@moonbase-machines/player 0.12.0 → 0.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -1
- package/audio.js +11 -3
- package/data.js +16 -1
- package/dist/moonbase-player.js +20 -14
- package/dist/moonbase-player.js.map +4 -4
- package/engines/original.js +35 -24
- package/engines/scenes.js +5 -1
- package/keys.js +18 -0
- package/package.json +6 -6
- package/play.js +11 -2
- package/test/play.test.js +20 -1
package/engines/original.js
CHANGED
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@@ -9,6 +9,8 @@
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// { choice ('commodore' or 'moonbase-petscii', @moonbase-machines/c64/start.js), load: async name => a ROM's bytes };
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// and `studies`, files of its own for a Commodore 64 game's disk, a name to its bytes in base64, in the drive, not kept.
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import { Speaker } from '../audio.js';
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import { typing as typingOf } from '../keys.js';
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import { pace } from '@moonbase-machines/mos6502/pace.js';
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// the setting the Apple's engine acts on (play.js `setting`): its pictures drawn as vectors over the screen
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const VECTORS = { name: 'vectors', type: 'boolean', default: false, owner: 'person', words: 'Draw the pictures as vectors' };
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@@ -68,8 +70,10 @@ const rgba = new Uint8ClampedArray(560 * 384 * 4);
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const image = new ImageData(rgba, 560, 384);
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const cols = new Uint8Array(140 * 192);
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let mode = '';
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-
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-
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// the Apple's frames, 60 a second against the clock (@moonbase-machines/mos6502/pace.js), the screen painted each
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// animation frame
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const frame = () => { if (!m.halted) m.runCycles(17030); }; // a frame's worth of the Apple's clock
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function after() {
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const now = `text ${m.sw.text} page2 ${m.sw.page2} hires ${m.sw.hires} dhires ${m.sw.dhires}`;
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if (now !== mode) { console.log('screen:', now, 'at pc $' + m.cpu.pc.toString(16), 'cycles', m.cpu.cycles); mode = now; }
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speaker.feed(sound ? m.clicks : [], m.cpu.cycles); m.clicks.length = 0;
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@@ -79,13 +83,12 @@ function frame() {
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ctx.putImageData(image, 0, 0);
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layer.style.visibility = vectors.value && !text ? 'visible' : 'hidden';
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status.textContent = m.halted ? 'The game has stopped: ' + m.halted + '.' : (m.idle > 2000 ? 'Waiting for a key.' : 'Running.');
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-
requestAnimationFrame(frame);
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}
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canvas.addEventListener('pointerdown', () => canvas.focus());
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// (the keys, the Apple's codes, given by the player: play.js, keys.js)
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let sound = true;
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return {
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run() { canvas.focus(); frame
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run() { canvas.focus(); pace(frame, 60, { after }); },
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press(k) { console.log('key', k, 'at pc $' + m.cpu.pc.toString(16)); m.press(k); },
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start() { speaker.start(); },
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sound(on) { sound = on; },
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@@ -96,7 +99,9 @@ return {
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// A C64 game: on moonbase's own ROMs (@moonbase-machines/c64/rom.js), as the site has it everywhere, or on
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// Commodore's where the page gives them (`roms`) and asks for them; the machine autostarted
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// with LOAD"name",8,1, and RUN for a BASIC program, typed into the KERNAL's buffer, the frame on a canvas of
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-
// 384 by 272 doubled, the keys as the matrix, the arrows its cursor keys, and a gamepad the joystick.
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// 384 by 272 doubled, the keys as the matrix, the arrows its cursor keys, and a gamepad the joystick. A demonstration
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// (play.js `demonstrate`, the game's data's steps) is typed into the same buffer the same way, after the start, the game
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// taking each key when it asks for one; the person's first key or push of the stick drops what is left of it.
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async function c64(g, { canvas, layer, speaker }) {
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const { game, saves, roms: makers, studies, status, printer } = g;
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const [{ C64 }, { keyboard, painter }, { SID }, { c64Roms, typed: startTyped }, { add }] = await Promise.all([
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@@ -115,36 +120,42 @@ async function c64(g, { canvas, layer, speaker }) {
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for (const [file, data] of Object.entries(studies ?? {})) m.drive.saved.set(file, raw(data));
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layer.style.display = 'none';
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const draw = painter(canvas);
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-
let typing = null, typed = 0, sound = true;
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let typing = null, typed = 0, sound = true, demo = null;
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// (the person at the keys or the stick: what is left of a demonstration is theirs to stop)
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const theirs = () => { demo = null; };
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// the keys as the 64's matrix (@moonbase-machines/c64/browser.js), given them by the player (play.js)
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const listeners = { keydown: [], keyup: [] };
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const keys = keyboard(m, { log: true, listen: (type, f) => listeners[type].push(f) });
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// once BASIC is ready, the start typed in; the KERNAL's buffer takes ten characters at a time.
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// The C64 runs 50 frames a second
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-
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-
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-
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if (speaker.
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speaker.node.port.postMessage(wave, [wave.buffer]);
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}
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-
m.sidWrites.length = 0;
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// The C64 runs 50 frames a second against the clock (@moonbase-machines/mos6502/pace.js: a hitch caught up, a pause
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// dropped), the SID's frame rendered with each, and the screen painted each animation frame
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let frames = 0, sid = null;
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const frame = n => {
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frames = n; m.runFrame(); keys.frame();
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if (speaker.node && sound) {
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if (!sid) sid = new SID(speaker.rate);
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const n = Math.round(19656 / 985248 * speaker.rate), first = m.cpu.cycles - 19656;
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const wave = sid.render(n, m.sidWrites.map(([c, r, v]) => [Math.floor((c - first) / 19656 * n), r, v]));
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speaker.node.port.postMessage(wave, [wave.buffer]);
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}
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-
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m.sidWrites.length = 0;
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};
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function after() {
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// (LOAD, and RUN for a BASIC program: @moonbase-machines/c64/start.js; then a demonstration, if one is asked for)
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if (frames >= 120 && typing === null && !typed) { typing = startTyped(m, game); typed = 1; }
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-
if (
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if (demo !== null && m.joystick) theirs();
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if (!m.ram[0xc6]) {
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if (typing !== null) { typing = m.type(typing); if (!typing.length) typing = null; }
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else if (demo !== null && typed) { demo = m.type(demo); if (!demo.length) demo = null; }
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}
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draw(m.vic.frame);
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status.textContent = m.halted ? 'The game has stopped: ' + m.halted + '.' : 'Running.';
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-
requestAnimationFrame(frame);
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}
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return {
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run() { canvas.focus(); frame
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run() { canvas.focus(); pace(frame, 50, { after }); },
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press(k) { m.type(String.fromCharCode(k)); }, // (into the KERNAL's buffer, as typed)
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key(e) { for (const f of listeners[e.type]) f(e); },
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key(e) { if (e.type === 'keydown' && !e.repeat) theirs(); for (const f of listeners[e.type]) f(e); },
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demonstrate(steps) { demo = typingOf(steps, 'c64'); },
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start() { speaker.start(); },
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sound(on) { sound = on; },
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engine: m,
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package/engines/scenes.js
CHANGED
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@@ -157,7 +157,11 @@ export async function play(g) {
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}
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if (speaker?.node && sounding) {
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sid ??= new SID(speaker.rate); from ??= performance.now();
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// (a quarter of a second at most: after a pause, a tab in the background, the sound goes on from now, not from
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// where it stopped, and no wave the length of the pause is made)
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let n = Math.floor((performance.now() - from) / 1000 * speaker.rate) - sent;
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const most = Math.floor(speaker.rate / 4);
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if (n > most) { sent += n - most; n = most; }
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if (n > 0) { const wave = sid.render(n, engine.sid.map(([, r, v]) => [0, r, v])); sent += n; speaker.node.port.postMessage(wave, [wave.buffer]); }
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}
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engine.sid.length = 0;
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package/keys.js
CHANGED
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@@ -5,6 +5,9 @@
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// code(event, kind) the key's code for the machine of that kind ('prodos', 'dos33' or 'c64'; none for a title
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// of its own engine), or undefined for a key it has none for
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// named(name, kind) a key by its name in a route or ?keys= (space, return, left...), as the machine's code
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// typing(steps, kind) a demonstration's steps (data.js `demonstrations`) as the one string the machine is to be
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// given, as typed: each step a key by its name, { key: 'f4' }, or text, { type: '1 PISTONS' };
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// a step of any other shape, or a key the machine has no name for, refused
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// the Apple II's keyboard: the arrows as its control keys, DELETE, ESC, TAB
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const APPLE = { ArrowLeft: 8, ArrowRight: 21, ArrowDown: 10, ArrowUp: 11, Enter: 13, Backspace: 127, Delete: 127, Escape: 27, Tab: 9, ' ': 32 };
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@@ -13,6 +16,9 @@ const C64 = { ArrowLeft: 157, ArrowRight: 29, ArrowDown: 17, ArrowUp: 145, Enter
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// the names a route's keys and ?keys= use, as the Apple's codes, and those a Commodore 64 has in their place
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const NAMES = { space: 32, return: 13, escape: 27, delete: 127, left: 8, right: 21, down: 10, up: 11, 'control-e': 5, 'control-t': 20, none: -1 };
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const PETSCII = { 8: 157, 21: 29, 10: 17, 11: 145, 127: 20, 27: 3 };
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// and the keys a Commodore 64 alone has, by name: its function keys, CLR and HOME, INST and DEL, RUN/STOP, £ and ←, in
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// PETSCII as the KERNAL's GETIN gives them
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const C64_NAMES = { f1: 133, f2: 137, f3: 134, f4: 138, f5: 135, f6: 139, f7: 136, f8: 140, home: 19, clr: 147, inst: 148, del: 20, stop: 3, pound: 92, arrow: 95 };
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export function code(e, kind) {
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if (!kind || e.metaKey || e.altKey) return undefined;
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}
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export function named(name, kind) {
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if (kind === 'c64' && name in C64_NAMES) return C64_NAMES[name];
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const k = NAMES[name] ?? name.charCodeAt(0);
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return kind === 'c64' ? PETSCII[k] ?? k : k;
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}
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export function typing(steps, kind) {
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if (!Array.isArray(steps) || !steps.length) throw new Error('a demonstration is a list of steps, each { key } or { type }');
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return steps.map(s => {
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const [what, ...more] = Object.keys(s ?? {});
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if (more.length || !['key', 'type'].includes(what) || typeof s[what] !== 'string' || !s[what]) throw new Error('a step is { key: name } or { type: text }: ' + JSON.stringify(s));
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if (what === 'type') return kind === 'c64' ? s.type.toUpperCase() : s.type; // (the 64's letters its capitals, as the keyboard gives them)
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if (s.key === 'none' || !(s.key in NAMES || (kind === 'c64' && s.key in C64_NAMES))) throw new Error(`no key named ${s.key} for a ${kind} game`);
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return String.fromCharCode(named(s.key, kind));
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}).join('');
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}
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package/package.json
CHANGED
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{
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"name": "@moonbase-machines/player",
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"version": "0.
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"version": "0.13.0",
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"description": "The player for Mark Wharton's titles of 1985 to 1995: the Original, a game's own disk on Moonbase's machines, and the Remake, its scenes on an engine; the player's own disk of saves in the browser.",
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"type": "module",
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"license": "MIT",
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"moonbase-play": "./bin/moonbase-play.mjs"
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},
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"dependencies": {
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"@moonbase-machines/apple2e": "0.
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"@moonbase-machines/c64": "0.
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"@moonbase-machines/charset": "0.
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"@moonbase-machines/mos6502": "0.
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"@moonbase-machines/vector": "0.
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"@moonbase-machines/apple2e": "0.13.0",
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"@moonbase-machines/c64": "0.13.0",
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"@moonbase-machines/charset": "0.13.0",
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"@moonbase-machines/mos6502": "0.13.0",
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"@moonbase-machines/vector": "0.13.0"
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},
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"scripts": {
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"test": "node --test test/*.test.js",
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package/play.js
CHANGED
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// roms the makers' ROMs this machine has (engines/original.js; a Commodore 64 remake's { chargen })
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// studies files of its own for a Commodore 64 game's disk, in the drive, not kept
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// downloadDisk a Commodore 64 game's disk offered to download, with what is saved on it
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// and, from the game's data (data.js `demonstrations`), where the engine can type them: a button for each
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// demonstration, its name, typing its steps into the game as the keys would be; the person's first key ends it.
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//
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// An engine (engines/original.js, engines/scenes.js, or the title's own, its title.js `engine` a module in its folder)
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// exports `play(game)`: given `game`, the player's own for it (below), it declares the settings it acts on
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// (`game.setting(declaration)`, settings.js, each shown only so), makes what it draws on the stage and returns
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// its handle, or nothing where it cannot start (and has said why in the status):
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// { run(), press(k)?, key(e, k)?, keys(list)?, route(route)?, start()?, sound(on)?, quick(on)?,
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// engine?, diskImage()? }
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// demonstrate(steps)?, engine?, diskImage()? }
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// run() starts it; press(k) a key, the machine's code (none for a title of its own engine with no machine's keys,
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// which reads the keyboard itself); key(e, k), for an engine that reads the keyboard itself, each
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// keydown and keyup with its code (undefined where the machine has none); keys(list), the page's `keys` at the start;
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// route, the page's route; start(), at the player's first gesture (sound may start only then); sound(on), the
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// player's speaker on or off (the Sound setting; a game's own sound setting stays the game's); quick(on) the game at
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// full speed; engine, what `watch` gives a page;
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// full speed; demonstrate(steps), a demonstration's steps typed into the game; engine, what `watch` gives a page;
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// diskImage(), the disk to download.
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import { titleOf, loadTitle, read } from './remake/load.js';
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import { savesFor } from './saves.js';
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import { code, named } from './keys.js';
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@@ -162,6 +165,12 @@ export async function play(options) {
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a.click(); URL.revokeObjectURL(a.href);
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});
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}
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// the game's demonstrations (data.js), where the engine types them: a button each, named as the data names it
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if (handle.demonstrate) for (const d of game?.demonstrations ?? []) {
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const button = Object.assign(document.createElement('button'), { type: 'button', textContent: d.name });
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button.addEventListener('click', () => { handle.start?.(); handle.demonstrate(d.steps); });
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$('disk').before(button);
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}
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// a page that follows the game: its engine, a key pressed as the player presses one, the game at full speed
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options.watch?.({ engine: handle.engine, press: k => { handle.start?.(); handle.press?.(k); }, quick: on => handle.quick?.(on) });
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// a route the page gives, played first; then the game; then the page's keys, to go straight to a scene
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package/test/play.test.js
CHANGED
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import assert from 'node:assert/strict';
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import { readFileSync, readdirSync, statSync } from 'node:fs';
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import { join } from 'node:path';
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-
import { code, named } from '@moonbase-machines/player/keys.js';
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12
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+
import { code, named, typing } from '@moonbase-machines/player/keys.js';
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13
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+
import { gameData } from '@moonbase-machines/player/data.js';
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13
14
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import { savesFor } from '@moonbase-machines/player/saves.js';
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14
15
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import { openDisk } from '@moonbase-machines/player/disk/disk.js';
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15
16
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import { memory } from '@moonbase-machines/player/disk/memory.js';
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@@ -34,6 +35,24 @@ test('a key is the Apple\'s code or the Commodore 64\'s, by the machine\'s kind'
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34
35
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assert.deepEqual(['left', 'delete'].map(n => named(n, 'c64')), [157, 20]);
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35
36
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});
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36
37
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38
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+
test('a demonstration\'s steps as typed: the 64\'s own keys by name, its text in capitals; a step of another shape refused', () => {
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39
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assert.deepEqual(['f1', 'f4', 'f8', 'return', 'stop', 'clr', 'pound'].map(n => named(n, 'c64')), [133, 138, 140, 13, 3, 147, 92]);
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40
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assert.equal(typing([{ key: 'return' }, { key: 'f4' }, { type: '1 Pistons' }, { key: 'return' }, { key: 'f8' }], 'c64'), '\r\x8a1 PISTONS\r\x8c');
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41
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+
assert.equal(typing([{ type: 'run' }, { key: 'return' }], 'prodos'), 'run\r', 'an Apple\'s text as typed');
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42
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for (const [bad, kind] of [[[], 'c64'], [[{}], 'c64'], [[{ key: 'f4', type: 'x' }], 'c64'], [[{ key: 'none' }], 'c64'], [[{ type: '' }], 'c64'], [[{ press: 'a' }], 'c64'], [[{ key: 'f4' }], 'prodos'], ['f4', 'c64']])
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43
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+
assert.throws(() => typing(bad, kind), JSON.stringify(bad));
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44
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+
});
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45
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+
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46
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+
test('a game\'s data carries its demonstrations, each step checked; a game of another kind refused one', () => {
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47
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+
const disk = make({ name: 'DISK', id: 'MB', files: [] }), steps = [{ key: 'return' }, { key: 'f8' }];
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48
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+
const c64 = more => ({ title: 'GAME', kind: 'c64', disks: [disk], start: 'GAME', ...more });
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49
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+
assert.deepEqual(gameData('game', c64({ demonstrations: [{ name: 'Frames', steps }] })).data.demonstrations, [{ name: 'Frames', steps }]);
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50
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+
assert.equal(gameData('game', c64({})).data.demonstrations, undefined);
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51
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assert.throws(() => gameData('game', c64({ demonstrations: [{ name: 'Frames', steps: [{ key: 'f9' }] }] })), /no key named f9/);
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52
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assert.throws(() => gameData('game', c64({ demonstrations: [{ steps }] })), /has a name/);
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53
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assert.throws(() => gameData('game', { title: 'GAME', kind: 'dos33', disks: [], demonstrations: [{ name: 'Frames', steps }] }), /C64 game only/);
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54
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+
});
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55
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+
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37
56
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test('the saves: a game\'s volume given what is kept, and a change to its files kept', async () => {
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38
57
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const disk = await openDisk('title/one', { backend: memory() });
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39
58
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disk.write('KEPT', [1, 2], { type: 'BIN', aux: 0x2000 });
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