@moku-labs/game 0.15.36 → 0.15.38
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/app/page.d.mts +1 -1
- package/dist/app/system.d.mts +3 -3
- package/dist/app.d.mts +3 -3
- package/dist/app.mjs +1 -1
- package/dist/assets.d.mts +1 -1
- package/dist/{commands-BGrtxBga.d.mts → commands-CMFdiDcg.d.mts} +5 -5
- package/dist/control.d.mts +4 -4
- package/dist/{define-0af8h-Ro.d.mts → define-D27mfOhZ.d.mts} +2 -2
- package/dist/{headless-BFI7EXHo.d.mts → headless-CRqMxzqv.d.mts} +1 -1
- package/dist/{index-Cs4qaPMq.d.mts → index-DFAjLwxi.d.mts} +10 -8
- package/dist/index.d.mts +4 -4
- package/dist/index.mjs +1 -1
- package/dist/inspect.d.mts +6 -6
- package/dist/jsx-dev-runtime.d.mts +1 -1
- package/dist/jsx-runtime.d.mts +1 -1
- package/dist/{runtime-DIOe0nCH.d.mts → runtime-CbLZyDXj.d.mts} +1 -1
- package/dist/{src-BPEIEsWH.mjs → src-B2vblgmb.mjs} +626 -99
- package/dist/testing.d.mts +4 -4
- package/dist/testing.mjs +1 -1
- package/dist/{types-BAv5qOZX.d.mts → types-0Br0SjTB.d.mts} +28 -2
- package/dist/{types-B1W2CPUu.d.mts → types-54KzmAA6.d.mts} +2 -2
- package/dist/{types-D52biu5v.d.mts → types-CGPWYbZO.d.mts} +2 -2
- package/dist/{types-K3qfyTu0.d.mts → types-C_dk-lXz.d.mts} +79 -9
- package/dist/{types-Dh2cyp0H.d.mts → types-H1FiWmKa.d.mts} +4 -4
- package/dist/{visual-DMx0vv_3.d.mts → visual-DjTJ02c3.d.mts} +6 -6
- package/dist/visual.d.mts +1 -1
- package/llms.txt +2 -1
- package/package.json +1 -1
package/dist/app/page.d.mts
CHANGED
package/dist/app/system.d.mts
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@@ -1,6 +1,6 @@
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import { Mr as PlayerStateProvider } from "../types-
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import { ht as PlatformProvider } from "../index-
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import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-
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import { Mr as PlayerStateProvider } from "../types-C_dk-lXz.mjs";
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import { ht as PlatformProvider } from "../index-DFAjLwxi.mjs";
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import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-H1FiWmKa.mjs";
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import { Back, Haptics, KeepAwake, Lifecycle, Store } from "@moku-labs/system";
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//#region src/app/system.d.ts
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package/dist/app.d.mts
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@@ -1,6 +1,6 @@
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import { Dr as Json } from "./types-
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import { U as StringTable } from "./types-
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import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-
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import { Dr as Json } from "./types-C_dk-lXz.mjs";
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import { U as StringTable } from "./types-0Br0SjTB.mjs";
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import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-H1FiWmKa.mjs";
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import { AnyPluginInstance } from "@moku-labs/core";
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//#region src/app/define.d.ts
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package/dist/app.mjs
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import { Ft as audioPlugin, H as platformPlugin, i as screen, m as flattenFeatures, t as createApp, wt as effectsPlugin } from "./src-
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import { Ft as audioPlugin, H as platformPlugin, i as screen, m as flattenFeatures, t as createApp, wt as effectsPlugin } from "./src-B2vblgmb.mjs";
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import { t as memory } from "./memory-CWlqhS7l.mjs";
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import { n as fakeClock, r as isFakeClock } from "./fake-hnJcJeYf.mjs";
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//#region src/app/define.ts
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package/dist/assets.d.mts
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@@ -1,8 +1,8 @@
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import { $r as Time, D as DebugSwitches, Ir as Snapshot, Rr as StoreApi, Vr as Api, Y as Api$1, Yr as FrameRate, ar as FlowState, nn as Api$2, nr as Bookmark, ot as Captured, w as ScenesApi } from "./types-
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import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-
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import { N as InputApi } from "./types-
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import { t as HeadlessApp } from "./headless-
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import { n as Command, r as ControlApp } from "./types-
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import { $r as Time, D as DebugSwitches, Ir as Snapshot, Rr as StoreApi, Vr as Api, Y as Api$1, Yr as FrameRate, ar as FlowState, nn as Api$2, nr as Bookmark, ot as Captured, w as ScenesApi } from "./types-C_dk-lXz.mjs";
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import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-54KzmAA6.mjs";
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import { N as InputApi } from "./types-0Br0SjTB.mjs";
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import { t as HeadlessApp } from "./headless-CRqMxzqv.mjs";
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import { n as Command, r as ControlApp } from "./types-CGPWYbZO.mjs";
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//#region src/plugins/flow/doors/commands.d.ts
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/**
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package/dist/control.d.mts
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@@ -1,7 +1,7 @@
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import { t as HeadlessApp } from "./headless-
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import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-
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import { t as commands } from "./commands-
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import { t as defineCommand } from "./define-
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import { t as HeadlessApp } from "./headless-CRqMxzqv.mjs";
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import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-CGPWYbZO.mjs";
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import { t as commands } from "./commands-CMFdiDcg.mjs";
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import { t as defineCommand } from "./define-D27mfOhZ.mjs";
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//#region src/plugins/flow/doors/dev.d.ts
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/**
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import { t as HeadlessApp } from "./headless-
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import { c as Source, n as Command, o as InputSchema } from "./types-
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import { t as HeadlessApp } from "./headless-CRqMxzqv.mjs";
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import { c as Source, n as Command, o as InputSchema } from "./types-CGPWYbZO.mjs";
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//#region src/plugins/flow/doors/define.d.ts
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/**
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import { Br as RngState, Dr as Json, Ln as Api$1, _r as Answer, ar as FlowState, cr as RouteStep, or as JournalEntry, qr as Api } from "./types-
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import { Br as RngState, Dr as Json, Ln as Api$1, _r as Answer, ar as FlowState, cr as RouteStep, or as JournalEntry, qr as Api } from "./types-C_dk-lXz.mjs";
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//#region src/plugins/flow/headless.d.ts
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/**
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import { $n as FeaturePlugin, An as NumericFields, B as ShapeValue, Bn as EmitterIdOf, C as SceneSpec, Cn as TagType, Dr as Json, Dt as PassKind, En as Ease, F as NineSliceValue, Gn as TextStylesOf, Gr as State$4, Hn as HudKeysOf, Hr as Config$4, Jr as Config$8, K as TransformValue, L as OverlayValue, Ln as Api$2, Mn as ProjectionSpec, N as HudPartValue, Nn as ReducedMotion, Or as Root, Qn as FeatureDescription, Qr as ThermalReading, Rn as BundlesOf, Rr as StoreApi, S as SceneDefinition, Sn as SystemFor, Sr as State$2, T as State$7, Tn as DescriptionNode, Tr as Config$5, U as SpriteOptions, Ur as Events, Vn as GameTypes, Vr as Api$3, W as SpriteValue, Wn as State$3, Wr as PauseReason, X as Config$6, Xr as RateChange, Y as Api$4, Zr as State$8, _ as AnySceneProjection, _n as Mut, _r as Answer, _t as FrameRing, a as Config$1, an as State$9, bn as ResourceType, br as Config$2, c as LoadBundles, dr as Descriptor, dt as ViewportSize, er as FeatureTree, f as ReadyBundles, fn as ComponentType, fr as Effect, gt as FrameRecord, hr as Hint, i as BundleSpec, jn as ProjectionMotion, jr as Patch, kr as State$5, l as LoadReason, lr as SceneIdOf, m as Tier, mr as GuideOptions, ni as Events$1, nn as Api$6, o as DefineBundles, p as State$1, pn as ComponentValue, pr as EffectOptions, q as sprite, qn as defineFlow, qr as Api$5, r as BundleMap, ri as Require, rn as Config$9, rr as DefineNode, rt as State$6, t as Api, ti as Config$10, u as LoadResult, un as ComponentHandle, v as Config$7, vn as Narrowed, vr as Api$1, w as ScenesApi, x as LayerMap, xn as SystemDefinition, y as DefineScene, yn as QueryTerm, zn as Config$3, zr as RngApi } from "./types-
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import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$11, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor, d as State$11, f as VolumesFor, h as EffectsApi, j as NoiseValue, k as FilterValueOf, l as MusicOptions, lt as OverlayApi, m as Config$13, n as State$13, r as UiApi, s as Config$12, t as Config$14, w as ColorMatrixValue, x as EmitterValue, y as EmitterConfig, z as State$10 } from "./types-
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import { B as Message, C as State$16, D as TextStyleInput, G as TypedTr, H as State$14, I as Argument, J as ResolvedStyle, L as Config$15, M as Config$16, N as InputApi, O as TextStyles, P as State$15, R as I18nApi, S as Point, T as TextBind, V as Part, W as TextKey, Y as Style, Z as WhenFlags, b as Config$17, g as IntrinsicElementsFor, h as defineTokens, j as defineComponent, k as TextValue, q as IsFlags, s as PopupComponent, v as BindField, w as TextApi, x as CountdownValue, y as BindOptions, z as IntlKit } from "./types-
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import { $n as FeaturePlugin, An as NumericFields, B as ShapeValue, Bn as EmitterIdOf, C as SceneSpec, Cn as TagType, Dr as Json, Dt as PassKind, En as Ease, F as NineSliceValue, Gn as TextStylesOf, Gr as State$4, Hn as HudKeysOf, Hr as Config$4, Jr as Config$8, K as TransformValue, L as OverlayValue, Ln as Api$2, Mn as ProjectionSpec, N as HudPartValue, Nn as ReducedMotion, Or as Root, Qn as FeatureDescription, Qr as ThermalReading, Rn as BundlesOf, Rr as StoreApi, S as SceneDefinition, Sn as SystemFor, Sr as State$2, T as State$7, Tn as DescriptionNode, Tr as Config$5, U as SpriteOptions, Ur as Events, Vn as GameTypes, Vr as Api$3, W as SpriteValue, Wn as State$3, Wr as PauseReason, X as Config$6, Xr as RateChange, Y as Api$4, Zr as State$8, _ as AnySceneProjection, _n as Mut, _r as Answer, _t as FrameRing, a as Config$1, an as State$9, bn as ResourceType, br as Config$2, c as LoadBundles, dr as Descriptor, dt as ViewportSize, er as FeatureTree, f as ReadyBundles, fn as ComponentType, fr as Effect, gt as FrameRecord, hr as Hint, i as BundleSpec, jn as ProjectionMotion, jr as Patch, kr as State$5, l as LoadReason, lr as SceneIdOf, m as Tier, mr as GuideOptions, ni as Events$1, nn as Api$6, o as DefineBundles, p as State$1, pn as ComponentValue, pr as EffectOptions, q as sprite, qn as defineFlow, qr as Api$5, r as BundleMap, ri as Require, rn as Config$9, rr as DefineNode, rt as State$6, t as Api, ti as Config$10, u as LoadResult, un as ComponentHandle, v as Config$7, vn as Narrowed, vr as Api$1, w as ScenesApi, x as LayerMap, xn as SystemDefinition, y as DefineScene, yn as QueryTerm, zn as Config$3, zr as RngApi } from "./types-C_dk-lXz.mjs";
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import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$11, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor, d as State$11, f as VolumesFor, h as EffectsApi, j as NoiseValue, k as FilterValueOf, l as MusicOptions, lt as OverlayApi, m as Config$13, n as State$13, r as UiApi, s as Config$12, t as Config$14, w as ColorMatrixValue, x as EmitterValue, y as EmitterConfig, z as State$10 } from "./types-54KzmAA6.mjs";
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import { B as Message, C as State$16, D as TextStyleInput, G as TypedTr, H as State$14, I as Argument, J as ResolvedStyle, L as Config$15, M as Config$16, N as InputApi, O as TextStyles, P as State$15, R as I18nApi, S as Point, T as TextBind, V as Part, W as TextKey, Y as Style, Z as WhenFlags, b as Config$17, g as IntrinsicElementsFor, h as defineTokens, j as defineComponent, k as TextValue, q as IsFlags, s as PopupComponent, v as BindField, w as TextApi, x as CountdownValue, y as BindOptions, z as IntlKit } from "./types-0Br0SjTB.mjs";
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import { Log } from "@moku-labs/common/browser";
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import { PluginCtx } from "@moku-labs/core";
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/**
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* Types a projection: keyed items of the model turned into entities. `Item` is inferred from the
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* return of `from` and reaches `key`, `view` and every motion hook; `layer` and `lift` stay
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* literal, so `defineScene` can check them against the layers of the scene.
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* literal, so `defineScene` can check them against the layers of the scene. Each pair of
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* `initialOnly` has its field names checked against its own component.
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*
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* @param spec - Name, layer, optional lift layer, `from`, `key`, `view
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* @param spec - Name, layer, optional lift layer, `from`, `key`, `view`, the motion hooks and
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* the `initialOnly` fields.
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* @returns The same spec, typed.
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* @example
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* ```ts
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* boardItems.layer; // "items", the literal type, not string
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* ```
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*/
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declare function projection<const LayerName extends string, const LiftName extends string, Item, Player = Json, Session = Json>(spec: ProjectionSpec<Item, LayerName, LiftName, Player, Session>): ProjectionSpec<Item, LayerName, LiftName, Player, Session>;
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declare function projection<const LayerName extends string, const LiftName extends string, Item, Player = Json, Session = Json, const Values extends readonly object[] = []>(spec: ProjectionSpec<Item, LayerName, LiftName, Player, Session, Values>): ProjectionSpec<Item, LayerName, LiftName, Player, Session, Values>;
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/**
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* The projection helper bound to one game's `player` and `session`.
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*
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* const bound: ProjectionFor<{ coins: number }, {}> = projection;
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* ```
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*/
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type ProjectionFor<Player, Session> = <const LayerName extends string, const LiftName extends string, Item>(spec: ProjectionSpec<Item, LayerName, LiftName, Player, Session>) => ProjectionSpec<Item, LayerName, LiftName, Player, Session>;
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type ProjectionFor<Player, Session> = <const LayerName extends string, const LiftName extends string, Item, const Values extends readonly object[] = []>(spec: ProjectionSpec<Item, LayerName, LiftName, Player, Session, Values>) => ProjectionSpec<Item, LayerName, LiftName, Player, Session, Values>;
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//#endregion
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//#region src/plugins/anim/index.d.ts
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* projections: [wardRoom]
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* });
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*
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* // A game gives the next scene a fixed 3 ms of each frame (
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* // A game gives the next scene a fixed 3 ms of each frame (two thirds of it by default) while the old one stays on the screen.
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* createApp({ plugins: [...screen, boardFeature], pluginConfigs: { scenes: { buildMs: 3 } } });
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* ```
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package/dist/index.d.mts
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import { $t as ShaderWhat, Ar as types_d_exports$10, At as PerfChange, Bt as PerfLongFrameLine, Cr as types_d_exports$3, Ct as PERF_CAUSES, Dt as PassKind, E as types_d_exports$13, Et as PROBLEM_RULES, Fr as SaveUnreadableError, Ft as PerfEventLine, G as Transform, Gt as PerfStartupLine, H as SpriteBlend, Ht as PerfMeasured, I as Overlay, It as PerfEventName, J as AdaptiveScale, Jn as exit, Jt as PoolTrimDetail, Kn as types_d_exports$6, Kr as types_d_exports$9, Kt as PerfTelemetryLine, L as OverlayValue, Lt as PerfGapLine, M as HudPart, Mt as PerfCollectorLine, N as HudPartValue, Nt as PerfCounts, Ot as PassRecord, P as NineSlice, Pt as PerfDisplay, Qt as ShaderEventDetail, R as Parent, Rt as PerfHeaderLine, St as OverlayWhat, Tn as DescriptionNode, Tt as PERF_LOG_VERSION, Ut as PerfSampleLine, V as Sprite, Vt as PerfMarkLine, Wt as PerfSpikeLine, Xn as to, Xt as ProblemRule, Yn as slot, Yt as ProblemEventDetail, Z as MonitorConfig, Zn as type, Zt as SHADER_WHATS, _t as FrameRing, at as types_d_exports$12, bt as MonitorSections, ei as types_d_exports$15, en as WarmDetail, g as types_d_exports$1, gt as FrameRecord, ht as FrameReadout, j as Display, jt as PerfChangeEntry, kt as PerfCause, mt as FrameReadResult, nt as PoolTrim, on as types_d_exports$17, pt as FrameColumns, q as sprite, qt as PerfThermalLine, st as MonitorCounts, tn as DEMAND_REASONS, vt as LongFrameEntry, wt as PERF_GAP_BUCKETS, xt as OverlayEventDetail, yt as MONITOR_SECTIONS, z as Shape, zt as PerfLogLine } from "./types-
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import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as stopSfx, ct as wait, et as set, i as types_d_exports$16, it as stagger, nt as spawn, ot as tween, p as types_d_exports$2, q as external, rt as spawned, st as use, tt as sfx, ut as types_d_exports$4, v as types_d_exports$5 } from "./types-
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import { A as types_d_exports$14, E as TextFormat, F as types_d_exports$8, K as types_d_exports$7, d as DebugTrigger, f as LocalWrite, h as defineTokens, j as defineComponent, m as popup, p as ScrollState, u as Box, x as CountdownValue, y as BindOptions } from "./types-
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import { $ as system, A as Draggable, At as Text, B as Touchable, C as AnimPlayer, Ct as debugPlugin, D as defineBundles, Dt as animPlugin, E as defineScene, Et as assetsPlugin, F as PointerOver, G as Exiting, H as Traced, I as Pressable, J as Order, K as Layer, L as Pressed, M as Held, Mt as defineTextStyles, N as Hovered, Nt as label, O as load, Ot as projection, P as Pointer, Q as resource, R as Swipeable, S as defineMotion, St as effectsPlugin, T as Frames, Tt as audioPlugin, U as PASS_KINDS, V as Traceable, W as frameAt, X as component, Y as Tree, Z as mut, _ as defineStyle, _t as modelPlugin, a as defineEmitter, at as defineFeature, b as messageDuration, bt as i18nPlugin, c as Alpha, ct as uiPlugin, d as Displacement, dt as scenesPlugin, et as tag, f as Glow, ft as rendererPlugin, g as resolve, gt as types_d_exports$11, h as music, ht as PlatformProvider, i as screen, it as schedule, j as DropTarget, jt as bind, k as ready, kt as Countdown, l as Blur, lt as timePlugin, m as Outline, mt as BackResult, n as createPlugin, nt as guide, o as Emitter, ot as flattenFeatures, p as Noise, pt as platformPlugin, q as Now, r as defineGame, rt as hint, s as defineFilter, st as worldPlugin, t as createApp, tt as defineEffect, u as ColorMatrix, ut as textPlugin, v as tr, vt as lifecyclePlugin, w as Animation, wt as clockPlugin, x as cubicBezier, xt as flowPlugin, y as messageArgument, yt as inputPlugin, z as Tappable } from "./index-
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|
1
|
+
import { $t as ShaderWhat, Ar as types_d_exports$10, At as PerfChange, Bt as PerfLongFrameLine, Cr as types_d_exports$3, Ct as PERF_CAUSES, Dt as PassKind, E as types_d_exports$13, Et as PROBLEM_RULES, Fr as SaveUnreadableError, Ft as PerfEventLine, G as Transform, Gt as PerfStartupLine, H as SpriteBlend, Ht as PerfMeasured, I as Overlay, It as PerfEventName, J as AdaptiveScale, Jn as exit, Jt as PoolTrimDetail, Kn as types_d_exports$6, Kr as types_d_exports$9, Kt as PerfTelemetryLine, L as OverlayValue, Lt as PerfGapLine, M as HudPart, Mt as PerfCollectorLine, N as HudPartValue, Nt as PerfCounts, Ot as PassRecord, P as NineSlice, Pt as PerfDisplay, Qt as ShaderEventDetail, R as Parent, Rt as PerfHeaderLine, St as OverlayWhat, Tn as DescriptionNode, Tt as PERF_LOG_VERSION, Ut as PerfSampleLine, V as Sprite, Vt as PerfMarkLine, Wt as PerfSpikeLine, Xn as to, Xt as ProblemRule, Yn as slot, Yt as ProblemEventDetail, Z as MonitorConfig, Zn as type, Zt as SHADER_WHATS, _t as FrameRing, at as types_d_exports$12, bt as MonitorSections, ei as types_d_exports$15, en as WarmDetail, g as types_d_exports$1, gt as FrameRecord, ht as FrameReadout, j as Display, jt as PerfChangeEntry, kt as PerfCause, mt as FrameReadResult, nt as PoolTrim, on as types_d_exports$17, pt as FrameColumns, q as sprite, qt as PerfThermalLine, st as MonitorCounts, tn as DEMAND_REASONS, vt as LongFrameEntry, wt as PERF_GAP_BUCKETS, xt as OverlayEventDetail, yt as MONITOR_SECTIONS, z as Shape, zt as PerfLogLine } from "./types-C_dk-lXz.mjs";
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2
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+
import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as stopSfx, ct as wait, et as set, i as types_d_exports$16, it as stagger, nt as spawn, ot as tween, p as types_d_exports$2, q as external, rt as spawned, st as use, tt as sfx, ut as types_d_exports$4, v as types_d_exports$5 } from "./types-54KzmAA6.mjs";
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|
3
|
+
import { A as types_d_exports$14, E as TextFormat, F as types_d_exports$8, K as types_d_exports$7, d as DebugTrigger, f as LocalWrite, h as defineTokens, j as defineComponent, m as popup, p as ScrollState, u as Box, x as CountdownValue, y as BindOptions } from "./types-0Br0SjTB.mjs";
|
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4
|
+
import { $ as system, A as Draggable, At as Text, B as Touchable, C as AnimPlayer, Ct as debugPlugin, D as defineBundles, Dt as animPlugin, E as defineScene, Et as assetsPlugin, F as PointerOver, G as Exiting, H as Traced, I as Pressable, J as Order, K as Layer, L as Pressed, M as Held, Mt as defineTextStyles, N as Hovered, Nt as label, O as load, Ot as projection, P as Pointer, Q as resource, R as Swipeable, S as defineMotion, St as effectsPlugin, T as Frames, Tt as audioPlugin, U as PASS_KINDS, V as Traceable, W as frameAt, X as component, Y as Tree, Z as mut, _ as defineStyle, _t as modelPlugin, a as defineEmitter, at as defineFeature, b as messageDuration, bt as i18nPlugin, c as Alpha, ct as uiPlugin, d as Displacement, dt as scenesPlugin, et as tag, f as Glow, ft as rendererPlugin, g as resolve, gt as types_d_exports$11, h as music, ht as PlatformProvider, i as screen, it as schedule, j as DropTarget, jt as bind, k as ready, kt as Countdown, l as Blur, lt as timePlugin, m as Outline, mt as BackResult, n as createPlugin, nt as guide, o as Emitter, ot as flattenFeatures, p as Noise, pt as platformPlugin, q as Now, r as defineGame, rt as hint, s as defineFilter, st as worldPlugin, t as createApp, tt as defineEffect, u as ColorMatrix, ut as textPlugin, v as tr, vt as lifecyclePlugin, w as Animation, wt as clockPlugin, x as cubicBezier, xt as flowPlugin, y as messageArgument, yt as inputPlugin, z as Tappable } from "./index-DFAjLwxi.mjs";
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|
5
5
|
export { type AdaptiveScale, Alpha, types_d_exports as Anim, AnimPlayer, Animation, types_d_exports$1 as Assets, types_d_exports$2 as Audio, type BackResult, type BindOptions, Blur, Box, types_d_exports$3 as Clock, ColorMatrix, Countdown, type CountdownValue, DEMAND_REASONS, types_d_exports$4 as Debug, DebugTrigger, type DescriptionNode, Displacement, Display, Draggable, DropTarget, types_d_exports$5 as Effects, Emitter, Exiting, type FilterArea, types_d_exports$6 as Flow, type FrameColumns, type FrameReadResult, type FrameReadout, type FrameRecord, type FrameRing, Frames, Glow, HAPTIC_KINDS, type HapticKind, Held, Hovered, HudPart, type HudPartValue, types_d_exports$7 as I18n, types_d_exports$8 as Input, Layer, types_d_exports$9 as Lifecycle, LocalWrite, type LongFrameEntry, MONITOR_SECTIONS, types_d_exports$10 as Model, type MonitorConfig, type MonitorCounts, type MonitorSections, NineSlice, Noise, Now, Order, Outline, Overlay, type OverlayEventDetail, type OverlayValue, type OverlayWhat, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, type PassKind, type PassRecord, type PerfCause, type PerfChange, type PerfChangeEntry, type PerfCollectorLine, type PerfCounts, type PerfDisplay, type PerfEventLine, type PerfEventName, type PerfGapLine, type PerfHeaderLine, type PerfLogLine, type PerfLongFrameLine, type PerfMarkLine, type PerfMeasured, type PerfSampleLine, type PerfSpikeLine, type PerfStartupLine, type PerfTelemetryLine, type PerfThermalLine, types_d_exports$11 as Platform, type PlatformProvider, Pointer, PointerOver, type PoolTrim, type PoolTrimDetail, Pressable, Pressed, type ProblemEventDetail, type ProblemRule, types_d_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_d_exports$13 as Scenes, ScrollState, type ShaderEventDetail, type ShaderWhat, Shape, Sprite, type SpriteBlend, Swipeable, Tappable, Text, type TextFormat, types_d_exports$14 as TextTypes, types_d_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_d_exports$16 as Ui, type WarmDetail, types_d_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, ready, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, stopSfx, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
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package/dist/index.mjs
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { $ as sfx, $t as flowPlugin, A as types_exports$7, At as Glow, B as defineMotion, Bt as Animation, C as types_exports$14, Ct as messageDuration, D as types_exports$10, Dt as Blur, E as types_exports$11, Et as Alpha, F as types_exports$2, Ft as audioPlugin, G as external, Gt as MONITOR_SECTIONS, H as platformPlugin, Ht as rendererPlugin, I as types_exports$1, It as scenesPlugin, J as mark, Jt as PERF_LOG_VERSION, K as frames, Kt as PERF_CAUSES, L as types_exports, Lt as assetsPlugin, M as types_exports$5, Mt as Outline, N as types_exports$4, Nt as defineFilter, O as types_exports$9, Ot as ColorMatrix, P as types_exports$3, Pt as debugPlugin, Q as set, Qt as worldPlugin, R as uiPlugin, Rt as animPlugin, S as types_exports$15, St as messageArgument, T as types_exports$12, Tt as Emitter, U as HAPTIC_KINDS, Ut as PASS_KINDS, V as textPlugin, Vt as Frames, W as defineAnimation, Wt as frameAt, X as play, Xt as SHADER_WHATS, Y as parallel, Yt as PROBLEM_RULES, Z as sequence, Zt as DEMAND_REASONS, _ as defineBundles, _t as Tappable, a as cubicBezier, an as modelPlugin, at as use, b as types_exports$17, bt as Traced, c as hint, cn as timePlugin, ct as Draggable, d as defineScene, dt as Hovered, et as spawn, f as tr, ft as Pointer, g as music, gt as Swipeable, h as defineEmitter, ht as Pressed, i as screen, in as type, it as tween, j as types_exports$6, jt as Noise, k as types_exports$8, kt as Displacement, l as schedule, ln as clockPlugin, lt as DropTarget, m as flattenFeatures, mt as Pressable, n as createPlugin, nn as slot, nt as stagger, o as defineEffect, on as SaveUnreadableError, ot as wait, p as defineFeature, pt as PointerOver, q as haptic, qt as PERF_GAP_BUCKETS, r as defineGame, rn as to, rt as stopSfx, s as guide, sn as lifecyclePlugin, st as inputPlugin, t as createApp, tn as exit, tt as spawned, u as projection, ut as Held, v as load, vt as Touchable, w as types_exports$13, wt as effectsPlugin, x as types_exports$16, xt as i18nPlugin, y as ready, yt as Traceable, z as resolve, zt as AnimPlayer } from "./src-
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|
1
|
+
import { $ as sfx, $t as flowPlugin, A as types_exports$7, At as Glow, B as defineMotion, Bt as Animation, C as types_exports$14, Ct as messageDuration, D as types_exports$10, Dt as Blur, E as types_exports$11, Et as Alpha, F as types_exports$2, Ft as audioPlugin, G as external, Gt as MONITOR_SECTIONS, H as platformPlugin, Ht as rendererPlugin, I as types_exports$1, It as scenesPlugin, J as mark, Jt as PERF_LOG_VERSION, K as frames, Kt as PERF_CAUSES, L as types_exports, Lt as assetsPlugin, M as types_exports$5, Mt as Outline, N as types_exports$4, Nt as defineFilter, O as types_exports$9, Ot as ColorMatrix, P as types_exports$3, Pt as debugPlugin, Q as set, Qt as worldPlugin, R as uiPlugin, Rt as animPlugin, S as types_exports$15, St as messageArgument, T as types_exports$12, Tt as Emitter, U as HAPTIC_KINDS, Ut as PASS_KINDS, V as textPlugin, Vt as Frames, W as defineAnimation, Wt as frameAt, X as play, Xt as SHADER_WHATS, Y as parallel, Yt as PROBLEM_RULES, Z as sequence, Zt as DEMAND_REASONS, _ as defineBundles, _t as Tappable, a as cubicBezier, an as modelPlugin, at as use, b as types_exports$17, bt as Traced, c as hint, cn as timePlugin, ct as Draggable, d as defineScene, dt as Hovered, et as spawn, f as tr, ft as Pointer, g as music, gt as Swipeable, h as defineEmitter, ht as Pressed, i as screen, in as type, it as tween, j as types_exports$6, jt as Noise, k as types_exports$8, kt as Displacement, l as schedule, ln as clockPlugin, lt as DropTarget, m as flattenFeatures, mt as Pressable, n as createPlugin, nn as slot, nt as stagger, o as defineEffect, on as SaveUnreadableError, ot as wait, p as defineFeature, pt as PointerOver, q as haptic, qt as PERF_GAP_BUCKETS, r as defineGame, rn as to, rt as stopSfx, s as guide, sn as lifecyclePlugin, st as inputPlugin, t as createApp, tn as exit, tt as spawned, u as projection, ut as Held, v as load, vt as Touchable, w as types_exports$13, wt as effectsPlugin, x as types_exports$16, xt as i18nPlugin, y as ready, yt as Traceable, z as resolve, zt as AnimPlayer } from "./src-B2vblgmb.mjs";
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|
2
2
|
import { $ as component, H as Shape, I as Display, J as Exiting, L as HudPart, Q as Tree, R as NineSlice, S as bind, T as label, U as Sprite, V as Parent, W as Transform, X as Now, Y as Layer, Z as Order, b as Countdown, d as LocalWrite, et as mut, g as popup, it as tag, l as DebugTrigger, nt as system, p as ScrollState, q as sprite, s as Box, tt as resource, v as defineTokens, w as defineTextStyles, x as Text, y as defineStyle, z as Overlay } from "./visual-ClVRMUAi.mjs";
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|
3
3
|
import { t as defineComponent } from "./component-DGg5DqKK.mjs";
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|
4
4
|
export { Alpha, types_exports as Anim, AnimPlayer, Animation, types_exports$1 as Assets, types_exports$2 as Audio, Blur, Box, types_exports$3 as Clock, ColorMatrix, Countdown, DEMAND_REASONS, types_exports$4 as Debug, DebugTrigger, Displacement, Display, Draggable, DropTarget, types_exports$5 as Effects, Emitter, Exiting, types_exports$6 as Flow, Frames, Glow, HAPTIC_KINDS, Held, Hovered, HudPart, types_exports$7 as I18n, types_exports$8 as Input, Layer, types_exports$9 as Lifecycle, LocalWrite, MONITOR_SECTIONS, types_exports$10 as Model, NineSlice, Noise, Now, Order, Outline, Overlay, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, types_exports$11 as Platform, Pointer, PointerOver, Pressable, Pressed, types_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_exports$13 as Scenes, ScrollState, Shape, Sprite, Swipeable, Tappable, Text, types_exports$14 as TextTypes, types_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_exports$16 as Ui, types_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, ready, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, stopSfx, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
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package/dist/inspect.d.mts
CHANGED
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@@ -1,9 +1,9 @@
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|
1
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-
import { Ir as Snapshot, Un as Position, Y as Api$2, ct as RenderStats, dn as ComponentSchema, gn as FrameDiff, h as Usage, hn as EntitySnapshot, in as Explained, ir as FlowGraph, it as Under, nn as Api$1, or as JournalEntry, t as Api$3, wr as Api } from "./types-
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2
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-
import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-
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3
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-
import { c as UiNode } from "./types-
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|
4
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-
import { t as HeadlessApp } from "./headless-
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5
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-
import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-
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|
6
|
-
import { n as defineSource } from "./define-
|
|
1
|
+
import { Ir as Snapshot, Un as Position, Y as Api$2, ct as RenderStats, dn as ComponentSchema, gn as FrameDiff, h as Usage, hn as EntitySnapshot, in as Explained, ir as FlowGraph, it as Under, nn as Api$1, or as JournalEntry, t as Api$3, wr as Api } from "./types-C_dk-lXz.mjs";
|
|
2
|
+
import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-54KzmAA6.mjs";
|
|
3
|
+
import { c as UiNode } from "./types-0Br0SjTB.mjs";
|
|
4
|
+
import { t as HeadlessApp } from "./headless-CRqMxzqv.mjs";
|
|
5
|
+
import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-CGPWYbZO.mjs";
|
|
6
|
+
import { n as defineSource } from "./define-D27mfOhZ.mjs";
|
|
7
7
|
|
|
8
8
|
//#region src/plugins/flow/doors/read.d.ts
|
|
9
9
|
/**
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|
@@ -1,2 +1,2 @@
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|
|
1
|
-
import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-
|
|
1
|
+
import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-CbLZyDXj.mjs";
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2
2
|
export { Fragment, type JSX, jsx, jsxDEV, jsxs };
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package/dist/jsx-runtime.d.mts
CHANGED
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@@ -1,2 +1,2 @@
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1
|
-
import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-
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1
|
+
import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-CbLZyDXj.mjs";
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|
2
2
|
export { Fragment, type JSX, jsx, jsxs };
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|
@@ -1,4 +1,4 @@
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1
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-
import { _ as UiIntrinsicElements, a as JsxChild, t as DescriptionNode } from "./types-
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|
1
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+
import { _ as UiIntrinsicElements, a as JsxChild, t as DescriptionNode } from "./types-0Br0SjTB.mjs";
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2
2
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|
3
3
|
//#region src/plugins/ui/jsx/runtime.d.ts
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4
4
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/** What the compiler passes as props: the children plus whatever the tag declared. */
|