@momoyu-ink/kit 0.10.1 → 0.11.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/lib.d.mts CHANGED
@@ -1,8 +1,8 @@
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  import * as react from 'react';
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  import { ReactElement, Component, ForwardRefExoticComponent, CSSProperties, FC, ReactNode, ComponentType } from 'react';
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- import { S as ShaderDirection, M as MoyuEvent, C as Command, a as MaybePromise, J as JSX, L as LayoutEvent, W as WheelEvent, T as TouchEvent, b as MoyuClipAttributes, c as MoyuVBoxAttributes, d as MoyuSpriteAttributes, e as TextProps, f as MoyuNodeAttributes, g as MouseEvent, h as SpriteProps, i as JsonValue } from './jsx-dev-runtime-x1NET2hA.mjs';
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- export { A as AudioCommand, j as AudioSettings, B as BubbleEvent, D as DetailedMoyuProps, E as EffectParams, G as GamepadCommand, K as KeyboardEvent, k as KeyboardEventKind, l as MakeNullOptional, m as MouseEventKind, n as MoyuAnimationAttributes, o as MoyuBackdropAttributes, p as MoyuContainerAttributes, q as MoyuEventHandler, r as MoyuFilterAttributes, s as MoyuHBoxAttributes, t as MoyuListenerAttributes, u as MoyuShaderAttributes, v as MoyuShaderSlotAttributes, w as MoyuTextAttributes, x as MoyuVideoAttributes, N as Node, O as OverlayDialog, y as OverlayNotificationPosition, z as OverlayStoreFlag, R as RetainMode, F as ScenarioCommand, H as ShaderCommand, I as ShaderParam, P as ShaderParamType, Q as ShaderSource, U as ShaderTimeControl, V as SteamCommand, X as SystemCommand, Y as TextCommand, Z as TimelinePossibleClip, _ as TouchEventKind, $ as Tuple2, a0 as Tuple3, a1 as Tuple4, a2 as WheelEventDeltaMode, a3 as WindowState, a4 as createBubbleEvent, a5 as getStageSize, a6 as mergeEvent } from './jsx-dev-runtime-x1NET2hA.mjs';
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- import { FluidValue } from '@react-spring/shared';
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+ import { S as ShaderDirection, M as MoyuEvent, C as Command, a as MaybePromise, J as JSX, L as LayoutEvent, W as WheelEvent, T as TouchEvent, b as MoyuClipAttributes, c as MoyuVBoxAttributes, d as MoyuSpriteAttributes, e as TextProps, f as MoyuNodeAttributes, g as MouseEvent, h as MoyuTextAttributes, E as EditableState, i as EditableChangeSource, j as SpriteProps, k as JsonValue } from './jsx-dev-runtime-BasPxDFu.mjs';
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+ export { A as AudioCommand, l as AudioSettings, B as BubbleEvent, D as DetailedMoyuProps, m as EditableCommand, n as EditableEvent, o as EffectParams, G as GamepadCommand, K as KeyboardEvent, p as KeyboardEventKind, q as MakeNullOptional, r as MouseEventKind, s as MoyuAnimationAttributes, t as MoyuBackdropAttributes, u as MoyuContainerAttributes, v as MoyuEditableAttributes, w as MoyuEventHandler, x as MoyuFilterAttributes, y as MoyuHBoxAttributes, z as MoyuListenerAttributes, F as MoyuShaderAttributes, H as MoyuShaderSlotAttributes, I as MoyuVideoAttributes, N as Node, O as OverlayDialog, P as OverlayNotificationPosition, Q as OverlayStoreFlag, R as RetainMode, U as ScenarioCommand, V as ShaderCommand, X as ShaderParam, Y as ShaderParamType, Z as ShaderSource, _ as ShaderTimeControl, $ as SteamCommand, a0 as SystemCommand, a1 as TextCommand, a2 as TextLayoutEvent, a3 as TimelinePossibleClip, a4 as TouchEventKind, a5 as Tuple2, a6 as Tuple3, a7 as Tuple4, a8 as VideoCommand, a9 as WheelEventDeltaMode, aa as WindowState, ab as createBubbleEvent, ac as getStageSize, ad as mergeEvent } from './jsx-dev-runtime-BasPxDFu.mjs';
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+ import { FluidValue, addFluidObserver as addFluidObserver$1, removeFluidObserver as removeFluidObserver$1 } from '@react-spring/shared';
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  import { ElementType, AssignableKeys, ComponentPropsWithRef } from '@react-spring/types';
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  import { Snapshot } from 'valtio';
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  import { SpringValue, SpringValues, SpringRef } from '@react-spring/core';
@@ -33,7 +33,7 @@ interface RootOptions {
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  declare function createRoot(options?: RootOptions): RootHandle;
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  declare const globalEventListeners: Record<string, ((event: unknown) => void)[]>;
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- declare const globalRequestAnimationFrameListeners: FrameRequestCallback[];
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+ declare const globalRequestAnimationFrameListeners: Map<number, FrameRequestCallback>;
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  declare function addEventListener(name: string, callback: (...args: any[]) => void): () => void;
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@@ -273,21 +273,25 @@ declare function insertChildBefore(nodeId: number, beforeChildNodeId: number, ch
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  declare function removeChildAt(nodeId: number, index: number): void;
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  declare function removeChild(nodeId: number, childNodeId: number): void;
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  declare function updateProps(nodeId: number, props: Record<string, any>): void;
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+ declare function focusEditable(nodeId: number): void;
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+ declare function blurEditable(nodeId: number): void;
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  declare function executeNodeCommand(nodeId: number, payload: Command): MaybePromise;
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  declare function executePluginCommand(pluginName: string, payload: Command): MaybePromise;
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  declare const moyu_addChild: typeof addChild;
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+ declare const moyu_blurEditable: typeof blurEditable;
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  declare const moyu_createInstance: typeof createInstance;
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  declare const moyu_destroyInstance: typeof destroyInstance;
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  declare const moyu_executeNodeCommand: typeof executeNodeCommand;
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  declare const moyu_executePluginCommand: typeof executePluginCommand;
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+ declare const moyu_focusEditable: typeof focusEditable;
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  declare const moyu_insertChild: typeof insertChild;
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  declare const moyu_insertChildBefore: typeof insertChildBefore;
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  declare const moyu_removeChild: typeof removeChild;
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  declare const moyu_removeChildAt: typeof removeChildAt;
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  declare const moyu_updateProps: typeof updateProps;
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  declare namespace moyu {
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- export { moyu_addChild as addChild, moyu_createInstance as createInstance, moyu_destroyInstance as destroyInstance, moyu_executeNodeCommand as executeNodeCommand, moyu_executePluginCommand as executePluginCommand, moyu_insertChild as insertChild, moyu_insertChildBefore as insertChildBefore, moyu_removeChild as removeChild, moyu_removeChildAt as removeChildAt, moyu_updateProps as updateProps };
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+ export { moyu_addChild as addChild, moyu_blurEditable as blurEditable, moyu_createInstance as createInstance, moyu_destroyInstance as destroyInstance, moyu_executeNodeCommand as executeNodeCommand, moyu_executePluginCommand as executePluginCommand, moyu_focusEditable as focusEditable, moyu_insertChild as insertChild, moyu_insertChildBefore as insertChildBefore, moyu_removeChild as removeChild, moyu_removeChildAt as removeChildAt, moyu_updateProps as updateProps };
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  }
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  type Primitives = keyof JSX.IntrinsicElements;
@@ -316,6 +320,9 @@ type AnimatedLeaf<T> = Exclude<T, object | undefined> | Extract<T, ReadonlyArray
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  declare const animated: WithAnimated;
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+ declare const addFluidObserver: typeof addFluidObserver$1;
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+ declare const removeFluidObserver: typeof removeFluidObserver$1;
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+
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  type GameStateStore<TState extends object> = TState;
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  interface GameStateSourceProps<TState extends object> {
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  store: GameStateStore<TState>;
@@ -628,6 +635,65 @@ interface CheckboxProps extends Omit<ButtonProps, 'lockOn' | 'sprite'> {
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  }
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  declare function Checkbox({ checked, defaultChecked, onCheckedChange, uncheckedSprite, checkedSprite, onPress, ...buttonProps }: CheckboxProps): JSX.Element;
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+ interface InputCaretStyle extends Omit<MoyuSpriteAttributes, 'bounds' | 'children' | 'interactive' | 'mode' | 'nineSliceMode' | 'targetWidth' | 'targetHeight' | 'x' | 'y' | 'visible'> {
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+ width: number;
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+ height?: number;
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+ blinkInterval?: number;
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+ }
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+ interface InputBackgroundStyle extends Omit<MoyuSpriteAttributes, 'children' | 'interactive' | 'targetWidth' | 'targetHeight'> {
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+ }
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+ interface InputBackgroundStates {
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+ idle: InputBackgroundStyle;
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+ hover?: InputBackgroundStyle;
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+ press?: InputBackgroundStyle;
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+ focused?: InputBackgroundStyle;
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+ readOnly?: InputBackgroundStyle;
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+ disabled?: InputBackgroundStyle;
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+ }
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+ type InputBackground = InputBackgroundStyle | InputBackgroundStates;
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+ interface InputProps extends Omit<MoyuNodeAttributes, 'children' | 'onFocus' | 'onBlur' | 'onInput' | 'onChange'> {
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+ value?: string;
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+ defaultValue?: string;
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+ placeholder?: string;
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+ disabled?: boolean;
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+ readOnly?: boolean;
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+ autoFocus?: boolean;
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+ width: number;
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+ height: number;
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+ paddingX?: number;
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+ textStyle: Omit<MoyuTextAttributes, 'children' | 'interactive' | 'text'>;
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+ placeholderStyle?: Omit<MoyuTextAttributes, 'children' | 'interactive' | 'text'>;
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+ caret: InputCaretStyle;
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+ background?: InputBackground;
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+ onInput?: (state: EditableState) => void;
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+ onChange?: (state: EditableState, source: EditableChangeSource) => void;
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+ onFocus?: (state: EditableState) => void;
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+ onBlur?: (state: EditableState) => void;
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+ onCompositionStart?: (state: EditableState) => void;
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+ onCompositionUpdate?: (state: EditableState) => void;
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+ onCompositionEnd?: (state: EditableState) => void;
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+ }
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+ interface InputHandle {
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+ focus(): void;
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+ blur(): void;
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+ getState(): EditableState;
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+ }
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+ declare const Input: react.ForwardRefExoticComponent<InputProps & react.RefAttributes<InputHandle>>;
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+
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+ interface RadioGroupProps extends MoyuNodeAttributes {
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+ value?: string;
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+ defaultValue?: string;
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+ onValueChange?: (value: string) => void;
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+ children?: ReactNode;
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+ }
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+ declare function RadioGroup({ value, defaultValue, onValueChange, children, ...containerProps }: RadioGroupProps): JSX.Element;
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+ interface RadioProps extends Omit<ButtonProps, 'lockOn' | 'sprite'> {
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+ value: string;
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+ uncheckedSprite: ControlSpriteProps;
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+ checkedSprite: ControlSpriteProps;
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+ }
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+ declare function Radio({ value, uncheckedSprite, checkedSprite, onPress, ...buttonProps }: RadioProps): JSX.Element;
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+
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  interface SelectOption {
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  text: string;
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  value: string;
@@ -716,8 +782,8 @@ type StoryReplaceOutcome = {
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  interface GameControl {
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  /** Timed wait — blocks auto-advance. Engine fires scenariowaitingcancelled on timeout or skip. */
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  setWaiting(time: number, skippable: boolean): void;
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- /** Indefinite hold — blocks auto-advance until user action. */
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- hold(): void;
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+ /** Hold indefinitely, or until a Promise-like object settles. */
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+ hold(until?: PromiseLike<void>, skippable?: boolean): void;
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  /** Manually advance (rarely needed, e.g. `!` tailing). */
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  nextLine(): void;
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  /** Mark this dispatch cycle as unskippable. If skipping, hold() will stop skip instead of advancing. */
@@ -790,9 +856,11 @@ declare function createStage(): {
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  startAuto: () => void;
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  stopAuto: () => void;
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  isAutoing: () => boolean;
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+ setDefaultAutoTailMs: typeof setDefaultAutoTailMs;
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  startFastForward: (options?: FastForwardOptions) => void;
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  stopFastForward: () => void;
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  isFastForwarding: () => boolean;
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+ getSeekingType: typeof getSeekingType;
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  resetRuntimeState: () => void;
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  bindEvents: () => () => void;
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  };
@@ -819,9 +887,11 @@ declare function StageContextProvider({ stage, children }: {
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  startAuto: () => void;
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  stopAuto: () => void;
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  isAutoing: () => boolean;
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+ setDefaultAutoTailMs: typeof setDefaultAutoTailMs;
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  startFastForward: (options?: FastForwardOptions) => void;
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  stopFastForward: () => void;
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  isFastForwarding: () => boolean;
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+ getSeekingType: typeof getSeekingType;
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  resetRuntimeState: () => void;
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  bindEvents: () => () => void;
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  } | null>>;
@@ -1016,4 +1086,4 @@ declare module 'zod' {
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  }
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  }
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1019
- export { type AnimatedComponent, type AnimatedProps, type AnimationFrameCallbackEvent, type AppStateAdapter, type AutoTicketHandle, type AutoTicketOptions, type BeforeUnloadEvent, Button, type ButtonProps, Checkbox, type CheckboxProps, type CombinedCheckpoint, Command, type CommandHandler, type ControlSpriteProps, type ControlState, type ControlStateValue, type ControlTextStyle, type CustomEvent, DEBUG_EMPTY_PAGE, type DebugSessionConfig, type DebugSessionController, type DebugWarpBoundary, type DebugWarpOptions, type DefaultOverlayName, type DefaultPageName, type DlcProgress, type FastForwardOptions, type FocusEvent, type FocusEventKind, type FullScreenEvent, type FullscreenEventKind, type GameControl, type GameEvent, type GameStateSourceProps, type GameStateStore, type Gamepad, type GamepadButton, type GamepadEvent, type GamepadHapticActuator, JSX, type KeyboardLocation, LayoutEvent, type Literal, MaybePromise, MouseEvent, MoyuClipAttributes, MoyuEvent, MoyuNodeAttributes, MoyuSpriteAttributes, MoyuVBoxAttributes, type NavigationState, type Navigator, type NodeEvent, type OverlayConfig, type OverlayDescriptor, type OverlayInfo, OverlayParamsContext, type PageConfig, type PageDescriptor, PageParamsContext, type PressEvent, type RegisterNavigator, type ResizeEvent, type ResolvedArgument, type ResolvedCommandLine, type ResolvedSystemCallLine, type RootErrorInfo, type RootHandle, type RootNavigatorList, type RootOptions, type RootUiDataMap, type RootUncaughtErrorInfo, type ScenarioCommandBaseType, type ScenarioEvent, ScrollView, type ScrollViewController, type ScrollViewProps, Select, type SelectListProps, type SelectOption, type SelectOptionSpriteProps, type SelectProps, type ShaderBuiltin, type ShaderBuiltinName, type ShaderEvent, Slider, type SliderProps, type SliderThumbProps, type SliderTrackProps, type StackNavigatorOptions, StageContextProvider, type StageInstance, type TextLine, type TextLineHandler, TouchEvent, type UseScrollViewOptions, WheelEvent, type WithAnimated, animated as a, addEventListener, animated, autoState, createGameStateContext, createRoot, createStackNavigator, createStage, createStaticNavigation, ensureArchiveVariableDefaults, executeNodeCommand, executePluginCommand, fastForwardState, getAppStateAdapter, getNavigator, getSeekingType, getUiData, globalEventListeners, globalRequestAnimationFrameListeners, initGlobalVariableDefaults, initUiData, loadVariablesDocument, moyu, nextLine, registerAppStateAdapter, replaceUiData, setDefaultAutoTailMs, setWaiting, skipState, startDebugSession, startRuntimeDebugSession, stopDebugSession, stopRuntimeDebugSession, useAutoBlocker, useAutoTicket, useBeforeHandleCommandCallback, useDebugSession, useFadeIn, useFadeInOut, useFadeOut, useInterruptCallback, useIsAutoing, useIsSeeking, useIsSkipping, useNavigation, useNavigationParams, useNavigationState, useScenario, useScrollView, useSkipBlocker, useSkipCallback, useSoundEffect, useStageContext, useUiData, warpState };
1089
+ export { type AnimatedComponent, type AnimatedProps, type AnimationFrameCallbackEvent, type AppStateAdapter, type AutoTicketHandle, type AutoTicketOptions, type BeforeUnloadEvent, Button, type ButtonProps, Checkbox, type CheckboxProps, type CombinedCheckpoint, Command, type CommandHandler, type ControlSpriteProps, type ControlState, type ControlStateValue, type ControlTextStyle, type CustomEvent, DEBUG_EMPTY_PAGE, type DebugSessionConfig, type DebugSessionController, type DebugWarpBoundary, type DebugWarpOptions, type DefaultOverlayName, type DefaultPageName, type DlcProgress, EditableChangeSource, EditableState, type FastForwardOptions, type FocusEvent, type FocusEventKind, type FullScreenEvent, type FullscreenEventKind, type GameControl, type GameEvent, type GameStateSourceProps, type GameStateStore, type Gamepad, type GamepadButton, type GamepadEvent, type GamepadHapticActuator, Input, type InputBackground, type InputBackgroundStates, type InputBackgroundStyle, type InputCaretStyle, type InputHandle, type InputProps, JSX, type KeyboardLocation, LayoutEvent, type Literal, MaybePromise, MouseEvent, MoyuClipAttributes, MoyuEvent, MoyuNodeAttributes, MoyuSpriteAttributes, MoyuTextAttributes, MoyuVBoxAttributes, type NavigationState, type Navigator, type NodeEvent, type OverlayConfig, type OverlayDescriptor, type OverlayInfo, OverlayParamsContext, type PageConfig, type PageDescriptor, PageParamsContext, type PressEvent, Radio, RadioGroup, type RadioGroupProps, type RadioProps, type RegisterNavigator, type ResizeEvent, type ResolvedArgument, type ResolvedCommandLine, type ResolvedSystemCallLine, type RootErrorInfo, type RootHandle, type RootNavigatorList, type RootOptions, type RootUiDataMap, type RootUncaughtErrorInfo, type ScenarioCommandBaseType, type ScenarioEvent, ScrollView, type ScrollViewController, type ScrollViewProps, Select, type SelectListProps, type SelectOption, type SelectOptionSpriteProps, type SelectProps, type ShaderBuiltin, type ShaderBuiltinName, type ShaderEvent, Slider, type SliderProps, type SliderThumbProps, type SliderTrackProps, type StackNavigatorOptions, StageContextProvider, type StageInstance, type TextLine, type TextLineHandler, TouchEvent, type UseScrollViewOptions, WheelEvent, type WithAnimated, animated as a, addEventListener, addFluidObserver, animated, autoState, createGameStateContext, createRoot, createStackNavigator, createStage, createStaticNavigation, ensureArchiveVariableDefaults, executeNodeCommand, executePluginCommand, fastForwardState, getAppStateAdapter, getNavigator, getSeekingType, getUiData, globalEventListeners, globalRequestAnimationFrameListeners, initGlobalVariableDefaults, initUiData, loadVariablesDocument, moyu, nextLine, registerAppStateAdapter, removeFluidObserver, replaceUiData, setDefaultAutoTailMs, setWaiting, skipState, startDebugSession, startRuntimeDebugSession, stopDebugSession, stopRuntimeDebugSession, useAutoBlocker, useAutoTicket, useBeforeHandleCommandCallback, useDebugSession, useFadeIn, useFadeInOut, useFadeOut, useInterruptCallback, useIsAutoing, useIsSeeking, useIsSkipping, useNavigation, useNavigationParams, useNavigationState, useScenario, useScrollView, useSkipBlocker, useSkipCallback, useSoundEffect, useStageContext, useUiData, warpState };
package/dist/lib.d.ts CHANGED
@@ -1,8 +1,8 @@
1
1
  import * as react from 'react';
2
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  import { ReactElement, Component, ForwardRefExoticComponent, CSSProperties, FC, ReactNode, ComponentType } from 'react';
3
- import { S as ShaderDirection, M as MoyuEvent, C as Command, a as MaybePromise, J as JSX, L as LayoutEvent, W as WheelEvent, T as TouchEvent, b as MoyuClipAttributes, c as MoyuVBoxAttributes, d as MoyuSpriteAttributes, e as TextProps, f as MoyuNodeAttributes, g as MouseEvent, h as SpriteProps, i as JsonValue } from './jsx-dev-runtime-x1NET2hA.js';
4
- export { A as AudioCommand, j as AudioSettings, B as BubbleEvent, D as DetailedMoyuProps, E as EffectParams, G as GamepadCommand, K as KeyboardEvent, k as KeyboardEventKind, l as MakeNullOptional, m as MouseEventKind, n as MoyuAnimationAttributes, o as MoyuBackdropAttributes, p as MoyuContainerAttributes, q as MoyuEventHandler, r as MoyuFilterAttributes, s as MoyuHBoxAttributes, t as MoyuListenerAttributes, u as MoyuShaderAttributes, v as MoyuShaderSlotAttributes, w as MoyuTextAttributes, x as MoyuVideoAttributes, N as Node, O as OverlayDialog, y as OverlayNotificationPosition, z as OverlayStoreFlag, R as RetainMode, F as ScenarioCommand, H as ShaderCommand, I as ShaderParam, P as ShaderParamType, Q as ShaderSource, U as ShaderTimeControl, V as SteamCommand, X as SystemCommand, Y as TextCommand, Z as TimelinePossibleClip, _ as TouchEventKind, $ as Tuple2, a0 as Tuple3, a1 as Tuple4, a2 as WheelEventDeltaMode, a3 as WindowState, a4 as createBubbleEvent, a5 as getStageSize, a6 as mergeEvent } from './jsx-dev-runtime-x1NET2hA.js';
5
- import { FluidValue } from '@react-spring/shared';
3
+ import { S as ShaderDirection, M as MoyuEvent, C as Command, a as MaybePromise, J as JSX, L as LayoutEvent, W as WheelEvent, T as TouchEvent, b as MoyuClipAttributes, c as MoyuVBoxAttributes, d as MoyuSpriteAttributes, e as TextProps, f as MoyuNodeAttributes, g as MouseEvent, h as MoyuTextAttributes, E as EditableState, i as EditableChangeSource, j as SpriteProps, k as JsonValue } from './jsx-dev-runtime-BasPxDFu.js';
4
+ export { A as AudioCommand, l as AudioSettings, B as BubbleEvent, D as DetailedMoyuProps, m as EditableCommand, n as EditableEvent, o as EffectParams, G as GamepadCommand, K as KeyboardEvent, p as KeyboardEventKind, q as MakeNullOptional, r as MouseEventKind, s as MoyuAnimationAttributes, t as MoyuBackdropAttributes, u as MoyuContainerAttributes, v as MoyuEditableAttributes, w as MoyuEventHandler, x as MoyuFilterAttributes, y as MoyuHBoxAttributes, z as MoyuListenerAttributes, F as MoyuShaderAttributes, H as MoyuShaderSlotAttributes, I as MoyuVideoAttributes, N as Node, O as OverlayDialog, P as OverlayNotificationPosition, Q as OverlayStoreFlag, R as RetainMode, U as ScenarioCommand, V as ShaderCommand, X as ShaderParam, Y as ShaderParamType, Z as ShaderSource, _ as ShaderTimeControl, $ as SteamCommand, a0 as SystemCommand, a1 as TextCommand, a2 as TextLayoutEvent, a3 as TimelinePossibleClip, a4 as TouchEventKind, a5 as Tuple2, a6 as Tuple3, a7 as Tuple4, a8 as VideoCommand, a9 as WheelEventDeltaMode, aa as WindowState, ab as createBubbleEvent, ac as getStageSize, ad as mergeEvent } from './jsx-dev-runtime-BasPxDFu.js';
5
+ import { FluidValue, addFluidObserver as addFluidObserver$1, removeFluidObserver as removeFluidObserver$1 } from '@react-spring/shared';
6
6
  import { ElementType, AssignableKeys, ComponentPropsWithRef } from '@react-spring/types';
7
7
  import { Snapshot } from 'valtio';
8
8
  import { SpringValue, SpringValues, SpringRef } from '@react-spring/core';
@@ -33,7 +33,7 @@ interface RootOptions {
33
33
  declare function createRoot(options?: RootOptions): RootHandle;
34
34
 
35
35
  declare const globalEventListeners: Record<string, ((event: unknown) => void)[]>;
36
- declare const globalRequestAnimationFrameListeners: FrameRequestCallback[];
36
+ declare const globalRequestAnimationFrameListeners: Map<number, FrameRequestCallback>;
37
37
 
38
38
  declare function addEventListener(name: string, callback: (...args: any[]) => void): () => void;
39
39
 
@@ -273,21 +273,25 @@ declare function insertChildBefore(nodeId: number, beforeChildNodeId: number, ch
273
273
  declare function removeChildAt(nodeId: number, index: number): void;
274
274
  declare function removeChild(nodeId: number, childNodeId: number): void;
275
275
  declare function updateProps(nodeId: number, props: Record<string, any>): void;
276
+ declare function focusEditable(nodeId: number): void;
277
+ declare function blurEditable(nodeId: number): void;
276
278
  declare function executeNodeCommand(nodeId: number, payload: Command): MaybePromise;
277
279
  declare function executePluginCommand(pluginName: string, payload: Command): MaybePromise;
278
280
 
279
281
  declare const moyu_addChild: typeof addChild;
282
+ declare const moyu_blurEditable: typeof blurEditable;
280
283
  declare const moyu_createInstance: typeof createInstance;
281
284
  declare const moyu_destroyInstance: typeof destroyInstance;
282
285
  declare const moyu_executeNodeCommand: typeof executeNodeCommand;
283
286
  declare const moyu_executePluginCommand: typeof executePluginCommand;
287
+ declare const moyu_focusEditable: typeof focusEditable;
284
288
  declare const moyu_insertChild: typeof insertChild;
285
289
  declare const moyu_insertChildBefore: typeof insertChildBefore;
286
290
  declare const moyu_removeChild: typeof removeChild;
287
291
  declare const moyu_removeChildAt: typeof removeChildAt;
288
292
  declare const moyu_updateProps: typeof updateProps;
289
293
  declare namespace moyu {
290
- export { moyu_addChild as addChild, moyu_createInstance as createInstance, moyu_destroyInstance as destroyInstance, moyu_executeNodeCommand as executeNodeCommand, moyu_executePluginCommand as executePluginCommand, moyu_insertChild as insertChild, moyu_insertChildBefore as insertChildBefore, moyu_removeChild as removeChild, moyu_removeChildAt as removeChildAt, moyu_updateProps as updateProps };
294
+ export { moyu_addChild as addChild, moyu_blurEditable as blurEditable, moyu_createInstance as createInstance, moyu_destroyInstance as destroyInstance, moyu_executeNodeCommand as executeNodeCommand, moyu_executePluginCommand as executePluginCommand, moyu_focusEditable as focusEditable, moyu_insertChild as insertChild, moyu_insertChildBefore as insertChildBefore, moyu_removeChild as removeChild, moyu_removeChildAt as removeChildAt, moyu_updateProps as updateProps };
291
295
  }
292
296
 
293
297
  type Primitives = keyof JSX.IntrinsicElements;
@@ -316,6 +320,9 @@ type AnimatedLeaf<T> = Exclude<T, object | undefined> | Extract<T, ReadonlyArray
316
320
 
317
321
  declare const animated: WithAnimated;
318
322
 
323
+ declare const addFluidObserver: typeof addFluidObserver$1;
324
+ declare const removeFluidObserver: typeof removeFluidObserver$1;
325
+
319
326
  type GameStateStore<TState extends object> = TState;
320
327
  interface GameStateSourceProps<TState extends object> {
321
328
  store: GameStateStore<TState>;
@@ -628,6 +635,65 @@ interface CheckboxProps extends Omit<ButtonProps, 'lockOn' | 'sprite'> {
628
635
  }
629
636
  declare function Checkbox({ checked, defaultChecked, onCheckedChange, uncheckedSprite, checkedSprite, onPress, ...buttonProps }: CheckboxProps): JSX.Element;
630
637
 
638
+ interface InputCaretStyle extends Omit<MoyuSpriteAttributes, 'bounds' | 'children' | 'interactive' | 'mode' | 'nineSliceMode' | 'targetWidth' | 'targetHeight' | 'x' | 'y' | 'visible'> {
639
+ width: number;
640
+ height?: number;
641
+ blinkInterval?: number;
642
+ }
643
+ interface InputBackgroundStyle extends Omit<MoyuSpriteAttributes, 'children' | 'interactive' | 'targetWidth' | 'targetHeight'> {
644
+ }
645
+ interface InputBackgroundStates {
646
+ idle: InputBackgroundStyle;
647
+ hover?: InputBackgroundStyle;
648
+ press?: InputBackgroundStyle;
649
+ focused?: InputBackgroundStyle;
650
+ readOnly?: InputBackgroundStyle;
651
+ disabled?: InputBackgroundStyle;
652
+ }
653
+ type InputBackground = InputBackgroundStyle | InputBackgroundStates;
654
+ interface InputProps extends Omit<MoyuNodeAttributes, 'children' | 'onFocus' | 'onBlur' | 'onInput' | 'onChange'> {
655
+ value?: string;
656
+ defaultValue?: string;
657
+ placeholder?: string;
658
+ disabled?: boolean;
659
+ readOnly?: boolean;
660
+ autoFocus?: boolean;
661
+ width: number;
662
+ height: number;
663
+ paddingX?: number;
664
+ textStyle: Omit<MoyuTextAttributes, 'children' | 'interactive' | 'text'>;
665
+ placeholderStyle?: Omit<MoyuTextAttributes, 'children' | 'interactive' | 'text'>;
666
+ caret: InputCaretStyle;
667
+ background?: InputBackground;
668
+ onInput?: (state: EditableState) => void;
669
+ onChange?: (state: EditableState, source: EditableChangeSource) => void;
670
+ onFocus?: (state: EditableState) => void;
671
+ onBlur?: (state: EditableState) => void;
672
+ onCompositionStart?: (state: EditableState) => void;
673
+ onCompositionUpdate?: (state: EditableState) => void;
674
+ onCompositionEnd?: (state: EditableState) => void;
675
+ }
676
+ interface InputHandle {
677
+ focus(): void;
678
+ blur(): void;
679
+ getState(): EditableState;
680
+ }
681
+ declare const Input: react.ForwardRefExoticComponent<InputProps & react.RefAttributes<InputHandle>>;
682
+
683
+ interface RadioGroupProps extends MoyuNodeAttributes {
684
+ value?: string;
685
+ defaultValue?: string;
686
+ onValueChange?: (value: string) => void;
687
+ children?: ReactNode;
688
+ }
689
+ declare function RadioGroup({ value, defaultValue, onValueChange, children, ...containerProps }: RadioGroupProps): JSX.Element;
690
+ interface RadioProps extends Omit<ButtonProps, 'lockOn' | 'sprite'> {
691
+ value: string;
692
+ uncheckedSprite: ControlSpriteProps;
693
+ checkedSprite: ControlSpriteProps;
694
+ }
695
+ declare function Radio({ value, uncheckedSprite, checkedSprite, onPress, ...buttonProps }: RadioProps): JSX.Element;
696
+
631
697
  interface SelectOption {
632
698
  text: string;
633
699
  value: string;
@@ -716,8 +782,8 @@ type StoryReplaceOutcome = {
716
782
  interface GameControl {
717
783
  /** Timed wait — blocks auto-advance. Engine fires scenariowaitingcancelled on timeout or skip. */
718
784
  setWaiting(time: number, skippable: boolean): void;
719
- /** Indefinite hold — blocks auto-advance until user action. */
720
- hold(): void;
785
+ /** Hold indefinitely, or until a Promise-like object settles. */
786
+ hold(until?: PromiseLike<void>, skippable?: boolean): void;
721
787
  /** Manually advance (rarely needed, e.g. `!` tailing). */
722
788
  nextLine(): void;
723
789
  /** Mark this dispatch cycle as unskippable. If skipping, hold() will stop skip instead of advancing. */
@@ -790,9 +856,11 @@ declare function createStage(): {
790
856
  startAuto: () => void;
791
857
  stopAuto: () => void;
792
858
  isAutoing: () => boolean;
859
+ setDefaultAutoTailMs: typeof setDefaultAutoTailMs;
793
860
  startFastForward: (options?: FastForwardOptions) => void;
794
861
  stopFastForward: () => void;
795
862
  isFastForwarding: () => boolean;
863
+ getSeekingType: typeof getSeekingType;
796
864
  resetRuntimeState: () => void;
797
865
  bindEvents: () => () => void;
798
866
  };
@@ -819,9 +887,11 @@ declare function StageContextProvider({ stage, children }: {
819
887
  startAuto: () => void;
820
888
  stopAuto: () => void;
821
889
  isAutoing: () => boolean;
890
+ setDefaultAutoTailMs: typeof setDefaultAutoTailMs;
822
891
  startFastForward: (options?: FastForwardOptions) => void;
823
892
  stopFastForward: () => void;
824
893
  isFastForwarding: () => boolean;
894
+ getSeekingType: typeof getSeekingType;
825
895
  resetRuntimeState: () => void;
826
896
  bindEvents: () => () => void;
827
897
  } | null>>;
@@ -1016,4 +1086,4 @@ declare module 'zod' {
1016
1086
  }
1017
1087
  }
1018
1088
 
1019
- export { type AnimatedComponent, type AnimatedProps, type AnimationFrameCallbackEvent, type AppStateAdapter, type AutoTicketHandle, type AutoTicketOptions, type BeforeUnloadEvent, Button, type ButtonProps, Checkbox, type CheckboxProps, type CombinedCheckpoint, Command, type CommandHandler, type ControlSpriteProps, type ControlState, type ControlStateValue, type ControlTextStyle, type CustomEvent, DEBUG_EMPTY_PAGE, type DebugSessionConfig, type DebugSessionController, type DebugWarpBoundary, type DebugWarpOptions, type DefaultOverlayName, type DefaultPageName, type DlcProgress, type FastForwardOptions, type FocusEvent, type FocusEventKind, type FullScreenEvent, type FullscreenEventKind, type GameControl, type GameEvent, type GameStateSourceProps, type GameStateStore, type Gamepad, type GamepadButton, type GamepadEvent, type GamepadHapticActuator, JSX, type KeyboardLocation, LayoutEvent, type Literal, MaybePromise, MouseEvent, MoyuClipAttributes, MoyuEvent, MoyuNodeAttributes, MoyuSpriteAttributes, MoyuVBoxAttributes, type NavigationState, type Navigator, type NodeEvent, type OverlayConfig, type OverlayDescriptor, type OverlayInfo, OverlayParamsContext, type PageConfig, type PageDescriptor, PageParamsContext, type PressEvent, type RegisterNavigator, type ResizeEvent, type ResolvedArgument, type ResolvedCommandLine, type ResolvedSystemCallLine, type RootErrorInfo, type RootHandle, type RootNavigatorList, type RootOptions, type RootUiDataMap, type RootUncaughtErrorInfo, type ScenarioCommandBaseType, type ScenarioEvent, ScrollView, type ScrollViewController, type ScrollViewProps, Select, type SelectListProps, type SelectOption, type SelectOptionSpriteProps, type SelectProps, type ShaderBuiltin, type ShaderBuiltinName, type ShaderEvent, Slider, type SliderProps, type SliderThumbProps, type SliderTrackProps, type StackNavigatorOptions, StageContextProvider, type StageInstance, type TextLine, type TextLineHandler, TouchEvent, type UseScrollViewOptions, WheelEvent, type WithAnimated, animated as a, addEventListener, animated, autoState, createGameStateContext, createRoot, createStackNavigator, createStage, createStaticNavigation, ensureArchiveVariableDefaults, executeNodeCommand, executePluginCommand, fastForwardState, getAppStateAdapter, getNavigator, getSeekingType, getUiData, globalEventListeners, globalRequestAnimationFrameListeners, initGlobalVariableDefaults, initUiData, loadVariablesDocument, moyu, nextLine, registerAppStateAdapter, replaceUiData, setDefaultAutoTailMs, setWaiting, skipState, startDebugSession, startRuntimeDebugSession, stopDebugSession, stopRuntimeDebugSession, useAutoBlocker, useAutoTicket, useBeforeHandleCommandCallback, useDebugSession, useFadeIn, useFadeInOut, useFadeOut, useInterruptCallback, useIsAutoing, useIsSeeking, useIsSkipping, useNavigation, useNavigationParams, useNavigationState, useScenario, useScrollView, useSkipBlocker, useSkipCallback, useSoundEffect, useStageContext, useUiData, warpState };
1089
+ export { type AnimatedComponent, type AnimatedProps, type AnimationFrameCallbackEvent, type AppStateAdapter, type AutoTicketHandle, type AutoTicketOptions, type BeforeUnloadEvent, Button, type ButtonProps, Checkbox, type CheckboxProps, type CombinedCheckpoint, Command, type CommandHandler, type ControlSpriteProps, type ControlState, type ControlStateValue, type ControlTextStyle, type CustomEvent, DEBUG_EMPTY_PAGE, type DebugSessionConfig, type DebugSessionController, type DebugWarpBoundary, type DebugWarpOptions, type DefaultOverlayName, type DefaultPageName, type DlcProgress, EditableChangeSource, EditableState, type FastForwardOptions, type FocusEvent, type FocusEventKind, type FullScreenEvent, type FullscreenEventKind, type GameControl, type GameEvent, type GameStateSourceProps, type GameStateStore, type Gamepad, type GamepadButton, type GamepadEvent, type GamepadHapticActuator, Input, type InputBackground, type InputBackgroundStates, type InputBackgroundStyle, type InputCaretStyle, type InputHandle, type InputProps, JSX, type KeyboardLocation, LayoutEvent, type Literal, MaybePromise, MouseEvent, MoyuClipAttributes, MoyuEvent, MoyuNodeAttributes, MoyuSpriteAttributes, MoyuTextAttributes, MoyuVBoxAttributes, type NavigationState, type Navigator, type NodeEvent, type OverlayConfig, type OverlayDescriptor, type OverlayInfo, OverlayParamsContext, type PageConfig, type PageDescriptor, PageParamsContext, type PressEvent, Radio, RadioGroup, type RadioGroupProps, type RadioProps, type RegisterNavigator, type ResizeEvent, type ResolvedArgument, type ResolvedCommandLine, type ResolvedSystemCallLine, type RootErrorInfo, type RootHandle, type RootNavigatorList, type RootOptions, type RootUiDataMap, type RootUncaughtErrorInfo, type ScenarioCommandBaseType, type ScenarioEvent, ScrollView, type ScrollViewController, type ScrollViewProps, Select, type SelectListProps, type SelectOption, type SelectOptionSpriteProps, type SelectProps, type ShaderBuiltin, type ShaderBuiltinName, type ShaderEvent, Slider, type SliderProps, type SliderThumbProps, type SliderTrackProps, type StackNavigatorOptions, StageContextProvider, type StageInstance, type TextLine, type TextLineHandler, TouchEvent, type UseScrollViewOptions, WheelEvent, type WithAnimated, animated as a, addEventListener, addFluidObserver, animated, autoState, createGameStateContext, createRoot, createStackNavigator, createStage, createStaticNavigation, ensureArchiveVariableDefaults, executeNodeCommand, executePluginCommand, fastForwardState, getAppStateAdapter, getNavigator, getSeekingType, getUiData, globalEventListeners, globalRequestAnimationFrameListeners, initGlobalVariableDefaults, initUiData, loadVariablesDocument, moyu, nextLine, registerAppStateAdapter, removeFluidObserver, replaceUiData, setDefaultAutoTailMs, setWaiting, skipState, startDebugSession, startRuntimeDebugSession, stopDebugSession, stopRuntimeDebugSession, useAutoBlocker, useAutoTicket, useBeforeHandleCommandCallback, useDebugSession, useFadeIn, useFadeInOut, useFadeOut, useInterruptCallback, useIsAutoing, useIsSeeking, useIsSkipping, useNavigation, useNavigationParams, useNavigationState, useScenario, useScrollView, useSkipBlocker, useSkipCallback, useSoundEffect, useStageContext, useUiData, warpState };