@moku-labs/game 0.15.34 → 0.15.36
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/app/page.d.mts +1 -1
- package/dist/app/system.d.mts +3 -3
- package/dist/app.d.mts +3 -3
- package/dist/app.mjs +1 -1
- package/dist/{assets-B8_Uc6_n.mjs → assets-I-FJDl3W.mjs} +7 -3
- package/dist/assets.d.mts +1 -1
- package/dist/assets.mjs +1 -1
- package/dist/cli.mjs +1 -1
- package/dist/{commands-DSYOsn8r.d.mts → commands-BGrtxBga.d.mts} +5 -5
- package/dist/control.d.mts +4 -4
- package/dist/{define-CE1uxbe9.d.mts → define-0af8h-Ro.d.mts} +2 -2
- package/dist/{headless-f31cEZ7f.d.mts → headless-BFI7EXHo.d.mts} +1 -1
- package/dist/{index-ZPmKRr0j.d.mts → index-Cs4qaPMq.d.mts} +3 -3
- package/dist/index.d.mts +4 -4
- package/dist/index.mjs +1 -1
- package/dist/inspect.d.mts +6 -6
- package/dist/jsx-dev-runtime.d.mts +1 -1
- package/dist/jsx-runtime.d.mts +1 -1
- package/dist/{rolldown-runtime-8H4AJuhK.mjs → rolldown-runtime-BhDjJH2R.mjs} +3 -2
- package/dist/{runtime-CgJuBIYZ.d.mts → runtime-DIOe0nCH.d.mts} +1 -1
- package/dist/{src-DFhuDrm7.mjs → src-BPEIEsWH.mjs} +52 -7
- package/dist/testing.d.mts +4 -4
- package/dist/testing.mjs +1 -1
- package/dist/{types-CrZvIBB9.d.mts → types-B1W2CPUu.d.mts} +2 -2
- package/dist/{types-DGHVGP5i.d.mts → types-BAv5qOZX.d.mts} +13 -2
- package/dist/{types-CgE5L_7f.d.mts → types-D52biu5v.d.mts} +2 -2
- package/dist/{types-DrtsLNnT.d.mts → types-Dh2cyp0H.d.mts} +4 -4
- package/dist/{types-D27I4Q7b.d.mts → types-K3qfyTu0.d.mts} +14 -4
- package/dist/{visual-CYxR9E2v.d.mts → visual-DMx0vv_3.d.mts} +6 -6
- package/dist/visual.d.mts +1 -1
- package/package.json +1 -1
package/dist/app/page.d.mts
CHANGED
package/dist/app/system.d.mts
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { Mr as PlayerStateProvider } from "../types-
|
|
2
|
-
import { ht as PlatformProvider } from "../index-
|
|
3
|
-
import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-
|
|
1
|
+
import { Mr as PlayerStateProvider } from "../types-K3qfyTu0.mjs";
|
|
2
|
+
import { ht as PlatformProvider } from "../index-Cs4qaPMq.mjs";
|
|
3
|
+
import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-Dh2cyp0H.mjs";
|
|
4
4
|
import { Back, Haptics, KeepAwake, Lifecycle, Store } from "@moku-labs/system";
|
|
5
5
|
|
|
6
6
|
//#region src/app/system.d.ts
|
package/dist/app.d.mts
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { Dr as Json } from "./types-
|
|
2
|
-
import { U as StringTable } from "./types-
|
|
3
|
-
import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-
|
|
1
|
+
import { Dr as Json } from "./types-K3qfyTu0.mjs";
|
|
2
|
+
import { U as StringTable } from "./types-BAv5qOZX.mjs";
|
|
3
|
+
import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-Dh2cyp0H.mjs";
|
|
4
4
|
import { AnyPluginInstance } from "@moku-labs/core";
|
|
5
5
|
|
|
6
6
|
//#region src/app/define.d.ts
|
package/dist/app.mjs
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Ft as audioPlugin, H as platformPlugin, i as screen, m as flattenFeatures, t as createApp, wt as effectsPlugin } from "./src-
|
|
1
|
+
import { Ft as audioPlugin, H as platformPlugin, i as screen, m as flattenFeatures, t as createApp, wt as effectsPlugin } from "./src-BPEIEsWH.mjs";
|
|
2
2
|
import { t as memory } from "./memory-CWlqhS7l.mjs";
|
|
3
3
|
import { n as fakeClock, r as isFakeClock } from "./fake-hnJcJeYf.mjs";
|
|
4
4
|
//#region src/app/define.ts
|
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { n as __require } from "./rolldown-runtime-BhDjJH2R.mjs";
|
|
1
2
|
import { t as findFeatureOwners } from "./features-DowEilZm.mjs";
|
|
2
3
|
import { createRequire } from "node:module";
|
|
3
4
|
import path from "node:path";
|
|
@@ -2174,9 +2175,11 @@ function isRecord(value) {
|
|
|
2174
2175
|
}
|
|
2175
2176
|
/**
|
|
2176
2177
|
* Imports the optional `assets.ts` of a feature. Node strips the types of a `.ts` file, so the
|
|
2177
|
-
* description a game writes runs as it stands.
|
|
2178
|
-
*
|
|
2179
|
-
*
|
|
2178
|
+
* description a game writes runs as it stands. A long-lived process (the keys watch of `dev` and
|
|
2179
|
+
* the editor) must read a saved description again, not the module it imported first. Bun keeps a
|
|
2180
|
+
* module by its path and ignores a query, so the entry is dropped from its cache before each
|
|
2181
|
+
* import; the query (the file's size and mtime) does the same in a module runner that keys by
|
|
2182
|
+
* URL, such as vitest's.
|
|
2180
2183
|
*
|
|
2181
2184
|
* @param file - Absolute path of the description.
|
|
2182
2185
|
* @returns Its exports, or `undefined` when the feature brought none.
|
|
@@ -2185,6 +2188,7 @@ function isRecord(value) {
|
|
|
2185
2188
|
async function importDescription(file) {
|
|
2186
2189
|
const entry = await stat(file).catch(() => {});
|
|
2187
2190
|
if (entry === void 0 || !entry.isFile()) return void 0;
|
|
2191
|
+
if (typeof __require !== "undefined") delete __require.cache[file];
|
|
2188
2192
|
return await import(
|
|
2189
2193
|
/* @vite-ignore */
|
|
2190
2194
|
`${pathToFileURL(file).href}?saved=${entry.size}-${Math.round(entry.mtimeMs * 1e3)}`
|
package/dist/assets.d.mts
CHANGED
package/dist/assets.mjs
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { a as runCli, c as emitKeys, i as compileStrings, l as emitManifest, n as importStrings, o as scanAssets, r as checkStrings, s as packAssets, t as exportStrings } from "./assets-
|
|
1
|
+
import { a as runCli, c as emitKeys, i as compileStrings, l as emitManifest, n as importStrings, o as scanAssets, r as checkStrings, s as packAssets, t as exportStrings } from "./assets-I-FJDl3W.mjs";
|
|
2
2
|
export { checkStrings, compileStrings, emitKeys, emitManifest, exportStrings, importStrings, packAssets, runCli, scanAssets };
|
package/dist/cli.mjs
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { t as resolveConfig } from "./config-B87aFTW-.mjs";
|
|
2
2
|
import { t as findFeatureOwners } from "./features-DowEilZm.mjs";
|
|
3
3
|
import { r as watchTree, t as createBatcher, x as isSkippedFolder$1 } from "./watch-BSgptowj.mjs";
|
|
4
|
-
import { a as runCli$1, i as compileStrings, n as importStrings, t as exportStrings } from "./assets-
|
|
4
|
+
import { a as runCli$1, i as compileStrings, n as importStrings, t as exportStrings } from "./assets-I-FJDl3W.mjs";
|
|
5
5
|
import { constants, copyFileSync, existsSync, mkdirSync, readFileSync, readdirSync, realpathSync, rmSync, statSync, watch, writeFileSync } from "node:fs";
|
|
6
6
|
import path from "node:path";
|
|
7
7
|
import { createBrandConsole } from "@moku-labs/common/cli";
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
import { $r as Time, D as DebugSwitches, Ir as Snapshot, Rr as StoreApi, Vr as Api, Y as Api$1, Yr as FrameRate, ar as FlowState, nn as Api$2, nr as Bookmark, ot as Captured, w as ScenesApi } from "./types-
|
|
2
|
-
import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-
|
|
3
|
-
import { N as InputApi } from "./types-
|
|
4
|
-
import { t as HeadlessApp } from "./headless-
|
|
5
|
-
import { n as Command, r as ControlApp } from "./types-
|
|
1
|
+
import { $r as Time, D as DebugSwitches, Ir as Snapshot, Rr as StoreApi, Vr as Api, Y as Api$1, Yr as FrameRate, ar as FlowState, nn as Api$2, nr as Bookmark, ot as Captured, w as ScenesApi } from "./types-K3qfyTu0.mjs";
|
|
2
|
+
import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-B1W2CPUu.mjs";
|
|
3
|
+
import { N as InputApi } from "./types-BAv5qOZX.mjs";
|
|
4
|
+
import { t as HeadlessApp } from "./headless-BFI7EXHo.mjs";
|
|
5
|
+
import { n as Command, r as ControlApp } from "./types-D52biu5v.mjs";
|
|
6
6
|
|
|
7
7
|
//#region src/plugins/flow/doors/commands.d.ts
|
|
8
8
|
/**
|
package/dist/control.d.mts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { t as HeadlessApp } from "./headless-
|
|
2
|
-
import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-
|
|
3
|
-
import { t as commands } from "./commands-
|
|
4
|
-
import { t as defineCommand } from "./define-
|
|
1
|
+
import { t as HeadlessApp } from "./headless-BFI7EXHo.mjs";
|
|
2
|
+
import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-D52biu5v.mjs";
|
|
3
|
+
import { t as commands } from "./commands-BGrtxBga.mjs";
|
|
4
|
+
import { t as defineCommand } from "./define-0af8h-Ro.mjs";
|
|
5
5
|
|
|
6
6
|
//#region src/plugins/flow/doors/dev.d.ts
|
|
7
7
|
/**
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { t as HeadlessApp } from "./headless-
|
|
2
|
-
import { c as Source, n as Command, o as InputSchema } from "./types-
|
|
1
|
+
import { t as HeadlessApp } from "./headless-BFI7EXHo.mjs";
|
|
2
|
+
import { c as Source, n as Command, o as InputSchema } from "./types-D52biu5v.mjs";
|
|
3
3
|
|
|
4
4
|
//#region src/plugins/flow/doors/define.d.ts
|
|
5
5
|
/**
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Br as RngState, Dr as Json, Ln as Api$1, _r as Answer, ar as FlowState, cr as RouteStep, or as JournalEntry, qr as Api } from "./types-
|
|
1
|
+
import { Br as RngState, Dr as Json, Ln as Api$1, _r as Answer, ar as FlowState, cr as RouteStep, or as JournalEntry, qr as Api } from "./types-K3qfyTu0.mjs";
|
|
2
2
|
|
|
3
3
|
//#region src/plugins/flow/headless.d.ts
|
|
4
4
|
/**
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { $n as FeaturePlugin, An as NumericFields, B as ShapeValue, Bn as EmitterIdOf, C as SceneSpec, Cn as TagType, Dr as Json, Dt as PassKind, En as Ease, F as NineSliceValue, Gn as TextStylesOf, Gr as State$4, Hn as HudKeysOf, Hr as Config$4, Jr as Config$8, K as TransformValue, L as OverlayValue, Ln as Api$2, Mn as ProjectionSpec, N as HudPartValue, Nn as ReducedMotion, Or as Root, Qn as FeatureDescription, Qr as ThermalReading, Rn as BundlesOf, Rr as StoreApi, S as SceneDefinition, Sn as SystemFor, Sr as State$2, T as State$7, Tn as DescriptionNode, Tr as Config$5, U as SpriteOptions, Ur as Events, Vn as GameTypes, Vr as Api$3, W as SpriteValue, Wn as State$3, Wr as PauseReason, X as Config$6, Xr as RateChange, Y as Api$4, Zr as State$8, _ as AnySceneProjection, _n as Mut, _r as Answer, _t as FrameRing, a as Config$1, an as State$9, bn as ResourceType, br as Config$2, c as LoadBundles, dr as Descriptor, dt as ViewportSize, er as FeatureTree, f as ReadyBundles, fn as ComponentType, fr as Effect, gt as FrameRecord, hr as Hint, i as BundleSpec, jn as ProjectionMotion, jr as Patch, kr as State$5, l as LoadReason, lr as SceneIdOf, m as Tier, mr as GuideOptions, ni as Events$1, nn as Api$6, o as DefineBundles, p as State$1, pn as ComponentValue, pr as EffectOptions, q as sprite, qn as defineFlow, qr as Api$5, r as BundleMap, ri as Require, rn as Config$9, rr as DefineNode, rt as State$6, t as Api, ti as Config$10, u as LoadResult, un as ComponentHandle, v as Config$7, vn as Narrowed, vr as Api$1, w as ScenesApi, x as LayerMap, xn as SystemDefinition, y as DefineScene, yn as QueryTerm, zn as Config$3, zr as RngApi } from "./types-
|
|
2
|
-
import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$11, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor, d as State$11, f as VolumesFor, h as EffectsApi, j as NoiseValue, k as FilterValueOf, l as MusicOptions, lt as OverlayApi, m as Config$13, n as State$13, r as UiApi, s as Config$12, t as Config$14, w as ColorMatrixValue, x as EmitterValue, y as EmitterConfig, z as State$10 } from "./types-
|
|
3
|
-
import { B as Message, C as State$16, D as TextStyleInput, G as TypedTr, H as State$14, I as Argument, J as ResolvedStyle, L as Config$15, M as Config$16, N as InputApi, O as TextStyles, P as State$15, R as I18nApi, S as Point, T as TextBind, V as Part, W as TextKey, Y as Style, Z as WhenFlags, b as Config$17, g as IntrinsicElementsFor, h as defineTokens, j as defineComponent, k as TextValue, q as IsFlags, s as PopupComponent, v as BindField, w as TextApi, x as CountdownValue, y as BindOptions, z as IntlKit } from "./types-
|
|
1
|
+
import { $n as FeaturePlugin, An as NumericFields, B as ShapeValue, Bn as EmitterIdOf, C as SceneSpec, Cn as TagType, Dr as Json, Dt as PassKind, En as Ease, F as NineSliceValue, Gn as TextStylesOf, Gr as State$4, Hn as HudKeysOf, Hr as Config$4, Jr as Config$8, K as TransformValue, L as OverlayValue, Ln as Api$2, Mn as ProjectionSpec, N as HudPartValue, Nn as ReducedMotion, Or as Root, Qn as FeatureDescription, Qr as ThermalReading, Rn as BundlesOf, Rr as StoreApi, S as SceneDefinition, Sn as SystemFor, Sr as State$2, T as State$7, Tn as DescriptionNode, Tr as Config$5, U as SpriteOptions, Ur as Events, Vn as GameTypes, Vr as Api$3, W as SpriteValue, Wn as State$3, Wr as PauseReason, X as Config$6, Xr as RateChange, Y as Api$4, Zr as State$8, _ as AnySceneProjection, _n as Mut, _r as Answer, _t as FrameRing, a as Config$1, an as State$9, bn as ResourceType, br as Config$2, c as LoadBundles, dr as Descriptor, dt as ViewportSize, er as FeatureTree, f as ReadyBundles, fn as ComponentType, fr as Effect, gt as FrameRecord, hr as Hint, i as BundleSpec, jn as ProjectionMotion, jr as Patch, kr as State$5, l as LoadReason, lr as SceneIdOf, m as Tier, mr as GuideOptions, ni as Events$1, nn as Api$6, o as DefineBundles, p as State$1, pn as ComponentValue, pr as EffectOptions, q as sprite, qn as defineFlow, qr as Api$5, r as BundleMap, ri as Require, rn as Config$9, rr as DefineNode, rt as State$6, t as Api, ti as Config$10, u as LoadResult, un as ComponentHandle, v as Config$7, vn as Narrowed, vr as Api$1, w as ScenesApi, x as LayerMap, xn as SystemDefinition, y as DefineScene, yn as QueryTerm, zn as Config$3, zr as RngApi } from "./types-K3qfyTu0.mjs";
|
|
2
|
+
import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$11, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor, d as State$11, f as VolumesFor, h as EffectsApi, j as NoiseValue, k as FilterValueOf, l as MusicOptions, lt as OverlayApi, m as Config$13, n as State$13, r as UiApi, s as Config$12, t as Config$14, w as ColorMatrixValue, x as EmitterValue, y as EmitterConfig, z as State$10 } from "./types-B1W2CPUu.mjs";
|
|
3
|
+
import { B as Message, C as State$16, D as TextStyleInput, G as TypedTr, H as State$14, I as Argument, J as ResolvedStyle, L as Config$15, M as Config$16, N as InputApi, O as TextStyles, P as State$15, R as I18nApi, S as Point, T as TextBind, V as Part, W as TextKey, Y as Style, Z as WhenFlags, b as Config$17, g as IntrinsicElementsFor, h as defineTokens, j as defineComponent, k as TextValue, q as IsFlags, s as PopupComponent, v as BindField, w as TextApi, x as CountdownValue, y as BindOptions, z as IntlKit } from "./types-BAv5qOZX.mjs";
|
|
4
4
|
import { Log } from "@moku-labs/common/browser";
|
|
5
5
|
import { PluginCtx } from "@moku-labs/core";
|
|
6
6
|
|
package/dist/index.d.mts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { $t as ShaderWhat, Ar as types_d_exports$10, At as PerfChange, Bt as PerfLongFrameLine, Cr as types_d_exports$3, Ct as PERF_CAUSES, Dt as PassKind, E as types_d_exports$13, Et as PROBLEM_RULES, Fr as SaveUnreadableError, Ft as PerfEventLine, G as Transform, Gt as PerfStartupLine, H as SpriteBlend, Ht as PerfMeasured, I as Overlay, It as PerfEventName, J as AdaptiveScale, Jn as exit, Jt as PoolTrimDetail, Kn as types_d_exports$6, Kr as types_d_exports$9, Kt as PerfTelemetryLine, L as OverlayValue, Lt as PerfGapLine, M as HudPart, Mt as PerfCollectorLine, N as HudPartValue, Nt as PerfCounts, Ot as PassRecord, P as NineSlice, Pt as PerfDisplay, Qt as ShaderEventDetail, R as Parent, Rt as PerfHeaderLine, St as OverlayWhat, Tn as DescriptionNode, Tt as PERF_LOG_VERSION, Ut as PerfSampleLine, V as Sprite, Vt as PerfMarkLine, Wt as PerfSpikeLine, Xn as to, Xt as ProblemRule, Yn as slot, Yt as ProblemEventDetail, Z as MonitorConfig, Zn as type, Zt as SHADER_WHATS, _t as FrameRing, at as types_d_exports$12, bt as MonitorSections, ei as types_d_exports$15, en as WarmDetail, g as types_d_exports$1, gt as FrameRecord, ht as FrameReadout, j as Display, jt as PerfChangeEntry, kt as PerfCause, mt as FrameReadResult, nt as PoolTrim, on as types_d_exports$17, pt as FrameColumns, q as sprite, qt as PerfThermalLine, st as MonitorCounts, tn as DEMAND_REASONS, vt as LongFrameEntry, wt as PERF_GAP_BUCKETS, xt as OverlayEventDetail, yt as MONITOR_SECTIONS, z as Shape, zt as PerfLogLine } from "./types-
|
|
2
|
-
import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as stopSfx, ct as wait, et as set, i as types_d_exports$16, it as stagger, nt as spawn, ot as tween, p as types_d_exports$2, q as external, rt as spawned, st as use, tt as sfx, ut as types_d_exports$4, v as types_d_exports$5 } from "./types-
|
|
3
|
-
import { A as types_d_exports$14, E as TextFormat, F as types_d_exports$8, K as types_d_exports$7, d as DebugTrigger, f as LocalWrite, h as defineTokens, j as defineComponent, m as popup, p as ScrollState, u as Box, x as CountdownValue, y as BindOptions } from "./types-
|
|
4
|
-
import { $ as system, A as Draggable, At as Text, B as Touchable, C as AnimPlayer, Ct as debugPlugin, D as defineBundles, Dt as animPlugin, E as defineScene, Et as assetsPlugin, F as PointerOver, G as Exiting, H as Traced, I as Pressable, J as Order, K as Layer, L as Pressed, M as Held, Mt as defineTextStyles, N as Hovered, Nt as label, O as load, Ot as projection, P as Pointer, Q as resource, R as Swipeable, S as defineMotion, St as effectsPlugin, T as Frames, Tt as audioPlugin, U as PASS_KINDS, V as Traceable, W as frameAt, X as component, Y as Tree, Z as mut, _ as defineStyle, _t as modelPlugin, a as defineEmitter, at as defineFeature, b as messageDuration, bt as i18nPlugin, c as Alpha, ct as uiPlugin, d as Displacement, dt as scenesPlugin, et as tag, f as Glow, ft as rendererPlugin, g as resolve, gt as types_d_exports$11, h as music, ht as PlatformProvider, i as screen, it as schedule, j as DropTarget, jt as bind, k as ready, kt as Countdown, l as Blur, lt as timePlugin, m as Outline, mt as BackResult, n as createPlugin, nt as guide, o as Emitter, ot as flattenFeatures, p as Noise, pt as platformPlugin, q as Now, r as defineGame, rt as hint, s as defineFilter, st as worldPlugin, t as createApp, tt as defineEffect, u as ColorMatrix, ut as textPlugin, v as tr, vt as lifecyclePlugin, w as Animation, wt as clockPlugin, x as cubicBezier, xt as flowPlugin, y as messageArgument, yt as inputPlugin, z as Tappable } from "./index-
|
|
1
|
+
import { $t as ShaderWhat, Ar as types_d_exports$10, At as PerfChange, Bt as PerfLongFrameLine, Cr as types_d_exports$3, Ct as PERF_CAUSES, Dt as PassKind, E as types_d_exports$13, Et as PROBLEM_RULES, Fr as SaveUnreadableError, Ft as PerfEventLine, G as Transform, Gt as PerfStartupLine, H as SpriteBlend, Ht as PerfMeasured, I as Overlay, It as PerfEventName, J as AdaptiveScale, Jn as exit, Jt as PoolTrimDetail, Kn as types_d_exports$6, Kr as types_d_exports$9, Kt as PerfTelemetryLine, L as OverlayValue, Lt as PerfGapLine, M as HudPart, Mt as PerfCollectorLine, N as HudPartValue, Nt as PerfCounts, Ot as PassRecord, P as NineSlice, Pt as PerfDisplay, Qt as ShaderEventDetail, R as Parent, Rt as PerfHeaderLine, St as OverlayWhat, Tn as DescriptionNode, Tt as PERF_LOG_VERSION, Ut as PerfSampleLine, V as Sprite, Vt as PerfMarkLine, Wt as PerfSpikeLine, Xn as to, Xt as ProblemRule, Yn as slot, Yt as ProblemEventDetail, Z as MonitorConfig, Zn as type, Zt as SHADER_WHATS, _t as FrameRing, at as types_d_exports$12, bt as MonitorSections, ei as types_d_exports$15, en as WarmDetail, g as types_d_exports$1, gt as FrameRecord, ht as FrameReadout, j as Display, jt as PerfChangeEntry, kt as PerfCause, mt as FrameReadResult, nt as PoolTrim, on as types_d_exports$17, pt as FrameColumns, q as sprite, qt as PerfThermalLine, st as MonitorCounts, tn as DEMAND_REASONS, vt as LongFrameEntry, wt as PERF_GAP_BUCKETS, xt as OverlayEventDetail, yt as MONITOR_SECTIONS, z as Shape, zt as PerfLogLine } from "./types-K3qfyTu0.mjs";
|
|
2
|
+
import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as stopSfx, ct as wait, et as set, i as types_d_exports$16, it as stagger, nt as spawn, ot as tween, p as types_d_exports$2, q as external, rt as spawned, st as use, tt as sfx, ut as types_d_exports$4, v as types_d_exports$5 } from "./types-B1W2CPUu.mjs";
|
|
3
|
+
import { A as types_d_exports$14, E as TextFormat, F as types_d_exports$8, K as types_d_exports$7, d as DebugTrigger, f as LocalWrite, h as defineTokens, j as defineComponent, m as popup, p as ScrollState, u as Box, x as CountdownValue, y as BindOptions } from "./types-BAv5qOZX.mjs";
|
|
4
|
+
import { $ as system, A as Draggable, At as Text, B as Touchable, C as AnimPlayer, Ct as debugPlugin, D as defineBundles, Dt as animPlugin, E as defineScene, Et as assetsPlugin, F as PointerOver, G as Exiting, H as Traced, I as Pressable, J as Order, K as Layer, L as Pressed, M as Held, Mt as defineTextStyles, N as Hovered, Nt as label, O as load, Ot as projection, P as Pointer, Q as resource, R as Swipeable, S as defineMotion, St as effectsPlugin, T as Frames, Tt as audioPlugin, U as PASS_KINDS, V as Traceable, W as frameAt, X as component, Y as Tree, Z as mut, _ as defineStyle, _t as modelPlugin, a as defineEmitter, at as defineFeature, b as messageDuration, bt as i18nPlugin, c as Alpha, ct as uiPlugin, d as Displacement, dt as scenesPlugin, et as tag, f as Glow, ft as rendererPlugin, g as resolve, gt as types_d_exports$11, h as music, ht as PlatformProvider, i as screen, it as schedule, j as DropTarget, jt as bind, k as ready, kt as Countdown, l as Blur, lt as timePlugin, m as Outline, mt as BackResult, n as createPlugin, nt as guide, o as Emitter, ot as flattenFeatures, p as Noise, pt as platformPlugin, q as Now, r as defineGame, rt as hint, s as defineFilter, st as worldPlugin, t as createApp, tt as defineEffect, u as ColorMatrix, ut as textPlugin, v as tr, vt as lifecyclePlugin, w as Animation, wt as clockPlugin, x as cubicBezier, xt as flowPlugin, y as messageArgument, yt as inputPlugin, z as Tappable } from "./index-Cs4qaPMq.mjs";
|
|
5
5
|
export { type AdaptiveScale, Alpha, types_d_exports as Anim, AnimPlayer, Animation, types_d_exports$1 as Assets, types_d_exports$2 as Audio, type BackResult, type BindOptions, Blur, Box, types_d_exports$3 as Clock, ColorMatrix, Countdown, type CountdownValue, DEMAND_REASONS, types_d_exports$4 as Debug, DebugTrigger, type DescriptionNode, Displacement, Display, Draggable, DropTarget, types_d_exports$5 as Effects, Emitter, Exiting, type FilterArea, types_d_exports$6 as Flow, type FrameColumns, type FrameReadResult, type FrameReadout, type FrameRecord, type FrameRing, Frames, Glow, HAPTIC_KINDS, type HapticKind, Held, Hovered, HudPart, type HudPartValue, types_d_exports$7 as I18n, types_d_exports$8 as Input, Layer, types_d_exports$9 as Lifecycle, LocalWrite, type LongFrameEntry, MONITOR_SECTIONS, types_d_exports$10 as Model, type MonitorConfig, type MonitorCounts, type MonitorSections, NineSlice, Noise, Now, Order, Outline, Overlay, type OverlayEventDetail, type OverlayValue, type OverlayWhat, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, type PassKind, type PassRecord, type PerfCause, type PerfChange, type PerfChangeEntry, type PerfCollectorLine, type PerfCounts, type PerfDisplay, type PerfEventLine, type PerfEventName, type PerfGapLine, type PerfHeaderLine, type PerfLogLine, type PerfLongFrameLine, type PerfMarkLine, type PerfMeasured, type PerfSampleLine, type PerfSpikeLine, type PerfStartupLine, type PerfTelemetryLine, type PerfThermalLine, types_d_exports$11 as Platform, type PlatformProvider, Pointer, PointerOver, type PoolTrim, type PoolTrimDetail, Pressable, Pressed, type ProblemEventDetail, type ProblemRule, types_d_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_d_exports$13 as Scenes, ScrollState, type ShaderEventDetail, type ShaderWhat, Shape, Sprite, type SpriteBlend, Swipeable, Tappable, Text, type TextFormat, types_d_exports$14 as TextTypes, types_d_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_d_exports$16 as Ui, type WarmDetail, types_d_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, ready, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, stopSfx, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
|
package/dist/index.mjs
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { $ as sfx, $t as flowPlugin, A as types_exports$7, At as Glow, B as defineMotion, Bt as Animation, C as types_exports$14, Ct as messageDuration, D as types_exports$10, Dt as Blur, E as types_exports$11, Et as Alpha, F as types_exports$2, Ft as audioPlugin, G as external, Gt as MONITOR_SECTIONS, H as platformPlugin, Ht as rendererPlugin, I as types_exports$1, It as scenesPlugin, J as mark, Jt as PERF_LOG_VERSION, K as frames, Kt as PERF_CAUSES, L as types_exports, Lt as assetsPlugin, M as types_exports$5, Mt as Outline, N as types_exports$4, Nt as defineFilter, O as types_exports$9, Ot as ColorMatrix, P as types_exports$3, Pt as debugPlugin, Q as set, Qt as worldPlugin, R as uiPlugin, Rt as animPlugin, S as types_exports$15, St as messageArgument, T as types_exports$12, Tt as Emitter, U as HAPTIC_KINDS, Ut as PASS_KINDS, V as textPlugin, Vt as Frames, W as defineAnimation, Wt as frameAt, X as play, Xt as SHADER_WHATS, Y as parallel, Yt as PROBLEM_RULES, Z as sequence, Zt as DEMAND_REASONS, _ as defineBundles, _t as Tappable, a as cubicBezier, an as modelPlugin, at as use, b as types_exports$17, bt as Traced, c as hint, cn as timePlugin, ct as Draggable, d as defineScene, dt as Hovered, et as spawn, f as tr, ft as Pointer, g as music, gt as Swipeable, h as defineEmitter, ht as Pressed, i as screen, in as type, it as tween, j as types_exports$6, jt as Noise, k as types_exports$8, kt as Displacement, l as schedule, ln as clockPlugin, lt as DropTarget, m as flattenFeatures, mt as Pressable, n as createPlugin, nn as slot, nt as stagger, o as defineEffect, on as SaveUnreadableError, ot as wait, p as defineFeature, pt as PointerOver, q as haptic, qt as PERF_GAP_BUCKETS, r as defineGame, rn as to, rt as stopSfx, s as guide, sn as lifecyclePlugin, st as inputPlugin, t as createApp, tn as exit, tt as spawned, u as projection, ut as Held, v as load, vt as Touchable, w as types_exports$13, wt as effectsPlugin, x as types_exports$16, xt as i18nPlugin, y as ready, yt as Traceable, z as resolve, zt as AnimPlayer } from "./src-
|
|
1
|
+
import { $ as sfx, $t as flowPlugin, A as types_exports$7, At as Glow, B as defineMotion, Bt as Animation, C as types_exports$14, Ct as messageDuration, D as types_exports$10, Dt as Blur, E as types_exports$11, Et as Alpha, F as types_exports$2, Ft as audioPlugin, G as external, Gt as MONITOR_SECTIONS, H as platformPlugin, Ht as rendererPlugin, I as types_exports$1, It as scenesPlugin, J as mark, Jt as PERF_LOG_VERSION, K as frames, Kt as PERF_CAUSES, L as types_exports, Lt as assetsPlugin, M as types_exports$5, Mt as Outline, N as types_exports$4, Nt as defineFilter, O as types_exports$9, Ot as ColorMatrix, P as types_exports$3, Pt as debugPlugin, Q as set, Qt as worldPlugin, R as uiPlugin, Rt as animPlugin, S as types_exports$15, St as messageArgument, T as types_exports$12, Tt as Emitter, U as HAPTIC_KINDS, Ut as PASS_KINDS, V as textPlugin, Vt as Frames, W as defineAnimation, Wt as frameAt, X as play, Xt as SHADER_WHATS, Y as parallel, Yt as PROBLEM_RULES, Z as sequence, Zt as DEMAND_REASONS, _ as defineBundles, _t as Tappable, a as cubicBezier, an as modelPlugin, at as use, b as types_exports$17, bt as Traced, c as hint, cn as timePlugin, ct as Draggable, d as defineScene, dt as Hovered, et as spawn, f as tr, ft as Pointer, g as music, gt as Swipeable, h as defineEmitter, ht as Pressed, i as screen, in as type, it as tween, j as types_exports$6, jt as Noise, k as types_exports$8, kt as Displacement, l as schedule, ln as clockPlugin, lt as DropTarget, m as flattenFeatures, mt as Pressable, n as createPlugin, nn as slot, nt as stagger, o as defineEffect, on as SaveUnreadableError, ot as wait, p as defineFeature, pt as PointerOver, q as haptic, qt as PERF_GAP_BUCKETS, r as defineGame, rn as to, rt as stopSfx, s as guide, sn as lifecyclePlugin, st as inputPlugin, t as createApp, tn as exit, tt as spawned, u as projection, ut as Held, v as load, vt as Touchable, w as types_exports$13, wt as effectsPlugin, x as types_exports$16, xt as i18nPlugin, y as ready, yt as Traceable, z as resolve, zt as AnimPlayer } from "./src-BPEIEsWH.mjs";
|
|
2
2
|
import { $ as component, H as Shape, I as Display, J as Exiting, L as HudPart, Q as Tree, R as NineSlice, S as bind, T as label, U as Sprite, V as Parent, W as Transform, X as Now, Y as Layer, Z as Order, b as Countdown, d as LocalWrite, et as mut, g as popup, it as tag, l as DebugTrigger, nt as system, p as ScrollState, q as sprite, s as Box, tt as resource, v as defineTokens, w as defineTextStyles, x as Text, y as defineStyle, z as Overlay } from "./visual-ClVRMUAi.mjs";
|
|
3
3
|
import { t as defineComponent } from "./component-DGg5DqKK.mjs";
|
|
4
4
|
export { Alpha, types_exports as Anim, AnimPlayer, Animation, types_exports$1 as Assets, types_exports$2 as Audio, Blur, Box, types_exports$3 as Clock, ColorMatrix, Countdown, DEMAND_REASONS, types_exports$4 as Debug, DebugTrigger, Displacement, Display, Draggable, DropTarget, types_exports$5 as Effects, Emitter, Exiting, types_exports$6 as Flow, Frames, Glow, HAPTIC_KINDS, Held, Hovered, HudPart, types_exports$7 as I18n, types_exports$8 as Input, Layer, types_exports$9 as Lifecycle, LocalWrite, MONITOR_SECTIONS, types_exports$10 as Model, NineSlice, Noise, Now, Order, Outline, Overlay, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, types_exports$11 as Platform, Pointer, PointerOver, Pressable, Pressed, types_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_exports$13 as Scenes, ScrollState, Shape, Sprite, Swipeable, Tappable, Text, types_exports$14 as TextTypes, types_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_exports$16 as Ui, types_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, ready, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, stopSfx, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
|
package/dist/inspect.d.mts
CHANGED
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { Ir as Snapshot, Un as Position, Y as Api$2, ct as RenderStats, dn as ComponentSchema, gn as FrameDiff, h as Usage, hn as EntitySnapshot, in as Explained, ir as FlowGraph, it as Under, nn as Api$1, or as JournalEntry, t as Api$3, wr as Api } from "./types-
|
|
2
|
-
import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-
|
|
3
|
-
import { c as UiNode } from "./types-
|
|
4
|
-
import { t as HeadlessApp } from "./headless-
|
|
5
|
-
import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-
|
|
6
|
-
import { n as defineSource } from "./define-
|
|
1
|
+
import { Ir as Snapshot, Un as Position, Y as Api$2, ct as RenderStats, dn as ComponentSchema, gn as FrameDiff, h as Usage, hn as EntitySnapshot, in as Explained, ir as FlowGraph, it as Under, nn as Api$1, or as JournalEntry, t as Api$3, wr as Api } from "./types-K3qfyTu0.mjs";
|
|
2
|
+
import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-B1W2CPUu.mjs";
|
|
3
|
+
import { c as UiNode } from "./types-BAv5qOZX.mjs";
|
|
4
|
+
import { t as HeadlessApp } from "./headless-BFI7EXHo.mjs";
|
|
5
|
+
import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-D52biu5v.mjs";
|
|
6
|
+
import { n as defineSource } from "./define-0af8h-Ro.mjs";
|
|
7
7
|
|
|
8
8
|
//#region src/plugins/flow/doors/read.d.ts
|
|
9
9
|
/**
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-
|
|
1
|
+
import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-DIOe0nCH.mjs";
|
|
2
2
|
export { Fragment, type JSX, jsx, jsxDEV, jsxs };
|
package/dist/jsx-runtime.d.mts
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-
|
|
1
|
+
import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-DIOe0nCH.mjs";
|
|
2
2
|
export { Fragment, type JSX, jsx, jsxs };
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import "node:module";
|
|
1
|
+
import { createRequire } from "node:module";
|
|
2
2
|
//#region \0rolldown/runtime.js
|
|
3
3
|
var __defProp = Object.defineProperty;
|
|
4
4
|
var __exportAll = (all, no_symbols) => {
|
|
@@ -10,5 +10,6 @@ var __exportAll = (all, no_symbols) => {
|
|
|
10
10
|
if (!no_symbols) __defProp(target, Symbol.toStringTag, { value: "Module" });
|
|
11
11
|
return target;
|
|
12
12
|
};
|
|
13
|
+
var __require = /* #__PURE__ */ (() => createRequire(import.meta.url))();
|
|
13
14
|
//#endregion
|
|
14
|
-
export { __exportAll as t };
|
|
15
|
+
export { __require as n, __exportAll as t };
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { _ as UiIntrinsicElements, a as JsxChild, t as DescriptionNode } from "./types-
|
|
1
|
+
import { _ as UiIntrinsicElements, a as JsxChild, t as DescriptionNode } from "./types-BAv5qOZX.mjs";
|
|
2
2
|
|
|
3
3
|
//#region src/plugins/ui/jsx/runtime.d.ts
|
|
4
4
|
/** What the compiler passes as props: the children plus whatever the tag declared. */
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { t as __exportAll } from "./rolldown-runtime-
|
|
1
|
+
import { t as __exportAll } from "./rolldown-runtime-BhDjJH2R.mjs";
|
|
2
2
|
import { r as systemSource, t as memory } from "./memory-CWlqhS7l.mjs";
|
|
3
3
|
import { a as finishDrafts, i as enableDraftPatches, n as deepFreeze$1, o as openDrafts, r as dropDrafts } from "./drafts-BawpSaVp.mjs";
|
|
4
4
|
import { _ as pushEntry, c as collectFlows, d as findNode, f as framePath, g as compact, h as slotNames, i as servePaused, l as describeGraph, m as isRestCheckpoint, n as captureFrame, o as epochOf, p as graphHash, r as serveCaptures, s as pageNow$1, t as cancelCaptures } from "./capture-PTJXDpxK.mjs";
|
|
@@ -3372,9 +3372,10 @@ function hold$1(ctx, answer) {
|
|
|
3372
3372
|
if (!ctx.deps.time.isRunning()) return;
|
|
3373
3373
|
if (ctx.config.holdMs <= 0 && ctx.state.gate.held !== void 0) return;
|
|
3374
3374
|
const { frame, elapsed } = ctx.deps.time.snapshot();
|
|
3375
|
+
const heldFor = frame === ctx.state.gate.aged ? frame + 1 : frame;
|
|
3375
3376
|
ctx.state.gate.held = {
|
|
3376
3377
|
answer,
|
|
3377
|
-
frame,
|
|
3378
|
+
frame: heldFor,
|
|
3378
3379
|
at: elapsed
|
|
3379
3380
|
};
|
|
3380
3381
|
}
|
|
@@ -3437,6 +3438,7 @@ function createGateApi(ctx) {
|
|
|
3437
3438
|
},
|
|
3438
3439
|
clearHeld: (frame, elapsed) => {
|
|
3439
3440
|
const held = ctx.state.gate.held;
|
|
3441
|
+
ctx.state.gate.aged = frame;
|
|
3440
3442
|
if (held === void 0) return;
|
|
3441
3443
|
if (held.frame === frame) return;
|
|
3442
3444
|
if (ctx.config.holdMs > 0 && elapsed - held.at <= ctx.config.holdMs) return;
|
|
@@ -6656,6 +6658,7 @@ function createGateState() {
|
|
|
6656
6658
|
open: void 0,
|
|
6657
6659
|
resolve: void 0,
|
|
6658
6660
|
held: void 0,
|
|
6661
|
+
aged: 0,
|
|
6659
6662
|
narrow: void 0,
|
|
6660
6663
|
pointerActive: false,
|
|
6661
6664
|
wake: void 0
|
|
@@ -48889,7 +48892,10 @@ function attach(canvas, ctx) {
|
|
|
48889
48892
|
clientY: event.clientY
|
|
48890
48893
|
};
|
|
48891
48894
|
record(state, sample);
|
|
48892
|
-
if (isDoorKind(entry.kind))
|
|
48895
|
+
if (isDoorKind(entry.kind)) {
|
|
48896
|
+
runPointerListeners(ctx, sample);
|
|
48897
|
+
state.resolveNow?.();
|
|
48898
|
+
}
|
|
48893
48899
|
};
|
|
48894
48900
|
canvas.addEventListener(entry.name, listener);
|
|
48895
48901
|
return {
|
|
@@ -49100,8 +49106,9 @@ function traceLost(ctx) {
|
|
|
49100
49106
|
//#endregion
|
|
49101
49107
|
//#region src/plugins/input/gestures.ts
|
|
49102
49108
|
/**
|
|
49103
|
-
* @file input plugin — the
|
|
49104
|
-
*
|
|
49109
|
+
* @file input plugin — the gesture machine. The DOM handlers queue raw samples; the machine
|
|
49110
|
+
* drains them in `time.onFrame("input")`, and a down, an up and a cancel of a live world at their
|
|
49111
|
+
* event (`resolveEarly`): a move waits for the frame step. No `Date.now`, no `performance.now`, no
|
|
49105
49112
|
* `event.timeStamp`: every duration is a sum of `time.delta`, so `time.step(dt)` drives the
|
|
49106
49113
|
* machine in a test and a time scale or a pause applies to it.
|
|
49107
49114
|
*/
|
|
@@ -49519,6 +49526,7 @@ function syncCanvas(ctx) {
|
|
|
49519
49526
|
function pauseGestures(ctx) {
|
|
49520
49527
|
const pointer = ctx.deps.world.ecs.resource(Pointer);
|
|
49521
49528
|
ctx.state.samples = [];
|
|
49529
|
+
ctx.state.resolvedEarly = false;
|
|
49522
49530
|
clearPointerOver(ctx);
|
|
49523
49531
|
letGestureGo(ctx);
|
|
49524
49532
|
pointer.down = false;
|
|
@@ -49528,6 +49536,37 @@ function pauseGestures(ctx) {
|
|
|
49528
49536
|
toIdle(ctx);
|
|
49529
49537
|
}
|
|
49530
49538
|
/**
|
|
49539
|
+
* Clears `justPressed` and `justReleased` of the `Pointer` resource: they tell one frame of a press or a release.
|
|
49540
|
+
*
|
|
49541
|
+
* @param pointer - The `Pointer` resource.
|
|
49542
|
+
*/
|
|
49543
|
+
function clearJust(pointer) {
|
|
49544
|
+
pointer.justPressed = false;
|
|
49545
|
+
pointer.justReleased = false;
|
|
49546
|
+
}
|
|
49547
|
+
/**
|
|
49548
|
+
* Resolves the queued samples at the DOM event of a down, an up or a cancel, between two frames
|
|
49549
|
+
* (F61): the pressed view is tagged and a release answers the gate now, so the press look starts
|
|
49550
|
+
* in the next frame and a node that awaits nothing commits before it. The first resolve after a
|
|
49551
|
+
* frame clears that frame's flags; the next frame step keeps the ones it wrote. Only a live world
|
|
49552
|
+
* resolves early: fast and paused leave the samples to the frame step, as before.
|
|
49553
|
+
*
|
|
49554
|
+
* @param ctx - Domain context of the input plugin.
|
|
49555
|
+
*/
|
|
49556
|
+
function resolveEarly(ctx) {
|
|
49557
|
+
if (ctx.deps.world.ecs.mode() !== "live") return;
|
|
49558
|
+
const pointer = ctx.deps.world.ecs.resource(Pointer);
|
|
49559
|
+
const queue = ctx.state.samples;
|
|
49560
|
+
if (!ctx.state.resolvedEarly) {
|
|
49561
|
+
clearJust(pointer);
|
|
49562
|
+
ctx.state.resolvedEarly = true;
|
|
49563
|
+
}
|
|
49564
|
+
ctx.state.samples = [];
|
|
49565
|
+
drainSamples(ctx, pointer, queue);
|
|
49566
|
+
syncCursor(ctx);
|
|
49567
|
+
pointer.id = ctx.state.pointerId ?? -1;
|
|
49568
|
+
}
|
|
49569
|
+
/**
|
|
49531
49570
|
* The one frame step of the plugin, registered with `time.onFrame("input")` in `onInit`, so it
|
|
49532
49571
|
* runs before the `world` callback of the same phase: `Pointer`, `Held`, `Hovered` and `Pressed`
|
|
49533
49572
|
* are fresh when game systems of phase `input` read them.
|
|
@@ -49542,6 +49581,7 @@ function stepGestures(ctx, time) {
|
|
|
49542
49581
|
const mode = ctx.deps.world.ecs.mode();
|
|
49543
49582
|
if (mode === "fast") {
|
|
49544
49583
|
ctx.state.samples = [];
|
|
49584
|
+
ctx.state.resolvedEarly = false;
|
|
49545
49585
|
if (ctx.state.phase !== "idle") pauseGestures(ctx);
|
|
49546
49586
|
return;
|
|
49547
49587
|
}
|
|
@@ -49552,8 +49592,8 @@ function stepGestures(ctx, time) {
|
|
|
49552
49592
|
}
|
|
49553
49593
|
const pointer = ctx.deps.world.ecs.resource(Pointer);
|
|
49554
49594
|
const queue = ctx.state.samples;
|
|
49555
|
-
|
|
49556
|
-
pointer
|
|
49595
|
+
if (ctx.state.resolvedEarly) ctx.state.resolvedEarly = false;
|
|
49596
|
+
else clearJust(pointer);
|
|
49557
49597
|
ctx.state.samples = [];
|
|
49558
49598
|
drainSamples(ctx, pointer, queue);
|
|
49559
49599
|
syncCursor(ctx);
|
|
@@ -49609,6 +49649,8 @@ function createInputState(_ctx) {
|
|
|
49609
49649
|
pointerListeners: [],
|
|
49610
49650
|
detachKeys: void 0,
|
|
49611
49651
|
wake: void 0,
|
|
49652
|
+
resolveNow: void 0,
|
|
49653
|
+
resolvedEarly: false,
|
|
49612
49654
|
cursor: void 0,
|
|
49613
49655
|
controls: []
|
|
49614
49656
|
};
|
|
@@ -49668,6 +49710,7 @@ function withDeps$2(ctx) {
|
|
|
49668
49710
|
function initInput(ctx) {
|
|
49669
49711
|
const inputCtx = withDeps$2(ctx);
|
|
49670
49712
|
inputCtx.state.wake = () => inputCtx.deps.time.wake();
|
|
49713
|
+
inputCtx.state.resolveNow = () => resolveEarly(inputCtx);
|
|
49671
49714
|
inputCtx.state.offFrame = inputCtx.deps.time.onFrame("input", (time) => stepGestures(inputCtx, time));
|
|
49672
49715
|
}
|
|
49673
49716
|
/**
|
|
@@ -49722,6 +49765,8 @@ function stopInput(state) {
|
|
|
49722
49765
|
state.restScale = void 0;
|
|
49723
49766
|
state.heldPose = void 0;
|
|
49724
49767
|
state.wake = void 0;
|
|
49768
|
+
state.resolveNow = void 0;
|
|
49769
|
+
state.resolvedEarly = false;
|
|
49725
49770
|
state.tapListeners = [];
|
|
49726
49771
|
state.keyListeners = [];
|
|
49727
49772
|
state.pointerListeners = [];
|
package/dist/testing.d.mts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { $n as FeaturePlugin, Dr as Json, dr as Descriptor, gr as NodeFx, hr as Hint, sr as NodeTable, tr as AnyFlow, xr as FakeClock, yr as ClockSource } from "./types-
|
|
2
|
-
import { t as createApp } from "./index-
|
|
3
|
-
import { b as saveOf, v as WithGameState, y as memory } from "./types-
|
|
4
|
-
import { a as createHeadless, i as ReproResult, n as HeadlessGame, o as runRepro, r as Repro, s as stepFrames, t as HeadlessApp } from "./headless-
|
|
1
|
+
import { $n as FeaturePlugin, Dr as Json, dr as Descriptor, gr as NodeFx, hr as Hint, sr as NodeTable, tr as AnyFlow, xr as FakeClock, yr as ClockSource } from "./types-K3qfyTu0.mjs";
|
|
2
|
+
import { t as createApp } from "./index-Cs4qaPMq.mjs";
|
|
3
|
+
import { b as saveOf, v as WithGameState, y as memory } from "./types-Dh2cyp0H.mjs";
|
|
4
|
+
import { a as createHeadless, i as ReproResult, n as HeadlessGame, o as runRepro, r as Repro, s as stepFrames, t as HeadlessApp } from "./headless-BFI7EXHo.mjs";
|
|
5
5
|
import { AnyPluginInstance } from "@moku-labs/core";
|
|
6
6
|
|
|
7
7
|
//#region src/plugins/clock/fake.d.ts
|
package/dist/testing.mjs
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { en as refuseStart, in as type, m as flattenFeatures, t as createApp, tn as exit } from "./src-
|
|
1
|
+
import { en as refuseStart, in as type, m as flattenFeatures, t as createApp, tn as exit } from "./src-BPEIEsWH.mjs";
|
|
2
2
|
import { n as saveOf, t as memory } from "./memory-CWlqhS7l.mjs";
|
|
3
3
|
import { n as fakeClock } from "./fake-hnJcJeYf.mjs";
|
|
4
4
|
import { i as stepFrames, r as runRepro, t as createHeadless } from "./headless-Bxxl_mQX.mjs";
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { $ as PixiModule, A as SyncApi, An as NumericFields, Dr as Json, En as Ease, Er as Events$3, Fn as TrackSegment, Ln as Api$2, Nn as ReducedMotion, O as FilterSlot, Pn as TrackOptions, Q as PixiFilter, Ur as Events$5, Y as Api$4, b as Events$4, dr as Descriptor, et as PixiSprite, fn as ComponentType, ft as FilterCache, k as FilterSlotInputs, kn as MotionHandle, ln as AnyComponentValue, mn as Entity, ni as Events$2, nn as Api$3, qr as Api$1, ri as Require, s as Events$1, sn as AnyComponent, t as Api$5, tt as PixiTexture, un as ComponentHandle, ur as TypeTag, ut as Point, wr as Api$6 } from "./types-
|
|
2
|
-
import { N as InputApi, R as I18nApi, X as StylesState, c as UiNode, i as Finding, l as LayoutState, n as ElementChange, o as JsxState, r as ElementMotion, w as TextApi } from "./types-
|
|
1
|
+
import { $ as PixiModule, A as SyncApi, An as NumericFields, Dr as Json, En as Ease, Er as Events$3, Fn as TrackSegment, Ln as Api$2, Nn as ReducedMotion, O as FilterSlot, Pn as TrackOptions, Q as PixiFilter, Ur as Events$5, Y as Api$4, b as Events$4, dr as Descriptor, et as PixiSprite, fn as ComponentType, ft as FilterCache, k as FilterSlotInputs, kn as MotionHandle, ln as AnyComponentValue, mn as Entity, ni as Events$2, nn as Api$3, qr as Api$1, ri as Require, s as Events$1, sn as AnyComponent, t as Api$5, tt as PixiTexture, un as ComponentHandle, ur as TypeTag, ut as Point, wr as Api$6 } from "./types-K3qfyTu0.mjs";
|
|
2
|
+
import { N as InputApi, R as I18nApi, X as StylesState, c as UiNode, i as Finding, l as LayoutState, n as ElementChange, o as JsxState, r as ElementMotion, w as TextApi } from "./types-BAv5qOZX.mjs";
|
|
3
3
|
import { Log } from "@moku-labs/common/browser";
|
|
4
4
|
import { PluginCtx } from "@moku-labs/core";
|
|
5
5
|
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { An as NumericFields, Cn as TagType, Dn as Motion, Dr as Json, En as Ease, In as ViewHandle, K as TransformValue, Ln as Api$1, Nn as ReducedMotion, On as MotionCause, Y as Api$3, _r as Answer, cn as AnyComponentType, dr as Descriptor, dt as ViewportSize, fn as ComponentType, hr as Hint, jn as ProjectionMotion, kn as MotionHandle, ln as AnyComponentValue, mn as Entity, nn as Api$2, qr as Api, ri as Require, s as Events$1, sn as AnyComponent, t as Api$4, vr as Api$5, wn as ChangeHook } from "./types-
|
|
1
|
+
import { An as NumericFields, Cn as TagType, Dn as Motion, Dr as Json, En as Ease, In as ViewHandle, K as TransformValue, Ln as Api$1, Nn as ReducedMotion, On as MotionCause, Y as Api$3, _r as Answer, cn as AnyComponentType, dr as Descriptor, dt as ViewportSize, fn as ComponentType, hr as Hint, jn as ProjectionMotion, kn as MotionHandle, ln as AnyComponentValue, mn as Entity, nn as Api$2, qr as Api, ri as Require, s as Events$1, sn as AnyComponent, t as Api$4, vr as Api$5, wn as ChangeHook } from "./types-K3qfyTu0.mjs";
|
|
2
2
|
import { Log } from "@moku-labs/common/browser";
|
|
3
3
|
import { PluginCtx } from "@moku-labs/core";
|
|
4
4
|
import { Node, Yoga } from "yoga-layout/load";
|
|
@@ -1068,7 +1068,18 @@ type State$1 = {
|
|
|
1068
1068
|
keyListeners: KeyListener[]; /** Registered through `onPointer`, called in this order inside the DOM listener. */
|
|
1069
1069
|
pointerListeners: PointerListener[]; /** Takes the one `keydown` listener off `window`; set while a canvas is attached. */
|
|
1070
1070
|
detachKeys: (() => void) | undefined; /** `time.wake`, bound in `onInit`: every pointer sample leaves the idle frame rate. */
|
|
1071
|
-
wake: (() => void) | undefined;
|
|
1071
|
+
wake: (() => void) | undefined;
|
|
1072
|
+
/**
|
|
1073
|
+
* Resolves the queued samples at once, bound in `onInit`: the DOM listener calls it after a
|
|
1074
|
+
* down, an up or a cancel, so the press is tagged and the release answered before the next
|
|
1075
|
+
* frame (F61). A move waits for the frame unless such a sample comes after it.
|
|
1076
|
+
*/
|
|
1077
|
+
resolveNow: (() => void) | undefined;
|
|
1078
|
+
/**
|
|
1079
|
+
* True from a resolve at an event to the next frame step: that step keeps the `justPressed` and
|
|
1080
|
+
* `justReleased` the event wrote, so the game systems of its frame read them.
|
|
1081
|
+
*/
|
|
1082
|
+
resolvedEarly: boolean; /** The cursor last written on the attached canvas; `undefined` while nothing was written. */
|
|
1072
1083
|
cursor: string | undefined; /** Component types other plugins registered through `controls.add`, once per registration. */
|
|
1073
1084
|
controls: AnyComponentType[];
|
|
1074
1085
|
};
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { Dr as Json, Ir as Snapshot } from "./types-
|
|
2
|
-
import { t as HeadlessApp } from "./headless-
|
|
1
|
+
import { Dr as Json, Ir as Snapshot } from "./types-K3qfyTu0.mjs";
|
|
2
|
+
import { t as HeadlessApp } from "./headless-BFI7EXHo.mjs";
|
|
3
3
|
import { Log } from "@moku-labs/common/browser";
|
|
4
4
|
|
|
5
5
|
//#region src/plugins/flow/doors/types.d.ts
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { $ as PixiModule, $n as FeaturePlugin, Dr as Json, Lr as SnapshotOf, Mr as PlayerStateProvider, Nr as ProviderCall, Pr as SaveDoc, Tr as Config, X as Config$2, a as Config$3, d as Manifest, lt as Orientation, n as AssetsIo, tr as AnyFlow, ur as TypeTag, xr as FakeClock, yr as ClockSource, zn as Config$1 } from "./types-
|
|
2
|
-
import { o as AudioContextLike, s as Config$4 } from "./types-
|
|
3
|
-
import { R as I18nApi, U as StringTable, W as TextKey } from "./types-
|
|
4
|
-
import { St as effectsPlugin, Tt as audioPlugin, ht as PlatformProvider, i as screen, pt as platformPlugin, t as createApp } from "./index-
|
|
1
|
+
import { $ as PixiModule, $n as FeaturePlugin, Dr as Json, Lr as SnapshotOf, Mr as PlayerStateProvider, Nr as ProviderCall, Pr as SaveDoc, Tr as Config, X as Config$2, a as Config$3, d as Manifest, lt as Orientation, n as AssetsIo, tr as AnyFlow, ur as TypeTag, xr as FakeClock, yr as ClockSource, zn as Config$1 } from "./types-K3qfyTu0.mjs";
|
|
2
|
+
import { o as AudioContextLike, s as Config$4 } from "./types-B1W2CPUu.mjs";
|
|
3
|
+
import { R as I18nApi, U as StringTable, W as TextKey } from "./types-BAv5qOZX.mjs";
|
|
4
|
+
import { St as effectsPlugin, Tt as audioPlugin, ht as PlatformProvider, i as screen, pt as platformPlugin, t as createApp } from "./index-Cs4qaPMq.mjs";
|
|
5
5
|
import { AnyPluginInstance } from "@moku-labs/core";
|
|
6
6
|
|
|
7
7
|
//#region src/plugins/model/store/providers/memory.d.ts
|
|
@@ -1914,14 +1914,23 @@ type GateState = {
|
|
|
1914
1914
|
resolve: ((answer: Answer) => void) | undefined;
|
|
1915
1915
|
/**
|
|
1916
1916
|
* An answer given while the gate was closed, kept for the next gate: for the frame it was given
|
|
1917
|
-
* in, or for `config.holdMs` of game time. `frame` is the frame
|
|
1918
|
-
*
|
|
1917
|
+
* in, or for `config.holdMs` of game time. `frame` is the frame the hold lives through: the frame
|
|
1918
|
+
* of the refusal, or the next one for a refusal after its `signals` (see `aged`). `at` is
|
|
1919
|
+
* `time.snapshot().elapsed` at the refusal: the age is counted from it.
|
|
1919
1920
|
*/
|
|
1920
1921
|
held: {
|
|
1921
1922
|
answer: Answer;
|
|
1922
1923
|
frame: number;
|
|
1923
1924
|
at: number;
|
|
1924
|
-
} | undefined;
|
|
1925
|
+
} | undefined;
|
|
1926
|
+
/**
|
|
1927
|
+
* The last frame whose `signals` phase aged the hold; 0 before the first, since frame 0 runs no
|
|
1928
|
+
* phases. An answer refused
|
|
1929
|
+
* after it (later in that frame, or between two frames, as a tap resolved at its DOM event) is
|
|
1930
|
+
* held for the next frame: it lives through that frame's `signals`, as one refused in its input
|
|
1931
|
+
* phase does.
|
|
1932
|
+
*/
|
|
1933
|
+
aged: number; /** The one answer a running `guide` lets through. */
|
|
1925
1934
|
narrow: Allow | undefined; /** True while a pointer is down. Entering an `over` node waits for false. */
|
|
1926
1935
|
pointerActive: boolean; /** Ends the pending pointer wait of the runner. Set while the wait runs, so a stop needs no frame. */
|
|
1927
1936
|
wake: (() => void) | undefined;
|
|
@@ -1942,7 +1951,8 @@ type GateApi = {
|
|
|
1942
1951
|
* Gives one answer. Accepted only while the gate is open and the intent is allowed. An answer
|
|
1943
1952
|
* to a closed gate is refused and held: it is offered once to the next gate that opens, which
|
|
1944
1953
|
* takes it when it lists the intent and a running `guide` lets it through. With `holdMs: 0` the
|
|
1945
|
-
* hold lives for the frame the answer was given in
|
|
1954
|
+
* hold lives for the frame the answer was given in, or through the next frame for an answer given
|
|
1955
|
+
* after that frame's `signals` or between two frames, and the first answer wins. With `holdMs`
|
|
1946
1956
|
* above 0 the last answer wins and it is kept for that much game time. Nothing is held in fast
|
|
1947
1957
|
* mode or while no frame source runs.
|
|
1948
1958
|
*
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { Vr as Api$3, Y as Api, nn as Api$1, vr as Api$4, wr as Api$2 } from "./types-
|
|
2
|
-
import { P as AnimApi, r as UiApi } from "./types-
|
|
3
|
-
import { N as InputApi } from "./types-
|
|
4
|
-
import { r as Repro } from "./headless-
|
|
5
|
-
import { a as InputOf, r as ControlApp } from "./types-
|
|
6
|
-
import { t as commands } from "./commands-
|
|
1
|
+
import { Vr as Api$3, Y as Api, nn as Api$1, vr as Api$4, wr as Api$2 } from "./types-K3qfyTu0.mjs";
|
|
2
|
+
import { P as AnimApi, r as UiApi } from "./types-B1W2CPUu.mjs";
|
|
3
|
+
import { N as InputApi } from "./types-BAv5qOZX.mjs";
|
|
4
|
+
import { r as Repro } from "./headless-BFI7EXHo.mjs";
|
|
5
|
+
import { a as InputOf, r as ControlApp } from "./types-D52biu5v.mjs";
|
|
6
|
+
import { t as commands } from "./commands-BGrtxBga.mjs";
|
|
7
7
|
|
|
8
8
|
//#region src/visual/types.d.ts
|
|
9
9
|
/** The base commands of the `/control` door, keyed by their short names. */
|
package/dist/visual.d.mts
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { a as VisualApp, c as VisualRenderer, d as VisualStart, f as VisualStep, h as VisualTolerance, i as CheckpointResult, l as VisualReport, m as VisualTestResult, n as runVisualTests, o as VisualOptions, p as VisualTest, r as defineVisualTest, s as VisualPage, t as parseVisualArgv, u as VisualSetup } from "./visual-
|
|
1
|
+
import { a as VisualApp, c as VisualRenderer, d as VisualStart, f as VisualStep, h as VisualTolerance, i as CheckpointResult, l as VisualReport, m as VisualTestResult, n as runVisualTests, o as VisualOptions, p as VisualTest, r as defineVisualTest, s as VisualPage, t as parseVisualArgv, u as VisualSetup } from "./visual-DMx0vv_3.mjs";
|
|
2
2
|
export { type CheckpointResult, type VisualApp, type VisualOptions, type VisualPage, type VisualRenderer, type VisualReport, type VisualSetup, type VisualStart, type VisualStep, type VisualTest, type VisualTestResult, type VisualTolerance, defineVisualTest, parseVisualArgv, runVisualTests };
|