@moku-labs/game 0.15.12 → 0.15.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/app/page.d.mts +1 -1
- package/dist/app/system.d.mts +2 -2
- package/dist/app.d.mts +2 -2
- package/dist/app.mjs +1 -1
- package/dist/{commands-C3yVtCg1.d.mts → commands-aLTGwuyk.d.mts} +2 -2
- package/dist/control.d.mts +1 -1
- package/dist/{index-CsTMiO0x.d.mts → index-YUceiUFm.d.mts} +2 -2
- package/dist/index.d.mts +3 -3
- package/dist/index.mjs +1 -1
- package/dist/inspect.d.mts +2 -2
- package/dist/jsx-dev-runtime.d.mts +1 -1
- package/dist/jsx-runtime.d.mts +1 -1
- package/dist/{runtime-Bxy2zoCG.d.mts → runtime-B5OD9JTT.d.mts} +1 -1
- package/dist/{src-FIcYaXro.mjs → src-Co5sO4z1.mjs} +76 -23
- package/dist/testing.d.mts +2 -2
- package/dist/testing.mjs +1 -1
- package/dist/{types-CpBnGqDU.d.mts → types-3bEK86Z1.d.mts} +1 -1
- package/dist/{types-CveBhKTs.d.mts → types-Dm4tM5nH.d.mts} +3 -3
- package/dist/{types-D5Pmo8BD.d.mts → types-xmH1X8qd.d.mts} +8 -0
- package/dist/{visual-B5Sypqal.d.mts → visual-DExHHx-a.d.mts} +3 -3
- package/dist/visual.d.mts +1 -1
- package/package.json +1 -1
package/dist/app/page.d.mts
CHANGED
package/dist/app/system.d.mts
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import { kr as PlayerStateProvider } from "../types-CuEK0Vam.mjs";
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import { mt as PlatformProvider } from "../index-
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import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-
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import { mt as PlatformProvider } from "../index-YUceiUFm.mjs";
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import { _ as SystemShellFactory, g as SystemName, h as SystemModules } from "../types-Dm4tM5nH.mjs";
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import { Back, Haptics, KeepAwake, Lifecycle, Store } from "@moku-labs/system";
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//#region src/app/system.d.ts
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package/dist/app.d.mts
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import { wr as Json } from "./types-CuEK0Vam.mjs";
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import { H as StringTable } from "./types-
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import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-
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import { H as StringTable } from "./types-xmH1X8qd.mjs";
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import { a as GameHandle, c as MemoryProvider, d as SaveKind, f as Scenario, g as SystemName, i as GameDefinition, l as PageAgent, n as GameApp, o as GamePluginConfigs, p as ScreenSeams, r as GameConfig, s as HeadlessSeams, v as WithGameState } from "./types-Dm4tM5nH.mjs";
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import { AnyPluginInstance } from "@moku-labs/core";
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//#region src/app/define.d.ts
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package/dist/app.mjs
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import { Nt as audioPlugin, St as effectsPlugin, V as platformPlugin, i as screen, m as flattenFeatures, t as createApp } from "./src-
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import { Nt as audioPlugin, St as effectsPlugin, V as platformPlugin, i as screen, m as flattenFeatures, t as createApp } from "./src-Co5sO4z1.mjs";
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import { t as memory } from "./memory-CWlqhS7l.mjs";
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import { n as isFakeClock, t as fakeClock } from "./fake-6mazmHK3.mjs";
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//#region src/app/define.ts
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import { $n as Bookmark, $t as Api$2, Fr as StoreApi, K as Api$1, Kr as FrameRate, Nr as Snapshot, Rr as Api, S as ScenesApi, T as DebugSwitches, Xr as Time, nr as FlowState, rt as Captured } from "./types-CuEK0Vam.mjs";
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import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-
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import { M as InputApi } from "./types-
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import { P as AnimApi, a as AudioApi, h as EffectsApi, r as UiApi } from "./types-3bEK86Z1.mjs";
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import { M as InputApi } from "./types-xmH1X8qd.mjs";
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import { t as HeadlessApp } from "./headless-DHtavbqk.mjs";
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import { n as Command, r as ControlApp } from "./types-_a6-ALzz.mjs";
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package/dist/control.d.mts
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import { t as HeadlessApp } from "./headless-DHtavbqk.mjs";
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import { i as InputArguments, n as Command, o as InputSchema, s as Ran } from "./types-_a6-ALzz.mjs";
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import { t as commands } from "./commands-
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import { t as commands } from "./commands-aLTGwuyk.mjs";
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import { t as defineCommand } from "./define-DbxBzO-G.mjs";
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//#region src/plugins/flow/doors/dev.d.ts
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import { $r as Events$1, $t as Api$6, An as ReducedMotion, B as SpriteOptions, Br as Events, C as State$7, Cn as Ease, Dn as NumericFields, Er as State$5, F as OverlayValue, Fn as BundlesOf, Fr as StoreApi, Gr as Config$7, Hn as TextStylesOf, Hr as State$4, In as Config$3, Ir as RngApi, Jr as State$8, K as Api$4, Ln as EmitterIdOf, N as NineSliceValue, On as ProjectionMotion, Or as Patch, Pn as Api$2, Qr as Config$9, R as ShapeValue, Rn as GameTypes, Rr as Api$3, S as ScenesApi, Sn as DescriptionNode, Sr as Config$5, Tr as Root, U as TransformValue, V as SpriteValue, Vn as State$3, Vr as PauseReason, W as sprite, Wn as defineFlow, Wr as Api$5, Xn as FeaturePlugin, Yn as FeatureDescription, Yr as ThermalReading, Zn as FeatureTree, _ as DefineScene, _n as ResourceType, _r as Config$2, a as Config$1, b as SceneDefinition, bn as TagType, c as LoadBundles, cr as Descriptor, ct as ViewportSize, dr as GuideOptions, ei as Require, en as Config$8, er as DefineNode, et as State$6, f as State$1, fr as Hint, g as AnySceneProjection, gn as QueryTerm, hn as Narrowed, hr as Api$1, i as BundleSpec, j as HudPartValue, kn as ProjectionSpec, l as LoadReason, ln as ComponentType, lr as Effect, mn as Mut, mr as Answer, mt as FrameRing, nn as State$9, o as DefineBundles, or as SceneIdOf, p as Tier, pt as FrameRecord, q as Config$6, qr as RateChange, r as BundleMap, sn as ComponentHandle, t as Api, u as LoadResult, un as ComponentValue, ur as EffectOptions, vn as SystemDefinition, wr as Json, wt as PassKind, x as SceneSpec, y as LayerMap, yn as SystemFor, yr as State$2, zn as HudKeysOf, zr as Config$4 } from "./types-CuEK0Vam.mjs";
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import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$10, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor, ct as OverlayApi, d as State$11, f as VolumesFor, h as EffectsApi, j as NoiseValue, k as FilterValueOf, l as MusicOptions, m as Config$12, n as State$13, r as UiApi, s as Config$11, t as Config$13, w as ColorMatrixValue, x as EmitterValue, y as EmitterConfig, z as State$10 } from "./types-
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import { A as defineComponent, B as Part, C as TextApi, D as TextStyles, E as TextStyleInput, F as Argument, I as Config$14, J as Style, K as IsFlags, L as I18nApi, M as InputApi, N as State$15, O as TextValue, R as IntlKit, S as State$16, U as TextKey, V as State$14, W as TypedTr, X as WhenFlags, _ as BindField, b as CountdownValue, h as IntrinsicElementsFor, j as Config$15, m as defineTokens, q as ResolvedStyle, s as PopupComponent, v as BindOptions, w as TextBind, x as Point, y as Config$16, z as Message } from "./types-
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import { A as GlowValue, B as Target, C as BlurValue, D as FilterComponent, F as AnimPlayerValue, H as HapticKind, I as Config$10, K as defineAnimation, L as FramesValue, M as OutlineValue, N as UniformDeclaration, O as FilterSpec, P as AnimApi, Q as play, R as MotionKeyframe, S as AlphaValue, T as DisplacementValue, U as SfxDescriptor, W as Step, _ as State$12, a as AudioApi, b as EmitterDefinition, c as MusicDescriptor, ct as OverlayApi, d as State$11, f as VolumesFor, h as EffectsApi, j as NoiseValue, k as FilterValueOf, l as MusicOptions, m as Config$12, n as State$13, r as UiApi, s as Config$11, t as Config$13, w as ColorMatrixValue, x as EmitterValue, y as EmitterConfig, z as State$10 } from "./types-3bEK86Z1.mjs";
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import { A as defineComponent, B as Part, C as TextApi, D as TextStyles, E as TextStyleInput, F as Argument, I as Config$14, J as Style, K as IsFlags, L as I18nApi, M as InputApi, N as State$15, O as TextValue, R as IntlKit, S as State$16, U as TextKey, V as State$14, W as TypedTr, X as WhenFlags, _ as BindField, b as CountdownValue, h as IntrinsicElementsFor, j as Config$15, m as defineTokens, q as ResolvedStyle, s as PopupComponent, v as BindOptions, w as TextBind, x as Point, y as Config$16, z as Message } from "./types-xmH1X8qd.mjs";
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import { Log } from "@moku-labs/common/browser";
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import { PluginCtx } from "@moku-labs/core";
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package/dist/index.d.mts
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import { $ as PoolTrim, A as HudPart, At as PerfCounts, Bt as PerfSampleLine, Ct as PROBLEM_RULES, Dr as types_d_exports$10, Dt as PerfChange, Et as PerfCause, F as OverlayValue, Ft as PerfHeaderLine, G as AdaptiveScale, Gn as exit, Gt as PoolTrimDetail, H as Transform, Ht as PerfStartupLine, I as Parent, It as PerfLogLine, J as MonitorConfig, Jn as type, Jt as SHADER_WHATS, Kn as slot, Kt as ProblemEventDetail, L as Shape, Lt as PerfLongFrameLine, M as NineSlice, Mr as SaveUnreadableError, Mt as PerfEventLine, Nt as PerfEventName, Ot as PerfChangeEntry, P as Overlay, Pt as PerfGapLine, Qt as DEMAND_REASONS, Rt as PerfMarkLine, Sn as DescriptionNode, St as PERF_LOG_VERSION, Tt as PassRecord, Un as types_d_exports$6, Ur as types_d_exports$9, Ut as PerfTelemetryLine, Vt as PerfSpikeLine, W as sprite, Wt as PerfThermalLine, Xt as ShaderWhat, Yt as ShaderEventDetail, Zr as types_d_exports$15, Zt as WarmDetail, _t as MonitorSections, br as types_d_exports$3, bt as PERF_CAUSES, dt as FrameReadResult, ft as FrameReadout, gt as MONITOR_SECTIONS, h as types_d_exports$1, ht as LongFrameEntry, it as MonitorCounts, j as HudPartValue, jt as PerfDisplay, k as Display, kt as PerfCollectorLine, mt as FrameRing, nt as types_d_exports$12, pt as FrameRecord, qn as to, qt as ProblemRule, rn as types_d_exports$17, ut as FrameColumns, vt as OverlayEventDetail, w as types_d_exports$13, wt as PassKind, xt as PERF_GAP_BUCKETS, yt as OverlayWhat, z as Sprite, zt as PerfMeasured } from "./types-CuEK0Vam.mjs";
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import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as tween, et as set, i as types_d_exports$16, it as stagger, lt as types_d_exports$4, nt as spawn, ot as use, p as types_d_exports$2, q as external, rt as spawned, st as wait, tt as sfx, v as types_d_exports$5 } from "./types-
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import { A as defineComponent, G as types_d_exports$7, P as types_d_exports$8, T as TextFormat, b as CountdownValue, d as LocalWrite, f as ScrollState, k as types_d_exports$14, l as Box, m as defineTokens, p as popup, u as DebugTrigger, v as BindOptions } from "./types-
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import { $ as tag, A as DropTarget, At as bind, B as Traceable, C as AnimPlayer, Ct as clockPlugin, D as defineBundles, Dt as projection, E as defineScene, Et as animPlugin, F as Pressable, G as Layer, H as PASS_KINDS, I as Pressed, J as Tree, K as Now, L as Swipeable, M as Hovered, Mt as label, N as Pointer, O as load, Ot as Countdown, P as PointerOver, Q as system, R as Tappable, S as defineMotion, St as debugPlugin, T as Frames, Tt as assetsPlugin, U as frameAt, V as Traced, W as Exiting, X as mut, Y as component, Z as resource, _ as defineStyle, _t as lifecyclePlugin, a as defineEmitter, at as flattenFeatures, b as messageDuration, bt as flowPlugin, c as Alpha, ct as timePlugin, d as Displacement, dt as rendererPlugin, et as defineEffect, f as Glow, ft as platformPlugin, g as resolve, gt as modelPlugin, h as music, ht as types_d_exports$11, i as screen, it as defineFeature, j as Held, jt as defineTextStyles, k as Draggable, kt as Text, l as Blur, lt as textPlugin, m as Outline, mt as PlatformProvider, n as createPlugin, nt as hint, o as Emitter, ot as worldPlugin, p as Noise, pt as BackResult, q as Order, r as defineGame, rt as schedule, s as defineFilter, st as uiPlugin, t as createApp, tt as guide, u as ColorMatrix, ut as scenesPlugin, v as tr, vt as inputPlugin, w as Animation, wt as audioPlugin, x as cubicBezier, xt as effectsPlugin, y as messageArgument, yt as i18nPlugin, z as Touchable } from "./index-
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import { $ as sequence, E as FilterArea, G as HAPTIC_KINDS, H as HapticKind, J as frames, K as defineAnimation, Q as play, V as types_d_exports, X as mark, Y as haptic, Z as parallel, at as tween, et as set, i as types_d_exports$16, it as stagger, lt as types_d_exports$4, nt as spawn, ot as use, p as types_d_exports$2, q as external, rt as spawned, st as wait, tt as sfx, v as types_d_exports$5 } from "./types-3bEK86Z1.mjs";
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import { A as defineComponent, G as types_d_exports$7, P as types_d_exports$8, T as TextFormat, b as CountdownValue, d as LocalWrite, f as ScrollState, k as types_d_exports$14, l as Box, m as defineTokens, p as popup, u as DebugTrigger, v as BindOptions } from "./types-xmH1X8qd.mjs";
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import { $ as tag, A as DropTarget, At as bind, B as Traceable, C as AnimPlayer, Ct as clockPlugin, D as defineBundles, Dt as projection, E as defineScene, Et as animPlugin, F as Pressable, G as Layer, H as PASS_KINDS, I as Pressed, J as Tree, K as Now, L as Swipeable, M as Hovered, Mt as label, N as Pointer, O as load, Ot as Countdown, P as PointerOver, Q as system, R as Tappable, S as defineMotion, St as debugPlugin, T as Frames, Tt as assetsPlugin, U as frameAt, V as Traced, W as Exiting, X as mut, Y as component, Z as resource, _ as defineStyle, _t as lifecyclePlugin, a as defineEmitter, at as flattenFeatures, b as messageDuration, bt as flowPlugin, c as Alpha, ct as timePlugin, d as Displacement, dt as rendererPlugin, et as defineEffect, f as Glow, ft as platformPlugin, g as resolve, gt as modelPlugin, h as music, ht as types_d_exports$11, i as screen, it as defineFeature, j as Held, jt as defineTextStyles, k as Draggable, kt as Text, l as Blur, lt as textPlugin, m as Outline, mt as PlatformProvider, n as createPlugin, nt as hint, o as Emitter, ot as worldPlugin, p as Noise, pt as BackResult, q as Order, r as defineGame, rt as schedule, s as defineFilter, st as uiPlugin, t as createApp, tt as guide, u as ColorMatrix, ut as scenesPlugin, v as tr, vt as inputPlugin, w as Animation, wt as audioPlugin, x as cubicBezier, xt as effectsPlugin, y as messageArgument, yt as i18nPlugin, z as Touchable } from "./index-YUceiUFm.mjs";
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export { type AdaptiveScale, Alpha, types_d_exports as Anim, AnimPlayer, Animation, types_d_exports$1 as Assets, types_d_exports$2 as Audio, type BackResult, type BindOptions, Blur, Box, types_d_exports$3 as Clock, ColorMatrix, Countdown, type CountdownValue, DEMAND_REASONS, types_d_exports$4 as Debug, DebugTrigger, type DescriptionNode, Displacement, Display, Draggable, DropTarget, types_d_exports$5 as Effects, Emitter, Exiting, type FilterArea, types_d_exports$6 as Flow, type FrameColumns, type FrameReadResult, type FrameReadout, type FrameRecord, type FrameRing, Frames, Glow, HAPTIC_KINDS, type HapticKind, Held, Hovered, HudPart, type HudPartValue, types_d_exports$7 as I18n, types_d_exports$8 as Input, Layer, types_d_exports$9 as Lifecycle, LocalWrite, type LongFrameEntry, MONITOR_SECTIONS, types_d_exports$10 as Model, type MonitorConfig, type MonitorCounts, type MonitorSections, NineSlice, Noise, Now, Order, Outline, Overlay, type OverlayEventDetail, type OverlayValue, type OverlayWhat, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, type PassKind, type PassRecord, type PerfCause, type PerfChange, type PerfChangeEntry, type PerfCollectorLine, type PerfCounts, type PerfDisplay, type PerfEventLine, type PerfEventName, type PerfGapLine, type PerfHeaderLine, type PerfLogLine, type PerfLongFrameLine, type PerfMarkLine, type PerfMeasured, type PerfSampleLine, type PerfSpikeLine, type PerfStartupLine, type PerfTelemetryLine, type PerfThermalLine, types_d_exports$11 as Platform, type PlatformProvider, Pointer, PointerOver, type PoolTrim, type PoolTrimDetail, Pressable, Pressed, type ProblemEventDetail, type ProblemRule, types_d_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_d_exports$13 as Scenes, ScrollState, type ShaderEventDetail, type ShaderWhat, Shape, Sprite, Swipeable, Tappable, Text, type TextFormat, types_d_exports$14 as TextTypes, types_d_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_d_exports$16 as Ui, type WarmDetail, types_d_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
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package/dist/index.mjs
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import { $ as spawn, $t as exit, A as types_exports$6, At as Outline, B as textPlugin, Bt as rendererPlugin, C as types_exports$13, Ct as Emitter, D as types_exports$9, Dt as Displacement, E as types_exports$10, Et as ColorMatrix, F as types_exports$1, Ft as assetsPlugin, G as frames, Gt as PERF_GAP_BUCKETS, H as HAPTIC_KINDS, Ht as frameAt, I as types_exports, It as animPlugin, J as parallel, Jt as SHADER_WHATS, K as haptic, Kt as PERF_LOG_VERSION, L as uiPlugin, Lt as AnimPlayer, M as types_exports$4, Mt as debugPlugin, N as types_exports$3, Nt as audioPlugin, O as types_exports$8, Ot as Glow, P as types_exports$2, Pt as scenesPlugin, Q as sfx, R as resolve, Rt as Animation, S as types_exports$14, St as effectsPlugin, T as types_exports$11, Tt as Blur, U as defineAnimation, Ut as MONITOR_SECTIONS, V as platformPlugin, Vt as PASS_KINDS, W as external, Wt as PERF_CAUSES, X as sequence, Xt as worldPlugin, Y as play, Yt as DEMAND_REASONS, Z as set, Zt as flowPlugin, _ as defineBundles, _t as Traceable, a as cubicBezier, an as lifecyclePlugin, at as inputPlugin, b as types_exports$16, bt as messageArgument, c as hint, ct as Held, d as defineScene, dt as PointerOver, en as slot, et as spawned, f as tr, ft as Pressable, g as music, gt as Touchable, h as defineEmitter, ht as Tappable, i as screen, in as SaveUnreadableError, it as wait, j as types_exports$5, jt as defineFilter, k as types_exports$7, kt as Noise, l as schedule, lt as Hovered, m as flattenFeatures, mt as Swipeable, n as createPlugin, nn as type, nt as tween, o as defineEffect, on as timePlugin, ot as Draggable, p as defineFeature, pt as Pressed, q as mark, qt as PROBLEM_RULES, r as defineGame, rn as modelPlugin, rt as use, s as guide, sn as clockPlugin, st as DropTarget, t as createApp, tn as to, tt as stagger, u as projection, ut as Pointer, v as load, vt as Traced, w as types_exports$12, wt as Alpha, x as types_exports$15, xt as messageDuration, y as types_exports$17, yt as i18nPlugin, z as defineMotion, zt as Frames } from "./src-
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+
import { $ as spawn, $t as exit, A as types_exports$6, At as Outline, B as textPlugin, Bt as rendererPlugin, C as types_exports$13, Ct as Emitter, D as types_exports$9, Dt as Displacement, E as types_exports$10, Et as ColorMatrix, F as types_exports$1, Ft as assetsPlugin, G as frames, Gt as PERF_GAP_BUCKETS, H as HAPTIC_KINDS, Ht as frameAt, I as types_exports, It as animPlugin, J as parallel, Jt as SHADER_WHATS, K as haptic, Kt as PERF_LOG_VERSION, L as uiPlugin, Lt as AnimPlayer, M as types_exports$4, Mt as debugPlugin, N as types_exports$3, Nt as audioPlugin, O as types_exports$8, Ot as Glow, P as types_exports$2, Pt as scenesPlugin, Q as sfx, R as resolve, Rt as Animation, S as types_exports$14, St as effectsPlugin, T as types_exports$11, Tt as Blur, U as defineAnimation, Ut as MONITOR_SECTIONS, V as platformPlugin, Vt as PASS_KINDS, W as external, Wt as PERF_CAUSES, X as sequence, Xt as worldPlugin, Y as play, Yt as DEMAND_REASONS, Z as set, Zt as flowPlugin, _ as defineBundles, _t as Traceable, a as cubicBezier, an as lifecyclePlugin, at as inputPlugin, b as types_exports$16, bt as messageArgument, c as hint, ct as Held, d as defineScene, dt as PointerOver, en as slot, et as spawned, f as tr, ft as Pressable, g as music, gt as Touchable, h as defineEmitter, ht as Tappable, i as screen, in as SaveUnreadableError, it as wait, j as types_exports$5, jt as defineFilter, k as types_exports$7, kt as Noise, l as schedule, lt as Hovered, m as flattenFeatures, mt as Swipeable, n as createPlugin, nn as type, nt as tween, o as defineEffect, on as timePlugin, ot as Draggable, p as defineFeature, pt as Pressed, q as mark, qt as PROBLEM_RULES, r as defineGame, rn as modelPlugin, rt as use, s as guide, sn as clockPlugin, st as DropTarget, t as createApp, tn as to, tt as stagger, u as projection, ut as Pointer, v as load, vt as Traced, w as types_exports$12, wt as Alpha, x as types_exports$15, xt as messageDuration, y as types_exports$17, yt as i18nPlugin, z as defineMotion, zt as Frames } from "./src-Co5sO4z1.mjs";
|
|
2
2
|
import { $ as component, H as Shape, I as Display, J as Exiting, L as HudPart, Q as Tree, R as NineSlice, S as bind, T as label, U as Sprite, V as Parent, W as Transform, X as Now, Y as Layer, Z as Order, b as Countdown, d as LocalWrite, et as mut, g as popup, it as tag, l as DebugTrigger, nt as system, p as ScrollState, q as sprite, s as Box, tt as resource, v as defineTokens, w as defineTextStyles, x as Text, y as defineStyle, z as Overlay } from "./visual-CbGKzlj0.mjs";
|
|
3
3
|
import { t as defineComponent } from "./component-DGg5DqKK.mjs";
|
|
4
4
|
export { Alpha, types_exports as Anim, AnimPlayer, Animation, types_exports$1 as Assets, types_exports$2 as Audio, Blur, Box, types_exports$3 as Clock, ColorMatrix, Countdown, DEMAND_REASONS, types_exports$4 as Debug, DebugTrigger, Displacement, Display, Draggable, DropTarget, types_exports$5 as Effects, Emitter, Exiting, types_exports$6 as Flow, Frames, Glow, HAPTIC_KINDS, Held, Hovered, HudPart, types_exports$7 as I18n, types_exports$8 as Input, Layer, types_exports$9 as Lifecycle, LocalWrite, MONITOR_SECTIONS, types_exports$10 as Model, NineSlice, Noise, Now, Order, Outline, Overlay, PASS_KINDS, PERF_CAUSES, PERF_GAP_BUCKETS, PERF_LOG_VERSION, PROBLEM_RULES, Parent, types_exports$11 as Platform, Pointer, PointerOver, Pressable, Pressed, types_exports$12 as Renderer, SHADER_WHATS, SaveUnreadableError, types_exports$13 as Scenes, ScrollState, Shape, Sprite, Swipeable, Tappable, Text, types_exports$14 as TextTypes, types_exports$15 as Time, Touchable, Traceable, Traced, Transform, Tree, types_exports$16 as Ui, types_exports$17 as World, animPlugin, assetsPlugin, audioPlugin, bind, clockPlugin, component, createApp, createPlugin, cubicBezier, debugPlugin, defineAnimation, defineBundles, defineComponent, defineEffect, defineEmitter, defineFeature, defineFilter, defineGame, defineMotion, defineScene, defineStyle, defineTextStyles, defineTokens, effectsPlugin, exit, external, flattenFeatures, flowPlugin, frameAt, frames, guide, haptic, hint, i18nPlugin, inputPlugin, label, lifecyclePlugin, load, mark, messageArgument, messageDuration, modelPlugin, music, mut, parallel, platformPlugin, play, popup, projection, rendererPlugin, resolve, resource, scenesPlugin, schedule, screen, sequence, set, sfx, slot, spawn, spawned, sprite, stagger, system, tag, textPlugin, timePlugin, to, tr, tween, type, uiPlugin, use, wait, worldPlugin };
|
package/dist/inspect.d.mts
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { $t as Api$1, Bn as Position, K as Api$2, Nr as Snapshot, at as RenderStats, cn as ComponentSchema, fn as EntitySnapshot, m as Usage, pn as FrameDiff, rr as JournalEntry, t as Api$3, tn as Explained, tr as FlowGraph, tt as Under, xr as Api } from "./types-CuEK0Vam.mjs";
|
|
2
|
-
import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-
|
|
3
|
-
import { c as UiNode } from "./types-
|
|
2
|
+
import { a as AudioApi, g as EffectsStats, h as EffectsApi, r as UiApi, u as SoundEntry } from "./types-3bEK86Z1.mjs";
|
|
3
|
+
import { c as UiNode } from "./types-xmH1X8qd.mjs";
|
|
4
4
|
import { t as HeadlessApp } from "./headless-DHtavbqk.mjs";
|
|
5
5
|
import { a as InputOf, c as Source, i as InputArguments, l as WatchApp, o as InputSchema, t as CheatEntry, u as WatchInput } from "./types-_a6-ALzz.mjs";
|
|
6
6
|
import { n as defineSource } from "./define-DbxBzO-G.mjs";
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-
|
|
1
|
+
import { a as jsxs, i as jsxDEV, n as JSX, r as jsx, t as Fragment } from "./runtime-B5OD9JTT.mjs";
|
|
2
2
|
export { Fragment, type JSX, jsx, jsxDEV, jsxs };
|
package/dist/jsx-runtime.d.mts
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-
|
|
1
|
+
import { a as jsxs, n as JSX, r as jsx, t as Fragment } from "./runtime-B5OD9JTT.mjs";
|
|
2
2
|
export { Fragment, type JSX, jsx, jsxs };
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { a as JsxChild, g as UiIntrinsicElements, t as DescriptionNode } from "./types-
|
|
1
|
+
import { a as JsxChild, g as UiIntrinsicElements, t as DescriptionNode } from "./types-xmH1X8qd.mjs";
|
|
2
2
|
|
|
3
3
|
//#region src/plugins/ui/jsx/runtime.d.ts
|
|
4
4
|
/** What the compiler passes as props: the children plus whatever the tag declared. */
|
|
@@ -8798,6 +8798,11 @@ function schemaOf(types) {
|
|
|
8798
8798
|
//#region src/plugins/world/ecs/systems.ts
|
|
8799
8799
|
/** The one phase that runs in every mode, because `renderer.sync` lives in it. */
|
|
8800
8800
|
const ALWAYS = "sync";
|
|
8801
|
+
/**
|
|
8802
|
+
* The name of the system that hands the world to Pixi: the last of its phase, so a frame draws what every system
|
|
8803
|
+
* wrote. The renderer registers its system under this name.
|
|
8804
|
+
*/
|
|
8805
|
+
const DRAWS_SYSTEM = "renderer.sync";
|
|
8801
8806
|
/** Rows a timing table holds before it first grows. */
|
|
8802
8807
|
const TIMING_ROWS = 16;
|
|
8803
8808
|
/** The four phases, in frame order. */
|
|
@@ -8896,8 +8901,9 @@ function storeSlots(count) {
|
|
|
8896
8901
|
return slots;
|
|
8897
8902
|
}
|
|
8898
8903
|
/**
|
|
8899
|
-
* Registers a system at the end of its phase list and returns the remover.
|
|
8900
|
-
* `scenes` are read here, once: a
|
|
8904
|
+
* Registers a system at the end of its phase list and returns the remover. In phase `sync` it goes
|
|
8905
|
+
* before `renderer.sync`, which stays last. Its query and its `scenes` are read here, once: a
|
|
8906
|
+
* later change to the definition is not seen. A dev build checks
|
|
8901
8907
|
* the `scenes` against the scenes the features declare, once the world started.
|
|
8902
8908
|
*
|
|
8903
8909
|
* @param ctx - Domain context of the world plugin.
|
|
@@ -8926,7 +8932,9 @@ function registerSystem(ctx, definition) {
|
|
|
8926
8932
|
walk: plan.names.length === 0 ? void 0 : new SystemWalk(ctx, plan)
|
|
8927
8933
|
};
|
|
8928
8934
|
const list = state.systems[definition.phase];
|
|
8929
|
-
list.
|
|
8935
|
+
const draws = list.findIndex((known) => known.definition.name === DRAWS_SYSTEM);
|
|
8936
|
+
if (draws === -1) list.push(entry);
|
|
8937
|
+
else list.splice(draws, 0, entry);
|
|
8930
8938
|
if (state.timing !== void 0) giveRow(state, state.timing, definition.name);
|
|
8931
8939
|
return () => {
|
|
8932
8940
|
const at = list.indexOf(entry);
|
|
@@ -29051,8 +29059,12 @@ function watchOverlays(sctx) {
|
|
|
29051
29059
|
}
|
|
29052
29060
|
//#endregion
|
|
29053
29061
|
//#region src/plugins/renderer/sync/system.ts
|
|
29054
|
-
/**
|
|
29055
|
-
|
|
29062
|
+
/**
|
|
29063
|
+
* @file renderer/sync — the one world system the renderer registers. It runs in phase `"sync"`,
|
|
29064
|
+
* which `world` runs in every mode, so a fast walk still sets the picture.
|
|
29065
|
+
*/
|
|
29066
|
+
/** The name the system is registered under, which `world` keeps last in phase `sync`; it shows up in a world error message. */
|
|
29067
|
+
const SYNC_SYSTEM_NAME = DRAWS_SYSTEM;
|
|
29056
29068
|
/**
|
|
29057
29069
|
* Wraps the pass in a world system definition. The system queries nothing: all the work is
|
|
29058
29070
|
* driven by the change sets of the frame.
|
|
@@ -55715,10 +55727,35 @@ function createReconciler(ctx, modules, fields) {
|
|
|
55715
55727
|
ctx.log.error("ui:slot-cycle", { projection: root.name });
|
|
55716
55728
|
}
|
|
55717
55729
|
/**
|
|
55718
|
-
*
|
|
55719
|
-
* the
|
|
55720
|
-
*
|
|
55721
|
-
*
|
|
55730
|
+
* Keeps an element whose spawn has just been applied: the world calls it from the `Box` hook, at
|
|
55731
|
+
* the flush of phase `layout`. Its enter hook waits for `playEntered`, so the game's systems see
|
|
55732
|
+
* the entity first (F48).
|
|
55733
|
+
*
|
|
55734
|
+
* @param entity - The entity the `Box` was attached to.
|
|
55735
|
+
*/
|
|
55736
|
+
function queueEnter(entity) {
|
|
55737
|
+
const entering = state.entering;
|
|
55738
|
+
if (entering.count < entering.list.length) entering.list[entering.count] = entity;
|
|
55739
|
+
else entering.list.push(entity);
|
|
55740
|
+
entering.count += 1;
|
|
55741
|
+
}
|
|
55742
|
+
/**
|
|
55743
|
+
* Plays the enter hooks queued since the last call, in the order the elements came. The `ui.enter`
|
|
55744
|
+
* system calls it in phase `sync`: after the game's systems, which may have written what a hook
|
|
55745
|
+
* reads (a list's scroll), and before `renderer.sync`, so an element is never drawn at its rest
|
|
55746
|
+
* pose by mistake. An element despawned in between plays nothing.
|
|
55747
|
+
*/
|
|
55748
|
+
function playEntered() {
|
|
55749
|
+
const entering = state.entering;
|
|
55750
|
+
for (let index = 0; index < entering.count; index += 1) {
|
|
55751
|
+
const entity = entering.list[index];
|
|
55752
|
+
if (entity !== void 0) playEnter(entity);
|
|
55753
|
+
}
|
|
55754
|
+
entering.count = 0;
|
|
55755
|
+
}
|
|
55756
|
+
/**
|
|
55757
|
+
* Plays the enter hook of an element whose spawn has been applied, once. A row a range change
|
|
55758
|
+
* scrolled in is not new: it plays no `enter` hook, only its loop starts.
|
|
55722
55759
|
*
|
|
55723
55760
|
* @param entity - The entity the `Box` was attached to.
|
|
55724
55761
|
*/
|
|
@@ -56043,7 +56080,8 @@ function createReconciler(ctx, modules, fields) {
|
|
|
56043
56080
|
mountRoot,
|
|
56044
56081
|
unmountRoot,
|
|
56045
56082
|
markPointer,
|
|
56046
|
-
|
|
56083
|
+
queueEnter,
|
|
56084
|
+
playEntered,
|
|
56047
56085
|
sweep,
|
|
56048
56086
|
converged
|
|
56049
56087
|
};
|
|
@@ -56198,7 +56236,8 @@ function createJsxApi(ctx, modules) {
|
|
|
56198
56236
|
releaseHosted: () => releaseHosted(ctx, state),
|
|
56199
56237
|
applyTap: (entity) => applyTap(ctx, entity),
|
|
56200
56238
|
markPointer: frame.markPointer,
|
|
56201
|
-
|
|
56239
|
+
queueEnter: frame.queueEnter,
|
|
56240
|
+
playEntered: frame.playEntered,
|
|
56202
56241
|
converged: frame.converged,
|
|
56203
56242
|
key: (input) => focus.key(input),
|
|
56204
56243
|
blur: focus.blur
|
|
@@ -58737,17 +58776,20 @@ function registerComponents(ctx, jsx) {
|
|
|
58737
58776
|
for (const feature of ctx.deps.flow.features.all()) for (const entry of feature.description.ui ?? []) if (isComponent(entry)) jsx.register(entry);
|
|
58738
58777
|
}
|
|
58739
58778
|
/**
|
|
58740
|
-
* Opens the two systems of phase `layout`, the
|
|
58741
|
-
* `PointerOver`, the two that tell the hosting step a view
|
|
58742
|
-
* view freed so may hang under its host again), the listener
|
|
58743
|
-
*
|
|
58744
|
-
* the
|
|
58745
|
-
*
|
|
58746
|
-
*
|
|
58747
|
-
* of the focus and `LocalWrite` as an input
|
|
58748
|
-
*
|
|
58749
|
-
*
|
|
58750
|
-
*
|
|
58779
|
+
* Opens the two systems of phase `layout`, the system `ui.enter` of phase `sync`, the seven world
|
|
58780
|
+
* hooks of `Tree`, `Box`, `Pressed` and `PointerOver`, the two that tell the hosting step a view
|
|
58781
|
+
* lost its `Parent` or its `Held` (a view freed so may hang under its host again), the listener
|
|
58782
|
+
* that asks for every root to be built again after a restore or a load, the two effect handlers,
|
|
58783
|
+
* the hint listener that buffers every released hint for the `change` hooks of the next frame
|
|
58784
|
+
* step, the three tap listeners (the `LocalWrite` patch, the pointer tap that clears the keyboard
|
|
58785
|
+
* focus, and the tap that starts or ends the editing of a text field), the pointer door that opens
|
|
58786
|
+
* the keyboard inside the DOM listener, the key listener of the focus and `LocalWrite` as an input
|
|
58787
|
+
* control, so the cursor shows a hand over a local-state button. On an agent page also the tap
|
|
58788
|
+
* counter of `DebugTrigger` and its check of a view that takes no press.
|
|
58789
|
+
*
|
|
58790
|
+
* The `Box` hook only queues an element; `ui.enter` plays its enter hook after the game's systems
|
|
58791
|
+
* of the frame and before it is drawn (F48). Every remover goes into the state, so the teardown
|
|
58792
|
+
* closes exactly these, and gives every hosted view its layer back before the ui entities go.
|
|
58751
58793
|
*
|
|
58752
58794
|
* @param ctx - Domain context of the ui plugin.
|
|
58753
58795
|
* @param jsx - The jsx module.
|
|
@@ -58766,10 +58808,15 @@ function openRegistrations(ctx, jsx, layout) {
|
|
|
58766
58808
|
phase: "layout",
|
|
58767
58809
|
query: [],
|
|
58768
58810
|
run: (_rows, frame) => jsx.solve(frame.time)
|
|
58811
|
+
})), ecs.system(system({
|
|
58812
|
+
name: "ui.enter",
|
|
58813
|
+
phase: "sync",
|
|
58814
|
+
query: [],
|
|
58815
|
+
run: () => jsx.playEntered()
|
|
58769
58816
|
})), ecs.onAdded(Tree, (entity) => {
|
|
58770
58817
|
const place = projection.keyOf(entity);
|
|
58771
58818
|
jsx.mountRoot(entity, place?.projection ?? "ui", ecs.get(entity, Layer)?.name ?? "ui");
|
|
58772
|
-
}), ecs.onRemoved(Tree, (entity) => jsx.unmountRoot(entity)), ecs.onAdded(Box, (entity) => jsx.
|
|
58819
|
+
}), ecs.onRemoved(Tree, (entity) => jsx.unmountRoot(entity)), ecs.onAdded(Box, (entity) => jsx.queueEnter(entity)), projection.onConverged(jsx.converged), ecs.onAdded(Pressed, (entity) => jsx.markPointer(entity, "pressed", true)), ecs.onRemoved(Pressed, (entity) => jsx.markPointer(entity, "pressed", false)), ecs.onAdded(PointerOver, (entity) => jsx.markPointer(entity, "hover", true)), ecs.onRemoved(PointerOver, (entity) => jsx.markPointer(entity, "hover", false)), ecs.onRemoved(Parent, () => hostsMoved(ctx.state.jsx)), ecs.onRemoved(Held, () => hostsMoved(ctx.state.jsx)), ctx.deps.flow.fx.handle("popup", layout.popupHandler(jsx)), ctx.deps.flow.fx.handle("guide", layout.guideHandler()), ctx.deps.flow.fx.onHint((hint) => {
|
|
58773
58820
|
ctx.state.jsx.hints.push(hint);
|
|
58774
58821
|
}), ctx.deps.input.onTap(jsx.applyTap), ctx.deps.input.onTap(() => jsx.blur()), ctx.deps.input.onTap(jsx.tapped), ctx.deps.input.onPointer(jsx.pointer), ctx.deps.input.onKey(jsx.key), ctx.deps.input.controls.add(LocalWrite), () => jsx.releaseHosted(), () => ecs.despawnOwnedBy(UI_OWNER));
|
|
58775
58822
|
if (typeof __MOKU_GAME_AGENT__ !== "undefined" && __MOKU_GAME_AGENT__) ctx.state.layout.cleanups.push(ctx.deps.input.onTap((entity) => debugTap(ctx, entity)), ecs.onAdded(DebugTrigger, (entity) => checkTrigger(ctx, entity)));
|
|
@@ -58829,6 +58876,8 @@ function stopUi(state) {
|
|
|
58829
58876
|
state.jsx.scrolls.clear();
|
|
58830
58877
|
state.jsx.remount = false;
|
|
58831
58878
|
state.jsx.hints.length = 0;
|
|
58879
|
+
state.jsx.entering.list.length = 0;
|
|
58880
|
+
state.jsx.entering.count = 0;
|
|
58832
58881
|
state.jsx.debugTaps.length = 0;
|
|
58833
58882
|
state.jsx.debugWarned = false;
|
|
58834
58883
|
state.jsx.focus.entity = void 0;
|
|
@@ -59203,6 +59252,10 @@ function createJsxState() {
|
|
|
59203
59252
|
fields: emptyMap$1(),
|
|
59204
59253
|
text: createTextState(),
|
|
59205
59254
|
hints: [],
|
|
59255
|
+
entering: {
|
|
59256
|
+
list: [],
|
|
59257
|
+
count: 0
|
|
59258
|
+
},
|
|
59206
59259
|
scrolls: emptySet(),
|
|
59207
59260
|
windowRenders: 0,
|
|
59208
59261
|
remount: false,
|
package/dist/testing.d.mts
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { Qn as AnyFlow, Xn as FeaturePlugin, cr as Descriptor, fr as Hint, gr as ClockSource, ir as NodeTable, pr as NodeFx, vr as FakeClock, wr as Json } from "./types-CuEK0Vam.mjs";
|
|
2
|
-
import { t as createApp } from "./index-
|
|
3
|
-
import { b as saveOf, v as WithGameState, y as memory } from "./types-
|
|
2
|
+
import { t as createApp } from "./index-YUceiUFm.mjs";
|
|
3
|
+
import { b as saveOf, v as WithGameState, y as memory } from "./types-Dm4tM5nH.mjs";
|
|
4
4
|
import { a as createHeadless, i as ReproResult, n as HeadlessGame, o as runRepro, r as Repro, s as stepFrames, t as HeadlessApp } from "./headless-DHtavbqk.mjs";
|
|
5
5
|
import { AnyPluginInstance } from "@moku-labs/core";
|
|
6
6
|
|
package/dist/testing.mjs
CHANGED
|
@@ -1,4 +1,4 @@
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|
|
1
|
-
import { $t as exit, Qt as refuseStart, m as flattenFeatures, nn as type, t as createApp } from "./src-
|
|
1
|
+
import { $t as exit, Qt as refuseStart, m as flattenFeatures, nn as type, t as createApp } from "./src-Co5sO4z1.mjs";
|
|
2
2
|
import { n as saveOf, t as memory } from "./memory-CWlqhS7l.mjs";
|
|
3
3
|
import { t as fakeClock } from "./fake-6mazmHK3.mjs";
|
|
4
4
|
import { i as stepFrames, r as runRepro, t as createHeadless } from "./headless-BA6ffzqD.mjs";
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { $r as Events$2, $t as Api$3, An as ReducedMotion, Br as Events$5, Cn as Ease, Cr as Events$3, D as FilterSlotInputs, Dn as NumericFields, E as FilterSlot, En as MotionHandle, K as Api$4, Mn as TrackSegment, O as SyncApi, Pn as Api$2, Q as PixiTexture, Wr as Api$1, X as PixiModule, Y as PixiFilter, Z as PixiSprite, cr as Descriptor, dn as Entity, ei as Require, in as AnyComponent, jn as TrackOptions, ln as ComponentType, lt as FilterCache, on as AnyComponentValue, s as Events$1, sn as ComponentHandle, sr as TypeTag, st as Point, t as Api$5, v as Events$4, wr as Json, xr as Api$6 } from "./types-CuEK0Vam.mjs";
|
|
2
|
-
import { C as TextApi, L as I18nApi, M as InputApi, Y as StylesState, c as UiNode, i as Finding, n as ElementChange, o as JsxState, r as ElementMotion } from "./types-
|
|
2
|
+
import { C as TextApi, L as I18nApi, M as InputApi, Y as StylesState, c as UiNode, i as Finding, n as ElementChange, o as JsxState, r as ElementMotion } from "./types-xmH1X8qd.mjs";
|
|
3
3
|
import { Log } from "@moku-labs/common/browser";
|
|
4
4
|
import { PluginCtx } from "@moku-labs/core";
|
|
5
5
|
import { Node, Yoga } from "yoga-layout/load";
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { Ar as ProviderCall, In as Config$1, Pr as SnapshotOf, Qn as AnyFlow, Sr as Config, X as PixiModule, Xn as FeaturePlugin, a as Config$3, d as Manifest, gr as ClockSource, jr as SaveDoc, kr as PlayerStateProvider, n as AssetsIo, ot as Orientation, q as Config$2, sr as TypeTag, vr as FakeClock, wr as Json } from "./types-CuEK0Vam.mjs";
|
|
2
|
-
import { o as AudioContextLike, s as Config$4 } from "./types-
|
|
3
|
-
import { H as StringTable, L as I18nApi, U as TextKey } from "./types-
|
|
4
|
-
import { ft as platformPlugin, i as screen, mt as PlatformProvider, t as createApp, wt as audioPlugin, xt as effectsPlugin } from "./index-
|
|
2
|
+
import { o as AudioContextLike, s as Config$4 } from "./types-3bEK86Z1.mjs";
|
|
3
|
+
import { H as StringTable, L as I18nApi, U as TextKey } from "./types-xmH1X8qd.mjs";
|
|
4
|
+
import { ft as platformPlugin, i as screen, mt as PlatformProvider, t as createApp, wt as audioPlugin, xt as effectsPlugin } from "./index-YUceiUFm.mjs";
|
|
5
5
|
import { AnyPluginInstance } from "@moku-labs/core";
|
|
6
6
|
|
|
7
7
|
//#region src/plugins/model/store/providers/memory.d.ts
|
|
@@ -2791,6 +2791,14 @@ type JsxState = {
|
|
|
2791
2791
|
fields: Map<Entity, Field>;
|
|
2792
2792
|
text: TextState;
|
|
2793
2793
|
hints: Hint[];
|
|
2794
|
+
/**
|
|
2795
|
+
* The elements whose `Box` came since the last `sync`: their enter hooks play there, after the game's systems
|
|
2796
|
+
* (F48). The first `count` slots are the queue; the array keeps its length, so a frame allocates nothing.
|
|
2797
|
+
*/
|
|
2798
|
+
entering: {
|
|
2799
|
+
list: Entity[];
|
|
2800
|
+
count: number;
|
|
2801
|
+
};
|
|
2794
2802
|
scrolls: Set<Entity>;
|
|
2795
2803
|
windowRenders: number; /** True from a restore or a load until the next reconcile built every root again. */
|
|
2796
2804
|
remount: boolean;
|
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
import { $t as Api$1, K as Api, Rr as Api$3, xr as Api$2 } from "./types-CuEK0Vam.mjs";
|
|
2
|
-
import { P as AnimApi, r as UiApi } from "./types-
|
|
3
|
-
import { M as InputApi } from "./types-
|
|
2
|
+
import { P as AnimApi, r as UiApi } from "./types-3bEK86Z1.mjs";
|
|
3
|
+
import { M as InputApi } from "./types-xmH1X8qd.mjs";
|
|
4
4
|
import { r as Repro } from "./headless-DHtavbqk.mjs";
|
|
5
5
|
import { a as InputOf, r as ControlApp } from "./types-_a6-ALzz.mjs";
|
|
6
|
-
import { t as commands } from "./commands-
|
|
6
|
+
import { t as commands } from "./commands-aLTGwuyk.mjs";
|
|
7
7
|
|
|
8
8
|
//#region src/visual/types.d.ts
|
|
9
9
|
/** The base commands of the `/control` door, keyed by their short names. */
|
package/dist/visual.d.mts
CHANGED
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import { a as VisualApp, c as VisualRenderer, d as VisualStart, f as VisualStep, h as VisualTolerance, i as CheckpointResult, l as VisualReport, m as VisualTestResult, n as runVisualTests, o as VisualOptions, p as VisualTest, r as defineVisualTest, s as VisualPage, t as parseVisualArgv, u as VisualSetup } from "./visual-
|
|
1
|
+
import { a as VisualApp, c as VisualRenderer, d as VisualStart, f as VisualStep, h as VisualTolerance, i as CheckpointResult, l as VisualReport, m as VisualTestResult, n as runVisualTests, o as VisualOptions, p as VisualTest, r as defineVisualTest, s as VisualPage, t as parseVisualArgv, u as VisualSetup } from "./visual-DExHHx-a.mjs";
|
|
2
2
|
export { type CheckpointResult, type VisualApp, type VisualOptions, type VisualPage, type VisualRenderer, type VisualReport, type VisualSetup, type VisualStart, type VisualStep, type VisualTest, type VisualTestResult, type VisualTolerance, defineVisualTest, parseVisualArgv, runVisualTests };
|