@molroo-io/sdk 0.9.0 → 0.9.1

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Files changed (63) hide show
  1. package/dist/cjs/events/types.d.ts +1 -1
  2. package/dist/cjs/events/types.d.ts.map +1 -1
  3. package/dist/cjs/index.d.ts +1 -1
  4. package/dist/cjs/index.d.ts.map +1 -1
  5. package/dist/cjs/llm/resolve.d.ts.map +1 -1
  6. package/dist/cjs/llm/resolve.js +2 -1
  7. package/dist/cjs/llm/schema.d.ts +0 -114
  8. package/dist/cjs/llm/schema.d.ts.map +1 -1
  9. package/dist/cjs/llm/schema.js +1 -44
  10. package/dist/cjs/persona/chat-orchestrator.d.ts +18 -3
  11. package/dist/cjs/persona/chat-orchestrator.d.ts.map +1 -1
  12. package/dist/cjs/persona/chat-orchestrator.js +29 -109
  13. package/dist/cjs/persona/conversation.d.ts +22 -1
  14. package/dist/cjs/persona/conversation.d.ts.map +1 -1
  15. package/dist/cjs/persona/conversation.js +2 -0
  16. package/dist/cjs/persona/memory-pipeline.d.ts.map +1 -1
  17. package/dist/cjs/persona/memory-pipeline.js +30 -4
  18. package/dist/cjs/persona.d.ts +270 -36
  19. package/dist/cjs/persona.d.ts.map +1 -1
  20. package/dist/cjs/persona.js +238 -19
  21. package/dist/cjs/shared/errors.d.ts +5 -1
  22. package/dist/cjs/shared/errors.d.ts.map +1 -1
  23. package/dist/cjs/shared/errors.js +4 -0
  24. package/dist/cjs/types.d.ts +18 -0
  25. package/dist/cjs/types.d.ts.map +1 -1
  26. package/dist/cjs/world/world-persona.d.ts +20 -5
  27. package/dist/cjs/world/world-persona.d.ts.map +1 -1
  28. package/dist/cjs/world/world-persona.js +21 -5
  29. package/dist/cjs/world/world.d.ts +23 -3
  30. package/dist/cjs/world/world.d.ts.map +1 -1
  31. package/dist/cjs/world/world.js +24 -1
  32. package/dist/esm/events/types.d.ts +1 -1
  33. package/dist/esm/events/types.d.ts.map +1 -1
  34. package/dist/esm/index.d.ts +1 -1
  35. package/dist/esm/index.d.ts.map +1 -1
  36. package/dist/esm/llm/resolve.d.ts.map +1 -1
  37. package/dist/esm/llm/resolve.js +2 -1
  38. package/dist/esm/llm/schema.d.ts +0 -114
  39. package/dist/esm/llm/schema.d.ts.map +1 -1
  40. package/dist/esm/llm/schema.js +0 -43
  41. package/dist/esm/persona/chat-orchestrator.d.ts +18 -3
  42. package/dist/esm/persona/chat-orchestrator.d.ts.map +1 -1
  43. package/dist/esm/persona/chat-orchestrator.js +29 -109
  44. package/dist/esm/persona/conversation.d.ts +22 -1
  45. package/dist/esm/persona/conversation.d.ts.map +1 -1
  46. package/dist/esm/persona/conversation.js +2 -0
  47. package/dist/esm/persona/memory-pipeline.d.ts.map +1 -1
  48. package/dist/esm/persona/memory-pipeline.js +30 -4
  49. package/dist/esm/persona.d.ts +270 -36
  50. package/dist/esm/persona.d.ts.map +1 -1
  51. package/dist/esm/persona.js +237 -19
  52. package/dist/esm/shared/errors.d.ts +5 -1
  53. package/dist/esm/shared/errors.d.ts.map +1 -1
  54. package/dist/esm/shared/errors.js +4 -0
  55. package/dist/esm/types.d.ts +18 -0
  56. package/dist/esm/types.d.ts.map +1 -1
  57. package/dist/esm/world/world-persona.d.ts +20 -5
  58. package/dist/esm/world/world-persona.d.ts.map +1 -1
  59. package/dist/esm/world/world-persona.js +21 -5
  60. package/dist/esm/world/world.d.ts +23 -3
  61. package/dist/esm/world/world.d.ts.map +1 -1
  62. package/dist/esm/world/world.js +24 -1
  63. package/package.json +1 -1
@@ -2,7 +2,7 @@ import type { LLMAdapter, Message } from './llm/adapter';
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  import { type LLMInput } from './llm/resolve';
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  import type { MemoryAdapter, RecallLimits } from './memory/types';
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  import type { EventAdapter } from './events/types';
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- import type { AgentResponse, AppraisalMode, AppraisalVector, InterlocutorContext, RelationshipContext, PersonaSnapshot, PersonaConfigData, PerceiveOptions } from './types';
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+ import type { AgentResponse, AppraisalVector, InterlocutorContext, RelationshipContext, PersonaSnapshot, PersonaConfigData, PerceiveOptions, PersonaIdentity } from './types';
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  import type { StyleProfile } from './expression';
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  import { Conversation, type ConversationOptions } from './persona/conversation';
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  /** Configuration for connecting to a standalone persona instance. */
@@ -32,8 +32,6 @@ export interface MolrooPersonaConfig {
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  * memory_consolidated, reflection_generated, etc.).
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  */
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  events?: EventAdapter;
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- /** Appraisal generation mode for `chat()`. Defaults to `direct`. */
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- appraisalMode?: AppraisalMode;
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  }
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  /** Summary of a persona instance, returned by list operations. */
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  export interface PersonaSummary {
@@ -43,37 +41,140 @@ export interface PersonaSummary {
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  engineVersion: string;
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  createdAt: number;
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  }
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- /** Current emotional and psychological state of a persona. */
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+ /**
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+ * Current emotional and psychological state of a persona, as returned by {@link MolrooPersona.getState}.
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+ *
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+ * This is the primary data structure apps use to assemble system prompts without relying on
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+ * `chat()`. All subsystems computed by the emotion engine are included here.
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+ *
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+ * @example
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+ * ```typescript
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+ * const state = await persona.getState();
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+ *
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+ * // Build your own system prompt
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+ * const systemPrompt = [
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+ * `You are ${myPersonaName}.`,
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+ * `Current emotion: ${state.emotion.discrete?.primary} (intensity ${state.emotion.discrete?.intensity.toFixed(2)})`,
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+ * state.mood ? `Mood: V=${state.mood.V.toFixed(2)} A=${state.mood.A.toFixed(2)}` : '',
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+ * state.selfEsteem ? `Self-esteem: ${state.selfEsteem.global.toFixed(2)}` : '',
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+ * ].filter(Boolean).join('\n');
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+ *
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+ * const { text } = await myLLM.generate({ system: systemPrompt, messages });
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+ * await persona.hear(lastUserMessage);
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+ * ```
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+ */
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  export interface PersonaState {
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- /** Current emotion in VAD (Valence-Arousal-Dominance) space with discrete label. */
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+ /**
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+ * Current emotion in VAD (Valence-Arousal-Dominance) space with discrete label.
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+ * Use this to communicate the persona's felt emotional tone to the LLM.
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+ * - `vad.V`: Valence (−1 = negative, +1 = positive)
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+ * - `vad.A`: Arousal (0 = calm, 1 = activated)
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+ * - `vad.D`: Dominance (0 = submissive, 1 = dominant)
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+ * - `discrete.primary`: Named emotion label (e.g. "joy", "anger", "sadness")
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+ */
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  emotion: {
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  vad: {
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  V: number;
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  A: number;
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  D: number;
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  };
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- discrete?: {
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+ discrete: {
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  primary: string;
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  secondary?: string;
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  intensity: number;
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  };
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  };
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- /** Background mood (slower-changing than emotion). */
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- mood?: {
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- vad: {
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- V: number;
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- A: number;
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- D: number;
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+ /**
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+ * Soul stage — the persona's current developmental/personality phase.
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+ * Governs the blending ratio between rational and irrational response styles.
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+ * Include in prompts to modulate how impulsive or deliberate the persona acts.
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+ */
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+ soulStage: {
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+ id: number;
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+ name: string;
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+ blendTable: {
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+ rational: number;
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+ irrational: number;
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  };
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+ turnsInStage: number;
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+ };
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+ /**
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+ * Persona mask — the gap between true emotion and presented face.
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+ * - `integrity`: 0 (mask fully intact) to 1 (mask broken, raw emotion exposed)
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+ * - `state`: "stable" | "cracking" | "broken"
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+ * Low integrity indicates emotional leakage — the persona may show truer feelings.
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+ */
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+ mask: {
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+ integrity: number;
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+ state: string;
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+ };
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+ /**
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+ * Background mood — slower-changing than emotion, sets the ambient emotional color.
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+ * VAD values directly (not nested): `{ V, A, D }`.
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+ * Useful for setting a sustained tone across a conversation (e.g., melancholy all day).
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+ */
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+ mood?: {
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+ V: number;
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+ A: number;
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+ D: number;
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  };
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- /** Active somatic (body) sensations. */
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- somatic?: string[];
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- /** Narrative self-perception (tone, agency, coherence). */
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+ /**
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+ * Active somatic (body) sensations as intensity values.
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+ * Keys are sensation names (e.g. "chest_tightness", "warmth"), values are 0–1 intensities.
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+ * Use this to add embodied, physical descriptions to the persona's responses.
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+ */
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+ somatic?: {
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+ [key: string]: number;
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+ };
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+ /**
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+ * Narrative self-perception — how the persona understands their own story.
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+ * - `tone`: −1 (tragic) to +1 (hopeful)
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+ * - `agency`: 0 (helpless) to 1 (in control)
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+ * - `coherence`: 0 (fragmented) to 1 (integrated)
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+ * High agency + high tone = optimistic protagonist. Low agency + low tone = victim narrative.
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+ */
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  narrative?: {
73
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  tone: number;
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  agency: number;
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  coherence: number;
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  };
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+ /**
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+ * Active emotion regulation strategy.
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+ * `null` if the persona is not actively regulating.
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+ * Include to let the LLM know whether the persona is suppressing, reappraising, etc.
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+ */
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+ regulation?: {
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+ activeStrategy: string | null;
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+ };
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+ /**
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+ * Global self-esteem level (0–1).
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+ * Low self-esteem shapes how the persona responds to praise, criticism, and challenges.
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+ */
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+ selfEsteem?: {
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+ global: number;
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+ };
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+ /**
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+ * Terror Management Theory (TMT) state — existential anxiety subsystem.
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+ * - `mortalitySalience`: how front-of-mind death awareness is (0–1)
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+ * - `deathAnxiety`: underlying anxiety level (0–1)
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+ * - `defenseMode`: "proximal" (denial) | "distal" (worldview defense) | "none"
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+ */
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+ tmt?: {
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+ mortalitySalience: number;
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+ deathAnxiety: number;
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+ defenseMode: 'proximal' | 'distal' | 'none';
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+ };
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+ /**
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+ * Relationship state with the current interlocutor.
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+ * - `trust`: 0–1
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+ * - `intimacy`: 0–1
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+ * - `attachmentStyle`: e.g. "secure" | "anxious" | "avoidant"
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+ */
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+ relationship?: {
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+ trust: number;
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+ intimacy: number;
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+ attachmentStyle?: string;
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+ };
77
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  }
78
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  /** Result of a persona chat interaction, including LLM text and emotion data. */
79
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  export interface PersonaChatResult {
@@ -99,7 +200,6 @@ export declare class MolrooPersona {
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  private memoryRecallConfig;
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  private events;
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  private _personaId;
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- private appraisalMode;
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  constructor(config: MolrooPersonaConfig & {
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  llm?: LLMAdapter;
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  engineLlm?: LLMAdapter;
@@ -128,7 +228,6 @@ export declare class MolrooPersona {
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  memory?: MemoryAdapter;
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  recall?: RecallLimits;
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  events?: EventAdapter;
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- appraisalMode?: AppraisalMode;
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  }, description: string): Promise<MolrooPersona>;
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  /**
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  * Create a new persona with explicit configuration.
@@ -149,7 +248,6 @@ export declare class MolrooPersona {
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  memory?: MemoryAdapter;
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  recall?: RecallLimits;
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  events?: EventAdapter;
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- appraisalMode?: AppraisalMode;
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  }, personaConfig: PersonaConfigData): Promise<MolrooPersona>;
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  /**
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  * Internal implementation for creating persona with resolved config.
@@ -168,7 +266,6 @@ export declare class MolrooPersona {
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  memory?: MemoryAdapter;
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  recall?: RecallLimits;
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  events?: EventAdapter;
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- appraisalMode?: AppraisalMode;
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  }, description: string): Promise<MolrooPersona>;
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  /**
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  * Connect to an existing persona by ID.
@@ -195,7 +292,6 @@ export declare class MolrooPersona {
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  memory?: MemoryAdapter;
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  recall?: RecallLimits;
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  events?: EventAdapter;
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- appraisalMode?: AppraisalMode;
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  }, personaId: string): Promise<MolrooPersona>;
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  /**
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  * List all personas for the authenticated tenant.
@@ -231,15 +327,41 @@ export declare class MolrooPersona {
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  appraisal: AppraisalVector;
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  }): Promise<AgentResponse>;
233
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  /**
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- * Perceive a chat message from another entity. Simplest wrapper over {@link perceive}.
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+ * Register a received message with the emotion engine and update the persona's emotional state.
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  *
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- * @param message - The incoming message text.
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- * @param from - Who sent the message (name string or structured context).
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- * @returns Emotion engine response.
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+ * This is the **core API** for the `hear() + getState()` pattern. Apps that build their own
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+ * LLM prompts should call `hear()` after each user message to keep the emotion engine in sync,
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+ * then call `getState()` to read updated state for prompt assembly.
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  *
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- * @example
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+ * Use {@link chat} when you want the SDK to handle prompt assembly and LLM orchestration.
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+ * Use `hear()` + `getState()` when your app owns the LLM call.
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+ *
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+ * @param message - The incoming message text (user utterance, narration, etc.).
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+ * @param from - Who sent the message. A plain string is used as the source entity name.
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+ * Pass an {@link InterlocutorContext} object for richer context (description, extensions).
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+ * @returns Emotion engine response with updated VAD, discrete emotion, and any side effects
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+ * (memory episodes, social updates, stage transitions, etc.).
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+ *
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+ * @example Basic hear + getState pattern
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+ * ```typescript
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+ * // Step 1: register message with emotion engine
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+ * await persona.hear('You did a great job today!', 'Alice');
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+ *
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+ * // Step 2: read updated psychological state
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+ * const state = await persona.getState();
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+ *
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+ * // Step 3: assemble your own system prompt
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+ * const systemPrompt = buildPrompt(myPersonaConfig, state);
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+ * const { text } = await myLLM.generate({ system: systemPrompt, messages });
356
+ * ```
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+ *
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+ * @example With structured interlocutor context
241
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  * ```typescript
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- * const response = await persona.hear('How are you?', 'Alice');
360
+ * await persona.hear('I need your help', {
361
+ * name: 'Alice',
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+ * description: 'A regular customer, slightly anxious',
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+ * extensions: { mood: 'stressed' },
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+ * });
243
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  * ```
244
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  */
245
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  hear(message: string, from?: string | InterlocutorContext): Promise<AgentResponse>;
@@ -302,7 +424,18 @@ export declare class MolrooPersona {
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  chat(message: string, options?: {
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  from?: string | InterlocutorContext;
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  history?: Message[];
427
+ /** Free-form app-specific context appended to the system prompt as-is. */
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  consumerSuffix?: string;
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+ /**
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+ * Behavioral constraints and absolute rules for this conversation.
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+ * Examples: "Never break character", "Always respond in Korean".
432
+ */
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+ consumerRules?: string;
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+ /**
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+ * Few-shot example messages that demonstrate the desired style or behavior.
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+ * Used to guide the LLM's tone and response format.
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+ */
438
+ consumerExamples?: string;
306
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  onToolCall?: (call: {
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  name: string;
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  args: Record<string, unknown>;
@@ -366,11 +499,53 @@ export declare class MolrooPersona {
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  otherMessages?: string[];
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  }): Promise<Record<string, unknown>>;
368
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  /**
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- * Get the persona's current emotional and psychological state.
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+ * Fetch the full psychological state of this persona from the emotion engine.
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+ *
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+ * Returns all active subsystems: emotion, soul stage, mask, mood, somatic sensations,
505
+ * narrative self-perception, emotion regulation, self-esteem, TMT state, and relationship.
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+ *
507
+ * This is the primary data source for apps that build their own LLM prompts. Combine with
508
+ * `hear()` to implement the recommended `hear() + getState()` pattern:
509
+ *
510
+ * ```
511
+ * user message → hear() → emotion engine updates state → getState() → build prompt → LLM
512
+ * ```
513
+ *
514
+ * @returns All psychological subsystems as a {@link PersonaState} object.
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+ *
516
+ * @example Building a custom system prompt
517
+ * ```typescript
518
+ * const state = await persona.getState();
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  *
371
- * @returns Current emotion (VAD + discrete), mood, somatic sensations, and narrative.
520
+ * const lines: string[] = [
521
+ * `You are ${name}.`,
522
+ * `Emotion: ${state.emotion.discrete.primary} (${state.emotion.discrete.intensity.toFixed(2)})`,
523
+ * ];
524
+ *
525
+ * if (state.mood) {
526
+ * lines.push(`Mood: valence=${state.mood.V.toFixed(2)} arousal=${state.mood.A.toFixed(2)}`);
527
+ * }
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+ * if (state.narrative) {
529
+ * lines.push(`Narrative: agency=${state.narrative.agency.toFixed(2)} tone=${state.narrative.tone.toFixed(2)}`);
530
+ * }
531
+ * if (state.selfEsteem) {
532
+ * lines.push(`Self-esteem: ${state.selfEsteem.global.toFixed(2)}`);
533
+ * }
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+ * if (state.tmt && state.tmt.mortalitySalience > 0.5) {
535
+ * lines.push(`Existential tension is high. Defense mode: ${state.tmt.defenseMode}`);
536
+ * }
537
+ *
538
+ * const systemPrompt = lines.join('\n');
539
+ * ```
372
540
  */
373
541
  getState(): Promise<PersonaState>;
542
+ /**
543
+ * Fetch this persona's identity config (identity, personality, goals).
544
+ *
545
+ * Returns a {@link PersonaIdentity} suitable for passing to {@link buildPrompt}
546
+ * when assembling system prompts entirely client-side.
547
+ */
548
+ getIdentity(): Promise<PersonaIdentity>;
374
549
  /**
375
550
  * Get a full snapshot of the persona (config + engine state).
376
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  * Useful for backup, migration, or debugging.
@@ -400,17 +575,56 @@ export declare class MolrooPersona {
400
575
  restore(): Promise<void>;
401
576
  /**
402
577
  * Fetch the server-assembled system prompt for this persona.
403
- * Includes identity, behavioral instructions, psychological state,
404
- * expression style (if StyleProfile set), and consumerSuffix.
405
578
  *
406
- * Called internally by {@link chat}. Use directly when building custom LLM pipelines.
579
+ * The server builds a complete system prompt from the persona's live state. It includes:
580
+ * 1. **Identity** — name, role, core values, speaking style, description
581
+ * 2. **Behavioral instructions** — stay in character, embody state, match language
582
+ * 3. **Psychological state** — emotion, mood, somatic, narrative, goals (from live engine)
583
+ * 4. **Expression constraints** — message length, formality, patterns (only if StyleProfile set)
584
+ * 5. **consumerRules** — behavioral constraints and absolute rules (e.g., "Never break character")
585
+ * 6. **consumerExamples** — few-shot example messages for style/behavior reference
586
+ * 7. **consumerSuffix** — your app-specific context, appended last
587
+ *
588
+ * This is a **middle-tier API** — between the low-level `getState()` (raw data) and the
589
+ * high-level `chat()` (full orchestration). Use it when you want to drive the LLM yourself
590
+ * but still benefit from server-side prompt assembly.
591
+ *
592
+ * Called automatically by {@link chat}. Call directly when:
593
+ * - You use a custom LLM framework not supported by the SDK
594
+ * - You need to inspect or transform the system prompt before sending
595
+ * - You need prompt + state in a single round-trip (avoids a separate `getState()` call)
596
+ *
597
+ * **Do NOT** include identity, personality, or emotion in `consumerSuffix` — those are
598
+ * already present. Duplicating them wastes tokens and may confuse the LLM.
599
+ *
600
+ * @param options - Prompt context options.
601
+ * @param options.consumerSuffix - Free-form app-specific context appended to the system prompt as-is.
602
+ * Examples: scene description, available actions, current quest objective.
603
+ * @param options.consumerRules - Behavioral constraints and absolute rules.
604
+ * Examples: "Never break character", "Always respond in Korean", "Do not discuss competitors".
605
+ * @param options.consumerExamples - Few-shot example messages for style/behavior reference.
606
+ * Helps the LLM match a specific tone or response format.
607
+ * @param options.sourceEntity - Name of the conversation partner for interlocutor-aware rendering.
608
+ * @returns `systemPrompt` (ready to pass to LLM), `personaPrompt` (structured breakdown),
609
+ * and optional `tools` (if the persona has tools configured).
407
610
  *
408
- * @param consumerSuffix - App-specific context appended to the system prompt.
409
- * Do NOT include identity, personality, or emotion — these are already in the prompt.
410
- * @param sourceEntity - Name of the conversation partner (for interlocutor-aware prompts).
411
- * @returns System prompt string and structured persona prompt data.
611
+ * @example Custom LLM call with server-assembled prompt
612
+ * ```typescript
613
+ * const { systemPrompt } = await persona.getPromptContext({
614
+ * consumerSuffix: 'Available actions: [flee, fight, negotiate]',
615
+ * consumerRules: 'Always respond in English. Never break character.',
616
+ * sourceEntity: 'Alice',
617
+ * });
618
+ * const response = await myLLM.complete({ system: systemPrompt, messages });
619
+ * await persona.hear(userMessage, 'Alice');
620
+ * ```
412
621
  */
413
- getPromptContext(consumerSuffix?: string, sourceEntity?: string): Promise<{
622
+ getPromptContext(options?: {
623
+ consumerSuffix?: string;
624
+ consumerRules?: string;
625
+ consumerExamples?: string;
626
+ sourceEntity?: string;
627
+ }): Promise<{
414
628
  systemPrompt: string;
415
629
  personaPrompt: Record<string, unknown>;
416
630
  tools?: Array<Record<string, unknown>>;
@@ -434,4 +648,24 @@ export declare class MolrooPersona {
434
648
  private get memoryPipelineDeps();
435
649
  private requireLLM;
436
650
  }
651
+ /**
652
+ * Assemble a system prompt entirely client-side from a {@link PersonaIdentity} and
653
+ * {@link PersonaState}.
654
+ *
655
+ * Use this with the `hear() + getState()` pattern when you own the LLM call:
656
+ * ```
657
+ * await persona.hear(userMessage);
658
+ * const [identity, state] = await Promise.all([persona.getIdentity(), persona.getState()]);
659
+ * const systemPrompt = buildPrompt(identity, state, { consumerSuffix: 'Scene: coffee shop.' });
660
+ * ```
661
+ *
662
+ * @param identity - Persona config from {@link MolrooPersona.getIdentity}.
663
+ * @param state - Live emotional state from {@link MolrooPersona.getState}.
664
+ * @param options - Optional consumer-provided context appended to the prompt.
665
+ */
666
+ export declare function buildPrompt(identity: PersonaIdentity, state: PersonaState, options?: {
667
+ consumerRules?: string;
668
+ consumerExamples?: string;
669
+ consumerSuffix?: string;
670
+ }): string;
437
671
  //# sourceMappingURL=persona.d.ts.map
@@ -1 +1 @@
1
- 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1
+ 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