@moontra/moonui-pro 3.3.18 → 3.3.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cdn/index.global.js +79 -79
- package/dist/cdn/index.global.js.map +1 -1
- package/dist/index.mjs +44 -73
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -88920,76 +88920,41 @@ var MeshGradientInternal = ({
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88920
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const canvas = canvasRef.current;
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if (!canvas)
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return;
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88923
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+
const width = canvas.width > 0 ? canvas.width : 800;
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88924
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+
const height = canvas.height > 0 ? canvas.height : 600;
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const points = [];
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const totalPoints = complexity;
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for (let i = 0; i < totalPoints; i++) {
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const angle = i / totalPoints * Math.PI * 2;
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const distance = Math.random() * 0.5 + 0.2;
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points.push({
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-
x:
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y:
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x: width / 2 + Math.cos(angle) * distance * width,
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y: height / 2 + Math.sin(angle) * distance * height,
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vx: (Math.random() - 0.5) * speed,
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vy: (Math.random() - 0.5) * speed,
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color: colors[i % colors.length],
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-
radius: (
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radius: Math.max(100, (width + height) / 4),
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phase: i / totalPoints * Math.PI * 2
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});
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}
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meshPointsRef.current = points;
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}, [colors, complexity, speed]);
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88940
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-
const adjustColor = useCallback((color) => {
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+
const adjustColor = useCallback((color, alpha2 = 1) => {
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const hex = color.replace("#", "");
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const r2 = parseInt(hex.substring(0, 2), 16);
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const g = parseInt(hex.substring(2, 4), 16);
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const b = parseInt(hex.substring(4, 6), 16);
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const
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const
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const
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-
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-
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88950
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-
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88951
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88952
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-
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88953
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-
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88954
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-
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88955
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h2 = ((r2 - g) / delta + 4) / 6;
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88957
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}
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88958
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-
s *= saturation;
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88959
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-
l *= brightness;
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-
const c2 = (1 - Math.abs(2 * l - 1)) * s;
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-
const x = c2 * (1 - Math.abs(h2 * 6 % 2 - 1));
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-
const m = l - c2 / 2;
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-
let r1 = 0, g1 = 0, b1 = 0;
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if (h2 < 1 / 6) {
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r1 = c2;
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g1 = x;
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b1 = 0;
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-
} else if (h2 < 2 / 6) {
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r1 = x;
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g1 = c2;
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b1 = 0;
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-
} else if (h2 < 3 / 6) {
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r1 = 0;
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g1 = c2;
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b1 = x;
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-
} else if (h2 < 4 / 6) {
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r1 = 0;
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g1 = x;
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b1 = c2;
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-
} else if (h2 < 5 / 6) {
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r1 = x;
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g1 = 0;
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b1 = c2;
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-
} else {
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r1 = c2;
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-
g1 = 0;
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b1 = x;
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}
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-
const finalR = Math.round((r1 + m) * 255);
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const finalG = Math.round((g1 + m) * 255);
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88991
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const finalB = Math.round((b1 + m) * 255);
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88992
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return `rgb(${finalR}, ${finalG}, ${finalB})`;
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const adjustedR = Math.min(255, Math.max(0, r2 * brightness));
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const adjustedG = Math.min(255, Math.max(0, g * brightness));
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const adjustedB = Math.min(255, Math.max(0, b * brightness));
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if (saturation !== 1) {
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const gray = (adjustedR + adjustedG + adjustedB) / 3;
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const finalR = Math.round(gray + (adjustedR - gray) * saturation);
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const finalG = Math.round(gray + (adjustedG - gray) * saturation);
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const finalB = Math.round(gray + (adjustedB - gray) * saturation);
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return `rgba(${Math.min(255, Math.max(0, finalR))}, ${Math.min(255, Math.max(0, finalG))}, ${Math.min(255, Math.max(0, finalB))}, ${alpha2})`;
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88956
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}
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return `rgba(${Math.round(adjustedR)}, ${Math.round(adjustedG)}, ${Math.round(adjustedB)}, ${alpha2})`;
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}, [saturation, brightness]);
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const updateMeshPoints = useCallback((canvas) => {
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const points = meshPointsRef.current;
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@@ -89040,12 +89005,16 @@ var MeshGradientInternal = ({
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const mdx = point.x - mouseRef.current.x;
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const mdy = point.y - mouseRef.current.y;
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const distance = Math.sqrt(mdx * mdx + mdy * mdy);
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89043
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-
if (distance < mouseRadius) {
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+
if (distance > 0 && distance < mouseRadius) {
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const force = (1 - distance / mouseRadius) * 3;
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point.x += mdx / distance * force;
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point.y += mdy / distance * force;
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}
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}
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if (!isFinite(point.x))
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point.x = canvas.width / 2;
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if (!isFinite(point.y))
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point.y = canvas.height / 2;
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});
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}, [animationType, speed, interactive, mouseRadius]);
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const drawMeshGradient = useCallback((ctx, canvas) => {
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@@ -89057,28 +89026,30 @@ var MeshGradientInternal = ({
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ctx.filter = `blur(${blur2}px)`;
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}
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points.forEach((point, i) => {
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const x = isFinite(point.x) ? point.x : canvas.width / 2;
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const y = isFinite(point.y) ? point.y : canvas.height / 2;
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const radius = isFinite(point.radius) && point.radius > 0 ? point.radius : 100;
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const gradient = ctx.createRadialGradient(
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-
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-
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x,
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y,
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0,
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-
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-
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x,
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y,
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radius
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);
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const adjustedColor = adjustColor(point.color);
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if (interpolation === "smooth") {
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gradient.addColorStop(0,
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gradient.addColorStop(0.5,
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gradient.addColorStop(1,
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gradient.addColorStop(0, adjustColor(point.color, 1));
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gradient.addColorStop(0.5, adjustColor(point.color, 0.5));
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gradient.addColorStop(1, adjustColor(point.color, 0));
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} else if (interpolation === "bezier") {
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gradient.addColorStop(0,
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gradient.addColorStop(0.25,
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gradient.addColorStop(0.5,
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gradient.addColorStop(0.75,
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gradient.addColorStop(1,
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gradient.addColorStop(0, adjustColor(point.color, 1));
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gradient.addColorStop(0.25, adjustColor(point.color, 0.8));
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gradient.addColorStop(0.5, adjustColor(point.color, 0.5));
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gradient.addColorStop(0.75, adjustColor(point.color, 0.25));
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gradient.addColorStop(1, adjustColor(point.color, 0));
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} else {
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gradient.addColorStop(0,
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gradient.addColorStop(1,
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gradient.addColorStop(0, adjustColor(point.color, 1));
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gradient.addColorStop(1, adjustColor(point.color, 0));
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}
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ctx.fillStyle = gradient;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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@@ -89115,12 +89086,12 @@ var MeshGradientInternal = ({
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}
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lastFrameTimeRef.current = currentTime;
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if (animate4) {
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timeRef.current +=
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timeRef.current += 5;
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}
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updateMeshPoints(canvas);
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drawMeshGradient(ctx, canvas);
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animationRef.current = requestAnimationFrame(animateLoop);
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}, [frameInterval, updateMeshPoints, drawMeshGradient]);
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}, [frameInterval, updateMeshPoints, drawMeshGradient, animate4]);
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const handleResize = useCallback(() => {
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const canvas = canvasRef.current;
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if (!canvas)
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@@ -89167,7 +89138,7 @@ var MeshGradientInternal = ({
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cancelAnimationFrame(animationRef.current);
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}
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};
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}, [initializeMeshPoints, handleResize, handleMouseMove2, animateLoop, drawMeshGradient, interactive]);
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}, [initializeMeshPoints, handleResize, handleMouseMove2, animateLoop, drawMeshGradient, interactive, animate4]);
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return /* @__PURE__ */ jsxs(
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"div",
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{
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@@ -89186,7 +89157,7 @@ var MeshGradientInternal = ({
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)
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}
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),
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children && /* @__PURE__ */ jsx("div", { className: "relative z-10", children })
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children && /* @__PURE__ */ jsx("div", { className: "relative z-10 h-full w-full", children })
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]
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}
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);
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
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"name": "@moontra/moonui-pro",
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3
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-
"version": "3.3.
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3
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"version": "3.3.19",
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4
4
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"description": "Premium React components for MoonUI - Advanced UI library with 50+ pro components including performance, interactive, and gesture components",
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5
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"type": "module",
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"main": "dist/index.mjs",
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