@moku-labs/game 0.15.29 → 0.15.31
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/app/page.d.mts +1 -1
- package/dist/app/page.mjs +1 -1
- package/dist/app/system.d.mts +2 -2
- package/dist/app.d.mts +1 -1
- package/dist/app.mjs +1 -1
- package/dist/{commands-BOxMqhVe.d.mts → commands-C8N_rpwt.d.mts} +28 -28
- package/dist/control.d.mts +1 -1
- package/dist/control.mjs +2 -2
- package/dist/{index-Cl5zwodk.d.mts → index-DMeqKGSu.d.mts} +2 -2
- package/dist/index.d.mts +2 -2
- package/dist/index.mjs +1 -1
- package/dist/inspect.d.mts +11 -11
- package/dist/inspect.mjs +2 -2
- package/dist/{run-DRcc2SKF.mjs → run-BnriyKUu.mjs} +16 -44
- package/dist/{session-CeKgO2hy.mjs → session-DuZfGZWk.mjs} +20 -1
- package/dist/{sources-ncFMQIus.mjs → sources-DM5Zcl4o.mjs} +8 -17
- package/dist/{src-wyJYr12n.mjs → src-5qdNjLKN.mjs} +255 -43
- package/dist/testing.d.mts +2 -2
- package/dist/testing.mjs +1 -1
- package/dist/{types-DjQkfbfZ.d.mts → types-DHamyZq1.d.mts} +46 -22
- package/dist/{types-Cyu_jKop.d.mts → types-DmU_qlvA.d.mts} +2 -2
- package/dist/{visual-DhNLNtl8.d.mts → visual-HGn_TF2x.d.mts} +2 -2
- package/dist/visual.d.mts +1 -1
- package/dist/visual.mjs +2 -2
- package/llms.txt +13 -11
- package/package.json +1 -1
package/dist/app/page.d.mts
CHANGED
package/dist/app/page.mjs
CHANGED
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@@ -1,7 +1,7 @@
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import { r as systemSource, t as memory } from "../memory-CWlqhS7l.mjs";
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import { t as applyTo } from "../drafts-BawpSaVp.mjs";
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import { i as isControl } from "../dev-BNndV-hU.mjs";
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-
import { n as read, r as watch, t as sources } from "../sources-
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import { n as read, r as watch, t as sources } from "../sources-DM5Zcl4o.mjs";
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import { t as resolveConfig } from "../config-B87aFTW-.mjs";
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//#region src/app/save.ts
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/**
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package/dist/app/system.d.mts
CHANGED
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@@ -1,6 +1,6 @@
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import { Mr as PlayerStateProvider } from "../types-D27I4Q7b.mjs";
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import { ht as PlatformProvider } from "../index-
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import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-
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import { ht as PlatformProvider } from "../index-DMeqKGSu.mjs";
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import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-DmU_qlvA.mjs";
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import { Back, Haptics, KeepAwake, Lifecycle, Store } from "@moku-labs/system";
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//#region src/app/system.d.ts
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package/dist/app.d.mts
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@@ -1,6 +1,6 @@
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import { Dr as Json } from "./types-D27I4Q7b.mjs";
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import { U as StringTable } from "./types-BAp9HdR4.mjs";
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import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-
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import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-DmU_qlvA.mjs";
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import { AnyPluginInstance } from "@moku-labs/core";
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//#region src/app/define.d.ts
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package/dist/app.mjs
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@@ -1,4 +1,4 @@
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import { Ft as audioPlugin, H as platformPlugin, i as screen, m as flattenFeatures, t as createApp, wt as effectsPlugin } from "./src-
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import { Ft as audioPlugin, H as platformPlugin, i as screen, m as flattenFeatures, t as createApp, wt as effectsPlugin } from "./src-5qdNjLKN.mjs";
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import { t as memory } from "./memory-CWlqhS7l.mjs";
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import { n as isFakeClock, t as fakeClock } from "./fake-6mazmHK3.mjs";
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//#region src/app/define.ts
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import { $r as Time, D as DebugSwitches, Ir as Snapshot, Rr as StoreApi, Vr as Api, Y as Api$1, Yr as FrameRate, ar as FlowState, nn as Api$2, nr as Bookmark, ot as Captured, w as ScenesApi } from "./types-D27I4Q7b.mjs";
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import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-
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import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-DHamyZq1.mjs";
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import { N as InputApi } from "./types-BAp9HdR4.mjs";
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import { t as HeadlessApp } from "./headless-f31cEZ7f.mjs";
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import { n as Command, r as ControlApp } from "./types-CgE5L_7f.mjs";
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@@ -19,8 +19,8 @@ import { n as Command, r as ControlApp } from "./types-CgE5L_7f.mjs";
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*/
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declare const commands: Readonly<{
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answer: Command<{
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intent: "string";
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payload: "json?";
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readonly intent: "string";
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readonly payload: "json?";
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}, boolean, ControlApp>;
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tap: Command<{
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key: "string?";
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@@ -32,23 +32,23 @@ declare const commands: Readonly<{
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readonly ui: Pick<UiApi, "find">;
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}>;
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drag: Command<{
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from: "json";
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to: "json";
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readonly from: "json";
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readonly to: "json";
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}, boolean, HeadlessApp & {
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readonly log: import("@moku-labs/common/browser").LogApi;
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} & {
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readonly input: InputApi;
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}>;
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key: Command<{
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key: "string";
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shift: "boolean?";
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readonly key: "string";
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readonly shift: "boolean?";
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}, boolean, HeadlessApp & {
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readonly log: import("@moku-labs/common/browser").LogApi;
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} & {
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readonly input: InputApi;
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}>;
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walk: Command<{
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route: "json";
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readonly route: "json";
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}, FlowState, ControlApp>;
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bookmark: Command<{}, Bookmark, HeadlessApp & {
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readonly log: import("@moku-labs/common/browser").LogApi;
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@@ -56,8 +56,8 @@ declare const commands: Readonly<{
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readonly scenes?: ScenesApi;
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}>;
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restore: Command<{
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bookmark: "json?";
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repro: "json?";
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readonly bookmark: "json?";
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readonly repro: "json?";
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}, FlowState, HeadlessApp & {
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readonly log: import("@moku-labs/common/browser").LogApi;
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} & {
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@@ -73,7 +73,7 @@ declare const commands: Readonly<{
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};
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}>;
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saveImport: Command<{
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save: "json";
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readonly save: "json";
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}, {
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restored: boolean;
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}, HeadlessApp & {
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@@ -86,8 +86,8 @@ declare const commands: Readonly<{
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};
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}>;
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step: Command<{
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frames: "number";
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deltaMs: "number?";
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readonly frames: "number";
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readonly deltaMs: "number?";
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}, Readonly<Time>, ControlApp>;
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pause: Command<{}, boolean, HeadlessApp & {
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readonly log: import("@moku-labs/common/browser").LogApi;
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@@ -100,10 +100,10 @@ declare const commands: Readonly<{
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readonly lifecycle: Api;
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}>;
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capture: Command<{
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legend: "boolean?";
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layers: "json?";
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sheet: "json?";
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diff: "json?";
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readonly legend: "boolean?";
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readonly layers: "json?";
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readonly sheet: "json?";
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readonly diff: "json?";
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}, Captured | undefined, HeadlessApp & {
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readonly log: import("@moku-labs/common/browser").LogApi;
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} & {
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@@ -112,17 +112,17 @@ declare const commands: Readonly<{
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readonly world: Api$2;
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}>;
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debug: Command<{
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nineSlice: "boolean?";
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verifyFrames: "boolean?";
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kept: "boolean?";
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overdraw: "boolean?";
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readonly nineSlice: "boolean?";
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readonly verifyFrames: "boolean?";
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readonly kept: "boolean?";
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readonly overdraw: "boolean?";
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}, DebugSwitches, HeadlessApp & {
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readonly log: import("@moku-labs/common/browser").LogApi;
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} & {
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readonly renderer: Api$1;
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}>;
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reducedMotion: Command<{
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on: "boolean";
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readonly on: "boolean";
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}, boolean, HeadlessApp & {
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readonly log: import("@moku-labs/common/browser").LogApi;
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} & {
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readonly ui: Pick<UiApi, "scroll">;
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}>;
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timeScale: Command<{
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scale: "number";
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readonly scale: "number";
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}, Readonly<Time>, ControlApp>;
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frameRate: Command<{
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fps: "number?";
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readonly fps: "number?";
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}, Readonly<FrameRate>, ControlApp>;
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mute: Command<{
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muted: "boolean";
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readonly muted: "boolean";
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}, boolean, HeadlessApp & {
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readonly log: import("@moku-labs/common/browser").LogApi;
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} & {
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readonly audio?: AudioApi;
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}>;
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trace: Command<{
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path: "json";
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readonly path: "json";
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}, boolean, HeadlessApp & {
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readonly log: import("@moku-labs/common/browser").LogApi;
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} & {
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readonly input: InputApi;
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}>;
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filter: Command<{
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readonly on: "boolean";
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readonly kind: "string";
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}, readonly string[], HeadlessApp & {
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readonly log: import("@moku-labs/common/browser").LogApi;
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} & {
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package/dist/control.d.mts
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import { t as HeadlessApp } from "./headless-f31cEZ7f.mjs";
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import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-CgE5L_7f.mjs";
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import { t as commands } from "./commands-
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import { t as commands } from "./commands-C8N_rpwt.mjs";
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import { t as defineCommand } from "./define-CE1uxbe9.mjs";
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//#region src/plugins/flow/doors/dev.d.ts
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package/dist/control.mjs
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import { n as controlRefused, t as controlReadOnly } from "./dev-BNndV-hU.mjs";
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import { s as defineCommand } from "./session-
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import { n as commands, t as run } from "./run-
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import { s as defineCommand } from "./session-DuZfGZWk.mjs";
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import { n as commands, t as run } from "./run-BnriyKUu.mjs";
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export { commands, controlReadOnly, controlRefused, defineCommand, run };
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import { $n as FeaturePlugin, An as NumericFields, B as ShapeValue, Bn as EmitterIdOf, C as SceneSpec, Cn as TagType, Dr as Json, Dt as PassKind, En as Ease, F as NineSliceValue, Gn as TextStylesOf, Gr as State$4, Hn as HudKeysOf, Hr as Config$4, Jr as Config$8, K as TransformValue, L as OverlayValue, Ln as Api$2, Mn as ProjectionSpec, N as HudPartValue, Nn as ReducedMotion, Or as Root, Qn as FeatureDescription, Qr as ThermalReading, Rn as BundlesOf, Rr as StoreApi, S as SceneDefinition, Sn as SystemFor, Sr as State$2, T as State$7, Tn as DescriptionNode, Tr as Config$5, U as SpriteOptions, Ur as Events, Vn as GameTypes, Vr as Api$3, W as SpriteValue, Wn as State$3, Wr as PauseReason, X as Config$6, Xr as RateChange, Y as Api$4, Zr as State$8, _ as AnySceneProjection, _n as Mut, _r as Answer, _t as FrameRing, a as Config$1, an as State$9, bn as ResourceType, br as Config$2, c as LoadBundles, dr as Descriptor, dt as ViewportSize, er as FeatureTree, f as ReadyBundles, fn as ComponentType, fr as Effect, gt as FrameRecord, hr as Hint, i as BundleSpec, jn as ProjectionMotion, jr as Patch, kr as State$5, l as LoadReason, lr as SceneIdOf, m as Tier, mr as GuideOptions, ni as Events$1, nn as Api$6, o as DefineBundles, p as State$1, pn as ComponentValue, pr as EffectOptions, q as sprite, qn as defineFlow, qr as Api$5, r as BundleMap, ri as Require, rn as Config$9, rr as DefineNode, rt as State$6, t as Api, ti as Config$10, u as LoadResult, un as ComponentHandle, v as Config$7, vn as Narrowed, vr as Api$1, w as ScenesApi, x as LayerMap, xn as SystemDefinition, y as DefineScene, yn as QueryTerm, zn as Config$3, zr as RngApi } from "./types-D27I4Q7b.mjs";
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import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$11, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor, d as State$11, f as VolumesFor, h as EffectsApi, j as NoiseValue, k as FilterValueOf, l as MusicOptions, lt as OverlayApi, m as Config$13, n as State$13, r as UiApi, s as Config$12, t as Config$14, w as ColorMatrixValue, x as EmitterValue, y as EmitterConfig, z as State$10 } from "./types-
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import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$11, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor, d as State$11, f as VolumesFor, h as EffectsApi, j as NoiseValue, k as FilterValueOf, l as MusicOptions, lt as OverlayApi, m as Config$13, n as State$13, r as UiApi, s as Config$12, t as Config$14, w as ColorMatrixValue, x as EmitterValue, y as EmitterConfig, z as State$10 } from "./types-DHamyZq1.mjs";
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import { B as Message, C as State$16, D as TextStyleInput, G as TypedTr, H as State$14, I as Argument, J as ResolvedStyle, L as Config$15, M as Config$16, N as InputApi, O as TextStyles, P as State$15, R as I18nApi, S as Point, T as TextBind, V as Part, W as TextKey, Y as Style, Z as WhenFlags, b as Config$17, g as IntrinsicElementsFor, h as defineTokens, j as defineComponent, k as TextValue, q as IsFlags, s as PopupComponent, v as BindField, w as TextApi, x as CountdownValue, y as BindOptions, z as IntlKit } from "./types-BAp9HdR4.mjs";
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import { Log } from "@moku-labs/common/browser";
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import { PluginCtx } from "@moku-labs/core";
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@@ -1863,7 +1863,7 @@ declare function defineGame<Types extends GameTypes>(): {
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readonly textures: readonly Types["assets"][];
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}) => EmitterDefinition;
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Emitter: Narrowed<EmitterValue, {
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effect?: EmitterIdOf<Types>;
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effect?: "" | EmitterIdOf<Types>;
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active?: boolean;
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}>;
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Displacement: Narrowed<DisplacementValue, Partial<Omit<DisplacementValue, "map">> & {
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package/dist/index.d.mts
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1
|
import { $t as ShaderWhat, Ar as types_d_exports$10, At as PerfChange, Bt as PerfLongFrameLine, Cr as types_d_exports$3, Ct as PERF_CAUSES, Dt as PassKind, E as types_d_exports$13, Et as PROBLEM_RULES, Fr as SaveUnreadableError, Ft as PerfEventLine, G as Transform, Gt as PerfStartupLine, H as SpriteBlend, Ht as PerfMeasured, I as Overlay, It as PerfEventName, J as AdaptiveScale, Jn as exit, Jt as PoolTrimDetail, Kn as types_d_exports$6, Kr as types_d_exports$9, Kt as PerfTelemetryLine, L as OverlayValue, Lt as PerfGapLine, M as HudPart, Mt as PerfCollectorLine, N as HudPartValue, Nt as PerfCounts, Ot as PassRecord, P as NineSlice, Pt as PerfDisplay, Qt as ShaderEventDetail, R as Parent, Rt as PerfHeaderLine, St as OverlayWhat, Tn as DescriptionNode, Tt as PERF_LOG_VERSION, Ut as PerfSampleLine, V as Sprite, Vt as PerfMarkLine, Wt as PerfSpikeLine, Xn as to, Xt as ProblemRule, Yn as slot, Yt as ProblemEventDetail, Z as MonitorConfig, Zn as type, Zt as SHADER_WHATS, _t as FrameRing, at as types_d_exports$12, bt as MonitorSections, ei as types_d_exports$15, en as WarmDetail, g as types_d_exports$1, gt as FrameRecord, ht as FrameReadout, j as Display, jt as PerfChangeEntry, kt as PerfCause, mt as FrameReadResult, nt as PoolTrim, on as types_d_exports$17, pt as FrameColumns, q as sprite, qt as PerfThermalLine, st as MonitorCounts, tn as DEMAND_REASONS, vt as LongFrameEntry, wt as PERF_GAP_BUCKETS, xt as OverlayEventDetail, yt as MONITOR_SECTIONS, z as Shape, zt as PerfLogLine } from "./types-D27I4Q7b.mjs";
|
|
2
|
-
import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as stopSfx, ct as wait, et as set, i as types_d_exports$16, it as stagger, nt as spawn, ot as tween, p as types_d_exports$2, q as external, rt as spawned, st as use, tt as sfx, ut as types_d_exports$4, v as types_d_exports$5 } from "./types-
|
|
2
|
+
import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as stopSfx, ct as wait, et as set, i as types_d_exports$16, it as stagger, nt as spawn, ot as tween, p as types_d_exports$2, q as external, rt as spawned, st as use, tt as sfx, ut as types_d_exports$4, v as types_d_exports$5 } from "./types-DHamyZq1.mjs";
|
|
3
3
|
import { A as types_d_exports$14, E as TextFormat, F as types_d_exports$8, K as types_d_exports$7, d as DebugTrigger, f as LocalWrite, h as defineTokens, j as defineComponent, m as popup, p as ScrollState, u as Box, x as CountdownValue, y as BindOptions } from "./types-BAp9HdR4.mjs";
|
|
4
|
-
import { $ as system, A as Draggable, At as Text, B as Touchable, C as AnimPlayer, Ct as debugPlugin, D as defineBundles, Dt as animPlugin, E as defineScene, Et as assetsPlugin, F as PointerOver, G as Exiting, H as Traced, I as Pressable, J as Order, K as Layer, L as Pressed, M as Held, Mt as defineTextStyles, N as Hovered, Nt as label, O as load, Ot as projection, P as Pointer, Q as resource, R as Swipeable, S as defineMotion, St as effectsPlugin, T as Frames, Tt as audioPlugin, U as PASS_KINDS, V as Traceable, W as frameAt, X as component, Y as Tree, Z as mut, _ as defineStyle, _t as modelPlugin, a as defineEmitter, at as defineFeature, b as messageDuration, bt as i18nPlugin, c as Alpha, ct as uiPlugin, d as Displacement, dt as scenesPlugin, et as tag, f as Glow, ft as rendererPlugin, g as resolve, gt as types_d_exports$11, h as music, ht as PlatformProvider, i as screen, it as schedule, j as DropTarget, jt as bind, k as ready, kt as Countdown, l as Blur, lt as timePlugin, m as Outline, mt as BackResult, n as createPlugin, nt as guide, o as Emitter, ot as flattenFeatures, p as Noise, pt as platformPlugin, q as Now, r as defineGame, rt as hint, s as defineFilter, st as worldPlugin, t as createApp, tt as defineEffect, u as ColorMatrix, ut as textPlugin, v as tr, vt as lifecyclePlugin, w as Animation, wt as clockPlugin, x as cubicBezier, xt as flowPlugin, y as messageArgument, yt as inputPlugin, z as Tappable } from "./index-
|
|
4
|
+
import { $ as system, A as Draggable, At as Text, B as Touchable, C as AnimPlayer, Ct as debugPlugin, D as defineBundles, Dt as animPlugin, E as defineScene, Et as assetsPlugin, F as PointerOver, G as Exiting, H as Traced, I as Pressable, J as Order, K as Layer, L as Pressed, M as Held, Mt as defineTextStyles, N as Hovered, Nt as label, O as load, Ot as projection, P as Pointer, Q as resource, R as Swipeable, S as defineMotion, St as effectsPlugin, T as Frames, Tt as audioPlugin, U as PASS_KINDS, V as Traceable, W as frameAt, X as component, Y as Tree, Z as mut, _ as defineStyle, _t as modelPlugin, a as defineEmitter, at as defineFeature, b as messageDuration, bt as i18nPlugin, c as Alpha, ct as uiPlugin, d as Displacement, dt as scenesPlugin, et as tag, f as Glow, ft as rendererPlugin, g as resolve, gt as types_d_exports$11, h as music, ht as PlatformProvider, i as screen, it as schedule, j as DropTarget, jt as bind, k as ready, kt as Countdown, l as Blur, lt as timePlugin, m as Outline, mt as BackResult, n as createPlugin, nt as guide, o as Emitter, ot as flattenFeatures, p as Noise, pt as platformPlugin, q as Now, r as defineGame, rt as hint, s as defineFilter, st as worldPlugin, t as createApp, tt as defineEffect, u as ColorMatrix, ut as textPlugin, v as tr, vt as lifecyclePlugin, w as Animation, wt as clockPlugin, x as cubicBezier, xt as flowPlugin, y as messageArgument, yt as inputPlugin, z as Tappable } from "./index-DMeqKGSu.mjs";
|
|
5
5
|
export { type AdaptiveScale, Alpha, types_d_exports as Anim, AnimPlayer, Animation, types_d_exports$1 as Assets, types_d_exports$2 as Audio, type BackResult, type BindOptions, Blur, Box, types_d_exports$3 as Clock, ColorMatrix, Countdown, type CountdownValue, DEMAND_REASONS, types_d_exports$4 as Debug, DebugTrigger, type DescriptionNode, Displacement, Display, Draggable, DropTarget, types_d_exports$5 as Effects, Emitter, Exiting, type FilterArea, types_d_exports$6 as Flow, type FrameColumns, type FrameReadResult, type FrameReadout, type FrameRecord, type FrameRing, Frames, Glow, HAPTIC_KINDS, type HapticKind, Held, Hovered, HudPart, type HudPartValue, types_d_exports$7 as I18n, types_d_exports$8 as Input, Layer, types_d_exports$9 as Lifecycle, LocalWrite, type LongFrameEntry, MONITOR_SECTIONS, types_d_exports$10 as Model, type MonitorConfig, type MonitorCounts, type MonitorSections, NineSlice, Noise, Now, Order, Outline, Overlay, type OverlayEventDetail, type OverlayValue, type OverlayWhat, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, type PassKind, type PassRecord, type PerfCause, type PerfChange, type PerfChangeEntry, type PerfCollectorLine, type PerfCounts, type PerfDisplay, type PerfEventLine, type PerfEventName, type PerfGapLine, type PerfHeaderLine, type PerfLogLine, type PerfLongFrameLine, type PerfMarkLine, type PerfMeasured, type PerfSampleLine, type PerfSpikeLine, type PerfStartupLine, type PerfTelemetryLine, type PerfThermalLine, types_d_exports$11 as Platform, type PlatformProvider, Pointer, PointerOver, type PoolTrim, type PoolTrimDetail, Pressable, Pressed, type ProblemEventDetail, type ProblemRule, types_d_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_d_exports$13 as Scenes, ScrollState, type ShaderEventDetail, type ShaderWhat, Shape, Sprite, type SpriteBlend, Swipeable, Tappable, Text, type TextFormat, types_d_exports$14 as TextTypes, types_d_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_d_exports$16 as Ui, type WarmDetail, types_d_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, ready, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, stopSfx, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
|
package/dist/index.mjs
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { $ as sfx, $t as flowPlugin, A as types_exports$7, At as Glow, B as defineMotion, Bt as Animation, C as types_exports$14, Ct as messageDuration, D as types_exports$10, Dt as Blur, E as types_exports$11, Et as Alpha, F as types_exports$2, Ft as audioPlugin, G as external, Gt as MONITOR_SECTIONS, H as platformPlugin, Ht as rendererPlugin, I as types_exports$1, It as scenesPlugin, J as mark, Jt as PERF_LOG_VERSION, K as frames, Kt as PERF_CAUSES, L as types_exports, Lt as assetsPlugin, M as types_exports$5, Mt as Outline, N as types_exports$4, Nt as defineFilter, O as types_exports$9, Ot as ColorMatrix, P as types_exports$3, Pt as debugPlugin, Q as set, Qt as worldPlugin, R as uiPlugin, Rt as animPlugin, S as types_exports$15, St as messageArgument, T as types_exports$12, Tt as Emitter, U as HAPTIC_KINDS, Ut as PASS_KINDS, V as textPlugin, Vt as Frames, W as defineAnimation, Wt as frameAt, X as play, Xt as SHADER_WHATS, Y as parallel, Yt as PROBLEM_RULES, Z as sequence, Zt as DEMAND_REASONS, _ as defineBundles, _t as Tappable, a as cubicBezier, an as modelPlugin, at as use, b as types_exports$17, bt as Traced, c as hint, cn as timePlugin, ct as Draggable, d as defineScene, dt as Hovered, et as spawn, f as tr, ft as Pointer, g as music, gt as Swipeable, h as defineEmitter, ht as Pressed, i as screen, in as type, it as tween, j as types_exports$6, jt as Noise, k as types_exports$8, kt as Displacement, l as schedule, ln as clockPlugin, lt as DropTarget, m as flattenFeatures, mt as Pressable, n as createPlugin, nn as slot, nt as stagger, o as defineEffect, on as SaveUnreadableError, ot as wait, p as defineFeature, pt as PointerOver, q as haptic, qt as PERF_GAP_BUCKETS, r as defineGame, rn as to, rt as stopSfx, s as guide, sn as lifecyclePlugin, st as inputPlugin, t as createApp, tn as exit, tt as spawned, u as projection, ut as Held, v as load, vt as Touchable, w as types_exports$13, wt as effectsPlugin, x as types_exports$16, xt as i18nPlugin, y as ready, yt as Traceable, z as resolve, zt as AnimPlayer } from "./src-
|
|
1
|
+
import { $ as sfx, $t as flowPlugin, A as types_exports$7, At as Glow, B as defineMotion, Bt as Animation, C as types_exports$14, Ct as messageDuration, D as types_exports$10, Dt as Blur, E as types_exports$11, Et as Alpha, F as types_exports$2, Ft as audioPlugin, G as external, Gt as MONITOR_SECTIONS, H as platformPlugin, Ht as rendererPlugin, I as types_exports$1, It as scenesPlugin, J as mark, Jt as PERF_LOG_VERSION, K as frames, Kt as PERF_CAUSES, L as types_exports, Lt as assetsPlugin, M as types_exports$5, Mt as Outline, N as types_exports$4, Nt as defineFilter, O as types_exports$9, Ot as ColorMatrix, P as types_exports$3, Pt as debugPlugin, Q as set, Qt as worldPlugin, R as uiPlugin, Rt as animPlugin, S as types_exports$15, St as messageArgument, T as types_exports$12, Tt as Emitter, U as HAPTIC_KINDS, Ut as PASS_KINDS, V as textPlugin, Vt as Frames, W as defineAnimation, Wt as frameAt, X as play, Xt as SHADER_WHATS, Y as parallel, Yt as PROBLEM_RULES, Z as sequence, Zt as DEMAND_REASONS, _ as defineBundles, _t as Tappable, a as cubicBezier, an as modelPlugin, at as use, b as types_exports$17, bt as Traced, c as hint, cn as timePlugin, ct as Draggable, d as defineScene, dt as Hovered, et as spawn, f as tr, ft as Pointer, g as music, gt as Swipeable, h as defineEmitter, ht as Pressed, i as screen, in as type, it as tween, j as types_exports$6, jt as Noise, k as types_exports$8, kt as Displacement, l as schedule, ln as clockPlugin, lt as DropTarget, m as flattenFeatures, mt as Pressable, n as createPlugin, nn as slot, nt as stagger, o as defineEffect, on as SaveUnreadableError, ot as wait, p as defineFeature, pt as PointerOver, q as haptic, qt as PERF_GAP_BUCKETS, r as defineGame, rn as to, rt as stopSfx, s as guide, sn as lifecyclePlugin, st as inputPlugin, t as createApp, tn as exit, tt as spawned, u as projection, ut as Held, v as load, vt as Touchable, w as types_exports$13, wt as effectsPlugin, x as types_exports$16, xt as i18nPlugin, y as ready, yt as Traceable, z as resolve, zt as AnimPlayer } from "./src-5qdNjLKN.mjs";
|
|
2
2
|
import { $ as component, H as Shape, I as Display, J as Exiting, L as HudPart, Q as Tree, R as NineSlice, S as bind, T as label, U as Sprite, V as Parent, W as Transform, X as Now, Y as Layer, Z as Order, b as Countdown, d as LocalWrite, et as mut, g as popup, it as tag, l as DebugTrigger, nt as system, p as ScrollState, q as sprite, s as Box, tt as resource, v as defineTokens, w as defineTextStyles, x as Text, y as defineStyle, z as Overlay } from "./visual-ClVRMUAi.mjs";
|
|
3
3
|
import { t as defineComponent } from "./component-DGg5DqKK.mjs";
|
|
4
4
|
export { Alpha, types_exports as Anim, AnimPlayer, Animation, types_exports$1 as Assets, types_exports$2 as Audio, Blur, Box, types_exports$3 as Clock, ColorMatrix, Countdown, DEMAND_REASONS, types_exports$4 as Debug, DebugTrigger, Displacement, Display, Draggable, DropTarget, types_exports$5 as Effects, Emitter, Exiting, types_exports$6 as Flow, Frames, Glow, HAPTIC_KINDS, Held, Hovered, HudPart, types_exports$7 as I18n, types_exports$8 as Input, Layer, types_exports$9 as Lifecycle, LocalWrite, MONITOR_SECTIONS, types_exports$10 as Model, NineSlice, Noise, Now, Order, Outline, Overlay, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, types_exports$11 as Platform, Pointer, PointerOver, Pressable, Pressed, types_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_exports$13 as Scenes, ScrollState, Shape, Sprite, Swipeable, Tappable, Text, types_exports$14 as TextTypes, types_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_exports$16 as Ui, types_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, ready, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, stopSfx, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
|
package/dist/inspect.d.mts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { Ir as Snapshot, Un as Position, Y as Api$2, ct as RenderStats, dn as ComponentSchema, gn as FrameDiff, h as Usage, hn as EntitySnapshot, in as Explained, ir as FlowGraph, it as Under, nn as Api$1, or as JournalEntry, t as Api$3, wr as Api } from "./types-D27I4Q7b.mjs";
|
|
2
|
-
import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-
|
|
2
|
+
import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-DHamyZq1.mjs";
|
|
3
3
|
import { c as UiNode } from "./types-BAp9HdR4.mjs";
|
|
4
4
|
import { t as HeadlessApp } from "./headless-f31cEZ7f.mjs";
|
|
5
5
|
import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-CgE5L_7f.mjs";
|
|
@@ -56,7 +56,7 @@ declare const sources: Readonly<{
|
|
|
56
56
|
graph: Source<{}, FlowGraph, HeadlessApp>;
|
|
57
57
|
position: Source<{}, Position, HeadlessApp>;
|
|
58
58
|
history: Source<{
|
|
59
|
-
last: "number?";
|
|
59
|
+
readonly last: "number?";
|
|
60
60
|
}, readonly JournalEntry[], HeadlessApp>;
|
|
61
61
|
tainted: Source<{}, boolean, HeadlessApp>;
|
|
62
62
|
cheats: Source<{}, readonly CheatEntry[], HeadlessApp>;
|
|
@@ -64,8 +64,8 @@ declare const sources: Readonly<{
|
|
|
64
64
|
readonly model: Api;
|
|
65
65
|
}>;
|
|
66
66
|
entities: Source<{
|
|
67
|
-
owner: "string?";
|
|
68
|
-
component: "string?";
|
|
67
|
+
readonly owner: "string?";
|
|
68
|
+
readonly component: "string?";
|
|
69
69
|
}, EntitySnapshot[], HeadlessApp & {
|
|
70
70
|
readonly world: Api$1;
|
|
71
71
|
}>;
|
|
@@ -92,7 +92,7 @@ declare const sources: Readonly<{
|
|
|
92
92
|
readonly renderer: Api$2;
|
|
93
93
|
}>;
|
|
94
94
|
sounds: Source<{
|
|
95
|
-
last: "number?";
|
|
95
|
+
readonly last: "number?";
|
|
96
96
|
}, readonly SoundEntry[], HeadlessApp & {
|
|
97
97
|
readonly audio?: AudioApi;
|
|
98
98
|
}>;
|
|
@@ -112,18 +112,18 @@ declare const sources: Readonly<{
|
|
|
112
112
|
readonly assets: Api$3;
|
|
113
113
|
}>;
|
|
114
114
|
log: Source<{
|
|
115
|
-
level: "string?";
|
|
115
|
+
readonly level: "string?";
|
|
116
116
|
}, readonly import("@moku-labs/common/browser").LogEntry[], HeadlessApp & {
|
|
117
117
|
readonly log: import("@moku-labs/common/browser").LogApi;
|
|
118
118
|
}>;
|
|
119
119
|
explain: Source<{
|
|
120
|
-
entity: "number";
|
|
120
|
+
readonly entity: "number";
|
|
121
121
|
}, Explained | undefined, HeadlessApp & {
|
|
122
122
|
readonly world: Api$1;
|
|
123
123
|
}>;
|
|
124
124
|
diff: Source<{
|
|
125
|
-
from: "number";
|
|
126
|
-
to: "number";
|
|
125
|
+
readonly from: "number";
|
|
126
|
+
readonly to: "number";
|
|
127
127
|
}, FrameDiff, HeadlessApp & {
|
|
128
128
|
readonly world: Api$1;
|
|
129
129
|
}>;
|
|
@@ -131,8 +131,8 @@ declare const sources: Readonly<{
|
|
|
131
131
|
readonly world: Api$1;
|
|
132
132
|
}>;
|
|
133
133
|
at: Source<{
|
|
134
|
-
x: "number";
|
|
135
|
-
y: "number";
|
|
134
|
+
readonly x: "number";
|
|
135
|
+
readonly y: "number";
|
|
136
136
|
}, readonly Under[], HeadlessApp & {
|
|
137
137
|
readonly renderer: Api$2;
|
|
138
138
|
readonly world: Api$1;
|
package/dist/inspect.mjs
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { c as defineSource } from "./session-
|
|
2
|
-
import { n as read, r as watch, t as sources } from "./sources-
|
|
1
|
+
import { c as defineSource } from "./session-DuZfGZWk.mjs";
|
|
2
|
+
import { n as read, r as watch, t as sources } from "./sources-DM5Zcl4o.mjs";
|
|
3
3
|
import "./inspect-la_KkjCS.mjs";
|
|
4
4
|
export { defineSource, read, sources, watch };
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { a as sheetAlone, p as graphHash } from "./capture-PTJXDpxK.mjs";
|
|
2
2
|
import { a as isDev, i as isControl, n as controlRefused, o as notInstalled, r as isAgent, t as controlReadOnly } from "./dev-BNndV-hU.mjs";
|
|
3
3
|
import { n as reproBookmark } from "./headless-Bxxl_mQX.mjs";
|
|
4
|
-
import { a as readTarget, i as isProjectionTarget, n as isTainted, o as inputOrEmpty, r as recordCheat, s as defineCommand } from "./session-
|
|
4
|
+
import { a as readTarget, i as isProjectionTarget, l as inputSchema, n as isTainted, o as inputOrEmpty, r as recordCheat, s as defineCommand } from "./session-DuZfGZWk.mjs";
|
|
5
5
|
//#region src/plugins/anim/control.ts
|
|
6
6
|
/**
|
|
7
7
|
* @file anim plugin — the anim command of the `/control` door: switch reduced motion. Dev and
|
|
@@ -21,7 +21,7 @@ import { a as readTarget, i as isProjectionTarget, n as isTainted, o as inputOrE
|
|
|
21
21
|
const reducedMotionCommand = defineCommand({
|
|
22
22
|
id: "game.reducedMotion",
|
|
23
23
|
title: "Reduced motion",
|
|
24
|
-
input:
|
|
24
|
+
input: inputSchema(["on", "boolean"]),
|
|
25
25
|
effect: "cosmetic",
|
|
26
26
|
run: (app, { on }) => {
|
|
27
27
|
if ((typeof __MOKU_GAME_DEV__ === "undefined" || !__MOKU_GAME_DEV__) && (typeof __MOKU_GAME_AGENT__ === "undefined" || !__MOKU_GAME_AGENT__)) throw controlRefused();
|
|
@@ -54,7 +54,7 @@ const reducedMotionCommand = defineCommand({
|
|
|
54
54
|
const muteCommand = defineCommand({
|
|
55
55
|
id: "game.mute",
|
|
56
56
|
title: "Mute",
|
|
57
|
-
input:
|
|
57
|
+
input: inputSchema(["muted", "boolean"]),
|
|
58
58
|
effect: "cosmetic",
|
|
59
59
|
run: (app, { muted }) => {
|
|
60
60
|
if ((typeof __MOKU_GAME_DEV__ === "undefined" || !__MOKU_GAME_DEV__) && (typeof __MOKU_GAME_AGENT__ === "undefined" || !__MOKU_GAME_AGENT__)) throw controlRefused();
|
|
@@ -91,10 +91,7 @@ const muteCommand = defineCommand({
|
|
|
91
91
|
const filterCommand = defineCommand({
|
|
92
92
|
id: "game.filter",
|
|
93
93
|
title: "Filter kind on or off",
|
|
94
|
-
input:
|
|
95
|
-
kind: "string",
|
|
96
|
-
on: "boolean"
|
|
97
|
-
},
|
|
94
|
+
input: inputSchema(["kind", "string"], ["on", "boolean"]),
|
|
98
95
|
effect: "cosmetic",
|
|
99
96
|
run: (app, { kind, on }) => {
|
|
100
97
|
if ((typeof __MOKU_GAME_DEV__ === "undefined" || !__MOKU_GAME_DEV__) && (typeof __MOKU_GAME_AGENT__ === "undefined" || !__MOKU_GAME_AGENT__)) throw controlRefused();
|
|
@@ -148,10 +145,7 @@ function readPath(value) {
|
|
|
148
145
|
const dragCommand = defineCommand({
|
|
149
146
|
id: "game.drag",
|
|
150
147
|
title: "Drag",
|
|
151
|
-
input:
|
|
152
|
-
from: "json",
|
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153
|
-
to: "json"
|
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154
|
-
},
|
|
148
|
+
input: inputSchema(["from", "json"], ["to", "json"]),
|
|
155
149
|
effect: "route",
|
|
156
150
|
run: (app, { from, to }) => {
|
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157
151
|
if ((typeof __MOKU_GAME_DEV__ === "undefined" || !__MOKU_GAME_DEV__) && (typeof __MOKU_GAME_CONTROL__ === "undefined" || !__MOKU_GAME_CONTROL__)) throw controlRefused();
|
|
@@ -173,7 +167,7 @@ const dragCommand = defineCommand({
|
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173
167
|
const traceCommand = defineCommand({
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|
id: "game.trace",
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175
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|
title: "Trace",
|
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|
-
input:
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|
+
input: inputSchema(["path", "json"]),
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|
effect: "route",
|
|
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172
|
run: (app, { path }) => {
|
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|
if ((typeof __MOKU_GAME_DEV__ === "undefined" || !__MOKU_GAME_DEV__) && (typeof __MOKU_GAME_CONTROL__ === "undefined" || !__MOKU_GAME_CONTROL__)) throw controlRefused();
|
|
@@ -195,10 +189,7 @@ const traceCommand = defineCommand({
|
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195
189
|
const keyCommand = defineCommand({
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196
190
|
id: "game.key",
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|
title: "Press a key",
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|
-
input:
|
|
199
|
-
key: "string",
|
|
200
|
-
shift: "boolean?"
|
|
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|
-
},
|
|
192
|
+
input: inputSchema(["key", "string"], ["shift", "boolean?"]),
|
|
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|
effect: "route",
|
|
203
194
|
run: (app, { key, shift = false }) => {
|
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195
|
if ((typeof __MOKU_GAME_DEV__ === "undefined" || !__MOKU_GAME_DEV__) && (typeof __MOKU_GAME_CONTROL__ === "undefined" || !__MOKU_GAME_CONTROL__)) throw controlRefused();
|
|
@@ -789,12 +780,7 @@ async function captureDiff(app, options, diff, raw) {
|
|
|
789
780
|
const captureCommand = defineCommand({
|
|
790
781
|
id: "game.capture",
|
|
791
782
|
title: "Capture",
|
|
792
|
-
input:
|
|
793
|
-
legend: "boolean?",
|
|
794
|
-
layers: "json?",
|
|
795
|
-
sheet: "json?",
|
|
796
|
-
diff: "json?"
|
|
797
|
-
},
|
|
783
|
+
input: inputSchema(["legend", "boolean?"], ["layers", "json?"], ["sheet", "json?"], ["diff", "json?"]),
|
|
798
784
|
effect: "read",
|
|
799
785
|
run: (app, input) => {
|
|
800
786
|
if ((typeof __MOKU_GAME_DEV__ === "undefined" || !__MOKU_GAME_DEV__) && (typeof __MOKU_GAME_AGENT__ === "undefined" || !__MOKU_GAME_AGENT__)) throw controlRefused();
|
|
@@ -834,12 +820,7 @@ const captureCommand = defineCommand({
|
|
|
834
820
|
const debugCommand = defineCommand({
|
|
835
821
|
id: "game.debug",
|
|
836
822
|
title: "Debug drawing",
|
|
837
|
-
input:
|
|
838
|
-
nineSlice: "boolean?",
|
|
839
|
-
verifyFrames: "boolean?",
|
|
840
|
-
kept: "boolean?",
|
|
841
|
-
overdraw: "boolean?"
|
|
842
|
-
},
|
|
823
|
+
input: inputSchema(["nineSlice", "boolean?"], ["verifyFrames", "boolean?"], ["kept", "boolean?"], ["overdraw", "boolean?"]),
|
|
843
824
|
effect: "cosmetic",
|
|
844
825
|
run: (app, { nineSlice, verifyFrames, kept, overdraw }) => {
|
|
845
826
|
if ((typeof __MOKU_GAME_DEV__ === "undefined" || !__MOKU_GAME_DEV__) && (typeof __MOKU_GAME_AGENT__ === "undefined" || !__MOKU_GAME_AGENT__)) throw controlRefused();
|
|
@@ -901,10 +882,7 @@ function checkScale(scale) {
|
|
|
901
882
|
const stepCommand = defineCommand({
|
|
902
883
|
id: "game.step",
|
|
903
884
|
title: "Step frames",
|
|
904
|
-
input:
|
|
905
|
-
frames: "number",
|
|
906
|
-
deltaMs: "number?"
|
|
907
|
-
},
|
|
885
|
+
input: inputSchema(["frames", "number"], ["deltaMs", "number?"]),
|
|
908
886
|
effect: "cosmetic",
|
|
909
887
|
run: (app, { frames, deltaMs = FRAME_MS }) => {
|
|
910
888
|
if ((typeof __MOKU_GAME_DEV__ === "undefined" || !__MOKU_GAME_DEV__) && (typeof __MOKU_GAME_AGENT__ === "undefined" || !__MOKU_GAME_AGENT__)) throw controlRefused();
|
|
@@ -930,7 +908,7 @@ const stepCommand = defineCommand({
|
|
|
930
908
|
const timeScaleCommand = defineCommand({
|
|
931
909
|
id: "game.timeScale",
|
|
932
910
|
title: "Time scale",
|
|
933
|
-
input:
|
|
911
|
+
input: inputSchema(["scale", "number"]),
|
|
934
912
|
effect: "cosmetic",
|
|
935
913
|
run: (app, { scale }) => {
|
|
936
914
|
if ((typeof __MOKU_GAME_DEV__ === "undefined" || !__MOKU_GAME_DEV__) && (typeof __MOKU_GAME_AGENT__ === "undefined" || !__MOKU_GAME_AGENT__)) throw controlRefused();
|
|
@@ -960,7 +938,7 @@ const timeScaleCommand = defineCommand({
|
|
|
960
938
|
const frameRateCommand = defineCommand({
|
|
961
939
|
id: "game.frameRate",
|
|
962
940
|
title: "Frame rate",
|
|
963
|
-
input:
|
|
941
|
+
input: inputSchema(["fps", "number?"]),
|
|
964
942
|
effect: "cosmetic",
|
|
965
943
|
run: (app, { fps }) => {
|
|
966
944
|
if ((typeof __MOKU_GAME_DEV__ === "undefined" || !__MOKU_GAME_DEV__) && (typeof __MOKU_GAME_AGENT__ === "undefined" || !__MOKU_GAME_AGENT__)) throw controlRefused();
|
|
@@ -1189,10 +1167,7 @@ function startBookmark(app, save) {
|
|
|
1189
1167
|
const answerCommand = defineCommand({
|
|
1190
1168
|
id: "game.answer",
|
|
1191
1169
|
title: "Answer",
|
|
1192
|
-
input:
|
|
1193
|
-
intent: "string",
|
|
1194
|
-
payload: "json?"
|
|
1195
|
-
},
|
|
1170
|
+
input: inputSchema(["intent", "string"], ["payload", "json?"]),
|
|
1196
1171
|
effect: "route",
|
|
1197
1172
|
run: (app, { intent, payload }) => {
|
|
1198
1173
|
if ((typeof __MOKU_GAME_DEV__ === "undefined" || !__MOKU_GAME_DEV__) && (typeof __MOKU_GAME_CONTROL__ === "undefined" || !__MOKU_GAME_CONTROL__)) throw controlRefused();
|
|
@@ -1219,7 +1194,7 @@ const answerCommand = defineCommand({
|
|
|
1219
1194
|
const walkCommand = defineCommand({
|
|
1220
1195
|
id: "game.walk",
|
|
1221
1196
|
title: "Walk a route",
|
|
1222
|
-
input:
|
|
1197
|
+
input: inputSchema(["route", "json"]),
|
|
1223
1198
|
effect: "route",
|
|
1224
1199
|
run: (app, { route }) => {
|
|
1225
1200
|
if ((typeof __MOKU_GAME_DEV__ === "undefined" || !__MOKU_GAME_DEV__) && (typeof __MOKU_GAME_CONTROL__ === "undefined" || !__MOKU_GAME_CONTROL__)) throw controlRefused();
|
|
@@ -1285,10 +1260,7 @@ const bookmarkCommand = defineCommand({
|
|
|
1285
1260
|
const restoreCommand = defineCommand({
|
|
1286
1261
|
id: "game.restore",
|
|
1287
1262
|
title: "Restore",
|
|
1288
|
-
input:
|
|
1289
|
-
bookmark: "json?",
|
|
1290
|
-
repro: "json?"
|
|
1291
|
-
},
|
|
1263
|
+
input: inputSchema(["bookmark", "json?"], ["repro", "json?"]),
|
|
1292
1264
|
effect: "raw",
|
|
1293
1265
|
run: (app, input) => {
|
|
1294
1266
|
if ((typeof __MOKU_GAME_DEV__ === "undefined" || !__MOKU_GAME_DEV__) && (typeof __MOKU_GAME_CONTROL__ === "undefined" || !__MOKU_GAME_CONTROL__)) throw controlRefused();
|
|
@@ -1344,7 +1316,7 @@ const saveExportCommand = defineCommand({
|
|
|
1344
1316
|
const saveImportCommand = defineCommand({
|
|
1345
1317
|
id: "game.saveImport",
|
|
1346
1318
|
title: "Import a save",
|
|
1347
|
-
input:
|
|
1319
|
+
input: inputSchema(["save", "json"]),
|
|
1348
1320
|
effect: "raw",
|
|
1349
1321
|
run: async (app, { save }) => {
|
|
1350
1322
|
if ((typeof __MOKU_GAME_DEV__ === "undefined" || !__MOKU_GAME_DEV__) && (typeof __MOKU_GAME_CONTROL__ === "undefined" || !__MOKU_GAME_CONTROL__)) throw controlRefused();
|
|
@@ -13,6 +13,25 @@ function checkId(kind, id) {
|
|
|
13
13
|
throw new Error(`[game] The ${kind} id "${id}" is not a dotted name.\n Name it like "game.position": camelCase words joined by dots.`);
|
|
14
14
|
}
|
|
15
15
|
/**
|
|
16
|
+
* Builds the input schema of a door without an object literal (F77). A literal such as
|
|
17
|
+
* `{ x: "number", y: "number" }` shares V8's hidden shape with the game's points and stores
|
|
18
|
+
* strings where they store numbers: V8 turns the fields of that shape tagged, and every fractional
|
|
19
|
+
* write into any `{ x, y }` then boxes a heap number. An object without a prototype is a
|
|
20
|
+
* dictionary and shares no shape with anything.
|
|
21
|
+
*
|
|
22
|
+
* @param entries - The fields, each `[name, kind]`.
|
|
23
|
+
* @returns The schema, an object without a prototype.
|
|
24
|
+
* @example
|
|
25
|
+
* ```ts
|
|
26
|
+
* inputSchema(["x", "number"], ["y", "number"]); // { x: "number", y: "number" }, no prototype
|
|
27
|
+
* ```
|
|
28
|
+
*/
|
|
29
|
+
function inputSchema(...entries) {
|
|
30
|
+
const schema = Object.create(null);
|
|
31
|
+
for (const [name, kind] of entries) schema[name] = kind;
|
|
32
|
+
return schema;
|
|
33
|
+
}
|
|
34
|
+
/**
|
|
16
35
|
* Declares a source: a read-only view the editor lists, reads and watches. The types flow from
|
|
17
36
|
* the object: the input from `input`, the app from the `read` parameter, the output from its
|
|
18
37
|
* result.
|
|
@@ -199,4 +218,4 @@ function recordCheat(app, id, input, frame) {
|
|
|
199
218
|
sessions.set(app, session);
|
|
200
219
|
}
|
|
201
220
|
//#endregion
|
|
202
|
-
export { readTarget as a, defineSource as c, isProjectionTarget as i, isTainted as n, inputOrEmpty as o, recordCheat as r, defineCommand as s, cheatsOf as t };
|
|
221
|
+
export { readTarget as a, defineSource as c, isProjectionTarget as i, inputSchema as l, isTainted as n, inputOrEmpty as o, recordCheat as r, defineCommand as s, cheatsOf as t };
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { F as rootPoseOf, H as Shape, R as NineSlice, Y as Layer, j as parentOf, n as drawnRect, s as Box } from "./visual-ClVRMUAi.mjs";
|
|
2
2
|
import { o as notInstalled } from "./dev-BNndV-hU.mjs";
|
|
3
|
-
import { a as readTarget, c as defineSource, n as isTainted, o as inputOrEmpty, t as cheatsOf } from "./session-
|
|
3
|
+
import { a as readTarget, c as defineSource, l as inputSchema, n as isTainted, o as inputOrEmpty, t as cheatsOf } from "./session-DuZfGZWk.mjs";
|
|
4
4
|
//#region src/plugins/flow/doors/read.ts
|
|
5
5
|
/**
|
|
6
6
|
* @file flow/doors — `read` and `watch`, the `/inspect` side. Neither changes the game.
|
|
@@ -117,7 +117,7 @@ const assetsSource = defineSource({
|
|
|
117
117
|
const soundsSource = defineSource({
|
|
118
118
|
id: "game.sounds",
|
|
119
119
|
title: "Sounds",
|
|
120
|
-
input:
|
|
120
|
+
input: inputSchema(["last", "number?"]),
|
|
121
121
|
changes: "frame",
|
|
122
122
|
read: (app, { last }) => {
|
|
123
123
|
if (app.audio === void 0) throw notInstalled("game.sounds", "audioPlugin");
|
|
@@ -283,10 +283,7 @@ const renderSource = defineSource({
|
|
|
283
283
|
const atSource = defineSource({
|
|
284
284
|
id: "game.at",
|
|
285
285
|
title: "Under a point",
|
|
286
|
-
input:
|
|
287
|
-
x: "number",
|
|
288
|
-
y: "number"
|
|
289
|
-
},
|
|
286
|
+
input: inputSchema(["x", "number"], ["y", "number"]),
|
|
290
287
|
changes: "frame",
|
|
291
288
|
read: (app, { x, y }) => {
|
|
292
289
|
const point = app.renderer.viewport.toReference(x, y);
|
|
@@ -516,10 +513,7 @@ function carries(entity, component) {
|
|
|
516
513
|
const entitiesSource = defineSource({
|
|
517
514
|
id: "game.entities",
|
|
518
515
|
title: "Entities",
|
|
519
|
-
input:
|
|
520
|
-
owner: "string?",
|
|
521
|
-
component: "string?"
|
|
522
|
-
},
|
|
516
|
+
input: inputSchema(["owner", "string?"], ["component", "string?"]),
|
|
523
517
|
changes: "frame",
|
|
524
518
|
read: (app, { owner, component }) => app.world.ecs.snapshot().entities.filter((entity) => (owner === void 0 || entity.owner.name === owner) && (component === void 0 || carries(entity, component)))
|
|
525
519
|
});
|
|
@@ -569,7 +563,7 @@ const projectionsSource = defineSource({
|
|
|
569
563
|
const explainSource = defineSource({
|
|
570
564
|
id: "game.explain",
|
|
571
565
|
title: "Entity",
|
|
572
|
-
input:
|
|
566
|
+
input: inputSchema(["entity", "number"]),
|
|
573
567
|
changes: "frame",
|
|
574
568
|
read: (app, { entity }) => {
|
|
575
569
|
const row = app.world.ecs.snapshot().entities.find((candidate) => candidate.id === entity);
|
|
@@ -602,10 +596,7 @@ const explainSource = defineSource({
|
|
|
602
596
|
const diffSource = defineSource({
|
|
603
597
|
id: "game.diff",
|
|
604
598
|
title: "Frame diff",
|
|
605
|
-
input:
|
|
606
|
-
from: "number",
|
|
607
|
-
to: "number"
|
|
608
|
-
},
|
|
599
|
+
input: inputSchema(["from", "number"], ["to", "number"]),
|
|
609
600
|
changes: "frame",
|
|
610
601
|
read: (app, { from, to }) => app.world.ecs.diff(from, to)
|
|
611
602
|
});
|
|
@@ -719,7 +710,7 @@ const positionSource = defineSource({
|
|
|
719
710
|
const historySource = defineSource({
|
|
720
711
|
id: "game.history",
|
|
721
712
|
title: "History",
|
|
722
|
-
input:
|
|
713
|
+
input: inputSchema(["last", "number?"]),
|
|
723
714
|
changes: "edge",
|
|
724
715
|
read: (app, { last }) => {
|
|
725
716
|
const entries = app.flow.history();
|
|
@@ -771,7 +762,7 @@ const cheatsSource = defineSource({
|
|
|
771
762
|
const logSource = defineSource({
|
|
772
763
|
id: "game.log",
|
|
773
764
|
title: "Log",
|
|
774
|
-
input:
|
|
765
|
+
input: inputSchema(["level", "string?"]),
|
|
775
766
|
changes: "frame",
|
|
776
767
|
read: (app, { level }) => {
|
|
777
768
|
const entries = app.log.trace();
|