@moku-labs/game 0.15.2 → 0.15.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
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- import { m as StartedPage, r as GameConfig, t as AnyGameApp, u as PageOptions } from "../types-DEYQF_tT.mjs";
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+ import { m as StartedPage, r as GameConfig, t as AnyGameApp, u as PageOptions } from "../types-VNoG7shY.mjs";
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  //#region src/app/page.d.ts
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  /**
@@ -1,6 +1,6 @@
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- import { Dr as PlayerStateProvider } from "../types-BHgJ1F6f.mjs";
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- import { pt as PlatformProvider } from "../index-w2uyRKkj.mjs";
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- import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-DEYQF_tT.mjs";
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+ import { Dr as PlayerStateProvider } from "../types-vjWgmPqS.mjs";
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+ import { mt as PlatformProvider } from "../index-Cv5r0M9Y.mjs";
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+ import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-VNoG7shY.mjs";
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  import { Back, Haptics, KeepAwake, Lifecycle, Store } from "@moku-labs/system";
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  //#region src/app/system.d.ts
package/dist/app.d.mts CHANGED
@@ -1,6 +1,6 @@
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- import { Sr as Json } from "./types-BHgJ1F6f.mjs";
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- import { V as StringTable } from "./types-Bm7DVtA_.mjs";
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- import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-DEYQF_tT.mjs";
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+ import { Sr as Json } from "./types-vjWgmPqS.mjs";
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+ import { V as StringTable } from "./types-B6YgPkY8.mjs";
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+ import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-VNoG7shY.mjs";
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  import { AnyPluginInstance } from "@moku-labs/core";
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  //#region src/app/define.d.ts
package/dist/app.mjs CHANGED
@@ -1,4 +1,4 @@
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- import { Dt as effectsPlugin, K as platformPlugin, Rt as audioPlugin, i as screen, p as flattenFeatures, t as createApp } from "./src-Ca8W8Dvv.mjs";
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+ import { Ot as effectsPlugin, i as screen, m as flattenFeatures, q as platformPlugin, t as createApp, zt as audioPlugin } from "./src-tkKl-oCn.mjs";
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  import { t as memory } from "./memory-CWlqhS7l.mjs";
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  import { n as isFakeClock, t as fakeClock } from "./fake-6mazmHK3.mjs";
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  //#region src/app/define.ts
package/dist/assets.d.mts CHANGED
@@ -1,4 +1,4 @@
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- import { d as Manifest } from "./types-BHgJ1F6f.mjs";
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+ import { d as Manifest } from "./types-vjWgmPqS.mjs";
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  //#region src/plugins/assets/scan/cli.d.ts
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  /**
@@ -1,8 +1,8 @@
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- import { Dt as DebugSwitches, I as Captured, Ir as Api, Jr as Time, Nr as StoreApi, S as ScenesApi, T as Api$1, Wr as FrameRate, Zn as Bookmark, Zt as Api$2, er as FlowState, jr as Snapshot } from "./types-BHgJ1F6f.mjs";
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- import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-fpFKYm6E.mjs";
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- import { j as InputApi } from "./types-Bm7DVtA_.mjs";
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- import { t as HeadlessApp } from "./headless-D6BrEwCf.mjs";
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- import { n as Command, r as ControlApp } from "./types-jiWJhLPE.mjs";
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+ import { Dt as DebugSwitches, I as Captured, Ir as Api, Jr as Time, Nr as StoreApi, S as ScenesApi, T as Api$1, Wr as FrameRate, Zn as Bookmark, Zt as Api$2, er as FlowState, jr as Snapshot } from "./types-vjWgmPqS.mjs";
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+ import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-CiTr21gu.mjs";
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+ import { j as InputApi } from "./types-B6YgPkY8.mjs";
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+ import { t as HeadlessApp } from "./headless-oykCMFBV.mjs";
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+ import { n as Command, r as ControlApp } from "./types-DY_wOvUF.mjs";
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  //#region src/plugins/flow/doors/commands.d.ts
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  /**
@@ -1,7 +1,7 @@
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- import { t as HeadlessApp } from "./headless-D6BrEwCf.mjs";
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- import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-jiWJhLPE.mjs";
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- import { t as commands } from "./commands-C_GccOFq.mjs";
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- import { t as defineCommand } from "./define-DnO7ZLGl.mjs";
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+ import { t as HeadlessApp } from "./headless-oykCMFBV.mjs";
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+ import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-DY_wOvUF.mjs";
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+ import { t as commands } from "./commands-CvWBaoEi.mjs";
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+ import { t as defineCommand } from "./define-DSC-Q0yU.mjs";
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  //#region src/plugins/flow/doors/dev.d.ts
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  /**
@@ -1,5 +1,5 @@
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- import { t as HeadlessApp } from "./headless-D6BrEwCf.mjs";
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- import { c as Source, n as Command, o as InputSchema } from "./types-jiWJhLPE.mjs";
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+ import { t as HeadlessApp } from "./headless-oykCMFBV.mjs";
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+ import { c as Source, n as Command, o as InputSchema } from "./types-DY_wOvUF.mjs";
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  //#region src/plugins/flow/doors/define.d.ts
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  /**
@@ -1,4 +1,4 @@
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- import { Fr as RngState, Hr as Api, Mn as Api$1, Sr as Json, er as FlowState, fr as Answer, rr as RouteStep, tr as JournalEntry } from "./types-BHgJ1F6f.mjs";
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+ import { Fr as RngState, Hr as Api, Mn as Api$1, Sr as Json, er as FlowState, fr as Answer, rr as RouteStep, tr as JournalEntry } from "./types-vjWgmPqS.mjs";
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  //#region src/plugins/flow/headless.d.ts
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  /**
@@ -1,6 +1,6 @@
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- import { $ as PassKind, Bn as TextStylesOf, Br as State$4, Bt as OverlayValue, C as State$7, Cr as Root, Dn as ProjectionSpec, E as Config$6, En as ProjectionMotion, Er as Patch, Fn as EmitterIdOf, Gr as RateChange, Gt as SpriteOptions, H as FrameRecord, Hn as defineFlow, Hr as Api$5, In as GameTypes, Ir as Api$3, It as HudPartValue, Jn as FeaturePlugin, Jt as TransformValue, Kr as State$8, Kt as SpriteValue, Ln as HudKeysOf, Lr as Config$4, Mn as Api$2, Mt as ViewportSize, N as State$6, Nn as BundlesOf, Nr as StoreApi, On as ReducedMotion, Pn as Config$3, Pr as RngApi, Qn as DefineNode, Qr as Require, Qt as Config$8, Rr as Events, Rt as NineSliceValue, S as ScenesApi, Sr as Json, T as Api$4, Tn as NumericFields, U as FrameRing, Ur as Config$7, Ut as ShapeValue, Xr as Config$9, Yn as FeatureTree, Yt as sprite, Zr as Events$1, Zt as Api$6, _ as DefineScene, _n as SystemFor, _r as State$2, a as Config$1, an as ComponentHandle, b as SceneDefinition, bn as DescriptionNode, br as Config$5, c as LoadBundles, cn as ComponentValue, cr as EffectOptions, en as State$9, f as State$1, fn as Mut, fr as Answer, g as AnySceneProjection, gn as SystemDefinition, hn as ResourceType, hr as Config$2, i as BundleSpec, ir as SceneIdOf, l as LoadReason, lr as GuideOptions, mn as QueryTerm, o as DefineBundles, or as Descriptor, p as Tier, pn as Narrowed, pr as Api$1, qn as FeatureDescription, qr as ThermalReading, r as BundleMap, sn as ComponentType, sr as Effect, t as Api, u as LoadResult, ur as Hint, vn as TagType, wr as State$5, x as SceneSpec, xn as Ease, y as LayerMap, zn as State$3, zr as PauseReason } from "./types-BHgJ1F6f.mjs";
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- import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$10, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor, ct as OverlayApi, d as State$11, f as VolumesFor, h as EffectsApi, j as NoiseValue, k as FilterValueOf, l as MusicOptions, m as Config$12, n as State$13, r as UiApi, s as Config$11, t as Config$13, w as ColorMatrixValue, x as EmitterValue, y as EmitterConfig, z as State$10 } from "./types-fpFKYm6E.mjs";
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- import { A as Config$15, B as State$14, C as TextBind, D as TextValue, E as TextStyles, F as Config$14, G as IsFlags, H as TextKey, I as I18nApi, K as ResolvedStyle, L as IntlKit, M as State$15, P as Argument, R as Message, S as TextApi, T as TextStyleInput, U as TypedTr, Y as WhenFlags, _ as BindOptions, b as Point, g as BindField, j as InputApi, k as defineComponent, m as IntrinsicElementsFor, p as defineTokens, q as Style, s as PopupComponent, v as Config$16, x as State$16, y as CountdownValue, z as Part } from "./types-Bm7DVtA_.mjs";
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+ import { $ as PassKind, Bn as TextStylesOf, Br as State$4, Bt as OverlayValue, C as State$7, Cr as Root, Dn as ProjectionSpec, E as Config$6, En as ProjectionMotion, Er as Patch, Fn as EmitterIdOf, Gr as RateChange, Gt as SpriteOptions, H as FrameRecord, Hn as defineFlow, Hr as Api$5, In as GameTypes, Ir as Api$3, It as HudPartValue, Jn as FeaturePlugin, Jt as TransformValue, Kr as State$8, Kt as SpriteValue, Ln as HudKeysOf, Lr as Config$4, Mn as Api$2, Mt as ViewportSize, N as State$6, Nn as BundlesOf, Nr as StoreApi, On as ReducedMotion, Pn as Config$3, Pr as RngApi, Qn as DefineNode, Qr as Require, Qt as Config$8, Rr as Events, Rt as NineSliceValue, S as ScenesApi, Sr as Json, T as Api$4, Tn as NumericFields, U as FrameRing, Ur as Config$7, Ut as ShapeValue, Xr as Config$9, Yn as FeatureTree, Yt as sprite, Zr as Events$1, Zt as Api$6, _ as DefineScene, _n as SystemFor, _r as State$2, a as Config$1, an as ComponentHandle, b as SceneDefinition, bn as DescriptionNode, br as Config$5, c as LoadBundles, cn as ComponentValue, cr as EffectOptions, en as State$9, f as State$1, fn as Mut, fr as Answer, g as AnySceneProjection, gn as SystemDefinition, hn as ResourceType, hr as Config$2, i as BundleSpec, ir as SceneIdOf, l as LoadReason, lr as GuideOptions, mn as QueryTerm, o as DefineBundles, or as Descriptor, p as Tier, pn as Narrowed, pr as Api$1, qn as FeatureDescription, qr as ThermalReading, r as BundleMap, sn as ComponentType, sr as Effect, t as Api, u as LoadResult, ur as Hint, vn as TagType, wr as State$5, x as SceneSpec, xn as Ease, y as LayerMap, zn as State$3, zr as PauseReason } from "./types-vjWgmPqS.mjs";
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+ import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$10, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor, ct as OverlayApi, d as State$11, f as VolumesFor, h as EffectsApi, j as NoiseValue, k as FilterValueOf, l as MusicOptions, m as Config$12, n as State$13, r as UiApi, s as Config$11, t as Config$13, w as ColorMatrixValue, x as EmitterValue, y as EmitterConfig, z as State$10 } from "./types-CiTr21gu.mjs";
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+ import { A as Config$15, B as State$14, C as TextBind, D as TextValue, E as TextStyles, F as Config$14, G as IsFlags, H as TextKey, I as I18nApi, K as ResolvedStyle, L as IntlKit, M as State$15, P as Argument, R as Message, S as TextApi, T as TextStyleInput, U as TypedTr, Y as WhenFlags, _ as BindOptions, b as Point, g as BindField, j as InputApi, k as defineComponent, m as IntrinsicElementsFor, p as defineTokens, q as Style, s as PopupComponent, v as Config$16, x as State$16, y as CountdownValue, z as Part } from "./types-B6YgPkY8.mjs";
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  import { Log } from "@moku-labs/common/browser";
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  import { PluginCtx } from "@moku-labs/core";
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@@ -1374,6 +1374,40 @@ type MotionSpec = {
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  */
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  declare function defineMotion(spec: MotionSpec): ProjectionMotion<unknown>;
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  //#endregion
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+ //#region src/plugins/anim/tween/bezier.d.ts
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+ /**
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+ * @file anim/tween — the CSS timing function `cubic-bezier(x1, y1, x2, y2)` as an easing. The
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+ * curve is solved once, into a table of its progress at 512 even steps of time; a frame reads two
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+ * cells and draws a line between them. Where a line strays from the curve (the curve leaves an end
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+ * vertically), that step is solved again at each call, inside the bracket the table keeps. Either
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+ * way a call allocates nothing.
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+ */
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+ /**
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+ * The CSS timing function `cubic-bezier(x1, y1, x2, y2)` as an easing a tween, a keyframe segment
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+ * or a motion takes for `ease`. The curve is solved once, here, into a table; a frame reads it, so
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+ * an eased time costs a few reads and allocates nothing, and the progress stays within 1e-4 of the
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+ * exact curve. It is exactly 0 up to the start and exactly 1 from the end on, and may leave 0…1 on
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+ * the way (an overshoot). Make each curve once, at module level, and share it.
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+ *
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+ * @param x1 - The x of the first control point, 0 to 1.
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+ * @param y1 - The y of the first control point; below 0 or above 1 overshoots.
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+ * @param x2 - The x of the second control point, 0 to 1.
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+ * @param y2 - The y of the second control point; below 0 or above 1 overshoots.
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+ * @returns The curve: normalised time in, eased progress out.
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+ * @throws {Error} When x1 or x2 lies outside 0…1: the curve would be no function of time.
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+ * @example
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+ * ```ts
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+ * // The design's arrival curve, made once and named by every tween that arrives.
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+ * const arrive = cubicBezier(0.22, 0.61, 0.36, 1);
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+ * arrive(0.5); // 0.873 (to 1e-4)
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+ * const drop = defineAnimation("card.drop", {
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+ * slots: { card: type<Target>() },
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+ * build: ({ card }) => sequence(tween(card, Transform, { y: 40 }, { ms: 300, ease: arrive }))
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+ * });
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+ * ```
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+ */
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+ declare function cubicBezier(x1: number, y1: number, x2: number, y2: number): (t: number) => number;
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+ //#endregion
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  //#region src/plugins/i18n/intl.d.ts
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  /**
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  * Splits milliseconds into the record `Intl.DurationFormat` reads. The value is rounded up to
@@ -1930,4 +1964,4 @@ declare const screen: readonly [import("@moku-labs/core").PluginInstance<"world"
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  };
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  }> & Record<never, never>, import("@moku-labs/core").PluginInstance<"text", Config$16, State$16, TextApi, {}> & Record<never, never>, import("@moku-labs/core").PluginInstance<"ui", Config$13, State$13, UiApi, {}> & Record<never, never>];
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  //#endregion
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- export { defineEffect as $, Held as A, defineTextStyles as At, Traced as B, Animation as C, audioPlugin as Ct, load as D, Countdown as Dt, defineBundles as E, projection as Et, Pressed as F, Now as G, frameAt as H, Swipeable as I, component as J, Order as K, Tappable as L, Pointer as M, PointerOver as N, Draggable as O, Text as Ot, Pressable as P, tag as Q, Touchable as R, AnimPlayer as S, clockPlugin as St, defineScene as T, animPlugin as Tt, Exiting as U, PASS_KINDS as V, Layer as W, resource as X, mut as Y, system as Z, defineStyle as _, inputPlugin as _t, defineEmitter as a, worldPlugin as at, messageDuration as b, effectsPlugin as bt, Alpha as c, textPlugin as ct, Displacement as d, platformPlugin as dt, guide as et, Glow as f, BackResult as ft, resolve as g, lifecyclePlugin as gt, music as h, modelPlugin as ht, screen as i, flattenFeatures as it, Hovered as j, label as jt, DropTarget as k, bind as kt, Blur as l, scenesPlugin as lt, Outline as m, types_d_exports as mt, createPlugin as n, schedule as nt, Emitter as o, uiPlugin as ot, Noise as p, PlatformProvider as pt, Tree as q, defineGame as r, defineFeature as rt, defineFilter as s, timePlugin as st, createApp as t, hint as tt, ColorMatrix as u, rendererPlugin as ut, tr as v, i18nPlugin as vt, Frames as w, assetsPlugin as wt, defineMotion as x, debugPlugin as xt, messageArgument as y, flowPlugin as yt, Traceable as z };
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+ export { tag as $, DropTarget as A, bind as At, Traceable as B, AnimPlayer as C, clockPlugin as Ct, defineBundles as D, projection as Dt, defineScene as E, animPlugin as Et, Pressable as F, Layer as G, PASS_KINDS as H, Pressed as I, Tree as J, Now as K, Swipeable as L, Hovered as M, label as Mt, Pointer as N, load as O, Countdown as Ot, PointerOver as P, system as Q, Tappable as R, defineMotion as S, debugPlugin as St, Frames as T, assetsPlugin as Tt, frameAt as U, Traced as V, Exiting as W, mut as X, component as Y, resource as Z, defineStyle as _, lifecyclePlugin as _t, defineEmitter as a, flattenFeatures as at, messageDuration as b, flowPlugin as bt, Alpha as c, timePlugin as ct, Displacement as d, rendererPlugin as dt, defineEffect as et, Glow as f, platformPlugin as ft, resolve as g, modelPlugin as gt, music as h, types_d_exports as ht, screen as i, defineFeature as it, Held as j, defineTextStyles as jt, Draggable as k, Text as kt, Blur as l, textPlugin as lt, Outline as m, PlatformProvider as mt, createPlugin as n, hint as nt, Emitter as o, worldPlugin as ot, Noise as p, BackResult as pt, Order as q, defineGame as r, schedule as rt, defineFilter as s, uiPlugin as st, createApp as t, guide as tt, ColorMatrix as u, scenesPlugin as ut, tr as v, inputPlugin as vt, Animation as w, audioPlugin as wt, cubicBezier as x, effectsPlugin as xt, messageArgument as y, i18nPlugin as yt, Touchable as z };
package/dist/index.d.mts CHANGED
@@ -1,5 +1,5 @@
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- import { $ as PassKind, Ar as SaveUnreadableError, B as FrameReadResult, Bt as OverlayValue, Ct as SHADER_WHATS, D as MonitorConfig, Et as WarmDetail, F as types_d_exports$12, Ft as HudPart, G as MONITOR_SECTIONS, Gn as to, H as FrameRecord, Ht as Shape, It as HudPartValue, J as OverlayWhat, K as MonitorSections, Kn as type, L as MonitorCounts, Lt as NineSlice, M as PoolTrim, Pt as Display, Q as PROBLEM_RULES, St as ProblemRule, Tr as types_d_exports$10, Tt as ShaderWhat, U as FrameRing, Un as exit, V as FrameReadout, Vn as types_d_exports$6, Vr as types_d_exports$9, Vt as Parent, W as LongFrameEntry, Wn as slot, Wt as Sprite, X as PERF_GAP_BUCKETS, Xt as DEMAND_REASONS, Y as PERF_CAUSES, Yr as types_d_exports$15, Yt as sprite, Z as PERF_LOG_VERSION, _t as PerfStartupLine, at as PerfCounts, bn as DescriptionNode, bt as PoolTrimDetail, ct as PerfEventName, dt as PerfLogLine, et as PassRecord, ft as PerfLongFrameLine, gt as PerfSpikeLine, h as types_d_exports$1, ht as PerfSampleLine, it as PerfCollectorLine, lt as PerfGapLine, mt as PerfMeasured, nt as PerfChange, ot as PerfDisplay, pt as PerfMarkLine, q as OverlayEventDetail, qt as Transform, rt as PerfChangeEntry, st as PerfEventLine, tn as types_d_exports$17, tt as PerfCause, ut as PerfHeaderLine, vr as types_d_exports$3, vt as PerfTelemetryLine, w as types_d_exports$13, wt as ShaderEventDetail, xt as ProblemEventDetail, yt as PerfThermalLine, z as FrameColumns, zt as Overlay } from "./types-BHgJ1F6f.mjs";
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- import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as tween, et as set, i as types_d_exports$16, it as stagger, lt as types_d_exports$4, nt as spawn, ot as use, p as types_d_exports$2, q as external, rt as spawned, st as wait, tt as sfx, v as types_d_exports$5 } from "./types-fpFKYm6E.mjs";
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- import { N as types_d_exports$8, O as types_d_exports$14, W as types_d_exports$7, _ as BindOptions, d as LocalWrite, f as popup, k as defineComponent, l as Box, p as defineTokens, u as DebugTrigger, w as TextFormat, y as CountdownValue } from "./types-Bm7DVtA_.mjs";
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- import { $ as defineEffect, A as Held, At as defineTextStyles, B as Traced, C as Animation, Ct as audioPlugin, D as load, Dt as Countdown, E as defineBundles, Et as projection, F as Pressed, G as Now, H as frameAt, I as Swipeable, J as component, K as Order, L as Tappable, M as Pointer, N as PointerOver, O as Draggable, Ot as Text, P as Pressable, Q as tag, R as Touchable, S as AnimPlayer, St as clockPlugin, T as defineScene, Tt as animPlugin, U as Exiting, V as PASS_KINDS, W as Layer, X as resource, Y as mut, Z as system, _ as defineStyle, _t as inputPlugin, a as defineEmitter, at as worldPlugin, b as messageDuration, bt as effectsPlugin, c as Alpha, ct as textPlugin, d as Displacement, dt as platformPlugin, et as guide, f as Glow, ft as BackResult, g as resolve, gt as lifecyclePlugin, h as music, ht as modelPlugin, i as screen, it as flattenFeatures, j as Hovered, jt as label, k as DropTarget, kt as bind, l as Blur, lt as scenesPlugin, m as Outline, mt as types_d_exports$11, n as createPlugin, nt as schedule, o as Emitter, ot as uiPlugin, p as Noise, pt as PlatformProvider, q as Tree, r as defineGame, rt as defineFeature, s as defineFilter, st as timePlugin, t as createApp, tt as hint, u as ColorMatrix, ut as rendererPlugin, v as tr, vt as i18nPlugin, w as Frames, wt as assetsPlugin, x as defineMotion, xt as debugPlugin, y as messageArgument, yt as flowPlugin, z as Traceable } from "./index-w2uyRKkj.mjs";
5
- export { Alpha, types_d_exports as Anim, AnimPlayer, Animation, types_d_exports$1 as Assets, types_d_exports$2 as Audio, type BackResult, type BindOptions, Blur, Box, types_d_exports$3 as Clock, ColorMatrix, Countdown, type CountdownValue, DEMAND_REASONS, types_d_exports$4 as Debug, DebugTrigger, type DescriptionNode, Displacement, Display, Draggable, DropTarget, types_d_exports$5 as Effects, Emitter, Exiting, type FilterArea, types_d_exports$6 as Flow, type FrameColumns, type FrameReadResult, type FrameReadout, type FrameRecord, type FrameRing, Frames, Glow, HAPTIC_KINDS, type HapticKind, Held, Hovered, HudPart, type HudPartValue, types_d_exports$7 as I18n, types_d_exports$8 as Input, Layer, types_d_exports$9 as Lifecycle, LocalWrite, type LongFrameEntry, MONITOR_SECTIONS, types_d_exports$10 as Model, type MonitorConfig, type MonitorCounts, type MonitorSections, NineSlice, Noise, Now, Order, Outline, Overlay, type OverlayEventDetail, type OverlayValue, type OverlayWhat, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, type PassKind, type PassRecord, type PerfCause, type PerfChange, type PerfChangeEntry, type PerfCollectorLine, type PerfCounts, type PerfDisplay, type PerfEventLine, type PerfEventName, type PerfGapLine, type PerfHeaderLine, type PerfLogLine, type PerfLongFrameLine, type PerfMarkLine, type PerfMeasured, type PerfSampleLine, type PerfSpikeLine, type PerfStartupLine, type PerfTelemetryLine, type PerfThermalLine, types_d_exports$11 as Platform, type PlatformProvider, Pointer, PointerOver, type PoolTrim, type PoolTrimDetail, Pressable, Pressed, type ProblemEventDetail, type ProblemRule, types_d_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_d_exports$13 as Scenes, type ShaderEventDetail, type ShaderWhat, Shape, Sprite, Swipeable, Tappable, Text, type TextFormat, types_d_exports$14 as TextTypes, types_d_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_d_exports$16 as Ui, type WarmDetail, types_d_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
1
+ import { $ as PassKind, Ar as SaveUnreadableError, B as FrameReadResult, Bt as OverlayValue, Ct as SHADER_WHATS, D as MonitorConfig, Et as WarmDetail, F as types_d_exports$12, Ft as HudPart, G as MONITOR_SECTIONS, Gn as to, H as FrameRecord, Ht as Shape, It as HudPartValue, J as OverlayWhat, K as MonitorSections, Kn as type, L as MonitorCounts, Lt as NineSlice, M as PoolTrim, Pt as Display, Q as PROBLEM_RULES, St as ProblemRule, Tr as types_d_exports$10, Tt as ShaderWhat, U as FrameRing, Un as exit, V as FrameReadout, Vn as types_d_exports$6, Vr as types_d_exports$9, Vt as Parent, W as LongFrameEntry, Wn as slot, Wt as Sprite, X as PERF_GAP_BUCKETS, Xt as DEMAND_REASONS, Y as PERF_CAUSES, Yr as types_d_exports$15, Yt as sprite, Z as PERF_LOG_VERSION, _t as PerfStartupLine, at as PerfCounts, bn as DescriptionNode, bt as PoolTrimDetail, ct as PerfEventName, dt as PerfLogLine, et as PassRecord, ft as PerfLongFrameLine, gt as PerfSpikeLine, h as types_d_exports$1, ht as PerfSampleLine, it as PerfCollectorLine, lt as PerfGapLine, mt as PerfMeasured, nt as PerfChange, ot as PerfDisplay, pt as PerfMarkLine, q as OverlayEventDetail, qt as Transform, rt as PerfChangeEntry, st as PerfEventLine, tn as types_d_exports$17, tt as PerfCause, ut as PerfHeaderLine, vr as types_d_exports$3, vt as PerfTelemetryLine, w as types_d_exports$13, wt as ShaderEventDetail, xt as ProblemEventDetail, yt as PerfThermalLine, z as FrameColumns, zt as Overlay } from "./types-vjWgmPqS.mjs";
2
+ import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as tween, et as set, i as types_d_exports$16, it as stagger, lt as types_d_exports$4, nt as spawn, ot as use, p as types_d_exports$2, q as external, rt as spawned, st as wait, tt as sfx, v as types_d_exports$5 } from "./types-CiTr21gu.mjs";
3
+ import { N as types_d_exports$8, O as types_d_exports$14, W as types_d_exports$7, _ as BindOptions, d as LocalWrite, f as popup, k as defineComponent, l as Box, p as defineTokens, u as DebugTrigger, w as TextFormat, y as CountdownValue } from "./types-B6YgPkY8.mjs";
4
+ import { $ as tag, A as DropTarget, At as bind, B as Traceable, C as AnimPlayer, Ct as clockPlugin, D as defineBundles, Dt as projection, E as defineScene, Et as animPlugin, F as Pressable, G as Layer, H as PASS_KINDS, I as Pressed, J as Tree, K as Now, L as Swipeable, M as Hovered, Mt as label, N as Pointer, O as load, Ot as Countdown, P as PointerOver, Q as system, R as Tappable, S as defineMotion, St as debugPlugin, T as Frames, Tt as assetsPlugin, U as frameAt, V as Traced, W as Exiting, X as mut, Y as component, Z as resource, _ as defineStyle, _t as lifecyclePlugin, a as defineEmitter, at as flattenFeatures, b as messageDuration, bt as flowPlugin, c as Alpha, ct as timePlugin, d as Displacement, dt as rendererPlugin, et as defineEffect, f as Glow, ft as platformPlugin, g as resolve, gt as modelPlugin, h as music, ht as types_d_exports$11, i as screen, it as defineFeature, j as Held, jt as defineTextStyles, k as Draggable, kt as Text, l as Blur, lt as textPlugin, m as Outline, mt as PlatformProvider, n as createPlugin, nt as hint, o as Emitter, ot as worldPlugin, p as Noise, pt as BackResult, q as Order, r as defineGame, rt as schedule, s as defineFilter, st as uiPlugin, t as createApp, tt as guide, u as ColorMatrix, ut as scenesPlugin, v as tr, vt as inputPlugin, w as Animation, wt as audioPlugin, x as cubicBezier, xt as effectsPlugin, y as messageArgument, yt as i18nPlugin, z as Touchable } from "./index-Cv5r0M9Y.mjs";
5
+ export { Alpha, types_d_exports as Anim, AnimPlayer, Animation, types_d_exports$1 as Assets, types_d_exports$2 as Audio, type BackResult, type BindOptions, Blur, Box, types_d_exports$3 as Clock, ColorMatrix, Countdown, type CountdownValue, DEMAND_REASONS, types_d_exports$4 as Debug, DebugTrigger, type DescriptionNode, Displacement, Display, Draggable, DropTarget, types_d_exports$5 as Effects, Emitter, Exiting, type FilterArea, types_d_exports$6 as Flow, type FrameColumns, type FrameReadResult, type FrameReadout, type FrameRecord, type FrameRing, Frames, Glow, HAPTIC_KINDS, type HapticKind, Held, Hovered, HudPart, type HudPartValue, types_d_exports$7 as I18n, types_d_exports$8 as Input, Layer, types_d_exports$9 as Lifecycle, LocalWrite, type LongFrameEntry, MONITOR_SECTIONS, types_d_exports$10 as Model, type MonitorConfig, type MonitorCounts, type MonitorSections, NineSlice, Noise, Now, Order, Outline, Overlay, type OverlayEventDetail, type OverlayValue, type OverlayWhat, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, type PassKind, type PassRecord, type PerfCause, type PerfChange, type PerfChangeEntry, type PerfCollectorLine, type PerfCounts, type PerfDisplay, type PerfEventLine, type PerfEventName, type PerfGapLine, type PerfHeaderLine, type PerfLogLine, type PerfLongFrameLine, type PerfMarkLine, type PerfMeasured, type PerfSampleLine, type PerfSpikeLine, type PerfStartupLine, type PerfTelemetryLine, type PerfThermalLine, types_d_exports$11 as Platform, type PlatformProvider, Pointer, PointerOver, type PoolTrim, type PoolTrimDetail, Pressable, Pressed, type ProblemEventDetail, type ProblemRule, types_d_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_d_exports$13 as Scenes, type ShaderEventDetail, type ShaderWhat, Shape, Sprite, Swipeable, Tappable, Text, type TextFormat, types_d_exports$14 as TextTypes, types_d_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_d_exports$16 as Ui, type WarmDetail, types_d_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
package/dist/index.mjs CHANGED
@@ -1,4 +1,4 @@
1
- import { $ as parallel, $t as SHADER_WHATS, A as types_exports$5, At as Blur, B as DebugTrigger, Bt as assetsPlugin, C as types_exports$12, Ct as Traced, D as types_exports$8, Dt as effectsPlugin, E as types_exports$9, Et as messageDuration, F as types_exports, Ft as Outline, G as textPlugin, Gt as rendererPlugin, H as popup, Ht as AnimPlayer, I as uiPlugin, It as defineFilter, J as defineAnimation, Jt as MONITOR_SECTIONS, K as platformPlugin, Kt as PASS_KINDS, L as resolve, Lt as debugPlugin, M as types_exports$3, Mt as Displacement, N as types_exports$2, Nt as Glow, O as types_exports$7, Ot as Emitter, P as types_exports$1, Pt as Noise, Q as mark, Qt as PROBLEM_RULES, R as defineMotion, Rt as audioPlugin, S as types_exports$13, St as Traceable, T as types_exports$10, Tt as messageArgument, U as defineTokens, Ut as Animation, V as LocalWrite, Vt as animPlugin, W as defineStyle, Wt as Frames, X as frames, Xt as PERF_GAP_BUCKETS, Y as external, Yt as PERF_CAUSES, Z as haptic, Zt as PERF_LOG_VERSION, _ as load, _t as Pressable, a as defineEffect, an as slot, at as spawned, b as types_exports$15, bt as Tappable, c as schedule, cn as modelPlugin, ct as use, d as tr, dn as timePlugin, dt as Draggable, en as DEMAND_REASONS, et as play, f as defineFeature, fn as clockPlugin, ft as DropTarget, g as defineBundles, gt as PointerOver, h as music, ht as Pointer, i as screen, in as exit, it as spawn, j as types_exports$4, jt as ColorMatrix, k as types_exports$6, kt as Alpha, l as projection, ln as SaveUnreadableError, lt as wait, m as defineEmitter, mt as Hovered, n as createPlugin, nn as flowPlugin, nt as set, o as guide, on as to, ot as stagger, p as flattenFeatures, pt as Held, q as HAPTIC_KINDS, qt as frameAt, r as defineGame, rt as sfx, s as hint, sn as type, st as tween, t as createApp, tn as worldPlugin, tt as sequence, u as defineScene, un as lifecyclePlugin, ut as inputPlugin, v as types_exports$17, vt as Pressed, w as types_exports$11, wt as i18nPlugin, x as types_exports$14, xt as Touchable, y as types_exports$16, yt as Swipeable, z as Box, zt as scenesPlugin } from "./src-Ca8W8Dvv.mjs";
1
+ import { $ as mark, $t as PROBLEM_RULES, A as types_exports$6, At as Alpha, B as Box, Bt as scenesPlugin, C as types_exports$13, Ct as Traceable, D as types_exports$9, Dt as messageDuration, E as types_exports$10, Et as messageArgument, F as types_exports$1, Ft as Noise, G as defineStyle, Gt as Frames, H as LocalWrite, Ht as animPlugin, I as types_exports, It as Outline, J as HAPTIC_KINDS, Jt as frameAt, K as textPlugin, Kt as rendererPlugin, L as uiPlugin, Lt as defineFilter, M as types_exports$4, Mt as ColorMatrix, N as types_exports$3, Nt as Displacement, O as types_exports$8, Ot as effectsPlugin, P as types_exports$2, Pt as Glow, Q as haptic, Qt as PERF_LOG_VERSION, R as resolve, Rt as debugPlugin, S as types_exports$14, St as Touchable, T as types_exports$11, Tt as i18nPlugin, U as popup, Ut as AnimPlayer, V as DebugTrigger, Vt as assetsPlugin, W as defineTokens, Wt as Animation, X as external, Xt as PERF_CAUSES, Y as defineAnimation, Yt as MONITOR_SECTIONS, Z as frames, Zt as PERF_GAP_BUCKETS, _ as defineBundles, _t as PointerOver, a as cubicBezier, an as exit, at as spawn, b as types_exports$16, bt as Swipeable, c as hint, cn as type, ct as tween, d as defineScene, dn as lifecyclePlugin, dt as inputPlugin, en as SHADER_WHATS, et as parallel, f as tr, fn as timePlugin, ft as Draggable, g as music, gt as Pointer, h as defineEmitter, ht as Hovered, i as screen, it as sfx, j as types_exports$5, jt as Blur, k as types_exports$7, kt as Emitter, l as schedule, ln as modelPlugin, lt as use, m as flattenFeatures, mt as Held, n as createPlugin, nn as worldPlugin, nt as sequence, o as defineEffect, on as slot, ot as spawned, p as defineFeature, pn as clockPlugin, pt as DropTarget, q as platformPlugin, qt as PASS_KINDS, r as defineGame, rn as flowPlugin, rt as set, s as guide, sn as to, st as stagger, t as createApp, tn as DEMAND_REASONS, tt as play, u as projection, un as SaveUnreadableError, ut as wait, v as load, vt as Pressable, w as types_exports$12, wt as Traced, x as types_exports$15, xt as Tappable, y as types_exports$17, yt as Pressed, z as defineMotion, zt as audioPlugin } from "./src-tkKl-oCn.mjs";
2
2
  import { A as Order, C as Sprite, D as Exiting, E as sprite, F as system, L as tag, M as component, N as mut, O as Layer, P as resource, S as Shape, _ as HudPart, c as Countdown, f as defineTextStyles, g as Display, j as Tree, k as Now, l as Text, p as label, u as bind, v as NineSlice, w as Transform, x as Parent, y as Overlay } from "./visual-2m4wJL_z.mjs";
3
3
  import { r as defineComponent } from "./flatten-BkXuscAV.mjs";
4
- export { Alpha, types_exports as Anim, AnimPlayer, Animation, types_exports$1 as Assets, types_exports$2 as Audio, Blur, Box, types_exports$3 as Clock, ColorMatrix, Countdown, DEMAND_REASONS, types_exports$4 as Debug, DebugTrigger, Displacement, Display, Draggable, DropTarget, types_exports$5 as Effects, Emitter, Exiting, types_exports$6 as Flow, Frames, Glow, HAPTIC_KINDS, Held, Hovered, HudPart, types_exports$7 as I18n, types_exports$8 as Input, Layer, types_exports$9 as Lifecycle, LocalWrite, MONITOR_SECTIONS, types_exports$10 as Model, NineSlice, Noise, Now, Order, Outline, Overlay, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, types_exports$11 as Platform, Pointer, PointerOver, Pressable, Pressed, types_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_exports$13 as Scenes, Shape, Sprite, Swipeable, Tappable, Text, types_exports$14 as TextTypes, types_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_exports$16 as Ui, types_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
4
+ export { Alpha, types_exports as Anim, AnimPlayer, Animation, types_exports$1 as Assets, types_exports$2 as Audio, Blur, Box, types_exports$3 as Clock, ColorMatrix, Countdown, DEMAND_REASONS, types_exports$4 as Debug, DebugTrigger, Displacement, Display, Draggable, DropTarget, types_exports$5 as Effects, Emitter, Exiting, types_exports$6 as Flow, Frames, Glow, HAPTIC_KINDS, Held, Hovered, HudPart, types_exports$7 as I18n, types_exports$8 as Input, Layer, types_exports$9 as Lifecycle, LocalWrite, MONITOR_SECTIONS, types_exports$10 as Model, NineSlice, Noise, Now, Order, Outline, Overlay, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, types_exports$11 as Platform, Pointer, PointerOver, Pressable, Pressed, types_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_exports$13 as Scenes, Shape, Sprite, Swipeable, Tappable, Text, types_exports$14 as TextTypes, types_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_exports$16 as Ui, types_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
@@ -1,9 +1,9 @@
1
- import { $n as FlowGraph, $t as Explained, P as Under, R as RenderStats, Rn as Position, T as Api$2, Zt as Api$1, dn as FrameDiff, jr as Snapshot, m as Usage, on as ComponentSchema, t as Api$3, tr as JournalEntry, un as EntitySnapshot, yr as Api } from "./types-BHgJ1F6f.mjs";
2
- import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-fpFKYm6E.mjs";
3
- import { c as UiNode } from "./types-Bm7DVtA_.mjs";
4
- import { t as HeadlessApp } from "./headless-D6BrEwCf.mjs";
5
- import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-jiWJhLPE.mjs";
6
- import { n as defineSource } from "./define-DnO7ZLGl.mjs";
1
+ import { $n as FlowGraph, $t as Explained, P as Under, R as RenderStats, Rn as Position, T as Api$2, Zt as Api$1, dn as FrameDiff, jr as Snapshot, m as Usage, on as ComponentSchema, t as Api$3, tr as JournalEntry, un as EntitySnapshot, yr as Api } from "./types-vjWgmPqS.mjs";
2
+ import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-CiTr21gu.mjs";
3
+ import { c as UiNode } from "./types-B6YgPkY8.mjs";
4
+ import { t as HeadlessApp } from "./headless-oykCMFBV.mjs";
5
+ import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-DY_wOvUF.mjs";
6
+ import { n as defineSource } from "./define-DSC-Q0yU.mjs";
7
7
 
8
8
  //#region src/plugins/flow/doors/read.d.ts
9
9
  /**
@@ -1,2 +1,2 @@
1
- import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-kOH8InAs.mjs";
1
+ import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-BVVlgcMv.mjs";
2
2
  export { Fragment, type JSX, jsx, jsxDEV, jsxs };
@@ -1,2 +1,2 @@
1
- import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-kOH8InAs.mjs";
1
+ import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-BVVlgcMv.mjs";
2
2
  export { Fragment, type JSX, jsx, jsxs };
@@ -1,4 +1,4 @@
1
- import { a as JsxChild, h as UiIntrinsicElements, t as DescriptionNode } from "./types-Bm7DVtA_.mjs";
1
+ import { a as JsxChild, h as UiIntrinsicElements, t as DescriptionNode } from "./types-B6YgPkY8.mjs";
2
2
 
3
3
  //#region src/plugins/ui/jsx/runtime.d.ts
4
4
  /** What the compiler passes as props: the children plus whatever the tag declared. */