@moku-labs/game 0.13.2 → 0.14.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/dist/app/page.d.mts +1 -1
- package/dist/app/system.d.mts +3 -3
- package/dist/app.d.mts +2 -2
- package/dist/app.mjs +1 -1
- package/dist/assets.d.mts +1 -1
- package/dist/{capture-fpd83Mi5.mjs → capture-D7XvoHdH.mjs} +78 -1
- package/dist/{commands-BrgeMP5y.d.mts → commands-Cpn2ga7s.d.mts} +5 -5
- package/dist/control.d.mts +4 -4
- package/dist/control.mjs +1 -1
- package/dist/{define-ZmWbWxon.d.mts → define-Bwp8CNkW.d.mts} +2 -2
- package/dist/{headless-BsNdJs9W.mjs → headless-BA6ffzqD.mjs} +30 -9
- package/dist/{headless-Dgxvp6Ym.d.mts → headless-IfD6_JMH.d.mts} +1 -1
- package/dist/{index-CdbE_jGs.d.mts → index-yUO4Dx2C.d.mts} +4 -4
- package/dist/index.d.mts +5 -5
- package/dist/index.mjs +1 -1
- package/dist/inspect.d.mts +7 -7
- package/dist/jsx-dev-runtime.d.mts +1 -1
- package/dist/jsx-runtime.d.mts +1 -1
- package/dist/{memory-DJ2sPExv.d.mts → memory-D1IKoFr1.d.mts} +1 -1
- package/dist/{run-wYty_Lwo.mjs → run-Bf2hKyjZ.mjs} +151 -43
- package/dist/{runtime-6qakboTm.d.mts → runtime-CWY6co6m.d.mts} +1 -1
- package/dist/{src-CltFFKtc.mjs → src-Dgmdzl8R.mjs} +444 -128
- package/dist/testing.d.mts +4 -4
- package/dist/testing.mjs +2 -2
- package/dist/{types-DGIkfZB7.d.mts → types-B98iRBSG.d.mts} +4 -4
- package/dist/{types-CmuwAjkV.d.mts → types-BArxen_M.d.mts} +1 -1
- package/dist/{types-C6y8EfEB.d.mts → types-BWDESfx2.d.mts} +94 -25
- package/dist/{types-zRGJdFGX.d.mts → types-D7MGz4c-.d.mts} +2 -2
- package/dist/{types-D57SntUt.d.mts → types-InZGjvkI.d.mts} +2 -2
- package/dist/{types-B3T2X6To.d.mts → types-oQoQEj-y.d.mts} +19 -12
- package/dist/visual.d.mts +6 -6
- package/dist/visual.mjs +1 -1
- package/llms.txt +5 -4
- package/package.json +3 -3
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@@ -1,6 +1,6 @@
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import { a as sheetAlone } from "./capture-
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import { a as sheetAlone } from "./capture-D7XvoHdH.mjs";
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import { n as isDev, r as notInstalled, t as controlRefused } from "./dev-Cc50Dk7H.mjs";
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import { n as reproBookmark } from "./headless-
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import { n as reproBookmark } from "./headless-BA6ffzqD.mjs";
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import { a as readTarget, i as isProjectionTarget, n as isTainted, o as inputOrEmpty, r as recordCheat, s as defineCommand } from "./session-DgukhR_7.mjs";
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//#region src/plugins/anim/control.ts
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/**
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@@ -342,8 +342,61 @@ function invalidBookmark() {
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return /* @__PURE__ */ new Error("[game] The bookmark is not a flow.bookmark() value.\n Pass the JSON that game.bookmark returned.");
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}
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/**
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* Tells whether a JSON value has the shape of a rest point: an object with a path and an input.
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*
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* @param value - The `rest` field of a bookmark.
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* @returns True when `path` is a string and `input` is there.
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* @example
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* ```ts
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* isRestPoint({ path: "home", input: null }); // true
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* isRestPoint({ path: "home" }); // false: a rest point has an input, `null` when it is empty
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* ```
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*/
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function isRestPoint(value) {
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return isRecord(value) && typeof value.path === "string" && value.input !== void 0;
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}
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/**
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* Reads the rest point of a bookmark taken at a transit node.
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*
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* @param value - The `rest` field of a bookmark.
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* @returns The rest point, or `undefined` when the value is not one.
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* @example
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* ```ts
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* readRest({ path: "home", input: null }); // { path: "home", input: null }
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* readRest("home"); // undefined
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* ```
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*/
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function readRest(value) {
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if (!isRestPoint(value)) return void 0;
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return {
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path: value.path,
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input: value.input
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};
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}
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/**
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* Reads the optional fields of a bookmark onto it: the `scene` the `game.bookmark` door added and
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* the `rest` point of a bookmark taken at a transit node. An absent field leaves no key.
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*
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* @param value - The JSON object of the bookmark.
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* @param bookmark - The bookmark with its required fields.
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* @returns The bookmark with its scene and its rest point.
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* @throws {Error} When the scene or the rest point has the wrong shape.
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*/
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function readBookmarkOptions(value, bookmark) {
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const { scene, rest } = value;
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if (scene !== void 0 && typeof scene !== "string") throw invalidBookmark();
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if (scene !== void 0) bookmark.scene = scene;
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if (rest !== void 0) {
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const point = readRest(rest);
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if (point === void 0) throw invalidBookmark();
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bookmark.rest = point;
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}
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return bookmark;
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}
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/**
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* Reads a bookmark out of JSON, the value `flow.bookmark()` made and the editor kept. The
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* `scene` the `game.bookmark` door added
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* `scene` the `game.bookmark` door added and the `rest` point of a bookmark taken at a transit
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* node are kept when present.
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*
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* @param value - The JSON the editor sent.
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* @returns The bookmark.
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@@ -358,25 +411,14 @@ function readBookmark(value) {
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const { path, input, player, session, graph } = value;
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const rng = readRng(value.rng);
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if (!(typeof path === "string" && typeof graph === "string") || !(input !== void 0 && player !== void 0 && session !== void 0) || rng === void 0) throw invalidBookmark();
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-
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if (scene === void 0) return {
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return readBookmarkOptions(value, {
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path,
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input,
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player,
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session,
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rng,
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graph
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};
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if (typeof scene !== "string") throw invalidBookmark();
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return {
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path,
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input,
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player,
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session,
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rng,
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graph,
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scene
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};
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});
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}
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/**
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* Builds the error of a value that is not a repro.
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@@ -577,29 +619,66 @@ function nextFrame(app) {
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});
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}
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/**
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*
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* Starts the restore of a bookmark and does not wait for it. Both ways it can end are marked on
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* the entry, so a restore that rejects while a frame is waited on is never left unhandled.
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* @param app - The app.
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* @
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* @param bookmark - The bookmark to enter.
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* @returns The restore in flight.
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*/
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}
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function startRestore(app, bookmark) {
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const entry = {
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restore: app.flow.restore(bookmark),
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state: "pending"
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};
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entry.restore.then(() => {
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entry.state = "entered";
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}, () => {
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entry.state = "failed";
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});
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return entry;
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}
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/**
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* Tells whether a restore still has frames to wait for: it has not settled, or it resolved and
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* the graph does not rest at a gate yet. A gate counts only after the restore resolved: until
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* then it can be the gate of the node the restore leaves. A failed restore waits for nothing.
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*
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* @param app - The app.
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* @param entry - The restore in flight.
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* @returns True while another frame is needed.
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*/
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function waiting(app, entry) {
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if (entry.state === "pending") return true;
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return entry.state === "entered" && !atRest(app.flow.state());
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}
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/**
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* Waits on drawn frames until a restore resolved and the graph rests at a gate, or the restore
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* failed: at most 600.
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*
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* @param app - The app.
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* @param entry - The restore in flight.
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* @returns False when frames are still needed after 600 drawn ones.
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*/
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async function waitForRest(app, entry) {
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for (let frame = 0; frame < REST_FRAMES && waiting(app, entry); frame += 1) await nextFrame(app);
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return !waiting(app, entry);
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}
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/**
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* Restores a bookmark and waits until the graph rests at a gate, then two drawn frames more, so
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* the screen of the gate is built and drawn.
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* the screen of the gate is built and drawn. The frames run while the restore is in flight: a
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* bookmark of a transit node resolves only at its gate, and on a paused clock no frame but the
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* ones stepped here brings its node there.
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* @param app - The app.
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* @param bookmark - The bookmark to enter.
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* @throws {Error} When the graph does not rest within 600 drawn frames
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* @throws {Error} When the graph does not rest within 600 drawn frames, and whatever the restore
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* rejects with.
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async function restoreAtRest(app, bookmark) {
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const entry = startRestore(app, bookmark);
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const rested = await waitForRest(app, entry);
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if (entry.state !== "pending") await entry.restore;
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if (!rested) throw new Error("[game] game.capture diff: the bookmark did not come to rest in 600 frames.\n Capture a bookmark taken at a gate.");
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for (let frame = 0; frame < AFTER_REST_FRAMES; frame += 1) await nextFrame(app);
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}
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/**
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//#endregion
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//#region src/plugins/flow/control.ts
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/**
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* Restores a bookmark with its `scene` expected first, so the node the restore enters mounts it.
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* A refused restore puts the record back to the mounted scene, when one is mounted: no later
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* node switches to the scene of a bookmark that was never entered. With nothing mounted the
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* record stays, as the scenes API has no way to clear it.
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*
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* @param app - The app; with `scenes`, the bookmark's scene is expected before the restore.
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* @param bookmark - The bookmark to enter.
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* @throws {Error} What `flow.restore` refused the bookmark with, unchanged.
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*/
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async function restoreWithScene(app, bookmark) {
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const mounted = app.scenes?.current();
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if (bookmark.scene !== void 0) app.scenes?.expect(bookmark.scene);
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try {
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await app.flow.restore(bookmark);
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} catch (error) {
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if (mounted !== void 0) app.scenes?.expect(mounted);
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throw error;
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}
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}
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/**
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* Enters a bookmark, or a repro's bookmark followed by its route. A bookmark's `scene` is handed
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* to `scenes.expect` first, so a
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* to `scenes.expect` first, so a node without a scene of its own mounts it: a rest node, or the
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* transit node of a bookmark taken while an effect that takes answers waited.
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* @param input - Exactly one of a bookmark and a repro, as JSON.
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*/
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async function restoreFrom(app, input) {
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const { bookmark, repro } = input;
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await app
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const bookmarkOnly = bookmark !== void 0 && repro === void 0;
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const reproOnly = repro !== void 0 && bookmark === void 0;
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if (bookmarkOnly) {
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await restoreWithScene(app, readBookmark(bookmark));
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return app.flow.state();
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}
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if (
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if (reproOnly) {
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const parsed = readRepro(repro);
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await app.flow.restore(reproBookmark(app, parsed));
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return app.flow.walk(parsed.route);
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/**
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* Takes a bookmark of the
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*
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* Takes a bookmark of where the graph stands: the node plus the committed state, plain JSON. The
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* node is the last rest node, or, while a transit node waits for an effect that takes answers (a
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* `popup`, or a hand-written descriptor with `answers`), that node; `rest` then names the rest
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* point before it. An app with the screen plugins adds the mounted `scene`, so a restore in a
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* fresh page builds it again.
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* @example
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* // The editor keeps the position while the
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* // The editor keeps the position while the info popup of the mini game is open over Home.
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* const { value } = await run(app, commands.bookmark);
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* value.path; // "
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* value.path; // "info/show": the node that waits for the popup's answer
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* value.scene; // "home"
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* value.rest; // { path: "home", input: null }
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* ```
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*/
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const bookmarkCommand = defineCommand({
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* Restores a bookmark, or a repro: its state at its checkpoint, then its route. Replaces the
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* state outside the graph, so the session is tainted and the command journaled. A bookmark's
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* `scene` goes to `scenes.expect` first: a bookmark at a popup comes back with the scene under it.
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* A bookmark taken while a transit node waited for an effect that takes answers (a `popup`, or a
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* hand-written descriptor with `answers`) runs that node again, and the command answers once its
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* gate is open: the state it returns already lists the answers. The popup is drawn on the next
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* frame. A repro starts at a rest node only.
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* @example
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* ```ts
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* const ran = await run(app, commands.restore, { repro });
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1107
|
* ran.state; // { path: "board/awaitIntent", frame: 12, tainted: true }
|
|
1000
1108
|
*
|
|
1001
|
-
* // A fresh page restores the bookmark game.bookmark took at the
|
|
1002
|
-
*
|
|
1003
|
-
*
|
|
1004
|
-
*
|
|
1005
|
-
* app.scenes.current(); // "home"
|
|
1109
|
+
* // A fresh page restores the bookmark game.bookmark took at the info popup of the mini game.
|
|
1110
|
+
* const { value } = await run(app, commands.restore, { bookmark });
|
|
1111
|
+
* value.path; // "info/show"
|
|
1112
|
+
* value.pending.gate; // ["ok", "close"]: the popup waits for its answer again
|
|
1113
|
+
* app.scenes.current(); // "home": the scene the bookmark named, under the popup
|
|
1006
1114
|
* ```
|
|
1007
1115
|
*/
|
|
1008
1116
|
const restoreCommand = defineCommand({
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { a as JsxChild, m as UiIntrinsicElements, t as DescriptionNode } from "./types-
|
|
1
|
+
import { a as JsxChild, m as UiIntrinsicElements, t as DescriptionNode } from "./types-BArxen_M.mjs";
|
|
2
2
|
|
|
3
3
|
//#region src/plugins/ui/jsx/runtime.d.ts
|
|
4
4
|
/** What the compiler passes as props: the children plus whatever the tag declared. */
|