@moku-labs/game 0.15.8 → 0.15.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (33) hide show
  1. package/dist/app/page.d.mts +1 -1
  2. package/dist/app/page.mjs +1 -1
  3. package/dist/app/system.d.mts +3 -3
  4. package/dist/app.d.mts +3 -3
  5. package/dist/app.mjs +1 -1
  6. package/dist/assets.d.mts +1 -1
  7. package/dist/{commands-DWyII1jn.d.mts → commands-DoMH0hnR.d.mts} +5 -5
  8. package/dist/control.d.mts +4 -4
  9. package/dist/{define-Bebctfvs.d.mts → define-B8A5IoeS.d.mts} +2 -2
  10. package/dist/{headless-DobgwTKK.d.mts → headless-CrxofjLt.d.mts} +1 -1
  11. package/dist/{index-B3dfnsUZ.d.mts → index-PbX7OQIC.d.mts} +3 -3
  12. package/dist/index.d.mts +4 -4
  13. package/dist/index.mjs +2 -2
  14. package/dist/inspect.d.mts +6 -6
  15. package/dist/inspect.mjs +1 -1
  16. package/dist/jsx-dev-runtime.d.mts +1 -1
  17. package/dist/jsx-runtime.d.mts +1 -1
  18. package/dist/{runtime-gnMApclv.d.mts → runtime-Bk_rHR3K.d.mts} +1 -1
  19. package/dist/{sources-OvHvyeJS.mjs → sources-QCowxSpC.mjs} +1 -1
  20. package/dist/{src-DNVAJHwd.mjs → src-zXAFOqEc.mjs} +359 -60
  21. package/dist/testing.d.mts +4 -4
  22. package/dist/testing.mjs +1 -1
  23. package/dist/{types-CPxx3NSG.d.mts → types-B73p1XBn.d.mts} +2 -2
  24. package/dist/{types-BcEtn9XV.d.mts → types-Dr5uC2fS.d.mts} +4 -4
  25. package/dist/{types-CYoGvBkh.d.mts → types-DwktxRrt.d.mts} +18 -6
  26. package/dist/{types-Mj75CDO6.d.mts → types-YXykgTOp.d.mts} +2 -2
  27. package/dist/{types-C4D9UVgb.d.mts → types-i77Nrrv-.d.mts} +29 -16
  28. package/dist/{visual-2m4wJL_z.mjs → visual-CIUx49C0.mjs} +26 -6
  29. package/dist/{visual-CxQ4Iqd3.d.mts → visual-CQnurNOj.d.mts} +6 -6
  30. package/dist/visual.d.mts +1 -1
  31. package/dist/visual.mjs +1 -1
  32. package/llms.txt +4 -3
  33. package/package.json +1 -1
@@ -1,4 +1,4 @@
1
- import { m as StartedPage, r as GameConfig, t as AnyGameApp, u as PageOptions } from "../types-BcEtn9XV.mjs";
1
+ import { m as StartedPage, r as GameConfig, t as AnyGameApp, u as PageOptions } from "../types-Dr5uC2fS.mjs";
2
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3
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  //#region src/app/page.d.ts
4
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  /**
package/dist/app/page.mjs CHANGED
@@ -1,7 +1,7 @@
1
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  import { r as systemSource, t as memory } from "../memory-CWlqhS7l.mjs";
2
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  import { t as applyTo } from "../drafts-BawpSaVp.mjs";
3
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  import { i as isControl } from "../dev-BNndV-hU.mjs";
4
- import { n as read, r as watch, t as sources } from "../sources-OvHvyeJS.mjs";
4
+ import { n as read, r as watch, t as sources } from "../sources-QCowxSpC.mjs";
5
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  import { t as resolveConfig } from "../config-B87aFTW-.mjs";
6
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  //#region src/app/save.ts
7
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  /**
@@ -1,6 +1,6 @@
1
- import { Or as PlayerStateProvider } from "../types-C4D9UVgb.mjs";
2
- import { mt as PlatformProvider } from "../index-B3dfnsUZ.mjs";
3
- import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-BcEtn9XV.mjs";
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+ import { Or as PlayerStateProvider } from "../types-i77Nrrv-.mjs";
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+ import { mt as PlatformProvider } from "../index-PbX7OQIC.mjs";
3
+ import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-Dr5uC2fS.mjs";
4
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  import { Back, Haptics, KeepAwake, Lifecycle, Store } from "@moku-labs/system";
5
5
 
6
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  //#region src/app/system.d.ts
package/dist/app.d.mts CHANGED
@@ -1,6 +1,6 @@
1
- import { Cr as Json } from "./types-C4D9UVgb.mjs";
2
- import { H as StringTable } from "./types-CYoGvBkh.mjs";
3
- import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-BcEtn9XV.mjs";
1
+ import { Cr as Json } from "./types-i77Nrrv-.mjs";
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+ import { H as StringTable } from "./types-DwktxRrt.mjs";
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+ import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-Dr5uC2fS.mjs";
4
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  import { AnyPluginInstance } from "@moku-labs/core";
5
5
 
6
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  //#region src/app/define.d.ts
package/dist/app.mjs CHANGED
@@ -1,4 +1,4 @@
1
- import { Bt as audioPlugin, J as platformPlugin, i as screen, kt as effectsPlugin, m as flattenFeatures, t as createApp } from "./src-DNVAJHwd.mjs";
1
+ import { Bt as audioPlugin, J as platformPlugin, i as screen, kt as effectsPlugin, m as flattenFeatures, t as createApp } from "./src-zXAFOqEc.mjs";
2
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  import { t as memory } from "./memory-CWlqhS7l.mjs";
3
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  import { n as isFakeClock, t as fakeClock } from "./fake-6mazmHK3.mjs";
4
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  //#region src/app/define.ts
package/dist/assets.d.mts CHANGED
@@ -1,4 +1,4 @@
1
- import { d as Manifest } from "./types-C4D9UVgb.mjs";
1
+ import { d as Manifest } from "./types-i77Nrrv-.mjs";
2
2
 
3
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  //#region src/plugins/assets/scan/cli.d.ts
4
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  /**
@@ -1,8 +1,8 @@
1
- import { E as Api$1, Gr as FrameRate, L as Captured, Lr as Api, Mr as Snapshot, Ot as DebugSwitches, Pr as StoreApi, Qn as Bookmark, Qt as Api$2, S as ScenesApi, Yr as Time, tr as FlowState } from "./types-C4D9UVgb.mjs";
2
- import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-CPxx3NSG.mjs";
3
- import { M as InputApi } from "./types-CYoGvBkh.mjs";
4
- import { t as HeadlessApp } from "./headless-DobgwTKK.mjs";
5
- import { n as Command, r as ControlApp } from "./types-Mj75CDO6.mjs";
1
+ import { E as Api$1, Gr as FrameRate, L as Captured, Lr as Api, Mr as Snapshot, Ot as DebugSwitches, Pr as StoreApi, Qn as Bookmark, Qt as Api$2, S as ScenesApi, Yr as Time, tr as FlowState } from "./types-i77Nrrv-.mjs";
2
+ import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-B73p1XBn.mjs";
3
+ import { M as InputApi } from "./types-DwktxRrt.mjs";
4
+ import { t as HeadlessApp } from "./headless-CrxofjLt.mjs";
5
+ import { n as Command, r as ControlApp } from "./types-YXykgTOp.mjs";
6
6
 
7
7
  //#region src/plugins/flow/doors/commands.d.ts
8
8
  /**
@@ -1,7 +1,7 @@
1
- import { t as HeadlessApp } from "./headless-DobgwTKK.mjs";
2
- import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-Mj75CDO6.mjs";
3
- import { t as commands } from "./commands-DWyII1jn.mjs";
4
- import { t as defineCommand } from "./define-Bebctfvs.mjs";
1
+ import { t as HeadlessApp } from "./headless-CrxofjLt.mjs";
2
+ import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-YXykgTOp.mjs";
3
+ import { t as commands } from "./commands-DoMH0hnR.mjs";
4
+ import { t as defineCommand } from "./define-B8A5IoeS.mjs";
5
5
 
6
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  //#region src/plugins/flow/doors/dev.d.ts
7
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  /**
@@ -1,5 +1,5 @@
1
- import { t as HeadlessApp } from "./headless-DobgwTKK.mjs";
2
- import { c as Source, n as Command, o as InputSchema } from "./types-Mj75CDO6.mjs";
1
+ import { t as HeadlessApp } from "./headless-CrxofjLt.mjs";
2
+ import { c as Source, n as Command, o as InputSchema } from "./types-YXykgTOp.mjs";
3
3
 
4
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  //#region src/plugins/flow/doors/define.d.ts
5
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  /**
@@ -1,4 +1,4 @@
1
- import { Cr as Json, Ir as RngState, Nn as Api$1, Ur as Api, ir as RouteStep, nr as JournalEntry, pr as Answer, tr as FlowState } from "./types-C4D9UVgb.mjs";
1
+ import { Cr as Json, Ir as RngState, Nn as Api$1, Ur as Api, ir as RouteStep, nr as JournalEntry, pr as Answer, tr as FlowState } from "./types-i77Nrrv-.mjs";
2
2
 
3
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  //#region src/plugins/flow/headless.d.ts
4
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  /**
@@ -1,6 +1,6 @@
1
- import { $n as DefineNode, $r as Require, $t as Config$8, Bn as State$3, Br as PauseReason, C as State$7, Cr as Json, D as Config$6, Dn as ProjectionMotion, Dr as Patch, E as Api$4, En as NumericFields, Fn as Config$3, Fr as RngApi, In as EmitterIdOf, Jn as FeatureDescription, Jr as ThermalReading, Kr as RateChange, Kt as SpriteOptions, Ln as GameTypes, Lr as Api$3, Lt as HudPartValue, Nn as Api$2, Nt as ViewportSize, On as ProjectionSpec, P as State$6, Pn as BundlesOf, Pr as StoreApi, Qr as Events$1, Qt as Api$6, Rn as HudKeysOf, Rr as Config$4, S as ScenesApi, Sn as Ease, Tr as State$5, U as FrameRecord, Un as defineFlow, Ur as Api$5, Vn as TextStylesOf, Vr as State$4, Vt as OverlayValue, W as FrameRing, Wr as Config$7, Wt as ShapeValue, Xn as FeatureTree, Xt as sprite, Yn as FeaturePlugin, Yt as TransformValue, Zr as Config$9, _ as DefineScene, _n as SystemDefinition, a as Config$1, ar as SceneIdOf, b as SceneDefinition, c as LoadBundles, cn as ComponentType, cr as Effect, dr as Hint, et as PassKind, f as State$1, g as AnySceneProjection, gn as ResourceType, gr as Config$2, hn as QueryTerm, i as BundleSpec, kn as ReducedMotion, l as LoadReason, ln as ComponentValue, lr as EffectOptions, mn as Narrowed, mr as Api$1, o as DefineBundles, on as ComponentHandle, p as Tier, pn as Mut, pr as Answer, qr as State$8, qt as SpriteValue, r as BundleMap, sr as Descriptor, t as Api, tn as State$9, u as LoadResult, ur as GuideOptions, vn as SystemFor, vr as State$2, wr as Root, x as SceneSpec, xn as DescriptionNode, xr as Config$5, y as LayerMap, yn as TagType, zr as Events, zt as NineSliceValue } from "./types-C4D9UVgb.mjs";
2
- import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$10, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor, ct as OverlayApi, d as State$11, f as VolumesFor, h as EffectsApi, j as NoiseValue, k as FilterValueOf, l as MusicOptions, m as Config$12, n as State$13, r as UiApi, s as Config$11, t as Config$13, w as ColorMatrixValue, x as EmitterValue, y as EmitterConfig, z as State$10 } from "./types-CPxx3NSG.mjs";
3
- import { A as defineComponent, B as Part, C as TextApi, D as TextStyles, E as TextStyleInput, F as Argument, I as Config$14, J as Style, K as IsFlags, L as I18nApi, M as InputApi, N as State$15, O as TextValue, R as IntlKit, S as State$16, U as TextKey, V as State$14, W as TypedTr, X as WhenFlags, _ as BindField, b as CountdownValue, h as IntrinsicElementsFor, j as Config$15, m as defineTokens, q as ResolvedStyle, s as PopupComponent, v as BindOptions, w as TextBind, x as Point, y as Config$16, z as Message } from "./types-CYoGvBkh.mjs";
1
+ import { $n as DefineNode, $r as Require, $t as Config$8, Bn as State$3, Br as PauseReason, C as State$7, Cr as Json, D as Config$6, Dn as ProjectionMotion, Dr as Patch, E as Api$4, En as NumericFields, Fn as Config$3, Fr as RngApi, In as EmitterIdOf, Jn as FeatureDescription, Jr as ThermalReading, Kr as RateChange, Kt as SpriteOptions, Ln as GameTypes, Lr as Api$3, Lt as HudPartValue, Nn as Api$2, Nt as ViewportSize, On as ProjectionSpec, P as State$6, Pn as BundlesOf, Pr as StoreApi, Qr as Events$1, Qt as Api$6, Rn as HudKeysOf, Rr as Config$4, S as ScenesApi, Sn as Ease, Tr as State$5, U as FrameRecord, Un as defineFlow, Ur as Api$5, Vn as TextStylesOf, Vr as State$4, Vt as OverlayValue, W as FrameRing, Wr as Config$7, Wt as ShapeValue, Xn as FeatureTree, Xt as sprite, Yn as FeaturePlugin, Yt as TransformValue, Zr as Config$9, _ as DefineScene, _n as SystemDefinition, a as Config$1, ar as SceneIdOf, b as SceneDefinition, c as LoadBundles, cn as ComponentType, cr as Effect, dr as Hint, et as PassKind, f as State$1, g as AnySceneProjection, gn as ResourceType, gr as Config$2, hn as QueryTerm, i as BundleSpec, kn as ReducedMotion, l as LoadReason, ln as ComponentValue, lr as EffectOptions, mn as Narrowed, mr as Api$1, o as DefineBundles, on as ComponentHandle, p as Tier, pn as Mut, pr as Answer, qr as State$8, qt as SpriteValue, r as BundleMap, sr as Descriptor, t as Api, tn as State$9, u as LoadResult, ur as GuideOptions, vn as SystemFor, vr as State$2, wr as Root, x as SceneSpec, xn as DescriptionNode, xr as Config$5, y as LayerMap, yn as TagType, zr as Events, zt as NineSliceValue } from "./types-i77Nrrv-.mjs";
2
+ import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$10, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor, ct as OverlayApi, d as State$11, f as VolumesFor, h as EffectsApi, j as NoiseValue, k as FilterValueOf, l as MusicOptions, m as Config$12, n as State$13, r as UiApi, s as Config$11, t as Config$13, w as ColorMatrixValue, x as EmitterValue, y as EmitterConfig, z as State$10 } from "./types-B73p1XBn.mjs";
3
+ import { A as defineComponent, B as Part, C as TextApi, D as TextStyles, E as TextStyleInput, F as Argument, I as Config$14, J as Style, K as IsFlags, L as I18nApi, M as InputApi, N as State$15, O as TextValue, R as IntlKit, S as State$16, U as TextKey, V as State$14, W as TypedTr, X as WhenFlags, _ as BindField, b as CountdownValue, h as IntrinsicElementsFor, j as Config$15, m as defineTokens, q as ResolvedStyle, s as PopupComponent, v as BindOptions, w as TextBind, x as Point, y as Config$16, z as Message } from "./types-DwktxRrt.mjs";
4
4
  import { Log } from "@moku-labs/common/browser";
5
5
  import { PluginCtx } from "@moku-labs/core";
6
6
 
package/dist/index.d.mts CHANGED
@@ -1,5 +1,5 @@
1
- import { $ as PROBLEM_RULES, B as FrameColumns, Bt as Overlay, Ct as ProblemRule, Dt as WarmDetail, Er as types_d_exports$10, Et as ShaderWhat, Ft as Display, G as LongFrameEntry, Gn as slot, Gt as Sprite, H as FrameReadout, Hn as types_d_exports$6, Hr as types_d_exports$9, Ht as Parent, I as types_d_exports$12, It as HudPart, J as OverlayEventDetail, Jt as Transform, K as MONITOR_SECTIONS, Kn as to, Lt as HudPartValue, N as PoolTrim, O as MonitorConfig, Q as PERF_LOG_VERSION, R as MonitorCounts, Rt as NineSlice, St as ProblemEventDetail, T as AdaptiveScale, Tt as ShaderEventDetail, U as FrameRecord, Ut as Shape, V as FrameReadResult, Vt as OverlayValue, W as FrameRing, Wn as exit, X as PERF_CAUSES, Xr as types_d_exports$15, Xt as sprite, Y as OverlayWhat, Z as PERF_GAP_BUCKETS, Zt as DEMAND_REASONS, _t as PerfSpikeLine, at as PerfCollectorLine, bt as PerfThermalLine, ct as PerfEventLine, dt as PerfHeaderLine, et as PassKind, ft as PerfLogLine, gt as PerfSampleLine, h as types_d_exports$1, ht as PerfMeasured, it as PerfChangeEntry, jr as SaveUnreadableError, lt as PerfEventName, mt as PerfMarkLine, nn as types_d_exports$17, nt as PerfCause, ot as PerfCounts, pt as PerfLongFrameLine, q as MonitorSections, qn as type, rt as PerfChange, st as PerfDisplay, tt as PassRecord, ut as PerfGapLine, vt as PerfStartupLine, w as types_d_exports$13, wt as SHADER_WHATS, xn as DescriptionNode, xt as PoolTrimDetail, yr as types_d_exports$3, yt as PerfTelemetryLine } from "./types-C4D9UVgb.mjs";
2
- import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as tween, et as set, i as types_d_exports$16, it as stagger, lt as types_d_exports$4, nt as spawn, ot as use, p as types_d_exports$2, q as external, rt as spawned, st as wait, tt as sfx, v as types_d_exports$5 } from "./types-CPxx3NSG.mjs";
3
- import { A as defineComponent, G as types_d_exports$7, P as types_d_exports$8, T as TextFormat, b as CountdownValue, d as LocalWrite, f as ScrollState, k as types_d_exports$14, l as Box, m as defineTokens, p as popup, u as DebugTrigger, v as BindOptions } from "./types-CYoGvBkh.mjs";
4
- import { $ as tag, A as DropTarget, At as bind, B as Traceable, C as AnimPlayer, Ct as clockPlugin, D as defineBundles, Dt as projection, E as defineScene, Et as animPlugin, F as Pressable, G as Layer, H as PASS_KINDS, I as Pressed, J as Tree, K as Now, L as Swipeable, M as Hovered, Mt as label, N as Pointer, O as load, Ot as Countdown, P as PointerOver, Q as system, R as Tappable, S as defineMotion, St as debugPlugin, T as Frames, Tt as assetsPlugin, U as frameAt, V as Traced, W as Exiting, X as mut, Y as component, Z as resource, _ as defineStyle, _t as lifecyclePlugin, a as defineEmitter, at as flattenFeatures, b as messageDuration, bt as flowPlugin, c as Alpha, ct as timePlugin, d as Displacement, dt as rendererPlugin, et as defineEffect, f as Glow, ft as platformPlugin, g as resolve, gt as modelPlugin, h as music, ht as types_d_exports$11, i as screen, it as defineFeature, j as Held, jt as defineTextStyles, k as Draggable, kt as Text, l as Blur, lt as textPlugin, m as Outline, mt as PlatformProvider, n as createPlugin, nt as hint, o as Emitter, ot as worldPlugin, p as Noise, pt as BackResult, q as Order, r as defineGame, rt as schedule, s as defineFilter, st as uiPlugin, t as createApp, tt as guide, u as ColorMatrix, ut as scenesPlugin, v as tr, vt as inputPlugin, w as Animation, wt as audioPlugin, x as cubicBezier, xt as effectsPlugin, y as messageArgument, yt as i18nPlugin, z as Touchable } from "./index-B3dfnsUZ.mjs";
1
+ import { $ as PROBLEM_RULES, B as FrameColumns, Bt as Overlay, Ct as ProblemRule, Dt as WarmDetail, Er as types_d_exports$10, Et as ShaderWhat, Ft as Display, G as LongFrameEntry, Gn as slot, Gt as Sprite, H as FrameReadout, Hn as types_d_exports$6, Hr as types_d_exports$9, Ht as Parent, I as types_d_exports$12, It as HudPart, J as OverlayEventDetail, Jt as Transform, K as MONITOR_SECTIONS, Kn as to, Lt as HudPartValue, N as PoolTrim, O as MonitorConfig, Q as PERF_LOG_VERSION, R as MonitorCounts, Rt as NineSlice, St as ProblemEventDetail, T as AdaptiveScale, Tt as ShaderEventDetail, U as FrameRecord, Ut as Shape, V as FrameReadResult, Vt as OverlayValue, W as FrameRing, Wn as exit, X as PERF_CAUSES, Xr as types_d_exports$15, Xt as sprite, Y as OverlayWhat, Z as PERF_GAP_BUCKETS, Zt as DEMAND_REASONS, _t as PerfSpikeLine, at as PerfCollectorLine, bt as PerfThermalLine, ct as PerfEventLine, dt as PerfHeaderLine, et as PassKind, ft as PerfLogLine, gt as PerfSampleLine, h as types_d_exports$1, ht as PerfMeasured, it as PerfChangeEntry, jr as SaveUnreadableError, lt as PerfEventName, mt as PerfMarkLine, nn as types_d_exports$17, nt as PerfCause, ot as PerfCounts, pt as PerfLongFrameLine, q as MonitorSections, qn as type, rt as PerfChange, st as PerfDisplay, tt as PassRecord, ut as PerfGapLine, vt as PerfStartupLine, w as types_d_exports$13, wt as SHADER_WHATS, xn as DescriptionNode, xt as PoolTrimDetail, yr as types_d_exports$3, yt as PerfTelemetryLine } from "./types-i77Nrrv-.mjs";
2
+ import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as tween, et as set, i as types_d_exports$16, it as stagger, lt as types_d_exports$4, nt as spawn, ot as use, p as types_d_exports$2, q as external, rt as spawned, st as wait, tt as sfx, v as types_d_exports$5 } from "./types-B73p1XBn.mjs";
3
+ import { A as defineComponent, G as types_d_exports$7, P as types_d_exports$8, T as TextFormat, b as CountdownValue, d as LocalWrite, f as ScrollState, k as types_d_exports$14, l as Box, m as defineTokens, p as popup, u as DebugTrigger, v as BindOptions } from "./types-DwktxRrt.mjs";
4
+ import { $ as tag, A as DropTarget, At as bind, B as Traceable, C as AnimPlayer, Ct as clockPlugin, D as defineBundles, Dt as projection, E as defineScene, Et as animPlugin, F as Pressable, G as Layer, H as PASS_KINDS, I as Pressed, J as Tree, K as Now, L as Swipeable, M as Hovered, Mt as label, N as Pointer, O as load, Ot as Countdown, P as PointerOver, Q as system, R as Tappable, S as defineMotion, St as debugPlugin, T as Frames, Tt as assetsPlugin, U as frameAt, V as Traced, W as Exiting, X as mut, Y as component, Z as resource, _ as defineStyle, _t as lifecyclePlugin, a as defineEmitter, at as flattenFeatures, b as messageDuration, bt as flowPlugin, c as Alpha, ct as timePlugin, d as Displacement, dt as rendererPlugin, et as defineEffect, f as Glow, ft as platformPlugin, g as resolve, gt as modelPlugin, h as music, ht as types_d_exports$11, i as screen, it as defineFeature, j as Held, jt as defineTextStyles, k as Draggable, kt as Text, l as Blur, lt as textPlugin, m as Outline, mt as PlatformProvider, n as createPlugin, nt as hint, o as Emitter, ot as worldPlugin, p as Noise, pt as BackResult, q as Order, r as defineGame, rt as schedule, s as defineFilter, st as uiPlugin, t as createApp, tt as guide, u as ColorMatrix, ut as scenesPlugin, v as tr, vt as inputPlugin, w as Animation, wt as audioPlugin, x as cubicBezier, xt as effectsPlugin, y as messageArgument, yt as i18nPlugin, z as Touchable } from "./index-PbX7OQIC.mjs";
5
5
  export { type AdaptiveScale, Alpha, types_d_exports as Anim, AnimPlayer, Animation, types_d_exports$1 as Assets, types_d_exports$2 as Audio, type BackResult, type BindOptions, Blur, Box, types_d_exports$3 as Clock, ColorMatrix, Countdown, type CountdownValue, DEMAND_REASONS, types_d_exports$4 as Debug, DebugTrigger, type DescriptionNode, Displacement, Display, Draggable, DropTarget, types_d_exports$5 as Effects, Emitter, Exiting, type FilterArea, types_d_exports$6 as Flow, type FrameColumns, type FrameReadResult, type FrameReadout, type FrameRecord, type FrameRing, Frames, Glow, HAPTIC_KINDS, type HapticKind, Held, Hovered, HudPart, type HudPartValue, types_d_exports$7 as I18n, types_d_exports$8 as Input, Layer, types_d_exports$9 as Lifecycle, LocalWrite, type LongFrameEntry, MONITOR_SECTIONS, types_d_exports$10 as Model, type MonitorConfig, type MonitorCounts, type MonitorSections, NineSlice, Noise, Now, Order, Outline, Overlay, type OverlayEventDetail, type OverlayValue, type OverlayWhat, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, type PassKind, type PassRecord, type PerfCause, type PerfChange, type PerfChangeEntry, type PerfCollectorLine, type PerfCounts, type PerfDisplay, type PerfEventLine, type PerfEventName, type PerfGapLine, type PerfHeaderLine, type PerfLogLine, type PerfLongFrameLine, type PerfMarkLine, type PerfMeasured, type PerfSampleLine, type PerfSpikeLine, type PerfStartupLine, type PerfTelemetryLine, type PerfThermalLine, types_d_exports$11 as Platform, type PlatformProvider, Pointer, PointerOver, type PoolTrim, type PoolTrimDetail, Pressable, Pressed, type ProblemEventDetail, type ProblemRule, types_d_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_d_exports$13 as Scenes, ScrollState, type ShaderEventDetail, type ShaderWhat, Shape, Sprite, Swipeable, Tappable, Text, type TextFormat, types_d_exports$14 as TextTypes, types_d_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_d_exports$16 as Ui, type WarmDetail, types_d_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
package/dist/index.mjs CHANGED
@@ -1,4 +1,4 @@
1
- import { $ as haptic, $t as PERF_LOG_VERSION, A as types_exports$6, At as Emitter, B as Box, Bt as audioPlugin, C as types_exports$13, Ct as Touchable, D as types_exports$9, Dt as messageArgument, E as types_exports$10, Et as i18nPlugin, F as types_exports$1, Ft as Glow, G as defineTokens, Gt as Animation, H as LocalWrite, Ht as assetsPlugin, I as types_exports, It as Noise, J as platformPlugin, Jt as PASS_KINDS, K as defineStyle, Kt as Frames, L as uiPlugin, Lt as Outline, M as types_exports$4, Mt as Blur, N as types_exports$3, Nt as ColorMatrix, O as types_exports$8, Ot as messageDuration, P as types_exports$2, Pt as Displacement, Q as frames, Qt as PERF_GAP_BUCKETS, R as resolve, Rt as defineFilter, S as types_exports$14, St as Tappable, T as types_exports$11, Tt as Traced, U as ScrollState, Ut as animPlugin, V as DebugTrigger, Vt as scenesPlugin, W as popup, Wt as AnimPlayer, X as defineAnimation, Xt as MONITOR_SECTIONS, Y as HAPTIC_KINDS, Yt as frameAt, Z as external, Zt as PERF_CAUSES, _ as defineBundles, _t as Pointer, a as cubicBezier, at as sfx, b as types_exports$16, bt as Pressed, c as hint, cn as to, ct as stagger, d as defineScene, dn as SaveUnreadableError, dt as wait, en as PROBLEM_RULES, et as mark, f as tr, fn as lifecyclePlugin, ft as inputPlugin, g as music, gt as Hovered, h as defineEmitter, ht as Held, i as screen, in as flowPlugin, it as set, j as types_exports$5, jt as Alpha, k as types_exports$7, kt as effectsPlugin, l as schedule, ln as type, lt as tween, m as flattenFeatures, mn as clockPlugin, mt as DropTarget, n as createPlugin, nn as DEMAND_REASONS, nt as play, o as defineEffect, on as exit, ot as spawn, p as defineFeature, pn as timePlugin, pt as Draggable, q as textPlugin, qt as rendererPlugin, r as defineGame, rn as worldPlugin, rt as sequence, s as guide, sn as slot, st as spawned, t as createApp, tn as SHADER_WHATS, tt as parallel, u as projection, un as modelPlugin, ut as use, v as load, vt as PointerOver, w as types_exports$12, wt as Traceable, x as types_exports$15, xt as Swipeable, y as types_exports$17, yt as Pressable, z as defineMotion, zt as debugPlugin } from "./src-DNVAJHwd.mjs";
2
- import { A as Order, C as Sprite, D as Exiting, E as sprite, F as system, L as tag, M as component, N as mut, O as Layer, P as resource, S as Shape, _ as HudPart, c as Countdown, f as defineTextStyles, g as Display, j as Tree, k as Now, l as Text, p as label, u as bind, v as NineSlice, w as Transform, x as Parent, y as Overlay } from "./visual-2m4wJL_z.mjs";
1
+ import { $ as haptic, $t as PERF_LOG_VERSION, A as types_exports$6, At as Emitter, B as Box, Bt as audioPlugin, C as types_exports$13, Ct as Touchable, D as types_exports$9, Dt as messageArgument, E as types_exports$10, Et as i18nPlugin, F as types_exports$1, Ft as Glow, G as defineTokens, Gt as Animation, H as LocalWrite, Ht as assetsPlugin, I as types_exports, It as Noise, J as platformPlugin, Jt as PASS_KINDS, K as defineStyle, Kt as Frames, L as uiPlugin, Lt as Outline, M as types_exports$4, Mt as Blur, N as types_exports$3, Nt as ColorMatrix, O as types_exports$8, Ot as messageDuration, P as types_exports$2, Pt as Displacement, Q as frames, Qt as PERF_GAP_BUCKETS, R as resolve, Rt as defineFilter, S as types_exports$14, St as Tappable, T as types_exports$11, Tt as Traced, U as ScrollState, Ut as animPlugin, V as DebugTrigger, Vt as scenesPlugin, W as popup, Wt as AnimPlayer, X as defineAnimation, Xt as MONITOR_SECTIONS, Y as HAPTIC_KINDS, Yt as frameAt, Z as external, Zt as PERF_CAUSES, _ as defineBundles, _t as Pointer, a as cubicBezier, at as sfx, b as types_exports$16, bt as Pressed, c as hint, cn as to, ct as stagger, d as defineScene, dn as SaveUnreadableError, dt as wait, en as PROBLEM_RULES, et as mark, f as tr, fn as lifecyclePlugin, ft as inputPlugin, g as music, gt as Hovered, h as defineEmitter, ht as Held, i as screen, in as flowPlugin, it as set, j as types_exports$5, jt as Alpha, k as types_exports$7, kt as effectsPlugin, l as schedule, ln as type, lt as tween, m as flattenFeatures, mn as clockPlugin, mt as DropTarget, n as createPlugin, nn as DEMAND_REASONS, nt as play, o as defineEffect, on as exit, ot as spawn, p as defineFeature, pn as timePlugin, pt as Draggable, q as textPlugin, qt as rendererPlugin, r as defineGame, rn as worldPlugin, rt as sequence, s as guide, sn as slot, st as spawned, t as createApp, tn as SHADER_WHATS, tt as parallel, u as projection, un as modelPlugin, ut as use, v as load, vt as PointerOver, w as types_exports$12, wt as Traceable, x as types_exports$15, xt as Swipeable, y as types_exports$17, yt as Pressable, z as defineMotion, zt as debugPlugin } from "./src-zXAFOqEc.mjs";
2
+ import { A as Now, C as Sprite, D as sprite, F as resource, I as system, M as Tree, N as component, O as Exiting, P as mut, R as tag, S as Shape, _ as HudPart, c as Countdown, f as defineTextStyles, g as Display, j as Order, k as Layer, l as Text, p as label, u as bind, v as NineSlice, w as Transform, x as Parent, y as Overlay } from "./visual-CIUx49C0.mjs";
3
3
  import { r as defineComponent } from "./flatten-BkXuscAV.mjs";
4
4
  export { Alpha, types_exports as Anim, AnimPlayer, Animation, types_exports$1 as Assets, types_exports$2 as Audio, Blur, Box, types_exports$3 as Clock, ColorMatrix, Countdown, DEMAND_REASONS, types_exports$4 as Debug, DebugTrigger, Displacement, Display, Draggable, DropTarget, types_exports$5 as Effects, Emitter, Exiting, types_exports$6 as Flow, Frames, Glow, HAPTIC_KINDS, Held, Hovered, HudPart, types_exports$7 as I18n, types_exports$8 as Input, Layer, types_exports$9 as Lifecycle, LocalWrite, MONITOR_SECTIONS, types_exports$10 as Model, NineSlice, Noise, Now, Order, Outline, Overlay, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, types_exports$11 as Platform, Pointer, PointerOver, Pressable, Pressed, types_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_exports$13 as Scenes, ScrollState, Shape, Sprite, Swipeable, Tappable, Text, types_exports$14 as TextTypes, types_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_exports$16 as Ui, types_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
@@ -1,9 +1,9 @@
1
- import { E as Api$2, F as Under, Mr as Snapshot, Qt as Api$1, br as Api, dn as EntitySnapshot, en as Explained, er as FlowGraph, fn as FrameDiff, m as Usage, nr as JournalEntry, sn as ComponentSchema, t as Api$3, z as RenderStats, zn as Position } from "./types-C4D9UVgb.mjs";
2
- import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-CPxx3NSG.mjs";
3
- import { c as UiNode } from "./types-CYoGvBkh.mjs";
4
- import { t as HeadlessApp } from "./headless-DobgwTKK.mjs";
5
- import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-Mj75CDO6.mjs";
6
- import { n as defineSource } from "./define-Bebctfvs.mjs";
1
+ import { E as Api$2, F as Under, Mr as Snapshot, Qt as Api$1, br as Api, dn as EntitySnapshot, en as Explained, er as FlowGraph, fn as FrameDiff, m as Usage, nr as JournalEntry, sn as ComponentSchema, t as Api$3, z as RenderStats, zn as Position } from "./types-i77Nrrv-.mjs";
2
+ import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-B73p1XBn.mjs";
3
+ import { c as UiNode } from "./types-DwktxRrt.mjs";
4
+ import { t as HeadlessApp } from "./headless-CrxofjLt.mjs";
5
+ import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-YXykgTOp.mjs";
6
+ import { n as defineSource } from "./define-B8A5IoeS.mjs";
7
7
 
8
8
  //#region src/plugins/flow/doors/read.d.ts
9
9
  /**
package/dist/inspect.mjs CHANGED
@@ -1,4 +1,4 @@
1
1
  import { c as defineSource } from "./session-CeKgO2hy.mjs";
2
- import { n as read, r as watch, t as sources } from "./sources-OvHvyeJS.mjs";
2
+ import { n as read, r as watch, t as sources } from "./sources-QCowxSpC.mjs";
3
3
  import "./inspect-la_KkjCS.mjs";
4
4
  export { defineSource, read, sources, watch };
@@ -1,2 +1,2 @@
1
- import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-gnMApclv.mjs";
1
+ import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-Bk_rHR3K.mjs";
2
2
  export { Fragment, type JSX, jsx, jsxDEV, jsxs };
@@ -1,2 +1,2 @@
1
- import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-gnMApclv.mjs";
1
+ import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-Bk_rHR3K.mjs";
2
2
  export { Fragment, type JSX, jsx, jsxs };
@@ -1,4 +1,4 @@
1
- import { a as JsxChild, g as UiIntrinsicElements, t as DescriptionNode } from "./types-CYoGvBkh.mjs";
1
+ import { a as JsxChild, g as UiIntrinsicElements, t as DescriptionNode } from "./types-DwktxRrt.mjs";
2
2
 
3
3
  //#region src/plugins/ui/jsx/runtime.d.ts
4
4
  /** What the compiler passes as props: the children plus whatever the tag declared. */
@@ -1,4 +1,4 @@
1
- import { O as Layer, a as scaleByFits } from "./visual-2m4wJL_z.mjs";
1
+ import { a as scaleByFits, k as Layer } from "./visual-CIUx49C0.mjs";
2
2
  import { o as notInstalled } from "./dev-BNndV-hU.mjs";
3
3
  import { a as readTarget, c as defineSource, n as isTainted, o as inputOrEmpty, t as cheatsOf } from "./session-CeKgO2hy.mjs";
4
4
  //#region src/plugins/flow/doors/read.ts