@moontra/moonui-pro 3.3.28 → 3.4.1

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package/dist/index.d.ts CHANGED
@@ -5371,6 +5371,8 @@ interface ParticlesProps {
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  min: number;
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  max: number;
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  };
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+ /** Pause animations when not visible */
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+ pauseWhenHidden?: boolean;
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  }
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  declare const Particles: React__default.FC<ParticlesProps>;
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@@ -5628,6 +5630,8 @@ interface WavesProps {
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  mouseRadius?: number;
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  /** FPS limit for performance */
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  fps?: number;
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+ /** Pause animations when not visible */
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+ pauseWhenHidden?: boolean;
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  }
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  declare const Waves: React__default.FC<WavesProps>;
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@@ -5685,6 +5689,8 @@ interface GradientFlowProps {
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  smooth?: boolean;
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  /** FPS limit for performance */
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  fps?: number;
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+ /** Pause animations when not visible */
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+ pauseWhenHidden?: boolean;
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  }
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  declare const GradientFlow: React__default.FC<GradientFlowProps>;
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@@ -5706,8 +5712,10 @@ interface MeshGradientProps {
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  className?: string;
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  /** Container class */
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  containerClassName?: string;
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- /** Gradient colors */
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+ /** Gradient colors (overrides theme-aware defaults if provided) */
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  colors?: string[];
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+ /** Enable theme-aware default colors */
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+ themeAware?: boolean;
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  /** Animation speed in seconds */
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  speed?: number;
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  /** Mesh grid size */
@@ -5740,6 +5748,8 @@ interface MeshGradientProps {
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  brightness?: number;
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  /** FPS limit for performance */
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  fps?: number;
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+ /** Pause animations when not visible */
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+ pauseWhenHidden?: boolean;
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  }
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  declare const MeshGradient: React__default.FC<MeshGradientProps>;
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@@ -5795,6 +5805,8 @@ interface LiquidBackgroundProps {
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  gradientOverlay?: boolean;
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  /** FPS limit for performance */
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  fps?: number;
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+ /** Pause animations when not visible */
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+ pauseWhenHidden?: boolean;
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  }
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  declare const LiquidBackground: React__default.FC<LiquidBackgroundProps>;
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@@ -5846,6 +5858,8 @@ interface MatrixRainProps {
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  mouseRadius?: number;
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  /** FPS limit for performance */
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  fps?: number;
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+ /** Pause animations when not visible */
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+ pauseWhenHidden?: boolean;
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  }
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  declare const MatrixRain: React__default.FC<MatrixRainProps>;
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@@ -5903,6 +5917,8 @@ interface GlitchBackgroundProps {
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  mouseRadius?: number;
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  /** FPS limit for performance */
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  fps?: number;
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+ /** Pause animations when not visible */
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+ pauseWhenHidden?: boolean;
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  }
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  declare const GlitchBackground: React__default.FC<GlitchBackgroundProps>;
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