@moku-labs/game 0.15.4 → 0.15.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
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- import { m as StartedPage, r as GameConfig, t as AnyGameApp, u as PageOptions } from "../types-VNoG7shY.mjs";
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+ import { m as StartedPage, r as GameConfig, t as AnyGameApp, u as PageOptions } from "../types-CRgEt4wq.mjs";
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  //#region src/app/page.d.ts
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  /**
@@ -1,6 +1,6 @@
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- import { Dr as PlayerStateProvider } from "../types-vjWgmPqS.mjs";
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- import { mt as PlatformProvider } from "../index-Cv5r0M9Y.mjs";
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- import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-VNoG7shY.mjs";
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+ import { Dr as PlayerStateProvider } from "../types-DnttyLeu.mjs";
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+ import { mt as PlatformProvider } from "../index-DytzVJFz.mjs";
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+ import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-CRgEt4wq.mjs";
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  import { Back, Haptics, KeepAwake, Lifecycle, Store } from "@moku-labs/system";
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  //#region src/app/system.d.ts
package/dist/app.d.mts CHANGED
@@ -1,6 +1,6 @@
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- import { Sr as Json } from "./types-vjWgmPqS.mjs";
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- import { V as StringTable } from "./types-B6YgPkY8.mjs";
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- import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-VNoG7shY.mjs";
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+ import { Sr as Json } from "./types-DnttyLeu.mjs";
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+ import { V as StringTable } from "./types-CWSMo70I.mjs";
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+ import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-CRgEt4wq.mjs";
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  import { AnyPluginInstance } from "@moku-labs/core";
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  //#region src/app/define.d.ts
package/dist/app.mjs CHANGED
@@ -1,4 +1,4 @@
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- import { Ot as effectsPlugin, i as screen, m as flattenFeatures, q as platformPlugin, t as createApp, zt as audioPlugin } from "./src-tkKl-oCn.mjs";
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+ import { Ot as effectsPlugin, i as screen, m as flattenFeatures, q as platformPlugin, t as createApp, zt as audioPlugin } from "./src-DWJabPi4.mjs";
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  import { t as memory } from "./memory-CWlqhS7l.mjs";
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  import { n as isFakeClock, t as fakeClock } from "./fake-6mazmHK3.mjs";
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  //#region src/app/define.ts
package/dist/assets.d.mts CHANGED
@@ -1,4 +1,4 @@
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- import { d as Manifest } from "./types-vjWgmPqS.mjs";
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+ import { d as Manifest } from "./types-DnttyLeu.mjs";
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  //#region src/plugins/assets/scan/cli.d.ts
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  /**
@@ -1,8 +1,8 @@
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- import { Dt as DebugSwitches, I as Captured, Ir as Api, Jr as Time, Nr as StoreApi, S as ScenesApi, T as Api$1, Wr as FrameRate, Zn as Bookmark, Zt as Api$2, er as FlowState, jr as Snapshot } from "./types-vjWgmPqS.mjs";
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- import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-CiTr21gu.mjs";
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- import { j as InputApi } from "./types-B6YgPkY8.mjs";
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- import { t as HeadlessApp } from "./headless-oykCMFBV.mjs";
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- import { n as Command, r as ControlApp } from "./types-DY_wOvUF.mjs";
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+ import { Dt as DebugSwitches, I as Captured, Ir as Api, Jr as Time, Nr as StoreApi, S as ScenesApi, T as Api$1, Wr as FrameRate, Zn as Bookmark, Zt as Api$2, er as FlowState, jr as Snapshot } from "./types-DnttyLeu.mjs";
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+ import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-C2LZJIxH.mjs";
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+ import { j as InputApi } from "./types-CWSMo70I.mjs";
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+ import { t as HeadlessApp } from "./headless-DDkRwLnJ.mjs";
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+ import { n as Command, r as ControlApp } from "./types-DFoxDq-g.mjs";
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  //#region src/plugins/flow/doors/commands.d.ts
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  /**
@@ -1,7 +1,7 @@
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- import { t as HeadlessApp } from "./headless-oykCMFBV.mjs";
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- import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-DY_wOvUF.mjs";
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- import { t as commands } from "./commands-CvWBaoEi.mjs";
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- import { t as defineCommand } from "./define-DSC-Q0yU.mjs";
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+ import { t as HeadlessApp } from "./headless-DDkRwLnJ.mjs";
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+ import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-DFoxDq-g.mjs";
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+ import { t as commands } from "./commands-CAEwtEAy.mjs";
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+ import { t as defineCommand } from "./define-CNctRrea.mjs";
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  //#region src/plugins/flow/doors/dev.d.ts
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  /**
@@ -1,5 +1,5 @@
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- import { t as HeadlessApp } from "./headless-oykCMFBV.mjs";
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- import { c as Source, n as Command, o as InputSchema } from "./types-DY_wOvUF.mjs";
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+ import { t as HeadlessApp } from "./headless-DDkRwLnJ.mjs";
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+ import { c as Source, n as Command, o as InputSchema } from "./types-DFoxDq-g.mjs";
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  //#region src/plugins/flow/doors/define.d.ts
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  /**
@@ -1,4 +1,4 @@
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- import { Fr as RngState, Hr as Api, Mn as Api$1, Sr as Json, er as FlowState, fr as Answer, rr as RouteStep, tr as JournalEntry } from "./types-vjWgmPqS.mjs";
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+ import { Fr as RngState, Hr as Api, Mn as Api$1, Sr as Json, er as FlowState, fr as Answer, rr as RouteStep, tr as JournalEntry } from "./types-DnttyLeu.mjs";
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  //#region src/plugins/flow/headless.d.ts
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  /**
@@ -1,6 +1,6 @@
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- import { $ as PassKind, Bn as TextStylesOf, Br as State$4, Bt as OverlayValue, C as State$7, Cr as Root, Dn as ProjectionSpec, E as Config$6, En as ProjectionMotion, Er as Patch, Fn as EmitterIdOf, Gr as RateChange, Gt as SpriteOptions, H as FrameRecord, Hn as defineFlow, Hr as Api$5, In as GameTypes, Ir as Api$3, It as HudPartValue, Jn as FeaturePlugin, Jt as TransformValue, Kr as State$8, Kt as SpriteValue, Ln as HudKeysOf, Lr as Config$4, Mn as Api$2, Mt as ViewportSize, N as State$6, Nn as BundlesOf, Nr as StoreApi, On as ReducedMotion, Pn as Config$3, Pr as RngApi, Qn as DefineNode, Qr as Require, Qt as Config$8, Rr as Events, Rt as NineSliceValue, S as ScenesApi, Sr as Json, T as Api$4, Tn as NumericFields, U as FrameRing, Ur as Config$7, Ut as ShapeValue, Xr as Config$9, Yn as FeatureTree, Yt as sprite, Zr as Events$1, Zt as Api$6, _ as DefineScene, _n as SystemFor, _r as State$2, a as Config$1, an as ComponentHandle, b as SceneDefinition, bn as DescriptionNode, br as Config$5, c as LoadBundles, cn as ComponentValue, cr as EffectOptions, en as State$9, f as State$1, fn as Mut, fr as Answer, g as AnySceneProjection, gn as SystemDefinition, hn as ResourceType, hr as Config$2, i as BundleSpec, ir as SceneIdOf, l as LoadReason, lr as GuideOptions, mn as QueryTerm, o as DefineBundles, or as Descriptor, p as Tier, pn as Narrowed, pr as Api$1, qn as FeatureDescription, qr as ThermalReading, r as BundleMap, sn as ComponentType, sr as Effect, t as Api, u as LoadResult, ur as Hint, vn as TagType, wr as State$5, x as SceneSpec, xn as Ease, y as LayerMap, zn as State$3, zr as PauseReason } from "./types-vjWgmPqS.mjs";
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- import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$10, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor, ct as OverlayApi, d as State$11, f as VolumesFor, h as EffectsApi, j as NoiseValue, k as FilterValueOf, l as MusicOptions, m as Config$12, n as State$13, r as UiApi, s as Config$11, t as Config$13, w as ColorMatrixValue, x as EmitterValue, y as EmitterConfig, z as State$10 } from "./types-CiTr21gu.mjs";
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- import { A as Config$15, B as State$14, C as TextBind, D as TextValue, E as TextStyles, F as Config$14, G as IsFlags, H as TextKey, I as I18nApi, K as ResolvedStyle, L as IntlKit, M as State$15, P as Argument, R as Message, S as TextApi, T as TextStyleInput, U as TypedTr, Y as WhenFlags, _ as BindOptions, b as Point, g as BindField, j as InputApi, k as defineComponent, m as IntrinsicElementsFor, p as defineTokens, q as Style, s as PopupComponent, v as Config$16, x as State$16, y as CountdownValue, z as Part } from "./types-B6YgPkY8.mjs";
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+ import { $ as PassKind, Bn as TextStylesOf, Br as State$4, Bt as OverlayValue, C as State$7, Cr as Root, Dn as ProjectionSpec, E as Config$6, En as ProjectionMotion, Er as Patch, Fn as EmitterIdOf, Gr as RateChange, Gt as SpriteOptions, H as FrameRecord, Hn as defineFlow, Hr as Api$5, In as GameTypes, Ir as Api$3, It as HudPartValue, Jn as FeaturePlugin, Jt as TransformValue, Kr as State$8, Kt as SpriteValue, Ln as HudKeysOf, Lr as Config$4, Mn as Api$2, Mt as ViewportSize, N as State$6, Nn as BundlesOf, Nr as StoreApi, On as ReducedMotion, Pn as Config$3, Pr as RngApi, Qn as DefineNode, Qr as Require, Qt as Config$8, Rr as Events, Rt as NineSliceValue, S as ScenesApi, Sr as Json, T as Api$4, Tn as NumericFields, U as FrameRing, Ur as Config$7, Ut as ShapeValue, Xr as Config$9, Yn as FeatureTree, Yt as sprite, Zr as Events$1, Zt as Api$6, _ as DefineScene, _n as SystemFor, _r as State$2, a as Config$1, an as ComponentHandle, b as SceneDefinition, bn as DescriptionNode, br as Config$5, c as LoadBundles, cn as ComponentValue, cr as EffectOptions, en as State$9, f as State$1, fn as Mut, fr as Answer, g as AnySceneProjection, gn as SystemDefinition, hn as ResourceType, hr as Config$2, i as BundleSpec, ir as SceneIdOf, l as LoadReason, lr as GuideOptions, mn as QueryTerm, o as DefineBundles, or as Descriptor, p as Tier, pn as Narrowed, pr as Api$1, qn as FeatureDescription, qr as ThermalReading, r as BundleMap, sn as ComponentType, sr as Effect, t as Api, u as LoadResult, ur as Hint, vn as TagType, wr as State$5, x as SceneSpec, xn as Ease, y as LayerMap, zn as State$3, zr as PauseReason } from "./types-DnttyLeu.mjs";
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+ import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$10, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor, ct as OverlayApi, d as State$11, f as VolumesFor, h as EffectsApi, j as NoiseValue, k as FilterValueOf, l as MusicOptions, m as Config$12, n as State$13, r as UiApi, s as Config$11, t as Config$13, w as ColorMatrixValue, x as EmitterValue, y as EmitterConfig, z as State$10 } from "./types-C2LZJIxH.mjs";
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+ import { A as Config$15, B as State$14, C as TextBind, D as TextValue, E as TextStyles, F as Config$14, G as IsFlags, H as TextKey, I as I18nApi, K as ResolvedStyle, L as IntlKit, M as State$15, P as Argument, R as Message, S as TextApi, T as TextStyleInput, U as TypedTr, Y as WhenFlags, _ as BindOptions, b as Point, g as BindField, j as InputApi, k as defineComponent, m as IntrinsicElementsFor, p as defineTokens, q as Style, s as PopupComponent, v as Config$16, x as State$16, y as CountdownValue, z as Part } from "./types-CWSMo70I.mjs";
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  import { Log } from "@moku-labs/common/browser";
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  import { PluginCtx } from "@moku-labs/core";
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@@ -1607,11 +1607,16 @@ declare const Noise: ComponentType<NoiseValue>;
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  declare const Displacement: ComponentType<DisplacementValue>;
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  /**
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  * Pixi's alpha over a view and its subtree as one layer, so overlapping children do not show
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- * through each other.
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+ * through each other. `resolution: 0` draws at the resolution of the canvas; a number draws the
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+ * subtree at that many texels per CSS px, at most 4, and every other filter of the view with it
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+ * (Pixi's smallest resolution wins). At `alpha: 1` and `resolution: 0` the filter is switched off
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+ * after 8 frames there: it would copy the subtree unchanged through a pass of its own, and a
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+ * keyframe that only touches 1 switches nothing. One render pass per apply.
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  *
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  * @example
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  * ```ts
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- * Alpha({ alpha: 0.5 }).value; // { alpha: 0.5, enabled: true, order: 0 }
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+ * // The fog of a memory screen, drawn at half a texel per CSS px through one pass.
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+ * Alpha({ resolution: 0.5 }).value; // { alpha: 1, resolution: 0.5, enabled: true, order: 0 }
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  * ```
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  */
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  declare const Alpha: ComponentType<AlphaValue>;
@@ -1630,18 +1635,20 @@ declare const Alpha: ComponentType<AlphaValue>;
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  * `enabled: true` and `order: 0`. An input `blur` gives the body `sampleBlur(uv)`: the last texture
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  * of its chain, read at the body's `uv`. A `fallback` draws instead when the filter is broken.
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  * An `area` answers, from the value, the rectangle in the entity's own units outside of which the
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- * filter draws nothing: Pixi then renders and fills only that box, not the view's bounds.
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+ * filter draws nothing: Pixi then renders and fills only that box, not the view's bounds. A
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+ * `resolution` draws the view and its filters at that many texels per CSS px instead of the
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+ * canvas's.
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  * Register it through the `filters` key of a feature. The README shows a filter with a blur input
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  * and one with an `area`.
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  *
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  * @param id - The filter id, also the component name; unique, and not one of the built-ins.
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  * @param spec - Both bodies, the uniforms, the passes one apply costs, the padding, the inputs, the fallback, the
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- * cache category and the area.
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+ * cache category, the area and the resolution.
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  * @returns The component type, with the frozen `filter` definition attached.
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  * @throws {Error} When the id is empty, the WGSL has no `mainFragment`, the GLSL no `void main(`,
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  * a uniform is reserved, badly named or of no known form, the passes or the padding break
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  * their rules, an input or the fallback breaks one of its rules, `passes` is given with inputs,
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- * or `area` is not a function.
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+ * `area` is not a function, or `resolution` is not a number from 0 to 4.
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  * @example
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  * ```ts
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  * // features/board/effects.ts: a gold tint a motion hook tweens on a merge, on WebGPU and WebGL.
package/dist/index.d.mts CHANGED
@@ -1,5 +1,5 @@
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- import { $ as PassKind, Ar as SaveUnreadableError, B as FrameReadResult, Bt as OverlayValue, Ct as SHADER_WHATS, D as MonitorConfig, Et as WarmDetail, F as types_d_exports$12, Ft as HudPart, G as MONITOR_SECTIONS, Gn as to, H as FrameRecord, Ht as Shape, It as HudPartValue, J as OverlayWhat, K as MonitorSections, Kn as type, L as MonitorCounts, Lt as NineSlice, M as PoolTrim, Pt as Display, Q as PROBLEM_RULES, St as ProblemRule, Tr as types_d_exports$10, Tt as ShaderWhat, U as FrameRing, Un as exit, V as FrameReadout, Vn as types_d_exports$6, Vr as types_d_exports$9, Vt as Parent, W as LongFrameEntry, Wn as slot, Wt as Sprite, X as PERF_GAP_BUCKETS, Xt as DEMAND_REASONS, Y as PERF_CAUSES, Yr as types_d_exports$15, Yt as sprite, Z as PERF_LOG_VERSION, _t as PerfStartupLine, at as PerfCounts, bn as DescriptionNode, bt as PoolTrimDetail, ct as PerfEventName, dt as PerfLogLine, et as PassRecord, ft as PerfLongFrameLine, gt as PerfSpikeLine, h as types_d_exports$1, ht as PerfSampleLine, it as PerfCollectorLine, lt as PerfGapLine, mt as PerfMeasured, nt as PerfChange, ot as PerfDisplay, pt as PerfMarkLine, q as OverlayEventDetail, qt as Transform, rt as PerfChangeEntry, st as PerfEventLine, tn as types_d_exports$17, tt as PerfCause, ut as PerfHeaderLine, vr as types_d_exports$3, vt as PerfTelemetryLine, w as types_d_exports$13, wt as ShaderEventDetail, xt as ProblemEventDetail, yt as PerfThermalLine, z as FrameColumns, zt as Overlay } from "./types-vjWgmPqS.mjs";
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- import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as tween, et as set, i as types_d_exports$16, it as stagger, lt as types_d_exports$4, nt as spawn, ot as use, p as types_d_exports$2, q as external, rt as spawned, st as wait, tt as sfx, v as types_d_exports$5 } from "./types-CiTr21gu.mjs";
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- import { N as types_d_exports$8, O as types_d_exports$14, W as types_d_exports$7, _ as BindOptions, d as LocalWrite, f as popup, k as defineComponent, l as Box, p as defineTokens, u as DebugTrigger, w as TextFormat, y as CountdownValue } from "./types-B6YgPkY8.mjs";
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- import { $ as tag, A as DropTarget, At as bind, B as Traceable, C as AnimPlayer, Ct as clockPlugin, D as defineBundles, Dt as projection, E as defineScene, Et as animPlugin, F as Pressable, G as Layer, H as PASS_KINDS, I as Pressed, J as Tree, K as Now, L as Swipeable, M as Hovered, Mt as label, N as Pointer, O as load, Ot as Countdown, P as PointerOver, Q as system, R as Tappable, S as defineMotion, St as debugPlugin, T as Frames, Tt as assetsPlugin, U as frameAt, V as Traced, W as Exiting, X as mut, Y as component, Z as resource, _ as defineStyle, _t as lifecyclePlugin, a as defineEmitter, at as flattenFeatures, b as messageDuration, bt as flowPlugin, c as Alpha, ct as timePlugin, d as Displacement, dt as rendererPlugin, et as defineEffect, f as Glow, ft as platformPlugin, g as resolve, gt as modelPlugin, h as music, ht as types_d_exports$11, i as screen, it as defineFeature, j as Held, jt as defineTextStyles, k as Draggable, kt as Text, l as Blur, lt as textPlugin, m as Outline, mt as PlatformProvider, n as createPlugin, nt as hint, o as Emitter, ot as worldPlugin, p as Noise, pt as BackResult, q as Order, r as defineGame, rt as schedule, s as defineFilter, st as uiPlugin, t as createApp, tt as guide, u as ColorMatrix, ut as scenesPlugin, v as tr, vt as inputPlugin, w as Animation, wt as audioPlugin, x as cubicBezier, xt as effectsPlugin, y as messageArgument, yt as i18nPlugin, z as Touchable } from "./index-Cv5r0M9Y.mjs";
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+ import { $ as PassKind, Ar as SaveUnreadableError, B as FrameReadResult, Bt as OverlayValue, Ct as SHADER_WHATS, D as MonitorConfig, Et as WarmDetail, F as types_d_exports$12, Ft as HudPart, G as MONITOR_SECTIONS, Gn as to, H as FrameRecord, Ht as Shape, It as HudPartValue, J as OverlayWhat, K as MonitorSections, Kn as type, L as MonitorCounts, Lt as NineSlice, M as PoolTrim, Pt as Display, Q as PROBLEM_RULES, St as ProblemRule, Tr as types_d_exports$10, Tt as ShaderWhat, U as FrameRing, Un as exit, V as FrameReadout, Vn as types_d_exports$6, Vr as types_d_exports$9, Vt as Parent, W as LongFrameEntry, Wn as slot, Wt as Sprite, X as PERF_GAP_BUCKETS, Xt as DEMAND_REASONS, Y as PERF_CAUSES, Yr as types_d_exports$15, Yt as sprite, Z as PERF_LOG_VERSION, _t as PerfStartupLine, at as PerfCounts, bn as DescriptionNode, bt as PoolTrimDetail, ct as PerfEventName, dt as PerfLogLine, et as PassRecord, ft as PerfLongFrameLine, gt as PerfSpikeLine, h as types_d_exports$1, ht as PerfSampleLine, it as PerfCollectorLine, lt as PerfGapLine, mt as PerfMeasured, nt as PerfChange, ot as PerfDisplay, pt as PerfMarkLine, q as OverlayEventDetail, qt as Transform, rt as PerfChangeEntry, st as PerfEventLine, tn as types_d_exports$17, tt as PerfCause, ut as PerfHeaderLine, vr as types_d_exports$3, vt as PerfTelemetryLine, w as types_d_exports$13, wt as ShaderEventDetail, xt as ProblemEventDetail, yt as PerfThermalLine, z as FrameColumns, zt as Overlay } from "./types-DnttyLeu.mjs";
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+ import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as tween, et as set, i as types_d_exports$16, it as stagger, lt as types_d_exports$4, nt as spawn, ot as use, p as types_d_exports$2, q as external, rt as spawned, st as wait, tt as sfx, v as types_d_exports$5 } from "./types-C2LZJIxH.mjs";
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+ import { N as types_d_exports$8, O as types_d_exports$14, W as types_d_exports$7, _ as BindOptions, d as LocalWrite, f as popup, k as defineComponent, l as Box, p as defineTokens, u as DebugTrigger, w as TextFormat, y as CountdownValue } from "./types-CWSMo70I.mjs";
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+ import { $ as tag, A as DropTarget, At as bind, B as Traceable, C as AnimPlayer, Ct as clockPlugin, D as defineBundles, Dt as projection, E as defineScene, Et as animPlugin, F as Pressable, G as Layer, H as PASS_KINDS, I as Pressed, J as Tree, K as Now, L as Swipeable, M as Hovered, Mt as label, N as Pointer, O as load, Ot as Countdown, P as PointerOver, Q as system, R as Tappable, S as defineMotion, St as debugPlugin, T as Frames, Tt as assetsPlugin, U as frameAt, V as Traced, W as Exiting, X as mut, Y as component, Z as resource, _ as defineStyle, _t as lifecyclePlugin, a as defineEmitter, at as flattenFeatures, b as messageDuration, bt as flowPlugin, c as Alpha, ct as timePlugin, d as Displacement, dt as rendererPlugin, et as defineEffect, f as Glow, ft as platformPlugin, g as resolve, gt as modelPlugin, h as music, ht as types_d_exports$11, i as screen, it as defineFeature, j as Held, jt as defineTextStyles, k as Draggable, kt as Text, l as Blur, lt as textPlugin, m as Outline, mt as PlatformProvider, n as createPlugin, nt as hint, o as Emitter, ot as worldPlugin, p as Noise, pt as BackResult, q as Order, r as defineGame, rt as schedule, s as defineFilter, st as uiPlugin, t as createApp, tt as guide, u as ColorMatrix, ut as scenesPlugin, v as tr, vt as inputPlugin, w as Animation, wt as audioPlugin, x as cubicBezier, xt as effectsPlugin, y as messageArgument, yt as i18nPlugin, z as Touchable } from "./index-DytzVJFz.mjs";
5
5
  export { Alpha, types_d_exports as Anim, AnimPlayer, Animation, types_d_exports$1 as Assets, types_d_exports$2 as Audio, type BackResult, type BindOptions, Blur, Box, types_d_exports$3 as Clock, ColorMatrix, Countdown, type CountdownValue, DEMAND_REASONS, types_d_exports$4 as Debug, DebugTrigger, type DescriptionNode, Displacement, Display, Draggable, DropTarget, types_d_exports$5 as Effects, Emitter, Exiting, type FilterArea, types_d_exports$6 as Flow, type FrameColumns, type FrameReadResult, type FrameReadout, type FrameRecord, type FrameRing, Frames, Glow, HAPTIC_KINDS, type HapticKind, Held, Hovered, HudPart, type HudPartValue, types_d_exports$7 as I18n, types_d_exports$8 as Input, Layer, types_d_exports$9 as Lifecycle, LocalWrite, type LongFrameEntry, MONITOR_SECTIONS, types_d_exports$10 as Model, type MonitorConfig, type MonitorCounts, type MonitorSections, NineSlice, Noise, Now, Order, Outline, Overlay, type OverlayEventDetail, type OverlayValue, type OverlayWhat, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, type PassKind, type PassRecord, type PerfCause, type PerfChange, type PerfChangeEntry, type PerfCollectorLine, type PerfCounts, type PerfDisplay, type PerfEventLine, type PerfEventName, type PerfGapLine, type PerfHeaderLine, type PerfLogLine, type PerfLongFrameLine, type PerfMarkLine, type PerfMeasured, type PerfSampleLine, type PerfSpikeLine, type PerfStartupLine, type PerfTelemetryLine, type PerfThermalLine, types_d_exports$11 as Platform, type PlatformProvider, Pointer, PointerOver, type PoolTrim, type PoolTrimDetail, Pressable, Pressed, type ProblemEventDetail, type ProblemRule, types_d_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_d_exports$13 as Scenes, type ShaderEventDetail, type ShaderWhat, Shape, Sprite, Swipeable, Tappable, Text, type TextFormat, types_d_exports$14 as TextTypes, types_d_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_d_exports$16 as Ui, type WarmDetail, types_d_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
package/dist/index.mjs CHANGED
@@ -1,4 +1,4 @@
1
- import { $ as mark, $t as PROBLEM_RULES, A as types_exports$6, At as Alpha, B as Box, Bt as scenesPlugin, C as types_exports$13, Ct as Traceable, D as types_exports$9, Dt as messageDuration, E as types_exports$10, Et as messageArgument, F as types_exports$1, Ft as Noise, G as defineStyle, Gt as Frames, H as LocalWrite, Ht as animPlugin, I as types_exports, It as Outline, J as HAPTIC_KINDS, Jt as frameAt, K as textPlugin, Kt as rendererPlugin, L as uiPlugin, Lt as defineFilter, M as types_exports$4, Mt as ColorMatrix, N as types_exports$3, Nt as Displacement, O as types_exports$8, Ot as effectsPlugin, P as types_exports$2, Pt as Glow, Q as haptic, Qt as PERF_LOG_VERSION, R as resolve, Rt as debugPlugin, S as types_exports$14, St as Touchable, T as types_exports$11, Tt as i18nPlugin, U as popup, Ut as AnimPlayer, V as DebugTrigger, Vt as assetsPlugin, W as defineTokens, Wt as Animation, X as external, Xt as PERF_CAUSES, Y as defineAnimation, Yt as MONITOR_SECTIONS, Z as frames, Zt as PERF_GAP_BUCKETS, _ as defineBundles, _t as PointerOver, a as cubicBezier, an as exit, at as spawn, b as types_exports$16, bt as Swipeable, c as hint, cn as type, ct as tween, d as defineScene, dn as lifecyclePlugin, dt as inputPlugin, en as SHADER_WHATS, et as parallel, f as tr, fn as timePlugin, ft as Draggable, g as music, gt as Pointer, h as defineEmitter, ht as Hovered, i as screen, it as sfx, j as types_exports$5, jt as Blur, k as types_exports$7, kt as Emitter, l as schedule, ln as modelPlugin, lt as use, m as flattenFeatures, mt as Held, n as createPlugin, nn as worldPlugin, nt as sequence, o as defineEffect, on as slot, ot as spawned, p as defineFeature, pn as clockPlugin, pt as DropTarget, q as platformPlugin, qt as PASS_KINDS, r as defineGame, rn as flowPlugin, rt as set, s as guide, sn as to, st as stagger, t as createApp, tn as DEMAND_REASONS, tt as play, u as projection, un as SaveUnreadableError, ut as wait, v as load, vt as Pressable, w as types_exports$12, wt as Traced, x as types_exports$15, xt as Tappable, y as types_exports$17, yt as Pressed, z as defineMotion, zt as audioPlugin } from "./src-tkKl-oCn.mjs";
1
+ import { $ as mark, $t as PROBLEM_RULES, A as types_exports$6, At as Alpha, B as Box, Bt as scenesPlugin, C as types_exports$13, Ct as Traceable, D as types_exports$9, Dt as messageDuration, E as types_exports$10, Et as messageArgument, F as types_exports$1, Ft as Noise, G as defineStyle, Gt as Frames, H as LocalWrite, Ht as animPlugin, I as types_exports, It as Outline, J as HAPTIC_KINDS, Jt as frameAt, K as textPlugin, Kt as rendererPlugin, L as uiPlugin, Lt as defineFilter, M as types_exports$4, Mt as ColorMatrix, N as types_exports$3, Nt as Displacement, O as types_exports$8, Ot as effectsPlugin, P as types_exports$2, Pt as Glow, Q as haptic, Qt as PERF_LOG_VERSION, R as resolve, Rt as debugPlugin, S as types_exports$14, St as Touchable, T as types_exports$11, Tt as i18nPlugin, U as popup, Ut as AnimPlayer, V as DebugTrigger, Vt as assetsPlugin, W as defineTokens, Wt as Animation, X as external, Xt as PERF_CAUSES, Y as defineAnimation, Yt as MONITOR_SECTIONS, Z as frames, Zt as PERF_GAP_BUCKETS, _ as defineBundles, _t as PointerOver, a as cubicBezier, an as exit, at as spawn, b as types_exports$16, bt as Swipeable, c as hint, cn as type, ct as tween, d as defineScene, dn as lifecyclePlugin, dt as inputPlugin, en as SHADER_WHATS, et as parallel, f as tr, fn as timePlugin, ft as Draggable, g as music, gt as Pointer, h as defineEmitter, ht as Hovered, i as screen, it as sfx, j as types_exports$5, jt as Blur, k as types_exports$7, kt as Emitter, l as schedule, ln as modelPlugin, lt as use, m as flattenFeatures, mt as Held, n as createPlugin, nn as worldPlugin, nt as sequence, o as defineEffect, on as slot, ot as spawned, p as defineFeature, pn as clockPlugin, pt as DropTarget, q as platformPlugin, qt as PASS_KINDS, r as defineGame, rn as flowPlugin, rt as set, s as guide, sn as to, st as stagger, t as createApp, tn as DEMAND_REASONS, tt as play, u as projection, un as SaveUnreadableError, ut as wait, v as load, vt as Pressable, w as types_exports$12, wt as Traced, x as types_exports$15, xt as Tappable, y as types_exports$17, yt as Pressed, z as defineMotion, zt as audioPlugin } from "./src-DWJabPi4.mjs";
2
2
  import { A as Order, C as Sprite, D as Exiting, E as sprite, F as system, L as tag, M as component, N as mut, O as Layer, P as resource, S as Shape, _ as HudPart, c as Countdown, f as defineTextStyles, g as Display, j as Tree, k as Now, l as Text, p as label, u as bind, v as NineSlice, w as Transform, x as Parent, y as Overlay } from "./visual-2m4wJL_z.mjs";
3
3
  import { r as defineComponent } from "./flatten-BkXuscAV.mjs";
4
4
  export { Alpha, types_exports as Anim, AnimPlayer, Animation, types_exports$1 as Assets, types_exports$2 as Audio, Blur, Box, types_exports$3 as Clock, ColorMatrix, Countdown, DEMAND_REASONS, types_exports$4 as Debug, DebugTrigger, Displacement, Display, Draggable, DropTarget, types_exports$5 as Effects, Emitter, Exiting, types_exports$6 as Flow, Frames, Glow, HAPTIC_KINDS, Held, Hovered, HudPart, types_exports$7 as I18n, types_exports$8 as Input, Layer, types_exports$9 as Lifecycle, LocalWrite, MONITOR_SECTIONS, types_exports$10 as Model, NineSlice, Noise, Now, Order, Outline, Overlay, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, types_exports$11 as Platform, Pointer, PointerOver, Pressable, Pressed, types_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_exports$13 as Scenes, Shape, Sprite, Swipeable, Tappable, Text, types_exports$14 as TextTypes, types_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_exports$16 as Ui, types_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
@@ -1,9 +1,9 @@
1
- import { $n as FlowGraph, $t as Explained, P as Under, R as RenderStats, Rn as Position, T as Api$2, Zt as Api$1, dn as FrameDiff, jr as Snapshot, m as Usage, on as ComponentSchema, t as Api$3, tr as JournalEntry, un as EntitySnapshot, yr as Api } from "./types-vjWgmPqS.mjs";
2
- import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-CiTr21gu.mjs";
3
- import { c as UiNode } from "./types-B6YgPkY8.mjs";
4
- import { t as HeadlessApp } from "./headless-oykCMFBV.mjs";
5
- import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-DY_wOvUF.mjs";
6
- import { n as defineSource } from "./define-DSC-Q0yU.mjs";
1
+ import { $n as FlowGraph, $t as Explained, P as Under, R as RenderStats, Rn as Position, T as Api$2, Zt as Api$1, dn as FrameDiff, jr as Snapshot, m as Usage, on as ComponentSchema, t as Api$3, tr as JournalEntry, un as EntitySnapshot, yr as Api } from "./types-DnttyLeu.mjs";
2
+ import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-C2LZJIxH.mjs";
3
+ import { c as UiNode } from "./types-CWSMo70I.mjs";
4
+ import { t as HeadlessApp } from "./headless-DDkRwLnJ.mjs";
5
+ import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-DFoxDq-g.mjs";
6
+ import { n as defineSource } from "./define-CNctRrea.mjs";
7
7
 
8
8
  //#region src/plugins/flow/doors/read.d.ts
9
9
  /**
@@ -1,2 +1,2 @@
1
- import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-BVVlgcMv.mjs";
1
+ import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-BGsDXKuO.mjs";
2
2
  export { Fragment, type JSX, jsx, jsxDEV, jsxs };
@@ -1,2 +1,2 @@
1
- import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-BVVlgcMv.mjs";
1
+ import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-BGsDXKuO.mjs";
2
2
  export { Fragment, type JSX, jsx, jsxs };
@@ -1,4 +1,4 @@
1
- import { a as JsxChild, h as UiIntrinsicElements, t as DescriptionNode } from "./types-B6YgPkY8.mjs";
1
+ import { a as JsxChild, h as UiIntrinsicElements, t as DescriptionNode } from "./types-CWSMo70I.mjs";
2
2
 
3
3
  //#region src/plugins/ui/jsx/runtime.d.ts
4
4
  /** What the compiler passes as props: the children plus whatever the tag declared. */