@moku-labs/game 0.15.17 → 0.15.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/app/page.d.mts +1 -1
- package/dist/app/system.d.mts +3 -3
- package/dist/app.d.mts +3 -3
- package/dist/app.mjs +1 -1
- package/dist/assets.d.mts +1 -1
- package/dist/{commands-DEVJzdsr.d.mts → commands-CQt3jo0G.d.mts} +5 -5
- package/dist/control.d.mts +4 -4
- package/dist/{define-BfWdvNHC.d.mts → define-BAuGN0UM.d.mts} +2 -2
- package/dist/{headless-ByFLyHxx.d.mts → headless-uUUH54Ij.d.mts} +1 -1
- package/dist/{index-BYDIzUDh.d.mts → index-ChqvcZwY.d.mts} +3 -3
- package/dist/index.d.mts +4 -4
- package/dist/index.mjs +1 -1
- package/dist/inspect.d.mts +6 -6
- package/dist/jsx-dev-runtime.d.mts +1 -1
- package/dist/jsx-runtime.d.mts +1 -1
- package/dist/{runtime-CrF7Cx-b.d.mts → runtime-BNP4wbDk.d.mts} +1 -1
- package/dist/{src-sg41xWNr.mjs → src-B6WrtDtL.mjs} +20 -24
- package/dist/testing.d.mts +4 -4
- package/dist/testing.mjs +1 -1
- package/dist/{types-Bi6hj1OB.d.mts → types-BP99ij9v.d.mts} +2 -2
- package/dist/{types-ae0jg0r4.d.mts → types-C4igewxk.d.mts} +1 -1
- package/dist/{types-D8zAAXLt.d.mts → types-DGvpNGxm.d.mts} +4 -4
- package/dist/{types-qsE-I59e.d.mts → types-DMsvVZZT.d.mts} +2 -2
- package/dist/{types-DOldmhIw.d.mts → types-bwefoJES.d.mts} +12 -7
- package/dist/{visual-Hj0oNqPP.d.mts → visual-BdapVgBW.d.mts} +6 -6
- package/dist/visual.d.mts +1 -1
- package/package.json +1 -1
package/dist/app/page.d.mts
CHANGED
package/dist/app/system.d.mts
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import { kr as PlayerStateProvider } from "../types-
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import { mt as PlatformProvider } from "../index-
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import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-
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import { kr as PlayerStateProvider } from "../types-bwefoJES.mjs";
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import { mt as PlatformProvider } from "../index-ChqvcZwY.mjs";
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import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-DGvpNGxm.mjs";
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import { Back, Haptics, KeepAwake, Lifecycle, Store } from "@moku-labs/system";
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//#region src/app/system.d.ts
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package/dist/app.d.mts
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import { wr as Json } from "./types-
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import { U as StringTable } from "./types-
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import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-
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import { wr as Json } from "./types-bwefoJES.mjs";
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import { U as StringTable } from "./types-C4igewxk.mjs";
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import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-DGvpNGxm.mjs";
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import { AnyPluginInstance } from "@moku-labs/core";
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//#region src/app/define.d.ts
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package/dist/app.mjs
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import { Nt as audioPlugin, St as effectsPlugin, V as platformPlugin, i as screen, m as flattenFeatures, t as createApp } from "./src-
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import { Nt as audioPlugin, St as effectsPlugin, V as platformPlugin, i as screen, m as flattenFeatures, t as createApp } from "./src-B6WrtDtL.mjs";
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import { t as memory } from "./memory-CWlqhS7l.mjs";
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import { n as isFakeClock, t as fakeClock } from "./fake-6mazmHK3.mjs";
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//#region src/app/define.ts
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package/dist/assets.d.mts
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import { $n as Bookmark, $t as Api$2, Fr as StoreApi, K as Api$1, Kr as FrameRate, Nr as Snapshot, Rr as Api, S as ScenesApi, T as DebugSwitches, Xr as Time, nr as FlowState, rt as Captured } from "./types-
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import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-
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import { N as InputApi } from "./types-
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import { t as HeadlessApp } from "./headless-
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import { n as Command, r as ControlApp } from "./types-
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import { $n as Bookmark, $t as Api$2, Fr as StoreApi, K as Api$1, Kr as FrameRate, Nr as Snapshot, Rr as Api, S as ScenesApi, T as DebugSwitches, Xr as Time, nr as FlowState, rt as Captured } from "./types-bwefoJES.mjs";
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import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-BP99ij9v.mjs";
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import { N as InputApi } from "./types-C4igewxk.mjs";
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import { t as HeadlessApp } from "./headless-uUUH54Ij.mjs";
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import { n as Command, r as ControlApp } from "./types-DMsvVZZT.mjs";
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//#region src/plugins/flow/doors/commands.d.ts
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/**
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package/dist/control.d.mts
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import { t as HeadlessApp } from "./headless-
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import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-
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import { t as commands } from "./commands-
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import { t as defineCommand } from "./define-
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import { t as HeadlessApp } from "./headless-uUUH54Ij.mjs";
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import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-DMsvVZZT.mjs";
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import { t as commands } from "./commands-CQt3jo0G.mjs";
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import { t as defineCommand } from "./define-BAuGN0UM.mjs";
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//#region src/plugins/flow/doors/dev.d.ts
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/**
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import { t as HeadlessApp } from "./headless-
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import { c as Source, n as Command, o as InputSchema } from "./types-
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import { t as HeadlessApp } from "./headless-uUUH54Ij.mjs";
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import { c as Source, n as Command, o as InputSchema } from "./types-DMsvVZZT.mjs";
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//#region src/plugins/flow/doors/define.d.ts
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/**
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import { Lr as RngState, Pn as Api$1, Wr as Api, ar as RouteStep, mr as Answer, nr as FlowState, rr as JournalEntry, wr as Json } from "./types-
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import { Lr as RngState, Pn as Api$1, Wr as Api, ar as RouteStep, mr as Answer, nr as FlowState, rr as JournalEntry, wr as Json } from "./types-bwefoJES.mjs";
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//#region src/plugins/flow/headless.d.ts
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/**
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import { $r as Events$1, $t as Api$6, An as ReducedMotion, B as SpriteOptions, Br as Events, C as State$7, Cn as Ease, Dn as NumericFields, Er as State$5, F as OverlayValue, Fn as BundlesOf, Fr as StoreApi, Gr as Config$7, Hn as TextStylesOf, Hr as State$4, In as Config$3, Ir as RngApi, Jr as State$8, K as Api$4, Ln as EmitterIdOf, N as NineSliceValue, On as ProjectionMotion, Or as Patch, Pn as Api$2, Qr as Config$9, R as ShapeValue, Rn as GameTypes, Rr as Api$3, S as ScenesApi, Sn as DescriptionNode, Sr as Config$5, Tr as Root, U as TransformValue, V as SpriteValue, Vn as State$3, Vr as PauseReason, W as sprite, Wn as defineFlow, Wr as Api$5, Xn as FeaturePlugin, Yn as FeatureDescription, Yr as ThermalReading, Zn as FeatureTree, _ as DefineScene, _n as ResourceType, _r as Config$2, a as Config$1, b as SceneDefinition, bn as TagType, c as LoadBundles, cr as Descriptor, ct as ViewportSize, dr as GuideOptions, ei as Require, en as Config$8, er as DefineNode, et as State$6, f as State$1, fr as Hint, g as AnySceneProjection, gn as QueryTerm, hn as Narrowed, hr as Api$1, i as BundleSpec, j as HudPartValue, kn as ProjectionSpec, l as LoadReason, ln as ComponentType, lr as Effect, mn as Mut, mr as Answer, mt as FrameRing, nn as State$9, o as DefineBundles, or as SceneIdOf, p as Tier, pt as FrameRecord, q as Config$6, qr as RateChange, r as BundleMap, sn as ComponentHandle, t as Api, u as LoadResult, un as ComponentValue, ur as EffectOptions, vn as SystemDefinition, wr as Json, wt as PassKind, x as SceneSpec, y as LayerMap, yn as SystemFor, yr as State$2, zn as HudKeysOf, zr as Config$4 } from "./types-
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import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$10, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor, ct as OverlayApi, d as State$11, f as VolumesFor, h as EffectsApi, j as NoiseValue, k as FilterValueOf, l as MusicOptions, m as Config$12, n as State$13, r as UiApi, s as Config$11, t as Config$13, w as ColorMatrixValue, x as EmitterValue, y as EmitterConfig, z as State$10 } from "./types-
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import { B as Message, C as State$16, D as TextStyleInput, G as TypedTr, H as State$14, I as Argument, J as ResolvedStyle, L as Config$14, M as Config$15, N as InputApi, O as TextStyles, P as State$15, R as I18nApi, S as Point, T as TextBind, V as Part, W as TextKey, Y as Style, Z as WhenFlags, b as Config$16, g as IntrinsicElementsFor, h as defineTokens, j as defineComponent, k as TextValue, q as IsFlags, s as PopupComponent, v as BindField, w as TextApi, x as CountdownValue, y as BindOptions, z as IntlKit } from "./types-
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import { $r as Events$1, $t as Api$6, An as ReducedMotion, B as SpriteOptions, Br as Events, C as State$7, Cn as Ease, Dn as NumericFields, Er as State$5, F as OverlayValue, Fn as BundlesOf, Fr as StoreApi, Gr as Config$7, Hn as TextStylesOf, Hr as State$4, In as Config$3, Ir as RngApi, Jr as State$8, K as Api$4, Ln as EmitterIdOf, N as NineSliceValue, On as ProjectionMotion, Or as Patch, Pn as Api$2, Qr as Config$9, R as ShapeValue, Rn as GameTypes, Rr as Api$3, S as ScenesApi, Sn as DescriptionNode, Sr as Config$5, Tr as Root, U as TransformValue, V as SpriteValue, Vn as State$3, Vr as PauseReason, W as sprite, Wn as defineFlow, Wr as Api$5, Xn as FeaturePlugin, Yn as FeatureDescription, Yr as ThermalReading, Zn as FeatureTree, _ as DefineScene, _n as ResourceType, _r as Config$2, a as Config$1, b as SceneDefinition, bn as TagType, c as LoadBundles, cr as Descriptor, ct as ViewportSize, dr as GuideOptions, ei as Require, en as Config$8, er as DefineNode, et as State$6, f as State$1, fr as Hint, g as AnySceneProjection, gn as QueryTerm, hn as Narrowed, hr as Api$1, i as BundleSpec, j as HudPartValue, kn as ProjectionSpec, l as LoadReason, ln as ComponentType, lr as Effect, mn as Mut, mr as Answer, mt as FrameRing, nn as State$9, o as DefineBundles, or as SceneIdOf, p as Tier, pt as FrameRecord, q as Config$6, qr as RateChange, r as BundleMap, sn as ComponentHandle, t as Api, u as LoadResult, un as ComponentValue, ur as EffectOptions, vn as SystemDefinition, wr as Json, wt as PassKind, x as SceneSpec, y as LayerMap, yn as SystemFor, yr as State$2, zn as HudKeysOf, zr as Config$4 } from "./types-bwefoJES.mjs";
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import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$10, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor, ct as OverlayApi, d as State$11, f as VolumesFor, h as EffectsApi, j as NoiseValue, k as FilterValueOf, l as MusicOptions, m as Config$12, n as State$13, r as UiApi, s as Config$11, t as Config$13, w as ColorMatrixValue, x as EmitterValue, y as EmitterConfig, z as State$10 } from "./types-BP99ij9v.mjs";
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import { B as Message, C as State$16, D as TextStyleInput, G as TypedTr, H as State$14, I as Argument, J as ResolvedStyle, L as Config$14, M as Config$15, N as InputApi, O as TextStyles, P as State$15, R as I18nApi, S as Point, T as TextBind, V as Part, W as TextKey, Y as Style, Z as WhenFlags, b as Config$16, g as IntrinsicElementsFor, h as defineTokens, j as defineComponent, k as TextValue, q as IsFlags, s as PopupComponent, v as BindField, w as TextApi, x as CountdownValue, y as BindOptions, z as IntlKit } from "./types-C4igewxk.mjs";
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import { Log } from "@moku-labs/common/browser";
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import { PluginCtx } from "@moku-labs/core";
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package/dist/index.d.mts
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import { $ as PoolTrim, A as HudPart, At as PerfCounts, Bt as PerfSampleLine, Ct as PROBLEM_RULES, Dr as types_d_exports$10, Dt as PerfChange, Et as PerfCause, F as OverlayValue, Ft as PerfHeaderLine, G as AdaptiveScale, Gn as exit, Gt as PoolTrimDetail, H as Transform, Ht as PerfStartupLine, I as Parent, It as PerfLogLine, J as MonitorConfig, Jn as type, Jt as SHADER_WHATS, Kn as slot, Kt as ProblemEventDetail, L as Shape, Lt as PerfLongFrameLine, M as NineSlice, Mr as SaveUnreadableError, Mt as PerfEventLine, Nt as PerfEventName, Ot as PerfChangeEntry, P as Overlay, Pt as PerfGapLine, Qt as DEMAND_REASONS, Rt as PerfMarkLine, Sn as DescriptionNode, St as PERF_LOG_VERSION, Tt as PassRecord, Un as types_d_exports$6, Ur as types_d_exports$9, Ut as PerfTelemetryLine, Vt as PerfSpikeLine, W as sprite, Wt as PerfThermalLine, Xt as ShaderWhat, Yt as ShaderEventDetail, Zr as types_d_exports$15, Zt as WarmDetail, _t as MonitorSections, br as types_d_exports$3, bt as PERF_CAUSES, dt as FrameReadResult, ft as FrameReadout, gt as MONITOR_SECTIONS, h as types_d_exports$1, ht as LongFrameEntry, it as MonitorCounts, j as HudPartValue, jt as PerfDisplay, k as Display, kt as PerfCollectorLine, mt as FrameRing, nt as types_d_exports$12, pt as FrameRecord, qn as to, qt as ProblemRule, rn as types_d_exports$17, ut as FrameColumns, vt as OverlayEventDetail, w as types_d_exports$13, wt as PassKind, xt as PERF_GAP_BUCKETS, yt as OverlayWhat, z as Sprite, zt as PerfMeasured } from "./types-
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import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as tween, et as set, i as types_d_exports$16, it as stagger, lt as types_d_exports$4, nt as spawn, ot as use, p as types_d_exports$2, q as external, rt as spawned, st as wait, tt as sfx, v as types_d_exports$5 } from "./types-
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import { A as types_d_exports$14, E as TextFormat, F as types_d_exports$8, K as types_d_exports$7, d as DebugTrigger, f as LocalWrite, h as defineTokens, j as defineComponent, m as popup, p as ScrollState, u as Box, x as CountdownValue, y as BindOptions } from "./types-
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import { $ as tag, A as DropTarget, At as bind, B as Traceable, C as AnimPlayer, Ct as clockPlugin, D as defineBundles, Dt as projection, E as defineScene, Et as animPlugin, F as Pressable, G as Layer, H as PASS_KINDS, I as Pressed, J as Tree, K as Now, L as Swipeable, M as Hovered, Mt as label, N as Pointer, O as load, Ot as Countdown, P as PointerOver, Q as system, R as Tappable, S as defineMotion, St as debugPlugin, T as Frames, Tt as assetsPlugin, U as frameAt, V as Traced, W as Exiting, X as mut, Y as component, Z as resource, _ as defineStyle, _t as lifecyclePlugin, a as defineEmitter, at as flattenFeatures, b as messageDuration, bt as flowPlugin, c as Alpha, ct as timePlugin, d as Displacement, dt as rendererPlugin, et as defineEffect, f as Glow, ft as platformPlugin, g as resolve, gt as modelPlugin, h as music, ht as types_d_exports$11, i as screen, it as defineFeature, j as Held, jt as defineTextStyles, k as Draggable, kt as Text, l as Blur, lt as textPlugin, m as Outline, mt as PlatformProvider, n as createPlugin, nt as hint, o as Emitter, ot as worldPlugin, p as Noise, pt as BackResult, q as Order, r as defineGame, rt as schedule, s as defineFilter, st as uiPlugin, t as createApp, tt as guide, u as ColorMatrix, ut as scenesPlugin, v as tr, vt as inputPlugin, w as Animation, wt as audioPlugin, x as cubicBezier, xt as effectsPlugin, y as messageArgument, yt as i18nPlugin, z as Touchable } from "./index-
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import { $ as PoolTrim, A as HudPart, At as PerfCounts, Bt as PerfSampleLine, Ct as PROBLEM_RULES, Dr as types_d_exports$10, Dt as PerfChange, Et as PerfCause, F as OverlayValue, Ft as PerfHeaderLine, G as AdaptiveScale, Gn as exit, Gt as PoolTrimDetail, H as Transform, Ht as PerfStartupLine, I as Parent, It as PerfLogLine, J as MonitorConfig, Jn as type, Jt as SHADER_WHATS, Kn as slot, Kt as ProblemEventDetail, L as Shape, Lt as PerfLongFrameLine, M as NineSlice, Mr as SaveUnreadableError, Mt as PerfEventLine, Nt as PerfEventName, Ot as PerfChangeEntry, P as Overlay, Pt as PerfGapLine, Qt as DEMAND_REASONS, Rt as PerfMarkLine, Sn as DescriptionNode, St as PERF_LOG_VERSION, Tt as PassRecord, Un as types_d_exports$6, Ur as types_d_exports$9, Ut as PerfTelemetryLine, Vt as PerfSpikeLine, W as sprite, Wt as PerfThermalLine, Xt as ShaderWhat, Yt as ShaderEventDetail, Zr as types_d_exports$15, Zt as WarmDetail, _t as MonitorSections, br as types_d_exports$3, bt as PERF_CAUSES, dt as FrameReadResult, ft as FrameReadout, gt as MONITOR_SECTIONS, h as types_d_exports$1, ht as LongFrameEntry, it as MonitorCounts, j as HudPartValue, jt as PerfDisplay, k as Display, kt as PerfCollectorLine, mt as FrameRing, nt as types_d_exports$12, pt as FrameRecord, qn as to, qt as ProblemRule, rn as types_d_exports$17, ut as FrameColumns, vt as OverlayEventDetail, w as types_d_exports$13, wt as PassKind, xt as PERF_GAP_BUCKETS, yt as OverlayWhat, z as Sprite, zt as PerfMeasured } from "./types-bwefoJES.mjs";
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import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as tween, et as set, i as types_d_exports$16, it as stagger, lt as types_d_exports$4, nt as spawn, ot as use, p as types_d_exports$2, q as external, rt as spawned, st as wait, tt as sfx, v as types_d_exports$5 } from "./types-BP99ij9v.mjs";
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import { A as types_d_exports$14, E as TextFormat, F as types_d_exports$8, K as types_d_exports$7, d as DebugTrigger, f as LocalWrite, h as defineTokens, j as defineComponent, m as popup, p as ScrollState, u as Box, x as CountdownValue, y as BindOptions } from "./types-C4igewxk.mjs";
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import { $ as tag, A as DropTarget, At as bind, B as Traceable, C as AnimPlayer, Ct as clockPlugin, D as defineBundles, Dt as projection, E as defineScene, Et as animPlugin, F as Pressable, G as Layer, H as PASS_KINDS, I as Pressed, J as Tree, K as Now, L as Swipeable, M as Hovered, Mt as label, N as Pointer, O as load, Ot as Countdown, P as PointerOver, Q as system, R as Tappable, S as defineMotion, St as debugPlugin, T as Frames, Tt as assetsPlugin, U as frameAt, V as Traced, W as Exiting, X as mut, Y as component, Z as resource, _ as defineStyle, _t as lifecyclePlugin, a as defineEmitter, at as flattenFeatures, b as messageDuration, bt as flowPlugin, c as Alpha, ct as timePlugin, d as Displacement, dt as rendererPlugin, et as defineEffect, f as Glow, ft as platformPlugin, g as resolve, gt as modelPlugin, h as music, ht as types_d_exports$11, i as screen, it as defineFeature, j as Held, jt as defineTextStyles, k as Draggable, kt as Text, l as Blur, lt as textPlugin, m as Outline, mt as PlatformProvider, n as createPlugin, nt as hint, o as Emitter, ot as worldPlugin, p as Noise, pt as BackResult, q as Order, r as defineGame, rt as schedule, s as defineFilter, st as uiPlugin, t as createApp, tt as guide, u as ColorMatrix, ut as scenesPlugin, v as tr, vt as inputPlugin, w as Animation, wt as audioPlugin, x as cubicBezier, xt as effectsPlugin, y as messageArgument, yt as i18nPlugin, z as Touchable } from "./index-ChqvcZwY.mjs";
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5
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export { type AdaptiveScale, Alpha, types_d_exports as Anim, AnimPlayer, Animation, types_d_exports$1 as Assets, types_d_exports$2 as Audio, type BackResult, type BindOptions, Blur, Box, types_d_exports$3 as Clock, ColorMatrix, Countdown, type CountdownValue, DEMAND_REASONS, types_d_exports$4 as Debug, DebugTrigger, type DescriptionNode, Displacement, Display, Draggable, DropTarget, types_d_exports$5 as Effects, Emitter, Exiting, type FilterArea, types_d_exports$6 as Flow, type FrameColumns, type FrameReadResult, type FrameReadout, type FrameRecord, type FrameRing, Frames, Glow, HAPTIC_KINDS, type HapticKind, Held, Hovered, HudPart, type HudPartValue, types_d_exports$7 as I18n, types_d_exports$8 as Input, Layer, types_d_exports$9 as Lifecycle, LocalWrite, type LongFrameEntry, MONITOR_SECTIONS, types_d_exports$10 as Model, type MonitorConfig, type MonitorCounts, type MonitorSections, NineSlice, Noise, Now, Order, Outline, Overlay, type OverlayEventDetail, type OverlayValue, type OverlayWhat, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, type PassKind, type PassRecord, type PerfCause, type PerfChange, type PerfChangeEntry, type PerfCollectorLine, type PerfCounts, type PerfDisplay, type PerfEventLine, type PerfEventName, type PerfGapLine, type PerfHeaderLine, type PerfLogLine, type PerfLongFrameLine, type PerfMarkLine, type PerfMeasured, type PerfSampleLine, type PerfSpikeLine, type PerfStartupLine, type PerfTelemetryLine, type PerfThermalLine, types_d_exports$11 as Platform, type PlatformProvider, Pointer, PointerOver, type PoolTrim, type PoolTrimDetail, Pressable, Pressed, type ProblemEventDetail, type ProblemRule, types_d_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_d_exports$13 as Scenes, ScrollState, type ShaderEventDetail, type ShaderWhat, Shape, Sprite, Swipeable, Tappable, Text, type TextFormat, types_d_exports$14 as TextTypes, types_d_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_d_exports$16 as Ui, type WarmDetail, types_d_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
|
package/dist/index.mjs
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { $ as spawn, $t as exit, A as types_exports$6, At as Outline, B as textPlugin, Bt as rendererPlugin, C as types_exports$13, Ct as Emitter, D as types_exports$9, Dt as Displacement, E as types_exports$10, Et as ColorMatrix, F as types_exports$1, Ft as assetsPlugin, G as frames, Gt as PERF_GAP_BUCKETS, H as HAPTIC_KINDS, Ht as frameAt, I as types_exports, It as animPlugin, J as parallel, Jt as SHADER_WHATS, K as haptic, Kt as PERF_LOG_VERSION, L as uiPlugin, Lt as AnimPlayer, M as types_exports$4, Mt as debugPlugin, N as types_exports$3, Nt as audioPlugin, O as types_exports$8, Ot as Glow, P as types_exports$2, Pt as scenesPlugin, Q as sfx, R as resolve, Rt as Animation, S as types_exports$14, St as effectsPlugin, T as types_exports$11, Tt as Blur, U as defineAnimation, Ut as MONITOR_SECTIONS, V as platformPlugin, Vt as PASS_KINDS, W as external, Wt as PERF_CAUSES, X as sequence, Xt as worldPlugin, Y as play, Yt as DEMAND_REASONS, Z as set, Zt as flowPlugin, _ as defineBundles, _t as Traceable, a as cubicBezier, an as lifecyclePlugin, at as inputPlugin, b as types_exports$16, bt as messageArgument, c as hint, ct as Held, d as defineScene, dt as PointerOver, en as slot, et as spawned, f as tr, ft as Pressable, g as music, gt as Touchable, h as defineEmitter, ht as Tappable, i as screen, in as SaveUnreadableError, it as wait, j as types_exports$5, jt as defineFilter, k as types_exports$7, kt as Noise, l as schedule, lt as Hovered, m as flattenFeatures, mt as Swipeable, n as createPlugin, nn as type, nt as tween, o as defineEffect, on as timePlugin, ot as Draggable, p as defineFeature, pt as Pressed, q as mark, qt as PROBLEM_RULES, r as defineGame, rn as modelPlugin, rt as use, s as guide, sn as clockPlugin, st as DropTarget, t as createApp, tn as to, tt as stagger, u as projection, ut as Pointer, v as load, vt as Traced, w as types_exports$12, wt as Alpha, x as types_exports$15, xt as messageDuration, y as types_exports$17, yt as i18nPlugin, z as defineMotion, zt as Frames } from "./src-
|
|
1
|
+
import { $ as spawn, $t as exit, A as types_exports$6, At as Outline, B as textPlugin, Bt as rendererPlugin, C as types_exports$13, Ct as Emitter, D as types_exports$9, Dt as Displacement, E as types_exports$10, Et as ColorMatrix, F as types_exports$1, Ft as assetsPlugin, G as frames, Gt as PERF_GAP_BUCKETS, H as HAPTIC_KINDS, Ht as frameAt, I as types_exports, It as animPlugin, J as parallel, Jt as SHADER_WHATS, K as haptic, Kt as PERF_LOG_VERSION, L as uiPlugin, Lt as AnimPlayer, M as types_exports$4, Mt as debugPlugin, N as types_exports$3, Nt as audioPlugin, O as types_exports$8, Ot as Glow, P as types_exports$2, Pt as scenesPlugin, Q as sfx, R as resolve, Rt as Animation, S as types_exports$14, St as effectsPlugin, T as types_exports$11, Tt as Blur, U as defineAnimation, Ut as MONITOR_SECTIONS, V as platformPlugin, Vt as PASS_KINDS, W as external, Wt as PERF_CAUSES, X as sequence, Xt as worldPlugin, Y as play, Yt as DEMAND_REASONS, Z as set, Zt as flowPlugin, _ as defineBundles, _t as Traceable, a as cubicBezier, an as lifecyclePlugin, at as inputPlugin, b as types_exports$16, bt as messageArgument, c as hint, ct as Held, d as defineScene, dt as PointerOver, en as slot, et as spawned, f as tr, ft as Pressable, g as music, gt as Touchable, h as defineEmitter, ht as Tappable, i as screen, in as SaveUnreadableError, it as wait, j as types_exports$5, jt as defineFilter, k as types_exports$7, kt as Noise, l as schedule, lt as Hovered, m as flattenFeatures, mt as Swipeable, n as createPlugin, nn as type, nt as tween, o as defineEffect, on as timePlugin, ot as Draggable, p as defineFeature, pt as Pressed, q as mark, qt as PROBLEM_RULES, r as defineGame, rn as modelPlugin, rt as use, s as guide, sn as clockPlugin, st as DropTarget, t as createApp, tn as to, tt as stagger, u as projection, ut as Pointer, v as load, vt as Traced, w as types_exports$12, wt as Alpha, x as types_exports$15, xt as messageDuration, y as types_exports$17, yt as i18nPlugin, z as defineMotion, zt as Frames } from "./src-B6WrtDtL.mjs";
|
|
2
2
|
import { $ as component, H as Shape, I as Display, J as Exiting, L as HudPart, Q as Tree, R as NineSlice, S as bind, T as label, U as Sprite, V as Parent, W as Transform, X as Now, Y as Layer, Z as Order, b as Countdown, d as LocalWrite, et as mut, g as popup, it as tag, l as DebugTrigger, nt as system, p as ScrollState, q as sprite, s as Box, tt as resource, v as defineTokens, w as defineTextStyles, x as Text, y as defineStyle, z as Overlay } from "./visual-DNM5oFYx.mjs";
|
|
3
3
|
import { t as defineComponent } from "./component-DGg5DqKK.mjs";
|
|
4
4
|
export { Alpha, types_exports as Anim, AnimPlayer, Animation, types_exports$1 as Assets, types_exports$2 as Audio, Blur, Box, types_exports$3 as Clock, ColorMatrix, Countdown, DEMAND_REASONS, types_exports$4 as Debug, DebugTrigger, Displacement, Display, Draggable, DropTarget, types_exports$5 as Effects, Emitter, Exiting, types_exports$6 as Flow, Frames, Glow, HAPTIC_KINDS, Held, Hovered, HudPart, types_exports$7 as I18n, types_exports$8 as Input, Layer, types_exports$9 as Lifecycle, LocalWrite, MONITOR_SECTIONS, types_exports$10 as Model, NineSlice, Noise, Now, Order, Outline, Overlay, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, types_exports$11 as Platform, Pointer, PointerOver, Pressable, Pressed, types_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_exports$13 as Scenes, ScrollState, Shape, Sprite, Swipeable, Tappable, Text, types_exports$14 as TextTypes, types_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_exports$16 as Ui, types_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
|
package/dist/inspect.d.mts
CHANGED
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { $t as Api$1, Bn as Position, K as Api$2, Nr as Snapshot, at as RenderStats, cn as ComponentSchema, fn as EntitySnapshot, m as Usage, pn as FrameDiff, rr as JournalEntry, t as Api$3, tn as Explained, tr as FlowGraph, tt as Under, xr as Api } from "./types-
|
|
2
|
-
import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-
|
|
3
|
-
import { c as UiNode } from "./types-
|
|
4
|
-
import { t as HeadlessApp } from "./headless-
|
|
5
|
-
import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-
|
|
6
|
-
import { n as defineSource } from "./define-
|
|
1
|
+
import { $t as Api$1, Bn as Position, K as Api$2, Nr as Snapshot, at as RenderStats, cn as ComponentSchema, fn as EntitySnapshot, m as Usage, pn as FrameDiff, rr as JournalEntry, t as Api$3, tn as Explained, tr as FlowGraph, tt as Under, xr as Api } from "./types-bwefoJES.mjs";
|
|
2
|
+
import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-BP99ij9v.mjs";
|
|
3
|
+
import { c as UiNode } from "./types-C4igewxk.mjs";
|
|
4
|
+
import { t as HeadlessApp } from "./headless-uUUH54Ij.mjs";
|
|
5
|
+
import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-DMsvVZZT.mjs";
|
|
6
|
+
import { n as defineSource } from "./define-BAuGN0UM.mjs";
|
|
7
7
|
|
|
8
8
|
//#region src/plugins/flow/doors/read.d.ts
|
|
9
9
|
/**
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-
|
|
1
|
+
import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-BNP4wbDk.mjs";
|
|
2
2
|
export { Fragment, type JSX, jsx, jsxDEV, jsxs };
|
package/dist/jsx-runtime.d.mts
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-
|
|
1
|
+
import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-BNP4wbDk.mjs";
|
|
2
2
|
export { Fragment, type JSX, jsx, jsxs };
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { _ as UiIntrinsicElements, a as JsxChild, t as DescriptionNode } from "./types-
|
|
1
|
+
import { _ as UiIntrinsicElements, a as JsxChild, t as DescriptionNode } from "./types-C4igewxk.mjs";
|
|
2
2
|
|
|
3
3
|
//#region src/plugins/ui/jsx/runtime.d.ts
|
|
4
4
|
/** What the compiler passes as props: the children plus whatever the tag declared. */
|
|
@@ -34845,16 +34845,16 @@ function isHeld(ctx, name, entry, onStack) {
|
|
|
34845
34845
|
return state.pinned.has(name) || state.sceneNamed.includes(name) || state.sceneLeaving.includes(name) || onStack.has(entry.feature) || isPermanent(entry.tier);
|
|
34846
34846
|
}
|
|
34847
34847
|
/**
|
|
34848
|
-
* Unloads every loaded `"leave"` bundle nobody holds any more, with the reason `"leave"
|
|
34849
|
-
* leaving scene
|
|
34850
|
-
* aborted by it, and a `"budget"` bundle is never
|
|
34848
|
+
* Unloads every loaded `"leave"` bundle nobody holds any more, with the reason `"leave"`. A
|
|
34849
|
+
* leaving scene's bundles stay held: `releaseSceneLeft` lets them go, after the reconcile that
|
|
34850
|
+
* starts their exit (F51b). A running load is never aborted by it, and a `"budget"` bundle is never
|
|
34851
|
+
* touched. Headless it does nothing.
|
|
34851
34852
|
*
|
|
34852
34853
|
* @param ctx - Domain context of the plugin.
|
|
34853
34854
|
*/
|
|
34854
34855
|
function releaseLeftBundles(ctx) {
|
|
34855
34856
|
const state = ctx.state;
|
|
34856
34857
|
if (state.io === void 0) return;
|
|
34857
|
-
if (state.sceneLeaving.length > 0 && state.exiting === 0) state.sceneLeaving = [];
|
|
34858
34858
|
const onStack = featuresOnStack(ctx);
|
|
34859
34859
|
for (const name of state.records.keys()) unloadIfLeft(ctx, name, onStack);
|
|
34860
34860
|
}
|
|
@@ -34875,9 +34875,10 @@ function nameSceneBundles(state, named) {
|
|
|
34875
34875
|
/**
|
|
34876
34876
|
* Lets the bundles a leaving scene named go once nothing carries `Exiting` any more: each loaded
|
|
34877
34877
|
* `"leave"` bundle among them that nothing else holds is unloaded with the reason `"leave"`, at
|
|
34878
|
-
* once, not at the next rest. A bundle of another release stays, as it would have. The
|
|
34879
|
-
*
|
|
34880
|
-
*
|
|
34878
|
+
* once, not at the next rest. A bundle of another release stays, as it would have. The system
|
|
34879
|
+
* `assets.leave` calls it in every phase `sync`: after the reconcile of `layout`, which tags the
|
|
34880
|
+
* leaving elements `Exiting` in the frame after the switch, so the hold never ends before the leave
|
|
34881
|
+
* begins (F51b). It costs a length read while no scene leaves, and a count read while one does.
|
|
34881
34882
|
*
|
|
34882
34883
|
* @param ctx - Domain context of the plugin.
|
|
34883
34884
|
*/
|
|
@@ -35379,7 +35380,7 @@ function startPreload(ctx) {
|
|
|
35379
35380
|
//#endregion
|
|
35380
35381
|
//#region src/plugins/assets/lifecycle.ts
|
|
35381
35382
|
/**
|
|
35382
|
-
* @file assets plugin — lifecycle: the
|
|
35383
|
+
* @file assets plugin — lifecycle: the six registrations of `onInit`, the boot of `onStart`
|
|
35383
35384
|
* and the teardown that frees every texture and cancels every fetch.
|
|
35384
35385
|
*/
|
|
35385
35386
|
/**
|
|
@@ -35494,9 +35495,10 @@ async function enterNode(ctx, node, run) {
|
|
|
35494
35495
|
}
|
|
35495
35496
|
/**
|
|
35496
35497
|
* Connects the plugin in `onInit`: the `load` stage of `onEnter`, the handler of the `load`
|
|
35497
|
-
* effect, the texture provider of `renderer`,
|
|
35498
|
-
*
|
|
35499
|
-
* the state, because `onStop` has nothing
|
|
35498
|
+
* effect, the texture provider of `renderer`, the start and the end of an exit in `world`, counted,
|
|
35499
|
+
* and the system `assets.leave` of phase `sync`, which lets a leaving scene's bundles go once its
|
|
35500
|
+
* elements played their exit (F51). The six removers go to the state, because `onStop` has nothing
|
|
35501
|
+
* but the state.
|
|
35500
35502
|
*
|
|
35501
35503
|
* @param ctx - Kernel context of the assets plugin.
|
|
35502
35504
|
*/
|
|
@@ -35506,8 +35508,12 @@ function connectAssets(ctx) {
|
|
|
35506
35508
|
assets.state.exiting += 1;
|
|
35507
35509
|
}), assets.deps.world.ecs.onRemoved(Exiting, () => {
|
|
35508
35510
|
assets.state.exiting -= 1;
|
|
35509
|
-
|
|
35510
|
-
|
|
35511
|
+
}), assets.deps.world.ecs.system(system({
|
|
35512
|
+
name: "assets.leave",
|
|
35513
|
+
phase: "sync",
|
|
35514
|
+
query: [],
|
|
35515
|
+
run: () => releaseSceneLeft(assets)
|
|
35516
|
+
})));
|
|
35511
35517
|
}
|
|
35512
35518
|
/**
|
|
35513
35519
|
* Picks the I/O seam: the configured one, the browser pair over `renderer.sync.textures` when
|
|
@@ -35569,11 +35575,6 @@ function readFeatures(ctx) {
|
|
|
35569
35575
|
* @param ctx - Kernel context of the assets plugin.
|
|
35570
35576
|
* @returns A promise that resolves once the boot tier is there.
|
|
35571
35577
|
* @throws {Error} In a browser, when the manifest or a boot bundle cannot be read.
|
|
35572
|
-
* @example
|
|
35573
|
-
* ```ts
|
|
35574
|
-
* await startAssets(ctx);
|
|
35575
|
-
* ctx.state.io; // the configured io, the browser io, or undefined while headless
|
|
35576
|
-
* ```
|
|
35577
35578
|
*/
|
|
35578
35579
|
async function startAssets(ctx) {
|
|
35579
35580
|
const assets = withDeps$6(ctx);
|
|
@@ -35583,16 +35584,11 @@ async function startAssets(ctx) {
|
|
|
35583
35584
|
}
|
|
35584
35585
|
/**
|
|
35585
35586
|
* Frees everything in `onStop`: the preload and every running load are aborted, every texture is
|
|
35586
|
-
* destroyed, the
|
|
35587
|
+
* destroyed, the six registrations are removed and the registries are emptied, the companions
|
|
35587
35588
|
* too. A teardown context carries the state and nothing else, so no other plugin is called here:
|
|
35588
35589
|
* no companion's `unload` either, its plugin stopped before this one.
|
|
35589
35590
|
*
|
|
35590
35591
|
* @param state - The plugin state.
|
|
35591
|
-
* @example
|
|
35592
|
-
* ```ts
|
|
35593
|
-
* releaseAll(state);
|
|
35594
|
-
* state.records.size; // 0, and every texture went back to the GPU
|
|
35595
|
-
* ```
|
|
35596
35592
|
*/
|
|
35597
35593
|
function releaseAll(state) {
|
|
35598
35594
|
state.queue?.controller.abort();
|
package/dist/testing.d.mts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { Qn as AnyFlow, Xn as FeaturePlugin, cr as Descriptor, fr as Hint, gr as ClockSource, ir as NodeTable, pr as NodeFx, vr as FakeClock, wr as Json } from "./types-
|
|
2
|
-
import { t as createApp } from "./index-
|
|
3
|
-
import { b as saveOf, v as WithGameState, y as memory } from "./types-
|
|
4
|
-
import { a as createHeadless, i as ReproResult, n as HeadlessGame, o as runRepro, r as Repro, s as stepFrames, t as HeadlessApp } from "./headless-
|
|
1
|
+
import { Qn as AnyFlow, Xn as FeaturePlugin, cr as Descriptor, fr as Hint, gr as ClockSource, ir as NodeTable, pr as NodeFx, vr as FakeClock, wr as Json } from "./types-bwefoJES.mjs";
|
|
2
|
+
import { t as createApp } from "./index-ChqvcZwY.mjs";
|
|
3
|
+
import { b as saveOf, v as WithGameState, y as memory } from "./types-DGvpNGxm.mjs";
|
|
4
|
+
import { a as createHeadless, i as ReproResult, n as HeadlessGame, o as runRepro, r as Repro, s as stepFrames, t as HeadlessApp } from "./headless-uUUH54Ij.mjs";
|
|
5
5
|
import { AnyPluginInstance } from "@moku-labs/core";
|
|
6
6
|
|
|
7
7
|
//#region src/plugins/clock/fake.d.ts
|
package/dist/testing.mjs
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { $t as exit, Qt as refuseStart, m as flattenFeatures, nn as type, t as createApp } from "./src-
|
|
1
|
+
import { $t as exit, Qt as refuseStart, m as flattenFeatures, nn as type, t as createApp } from "./src-B6WrtDtL.mjs";
|
|
2
2
|
import { n as saveOf, t as memory } from "./memory-CWlqhS7l.mjs";
|
|
3
3
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import { t as fakeClock } from "./fake-6mazmHK3.mjs";
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import { i as stepFrames, r as runRepro, t as createHeadless } from "./headless-BA6ffzqD.mjs";
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@@ -1,5 +1,5 @@
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1
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-
import { $r as Events$2, $t as Api$3, An as ReducedMotion, Br as Events$5, Cn as Ease, Cr as Events$3, D as FilterSlotInputs, Dn as NumericFields, E as FilterSlot, En as MotionHandle, K as Api$4, Mn as TrackSegment, O as SyncApi, Pn as Api$2, Q as PixiTexture, Wr as Api$1, X as PixiModule, Y as PixiFilter, Z as PixiSprite, cr as Descriptor, dn as Entity, ei as Require, in as AnyComponent, jn as TrackOptions, ln as ComponentType, lt as FilterCache, on as AnyComponentValue, s as Events$1, sn as ComponentHandle, sr as TypeTag, st as Point, t as Api$5, v as Events$4, wr as Json, xr as Api$6 } from "./types-
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2
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-
import { N as InputApi, R as I18nApi, X as StylesState, c as UiNode, i as Finding, l as LayoutState, n as ElementChange, o as JsxState, r as ElementMotion, w as TextApi } from "./types-
|
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1
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+
import { $r as Events$2, $t as Api$3, An as ReducedMotion, Br as Events$5, Cn as Ease, Cr as Events$3, D as FilterSlotInputs, Dn as NumericFields, E as FilterSlot, En as MotionHandle, K as Api$4, Mn as TrackSegment, O as SyncApi, Pn as Api$2, Q as PixiTexture, Wr as Api$1, X as PixiModule, Y as PixiFilter, Z as PixiSprite, cr as Descriptor, dn as Entity, ei as Require, in as AnyComponent, jn as TrackOptions, ln as ComponentType, lt as FilterCache, on as AnyComponentValue, s as Events$1, sn as ComponentHandle, sr as TypeTag, st as Point, t as Api$5, v as Events$4, wr as Json, xr as Api$6 } from "./types-bwefoJES.mjs";
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2
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+
import { N as InputApi, R as I18nApi, X as StylesState, c as UiNode, i as Finding, l as LayoutState, n as ElementChange, o as JsxState, r as ElementMotion, w as TextApi } from "./types-C4igewxk.mjs";
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3
3
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import { Log } from "@moku-labs/common/browser";
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4
4
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import { PluginCtx } from "@moku-labs/core";
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5
5
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@@ -1,4 +1,4 @@
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1
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-
import { $t as Api$2, An as ReducedMotion, Cn as Ease, Dn as NumericFields, En as MotionHandle, K as Api$3, Nn as ViewHandle, On as ProjectionMotion, Pn as Api$1, Tn as MotionCause, U as TransformValue, Wr as Api, an as AnyComponentType, bn as TagType, cr as Descriptor, ct as ViewportSize, dn as Entity, ei as Require, fr as Hint, hr as Api$5, in as AnyComponent, ln as ComponentType, mr as Answer, on as AnyComponentValue, s as Events$1, t as Api$4, wn as Motion, wr as Json, xn as ChangeHook } from "./types-
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1
|
+
import { $t as Api$2, An as ReducedMotion, Cn as Ease, Dn as NumericFields, En as MotionHandle, K as Api$3, Nn as ViewHandle, On as ProjectionMotion, Pn as Api$1, Tn as MotionCause, U as TransformValue, Wr as Api, an as AnyComponentType, bn as TagType, cr as Descriptor, ct as ViewportSize, dn as Entity, ei as Require, fr as Hint, hr as Api$5, in as AnyComponent, ln as ComponentType, mr as Answer, on as AnyComponentValue, s as Events$1, t as Api$4, wn as Motion, wr as Json, xn as ChangeHook } from "./types-bwefoJES.mjs";
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2
2
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import { Log } from "@moku-labs/common/browser";
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3
3
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import { PluginCtx } from "@moku-labs/core";
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4
4
|
import { Node, Yoga } from "yoga-layout/load";
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@@ -1,7 +1,7 @@
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|
1
|
-
import { Ar as ProviderCall, In as Config$1, Pr as SnapshotOf, Qn as AnyFlow, Sr as Config, X as PixiModule, Xn as FeaturePlugin, a as Config$3, d as Manifest, gr as ClockSource, jr as SaveDoc, kr as PlayerStateProvider, n as AssetsIo, ot as Orientation, q as Config$2, sr as TypeTag, vr as FakeClock, wr as Json } from "./types-
|
|
2
|
-
import { o as AudioContextLike, s as Config$4 } from "./types-
|
|
3
|
-
import { R as I18nApi, U as StringTable, W as TextKey } from "./types-
|
|
4
|
-
import { ft as platformPlugin, i as screen, mt as PlatformProvider, t as createApp, wt as audioPlugin, xt as effectsPlugin } from "./index-
|
|
1
|
+
import { Ar as ProviderCall, In as Config$1, Pr as SnapshotOf, Qn as AnyFlow, Sr as Config, X as PixiModule, Xn as FeaturePlugin, a as Config$3, d as Manifest, gr as ClockSource, jr as SaveDoc, kr as PlayerStateProvider, n as AssetsIo, ot as Orientation, q as Config$2, sr as TypeTag, vr as FakeClock, wr as Json } from "./types-bwefoJES.mjs";
|
|
2
|
+
import { o as AudioContextLike, s as Config$4 } from "./types-BP99ij9v.mjs";
|
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3
|
+
import { R as I18nApi, U as StringTable, W as TextKey } from "./types-C4igewxk.mjs";
|
|
4
|
+
import { ft as platformPlugin, i as screen, mt as PlatformProvider, t as createApp, wt as audioPlugin, xt as effectsPlugin } from "./index-ChqvcZwY.mjs";
|
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5
5
|
import { AnyPluginInstance } from "@moku-labs/core";
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6
6
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7
7
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//#region src/plugins/model/store/providers/memory.d.ts
|
|
@@ -1,5 +1,5 @@
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|
|
1
|
-
import { Nr as Snapshot, wr as Json } from "./types-
|
|
2
|
-
import { t as HeadlessApp } from "./headless-
|
|
1
|
+
import { Nr as Snapshot, wr as Json } from "./types-bwefoJES.mjs";
|
|
2
|
+
import { t as HeadlessApp } from "./headless-uUUH54Ij.mjs";
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3
3
|
import { Log } from "@moku-labs/common/browser";
|
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4
4
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5
5
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//#region src/plugins/flow/doors/types.d.ts
|
|
@@ -11966,14 +11966,18 @@ type State = {
|
|
|
11966
11966
|
queue: PreloadQueue | undefined;
|
|
11967
11967
|
current: NodeInfo | undefined;
|
|
11968
11968
|
useCounter: number; /** Keys already reported missing, so one key warns and starts its background load once. */
|
|
11969
|
-
warned: Set<string>;
|
|
11969
|
+
warned: Set<string>;
|
|
11970
|
+
/**
|
|
11971
|
+
* `onEnter`, the `load` handler, the texture provider, the start and the end of an exit in `world`, and the system
|
|
11972
|
+
* `assets.leave` of phase `sync`.
|
|
11973
|
+
*/
|
|
11970
11974
|
removers: Array<() => void>; /** The `files` map of the stamp the dev hot swap applied last. `undefined` until the first swap. */
|
|
11971
11975
|
stamps: Readonly<Record<string, string>> | undefined; /** The running dev hot swap. The next one waits for it, so two swaps never overlap. */
|
|
11972
11976
|
swapping: Promise<void> | undefined; /** The list the mounted scene names, from the last `sceneBundles` call. */
|
|
11973
11977
|
sceneNamed: readonly string[];
|
|
11974
11978
|
/**
|
|
11975
|
-
* The bundles a scene named before and the list names no more: held
|
|
11976
|
-
* leaving scene's pictures stay until its elements played their exit (F51).
|
|
11979
|
+
* The bundles a scene named before and the list names no more: held until a phase `sync` finds nothing carrying
|
|
11980
|
+
* `Exiting`, so a leaving scene's pictures stay until its elements played their exit (F51, F51b).
|
|
11977
11981
|
*/
|
|
11978
11982
|
sceneLeaving: string[]; /** How many entities carry `Exiting` now, counted from the world's `onAdded` and `onRemoved` of the tag. */
|
|
11979
11983
|
exiting: number; /** Registered companions, in registration order. */
|
|
@@ -12058,7 +12062,7 @@ type Events = {
|
|
|
12058
12062
|
};
|
|
12059
12063
|
/**
|
|
12060
12064
|
* The textures of a bundle were destroyed. `keys` names every asset that went with it. `reason`
|
|
12061
|
-
* "leave": its feature left (release "leave").
|
|
12065
|
+
* "leave": its feature left, or a scene that named it finished its exit (release "leave").
|
|
12062
12066
|
*/
|
|
12063
12067
|
"assets:bundle-unloaded": {
|
|
12064
12068
|
bundle: string;
|
|
@@ -12199,8 +12203,9 @@ type Api = {
|
|
|
12199
12203
|
* Tells assets which bundles the mounted scene names: its `bundle`, then what its `bundles(state)` returned.
|
|
12200
12204
|
* Each call replaces the list before it. A bundle in the list is never a victim of the budget and is not
|
|
12201
12205
|
* released by `release: "leave"` while it stays in the list. A bundle the list named before and names no more
|
|
12202
|
-
* stays held
|
|
12203
|
-
* exit
|
|
12206
|
+
* stays held until a phase `sync` finds nothing carrying `Exiting`, so a leaving scene's pictures stay until its
|
|
12207
|
+
* elements played their exit, also when the exit starts only in the frame after the switch; then a `"leave"` one
|
|
12208
|
+
* goes (F51, F51b). Called by `scenes`; a game never calls it.
|
|
12204
12209
|
*
|
|
12205
12210
|
* @param named - The bundle names of the mounted scene, the scene bundle first.
|
|
12206
12211
|
* @example
|
|
@@ -12298,7 +12303,7 @@ type HotSwap = Events$8["ui:hot-swap"];
|
|
|
12298
12303
|
* When a bundle leaves besides the budget. `"budget"` (default): only the LRU unloads it when memory
|
|
12299
12304
|
* runs out. `"leave"`: also unloaded at the next rest once no node of its feature is on the stack
|
|
12300
12305
|
* and no mounted scene names it; a scene that named it and left holds it until its elements played
|
|
12301
|
-
* their exit, and
|
|
12306
|
+
* their exit, and it goes at the next phase `sync` after that.
|
|
12302
12307
|
*
|
|
12303
12308
|
* @example
|
|
12304
12309
|
* ```ts
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { $t as Api$1, K as Api, Rr as Api$3, xr as Api$2 } from "./types-
|
|
2
|
-
import { P as AnimApi, r as UiApi } from "./types-
|
|
3
|
-
import { N as InputApi } from "./types-
|
|
4
|
-
import { r as Repro } from "./headless-
|
|
5
|
-
import { a as InputOf, r as ControlApp } from "./types-
|
|
6
|
-
import { t as commands } from "./commands-
|
|
1
|
+
import { $t as Api$1, K as Api, Rr as Api$3, xr as Api$2 } from "./types-bwefoJES.mjs";
|
|
2
|
+
import { P as AnimApi, r as UiApi } from "./types-BP99ij9v.mjs";
|
|
3
|
+
import { N as InputApi } from "./types-C4igewxk.mjs";
|
|
4
|
+
import { r as Repro } from "./headless-uUUH54Ij.mjs";
|
|
5
|
+
import { a as InputOf, r as ControlApp } from "./types-DMsvVZZT.mjs";
|
|
6
|
+
import { t as commands } from "./commands-CQt3jo0G.mjs";
|
|
7
7
|
|
|
8
8
|
//#region src/visual/types.d.ts
|
|
9
9
|
/** The base commands of the `/control` door, keyed by their short names. */
|
package/dist/visual.d.mts
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { a as VisualApp, c as VisualRenderer, d as VisualStart, f as VisualStep, h as VisualTolerance, i as CheckpointResult, l as VisualReport, m as VisualTestResult, n as runVisualTests, o as VisualOptions, p as VisualTest, r as defineVisualTest, s as VisualPage, t as parseVisualArgv, u as VisualSetup } from "./visual-
|
|
1
|
+
import { a as VisualApp, c as VisualRenderer, d as VisualStart, f as VisualStep, h as VisualTolerance, i as CheckpointResult, l as VisualReport, m as VisualTestResult, n as runVisualTests, o as VisualOptions, p as VisualTest, r as defineVisualTest, s as VisualPage, t as parseVisualArgv, u as VisualSetup } from "./visual-BdapVgBW.mjs";
|
|
2
2
|
export { type CheckpointResult, type VisualApp, type VisualOptions, type VisualPage, type VisualRenderer, type VisualReport, type VisualSetup, type VisualStart, type VisualStep, type VisualTest, type VisualTestResult, type VisualTolerance, defineVisualTest, parseVisualArgv, runVisualTests };
|