(`@group(0) @binding(${binding + 1}) var ${key}: texture_2d<f32>;`);
56
- }
57
- return declarations.join('\n');
32
+ if (textureKeys.length === 0) return "";
33
+ const declarations = [];
34
+ for (let index = 0; index < textureKeys.length; index += 1) {
35
+ const key = textureKeys[index];
36
+ if (key === void 0) continue;
37
+ assertUniformName(key);
38
+ const binding = 2 + index * 2;
39
+ declarations.push(`@group(0) @binding(${binding}) var ${key}Sampler: sampler;`);
40
+ declarations.push(`@group(0) @binding(${binding + 1}) var ${key}: texture_2d<f32>;`);
41
+ }
42
+ return declarations.join("\n");
58
43
  }
59
44
  /**
60
- * Optionally returns helper WGSL for linear-to-sRGB conversion.
61
- */
45
+ * Optionally returns helper WGSL for linear-to-sRGB conversion.
46
+ */
62
47
  function buildColorTransformHelpers(enableSrgbTransform) {
63
- if (!enableSrgbTransform) {
64
- return '';
65
- }
66
- return `
48
+ if (!enableSrgbTransform) return "";
49
+ return `
67
50
  fn motiongpuLinearToSrgb(linearColor: vec3f) -> vec3f {
68
51
  let cutoff = vec3f(0.0031308);
69
52
  let lower = linearColor * 12.92;
@@ -73,41 +56,37 @@ fn motiongpuLinearToSrgb(linearColor: vec3f) -> vec3f {
73
56
  `;
74
57
  }
75
58
  /**
76
- * Builds fragment output code with optional color-space conversion.
77
- */
59
+ * Builds fragment output code with optional color-space conversion.
60
+ */
78
61
  function buildFragmentOutput(keepAliveExpression, enableSrgbTransform) {
79
- if (enableSrgbTransform) {
80
- return `
62
+ if (enableSrgbTransform) return `
81
63
  let fragColor = frag(in.uv);
82
64
  let motiongpuKeepAlive = ${keepAliveExpression};
83
65
  let motiongpuLinear = vec4f(fragColor.rgb + motiongpuKeepAlive * 0.0, fragColor.a);
84
66
  let motiongpuSrgb = motiongpuLinearToSrgb(max(motiongpuLinear.rgb, vec3f(0.0)));
85
67
  return vec4f(motiongpuSrgb, motiongpuLinear.a);
86
68
  `;
87
- }
88
- return `
69
+ return `
89
70
  let fragColor = frag(in.uv);
90
71
  let motiongpuKeepAlive = ${keepAliveExpression};
91
72
  return vec4f(fragColor.rgb + motiongpuKeepAlive * 0.0, fragColor.a);
92
73
  `;
93
74
  }
94
75
  /**
95
- * Assembles complete WGSL shader source used by the fullscreen renderer pipeline.
96
- *
97
- * @param fragmentWgsl - User fragment shader code containing `frag(uv: vec2f) -> vec4f`.
98
- * @param uniformLayout - Resolved uniform layout.
99
- * @param textureKeys - Sorted texture keys.
100
- * @param options - Shader build options.
101
- * @returns Complete WGSL source for vertex + fragment stages.
102
- */
103
- export function buildShaderSource(fragmentWgsl, uniformLayout, textureKeys = [], options) {
104
- const uniformFields = buildUniformStruct(uniformLayout);
105
- const keepAliveExpression = getKeepAliveExpression(uniformLayout);
106
- const textureBindings = buildTextureBindings(textureKeys);
107
- const enableSrgbTransform = options?.convertLinearToSrgb ?? false;
108
- const colorTransformHelpers = buildColorTransformHelpers(enableSrgbTransform);
109
- const fragmentOutput = buildFragmentOutput(keepAliveExpression, enableSrgbTransform);
110
- return `
76
+ * Assembles complete WGSL shader source used by the fullscreen renderer pipeline.
77
+ *
78
+ * @param fragmentWgsl - User fragment shader code containing `frag(uv: vec2f) -> vec4f`.
79
+ * @param uniformLayout - Resolved uniform layout.
80
+ * @param textureKeys - Sorted texture keys.
81
+ * @param options - Shader build options.
82
+ * @returns Complete WGSL source for vertex + fragment stages.
83
+ */
84
+ function buildShaderSource(fragmentWgsl, uniformLayout, textureKeys = [], options) {
85
+ const uniformFields = buildUniformStruct(uniformLayout);
86
+ const keepAliveExpression = getKeepAliveExpression(uniformLayout);
87
+ const textureBindings = buildTextureBindings(textureKeys);
88
+ const enableSrgbTransform = options?.convertLinearToSrgb ?? false;
89
+ return `
111
90
  struct MotionGPUFrame {
112
91
  time: f32,
113
92
  delta: f32,
@@ -121,7 +100,7 @@ struct MotionGPUUniforms {
121
100
  @group(0) @binding(0) var<uniform> motiongpuFrame: MotionGPUFrame;
122
101
  @group(0) @binding(1) var<uniform> motiongpuUniforms: MotionGPUUniforms;
123
102
  ${textureBindings}
124
- ${colorTransformHelpers}
103
+ ${buildColorTransformHelpers(enableSrgbTransform)}
125
104
 
126
105
  struct MotionGPUVertexOut {
127
106
  @builtin(position) position: vec4f,
@@ -147,50 +126,46 @@ ${fragmentWgsl}
147
126
 
148
127
  @fragment
149
128
  fn motiongpuFragment(in: MotionGPUVertexOut) -> @location(0) vec4f {
150
- ${fragmentOutput}
129
+ ${buildFragmentOutput(keepAliveExpression, enableSrgbTransform)}
151
130
  }
152
131
  `;
153
132
  }
154
133
  /**
155
- * Assembles complete WGSL shader source with material-source line mapping metadata.
156
- */
157
- export function buildShaderSourceWithMap(fragmentWgsl, uniformLayout, textureKeys = [], options) {
158
- const code = buildShaderSource(fragmentWgsl, uniformLayout, textureKeys, options);
159
- const fragmentStartIndex = code.indexOf(fragmentWgsl);
160
- const lineCount = code.split('\n').length;
161
- const lineMap = new Array(lineCount + 1).fill(null);
162
- if (fragmentStartIndex === -1) {
163
- return {
164
- code,
165
- lineMap
166
- };
167
- }
168
- const fragmentStartLine = code.slice(0, fragmentStartIndex).split('\n').length;
169
- const fragmentLineCount = fragmentWgsl.split('\n').length;
170
- for (let line = 0; line < fragmentLineCount; line += 1) {
171
- const generatedLine = fragmentStartLine + line;
172
- lineMap[generatedLine] = options?.fragmentLineMap?.[line + 1] ?? {
173
- kind: 'fragment',
174
- line: line + 1
175
- };
176
- }
177
- return {
178
- code,
179
- lineMap
180
- };
134
+ * Assembles complete WGSL shader source with material-source line mapping metadata.
135
+ */
136
+ function buildShaderSourceWithMap(fragmentWgsl, uniformLayout, textureKeys = [], options) {
137
+ const code = buildShaderSource(fragmentWgsl, uniformLayout, textureKeys, options);
138
+ const fragmentStartIndex = code.indexOf(fragmentWgsl);
139
+ const lineCount = code.split("\n").length;
140
+ const lineMap = new Array(lineCount + 1).fill(null);
141
+ if (fragmentStartIndex === -1) return {
142
+ code,
143
+ lineMap
144
+ };
145
+ const fragmentStartLine = code.slice(0, fragmentStartIndex).split("\n").length;
146
+ const fragmentLineCount = fragmentWgsl.split("\n").length;
147
+ for (let line = 0; line < fragmentLineCount; line += 1) {
148
+ const generatedLine = fragmentStartLine + line;
149
+ lineMap[generatedLine] = options?.fragmentLineMap?.[line + 1] ?? {
150
+ kind: "fragment",
151
+ line: line + 1
152
+ };
153
+ }
154
+ return {
155
+ code,
156
+ lineMap
157
+ };
181
158
  }
182
159
  /**
183
- * Converts source location metadata to user-facing diagnostics label.
184
- */
185
- export function formatShaderSourceLocation(location) {
186
- if (!location) {
187
- return null;
188
- }
189
- if (location.kind === 'fragment') {
190
- return `fragment line ${location.line}`;
191
- }
192
- if (location.kind === 'include') {
193
- return `include <${location.include}> line ${location.line}`;
194
- }
195
- return `define "${location.define}" line ${location.line}`;
160
+ * Converts source location metadata to user-facing diagnostics label.
161
+ */
162
+ function formatShaderSourceLocation(location) {
163
+ if (!location) return null;
164
+ if (location.kind === "fragment") return `fragment line ${location.line}`;
165
+ if (location.kind === "include") return `include <${location.include}> line ${location.line}`;
166
+ return `define "${location.define}" line ${location.line}`;
196
167
  }
168
+ //#endregion
169
+ export { buildShaderSource, buildShaderSourceWithMap, formatShaderSourceLocation };
170
+
171
+ //# sourceMappingURL=shader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader.js","names":[],"sources":["../../src/lib/core/shader.ts"],"sourcesContent":["import { assertUniformName } from './uniforms.js';\nimport type { MaterialLineMap, MaterialSourceLocation } from './material-preprocess.js';\nimport type { UniformLayout } from './types.js';\n\n/**\n * Fallback uniform field used when no custom uniforms are provided.\n */\nconst DEFAULT_UNIFORM_FIELD = 'motiongpu_unused: vec4f,';\n\n/**\n * Builds WGSL struct fields for user uniforms.\n */\nfunction buildUniformStruct(layout: UniformLayout): string {\n\tif (layout.entries.length === 0) {\n\t\treturn DEFAULT_UNIFORM_FIELD;\n\t}\n\n\treturn layout.entries\n\t\t.map((entry) => {\n\t\t\tassertUniformName(entry.name);\n\t\t\treturn `${entry.name}: ${entry.type},`;\n\t\t})\n\t\t.join('\\n\\t');\n}\n\n/**\n * Builds a numeric expression that references one uniform value to keep bindings alive.\n */\nfunction getKeepAliveExpression(layout: UniformLayout): string {\n\tif (layout.entries.length === 0) {\n\t\treturn 'motiongpuUniforms.motiongpu_unused.x';\n\t}\n\n\tconst [firstEntry] = layout.entries;\n\tif (!firstEntry) {\n\t\treturn 'motiongpuUniforms.motiongpu_unused.x';\n\t}\n\n\tif (firstEntry.type === 'f32') {\n\t\treturn `motiongpuUniforms.${firstEntry.name}`;\n\t}\n\n\tif (firstEntry.type === 'mat4x4f') {\n\t\treturn `motiongpuUniforms.${firstEntry.name}[0].x`;\n\t}\n\n\treturn `motiongpuUniforms.${firstEntry.name}.x`;\n}\n\n/**\n * Builds texture sampler/texture binding declarations.\n */\nfunction buildTextureBindings(textureKeys: string[]): string {\n\tif (textureKeys.length === 0) {\n\t\treturn '';\n\t}\n\n\tconst declarations: string[] = [];\n\n\tfor (let index = 0; index < textureKeys.length; index += 1) {\n\t\tconst key = textureKeys[index];\n\t\tif (key === undefined) {\n\t\t\tcontinue;\n\t\t}\n\n\t\tassertUniformName(key);\n\t\tconst binding = 2 + index * 2;\n\t\tdeclarations.push(`@group(0) @binding(${binding}) var ${key}Sampler: sampler;`);\n\t\tdeclarations.push(`@group(0) @binding(${binding + 1}) var ${key}: texture_2d<f32>;`);\n\t}\n\n\treturn declarations.join('\\n');\n}\n\n/**\n * Optionally returns helper WGSL for linear-to-sRGB conversion.\n */\nfunction buildColorTransformHelpers(enableSrgbTransform: boolean): string {\n\tif (!enableSrgbTransform) {\n\t\treturn '';\n\t}\n\n\treturn `\nfn motiongpuLinearToSrgb(linearColor: vec3f) -> vec3f {\n\tlet cutoff = vec3f(0.0031308);\n\tlet lower = linearColor * 12.92;\n\tlet higher = vec3f(1.055) * pow(linearColor, vec3f(1.0 / 2.4)) - vec3f(0.055);\n\treturn select(lower, higher, linearColor > cutoff);\n}\n`;\n}\n\n/**\n * Builds fragment output code with optional color-space conversion.\n */\nfunction buildFragmentOutput(keepAliveExpression: string, enableSrgbTransform: boolean): string {\n\tif (enableSrgbTransform) {\n\t\treturn `\n\tlet fragColor = frag(in.uv);\n\tlet motiongpuKeepAlive = ${keepAliveExpression};\n\tlet motiongpuLinear = vec4f(fragColor.rgb + motiongpuKeepAlive * 0.0, fragColor.a);\n\tlet motiongpuSrgb = motiongpuLinearToSrgb(max(motiongpuLinear.rgb, vec3f(0.0)));\n\treturn vec4f(motiongpuSrgb, motiongpuLinear.a);\n`;\n\t}\n\n\treturn `\n\tlet fragColor = frag(in.uv);\n\tlet motiongpuKeepAlive = ${keepAliveExpression};\n\treturn vec4f(fragColor.rgb + motiongpuKeepAlive * 0.0, fragColor.a);\n`;\n}\n\n/**\n * 1-based map from generated WGSL lines to original material source lines.\n */\nexport type ShaderLineMap = Array<MaterialSourceLocation | null>;\n\n/**\n * Result of shader source generation with line mapping metadata.\n */\nexport interface BuiltShaderSource {\n\t/**\n\t * Full WGSL source code.\n\t */\n\tcode: string;\n\t/**\n\t * 1-based generated-line map to material source locations.\n\t */\n\tlineMap: ShaderLineMap;\n}\n\n/**\n * Assembles complete WGSL shader source used by the fullscreen renderer pipeline.\n *\n * @param fragmentWgsl - User fragment shader code containing `frag(uv: vec2f) -> vec4f`.\n * @param uniformLayout - Resolved uniform layout.\n * @param textureKeys - Sorted texture keys.\n * @param options - Shader build options.\n * @returns Complete WGSL source for vertex + fragment stages.\n */\nexport function buildShaderSource(\n\tfragmentWgsl: string,\n\tuniformLayout: UniformLayout,\n\ttextureKeys: string[] = [],\n\toptions?: { convertLinearToSrgb?: boolean }\n): string {\n\tconst uniformFields = buildUniformStruct(uniformLayout);\n\tconst keepAliveExpression = getKeepAliveExpression(uniformLayout);\n\tconst textureBindings = buildTextureBindings(textureKeys);\n\tconst enableSrgbTransform = options?.convertLinearToSrgb ?? false;\n\tconst colorTransformHelpers = buildColorTransformHelpers(enableSrgbTransform);\n\tconst fragmentOutput = buildFragmentOutput(keepAliveExpression, enableSrgbTransform);\n\n\treturn `\nstruct MotionGPUFrame {\n\ttime: f32,\n\tdelta: f32,\n\tresolution: vec2f,\n};\n\nstruct MotionGPUUniforms {\n\t${uniformFields}\n};\n\n@group(0) @binding(0) var<uniform> motiongpuFrame: MotionGPUFrame;\n@group(0) @binding(1) var<uniform> motiongpuUniforms: MotionGPUUniforms;\n${textureBindings}\n${colorTransformHelpers}\n\nstruct MotionGPUVertexOut {\n\t@builtin(position) position: vec4f,\n\t@location(0) uv: vec2f,\n};\n\n@vertex\nfn motiongpuVertex(@builtin(vertex_index) index: u32) -> MotionGPUVertexOut {\n\tvar positions = array<vec2f, 3>(\n\t\tvec2f(-1.0, -3.0),\n\t\tvec2f(-1.0, 1.0),\n\t\tvec2f(3.0, 1.0)\n\t);\n\n\tlet position = positions[index];\n\tvar out: MotionGPUVertexOut;\n\tout.position = vec4f(position, 0.0, 1.0);\n\tout.uv = (position + vec2f(1.0, 1.0)) * 0.5;\n\treturn out;\n}\n\n${fragmentWgsl}\n\n@fragment\nfn motiongpuFragment(in: MotionGPUVertexOut) -> @location(0) vec4f {\n\t${fragmentOutput}\n}\n`;\n}\n\n/**\n * Assembles complete WGSL shader source with material-source line mapping metadata.\n */\nexport function buildShaderSourceWithMap(\n\tfragmentWgsl: string,\n\tuniformLayout: UniformLayout,\n\ttextureKeys: string[] = [],\n\toptions?: {\n\t\tconvertLinearToSrgb?: boolean;\n\t\tfragmentLineMap?: MaterialLineMap;\n\t}\n): BuiltShaderSource {\n\tconst code = buildShaderSource(fragmentWgsl, uniformLayout, textureKeys, options);\n\tconst fragmentStartIndex = code.indexOf(fragmentWgsl);\n\tconst lineCount = code.split('\\n').length;\n\tconst lineMap: ShaderLineMap = new Array(lineCount + 1).fill(null);\n\n\tif (fragmentStartIndex === -1) {\n\t\treturn {\n\t\t\tcode,\n\t\t\tlineMap\n\t\t};\n\t}\n\n\tconst fragmentStartLine = code.slice(0, fragmentStartIndex).split('\\n').length;\n\tconst fragmentLineCount = fragmentWgsl.split('\\n').length;\n\n\tfor (let line = 0; line < fragmentLineCount; line += 1) {\n\t\tconst generatedLine = fragmentStartLine + line;\n\t\tlineMap[generatedLine] = options?.fragmentLineMap?.[line + 1] ?? {\n\t\t\tkind: 'fragment',\n\t\t\tline: line + 1\n\t\t};\n\t}\n\n\treturn {\n\t\tcode,\n\t\tlineMap\n\t};\n}\n\n/**\n * Converts source location metadata to user-facing diagnostics label.\n */\nexport function formatShaderSourceLocation(location: MaterialSourceLocation | null): string | null {\n\tif (!location) {\n\t\treturn null;\n\t}\n\n\tif (location.kind === 'fragment') {\n\t\treturn `fragment line ${location.line}`;\n\t}\n\n\tif (location.kind === 'include') {\n\t\treturn `include <${location.include}> line ${location.line}`;\n\t}\n\n\treturn `define \"${location.define}\" line ${location.line}`;\n}\n"],"mappings":";;;;;AAOA,IAAM,wBAAwB;;;;AAK9B,SAAS,mBAAmB,QAA+B;AAC1D,KAAI,OAAO,QAAQ,WAAW,EAC7B,QAAO;AAGR,QAAO,OAAO,QACZ,KAAK,UAAU;AACf,oBAAkB,MAAM,KAAK;AAC7B,SAAO,GAAG,MAAM,KAAK,IAAI,MAAM,KAAK;GACnC,CACD,KAAK,MAAO;;;;;AAMf,SAAS,uBAAuB,QAA+B;AAC9D,KAAI,OAAO,QAAQ,WAAW,EAC7B,QAAO;CAGR,MAAM,CAAC,cAAc,OAAO;AAC5B,KAAI,CAAC,WACJ,QAAO;AAGR,KAAI,WAAW,SAAS,MACvB,QAAO,qBAAqB,WAAW;AAGxC,KAAI,WAAW,SAAS,UACvB,QAAO,qBAAqB,WAAW,KAAK;AAG7C,QAAO,qBAAqB,WAAW,KAAK;;;;;AAM7C,SAAS,qBAAqB,aAA+B;AAC5D,KAAI,YAAY,WAAW,EAC1B,QAAO;CAGR,MAAM,eAAyB,EAAE;AAEjC,MAAK,IAAI,QAAQ,GAAG,QAAQ,YAAY,QAAQ,SAAS,GAAG;EAC3D,MAAM,MAAM,YAAY;AACxB,MAAI,QAAQ,OACX;AAGD,oBAAkB,IAAI;EACtB,MAAM,UAAU,IAAI,QAAQ;AAC5B,eAAa,KAAK,sBAAsB,QAAQ,QAAQ,IAAI,mBAAmB;AAC/E,eAAa,KAAK,sBAAsB,UAAU,EAAE,QAAQ,IAAI,oBAAoB;;AAGrF,QAAO,aAAa,KAAK,KAAK;;;;;AAM/B,SAAS,2BAA2B,qBAAsC;AACzE,KAAI,CAAC,oBACJ,QAAO;AAGR,QAAO;;;;;;;;;;;;AAaR,SAAS,oBAAoB,qBAA6B,qBAAsC;AAC/F,KAAI,oBACH,QAAO;;4BAEmB,oBAAoB;;;;;AAO/C,QAAO;;4BAEoB,oBAAoB;;;;;;;;;;;;;AAiChD,SAAgB,kBACf,cACA,eACA,cAAwB,EAAE,EAC1B,SACS;CACT,MAAM,gBAAgB,mBAAmB,cAAc;CACvD,MAAM,sBAAsB,uBAAuB,cAAc;CACjE,MAAM,kBAAkB,qBAAqB,YAAY;CACzD,MAAM,sBAAsB,SAAS,uBAAuB;AAI5D,QAAO;;;;;;;;GAQL,cAAc;;;;;EAKf,gBAAgB;EAhBa,2BAA2B,oBAAoB,CAiBtD;;;;;;;;;;;;;;;;;;;;;;EAsBtB,aAAa;;;;GAtCS,oBAAoB,qBAAqB,oBAAoB,CA0CnE;;;;;;;AAQlB,SAAgB,yBACf,cACA,eACA,cAAwB,EAAE,EAC1B,SAIoB;CACpB,MAAM,OAAO,kBAAkB,cAAc,eAAe,aAAa,QAAQ;CACjF,MAAM,qBAAqB,KAAK,QAAQ,aAAa;CACrD,MAAM,YAAY,KAAK,MAAM,KAAK,CAAC;CACnC,MAAM,UAAyB,IAAI,MAAM,YAAY,EAAE,CAAC,KAAK,KAAK;AAElE,KAAI,uBAAuB,GAC1B,QAAO;EACN;EACA;EACA;CAGF,MAAM,oBAAoB,KAAK,MAAM,GAAG,mBAAmB,CAAC,MAAM,KAAK,CAAC;CACxE,MAAM,oBAAoB,aAAa,MAAM,KAAK,CAAC;AAEnD,MAAK,IAAI,OAAO,GAAG,OAAO,mBAAmB,QAAQ,GAAG;EACvD,MAAM,gBAAgB,oBAAoB;AAC1C,UAAQ,iBAAiB,SAAS,kBAAkB,OAAO,MAAM;GAChE,MAAM;GACN,MAAM,OAAO;GACb;;AAGF,QAAO;EACN;EACA;EACA;;;;;AAMF,SAAgB,2BAA2B,UAAwD;AAClG,KAAI,CAAC,SACJ,QAAO;AAGR,KAAI,SAAS,SAAS,WACrB,QAAO,iBAAiB,SAAS;AAGlC,KAAI,SAAS,SAAS,UACrB,QAAO,YAAY,SAAS,QAAQ,SAAS,SAAS;AAGvD,QAAO,WAAW,SAAS,OAAO,SAAS,SAAS"}
@@ -127,3 +127,4 @@ export declare function loadTextureFromUrl(url: string, options?: TextureLoadOpt
127
127
  * @returns Promise resolving to loaded textures in input order.
128
128
  */
129
129
  export declare function loadTexturesFromUrls(urls: string[], options?: TextureLoadOptions): Promise<LoadedTexture[]>;
130
+ //# sourceMappingURL=texture-loader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"texture-loader.d.ts","sourceRoot":"","sources":["../../src/lib/core/texture-loader.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,YAAY,CAAC;AAEpD;;GAEG;AACH,MAAM,WAAW,oBAAoB;IACpC;;OAEG;IACH,oBAAoB,CAAC,EAAE,SAAS,GAAG,MAAM,CAAC;IAC1C;;OAEG;IACH,gBAAgB,CAAC,EAAE,SAAS,GAAG,MAAM,GAAG,aAAa,CAAC;IACtD;;OAEG;IACH,gBAAgB,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC;CACpC;AAED;;GAEG;AACH,MAAM,WAAW,kBAAkB;IAClC;;OAEG;IACH,UAAU,CAAC,EAAE,MAAM,GAAG,QAAQ,CAAC;IAC/B;;OAEG;IACH,WAAW,CAAC,EAAE,WAAW,CAAC;IAC1B;;OAEG;IACH,MAAM,CAAC,EAAE,oBAAoB,CAAC;IAC9B;;OAEG;IACH,MAAM,CAAC,EAAE,WAAW,CAAC;IACrB;;OAEG;IACH,MAAM,CAAC,EAAE,iBAAiB,CAAC;IAC3B;;OAEG;IACH,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB;;OAEG;IACH,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B;;OAEG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;CAC1B;AAED;;GAEG;AACH,MAAM,WAAW,aAAa;IAC7B;;OAEG;IACH,GAAG,EAAE,MAAM,CAAC;IACZ;;OAEG;IACH,MAAM,EAAE,WAAW,CAAC;IACpB;;OAEG;IACH,KAAK,EAAE,MAAM,CAAC;IACd;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;IACf;;OAEG;IACH,UAAU,EAAE,MAAM,GAAG,QAAQ,CAAC;IAC9B;;OAEG;IACH,MAAM,CAAC,EAAE,iBAAiB,CAAC;IAC3B;;OAEG;IACH,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB;;OAEG;IACH,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B;;OAEG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B;;OAEG;IACH,OAAO,EAAE,MAAM,IAAI,CAAC;CACpB;AAiCD;;GAEG;AACH,wBAAgB,YAAY,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,CAKpD;AA+FD;;GAEG;AACH,wBAAgB,4BAA4B,CAC3C,GAAG,EAAE,MAAM,EACX,OAAO,GAAE,kBAAuB,GAC9B,MAAM,CAQR;AAED;;GAEG;AACH,wBAAgB,qBAAqB,IAAI,IAAI,CAO5C;AAsGD;;;;;;;GAOG;AACH,wBAAsB,kBAAkB,CACvC,GAAG,EAAE,MAAM,EACX,OAAO,GAAE,kBAAuB,GAC9B,OAAO,CAAC,aAAa,CAAC,CAgExB;AAED;;;;;;GAMG;AACH,wBAAsB,oBAAoB,CACzC,IAAI,EAAE,MAAM,EAAE,EACd,OAAO,GAAE,kBAAuB,GAC9B,OAAO,CAAC,aAAa,EAAE,CAAC,CAsB1B"}