@moku-labs/game 0.15.26 → 0.15.27
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/app/page.d.mts +1 -1
- package/dist/app/page.mjs +1 -1
- package/dist/app/system.d.mts +3 -3
- package/dist/app.d.mts +3 -3
- package/dist/app.mjs +1 -1
- package/dist/assets.d.mts +1 -1
- package/dist/{commands-KWKfdywA.d.mts → commands-BTAIwlyn.d.mts} +5 -5
- package/dist/control.d.mts +4 -4
- package/dist/{define-uiyy88hF.d.mts → define-CIg6SOO0.d.mts} +2 -2
- package/dist/{headless-PssyKRFN.d.mts → headless-DDymHw9o.d.mts} +1 -1
- package/dist/{index-CM1goGHf.d.mts → index-CURQhlzb.d.mts} +7 -5
- package/dist/index.d.mts +5 -5
- package/dist/index.mjs +3 -3
- package/dist/inspect.d.mts +6 -6
- package/dist/inspect.mjs +1 -1
- package/dist/jsx-dev-runtime.d.mts +1 -1
- package/dist/jsx-runtime.d.mts +1 -1
- package/dist/{runtime-C0YaA9fC.d.mts → runtime-jtZ4eVu7.d.mts} +1 -1
- package/dist/{sources-Dpc4NXvG.mjs → sources-ncFMQIus.mjs} +1 -1
- package/dist/{src-DWYFupNb.mjs → src-DLs4b_Vs.mjs} +458 -73
- package/dist/testing.d.mts +4 -4
- package/dist/testing.mjs +1 -1
- package/dist/{types-_OQ6H8WL.d.mts → types--1Zq5_6Q.d.mts} +21 -3
- package/dist/{types-C-wAHgpD.d.mts → types-BbuRDHDK.d.mts} +119 -20
- package/dist/{types-ChZ4Ej7O.d.mts → types-DFROr3sM.d.mts} +68 -11
- package/dist/{types-BdLJ4lTA.d.mts → types-DHxDVC5b.d.mts} +4 -4
- package/dist/{types-sfaYGg9l.d.mts → types-WoDZEVQI.d.mts} +2 -2
- package/dist/{visual-kEC9nb-o.mjs → visual-ClVRMUAi.mjs} +35 -5
- package/dist/{visual-DmDWJEzs.d.mts → visual-Dj1tlgUk.d.mts} +6 -6
- package/dist/visual.d.mts +1 -1
- package/dist/visual.mjs +1 -1
- package/package.json +1 -1
package/dist/app/page.d.mts
CHANGED
package/dist/app/page.mjs
CHANGED
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@@ -1,7 +1,7 @@
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import { r as systemSource, t as memory } from "../memory-CWlqhS7l.mjs";
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import { t as applyTo } from "../drafts-BawpSaVp.mjs";
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import { i as isControl } from "../dev-BNndV-hU.mjs";
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import { n as read, r as watch, t as sources } from "../sources-
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import { n as read, r as watch, t as sources } from "../sources-ncFMQIus.mjs";
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import { t as resolveConfig } from "../config-B87aFTW-.mjs";
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//#region src/app/save.ts
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/**
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package/dist/app/system.d.mts
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import {
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import { ht as PlatformProvider } from "../index-
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import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-
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import { jr as PlayerStateProvider } from "../types-DFROr3sM.mjs";
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import { ht as PlatformProvider } from "../index-CURQhlzb.mjs";
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import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-DHxDVC5b.mjs";
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import { Back, Haptics, KeepAwake, Lifecycle, Store } from "@moku-labs/system";
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//#region src/app/system.d.ts
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package/dist/app.d.mts
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import {
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import { U as StringTable } from "./types
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import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-
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import { Er as Json } from "./types-DFROr3sM.mjs";
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import { U as StringTable } from "./types--1Zq5_6Q.mjs";
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import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-DHxDVC5b.mjs";
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import { AnyPluginInstance } from "@moku-labs/core";
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//#region src/app/define.d.ts
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package/dist/app.mjs
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import {
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import { Ft as audioPlugin, H as platformPlugin, i as screen, m as flattenFeatures, t as createApp, wt as effectsPlugin } from "./src-DLs4b_Vs.mjs";
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import { t as memory } from "./memory-CWlqhS7l.mjs";
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import { n as isFakeClock, t as fakeClock } from "./fake-6mazmHK3.mjs";
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//#region src/app/define.ts
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package/dist/assets.d.mts
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import {
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import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-
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import { N as InputApi } from "./types
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import { t as HeadlessApp } from "./headless-
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import { n as Command, r as ControlApp } from "./types-
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import { Br as Api, C as ScenesApi, E as DebugSwitches, Fr as Snapshot, J as Api$1, Jr as FrameRate, Lr as StoreApi, Qr as Time, at as Captured, ir as FlowState, tn as Api$2, tr as Bookmark } from "./types-DFROr3sM.mjs";
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import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-BbuRDHDK.mjs";
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import { N as InputApi } from "./types--1Zq5_6Q.mjs";
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import { t as HeadlessApp } from "./headless-DDymHw9o.mjs";
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import { n as Command, r as ControlApp } from "./types-WoDZEVQI.mjs";
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//#region src/plugins/flow/doors/commands.d.ts
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/**
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package/dist/control.d.mts
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import { t as HeadlessApp } from "./headless-
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import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-
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import { t as commands } from "./commands-
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import { t as defineCommand } from "./define-
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import { t as HeadlessApp } from "./headless-DDymHw9o.mjs";
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import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-WoDZEVQI.mjs";
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import { t as commands } from "./commands-BTAIwlyn.mjs";
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import { t as defineCommand } from "./define-CIg6SOO0.mjs";
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//#region src/plugins/flow/doors/dev.d.ts
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/**
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import { t as HeadlessApp } from "./headless-
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import { c as Source, n as Command, o as InputSchema } from "./types-
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import { t as HeadlessApp } from "./headless-DDymHw9o.mjs";
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import { c as Source, n as Command, o as InputSchema } from "./types-WoDZEVQI.mjs";
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//#region src/plugins/flow/doors/define.d.ts
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/**
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import {
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import { Er as Json, In as Api$1, Kr as Api, ar as JournalEntry, gr as Answer, ir as FlowState, sr as RouteStep, zr as RngState } from "./types-DFROr3sM.mjs";
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//#region src/plugins/flow/headless.d.ts
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/**
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import { $
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import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$10, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor,
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import { B as Message, C as State$16, D as TextStyleInput, G as TypedTr, H as State$14, I as Argument, J as ResolvedStyle, L as Config$14, M as Config$15, N as InputApi, O as TextStyles, P as State$15, R as I18nApi, S as Point, T as TextBind, V as Part, W as TextKey, Y as Style, Z as WhenFlags, b as Config$16, g as IntrinsicElementsFor, h as defineTokens, j as defineComponent, k as TextValue, q as IsFlags, s as PopupComponent, v as BindField, w as TextApi, x as CountdownValue, y as BindOptions, z as IntlKit } from "./types
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import { $n as FeatureTree, An as ProjectionMotion, Ar as Patch, Bn as GameTypes, Br as Api$3, C as ScenesApi, Dr as Root, Er as Json, Et as PassKind, G as TransformValue, H as SpriteOptions, Hr as Events, I as OverlayValue, In as Api$2, J as Api$4, K as sprite, Kn as defineFlow, Kr as Api$5, Ln as BundlesOf, Lr as StoreApi, M as HudPartValue, Mn as ReducedMotion, Or as State$5, P as NineSliceValue, Qn as FeaturePlugin, Rn as Config$3, Rr as RngApi, S as SceneSpec, Sn as TagType, Tn as Ease, U as SpriteValue, Un as State$3, Ur as PauseReason, Vn as HudKeysOf, Vr as Config$4, Wn as TextStylesOf, Wr as State$4, Xr as State$8, Y as Config$6, Yr as RateChange, Zn as FeatureDescription, Zr as ThermalReading, _ as AnySceneProjection, _n as Narrowed, _r as Api$1, a as Config$1, b as LayerMap, bn as SystemDefinition, c as LoadBundles, cr as SceneIdOf, dn as ComponentType, dr as Effect, ei as Config$9, f as ReadyBundles, fn as ComponentValue, fr as EffectOptions, gn as Mut, gr as Answer, gt as FrameRing, ht as FrameRecord, i as BundleSpec, in as State$9, jn as ProjectionSpec, kn as NumericFields, l as LoadReason, ln as ComponentHandle, m as Tier, mr as Hint, ni as Require, nn as Config$8, nr as DefineNode, nt as State$6, o as DefineBundles, p as State$1, pr as GuideOptions, qr as Config$7, r as BundleMap, t as Api, ti as Events$1, tn as Api$6, u as LoadResult, ur as Descriptor, ut as ViewportSize, v as DefineScene, vn as QueryTerm, w as State$7, wn as DescriptionNode, wr as Config$5, x as SceneDefinition, xn as SystemFor, xr as State$2, yn as ResourceType, yr as Config$2, z as ShapeValue, zn as EmitterIdOf } from "./types-DFROr3sM.mjs";
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import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$10, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor, d as State$11, f as VolumesFor, h as EffectsApi, j as NoiseValue, k as FilterValueOf, l as MusicOptions, lt as OverlayApi, m as Config$12, n as State$13, r as UiApi, s as Config$11, t as Config$13, w as ColorMatrixValue, x as EmitterValue, y as EmitterConfig, z as State$10 } from "./types-BbuRDHDK.mjs";
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import { B as Message, C as State$16, D as TextStyleInput, G as TypedTr, H as State$14, I as Argument, J as ResolvedStyle, L as Config$14, M as Config$15, N as InputApi, O as TextStyles, P as State$15, R as I18nApi, S as Point, T as TextBind, V as Part, W as TextKey, Y as Style, Z as WhenFlags, b as Config$16, g as IntrinsicElementsFor, h as defineTokens, j as defineComponent, k as TextValue, q as IsFlags, s as PopupComponent, v as BindField, w as TextApi, x as CountdownValue, y as BindOptions, z as IntlKit } from "./types--1Zq5_6Q.mjs";
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import { Log } from "@moku-labs/common/browser";
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import { PluginCtx } from "@moku-labs/core";
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@@ -204,8 +204,8 @@ declare const assetsPlugin: import("@moku-labs/core").PluginInstance<"assets", C
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//#endregion
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//#region src/plugins/audio/index.d.ts
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/**
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* Audio plugin: `app.audio`, the handlers of the effect kinds `sfx` and `music`, and
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* buses a game drives from its player state.
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* Audio plugin: `app.audio`, the handlers of the effect kinds `sfx`, `stopSfx` and `music`, and
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* the three buses a game drives from its player state.
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*
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* @example
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* ```ts
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sfx: (key: Types["assets"], options?: {
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bus?: string;
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id?: string;
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fadeMs?: number;
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}) => SfxDescriptor;
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play: typeof play;
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Frames: Narrowed<FramesValue, Partial<Omit<FramesValue, "keys">> & {
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package/dist/index.d.mts
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import { $t as
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import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as
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import { A as types_d_exports$14, E as TextFormat, F as types_d_exports$8, K as types_d_exports$7, d as DebugTrigger, f as LocalWrite, h as defineTokens, j as defineComponent, m as popup, p as ScrollState, u as Box, x as CountdownValue, y as BindOptions } from "./types
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import { $ as system, A as Draggable, At as Text, B as Touchable, C as AnimPlayer, Ct as debugPlugin, D as defineBundles, Dt as animPlugin, E as defineScene, Et as assetsPlugin, F as PointerOver, G as Exiting, H as Traced, I as Pressable, J as Order, K as Layer, L as Pressed, M as Held, Mt as defineTextStyles, N as Hovered, Nt as label, O as load, Ot as projection, P as Pointer, Q as resource, R as Swipeable, S as defineMotion, St as effectsPlugin, T as Frames, Tt as audioPlugin, U as PASS_KINDS, V as Traceable, W as frameAt, X as component, Y as Tree, Z as mut, _ as defineStyle, _t as modelPlugin, a as defineEmitter, at as defineFeature, b as messageDuration, bt as i18nPlugin, c as Alpha, ct as uiPlugin, d as Displacement, dt as scenesPlugin, et as tag, f as Glow, ft as rendererPlugin, g as resolve, gt as types_d_exports$11, h as music, ht as PlatformProvider, i as screen, it as schedule, j as DropTarget, jt as bind, k as ready, kt as Countdown, l as Blur, lt as timePlugin, m as Outline, mt as BackResult, n as createPlugin, nt as guide, o as Emitter, ot as flattenFeatures, p as Noise, pt as platformPlugin, q as Now, r as defineGame, rt as hint, s as defineFilter, st as worldPlugin, t as createApp, tt as defineEffect, u as ColorMatrix, ut as textPlugin, v as tr, vt as lifecyclePlugin, w as Animation, wt as clockPlugin, x as cubicBezier, xt as flowPlugin, y as messageArgument, yt as inputPlugin, z as Tappable } from "./index-
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export { type AdaptiveScale, Alpha, types_d_exports as Anim, AnimPlayer, Animation, types_d_exports$1 as Assets, types_d_exports$2 as Audio, type BackResult, type BindOptions, Blur, Box, types_d_exports$3 as Clock, ColorMatrix, Countdown, type CountdownValue, DEMAND_REASONS, types_d_exports$4 as Debug, DebugTrigger, type DescriptionNode, Displacement, Display, Draggable, DropTarget, types_d_exports$5 as Effects, Emitter, Exiting, type FilterArea, types_d_exports$6 as Flow, type FrameColumns, type FrameReadResult, type FrameReadout, type FrameRecord, type FrameRing, Frames, Glow, HAPTIC_KINDS, type HapticKind, Held, Hovered, HudPart, type HudPartValue, types_d_exports$7 as I18n, types_d_exports$8 as Input, Layer, types_d_exports$9 as Lifecycle, LocalWrite, type LongFrameEntry, MONITOR_SECTIONS, types_d_exports$10 as Model, type MonitorConfig, type MonitorCounts, type MonitorSections, NineSlice, Noise, Now, Order, Outline, Overlay, type OverlayEventDetail, type OverlayValue, type OverlayWhat, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, type PassKind, type PassRecord, type PerfCause, type PerfChange, type PerfChangeEntry, type PerfCollectorLine, type PerfCounts, type PerfDisplay, type PerfEventLine, type PerfEventName, type PerfGapLine, type PerfHeaderLine, type PerfLogLine, type PerfLongFrameLine, type PerfMarkLine, type PerfMeasured, type PerfSampleLine, type PerfSpikeLine, type PerfStartupLine, type PerfTelemetryLine, type PerfThermalLine, types_d_exports$11 as Platform, type PlatformProvider, Pointer, PointerOver, type PoolTrim, type PoolTrimDetail, Pressable, Pressed, type ProblemEventDetail, type ProblemRule, types_d_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_d_exports$13 as Scenes, ScrollState, type ShaderEventDetail, type ShaderWhat, Shape, Sprite, Swipeable, Tappable, Text, type TextFormat, types_d_exports$14 as TextTypes, types_d_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_d_exports$16 as Ui, type WarmDetail, types_d_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, ready, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
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import { $r as types_d_exports$15, $t as WarmDetail, A as Display, At as PerfChangeEntry, B as Sprite, Bt as PerfMarkLine, Ct as PERF_GAP_BUCKETS, Dt as PassRecord, Et as PassKind, F as Overlay, Ft as PerfEventName, Gn as types_d_exports$6, Gr as types_d_exports$9, Gt as PerfTelemetryLine, Ht as PerfSampleLine, I as OverlayValue, It as PerfGapLine, Jn as slot, Jt as ProblemEventDetail, K as sprite, Kt as PerfThermalLine, L as Parent, Lt as PerfHeaderLine, M as HudPartValue, Mt as PerfCounts, N as NineSlice, Nt as PerfDisplay, Ot as PerfCause, Pr as SaveUnreadableError, Pt as PerfEventLine, Qt as ShaderWhat, R as Shape, Rt as PerfLogLine, Sr as types_d_exports$3, St as PERF_CAUSES, T as types_d_exports$13, Tt as PROBLEM_RULES, Ut as PerfSpikeLine, V as SpriteBlend, Vt as PerfMeasured, W as Transform, Wt as PerfStartupLine, X as MonitorConfig, Xn as type, Xt as SHADER_WHATS, Yn as to, Yt as ProblemRule, Zt as ShaderEventDetail, _t as LongFrameEntry, an as types_d_exports$17, bt as OverlayEventDetail, en as DEMAND_REASONS, ft as FrameColumns, g as types_d_exports$1, gt as FrameRing, ht as FrameRecord, it as types_d_exports$12, j as HudPart, jt as PerfCollectorLine, kr as types_d_exports$10, kt as PerfChange, mt as FrameReadout, ot as MonitorCounts, pt as FrameReadResult, q as AdaptiveScale, qn as exit, qt as PoolTrimDetail, tt as PoolTrim, vt as MONITOR_SECTIONS, wn as DescriptionNode, wt as PERF_LOG_VERSION, xt as OverlayWhat, yt as MonitorSections, zt as PerfLongFrameLine } from "./types-DFROr3sM.mjs";
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import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as stopSfx, ct as wait, et as set, i as types_d_exports$16, it as stagger, nt as spawn, ot as tween, p as types_d_exports$2, q as external, rt as spawned, st as use, tt as sfx, ut as types_d_exports$4, v as types_d_exports$5 } from "./types-BbuRDHDK.mjs";
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import { A as types_d_exports$14, E as TextFormat, F as types_d_exports$8, K as types_d_exports$7, d as DebugTrigger, f as LocalWrite, h as defineTokens, j as defineComponent, m as popup, p as ScrollState, u as Box, x as CountdownValue, y as BindOptions } from "./types--1Zq5_6Q.mjs";
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import { $ as system, A as Draggable, At as Text, B as Touchable, C as AnimPlayer, Ct as debugPlugin, D as defineBundles, Dt as animPlugin, E as defineScene, Et as assetsPlugin, F as PointerOver, G as Exiting, H as Traced, I as Pressable, J as Order, K as Layer, L as Pressed, M as Held, Mt as defineTextStyles, N as Hovered, Nt as label, O as load, Ot as projection, P as Pointer, Q as resource, R as Swipeable, S as defineMotion, St as effectsPlugin, T as Frames, Tt as audioPlugin, U as PASS_KINDS, V as Traceable, W as frameAt, X as component, Y as Tree, Z as mut, _ as defineStyle, _t as modelPlugin, a as defineEmitter, at as defineFeature, b as messageDuration, bt as i18nPlugin, c as Alpha, ct as uiPlugin, d as Displacement, dt as scenesPlugin, et as tag, f as Glow, ft as rendererPlugin, g as resolve, gt as types_d_exports$11, h as music, ht as PlatformProvider, i as screen, it as schedule, j as DropTarget, jt as bind, k as ready, kt as Countdown, l as Blur, lt as timePlugin, m as Outline, mt as BackResult, n as createPlugin, nt as guide, o as Emitter, ot as flattenFeatures, p as Noise, pt as platformPlugin, q as Now, r as defineGame, rt as hint, s as defineFilter, st as worldPlugin, t as createApp, tt as defineEffect, u as ColorMatrix, ut as textPlugin, v as tr, vt as lifecyclePlugin, w as Animation, wt as clockPlugin, x as cubicBezier, xt as flowPlugin, y as messageArgument, yt as inputPlugin, z as Tappable } from "./index-CURQhlzb.mjs";
|
|
5
|
+
export { type AdaptiveScale, Alpha, types_d_exports as Anim, AnimPlayer, Animation, types_d_exports$1 as Assets, types_d_exports$2 as Audio, type BackResult, type BindOptions, Blur, Box, types_d_exports$3 as Clock, ColorMatrix, Countdown, type CountdownValue, DEMAND_REASONS, types_d_exports$4 as Debug, DebugTrigger, type DescriptionNode, Displacement, Display, Draggable, DropTarget, types_d_exports$5 as Effects, Emitter, Exiting, type FilterArea, types_d_exports$6 as Flow, type FrameColumns, type FrameReadResult, type FrameReadout, type FrameRecord, type FrameRing, Frames, Glow, HAPTIC_KINDS, type HapticKind, Held, Hovered, HudPart, type HudPartValue, types_d_exports$7 as I18n, types_d_exports$8 as Input, Layer, types_d_exports$9 as Lifecycle, LocalWrite, type LongFrameEntry, MONITOR_SECTIONS, types_d_exports$10 as Model, type MonitorConfig, type MonitorCounts, type MonitorSections, NineSlice, Noise, Now, Order, Outline, Overlay, type OverlayEventDetail, type OverlayValue, type OverlayWhat, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, type PassKind, type PassRecord, type PerfCause, type PerfChange, type PerfChangeEntry, type PerfCollectorLine, type PerfCounts, type PerfDisplay, type PerfEventLine, type PerfEventName, type PerfGapLine, type PerfHeaderLine, type PerfLogLine, type PerfLongFrameLine, type PerfMarkLine, type PerfMeasured, type PerfSampleLine, type PerfSpikeLine, type PerfStartupLine, type PerfTelemetryLine, type PerfThermalLine, types_d_exports$11 as Platform, type PlatformProvider, Pointer, PointerOver, type PoolTrim, type PoolTrimDetail, Pressable, Pressed, type ProblemEventDetail, type ProblemRule, types_d_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_d_exports$13 as Scenes, ScrollState, type ShaderEventDetail, type ShaderWhat, Shape, Sprite, type SpriteBlend, Swipeable, Tappable, Text, type TextFormat, types_d_exports$14 as TextTypes, types_d_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_d_exports$16 as Ui, type WarmDetail, types_d_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, ready, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, stopSfx, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
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package/dist/index.mjs
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { $ as sfx, A as types_exports$7, At as
|
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2
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-
import { $ as component, H as Shape, I as Display, J as Exiting, L as HudPart, Q as Tree, R as NineSlice, S as bind, T as label, U as Sprite, V as Parent, W as Transform, X as Now, Y as Layer, Z as Order, b as Countdown, d as LocalWrite, et as mut, g as popup, it as tag, l as DebugTrigger, nt as system, p as ScrollState, q as sprite, s as Box, tt as resource, v as defineTokens, w as defineTextStyles, x as Text, y as defineStyle, z as Overlay } from "./visual-
|
|
1
|
+
import { $ as sfx, $t as flowPlugin, A as types_exports$7, At as Glow, B as defineMotion, Bt as Animation, C as types_exports$14, Ct as messageDuration, D as types_exports$10, Dt as Blur, E as types_exports$11, Et as Alpha, F as types_exports$2, Ft as audioPlugin, G as external, Gt as MONITOR_SECTIONS, H as platformPlugin, Ht as rendererPlugin, I as types_exports$1, It as scenesPlugin, J as mark, Jt as PERF_LOG_VERSION, K as frames, Kt as PERF_CAUSES, L as types_exports, Lt as assetsPlugin, M as types_exports$5, Mt as Outline, N as types_exports$4, Nt as defineFilter, O as types_exports$9, Ot as ColorMatrix, P as types_exports$3, Pt as debugPlugin, Q as set, Qt as worldPlugin, R as uiPlugin, Rt as animPlugin, S as types_exports$15, St as messageArgument, T as types_exports$12, Tt as Emitter, U as HAPTIC_KINDS, Ut as PASS_KINDS, V as textPlugin, Vt as Frames, W as defineAnimation, Wt as frameAt, X as play, Xt as SHADER_WHATS, Y as parallel, Yt as PROBLEM_RULES, Z as sequence, Zt as DEMAND_REASONS, _ as defineBundles, _t as Tappable, a as cubicBezier, an as modelPlugin, at as use, b as types_exports$17, bt as Traced, c as hint, cn as timePlugin, ct as Draggable, d as defineScene, dt as Hovered, et as spawn, f as tr, ft as Pointer, g as music, gt as Swipeable, h as defineEmitter, ht as Pressed, i as screen, in as type, it as tween, j as types_exports$6, jt as Noise, k as types_exports$8, kt as Displacement, l as schedule, ln as clockPlugin, lt as DropTarget, m as flattenFeatures, mt as Pressable, n as createPlugin, nn as slot, nt as stagger, o as defineEffect, on as SaveUnreadableError, ot as wait, p as defineFeature, pt as PointerOver, q as haptic, qt as PERF_GAP_BUCKETS, r as defineGame, rn as to, rt as stopSfx, s as guide, sn as lifecyclePlugin, st as inputPlugin, t as createApp, tn as exit, tt as spawned, u as projection, ut as Held, v as load, vt as Touchable, w as types_exports$13, wt as effectsPlugin, x as types_exports$16, xt as i18nPlugin, y as ready, yt as Traceable, z as resolve, zt as AnimPlayer } from "./src-DLs4b_Vs.mjs";
|
|
2
|
+
import { $ as component, H as Shape, I as Display, J as Exiting, L as HudPart, Q as Tree, R as NineSlice, S as bind, T as label, U as Sprite, V as Parent, W as Transform, X as Now, Y as Layer, Z as Order, b as Countdown, d as LocalWrite, et as mut, g as popup, it as tag, l as DebugTrigger, nt as system, p as ScrollState, q as sprite, s as Box, tt as resource, v as defineTokens, w as defineTextStyles, x as Text, y as defineStyle, z as Overlay } from "./visual-ClVRMUAi.mjs";
|
|
3
3
|
import { t as defineComponent } from "./component-DGg5DqKK.mjs";
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|
4
|
-
export { Alpha, types_exports as Anim, AnimPlayer, Animation, types_exports$1 as Assets, types_exports$2 as Audio, Blur, Box, types_exports$3 as Clock, ColorMatrix, Countdown, DEMAND_REASONS, types_exports$4 as Debug, DebugTrigger, Displacement, Display, Draggable, DropTarget, types_exports$5 as Effects, Emitter, Exiting, types_exports$6 as Flow, Frames, Glow, HAPTIC_KINDS, Held, Hovered, HudPart, types_exports$7 as I18n, types_exports$8 as Input, Layer, types_exports$9 as Lifecycle, LocalWrite, MONITOR_SECTIONS, types_exports$10 as Model, NineSlice, Noise, Now, Order, Outline, Overlay, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, types_exports$11 as Platform, Pointer, PointerOver, Pressable, Pressed, types_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_exports$13 as Scenes, ScrollState, Shape, Sprite, Swipeable, Tappable, Text, types_exports$14 as TextTypes, types_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_exports$16 as Ui, types_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, ready, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
|
|
4
|
+
export { Alpha, types_exports as Anim, AnimPlayer, Animation, types_exports$1 as Assets, types_exports$2 as Audio, Blur, Box, types_exports$3 as Clock, ColorMatrix, Countdown, DEMAND_REASONS, types_exports$4 as Debug, DebugTrigger, Displacement, Display, Draggable, DropTarget, types_exports$5 as Effects, Emitter, Exiting, types_exports$6 as Flow, Frames, Glow, HAPTIC_KINDS, Held, Hovered, HudPart, types_exports$7 as I18n, types_exports$8 as Input, Layer, types_exports$9 as Lifecycle, LocalWrite, MONITOR_SECTIONS, types_exports$10 as Model, NineSlice, Noise, Now, Order, Outline, Overlay, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, types_exports$11 as Platform, Pointer, PointerOver, Pressable, Pressed, types_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_exports$13 as Scenes, ScrollState, Shape, Sprite, Swipeable, Tappable, Text, types_exports$14 as TextTypes, types_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_exports$16 as Ui, types_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, ready, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, stopSfx, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
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package/dist/inspect.d.mts
CHANGED
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@@ -1,9 +1,9 @@
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1
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-
import {
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2
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-
import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-
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3
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import { c as UiNode } from "./types
|
|
4
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-
import { t as HeadlessApp } from "./headless-
|
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5
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import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-
|
|
6
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-
import { n as defineSource } from "./define-
|
|
1
|
+
import { Cr as Api, Fr as Snapshot, Hn as Position, J as Api$2, ar as JournalEntry, h as Usage, hn as FrameDiff, mn as EntitySnapshot, rn as Explained, rr as FlowGraph, rt as Under, st as RenderStats, t as Api$3, tn as Api$1, un as ComponentSchema } from "./types-DFROr3sM.mjs";
|
|
2
|
+
import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-BbuRDHDK.mjs";
|
|
3
|
+
import { c as UiNode } from "./types--1Zq5_6Q.mjs";
|
|
4
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+
import { t as HeadlessApp } from "./headless-DDymHw9o.mjs";
|
|
5
|
+
import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-WoDZEVQI.mjs";
|
|
6
|
+
import { n as defineSource } from "./define-CIg6SOO0.mjs";
|
|
7
7
|
|
|
8
8
|
//#region src/plugins/flow/doors/read.d.ts
|
|
9
9
|
/**
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package/dist/inspect.mjs
CHANGED
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@@ -1,4 +1,4 @@
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1
1
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import { c as defineSource } from "./session-CeKgO2hy.mjs";
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|
2
|
-
import { n as read, r as watch, t as sources } from "./sources-
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2
|
+
import { n as read, r as watch, t as sources } from "./sources-ncFMQIus.mjs";
|
|
3
3
|
import "./inspect-la_KkjCS.mjs";
|
|
4
4
|
export { defineSource, read, sources, watch };
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|
@@ -1,2 +1,2 @@
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|
|
1
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-
import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-
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1
|
+
import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-jtZ4eVu7.mjs";
|
|
2
2
|
export { Fragment, type JSX, jsx, jsxDEV, jsxs };
|
package/dist/jsx-runtime.d.mts
CHANGED
|
@@ -1,2 +1,2 @@
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|
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1
|
-
import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-
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|
1
|
+
import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-jtZ4eVu7.mjs";
|
|
2
2
|
export { Fragment, type JSX, jsx, jsxs };
|
|
@@ -1,4 +1,4 @@
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|
|
1
|
-
import { _ as UiIntrinsicElements, a as JsxChild, t as DescriptionNode } from "./types
|
|
1
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+
import { _ as UiIntrinsicElements, a as JsxChild, t as DescriptionNode } from "./types--1Zq5_6Q.mjs";
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|
2
2
|
|
|
3
3
|
//#region src/plugins/ui/jsx/runtime.d.ts
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|
4
4
|
/** What the compiler passes as props: the children plus whatever the tag declared. */
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|
@@ -1,4 +1,4 @@
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|
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1
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-
import { F as rootPoseOf, H as Shape, R as NineSlice, Y as Layer, j as parentOf, n as drawnRect, s as Box } from "./visual-
|
|
1
|
+
import { F as rootPoseOf, H as Shape, R as NineSlice, Y as Layer, j as parentOf, n as drawnRect, s as Box } from "./visual-ClVRMUAi.mjs";
|
|
2
2
|
import { o as notInstalled } from "./dev-BNndV-hU.mjs";
|
|
3
3
|
import { a as readTarget, c as defineSource, n as isTainted, o as inputOrEmpty, t as cheatsOf } from "./session-CeKgO2hy.mjs";
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|
4
4
|
//#region src/plugins/flow/doors/read.ts
|